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Jun 21st, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://183142252"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 5
  36. sick:Play()
  37. Humanoid.DisplayDistanceType = "None"
  38.  
  39. local naeeym2 = Instance.new("BillboardGui",Character)
  40. naeeym2.AlwaysOnTop = true
  41. naeeym2.Size = UDim2.new(5,35,2,35)
  42. naeeym2.StudsOffset = Vector3.new(0,3,0)
  43. naeeym2.Adornee = Character.Head
  44. naeeym2.Name = "Name"
  45. naeeym2.PlayerToHideFrom = Player
  46. local tecks2 = Instance.new("TextLabel",naeeym2)
  47. tecks2.BackgroundTransparency = 1
  48. tecks2.TextScaled = true
  49. tecks2.BorderSizePixel = 0
  50. tecks2.Text = "Ali"
  51. tecks2.Font = "SourceSansBold"
  52. tecks2.TextSize = 30
  53. tecks2.TextStrokeTransparency = 0
  54. tecks2.TextColor3 = BrickColor.new("Really red").Color
  55. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  56. tecks2.Size = UDim2.new(1,0,0.5,0)
  57. tecks2.Parent = naeeym2
  58.  
  59. IT = Instance.new
  60. CF = CFrame.new
  61. VT = Vector3.new
  62. RAD = math.rad
  63. C3 = Color3.new
  64. UD2 = UDim2.new
  65. BRICKC = BrickColor.new
  66. ANGLES = CFrame.Angles
  67. EULER = CFrame.fromEulerAnglesXYZ
  68. COS = math.cos
  69. ACOS = math.acos
  70. SIN = math.sin
  71. ASIN = math.asin
  72. ABS = math.abs
  73. MRANDOM = math.random
  74. FLOOR = math.floor
  75.  
  76. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  77. local NEWMESH = IT(MESH)
  78. if MESH == "SpecialMesh" then
  79. NEWMESH.MeshType = MESHTYPE
  80. if MESHID ~= "nil" and MESHID ~= "" then
  81. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  82. end
  83. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  84. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  85. end
  86. end
  87. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  88. NEWMESH.Scale = SCALE
  89. NEWMESH.Parent = PARENT
  90. return NEWMESH
  91. end
  92.  
  93. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  94. local NEWPART = IT("Part")
  95. NEWPART.formFactor = FORMFACTOR
  96. NEWPART.Reflectance = REFLECTANCE
  97. NEWPART.Transparency = TRANSPARENCY
  98. NEWPART.CanCollide = false
  99. NEWPART.Locked = true
  100. NEWPART.Anchored = true
  101. if ANCHOR == false then
  102. NEWPART.Anchored = false
  103. end
  104. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  105. NEWPART.Name = NAME
  106. NEWPART.Size = SIZE
  107. NEWPART.Position = Torso.Position
  108. NEWPART.Material = MATERIAL
  109. NEWPART:BreakJoints()
  110. NEWPART.Parent = PARENT
  111. return NEWPART
  112. end
  113.  
  114. --//=================================\\
  115. --|| CUSTOMIZATION
  116. --\\=================================//
  117.  
  118. Player_Size = 1 --Size of the player.
  119. Animation_Speed = 3
  120. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  121.  
  122. local Speed = 16
  123. local Effects2 = {}
  124.  
  125. --//=================================\\
  126. --|| END OF CUSTOMIZATION
  127. --\\=================================//
  128.  
  129. local function weldBetween(a, b)
  130. local weldd = Instance.new("ManualWeld")
  131. weldd.Part0 = a
  132. weldd.Part1 = b
  133. weldd.C0 = CFrame.new()
  134. weldd.C1 = b.CFrame:inverse() * a.CFrame
  135. weldd.Parent = a
  136. return weldd
  137. end
  138.  
  139. --//=================================\\
  140. --|| USEFUL VALUES
  141. --\\=================================//
  142.  
  143. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  145. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  146. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  147. local CHANGEDEFENSE = 0
  148. local CHANGEDAMAGE = 0
  149. local CHANGEMOVEMENT = 0
  150. local ANIM = "Idle"
  151. local ATTACK = false
  152. local EQUIPPED = false
  153. local HOLD = false
  154. local COMBO = 1
  155. local Rooted = false
  156. local SINE = 0
  157. local KEYHOLD = false
  158. local CHANGE = 2 / Animation_Speed
  159. local WALKINGANIM = false
  160. local WALK = 0
  161. local VALUE1 = false
  162. local VALUE2 = false
  163. local POWERLEVEL = 1
  164. local DEATH = false
  165. local ROBLOXIDLEANIMATION = IT("Animation")
  166. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  167. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  168. --ROBLOXIDLEANIMATION.Parent = Humanoid
  169. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  170. WEAPONGUI.Name = "Weapon GUI"
  171. local Weapon = IT("Model")
  172. Weapon.Name = "Adds"
  173. local Effects = IT("Folder", Weapon)
  174. Effects.Name = "Effects"
  175. local ANIMATOR = Humanoid.Animator
  176. local ANIMATE = Character.Animate
  177. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  178. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  179. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  180. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  181. local UNANCHOR = true
  182. local LIMITBROKEN = false
  183. local HITFLOOR, HITPOS = nil
  184. local FLIGHT = false
  185.  
  186. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  187.  
  188. --//=================================\\
  189. --\\=================================//
  190.  
  191.  
  192. --//=================================\\
  193. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  194. --\\=================================//
  195.  
  196. ArtificialHB = Instance.new("BindableEvent", script)
  197. ArtificialHB.Name = "ArtificialHB"
  198.  
  199. script:WaitForChild("ArtificialHB")
  200.  
  201. frame = Frame_Speed
  202. tf = 0
  203. allowframeloss = false
  204. tossremainder = false
  205. lastframe = tick()
  206. script.ArtificialHB:Fire()
  207.  
  208. game:GetService("RunService").Heartbeat:connect(function(s, p)
  209. tf = tf + s
  210. if tf >= frame then
  211. if allowframeloss then
  212. script.ArtificialHB:Fire()
  213. lastframe = tick()
  214. else
  215. for i = 1, math.floor(tf / frame) do
  216. script.ArtificialHB:Fire()
  217. end
  218. lastframe = tick()
  219. end
  220. if tossremainder then
  221. tf = 0
  222. else
  223. tf = tf - frame * math.floor(tf / frame)
  224. end
  225. end
  226. end)
  227.  
  228. --//=================================\\
  229. --\\=================================//
  230.  
  231.  
  232.  
  233.  
  234.  
  235. --//=================================\\
  236. --|| SOME FUNCTIONS
  237. --\\=================================//
  238.  
  239. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  240. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  241. end
  242.  
  243. function PositiveAngle(NUMBER)
  244. if NUMBER >= 0 then
  245. NUMBER = 0
  246. end
  247. return NUMBER
  248. end
  249.  
