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ink sans

May 16th, 2018
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  1. local p = game.Players.LocalPlayer
  2. local char = p.Character
  3. local mouse = p:GetMouse()
  4. local larm = char["Left Arm"]
  5. local rarm = char["Right Arm"]
  6. local lleg = char["Left Leg"]
  7. local rleg = char["Right Leg"]
  8. local hed = char.Head
  9. local torso = char.Torso
  10. local hum = char.Humanoid
  11. local cam = game.Workspace.CurrentCamera
  12. local root = char.HumanoidRootPart
  13. local deb = false
  14. local shot = 0
  15. local debris=game:service"Debris"
  16. local l = game:GetService("Lighting")
  17. local rs = game:GetService("RunService").RenderStepped
  18. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  19. math.randomseed(os.time())
  20. for i,v in pairs (hed:GetChildren()) do
  21. if v:IsA("Sound") then
  22. v:Destroy()
  23. end
  24. end
  25. --------------------------------------------------------------------
  26.  
  27. hed.face.Texture = "rbxassetid://589766751"
  28. ----------------------------------------------------
  29. Debounces = {
  30. CanAttack = true;
  31. NoIdl = false;
  32. Slashing = false;
  33. Slashed = false;
  34. RPunch = false;
  35. RPunched = false;
  36. LPunch = false;
  37. LPunched = false;
  38. }
  39. local Touche = {char.Name, }
  40. ----------------------------------------------------
  41. char["Body Colors"].HeadColor = BrickColor.new("White")
  42. char["Body Colors"].TorsoColor = BrickColor.new("White")
  43. char["Body Colors"].LeftArmColor = BrickColor.new("White")
  44. char["Body Colors"].RightArmColor = BrickColor.new("White")
  45. ----------------------------------------------------
  46. ----------------------------------------------------------------
  47.  
  48. ---------------------------- SHIRT AND PANTS --
  49. --------------------------------
  50. shirt = Instance.new("Shirt", char)
  51. shirt.Name = "Shirt"
  52. pants = Instance.new("Pants", char)
  53. pants.Name = "Pants"
  54. char.Shirt.ShirtTemplate = "rbxassetid://769121053"
  55. char.Pants.PantsTemplate = "rbxassetid://1507168534"
  56.  
  57. ---------------------------------------------------------
  58. -- Created by Nebula_Zorua --
  59. -- Edit by 1x1x1x1IAMbck --
  60. -- Sans Curse (A Curse of Light) --
  61. -- Custom Arcane Adventures Magic --
  62. -- Wielder: Everybody (Released) --
  63.  
  64.  
  65.  
  66. -- Discord: Nebula the Zorua#6969
  67. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  68.  
  69. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  70.  
  71. --controls
  72. local MovesGui=Instance.new("ScreenGui",game:service'Players'.LocalPlayer:FindFirstChildOfClass("PlayerGui"))
  73. local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
  74. Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
  75. local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
  76. normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
  77. normal.TextXAlignment="Left"normal.TextYAlignment="Top"
  78. normal.Text=[[
  79. -----------
  80. *Q : Normal Gaster Blaster
  81. *E : Double Gaster Blaster
  82. *R : Big Gaster Blaster
  83. *X : Transformation
  84. *T : Teleport
  85. *F : Stun Gaster Blaster
  86.  
  87. Created by Nebula_Zorua
  88. Edited by 1x1x1x1IAMbck
  89.  
  90. ]]
  91. -- Name tag
  92. Player = game.Players.LocalPlayer
  93. Character = Player.Character
  94. local txt = Instance.new("BillboardGui", Character)
  95. txt.Adornee = Character.Head
  96. txt.Name = "_status"
  97. txt.Size = UDim2.new(2, 0, 1.2, 0)
  98. txt.StudsOffset = Vector3.new(-9, 8, 0)
  99. local text = Instance.new("TextLabel", txt)
  100. text.Size = UDim2.new(10, 0, 7, 0)
  101. text.FontSize = "Size24"
  102. text.TextScaled = true
  103. text.TextTransparency = 0
  104. text.BackgroundTransparency = 1
  105. text.TextTransparency = 0
  106. text.TextStrokeTransparency = 0
  107. text.Font = "Antique"
  108. text.TextStrokeColor3 = Color3.new(math.random(),math.random(),math.random())
  109. text.Text = "Ink!Sans"
  110.  
  111. -- Music
  112. hate = Instance.new("Sound",game.Workspace)
  113. hate.SoundId = "rbxassetid://928385983"hate.MaxDistance = 10000
  114. hate.Volume = 4
  115. hate:play() hate.Name = "BIG BLACK" hate.Looped = true
  116.  
  117.  
  118. --Hood--
  119. local Hood = Instance.new("Part", char)
  120. Hood.Name = "Hood"
  121. Hood.CanCollide = false
  122. Hood.BrickColor = BrickColor.new("Institutional white")
  123. Hood.Transparency = 0
  124. Hood.Material = "Plastic"
  125. Hood.Size = Vector3.new(1, 1, 2)
  126. Hood.TopSurface = Enum.SurfaceType.Smooth
  127. Hood.BottomSurface = Enum.SurfaceType.Smooth
  128.  
  129. local Weld = Instance.new("Weld", Hood)
  130. Weld.Part0 = tors
  131. Weld.Part1 = Hood
  132. Weld.C1 = CFrame.new(0, .4, -.9)
  133. Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
  134.  
  135.  
  136. --teleport
  137. wait(1)
  138. player = game.Players.LocalPlayer
  139. torso = player.Character:WaitForChild("Torso")
  140. mouse = player:GetMouse()
  141.  
  142. mouse.KeyDown:connect(function(key)
  143. if key == "t" then
  144. dist = (torso.Position - mouse.Hit.p).magnitude
  145. if dist <= 10000 then
  146. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  147. end
  148. end
  149. end)
  150.  
  151.  
  152.  
  153.  
  154. -- Chat
  155. local talksound = Instance.new("Sound",char.Torso)
  156. talksound.SoundId = "rbxassetid://928210219"
  157. talksound.Volume = 4
  158. local blastsound = Instance.new("Sound",char.Torso)
  159. blastsound.Name = "blast_sound"
  160. blastsound.SoundId = "rbxassetid://345052019"
  161. blastsound.Volume = 4
  162. function swait(num)
  163. if num==0 or num==nil then
  164. game:service'RunService'.Stepped:wait(0)
  165. else
  166. for i=0,num do
  167. game:service'RunService'.Stepped:wait(0)
  168. end
  169. end
  170. end
  171.  
  172. function chatfunc(text)
  173. local chat = coroutine.wrap(function()
  174. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  175. char:FindFirstChild("TalkingBillBoard"):Destroy()
  176. end
  177. local naeeym2 = Instance.new("BillboardGui",char)
  178. naeeym2.Size = UDim2.new(0,100,0,40)
  179. naeeym2.StudsOffset = Vector3.new(0,3,0)
  180. naeeym2.Adornee = char.Head
  181. naeeym2.Name = "TalkingBillBoard"
  182. local tecks2 = Instance.new("TextLabel",naeeym2)
  183. tecks2.BackgroundTransparency = 1
  184. tecks2.BorderSizePixel = 0
  185. tecks2.Text = ""
  186. tecks2.Font = "Fantasy"
  187. tecks2.TextSize = 50
  188. tecks2.TextStrokeTransparency = 0
  189. tecks2.TextColor3 = Color3.new(1,1,1)
  190. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  191. tecks2.Size = UDim2.new(1,0,0.5,0)
  192. local tecks3 = Instance.new("TextLabel",naeeym2)
  193. tecks3.BackgroundTransparency = 1
  194. tecks3.BorderSizePixel = 0
  195. tecks3.Text = ""
  196. tecks3.Font = "Fantasy"
  197. tecks3.TextSize = 50
  198. tecks3.TextStrokeTransparency = 0
  199. tecks3.TextColor3 = Color3.new(1,1,1)
  200. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  201. tecks3.Size = UDim2.new(1,0,0.5,0)
  202. for i = 1,string.len(text),1 do
  203. tecks2.Text = string.sub(text,1,i)
  204. tecks3.Text = string.sub(text,1,i)
  205. talksound:Play()
  206. wait(0.01)
  207. end
  208. wait(2)
  209. for i = 1, 50 do
  210. swait()
  211. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  212. tecks2.Rotation = tecks2.Rotation - .8
  213. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  214. tecks2.TextTransparency = tecks2.TextTransparency + .04
  215. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  216. tecks3.Rotation = tecks2.Rotation + .8
  217. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  218. tecks3.TextTransparency = tecks2.TextTransparency + .04
  219. end
  220. naeeym2:Destroy()
  221. end)
  222. chat()
  223. end
  224. function onChatted(msg)
  225. chatfunc(msg)
  226. end
  227. p.Chatted:connect(onChatted)
  228. chatfunc("Edit By 1x1x1x1x1x1x1x0x0x2")
  229. wait(3)
  230. p.Chatted:connect(onChatted)
  231. chatfunc("Hmm?")
