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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end) <eof>
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --[[
- edited by mr steal yo bork with a sweet gui
- credits goes to the original creators
- --]]
- -- visualizer
- local Parts = {}
- local Parts2 = {}
- local Direction = 1
- local loudness = 0
- local TColor = BrickColor.new("Black")
- for i = 1, 100 do
- local p = Instance.new("Part", game.Players.TinkerElsa44.Character.Torso)
- p.Size = Vector3.new(0.2, 0.2, 0.2)
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Position = game.Players.TinkerElsa44.Character.Torso.Position
- table.insert(Parts, p)
- end
- for i = 1, 100 do
- local p = Instance.new("Part", game.Players.TinkerElsa44.Character.Torso)
- p.Size = Vector3.new(0.2, 0.2, 0.2)
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Position = game.Players.TinkerElsa44.Character.Torso.Position
- table.insert(Parts2, p)
- end
- local sound = Instance.new("Sound", game.Players.TinkerElsa44.Character.Torso)
- sound.SoundId = "rbxassetid://574539049"
- sound.Volume = 1
- sound:Play()
- spawn(function()
- local SelectedPart = 0
- while true do
- if Direction == 1 then
- if SelectedPart < #Parts then
- SelectedPart = SelectedPart + Direction
- else
- Direction = -1
- TColor = BrickColor.Random()
- end
- elseif Direction == -1 then
- if SelectedPart > 1 then
- SelectedPart = SelectedPart + Direction
- else
- Direction = 1
- TColor = BrickColor.Random()
- end
- end
- local sel = Parts[SelectedPart]
- local sel2 = Parts2[SelectedPart]
- sel.BrickColor = BrickColor.Random()
- sel2.BrickColor = BrickColor.Random()
- loudness = sound.PlaybackLoudness / 500
- sel.Size = Vector3.new(loudness, loudness, 0.2)
- sel2.Size = Vector3.new(loudness, loudness, 0.2)
- wait()
- sel.BrickColor = TColor
- sel2.BrickColor = TColor
- end
- end) <eof>
- for i = 1, #Parts do
- if i == 1 then
- Parts[i].CFrame = Parts[i].CFrame:lerp(game.Players.TinkerElsa44.Character.Torso.CFrame, 0.9)
- else
- Parts[i].CFrame = Parts[i].CFrame:lerp(Parts[i - 1].CFrame * CFrame.Angles(-loudness / 20, math.sin(-loudness / 50), 0) * CFrame.new(0, 0, 0.15), 0.8)
- end
- end
- for i = 1, #Parts2 do
- if i == 1 then
- Parts2[i].CFrame = Parts2[i].CFrame:lerp(game.Players.TinkerElsa44.Character.Torso.CFrame, 0.9)
- else
- Parts2[i].CFrame = Parts2[i].CFrame:lerp(Parts2[i - 1].CFrame * CFrame.Angles(-loudness / 20, math.sin(loudness / 50), 0) * CFrame.new(0, 0, 0.15), 0.8)
- end
- end
- end) <eof>
- -- visualizer gui
- local visualizergui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local idvalue = Instance.new("TextBox")
- local play = Instance.new("TextButton")
- local volume = Instance.new("TextBox")
- local pitch = Instance.new("TextBox")
- local close = Instance.new("TextButton")
- local min = Instance.new("TextButton")
- local credits = Instance.new("TextLabel")
- local open = Instance.new("TextButton")
- local set2 = Instance.new("TextButton")
- local set1 = Instance.new("TextButton")
- local loop = Instance.new("TextButton")
- --properties xd
- visualizergui.Name = "visualizergui"
- visualizergui.Parent = game.Players.TinkerElsa44.PlayerGui
- Frame.Parent = visualizergui
- Frame.BackgroundColor3 = Color3.new(0.701961, 0.952941, 1)
- Frame.BackgroundTransparency = 0.20000000298023
- Frame.BorderColor3 = Color3.new(0.211765, 0.329412, 0.415686)
- Frame.BorderSizePixel = 8
- Frame.Position = UDim2.new(0, 51, 0, 213)
- Frame.Size = UDim2.new(0, 418, 0, 213)
- Frame.Active = true
- Frame.Draggable = true
- Frame.Visible = false
- idvalue.Name = "idvalue"
- idvalue.Parent = Frame
- idvalue.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- idvalue.BackgroundTransparency = 0.5
- idvalue.Size = UDim2.new(0, 418, 0, 50)
- idvalue.Font = Enum.Font.Fantasy
- idvalue.FontSize = Enum.FontSize.Size24
- idvalue.Text = "Put ID plz"
- idvalue.TextSize = 24
- play.Name = "play"
- play.Parent = Frame
- play.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- play.BackgroundTransparency = 0.44999998807907
- play.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- play.BorderSizePixel = 3
- play.Position = UDim2.new(0, 9, 0, 82)
- play.Size = UDim2.new(0, 117, 0, 50)
- play.Font = Enum.Font.SourceSans
- play.FontSize = Enum.FontSize.Size28
