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sneakydodge123

gun

Jul 5th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7.  
  8. -- made by 1ndrew
  9. function sandbox(var,func)
  10. local env = getfenv(func)
  11. local newenv = setmetatable({},{
  12. __index = function(self,k)
  13. if k=="script" then
  14. return var
  15. else
  16. return env[k]
  17. end
  18. end,
  19. })
  20. setfenv(func,newenv)
  21. return func
  22. end
  23. cors = {}
  24. mas = Instance.new("Model",game:GetService("Lighting"))
  25. Tool0 = Instance.new("Tool")
  26. LocalScript1 = Instance.new("LocalScript")
  27. LocalScript2 = Instance.new("LocalScript")
  28. ScreenGui3 = Instance.new("ScreenGui")
  29. TextLabel4 = Instance.new("TextLabel")
  30. TextLabel5 = Instance.new("TextLabel")
  31. TextLabel6 = Instance.new("TextLabel")
  32. ImageLabel7 = Instance.new("ImageLabel")
  33. TextLabel8 = Instance.new("TextLabel")
  34. TextLabel9 = Instance.new("TextLabel")
  35. TextLabel10 = Instance.new("TextLabel")
  36. Frame11 = Instance.new("Frame")
  37. TextLabel12 = Instance.new("TextLabel")
  38. LocalScript13 = Instance.new("LocalScript")
  39. LocalScript14 = Instance.new("LocalScript")
  40. Part15 = Instance.new("Part")
  41. BlockMesh16 = Instance.new("BlockMesh")
  42. Part17 = Instance.new("Part")
  43. SpecialMesh18 = Instance.new("SpecialMesh")
  44. Part19 = Instance.new("Part")
  45. BillboardGui20 = Instance.new("BillboardGui")
  46. ImageLabel21 = Instance.new("ImageLabel")
  47. CylinderMesh22 = Instance.new("CylinderMesh")
  48. Part23 = Instance.new("Part")
  49. BlockMesh24 = Instance.new("BlockMesh")
  50. Part25 = Instance.new("Part")
  51. BlockMesh26 = Instance.new("BlockMesh")
  52. Part27 = Instance.new("Part")
  53. BlockMesh28 = Instance.new("BlockMesh")
  54. Part29 = Instance.new("Part")
  55. SpecialMesh30 = Instance.new("SpecialMesh")
  56. Part31 = Instance.new("Part")
  57. BlockMesh32 = Instance.new("BlockMesh")
  58. Sound33 = Instance.new("Sound")
  59. Sound34 = Instance.new("Sound")
  60. Sound35 = Instance.new("Sound")
  61. Sound36 = Instance.new("Sound")
  62. Sound37 = Instance.new("Sound")
  63. Part38 = Instance.new("Part")
  64. BlockMesh39 = Instance.new("BlockMesh")
  65. Part40 = Instance.new("Part")
  66. SpecialMesh41 = Instance.new("SpecialMesh")
  67. Part42 = Instance.new("Part")
  68. SpecialMesh43 = Instance.new("SpecialMesh")
  69. Part44 = Instance.new("Part")
  70. SpecialMesh45 = Instance.new("SpecialMesh")
  71. Part46 = Instance.new("Part")
  72. SpecialMesh47 = Instance.new("SpecialMesh")
  73. Part48 = Instance.new("Part")
  74. SpecialMesh49 = Instance.new("SpecialMesh")
  75. Part50 = Instance.new("Part")
  76. BlockMesh51 = Instance.new("BlockMesh")
  77. Part52 = Instance.new("Part")
  78. BlockMesh53 = Instance.new("BlockMesh")
  79. Part54 = Instance.new("Part")
  80. BlockMesh55 = Instance.new("BlockMesh")
  81. Part56 = Instance.new("Part")
  82. SpecialMesh57 = Instance.new("SpecialMesh")
  83. Part58 = Instance.new("Part")
  84. BlockMesh59 = Instance.new("BlockMesh")