  232. wait(1)
  233. chatfunc("Who are you?")
  234. wait(1.2)
  235. chatfunc("sans?")
  236. wait(1)
  237. chatfunc("killer?!")
  238. wait(0.5)
  239. chatfunc("Time to DEAD")
  240. wait(0.5)
  241. char.Humanoid.Name = "Sans"
  242. local music = Instance.new("Sound",char.Torso)
  243. music.SoundId = "rbxassetid://0"
  244. music.Volume = 5
  245. music.Looped = true
  246. music:Play()
  247. LeyeColor = BrickColor.new("Electric blue")
  248.  
  249. local eyemodel = Instance.new("Model",char)
  250. eyemodel.Name = "Eyes"
  251. local reye = Instance.new("Part",eyemodel)
  252. reye.Name = "BurningEff"
  253. reye.Color = Color3.new(math.random(),math.random(),math.random())
  254. reye.Material = "Neon"
  255. reye.Transparency = 1
  256. local reyemesh = Instance.new("SpecialMesh",reye)
  257. reyemesh.MeshType = "Sphere"
  258. reye.Size = Vector3.new(0.12, 0.37, 0.27)
  259. local reyeweld = Instance.new("Weld",reye)
  260. reyeweld.Part0 = reye
  261. reyeweld.Part1 = char.Head
  262. reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  263. local leye = Instance.new("Part",eyemodel)
  264. leye.Name = "LeftEye"
  265. leye.BrickColor = LeyeColor
  266. leye.Material = "Neon"
  267. leye.Size = Vector3.new(0.2,0.2,0.2)
  268. local leyemesh = Instance.new("SpecialMesh",leye)
  269. leyemesh.MeshType = "Sphere"
  270. leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
  271. local leyeweld = Instance.new("Weld",leye)
  272. leyeweld.Part0 = leye
  273. leyeweld.Part1 = char.Head
  274. leyeweld.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  275. local leyeclone = leye:Clone()
  276. leyeclone.Transparency = 1
  277. leyeclone.Name = "RightEye"
  278. leyeclone.Parent = eyemodel
  279. for i,v in pairs(leyeclone:GetChildren()) do
  280. if v.ClassName == "Weld" then
  281. v:Destroy()
  282. end
  283. end
  284. local leyeweld2 = Instance.new("Weld",leyeclone)
  285. leyeweld2.Part0 = leyeclone
  286. leyeweld2.Part1 = char.Head
  287. leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  288. local fire = Instance.new("Fire",reye)
  289. fire.Heat = 25000
  290. fire.Color = leye.BrickColor.Color
  291. fire.Size = 2
  292. -- welds xd
  293. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  294. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  295. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  296. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  297. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  298. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  299. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  300. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  301. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  302. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  303. for i = 0,1 ,0.03 do
  304. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.925931931, -0.0977840424, 0.974765539, 0.886040092, -0.463608712, -1.69641942e-06, 0.405292064, 0.774584651, 0.485548228, -0.225103036, -0.430215806, 0.87421),i)
  305. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.881086826, -0.201818228, 0.747067213, 0.882895231, 0.4695701, 1.00883415e-06, -0.397803098, 0.747956276, 0.531332433, 0.249497056, -0.469111204, 0.847163498),i)
  306. game:GetService("RunService").RenderStepped:wait()
  307. end
  308. local slapsound = Instance.new("Sound",char.Torso)
  309. slapsound.SoundId = "rbxassetid://511340819"
  310. slapsound.Volume = 4
  311. -- Funcs
  312. function Blast(AAA)
  313. if AAA == "f" then
  314. local chatmath = math.random(1,3)
  315. if chatmath == 1 then
  316. chatfunc("Gaster Blaster")
  317. end
  318. if chatmath == 2 then
  319. chatfunc("This is what you get for killing everybody.")
  320. end
  321. if chatmath == 3 then
  322. chatfunc("Time to die")
  323. end
  324. local gasterblaster = Instance.new("Part",char.Torso)
  325. gasterblaster.Size = Vector3.new(7, 16, 4)
  326. gasterblaster.CanCollide = false
  327. local gasterblastermesh = Instance.new("FileMesh",gasterblaster)
  328. gasterblastermesh.MeshId = "rbxassetid://1033714"
  329. gasterblastermesh.Scale = Vector3.new(0.05,0.05,0.05)
  330. local gasterblastertexture = Instance.new("Decal",gasterblaster)
  331. gasterblastertexture.Face = "Back"
  332. gasterblastertexture.Texture = "http://www.roblox.com/asset/?id=323497117"
  333. local weeld = Instance.new("Weld",gasterblaster)
  334. weeld.Part0 = gasterblaster
  335. weeld.Part1 = char.Torso
  336. weeld.C0 = CFrame.new(3.71674585, -11.54426, -0.129204988, -0.999741375, 0, 0.0227420069, 0, 1, 0, -0.0227420069, 0, -0.999741375)
  337. blastsound:Play()
  338. char.Head.Anchored = true
  339. wait(1)
  340. local blast = Instance.new("Part",gasterblaster)
  341. blast.Size = Vector3.new(18.07, 16.36, 73.54)
  342. blast.Transparency = 0.7
  343. blast.Material = "Neon"
  344. blast.Color = Color3.new(1,1,1)
  345. blast.CanCollide = true
  346. local blastweld = Instance.new("Weld",blast)
  347. blastweld.Part0 = blast
  348. blastweld.Part1 = gasterblaster
  349. blastweld.C0 = CFrame.new(-0.430000305, 1.73999977, -40.1399994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  350. blast.Touched:connect(function(part)
  351. part.Parent:FindFirstChildOfClass("Humanoid"):Destroy() -- Makes them not able to move
  352. end)
  353. wait(2)
  354. char.Head.Anchored = false
  355. blast:Destroy()
  356. gasterblaster:Destroy()
  357. end
  358. end
  359. mouse.KeyDown:connect(Blast)
  360.  
  361.  
  362. function Death()
  363. music:Stop()
  364. local deadsound = Instance.new("Sound",char.Torso)
  365. deadsound.SoundId = "rbxassetid://427025525"
  366. deadsound.Volume = 4
  367. deadsound:Play()
  368. for i,v in pairs(char:GetChildren()) do
  369. if v.ClassName == "Part" then
  370. v.Transparency = 1
  371. end
  372. leye.Transparency = 1
  373. fire:Destroy()
  374. char.Head.face.Transparency = 1
  375. end
  376. end
  377. char.Sans.Died:connect(Death)
  378.  
  379.  
  380. function Transform(key)
  381. if key == "x" then
  382. music.SoundId = "rbxassetid://0"
  383. music:Stop()
  384. music:Play()
  385. chatfunc("time fo something?")
  386. leyeclone.Transparency = 0
  387. local fire2 = Instance.new("Fire",leyeclone)
  388. fire2.Heat = 25000
  389. fire2.Color = leye.BrickColor.Color
  390. fire2.Size = 2
  391. end
  392. end
  393. mouse.KeyDown:connect(Transform)
  394.  
  395.  
  396.  
  397.  
