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- --tomonaoboys knife script (2017/09/23)
- --What this heck
- --T : Teleport
- --Click : Normal Attack :It's normal attack.
- --Z : Another version of Normal Attack. ...what?
- --HATE Moves
- --(REQUIRE 9999999% HATE or Genocider)X : Hate box :I saw this idk somewhere... and pain
- --(REQUIRE 9% HATE or Genocider)B["go tell admin you noob."] : you know,isn't?
- --(REQUIRE 9999999% HATE) G[Genocider] :Some moves become OP. but cannot keep this mode so long.
- --(REQUIRE 10% Genocider)H[World End] : Secret. This move will kill everyone. It's keystroke.(but can known easily if u tried to find command)
- --(REQUIRE 10% Genocider)H["go tell admin you noob."](Another version) : Secret. This move shoots too big something deadly thing.
- --Energy Moves
- --(REQUIRE 10% Energy)Y[The World] :Time Stop. It's not to all because abusive. and This can only stops in-area blocks when used. and Energy don't regen while this is actived.
- ----Many attacks is getting nerfed because It's extremely op. Sorry for abusers lol HAHA
- name="HATE"Improved=false chatflg=false chatflg2=false local Stroke=""Murdering=false TimeStop=false
- local Players=game:FindFirstChildOfClass("Players")EnergyConsume=false local Target=nil LimitW=false LimitH=false
- local PL=Players.LocalPlayer local PG=PL:FindFirstChildOfClass("PlayerGui")
- local PC=PL.Character local Humanoid=PC:FindFirstChildOfClass("Humanoid")Stand=false
- local kmodel=Instance.new("Model",PC)Mouse=PL:GetMouse()Active=false
- Torso=PC.Torso HumanoidRootPart=PC.HumanoidRootPart Energy=0
- if PC:FindFirstChild("Animate")~=nil then PC.Animate:Remove()end if Humanoid:FindFirstChild("Animator")~=nil then Humanoid.Animator:Destroy()end RightArm=PC["Right Arm"]RightLeg=PC["Right Leg"]LeftArm=PC["Left Arm"]LeftLeg=PC["Left Leg"]
- debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end
- function PlaySound(soundid,volume,speed)spawn(function()local s=Instance.new("Sound",workspace)s.SoundId=soundid s.PlayOnRemove=true s.Volume=volume if speed~=nil then s.PlaybackSpeed=speed end s:Play()wait(5)s.Volume=0 s:Remove()end)end
- function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end
- function pa(part)if part:IsA("Part")then part.Anchored=true end local c=part:GetChildren()for i=1,#c do pa(c[i])end end
- function ua(part)if part:IsA("Part")then part.Anchored=false end local c=part:GetChildren()for i=1,#c do ua(c[i])end end
- function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 end
- function CreatePart1(Size,Color,Material,Collide,Transparency,Parent,Mesh)local part=Instance.new("Part")part.Name=name part.Size=Size part.Transparency=Transparency part.CanCollide=Collide part.Color=Color part.Material=Material part.Parent=Parent if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end return part end
- function CreateWeld(Parent,Part0,Part1,C0)local weld=Instance.new("Weld",Parent)weld.Part0=Part0 weld.Part1=Part1 weld.C0=C0 end
- local main=CreatePart1(Vector3.new(.3,.3,1),Color3.new(0,0,0),"SmoothPlastic",false,0,kmodel)CreateWeld(main,PC["Right Arm"],main,CFrame.new(0,-1.15,0))
- local pw1=CreatePart1(Vector3.new(.2,.5,1),Color3.new(.5,.5,.5),"SmoothPlastic",false,0,kmodel)CreateWeld(kmodel,pw1,main,CFrame.new(0,0,-1))pw1.Name=name
- local IpPE=Instance.new("ParticleEmitter",pw1)IpPE.Acceleration=Vector3.new(0,5,0)IpPE.Texture="rbxassetid://410256160"IpPE.Color=ColorSequence.new(Color3.new(0,0,0))IpPE.Rate=1000 IpPE.Lifetime=NumberRange.new(1)IpPE.Speed=NumberRange.new(0)
