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Christoffer07700Extr

Hacker

May 30th, 2019
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  1. wait(0.2)
  2.  
  3. local plr = game:service'Players'.LocalPlayer
  4. print('Local User is '..plr.Name)
  5. print('Hacker Loaded')
  6. local char = plr.Character
  7. local hum = char:FindFirstChildOfClass'Humanoid'
  8. local hed = char.Head
  9. local root = char:FindFirstChild'HumanoidRootPart'
  10. local rootj = root.RootJoint
  11. local tors = char.Torso
  12. local ra = char["Right Arm"]
  13. local la = char["Left Arm"]
  14. local rl = char["Right Leg"]
  15. local ll = char["Left Leg"]
  16. local neck = tors["Neck"]
  17. local mouse = plr:GetMouse()
  18. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  19. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  20. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  21. local maincolor = BrickColor.new("Lime green")
  22. -------------------------------------------------------
  23. --Start Good Stuff--
  24. -------------------------------------------------------
  25. cam = game.Workspace.CurrentCamera
  26. CF = CFrame.new
  27. angles = CFrame.Angles
  28. attack = false
  29. Euler = CFrame.fromEulerAnglesXYZ
  30. Rad = math.rad
  31. IT = Instance.new
  32. BrickC = BrickColor.new
  33. Cos = math.cos
  34. Acos = math.acos
  35. Sin = math.sin
  36. Asin = math.asin
  37. Abs = math.abs
  38. Mrandom = math.random
  39. Floor = math.floor
  40. -------------------------------------------------------
  41. --End Good Stuff--
  42. -------------------------------------------------------
  43. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  44. RSH, LSH = nil, nil
  45. RW = Instance.new("Weld")
  46. LW = Instance.new("Weld")
  47. RH = tors["Right Hip"]
  48. LH = tors["Left Hip"]
  49. RSH = tors["Right Shoulder"]
  50. LSH = tors["Left Shoulder"]
  51. RSH.Parent = nil
  52. LSH.Parent = nil
  53. RW.Name = "RW"
  54. RW.Part0 = tors
  55. RW.C0 = CF(1.5, 0.5, 0)
  56. RW.C1 = CF(0, 0.5, 0)
  57. RW.Part1 = ra
  58. RW.Parent = tors
  59. LW.Name = "LW"
  60. LW.Part0 = tors
  61. LW.C0 = CF(-1.5, 0.5, 0)
  62. LW.C1 = CF(0, 0.5, 0)
  63. LW.Part1 = la
  64. LW.Parent = tors
  65. Effects = {}
  66. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  67. local wld = Instance.new("Weld", wp1)
  68. wld.Part0 = wp0
  69. wld.Part1 = wp1
  70. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  71. end
  72. newWeld(tors, ll, -0.5, -1, 0)
  73. ll.Weld.C1 = CFrame.new(0, 1, 0)
  74. newWeld(tors, rl, 0.5, -1, 0)
  75. rl.Weld.C1 = CFrame.new(0, 1, 0)
  76. -------------------------------------------------------
  77. --Start HeartBeat--
  78. -------------------------------------------------------
  79. ArtificialHB = Instance.new("BindableEvent", script)
  80. ArtificialHB.Name = "Heartbeat"
  81. script:WaitForChild("Heartbeat")
  82.  
  83. frame = 1 / 60
  84. tf = 0
  85. allowframeloss = false
  86. tossremainder = false
  87.  
  88.  
  89. lastframe = tick()
  90. script.Heartbeat:Fire()
  91.  
  92.  
  93. game:GetService("RunService").Heartbeat:connect(function(s, p)
  94. tf = tf + s
  95. if tf >= frame then
  96. if allowframeloss then
  97. script.Heartbeat:Fire()
  98. lastframe = tick()
  99. else
  100. for i = 1, math.floor(tf / frame) do
  101. script.Heartbeat:Fire()
  102. end
  103. lastframe = tick()
  104. end
  105. if tossremainder then
  106. tf = 0
  107. else
  108. tf = tf - frame * math.floor(tf / frame)
  109. end
  110. end
  111. end)
  112. -------------------------------------------------------
  113. --End HeartBeat--
  114. -------------------------------------------------------
  115.  
  116. -------------------------------------------------------
  117. --Start Important Functions--
  118. -------------------------------------------------------
  119. function swait(num)
  120. if num == 0 or num == nil then
  121. game:service("RunService").Stepped:wait(0)
  122. else
  123. for i = 0, num do
  124. game:service("RunService").Stepped:wait(0)
  125. end
  126. end
  127. end
  128. function thread(f)
  129. coroutine.resume(coroutine.create(f))
  130. end
  131. function clerp(a, b, t)
  132. local qa = {
  133. QuaternionFromCFrame(a)
  134. }
  135. local qb = {
  136. QuaternionFromCFrame(b)
  137. }
  138. local ax, ay, az = a.x, a.y, a.z
  139. local bx, by, bz = b.x, b.y, b.z
  140. local _t = 1 - t
  141. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  142. end
  143. function QuaternionFromCFrame(cf)
  144. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  145. local trace = m00 + m11 + m22
  146. if trace > 0 then
  147. local s = math.sqrt(1 + trace)
  148. local recip = 0.5 / s
  149. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  150. else
  151. local i = 0
  152. if m00 < m11 then
  153. i = 1
  154. end
  155. if m22 > (i == 0 and m00 or m11) then
  156. i = 2
  157. end
  158. if i == 0 then
  159. local s = math.sqrt(m00 - m11 - m22 + 1)
  160. local recip = 0.5 / s
  161. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  162. elseif i == 1 then
  163. local s = math.sqrt(m11 - m22 - m00 + 1)
  164. local recip = 0.5 / s
  165. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  166. elseif i == 2 then
  167. local s = math.sqrt(m22 - m00 - m11 + 1)
  168. local recip = 0.5 / s
  169. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  170. end
  171. end
  172. end
  173. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  174. local xs, ys, zs = x + x, y + y, z + z
  175. local wx, wy, wz = w * xs, w * ys, w * zs
  176. local xx = x * xs
  177. local xy = x * ys
  178. local xz = x * zs
  179. local yy = y * ys
  180. local yz = y * zs
  181. local zz = z * zs
  182. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  183. end
  184. local lerp = function(a, b, t)
  185. return a * (1 - t) + b * t
  186. end
  187.  
  188. function QuaternionSlerp(a, b, t)
  189. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  190. local startInterp, finishInterp
  191. if cosTheta >= 1.0E-4 then
  192. if 1 - cosTheta > 1.0E-4 then
  193. local theta = math.acos(cosTheta)
  194. local invSinTheta = 1 / Sin(theta)
  195. startInterp = Sin((1 - t) * theta) * invSinTheta
  196. finishInterp = Sin(t * theta) * invSinTheta
  197. else
  198. startInterp = 1 - t
  199. finishInterp = t
  200. end
  201. elseif 1 + cosTheta > 1.0E-4 then
  202. local theta = math.acos(-cosTheta)
  203. local invSinTheta = 1 / Sin(theta)
  204. startInterp = Sin((t - 1) * theta) * invSinTheta
  205. finishInterp = Sin(t * theta) * invSinTheta
  206. else
  207. startInterp = t - 1
  208. finishInterp = t
  209. end
  210. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  211. end
  212. function rayCast(Position, Direction, Range, Ignore)
  213. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  214. end
  215. local RbxUtility = LoadLibrary("RbxUtility")
  216. local Create = RbxUtility.Create
  217.  
  218. -------------------------------------------------------
  219. --Start Damage Function--
  220. -------------------------------------------------------
  221. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  222. if hit.Parent == nil then
  223. return
  224. end
  225. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  226. for _, v in pairs(hit.Parent:children()) do
  227. if v:IsA("Humanoid") then
  228. h = v
  229. end
  230. end
  231. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  232.  
  233. hit.Parent:FindFirstChild("Head"):BreakJoints()
  234. end
  235.  
  236. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  237. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  238. if hit.Parent.DebounceHit.Value == true then
  239. return
  240. end
  241. end
  242. if insta == true then
  243. hit.Parent:FindFirstChild("Head"):BreakJoints()
  244. end
  245. local c = Create("ObjectValue"){
  246. Name = "creator",
  247. Value = game:service("Players").LocalPlayer,
  248. Parent = h,
  249. }
  250. game:GetService("Debris"):AddItem(c, .5)
  251. if HitSound ~= nil and HitPitch ~= nil then
  252. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  253. end
  254. local Damage = math.random(minim, maxim)
  255. local blocked = false
  256. local block = hit.Parent:findFirstChild("Block")
  257. if block ~= nil then
  258. if block.className == "IntValue" then
  259. if block.Value > 0 then
  260. blocked = true
  261. block.Value = block.Value - 1
  262. print(block.Value)
  263. end
  264. end
  265. end
  266. if blocked == false then
  267. h.Health = h.Health - Damage
  268. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  269. else
  270. h.Health = h.Health - (Damage / 2)
  271. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  272. end
  273. if Type == "Knockdown" then
  274. local hum = hit.Parent.Humanoid
  275. hum.PlatformStand = true
  276. coroutine.resume(coroutine.create(function(HHumanoid)
  277. swait(1)
  278. HHumanoid.PlatformStand = false
  279. end), hum)
  280. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  281. local bodvol = Create("BodyVelocity"){
  282. velocity = angle * knockback,
  283. P = 5000,
  284. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  285. Parent = hit,
  286. }
  287. local rl = Create("BodyAngularVelocity"){
  288. P = 3000,
  289. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  290. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  291. Parent = hit,
  292. }
  293. game:GetService("Debris"):AddItem(bodvol, .5)
  294. game:GetService("Debris"):AddItem(rl, .5)
  295. elseif Type == "Normal" then
  296. local vp = Create("BodyVelocity"){
  297. P = 500,
  298. maxForce = Vector3.new(math.huge, 0, math.huge),
  299. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  300. }
  301. if knockback > 0 then
  302. vp.Parent = hit.Parent.Torso
  303. end
  304. game:GetService("Debris"):AddItem(vp, .5)
  305. elseif Type == "Up" then
  306. local bodyVelocity = Create("BodyVelocity"){
  307. velocity = Vector3.new(0, 20, 0),
  308. P = 5000,
  309. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  310. Parent = hit,
  311. }
  312. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  313. elseif Type == "DarkUp" then
  314. coroutine.resume(coroutine.create(function()
  315. for i = 0, 1, 0.1 do
  316. swait()
  317. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  318. end
  319. end))
  320. local bodyVelocity = Create("BodyVelocity"){
  321. velocity = Vector3.new(0, 20, 0),
  322. P = 5000,
  323. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  324. Parent = hit,
  325. }
  326. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  327. elseif Type == "Snare" then
  328. local bp = Create("BodyPosition"){
  329. P = 2000,
  330. D = 100,
  331. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  332. position = hit.Parent.Torso.Position,
  333. Parent = hit.Parent.Torso,
  334. }
  335. game:GetService("Debris"):AddItem(bp, 1)
  336. elseif Type == "Freeze" then
  337. local BodPos = Create("BodyPosition"){
  338. P = 50000,
  339. D = 1000,
  340. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  341. position = hit.Parent.Torso.Position,
  342. Parent = hit.Parent.Torso,
  343. }
  344. local BodGy = Create("BodyGyro") {
  345. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  346. P = 20e+003,
  347. Parent = hit.Parent.Torso,
  348. cframe = hit.Parent.Torso.CFrame,
  349. }
  350. hit.Parent.Torso.Anchored = true
  351. coroutine.resume(coroutine.create(function(Part)
  352. swait(1.5)
  353. Part.Anchored = false
  354. end), hit.Parent.Torso)
  355. game:GetService("Debris"):AddItem(BodPos, 3)
  356. game:GetService("Debris"):AddItem(BodGy, 3)
  357. end
  358. local debounce = Create("BoolValue"){
  359. Name = "DebounceHit",
  360. Parent = hit.Parent,
  361. Value = true,
  362. }
  363. game:GetService("Debris"):AddItem(debounce, Delay)
  364. c = Create("ObjectValue"){
  365. Name = "creator",
  366. Value = Player,
  367. Parent = h,
  368. }
  369. game:GetService("Debris"):AddItem(c, .5)
  370. end
  371. end
  372. -------------------------------------------------------
  373. --End Damage Function--
  374. -------------------------------------------------------
  375.  
  376. -------------------------------------------------------
  377. --Start Damage Function Customization--
  378. -------------------------------------------------------
  379. function ShowDamage(Pos, Text, Time, Color)
  380. local Rate = (1 / 30)
  381. local Pos = (Pos or Vector3.new(0, 0, 0))
  382. local Text = (Text or "")
  383. local Time = (Time or 2)
  384. local Color = (Color or Color3.new(1, 0, 1))
  385. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  386. EffectPart.Anchored = true
  387. local BillboardGui = Create("BillboardGui"){
  388. Size = UDim2.new(3, 0, 3, 0),
  389. Adornee = EffectPart,
  390. Parent = EffectPart,
  391. }
  392. local TextLabel = Create("TextLabel"){
  393. BackgroundTransparency = 1,
  394. Size = UDim2.new(1, 0, 1, 0),
  395. Text = Text,
  396. Font = "Bodoni",
  397. TextColor3 = Color,
  398. TextScaled = true,
  399. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  400. Parent = BillboardGui,
  401. }
  402. game.Debris:AddItem(EffectPart, (Time))
  403. EffectPart.Parent = game:GetService("Workspace")
  404. delay(0, function()
  405. local Frames = (Time / Rate)
  406. for Frame = 1, Frames do
  407. wait(Rate)
  408. local Percent = (Frame / Frames)
  409. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  410. TextLabel.TextTransparency = Percent
  411. end
  412. if EffectPart and EffectPart.Parent then
  413. EffectPart:Destroy()
  414. end
  415. end)
  416. end
  417. -------------------------------------------------------
  418. --End Damage Function Customization--
  419. -------------------------------------------------------
  420.  