  398. --// Shortcut Variables \\--
  399. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  400. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  401. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  402. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  403. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  404. local R3 = {N=Region3.new}
  405. local De = S.Debris
  406. local WS = workspace
  407. local Lght = S.Lighting
  408. local RepS = S.ReplicatedStorage
  409. local IN = Instance.new
  410. local Plrs = S.Players
  411.  
  412. local Emit = IN("ParticleEmitter").Emit;
  413.  
  414. --// Initializing \\--
  415. local Plr = Plrs.LocalPlayer
  416. local Char = Plr.Character
  417. local Hum = Char:FindFirstChildOfClass'Humanoid'
  418. local RArm = Char["Right Arm"]
  419. local LArm = Char["Left Arm"]
  420. local RLeg = Char["Right Leg"]
  421. local LLeg = Char["Left Leg"]
  422. local Root = Char:FindFirstChild'HumanoidRootPart'
  423. local Torso = Char.Torso
  424. local Head = Char.Head
  425. local NeutralAnims = true
  426. local Attack = false
  427. local Debounces = {Debounces={}}
  428. local Mouse = Plr:GetMouse()
  429. local Hit = {}
  430. local Sine = 0
  431. local Change = 1
  432.  
  433. local Effects = IN("Folder",Char)
  434. Effects.Name = "Effects"
  435.  
  436.  
  437.  
  438. --// Music \\--
  439.  
  440.  
  441.  
  442. --// Debounce System \\--
  443.  
  444.  
  445. function Debounces:New(name,cooldown)
  446. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  447. setmetatable(aaaaa,{__index = Debounces})
  448. Debounces.Debounces[name] = aaaaa
  449. return aaaaa
  450. end
  451.  
  452. function Debounces:Use(overrideUsable)
  453. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  454. if(self.Usable or overrideUsable)then
  455. self.Usable = false
  456. self.CoolingDown = true
  457. local LastUse = time()
  458. self.LastUse = LastUse
  459. delay(self.Cooldown or 2,function()
  460. if(self.LastUse == LastUse)then
  461. self.CoolingDown = false
  462. self.Usable = true
  463. end
  464. end)
  465. end
  466. end
  467.  
  468. function Debounces:Get(name)
  469. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  470. for i,v in next, Debounces.Debounces do
  471. if(i == name)then
  472. return v;
  473. end
  474. end
  475. end
  476.  
  477. function Debounces:GetProgressPercentage()
  478. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  479. if(self.CoolingDown and not self.Usable)then
  480. return math.max(
  481. math.floor(
  482. (
  483. (time()-self.LastUse)/self.Cooldown or 2
  484. )*100
  485. )
  486. )
  487. else
  488. return 100
  489. end
  490. end
  491.  
  492. --// Instance Creation Functions \\--
  493.  
  494. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  495. local Sound = IN("Sound")
  496. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  497. Sound.Pitch = pitch or 1
  498. Sound.Volume = volume or 1
  499. Sound.Looped = looped or false
  500. if(autoPlay)then
  501. coroutine.wrap(function()
  502. repeat wait() until Sound.IsLoaded
  503. Sound.Playing = autoPlay or false
  504. end)()
  505. end
  506. if(not looped and effect)then
  507. Sound.Stopped:connect(function()
  508. Sound.Volume = 0
  509. Sound:destroy()
  510. end)
  511. elseif(effect)then
  512. warn("Sound can't be looped and a sound effect!")
  513. end
  514. Sound.Parent =parent or Torso
  515. return Sound
  516. end
  517. function Part(parent,color,material,size,cframe,anchored,cancollide)
  518. local part = IN("Part")
  519. part.Parent = parent or Char
  520. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  521. part.Material = material or Enum.Material.SmoothPlastic
  522. part.TopSurface,part.BottomSurface=10,10
  523. part.Size = size or V3.N(1,1,1)
  524. part.CFrame = cframe or CF.N(0,0,0)
  525. part.CanCollide = cancollide or false
  526. part.Anchored = anchored or false
  527. return part
  528. end
  529.  
  530. function Weld(part0,part1,c0,c1)
  531. local weld = IN("Weld")
  532. weld.Parent = part0
  533. weld.Part0 = part0
  534. weld.Part1 = part1
  535. weld.C0 = c0 or CF.N()
  536. weld.C1 = c1 or CF.N()
  537. return weld
  538. end
  539.  
  540. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  541. local part = IN("SpecialMesh")
  542. part.MeshId = meshid or ""
  543. part.TextureId = textid or ""
  544. part.Scale = scale or V3.N(1,1,1)
  545. part.Offset = offset or V3.N(0,0,0)
  546. part.MeshType = meshtype or Enum.MeshType.Sphere
  547. part.Parent = parent
  548. return part
  549. end
  550.  
  551. NewInstance = function(instance,parent,properties)
  552. local inst = Instance.new(instance)
  553. inst.Parent = parent
  554. if(properties)then
  555. for i,v in next, properties do
  556. pcall(function() inst[i] = v end)
  557. end
  558. end
  559. return inst;
  560. end
  561.  
  562. function Clone(instance,parent,properties)
  563. local inst = instance:Clone()
  564. inst.Parent = parent
  565. if(properties)then
  566. for i,v in next, properties do
  567. pcall(function() inst[i] = v end)
  568. end
  569. end
  570. return inst;
  571. end
  572.  
  573. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  574. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  575. local Sound = IN("Sound")
  576. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  577. Sound.Pitch = pitch or 1
  578. Sound.Volume = volume or 1
  579. Sound.Looped = looped or false
  580. if(autoPlay)then
  581. coroutine.wrap(function()
  582. repeat wait() until Sound.IsLoaded
  583. Sound.Playing = autoPlay or false
  584. end)()
  585. end
  586. if(not looped and effect)then
  587. Sound.Stopped:connect(function()
  588. Sound.Volume = 0
  589. soundPart:destroy()
  590. end)
  591. elseif(effect)then
  592. warn("Sound can't be looped and a sound effect!")
  593. end
  594. Sound.Parent = soundPart
  595. return Sound
  596. end
  597.  
  598.  
  599. --// Extended ROBLOX tables \\--
  600. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  601. --// Require stuff \\--
  602. function CamShake(who,times,intense,origin)
  603. coroutine.wrap(function()
  604. if(script:FindFirstChild'CamShake')then
  605. local cam = script.CamShake:Clone()
  606. cam:WaitForChild'intensity'.Value = intense
  607. cam:WaitForChild'times'.Value = times
  608.  
  609. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  610. cam.Parent = who
  611. wait()
  612. cam.Disabled = false
  613. elseif(who == Plr or who == Char)then
  614. local intensity = intense
  615. local cam = workspace.CurrentCamera
  616. for i = 1, times do
  617. local camDistFromOrigin
  618. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  619. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  620. elseif(typeof(origin) == 'Vector3')then
  621. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  622. end
  623. if(camDistFromOrigin)then
  624. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  625. end
  626. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  627. swait()
  628. end
  629. end
  630. end)()
  631. end
  632.  
  633. function CamShakeAll(times,intense,origin)
  634. for _,v in next, Plrs:players() do
  635. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  636. end
  637. end
  638.  
  639. function ServerScript(code)
  640. if(script:FindFirstChild'Loadstring')then
  641. local load = script.Loadstring:Clone()
  642. load:WaitForChild'Sauce'.Value = code
  643. load.Disabled = false
  644. load.Parent = workspace
  645. elseif(NS and typeof(NS) == 'function')then
  646. NS(code,workspace)
  647. else
  648. warn("no serverscripts lol")
  649. end
  650. end
  651.  
  652. function RunLocal(where,code)
  653. ServerScript([[
  654. wait()
  655. script.Parent=nil
  656. if(not _G.Http)then _G.Http = game:service'HttpService' end
  657.  
  658. local Http = _G.Http or game:service'HttpService'
  659.  
  660. local source = ]].."[["..code.."]]"..[[
  661. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  662. local asd = Http:PostAsync(link,source)
  663. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  664. local ID = Http:JSONDecode(asd).Result.Require_ID
  665. local vs = require(ID).VORTH_SCRIPT
  666. vs.Parent = game.]]..where:GetFullName()
  667. )
  668. end
  669.  