  85. Part60 = Instance.new("Part")
  86. SpecialMesh61 = Instance.new("SpecialMesh")
  87. Part62 = Instance.new("Part")
  88. BlockMesh63 = Instance.new("BlockMesh")
  89. Part64 = Instance.new("Part")
  90. SpecialMesh65 = Instance.new("SpecialMesh")
  91. Part66 = Instance.new("Part")
  92. BlockMesh67 = Instance.new("BlockMesh")
  93. Part68 = Instance.new("Part")
  94. BlockMesh69 = Instance.new("BlockMesh")
  95. Part70 = Instance.new("Part")
  96. BlockMesh71 = Instance.new("BlockMesh")
  97. Part72 = Instance.new("Part")
  98. BlockMesh73 = Instance.new("BlockMesh")
  99. Part74 = Instance.new("Part")
  100. BlockMesh75 = Instance.new("BlockMesh")
  101. Part76 = Instance.new("Part")
  102. BlockMesh77 = Instance.new("BlockMesh")
  103. Part78 = Instance.new("Part")
  104. BlockMesh79 = Instance.new("BlockMesh")
  105. Part80 = Instance.new("Part")
  106. BlockMesh81 = Instance.new("BlockMesh")
  107. Part82 = Instance.new("Part")
  108. BlockMesh83 = Instance.new("BlockMesh")
  109. Part84 = Instance.new("Part")
  110. BlockMesh85 = Instance.new("BlockMesh")
  111. Part86 = Instance.new("Part")
  112. SpecialMesh87 = Instance.new("SpecialMesh")
  113. Part88 = Instance.new("Part")
  114. SpecialMesh89 = Instance.new("SpecialMesh")
  115. Part90 = Instance.new("Part")
  116. BlockMesh91 = Instance.new("BlockMesh")
  117. Part92 = Instance.new("Part")
  118. SpecialMesh93 = Instance.new("SpecialMesh")
  119. Part94 = Instance.new("Part")
  120. SpecialMesh95 = Instance.new("SpecialMesh")
  121. Part96 = Instance.new("Part")
  122. BlockMesh97 = Instance.new("BlockMesh")
  123. Part98 = Instance.new("Part")
  124. BlockMesh99 = Instance.new("BlockMesh")
  125. Part100 = Instance.new("Part")
  126. SpecialMesh101 = Instance.new("SpecialMesh")
  127. Part102 = Instance.new("Part")
  128. BlockMesh103 = Instance.new("BlockMesh")
  129. Part104 = Instance.new("Part")
  130. BlockMesh105 = Instance.new("BlockMesh")
  131. Part106 = Instance.new("Part")
  132. BlockMesh107 = Instance.new("BlockMesh")
  133. Part108 = Instance.new("Part")
  134. BlockMesh109 = Instance.new("BlockMesh")
  135. Part110 = Instance.new("Part")
  136. BlockMesh111 = Instance.new("BlockMesh")
  137. Part112 = Instance.new("Part")
  138. CylinderMesh113 = Instance.new("CylinderMesh")
  139. Part114 = Instance.new("Part")
  140. BlockMesh115 = Instance.new("BlockMesh")
  141. Part116 = Instance.new("Part")
  142. CylinderMesh117 = Instance.new("CylinderMesh")
  143. Part118 = Instance.new("Part")
  144. BlockMesh119 = Instance.new("BlockMesh")
  145. Part120 = Instance.new("Part")
  146. CylinderMesh121 = Instance.new("CylinderMesh")
  147. Part122 = Instance.new("Part")
  148. CylinderMesh123 = Instance.new("CylinderMesh")
  149. Part124 = Instance.new("Part")
  150. BlockMesh125 = Instance.new("BlockMesh")
  151. Part126 = Instance.new("Part")
  152. BlockMesh127 = Instance.new("BlockMesh")
  153. Part128 = Instance.new("Part")
  154. BlockMesh129 = Instance.new("BlockMesh")
  155. Part130 = Instance.new("Part")
  156. BlockMesh131 = Instance.new("BlockMesh")