- IpPE.LightInfluence=1 IpPE.Transparency=NumberSequence.new(.5,1)IpPE.Enabled=false
- local IpPE2=Instance.new("ParticleEmitter",pw1)IpPE2.Acceleration=Vector3.new(0,5,0)IpPE2.Texture="rbxassetid://410256160"IpPE2.Color=ColorSequence.new(Color3.new(1,0,0))IpPE2.Rate=1000 IpPE2.Lifetime=NumberRange.new(1)IpPE2.Speed=NumberRange.new(0)
- IpPE2.LightInfluence=1 IpPE2.LightEmission=1 IpPE2.Transparency=NumberSequence.new(.5,1)IpPE2.Enabled=false
- local pw2=CreatePart1(Vector3.new(.2,.5,1),Color3.new(.5,.5,.5),"SmoothPlastic",false,0,kmodel,"Wedge")CreateWeld(kmodel,pw2,main,CFrame.new(0,0,2)*CFrame.Angles(0,math.rad(180),math.rad(180)))
- function CreateKnifeEffect(Transparency,Color)
- local model=Instance.new("Model",kmodel)model.Name="Effect"local p1=CreatePart1(Vector3.new(.3,.6,1),Color,"Neon",false,Transparency,model)CreateWeld(model,p1,pw1,CFrame.new())local p2=CreatePart1(Vector3.new(.3,.6,1.2),Color,"Neon",false,Transparency,model,"Wedge")CreateWeld(model,p2,pw2,CFrame.new(0,0,.1))
- end
- function RemoveKnifeEffect()if kmodel:FindFirstChild("Effect")then kmodel.Effect:Remove()end end
- local at0=Instance.new("Attachment",main)at0.Position=Vector3.new(0,.2,2.4)local at1=Instance.new("Attachment",main)at1.Position=Vector3.new(0,.2,0)
- local wtrail=Instance.new("Trail",main)wtrail.Attachment0=at0 wtrail.Attachment1=at1 wtrail.Lifetime=.2 wtrail.Transparency=NumberSequence.new(0,1)wtrail.Color=ColorSequence.new(Color3.new(1,0,0),Color3.new(0,0,0))
- local wt2=wtrail:Clone()wt2.Parent=main wt2.Lifetime=5 wt2.Enabled=false wt2.Color=ColorSequence.new(Color3.new(0,0,0))
- function GetHitBox()local hit=CreatePart1(Vector3.new(.2,.5,3),Color3.new(.5,.5,.5),"SmoothPlastic",false,1,kmodel)hit.Name="HitBox"CreateWeld(kmodel,hit,main,CFrame.new(0,0,-1))return hit end
- function ClearHitBox()if kmodel:FindFirstChild("HitBox")then kmodel.HitBox:Remove()end end
- local Blood=Instance.new("ParticleEmitter",pw)Blood.Texture="rbxassetid://247766282"Blood.Rate=1000 Blood.Lifetime=NumberRange.new(1)Blood.Transparency=NumberSequence.new(0,1)Blood.Rotation=NumberRange.new(0,360)Blood.Acceleration=Vector3.new(0,-10,0)Blood.Size=NumberSequence.new(1,8)Blood.Enabled=false
- Blood.SpreadAngle=Vector2.new(0,360)function SpreadBlood(pt)spawn(function()Blood.Parent=pt Blood.Enabled=true wait(.3)Blood.Enabled=false end)end
- function resetmw()main.Weld.C0=CFrame.new(0,-1.15,0)end
- local Create=LoadLibrary("RbxUtility").Create
- local Swing=Instance.new("Sound",kmodel)Swing.SoundId="rbxassetid://12222208"Swing.Volume=5 local HitS=Instance.new("Sound",kmodel)HitS.SoundId="rbxassetid://429400881"HitS.Volume=2
- local UTHit=Instance.new("Sound",kmodel)UTHit.SoundId="rbxassetid://388826051"UTHit.Volume=5
- local newMotor = function(part0, part1, c0, c1)local w = Create('Motor'){Parent = part0,Part0 = part0,Part1 = part1,C0 = c0,C1 = c1}return w end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- function clerp(a, b, t)return a:lerp(b, t)end
- local RootPart = PC.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local RW = newMotor(Torso,RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))local LW = newMotor(Torso,LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso,RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))local LH = newMotor(Torso,LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)RootJoint.C0 = CFrame.new(0, 0, 0)Torso.Neck.C1 = CFrame.new(0, 0, 0)Torso.Neck.C0 = CFrame.new(0, 1.5, 0)local rarmc1 = RW.C1