  670. --// Customization \\--
  671.  
  672. local Frame_Speed = 60;
  673. local WalkSpeed = 16
  674. local DamageColor = BrickColor.new'White'
  675.  
  676. local MagicCircles = {
  677. Default = {Color=C3.N(255,0,0),Texture1=0,Texture2=0},
  678. OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  679. BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  680. Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  681. Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  682. Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  683. Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  684. Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  685. AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  686. Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  687. Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  688. Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  689. GasterBlaster = {Color=C3.N(255,0,0),Texture1=331948662,Texture2=331948662}
  690. }
  691.  
  692. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  693. Example:
  694.  
  695. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  696.  
  697. would make it a Light Element
  698. ]]
  699.  
  700. --// Stop animations \\--
  701. for _,v in next, Hum:GetPlayingAnimationTracks() do
  702. v:Stop();
  703. end
  704.  
  705. pcall(game.Destroy,Char:FindFirstChild'Animate')
  706. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  707.  
  708. --// Joints \\--
  709.  
  710. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  711. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  712. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  713. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  714. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  715. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  716.  
  717. local LSC0 = LS.C0
  718. local RSC0 = RS.C0
  719. local NKC0 = NK.C0
  720. local LHC0 = LH.C0
  721. local RHC0 = RH.C0
  722. local RJC0 = RJ.C0
  723.  
  724. --// Artificial HB \\--
  725.  
  726. local ArtificialHB = IN("BindableEvent", script)
  727. ArtificialHB.Name = "Heartbeat"
  728.  
  729. script:WaitForChild("Heartbeat")
  730.  
  731. local tf = 0
  732. local allowframeloss = false
  733. local tossremainder = false
  734. local lastframe = tick()
  735. local frame = 1/Frame_Speed
  736. ArtificialHB:Fire()
  737.  
  738. game:GetService("RunService").Heartbeat:connect(function(s, p)
  739. tf = tf + s
  740. if tf >= frame then
  741. if allowframeloss then
  742. script.Heartbeat:Fire()
  743. lastframe = tick()
  744. else
  745. for i = 1, math.floor(tf / frame) do
  746. ArtificialHB:Fire()
  747. end
  748. lastframe = tick()
  749. end
  750. if tossremainder then
  751. tf = 0
  752. else
  753. tf = tf - frame * math.floor(tf / frame)
  754. end
  755. end
  756. end)
  757.  
  758. function swait(num)
  759. if num == 0 or num == nil then
  760. ArtificialHB.Event:wait()
  761. else
  762. for i = 0, num do
  763. ArtificialHB.Event:wait()
  764. end
  765. end
  766. end
  767.  
  768.  
  769. --// Effect Function(s) \\--
  770.  
  771. function NumSeq(...)
  772. local tab = {...}
  773. local Sequence = {}
  774. for _,v in next, tab do
  775. table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  776. end
  777. if(tab[#tab][1] ~= 1)then
  778. local final = tab[#tab]
  779. table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  780. end
  781. return NumberSequence.new(Sequence)
  782. end
  783.  
  784. local DefaultRingParticle = IN("ParticleEmitter")
  785. DefaultRingParticle.Name = 'RingEmit'
  786. DefaultRingParticle.LightEmission = 1
  787. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  788. DefaultRingParticle.Texture = "rbxassetid://313951123"
  789. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  790. DefaultRingParticle.ZOffset = 1
  791. DefaultRingParticle.Drag = 0
  792. DefaultRingParticle.Acceleration = V3.N()
  793. DefaultRingParticle.LockedToPart = true
  794. DefaultRingParticle.Enabled = false
  795. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  796. DefaultRingParticle.Rate = 5
  797. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  798. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  799. DefaultRingParticle.Speed = NumberRange.new(0,0)
  800. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  801.  
  802. function MagicCircle(Data)
  803. local Variant = Data.Variant or MagicCircles.Default;
  804.  
  805. local Size = Data.Size or 10;
  806. local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  807. local GrowTime = Data.Time or 1;
  808.  
  809. local WeldData = Data.Weld or false;
  810.  
  811.  
  812. local Color = Variant.Color or C3.N(.9,.9,.0)
  813.  
  814. local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  815.  
  816.  
  817. local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  818. local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  819.  
  820.  
  821. local Emitter = DefaultRingParticle:Clone();
  822. Emitter.Parent = Circle
  823. Emitter.Color = ColorSequence.new(Variant.Color)
  824.  
  825. local Top = IN("Decal",Circle)
  826. Top.Texture = "rbxassetid://"..Variant.Texture1
  827. Top.Face = Enum.NormalId.Top
  828.  
  829. local Btm = IN("Decal",Circle)
  830. Btm.Texture = "rbxassetid://"..Variant.Texture2
  831. Btm.Face = Enum.NormalId.Bottom
  832.  
  833. if(WeldData)then
  834. Circle.Anchored = false
  835. Weld(WeldData,Circle,Pos,CF.N())
  836. end
  837. local GrowFrames = GrowTime * Frame_Speed
  838. print(GrowFrames)
  839. --Size*20,0,Size*20
  840. Circle.Transparency = 1
  841. local GrownEvent = Instance.new("BindableEvent",Circle)
  842. coroutine.wrap(function()
  843.  
  844. Emit(Emitter,5)
  845. local End = Size*20
  846. local grow = End/GrowFrames
  847. for i = 1, GrowFrames+1 do
  848. local aa = math.min(CircleM.Scale.x + grow,End)
  849. if(aa >= End)then break end
  850. CircleM.Scale = V3.N(aa,0,aa)
  851. swait()
  852. end
  853. CircleM.Scale = V3.N(End,0,End)
  854. GrownEvent:Fire()
  855.  
  856. end)()
  857.  
  858. local Table = {
  859. Circle = Circle,
  860. Mesh = CircleM,
  861. Grow = function(size)
  862. CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  863. end,
  864. Destroy = function(timer)
  865. coroutine.wrap(function()
  866. if(not timer)then timer = 1 end
  867. Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  868. Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  869. Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  870. S.Debris:AddItem(Circle,timer+1)
  871. end)()
  872. end,
  873. Grown = GrownEvent.Event
  874. }
  875.  
  876. return Table;
  877. end
  878.  
  879. function Bezier(startpos, pos2, pos3, endpos, t)
  880. local A = startpos:lerp(pos2, t)
  881. local B = pos2:lerp(pos3, t)
  882. local C = pos3:lerp(endpos, t)
  883. local lerp1 = A:lerp(B, t)
  884. local lerp2 = B:lerp(C, t)
  885. local cubic = lerp1:lerp(lerp2, t)
  886. return cubic
  887. end
  888.  
  889. function SphereFX(duration,color,scale,pos,endScale,increment)
  890. return Effect{
  891. Frames=duration,
  892. Effect='ResizeAndFade',
  893. Color=color,
  894. Size=scale,
  895. Mesh={MeshType=Enum.MeshType.Sphere},
  896. CFrame=pos,
  897. FXSettings={
  898. EndSize=endScale,
  899. EndIsIncrement=increment
  900. }
  901. }
  902. end
  903.  
  904. function BlastFX(duration,color,scale,pos,endScale,increment)
  905. return Effect{
  906. Frames=duration,
  907. Effect='ResizeAndFade',
  908. Color=color,
  909. Size=scale,
  910. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  911. CFrame=pos,
  912. FXSettings={
  913. EndSize=endScale,
  914. EndIsIncrement=increment
  915. }
  916. }
  917. end
  918.  
  919. function BlockFX(duration,color,scale,pos,endScale,increment)
  920. return Effect{
  921. Frames=duration,
  922. Effect='ResizeAndFade',
  923. Color=color,
  924. Size=scale,
  925. CFrame=pos,
  926. FXSettings={
  927. EndSize=endScale,
  928. EndIsIncrement=increment
  929. }
  930. }
  931. end
  932.  