  250. function NegativeAngle(NUMBER)
  251. if NUMBER <= 0 then
  252. NUMBER = 0
  253. end
  254. return NUMBER
  255. end
  256.  
  257. function Swait(NUMBER)
  258. if NUMBER == 0 or NUMBER == nil then
  259. ArtificialHB.Event:wait()
  260. else
  261. for i = 1, NUMBER do
  262. ArtificialHB.Event:wait()
  263. end
  264. end
  265. end
  266.  
  267. function QuaternionFromCFrame(cf)
  268. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  269. local trace = m00 + m11 + m22
  270. if trace > 0 then
  271. local s = math.sqrt(1 + trace)
  272. local recip = 0.5 / s
  273. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  274. else
  275. local i = 0
  276. if m11 > m00 then
  277. i = 1
  278. end
  279. if m22 > (i == 0 and m00 or m11) then
  280. i = 2
  281. end
  282. if i == 0 then
  283. local s = math.sqrt(m00 - m11 - m22 + 1)
  284. local recip = 0.5 / s
  285. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  286. elseif i == 1 then
  287. local s = math.sqrt(m11 - m22 - m00 + 1)
  288. local recip = 0.5 / s
  289. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  290. elseif i == 2 then
  291. local s = math.sqrt(m22 - m00 - m11 + 1)
  292. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  293. end
  294. end
  295. end
  296.  
  297. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  298. local xs, ys, zs = x + x, y + y, z + z
  299. local wx, wy, wz = w * xs, w * ys, w * zs
  300. local xx = x * xs
  301. local xy = x * ys
  302. local xz = x * zs
  303. local yy = y * ys
  304. local yz = y * zs
  305. local zz = z * zs
  306. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  307. end
  308.  
  309. function QuaternionSlerp(a, b, t)
  310. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  311. local startInterp, finishInterp;
  312. if cosTheta >= 0.0001 then
  313. if (1 - cosTheta) > 0.0001 then
  314. local theta = ACOS(cosTheta)
  315. local invSinTheta = 1 / SIN(theta)
  316. startInterp = SIN((1 - t) * theta) * invSinTheta
  317. finishInterp = SIN(t * theta) * invSinTheta
  318. else
  319. startInterp = 1 - t
  320. finishInterp = t
  321. end
  322. else
  323. if (1 + cosTheta) > 0.0001 then
  324. local theta = ACOS(-cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((t - 1) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = t - 1
  330. finishInterp = t
  331. end
  332. end
  333. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  334. end
  335.  
  336. function Clerp(a, b, t)
  337. local qa = {QuaternionFromCFrame(a)}
  338. local qb = {QuaternionFromCFrame(b)}
  339. local ax, ay, az = a.x, a.y, a.z
  340. local bx, by, bz = b.x, b.y, b.z
  341. local _t = 1 - t
  342. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  343. end
  344.  
  345. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  346. local frame = IT("Frame")
  347. frame.BackgroundTransparency = TRANSPARENCY
  348. frame.BorderSizePixel = BORDERSIZEPIXEL
  349. frame.Position = POSITION
  350. frame.Size = SIZE
  351. frame.BackgroundColor3 = COLOR
  352. frame.BorderColor3 = BORDERCOLOR
  353. frame.Name = NAME
  354. frame.Parent = PARENT
  355. return frame
  356. end
  357.  
  358. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  359. local label = IT("TextLabel")
  360. label.BackgroundTransparency = 1
  361. label.Size = UD2(1, 0, 1, 0)
  362. label.Position = UD2(0, 0, 0, 0)
  363. label.TextColor3 = TEXTCOLOR
  364. label.TextStrokeTransparency = STROKETRANSPARENCY
  365. label.TextTransparency = TRANSPARENCY
  366. label.FontSize = TEXTFONTSIZE
  367. label.Font = TEXTFONT
  368. label.BorderSizePixel = BORDERSIZEPIXEL
  369. label.TextScaled = false
  370. label.Text = TEXT
  371. label.Name = NAME
  372. label.Parent = PARENT
  373. return label
  374. end
  375.  
  376. function NoOutlines(PART)
  377. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  378. end
  379.  
  380.  
  381. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  382. local NEWWELD = IT(TYPE)
  383. NEWWELD.Part0 = PART0
  384. NEWWELD.Part1 = PART1
  385. NEWWELD.C0 = C0
  386. NEWWELD.C1 = C1
  387. NEWWELD.Parent = PARENT
  388. return NEWWELD
  389. end
  390.  
  391. local SOUND = IT("Sound")
  392.  
  393. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  394. local NEWSOUND = nil
  395. coroutine.resume(coroutine.create(function()
  396. NEWSOUND = SOUND:Clone()
  397. NEWSOUND.Parent = PARENT
  398. NEWSOUND.Volume = VOLUME
  399. NEWSOUND.Pitch = PITCH
  400. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  401. --Swait()
  402. NEWSOUND:play()
  403. if DOESLOOP == false then
  404. repeat Swait() until NEWSOUND.Playing == false
  405. NEWSOUND:remove()
  406. elseif DOESLOOP == true then
  407. NEWSOUND.Looped = true
  408. end
  409. end))
  410. return NEWSOUND
  411. end
  412.  
  413. function CFrameFromTopBack(at, top, back)
  414. local right = top:Cross(back)
  415. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  416. end
  417.  
  418. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  419. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  420. local mesh = IT("SpecialMesh",wave)
  421. mesh.MeshType = "FileMesh"
  422. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  423. mesh.Scale = SIZE
  424. mesh.Offset = VT(0,0,-SIZE.X/8)
  425. wave.CFrame = CFRAME
  426. coroutine.resume(coroutine.create(function(PART)
  427. for i = 1, WAIT do
  428. Swait()
  429. mesh.Scale = mesh.Scale + GROW
  430. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  431. if DOESROT == true then
  432. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  433. end
  434. wave.Transparency = wave.Transparency + (0.5/WAIT)
  435. if wave.Transparency > 0.99 then
  436. wave:remove()
  437. end
  438. end
  439. end))
  440. end
  441.  
  442. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  443. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  444. local mesh = IT("SpecialMesh",wave)
  445. mesh.MeshType = "FileMesh"
  446. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  447. mesh.Scale = SIZE
  448. mesh.Offset = VT(0,0,0)
  449. wave.CFrame = CFRAME
  450. coroutine.resume(coroutine.create(function(PART)
  451. for i = 1, WAIT do
  452. Swait()
  453. mesh.Scale = mesh.Scale + GROW
  454. if DOESROT == true then
  455. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  456. end
  457. wave.Transparency = wave.Transparency + (0.5/WAIT)
  458. if wave.Transparency > 0.99 then
  459. wave:remove()
  460. end
  461. end
  462. end))
  463. end
  464.  