- local larmc1 = LW.C1 local rlegc1 = RH.C1 local llegc1 = LH.C1 local resetc1 = false
- local txt=Instance.new("BillboardGui",PC)
- txt.Adornee=PC.Head
- txt.Name="face"txt.Size=UDim2.new(4096, 0, 10, 0)txt.StudsOffset=Vector3.new(0, 3, 0)
- local text=Instance.new("TextLabel", txt)text.Size=UDim2.new(1, 0, 1, 0)text.FontSize="Size24"text.TextScaled=true
- text.TextTransparency=0
- text.BackgroundTransparency=1
- text.TextTransparency=0
- text.TextStrokeTransparency=0
- text.Font="Antique"text.TextColor3=Color3.new(1,0,0)text.Text=""
- local bib=Instance.new("BillboardGui",PC)bib.Size=UDim2.new(10,0,10,0)bib.AlwaysOnTop=true bib.Enabled=false
- local bimg=Instance.new("ImageLabel",bib)bimg.Image="rbxassetid://227681719"bimg.Size=UDim2.new(1,0,1,0)bimg.BackgroundTransparency=1 bimg.BorderSizePixel=0 bimg.Transparency=1
- function cleartarget()
- bimg.Transparency=1
- bib.Enabled=false
- bib.Adornee=nil
- Target=nil
- end
- function selif(msg,spd)
- spawn(function()if chatflg then chatflg2=true wait(.5)chatflg2=false end
- chatflg=true
- for i=1,#msg do
- if chatflg2 then break end
- text.Text=string.sub(msg,1,i)
- wait(spd)
- end
- chatflg=false
- wait(3)if text.Text==msg then
- text.Text=""end
- end)
- end
- PL.Chatted:connect(function(msg)selif(msg)end)
- function Rope(Part1,Position1,Part2,Position2,Length)
- local a1=Instance.new("Attachment",Part1)a1.Position=Position1 local a2=Instance.new("Attachment",Part2)a2.Position=Position2
- local rope=Instance.new("RopeConstraint",Part1)rope.Attachment0=a1 rope.Attachment1=a2 rope.Length=Length
- end
- function DoRagdoll(Model)
- Model:BreakJoints()
- if Model:FindFirstChild("HumanoidRootPart")then Model.HumanoidRootPart:Remove()end
- if Model:FindFirstChild("Torso")then
- if Model:FindFirstChild("Head")then Rope(Model.Torso,Vector3.new(0,1,0),Model.Head,Vector3.new(0,0,0),1)end
- if Model:FindFirstChild("Right Arm")then Rope(Model.Torso,Vector3.new(-1,.5,0),Model["Right Arm"],Vector3.new(0,.5,0),1)end
- if Model:FindFirstChild("Left Arm")then Rope(Model.Torso,Vector3.new(1,.5,0),Model["Left Arm"],Vector3.new(0,.5,0),1)end
- if Model:FindFirstChild("Right Leg")then Rope(Model.Torso,Vector3.new(-1,-.5,0),Model["Right Leg"],Vector3.new(0,-.5,0),1)end
- if Model:FindFirstChild("Left Leg")then Rope(Model.Torso,Vector3.new(1,-.5,0),Model["Left Leg"],Vector3.new(0,.5,0),1)end
- end
- if Improved then Model:Remove()end
- end
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)LW.C0 = clerp(LW.C0, table[4], speed)RH.C0 = clerp(RH.C0, table[5], speed)LH.C0 = clerp(LH.C0, table[6], speed)
- if bool then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- --[[PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --torso
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), --head
- CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), --right arm
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), --left arm
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), --right leg
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), --left leg
- },.1,false)]]--
- walkW=false walkA=false walkS=false walkD=false
- local HATE=0 local HATEConsume=false
- function FindHumanoid(Part)
- local humanoid=nil
- if tostring(Part.Parent)~=PL.Name and Part.Parent
- then if Part.Parent:FindFirstChild("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChild("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChild("Humanoid")and Part.Parent.Parent.Name~=PL.Name then humanoid=Part.Parent.Parent:FindFirstChild("Humanoid")end end end