  421. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  422. for _, c in pairs(workspace:children()) do
  423. local hum = c:findFirstChild("Humanoid")
  424. if hum ~= nil then
  425. local head = c:findFirstChild("Head")
  426. if head ~= nil then
  427. local targ = head.Position - Part.Position
  428. local mag = targ.magnitude
  429. if magni >= mag and c.Name ~= plr.Name then
  430. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  431. end
  432. end
  433. end
  434. end
  435. end
  436.  
  437.  
  438. CFuncs = {
  439. Part = {
  440. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  441. local Part = Create("Part")({
  442. Parent = Parent,
  443. Reflectance = Reflectance,
  444. Transparency = Transparency,
  445. CanCollide = false,
  446. Locked = true,
  447. BrickColor = BrickColor.new(tostring(BColor)),
  448. Name = Name,
  449. Size = Size,
  450. Material = Material
  451. })
  452. RemoveOutlines(Part)
  453. return Part
  454. end
  455. },
  456. Mesh = {
  457. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  458. local Msh = Create(Mesh)({
  459. Parent = Part,
  460. Offset = OffSet,
  461. Scale = Scale
  462. })
  463. if Mesh == "SpecialMesh" then
  464. Msh.MeshType = MeshType
  465. Msh.MeshId = MeshId
  466. end
  467. return Msh
  468. end
  469. },
  470. Mesh = {
  471. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  472. local Msh = Create(Mesh)({
  473. Parent = Part,
  474. Offset = OffSet,
  475. Scale = Scale
  476. })
  477. if Mesh == "SpecialMesh" then
  478. Msh.MeshType = MeshType
  479. Msh.MeshId = MeshId
  480. end
  481. return Msh
  482. end
  483. },
  484. Weld = {
  485. Create = function(Parent, Part0, Part1, C0, C1)
  486. local Weld = Create("Weld")({
  487. Parent = Parent,
  488. Part0 = Part0,
  489. Part1 = Part1,
  490. C0 = C0,
  491. C1 = C1
  492. })
  493. return Weld
  494. end
  495. },
  496. Sound = {
  497. Create = function(id, par, vol, pit)
  498. coroutine.resume(coroutine.create(function()
  499. local S = Create("Sound")({
  500. Volume = vol,
  501. Pitch = pit or 1,
  502. SoundId = id,
  503. Parent = par or workspace
  504. })
  505. wait()
  506. S:play()
  507. game:GetService("Debris"):AddItem(S, 6)
  508. end))
  509. end
  510. },
  511. ParticleEmitter = {
  512. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  513. local fp = Create("ParticleEmitter")({
  514. Parent = Parent,
  515. Color = ColorSequence.new(Color1, Color2),
  516. LightEmission = LightEmission,
  517. Size = Size,
  518. Texture = Texture,
  519. Transparency = Transparency,
  520. ZOffset = ZOffset,
  521. Acceleration = Accel,
  522. Drag = Drag,
  523. LockedToPart = LockedToPart,
  524. VelocityInheritance = VelocityInheritance,
  525. EmissionDirection = EmissionDirection,
  526. Enabled = Enabled,
  527. Lifetime = LifeTime,
  528. Rate = Rate,
  529. Rotation = Rotation,
  530. RotSpeed = RotSpeed,
  531. Speed = Speed,
  532. VelocitySpread = VelocitySpread
  533. })
  534. return fp
  535. end
  536. }
  537. }
  538. function RemoveOutlines(part)
  539. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  540. end
  541. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  542. local Part = Create("Part")({
  543. formFactor = FormFactor,
  544. Parent = Parent,
  545. Reflectance = Reflectance,
  546. Transparency = Transparency,
  547. CanCollide = false,
  548. Locked = true,
  549. BrickColor = BrickColor.new(tostring(BColor)),
  550. Name = Name,
  551. Size = Size,
  552. Material = Material
  553. })
  554. RemoveOutlines(Part)
  555. return Part
  556. end
  557. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  558. local Msh = Create(Mesh)({
  559. Parent = Part,
  560. Offset = OffSet,
  561. Scale = Scale
  562. })
  563. if Mesh == "SpecialMesh" then
  564. Msh.MeshType = MeshType
  565. Msh.MeshId = MeshId
  566. end
  567. return Msh
  568. end
  569. function CreateWeld(Parent, Part0, Part1, C0, C1)
  570. local Weld = Create("Weld")({
  571. Parent = Parent,
  572. Part0 = Part0,
  573. Part1 = Part1,
  574. C0 = C0,
  575. C1 = C1
  576. })
  577. return Weld
  578. end
  579.  
  580.  
  581. -------------------------------------------------------
  582. --Start Effect Function--
  583. -------------------------------------------------------
  584. EffectModel = Instance.new("Model", char)
  585. Effects = {
  586. Block = {
  587. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  588. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  589. prt.Anchored = true
  590. prt.CFrame = cframe
  591. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  592. game:GetService("Debris"):AddItem(prt, 10)
  593. if Type == 1 or Type == nil then
  594. table.insert(Effects, {
  595. prt,
  596. "Block1",
  597. delay,
  598. x3,
  599. y3,
  600. z3,
  601. msh
  602. })
  603. elseif Type == 2 then
  604. table.insert(Effects, {
  605. prt,
  606. "Block2",
  607. delay,
  608. x3,
  609. y3,
  610. z3,
  611. msh
  612. })
  613. else
  614. table.insert(Effects, {
  615. prt,
  616. "Block3",
  617. delay,
  618. x3,
  619. y3,
  620. z3,
  621. msh
  622. })
  623. end
  624. end
  625. },
  626. Sphere = {
  627. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  628. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  629. prt.Anchored = true
  630. prt.CFrame = cframe
  631. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  632. game:GetService("Debris"):AddItem(prt, 10)
  633. table.insert(Effects, {
  634. prt,
  635. "Cylinder",
  636. delay,
  637. x3,
  638. y3,
  639. z3,
  640. msh
  641. })
  642. end
  643. },
  644. Cylinder = {
  645. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  646. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  647. prt.Anchored = true
  648. prt.CFrame = cframe
  649. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  650. game:GetService("Debris"):AddItem(prt, 10)
  651. table.insert(Effects, {
  652. prt,
  653. "Cylinder",
  654. delay,
  655. x3,
  656. y3,
  657. z3,
  658. msh
  659. })
  660. end
  661. },
  662. Wave = {
  663. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  664. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  665. prt.Anchored = true
  666. prt.CFrame = cframe
  667. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  668. game:GetService("Debris"):AddItem(prt, 10)
  669. table.insert(Effects, {
  670. prt,
  671. "Cylinder",
  672. delay,
  673. x3 / 60,
  674. y3 / 60,
  675. z3 / 60,
  676. msh
  677. })
  678. end
  679. },
  680. Ring = {
  681. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  682. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  683. prt.Anchored = true
  684. prt.CFrame = cframe
  685. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  686. game:GetService("Debris"):AddItem(prt, 10)
  687. table.insert(Effects, {
  688. prt,
  689. "Cylinder",
  690. delay,
  691. x3,
  692. y3,
  693. z3,
  694. msh
  695. })
  696. end
  697. },
  698. Break = {
  699. Create = function(brickcolor, cframe, x1, y1, z1)
  700. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  701. prt.Anchored = true
  702. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  703. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  704. local num = math.random(10, 50) / 1000
  705. game:GetService("Debris"):AddItem(prt, 10)
  706. table.insert(Effects, {
  707. prt,
  708. "Shatter",
  709. num,
  710. prt.CFrame,
  711. math.random() - math.random(),
  712. 0,
  713. math.random(50, 100) / 100
  714. })
  715. end
  716. },
  717. Spiral = {
  718. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  719. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  720. prt.Anchored = true
  721. prt.CFrame = cframe
  722. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  723. game:GetService("Debris"):AddItem(prt, 10)
  724. table.insert(Effects, {
  725. prt,
  726. "Cylinder",
  727. delay,
  728. x3,
  729. y3,
  730. z3,
  731. msh
  732. })
  733. end
  734. },
  735. Push = {
  736. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  737. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  738. prt.Anchored = true
  739. prt.CFrame = cframe
  740. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  741. game:GetService("Debris"):AddItem(prt, 10)
  742. table.insert(Effects, {
  743. prt,
  744. "Cylinder",
  745. delay,
  746. x3,
  747. y3,
  748. z3,
  749. msh
  750. })
  751. end
  752. }
  753. }
  754. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  755. local fp = IT("Part")
  756. fp.formFactor = formfactor
  757. fp.Parent = parent
  758. fp.Reflectance = reflectance
  759. fp.Transparency = transparency
  760. fp.CanCollide = false
  761. fp.Locked = true
  762. fp.BrickColor = brickcolor
  763. fp.Name = name
  764. fp.Size = size
  765. fp.Position = tors.Position
  766. RemoveOutlines(fp)
  767. fp.Material = "SmoothPlastic"
  768. fp:BreakJoints()
  769. return fp
  770. end
  771.  
  772. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  773. local mesh = IT(Mesh)
  774. mesh.Parent = part
  775. if Mesh == "SpecialMesh" then
  776. mesh.MeshType = meshtype
  777. if meshid ~= "nil" then
  778. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  779. end
  780. end
  781. mesh.Offset = offset
  782. mesh.Scale = scale
  783. return mesh
  784. end
  785.  
  786. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  787. local type = type
  788. local rng = Instance.new("Part", char)
  789. rng.Anchored = true
  790. rng.BrickColor = color
  791. rng.CanCollide = false
  792. rng.FormFactor = 3
  793. rng.Name = "Ring"
  794. rng.Material = "Neon"
  795. rng.Size = Vector3.new(1, 1, 1)
  796. rng.Transparency = 0
  797. rng.TopSurface = 0
  798. rng.BottomSurface = 0
  799. rng.CFrame = pos
  800. local rngm = Instance.new("SpecialMesh", rng)
  801. rngm.MeshType = MType
  802. rngm.Scale = scale
  803. local scaler2 = 1
  804. if type == "Add" then
  805. scaler2 = 1 * value
  806. elseif type == "Divide" then
  807. scaler2 = 1 / value
  808. end
  809. coroutine.resume(coroutine.create(function()
  810. for i = 0, 10 / bonuspeed, 0.1 do
  811. swait()
  812. if type == "Add" then
  813. scaler2 = scaler2 - 0.01 * value / bonuspeed
  814. elseif type == "Divide" then
  815. scaler2 = scaler2 - 0.01 / value * bonuspeed
  816. end
  817. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  818. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  819. end
  820. rng:Destroy()
  821. end))
  822. end
  823.  
  824. function Eviscerate(dude)
  825. if dude.Name ~= char then
  826. local bgf = IT("BodyGyro", dude.Head)
  827. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  828. local val = IT("BoolValue", dude)
  829. val.Name = "IsHit"
  830. local ds = coroutine.wrap(function()
  831. dude:WaitForChild("Head"):BreakJoints()
  832. wait(0.5)
  833. target = nil
  834. coroutine.resume(coroutine.create(function()
  835. for i, v in pairs(dude:GetChildren()) do
  836. if v:IsA("Accessory") then
  837. v:Destroy()
  838. end
  839. if v:IsA("Humanoid") then
  840. v:Destroy()
  841. end
  842. if v:IsA("CharacterMesh") then
  843. v:Destroy()
  844. end
  845. if v:IsA("Model") then
  846. v:Destroy()
  847. end
  848. if v:IsA("Part") or v:IsA("MeshPart") then
  849. for x, o in pairs(v:GetChildren()) do
  850. if o:IsA("Decal") then
  851. o:Destroy()
  852. end
  853. end
  854. coroutine.resume(coroutine.create(function()
  855. v.Material = "Neon"
  856. v.CanCollide = false
  857. --[[local PartEmmit1 = IT("ParticleEmitter", v)
  858. PartEmmit1.LightEmission = 1
  859. PartEmmit1.Texture = "rbxassetid://294291785"
  860. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  861. PartEmmit1.Rate = 150
  862. PartEmmit1.Lifetime = NumberRange.new(1)
  863. PartEmmit1.Size = NumberSequence.new(1,0)
  864. PartEmmit1.Transparency = NumberSequence.new({
  865. NumberSequenceKeypoint.new(0, 0, 0),
  866. NumberSequenceKeypoint.new(1, 1, 0)
  867. })
  868. PartEmmit1.Speed = NumberRange.new(0, 0)
  869. PartEmmit1.VelocitySpread = 30000
  870. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  871. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)]]
  872. local BodPoss = IT("BodyPosition", v)
  873. BodPoss.P = 3000
  874. BodPoss.D = 1000
  875. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  876. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  877. v.Color = maincolor.Color
  878. coroutine.resume(coroutine.create(function()
  879. for i = 0, 49 do
  880. swait(1)
  881. v.Transparency = v.Transparency + 0.03
  882. end
  883. wait(0.5)
  884. --PartEmmit1.Enabled = false
  885. wait(3)
  886. v:Destroy()
  887. dude:Destroy()
  888. end))
  889. end))
  890. end
  891. end
  892. end))
  893. end)
  894. ds()
  895. end
  896. end
  897.  
  898. function FindNearestHead(Position, Distance, SinglePlayer)
  899. if SinglePlayer then
  900. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  901. end
  902. local List = {}
  903. for i, v in pairs(workspace:GetChildren()) do
  904. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  905. table.insert(List, v)
  906. end
  907. end
  908. return List
  909. end
  910.  