  465. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  466. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  467. local mesh = IT("SpecialMesh",wave)
  468. mesh.MeshType = "Sphere"
  469. mesh.Scale = SIZE
  470. mesh.Offset = VT(0,0,0)
  471. wave.CFrame = CFRAME
  472. coroutine.resume(coroutine.create(function(PART)
  473. for i = 1, WAIT do
  474. Swait()
  475. mesh.Scale = mesh.Scale + GROW
  476. wave.Transparency = wave.Transparency + (1/WAIT)
  477. if wave.Transparency > 0.99 then
  478. wave:remove()
  479. end
  480. end
  481. end))
  482. end
  483.  
  484. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  485. if FLOOR ~= nil then
  486. coroutine.resume(coroutine.create(function()
  487. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  488. PART.CFrame = CF(POSITION)
  489. for i = 1, 45 do
  490. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  491. RingPiece.Material = FLOOR.Material
  492. RingPiece.Color = FLOOR.Color
  493. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  494. Debris:AddItem(RingPiece,SWAIT)
  495. end
  496. PART:remove()
  497. end))
  498. end
  499. end
  500.  
  501. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  502. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  503. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  504. wave.CFrame = CFRAME
  505. coroutine.resume(coroutine.create(function(PART)
  506. for i = 1, WAIT do
  507. Swait()
  508. mesh.Scale = mesh.Scale * GROW
  509. wave.Transparency = wave.Transparency + (0.5/WAIT)
  510. if wave.Transparency > 0.99 then
  511. wave:remove()
  512. end
  513. end
  514. end))
  515. end
  516.  
  517. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  518. if FLOOR ~= nil then
  519. for i = 1, AMOUNT do
  520. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  521. DEBREE.Material = FLOOR.Material
  522. DEBREE.Color = FLOOR.Color
  523. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  524. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  525. coroutine.resume(coroutine.create(function()
  526. Swait(15)
  527. DEBREE.Parent = workspace
  528. DEBREE.CanCollide = true
  529. Debris:AddItem(DEBREE,SWAIT)
  530. end))
  531. end
  532. end
  533. end
  534.  
  535. function MakeForm(PART,TYPE)
  536. if TYPE == "Cyl" then
  537. local MSH = IT("CylinderMesh",PART)
  538. elseif TYPE == "Ball" then
  539. local MSH = IT("SpecialMesh",PART)
  540. MSH.MeshType = "Sphere"
  541. elseif TYPE == "Wedge" then
  542. local MSH = IT("SpecialMesh",PART)
  543. MSH.MeshType = "Wedge"
  544. end
  545. end
  546.  
  547. function CheckTableForString(Table, String)
  548. for i, v in pairs(Table) do
  549. if string.find(string.lower(String), string.lower(v)) then
  550. return true
  551. end
  552. end
  553. return false
  554. end
  555.  
  556. function CheckIntangible(Hit)
  557. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  558. if Hit and Hit.Parent then
  559. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  560. return true
  561. end
  562. end
  563. return false
  564. end
  565.  
  566. Debris = game:GetService("Debris")
  567.  
  568. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  569. local Direction = CFrame.new(StartPos, Vec).lookVector
  570. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  571. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  572. if RayHit and CheckIntangible(RayHit) then
  573. if DelayIfHit then
  574. wait()
  575. end
  576. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  577. end
  578. return RayHit, RayPos, RayNormal
  579. end
  580.  
  581. function turnto(position)
  582. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  583. end
  584.  
  585. --//=================================\\
  586. --|| WEAPON CREATION
  587. --\\=================================//
  588.  
  589. function particles(art)
  590. local EyeSizes={
  591. NumberSequenceKeypoint.new(0,1,0),
  592. NumberSequenceKeypoint.new(1,1,0)
  593. }
  594. local EyeTrans={
  595. NumberSequenceKeypoint.new(0,0.8,0),
  596. NumberSequenceKeypoint.new(1,1,0)
  597. }
  598. local PE=Instance.new("ParticleEmitter",art)
  599. PE.LightEmission=.8
  600. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  601. PE.Size=NumberSequence.new(EyeSizes)
  602. PE.Transparency=NumberSequence.new(EyeTrans)
  603. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  604. PE.Rotation=NumberRange.new(0,360)
  605. PE.Rate=999
  606. PE.VelocitySpread = 10000
  607. PE.Acceleration = Vector3.new(0,75,0)
  608. PE.Drag = 5
  609. PE.Speed = NumberRange.new(0,0,0)
  610. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  611. PE.ZOffset = -1.5
  612. PE.Name = "PE"
  613. end
  614.  
  615. Weapon.Parent = Character
  616.  
  617. Humanoid.Died:connect(function()
  618. ATTACK = true
  619. DEATH = true
  620. end)
  621.  
  622. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  623. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  624. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  625. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  626. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  627. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  628.  
  629. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  630. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  631. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  632. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  633. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  634. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  635.  
  636. --//=================================\\
  637. --|| DAMAGING
  638. --\\=================================//
  639.  
  640. function killnearest(position,range,maxstrength)
  641. for i,v in ipairs(workspace:GetChildren()) do
  642. if v.ClassName == "Model" then
  643. local body = v:GetChildren()
  644. for part = 1, #body do
  645. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  646. if(body[part].Position - position).Magnitude < range then
  647. if v.ClassName == "Model" then
  648. v:BreakJoints()
  649. end
  650. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  651. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  652. end
  653. end
  654. end
  655. end
  656. end
  657. end
  658.  
  659. --//=================================\\
  660. --|| ATTACK FUNCTIONS AND STUFF
  661. --\\=================================//
  662.  
  663. Humanoid.HealthChanged:connect(function()
  664. if DEATH == false then
  665. if Humanoid.Health ~= "inf" then
  666. Humanoid.Health = "inf"
  667. CreateSound("907330011", Torso, 10, 1)
  668. end
  669. if Humanoid.MaxHealth ~= "inf" then
  670. Humanoid.MaxHealth = "inf"
  671. end
  672. end
  673. end)
  674.  
  675. function VanishPlayer()
  676. tecks2.TextTransparency = 1
  677. tecks2.TextStrokeTransparency = 1
  678. for _, c in pairs(Character:GetChildren()) do
  679. if c.ClassName == "Part" then
  680. c.Transparency = 1
  681. if c:FindFirstChildOfClass("Decal") then
  682. c:FindFirstChildOfClass("Decal").Transparency = 1
  683. end
  684. if c:FindFirstChildOfClass("ParticleEmitter") then
  685. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  686. end
  687. elseif c.ClassName == "Accessory" then
  688. c.Handle.Transparency = 1
  689. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  690. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  691. end
  692. end
  693. end
  694. end
  695.  