  933. function ShootBullet(data)
  934. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  935. local Size = data.Size or V3.N(2,2,2)
  936. local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  937. local StudsPerFrame = data.Speed or 10
  938. local Shape = data.Shape or 'Ball'
  939. local Frames = data.Frames or 160
  940. local Pos = data.Origin or Torso.CFrame
  941. local Direction = data.Direction or Mouse.Hit
  942. local Material = data.Material or Enum.Material.Neon
  943. local OnHit = data.HitFunction or function(hit,pos)
  944. Effect{
  945. Effect='ResizeAndFade',
  946. Color=Color,
  947. Size=V3.N(10,10,10),
  948. Mesh={MeshType=Enum.MeshType.Sphere},
  949. CFrame=CF.N(pos),
  950. FXSettings={
  951. EndSize=V3.N(.05,.05,.05),
  952. EndIsIncrement=true
  953. }
  954. }
  955. for i = 1, 5 do
  956. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  957. Effect{
  958. Effect='Fade',
  959. Frames=65,
  960. Size=V3.N(5,5,10),
  961. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  962. Mesh = {MeshType=Enum.MeshType.Sphere},
  963. Material=Enum.Material.Neon,
  964. Color=Color,
  965. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  966. }
  967. end
  968. AOEDamage(pos,10,15,30,0,'Normal',10,4)
  969. end
  970.  
  971. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  972. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  973. if(Shape == 'Ball')then
  974. BMesh.MeshType = Enum.MeshType.Sphere
  975. elseif(Shape == 'Head')then
  976. BMesh.MeshType = Enum.MeshType.Head
  977. elseif(Shape == 'Cylinder')then
  978. BMesh.MeshType = Enum.MeshType.Cylinder
  979. end
  980.  
  981. coroutine.wrap(function()
  982. for i = 1, Frames+1 do
  983. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  984. if(hit)then
  985. OnHit(hit,pos,norm,dist)
  986. break;
  987. else
  988. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  989. end
  990. swait()
  991. end
  992. Bullet:destroy()
  993. end)()
  994.  
  995. end
  996.  
  997. function Zap(data)
  998. local sCF,eCF = data.StartCFrame,data.EndCFrame
  999. assert(sCF,"You need a start CFrame!")
  1000. assert(eCF,"You need an end CFrame!")
  1001. local parts = data.PartCount or 15
  1002. local zapRot = data.ZapRotation or {-5,5}
  1003. local startThick = data.StartSize or 3;
  1004. local endThick = data.EndSize or startThick/2;
  1005. local color = data.Color or BrickColor.new'Electric blue'
  1006. local delay = data.Delay or 35
  1007. local delayInc = data.DelayInc or 0
  1008. local lastLightning;
  1009. local MagZ = (sCF.p - eCF.p).magnitude
  1010. local thick = startThick
  1011. local inc = (startThick/parts)-(endThick/parts)
  1012.  
  1013. for i = 1, parts do
  1014. local pos = sCF.p
  1015. if(lastLightning)then
  1016. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  1017. end
  1018. delay = delay + delayInc
  1019. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  1020. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  1021. if(parts == i)then
  1022. local MagZ = (pos-eCF.p).magnitude
  1023. zapPart.Size = V3.N(endThick,endThick,MagZ)
  1024. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  1025. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  1026. else
  1027. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  1028. end
  1029.  
  1030. lastLightning = zapPart
  1031. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  1032.  
  1033. thick=thick-inc
  1034.  
  1035. end
  1036. end
  1037.  
  1038. function Zap2(data)
  1039. local Color = data.Color or BrickColor.new'Electric blue'
  1040. local StartPos = data.Start or Torso.Position
  1041. local EndPos = data.End or Mouse.Hit.p
  1042. local SegLength = data.SegL or 2
  1043. local Thicc = data.Thickness or 0.5
  1044. local Fades = data.Fade or 45
  1045. local Parent = data.Parent or Effects
  1046. local MaxD = data.MaxDist or 200
  1047. local Branch = data.Branches or false
  1048. local Material = data.Material or Enum.Material.Neon
  1049. local Raycasts = data.Raycasts or false
  1050. local Offset = data.Offset or {0,360}
  1051. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  1052. if((StartPos-EndPos).magnitude > MaxD)then
  1053. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  1054. end
  1055. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  1056. if(Raycasts)then
  1057. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  1058. end
  1059. local segments = dist/SegLength
  1060. local model = IN("Model",Parent)
  1061. model.Name = 'Lightning'
  1062. local Last;
  1063. for i = 1, segments do
  1064. local size = (segments-i)/25
  1065. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  1066. if(AddMesh)then IN("CylinderMesh",prt) end
  1067. if(Last and math.floor(segments) == i)then
  1068. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  1069. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  1070. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  1071. elseif(not Last)then
  1072. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1073. else
  1074. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1075. end
  1076. Last = prt
  1077. if(Branch)then
  1078. local choice = M.RNG(1,7+((segments-i)*2))
  1079. if(choice == 1)then
  1080. local LastB;
  1081. for i2 = 1,M.RNG(2,5) do
  1082. local size2 = ((segments-i)/35)/i2
  1083. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  1084. if(AddMesh)then IN("CylinderMesh",prt) end
  1085. if(not LastB)then
  1086. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1087. else
  1088. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1089. end
  1090. LastB = prt
  1091. end
  1092. end
  1093. end
  1094. end
  1095. if(Fades > 0)then
  1096. coroutine.wrap(function()
  1097. for i = 1, Fades do
  1098. for _,v in next, model:children() do
  1099. if(v:IsA'BasePart')then
  1100. v.Transparency = (i/Fades)
  1101. end
  1102. end
  1103. swait()
  1104. end
  1105. model:destroy()
  1106. end)()
  1107. else
  1108. S.Debris:AddItem(model,.01)
  1109. end
  1110. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  1111. end
  1112.  
  1113. function Tween(obj,props,time,easing,direction,repeats,backwards)
  1114. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  1115. local tween = S.TweenService:Create(obj, info, props)
  1116.  
  1117. tween:Play()
  1118. end
  1119.  
  1120. function Effect(data)
  1121. local FX = data.Effect or 'ResizeAndFade'
  1122. local Parent = data.Parent or Effects
  1123. local Color = data.Color or C3.N(0,0,0)
  1124. local Size = data.Size or V3.N(1,1,1)
  1125. local MoveDir = data.MoveDirection or nil
  1126. local MeshData = data.Mesh or nil
  1127. local SndData = data.Sound or nil
  1128. local Frames = data.Frames or 45
  1129. local Manual = data.Manual or nil
  1130. local Material = data.Material or Enum.Material.Neon
  1131. local CFra = data.CFrame or Torso.CFrame
  1132. local Settings = data.FXSettings or {}
  1133. local Shape = data.Shape or Enum.PartType.Block
  1134. local Snd,Prt,Msh;
  1135. coroutine.wrap(function()
  1136. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  1137. Prt = Manual
  1138. else
  1139. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  1140. Prt.Shape = Shape
  1141. end
  1142. if(typeof(MeshData) == 'table')then
  1143. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  1144. elseif(typeof(MeshData) == 'Instance')then
  1145. Msh = MeshData:Clone()
  1146. Msh.Parent = Prt
  1147. elseif(Shape == Enum.PartType.Block)then
  1148. Msh = Mesh(Prt,Enum.MeshType.Brick)
  1149. end
  1150. if(typeof(SndData) == 'table')then
  1151. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  1152. elseif(typeof(SndData) == 'Instance')then
  1153. Snd = SndData
  1154. end
  1155. if(Snd)then
  1156. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  1157. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  1158. end
  1159. Size = (Msh and Msh.Scale or Size)
  1160. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  1161.  