  911. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  912. local type = type
  913. local rng = Instance.new("Part", char)
  914. rng.Anchored = true
  915. rng.BrickColor = color
  916. rng.CanCollide = false
  917. rng.FormFactor = 3
  918. rng.Name = "Ring"
  919. rng.Material = "Neon"
  920. rng.Size = Vector3.new(1, 1, 1)
  921. rng.Transparency = 0
  922. rng.TopSurface = 0
  923. rng.BottomSurface = 0
  924. rng.CFrame = pos
  925. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  926. local rngm = Instance.new("SpecialMesh", rng)
  927. rngm.MeshType = MType
  928. rngm.Scale = Vector3.new(x1, y1, z1)
  929. local scaler2 = 1
  930. local speeder = FastSpeed
  931. if type == "Add" then
  932. scaler2 = 1 * value
  933. elseif type == "Divide" then
  934. scaler2 = 1 / value
  935. end
  936. coroutine.resume(coroutine.create(function()
  937. for i = 0, 10 / bonuspeed, 0.1 do
  938. swait()
  939. if type == "Add" then
  940. scaler2 = scaler2 - 0.01 * value / bonuspeed
  941. elseif type == "Divide" then
  942. scaler2 = scaler2 - 0.01 / value * bonuspeed
  943. end
  944. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  945. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  946. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  947. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  948. end
  949. rng:Destroy()
  950. end))
  951. end
  952.  
  953. function SoulSteal(dude)
  954. if dude.Name ~= char then
  955. local bgf = IT("BodyGyro", dude.Head)
  956. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  957. local val = IT("BoolValue", dude)
  958. val.Name = "IsHit"
  959. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  960. local soulst = coroutine.wrap(function()
  961. local soul = Instance.new("Part",dude)
  962. soul.Size = Vector3.new(1,1,1)
  963. soul.CanCollide = false
  964. soul.Anchored = false
  965. soul.Position = torso.Position
  966. soul.Transparency = 1
  967. local PartEmmit1 = IT("ParticleEmitter", soul)
  968. PartEmmit1.LightEmission = 1
  969. PartEmmit1.Texture = "rbxassetid://569507414"
  970. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  971. PartEmmit1.Rate = 250
  972. PartEmmit1.Lifetime = NumberRange.new(1.6)
  973. PartEmmit1.Size = NumberSequence.new({
  974. NumberSequenceKeypoint.new(0, 1, 0),
  975. NumberSequenceKeypoint.new(1, 0, 0)
  976. })
  977. PartEmmit1.Transparency = NumberSequence.new({
  978. NumberSequenceKeypoint.new(0, 0, 0),
  979. NumberSequenceKeypoint.new(1, 1, 0)
  980. })
  981. PartEmmit1.Speed = NumberRange.new(0, 0)
  982. PartEmmit1.VelocitySpread = 30000
  983. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  984. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  985. local BodPoss = IT("BodyPosition", soul)
  986. BodPoss.P = 3000
  987. BodPoss.D = 1000
  988. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  989. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  990. wait(1.6)
  991. soul.Touched:connect(function(hit)
  992. if hit.Parent == char then
  993. soul:Destroy()
  994. end
  995. end)
  996. wait(1.2)
  997. while soul do
  998. swait()
  999. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1000. BodPoss.Position = tors.Position
  1001. end
  1002. end)
  1003. soulst()
  1004. end
  1005. end
  1006. function FaceMouse()
  1007. local Cam = workspace.CurrentCamera
  1008. return {
  1009. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1010. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1011. }
  1012. end
  1013. Effects = {
  1014. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1015. local p = Instance.new("Part",EffectModel)
  1016. p.BrickColor = BrickColor.new(colour)
  1017. p.Size = partsize
  1018. p.Anchored = true
  1019. p.CanCollide = false
  1020. p.Material = matr
  1021. p.CFrame = cf
  1022. if inverse == true then
  1023. p.Transparency = 1
  1024. else
  1025. p.Transparency = 0
  1026. end
  1027. local m = Instance.new("BlockMesh",p)
  1028. m.Scale = meshstart
  1029. coroutine.wrap(function()
  1030. for i = 0, 1, factor do
  1031. swait()
  1032. if inverse == true then
  1033. p.Transparency = 1-i
  1034. else
  1035. p.Transparency = i
  1036. end
  1037. m.Scale = m.Scale + meshadd
  1038. if spin == true then
  1039. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1040. end
  1041. end
  1042. p:Destroy()
  1043. end)()
  1044. return p
  1045. end,
  1046. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1047. local p = Instance.new("Part",EffectModel)
  1048. p.BrickColor = BrickColor.new(colour)
  1049. p.Size = partsize
  1050. p.Anchored = true
  1051. p.CanCollide = false
  1052. p.Material = matr
  1053. p.CFrame = cf
  1054. if inverse == true then
  1055. p.Transparency = 1
  1056. else
  1057. p.Transparency = 0
  1058. end
  1059. local m = Instance.new("SpecialMesh",p)
  1060. m.MeshType = "Sphere"
  1061. m.Scale = meshstart
  1062. coroutine.wrap(function()
  1063. for i=0,1,factor do
  1064. swait()
  1065. if inverse == true then
  1066. p.Transparency = 1-i
  1067. else
  1068. p.Transparency = i
  1069. end
  1070. m.Scale = m.Scale + meshadd
  1071. end
  1072. p:Destroy()
  1073. end)()
  1074. return p
  1075. end,
  1076.  
  1077. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1078. local p = Instance.new("Part",EffectModel)
  1079. p.BrickColor = BrickColor.new(colour)
  1080. p.Size = partsize
  1081. p.Anchored = true
  1082. p.CanCollide = false
  1083. p.Material = matr
  1084. p.CFrame = cf
  1085. if inverse == true then
  1086. p.Transparency = 1
  1087. else
  1088. p.Transparency = 0
  1089. end
  1090. local m = Instance.new("CylinderMesh",p)
  1091. m.Scale = meshstart
  1092. coroutine.wrap(function()
  1093. for i=0,1,factor do
  1094. swait()
  1095. if inverse == true then
  1096. p.Transparency = 1-i
  1097. else
  1098. p.Transparency = i
  1099. end
  1100. m.Scale = m.Scale + meshadd
  1101. end
  1102. p:Destroy()
  1103. end)()
  1104. return p
  1105. end,
  1106.  
  1107. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1108. local p = Instance.new("Part",EffectModel)
  1109. p.BrickColor = BrickColor.new(colour)
  1110. p.Size = Vector3.new()
  1111. p.Anchored = true
  1112. p.CanCollide = false
  1113. p.CFrame = cf
  1114. if inverse == true then
  1115. p.Transparency = 1
  1116. else
  1117. p.Transparency = 0
  1118. end
  1119. local m = Instance.new("SpecialMesh",p)
  1120. m.MeshId = "rbxassetid://20329976"
  1121. m.Scale = meshstart
  1122. coroutine.wrap(function()
  1123. for i=0,1,factor do
  1124. swait()
  1125. if inverse == true then
  1126. p.Transparency = 1-i
  1127. else
  1128. p.Transparency = i
  1129. end
  1130. m.Scale = m.Scale + meshadd
  1131. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1132. end
  1133. p:Destroy()
  1134. end)()
  1135. return p
  1136. end,
  1137.  
  1138. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1139. local p = Instance.new("Part",EffectModel)
  1140. p.BrickColor = BrickColor.new(colour)
  1141. p.Size = Vector3.new()
  1142. p.Anchored = true
  1143. p.CanCollide = false
  1144. p.CFrame = cf
  1145. if inverse == true then
  1146. p.Transparency = 1
  1147. else
  1148. p.Transparency = 0
  1149. end
  1150. local m = Instance.new("SpecialMesh",p)
  1151. m.MeshId = "rbxassetid://3270017"
  1152. m.Scale = meshstart
  1153. coroutine.wrap(function()
  1154. for i=0,1,factor do
  1155. swait()
  1156. if inverse == true then
  1157. p.Transparency = 1-i
  1158. else
  1159. p.Transparency = i
  1160. end
  1161. m.Scale = m.Scale + meshadd
  1162. end
  1163. p:Destroy()
  1164. end)()
  1165. return p
  1166. end,
  1167.  
  1168. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1169. local p = Instance.new("Part",EffectModel)
  1170. p.BrickColor = BrickColor.new(colour)
  1171. p.Size = Vector3.new()
  1172. p.Anchored = true
  1173. p.CanCollide = false
  1174. p.CFrame = cf
  1175. if inverse == true then
  1176. p.Transparency = 1
  1177. else
  1178. p.Transparency = 0
  1179. end
  1180. local m = Instance.new("SpecialMesh",p)
  1181. m.MeshId = meshid
  1182. m.TextureId = textid
  1183. m.Scale = meshstart
  1184. coroutine.wrap(function()
  1185. for i=0,1,factor do
  1186. swait()
  1187. if inverse == true then
  1188. p.Transparency = 1-i
  1189. else
  1190. p.Transparency = i
  1191. end
  1192. m.Scale = m.Scale + meshadd
  1193. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1194. end
  1195. p:Destroy()
  1196. end)()
  1197. return p
  1198. end,
  1199.  
  1200. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1201. local p = Instance.new("Part",EffectModel)
  1202. p.BrickColor = BrickColor.new(colour)
  1203. p.Size = partsize
  1204. p.Anchored = true
  1205. p.CanCollide = false
  1206. p.Material = matr
  1207. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1208. if inverse == true then
  1209. p.Transparency = 1
  1210. else
  1211. p.Transparency = 0
  1212. end
  1213. local m = Instance.new("SpecialMesh",p)
  1214. m.MeshType = "Sphere"
  1215. m.Scale = meshstart
  1216. coroutine.wrap(function()
  1217. for i=0,1,factor do
  1218. swait()
  1219. if inverse == true then
  1220. p.Transparency = 1-i
  1221. else
  1222. p.Transparency = i
  1223. end
  1224. m.Scale = m.Scale + meshadd
  1225. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1226. end
  1227. p:Destroy()
  1228. end)()
  1229. return p
  1230. end,
  1231.  
  1232. }
  1233. -------------------------------------------------------
  1234. --End Effect Function--
  1235. -------------------------------------------------------
  1236. function Cso(ID, PARENT, VOLUME, PITCH)
  1237. local NSound = nil
  1238. coroutine.resume(coroutine.create(function()
  1239. NSound = IT("Sound", PARENT)
  1240. NSound.Volume = VOLUME
  1241. NSound.Pitch = PITCH
  1242. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1243. swait()
  1244. NSound:play()
  1245. game:GetService("Debris"):AddItem(NSound, 10)
  1246. end))
  1247. return NSound
  1248. end
  1249. function CamShake(Length, Intensity)
  1250. coroutine.resume(coroutine.create(function()
  1251. local intensity = 1 * Intensity
  1252. local rotM = 0.01 * Intensity
  1253. for i = 0, Length, 0.1 do
  1254. swait()
  1255. intensity = intensity - 0.05 * Intensity / Length
  1256. rotM = rotM - 5.0E-4 * Intensity / Length
  1257. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1258. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1259. end
  1260. hum.CameraOffset = Vector3.new(0, 0, 0)
  1261. end))
  1262. end
  1263. NewInstance = function(instance,parent,properties)
  1264. local inst = Instance.new(instance)
  1265. inst.Parent = parent
  1266. if(properties)then
  1267. for i,v in next, properties do
  1268. pcall(function() inst[i] = v end)
  1269. end
  1270. end
  1271. return inst;
  1272. end
  1273. function Smooth(Part)
  1274. Part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1275. Part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1276. Part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1277. Part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1278. Part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1279. Part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1280. end
  1281. hum.MaxHealth = 1.0E298
  1282. hum.Health = 1.0E298
  1283. game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
  1284. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1285. hum.MaxHealth = 1.0E298
  1286. hum.Health = 1.0E298
  1287. end
  1288. end)
  1289. -------------------------------------------------------
  1290. --End Important Functions--
  1291. -------------------------------------------------------
  1292.  
  1293.  
  1294. -------------------------------------------------------
  1295. --Start Customization--
  1296. -------------------------------------------------------
  1297. local Player_Size = 1
  1298. if Player_Size ~= 1 then
  1299. root.Size = root.Size * Player_Size
  1300. tors.Size = tors.Size * Player_Size
  1301. hed.Size = hed.Size * Player_Size
  1302. ra.Size = ra.Size * Player_Size
  1303. la.Size = la.Size * Player_Size
  1304. rl.Size = rl.Size * Player_Size
  1305. ll.Size = ll.Size * Player_Size
  1306. ----------------------------------------------------------------------------------
  1307. rootj.Parent = root
  1308. neck.Parent = tors
  1309. RW.Parent = tors
  1310. LW.Parent = tors
  1311. RH.Parent = tors
  1312. LH.Parent = tors
  1313. -------------------------------------------------------------------- --------------
  1314. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1315. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1316. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1317. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1318. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1319. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1320. ----------------------------------------------------------------------------------
  1321. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1322. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1323. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1324. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1325. --hat.Parent = Character
  1326. end
  1327. ----------------------------------------------------------------------------------
  1328. local SONG = 2007066385
  1329. if plr.Name == "KillerDarkness0105" then
  1330. SONG = 1837185092
  1331.  
  1332.  
  1333.  
  1334. for _, v in pairs(char:GetDescendants()) do
  1335. if v.ClassName == "Part" and v.Name ~= "Head" and v.Name ~= "LeftArm" and v.Name ~= "RightArm" then
  1336. v.Material = "Neon"
  1337. v.Color = Color3.new(0,0,0)
  1338. if v:FindFirstChildOfClass("SpecialMesh") then
  1339. v:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1340. end
  1341. end
  1342. end
  1343.  
  1344.  