  696. function Reappear()
  697. tecks2.TextTransparency = 0
  698. tecks2.TextStrokeTransparency = 0
  699. for _, c in pairs(Character:GetChildren()) do
  700. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  701. c.Transparency = 0
  702. if c:FindFirstChildOfClass("Decal") then
  703. c:FindFirstChildOfClass("Decal").Transparency = 0
  704. end
  705. if c:FindFirstChildOfClass("ParticleEmitter") then
  706. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  707. end
  708. elseif c.ClassName == "Accessory" then
  709. c.Handle.Transparency = 0
  710. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  711. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  712. end
  713. end
  714. end
  715. end
  716.  
  717. function Warp()
  718. ATTACK = true
  719. Rooted = true
  720. for i = 1, 50 do
  721. Swait()
  722. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  723. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  730. end
  731. if VALUE2 == false then
  732. VALUE2 = true
  733. elseif VALUE2 == true then
  734. VALUE2 = false
  735. end
  736. ATTACK = false
  737. Rooted = false
  738. end
  739.  
  740. function RivalingOverthrower()
  741. if HITFLOOR ~= nil then
  742. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  743. local HITBODY = Mouse.Target.Parent
  744. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  745. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  746. if TORS ~= nil and HUMAN ~= nil then
  747. ATTACK = true
  748. Rooted = true
  749. TORS.Anchored = true
  750. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  751. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  752. local FLOOR = HITFLOOR
  753. local POS = HITPOS
  754. print(FLOOR)
  755. UNANCHOR = false
  756. RootPart.Anchored = true
  757. CreateSound("1295446488", Torso, 10, 1)
  758. for i=0, 1, 0.1 / Animation_Speed do
  759. Swait()
  760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  766. end
  767. local TAUNTS = {"907329532","907333294","907329893"}
  768. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  769. for i=0, 1, 0.1 / Animation_Speed do
  770. Swait()
  771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  777. end
  778. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  779. CreateSound("260411131", TORS, 10, 1)
  780. TORS.Anchored = false
  781. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  782. for i=0, 1, 0.1 / Animation_Speed do
  783. Swait()
  784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  790. end
  791. for i=0, 2, 0.1 / Animation_Speed do
  792. Swait()
  793. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  799. end
  800. for i = 1, 15 do
  801. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  802. end
  803. WELD:remove()
  804. local grav = Instance.new("BodyPosition",TORS)
  805. grav.P = 20000
  806. grav.D = 100
  807. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  808. grav.position = TORS.Position + VT(0,50,0)
  809. grav.Name = "GravityForce"
  810. for i=0, 1, 0.1 / Animation_Speed do
  811. Swait()
  812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  818. end
  819. for i=0, 2, 0.1 / Animation_Speed do
  820. Swait()
  821. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  827. end
  828. CreateSound("1295446488", Torso, 10, 1)
  829. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  830. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  831. for i=0, 2, 0.1 / Animation_Speed do
  832. Swait()
  833. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  839. end
  840. VanishPlayer()
  841. for i = 1, 50+(25*POWERLEVEL) do
  842. Swait()
  843. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  844. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  845. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  846. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  847. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  848. end
  849. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  850. Reappear()
  851. for i=0, 2, 0.1 / Animation_Speed do
  852. Swait()
  853. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  859. end
  860. for i = 1, 15 do
  861. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  862. end
  863. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  864. grav.Position = POS
  865. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  866. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  867. CreateSound("289842971", TORS, 3, 1)
  868. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  869. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  870. killnearest(POS,POWERLEVEL*10,5)
  871. if POWERLEVEL > 3 then
  872. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  873. end
  874. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  875. for i=0, 1, 0.1 / Animation_Speed do
  876. Swait()
  877. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  883. end
  884. HITBODY:BreakJoints()
  885. grav:remove()
  886. ATTACK = false
  887. Rooted = false
  888. UNANCHOR = true
  889. RootPart.Anchored = false
  890. if POWERLEVEL > 1 then
  891. POWERLEVEL = POWERLEVEL - 1
  892. end
  893. end
  894. end
  895. end
  896. end
  897.  
  898. function ChunkChuck()
  899. if HITFLOOR ~= nil then
  900. ATTACK = true
  901. Rooted = true
  902. CreateSound("305685800", Head, 10, 1)
  903. for i=0, 1, 0.1 / Animation_Speed do
  904. Swait()
  905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  911. end
  912. for i=0, 1, 0.1 / Animation_Speed do
  913. Swait()
  914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  920. end
  921. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  922. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  923. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  924. CHUNK.Color = HITFLOOR.Color
  925. CHUNK.Material = HITFLOOR.Material
  926. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  927. CreateSound("260411131", CHUNK, 10, 1)
  928. CreateSound("289842971", Torso, 3, 1)
  929. repeat
  930. Swait()
  931. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  932. turnto(Mouse.Hit.p)
  933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  939. until HOLD == true
  940. for i=0, 1, 0.1 / Animation_Speed do
  941. Swait()
  942. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  949. end
  950. CHUNK.CanCollide = true
  951. CHUNK.Anchored = false
  952. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  953. for i = 1, 25 do
  954. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  955. end
  956. local bv = Instance.new("BodyVelocity")
  957. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  958. bv.velocity = RootPart.CFrame.lookVector*400
  959. bv.Parent = CHUNK
  960. local HIT = CHUNK.Touched:Connect(function(hit)
  961. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  962. hit.Parent:BreakJoints()
  963. end
  964. end)
  965. CreateSound("138079201", CHUNK, 10, 1)
  966. Debris:AddItem(CHUNK,5)
  967. for i=0, 1, 0.1 / Animation_Speed do
  968. Swait()
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  975. end
  976. ATTACK = false
  977. Rooted = false
  978. if POWERLEVEL > 1 then
  979. POWERLEVEL = POWERLEVEL - 1
  980. end
  981. end
  982. end
  983.  
  984. function Boost()
  985. ATTACK = true
  986. Rooted = true
  987. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  988. for i = 1, 50 do
  989. Swait()
  990. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  991. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  992. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  999. end
  1000. POWERLEVEL = POWERLEVEL + 1
  1001. ATTACK = false
  1002. Rooted = false
  1003. end
  1004.  