- end
- return humanoid
- end
- function LossHATE(lose)if not Improved then if HATE-lose>=0 then HATE=HATE-lose HATEConsume=true return true else print("HATEs not enough")return nil end else return true end end
- function LossEnergy(lose)if Energy-lose>=0 then Energy=Energy-lose EnergyConsume=true return true else print("Energy not enough")return nil end end
- spawn(function()local c=0
- while wait()do
- if not Active then
- c=c+.2
- if walkW or walkA or walkS or walkD then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --torso
- CFrame.new(0, 1.5, 0) * CFrame.Angles(-.3,0, 0), --head
- CFrame.new(1.5, 0, -math.sin(-c)/1.75) * CFrame.Angles(math.sin(-c)/2, 0, 0), --right arm
- CFrame.new(-1.5, 0, -math.sin(c)/1.75) * CFrame.Angles(math.sin(c)/2, 0, 0), --left arm
- CFrame.new(.5, -2,-math.sin(c)) * CFrame.Angles(math.sin(c)/1.25,0,0), --right leg
- CFrame.new(-.5, -2,-math.sin(-c)) * CFrame.Angles(math.sin(-c)/1.25, 0, 0), --left leg
- },.1,false)
- else
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --torso
- CFrame.new(0, 1.5, 0) * CFrame.Angles(-.3, 0, 0), --head
- CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), --right arm
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), --left arm
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), --right leg
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), --left leg
- },.1,false)
- end
- end
- end
- end)
- spawn(function()
- while wait()do
- if PG:FindFirstChild("HateGauge")==nil then
- local HG=Instance.new("ScreenGui",PG)local g1=Instance.new("TextLabel",HG)g1.Size=UDim2.new(.2,0,.025,0)g1.Position=UDim2.new(.7,0,.8,0)g1.BorderSizePixel=0 g1.BackgroundColor3=Color3.new(0,0,0)
- HG.Name="HateGauge"g1.Text=""g1.BackgroundTransparency=.5
- local g2=Instance.new("TextLabel",HG)g2.Size=UDim2.new(.2,0,.025,0)g2.Position=UDim2.new(.7,0,.8,0)g2.BorderSizePixel=0 g2.BackgroundColor3=Color3.new(1,0,0)
- g2.Text=" Hate"g2.TextStrokeTransparency=0 g2.Name="main"
- g2.TextStrokeColor3=Color3.new(0,0,0)g2.TextColor3=Color3.new(1,1,1)
- g2.TextXAlignment="Left"
- else if Improved
- then PG.HateGauge.main.Size=UDim2.new(0.2,0,.025,0)PG.HateGauge.main.Text=" Hate 9999999999999999999999999999999999999999999999999999999999999999999999"
- else PG.HateGauge.main.Size=UDim2.new((HATE/1000)/5,0,.025,0)PG.HateGauge.main.Text=" Hate "..math.ceil(((HATE/1000)*100)).."%"end
- end
- if PG:FindFirstChild("EnergyGauge")==nil then
- local EG=Instance.new("ScreenGui",PG)local g1=Instance.new("TextLabel",EG)g1.Size=UDim2.new(.2,0,.025,0)g1.Position=UDim2.new(.7,0,.826,0)g1.BorderSizePixel=0 g1.BackgroundColor3=Color3.new(0,0,0)
- EG.Name="EnergyGauge"g1.Text=""g1.BackgroundTransparency=.5
- local g2=Instance.new("TextLabel",EG)g2.Size=UDim2.new(.2,0,.025,0)g2.Position=UDim2.new(.7,0,.826,0)g2.BorderSizePixel=0 g2.BackgroundColor3=Color3.new(.5,.5,.5)
- g2.Text=" Energy"g2.TextStrokeTransparency=0 g2.Name="main"
- g2.TextStrokeColor3=Color3.new(0,0,0)g2.TextColor3=Color3.new(1,1,1)
- g2.TextXAlignment="Left"
- else PG.EnergyGauge.main.Size=UDim2.new((Energy/1000)/5,0,.025,0)PG.EnergyGauge.main.Text=" Energy "..math.ceil(((Energy/1000)*100)).."%"end
- end
- end)
- strokemode=false
- spawn(function()
- local PC=PL.Character
- local Phm=nil
- if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
- while wait()do
- if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)Humanoid=Phm end
- workspace.CurrentCamera.CameraSubject=Phm
- if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
- Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""if Stand then Phm.WalkSpeed=0 else Phm.WalkSpeed=10 end Phm.JumpPower=50
- if not Murdering then if not Active then Stand=false HATEConsume=false EnergyConsume=false strokemode=false end end
- ua(PC)if Improved then HATE=0 elseif HATE<1000 then if not HATEConsume then HATE=HATE+1.5 end else HATE=1000 end
- if Energy<1000 then if not EnergyConsume and not TimeStop then Energy=Energy+2 end end
- PL:FindFirstChildOfClass("Backpack"):ClearAllChildren()
- if Target then if Target:FindFirstChild("Torso")or Target:FindFirstChild("UpperTorso")then else cleartarget()end end
- if Improved then IpPE.Enabled=true IpPE2.Enabled=true wt2.Enabled=true else IpPE.Enabled=false IpPE2.Enabled=false wt2.Enabled=false end
- bimg.Rotation=bimg.Rotation+6
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key=="w"then walkW=true Mouse.KeyUp:connect(function(key)if key=="w" then walkW=false end end)end if key=="s"then walkS=true Mouse.KeyUp:connect(function(key)if key=="s" then walkS=false end end)end
- if key=="a"then walkA=true Mouse.KeyUp:connect(function(key)if key=="a" then walkA=false end end)end if key=="d"then walkD=true Mouse.KeyUp:connect(function(key)if key=="d" then walkD=false end end)end
- end)
- Mouse.Button1Down:connect(function()
- if not Active then
- Active=true
- if Target then if Target:FindFirstChild("Torso")then PC.HumanoidRootPart.CFrame=Target.Torso.CFrame*CFrame.new(0,0,2)elseif Target:FindFirstChild("UpperTorso")then PC.HumanoidRootPart.CFrame=Target.UpperTorso.CFrame*CFrame.new(0,0,-2)end end
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(15), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)
- Swing:Play()
- local hit=GetHitBox()hit.Touched:connect(function(pt)local humanoid=FindHumanoid(pt)if humanoid then humanoid.Health=nil DoRagdoll(humanoid.Parent)SpreadBlood(pt)HitS:Play()end end)
- for i=1,15 do
- PlayAnimationFromTable({CFrame.new(0, 0, -.5)*CFrame.Angles(0, math.rad(110), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },.3,false)
- wait()end
- ClearHitBox()
- Active=false
- end
- end)
- function kill(part)
- if part:IsA("Humanoid")and tostring(part.Parent)~=PL.Name then part.MaxHealth=nil part.Health=nil DoRagdoll(part.Parent)part.Name="Murdered"end
- local c=part:GetChildren()for i=1,#c do kill(c[i])end
- end
- function Murder()
- Murdering=true LimitW=true
- Active=true
- Stand=true
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,0,-.5) * CFrame.Angles(.9,.6, -.6),
- CFrame.new(-1.5,0,-.5) * CFrame.Angles(.9, .6, .6),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)wait(1)
- selif("It's time to finish this world.")wait(3.5)selif("Goodbye.",.2)wait(2)selif(" ")
- local sc=Instance.new("ColorCorrectionEffect",game:FindFirstChildOfClass("Lighting"))sc.Brightness=-1 Improved=false
- wait(.5)HitS:Play()kill(workspace)
- wait(1.5)sc:Remove()
- Murdering=false Active=false resetmw()
- end
- function Welcome_to_my_special_hell()
- Murdering=true LimitH=true
- Active=true
- Stand=true
- main.Weld.C0=main.Weld.C0*CFrame.Angles(math.rad(180),0,math.rad(180))
- PlayAnimationFromTable({CFrame.new(0, 0, -.5)*CFrame.Angles(0, math.rad(110), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(130), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)
- for i=1,50 do CreateKnifeEffect(1-i/50,Color3.new(1,0,0))wait()if i==20 then selif("Welcome to my special hell.")end if i~=50 then RemoveKnifeEffect()end end
- PlaySound("rbxassetid://437475935",10)