  1345. end
  1346. if plr.Name == "LocalPlayer" then
  1347. SONG = 200602561
  1348. end
  1349. local SONG2 = 0
  1350. local Music = Instance.new("Sound",tors)
  1351. Music.Volume = 2.5
  1352. Music.Looped = true
  1353. Music.Pitch = 1 --Pitcher
  1354. ----------------------------------------------------------------------------------
  1355. local equipped = false
  1356. local idle = 0
  1357. local change = 1
  1358. local val = 0
  1359. local toim = 0
  1360. local idleanim = 0.4
  1361. local sine = 0
  1362. local Sit = 1
  1363. local WasAir = false
  1364. local InAir = false
  1365. local LandTick = 0
  1366. local movelegs = false
  1367. local FF = Instance.new("ForceField",char)
  1368. FF.Visible = false
  1369. local Speed = 16
  1370. local Screen = true
  1371. local op1 = false
  1372. local Sitt = false
  1373.  
  1374.  
  1375.  
  1376.  
  1377. --Wuss poppin B)
  1378. local RightCP = [[
  1379.  
  1380. _./Index- Start/Code_TrackerV2.Exe/AdminStart
  1381.  
  1382.  
  1383.  
  1384. >Loading Code Tracker V2.
  1385.  
  1386. ...
  1387.  
  1388.  
  1389. ...
  1390.  
  1391.  
  1392. ...
  1393.  
  1394. >BOOT_FINSHED STARTING CODETRACKERV2//
  1395.  
  1396.  
  1397.  
  1398. >Code Tracker V2 Loaded.
  1399.  
  1400.  
  1401.  
  1402. >Insert credentials
  1403. >Login: LOGIN
  1404. >Password: PASSWORD
  1405.  
  1406.  
  1407.  
  1408. ...
  1409.  
  1410.  
  1411.  
  1412. Login: Codex47
  1413. Password: **************
  1414.  
  1415.  
  1416. >Processing...
  1417.  
  1418. ...
  1419.  
  1420. ...
  1421.  
  1422. >_INDEX IPLOOKUP/LOAD/IP/193.281.74.39
  1423.  
  1424. >PASSWORDCHECK - SUCCESSFUL
  1425.  
  1426. >Welcome Codex. Remember Help for basic commands, SHelp for admin commands.
  1427.  
  1428.  
  1429.  
  1430. Help
  1431.  
  1432. >LOADING
  1433.  
  1434. ...
  1435.  
  1436.  
  1437. ...
  1438.  
  1439.  
  1440. >PROCESSING FINSHED
  1441.  
  1442.  
  1443. >LOADING COMMANDS
  1444.  
  1445. // WINDOW COMMANDS \\
  1446.  
  1447.  
  1448. >ASSOC Displays or modifies file extension associations.
  1449. ATTRIB Displays or changes file attributes.
  1450. BREAK Sets or clears extended CTRL+C checking.
  1451. BCDEDIT Sets properties in boot database to control boot loading.
  1452. CACLS Displays or modifies access control lists (ACLs) of files.
  1453. CALL Calls one batch program from another.
  1454. CHKNTFS Displays or modifies the checking of disk at boot time.
  1455. CLS Clears the screen.
  1456. CMD Starts a new instance of the Windows command interpreter.
  1457. COLOR Sets the default console foreground and background colors.
  1458. COMP Compares the contents of two files or sets of files.
  1459. COMPACT Displays or alters the compression of files on NTFS partitions.
  1460. CONVERT Converts FAT volumes to NTFS. You cannot convert the
  1461. current drive.
  1462. COPY Copies one or more files to another location.
  1463. DATE Displays or sets the date.
  1464. DEL Deletes one or more files.
  1465. DIR Displays a list of files and subdirectories in a directory.
  1466. FC Compares two files or sets of files, and displays the
  1467. LABEL Creates, changes, or deletes the volume label of a disk.
  1468. MD Creates a directory.
  1469. MKDIR Creates a directory.
  1470. MKLINK Creates Symbolic Links and Hard Links
  1471. MODE Configures a system device.
  1472. MORE Displays output one screen at a time.
  1473. MOVE Moves one or more files from one directory to another
  1474. directory.
  1475. OPENFILES Displays files opened by remote users for a file share.
  1476. PATH Displays or sets a search path for executable files.
  1477. PAUSE Suspends processing of a batch file and displays a message.
  1478. RECOVER Recovers readable information from a bad or defective disk.
  1479. TASKKILL Kill or stop a running process or application.
  1480. TIME Displays or sets the system time.
  1481. TITLE Sets the window title for a CMD.EXE session.
  1482. TREE Graphically displays the directory structure of a drive or
  1483. path.
  1484. TYPE Displays the contents of a text file.
  1485. VER Displays the Windows version.
  1486. VERIFY Tells Windows whether to verify that your files are written
  1487. correctly to a disk.
  1488. VOL Displays a disk volume label and serial number.
  1489. XCOPY Copies files and directory trees.
  1490. WMIC Displays WMI information inside interactive command shell.
  1491.  
  1492.  
  1493. // IP COMMANDS \\
  1494.  
  1495.  
  1496. GRAB Grabs randomly generated IP's for VPN use.
  1497. IP Displays your current IP address.
  1498. DDOS Stresses the IP using data packets and bandwidth overloaders.
  1499. FIRE Protects users IP by firing a automatic disconnect if bandwidth reaches a certain level.
  1500. PULL Pulls data packets from other networks for faster network sending and download data.
  1501.  
  1502.  
  1503. For more information on tools see the written txt file in the download directory
  1504.  
  1505.  
  1506. Load: Code Terminal
  1507.  
  1508. //ACCESSING HIDDEN COMMAND DATA 010101011101110011101\\
  1509.  
  1510. >LOAD PROCESS_INDEX?/C0DEXTERMINAL
  1511.  
  1512. >INSERT DOWNLOAD FILE CONSTRAINT
  1513.  
  1514. CODETERM/FILE/19853/DOWNLOAD.org
  1515.  
  1516. >SUCCESSFUL CONSTRAINT
  1517.  
  1518. >LOADING TERMINAL
  1519.  
  1520.  
  1521.  
  1522.  
  1523. ...
  1524.  
  1525.  
  1526. ...
  1527.  
  1528.  
  1529. ...
  1530.  
  1531.  
  1532. ...
  1533.  
  1534.  
  1535.  
  1536. ...
  1537.  
  1538.  
  1539. >Boot Failed.
  1540.  
  1541.  
  1542. ...
  1543.  
  1544.  
  1545. >RESTARTPROCESS/CODETERM.EXE/LOAD
  1546.  
  1547. ...
  1548.  
  1549.  
  1550.  
  1551. >Restarting Code Terminal.
  1552.  
  1553. >Getting Information Please Wait.....
  1554. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1555. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1556. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1557. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1558. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1559. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1560. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1561. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1562. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1563. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1564. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1565. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1566. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1567. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1568.  
  1569. >Code Terminal Loaded.
  1570. >Welcome ...
  1571. >You're not Cod-
  1572.  
  1573.  
  1574. >Getting Information Please Wait.....
  1575. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1576. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1577. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1578. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1579. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1580. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1581. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1582.  
  1583. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1584. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1585. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1586. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1587. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1588. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1589. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1590.  
  1591. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1592. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1593. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1594. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1595. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1596. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1597. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1598. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1599. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1600. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1601. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1602. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1603. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1604. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1605.  
  1606.  
  1607. So, Trying to break into my program huh?
  1608.  
  1609. Well You got another thing coming to you bud.
  1610. Those passwords, this entire program, It was all an elaborate scam.
  1611. And you, Being the pathetic little wannabe hacker kid, fell right for it.
  1612. Now i think you have an even bigger problem.
  1613. Hell you even gave me your own ip by using the IPLOOKUP function.
  1614. Well may god help you.
  1615. Because im coming for you now kid.
  1616. See ya soon.
  1617. REMOTEWRITTEN/FILEDELETESYSTEM/SYS32
  1618.  
  1619.  
  1620. >Deleting System32.
  1621.  
  1622.  
  1623.  
  1624.  
  1625.  
  1626.  
  1627.  
  1628.  
  1629.  
  1630.  
  1631. ...
  1632.  
  1633.  
  1634.  
  1635.  
  1636.  
  1637.  
  1638.  
  1639.  
  1640.  
  1641.  
  1642.  
  1643. .....
  1644.  
  1645.  
  1646.  
  1647.  
  1648.  
  1649.  
  1650.  
  1651.  
  1652.  
  1653.  
  1654. ......
  1655.  
  1656.  
  1657.  
  1658.  
  1659.  
  1660.  
  1661. >System32 Deleted. Initate System Restore.
  1662.  
  1663.  
  1664.  
  1665.  
  1666. ...
  1667.  
  1668.  
  1669.  
  1670.  
  1671.  
  1672.  
  1673. ....
  1674.  
  1675.  
  1676.  
  1677.  
  1678.  
  1679. ...
  1680.  
  1681.  
  1682.  
  1683. >System Restored.
  1684. >Welcome NEWUSER
  1685.  
  1686. >Getting Information Please Wait.....
  1687. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1688. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1689. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1690. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1691. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1692. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1693. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1694. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1695. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1696. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1697. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1698. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1699. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1700. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1701. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1702. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1703.  
  1704. You: Damn What the hell is going on. Prob a false message. No way in hell did some trash hacker/scammer get my ip.
  1705.  
  1706. Codex: You'd be surely mistaken kid. Im coming for you. Also by the way, here's your private ip. --[193.281.74.39]--
  1707.  
  1708. You: What? How... This can't be happening. Oh shit...
  1709.  
  1710. "Codex", Heh... Perfect.
  1711.  
  1712.  
  1713. ]]
  1714.  
  1715.  
  1716.  
  1717. local idlecp = [[
  1718.  
  1719. <-- BEGINNING DELETION SEQUENCE -->
  1720. >Please note, unknown things may occur as you're going through others files.
  1721.  
  1722. >Deletion Beginning.
  1723. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1724. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1725. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1726. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1727. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1728. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1729. 00111101 10001110 11001010 10010000 10110001 11110100 11101111 00011000
  1730. 00000000 01110110 10101101 00100000 11001010 00111000 10011101 00110010
  1731. 00110100 00010101 01101010 10101010 10011001 10011101 11000001 10111100
  1732. 10110001 11011101 11010100 11111010 11101100 01111100 00000001 01101100
  1733. 10010100 00010001 10100110 10110010 01101000 01110000 11111001 11100110
  1734. 00100100 10010100 00001100 01111011 01101010 00000011 01100110 01111100
  1735. 11010111 00101111 11110000 00101010 00110101 10110000 10100101 00100101
  1736. 11110100 01011110 00000100 01000100 11101101 00100101 00000110 01100010
  1737. 01110010 00111011 11001100 00000000 11101001 11100000 00111000 00010001
  1738. 11101001 11000101 00111000 01110000 11110000 10000100 11000001 11011001
  1739. 01001001 11010001 10111001 01101110 10100000 00101001 10100110 01111100
  1740. 11101001 11100101 01011110 01010001 11010000 10001000 11010110 01101101
  1741. 11111000 01100100 10111100 01001000 01001111 01100001 00100101 00001110
  1742. 11101110 01010011 10111000 11001011 10011011 00000010 01110010 11010011
  1743. 11011000 10101110 01000110 01010110 11000111 10110001 11111010 01111010
  1744. 01010011 10010110 00100100 00110100 01110001 10001110 10010110 00101111
  1745. >KillerDarkness0105 Account Deletion.exe Active
  1746. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1747. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1748. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1749. >Account Successfully Deleted.
  1750. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1751. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1752. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1753. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1754. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1755. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1756. >Creterisk Account Deletion.exe Active
  1757. 11010110 01000000 00110111 01111101 10011010 00110001 11110001 00110101
  1758. 10011111 11111110 00100101 00011100 01010010 01010111 11100000 10111111
  1759. 00100101 10001111 01011110 11000100 10111110 00110111 00000100 11010110
  1760. 11010101 11011000 11010011 11010111 11111001 11001010 10011100 00010111
  1761. >Account Successfully Deleted
  1762. 01111110 10100101 11110100 00011000 11110101 11101101 01111001 11110011
  1763. 01010101 11000000 10001000 10001100 11110010 00011000 10111101 11111100
  1764. 01010110 10101100 01101011 01000111 01001111 00010100 00010110 11101110
  1765. 01011001 00010110 10111011 01111110 11111001 01101000 11001110 10000011
  1766. 01010101 10010111 10110010 00100011 00100010 00011010 10000101 00011110
  1767. 01110011 10111110 00000101 10110111 01101101 10001111 10000010 11100000
  1768. 01001011 11111111 11111100 00100010 11101101 10010000 01011110 00111111
  1769. 11010001 10110000 11101101 01101100 10000111 10100111 11110010 11010000
  1770. 00100110 01101011 01001100 00010110 10000000 10000111 11100000 11101011
  1771. >FuntimeArtic Account Deletion.exe Active
  1772. 11000011 10001111 01111011 00011001 11011011 01010001 01010101 11101101
  1773. >Error
  1774. >Unable To Read Data.
