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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --Made by Zalgo_exe.. and the one who made the edit containing boobs.. why.. that's just.. a m a z i n g.. no sarcasm.
- wait(0.2)
- local Player, Character, Mouse = game:service("Players").LocalPlayer, game:GetService("Players").LocalPlayer.Character, game:GetService("Players").LocalPlayer:GetMouse();
- local Torso = Character:FindFirstChild("Torso")
- local rootPart = Character:FindFirstChild("HumanoidRootPart")
- local Humanoid = Character:FindFirstChild("Humanoid")
- local Head = Character:FindFirstChild("Head")
- local Right_Arm = Character:FindFirstChild("Right Arm")
- local Left_Arm = Character:FindFirstChild("Left Arm")
- local Right_Leg = Character:FindFirstChild("Right Leg")
- local Left_Leg = Character:FindFirstChild("Left Leg")
- local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
- local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
- local Right_Hip = Torso:FindFirstChild("Right Hip")
- local Left_Hip = Torso:FindFirstChild("Left Hip")
- local Neck = Torso:FindFirstChild("Neck")
- local rootPart = Character:FindFirstChild("HumanoidRootPart")
- local rootJoint = rootPart:FindFirstChild("RootJoint")
- local CurrentIdle = "Idling1"
- local Degree = 0.0175438596491228
- local canremove = false
- local debounce = false
- local UIService=game:GetService'UserInputService'
- _G.SongName = math.random(1,9025232)
- local Hood = Instance.new("Part",Head)
- Hood.Name = "Hood"
- Hood.Shape = Enum.PartType.Ball
- Hood.CanCollide = false
- Hood.BrickColor = BrickColor.new("Medium stone grey")
- Hood.Transparency = 0
- Hood.Material = "Grass"
- Hood.Size = Vector3.new(0.1, 0.1, 0.1)
- Hood.TopSurface = Enum.SurfaceType.Smooth
- Hood.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Hood)
- Weld.Part0 = Head
- Weld.Part1 = Hood
- Weld.C1 = CFrame.new(0,0,0.6)
- HoodMesh = Instance.new("FileMesh",Hood)
- HoodMesh.MeshId = "http://www.roblox.com/asset/?id=13520910"
- HoodMesh.TextureId = "http://www.roblox.com/asset/?id=1772096775"
- HoodMesh.Scale = Vector3.new(1,1,1)
- local Hair = Instance.new("Part",Head)
- Hair.Name = "Hair"
- Hair.Shape = Enum.PartType.Ball
- Hair.CanCollide = false
- Hair.BrickColor = BrickColor.new("Really black")
- Hair.Transparency = 0
- Hair.Material = "Grass"
- Hair.Size = Vector3.new(0.1, 0.1, 0.1)
- Hair.TopSurface = Enum.SurfaceType.Smooth
- Hair.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Hair)
- Weld.Part0 = Head
- Weld.Part1 = Hair
- Weld.C1 = CFrame.new(0,-0.5,0)
- HairMesh = Instance.new("FileMesh",Hair)
- HairMesh.MeshId = "http://www.roblox.com/asset/?id=15730710"
- HairMesh.TextureId = "http://www.roblox.com/asset/?id=13332337"
- HairMesh.Scale = Vector3.new(1.1,1.1,1.1)
- lit = Instance.new("PointLight",Torso)
- lit.Brightness = 0
- lit.Range = 3
- lit.Color = Color3.fromRGB(180, 128, 255)
- sin = math.sin
- Right_Leg.FormFactor = "Custom";
- Left_Leg.FormFactor = "Custom";
- rootPart.Archivable = true;
- rootJoint.Archivable = true;
- c_new = CFrame.new;
- c_angles = CFrame.Angles;
- i_new = Instance.new
- Humanoid:ClearAllChildren();
- local isAttacking = false
- local isSprinting = false
- local Animations = false
- local Angle = 0
- local Axis = 0
- local angleSpeed = 1
- local axisSpeed = angleSpeed
- local currentAnim
- local levetatingheight = 3
- local WalkType = "Ground"
- function Sound(parent,loop,vol,id)
- local s = Instance.new('Sound',parent)
- s.Looped = loop
- s.Volume = vol
- s.MaxDistance=200
- s.EmitterSize=20
- s.SoundId = 'rbxassetid://'..tostring(id)
- s:Play()
- if loop == false then
- wait(s.TimeLength)
- s:Destroy()
- end
- end
- Sound(rootPart,true,1,708003712)
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- return wld
- end
- function noOutline(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- local function Part(Name,Color, Material, Transparency,Shape, Size, CFrame,CanCollide,Anchored,parent)