  157. Part132 = Instance.new("Part")
  158. BlockMesh133 = Instance.new("BlockMesh")
  159. Part134 = Instance.new("Part")
  160. PointLight135 = Instance.new("PointLight")
  161. BillboardGui136 = Instance.new("BillboardGui")
  162. ImageLabel137 = Instance.new("ImageLabel")
  163. Part138 = Instance.new("Part")
  164. CylinderMesh139 = Instance.new("CylinderMesh")
  165. Part140 = Instance.new("Part")
  166. BlockMesh141 = Instance.new("BlockMesh")
  167. Part142 = Instance.new("Part")
  168. CylinderMesh143 = Instance.new("CylinderMesh")
  169. Part144 = Instance.new("Part")
  170. CylinderMesh145 = Instance.new("CylinderMesh")
  171. Part146 = Instance.new("Part")
  172. CylinderMesh147 = Instance.new("CylinderMesh")
  173. Part148 = Instance.new("Part")
  174. BlockMesh149 = Instance.new("BlockMesh")
  175. Part150 = Instance.new("Part")
  176. CylinderMesh151 = Instance.new("CylinderMesh")
  177. Part152 = Instance.new("Part")
  178. CylinderMesh153 = Instance.new("CylinderMesh")
  179. Part154 = Instance.new("Part")
  180. BlockMesh155 = Instance.new("BlockMesh")
  181. Part156 = Instance.new("Part")
  182. CylinderMesh157 = Instance.new("CylinderMesh")
  183. Part158 = Instance.new("Part")
  184. CylinderMesh159 = Instance.new("CylinderMesh")
  185. Part160 = Instance.new("Part")
  186. CylinderMesh161 = Instance.new("CylinderMesh")
  187. Part162 = Instance.new("Part")
  188. CylinderMesh163 = Instance.new("CylinderMesh")
  189. Part164 = Instance.new("Part")
  190. CylinderMesh165 = Instance.new("CylinderMesh")
  191. Part166 = Instance.new("Part")
  192. BlockMesh167 = Instance.new("BlockMesh")
  193. Part168 = Instance.new("Part")
  194. CylinderMesh169 = Instance.new("CylinderMesh")
  195. Part170 = Instance.new("Part")
  196. CylinderMesh171 = Instance.new("CylinderMesh")
  197. Part172 = Instance.new("Part")
  198. CylinderMesh173 = Instance.new("CylinderMesh")
  199. Part174 = Instance.new("Part")
  200. BlockMesh175 = Instance.new("BlockMesh")
  201. Part176 = Instance.new("Part")
  202. CylinderMesh177 = Instance.new("CylinderMesh")
  203. Part178 = Instance.new("Part")
  204. CylinderMesh179 = Instance.new("CylinderMesh")
  205. Part180 = Instance.new("Part")
  206. CylinderMesh181 = Instance.new("CylinderMesh")
  207. Part182 = Instance.new("Part")
  208. CylinderMesh183 = Instance.new("CylinderMesh")
  209. Part184 = Instance.new("Part")
  210. BlockMesh185 = Instance.new("BlockMesh")
  211. Part186 = Instance.new("Part")
  212. BlockMesh187 = Instance.new("BlockMesh")
  213. Part188 = Instance.new("Part")
  214. BlockMesh189 = Instance.new("BlockMesh")
  215. Part190 = Instance.new("Part")
  216. BlockMesh191 = Instance.new("BlockMesh")
  217. Part192 = Instance.new("Part")
  218. BlockMesh193 = Instance.new("BlockMesh")
  219. Part194 = Instance.new("Part")
  220. BlockMesh195 = Instance.new("BlockMesh")
  221. Part196 = Instance.new("Part")
  222. CylinderMesh197 = Instance.new("CylinderMesh")
  223. Part198 = Instance.new("Part")
  224. CylinderMesh199 = Instance.new("CylinderMesh")
  225. Part200 = Instance.new("Part")