  1005. function XEvent()
  1006. if HITFLOOR ~= nil then
  1007. VALUE2 = false
  1008. CreateSound("907332670", Effects, 10, 1)
  1009. local POS = HITPOS
  1010. local FLOOR = HITFLOOR
  1011. local STARTPOS = RootPart.CFrame
  1012. ATTACK = true
  1013. Rooted = true
  1014. for i=0, 2, 0.1 / Animation_Speed do
  1015. Swait()
  1016. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1022. end
  1023. UNANCHOR = false
  1024. RootPart.Anchored = true
  1025. CreateSound("1295446488", Effects, 10, 1)
  1026. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1027. for i=0, 1, 0.1 / Animation_Speed do
  1028. Swait()
  1029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1035. end
  1036. CreateSound("289315275", Effects, 10, 1)
  1037. for i=0, 5, 0.1 / Animation_Speed do
  1038. Swait()
  1039. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1040. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1041. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1047. end
  1048. CreateSound("260411131", Effects, 3, 1)
  1049. for i=0, 1, 0.1 / Animation_Speed do
  1050. Swait()
  1051. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1052. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1059. end
  1060. for i=0, 0.3, 0.1 / Animation_Speed do
  1061. Swait()
  1062. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1063. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1070. end
  1071. for i=0, 0.3, 0.1 / Animation_Speed do
  1072. Swait()
  1073. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1074. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1081. end
  1082. local BURNMARKS = {}
  1083. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1084. MakeForm(DEATHRAY1,"Cyl")
  1085. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1086. MakeForm(DEATHRAY2,"Cyl")
  1087. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1088. local AMOUNT = POWERLEVEL * 25
  1089. for i = 1, POWERLEVEL * 50 do
  1090. Swait()
  1091. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1092. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1093. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1094. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1095. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1096. table.insert(BURNMARKS,MARK)
  1097. MakeForm(MARK,"Cyl")
  1098. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1099. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1100. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1101. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1102. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1103. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1104. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1105. AMOUNT = AMOUNT - 1
  1106. end
  1107. local AMOUNT = POWERLEVEL * 25
  1108. for i = 1, POWERLEVEL * 50 do
  1109. Swait()
  1110. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1111. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1112. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1113. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1114. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1115. table.insert(BURNMARKS,MARK)
  1116. MakeForm(MARK,"Cyl")
  1117. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1118. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1119. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1120. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1121. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1122. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1123. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1124. AMOUNT = AMOUNT - 1
  1125. end
  1126. DEATHRAY1:remove()
  1127. DEATHRAY2:remove()
  1128. loopsound:remove()
  1129. for i=0, 1, 0.1 / Animation_Speed do
  1130. Swait()
  1131. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1137. end
  1138. RootPart.CFrame = STARTPOS
  1139. for i=0, 0.1, 0.1 / Animation_Speed do
  1140. Swait()
  1141. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1147. end
  1148. for i = 1, 10+(5*POWERLEVEL) do
  1149. Swait()
  1150. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1151. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1152. end
  1153. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1154. CreateSound("414517163", Effects, 10, 1)
  1155. IT("EchoSoundEffect",SOUND)
  1156. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1157. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1158. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1159. for i = 1, 25 do
  1160. Swait()
  1161. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1162. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1163. killnearest(POS,POWERLEVEL*100,500)
  1164. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1165. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1166. end
  1167. for i = 1, 50 do
  1168. Swait()
  1169. for e=1,#BURNMARKS do
  1170. if BURNMARKS[e]~=nil then
  1171. local Thing=BURNMARKS[e]
  1172. if Thing~=nil then
  1173. local Part=Thing
  1174. Part.Transparency = Part.Transparency + (1/50)
  1175. end
  1176. end
  1177. end
  1178. end
  1179. for e=1,#BURNMARKS do
  1180. if BURNMARKS[e]~=nil then
  1181. local Thing=BURNMARKS[e]
  1182. if Thing~=nil then
  1183. local Part=Thing
  1184. Part:remove()
  1185. end
  1186. end
  1187. end
  1188. ATTACK = false
  1189. Rooted = false
  1190. UNANCHOR = true
  1191. RootPart.Anchored = false
  1192. POWERLEVEL = 1
  1193. end
  1194. end
  1195.  
  1196. function Taunt()
  1197. ATTACK = true
  1198. Rooted = true
  1199. CreateSound("907330011", Head, 10, 1.1)
  1200. for i=0, 1, 0.1 / Animation_Speed do
  1201. Swait()
  1202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1208. end
  1209. for i=0, 2, 0.1 / Animation_Speed do
  1210. Swait()
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1217. end
  1218. ATTACK = false
  1219. Rooted = false
  1220. end
  1221.  
  1222. function BreakLimit()
  1223. ATTACK = true
  1224. Rooted = false
  1225. UNANCHOR = false
  1226. RootPart.Anchored = true
  1227. for i=0, 5, 0.1 / Animation_Speed do
  1228. Swait()
  1229. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1230. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1236. end
  1237. CreateSound("1368598393", Effects, 10, 1)
  1238. for i=0, 2, 0.1 / Animation_Speed do
  1239. Swait()
  1240. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1241. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1242. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1243. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1249. end
  1250. CreateSound("1368583274", Effects, 10, 1)
  1251. for i=0, 6, 0.1 / Animation_Speed do
  1252. Swait()
  1253. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1254. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1255. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1256. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1257. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1258. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1259. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1265. end
  1266. CreateSound("907329532", Effects, 10, 1.1)
  1267. Swait(175)
  1268. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1269. CreateSound("1368605755", Effects, 10, 1)
  1270. CreateSound("1368637781", Effects, 10, 1)
  1271. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1272. LIMITBROKEN = true
  1273. for i=0, 1, 0.1 / Animation_Speed do
  1274. Swait()
  1275. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1276. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1277. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1283. end
  1284. UNANCHOR = true
  1285. RootPart.Anchored = false
  1286. ATTACK = false
  1287. Rooted = false
  1288. end
  1289.  
  1290. -- LIMIT BROKEN
  1291.  
  1292. function RivalingOverthrower2()
  1293. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1294. local HITBODY = Mouse.Target.Parent
  1295. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1296. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1297. if TORS ~= nil and HUMAN ~= nil then
  1298. ATTACK = true
  1299. Rooted = false
  1300. VanishPlayer()
  1301. TORS.Anchored = true
  1302. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1303. CreateSound("260411131", RootPart, 3, 1)
  1304. for i = 1, 75 do
  1305. Swait()
  1306. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1307. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1308. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1309. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1310. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1311. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1312. end
  1313. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1314. Reappear()
  1315. CreateSound("1368583274", RightArm, 10, 1)
  1316. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1317. MakeForm(ORB,"Ball")
  1318. ORB.Color = C3(0,0,0)
  1319. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1320. for i=0, 4, 0.1 / Animation_Speed do
  1321. Swait()
  1322. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1323. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1324. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1325. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1332. end
  1333. for i = 1, 5 do
  1334. Swait()
  1335. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1336. ORB.Size = ORB.Size * 0.8
  1337. end
  1338. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1339. MakeForm(BEAM,"Ball")
  1340. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1341. MakeForm(BEAM2,"Cyl")
  1342. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1343. ORB.Color = BRICKC("Really red").Color
  1344. for i = 1, 5 do
  1345. Swait()
  1346. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1347. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1348. BEAM.Size = BEAM.Size + VT(2,0,2)
  1349. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1350. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1351. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1352. ORB.Size = ORB.Size * 1.3
  1353. end
  1354. CreateSound("1368605755", Effects, 10, 1)
  1355. HITBODY:BreakJoints()
  1356. TORS.Anchored = false
  1357. local POS = TORS.Position
  1358. for i = 1, 25 do
  1359. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1360. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1361. end
  1362. for i=0, 2, 0.1 / Animation_Speed do
  1363. Swait()
  1364. killnearest(POS,15,700)
  1365. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1366. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1367. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1368. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1369. RootPart.CFrame = CF(RootPart.Position,POS)
  1370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1376. end
  1377. for i = 1, 5 do
  1378. Swait()
  1379. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1380. BEAM.Size = BEAM.Size - VT(2,0,2)
  1381. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1382. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1383. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1384. ORB.Size = ORB.Size * 0.8
  1385. end
  1386. turnto(POS)
  1387. ORB:remove()
  1388. BEAM:remove()
  1389. BEAM2:remove()
  1390. ATTACK = false
  1391. Rooted = false
  1392. end
  1393. end
  1394. end
  1395.  