- local partie = i_new("Part",parent)
- partie.Name=Name
- partie.BrickColor = BrickColor.new(Color)
- partie.Material = Material
- partie.Shape = Shape
- partie.Transparency = Transparency
- partie.Size = Size
- partie.CFrame = CFrame
- partie.CanCollide = CanCollide
- partie.Anchored = Anchored
- return partie
- end
- function swait(num)
- if num == 0 or num == nil then
- game:GetService("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:GetService("RunService").Stepped:wait(0)
- end
- end
- end
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = i_new(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- mouse = Player:GetMouse()
- transform = false
- debounce = false
- coughing = false
- Debris = game:GetService("Debris")
- local Particle = Instance.new("ParticleEmitter",nil)
- Particle.Enabled = false
- Particle.LightEmission = 0.2
- Particle.Rate = 150
- Particle.ZOffset = 1
- Particle.Rotation = NumberRange.new(-180, 180)
- local RINGFIRE = {}
- function ParticleEmitter(Table)
- local PRTCL = Particle:Clone()
- local Color1 = Table.Color1 or Color3.new(1,1,1)
- local Color2 = Table.Color2 or Color3.new(1,1,1)
- local Speed = Table.Speed or 5
- local Drag = Table.Drag or 0
- local Size1 = Table.Size1 or 1
- local Size2 = Table.Size2 or 5
- local Lifetime1 = Table.Lifetime1 or 1
- local Lifetime2 = Table.Lifetime2 or 1.5
- local Parent = Table.Parent or Torso
- local Emit = Table.Emit or 100
- local Offset = Table.Offset or 360
- local Acel = Table.Acel or Vector3.new(0,0,0)
- local Enabled = Table.Enabled or false
- local Texture = Table.Texture or "281983280"
- local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
- local Trans1 = Table.Transparency1 or 0
- local Trans2 = Table.Transparency2 or 0
- PRTCL.Parent = Parent
- PRTCL.RotSpeed = RotS
- PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
- PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
- PRTCL.Color = ColorSequence.new(Color1,Color2)
- PRTCL.Size = NumberSequence.new(Size1,Size2)
- PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
- PRTCL.Speed = NumberRange.new(Speed)
- PRTCL.VelocitySpread = Offset
- PRTCL.Drag = Drag
- PRTCL.Acceleration = Acel
- if Enabled == false then
- PRTCL:Emit(Emit)
- Debris:AddItem(PRTCL,Lifetime2)
- else
- PRTCL.Enabled = true
- end
- return PRTCL
- end
- local EYE1 = Instance.new("Attachment",Head)
- EYE1.Position = (Vector3.new(0.4, 0.5, -1.195)/2)
- local EYE2 = Instance.new("Attachment",Head)
- EYE2.Position = (Vector3.new(-0.4, 0.5, -1.195)/2)
- local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = Vector3.new(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = Color3.fromRGB(180, 128, 255), Color2 = Color3.new(0,0,0), Texture = "1523916715"})
- PRTCL.LockedToPart = true
- PRTCL.Rate = 185
- PRTCL.ZOffset = 0.1
- PRTCL.LightEmission = 1
- PRTCL.Enabled = false
- table.insert(RINGFIRE,PRTCL)
- local PRTCL2 = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = Vector3.new(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = Color3.fromRGB(180, 128, 255), Color2 = Color3.new(0,0,0), Texture = "1523916715"})
- PRTCL2.LockedToPart = true
- PRTCL2.Rate = 185
- PRTCL2.ZOffset = 0.1
- PRTCL2.LightEmission = 1
- PRTCL2.Enabled = false
- table.insert(RINGFIRE,PRTCL2)
- talking = false
- mouse.KeyDown:connect(function(key)
- if key == "e" and transform == false and debounce == false and talking == false then
- debounce = true
- talking = true
- SOU = Instance.new("Sound")
- SOU.Parent = Character.Torso
- SOU.SoundId = "rbxassetid://1384757081"
- SOU.Volume = 15
- SOU.Looped = false
- SOU.Pitch = 1
- SOU.TimePosition = 4.5
- SOU:Play()
- wait(1.5)
- talking = false
- HairMesh.TextureId = "http://www.roblox.com/asset/?id=101678162"
- Character['Body Colors'].HeadColor=BrickColor.new('Really black')
- Character['Body Colors'].TorsoColor=BrickColor.new('Really black')
