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TaiShiRoCe876

The Banisher V3

Aug 19th, 2018
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  1. -- Created by Nebula_Zorua --
  2. -- Banisher Infinite --
  3. -- A fanmade banisher --
  4. -- Discord: Nebula the Zorua#6969
  5. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  6.  
  7. wait(1/60)
  8. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  9. do
  10.     print("FE Compatibility code by Mokiros")
  11.     script.Parent = Player.Character
  12.  
  13.     --RemoteEvent for communicating
  14.     local Event = Instance.new("RemoteEvent")
  15.     Event.Name = "UserInput_Event"
  16.  
  17.     --Fake event to make stuff like Mouse.KeyDown work
  18.     local function fakeEvent()
  19.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  20.         t.connect = t.Connect
  21.         return t
  22.     end
  23.  
  24.     --Creating fake input objects with fake variables
  25.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29.     end}
  30.     --Merged 2 functions into one by checking amount of arguments
  31.     CAS.UnbindAction = CAS.BindAction
  32.  
  33.     --This function will trigger the events that have been :Connect()'ed
  34.     local function te(self,ev,...)
  35.         local t = m[ev]
  36.         if t and t._fakeEvent and t.Function then
  37.             t.Function(...)
  38.         end
  39.     end
  40.     m.TrigEvent = te
  41.     UIS.TrigEvent = te
  42.  
  43.     Event.OnServerEvent:Connect(function(plr,io)
  44.         if plr~=Player then return end
  45.         if io.isMouse then
  46.             m.Target = io.Target
  47.             m.Hit = io.Hit
  48.         else
  49.             local b = io.UserInputState == Enum.UserInputState.Begin
  50.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52.             end
  53.             for _,t in pairs(CAS.Actions) do
  54.                 for _,k in pairs(t.Keys) do
  55.                     if k==io.KeyCode then
  56.                         t.Function(t.Name,io.UserInputState,io)
  57.                     end
  58.                 end
  59.             end
  60.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62.         end
  63.     end)
  64.     Event.Parent = NLS([==[
  65.     local Player = game:GetService("Players").LocalPlayer
  66.     local Event = script:WaitForChild("UserInput_Event")
  67.  
  68.     local UIS = game:GetService("UserInputService")
  69.     local input = function(io,a)
  70.         if a then return end
  71.         --Since InputObject is a client-side instance, we create and pass table instead
  72.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  73.     end
  74.     UIS.InputBegan:Connect(input)
  75.     UIS.InputEnded:Connect(input)
  76.  
  77.     local Mouse = Player:GetMouse()
  78.     local h,t
  79.     --Give the server mouse data 30 times every second, but only if the values changed
  80.     --If player is not moving their mouse, client won't fire events
  81.     while wait(1/30) do
  82.         if h~=Mouse.Hit or t~=Mouse.Target then
  83.             h,t=Mouse.Hit,Mouse.Target
  84.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  85.         end
  86.     end]==],Player.Character)
  87.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  88. end
  89.  
  90. --// Initializing \\--
  91. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  92. local Plrs = S.Players
  93. local Plr = owner
  94. local Char = Plr.Character
  95. local Hum = Char:FindFirstChildOfClass'Humanoid'
  96. local RArm = Char["Right Arm"]
  97. local LArm = Char["Left Arm"]
  98. local RLeg = Char["Right Leg"]
  99. local LLeg = Char["Left Leg"]  
  100. local Root = Char:FindFirstChild'HumanoidRootPart'
  101. local Torso = Char.Torso
  102. local Head = Char.Head
  103. local NeutralAnims = true
  104. local Attack = false
  105. local BloodPuddles = {}
  106. local Effects = {}
  107. local Debounces = {Debounces={}}
  108. local Hit = {}
  109. local Sine = 0
  110. local Change = 1
  111. local BanishedEvents = {}
  112.  
  113.  
  114. --// Effect Thread System \\--
  115.  
  116.  
  117. --// Debounce System \\--
  118.  
  119. function Debounces:New(name,cooldown)
  120.     local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  121.     setmetatable(aaaaa,{__index = Debounces})
  122.     Debounces.Debounces[name] = aaaaa
  123.     return aaaaa
  124. end
  125.  
  126. function Debounces:Use(overrideUsable)
  127.     assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  128.     if(self.Usable or overrideUsable)then
  129.         self.Usable = false
  130.         self.CoolingDown = true
  131.         local LastUse = time()
  132.         self.LastUse = LastUse
  133.         delay(self.Cooldown or 2,function()
  134.             if(self.LastUse == LastUse)then
  135.                 self.CoolingDown = false
  136.                 self.Usable = true
  137.             end
  138.         end)
  139.     end
  140. end
  141.  
  142. function Debounces:Get(name)
  143.     assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  144.     for i,v in next, Debounces.Debounces do
  145.         if(i == name)then
  146.             return v;
  147.         end
  148.     end
  149. end
  150.  
  151. function Debounces:GetProgressPercentage()
  152.     assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  153.     if(self.CoolingDown and not self.Usable)then
  154.         return math.max(
  155.             math.floor(
  156.                 (
  157.                     (time()-self.LastUse)/self.Cooldown or 2
  158.                 )*100
  159.             )
  160.         )
  161.     else
  162.         return 100
  163.     end
  164. end
  165.  
  166. --// Shortcut Variables \\--
  167. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  168. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  169. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  170. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  171. local R3 = {N=Region3.new}
  172. local De = S.Debris
  173. local WS = workspace
  174. local Lght = S.Lighting
  175. local RepS = S.ReplicatedStorage
  176. local IN = Instance.new
  177. --// Instance Creation Functions \\--
  178.  
  179. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  180.     local Sound = IN("Sound")
  181.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  182.     Sound.Pitch = pitch or 1
  183.     Sound.Volume = volume or 1
  184.     Sound.Looped = looped or false
  185.     if(autoPlay)then
  186.         coroutine.wrap(function()
  187.             repeat wait() until Sound.IsLoaded
  188.             Sound.Playing = autoPlay or false
  189.         end)()
  190.     end
  191.     if(not looped and effect)then
  192.         Sound.Stopped:connect(function()
  193.             Sound.Volume = 1
  194.             Sound:destroy()
  195.         end)
  196.     elseif(effect)then
  197.         warn("Sound can't be looped and a sound effect!")
  198.     end
  199.     Sound.Parent =parent or Torso
  200.     return Sound
  201. end
  202. function Part(parent,color,material,size,cframe,anchored,cancollide)
  203.     local part = IN("Part")
  204.     part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  205.     part.Material = material or Enum.Material.SmoothPlastic
  206.     part.TopSurface,part.BottomSurface=10,10
  207.     part.Size = size or V3.N(1,1,1)
  208.     part.CFrame = cframe or CF.N(0,0,0)
  209.     part.Anchored = anchored or true
  210.     part.CanCollide = cancollide or false
  211.     part.Parent = parent or Char
  212.     return part
  213. end
  214. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  215.     local part = IN("SpecialMesh")
  216.     part.MeshId = meshid or ""
  217.     part.TextureId = textid or ""
  218.     part.Scale = scale or V3.N(1,1,1)
  219.     part.Offset = offset or V3.N(0,0,0)
  220.     part.MeshType = meshtype or Enum.MeshType.Sphere
  221.     part.Parent = parent
  222.     return part
  223. end
  224.  
  225. NewInstance = function(instance,parent,properties)
  226.     local inst = Instance.new(instance,parent)
  227.     if(properties)then
  228.         for i,v in next, properties do
  229.             pcall(function() inst[i] = v end)
  230.         end
  231.     end
  232.     return inst;
  233. end
  234.  
  235.  
  236.  
  237. --// Extended ROBLOX tables \\--
  238. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  239. --// Customization \\--
  240.  
  241. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  242. local Remove_Hats = false
  243. local Remove_Clothing = false
  244. local PlayerSize = 1
  245. local DamageColor = BrickColor.new'Really red'
  246. local MusicID = 1119237438
  247. local ChatSounds = {["You will know pain."] = 907333294,["Submit now."] = 907330103,["I will show you true power."] = 907329532, ["Your death is assured."] = 907332670, ["My attacks will tear you apart!"] = 907329893, ["Most worrying indeed."] = 1395854043}
  248. local TauntDialogues = {"I'll cut you!", "I'll blast your head off!","Submit now.","Your death is assured.", "I will show you true power.", "You will know pain.","My attacks will tear you apart!"}
  249.  
  250. --// Weapon and GUI creation, and Character Customization \\--
  251.  
  252. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  253. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  254. local Effects = IN("Folder",Char)
  255. Effects.Name = "Effects"
  256.  
  257. pcall(function() Char.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' Char.ReaperShadowHead.Eye1.Material = 'Glass' end)
  258. pcall(function() Char.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' Char.ReaperShadowHead.Eye2.Material = 'Glass' end)
  259. pcall(function() Char.LeftWing.BrickColor = BrickColor.new'Really red' Char.LeftWing.Transparency = 0.5 end)
  260.  
  261. New = function(Object, Parent, Name, Data)
  262.     local Object = Instance.new(Object)
  263.     for Index, Value in pairs(Data or {}) do
  264.         Object[Index] = Value
  265.     end
  266.     Object.Parent = Parent
  267.     Object.Name = Name
  268.     return Object
  269. end
  270.    
  271. Ulta_Caliber = New("Model",Char,"Ulta_Caliber",{})
  272. Handle = New("Part",Ulta_Caliber,"Handle",{Material = Enum.Material.Metal,Size = Vector3.new(1.13946342, 0.351685941, 0.328840196),CFrame = CFrame.new(-52.3439636, 4.31768751, -59.3824234, 0.5, -0.866025269, -1.57914513e-07, 0.866025269, 0.5, 3.60109915e-08, 4.7770822e-08, -1.5476347e-07, 1),CanCollide = false,})
  273. WMesh =New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1, 1, 0.855579317),})
  274. Part2 = New("Part",Ulta_Caliber,"Part2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(1.87730086, 0.396701694, 0.328840196),CFrame = CFrame.new(-50.9256058, 4.80724812, -59.3824234, 0.99999994, -2.24410021e-21, -1.57914513e-07, 0, 0.99999994, 3.60109773e-08, 1.57914499e-07, -3.60109809e-08, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  275. WMesh =New("BlockMesh",Part2,"Mesh",{Scale = Vector3.new(1, 1, 1.11225295),})
  276. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -6.12576133e-15, 1.57914513e-07, 1.18124174e-14, 1, -3.60109809e-08, -1.57914513e-07, 3.60109809e-08, 1),C1 = CFrame.new(1.13315201, -0.98355484, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  277. Blade = New("Part",Ulta_Caliber,"Blade",{BrickColor = BrickColor.new("Quill grey"),Material = Enum.Material.Ice,Size = Vector3.new(0.328840256, 0.328840226, 0.572665811),CFrame = CFrame.new(-50.9072571, 4.11668205, -59.3754196, -2.32669322e-07, -0.00661635399, 0.999977946, -1.28771217e-06, 0.999977946, 0.00661635399, -1, -1.28614465e-06, -2.41184125e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.87451, 0.87451, 0.870588),})
  278. WMesh =New("SpecialMesh",Blade,"Mesh",{Scale = Vector3.new(0.0978527591, 0.790156424, 1),MeshType = Enum.MeshType.Wedge,})
  279. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -2.32669336e-07, -1.28771228e-06, -1, -0.00661629438, 0.999978125, -1.28614465e-06, 0.999978125, 0.00661629438, -2.41184125e-07),C1 = CFrame.new(0.544277191, -1.34472656, 0.00700378418, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  280. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.1684952, 4.40930319, -59.3824196, 0.70710665, -0.70710665, -1.57914471e-07, 0.70710665, 0.70710665, 3.60109986e-08, 8.61987672e-08, -1.37126023e-07, 1),CanCollide = false,})
  281. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.385011137, 0.748631597, 0.855579317),})
  282. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707106829, 0.707106829, 8.61987814e-08, -0.707106829, 0.707106829, -1.37126037e-07, -1.57914471e-07, 3.60110022e-08, 1),C1 = CFrame.new(1.16707611, -1.83820343, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  283. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-52.6288223, 3.82322454, -59.3824234, 5.96046377e-08, -0.999999881, -2.24250414e-08, 0.999999881, 5.96046519e-08, -5.41976775e-09, 5.41976064e-09, -2.2425013e-08, 1),CanCollide = false,})
  284. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.543293059, 0.924025238, 0.855579317),})
  285. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.96046519e-08, 1, 5.41976819e-09, -1, 5.96046519e-08, -2.24250307e-08, -2.24250307e-08, -5.41976686e-09, 1),C1 = CFrame.new(-0.570646286, -0.000537872314, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  286. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-52.8299942, 3.82262015, -59.3813744, 1.57915409e-07, 5.96046306e-08, 0.999999881, 4.68513015e-08, 0.999999881, -5.96046448e-08, -1, 4.68513228e-08, 1.57915395e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  287. WMesh =New("SpecialMesh",WPart,"Mesh",{Scale = Vector3.new(0.861996353, 0.541153729, 0.299452811),MeshType = Enum.MeshType.Wedge,})
  288. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.57915409e-07, 4.68513122e-08, -1, 5.96046519e-08, 1, 4.68513264e-08, 1, -5.9604659e-08, 1.57915409e-07),C1 = CFrame.new(-0.671756744, 0.173381805, 0.00104904175, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  289. WPart = New("Part",Ulta_Caliber,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.344652593, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.1012497, 4.28257656, -59.3753929, 0.70710665, 0.70710665, -1.20777344e-07, -0.70710665, 0.70710665, 1.25668052e-07, 1.74263192e-07, -3.45828965e-09, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  290. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 0.98605454, 0.727242351),})
