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- // Settings
- aim_alternate 0
- aim_autoaim 0
- aim_autoshoot 0
- aim_autowall 1
- aim_autowall_sens 1
- aim_forwardadjust
- aim_fov 360
- aim_hbdraw 1
- aim_heightadjust -.1
- aim_hitbox 11
- aim_lock 0
- aim_method 1
- aim_mode 1
- aim_nospread 1
- aim_predahead 0.6
- aim_predback 0.3
- aim_prediction 1
- aim_random 0
- aim_recoil 1
- aim_rightadjust 0
- aim_smooth 0
- aim_team 0
- aim_thru 0
- aim_triggerbot 0
- aim_visrecoil 1
- esp_distance 1
- esp_ents 1
- esp_name 1
- esp_reload 1
- esp_sounds 1
- esp_soundsmode 1
- esp_weapon 1
- misc_antiadmin 0
- misc_antiss 0
- misc_c4timer 1
- misc_clock 1
- //Pending on if you are against speeders, we usually dont need it
- //move_autospeed 10
- move_autospeed 0
- move_bhop 1
- //Always keep knifespeed up
- move_knifespeed 100
- move_pistol 1
- move_speed 0
- //From what I like... Spinning = no hs on us
- move_spin 1
- //Radar 1 or 2, no matter
- //radar_on 2
- radar_on 1
- vis_adsremoval 1
- //Pick a crosshair
- vis_crosshair 3
- vis_entglow 1
- vis_flash 1
- //:]
- vis_headshot 1
- vis_shield 1
- vis_smoke 1
- vis_wc3invis 1
- // Binds
- //In-game, mouse3 is bound to attack2
- //I usually like m1 for shooting when I see fit, so I leave it unbound, m2 for aiming when I see fit, and if I'm lazy, I like m4/5 to be auto, and a key you can press for speed...
- bind mouse2 "+doaim"
- bind mouse4 "+ltfxv4"
- bind z "+mspeed10"
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