- play.Text = "Play"
- play.TextSize = 28
- volume.Name = "volume"
- volume.Parent = Frame
- volume.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- volume.BackgroundTransparency = 0.44999998807907
- volume.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- volume.BorderSizePixel = 3
- volume.Position = UDim2.new(0, 151, 0, 82)
- volume.Size = UDim2.new(0, 117, 0, 50)
- volume.Font = Enum.Font.SourceSans
- volume.FontSize = Enum.FontSize.Size28
- volume.Text = "Volume"
- volume.TextSize = 28
- pitch.Name = "pitch"
- pitch.Parent = Frame
- pitch.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- pitch.BackgroundTransparency = 0.44999998807907
- pitch.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- pitch.BorderSizePixel = 3
- pitch.Position = UDim2.new(0, 291, 0, 82)
- pitch.Size = UDim2.new(0, 117, 0, 50)
- pitch.Font = Enum.Font.SourceSans
- pitch.FontSize = Enum.FontSize.Size28
- pitch.Text = "Pitch"
- pitch.TextSize = 28
- close.Name = "close"
- close.Parent = Frame
- close.BackgroundColor3 = Color3.new(1, 0, 0.0156863)
- close.BackgroundTransparency = 0.40000000596046
- close.Position = UDim2.new(0, 393, 0, 190)
- close.Size = UDim2.new(0, 25, 0, 23)
- close.Font = Enum.Font.SourceSans
- close.FontSize = Enum.FontSize.Size28
- close.Text = "X"
- close.TextSize = 28
- min.Name = "min"
- min.Parent = Frame
- min.BackgroundColor3 = Color3.new(0.286275, 0.286275, 1)
- min.BackgroundTransparency = 0.40000000596046
- min.Position = UDim2.new(0, 357, 0, 190)
- min.Size = UDim2.new(0, 25, 0, 23)
- min.Font = Enum.Font.SourceSans
- min.FontSize = Enum.FontSize.Size36
- min.Text = "-"
- min.TextSize = 36
- credits.Name = "credits"
- credits.Parent = Frame
- credits.BackgroundColor3 = Color3.new(1, 1, 1)
- credits.BackgroundTransparency = 1
- credits.Position = UDim2.new(0, 0, 0, 161)
- credits.Size = UDim2.new(0, 200, 0, 52)
- credits.Font = Enum.Font.SourceSans
- credits.FontSize = Enum.FontSize.Size14
- credits.Text = "credits to mr steal yo bork for gui, i didn't make the visualizer credits to whoever leaked it or made it."
- credits.TextSize = 14
- credits.TextWrapped = true
- open.Name = "open"
- open.Parent = visualizergui
- open.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- open.BackgroundTransparency = 0.44999998807907
- open.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- open.BorderSizePixel = 3
- open.Position = UDim2.new(0, 0, 0, 400)
- open.Size = UDim2.new(0, 59, 0, 50)
- open.Font = Enum.Font.SourceSans
- open.FontSize = Enum.FontSize.Size28
- open.Text = "Open"
- open.TextSize = 28
- open.Visible = false
- set2.Name = "set2"
- set2.Parent = Frame
- set2.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- set2.BackgroundTransparency = 0.44999998807907
- set2.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- set2.BorderSizePixel = 3
- set2.Position = UDim2.new(0, 325, 0, 136)
- set2.Size = UDim2.new(0, 55, 0, 25)
- set2.Font = Enum.Font.SourceSans
- set2.FontSize = Enum.FontSize.Size24
- set2.Text = "Set"
- set2.TextSize = 24
- set2.TextWrapped = true
- set1.Name = "set1"
- set1.Parent = Frame
- set1.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- set1.BackgroundTransparency = 0.44999998807907
- set1.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- set1.BorderSizePixel = 3
- set1.Position = UDim2.new(0, 181, 0, 136)
- set1.Size = UDim2.new(0, 55, 0, 25)
- set1.Font = Enum.Font.SourceSans
- set1.FontSize = Enum.FontSize.Size24
- set1.Text = "Set"
- set1.TextSize = 24
- set1.TextWrapped = true
- loop.Name = "loop"
- loop.Parent = Frame
- loop.BackgroundColor3 = Color3.new(0.666667, 1, 1)
- loop.BackgroundTransparency = 0.44999998807907
- loop.BorderColor3 = Color3.new(0.207843, 0.0901961, 0.0705882)
- loop.BorderSizePixel = 3
- loop.Position = UDim2.new(0, 241, 0, 188)
- loop.Size = UDim2.new(0, 84, 0, 25)
- loop.Font = Enum.Font.SourceSans
- loop.FontSize = Enum.FontSize.Size18
- loop.Text = "Loop : OFF"
- loop.TextSize = 18
- loop.TextWrapped = true
- -- functions
- function start()
- wait(0.5)
- Frame.Position = UDim2.new(0, -500, 0, 400)
- Frame.Visible = true
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,1)
- end
- if game.Players.TinkerElsa44.Character then
- start()
- else
- print'character not found plz try again XD'
- end