  291. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707106829, -0.707106829, 1.74263207e-07, 0.707106829, 0.707106829, -3.45827589e-09, -1.20777329e-07, 1.25668066e-07, 1),C1 = CFrame.new(0.590950012, -1.0937767, 0.00703048706, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  292. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.7306976, 4.31373549, -59.3824272, 0.432455212, -0.901655316, 1.27368111e-07, 0.901655316, 0.432455212, -3.95984443e-07, 3.01960569e-07, 2.86087754e-07, 1),CanCollide = false,})
  293. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.541154027, 0.370038033, 0.855579317),})
  294. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.432455301, 0.901655436, 3.01960569e-07, -0.901655436, 0.432455301, 2.86087754e-07, 1.27368125e-07, -3.959845e-07, 1),C1 = CFrame.new(0.303211212, -0.533081055, -3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  295. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.7885818, 4.20838785, -59.3824234, 0.587423027, -0.809279799, -2.19202548e-07, 0.809279799, 0.587423027, -1.98992353e-07, 2.89805143e-07, -6.05034742e-08, 1),CanCollide = false,})
  296. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.275924385, 0.370038033, 0.855579317),})
  297. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.587423146, 0.809279919, 2.89805172e-07, -0.809279919, 0.587423146, -6.05035027e-08, -2.19202548e-07, -1.98992367e-07, 1),C1 = CFrame.new(0.183034897, -0.535625458, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  298. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.8400269, 4.15359306, -59.3824234, 0.760836244, -0.648943782, -2.6871362e-07, 0.648943782, 0.760836244, -1.52704587e-07, 3.035438e-07, -5.81968678e-08, 1),CanCollide = false,})
  299. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.275924385, 0.370038033, 0.855579317),})
  300. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.760836303, 0.648943841, 3.035438e-07, -0.648943841, 0.760836303, -5.8196882e-08, -2.68713649e-07, -1.52704587e-07, 1),C1 = CFrame.new(0.109859467, -0.518470764, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  301. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.9011612, 4.11773586, -59.3824234, 0.91851747, -0.395380199, -1.96948804e-08, 0.395380199, 0.91851747, -6.96443863e-07, 2.93450228e-07, 6.31909018e-07, 1),CanCollide = false,})
  302. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.275924385, 0.370038033, 0.855579317),})
  303. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.91851759, 0.395380259, 2.93450228e-07, -0.395380259, 0.91851759, 6.31909018e-07, -1.96948431e-08, -6.96443919e-07, 1),C1 = CFrame.new(0.0482387543, -0.483455658, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  304. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.356609762, 0.328840226, 0.328840196),CFrame = CFrame.new(-52.0863571, 4.12933016, -59.3824234, 0.991345346, 0.131278723, -5.39203029e-08, -0.131278723, 0.991345346, -9.33255933e-07, -6.90630628e-08, 9.32257819e-07, 1),CanCollide = false,})
  305. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 0.370038033, 0.855579317),})
  306. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.991345525, -0.131278753, -6.90630415e-08, 0.131278753, 0.991345525, 9.32257819e-07, -5.392031e-08, -9.33256047e-07, 1),C1 = CFrame.new(-0.034318924, -0.317272186, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  307. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-52.1749916, 4.05356789, -59.3820763, 0.991345346, 0.131278723, -5.39203029e-08, -0.131278723, 0.991345346, -9.33255933e-07, -6.90630628e-08, 9.32257819e-07, 1),CanCollide = false,})
  308. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.994611204, 0.301591754, 0.699436307),})
  309. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.991345525, -0.131278753, -6.90630415e-08, 0.131278753, 0.991345525, 9.32257819e-07, -5.392031e-08, -9.33256047e-07, 1),C1 = CFrame.new(-0.144248962, -0.278392792, 0.000347137451, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  310. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-52.0123367, 4.06675053, -59.3824272, 0.793815136, -0.608158827, -7.65793686e-08, 0.608158827, 0.793815136, -8.4843424e-07, 5.7677272e-07, 6.26927658e-07, 1),CanCollide = false,})
  311. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.346509725, 0.370038033, 0.684463739),})
  312. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.793815255, 0.608158886, 5.7677272e-07, -0.608158886, 0.793815255, 6.26927715e-07, -7.65793615e-08, -8.48434354e-07, 1),C1 = CFrame.new(-0.0515041351, -0.412666321, -3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  313. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.827166021, 0.351685941, 0.328840196),CFrame = CFrame.new(-52.1878128, 4.82334518, -59.3845367, 0.999954939, 0.00948500633, -7.15095894e-09, -0.00948500633, 0.999954939, 7.46392743e-08, 7.85854581e-09, -7.45681135e-08, 1),CanCollide = false,})
  314. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 1, 0.573238373),})
  315. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999955058, -0.00948503613, 7.85857424e-09, 0.00948503613, 0.999955058, -7.45681064e-08, -7.1509394e-09, 7.46392885e-08, 1),C1 = CFrame.new(0.515987396, 0.117599487, -0.00211334229, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  316. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.364346951, 0.350982577, 0.328840196),CFrame = CFrame.new(-52.3578377, 4.71502256, -59.3845367, -0.870376885, -0.492385834, 1.83688564e-06, 0.492385834, -0.870376885, 4.2302986e-07, 1.3904895e-06, 1.2726523e-06, 1),CanCollide = false,})
  317. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 1, 0.573238373),})
  318. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.870377064, 0.492385924, 1.3904895e-06, -0.492385924, -0.870377064, 1.2726523e-06, 1.83688599e-06, 4.2302986e-07, 1),C1 = CFrame.new(0.337165833, 0.210681915, -0.00211334229, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  319. WPart = New("Part",Ulta_Caliber,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.2399673, 4.18922997, -59.3753929, 0.470120013, 0.882602334, -6.54556175e-07, -0.882602334, 0.470120013, -3.05826063e-07, 3.77971503e-08, 7.21487936e-07, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  320. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(0.789272487, 0.271646053, 0.727242351),})
  321. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.470120043, -0.882602453, 3.77971396e-08, 0.882602453, 0.470120043, 7.21487936e-07, -6.54556288e-07, -3.0582612e-07, 1),C1 = CFrame.new(0.440750122, -1.02031708, 0.00703048706, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  322. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(1.22879124, 0.618263781, 0.328840196),CFrame = CFrame.new(-50.7363968, 4.58814573, -59.3824234, 0.999999881, -2.98023224e-08, -1.57914513e-07, 2.98023224e-08, 0.999999881, 3.60109738e-08, 1.57914499e-07, -3.60109844e-08, 1),CanCollide = false,})
  323. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 1, 0.855579317),})
  324. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -6.12576133e-15, 1.57914513e-07, 1.18124174e-14, 1, -3.60109809e-08, -1.57914513e-07, 3.60109809e-08, 1),C1 = CFrame.new(1.03800774, -1.25696564, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  325. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.859521151, 0.531045794, 0.328840196),CFrame = CFrame.new(-51.7777481, 4.63175058, -59.3824234, 0.999999881, -2.98023224e-08, -1.57914513e-07, 2.98023224e-08, 0.999999881, 3.60109738e-08, 1.57914499e-07, -3.60109844e-08, 1),CanCollide = false,})
  326. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 1, 0.855579317),})
  327. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -6.12576133e-15, 1.57914513e-07, 1.18124174e-14, 1, -3.60109809e-08, -1.57914513e-07, 3.60109809e-08, 1),C1 = CFrame.new(0.555093765, -0.333324432, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  328. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.414286286, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.4174423, 4.47936392, -59.3824234, 0.5, 0.866025209, 2.92257027e-08, -0.866025209, 0.5, 1.03682424e-07, 7.51787468e-08, -7.7151455e-08, 1),CanCollide = false,})
  329. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 0.265229613, 0.855579317),})
  330. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.50000006, -0.866025329, 7.51787468e-08, 0.866025329, 0.50000006, -7.7151455e-08, 2.92257365e-08, 1.03682439e-07, 1),C1 = CFrame.new(0.603277206, -0.721553802, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  331. WPart = New("Part",Ulta_Caliber,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.527529478, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.0795135, 4.63236904, -59.3824196, -2.98023366e-08, -0.999999881, 3.74803335e-08, 0.999999881, -2.98023153e-08, -4.49242386e-08, 4.49242386e-08, 3.74803761e-08, 1),CanCollide = false,})
  332. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 0.263090521, 0.855579317),})
  333. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.38707111e-16, 1, 4.49242421e-08, -1, -1.54506983e-15, 3.74803619e-08, 3.74803619e-08, -4.49242421e-08, 1),C1 = CFrame.new(1.40474701, -1.80373001, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  334. WPart = New("Part",Ulta_Caliber,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(1.17252171, 0.576061606, 0.328840196),CFrame = CFrame.new(-50.7363968, 4.55438519, -59.3753891, 0.999999881, -2.98023224e-08, -1.57914513e-07, 2.98023224e-08, 0.999999881, 3.60109738e-08, 1.57914499e-07, -3.60109844e-08, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  335. WMesh =New("BlockMesh",WPart,"Mesh",{Scale = Vector3.new(1, 1, 0.727242351),})
  336. mot = New("Motor",WPart,"mot",{Part0 = WPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -6.12576133e-15, 1.57914513e-07, 1.18124174e-14, 1, -3.60109809e-08, -1.57914513e-07, 3.60109809e-08, 1),C1 = CFrame.new(1.00876999, -1.27384567, 0.00703430176, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  337. Blade = New("Part",Ulta_Caliber,"Blade",{BrickColor = BrickColor.new("Quill grey"),Material = Enum.Material.Ice,Size = Vector3.new(0.328840256, 0.328840226, 0.605763316),CFrame = CFrame.new(-49.3369522, 4.12218142, -59.3754158, 1.84564726e-07, 0.00661724806, -0.999978065, 5.00432975e-07, -0.999978065, -0.00661724806, -1, -4.99200723e-07, -1.87872132e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.87451, 0.87451, 0.870588),})
  338. WMesh =New("SpecialMesh",Blade,"Mesh",{Scale = Vector3.new(0.0978527591, 0.779461861, 1),MeshType = Enum.MeshType.Wedge,})
  339. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.84564712e-07, 5.00432975e-07, -1, 0.00661721826, -0.999978185, -4.9920078e-07, -0.999978185, -0.00661721826, -1.8787216e-07),C1 = CFrame.new(1.33419228, -2.70190048, 0.00700759888, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  340. Blade = New("Part",Ulta_Caliber,"Blade",{BrickColor = BrickColor.new("Quill grey"),Material = Enum.Material.Ice,Size = Vector3.new(0.328840256, 0.328840226, 0.835727096),CFrame = CFrame.new(-50.0582809, 4.11805487, -59.3754158, -2.32669322e-07, -0.00661635399, 0.999977946, -1.28771217e-06, 0.999977946, 0.00661635399, -1, -1.28614465e-06, -2.41184125e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.87451, 0.87451, 0.870588),})
  341. WMesh =New("SpecialMesh",Blade,"Mesh",{Scale = Vector3.new(0.0978527591, 0.790156424, 1),MeshType = Enum.MeshType.Wedge,})
  342. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -2.32669336e-07, -1.28771228e-06, -1, -0.00661629438, 0.999978125, -1.28614465e-06, 0.999978125, 0.00661629438, -2.41184125e-07),C1 = CFrame.new(0.969955444, -2.07927704, 0.00700759888, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  343. Blade = New("Part",Ulta_Caliber,"Blade",{BrickColor = BrickColor.new("Quill grey"),Material = Enum.Material.Ice,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-49.5309296, 4.30089998, -59.3754158, -5.15544457e-07, -0.00661677122, -0.999978065, 1.41483298e-07, 0.999978065, -0.00661677122, 1, -1.44891516e-07, -5.14597104e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.87451, 0.87451, 0.870588),})
  344. WMesh =New("SpecialMesh",Blade,"Mesh",{Scale = Vector3.new(0.0978527591, 0.31531024, 0.65928185),MeshType = Enum.MeshType.Wedge,})
  345. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -5.15544514e-07, 1.41483355e-07, 1, -0.00661674142, 0.999978185, -1.44891501e-07, -0.999978185, -0.00661674142, -5.14597104e-07),C1 = CFrame.new(1.39197922, -2.44455338, 0.00700759888, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  346. Blade2 = New("Part",Ulta_Caliber,"Blade2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(0.328840256, 0.328840226, 1.44360781),CFrame = CFrame.new(-50.3589401, 4.14609241, -59.3749352, -1.8456474e-07, -0.00555405021, 0.999984503, 9.5615583e-08, -0.999984503, -0.00555405021, 1, 9.45890548e-08, 1.85092958e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  347. WMesh =New("BlockMesh",Blade2,"Mesh",{Scale = Vector3.new(0.0458685458, 0.541722536, 1),})
  348. mot = New("Motor",Blade2,"mot",{Part0 = Blade2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.8456474e-07, 9.56156043e-08, 1, -0.00555405021, -0.999984622, 9.45890548e-08, 0.999984622, -0.00555405021, 1.85092958e-07),C1 = CFrame.new(0.843906403, -1.80487823, 0.00748825073, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  349. Blade = New("Part",Ulta_Caliber,"Blade",{BrickColor = BrickColor.new("Quill grey"),Material = Enum.Material.Ice,Size = Vector3.new(0.328840256, 0.328840226, 0.705641866),CFrame = CFrame.new(-50.2675247, 4.12026787, -59.3754196, 1.84564726e-07, 0.00661724806, -0.999978065, 5.00432975e-07, -0.999978065, -0.00661724806, -1, -4.99200723e-07, -1.87872132e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.87451, 0.87451, 0.870588),})
  350. WMesh =New("SpecialMesh",Blade,"Mesh",{Scale = Vector3.new(0.0978527591, 0.779461861, 1),MeshType = Enum.MeshType.Wedge,})
  351. mot = New("Motor",Blade,"mot",{Part0 = Blade,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.84564712e-07, 5.00432975e-07, -1, 0.00661721826, -0.999978185, -4.9920078e-07, -0.999978185, -0.00661721826, -1.8787216e-07),C1 = CFrame.new(0.867248535, -1.8969574, 0.00700378418, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  352. Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.2174072, 4.39788437, -59.3824196, -1.49011626e-07, -0.999999881, -1.98068761e-07, 0.999999881, -1.49011612e-07, -3.30714123e-08, 3.30713661e-08, -1.98068761e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  353. WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872),})