- for i=1,20 do PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(20), 0, 1),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },.3,false)wait()end
- wait(1)
- spawn(function()local pos=HumanoidRootPart.CFrame
- local p1=CreatePart1(Vector3.new(999999,999999,0),Color3.new(1,0,0),"Neon",false,.9,nil)p1.CFrame=pos*CFrame.new(0,0,-5)p1.Anchored=true p1.Name="HATE"
- p1.Parent=workspace for i=1,50 do p1.Transparency=1-i/50 wait()end p1.Anchored=false mov(p1,p1.CFrame.p-(pos*CFrame.new(0,0,50)).p)debri(p1,60)
- p1.Touched:connect(function(pt)if pt.Parent~=nil and tostring(pt.Parent)~=PL.Name and tostring(pt.Parent.Parent)~=PL.Name and pt.Name~=name and pt.Name~="Base"and pt.Name~="Baseplate"then
- if pt.Parent:FindFirstChildOfClass("Humanoid")then pt.Parent:FindFirstChildOfClass("Humanoid").Health=nil pt.Parent:BreakJoints()DoRagdoll(pt.Parent)UTHit:Play()end
- spawn(function()for i=1,10 do pt.Transparency=i/10 wait()end pt:Remove()end)end end)end)
- Improved=false RemoveKnifeEffect()
- Murdering=false Active=false resetmw()
- end
- function stroke(key)if key~=Enum.KeyCode.Space then Stroke=Stroke..key local flg=false if (string.find("asdsaq",Stroke,0,true)or string.find("dsasq",Stroke,0,true))and strokemode then flg=true end if not flg then Stroke=""end end end Mouse.KeyDown:connect(stroke)
- game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
- if not Gpe then
- if Key.KeyCode==Enum.KeyCode.Q and not Active and not TimeStop then
- local idk=FindHumanoid(Mouse.Target)
- if idk then
- if idk.Parent:FindFirstChild("Torso")then
- bib.Enabled=true Target=idk.Parent print(Target)
- bimg.ImageTransparency=.5
- bib.Adornee=idk.Parent.Torso
- elseif idk.Parent:FindFirstChild("UpperTorso")then
- bib.Enabled=true Target=idk.Parent print(Target)
- bimg.ImageTransparency=.5
- bib.Adornee=idk.Parent.UpperTorso
- else print("Failed")cleartarget()end
- end
- elseif Key.KeyCode==Enum.KeyCode.E and not Active and not TimeStop then
- cleartarget()print("Cleared target")
- elseif Key.KeyCode==Enum.KeyCode.Z and not Active then
- Active=true
- Stand=true
- if Target then
- pa(Target)if Target:FindFirstChild("Torso")then HumanoidRootPart.CFrame=Target.Torso.CFrame*CFrame.new(0,0,15) else HumanoidRootPart.CFrame=Target.UpperTorso.CFrame*CFrame.new(0,0,15) end
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(15), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)wait(.1)Swing:Play()
- for i=1,30 do
- PlayAnimationFromTable({CFrame.new(0, 0, -30)*CFrame.Angles(0, math.rad(110), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },.1,false)if i==6 then if Target then HitS:Play()DoRagdoll(Target)ua(Target)if Target:FindFirstChildOfClass("Humanoid")then Target:FindFirstChildOfClass("Humanoid").Health=nil end
- if Target:FindFirstChild("Torso")then SpreadBlood(Target.Torso)elseif Target:FindFirstChild("UpperTorso")then SpreadBlood(Target.UpperTorso)end end end
- wait()
- end HumanoidRootPart.CFrame=Torso.CFrame
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)ClearHitBox()
- else
- local hit=GetHitBox()hit.Size=Vector3.new(2,1,4)CreateWeld(kmodel,hit,main,CFrame.new(0,0,-1))
- hit.Touched:connect(function(pt)local humanoid=FindHumanoid(pt)if humanoid then humanoid.Health=nil DoRagdoll(humanoid.Parent)SpreadBlood(pt)HitS:Play()end end)
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(15), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)Swing:Play()
- for i=1,80 do
- PlayAnimationFromTable({CFrame.new(0, 0, -30)*CFrame.Angles(0, math.rad(110), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },.1,false)if i%8==0 then wait()end