  1775. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1776. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1777. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1778. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1779. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1780. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1781. >Delete Failed
  1782. 01101001 01101011 10000000 01110010 11111111 11010001 10111101 00010001
  1783. 11111000 00111010 01100010 10000001 11011111 10000011 00010001 00010000
  1784. 00100000 01111001 01111100 10110010 11110000 10000101 00101100 00000011
  1785. 10010111 01011011 10000010 11110110 01010010 00101101 11010101 10010000
  1786. 01001100 00101011 10101111 01101001 10100111 01000101 00110011 11001110
  1787. 10010110 10111011 11110111 00111110 11111010 01100101 11110100 01011011
  1788. >Restarting
  1789. 10111110 11001100 00110011 01111100 11111110 00100100 01011101 10100010
  1790. 00101011 10110001 10000010 01100110 01110001 10100110 00011011 00000000
  1791. 01111111 01001110 00001101 10001100 10110110 01001010 01011101 01010011
  1792. 01000110 01100010 00101101 11010110 00100010 00111000 11100000 10010000
  1793. 01000010 10001010 11010101 00010010 00110100 00101000 01000111 01101101
  1794. 01101011 10011111 00011110 10111100 00100010 00011100 10110110 10000001
  1795. 11110111 00111100 10101001 11001111 11001001 01011101 11110100 10101111
  1796. 10001100 01111101 11000010 10100111 10001110 11011100 11011111 11101110
  1797. 11101001 11001000 10000101 10100100 01110100 00110100 00001111 11001110
  1798. 00000001 10111100 00010101 01111010 01110111 00001001 01010011 00110111
  1799. 01111100 11101100 00000101 10111011 10011000 01001010 10101100 10100110
  1800. 00000011 00000010 11001110 01010010 10101010 01011110 00000101 00100100
  1801. 11010001 00101110 00111010 01000000 00110001 01101111 11100100 11100100
  1802. 10101110 00000100 11110110 00001101 01100100 00011110 00100010 00110011
  1803. 10011000 01101001 10001100 11101111 01110111 00100111 00000001 10100110
  1804. 11001111 00101111 10110110 10001000 10011010 10100100 10100100 01110111
  1805. >MonolithicDivinity Account Deletion.exe Active
  1806. 00000010 01110000 01101111 10110010 10111001 10001010 10111000 11000001
  1807. 00010111 11111010 00100010 10001100 11011111 10010101 11001010 00000010
  1808. 10101101 01100011 00000010 11111101 00101000 11000100 11101111 10111101
  1809. >Account Successfully Deleted.
  1810. 00000001 00000000 10011100 10000001 01110001 01001110 00100000 00000001
  1811. 10000101 11011101 11011000 01011110 01100100 00010000 11110100 10000001
  1812. 01110101 01011111 11011111 01111010 11111010 10010101 10111111 00011100
  1813. 00010100 11000111 00100111 00100010 01010100 01010000 11101011 01101110
  1814. 10100001 10111000 11001011 00010010 10001110 01110011 00110111 10001100
  1815. 11111011 01110010 00100110 01101001 11011101 00010011 10000101 01001001
  1816. 10001000 00010010 10011100 11100100 01101011 00110111 00111001 00001110
  1817. 01100010 10010111 01010010 00000111 00000001 10011100 00000001 11100111
  1818. 00001110 01010110 11011000 10100011 01011101 01111101 00000000 10110101
  1819. 01111001 00110001 00001111 01010010 11111011 01010100 11000011 11111110
  1820. 01100010 10100111 01010100 11100011 10000100 00111110 11010001 00000111
  1821. 01000111 01101001 10111010 00100111 00111000 00101110 10101111 00011100
  1822. 01111100 11000100 11010011 00101100 01110010 01001011 10010010 00000000
  1823. 10000000 11100000 10101011 11010111 00010000 01000001 10001010 11000000
  1824. 11010000 00101010 00001111 10100000 00000000 10001000 00010101 10110001
  1825. 10101001 01011111 10001100 00110101 01010000 10011000 10011111 10100101
  1826. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1827. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1828. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1829. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1830. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1831. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1832. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1833. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1834. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1835. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1836. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1837. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1838. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1839. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1840. >Nebula_Zorua Account Deletion.exe Active...
  1841. >Error Unable To Find Account.
  1842. >Restarting...
  1843. >Unable To Restart.
  1844. >Unknown Chat Detected.
  1845. >Enter? Y/N
  1846. >Y
  1847. >Connecting To Chat....
  1848. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1849. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1850. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1851. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1852. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1853. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1854. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1855. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1856. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1857. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1858. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1859. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1860. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1861. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1862. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1863. Connected - 4
  1864. >You : What the hell kind of technology is this...
  1865.  
  1866. >The Broken Angel : You're close my little hacker, but still so far.
  1867.  
  1868. >Zelphix : You'll have to try harder.
  1869.  
  1870. >You : Who in the hell are you two.
  1871.  
  1872. >The Broken Angel & Zelphix : Destroyed figures.
  1873.  
  1874. >You : What about your "other friend" in here?
  1875.  
  1876. >Nᴉl : ˙sn oʇ sƃuolǝq plɹoʍ sᴉɥ┴
  1877. ˙noʎ ɹoɟ ƃuᴉɯoɔ ǝɹ,ǝʍ ʇnq
  1878. ˙˙˙ǝɯ puɐʇsɹǝpun oʇ ǝlqɐ ǝq ʇ,uoʍ ʎlɹɐǝlɔ no⅄
  1879.  
  1880. >You : What I don't-
  1881.  
  1882. 10101010 00011110 00011000 10001100 00001000 01111000 00010100 01101001
  1883. 10101101 11111110 11100110 11110000 01011011 11111110 01001101 01101101
  1884. 10010100 01011000 00000100 11100111 00011101 10110001 11010100 11100000
  1885. 11100000 10010100 01011000 01011011 01000010 11101001 01101010 01100010
  1886. 00010100 00101011 00101101 11101010 11001000 00010001 10110101 11111111
  1887. 11000101 11100000 11100000 10100111 11010100 10000000 10010100 01010001
  1888. 11110101 01000010 10000110 01001101 10011110 00111011 01010111 11011000
  1889. 11110000 00100101 01011001 01011010 11110001 00010111 11111001 11000010
  1890. 10110001 11010101 10110000 10111010 00101110 11010000 10111011 11100001
  1891. 00000001 01010101 10111100 00111001 01010010 11010010 01100010 00111101
  1892. 11110100 10101100 01010111 00001001 10011111 00011000 01011001 11010101
  1893. 00101010 00101011 00111100 11100100 10011000 10011011 00000100 01110111
  1894. 00001111 10001100 00010011 10101011 10100101 10011010 01111011 00011111
  1895. 11110111 00000001 10001000 11000100 01010001 01110001 11111110 00100101
  1896.  
  1897. >Chat Disconnected
  1898.  
  1899. >You : Damnit.
  1900.  
  1901. 11110110 00101010 00011001 00100111 01111011 00101111 01001001 10100001
  1902. 11101111 01111001 11011000 10000001 01000100 10011111 10110010 10001011
  1903. 00000101 01101011 00001010 10011001 11011101 00010010 11000011 11110011
  1904. 01100011 01110010 00100000 00001110 10001100 00101010 10001011 00100010
  1905. 10011111 10001000 10001010 10110111 11011111 01001101 00011101 00101101
  1906. 11011111 10110001 10101111 01101110 11000010 01001000 00010110 00101101
  1907. 11111111 10000011 10010001 10110100 11000101 10111000 01111011 10101000
  1908. 01011011 11101110 01101001 00101111 11110101 11011000 01111111 01000110
  1909. 01111110 11110100 10010010 00011110 11011010 00110000 00100011 10011100
  1910. 01000001 10000111 11001101 01100101 01111110 11101010 11110100 00101010
  1911. 11010100 00001001 11110010 11110010 11111011 10111101 11100110 11001001
  1912. 11001100 11101100 10110111 11100010 10000111 01110010 11100110 00010111
  1913. 10010101 11110101 10100001 00110000 10101010 00011010 00001111 11110110
  1914. 01001111 10101001 10010011 10111101 00001100 10100000 01100101 01000000
  1915. 10111000 11001101 11111001 00000100 01110111 10001100 01001101 11000011
  1916. 00111010 00101010 10100110 01100101 01010010 11111010 11000011 10111110
  1917. 01000100 00001011 11101100 11000100 01101010 01101011 00111001 01000101
  1918. 01100010 10010100 00101001 11001001 11011111 01100111 11000100 00101000
  1919. 00100001 11110011 11100000 01100010 10010010 00101000 11011111 11110011
  1920. 00011011 01011110 00111101 01101110 01011101 01000010 01011110 10100101
  1921. 01100001 01010000 10001100 11100101 10010100 10011001 11010000 10001100
  1922. 10110110 00000111 01000000 11111111 00000110 10110100 11011001 01001110
  1923. 01101011 11100011 11011101 10111000 11001011 01101111 01010101 10011001
  1924. 10111000 11110001 00110101 11010011 01001011 01000010 01001100 10110010
  1925. 00101011 01101011 10101100 11100100 10001011 10000111 00110101 10101000
  1926. 01001111 00000101 01010101 01101101 01010010 00101011 01000101 00101011
  1927. 01100010 01000110 10111110 10001001 11100100 10101101 10111110 10001111
  1928. 00101000 10111001 10001101 11100111 11100000 01111100 10000111 10101010
  1929. 11011000 10011101 01011010 00101001 01010100 01101111 10101011 00010001
  1930. 10100100 00101111 00110000 01011011 00111011 00001011 00100110 00100000
  1931. 11111100 01101111 10001100 11011101 11011100 10111110 00110110 01000000
  1932. 11000100 11000110 01111001 11101010 01111101 10110011 11101011 10011111
  1933. 10111001 00110010 00100110 11111001 11110101 11101100 10100111 01010000
  1934. 00111010 11000111 01001001 01010011 00100110 01000111 11000111 01000100
  1935. 00100101 00100001 01100100 00111010 11100000 01100101 11110111 10100111
  1936. 01001101 10101010 00101110 10100111 11100011 11000100 10100100 01001010
  1937. 01100000 00111101 00111101 11100110 00111011 00110101 01001101 10010110
  1938. 00011100 10101111 11010101 10100001 10000110 10010001 11101011 01110000
  1939. >Salvo_Starly Account Deletion.exe Active
  1940. 01100000 00110010 11010001 10001001 10010100 10011010 11010100 00001101
  1941. 11111111 00001000 11010011 11100001 00001011 10011110 01000111 11001001
  1942. 11110011 11011111 01100001 11001110 10000000 10001101 11101111 00011001
  1943. 10011100 11110000 00001100 11011101 00011011 00010110 11110001 01011011
  1944. 10000000 10100110 11101111 11111100 11011001 11010010 11111000 01001111
  1945. >Connecting To Furaffinity....
  1946. 01001111 00110101 01101110 00000001 11011110 01011100 01000100 11011010
  1947. 01111000 10110011 01000111 11100110 10100010 00111111 00010010 11011000
  1948. >You : Hold on, WHAT?!
  1949. 01111101 00101101 11101100 10101101 10001100 11101011 11100111 01110111
  1950. 00010111 01101011 01110110 00001111 10101101 01000110 01010111 00000001
  1951. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  1952. >You : Did the account just redirect me to this?!
  1953. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  1954. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  1955. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  1956. >Successfully Connected.
  1957. >You : .....
  1958. 10001000 01110100 00110011 10101010 01100100 10111010 01100100 10111010
  1959. 01100111 01000111 00011101 01111111 01001111 00010101 11010110 11100111
  1960. 01100010 11001000 01000100 11101001 11011110 01111110 11010010 11110101
  1961. 01111100 10110110 10101110 01000000 00111100 11001110 11000011 01110100
  1962. 11100111 11011001 01001001 11010001 10001111 01110101 00001110 00011000
  1963. 01101101 10001001 11100010 01000110 00111110 11001010 10001010 10001010
  1964. 00011001 10110010 00010110 11011100 11100110 10001001 11010011 10110111
  1965. 11101100 11110001 01000110 01110101 00111011 01111000 10111010 01100011
  1966. >delta1035 Account Deletion.exe Active
  1967. 10010010 10011100 00000110 11000101 00111100 00010100 10001110 01000111
  1968. 00001101 01101011 11001011 01110101 01000011 01101010 10111000 00100110
  1969. >Error Line 531 - "You seem like a good type, I'll try you."
  1970. 00000110 10111001 10001110 10110111 11011011 10101000 11000111 10010110
  1971. 10111000 11011000 11010101 01000101 11101010 01111111 11100110 01010011
  1972. >Deletion Failed.
  1973. 01010110 11010100 01000110 11100100 11110111 11001110 11111000 00010101
  1974. 10111111 01110100 10011011 11101110 01001101 01010011 01000100 10110100
  1975. 01111011 11000011 10110110 01100011 11111011 11000011 01000101 01010111
  1976. 01011100 10101101 11001010 10110000 11101101 10000101 10000110 00100111
  1977. 11010101 10101010 10101001 00001011 11101000 01101000 01011011 11011111
  1978. 00001001 10000011 11110001 10010111 01111111 01010010 00001100 01000000
  1979. 01111100 11001000 00010010 00101000 11111100 00111110 00000100 11100011
  1980. 01111100 00010100 10010010 00111001 01111011 00010000 11100111 01110110
  1981. 11111011 01011100 01100100 01110100 11110101 11110100 11001000 10100100
  1982. >Zuu_Roku Account Deletion.exe Active
  1983. 10000100 10010011 10111001 00000100 11010111 10011000 11001110 11001101
  1984. 11000110 10100100 11101011 11111011 11001001 01100111 10011001 11100010
  1985. >Error
  1986. 10111101 00100000 11111101 01011000 11001101 00111000 10111110 10001010
  1987. 00111111 01000000 11111100 11000001 00010100 11001000 01000001 11100001
  1988. 10011011 00000001 10010110 10101111 10101100 11000000 00110101 00110000
  1989. 00110010 00001001 01110100 10010010 00101001 01010001 01011110 11011110
  1990. >Unable To Detect Password.
  1991. 01101110 11010011 10100110 11100101 10111000 11101101 01000011 01011000
  1992. 11100011 00100000 10001110 10000001 10100001 10010000 10111110 10100011
  1993. 00111101 01101100 01100100 10011111 10100001 11110010 01111011 00000010
  1994. >Reason(s) Found : NANO.EXE
  1995. 00001001 01111110 01101001 10101101 10001100 01001111 01110001 00110011
  1996. 00100011 01110001 01000000 00110101 11011000 11101000 10010111 01010001
  1997. >Unable To Remove.
