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- name = "breezyshadow012"
- player = game.Players:findFirstChild(name)
- char = player.Character
- local tor = char:FindFirstChild("Torso")
- local ra = char:FindFirstChild("Right Arm")
- local la = char:FindFirstChild("Left Arm")
- local rl = char:FindFirstChild("Right Leg")
- local ll = char:FindFirstChild("Left Leg")
- local h = char:FindFirstChild("Head")
- ToolName = "EnderAttack"
- b = Instance.new("BlockMesh")
- motor = "Motor6D"
- char.Torso.CFrame = char.Torso.CFrame + Vector3.new(0, 10, 0)
- bm = Instance.new("BlockMesh")
- for _,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:remove()
- end
- end
- h.Transparency = 1
- allchar = char:GetChildren()
- for i = 1, #allchar do
- if allchar[i]:IsA("Shirt") then
- allchar[i]:Remove()
- end
- end
- allchar = char:GetChildren()
- for i = 1, #allchar do
- if allchar[i]:IsA("Pants") then
- allchar[i]:Remove()
- end
- end
- ----------------------------------Head
- if char:findFirstChild("EnderHead") then
- char:findFirstChild("EnderHead"):Remove()
- end
- local enderm = Instance.new("Model", char)
- enderm.Name = "EnderHead"
- head2 = Instance.new("Part",enderm)
- head2.formFactor = "Custom"
- head2.CFrame = h.CFrame
- head2.Size = Vector3.new(2.5,2.1,2.5)
- head2.TopSurface = 0
- head2.BottomSurface = 0
- head2.BrickColor = BrickColor.new("Really black")
- head2.Anchored = false
- head2.CanCollide = false
- local cbm = bm:Clone()
- cbm.Parent = head2
- headweld = Instance.new("Weld",h)
- headweld.Part0 = h
- headweld.Part1 = head2
- headweld.C0 = CFrame.new(0, 0.25, 0)
- eye1 = Instance.new("Part",enderm)
- eye1.formFactor = "Custom"
- eye1.CFrame = h.CFrame
- eye1.Size = Vector3.new(.75,.2,.3)
- eye1.TopSurface = 0
- eye1.BottomSurface = 0
- eye1.BrickColor = BrickColor.new("Lavender")
- eye1.Anchored = false
- eye1.CanCollide = false
- local cbm = bm:Clone()
- cbm.Parent = eye1
- eye1weld = Instance.new("Weld",h)
- eye1weld.Part0 = h
- eye1weld.Part1 = eye1
- eye1weld.C0 = CFrame.new(-0.6,0.45,-1.2)
- eye2 = Instance.new("Part",enderm)
- eye2.formFactor = "Custom"
- eye2.CFrame = h.CFrame
- eye2.Size = Vector3.new(.75,0.2,0.3)
- eye2.TopSurface = 0
- eye2.BottomSurface = 0
- eye2.BrickColor = BrickColor.new("Lavender")
- eye2.Anchored = false
- eye2.CanCollide = false
- local cbm = bm:Clone()
- cbm.Parent = eye2
- eye2weld = Instance.new("Weld",h)
- eye2weld.Part0 = h
- eye2weld.Part1 = eye2
- eye2weld.C0 = CFrame.new(0.6,0.45,-1.2)
- eye3 = Instance.new("Part",enderm)
- eye3.formFactor = "Custom"
- eye3.CFrame = h.CFrame
- eye3.Size = Vector3.new(.25,0.21,0)
- eye3.TopSurface = 0
- eye3.BottomSurface = 0
- eye3.BrickColor = BrickColor.new("Bright violet")
- eye3.Anchored = false
- eye3.CanCollide = false
- local cbm = bm:Clone()
- cbm.Parent = eye3
- eye3weld = Instance.new("Weld",h)
- eye3weld.Part0 = h
- eye3weld.Part1 = eye3
- eye3weld.C0 = CFrame.new(0.6,0.45,-1.3)
- eye4 = Instance.new("Part",enderm)
- eye4.formFactor = "Custom"
- eye4.CFrame = h.CFrame
- eye4.Size = Vector3.new(.25,0.21,0)
- eye4.TopSurface = 0
- eye4.BottomSurface = 0
- eye4.BrickColor = BrickColor.new("Bright violet")
- eye4.Anchored = false
- eye4.CanCollide = false
- local cbm = bm:Clone()
- cbm.Parent = eye4
- eye4weld = Instance.new("Weld",h)
- eye4weld.Part0 = h
- eye4weld.Part1 = eye4
- eye4weld.C0 = CFrame.new(-0.6,0.45,-1.3)
- ------------------End Of Head, Start Of Body
- scale = 2
- if ll then
- ll.formFactor = 3
- ll.Size = Vector3.new(0.5,2*scale,0.5)
- ll.CFrame = ll.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- local bc = b:Clone()
- bc.Parent = ll
- end
- if ra then
- ra.formFactor = 3
- ra.Size = Vector3.new(0.5,1.75*scale,0.5)
- local bc = b:Clone()
- bc.Parent = ra
- end
- if la then
- la.formFactor = 3
- la.Size = Vector3.new(0.5,1.75*scale,0.5)
- local bc = b:Clone()
- bc.Parent = la
- end
- if tor then
- local bc = b:Clone()
- bc.Parent = tor
- bc.Scale = Vector3.new(1.05, 1.25, 1.2)
- end
- if rl then
- rl.formFactor = 3
- rl.Size = Vector3.new(0.5,2*scale,0.5)
- local bc = b:Clone()
- bc.Parent = rl
- end
- local rh = Instance.new(motor)
- rh.Name = "Right Hip"
- rh.MaxVelocity = 0.1
- rh.Part0 = tor
- rh.Part1 = rl
- rh.C0 = CFrame.new(0.75*scale, -1*scale, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rh.C1 = CFrame.new(0.55*scale, 1*1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rh.Parent = tor
- local lh = Instance.new(motor)
- lh.Name = "Left Hip"
- lh.MaxVelocity = 0.1
- lh.Part0 = tor
- lh.Part1 = ll
- lh.C0 = CFrame.new(-0.75*scale, -1*scale, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- lh.C1 = CFrame.new(-0.55*scale, 1*1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- lh.Parent = tor
- local rs = Instance.new(motor)
- rs.Name = "Right Shoulder"
- rs.MaxVelocity = 0.1
- rs.Part0 = tor
- rs.Part1 = ra
- rs.C0 = CFrame.new(1*scale, 0.5*scale, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rs.C1 = CFrame.new(0.35*scale, 1*scale, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- rs.Parent = tor
- local ls = Instance.new(motor)
- ls.Name = "Left Shoulder"
- ls.MaxVelocity = 0.1
- ls.Part0 = tor
- ls.Part1 = la
- ls.C0 = CFrame.new(1*scale, 0.5*scale, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- ls.C1 = CFrame.new(1.65*scale, 1*scale, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- ls.Parent = tor
- local anim = char:FindFirstChild("Animate")
- if anim then
- local new = anim:clone()
- anim:Remove()
- new.Parent = char
- end
- -----------End
- while true do
- wait()
- local allchar = char:GetChildren()
- for i = 1, #allchar do
- if allchar[i]:IsA("Part") then
- allchar[i].BrickColor = BrickColor.new("Really black")
- end
- end
- end
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