- end HumanoidRootPart.CFrame=Torso.CFrame
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(90), math.rad(90), 0),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },1,false)ClearHitBox()
- end
- Active=false
- elseif Key.KeyCode==Enum.KeyCode.X and not Active then
- if LossHATE(100)~=nil then
- if not Improved then Active=true
- for i=1,30 do
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(110), 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,.5,-.5) * CFrame.Angles(math.rad(180), math.rad(180), 0),
- CFrame.new(-1.5, 0, .5) * CFrame.Angles(-math.rad(40), 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },.1,false)wait()end end
- local idk=CreatePart1(Vector3.new(10,10,10),Color3.new(0,0,0),"Neon",false,0,nil)idk.CFrame=HumanoidRootPart.CFrame*CFrame.new(0,0,-1)if Improved then mov(idk,idk.CFrame.p-HumanoidRootPart.CFrame*CFrame.new(0,0,150).p)else mov(idk,idk.CFrame.p-HumanoidRootPart.CFrame*CFrame.new(0,0,50).p)end idk.Parent=workspace
- local idk2=Instance.new("SelectionBox",idk)idk2.Adornee=idk idk2.Color=BrickColor.Black()idk.Name=name
- idk.Touched:connect(function(pt)local huma=FindHumanoid(pt)if huma then huma.Health=nil huma.Parent:BreakJoints()DoRagdoll(huma.Parent)UTHit:Play()end end)
- debri(idk,10)
- Active=false
- end
- elseif Key.KeyCode==Enum.KeyCode.T and not Active then
- HumanoidRootPart.CFrame=Mouse.Hit+Vector3.new(0,3,0)Humanoid.Jump=true
- elseif Key.KeyCode==Enum.KeyCode.B and not Active then
- if LossHATE(500)~=nil then
- main.Weld.C0=main.Weld.C0*CFrame.Angles(.9,0,0)
- if not Improved then Active=true Stand=true
- for i=1,30 do
- CreateKnifeEffect(1-i/30,Color3.new(1,0,0))
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(-.2, 0, 0),
- CFrame.new(1.5,1,-.5) * CFrame.Angles(3,0, 0),
- CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },.1,false)wait()if i~=30 then RemoveKnifeEffect()end end
- wait(.3)selif("Welcome to my special hell.")
- PlayAnimationFromTable({CFrame.new(0, -.4, 0)*CFrame.Angles(-1, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(-.5, 0, 0),
- CFrame.new(1.5,.5,-1) * CFrame.Angles(1.5,0, 0),
- CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -1.6, -1) * CFrame.Angles(1.4, 0, 0),
- CFrame.new(-.5, -1.8, -1) * CFrame.Angles(1.0, 0, 0),
- },1,false)UTHit:Play()wait(.5)end
- local Size=Vector3.new(1,60,60)
- if Improved then Size=Vector3.new(1,200,200)end
- local p1=CreatePart1(Size,Color3.new(1,0,0),"Neon",false,.9,nil,"Cylinder")p1.Position=HumanoidRootPart.Position-Vector3.new(0,3,0)a(p1)p1.Orientation=Vector3.new(0,0,90)local pos=p1.CFrame p1.Name="HATE"
- p1.Parent=workspace for i=1,25 do p1.Transparency=1-i/25 wait()end
- p1.Touched:connect(function(pt)if pt.Parent~=nil and tostring(pt.Parent)~=PL.Name and tostring(pt.Parent.Parent)~=PL.Name and pt.Name~=name and pt.Name~="Base"and pt.Name~="Baseplate"then
- if pt.Parent:FindFirstChildOfClass("Humanoid")then pt.Parent:FindFirstChildOfClass("Humanoid").Health=nil pt.Parent:BreakJoints()DoRagdoll(pt.Parent)UTHit:Play()end
- spawn(function()for i=1,10 do pt.Transparency=i/10 wait()end pt:Remove()end)end end)
- spawn(function()for i=1,100 do p1.Size=p1.Size+Vector3.new(10,0,0)p1.CFrame=pos p1.Transparency=i/10-9 wait()end p1:Remove()end)
- RemoveKnifeEffect()resetmw()
- Active=false
- end
- elseif Key.KeyCode==Enum.KeyCode.G and not Active and not Improved then
- if LossHATE(1000)~=nil then HATE=0
- selif("How long can survive longer...?")