  1396. function ChunkChuck2()
  1397. if HITFLOOR ~= nil then
  1398. ATTACK = true
  1399. Rooted = false
  1400. for i=0, 1, 0.1 / Animation_Speed do
  1401. Swait()
  1402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1408. end
  1409. local DIST = (RootPart.Position - HITPOS).Magnitude
  1410. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1411. for i=0, 0.1, 0.1 / Animation_Speed do
  1412. Swait()
  1413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1419. end
  1420. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1421. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1422. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1423. CHUNK.Color = HITFLOOR.Color
  1424. CHUNK.Material = HITFLOOR.Material
  1425. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1426. CreateSound("260411131", CHUNK, 10, 1)
  1427. CreateSound("289842971", Torso, 3, 1)
  1428. for i=0, 1, 0.1 / Animation_Speed do
  1429. Swait()
  1430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1436. end
  1437. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1438. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1439. repeat
  1440. Swait()
  1441. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1442. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1449. until HOLD == true
  1450. for i=0, 1, 0.1 / Animation_Speed do
  1451. Swait()
  1452. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1459. end
  1460. coroutine.resume(coroutine.create(function()
  1461. local COLLISION = false
  1462. CHUNK.CFrame = RootPart.CFrame
  1463. for i = 1, 300 do
  1464. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1465. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1466. local TRAIL = CHUNK:Clone()
  1467. TRAIL.CanCollide = false
  1468. TRAIL.Transparency = 0.9
  1469. TRAIL.Parent = Effects
  1470. TRAIL.CFrame = CHUNK.CFrame
  1471. coroutine.resume(coroutine.create(function()
  1472. for i = 1, 10 do
  1473. Swait()
  1474. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1475. end
  1476. TRAIL:remove()
  1477. end))
  1478. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1479. if HIT ~= nil then
  1480. COLLISION = true
  1481. break
  1482. end
  1483. end
  1484. CHUNK:remove()
  1485. if COLLISION == true then
  1486. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1487. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1488. end
  1489. end))
  1490. turnto(CHUNK.Position)
  1491. for i=0, 1, 0.1 / Animation_Speed do
  1492. Swait()
  1493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1499. end
  1500. ATTACK = false
  1501. Rooted = false
  1502. end
  1503. end
  1504.  
  1505. function XEvent2()
  1506. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1507. if FLOOR then
  1508. local BURNMARKS = {}
  1509. local POS = HITPOS
  1510. ATTACK = true
  1511. Rooted = false
  1512. local AMOUNT = 200
  1513. for i=0, 3, 0.1 / Animation_Speed do
  1514. Swait()
  1515. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1522. end
  1523. CreateSound("1368583274", Effects, 10, 0.5)
  1524. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1525. MakeForm(ORB,"Ball")
  1526. ORB.Color = C3(0,0,0)
  1527. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1528. for i=0, 12, 0.1 / Animation_Speed do
  1529. Swait()
  1530. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1531. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1532. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1533. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1534. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1541. end
  1542. for i = 1, 50 do
  1543. Swait()
  1544. ORB.Size = ORB.Size * 0.9
  1545. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1546. end
  1547. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1548. MakeForm(BEAM,"Ball")
  1549. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1550. MakeForm(BEAM2,"Cyl")
  1551. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1552. ORB.Color = BRICKC("Really red").Color
  1553. CreateSound("1368598393", Effects, 10, 0.3)
  1554. CreateSound("1368605755", Effects, 10, 0.3)
  1555. CreateSound("1368637781", Effects, 10, 0.3)
  1556. for i = 1, 10 do
  1557. local COLOR = C3(0,0,0)
  1558. ORB.Size = VT(10,10,10)
  1559. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1560. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1561. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1562. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1563. BEAM.Size = BEAM.Size + VT(4,0,4)
  1564. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1565. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1566. BEAM.Color = COLOR
  1567. ORB.Color = COLOR
  1568. BEAM2.Color = COLOR
  1569. end
  1570. for i = 1, 400 do
  1571. Swait()
  1572. local COLOR = C3(1,1,1)
  1573. BEAM.Color = COLOR
  1574. ORB.Color = COLOR
  1575. BEAM2.Color = COLOR
  1576. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1577. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1578. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1579. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1580. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1581. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1582. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1583. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1584. table.insert(BURNMARKS,MARK)
  1585. MakeForm(MARK,"Cyl")
  1586. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1587. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1588. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1589. AMOUNT = AMOUNT - 1
  1590. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1591. end
  1592. local AMOUNT = 200
  1593. for i = 1, 400 do
  1594. Swait()
  1595. local COLOR = C3(1,1,1)
  1596. BEAM.Color = COLOR
  1597. ORB.Color = COLOR
  1598. BEAM2.Color = COLOR
  1599. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1600. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1601. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1602. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1603. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1604. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1605. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1606. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1607. table.insert(BURNMARKS,MARK)
  1608. MakeForm(MARK,"Cyl")
  1609. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1610. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1611. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1612. AMOUNT = AMOUNT - 1
  1613. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1614. end
  1615. for i = 1, 40 do
  1616. Swait()
  1617. local COLOR = C3(0,0,0)
  1618. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1619. BEAM.Size = BEAM.Size - VT(2,0,2)
  1620. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1621. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1622. ORB.Size = ORB.Size * 0.9
  1623. BEAM.Color = COLOR
  1624. ORB.Color = COLOR
  1625. BEAM2.Color = COLOR
  1626. end
  1627. ORB:remove()
  1628. BEAM:remove()
  1629. BEAM2:remove()
  1630. CreateSound("1368583274", Effects, 10, 0.375)
