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- #fake join/leave
- admin:/join $nme = broadcast(concat(color(e),$nme,' has joined the game'))
- admin:/left $nme = broadcast(concat(color(e),$nme,' has left the game'))
- #print all the colors and their code
- *:/c = >>>
- msg(concat(color(0)'0',color(1)'1',color(2)'2',color(3)'3',color(4)'4',color(5)'5',color(6)'6',color(7)'7'))
- msg(concat(color(8)'8',color(9)'9',color(a)'a',color(b)'b',color(c)'c',color(d)'d',color(e)'e',color(f)'f'))
- <<<
- #prefix/suffix easy
- admin:/pre $pf [$pla=''] = /pex user $pla prefix $pf
- admin:/suf $sf [$pla=''] = /pex user $pla suffix $sf
- #show tags
- *:/tags=>>>
- msg('These are all the tags currently in use:')
- msg(concat(color(c)'[M]',color(f)'Moderator'))
- msg(concat(color(6)'[D]',color(f)'Donator <$20'))
- msg(concat(color(2)'[D]',color(f)'Donator >$20'))
- msg(concat(color(7)'[H]',color(f)'Helper'))
- <<<
- #tells you if a player has a certain permission
- *:/perm [$plr=player()] $perm = if(has_permission($plr,$perm),msg('YES'),msg('NO'))
- #following credit jessassin
- #move super fast!
- *:/fast = >>>
- msg('SUPER SPEED!')
- set_peffect(player(), 1, 50, 50) #speed
- #set_peffect(player(), 3, 100, 50) #haste (speed mining)
- set_peffect(player(), 5, 50, 50) #strength
- set_peffect(player(), 8, 8, 50) #jumping
- #set_peffect(player(), 11, 50, 50) #damage resistance
- #set_peffect(player(), 12, 50, 50) #fire resistance
- #set_peffect(player(), 13, 50, 50) #water breathing
- msg('To stop this effect, type /fixme')
- <<<
- #reset peffects (there is a better way to do this, but I am lazy! (I will turn into a loop later!)
- *:/fixme = >>>
- set_peffect(player(), 1, 0, 0)
- set_peffect(player(), 5, 0, 0)
- set_peffect(player(), 8, 0, 0)
- <<<
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