  1998. 01000101 10110110 10010000 00111011 10010010 11101000 11001001 10010111
  1999. 00100111 11000110 10100010 01010011 10111010 11000010 01110111 00101110
  2000. >Restarting
  2001. 01011101 11110010 10010001 01001001 01011100 11110110 10000001 11110010
  2002. 10011010 11011101 11011111 01100111 10001011 00111001 00110010 11010001
  2003. 01011000 01110100 00011100 11011011 00000100 11000110 11111011 10000001
  2004. 01101001 11011100 11100111 11110001 01001101 01111000 11110101 00101111
  2005. 11001101 11011100 01010110 10100011 01111000 00010100 00001101 01100001
  2006. 01111100 11110110 10100001 10111111 11001110 10101000 11100010 11011011
  2007. 11110111 01110110 01001011 11111111 00011111 11001100 00101101 10110010
  2008. 00000010 10010110 11110000 01110011 11110111 00101111 10110111 01011101
  2009. 01001001 01111111 10001101 00100000 10110010 01110111 00110111 11010111
  2010. 00101101 10110101 00001000 10011110 10001100 00110001 10100001 00001010
  2011. 01101100 11110001 11001000 01101000 01000110 00001001 10100101 01111100
  2012. 10110110 01010110 00110100 10110111 10000001 00110011 01110100 00011010
  2013. 10011011 00011010 10011110 00001111 01111111 10000100 00011100 10100011
  2014. 11000010 00010011 11010000 10000111 00111110 01000000 00001100 11101100
  2015. 10100100 01111111 11110101 10001010 00000000 10100001 11111110 00101000
  2016. 11011110 00110101 00101110 00101000 10110101 00111100 11100011 00000001
  2017. 01011100 11010101 10110010 01101101 10110000 10101100 00111110 11011101
  2018. 01110011 01011111 00011010 00010010 11010100 11100011 11111111 10100011
  2019. 11100000 00000000 11001110 10110110 00110101 10110010 01101000 10011000
  2020. 01111101 10110000 11011011 00100100 00100110 00111011 10101111 10100001
  2021. 10101001 10001010 11001000 10011001 10001100 10000011 11000000 00101100
  2022. 10111101 10101011 11100011 01000111 01100000 10001000 11111110 10111111
  2023. 01100011 10111010 00010111 10010101 10001000 00001011 01101101 10110010
  2024. 10001001 11111101 11011100 01111101 10011111 11000000 01111100 10100110
  2025. 00001110 10101010 00101100 11000110 11001000 11110011 11101111 11100010
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  2106. 00000000 00110010 10010011 11110000 10000100 11000101 11011000 01000111
  2107. 01000100 10000010 01101010 11000000 10000110 01111111 10110111 10011010
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  2110. 00110010 10101101 10010111 11011010 01001101 01001100 10010000 00011100
  2111. 10001101 01011010 01011000 01001011 11010110 11010111 01001011 10010010
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  2138. 11100000 00001101 00001110 11110011 11100101 01101101 00000000 01011101
  2139. 01100110 11010111 10111110 00101011 11111011 01100100 00111011 10110000
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  2142. 01001001 11111000 00110001 11011111 10100100 00111110 10100101 00000011
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  2146. 10110101 01110011 11101100 11001011 10000101 01000001 01111001 00010100
  2147. 10100011 11000010 00101001 11111010 01011110 00110001 01111000 10001011
  2148. 00101100 00110010 10110100 00000001 00100110 00110001 00110111 01010010
  2149. 10011111 00010010 10001000 11101100 01101111 10100100 00011011 01011101
  2150. 00010101 11000111 01100111 00010101 11000111 10101011 10110110 01101010
  2151. 01011011 11111011 00111011 01110010 10101000 10011110 01011000 01101011
  2152. 11111010 11100101 01110011 00110011 10000010 00010111 01000010 10010110
  2153. 10111110 10111100 10101010 00100011 10111110 00111011 11010000 10010010
  2154. 10000000 10110110 01000011 11000000 11000010 01111001 01000001 00100100
  2155. 10111111 10001101 11010110 00001100 01010100 00010110 11110000 00000000
  2156. 11101000 00001001 00010000 01110010 11111011 10110100 10000001 00000110
  2157. 00110101 00101011 00011111 00001000 10001100 00100101 11111110 10011110
  2158. 10100111 01101001 00110001 11010101 00011101 10001111 00010110 11111011
  2159. 00111111 10000000 10111001 01000000 01111001 01100011 00000110 01010101
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  2165. 11000010 10000000 11110110 00010101 01000110 01110111 01110101 00001100
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  2184. 10101001 10001111 00011100 10000000 10000101 01111100 01101001 01011000
  2185. 10100100 01010101 10100111 01001010 01001010 10001111 11111100 00001101
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  2201. 11011101 10101100 01110001 00101001 11111111 00000111 01010001 00100010
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  2203. 00000000 10001101 11110011 10100010 01000010 00001001 00011011 11010000
  2204. 11111001 00011001 10110100 10001001 10010101 01101100 01100111 11100001
  2205. 01101001 00001000 10000010 00011011 10100010 00110010 01011010 11110111
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  2213. 01000001 00111111 00101011 10000010 00110100 00010101 01100001 10100101
  2214. 11111001 01100110 10000110 10101111 00010101 00011011 11101010 10011011
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  2220. 10011101 11100001 11100000 01001110 01001100 01111010 11010101 01001011
  2221. 11011001 00111001 01100111 10111010 10110111 00111001 01010001 10110000
  2222. 01111010 11110010 10111110 11111011 10001110 10100111 10100110 00111000
  2223. 10011110 10100000 10011110 11000111 00111100 10100010 10110111 00010011
  2224. 10001011 00011010 10000111 01100011 01110101 01000001 00001011 11110011
  2225. 01110111 10000001 11111101 00010100 11001111 00111010 10000010 00110000
  2226. 11110100 00001001 10110000 10011001 11010111 10000100 11111110 10001111
  2227. 00010111 00010001 10001010 01001011 11100001 01100101 01000000 00000001
  2228. 10101010 10100001 00011110 00010011 11010110 11111011 10100000 10111110
  2229. 00000110 01111000 11111011 11101001 00110010 00011011 00011010 10001010
  2230. 11110100 10110101 01010100 11111000 11100100 00110000 11110111 01101011
  2231. 01000000 00111010 00011010 10110111 00001100 10110001 10101001 10001111
  2232. 10101100 00000011 00101100 11010010 11101101 00001111 10110001 00110001
  2233. 10101011 11001011 10110011 11010010 10010011 10101010 00011111 00010100
  2234. 00000111 01010001 01001101 00000110 11001100 10100011 10010110 01001011
  2235. 10101010 10100011 00011100 00101110 10001000 01011011 10110101 01000110
  2236. 10001100 01110100 00110000 01000000 00011101 11110111 01110010 00000110
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  2238. 11001110 01010101 11010101 00001100 11001101 00010101 11000010 11010111
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  2240. 10110110 11110011 00001000 10101010 11101110 11000101 11010011 00101001
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  2242. 00111010 10001000 01000011 10010100 00011111 01101001 00011101 11000110
  2243. 01011101 10111001 01000011 10100010 01000111 01101111 11011101 11011100
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  2251. 00001001 11011010 01100100 01111101 00101101 11101001 01111010 01011011
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  2254. 00000110 11111111 01111111 01001011 01101000 11000011 01111101 10000110
  2255. 10101001 10001110 01010001 11001110 01100100 10110010 00010011 11101100
  2256. 10001000 01011101 01110000 00010110 11000111 00111110 01101111 00111010
  2257. 11000111 10111111 10011110 10011001 10001110 01011000 11110101 01101001
  2258. 11101101 01001110 01010100 01001010 11100001 01100010 00001100 01101100
  2259. 00011101 00100001 10011001 00000101 00111001 00000000 10101100 01111111
  2260. 10110000 11010100 00011010 01010011 10100100 01111100 00001100 01010101
  2261. 01101010 01000110 00001001 00000111 10100111 11111100 01001010 11111010
  2262. 11000001 11100000 00111010 10100011 11001000 01110110 01100111 11010011
  2263. 01000010 10111000 01110111 00101100 00010110 11011010 10111101 11110110
  2264. 00110010 00001110 01010100 01111010 10001000 11010011 01111101 00000100
  2265. 00011110 11101011 00010000 10101111 00100110 00101110 10100110 00101000
  2266. 00100101 10000101 01111110 11001001 11010000 00010101 11011000 01000000
  2267. 00100110 01011101 11111010 01100110 10101010 11001100 11111011 01100010
  2268. 00000000 00110001 11110111 11011101 00101100 11011101 01010010 10100000
  2269. 10010111 00100100 10111010 00100001 10000010 11000001 01101010 01100010
  2270. 11000010 00010111 01010001 11110101 01000011 00110010 11110101 11000001
  2271. 10111110 01110001 00100111 10101000 01001101 00101011 01111010 01110010
  2272. 11101100 00001001 01001000 01010110 00010010 11001010 11000110 01001111
  2273. 10100000 11011011 00111000 01010000 11110001 10010000 10011000 11010010
  2274. 10100011 10001101 00010101 10011000 10000000 00000110 11001100 10000000
  2275. 01101000 01110111 11001101 10001111 10100111 10110001 01001100 10000001
  2276. 10010000 00101101 00001010 00010011 11101010 00101110 10010110 10001000
  2277. 00101101 00001000 11010001 01111111 10110111 01000000 11010010 01001111
  2278. 11010111 11110100 01110000 10111001 11011110 00011100 11100011 11100000
  2279. 10100000 10000101 01011100 10110100 10000010 00001010 11110100 00011110
  2280. 10011101 00011111 01001100 01100101 00001001 10011011 01010111 00010010
  2281. 01011101 00101101 00010100 01110111 11110111 11000010 00101110 11010111
  2282. 01011100 11011010 10101100 00011001 00011110 11011011 01100100 10111000
  2283. 00000011 11001100 11010100 11010111 00010100 00101011 01010011 10001110
  2284. 01011110 10000111 00110000 00011000 11100000 10011001 00001110 01101001
  2285. 10001001 00110110 10001011 01101001 01111110 01111101 10111111 10101001
  2286. ]]
  2287.  
  2288.  
  2289. hum.JumpPower = 55
  2290. hum.Animator.Parent = nil
  2291. ----------------------------------------------------------------------------------
  2292. --Origianlly was going to be a screen in the middle :depressed:
  2293. local Screen2 = IT("Part")
  2294. Screen2.BrickColor = BrickC("Really black")
  2295. Screen2.Material = "Glass"
  2296. Screen2.Color = Color3.new(0,0,0)
  2297. Screen2.Transparency = 0.3
  2298. Screen2.Size = Vector3.new(6, 4, 0)
  2299. Screen2.CanCollide = false
  2300. Screen2.Locked = true
  2301. Smooth(Screen2)
  2302. local Screen2Weld = IT("Weld")
  2303. Screen2Weld.Part0 = root
  2304. Screen2Weld.Part1 = Screen2
  2305. Screen2Weld.C0 = CF(5.4, 3, -1) * angles(0.1, -0.9, 0)
  2306. Screen2Weld.Parent = Screen2
  2307. Screen2.Parent = char
  2308. ----------------------------------------------------------------------------------
  2309. local Screen3 = IT("Part")
  2310. Screen3.BrickColor = BrickC("Really black")
  2311. Screen3.Material = "Glass"
  2312. Screen3.Color = Color3.new(0,0,0)
  2313. Screen3.Transparency = 0.3
  2314. Screen3.Size = Vector3.new(6, 4, 0)
  2315. Screen3.CanCollide = false
  2316. Screen3.Locked = true
  2317. Smooth(Screen3)
  2318. local Screen3Weld = IT("Weld")
  2319. Screen3Weld.Part0 = root
  2320. Screen3Weld.Part1 = Screen3
  2321. Screen3Weld.C0 = CF(-5.4, 3, -1) * angles(0.1, 0.9, 0)
  2322. Screen3Weld.Parent = Screen3
  2323. Screen3.Parent = char
  2324. ----------------------------------------------------------------------------------
  2325. --Credit to Noobygames12 for this Hot gui that I totally stole
  2326. local Base = IT("GuiMain")
  2327. Base.Parent = plr.PlayerGui
  2328. local GUIFrame = IT("Frame")
  2329. GUIFrame.Parent = Base
  2330. GUIFrame.BackgroundColor3 = Color3.new(255, 255, 255)
  2331. GUIFrame.BackgroundTransparency = 1
  2332. GUIFrame.BorderColor3 = Color3.new(17, 17, 17)
  2333. GUIFrame.Size = UDim2.new(1, 0, 1, 0)
  2334. GUIFrame.Position = UDim2.new(0, 0, 0, 0)
  2335. local ActualHackerText = Instance.new("TextLabel",GUIFrame)
  2336. ActualHackerText.ZIndex = 2
  2337. ActualHackerText.Font = "SciFi"
  2338. ActualHackerText.BackgroundTransparency = 1
  2339. ActualHackerText.BorderSizePixel = 0.65
  2340. ActualHackerText.Size = UDim2.new(0.4,0,0.2,0)
  2341. ActualHackerText.Position = UDim2.new(0.565, 0, 0.9, 0)
  2342. ActualHackerText.TextColor3 = BrickC("Lime green").Color
  2343. ActualHackerText.TextStrokeColor3 = BrickC("Really black").Color
  2344. ActualHackerText.TextScaled = true
  2345. ActualHackerText.TextStrokeTransparency = 0
  2346. ActualHackerText.Text = "Hacker"
  2347. ActualHackerText.TextSize = 24
  2348. ActualHackerText.Rotation = 1
  2349. ActualHackerText.TextXAlignment = "Center"
  2350. ActualHackerText.TextYAlignment = "Top"
  2351.  