  1631. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1632. MakeForm(ORB,"Ball")
  1633. ORB.Color = C3(0,0,0)
  1634. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1635. for i=0, 18, 0.1 / Animation_Speed do
  1636. Swait()
  1637. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1638. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1639. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1640. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1641. RootPart.CFrame = CF(RootPart.Position,POS)
  1642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1648. end
  1649. for i = 1, 50 do
  1650. Swait()
  1651. ORB.Size = ORB.Size * 0.9
  1652. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1653. end
  1654. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1655. MakeForm(BEAM,"Ball")
  1656. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1657. MakeForm(BEAM2,"Cyl")
  1658. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1659. ORB.Color = BRICKC("Institutional white").Color
  1660. CreateSound("1368598393", Effects, 10, 1)
  1661. CreateSound("1368605755", Effects, 10, 1)
  1662. CreateSound("1368637781", Effects, 10, 1)
  1663. CreateSound("314970772", Effects, 10, 1)
  1664. for i = 1, 60 do
  1665. Swait()
  1666. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1667. local COLOR = C3(0,0,0)
  1668. ORB.Size = VT(10,10,10)
  1669. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1670. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1671. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1672. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1673. BEAM.Size = BEAM.Size + VT(6,0,6)
  1674. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1675. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1676. BEAM.Color = COLOR
  1677. ORB.Color = COLOR
  1678. BEAM2.Color = COLOR
  1679. end
  1680. for _, c in pairs(workspace:GetChildren()) do
  1681. if c ~= Character then
  1682. if c.ClassName == "Model" then
  1683. c:BreakJoints()
  1684. for _, g in pairs(c:GetChildren()) do
  1685. if g ~= Character then
  1686. if g.ClassName == "Part" then
  1687. g.Anchored = false
  1688. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1689. end
  1690. end
  1691. end
  1692. elseif c.ClassName == "Folder" then
  1693. for _, g in pairs(c:GetChildren()) do
  1694. if g ~= Character then
  1695. if g.ClassName == "Part" then
  1696. g.Anchored = false
  1697. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1698. end
  1699. end
  1700. end
  1701. elseif c.ClassName == "Part" then
  1702. c.Anchored = false
  1703. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1704. end
  1705. end
  1706. end
  1707. for e=1,#BURNMARKS do
  1708. if BURNMARKS[e]~=nil then
  1709. local Thing=BURNMARKS[e]
  1710. if Thing~=nil then
  1711. local Part=Thing
  1712. Part:remove()
  1713. end
  1714. end
  1715. end
  1716. ORB:remove()
  1717. BEAM:remove()
  1718. BEAM2:remove()
  1719. Swait(100)
  1720. for i = 1, 60 do
  1721. Swait()
  1722. end
  1723. ATTACK = false
  1724. Rooted = false
  1725. end
  1726. end
  1727.  
  1728. --//=================================\\
  1729. --|| ASSIGN THINGS TO KEYS
  1730. --\\=================================//
  1731.  
  1732. function MouseDown(Mouse)
  1733. HOLD = true
  1734. if ATTACK == false then
  1735. end
  1736. end
  1737.  
  1738. function CastProperRay(StartPos, Vec, Length, Ignore)
  1739. local Direction = CFrame.new(StartPos, Vec).lookVector
  1740. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1741. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1742. return RayHit, RayPos, RayNormal
  1743. end
  1744.  
  1745. function MouseUp(Mouse)
  1746. HOLD = false
  1747. end
  1748.  
  1749. function KeyDown(Key)
  1750. KEYHOLD = true
  1751. if LIMITBROKEN == false then
  1752. if Key == "t" and ATTACK == false then
  1753. Taunt()
  1754. end
  1755.  
  1756. if Key == "z" and ATTACK == false then
  1757. Warp()
  1758. end
  1759.  
  1760. if Key == "b" and ATTACK == false then
  1761. RivalingOverthrower()
  1762. end
  1763.  
  1764. if Key == "c" and ATTACK == false then
  1765. ChunkChuck()
  1766. end
  1767.  
  1768. if Key == "v" and ATTACK == false then
  1769. if POWERLEVEL < 5 then
  1770. Boost()
  1771. end
  1772. end
  1773.  
  1774. if Key == "q" and ATTACK == false then
  1775. BreakLimit()
  1776. end
  1777.  
  1778. if Key == "x" and ATTACK == false then
  1779. XEvent()
  1780. end
  1781. else
  1782. if Key == "b" and ATTACK == false then
  1783. RivalingOverthrower2()
  1784. end
  1785.  
  1786. if Key == "c" and ATTACK == false then
  1787. ChunkChuck2()
  1788. end
  1789.  
  1790. if Key == "x" and ATTACK == false then
  1791. XEvent2()
  1792. end
  1793.  
  1794. if Key == "q" and ATTACK == false then
  1795. LIMITBROKEN = false
  1796. POWERLEVEL = 1
  1797. end
  1798.  
  1799. if Key == "w" and ATTACK == false then
  1800. FLIGHT = true
  1801. repeat
  1802. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1803. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1804. Swait()
  1805. until KEYHOLD == false
  1806. FLIGHT = false
  1807. end
  1808. if Key == "s" and ATTACK == false then
  1809. FLIGHT = true
  1810. repeat
  1811. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1812. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1813. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1814. Swait()
  1815. until KEYHOLD == false
  1816. FLIGHT = false
  1817. end
  1818. if Key == "a" and ATTACK == false then
  1819. FLIGHT = true
  1820. repeat
  1821. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1822. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1823. Swait()
  1824. until KEYHOLD == false
  1825. FLIGHT = false
  1826. end
  1827. if Key == "d" and ATTACK == false then
  1828. FLIGHT = true
  1829. repeat
  1830. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1831. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1832. Swait()
  1833. until KEYHOLD == false
  1834. FLIGHT = false
  1835. end
  1836. end
  1837. end
  1838.  
  1839. function KeyUp(Key)
  1840. KEYHOLD = false
  1841. end
  1842.  
  1843. Mouse.Button1Down:connect(function(NEWKEY)
  1844. MouseDown(NEWKEY)
  1845. end)
  1846. Mouse.Button1Up:connect(function(NEWKEY)
  1847. MouseUp(NEWKEY)
  1848. end)
  1849. Mouse.KeyDown:connect(function(NEWKEY)
  1850. KeyDown(NEWKEY)
  1851. end)
  1852. Mouse.KeyUp:connect(function(NEWKEY)
  1853. KeyUp(NEWKEY)
  1854. end)
  1855.  
  1856. --//=================================\\
  1857. --\\=================================//
  1858.  
  1859.  
  1860. function unanchor()
  1861. if UNANCHOR == true then
  1862. g = Character:GetChildren()
  1863. for i = 1, #g do
  1864. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1865. g[i].Anchored = false
  1866. end
  1867. if g[i].ClassName == "Accessory" then
  1868. g[i].Handle.Anchored = false
  1869. end
  1870. end
  1871. if LIMITBROKEN == false then
  1872. RootPart.Anchored = false
  1873. end
  1874. end
  1875. end
  1876.  
  1877.  
  1878. --//=================================\\
  1879. --|| WRAP THE WHOLE SCRIPT UP
  1880. --\\=================================//
  1881.  
