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- --fe fling script, modified by CDrom202 for R6
- power = 10000 -- change this to make it more or less powerful
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character.Head.CanCollide = true
- game.Players.LocalPlayer.Character.Torso.CanCollide = true
- game.Players.LocalPlayer.Character["Left Leg"].CanCollide = true
- game.Players.LocalPlayer.Character["Right Leg"].CanCollide = true
- end)
- wait(.1)
- local bambam = Instance.new("BodyThrust")
- bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bambam.Force = Vector3.new(power,10,power)
- bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- wait(.1)
- game.Workspace.baldeagle22.Humanoid.WalkSpeed = 500
- game.Players.PlayerAdded:connect(function(p)
- p.CharacterAdded:connect(function(c)
- c.Humanoid.JumpPower = 200 -- [0]
- end)
- end)
- --[[
- NOTES:
- - Change "[V]" to set the height of your character's jump. The default is 50.
- - Made by: Tagap1234
- --]]
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- -- declarations
- local Figure = script.Parent
- local Head = waitForChild(Figure, "Head")
- local Humanoid = waitForChild(Figure, "Humanoid")
- -- regeneration
- while true do
- local s = wait(1)
- local health = Humanoid.Health
- if health > 500000000 and health < Humanoid.MaxHealth then
- health = health + 500000000 * s * Humanoid.MaxHealth
- if health * 500000000 < Humanoid.MaxHealth then
- Humanoid.Health = health
- else
- Humanoid.Health = Humanoid.MaxHealth
- end
- end
- end
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