- function minimize()
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,1)
- credits.Text = ""
- min.Text = ""
- close.Text = ""
- play.Text = ""
- pitch.Text = ""
- volume.Text = ""
- idvalue.Text = ""
- set1.Text = ""
- set2.Text = ""
- loop.Text = ""
- Frame:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- credits:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- min:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- close:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- idvalue:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- volume:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- play:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- pitch:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- loop:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set1:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set2:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- wait(0.5)
- Frame.Visible = false
- open.Visible = true
- end
- function show()
- open.Visible = false
- Frame.Position = UDim2.new(0, -500, 0, 400)
- Frame.Visible = true
- credits.Text = "credits to me for gui, i didn't make the visualizer credits to whoever leaked it or made it."
- min.Text = "-"
- close.Text = "X"
- play.Text = "Play"
- pitch.Text = "Pitch"
- volume.Text = "Volume"
- idvalue.Text = "Put ID plz"
- set1.Text = "Set"
- set2.Text = "Set"
- loop.Text = "Loop : OFF"
- Frame:TweenSize(UDim2.new(0, 418, 0, 213),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- credits:TweenSize(UDim2.new(0, 200, 0, 52),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- min:TweenSize(UDim2.new(0, 25, 0, 23),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- close:TweenSize(UDim2.new(0, 25, 0, 23),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- idvalue:TweenSize(UDim2.new(0, 418, 0, 50),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- volume:TweenSize(UDim2.new(0, 117, 0, 50),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- play:TweenSize(UDim2.new(0, 117, 0, 50),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- pitch:TweenSize(UDim2.new(0, 117, 0, 50),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set1:TweenSize(UDim2.new(0, 55, 0, 25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- loop:TweenSize(UDim2.new(0, 84, 0, 25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set2:TweenSize(UDim2.new(0, 55, 0, 25),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint, 0.5)
- end
- function exitdatshit()
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,1)
- credits.Text = ""
- min.Text = ""
- close.Text = ""
- play.Text = ""
- pitch.Text = ""
- volume.Text = ""
- idvalue.Text = ""
- Frame:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- credits:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- min:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- close:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- idvalue:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- volume:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- play:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- pitch:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set1:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- set2:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- loop:TweenSize(UDim2.new(0, 0, 0, 0),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- Frame:TweenPosition(UDim2.new(0, 0, 0, 400),Enum.EasingDirection.InOut,Enum.EasingStyle.Quint,0.5)
- wait(0.5)
- visualizergui:Destroy()
- end
- -- events
- wait(1)
- min.MouseButton1Down:connect(function()
- minimize()
- end) <eof>
- open.MouseButton1Down:connect(function()
- show()
- end) <eof>
- close.MouseButton1Down:connect(function()
- exitdatshit()
- end) <eof>
- set1.MouseButton1Down:connect(function()
- sound.Volume = volume.Text
- end)
- set2.MouseButton1Down:connect(function()
- sound.Pitch = pitch.Text
- end) <eof>
- play.MouseButton1Down:connect(function()
- sound.TimePosition = 0
- sound.SoundId = "rbxassetid://" .. idvalue.Text
- end) <eof>
- loop.MouseButton1Down:connect(function()
- if loop.Text == "Loop : OFF" then
- sound.Looped = true
- loop.Text = "Loop : ON"
- else
- sound.Looped = false
- loop.Text = "Loop : OFF"
- end
- end) <eof>
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