  1882. Humanoid.Changed:connect(function(Jump)
  1883. if Jump == "Jump" and (Disable_Jump == true) then
  1884. Humanoid.Jump = false
  1885. end
  1886. end)
  1887.  
  1888. Speed = 12
  1889. Humanoid.JumpPower = 200
  1890.  
  1891. local FF = IT("ForceField",Character)
  1892. FF.Visible = false
  1893.  
  1894. while true do
  1895. Swait()
  1896. ANIMATE.Parent = nil
  1897. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1898. IDLEANIMATION:Play()
  1899. SINE = SINE + CHANGE
  1900. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1901. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1902. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1903. if LIMITBROKEN == false then
  1904. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1905. if HITFLOOR ~= nil then
  1906. if HITFLOOR.CanCollide == false then
  1907. HITFLOOR = nil
  1908. end
  1909. end
  1910. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1911. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1912. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1913. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1914. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1915. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1916. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1917. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1918. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1919. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1920. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1921. end
  1922. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1923. ANIM = "Jump"
  1924. if ATTACK == false then
  1925. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1931. end
  1932. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1933. ANIM = "Fall"
  1934. if ATTACK == false then
  1935. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1941. end
  1942. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1943. if ANIM == "Fall" then
  1944. Rooted = true
  1945. CreateSound("289842971", Torso, 3, 1)
  1946. Humanoid.WalkSpeed = 0
  1947. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1948. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1949. for i=0, 1, 0.1 / Animation_Speed do
  1950. Swait()
  1951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1955. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1957. end
  1958. Rooted = false
  1959. end
  1960. ANIM = "Idle"
  1961. if ATTACK == false then
  1962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1968. end
  1969. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1970. if ANIM == "Fall" then
  1971. Rooted = true
  1972. CreateSound("289842971", Torso, 3, 1)
  1973. Humanoid.WalkSpeed = 0
  1974. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1975. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1976. for i=0, 1, 0.1 / Animation_Speed do
  1977. Swait()
  1978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1982. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1984. end
  1985. Rooted = false
  1986. end
  1987. ANIM = "Walk"
  1988. WALK = WALK + 1 / Animation_Speed
  1989. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1990. WALK = 0
  1991. if WALKINGANIM == true then
  1992. WALKINGANIM = false
  1993. elseif WALKINGANIM == false then
  1994. WALKINGANIM = true
  1995. end
  1996. end
  1997. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1998. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1999. if ATTACK == false then
  2000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2004. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2006. end
  2007. end
  2008. if ATTACK == false and POWERLEVEL > 2 then
  2009. killnearest(Torso.Position,POWERLEVEL*2,15)
  2010. end
  2011. if sick.SoundId ~= "rbxassetid://1057854857" then
  2012. sick.SoundId = "rbxassetid://1057854857"
  2013. sick.Volume = 5
  2014. sick:Play()
  2015. end
  2016. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2017. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2018. else
  2019. VALUE2 = false
  2020. if ATTACK == false and POWERLEVEL > 2 then
  2021. killnearest(Torso.Position,15,15)
  2022. end
  2023. local RANDOM = MRANDOM(1,4)
  2024. if MRANDOM(1,5) == 1 then
  2025. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2026. end
  2027. if MRANDOM(1,5) == 1 then
  2028. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2029. end
  2030. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2031. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2032. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2033. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2034. POWERLEVEL = 100
  2035. RootPart.Anchored = true
  2036. if FLIGHT == false then
  2037. ANIM = "Levitate"
  2038. if ATTACK == false then
  2039. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2045. end
  2046. else
  2047. ANIM = "Fly"
  2048. if ATTACK == false then
  2049. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2055. end
  2056. end
  2057. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2058. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2059. if sick.SoundId ~= "rbxassetid://1100698694" then
  2060. sick.SoundId = "rbxassetid://1100698694"
  2061. sick.Volume = 5
  2062. sick:Play()
  2063. sick.Pitch = 1
  2064. end
  2065. end
  2066. unanchor()
  2067. Humanoid.MaxHealth = "inf"
  2068. Humanoid.Health = "inf"
  2069. if Rooted == false then
  2070. Disable_Jump = false
  2071. if ANIM == "Jump" or ANIM == "Fall" then
  2072. Humanoid.WalkSpeed = Speed*3
  2073. else
  2074. Humanoid.WalkSpeed = Speed
  2075. end
  2076. elseif Rooted == true then
  2077. Disable_Jump = true
  2078. Humanoid.WalkSpeed = 0
  2079. end
  2080. q = Character:GetChildren()
  2081. for u = 1, #q do
  2082. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2083. if q[u].Handle:FindFirstChild("PE") == nil then
  2084. particles(q[u].Handle)
  2085. elseif q[u].Handle:FindFirstChild("PE") then
  2086. if LIMITBROKEN == false then
  2087. local EyeSizes={
  2088. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2089. NumberSequenceKeypoint.new(1,0,0)
  2090. }
  2091. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2092. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2093. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2094. else
  2095. local EyeSizes={
  2096. NumberSequenceKeypoint.new(0,4,0),
  2097. NumberSequenceKeypoint.new(1,0,0)
  2098. }
  2099. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2100. q[u].Handle.PE.Speed = NumberRange.new(25)
  2101. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2102. end
  2103. end
  2104. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2105. if q[u]:FindFirstChild("PE") == nil then
  2106. particles(q[u])
  2107. elseif q[u]:FindFirstChild("PE") then
  2108. if LIMITBROKEN == false then
  2109. local EyeSizes={
  2110. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2111. NumberSequenceKeypoint.new(1,0,0)
  2112. }
  2113. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2114. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2115. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2116. else
  2117. local EyeSizes={
  2118. NumberSequenceKeypoint.new(0,4,0),
  2119. NumberSequenceKeypoint.new(1,0,0)
  2120. }
  2121. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2122. q[u].PE.Speed = NumberRange.new(25)
  2123. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2124. end
  2125. end
  2126. end
  2127. end
  2128. script.Parent = PlayerGui
  2129. if VALUE2 == false then
  2130. if HITFLOOR ~= nil then
  2131. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2132. end
  2133. Speed = 12
  2134. Character.Parent = workspace
  2135. Weapon.Parent = Character
  2136. elseif VALUE2 == true then
  2137. Speed = 45
  2138. Character.Parent = Cam
  2139. Weapon.Parent = workspace
  2140. end
  2141. Effects.Parent = Weapon
  2142. FF.Parent = Character
  2143. local MATHS = {"0","1"}
  2144. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2145. Humanoid.PlatformStand = false
  2146. sick.Parent = Character
  2147. end
  2148.  
  2149. --//=================================\\
  2150. --\\=================================//
  2151.  
  2152.  
  2153.  
  2154.  
  2155.  
  2156. --//====================================================\\--
  2157. --|| END OF SCRIPT
  2158. --\\====================================================//--
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