  1162. local MoveSpeed = nil;
  1163. if(MoveDir)then
  1164. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  1165. end
  1166. if(FX ~= 'Arc')then
  1167. for Frame = 1, Frames do
  1168. if(FX == "Fade")then
  1169. Prt.Transparency = (Frame/Frames)
  1170. elseif(FX == "Resize")then
  1171. if(not Settings.EndSize)then
  1172. Settings.EndSize = V3.N(0,0,0)
  1173. end
  1174. if(Settings.EndIsIncrement)then
  1175. if(Msh)then
  1176. Msh.Scale = Msh.Scale + Settings.EndSize
  1177. else
  1178. Prt.Size = Prt.Size + Settings.EndSize
  1179. end
  1180. else
  1181. if(Msh)then
  1182. Msh.Scale = Msh.Scale - grow/Frames
  1183. else
  1184. Prt.Size = Prt.Size - grow/Frames
  1185. end
  1186. end
  1187. elseif(FX == "ResizeAndFade")then
  1188. if(not Settings.EndSize)then
  1189. Settings.EndSize = V3.N(0,0,0)
  1190. end
  1191. if(Settings.EndIsIncrement)then
  1192. if(Msh)then
  1193. Msh.Scale = Msh.Scale + Settings.EndSize
  1194. else
  1195. Prt.Size = Prt.Size + Settings.EndSize
  1196. end
  1197. else
  1198. if(Msh)then
  1199. Msh.Scale = Msh.Scale - grow/Frames
  1200. else
  1201. Prt.Size = Prt.Size - grow/Frames
  1202. end
  1203. end
  1204. Prt.Transparency = (Frame/Frames)
  1205. end
  1206. if(Settings.RandomizeCFrame)then
  1207. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  1208. end
  1209. if(MoveDir and MoveSpeed)then
  1210. local Orientation = Prt.Orientation
  1211. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  1212. Prt.Orientation = Orientation
  1213. end
  1214. swait()
  1215. end
  1216. Prt:destroy()
  1217. else
  1218. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  1219. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  1220. if(start and endP)then
  1221. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1222. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1223. for Frame = 0, 1, (Settings.Speed or 0.01) do
  1224. if(Settings.Home)then
  1225. endP = Settings.Home.CFrame
  1226. end
  1227. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  1228. end
  1229. if(Settings.RemoveOnGoal)then
  1230. Prt:destroy()
  1231. end
  1232. else
  1233. Prt:destroy()
  1234. assert(start,"You need a start position!")
  1235. assert(endP,"You need a start position!")
  1236. end
  1237. end
  1238. end)()
  1239. return Prt,Msh,Snd
  1240. end
  1241. function SoulSteal(whom)
  1242. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1243. print(torso)
  1244. if(torso and torso:IsA'BasePart')then
  1245. local Model = Instance.new("Model",Effects)
  1246. Model.Name = whom.Name.."'s Soul"
  1247. whom:BreakJoints()
  1248. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1249. Soul.Name = 'Head'
  1250. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1251. Effect{
  1252. Effect="Arc",
  1253. Manual = Soul,
  1254. FXSettings={
  1255. Start=torso.CFrame,
  1256. Home = Torso,
  1257. RemoveOnGoal = true,
  1258. }
  1259. }
  1260. local lastPoint = Soul.CFrame.p
  1261.  
  1262. for i = 0, 1, 0.01 do
  1263. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1264. local mag = (lastPoint - Soul.Position).magnitude
  1265. Effect{
  1266. Effect = "Fade",
  1267. CFrame = point * CF.N(0, mag/2, 0),
  1268. Size = V3.N(.5,mag+.5,.5),
  1269. Color = Soul.BrickColor
  1270. }
  1271. lastPoint = Soul.CFrame.p
  1272. swait()
  1273. end
  1274. for i = 1, 5 do
  1275. Effect{
  1276. Effect="Fade",
  1277. Color = BrickColor.new'Really red',
  1278. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1279. }
  1280. end
  1281. end
  1282. end
  1283.  
  1284. --// Other Functions \\ --
  1285.  
  1286. function CastRay(startPos,endPos,range,ignoreList)
  1287. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1288. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1289. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1290. end
  1291.  
  1292. function CastRayInDirection(startPos,direction,range,ignoreList)
  1293. local ray = Ray.new(startPos,direction*range)
  1294. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1295. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1296. end
  1297.  
  1298. function getRegion(point,range,ignore)
  1299. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1300. end
  1301.  
  1302. function clerp(startCF,endCF,alpha)
  1303. return startCF:lerp(endCF, alpha)
  1304. end
  1305.  
  1306. function GetTorso(char)
  1307. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1308. end
  1309.  
  1310. function ShowDamage(Pos, Text, Time, Color)
  1311. coroutine.wrap(function()
  1312. local Rate = (1 / Frame_Speed)
  1313. local Pos = (Pos or Vector3.new(0, 0, 0))
  1314. local Text = (Text or "")
  1315. local Time = (Time or 2)
  1316. local Color = (Color or Color3.new(1, 0, 1))
  1317. local EffectPart = NewInstance("Part",Effects,{
  1318. Material=Enum.Material.SmoothPlastic,
  1319. Reflectance = 0,
  1320. Transparency = 1,
  1321. BrickColor = BrickColor.new(Color),
  1322. Name = "Effect",
  1323. Size = Vector3.new(0,0,0),
  1324. Anchored = true,
  1325. CFrame = CF.N(Pos)
  1326. })
  1327. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1328. Size = UDim2.new(1.25, 0, 1.25, 0),
  1329. Adornee = EffectPart,
  1330. })
  1331. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1332. BackgroundTransparency = 1,
  1333. Size = UDim2.new(1, 0, 1, 0),
  1334. Text = Text,
  1335. Font = "Bodoni",
  1336. TextColor3 = Color,
  1337. TextStrokeColor3 = Color3.new(0,0,0),
  1338. TextStrokeTransparency=0,
  1339. TextScaled = true,
  1340. })
  1341. S.Debris:AddItem(EffectPart, (Time))
  1342. EffectPart.Parent = workspace
  1343. delay(0, function()
  1344. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1345. local Frames = (Time / Rate)
  1346. for Frame = 1, Frames do
  1347. swait()
  1348. local Percent = (Frame / Frames)
  1349. TextLabel.TextTransparency = Percent
  1350. TextLabel.TextStrokeTransparency = Percent
  1351. end
  1352. if EffectPart and EffectPart.Parent then
  1353. EffectPart:Destroy()
  1354. end
  1355. end) end)()
  1356. end
  1357.  
  1358.  
  1359. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1360. if(who)then
  1361. local hum = who:FindFirstChildOfClass'Humanoid'
  1362. local Damage = M.RNG(minDam,maxDam)
  1363. local canHit = true
  1364. if(hum)then
  1365. for _, p in pairs(Hit) do
  1366. if p[1] == hum then
  1367. if(time() - p[2] < 0.01) then
  1368. canHit = false
  1369. else
  1370. Hit[_] = nil
  1371. end
  1372. end
  1373. end
  1374. if(canHit)then
  1375. table.insert(Hit,{hum,time()})
  1376. if(hum.Health >= math.huge)then
  1377. who:BreakJoints()
  1378. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1379. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1380. end
  1381. else
  1382. local player = S.Players:GetPlayerFromCharacter(who)
  1383. if(Type == "Fire")then
  1384. --idk..
  1385. else
  1386. local c = Instance.new("ObjectValue",hum)
  1387. c.Name = "creator"
  1388. c.Value = Plr
  1389. game:service'Debris':AddItem(c,0.35)
  1390. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1391. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1392. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1393. end
  1394. hum.Health = hum.Health - Damage*(critMult or 2)
  1395. else
  1396. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1397. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1398. end
  1399. hum.Health = hum.Health - Damage
  1400. end
  1401. if(Type == 'Knockback' and GetTorso(who))then
  1402. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1403. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1404. P = 500,
  1405. maxForce = V3.N(math.huge,0,math.huge),
  1406. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1407. })
  1408. game:service'Debris':AddItem(body,.5)
  1409. elseif(Type == "Electric")then
  1410. if(M.RNG(1,100) >= critChance)then
  1411. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1412. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1413. end
  1414. local asd = hum.WalkSpeed/2
  1415. hum.WalkSpeed = asd
  1416. local paralyzed = true
  1417. coroutine.wrap(function()
  1418. while paralyzed do
  1419. swait(25)
  1420. if(M.RNG(1,25) == 1)then
  1421. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1422. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1423. end
  1424. hum.PlatformStand = true
  1425. end
  1426. end
  1427. end)()
  1428. delay(4, function()
  1429. paralyzed = false
  1430. hum.WalkSpeed = hum.WalkSpeed + asd
  1431. end)
  1432. end
  1433.  