  2352. local FatAssAttacks1 = Instance.new("TextLabel",GUIFrame)
  2353. FatAssAttacks1.ZIndex = 2
  2354. FatAssAttacks1.Font = "SciFi"
  2355. FatAssAttacks1.BackgroundTransparency = 1
  2356. FatAssAttacks1.BorderSizePixel = 0.65
  2357. FatAssAttacks1.Size = UDim2.new(0.3, 0, 0.1, 0)
  2358. FatAssAttacks1.Position = UDim2.new(0.775, 0, 0.7, 0)
  2359. FatAssAttacks1.TextColor3 = BrickC("Lime green").Color
  2360. FatAssAttacks1.TextStrokeColor3 = BrickC("Really black").Color
  2361. FatAssAttacks1.TextScaled = true
  2362. FatAssAttacks1.TextStrokeTransparency = 0
  2363. FatAssAttacks1.Text = [[
  2364. Q - Relax
  2365. F - Code
  2366. Z - Screen Come / Away
  2367. X - Orbital Strike
  2368. C - EMP (WIP)
  2369. ]]
  2370. FatAssAttacks1.TextSize = 24
  2371. FatAssAttacks1.Rotation = 1
  2372. FatAssAttacks1.TextXAlignment = "Center"
  2373. FatAssAttacks1.TextYAlignment = "Bottom"
  2374. -------------------------------------------------------
  2375. --End Customization--
  2376. -------------------------------------------------------
  2377.  
  2378.  
  2379.  
  2380.  
  2381.  
  2382.  
  2383. -------------------------------------------------------
  2384. --Start Text Function--
  2385. -------------------------------------------------------
  2386. function mes(text,texttime)
  2387. if Screen2:FindFirstChild("SurfaceGui")~= nil then
  2388. Screen2:FindFirstChild("SurfaceGui"):destroy()
  2389. end
  2390. local text = text
  2391. local SGui = Instance.new("SurfaceGui",Screen2)
  2392.  
  2393. SGui.Face = "Back"
  2394.  
  2395. SGui.Adornee = Screen2
  2396.  
  2397. local hexertextxd = Instance.new("TextBox",SGui)
  2398. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2399. hexertextxd.Size = UDim2.new(0.8, 0, 0.8, 0)
  2400. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2401. hexertextxd.BackgroundTransparency = 1
  2402. if Screen == false then
  2403. hexertextxd.TextTransparency = Screen2.Transparency
  2404. end
  2405. hexertextxd.Font = "Fantasy"
  2406. hexertextxd.MultiLine = true
  2407. hexertextxd.TextWrapped = true
  2408. hexertextxd.TextSize = 34
  2409. hexertextxd.TextXAlignment = "Left"
  2410. hexertextxd.TextYAlignment = "Top"
  2411. hexertextxd.Text = ""
  2412. local tm = coroutine.wrap(function()
  2413. for i = 1,string.len(text),1 do
  2414. swait()
  2415. hexertextxd.Text = string.sub(text,texttime,i)
  2416. end
  2417. wait(3)
  2418. for i = 0,6,0.1 do
  2419. swait()
  2420. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2421. hexertextxd.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2422. end
  2423. SGui:Destroy()
  2424. hexertextxd:Destroy()
  2425. end)
  2426. tm()
  2427. end
  2428.  
  2429.  
  2430.  
  2431. function mes2(text,texttime)
  2432. if Screen3:FindFirstChild("SurfaceGui")~= nil then
  2433. Screen3:FindFirstChild("SurfaceGui"):destroy()
  2434. end
  2435. local text2 = text
  2436. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2437. SGui2.Face = "Back"
  2438.  
  2439. SGui2.Adornee = Screen3
  2440.  
  2441. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2442. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2443. hexertextxd2.Size = UDim2.new(0.8, 0, 0.8, 0)
  2444. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2445. hexertextxd2.BackgroundTransparency = 1
  2446. hexertextxd2.Font = "Fantasy"
  2447. hexertextxd2.MultiLine = true
  2448. hexertextxd2.TextWrapped = true
  2449. hexertextxd2.TextSize = 34
  2450. if Screen == false then
  2451. hexertextxd2.TextTransparency = Screen3.Transparency
  2452. end
  2453. hexertextxd2.TextXAlignment = "Left"
  2454. hexertextxd2.TextYAlignment = "Top"
  2455. hexertextxd2.Text = ""
  2456. local tm2 = coroutine.wrap(function()
  2457. for i = 1,string.len(text2),1 do
  2458. swait()
  2459. hexertextxd2.Text = string.sub(text2,1,i)
  2460. end
  2461. wait(3)
  2462. for i = 0,6,0.1 do
  2463. swait()
  2464. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2465. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2466. end
  2467. SGui2:Destroy()
  2468. hexertextxd2:Destroy()
  2469. end)
  2470. tm2()
  2471. end
  2472.  
  2473. -------------------------------------------------------
  2474. --End Text Function--
  2475. -------------------------------------------------------
  2476.  
  2477.  
  2478.  
  2479. -------------------------------------------------------
  2480. --Start Attacks N Stuff--
  2481. -------------------------------------------------------
  2482. function AttackTemplate()
  2483. attack = true
  2484. for i = 0, 2, 0.1 do
  2485. swait()
  2486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2487. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2488. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2489. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2490. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2491. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2492. end
  2493. attack = false
  2494. end
  2495. function Maniac()
  2496. Speed = 0
  2497. Cso("1607788178", hed, 3, 0.9)
  2498. attack = true
  2499. for i = 0, 10, 0.1 do
  2500. swait()
  2501. change = 1.5
  2502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2503. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.1)
  2504. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2505. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2506. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2507. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Cos(sine / 2)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2508. end
  2509. attack = false
  2510. Speed = 16
  2511. end
  2512. function ScreenAway()
  2513. attack = true
  2514. Speed = 8
  2515. movelegs = true
  2516. for i = 0, 4, 0.1 do
  2517. swait()
  2518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2519. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2520. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2521. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2522. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2523. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2524. end
  2525. Cso("1184953203", tors, 3, 1)
  2526. for i = 0, 4, 0.1 do
  2527. swait()
  2528. Screen2.Transparency = Screen2.Transparency + 0.03
  2529. Screen3.Transparency = Screen3.Transparency + 0.03
  2530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2531. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2532. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2533. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2534. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2535. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2536. end
  2537. Speed = 16
  2538. Screen = false
  2539. movelegs = false
  2540. attack = false
  2541. end
  2542. function ScreenCome()
  2543. attack = true
  2544. Speed = 8
  2545. movelegs = true
  2546. for i = 0, 4, 0.1 do
  2547. swait()
  2548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2549. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2550. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2551. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2552. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2553. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2554. end
  2555. Cso("1184953775", tors, 3, 1)
  2556. for i = 0, 4, 0.1 do
  2557. swait()
  2558. Screen2.Transparency = Screen2.Transparency - 0.03
  2559. Screen3.Transparency = Screen3.Transparency - 0.03
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2561. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2562. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2563. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2564. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2565. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2566. end
  2567. Speed = 16
  2568. Screen = true
  2569. movelegs = false
  2570. attack = false
  2571. end
  2572. function Relax()
  2573. attack = true
  2574. Speed = 0
  2575. Sitt = true
  2576. repeat
  2577. swait()
  2578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2579. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2580. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(5)), 0.1)
  2581. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2582. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(75), Rad(0), Rad(-55)), 0.1)
  2583. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2584. until Sitt == false
  2585. Speed = 16
  2586. attack = false
  2587. end
  2588. function Orb_Strike()
  2589. attack = true
  2590. Speed = 12
  2591. movelegs = true
  2592. local RPhone = IT("Model")
  2593. RPhone.Parent = char
  2594. RPhone.Name = "RPhone"
  2595. local RHe = IT("Part")
  2596. RHe.Parent = RPhone
  2597. RHe.BrickColor = BrickColor.new("Really black")
  2598. RHe.Locked = true
  2599. RHe.CanCollide = false
  2600. RHe.Transparency = 0
  2601. RHe.formFactor = "Symmetric"
  2602. local PMesh = IT("SpecialMesh")
  2603. PMesh.MeshType = "FileMesh"
  2604. PMesh.MeshId = "rbxassetid://430345282"
  2605. PMesh.TextureId = "rbxassetid://430345284"
  2606. PMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
  2607. PMesh.Parent = RHe
  2608. local RWeld = IT("Weld")
  2609. RWeld.Parent = RHe
  2610. RWeld.Part0 = RHe
  2611. RWeld.Part1 = ra
  2612. RWeld.C0 = CF(0, -0.5, 1) * angles(Rad(90), Rad(0), Rad(0))
  2613. for i = 0, 1, 0.1 do
  2614. swait()
  2615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2616. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2617. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2618. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2619. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-45), Rad(25)), 0.1)
  2620. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2621. end
  2622. if plr.Name == "KillerDarkness0105" then
  2623.  
  2624. mes2([[Codex : I'm Bombing them now, Lets see how long they last.
  2625.  
  2626.  
  2627. Creterisk : Nice job. Keep doing what your doing.
  2628.  
  2629.  
  2630. Codex : Alright.
  2631.  
  2632. ]],1.35)
  2633. end
  2634. if plr.Name == "Creterisk" then
  2635.  
  2636. mes2([[Creterisk : Bout to rekt some skids.
  2637.  
  2638.  
  2639. Codex : xd we should do this more often
  2640.  
  2641.  
  2642. Creterisk : same
  2643.  
  2644. ]],1.35)
  2645. end
  2646. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  2647.  
  2648. mes2([[Orbital Called Launching now.]],1.35)
  2649. end
  2650. mes("Activating: Orbital Air Strike.",0.05)
  2651. for i = 0, 1.2, 0.1 do
  2652. swait()
  2653. for i = 0, 0.2, 0.1 do
  2654. swait()
  2655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2656. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2657. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2658. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2659. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-25), Rad(25)), 0.5)
  2660. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2661. end
  2662. Cso("515150941", RPhone, 1.2, (math.random(45,155)/150)+0.2)
  2663. for i = 0, 0.4, 0.1 do
  2664. swait()
  2665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2666. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2667. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2668. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2669. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(29), Rad(-25), Rad(25)), 0.5)
  2670. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2671. end
  2672. end
  2673. local CombineVoice = Cso("273957502", RPhone, 1, 1)
  2674. swait(2)
  2675. repeat
  2676. swait()
  2677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2678. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.1)
  2679. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2680. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2681. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.6 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(29), Rad(-25), Rad(25)), 0.5)
  2682. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  2683. until CombineVoice.Playing == false
  2684. attack = false
  2685. Speed = 16
  2686. movelegs = false
  2687. RPhone:Destroy()
  2688. mes("Orbital Air Strike Launched.",0.05)
  2689. coroutine.resume(coroutine.create(function()
  2690. wait(2)
  2691. Cso("2108801154", char, 7, 0.8)
  2692. for i = 0, 9 do
  2693. Effects.Meshed(mouse.Hit * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),Vector3.new(),Vector3.new(.0115,.0005,.0115),"","rbxassetid://662585058","",0,false,0.03)
  2694. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2695. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2696. end
  2697. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2698. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2699. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2700. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2701. CamShake(2, 15)
  2702. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2703. if v:FindFirstChild("Head") then
  2704. Eviscerate(v)
  2705. end
  2706. end
  2707. end))
  2708. end
  2709. function Code()
  2710. Sitt = true
  2711. attack = true
  2712. Speed = 0
  2713. Cso("548337197", tors, 7, 1)
  2714. coroutine.resume(coroutine.create(function()
  2715. for i = 0,2,0.1 do
  2716. swait()
  2717. Screen2.Transparency = Screen2.Transparency + 0.02
  2718. Screen3.Transparency = Screen3.Transparency + 0.02
  2719. end
  2720. end))
  2721. local text = text
  2722. local SGui = Instance.new("SurfaceGui",Screen2)
  2723. SGui.Face = "Back"
  2724. SGui.Adornee = Screen2
  2725. local hexertextxd = Instance.new("TextBox",SGui)
  2726. hexertextxd.Position = UDim2.new(0, 0, 0, 0)
  2727. hexertextxd.Size = UDim2.new(1, 0, 1, 0)
  2728. hexertextxd.TextColor3 = Color3.new(0, 1, 1)
  2729. hexertextxd.BackgroundTransparency = 1
  2730. if Screen == false then
  2731. hexertextxd.TextTransparency = Screen2.Transparency
  2732. end
  2733. hexertextxd.Font = "Code"
  2734. hexertextxd.MultiLine = true
  2735. hexertextxd.TextWrapped = true
  2736. hexertextxd.TextSize = 34
  2737. hexertextxd.TextXAlignment = "Center"
  2738. hexertextxd.TextYAlignment = "Center"
  2739. hexertextxd.Text = ""
  2740. local SGui2 = Instance.new("SurfaceGui",Screen3)
  2741. SGui2.Face = "Back"
  2742. SGui2.Adornee = Screen3
  2743. local hexertextxd2 = Instance.new("TextBox",SGui2)
  2744. hexertextxd2.Position = UDim2.new(0, 0, 0, 0)
  2745. hexertextxd2.Size = UDim2.new(1, 0, 1, 0)
  2746. hexertextxd2.TextColor3 = Color3.new(0, 1, 1)
  2747. hexertextxd2.TextStrokeColor3 = Color3.new(0,1,0)
  2748. hexertextxd2.BackgroundTransparency = 1
  2749. hexertextxd2.Font = "Code"
  2750. hexertextxd2.MultiLine = true
  2751. hexertextxd2.TextWrapped = true
  2752. hexertextxd2.TextSize = 34
  2753. hexertextxd2.TextTransparency = 0
  2754. hexertextxd2.TextXAlignment = "Left"
  2755. hexertextxd2.TextYAlignment = "Top"
  2756. hexertextxd2.Text = ""
  2757. local wordthing = 1
  2758. local wordthing2 = 1
  2759. while Sitt == true do
  2760. swait()
  2761. if wordthing < #idlecp then
  2762. wordthing = wordthing + 1
  2763. hexertextxd.Text = hexertextxd.Text..RightCP:sub(wordthing2,wordthing2)
  2764. hexertextxd2.Text = hexertextxd2.Text..idlecp:sub(wordthing,wordthing)
  2765. local newline = hexertextxd.Text:find("\n")
  2766. local newline2 = hexertextxd2.Text:find("\n")
  2767. if newline and #hexertextxd.Text > 450 then
  2768. hexertextxd.Text = hexertextxd.Text:sub(newline + 1)
  2769. end
  2770. if newline2 and #hexertextxd2.Text > 600 then
  2771. hexertextxd2.Text = hexertextxd2.Text:sub(newline2 + 1)
  2772. end
  2773.  