  354. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.49011612e-07, 1, 3.30713732e-08, -1, -1.49011612e-07, -1.98068776e-07, -1.98068776e-07, -3.30714016e-08, 1),C1 = CFrame.new(1.13273048, -1.80155182, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  355. Part2 = New("Part",Ulta_Caliber,"Part2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.520495594, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.9148941, 4.73376513, -59.3824234, 0.499999881, -0.866025329, -1.02213342e-07, 0.866025329, 0.499999881, 2.49974264e-09, 4.89418106e-08, -8.97692303e-08, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  356. WMesh =New("BlockMesh",Part2,"Mesh",{Scale = Vector3.new(1, 0.575376868, 1.11225307),})
  357. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.5, 0.866025507, 4.89418248e-08, -0.866025507, 0.5, -8.97692303e-08, -1.02213335e-07, 2.49974352e-09, 1),C1 = CFrame.new(0.574869156, -0.163547516, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  358. Part2 = New("Part",Ulta_Caliber,"Part2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.730803668, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.3537521, 4.49474096, -59.3824234, 0.999999881, -1.49011655e-07, -3.99031308e-07, 1.49011626e-07, 0.999999881, -1.96114058e-07, 3.99031364e-07, 1.9611403e-07, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  359. WMesh =New("BlockMesh",Part2,"Mesh",{Scale = Vector3.new(1, 0.701574802, 1.11225307),})
  360. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 1.49011598e-07, 3.99031393e-07, -1.49011683e-07, 1, 1.9611403e-07, -3.99031364e-07, -1.96114087e-07, 1),C1 = CFrame.new(1.14843941, -1.63504791, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  361. Neon = New("Part",Ulta_Caliber,"Neon",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.368567139, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.4424782, 4.61851454, -59.3824234, -0.258819222, -0.965925694, -2.34842005e-07, 0.965925694, -0.258819222, -3.79127165e-08, -2.41607623e-08, -2.36652511e-07, 1),CanCollide = false,Color = Color3.new(1, 0, 0),})
  362. WMesh =New("BlockMesh",Neon,"Mesh",{Scale = Vector3.new(1, 0.109086163, 1.12936485),})
  363. mot = New("Motor",Neon,"mot",{Part0 = Neon,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.21126747, -1.49632263, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  364. Part2 = New("Part",Ulta_Caliber,"Part2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.365753591, 0.62600112, 0.328840196),CFrame = CFrame.new(-49.9626884, 4.69178581, -59.3826065, 7.68042241e-07, -0.00064355135, -0.999999762, -9.31381408e-08, -0.999999762, 0.00064355135, -1, 9.26439014e-08, -7.68102325e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  365. WMesh =New("SpecialMesh",Part2,"Mesh",{Scale = Vector3.new(1, 1, 0.168976992),MeshType = Enum.MeshType.Wedge,})
  366. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 7.68042412e-07, -9.31381976e-08, -1, -0.00064358121, -0.999999881, 9.26438943e-08, -0.999999881, 0.000643581152, -7.68102325e-07),C1 = CFrame.new(1.51461601, -1.87519455, -0.000183105469, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  367. Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.419210047, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.2704659, 4.60726166, -59.3824196, -0.258819252, -0.965925813, -2.34842005e-07, 0.965925813, -0.258819252, -3.7912713e-08, -2.41607623e-08, -2.36652539e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  368. WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(1, 0.188227236, 1.12080872),})
  369. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.28752899, -1.65091705, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  370. Part2 = New("Part",Ulta_Caliber,"Part2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.3136215, 4.95879316, -59.379261, 0.787994385, -0.615682065, 2.82908672e-07, 0.615682065, 0.787994385, -6.01714532e-07, 1.47534422e-07, 6.4832966e-07, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  371. WMesh =New("BlockMesh",Part2,"Mesh",{Scale = Vector3.new(0.840607285, 0.938997805, 0.442120701),})
  372. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.787994564, 0.615682125, 1.47534436e-07, -0.615682125, 0.787994564, 6.4832966e-07, 2.82908701e-07, -6.01714646e-07, 1),C1 = CFrame.new(1.57038498, -1.43777466, 0.00316238403, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  373. CylinderWMesh =New("Part",Ulta_Caliber,"CylinderMesh",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Elasticity = 0,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.378414333, 0.377710849, 0.328840196),CFrame = CFrame.new(-50.0357437, 4.80339193, -59.39114, 2.98023224e-08, -0.999999881, 1.57914499e-07, -0.999999881, -2.98023224e-08, -3.60109773e-08, 3.60109915e-08, -1.57914499e-07, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  374. WMesh =New("CylinderMesh",CylinderWMesh,"Mesh",{Scale = Vector3.new(1, 1, 0.876968741),})
  375. mot = New("Motor",CylinderWMesh,"mot",{Part0 = CylinderWMesh,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.05101373e-15, -1, 3.6010988e-08, -1, -6.73767064e-15, -1.57914513e-07, 1.57914513e-07, -3.6010988e-08, -1),C1 = CFrame.new(1.57474327, -1.7561264, -0.00871658325, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  376. Barrel = New("Part",Ulta_Caliber,"Barrel",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Elasticity = 0,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.378414333, 0.377710849, 0.328840196),CFrame = CFrame.new(-50.0357437, 4.80443621, -59.3890343, 2.98023224e-08, -0.999999881, 1.57914499e-07, -0.999999881, -2.98023224e-08, -3.60109773e-08, 3.60109915e-08, -1.57914499e-07, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  377. WMesh =New("CylinderMesh",Barrel,"Mesh",{Scale = Vector3.new(1, 1.00999999, 0.79932487),})
  378. mot = New("Motor",Barrel,"mot",{Part0 = Barrel,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.05101373e-15, -1, 3.6010988e-08, -1, -6.73767064e-15, -1.57914513e-07, 1.57914513e-07, -3.6010988e-08, -1),C1 = CFrame.new(1.57564735, -1.75560379, -0.00661087036, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  379. Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.5515137, 4.3936615, -59.3824234, -1.49011626e-07, -0.999999881, -1.98068761e-07, 0.999999881, -1.49011612e-07, -3.30714123e-08, 3.30713661e-08, -1.98068761e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  380. WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872),})
  381. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.49011612e-07, 1, 3.30713732e-08, -1, -1.49011612e-07, -1.98068776e-07, -1.98068776e-07, -3.30714016e-08, 1),C1 = CFrame.new(0.962020874, -1.51432037, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  382. Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.419210047, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.1192398, 4.60677624, -59.3824196, -0.258819222, -0.965925694, -2.34842005e-07, 0.965925694, -0.258819222, -3.79127165e-08, -2.41607623e-08, -2.36652511e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  383. WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(1, 0.188227236, 1.12080872),})
  384. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.36272049, -1.78212357, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  385. Part2 = New("Part",Ulta_Caliber,"Part2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.497987658, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.6954193, 4.64329672, -59.3824234, 0.258819222, 0.965925694, -2.51750805e-07, -0.965925694, 0.258819222, -1.35819789e-07, -6.60338912e-08, 2.78325388e-07, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  386. WMesh =New("BlockMesh",Part2,"Mesh",{Scale = Vector3.new(1, 0.562543094, 1.11225307),})
  387. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.258819252, -0.965925813, -6.60338841e-08, 0.965925813, 0.258819252, 2.78325388e-07, -2.51750834e-07, -1.35819803e-07, 1),C1 = CFrame.new(1.10625839, -1.26487732, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  388. Neon = New("Part",Ulta_Caliber,"Neon",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.368567139, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.2807121, 4.61570024, -59.3824196, -0.258819252, -0.965925813, -2.34842005e-07, 0.965925813, -0.258819252, -3.7912713e-08, -2.41607623e-08, -2.36652539e-07, 1),CanCollide = false,Color = Color3.new(1, 0, 0),})
  389. WMesh =New("BlockMesh",Neon,"Mesh",{Scale = Vector3.new(1, 0.109086163, 1.12936485),})
  390. mot = New("Motor",Neon,"mot",{Part0 = Neon,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.28971481, -1.63782501, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  391. Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.419210047, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.6045723, 4.60303879, -59.3824234, -0.258819282, -0.965925932, -2.34842005e-07, 0.965925932, -0.258819282, -3.79127094e-08, -2.41607623e-08, -2.36652568e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  392. WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(1, 0.188227236, 1.12080872),})
  393. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.11681747, -1.36368942, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  394. Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.066185, 4.39740467, -59.3824196, -1.49011626e-07, -0.999999881, -1.98068761e-07, 0.999999881, -1.49011612e-07, -3.30714123e-08, 3.30713661e-08, -1.98068761e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  395. WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872),})
  396. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.49011612e-07, 1, 3.30713732e-08, -1, -1.49011612e-07, -1.98068776e-07, -1.98068776e-07, -3.30714016e-08, 1),C1 = CFrame.new(1.2079258, -1.93275452, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  397. Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.419210047, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.4315338, 4.60514545, -59.3824234, -0.258819222, -0.965925694, -2.34842005e-07, 0.965925694, -0.258819222, -3.79127165e-08, -2.41607623e-08, -2.36652511e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  398. WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(1, 0.188227236, 1.12080872),})
  399. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.20516205, -1.5124855, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  400. Part2 = New("Part",Ulta_Caliber,"Part2",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-51.9104652, 4.60788345, -59.3824272, -0.588878095, -0.808221817, 1.09032158e-06, 0.808221817, -0.588878095, 8.42210341e-07, -3.86262684e-08, 1.37718132e-06, 1),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  401. WMesh =New("BlockMesh",Part2,"Mesh",{Scale = Vector3.new(0.534737229, 0.787132502, 1.11225307),})
  402. mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.588878155, 0.808221936, -3.8626272e-08, -0.808221936, -0.588878155, 1.37718132e-06, 1.0903218e-06, 8.42210511e-07, 1),C1 = CFrame.new(0.468067169, -0.230323792, -3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  403. Part3 = New("Part",Ulta_Caliber,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.328840256, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.3784828, 4.39577246, -59.3824234, -1.49011626e-07, -0.999999881, -1.98068761e-07, 0.999999881, -1.49011612e-07, -3.30714123e-08, 3.30713661e-08, -1.98068761e-07, 1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  404. WMesh =New("BlockMesh",Part3,"Mesh",{Scale = Vector3.new(0.0855581015, 0.188227236, 1.12080872),})
  405. mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.49011612e-07, 1, 3.30713732e-08, -1, -1.49011612e-07, -1.98068776e-07, -1.98068776e-07, -3.30714016e-08, 1),C1 = CFrame.new(1.05036354, -1.66311264, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  406. Neon = New("Part",Ulta_Caliber,"Neon",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.368567139, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.1280746, 4.61569977, -59.3824196, -0.258819222, -0.965925694, -2.34842005e-07, 0.965925694, -0.258819222, -3.79127165e-08, -2.41607623e-08, -2.36652511e-07, 1),CanCollide = false,Color = Color3.new(1, 0, 0),})
  407. WMesh =New("BlockMesh",Neon,"Mesh",{Scale = Vector3.new(1, 0.109086163, 1.12936485),})
  408. mot = New("Motor",Neon,"mot",{Part0 = Neon,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.36603165, -1.7700119, 3.81469727e-06, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  409. Neon = New("Part",Ulta_Caliber,"Neon",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.368567139, 0.328840226, 0.328840196),CFrame = CFrame.new(-50.6162033, 4.61738539, -59.3824234, -0.258819222, -0.965925694, -2.34842005e-07, 0.965925694, -0.258819222, -3.79127165e-08, -2.41607623e-08, -2.36652511e-07, 1),CanCollide = false,Color = Color3.new(1, 0, 0),})
  410. WMesh =New("BlockMesh",Neon,"Mesh",{Scale = Vector3.new(1, 0.109086163, 1.12936485),})
  411. mot = New("Motor",Neon,"mot",{Part0 = Neon,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.258819252, 0.965925813, -2.41607623e-08, -0.965925813, -0.258819252, -2.36652511e-07, -2.3484202e-07, -3.79127165e-08, 1),C1 = CFrame.new(1.12342644, -1.34643555, 0, 0.50000006, 0.866025329, 4.77708291e-08, -0.866025329, 0.50000006, -1.5476347e-07, -1.57914513e-07, 3.60109951e-08, 1),})
  412.  
  413.  
  414. if(PlayerSize ~= 1)then
  415.     for _,v in next, Char:GetDescendats() do
  416.         if(v:IsA'BasePart')then
  417.             v.Size = v.Size * PlayerSize
  418.         end
  419.     end
  420. end
  421.  
  422. for _,v in next, Ulta_Caliber:GetDescendants() do
  423.     if(v:IsA'BasePart')then
  424.         v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  425.     end
  426. end
  427. local Music = Sound(Char,MusicID,1,3,true,false,true)
  428. Music.Name = 'Music'
  429.  
  430. --// Stop animations \\--
  431. for _,v in next, Hum:GetPlayingAnimationTracks() do
  432.     v:Stop();
  433. end
  434.  
  435. pcall(game.Destroy,Char:FindFirstChild'Animate')
  436. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  437.  
  438. --// Joints \\--
  439.  
  440. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  441. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  442. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  443. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  444. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  445. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  446. local HW = NewInstance('Weld',Char,{Part0=RArm,Part1=Handle,C0 = CF.N(0,-.5,-.4)* CF.A(M.R(0),M.R(90),M.R(-30))})
  447. local LSC0 = LS.C0
  448. local RSC0 = RS.C0
  449. local NKC0 = NK.C0
  450. local LHC0 = LH.C0
  451. local RHC0 = RH.C0
  452. local RJC0 = RJ.C0
  453.  
  454. --// Artificial HB \\--
  455.  
  456. local ArtificialHB = IN("BindableEvent", script)
  457. ArtificialHB.Name = "Heartbeat"
  458.  