  1434. elseif(Type == 'Knockdown' and GetTorso(who))then
  1435. local rek = GetTorso(who)
  1436. hum.PlatformStand = true
  1437. delay(1,function()
  1438. hum.PlatformStand = false
  1439. end)
  1440. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1441. local bodvol = NewInstance("BodyVelocity",rek,{
  1442. velocity = angle * Knock,
  1443. P = 5000,
  1444. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1445. })
  1446. local rl = NewInstance("BodyAngularVelocity",rek,{
  1447. P = 3000,
  1448. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1449. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1450. })
  1451. game:GetService("Debris"):AddItem(bodvol, .5)
  1452. game:GetService("Debris"):AddItem(rl, .5)
  1453. end
  1454. end
  1455. end
  1456. end
  1457. end
  1458. end
  1459. end
  1460.  
  1461. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1462. for _,v in next, getRegion(where,range,{Char}) do
  1463. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1464. coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1465. end
  1466. end
  1467. end
  1468.  
  1469. function AOEHeal(where,range,amount)
  1470. local healed = {}
  1471. for _,v in next, getRegion(where,range,{Char}) do
  1472. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1473. if(hum and not healed[hum])then
  1474. hum.Health = hum.Health + amount
  1475. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1476. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1477. end
  1478. end
  1479. end
  1480. end
  1481.  
  1482. function CamShake(who,times,intense,origin)
  1483. coroutine.wrap(function()
  1484. if(script:FindFirstChild'CamShake')then
  1485. local cam = script.CamShake:Clone()
  1486. cam:WaitForChild'intensity'.Value = intense
  1487. cam:WaitForChild'times'.Value = times
  1488.  
  1489. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1490. cam.Parent = who
  1491. wait()
  1492. cam.Disabled = false
  1493. elseif(who == Plr or who == Char)then
  1494. local intensity = intense
  1495. local cam = workspace.CurrentCamera
  1496. for i = 1, times do
  1497. local camDistFromOrigin
  1498. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1499. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1500. elseif(typeof(origin) == 'Vector3')then
  1501. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1502. end
  1503. if(camDistFromOrigin)then
  1504. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1505. end
  1506. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1507. swait()
  1508. end
  1509. end
  1510. end)()
  1511. end
  1512.  
  1513. function CamShakeAll(times,intense,origin)
  1514. for _,v in next, Plrs:players() do
  1515. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1516. end
  1517. end
  1518.  
  1519. function ServerScript(code)
  1520. if(script:FindFirstChild'Loadstring')then
  1521. local load = script.Loadstring:Clone()
  1522. load:WaitForChild'Sauce'.Value = code
  1523. load.Disabled = false
  1524. load.Parent = workspace
  1525. elseif(NS and typeof(NS) == 'function')then
  1526. NS(code,workspace)
  1527. else
  1528. warn("no serverscripts lol")
  1529. end
  1530. end
  1531.  
  1532. function LocalOnPlayer(who,code)
  1533. ServerScript([[
  1534. wait()
  1535. script.Parent=nil
  1536. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1537.  
  1538. local Http = _G.Http or game:service'HttpService'
  1539.  
  1540. local source = ]].."[["..code.."]]"..[[
  1541. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1542. local asd = Http:PostAsync(link,source)
  1543. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1544. local ID = Http:JSONDecode(asd).Result.Require_ID
  1545. local vs = require(ID).VORTH_SCRIPT
  1546. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1547. ]])
  1548. end
  1549.  
  1550.  
  1551. --// Attack Functions \\--
  1552. function Laser(key)
  1553. NeutralAnims = false
  1554. Attack = true
  1555. Root.Anchored = true
  1556. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1557. local IsGrown = false
  1558. data.Grown:connect(function() IsGrown = true end)
  1559. repeat swait()
  1560. local Alpha = .1
  1561. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1562. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1563. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1564. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1565. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1566. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1567. local LookVector = Mouse.Hit.p
  1568. Torso.CFrame = CF.N(Root.Position,LookVector)
  1569. until IsGrown
  1570. if(S.UserInputService:IsKeyDown(key))then
  1571. local grown = 0
  1572. repeat
  1573. local Alpha = .1
  1574. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1575. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1576. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1577. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1578. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1579. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1580. local LookVector = Mouse.Hit.p
  1581. Root.CFrame = CF.N(Root.Position,LookVector)
  1582. if(grown < 250)then
  1583. data.Grow(.05)
  1584. grown = grown + 1
  1585. end
  1586. swait()
  1587. until not S.UserInputService:IsKeyDown(key)
  1588. end
  1589. Sound(data.Circle,340722848,1,1,false,true,true)
  1590. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1591. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1592. Mesh(part,Enum.MeshType.Cylinder)
  1593. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1594. Effect{
  1595. Effect='ResizeAndFade',
  1596. Color=MagicVariant.Color,
  1597. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1598. Mesh={MeshType=Enum.MeshType.Sphere},
  1599. CFrame=CF.N(pos),
  1600. FXSettings={
  1601. EndSize=V3.N(.05,.05,.05),
  1602. EndIsIncrement=true
  1603. }
  1604. }
  1605. for i = 1, 5 do
  1606. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1607. Effect{
  1608. Effect='Fade',
  1609. Frames=65,
  1610. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1611. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1612. Mesh = {MeshType=Enum.MeshType.Sphere},
  1613. Material=Enum.Material.Neon,
  1614. Color=MagicVariant.Color,
  1615. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1616. }
  1617. end
  1618. AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1619. coroutine.wrap(function()
  1620. local frame = (1/30)
  1621. for i = 1, 30 do
  1622. part.Transparency = (i/30)
  1623. swait()
  1624. end
  1625. part:destroy()
  1626. end)()
  1627. Attack = false
  1628. NeutralAnims = true
  1629. Root.Anchored = false
  1630. data.Destroy()
  1631. end
  1632.  
  1633. function Balls(key)
  1634. NeutralAnims = false
  1635. Attack = true
  1636. Root.Anchored = true
  1637. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,2,-1),Size=5,Variant=MagicVariant,Time=.5}
  1638. local IsGrown = false
  1639. data.Grown:connect(function() IsGrown = true end)
  1640. repeat swait()
  1641. local Alpha = .1
  1642. local idk = M.R(25)
  1643. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1644. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1645. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1646. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1647. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1648. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1649. local LookVector = Mouse.Hit.p
  1650. Torso.CFrame = CF.N(Root.Position,LookVector)
  1651. until IsGrown
  1652. local projectiles = 5
  1653. if(S.UserInputService:IsKeyDown(key))then
  1654. local grown = 0
  1655. repeat
  1656. local Alpha = .1
  1657. local idk = M.R(25)
  1658. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1659. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1660. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1661. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1662. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1663. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1664. local LookVector = Mouse.Hit.p
  1665. Root.CFrame = CF.N(Root.Position,LookVector)
  1666. if(grown < 250)then
  1667. data.Grow(.05)
  1668. grown = grown + 1
  1669. projectiles = projectiles + .05
  1670. end
  1671. swait()
  1672. until not S.UserInputService:IsKeyDown(key)
  1673. end
  1674. for i = 1, math.floor(projectiles) do
  1675. data.Grow(-math.floor(projectiles)/20)
  1676. local LookVector = Mouse.Hit.p
  1677. Root.CFrame = CF.N(Root.Position,LookVector)
  1678. ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1679. swait(1)
  1680. end
  1681.  
  1682. Attack = false
  1683. NeutralAnims = true
  1684. Root.Anchored = false
  1685. data.Destroy()
  1686. end
  1687.  
