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ArcDesLHK

Archangel

May 15th, 2024
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  1. Skyblade Archangel, the Winged Warrior
  2. Level 10 LIGHT Fairy/Synchro/Effect
  3. 3000/2000
  4. 1 Tuner + 1+ non-Tuner Synchro Monsters
  5. You can activate Counter Trap Cards from your hand during your opponent's turn, by banishing 1 Fairy monster from your GY. You can only use each of the following effects of "Skyblade Archangel, the Winged Warrior" once per turn. If you negate the activation of a Spell/Trap Card, or monster effect: You can declare 1 card type (Monster/Spell/Trap); banish all cards of the declared type from your opponent's GY. If this card is sent from the field to the GY: You can add 1 "Archangel" monster from your Deck to your hand.
  6.  
  7. Archangel of Courage
  8. Level 7 LIGHT Fairy/Synchro/Effect
  9. 2300/2000
  10. 1 Tuner + 1+ non-Tuner monsters
  11. While you control "The Sanctuary in the Sky", monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If you negate the activation of a Spell/Trap Card, or monster effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Archangel of Courage" once per turn.
  12.  
  13. Archangel Protector
  14. Level 4 LIGHT Fairy/Effect
  15. 0/2000
  16. When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you negated the activation of a Spell/Trap Card, or monster effect this turn, you can destroy the monster that declared that attack. If this card is Normal or Special Summoned: You can add 1 "Archangel" monster from your Deck to your hand, except "Archangel Protector". You can only use this effect of "Archangel Protector" once per turn.
  17.  
  18. Archangel Harbinger
  19. Level 4 LIGHT Fairy/Effect
  20. 1700/900
  21. During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 Trap from your hand or that's Set on your field to the GY. If you negate the activation of a Spell/Trap Card, or monster effect: You can Special Summon 1 "Archangel" Tuner from your Deck. You can only use each effect of "Archangel Harbinger" once per turn.
  22.  
  23. Archangel Cherub
  24. Level 4 LIGHT Fairy/Effect
  25. 1000/1800
  26. If you negate the activation of a Spell/Trap Card, or monster effect: You can Special Summon this card from your hand. You can only use this effect of "Archangel Cherub" once per turn. During your Main Phase, you can Normal Summon 1 "Archangel" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  27.  
  28. Archangel Seraphy
  29. Level 4 LIGHT Fairy/Effect
  30. 1400/1900
  31. If you control an "Archangel" monster or "The Sanctuary in the Sky": You can Special Summon this card from your hand. If you negate the activation of a Spell/Trap Card, or monster effect: You can target 1 "Archangel" monster in your GY, except "Archangel Seraphy"; Special Summon it. You can only use each effect of "Archangel Seraphy" once per turn.
  32.  
  33. Archangel Ophanim
  34. Level 3 LIGHT Fairy/Tuner/Effect
  35. 0/800
  36. You can reveal 1 other "Archangel" monster or Counter Trap in your hand; Special Summon this card from your hand. If you negate the activation of a Spell/Trap Card, or monster effect: You can Special Summon 1 "Archangel Token" (Fairy/LIGHT/Level 4/ATK 1000/DEF 1000). You can only use each effect of "Archangel Ophanim" once per turn.
  37.  
  38. Archangel Source
  39. Level 3 LIGHT Fairy/Tuner/Effect
  40. 1500/1000
  41. You can target 1 "Archangel" monster in your GY, except "Archangel Source"; Special Summon this card from your hand, and if you do, add that monster to your hand. If you negate the activation of a Spell/Trap Card, or monster effect: You can target 3 Counter Traps in your GY or banishment; shuffle them into your Deck, then draw 1 card. You can only use each effect of "Archangel Source" once per turn.
  42.  
  43. Archangel Soul
  44. Level 3 LIGHT Fairy/Tuner/Effect
  45. 0/1800
  46. If you do not control any face-up monsters, other than Fairy monsters (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "The Sanctuary in the Sky" directly from your hand or Deck. If you negate the activation of a Spell/Trap Card, or monster effect: You can Special Summon this card from your hand, and if you do if this effect is activated during the Battle Phase, end the Battle Phase. You can only use each effect of "Archangel Soul" once per turn.
  47.  
  48. Archangel Sanctuary
  49. Continuous Spell
  50. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 100 ATK/DEF for each Counter Trap in your GY. If you Synchro Summon a LIGHT Synchro Monster: You can target 1 "Archangel" monster in your GY that was used as its material; Special Summon it in Defense Position. You can only use this effect of "Archangel Sanctuary" once per turn.
  51.  
  52. Archangel Asylum
  53. Continuous Spell
  54. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Synchro Summons of LIGHT Synchro Monsters cannot be negated. Monsters your opponent controls lose 300 ATK/DEF for each Counter Trap in your GY. If you Synchro Summon a LIGHT Synchro Monster: You can target 1 Counter Trap in your GY; Set it. You can only use this effect of "Archangel Asylum" once per turn.
  55.  
  56. Archangel Return
  57. Counter Trap
  58. When your opponent would Summon a monster(s): Banish 2 "Archangel" monsters with different names from your GY; negate the Summon, and if you do, destroy that monster. You can only activate 1 "Archangel Return" per turn.
  59.  
  60. Archangel Ascension
  61. Counter Trap
  62. When a Spell/Trap Card, or monster effect, is activated while you control a LIGHT Synchro Monster: Negate the activation, and if you do, destroy that card. If you control "Stellancient Fairy Dragon", you can activate this card from your hand. You can only activate 1 "Archangel Ascension" per turn.
  63.  
  64. Archangel Separation
  65. Counter Trap
  66. When your opponent activates a monster effect on the field, while you control "The Sanctuary in the Sky": Negate the activation, and if you do, place that card face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Archangel Separation" per turn.
  67.  
  68. Stellancient Fairy Dragon
  69. Level 7 LIGHT Dragon/Synchro/Effect
  70. 2100/3000
  71. 1 Tuner + 1+ non-Tuner monsters
  72. During your Main Phase: You can Special Summon 1 Level 3 or 4 LIGHT monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many face-up cards you control as possible (min. 1), and if you do, gain 1000 LP, then you can draw cards equal to the number of cards destroyed. You can only use each effect of "Stellancient Fairy Dragon" once per turn.
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