  459. script:WaitForChild("Heartbeat")
  460.  
  461. local tf = 0
  462. local allowframeloss = false
  463. local tossremainder = false
  464. local lastframe = tick()
  465. local frame = 1/Frame_Speed
  466. ArtificialHB:Fire()
  467.  
  468. game:GetService("RunService").Heartbeat:connect(function(s, p)
  469.     tf = tf + s
  470.     if tf >= frame then
  471.         if allowframeloss then
  472.             script.Heartbeat:Fire()
  473.             lastframe = tick()
  474.         else
  475.             for i = 1, math.floor(tf / frame) do
  476.                 ArtificialHB:Fire()
  477.             end
  478.             lastframe = tick()
  479.         end
  480.         if tossremainder then
  481.             tf = 0
  482.         else
  483.             tf = tf - frame * math.floor(tf / frame)
  484.         end
  485.     end
  486. end)
  487.  
  488. function swait(num)
  489.     if num == 0 or num == nil then
  490.         ArtificialHB.Event:wait()
  491.     else
  492.         for i = 0, num do
  493.             ArtificialHB.Event:wait()
  494.         end
  495.     end
  496. end
  497.  
  498. --// Effect Function(s) \\--
  499.  
  500. function Tween(obj,props,time,easing,direction,repeats,backwards)
  501.     local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  502.     local tween = S.TweenService:Create(obj, info, props)
  503.    
  504.     tween:Play()
  505. end
  506.  
  507. function OnceWas(who,dontRemove)
  508.     coroutine.wrap(function()
  509.         local c = who:children()
  510.         if(not dontRemove)then who:destroy() end
  511.         for _,v in next, c do
  512.             if(v:IsA'BasePart' and v.Transparency < 0.9)then
  513.                 local Prt = v:Clone()
  514.                 Prt.Parent = Effects
  515.                 Prt.BrickColor = BrickColor.new'Crimson'
  516.                 Prt.Material = Enum.Material.Glass
  517.                 Prt.CanCollide = false
  518.                 Prt.Anchored = true
  519.                 Prt:breakJoints()
  520.                
  521.                
  522.                 local part = Effect{
  523.                     Manual=Prt,
  524.                     Effect='Fade',
  525.                     Frames = 90,
  526.                 }
  527.             end
  528.         end
  529.     end)()
  530. end
  531.  
  532. function Bezier(startpos, pos2, pos3, endpos, t)
  533.     local A = startpos:lerp(pos2, t)
  534.     local B  = pos2:lerp(pos3, t)
  535.     local C = pos3:lerp(endpos, t)
  536.     local lerp1 = A:lerp(B, t)
  537.     local lerp2 = B:lerp(C, t)
  538.     local cubic = lerp1:lerp(lerp2, t)
  539.     return cubic
  540. end
  541.  
  542. function Effect(data)
  543.     local FX = data.Effect or 'ResizeAndFade'
  544.     local Parent = data.Parent or Effects
  545.     local Color = data.Color or C3.N(0,0,0)
  546.     local Size = data.Size or V3.N(1,1,1)
  547.     local MoveDir = data.MoveDirection or nil
  548.     local MeshData = data.Mesh or nil
  549.     local SndData = data.Sound or nil
  550.     local Frames = data.Frames or 45
  551.     local Manual = data.Manual or nil
  552.     local Material = data.Material or nil
  553.     local CFra = data.CFrame or Torso.CFrame
  554.     local Settings = data.FXSettings or {}
  555.     local Snd,Prt,Msh;
  556.     local Shape = data.Shape or Enum.PartType.Block
  557.     coroutine.resume(coroutine.create(function()
  558.         if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  559.             Prt = Manual
  560.         else
  561.             Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  562.             Prt.Shape = Shape
  563.         end
  564.         if(typeof(MeshData) == 'table')then
  565.             Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  566.         elseif(typeof(MeshData) == 'Instance')then
  567.             Msh = MeshData:Clone()
  568.             Msh.Parent = Prt
  569.         elseif(Shape == Enum.PartType.Block)then
  570.             Msh = Mesh(Prt,Enum.MeshType.Brick)
  571.         end
  572.         if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  573.             Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  574.         end
  575.         if(Snd)then
  576.             repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  577.             Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  578.         end
  579.         local MoveSpeed = nil;
  580.         if(MoveDir)then
  581.             MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  582.         end
  583.         local Inc = M.RNG()-M.RNG()
  584.         local Thingie = 0
  585.         local Thingie2 = M.RNG(50,100)/100
  586.         if(FX ~= 'Arc')then
  587.             for i = 1, Frames do
  588.                 if(swait and typeof(swait) == 'function')then
  589.                     swait()
  590.                 else
  591.                     wait()
  592.                 end
  593.                 if(FX == 'ResizeAndFade')then
  594.                     if(not Settings.EndSize)then
  595.                         Settings.EndSize = V3.N(0,0,0)
  596.                     end
  597.                     local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  598.                     if(Settings.EndIsIncrement)then
  599.                         Prt.Size = Prt.Size + Settings.EndSize                 
  600.                     else
  601.                         Prt.Size = Prt.Size - grow/Frames
  602.                     end
  603.                     Prt.Transparency = (i/Frames)
  604.                 elseif(FX == 'Fade')then
  605.                     Prt.Transparency = (i/Frames)
  606.                 end
  607.                
  608.                 if(Settings.RandomizeCFrame)then
  609.                     Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  610.                 end
  611.                 if(MoveDir and MoveSpeed)then
  612.                     local Orientation = Prt.Orientation
  613.                     Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  614.                     Prt.Orientation = Orientation
  615.                 end
  616.             end
  617.             Prt:destroy()
  618.         else
  619.             local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  620.             if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  621.             local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  622.             local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  623.             assert(start ~= nil,"You need to specify a start point!")
  624.             assert(endP ~= nil,"You need to specify an end point!")
  625.             for i = 0, 1, Settings.Speed or 0.01 do
  626.                 if(swait and typeof(swait) == 'function')then
  627.                     swait()
  628.                 else
  629.                     wait()
  630.                 end
  631.                 if(Settings.Home)then
  632.                     endP = Settings.Home.CFrame
  633.                 end
  634.                 Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  635.             end
  636.             if(Settings.RemoveOnGoal)then
  637.                 Prt:destroy()
  638.             end
  639.         end
  640.     end))
  641.     return Prt,Msh,Snd
  642. end
  643.  
  644.  
  645. function SoulSteal(whom)
  646.     local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  647.     print(torso)
  648.     if(torso and torso:IsA'BasePart')then
  649.         local Model = Instance.new("Model",Effects)
  650.         Model.Name = whom.Name.."'s Soul"
  651.         whom:BreakJoints()
  652.         local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  653.         Soul.Name = 'Head'
  654.         NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  655.         Effect{
  656.             Effect="Arc",
  657.             Manual = Soul,
  658.             FXSettings={
  659.                 Start=torso.CFrame,
  660.                 Home = Torso,
  661.                 RemoveOnGoal = true,
  662.             }
  663.         }
  664.         local lastPoint = Soul.CFrame.p
  665.    
  666.         for i = 0, 1, 0.01 do
  667.                 local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  668.                 local mag = (lastPoint - Soul.Position).magnitude
  669.                 Effect{
  670.                     Effect = "Fade",
  671.                     CFrame = point * CF.N(0, mag/2, 0),
  672.                     Size = V3.N(.5,mag+.5,.5),
  673.                     Color = Soul.BrickColor
  674.                 }
  675.                 lastPoint = Soul.CFrame.p
  676.             swait()
  677.         end
  678.         for i = 1, 15 do
  679.             Effect{
  680.                 Effect="Fade",
  681.                 Color = BrickColor.new'Really red',
  682.                 MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  683.             }  
  684.         end
  685.     end
  686. end
  687.  
  688. --// Other Functions \\ --
  689.  
  690. function Turn(position)
  691.     Root.CFrame=CFrame.new(Root.CFrame.p,V3.N(position.X,Root.Position.Y,position.Z))
  692. end
  693.  
  694. function Shoot(startP,endP)
  695.     local part,pos,norm,dist = CastRay(startP,endP,1500)
  696.     if(part and part.Parent and part.Parent ~= workspace)then
  697.         local part = part
  698.         local who = part.Parent;
  699.         OnceWas(who)
  700.         local plr = S.Players:GetPlayerFromCharacter(who)
  701.         warn("Banished "..who.Name)
  702.         if(plr)then
  703.             BanishedEvents[plr] = plr.CharacterAdded:connect(function(c)
  704.                 c:destroy()
  705.             end)
  706.         end
  707.         if(who:FindFirstChild'Head' and Hum.Health > 0)then
  708.             ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(M.RNG(-3,3),1.5,M.RNG(-3,3))), "BANISHED", 1.5, C3.N(1,0,0))
  709.         end
  710.     end
  711.     Effect{
  712.         Effect='ResizeAndFade',
  713.         Frames=45,
  714.         Size=V3.N(.1,.1,.1),
  715.         CFrame=Barrel.CFrame,
  716.         Mesh ={MeshType=Enum.MeshType.Sphere},
  717.         Color=BrickColor.new'Really red',
  718.         FXSettings={
  719.             EndSize=V3.N(.05,.05,.05),
  720.             EndIsIncrement=true,
  721.         }
  722.     }
  723.     Effect{
  724.         Effect='ResizeAndFade',
  725.         Frames=45,
  726.         Size=V3.N(.1,.1,.1),
  727.         CFrame=Barrel.CFrame,
  728.         Mesh ={MeshType=Enum.MeshType.Sphere},
  729.         Color=BrickColor.new'Really red',
  730.         FXSettings={
  731.             EndSize=V3.N(.1,.1,.1),
  732.             EndIsIncrement=true,
  733.         }
  734.     }
  735.     Effect{
  736.         Effect='Fade',
  737.         Frames=15,
  738.         Size=V3.N(.15,.15,dist),
  739.         CFrame=CF.N(Barrel.CFrame.p,pos)*CF.N(0,0,-dist/2),
  740.         Color=BrickColor.new'Really red',
  741.     }
  742.     Effect{
  743.         Effect='ResizeAndFade',
  744.         Frames=45,
  745.         Size=V3.N(.5,.5,.5),
  746.         CFrame=CF.N(pos),
  747.         Mesh ={MeshType=Enum.MeshType.Sphere},
  748.         Color=BrickColor.new'Really red',
  749.         FXSettings={
  750.             EndSize=V3.N(.05,.05,.05),
  751.             EndIsIncrement=true,
  752.         }
  753.     }
  754.     for i = 1, 5 do
  755.         Effect{
  756.             Effect='ResizeAndFade',
  757.             Frames=65,
  758.             Size=V3.N(.2,.2,1),
  759.             CFrame=CF.N(CF.N(pos)*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))*CF.N(0,0,-2).p,pos),
  760.             Mesh = {MeshType=Enum.MeshType.Sphere},
  761.             Material=Enum.Material.Neon,
  762.             Color=BrickColor.new'Really red',
  763.             FXSettings={
  764.                 EndSize=V3.N(.005,.005,.05),
  765.                 EndIsIncrement=true,
  766.             }
  767.         }  
  768.     end
  769. end
  770.  
  771. function Chat(text)
  772.     if(ChatSounds[text])then
  773.         Sound(Head,ChatSounds[text],1,3,false,true,true)
  774.     end
  775.     --if(game.PlaceId ~= 843468296)then
  776.         coroutine.wrap(function()
  777.             if(Char:FindFirstChild'ChatGUI')then Char.ChatGUI:destroy() end
  778.             local BBG = NewInstance("BillboardGui",Char,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head})
  779.             local Txt = NewInstance("TextLabel",BBG,{Text = "",BackgroundTransparency=1,TextColor3=C3.N(1,0,0),BorderSizePixel=0,Font=Enum.Font.Garamond,TextSize=30,TextStrokeTransparency=1,Size=UDim2.new(1,0,.5,0)})
  780.             local SND = Sound(Head,418252437,M.RNG(9,11)/10,3,false,false,true)
  781.             for i = 1, #text do
  782.                 delay(i/25, function()
  783.                     SND.Pitch = M.RNG(9,11)/10
  784.                     SND.Volume = 3
  785.                     SND.Parent = Effects
  786.                     SND:Play()
  787.                     Txt.Text = text:sub(1,i)
  788.                 end)
  789.             end
  790.             delay((#text/25)+2, function()
  791.                 Txt.Text = ""
  792.                 for i = 1, #text do
  793.                     Txt.Text = Txt.Text.. string.char(M.RNG(0,126))
  794.                 end
  795.             end)
  796.             delay((#text/25)+3, function()
  797.                 BBG:destroy()
  798.                 SND:destroy()
  799.             end)
  800.         end)()
  801.     --else
  802.     --  Chat2(text)
  803.     --end
  804. end
  805.  
  806. function Chat2(text)
  807.     coroutine.wrap(function()
  808.         if(Char:FindFirstChild'ChatGUI')then Char.ChatGUI:destroy() end
  809.         local BBG = NewInstance("BillboardGui",Char,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head})
  810.         local offset = 0;
  811.         local xsize = 0;
  812.         for i = 1, #text do
  813.             offset = offset - 16
  814.             xsize = xsize + 32  
  815.             delay(i/25, function()
  816.                 local Txt = NewInstance("TextLabel",BBG,{Text = text:sub(i,i),Position=UDim2.new(0,offset,0,0),BackgroundTransparency=1,TextColor3=C3.N(1,0,0),BorderSizePixel=0,Font=Enum.Font.Garamond,TextSize=40,TextStrokeTransparency=1,Size=UDim2.new(1,0,.5,0)})
  817.                 offset = offset + 32
  818.                 while Txt and Txt.Parent do
  819.                     Txt.Rotation = M.RNG(-15,15)
  820.                     swait()
  821.                 end
  822.             end)
  823.         end
  824.         BBG.Size = UDim2.new(0,xsize,0,40)
  825.         delay((#text/25)+3, function()
  826.             for _,v in next, BBG:children() do
  827.                 pcall(function() v.Text = string.char(M.RNG(0,126)) end)
  828.             end
  829.         end)
  830.         delay((#text/25)+4, function()
  831.             BBG:destroy()
  832.         end)
  833.     end)()
  834. end
  835.  