  1688. function DLaser(key)
  1689. NeutralAnims = false
  1690. Attack = true
  1691. Root.Anchored = true
  1692. local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-5,5,2),Size=5,Variant=MagicVariant,Time=.5}
  1693. local data2 = MagicCircle{Weld=Torso,Pos=CF.N(5,5,2),Size=5,Variant=MagicVariant,Time=.5}
  1694. local IsGrown = false
  1695. data1.Grown:connect(function() IsGrown = true end)
  1696. repeat swait()
  1697. local Alpha = .1
  1698. local idk = M.R(25)
  1699. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1700. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1701. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1702. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1703. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1704. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1705. local LookVector = Mouse.Hit.p
  1706. Torso.CFrame = CF.N(Root.Position,LookVector)
  1707. until IsGrown
  1708. if(S.UserInputService:IsKeyDown(key))then
  1709. local grown = 0
  1710. repeat
  1711. local Alpha = .1
  1712. local idk = M.R(25)
  1713. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1714. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1715. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1716. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1717. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1718. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1719. local LookVector = Mouse.Hit.p
  1720. Root.CFrame = CF.N(Root.Position,LookVector)
  1721. if(grown < 250)then
  1722. data1.Grow(.05)
  1723. data2.Grow(.05)
  1724. grown = grown + 1
  1725. end
  1726. swait()
  1727. until not S.UserInputService:IsKeyDown(key)
  1728. end
  1729. Sound(data1.Circle,340722848,1,1,false,true,true)
  1730. Sound(data2.Circle,340722848,1,1,false,true,true)
  1731. local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1732. local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1733. Mesh(part1,Enum.MeshType.Cylinder)
  1734.  
  1735.  
  1736. local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1737. Mesh(part2,Enum.MeshType.Cylinder)
  1738. Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1739. Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1740. Effect{
  1741. Effect='ResizeAndFade',
  1742. Color=MagicVariant.Color,
  1743. Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1744. Mesh={MeshType=Enum.MeshType.Sphere},
  1745. CFrame=CF.N(pos),
  1746. FXSettings={
  1747. EndSize=V3.N(.05,.05,.05),
  1748. EndIsIncrement=true
  1749. }
  1750. }
  1751. for i = 1, 5 do
  1752. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1753. Effect{
  1754. Effect='Fade',
  1755. Frames=65,
  1756. Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1757. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1758. Mesh = {MeshType=Enum.MeshType.Sphere},
  1759. Material=Enum.Material.Neon,
  1760. Color=MagicVariant.Color,
  1761. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1762. }
  1763. end
  1764. AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1765. AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1766. coroutine.wrap(function()
  1767. local frame = (1/30)
  1768. for i = 1, 30 do
  1769. part1.Transparency = (i/30)
  1770. part2.Transparency = (i/30)
  1771. swait()
  1772. end
  1773. part1:destroy()
  1774. part2:destroy()
  1775. end)()
  1776. Attack = false
  1777. NeutralAnims = true
  1778. Root.Anchored = false
  1779. data1.Destroy()
  1780. data2.Destroy()
  1781. end
  1782.  
  1783.  
  1784. function BLaser(key)
  1785. NeutralAnims = false
  1786. Attack = true
  1787. Root.Anchored = true
  1788. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,10,10),Size=15,Variant=MagicVariant,Time=.75}
  1789. local IsGrown = false
  1790. data.Grown:connect(function() IsGrown = true end)
  1791. repeat swait()
  1792. local Alpha = .1
  1793. local idk = M.R(25)
  1794. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1795. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1796. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1797. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1798. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1799. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1800. local LookVector = Mouse.Hit.p
  1801. Torso.CFrame = CF.N(Root.Position,LookVector)
  1802. until IsGrown
  1803. if(S.UserInputService:IsKeyDown(key))then
  1804. local grown = 0
  1805. repeat
  1806. local Alpha = .1
  1807. local idk = M.R(25)
  1808. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1809. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1810. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1811. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1812. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1813. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1814. local LookVector = Mouse.Hit.p
  1815. Root.CFrame = CF.N(Root.Position,LookVector)
  1816. swait()
  1817. until not S.UserInputService:IsKeyDown(key)
  1818. end
  1819.  
  1820. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1821. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1822. Mesh(part,Enum.MeshType.Cylinder)
  1823. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1824. local aa = data.Circle:Clone();
  1825. aa.Parent = Effects
  1826. aa.Anchored = true
  1827. local blast = Sound(aa,334702766,1,5,false,true,true)
  1828. data.Circle:destroy()
  1829. if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1830. Effect{
  1831. Effect='ResizeAndFade',
  1832. Color=MagicVariant.Color,
  1833. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1834. Mesh={MeshType=Enum.MeshType.Sphere},
  1835. CFrame=CF.N(pos),
  1836. Sound=blast,
  1837. FXSettings={
  1838. EndSize=V3.N(.05,.05,.05),
  1839. EndIsIncrement=true
  1840. }
  1841. }
  1842. for i = 1, 5 do
  1843. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1844. Effect{
  1845. Effect='Fade',
  1846. Frames=65,
  1847. Sound=blast,
  1848. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1849. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1850. Mesh = {MeshType=Enum.MeshType.Sphere},
  1851. Material=Enum.Material.Neon,
  1852. Color=MagicVariant.Color,
  1853. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1854. }
  1855. end
  1856. AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1857. coroutine.wrap(function()
  1858. for i = 1, (blast.TimeLength*Frame_Speed) do
  1859. part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1860. for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1861. swait()
  1862. end
  1863. aa:destroy()
  1864. part:destroy()
  1865. end)()
  1866.  
  1867. Attack = false
  1868. NeutralAnims = true
  1869. Root.Anchored = false
  1870. Root.Velocity = Mouse.Hit.lookVector*-125
  1871. end
  1872.  
  1873. function Skill1()
  1874. Laser(Enum.KeyCode.Q)
  1875. end
  1876.  
  1877. function Skill2()
  1878. DLaser(Enum.KeyCode.Z)
  1879. end
  1880.  
  1881. function Skill3()
  1882. BLaser(Enum.KeyCode.X)
  1883. end
  1884.  
  1885. --// Wrap it all up \\--
  1886.  
  1887. Mouse.KeyDown:connect(function(k)
  1888. if(Attack)then return end
  1889. if(k == 'q')then Skill1() end
  1890. if(k == 'e')then Skill2() end
  1891. if(k == 'r')then Skill3() end
  1892. end)
  1893.  
  1894. Plr.Chatted:connect(function(m)
  1895.  
  1896. if(m:sub(1,3) == '/e ')then
  1897. local msg = m:sub(4)
  1898. --emote commands (gotta do)
  1899. end
  1900. end)
  1901. while true do
  1902. swait()
  1903. Sine = Sine + Change
  1904.  
  1905. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1906.  
  1907. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1908. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  1909. if(not Effects or not Effects.Parent)then
  1910. Effects = IN("Model",Char)
  1911. Effects.Name = "Effects"
  1912. end
  1913. if(State == 'Run')then
  1914. local wsVal = 20 / (Hum.WalkSpeed/16)
  1915. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1916. Change = 3
  1917. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1918. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1919. elseif(State == 'Walk')then
  1920. local wsVal = 20 / (Hum.WalkSpeed/16)
  1921. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1922. Change = 3
  1923. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1924. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1925. else
  1926. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1927. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1928. end
  1929.  
  1930. Hum.WalkSpeed = WalkSpeed
  1931.  
  1932. if(NeutralAnims)then
  1933. if(State == 'Idle')then
  1934. local Alpha = .1
  1935. Change = .75
  1936. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1937. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1938. LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1939. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1940. LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1941. RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1942. -- idle
  1943. elseif(State == 'Run')then
  1944. local wsVal = 20 / (Hum.WalkSpeed/16)
  1945. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1946. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1947. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1948. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1949. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1950. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1951. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1952. elseif(State == 'Walk')then
  1953. local wsVal = 20 / (Hum.WalkSpeed/16)
  1954. local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  1955. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1956. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1957. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  1958. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  1959. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1960. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1961. elseif(State == 'Jump')then
  1962. local Alpha = .1
  1963. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1964. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1965. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1966. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1967. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1968. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1969. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1970. elseif(State == 'Fall')then
  1971. local Alpha = .1
  1972. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1973. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1974. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1975. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1976. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1977. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1978. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1979. elseif(State == 'Paralyzed')then
  1980. -- paralyzed
  1981. elseif(State == 'Sit')then
  1982. -- sit
  1983. end
  1984. end
  1985.  
  1986. end
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