  226. BlockMesh201 = Instance.new("BlockMesh")
  227. Part202 = Instance.new("Part")
  228. BlockMesh203 = Instance.new("BlockMesh")
  229. Part204 = Instance.new("Part")
  230. CylinderMesh205 = Instance.new("CylinderMesh")
  231. Part206 = Instance.new("Part")
  232. CylinderMesh207 = Instance.new("CylinderMesh")
  233. Part208 = Instance.new("Part")
  234. BlockMesh209 = Instance.new("BlockMesh")
  235. Part210 = Instance.new("Part")
  236. CylinderMesh211 = Instance.new("CylinderMesh")
  237. Part212 = Instance.new("Part")
  238. BlockMesh213 = Instance.new("BlockMesh")
  239. Part214 = Instance.new("Part")
  240. BlockMesh215 = Instance.new("BlockMesh")
  241. Part216 = Instance.new("Part")
  242. BlockMesh217 = Instance.new("BlockMesh")
  243. Part218 = Instance.new("Part")
  244. BlockMesh219 = Instance.new("BlockMesh")
  245. Part220 = Instance.new("Part")
  246. CylinderMesh221 = Instance.new("CylinderMesh")
  247. Part222 = Instance.new("Part")
  248. CylinderMesh223 = Instance.new("CylinderMesh")
  249. Part224 = Instance.new("Part")
  250. BlockMesh225 = Instance.new("BlockMesh")
  251. Part226 = Instance.new("Part")
  252. CylinderMesh227 = Instance.new("CylinderMesh")
  253. Part228 = Instance.new("Part")
  254. CylinderMesh229 = Instance.new("CylinderMesh")
  255. Part230 = Instance.new("Part")
  256. CylinderMesh231 = Instance.new("CylinderMesh")
  257. Part232 = Instance.new("Part")
  258. CylinderMesh233 = Instance.new("CylinderMesh")
  259. Part234 = Instance.new("Part")
  260. CylinderMesh235 = Instance.new("CylinderMesh")
  261. Part236 = Instance.new("Part")
  262. CylinderMesh237 = Instance.new("CylinderMesh")
  263. Part238 = Instance.new("Part")
  264. CylinderMesh239 = Instance.new("CylinderMesh")
  265. Part240 = Instance.new("Part")
  266. CylinderMesh241 = Instance.new("CylinderMesh")
  267. Part242 = Instance.new("Part")
  268. BlockMesh243 = Instance.new("BlockMesh")
  269. Part244 = Instance.new("Part")
  270. BlockMesh245 = Instance.new("BlockMesh")
  271. Part246 = Instance.new("Part")
  272. BlockMesh247 = Instance.new("BlockMesh")
  273. Part248 = Instance.new("Part")
  274. BlockMesh249 = Instance.new("BlockMesh")
  275. Part250 = Instance.new("Part")
  276. BlockMesh251 = Instance.new("BlockMesh")
  277. Part252 = Instance.new("Part")
  278. BlockMesh253 = Instance.new("BlockMesh")
  279. LocalScript254 = Instance.new("LocalScript")
  280. Tool0.Name = "M4"
  281. Tool0.Parent = mas
  282. Tool0.GripForward = Vector3.new(-0.197077975, 0, -0.980387866)
  283. Tool0.GripPos = Vector3.new(0, -0.300000012, -0.200000003)
  284. Tool0.GripRight = Vector3.new(0.980387866, 0, -0.197077975)
  285. LocalScript1.Name = "BackupWeld"
  286. LocalScript1.Parent = Tool0
  287. table.insert(cors,sandbox(LocalScript1,function()
  288. function Weld(x,y)
  289. local W = Instance.new("Weld")
  290. W.Part0 = x
  291. W.Part1 = y
  292. local CJ = CFrame.new(x.Position)
  293. local C0 = x.CFrame:inverse()*CJ
  294. local C1 = y.CFrame:inverse()*CJ
  295. W.C0 = C0
  296. W.C1 = C1
  297. W.Parent = x
  298. end
  299.  