  836. function getRegion(point,range,ignore)
  837.     return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  838. end
  839.  
  840. function clerp(startCF,endCF,alpha)
  841.     return startCF:lerp(endCF, alpha)
  842. end
  843.  
  844. function GetTorso(char)
  845.     return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  846. end
  847.  
  848.  
  849.  
  850. function ShowDamage(Pos, Text, Time, Color)
  851.     coroutine.wrap(function()
  852.     local Rate = (1 / 30)
  853.     local Pos = (Pos or Vector3.new(0, 0, 0))
  854.     local Text = (Text or "")
  855.     local Time = (Time or 2)
  856.     local Color = (Color or Color3.new(1, 0, 1))
  857.     local EffectPart = NewInstance("Part",Effects,{
  858.         Material=Enum.Material.SmoothPlastic,
  859.         Reflectance = 0,
  860.         Transparency = 1,
  861.         CanCollide=false,
  862.         BrickColor = BrickColor.new(Color),
  863.         Name = "Effect",
  864.         Size = Vector3.new(0,0,0),
  865.         Anchored = true,
  866.         CFrame = CFrame.new(Pos)
  867.     })
  868.     local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  869.         Size = UDim2.new(3.75, 0, 3.75, 0),
  870.         Adornee = EffectPart,
  871.     })
  872.     local TextLabel = NewInstance("TextLabel",BillboardGui,{
  873.         BackgroundTransparency = 1,
  874.         Size = UDim2.new(1, 0, 1, 0),
  875.         Text = Text,
  876.         Font = "Arial",
  877.         TextColor3 = Color,
  878.         TextStrokeColor3 = Color3.new(0,0,0),
  879.         TextStrokeTransparency=0,
  880.         TextScaled = true,
  881.     })
  882.     game.Debris:AddItem(EffectPart, (Time))
  883.     EffectPart.Parent = game:GetService("Workspace")
  884.     delay(0, function()
  885.         local Frames = (Time / Rate)
  886.         for Frame = 1, Frames do
  887.             wait(Rate)
  888.             local Percent = (Frame / Frames)
  889.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  890.             TextLabel.TextTransparency = Percent
  891.             TextLabel.TextStrokeTransparency = Percent
  892.         end
  893.         if EffectPart and EffectPart.Parent then
  894.             EffectPart:Destroy()
  895.         end
  896.     end) end)()
  897. end
  898.  
  899.  
  900. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  901.     if(who)then
  902.         local hum = who:FindFirstChildOfClass'Humanoid'
  903.         local Damage = M.RNG(minDam,maxDam)
  904.         local canHit = true
  905.         if(hum)then
  906.             for _, p in pairs(Hit) do
  907.                 if p[1] == hum then
  908.                     if(time() - p[2] < 0.1) then
  909.                         canHit = false
  910.                     else
  911.                         Hit[_] = nil
  912.                     end
  913.                 end
  914.             end
  915.             if(canHit)then
  916.                 if(hum.Health >= math.huge)then
  917.                     who:BreakJoints()
  918.                     if(who:FindFirstChild'Head' and hum.Health > 0)then
  919.                         ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "INSTANT", 1.5, C3.N(1,0,0))
  920.                     end
  921.                 else
  922.                     local player = S.Players:GetPlayerFromCharacter(who)
  923.                     if(Type == "Fire")then
  924.                         --idk..
  925.                     else
  926.                         local  c = Instance.new("ObjectValue",hum)
  927.                         c.Name = "creator"
  928.                         c.Value = Plr
  929.                         game:service'Debris':AddItem(c,0.35)
  930.                         if(M.RNG(1,100) <= (critChance or 0))then
  931.                             if(who:FindFirstChild'Head' and hum.Health > 0)then
  932.                                 ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  933.                             end
  934.                             hum.Health = hum.Health - Damage*(critMult or 2)
  935.                         else
  936.                             if(who:FindFirstChild'Head' and hum.Health > 0)then
  937.                                 ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), Damage, 1.5, DamageColor.Color)
  938.                             end
  939.                             hum.Health = hum.Health - Damage
  940.                         end
  941.                         if(Type == 'Knockback' and GetTorso(who))then
  942.                             local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  943.                             local body = NewInstance('BodyVelocity',GetTorso(who),{
  944.                                 P = 500,
  945.                                 maxForce = V3.N(math.huge,0,math.huge),
  946.                                 velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  947.                             })
  948.                             game:service'Debris':AddItem(body,.5)  
  949.                         elseif(Type == 'Knockdown' and GetTorso(who))then
  950.                             local rek = GetTorso(who)
  951.                             print(rek)
  952.                             hum.PlatformStand = true
  953.                             delay(1,function()
  954.                                 hum.PlatformStand = false
  955.                             end)
  956.                             local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  957.                             local bodvol = NewInstance("BodyVelocity",rek,{
  958.                                 velocity = angle * Knock,
  959.                                 P = 5000,
  960.                                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  961.                             })
  962.                             local rl = NewInstance("BodyAngularVelocity",rek,{
  963.                                 P = 3000,
  964.                                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  965.                                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  966.                             })
  967.                             game:GetService("Debris"):AddItem(bodvol, .5)
  968.                             game:GetService("Debris"):AddItem(rl, .5)
  969.                         end
  970.                     end
  971.                 end
  972.             end
  973.             table.insert(Hit,{hum,time()})
  974.         end
  975.     end
  976. end
  977.  
  978. function ClosestPart(pos,range)
  979.     local mag,closest = math.huge;
  980.     for _,v in next, getRegion(pos,range or 10,{Char}) do
  981.         if((v.CFrame.p-pos).magnitude < mag)then
  982.             mag = (v.CFrame.p-pos).magnitude
  983.             closest = v
  984.         end
  985.     end
  986.     return closest
  987. end
  988.  
  989. function AOEBanish(pos,range)
  990.     local mag,closest = math.huge;
  991.     for _,v in next, getRegion(pos,range or 10,{Char}) do
  992.         local who = v.Parent
  993.         if((v.CFrame.p-pos).magnitude < mag and who and who ~= workspace and not Char:IsAncestorOf(v))then
  994.             local plr = S.Players:GetPlayerFromCharacter(who)
  995.             if(plr)then
  996.                 BanishedEvents[plr] = plr.CharacterAdded:connect(function(c)
  997.                     c:destroy()
  998.                 end)
  999.             end
  1000.             warn("Banished "..who.Name)
  1001.             if(who:FindFirstChild'Head' and Hum.Health > 0)then
  1002.                 ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(M.RNG(-3,3),1.5,M.RNG(-3,3))), "BANISHED", 1.5, C3.N(1,0,0))
  1003.             end
  1004.             OnceWas(who)
  1005.         end
  1006.     end
  1007. end
  1008.  
  1009. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1010.     for _,v in next, getRegion(where,range,{Char}) do
  1011.         if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1012.             DealDamage(v.Parent,minDam,maxDam,Knock,Type,critChance,critMult)
  1013.         end
  1014.     end
  1015. end
  1016.  
  1017. function AOEHeal(where,range,amount)
  1018.     local healed = {}
  1019.     for _,v in next, getRegion(where,range,{Char}) do
  1020.         local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1021.         if(hum and not healed[hum])then
  1022.             hum.Health = hum.Health + amount
  1023.             if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1024.                 ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1025.             end
  1026.         end
  1027.     end
  1028. end
  1029.  
  1030. function CastRay(startPos,endPos,range,ignoreList)
  1031.     local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1032.     local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1033.     return part,pos,norm,(pos and (startPos-pos).magnitude)
  1034. end
  1035.  
  1036. --// Attack Functions \\--
  1037.  
  1038.  
  1039. function Show_Mercy()
  1040.     Chat "I will show you mercy."
  1041.     ShowDamage((Head.CFrame * CF.N(0, 0, (Head.Size.Z / 2)).p+V3.N(M.RNG(-3,3),1.5,M.RNG(-3,3))), "DEBANISHED", 1.5, C3.N(.7,0,0))
  1042.  
  1043.     for p,v in next, BanishedEvents do
  1044.         warn("Unbanished "..p.Name)
  1045.         v:disconnect()
  1046.         BanishedEvents[p] = nil
  1047.     end
  1048. end
  1049.  
  1050. function Banishing_Storm()
  1051.     Attack = true
  1052.     NeutralAnims = false
  1053.     Hum.AutoRotate = false
  1054.     for i = 0, 2.3, .1 do
  1055.         swait()
  1056.         Turn(Mouse.Hit.p)
  1057.         local Alpha = .15
  1058.         RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
  1059.         LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1060.         RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1061.         LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
  1062.         RS.C0 = clerp(RS.C0,CFrame.new(1.46891451, 0.639140844, 0.117049158, 0.947687626, 0.107383646, 0.300595015, 0.195006967, -0.940317333, -0.278883517, 0.252707064, 0.322912514, -0.912067294),Alpha)
  1063.         NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
  1064.         HW.C0 = clerp(HW.C0,CFrame.new(-0.110755987, -0.74960357, -0.415038228, -5.42402267e-06, -2.98023224e-07, 1.00000024, -0.500007331, 0.866021454, -2.48476863e-06, -0.866021395, -0.500007272, -4.7981739e-06),Alpha)
  1065.     end
  1066.     local numberFall = 0;
  1067.     repeat
  1068.         for i = 0, .8, 0.1 do
  1069.             swait()
  1070.             Turn(Mouse.Hit.p)
  1071.             local Alpha = .3
  1072.             RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
  1073.             LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1074.             RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1075.             LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
  1076.             RS.C0 = clerp(RS.C0,CFrame.new(1.47921813, 0.661770463, 0.060773734, 0.947700858, 0.195051998, 0.252622485, 0.194988579, -0.980473101, 0.0255415048, 0.252671421, 0.0250527933, -0.967227817),Alpha)
  1077.             NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
  1078.             HW.C0 = clerp(HW.C0,CFrame.new(-0.110747263, -0.749596298, -0.415039092, -1.66893005e-06, -5.14090061e-06, 1.00000012, -0.500009954, 0.866019845, 3.60608101e-06, -0.866019726, -0.500009894, -3.9935112e-06),Alpha)
  1079.         end
  1080.         Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
  1081.         local part,pos,dist = Shoot(Barrel.CFrame.p,Barrel.CFrame*CF.N(0,-1500,0).p)
  1082.         if(not part)then
  1083.             numberFall = numberFall + 1
  1084.         end
  1085.         Effect{
  1086.             Effect='ResizeAndFade',
  1087.             Frames=45,
  1088.             Size=V3.N(.1,.1,.1),
  1089.             CFrame=Barrel.CFrame,
  1090.             Mesh ={MeshType=Enum.MeshType.Sphere},
  1091.             Color=BrickColor.new'Really red',
  1092.             FXSettings={
  1093.                 EndSize=V3.N(.05,.05,.05),
  1094.                 EndIsIncrement=true,
  1095.             }
  1096.         }
  1097.         Effect{
  1098.             Effect='ResizeAndFade',
  1099.             Frames=45,
  1100.             Size=V3.N(.1,.1,.1),
  1101.             CFrame=Barrel.CFrame,
  1102.             Mesh ={MeshType=Enum.MeshType.Sphere},
  1103.             Color=BrickColor.new'Really red',
  1104.             FXSettings={
  1105.                 EndSize=V3.N(.1,.1,.1),
  1106.                 EndIsIncrement=true,
  1107.             }
  1108.         }
  1109.         for i = 0, .7, 0.1 do
  1110.             swait()
  1111.             Turn(Mouse.Hit.p)
  1112.             local Alpha = .3
  1113.             RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
  1114.             LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1115.             RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1116.             LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
  1117.             RS.C0 = clerp(RS.C0,CFrame.new(1.47678053, 0.526562393, 0.174270749, 0.947701395, 0.126782924, 0.292896599, 0.194988653, -0.956529498, -0.216866404, 0.252669275, 0.262636065, -0.931225359),Alpha)
  1118.             NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
  1119.             HW.C0 = clerp(HW.C0,CFrame.new(-0.110761039, -0.749590993, -0.415038049, 5.96046448e-07, -4.7236681e-06, 1.00000012, -0.500009775, 0.866019845, 4.39817086e-06, -0.866019845, -0.500009775, -1.90734863e-06),Alpha)
  1120.         end
  1121.     until not S.UserInputService:IsKeyDown(Enum.KeyCode.Z)
  1122.     delay(2, function()
  1123.         for i = 1, numberFall*2 do
  1124.             local part,pos,dist = ClosestPart(Mouse.Hit.p,2),Mouse.Hit.p+V3.N(M.RNG(-100,100)/100,0,M.RNG(-100,100)/100),1500
  1125.             Effect{
  1126.                 Effect='Fade',
  1127.                 Frames=15,
  1128.                 Size=V3.N(.15,dist,.15),
  1129.                 CFrame=CF.N(pos)*CF.N(0,dist/2,0),
  1130.                 Color=BrickColor.new'Really red',
  1131.             }
  1132.             Effect{
  1133.                 Effect='ResizeAndFade',
  1134.                 Frames=45,
  1135.                 Size=V3.N(.5,.5,.5),
  1136.                 CFrame=CF.N(pos),
  1137.                 Mesh ={MeshType=Enum.MeshType.Sphere},
  1138.                 Color=BrickColor.new'Really red',
  1139.                 FXSettings={
  1140.                     EndSize=V3.N(.05,.05,.05),
  1141.                     EndIsIncrement=true,
  1142.                 }
  1143.             }
  1144.             for i = 1, 5 do
  1145.                 Effect{
  1146.                     Effect='ResizeAndFade',
  1147.                     Frames=65,
  1148.                     Size=V3.N(.2,.2,1),
  1149.                     CFrame=CF.N(CF.N(pos)*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))*CF.N(0,0,-2).p,pos),
  1150.                     Mesh = {MeshType=Enum.MeshType.Sphere},
  1151.                     Material=Enum.Material.Neon,
  1152.                     Color=BrickColor.new'Really red',
  1153.                     FXSettings={
  1154.                         EndSize=V3.N(.005,.005,.05),
  1155.                         EndIsIncrement=true,
  1156.                     }
  1157.                 }  
  1158.             end
  1159.             if(part and part.Parent and part.Parent ~= workspace)then
  1160.                 local part = part
  1161.                 local who = part.Parent
  1162.                 OnceWas(who)
  1163.                 local plr = S.Players:GetPlayerFromCharacter(who)
  1164.                 if(plr)then
  1165.                     BanishedEvents[plr] = plr.CharacterAdded:connect(function(c)
  1166.                         c:destroy()
  1167.                     end)
  1168.                 end
  1169.                 if(who:FindFirstChild'Head' and Hum.Health > 0)then
  1170.                     ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(M.RNG(-3,3),1.5,M.RNG(-3,3))), "BANISHED", 1.5, C3.N(1,0,0))
  1171.                 end
  1172.             end
  1173.             swait(5)
  1174.         end
  1175.     end)
  1176.     Hum.AutoRotate = true
  1177.     Attack = false
  1178.     NeutralAnims = true
  1179. end
  1180.  