- Character['Body Colors'].RightArmColor=BrickColor.new('Really black')
- Character['Body Colors'].LeftArmColor=BrickColor.new('Really black')
- Character['Body Colors'].RightLegColor=BrickColor.new('Really black')
- Character['Body Colors'].LeftLegColor=BrickColor.new('Really black')
- shirt.ShirtTemplate = "rbxassetid://767866442"
- pants.PantsTemplate = "rbxassetid://842364401"
- coroutine.wrap(function()
- wait(7)
- for i = 1,100 do
- Hair.Transparency = Hair.Transparency + 0.01
- wait()
- end
- end)()
- DP = Instance.new("Sound")
- DP.Parent = Character.Torso
- DP.SoundId = "rbxassetid://244502094"
- DP.Volume = 10
- DP.Looped = true
- DP.Pitch = 1
- DP:Play()
- q=Instance.new('ParticleEmitter',Head)
- q.Rate = 500
- q.Speed = NumberRange.new(7)
- q.VelocitySpread = 0
- q.EmissionDirection = "Front"
- q.Lifetime = NumberRange.new(0.1,1)
- q.Texture = 'rbxassetid://164417280'
- q.Acceleration = Vector3.new(0,-50,0)
- q.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.1), NumberSequenceKeypoint.new(1, 0.01, 0.01)})
- q.RotSpeed = NumberRange.new(-180, 180)
- q.Rotation = NumberRange.new(-360, 360)
- q.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
- coughing = true
- wait(10) --28 is the original but it's too long
- DP:Stop()
- q.Enabled = false
- coughing = false
- SOU:Stop()
- wait(1)
- talking = true
- PRTCL2.Enabled = true
- PRTCL.Enabled = true
- HoodMesh.MeshId = "http://www.roblox.com/asset/?id=13520257"
- HoodMesh.TextureId = "http://www.roblox.com/asset/?id=558227098"
- Head.face.Texture = "rbxassetid://256293532"
- Head.face.Color3 = Color3.new(0,0,0)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://858697889"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- wait(2)
- talking = false
- PRTCL2.Enabled = false
- PRTCL.Enabled = false
- q:Destroy()
- transform = true
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "v" and transform == true and PRTCL.Enabled == false and talking == false then
- talking = true
- lit.Brightness = 1
- PRTCL2.Enabled = true
- PRTCL.Enabled = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://398631872"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S.TimePosition = 2
- S:Play()
- wait(14)
- PRTCL2.Enabled = false
- PRTCL.Enabled = false
- lit.Brightness = 0
- talking = false
- end end)
- laughing = false
- mouse.KeyDown:connect(function(key)
- if key == "r" and transform == true and PRTCL.Enabled == false and talking == false then
- talking = true
- lit.Brightness = 1
- PRTCL2.Enabled = true
- PRTCL.Enabled = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://177359995"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- wait(3.35)
- PRTCL2.Enabled = false
- PRTCL.Enabled = false
- lit.Brightness = 0
- talking = false
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "t" and transform == true and PRTCL.Enabled == false and talking == false then
- talking = true
- PRTCL2.Enabled = true
- PRTCL.Enabled = true
- lit.Brightness = 1
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://858697889"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- wait(3.8)
- PRTCL2.Enabled = false
- PRTCL.Enabled = false
- lit.Brightness = 0
- talking = false
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "y" and transform == true then
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://708003498"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "r" and transform == false and talking == false then
- talking = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://155074440"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S.TimePosition = 0.4
- S:Play()
- wait(6)
- talking = false
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "t" and transform == false and talking == false then
- talking = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://494478995"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- wait(5.04)
- talking = false
- end end)
- q1=Instance.new('ParticleEmitter',Head)