  300. function Get(A)
  301. if A.className == "Part" then
  302. Weld(script.Parent.Handle, A)
  303. A.Anchored = false
  304. else
  305. local C = A:GetChildren()
  306. for i=1, #C do
  307. Get(C[i])
  308. end
  309. end
  310. end
  311.  
  312. function Finale()
  313. Get(script.Parent)
  314. end
  315.  
  316. script.Parent.Equipped:connect(Finale)
  317. script.Parent.Unequipped:connect(Finale)
  318. Finale()
  319. end))
  320. LocalScript2.Name = "GunScript"
  321. LocalScript2.Parent = Tool0
  322. table.insert(cors,sandbox(LocalScript2,function()
  323. -- DECLARATION OF VARIABLES: Do not touch unless you know what you're doing.
  324. local tool = script.Parent
  325. local Cam = game.Workspace.CurrentCamera
  326. local canReload = true
  327. local isFiring = false
  328. local canZoom = true
  329. local canCycleModes = true
  330. local isZoomed = false
  331. local arms = nil
  332. local torso = nil
  333. local welds = {}
  334. local cancelStatus = true
  335. local cooldownInterrupted = false
  336. local reloading = false
  337. local recoilMultiplier = 1
  338. local toolIsEquipped = true
  339.  
  340. wait(0.03)
  341.  
  342. local NoAmmoClick = tool.Handle.NoAmmoClick
  343. local MagazineOut = tool.Handle.MagazineOut
  344. local MagazineIn= tool.Handle.MagazineIn
  345. local FireModeClick = tool.Handle.FireModeClick
  346.  
  347. local fireModeIcons = {
  348. [1] = "ModeAuto",
  349. [2] = "ModeSingle",
  350. [3] = "ModeBurst"
  351. }
  352.  
  353. local flashListBig = { -- List of image IDs for Muzzleflash -- big
  354. "131435802",
  355. "131435817",
  356. "131435825",
  357. }
  358.  
  359. local fireStreakLimiter = Instance.new("DoubleConstrainedValue") -- Constrains the recoil
  360. fireStreakLimiter.MaxValue = 10
  361. fireStreakLimiter.MinValue = 0
  362. fireStreakLimiter.Value = 0
  363.  
  364. local aimLimit = Instance.new("DoubleConstrainedValue") -- Constrains the recoil
  365. aimLimit.MaxValue = math.rad(70)
  366. aimLimit.MinValue = math.rad(-45)
  367. aimLimit.Value = 0
  368.  
  369. local fireStreak = fireStreakLimiter.Value
  370.  
  371. -- DECLARATION OF VARIABLES: You can modify the ones below this. Names are intuitive.
  372. --AMMUNITION MECHANICS
  373. local usesMagazines = true -- Uses clips: bullets still loaded into magazine after reloading are wasted. Turn of for infinite ammo.
  374. local MagazinesCarried = 6 -- Clips you begin with.
  375. local AmmoLoaded = 30 -- Ammo the gun starts with. Reccommended to be equal to AmmoMax
  376. local AmmoMax = 30 -- Magazine size
  377. --ZOOM
  378. local zoomMin = 70 -- FOV default
  379. local zoomMax = 50 -- FOV zoom in
  380. local zoomFrames = 10 -- Larger number = slower zoom speed
  381. local zoomWalkSpeedMultiplier = 0.5 -- Slows character down by this factor upon zooming
  382. --GUN DAMAGE
  383. local gunDamage = 40 -- duh
  384. local rateOfFireScale = .3 -- the minimum is 0. Each additional unit increases the firing delay by ~0.03 seconds.
  385. --RECOIL
  386. local recoilX = 2.7 -- Kind of hard to explain. Larger values mean larger recoil. Go figure.
  387. local recoily = 2.7
  388. local defaultRecoilMultiplier = 1
  389. local zoomRecoilMultiplier = 0.6 -- Zooming multiplies recoil by this amount
  390. --RAYCASTING
  391. local range = 600 -- [range - (spreadX OR spreadY)] should be less than 1000
  392. local spreadX = 1.8 --
  393. local spreadY = 1.8
  394. --FIRE MODES
  395. local fireMode = 1 -- Fire mode gun starts with. Look at the list below for a guide.