  1181. function Spectral_Banish()
  1182.     Attack = true
  1183.     Chat "If you desire to be a ghost.."
  1184.     swait(120)
  1185.     Chat "Then move on to the afterlife!"
  1186.     NeutralAnims = false
  1187.     Hum.AutoRotate = false 
  1188.     for i = 0, 6, .1 do
  1189.         swait()
  1190.         Turn(Mouse.Hit.p)
  1191.         local Alpha = .15
  1192.         RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
  1193.         LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1194.         RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1195.         LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
  1196.         RS.C0 = clerp(RS.C0,CFrame.new(1.46891451, 0.639140844, 0.117049158, 0.947687626, 0.107383646, 0.300595015, 0.195006967, -0.940317333, -0.278883517, 0.252707064, 0.322912514, -0.912067294),Alpha)
  1197.         NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
  1198.         HW.C0 = clerp(HW.C0,CFrame.new(-0.110755987, -0.74960357, -0.415038228, -5.42402267e-06, -2.98023224e-07, 1.00000024, -0.500007331, 0.866021454, -2.48476863e-06, -0.866021395, -0.500007272, -4.7981739e-06),Alpha)
  1199.     end
  1200.     for i = 0, .8, 0.1 do
  1201.         swait()
  1202.         Turn(Mouse.Hit.p)
  1203.         local Alpha = .3
  1204.         RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
  1205.         LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1206.         RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1207.         LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
  1208.         RS.C0 = clerp(RS.C0,CFrame.new(1.47921813, 0.661770463, 0.060773734, 0.947700858, 0.195051998, 0.252622485, 0.194988579, -0.980473101, 0.0255415048, 0.252671421, 0.0250527933, -0.967227817),Alpha)
  1209.         NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
  1210.         HW.C0 = clerp(HW.C0,CFrame.new(-0.110747263, -0.749596298, -0.415039092, -1.66893005e-06, -5.14090061e-06, 1.00000012, -0.500009954, 0.866019845, 3.60608101e-06, -0.866019726, -0.500009894, -3.9935112e-06),Alpha)
  1211.     end
  1212.     Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
  1213.     Effect{
  1214.         Effect='ResizeAndFade',
  1215.         Frames=45,
  1216.         Size=V3.N(.1,.1,.1),
  1217.         CFrame=Barrel.CFrame,
  1218.         Mesh ={MeshType=Enum.MeshType.Sphere},
  1219.         Color=BrickColor.new'Really red',
  1220.         FXSettings={
  1221.             EndSize=V3.N(.05,.05,.05),
  1222.             EndIsIncrement=true,
  1223.         }
  1224.     }
  1225.     Effect{
  1226.         Effect='ResizeAndFade',
  1227.         Frames=45,
  1228.         Size=V3.N(.1,.1,.1),
  1229.         CFrame=Barrel.CFrame,
  1230.         Mesh ={MeshType=Enum.MeshType.Sphere},
  1231.         Color=BrickColor.new'Really red',
  1232.         FXSettings={
  1233.             EndSize=V3.N(.1,.1,.1),
  1234.             EndIsIncrement=true,
  1235.         }
  1236.     }
  1237.     for i = 1, 5 do
  1238.         local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1239.         local cf = Barrel.CFrame
  1240.         Effect{
  1241.             Effect='ResizeAndFade',
  1242.             Frames=65,
  1243.             Size=V3.N(.2,.2,1),
  1244.             CFrame=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-2).p,cf.p),
  1245.             Mesh = {MeshType=Enum.MeshType.Sphere},
  1246.             Material=Enum.Material.Neon,
  1247.             Color=BrickColor.new'Really red',
  1248.             MoveDirection=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-25).p,cf.p).p,
  1249.             FXSettings={
  1250.                 EndSize=V3.N(.005,.005,.05),
  1251.                 EndIsIncrement=true,
  1252.             }
  1253.         }  
  1254.     end
  1255.     Effect{
  1256.         Effect='Fade',
  1257.         Frames=35,
  1258.         Size=V3.N(.15,2048,.15),
  1259.         CFrame=CF.N(Barrel.CFrame.p)*CF.N(0,2048/2,0),
  1260.         Color=BrickColor.new'Really red',
  1261.     }
  1262.     for i = 0, .8, .1 do
  1263.         swait()
  1264.         Turn(Mouse.Hit.p)
  1265.         local Alpha = .15
  1266.         RJ.C0 = clerp(RJ.C0,CFrame.new(-0.149688482, 0.00629410101, -0.0288102441, 0.908953488, -0.00262140064, -0.416884065, -7.05317973e-08, 0.99998033, -0.00628811028, 0.41689238, 0.00571563188, 0.908935547),Alpha)
  1267.         LH.C0 = clerp(LH.C0,CFrame.new(-0.404874682, -0.991180301, -0.0352490693, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1268.         RH.C0 = clerp(RH.C0,CFrame.new(0.71690762, -0.991053104, 0.00471016858, 0.902334571, -7.05317973e-08, 0.4310323, -0.00271031447, 0.99998033, 0.00567401201, -0.431023717, -0.00628811028, 0.902316749),Alpha)
  1269.         LS.C0 = clerp(LS.C0,CFrame.new(-1.26718163, 0.394917995, 0.30748421, 0.758522511, -0.65150404, 0.013650775, 0.563350797, 0.666130126, 0.488780826, -0.327535838, -0.363061011, 0.87229985),Alpha)
  1270.         RS.C0 = clerp(RS.C0,CFrame.new(1.46891451, 0.639140844, 0.117049158, 0.947687626, 0.107383646, 0.300595015, 0.195006967, -0.940317333, -0.278883517, 0.252707064, 0.322912514, -0.912067294),Alpha)
  1271.         NK.C0 = clerp(NK.C0,CFrame.new(-0.232400328, 1.4423281, 0.0608692467, 0.612107515, -0.5404585, -0.577260137, 0.0609407648, 0.760062039, -0.646986902, 0.788422942, 0.360846847, 0.498175651),Alpha)
  1272.         HW.C0 = clerp(HW.C0,CFrame.new(-0.110755987, -0.74960357, -0.415038228, -5.42402267e-06, -2.98023224e-07, 1.00000024, -0.500007331, 0.866021454, -2.48476863e-06, -0.866021395, -0.500007272, -4.7981739e-06),Alpha)
  1273.     end
  1274.     for _,v in next, S.Players:players() do
  1275.         if(v.Character and v.Character:FindFirstChild'Head' and not v.Character.Parent)then
  1276.             pcall(function()
  1277.                 v.Character.Parent = workspace
  1278.                 local tor = v.Character:FindFirstChild'Head'
  1279.                 Effect{
  1280.                     Effect='Fade',
  1281.                     Frames=15,
  1282.                     Size=V3.N(.15,2048,.15),
  1283.                     CFrame=CF.N(tor.CFrame.p)*CF.N(0,2048/2,0),
  1284.                     Color=BrickColor.new'Really red',
  1285.                 }
  1286.                 Effect{
  1287.                     Effect='ResizeAndFade',
  1288.                     Frames=45,
  1289.                     Size=V3.N(.5,.5,.5),
  1290.                     CFrame=CF.N(tor.CFrame.p),
  1291.                     Mesh ={MeshType=Enum.MeshType.Sphere},
  1292.                     Color=BrickColor.new'Really red',
  1293.                     FXSettings={
  1294.                         EndSize=V3.N(.05,.05,.05),
  1295.                         EndIsIncrement=true,
  1296.                     }
  1297.                 }
  1298.                 for i = 1, 5 do
  1299.                     Effect{
  1300.                         Effect='ResizeAndFade',
  1301.                         Frames=65,
  1302.                         Size=V3.N(.2,.2,1),
  1303.                         CFrame=CF.N(CF.N(tor.CFrame.p)*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))*CF.N(0,0,-2).p,tor.CFrame.p),
  1304.                         Mesh = {MeshType=Enum.MeshType.Sphere},
  1305.                         Material=Enum.Material.Neon,
  1306.                         Color=BrickColor.new'Really red',
  1307.                         FXSettings={
  1308.                             EndSize=V3.N(.005,.005,.05),
  1309.                             EndIsIncrement=true,
  1310.                         }
  1311.                     }  
  1312.                 end
  1313.                 local asd = v.Character;
  1314.                 OnceWas(asd)
  1315.                 v.Character:destroy()
  1316.                 BanishedEvents[v] = v.CharacterAdded:connect(function(c)
  1317.                     c:destroy()
  1318.                 end)
  1319.             end)
  1320.         end
  1321.     end
  1322.     Hum.AutoRotate = true
  1323.     Attack = false
  1324.     NeutralAnims = true
  1325. end
  1326.  
  1327. function Teleport()
  1328.     Attack = true
  1329.     NeutralAnims = false
  1330.     Hum.AutoRotate = false
  1331.     repeat
  1332.         Turn(Mouse.Hit.p)
  1333.         swait()
  1334.         local Alpha = .1
  1335.         RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
  1336.         LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1337.         RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1338.         LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
  1339.         RS.C0 = clerp(RS.C0,CFrame.new(1.56039762, 0.53398639, -0.0236691795, 0.0156120034, -0.99157083, 0.128623411, 0.00628500059, -0.128539219, -0.991684735, 0.999858379, 0.0162905809, 0.00422526803),Alpha)
  1340.         NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
  1341.         HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749616861, -0.415070713, 0, 0, 1, -0.500001788, 0.866024435, 0, -0.866024435, -0.500001788, 0),Alpha)
  1342.     until not S.UserInputService:IsKeyDown(Enum.KeyCode.C)
  1343.     Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
  1344.     local pos,dist = Mouse.Hit.p,(Barrel.CFrame.p-Mouse.Hit.p).magnitude
  1345.     Effect{
  1346.         Effect='ResizeAndFade',
  1347.         Frames=45,
  1348.         Size=V3.N(.1,.1,.1),
  1349.         CFrame=Barrel.CFrame,
  1350.         Mesh ={MeshType=Enum.MeshType.Sphere},
  1351.         Color=BrickColor.new'Really red',
  1352.         FXSettings={
  1353.             EndSize=V3.N(.05,.05,.05),
  1354.             EndIsIncrement=true,
  1355.         }
  1356.     }
  1357.     Effect{
  1358.         Effect='ResizeAndFade',
  1359.         Frames=45,
  1360.         Size=V3.N(.1,.1,.1),
  1361.         CFrame=Barrel.CFrame,
  1362.         Mesh ={MeshType=Enum.MeshType.Sphere},
  1363.         Color=BrickColor.new'Really red',
  1364.         FXSettings={
  1365.             EndSize=V3.N(.1,.1,.1),
  1366.             EndIsIncrement=true,
  1367.         }
  1368.     }
  1369.  
  1370.     Effect{
  1371.         Effect='Fade',
  1372.         Frames=15,
  1373.         Size=V3.N(.15,.15,dist),
  1374.         CFrame=CF.N(Barrel.CFrame.p,pos)*CF.N(0,0,-dist/2),
  1375.         Color=BrickColor.new'Really red',
  1376.     }
  1377.     for i = 0, .3, .05 do
  1378.         swait()
  1379.         local Alpha = .3
  1380.         RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
  1381.         LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1382.         RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1383.         LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
  1384.         RS.C0 = clerp(RS.C0,CFrame.new(1.43598688, 0.64456445, -0.0224216785, 0.0156120034, -0.933606386, 0.357960403, 0.00628500059, -0.357905358, -0.933736861, 0.999858379, 0.0168272816, 0.000280098058),Alpha)
  1385.         NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
  1386.         HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749611259, -0.415075362, 0, 0, 1, -0.500002265, 0.866024256, 0, -0.866024256, -0.500002265, 0),Alpha)
  1387.     end
  1388.     OnceWas(Char,true)
  1389.     Torso.CFrame = CF.N(pos)*CF.N(0,3,0)
  1390.     for i = 1, 15 do
  1391.         local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1392.         local cf = Torso.CFrame
  1393.         Effect{
  1394.             Effect='ResizeAndFade',
  1395.             Frames=65,
  1396.             Size=V3.N(2,2,10),
  1397.             CFrame=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-2).p,cf.p),
  1398.             Mesh = {MeshType=Enum.MeshType.Sphere},
  1399.             Material=Enum.Material.Neon,
  1400.             Color=BrickColor.new'Really red',
  1401.             MoveDirection=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-25).p,cf.p).p,
  1402.             FXSettings={
  1403.                 EndSize=V3.N(.005,.005,.05),
  1404.                 EndIsIncrement=true,
  1405.             }
  1406.         }  
  1407.     end
  1408.     OnceWas(Char,true)
  1409.     for i = 0, .4, .05 do
  1410.         swait()
  1411.         local Alpha = .3
  1412.         RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
  1413.         LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1414.         RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1415.         LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
  1416.         RS.C0 = clerp(RS.C0,CFrame.new(1.56039762, 0.53398639, -0.0236691795, 0.0156120034, -0.99157083, 0.128623411, 0.00628500059, -0.128539219, -0.991684735, 0.999858379, 0.0162905809, 0.00422526803),Alpha)
  1417.         NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
  1418.         HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749616861, -0.415070713, 0, 0, 1, -0.500001788, 0.866024435, 0, -0.866024435, -0.500001788, 0),Alpha)
  1419.     end
  1420.     Attack = false
  1421.     NeutralAnims = true
  1422.     Hum.AutoRotate = true
  1423. end
  1424.  