  2774.  
  2775. if wordthing2 < #RightCP then
  2776. wordthing2 = wordthing2 + 1
  2777. end
  2778.  
  2779. else
  2780. wordthing = 1
  2781. end
  2782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2783. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2784. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2785. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2786. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2787. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(-55)), 0.1)
  2788. end
  2789. for i = 0, 4, 0.1 do
  2790. swait()
  2791. hexertextxd.TextTransparency = hexertextxd.TextTransparency + 0.04
  2792. hexertextxd.Position = UDim2.new(0, 0, 0-0.05*i, 0)
  2793. hexertextxd2.TextTransparency = hexertextxd2.TextTransparency + 0.04
  2794. hexertextxd2.Position = UDim2.new(0+0.05*i, 0, 0, 0)
  2795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(-40)), 0.1)
  2796. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(40)), 0.1)
  2797. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(5 - 1 * Cos(sine / 20))), 0.1)
  2798. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(10 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5 - 1 * Cos(sine / 20))), 0.1)
  2799. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  2800. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(0), Rad(25)), 0.1)
  2801. end
  2802. coroutine.resume(coroutine.create(function()
  2803. for i = 0,2,0.1 do
  2804. swait()
  2805. Screen2.Transparency = Screen2.Transparency - 0.02
  2806. Screen3.Transparency = Screen3.Transparency - 0.02
  2807. end
  2808. end))
  2809. attack = false
  2810. Speed = 16
  2811. wordthing = 1
  2812. wordthing2 = 1
  2813. SGui:Destroy()
  2814. SGui2:Destroy()
  2815. end
  2816. function EMP()
  2817. attack = true
  2818. Speed = 0
  2819. if plr.Name == "KillerDarkness0105" then
  2820.  
  2821. mes2([[Codex : Ready to EMP.
  2822.  
  2823.  
  2824. Creterisk : Alright tell me when you're re about to hit it.
  2825.  
  2826.  
  2827. Codex : Sure thing.
  2828.  
  2829. ]],1.35)
  2830. end
  2831. if plr.Name == "Creterisk" then
  2832.  
  2833. mes2([[Creterisk : EMP
  2834.  
  2835.  
  2836. Codex : What?
  2837.  
  2838.  
  2839. Creterisk : EMP ACTIVATED!
  2840.  
  2841.  
  2842. Codex : :boi:
  2843. ]],1.35)
  2844. end
  2845. if plr.Name ~= "Creterisk" and plr.Name ~= "KillerDarkness0105" then
  2846.  
  2847. mes2("EMP Over and out.",1.35)
  2848. end
  2849. for i = 0, 6, 0.1 do
  2850. swait()
  2851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.05)
  2852. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2853. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  2854. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  2855. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(55)), 0.1)
  2856. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-55)), 0.1)
  2857. end
  2858. mes([[
  2859. EMP Activated.
  2860.  
  2861.  
  2862.  
  2863. Shatter...
  2864. ]],.05)
  2865. Magic(5, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(10, 10, 10), 1, maincolor, "Sphere")
  2866. Magic(3, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(20, 20, 20), 1, maincolor, "Sphere")
  2867. Magic(1, "Add", root.CFrame * CFrame.new(0, 0, 0), Vector3.new(30, 30, 30), 1, maincolor, "Sphere")
  2868. CamShake(5, 10)
  2869. Cso("285693895", char, 2, 1)
  2870. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2871. if v:FindFirstChild("Head") then
  2872. v:FindFirstChildOfClass("Humanoid").PlatformStand = true
  2873. Cso("76047008", v:FindFirstChild("Head"), 7, (math.random(45,155)/150)+0.2)
  2874. end
  2875. end
  2876. for i = 0, 6, 0.1 do
  2877. swait()
  2878. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  2879. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2880. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  2881. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  2882. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(25)), 0.1)
  2883. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-25)), 0.1)
  2884. end
  2885. Speed = 16
  2886. attack = false
  2887. end
  2888. -------------------------------------------------------
  2889. --End Attacks N Stuff--
  2890. -------------------------------------------------------
  2891. mouse.KeyDown:connect(function(key)
  2892. if (op1 == false and attack == false) or Sitt == true then
  2893. if key == "q" then
  2894. if Sitt == false then
  2895. Relax()
  2896. elseif Sitt == true then
  2897. Sitt = false
  2898. end
  2899. end
  2900. end
  2901. if (op1 == false and attack == false) or Sitt == true then
  2902. if key == "f" then
  2903. if Sitt == false and Screen == true then
  2904. Code()
  2905. elseif Sitt == true then
  2906. Sitt = false
  2907. end
  2908. end
  2909. end
  2910. if attack == false then
  2911. if key == "t" then
  2912. Maniac()
  2913. elseif key == "z" then
  2914. if Screen == true then
  2915. ScreenAway()
  2916. else
  2917. ScreenCome()
  2918. end
  2919. elseif key == "x" then
  2920. Orb_Strike()
  2921. elseif key == "c" then
  2922. EMP()
  2923. elseif key == "1" then
  2924. SONG = 2007066385
  2925. Music.TimePosition = 0
  2926. mes("Now playing : Welcome to the Game - Main Menu",0.05)
  2927. elseif key == "2" then
  2928. SONG = 1825107283
  2929. Music.TimePosition = 0
  2930. mes("Now playing : Welcome to the Game 2 - Main Menu",0.05)
  2931. elseif key == "3" then
  2932. SONG = 1366716306
  2933. Music.TimePosition = 0
  2934. mes("Now playing : Watashi no mono - School Day Sane",0.05)
  2935. elseif key == "4" then
  2936. SONG = 2116461106
  2937. Music.TimePosition = 0
  2938. mes("Now playing : Destroid - Annihilate",0.05)
  2939. mes2("YOU HAVE BEEN DESTROYED",0.05)
  2940. elseif key == "5" and plr.Name == "KillerDarkness0105" then
  2941. SONG = 1837185092
  2942. Music.TimePosition = 0
  2943. mes("Now playing : (UNKNOWN ARTIST) - Clubbed",0.05)
  2944. elseif key == "5" and plr.Name == "Creterisk" then
  2945. SONG = 200602561
  2946. Music.TimePosition = 0
  2947. mes("Now playing : Aldnoah.Zero - SiTE n0w1",0.05)
  2948. end
  2949. end
  2950. end)
  2951.  
  2952.  
  2953.  
  2954.  
  2955.  
  2956.  
  2957.  
  2958.  
  2959. -------------------------------------------------------
  2960. --Start Animations--
  2961. -------------------------------------------------------
  2962. print("By Creterisk and KillerDarkness0105")
  2963. while true do
  2964. swait()
  2965. sine = sine + change
  2966. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2967. local velderp = root.Velocity.y
  2968. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2969. if equipped == true or equipped == false then
  2970. if attack == false then
  2971. idle = idle + 1
  2972. else
  2973. idle = 0
  2974. end
  2975. local Landed = false
  2976. if(hitfloor)then
  2977. WasAir = false
  2978. else
  2979. WasAir = true
  2980. end
  2981. if(WasAir == false)then
  2982. if(InAir == true)then
  2983. LandTick = time()
  2984. Landed = true
  2985. end
  2986. end
  2987. if(time()-LandTick < .3)then
  2988. Landed = true
  2989. end
  2990. if(hitfloor)then
  2991. InAir = false
  2992. else
  2993. InAir = true
  2994. end
  2995. if(not char:FindFirstChildOfClass'Shirt')then
  2996. NewInstance("Shirt",char,{ShirtTemplate='rbxassetid://133708636'})
  2997. else
  2998. char:FindFirstChildOfClass'Shirt'.ShirtTemplate='rbxassetid://133708636'
  2999. end
  3000. if(not char:FindFirstChildOfClass'Pants')then
  3001. NewInstance("Pants",char,{PantsTemplate='rbxassetid://97164626'})
  3002. else
  3003. char:FindFirstChildOfClass'Pants'.PantsTemplate='rbxassetid://97164626'
  3004. end
  3005. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  3006. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  3007. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  3008. Screen3Weld.C1 = clerp(Screen3Weld.C1, CFrame.new(0-0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0+1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0+7*math.sin(sine/40))+ torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3009. Screen2Weld.C1 = clerp(Screen2Weld.C1, CFrame.new(0+0.5*math.cos(sine/40), 0+.82*math.sin(sine/40),0-1.82*math.cos(sine/120)) * CFrame.Angles(math.rad(0+15*math.cos(sine/40)),math.rad(0-7*math.sin(sine/40))- torvel / 34,math.rad(0+8*math.cos(sine/40))), 0.1)
  3010. ActualHackerText.Rotation = 0 - 2 * math.cos(sine / 24)
  3011. ActualHackerText.Position = UDim2.new(0.6, 0 - 10 * math.cos(sine / 32),0.8, 0 - 10 * math.cos(sine / 45))
  3012. if(State == 'Jump')then
  3013. hum.JumpPower = 55
  3014. if attack == false then
  3015. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  3016. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3017. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3018. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  3019. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3020. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3021. end
  3022. elseif(State == 'Fall')then
  3023. if attack == false then
  3024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3025. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3026. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3027. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3028. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3029. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3030. end
  3031. elseif(State == 'Land')then
  3032. hum.JumpPower = 0
  3033. if attack == false then
  3034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3035. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3036. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  3037. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  3038. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  3039. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  3040. end
  3041. elseif(State == 'Idle')then
  3042. change = 0.55
  3043. if attack == false then
  3044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 4 * Sin(sine / 20)), Rad(0 + 1 * Cos(sine / 20)), Rad(0)), 0.1)
  3045. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  3046. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) - Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(-3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(1 - 1 * Cos(sine / 20))), 0.1)
  3047. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20) + Rad(0 + 2 * Cos(sine / 20)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 20)), Rad(3 + 1 * Cos(sine / 20)), Rad(0)) * angles(Rad(0), Rad(0), Rad(-1 - 1 * Cos(sine / 20))), 0.1)
  3048. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3049. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3050. end
  3051. elseif(State == 'Walk')then
  3052. change = 0.76
  3053. hum.JumpPower = 55
  3054. if attack == false then
  3055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  3056. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  3057. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3058. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3059. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(15), Rad(-55)), 0.1)
  3060. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0.6* Player_Size) * angles(Rad(-35), Rad(0), Rad(55)), 0.1)
  3061. elseif attack == true and movelegs == true then
  3062. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3063. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  3064. end
  3065. end
  3066. end
  3067. hum.Name = "HUM"
  3068. hum.WalkSpeed = Speed
  3069. Music.SoundId = "rbxassetid://"..SONG
  3070. Music.Looped = true
  3071. Music.Pitch = 1
  3072. Music.Volume = 2
  3073. Music.Parent = tors
  3074. Music.Playing = true
  3075. if 0 < #Effects then
  3076. for e = 1, #Effects do
  3077. if Effects[e] ~= nil then
  3078. local Thing = Effects[e]
  3079. if Thing ~= nil then
  3080. local Part = Thing[1]
  3081. local Mode = Thing[2]
  3082. local Delay = Thing[3]
  3083. local IncX = Thing[4]
  3084. local IncY = Thing[5]
  3085. local IncZ = Thing[6]
  3086. if 1 >= Thing[1].Transparency then
  3087. if Thing[2] == "Block1" then
  3088. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3089. local Mesh = Thing[1].Mesh
  3090. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3091. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3092. elseif Thing[2] == "Block2" then
  3093. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3094. local Mesh = Thing[7]
  3095. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3096. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3097. elseif Thing[2] == "Block3" then
  3098. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3099. local Mesh = Thing[7]
  3100. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3101. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3102. elseif Thing[2] == "Cylinder" then
  3103. local Mesh = Thing[1].Mesh
  3104. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3105. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3106. elseif Thing[2] == "Blood" then
  3107. local Mesh = Thing[7]
  3108. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3109. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3110. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3111. elseif Thing[2] == "Elec" then
  3112. local Mesh = Thing[1].Mesh
  3113. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3114. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3115. elseif Thing[2] == "Disappear" then
  3116. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3117. elseif Thing[2] == "Shatter" then
  3118. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3119. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3120. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3121. Thing[6] = Thing[6] + Thing[5]
  3122. end
  3123. else
  3124. Part.Parent = nil
  3125. table.remove(Effects, e)
  3126. end
  3127. end
  3128. end
  3129. end
  3130. end
  3131. end
  3132. -------------------------------------------------------
  3133. --End Animations And Script--
  3134. -------------------------------------------------------
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