- q1.Rate = 500
- q1.Speed = NumberRange.new(7)
- q1.VelocitySpread = 0
- q1.EmissionDirection = "Front"
- q1.Lifetime = NumberRange.new(0.1,1)
- q1.Texture = 'rbxassetid://164417280'
- q1.Acceleration = Vector3.new(0,-50,0)
- q1.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.1), NumberSequenceKeypoint.new(1, 0.01, 0.01)})
- q1.RotSpeed = NumberRange.new(-180, 180)
- q1.Rotation = NumberRange.new(-360, 360)
- q1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
- q1.Enabled = false
- mouse.KeyDown:connect(function(key)
- if key == "f" and transform == true then
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://176850421"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end end)
- toggle = false
- mouse.KeyDown:connect(function(key)
- if key == "f" and transform == false and talking == false then
- talking = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1765588386"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- wait(18.5)
- talking = false
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "j" and transform == false and talking == false then
- talking = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://936161138"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- wait(24.73)
- talking = false
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "k" and transform == false and talking == false then
- talking = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://936159847"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- wait(27.22)
- talking = false
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "l" and transform == false and talking == false then
- talking = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://936162120"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- wait(25.3)
- talking = false
- end end)
- mouse.KeyDown:connect(function(key)
- if transform == true then
- if key == "x" then
- if coughing == false then
- coughing = true
- HoodMesh.MeshId = "http://www.roblox.com/asset/?id=13520910"
- HoodMesh.TextureId = "http://www.roblox.com/asset/?id=1772096775"
- q1.Enabled = true
- ZZ = Instance.new("Sound")
- ZZ.Parent = Character.Torso
- ZZ.SoundId = "rbxassetid://244502094"
- ZZ.Volume = 10
- ZZ.Looped = true
- ZZ.Pitch = 1
- ZZ:Play()
- ZZ2 = Instance.new("Sound")
- ZZ2.Parent = Character.Torso
- ZZ2.SoundId = "rbxassetid://300046017"
- ZZ2.Volume = 2
- ZZ2.Looped = true
- ZZ2.Pitch = 1
- ZZ2:Play()
- elseif coughing == true then
- coughing = false
- HoodMesh.MeshId = "http://www.roblox.com/asset/?id=13520257"
- HoodMesh.TextureId = "http://www.roblox.com/asset/?id=558227098"
- ZZ:Destroy()
- ZZ2:Destroy()
- q1.Enabled = false
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "m" and talking == false then
- talking = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1766163151"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- wait(2.38)
- talking = false
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "n" and talking == false then
- talking = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1766162663"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- wait(4.13)
- talking = false
- end end)
- function findCloseHumanoid(centre, distance)
- local tab = {}
- for _, child in pairs(game.Workspace:GetChildren()) do
- if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
- local vtors = child.Torso
- local mag = math.abs((vtors.Position - centre).magnitude)
- if distance >= mag then
- table.insert(tab, child.Humanoid)
- end
- end
- end
- return tab
- end
- function onTouch(part)
- local humanoid = part.Parent:findFirstChild("Humanoid")
- local model = part.Parent
- local torso = part.Parent:findFirstChild("Torso")
- local head = part.Parent:findFirstChild("Head")
- local leftleg = part.Parent:findFirstChild("Left Leg")
- local rightleg = part.Parent:findFirstChild("Right Leg")
- local leftarm = part.Parent:findFirstChild("Left Arm")
- local rightarm = part.Parent:findFirstChild("Right Arm")