  1425. function BGone()
  1426.     Attack = true
  1427.     NeutralAnims = false
  1428.     Hum.AutoRotate = false
  1429.     Chat "Be gone.."
  1430.     --repeat
  1431.     for i = 0, 9, .1 do
  1432.         Turn(Mouse.Hit.p)
  1433.         swait()
  1434.         Hum.WalkSpeed = 0
  1435.         local Alpha = .1
  1436.         RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0296121463, -0.249109969, -0.153551444, -0.000328990631, -0.0094739655, -0.999952853, 0.204196915, 0.978885293, -0.0093415454, 0.978927732, -0.204190359, 0.0016125096),Alpha)
  1437.         LH.C0 = clerp(LH.C0,CFrame.new(-0.475788742, -0.651965797, 0.0191618577, 0.978805363, 0.204197079, 0.0156120053, -0.204313993, 0.978885233, 0.00628500246, -0.0139989806, -0.0093415454, 0.999858379),Alpha)
  1438.         RH.C0 = clerp(RH.C0,CFrame.new(0.498535633, -0.912865818, 0.0149653442, 0.999878168, 5.14090061e-06, 0.0156120053, -0.000103279948, 0.999980271, 0.00628500246, -0.0156116625, -0.00628584996, 0.999858379),Alpha)
  1439.         LS.C0 = clerp(LS.C0,CFrame.new(-1.29815638, 0.566930115, -0.00661327224, -0.237626657, 0.971231222, 0.0156120053, -0.971307039, -0.237746239, 0.00628500246, 0.00981588662, -0.0136705656, 0.999858379),Alpha)
  1440.         RS.C0 = clerp(RS.C0,CFrame.new(1.24513125, 0.449408412, -0.155189604, 0.502771139, -0.519900203, -0.690597773, 0.303394169, 0.854222655, -0.422203362, 0.809427798, 0.00274830475, 0.587213099),Alpha)
  1441.         NK.C0 = clerp(NK.C0,CFrame.new(-0.0153051838, 1.498806, -0.0364812165, 1.34855509e-06, 0.0477146953, 0.998861074, -0.00628432725, 0.998841345, -0.0477137454, -0.999980271, -0.00627710624, 0.000301202759),Alpha)
  1442.         HW.C0 = clerp(HW.C0,CFrame.new(-0.110760681, -0.749610901, -0.415069938, -1.63912773e-06, 9.19401646e-06, 1.00000024, -0.500005245, 0.866022348, -8.86109865e-06, -0.866022408, -0.500005245, 3.1888485e-06),Alpha)
  1443.     end
  1444.     --until not S.UserInputService:IsKeyDown(Enum.KeyCode.V)
  1445.    
  1446.     for i = 0, .7, 0.1 do
  1447.         swait()
  1448.         Hum.WalkSpeed = 0
  1449.         local Alpha = .3
  1450.         RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00766070001, -0.269241363, -0.0518192649, 0.00021806825, 0.00368537591, 0.99999094, -0.166544884, 0.9860273, -0.00359759619, -0.986031651, -0.166542619, 0.000828802586),Alpha)
  1451.         LH.C0 = clerp(LH.C0,CFrame.new(-0.497863114, -0.984335184, 0.0215952508, 0.987798393, 0.154953942, 0.0156120034, -0.155066714, 0.987884164, 0.00628500665, -0.0144489631, -0.00862922147, 0.999858379),Alpha)
  1452.         RH.C0 = clerp(RH.C0,CFrame.new(0.462316692, -0.882526457, 0.015341443, 0.985910237, -0.166545048, 0.0156120034, 0.166465312, 0.9860273, 0.00628500665, -0.0164405983, -0.00359759573, 0.999858379),Alpha)
  1453.         LS.C0 = clerp(LS.C0,CFrame.new(-1.34305215, 0.64557004, 0.206238627, 0.819938838, 0.417069167, 0.392114401, -0.412350535, 0.905431569, -0.100800663, -0.397073597, -0.0790382028, 0.914377153),Alpha)
  1454.         RS.C0 = clerp(RS.C0,CFrame.new(1.3656987, 0.557721138, -0.0314715505, 0.0156120034, -0.985910237, 0.166545048, 0.00628500665, -0.166465312, -0.9860273, 0.999858379, 0.0164405983, 0.00359759573),Alpha)
  1455.         NK.C0 = clerp(NK.C0,CFrame.new(0.0260951146, 1.49902618, -0.00289419782, -1.0067597e-06, 0.0574942529, -0.998345912, 0.00628517801, 0.998326182, 0.0574931316, 0.999980211, -0.00627472438, -0.000362364575),Alpha)
  1456.         HW.C0 = clerp(HW.C0,CFrame.new(-0.11075601, -0.749610424, -0.415073156, 0, 0, 1, -0.500000238, 0.866025388, 0, -0.866025388, -0.500000238, 0),Alpha)
  1457.     end
  1458.  
  1459.     Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
  1460.     Sound(Barrel,415700134,1.6,10,false,true,true)
  1461.     Sound(Barrel,138677306,1.2,7,false,true,true)
  1462.     coroutine.wrap(function()
  1463.         local cf = Root.CFrame * CF.N(0,0,-2)
  1464.         for i = 1, 100 do
  1465.             Effect{
  1466.                 Effect='ResizeAndFade',
  1467.                 CFrame = cf*CF.A(M.R(90),0,M.R(90)),
  1468.                 Size=V3.N(2,5,5),
  1469.                 Material=Enum.Material.Neon,
  1470.                 Color=BrickColor.new'Crimson',
  1471.                 Shape='Cylinder',
  1472.                 FXSettings={
  1473.                     EndSize=V3.N(0,.3,.3),
  1474.                     EndIsIncrement=true
  1475.                 }
  1476.             }
  1477.             for i = 1, 3 do
  1478.                 local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1479.                 Effect{
  1480.                     Effect='ResizeAndFade',
  1481.                     Frames=65,
  1482.                     Size=V3.N(1,1,1),
  1483.                     CFrame=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-10).p,cf.p),
  1484.                     Mesh = {MeshType=Enum.MeshType.Sphere},
  1485.                     Material=Enum.Material.Neon,
  1486.                     Color=BrickColor.new'Really red',
  1487.                     MoveDirection=CF.N(CF.N(cf.p)*angles*CF.N(0,0,-50).p,cf.p).p,
  1488.                     FXSettings={
  1489.                         EndSize=V3.N(0,0,.3),
  1490.                         EndIsIncrement=true,
  1491.                     }
  1492.                 }  
  1493.             end
  1494.             AOEBanish(cf.p,8)
  1495.             cf = cf*CF.N(0,0,-2)
  1496.             swait()
  1497.         end
  1498.     end)()
  1499.     swait(30)
  1500.     Hum.WalkSpeed = 16
  1501.     Attack = false
  1502.     NeutralAnims = true
  1503.     Hum.AutoRotate = true
  1504. end
  1505. function Banisher_Bullet()
  1506.     Attack = true
  1507.     NeutralAnims = false
  1508.     Hum.AutoRotate = false
  1509.     for i = 0, .4, .1/3 do
  1510.         Turn(Mouse.Hit.p)
  1511.         swait()
  1512.         local Alpha = .1
  1513.         RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
  1514.         LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1515.         RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1516.         LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
  1517.         RS.C0 = clerp(RS.C0,CFrame.new(1.56039762, 0.53398639, -0.0236691795, 0.0156120034, -0.99157083, 0.128623411, 0.00628500059, -0.128539219, -0.991684735, 0.999858379, 0.0162905809, 0.00422526803),Alpha)
  1518.         NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
  1519.         HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749616861, -0.415070713, 0, 0, 1, -0.500001788, 0.866024435, 0, -0.866024435, -0.500001788, 0),Alpha)
  1520.     end
  1521.     repeat
  1522.         for i = 0, .2, .1/3 do
  1523.             Turn(Mouse.Hit.p)
  1524.             swait()
  1525.             local Alpha = .1
  1526.             RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
  1527.             LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1528.             RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1529.             LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
  1530.             RS.C0 = clerp(RS.C0,CFrame.new(1.43598688, 0.64456445, -0.0224216785, 0.0156120034, -0.933606386, 0.357960403, 0.00628500059, -0.357905358, -0.933736861, 0.999858379, 0.0168272816, 0.000280098058),Alpha)
  1531.             NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
  1532.             HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749611259, -0.415075362, 0, 0, 1, -0.500002265, 0.866024256, 0, -0.866024256, -0.500002265, 0),Alpha)
  1533.         end
  1534.         Sound(Barrel,238353911,M.RNG(7,13)/10,10,false,true,true)
  1535.         Shoot(Barrel.CFrame.p,Mouse.Hit.p)
  1536.         for i = 0, .3, .1/3 do
  1537.             swait()
  1538.             local Alpha = .1
  1539.             RJ.C0 = clerp(RJ.C0,CFrame.new(-0.027945349, 0.0062955129, 0.00791542884, -4.65661287e-09, 0.00628571073, 0.99997133, -1.62185909e-08, 0.99998033, -0.00628576661, -0.999991417, -3.25962901e-09, -9.31322575e-10),Alpha)
  1540.             LH.C0 = clerp(LH.C0,CFrame.new(-0.513343155, -0.990872025, 0.0134561155, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1541.             RH.C0 = clerp(RH.C0,CFrame.new(0.504049361, -0.991316199, -0.037166521, 0.999878228, 0, 0.0156120034, -9.81333942e-05, 0.99998033, 0.00628500059, -0.0156116933, -0.00628576661, 0.999858379),Alpha)
  1542.             LS.C0 = clerp(LS.C0,CFrame.new(-1.48807681, 0.583711386, -0.00375273079, 0.980986238, 0.193449557, 0.0156120034, -0.193565607, 0.981067359, 0.00628500059, -0.0141005944, -0.00918744504, 0.999858379),Alpha)
  1543.             RS.C0 = clerp(RS.C0,CFrame.new(1.46904922, 0.532365739, -0.0222326554, 0.0156120034, -0.987360775, 0.157718793, 0.00628500059, -0.157637998, -0.987477064, 0.999858379, 0.0164077543, 0.00374451769),Alpha)
  1544.             NK.C0 = clerp(NK.C0,CFrame.new(0.0128910094, 1.4991622, 0.0185256526, -1.87195837e-07, 0.0574935488, -0.998337269, 0.0062853531, 0.998326361, 0.0574929118, 0.99997133, -0.00627500238, -0.00036155805),Alpha)
  1545.             HW.C0 = clerp(HW.C0,CFrame.new(-0.110757828, -0.749605894, -0.415075004, 0, 0, 1, -0.50000155, 0.866024613, 0, -0.866024613, -0.50000149, 0),Alpha)
  1546.         end
  1547.     until not S.UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1)
  1548.     Hum.AutoRotate = true
  1549.     Attack = false
  1550.     NeutralAnims = true
  1551. end
  1552.  
  1553. function Taunt()
  1554.     Attack = true
  1555.     NeutralAnims = false
  1556.     local taunt = 1 --M.RNG(1,3)
  1557.     if(taunt == 1)then     
  1558.        