- spawn(function()Improved=true wait(20)Improved=false end)
- wait(2)selif("With this hell.",.1)
- end
- elseif Key.KeyCode==Enum.KeyCode.H and not Active and Improved and not TimeStop then
- Active=true Stand=true strokemode=true
- main.Weld.C0=main.Weld.C0*CFrame.Angles(math.rad(180),0,math.rad(90))
- for i=1,50 do
- PlayAnimationFromTable({CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,0,-.5) * CFrame.Angles(.9,.6, -.6),
- CFrame.new(-1.5,0,-.5) * CFrame.Angles(.9, .6, .6),
- CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
- },.1,false)wait()
- if Stroke=="asdsaq"and not LimitW then spawn(Murder)break end
- if Stroke=="dsasq"and not LimitH then spawn(Welcome_to_my_special_hell)break end
- end strokemode=false
- if not Murdering then Active=false resetmw()end
- elseif Key.KeyCode==Enum.KeyCode.Y and not Active and not Improved and not TimeStop then
- if LossEnergy(250)~=nil then
- if not Target then
- Active=true Stand=true
- local idkv=0
- local MainPos=HumanoidRootPart.CFrame
- TimeStop=true
- spawn(function()local Model=Instance.new("Model")local e={}for i=1,72 do e[i]=CreatePart1(Vector3.new(2,0,4),Color3.new(0,0,0),"Neon",false,0,Model)a(e[i])end Model.Parent=workspace local co=0
- while wait()and TimeStop do co=co+.3 for i=1,72 do e[i].Anchored=true e[i].CFrame=(MainPos*CFrame.Angles(0,math.rad(i*5+co),0))*CFrame.new(0,0,idkv)
- end end for i2=0,1,.1 do for i=1,72 do e[i].Transparency=i2 end wait()end end)
- for i=1,70 do idkv=i
- if i>50 then PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.Angles(.5, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 1),
- CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0,-1),
- CFrame.new(.5, -1.6, .5) * CFrame.Angles(math.rad(-30), 0, 0),
- CFrame.new(-.5, -1.6, .5) * CFrame.Angles(math.rad(-30), 0, 0)
- },.1,false)end end
- PlaySound("rbxassetid://840567549",5)
- local part=CreatePart1(Vector3.new(140,140,140),Color3.new(1,1,1),"Neon",false,1,nil,"Sphere")a(part)part.CFrame=MainPos part.Parent=workspace
- local li=Instance.new("ColorCorrectionEffect",workspace.CurrentCamera)for i=0,-2,-.1 do li.Contrast=i part.Transparency=1+i/20 wait()end wait(.5)
- part.Touched:connect(function(pt)if tostring(pt.Parent)~=PL.Name and tostring(pt.Parent.Parent)~=PL.Name and tostring(pt.Parent.Parent.Parent)~=PL.Name then if pt.Anchored==false then pt.Anchored=true pt.CFrame=pt.CFrame+Vector3.new(0,0,0)while wait()and TimeStop do pt.Anchored=true end pt.Anchored=false end end end)Active=false Stand=false
- for i=-2,0,.1 do li.Contrast=i part.Parent=nil part.Transparency=1+i/20 part.Parent=workspace wait()end part:Remove()li:Remove()
- wait(5)TimeStop=false
- else
- TimeStop=true
- PlaySound("rbxassetid://840567549",5)
- local li=Instance.new("ColorCorrectionEffect",workspace.CurrentCamera)for i=0,-2,-.1 do li.Contrast=i wait()end wait(.5)
- spawn(function()while TimeStop do if Target then pa(Target)else break end wait()end if Target then ua(Target)end end)
- for i=-2,0,.1 do li.Contrast=i wait()end li:Remove()wait(5)TimeStop=false
- end
- end
- elseif Key.KeyCode==Enum.KeyCode.V and not Active then
- if LossEnergy(150)~=nil then
- PlaySound("rbxassetid://227022193",5)
- local p1=Instance.new("Part")p1.CanCollide=false p1.Anchored=true local m1=Instance.new("SpecialMesh",p1)m1.MeshId="rbxassetid://20329976"p1.CFrame=HumanoidRootPart.CFrame
- local p2=Instance.new("Part")p2.CanCollide=false p2.Anchored=true local m2=Instance.new("SpecialMesh",p2)m2.MeshId="rbxassetid://20329976"p2.CFrame=HumanoidRootPart.CFrame
- p1.Parent=workspace p2.Parent=workspace
- spawn(function()for i=1,50 do m1.Scale=m1.Scale+Vector3.new(.5,0,.5)m2.Scale=m2.Scale+Vector3.new(.5,0,.5)p1.CFrame=p1.CFrame*CFrame.Angles(0,.1,0)p2.CFrame=p2.CFrame*CFrame.Angles(0,-.1,0)p1.Transparency=i/50 p2.Transparency=i/50 wait()end p1:Remove()p2:Remove()end)
- Humanoid.Jump=true HumanoidRootPart.Velocity=Vector3.new(0,200,0)
- end
- end
- end
- end)
- Humanoid.died:connect(function()script.Disabled=true script:Remove()end)
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