- if humanoid.Health <= 0 then
- return
- end
- if transform == false then
- return
- end
- for i, v in pairs(findCloseHumanoid(Torso.Position, 10)) do
- humanoid.Health = 0
- head.BrickColor = BrickColor.new("Really black")
- torso.BrickColor = BrickColor.new("Really black")
- leftleg.BrickColor = BrickColor.new("Really black")
- rightleg.BrickColor = BrickColor.new("Really black")
- rightarm.BrickColor = BrickColor.new("Really black")
- leftarm.BrickColor = BrickColor.new("Really black")
- torso.Anchored = true
- e=Instance.new('Part', model)
- e.Size = Vector3.new(2.25,2.25,2.25)
- e.Transparency = 1
- e.Anchored = true
- e.CFrame = CFrame.new(head.Position)
- q=Instance.new('ParticleEmitter', e)
- q.Rate = 500
- q.Speed = NumberRange.new(7)
- q.VelocitySpread = 40
- q.Lifetime = NumberRange.new(0.1,1)
- q.Texture = 'rbxassetid://164417280'
- q.Acceleration = Vector3.new(0,-50,0)
- q.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.1), NumberSequenceKeypoint.new(1, 0.01, 0.01)})
- q.RotSpeed = NumberRange.new(-180, 180)
- q.Rotation = NumberRange.new(-360, 360)
- q.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
- torso.Anchored = true
- rightleg.Anchored = true
- leftleg.Anchored = true
- rightarm.Anchored = true
- leftarm.Anchored = true
- ded = Instance.new("Sound")
- ded.Parent = torso
- ded.SoundId = "rbxassetid://658228911"
- ded.Volume = 3
- ded.Looped = false
- wait()
- ded:Play()
- end
- end
- Character.Torso.Touched:connect(onTouch)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position, Direction, MaxDistance, IgnoreDescendants
- return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- swait()
- LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0)
- Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
- RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0)
- Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
- LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0)
- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
- RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0)
- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
- Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0)
- Torso.Weld.C1 = CFrame.new(0, -1, 0)
- Head_Weld = newWeld(Torso, Head, 0, 1.5, 0)
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA('Accoutrement') or v:IsA('Shirt') or v:IsA('Pants') then
- v:Destroy()
- end
- end
- Head.face.Texture = "rbxassetid://141728515"
- Head.face.Color3 = Color3.new(0,0,0)
- shirt = Instance.new("Shirt",Character)
- pants = Instance.new("Pants",Character)
- wait()
- shirt.ShirtTemplate = "rbxassetid://120471954"
- pants.PantsTemplate = "rbxassetid://120471978"
- Character['Body Colors'].HeadColor=BrickColor.new('Linen')
- Character['Body Colors'].TorsoColor=BrickColor.new('Linen')
- Character['Body Colors'].RightArmColor=BrickColor.new('Linen')
- Character['Body Colors'].LeftArmColor=BrickColor.new('Linen')
- Character['Body Colors'].RightLegColor=BrickColor.new('Linen')
- Character['Body Colors'].LeftLegColor=BrickColor.new('Linen')
- Humanoid.DisplayDistanceType='None'
- sine = 0
- change = 1
- sprint=false
- local punches={
- a=false,
- b=false,
- c=false
- }
- UIService.InputBegan:connect(function(Input,GUIProcessed)
- if not GUIProcessed and Input.UserInputType==Enum.UserInputType.MouseButton1 then
- if punches.a==false then
- punches.a=true wait(.4) punches.a=false
- else
- punches.a=true
- print('a ',punches.a)
- if punches.b==false then
- punches.b=true wait(.4) punches.b=false
- else
- punches.b=true
- print('b ',punches.b)
- if punches.c==false then
- punches.c=true wait(.4) punches.c=false
- else
- punches.c=true
- print('c ',punches.c)
- print('a ',punches.a,'b ',punches.b,'c ',punches.c)
- end
- end
- end
- elseif not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift and transform == true then
- sprint=true
- end
- end)
- UIService.InputEnded:connect(function(Input,GUIProcessed)