  1559.         local rad = 0
  1560.         for i = 0, 6, 0.1 do
  1561.             swait()
  1562.             rad = rad + 35
  1563.             local Alpha = .3
  1564.             RJ.C0 = clerp(RJ.C0,CFrame.new(5.9524434e-13, 0.00629317388, 1.41309647e-06, 0.99999553, 9.4587449e-11, 0, -5.58664226e-12, 0.999980271, -0.00628617778, 9.31322575e-10, 0.00628615683, 0.99997592),Alpha)
  1565.             LH.C0 = clerp(LH.C0,CFrame.new(-0.500225782, -0.996483386, 0.0217089336, 0.994214952, 0.10624785, 0.0156119671, -0.106356524, 0.994308293, 0.00628523249, -0.014855314, -0.00790933147, 0.999856234),Alpha)
  1566.             RH.C0 = clerp(RH.C0,CFrame.new(0.512264967, -0.996646643, 0.0152785685, 0.994214535, -0.106250875, 0.0156119233, 0.106164388, 0.994328737, 0.00628523249, -0.0161911994, -0.0045914636, 0.999856234),Alpha)
  1567.             LS.C0 = clerp(LS.C0,CFrame.new(-1.44726694, 0.503729105, -0.00388534926, 0.993391156, 0.113691822, 0.0156119671, -0.113801189, 0.993483663, 0.00628523249, -0.0147956526, -0.00802037865, 0.999856234),Alpha)
  1568.             RS.C0 = clerp(RS.C0,CFrame.new(1.41887283, 0.461011291, -0.0306870341, 0.0158389043, -0.994383454, -0.104623824, 0.00844715256, 0.104766518, -0.994461119, 0.999836862, 0.0148673952, 0.0100591201),Alpha)
  1569.             NK.C0 = clerp(NK.C0,CFrame.new(8.88854265e-06, 1.49895382, -0.0144050419, 0.566473544, 0.0473791771, -0.82271415, 0.00518015958, 0.99812144, 0.0610474497, 0.824061036, -0.0388435796, 0.56516397),Alpha)
  1570.             HW.C0 = clerp(HW.C0,CFrame.new(-0.11075747, -0.749606431, -0.415068656, -5.63569483e-06, -1.58343755e-06, 1.00000012, -0.500001132, 0.866024792, -1.44650403e-06, -0.866024852, -0.500001192, -5.67225288e-06)*CF.A(0,0,M.R(rad)),Alpha)
  1571.         end
  1572.         Chat (TauntDialogues[M.RNG(1,#TauntDialogues)])
  1573.         for i = 0, 6, 0.1 do
  1574.             swait()
  1575.             local Alpha = .3
  1576.             RJ.C0 = clerp(RJ.C0,CFrame.new(5.9524434e-13, 0.00629317388, 1.41309647e-06, 0.99999553, 9.4587449e-11, 0, -5.58664226e-12, 0.999980271, -0.00628617778, 9.31322575e-10, 0.00628615683, 0.99997592),Alpha)
  1577.             LH.C0 = clerp(LH.C0,CFrame.new(-0.500225782, -0.996483386, 0.0217089336, 0.994214952, 0.10624785, 0.0156119671, -0.106356524, 0.994308293, 0.00628523249, -0.014855314, -0.00790933147, 0.999856234),Alpha)
  1578.             RH.C0 = clerp(RH.C0,CFrame.new(0.512264967, -0.996646643, 0.0152785685, 0.994214535, -0.106250875, 0.0156119233, 0.106164388, 0.994328737, 0.00628523249, -0.0161911994, -0.0045914636, 0.999856234),Alpha)
  1579.             LS.C0 = clerp(LS.C0,CFrame.new(-1.44726694, 0.503729105, -0.00388534926, 0.993391156, 0.113691822, 0.0156119671, -0.113801189, 0.993483663, 0.00628523249, -0.0147956526, -0.00802037865, 0.999856234),Alpha)
  1580.             RS.C0 = clerp(RS.C0,CFrame.new(1.30098641, 0.458334863, -0.45630464, 0.97372508, 0.226236522, 0.0259280894, 0.00073058781, 0.110756524, -0.99384743, -0.227716282, 0.967752993, 0.10768114),Alpha)
  1581.             NK.C0 = clerp(NK.C0,CFrame.new(8.21147114e-06, 1.49895406, -0.0144038275, 0.99988234, -0.000873879122, 0.0151748769, -9.55477299e-05, 0.997964978, 0.0637657493, -0.015199719, -0.0637597144, 0.997847497),Alpha)
  1582.             HW.C0 = clerp(HW.C0,CFrame.new(-0.110763341, -0.749599576, -0.415068239, -6.5267086e-06, -2.71201134e-06, 1.00000012, -0.500001013, 0.866024971, -9.23871994e-07, -0.866024971, -0.500001013, -7.01099634e-06),Alpha)
  1583.         end
  1584.     end
  1585.     Attack = false
  1586.     NeutralAnims = true
  1587. end
  1588.  
  1589. Mouse.KeyDown:connect(function(k)
  1590.     if(Attack)then return end
  1591.     if(k == 'x')then Show_Mercy() end
  1592.     if(k == 'z')then Banishing_Storm() end
  1593.     if(k == 'b')then Spectral_Banish() end
  1594.     if(k == 'c')then Teleport() end
  1595.     if(k == 'v')then BGone() end
  1596.     if(k == 't')then Taunt() end
  1597.    
  1598. end)
  1599. Mouse.Button1Down:connect(function()
  1600.     if(Attack)then return end
  1601.     Banisher_Bullet()
  1602. end)
  1603. --// Wrap it all up \\--
  1604.  
  1605. Plr.Chatted:connect(function(m)
  1606.     local succ,text = pcall(function() return game:service'Chat':FilterStringForBroadcast(m,Plr) end)
  1607.     if(not succ)then
  1608.         text = string.rep("_",#text)
  1609.     end
  1610.     Chat(text)
  1611. end)
  1612. while true do
  1613.     swait()
  1614.     Sine = Sine + Change
  1615.     --[[if(not Music or not Music.Parent)then
  1616.         local a = Music.TimePosition
  1617.         Music = Sound(Char,MusicID,1,1,true,false,true)
  1618.         Music.Name = 'Music'
  1619.         Music.TimePosition = a
  1620.     end
  1621.     Music.Volume = 1
  1622.     Music.Pitch = 1
  1623.     Music.Playing = true]]
  1624.     Sine = Sine + Change
  1625.     local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * 4), Char)
  1626.     local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1627.     local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  1628.     if(State == 'Walk')then
  1629.         local wsVal = 32 / (Hum.WalkSpeed/14)
  1630.         local Alpha = math.min(.1 * (Hum.WalkSpeed/16),1)
  1631.         Change = 2
  1632.         RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(25+45*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1633.         LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(25-45*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1634.     else
  1635.         RH.C1 = RH.C1:lerp(CF.N(0,1,0),.1)
  1636.         LH.C1 = LH.C1:lerp(CF.N(0,1,0),.1)
  1637.     end
  1638.     if(NeutralAnims)then   
  1639.         if(State == 'Idle')then
  1640.             Change = .5
  1641.             local Alpha = .1
  1642.             RJ.C0 = clerp(RJ.C0,CFrame.new(5.95311994e-13, 0.00629388914+.2*M.C(Sine/20), 1.41759301e-06, 0.99999553, 9.4587449e-11, 0, -5.58664226e-12, 0.999980271, -0.00628617778, 9.31322575e-10, 0.00628615683, 0.99997592),Alpha)
  1643.             LH.C0 = clerp(LH.C0,CFrame.new(-0.560905516, -0.984790266-.2*M.C(Sine/20), 0.0225828942, 0.997905374, 0.0627432317, 0.0156119671, -0.062847726, 0.998003423, 0.00628523249, -0.0151864393, -0.00725326827, 0.999856234),Alpha)
  1644.             RH.C0 = clerp(RH.C0,CFrame.new(0.507978499, -0.98526901-.2*M.C(Sine/20), 0.0152739538, 0.995106399, -0.0975458771, 0.0156119671, 0.0974583924, 0.995219886, 0.00628523249, -0.016150441, -0.00473298226, 0.999856234),Alpha)
  1645.             LS.C0 = clerp(LS.C0,CFrame.new(-0.997352481, 0.328557909+.1*M.C(Sine/20), 0.373372614, 0.726782799, -0.595508456, 0.342274755, 0.369578063, 0.759076476, 0.535924494, -0.578960299, -0.263003558, 0.771770597),Alpha)
  1646.             RS.C0 = clerp(RS.C0,CFrame.new(1.35597444, 0.402479589+.1*M.C(Sine/20), 0.0100756176, 0.788939416, -0.614269078, 0.0156119671, 0.614255786, 0.78908211, 0.00628523249, -0.0161799639, 0.00463105366, 0.999856234),Alpha)
  1647.             NK.C0 = clerp(NK.C0,CFrame.new(4.35163702e-06, 1.4989562, -0.0144046843, 0.99999553, 3.67523171e-07, -1.62050128e-07, -3.56434612e-07, 0.997964919, 0.0637686774, 1.8440187e-07, -0.0637684539, 0.997960329)*CF.A(M.R(-6*-M.C(Sine/20)),0,0),Alpha)
  1648.             HW.C0 = clerp(HW.C0,CFrame.new(-0.110785089, -0.749598742, -0.415072441, 2.87592411e-06, 1.69873238e-06, 1.00000012, -0.500000358, 0.866025329, 0, -0.866025269, -0.500000358, 3.33799494e-06),Alpha)
  1649.         elseif(State == 'Walk')then
  1650.             local wsVal = 32 / (Hum.WalkSpeed/14)
  1651.             local Alpha = math.min(.1 * (Hum.WalkSpeed/16),1)
  1652.             RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,0-.15*M.C(Sine/(wsVal/2)),0)*CF.A(0,M.R(0-15*M.S(Sine/wsVal)/2),0),Alpha)
  1653.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1654.             LH.C0 = LH.C0:lerp(LHC0,Alpha)
  1655.             RH.C0 = RH.C0:lerp(RHC0,Alpha)
  1656.             LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1657.             RS.C0 = clerp(RS.C0,CFrame.new(1.35597444, 0.402479589, 0.0100756176, 0.788939416, -0.614269078, 0.0156119671, 0.614255786, 0.78908211, 0.00628523249, -0.0161799639, 0.00463105366, 0.999856234),Alpha)
  1658.         elseif(State == 'Jump' or State == 'Fall')then
  1659.             if(Walking)then
  1660.                 local Alpha = .1
  1661.                 RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
  1662.                 LH.C0 = clerp(LH.C0,CFrame.new(-0.497912645, -1.0987643, -0.0683324337, 0.999878228, 0.00860835519, 0.0130246133, -0.00010142161, 0.837816596, -0.545952022, -0.015611981, 0.545884132, 0.837715328),Alpha)
  1663.                 RH.C0 = clerp(RH.C0,CFrame.new(0.499978393, -1.16382337, 0.109293163, 0.999878228, -0.0120433727, 0.00993486121, -0.00010142161, 0.631323814, 0.775519371, -0.015611981, -0.775425911, 0.631245613),Alpha)
  1664.                 LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
  1665.                 RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
  1666.                 NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
  1667.             else
  1668.                 local Alpha = .1
  1669.                 RJ.C0 = clerp(RJ.C0,RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(65)),M.R(65)),0,0),Alpha)
  1670.                 LH.C0 = clerp(LH.C0,CFrame.new(-0.504374504, -0.291219354, -0.487436086, 0.999878228, -0.00438931212, 0.0149825988, -0.00010142161, 0.957819223, 0.287371844, -0.015611981, -0.287338346, 0.957701981),Alpha)
  1671.                 RH.C0 = clerp(RH.C0,CFrame.new(0.453094482, -0.871358454, 0.0898642987, 0.985589385, -0.168456957, 0.0153662469, 0.162863791, 0.969548643, 0.182895929, -0.0457084104, -0.177757636, 0.983012319),Alpha)
  1672.                 LS.C0 = clerp(LS.C0,CFrame.new(-1.55211556, 0.576563478, -0.00269976072, 0.976067662, 0.216906726, 0.0156116467, -0.217024669, 0.976145923, 0.00628317893, -0.0138763804, -0.00952091813, 0.999858499),Alpha)
  1673.                 RS.C0 = clerp(RS.C0,CFrame.new(1.50182188, 0.636661649, 0.00632623257, 0.977592707, -0.209926367, 0.0156121543, 0.209851891, 0.977713108, 0.00628198683, -0.016582964, -0.00286500831, 0.999858439),Alpha)
  1674.                 NK.C0 = clerp(NK.C0,CFrame.new(1.14440072e-05, 1.49924362, -0.0143961608, 1.00000024, -5.82076609e-11, 0, 1.23691279e-10, 0.997964919, 0.0637660474, 0, -0.0637660623, 0.997965038),Alpha)
  1675.             end
  1676.         elseif(State == 'Paralyzed')then
  1677.             -- paralyzed
  1678.         elseif(State == 'Sit')then
  1679.             -- sit
  1680.         end
  1681.     end
  1682. end
  1683. -- This script has been converted to FE by iPxter
  1684.  
  1685.  
  1686. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  1687. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  1688. do
  1689.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  1690.     script.Parent = Player.Character
  1691.  
  1692.     --RemoteEvent for communicating
  1693.     local Event = Instance.new("RemoteEvent")
  1694.     Event.Name = "UserInput_Event"
  1695.  
  1696.     --Fake event to make stuff like Mouse.KeyDown work
  1697.     local function fakeEvent()
  1698.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  1699.         t.connect = t.Connect
  1700.         return t
  1701.     end
  1702.  
  1703.     --Creating fake input objects with fake variables
  1704.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  1705.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  1706.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  1707.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  1708.     end}
  1709.     --Merged 2 functions into one by checking amount of arguments
  1710.     CAS.UnbindAction = CAS.BindAction
  1711.  
  1712.     --This function will trigger the events that have been :Connect()'ed
  1713.     local function te(self,ev,...)
  1714.         local t = m[ev]
  1715.         if t and t._fakeEvent and t.Function then
  1716.             t.Function(...)
  1717.         end
  1718.     end
  1719.     m.TrigEvent = te
  1720.     UIS.TrigEvent = te
  1721.  
  1722.     Event.OnServerEvent:Connect(function(plr,io)
  1723.         if plr~=Player then return end
  1724.         if io.isMouse then
  1725.             m.Target = io.Target
  1726.             m.Hit = io.Hit
  1727.         else
  1728.             local b = io.UserInputState == Enum.UserInputState.Begin
  1729.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  1730.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  1731.             end
  1732.             for _,t in pairs(CAS.Actions) do
  1733.                 for _,k in pairs(t.Keys) do
  1734.                     if k==io.KeyCode then
  1735.                         t.Function(t.Name,io.UserInputState,io)
  1736.                     end
  1737.                 end
  1738.             end
  1739.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  1740.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  1741.         end
  1742.     end)
  1743.     Event.Parent = NLS([==[
  1744.     local Player = game:GetService("Players").LocalPlayer
  1745.     local Event = script:WaitForChild("UserInput_Event")
  1746.  
  1747.     local UIS = game:GetService("UserInputService")
  1748.     local input = function(io,a)
  1749.         if a then return end
  1750.         --Since InputObject is a client-side instance, we create and pass table instead
  1751.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  1752.     end
  1753.     UIS.InputBegan:Connect(input)
  1754.     UIS.InputEnded:Connect(input)
  1755.  
  1756.     local Mouse = Player:GetMouse()
  1757.     local h,t
  1758.     --Give the server mouse data 30 times every second, but only if the values changed
  1759.     --If player is not moving their mouse, client won't fire events
  1760.     while wait(1/30) do
  1761.         if h~=Mouse.Hit or t~=Mouse.Target then
  1762.             h,t=Mouse.Hit,Mouse.Target
  1763.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  1764.         end
  1765.     end]==],Player.Character)
  1766.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  1767. end
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