- if not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then
- sprint=false
- end
- end)
- Humanoid.Died:connect(function()
- q.Enabled = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://891043624"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://429400881"
- S.Volume = 5
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- Angle = (Angle % 100) + angleSpeed/10
- Axis = (Axis % 100) + axisSpeed/10
- walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude
- jumpVel = Torso.Velocity.Y
- sine = change + sine
- if(Humanoid.Jump) and jumpVel > 1 then
- currentAnim = "Jumping"
- elseif walkingMagnitude < 2 then
- currentAnim = "Idling"
- elseif isSprinting == true then
- currentAnim = "Sprinting"
- elseif walkingMagnitude > 2 then
- currentAnim = "Walking"
- elseif isAttacking == true then
- currentAnim = "Attacking"
- end
- if currentAnim == "Jumping" and Animations == false then
- angleSpeed = 2
- axisSpeed = 2
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- elseif currentAnim == "Idling" and Animations == false then
- if coughing == false and talking == false then
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), -math.sin((rootPart.RotVelocity.X/10))/-2, math.sin((-rootPart.RotVelocity.Y/10))/-2), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.X/10))/2, -math.sin((-rootPart.RotVelocity.Y/10))/2), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), -math.sin((rootPart.RotVelocity.X/10))/-2, math.sin((-rootPart.RotVelocity.Y/10))/-2), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.X/10))/2, -math.sin((-rootPart.RotVelocity.Y/10))/2), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(0)), 0.15)
- elseif coughing == true then
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, -0.1) * c_angles(math.rad(150), -math.sin((rootPart.RotVelocity.X/10))/-2, math.rad(-55)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, -0.1) * c_angles(math.rad(150), math.sin((rootPart.RotVelocity.X/10))/2, math.rad(55)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), -math.sin((rootPart.RotVelocity.X/10))/-2, math.sin((-rootPart.RotVelocity.Y/10))/-2), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.X/10))/2, -math.sin((-rootPart.RotVelocity.Y/10))/2), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.4, 0.5) * c_angles(math.rad(45), math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(0)), 0.15)
- elseif talking == true and coughing == false then
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), -math.sin((rootPart.RotVelocity.X/10))/-2, math.sin((-rootPart.RotVelocity.Y/10))/-2), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.X/10))/2, -math.sin((-rootPart.RotVelocity.Y/10))/2), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), -math.sin((rootPart.RotVelocity.X/10))/-2, math.sin((-rootPart.RotVelocity.Y/10))/-2), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.X/10))/2, -math.sin((-rootPart.RotVelocity.Y/10))/2), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(-math.sin(sine/1.5)/20, math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(0)), 0.15)
- end
- elseif currentAnim == "Walking" and Animations == false then
- if sprint==false then
- if coughing == false and talking == false then
- angleSpeed = 1
- axisSpeed = 1
- Humanoid.WalkSpeed = 10
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(-math.sin(sine/4)/8, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.sin(sine/4)/8, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine/4)/3, math.sin((rootPart.RotVelocity.Y/10))/2, -math.sin((rootPart.RotVelocity.Y/10))/2), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine/4)/3, -math.sin((rootPart.RotVelocity.Y/10))/2, math.sin((-rootPart.RotVelocity.Y/10))/2), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(0)), 0.15)
- elseif coughing == true then
- Humanoid.WalkSpeed = 3
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.6, -0.1) * c_angles(math.rad(90), -math.sin((rootPart.RotVelocity.X/10))/-2, math.rad(-60)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.6, -0.1) * c_angles(math.rad(90), math.sin((rootPart.RotVelocity.X/10))/2, math.rad(60)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine/4)/3, math.sin((rootPart.RotVelocity.Y/10))/2, -math.sin((rootPart.RotVelocity.Y/10))/2), 0.05)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine/4)/3, -math.sin((rootPart.RotVelocity.Y/10))/2, math.sin((-rootPart.RotVelocity.Y/10))/2), 0.05)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.4, -0.5) * c_angles(math.rad(-45), math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(0)), 0.15)
- elseif coughing == false and talking == true then
- Humanoid.WalkSpeed = 10
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(-math.sin(sine/4)/8, -math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(5)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.sin(sine/4)/8, math.sin((rootPart.RotVelocity.Y/10))/2,math.rad(-5)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine/4)/3, math.sin((rootPart.RotVelocity.Y/10))/2, -math.sin((rootPart.RotVelocity.Y/10))/2), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine/4)/3, -math.sin((rootPart.RotVelocity.Y/10))/2, math.sin((-rootPart.RotVelocity.Y/10))/2), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(-math.sin(sine/1.5)/20, math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(0)), 0.15)
- end
- else
- if coughing == false and talking == false then
- angleSpeed = 10
- axisSpeed = 10
- Humanoid.WalkSpeed = 20
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.55, -0.2) * c_angles(math.rad(90),-math.sin((rootPart.RotVelocity.X/80))/-2, math.sin((rootPart.RotVelocity.Y/2.5))/-2), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine/4)/2, math.sin((rootPart.RotVelocity.Y/10))/1, -math.sin((rootPart.RotVelocity.Y/10))/1), 0.4)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine/4)/2, -math.sin((rootPart.RotVelocity.Y/10))/1, math.sin((-rootPart.RotVelocity.Y/10))/1), 0.4)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(-0.1, 1.5, 0) * c_angles(math.rad(0), math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(10)), 0.15)
- elseif coughing == true then
- Humanoid.WalkSpeed = 8
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.55, 0) * c_angles(math.rad(-10), -math.sin((rootPart.RotVelocity.X/80))/2, math.sin((rootPart.RotVelocity.Y/2.5))/2), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.9, -0.1) * c_angles(math.rad(100), math.rad(50), math.rad(50)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine/4)/2, math.sin((rootPart.RotVelocity.Y/10))/1, -math.sin((rootPart.RotVelocity.Y/10))/1), 0.1)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine/4)/2, -math.sin((rootPart.RotVelocity.Y/10))/1, math.sin((-rootPart.RotVelocity.Y/10))/1), 0.1)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(-0.1, 1.5, -0.2) * c_angles(math.rad(-30), math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(10)), 0.15)
- elseif coughing == false and talking == true then
- Humanoid.WalkSpeed = 20
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.55, -0.2) * c_angles(math.rad(90),-math.sin((rootPart.RotVelocity.X/80))/-2, math.sin((rootPart.RotVelocity.Y/2.5))/-2), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine/4)/2, math.sin((rootPart.RotVelocity.Y/10))/1, -math.sin((rootPart.RotVelocity.Y/10))/1), 0.4)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine/4)/2, -math.sin((rootPart.RotVelocity.Y/10))/1, math.sin((-rootPart.RotVelocity.Y/10))/1), 0.4)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.sin((rootPart.RotVelocity.Y/30))/2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(-0.1, 1.5, 0) * c_angles(-math.sin(sine/1.5)/20, math.sin((rootPart.RotVelocity.Y/2.5))/2, math.rad(10)), 0.15)
- end
- end
- end
- end)
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