  396. local burstLength = 3 -- Length of a burst.
  397. --END. Anything below here. Feel free to modify yourself, if you know what you're doing.
  398. local fireModeValues = { -- Modes
  399. [1] = "Automatic",
  400. [2] = "Semi-Automatic",
  401. [3] = tostring(burstLength).."-Round Burst"
  402. }
  403.  
  404. print[[Made by XAXA!]] -- Please don't remove me :c -- This only prints in the output window.
  405.  
  406. -- Change how you want the shell casing to look here.
  407. local Shell = Instance.new("Part")
  408. Shell.BrickColor = BrickColor.new(24)
  409. Shell.Name = "Shell"
  410. Shell.Locked = true
  411. Shell.formFactor = 3
  412. Shell.CanCollide = true
  413. Shell.Size = Vector3.new(.2,.2,.2)
  414. --Shell.Parent = game.Workspace
  415. local ShellMesh = Instance.new("CylinderMesh")
  416. ShellMesh.Scale = Vector3.new(0.30, 1, 0.30)
  417.  
  418. function loadValues()
  419. -- print[[loadValues()]]
  420. wait()
  421. cancelStatus = true
  422. tool.Enabled = true
  423.  
  424. playerPlayer = game.Players.LocalPlayer
  425. playerCharacter = playerPlayer.Character
  426. playerHumanoid = playerCharacter.Humanoid
  427.  
  428. if playerHumanoid then
  429. playerSpeed = playerHumanoid.WalkSpeed
  430. else
  431. print [[Humanoid not found]]
  432. end
  433.  
  434. recoilMultiplier = 1
  435.  
  436. end
  437.  
  438. function changeGunStatus(status)
  439. --print("changeGunStatus("..status..")")
  440. if status == "disable" then
  441. canCycleModes = false
  442. canReload = false
  443. canZoom = false
  444. reloading = true
  445. elseif status == "enable" then
  446. canCycleModes = true
  447. canReload = true
  448. canZoom = true
  449. reloading = false
  450. else
  451. print[[Invalid Input]]
  452. end
  453. end
  454.  
  455. function convertColor3(r, g, b)
  456. return Color3.new(r/255,g/255,b/255)
  457. end
  458.  
  459. function convertToCFrameDegrees(xa, ya, za)
  460. return CFrame.Angles(math.rad(xa), math.rad(ya), math.rad(za))
  461. end
  462.  
  463. function updateAmmo()
  464. Hud.AmmoLoadedLabel.Text = tostring(AmmoLoaded)
  465. if AmmoLoaded <= AmmoMax/2 then
  466. Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,255,0)
  467. -- Hud.AmmoLoadedLabel.TextColor3 = Color3.new(1, 1, 0)
  468. if AmmoLoaded <= AmmoMax/4 then
  469. Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,0,0)
  470. -- Hud.AmmoLoadedLabel.TextColor3 = Color3.new(1, 0, 0)
  471. end
  472. else
  473. Hud.AmmoLoadedLabel.TextColor3 = convertColor3(255,255,255)
  474. end
  475. end
  476.  
  477. function updateHUD()
  478. Hud.ModeLabel.Text = (fireModeValues[fireMode])
  479. if usesClips then
  480. Hud.MagazinesCarriedLabel.Text = "x "..MagazinesCarried
  481. else
  482. Hud.MagazinesCarriedLabel.Visible = false
  483. Hud.ClipPic.Visible = false
  484. end
  485. Hud.AmmoMaxLabel.Text = tostring(AmmoMax)
  486. updateAmmo()
  487. end
  488.  
  489. function recoilCooldown()
  490. coroutine.resume(coroutine.create(function ()
  491. wait(0.2)
  492. while fireStreakLimiter.Value > 0 and not cooldownInterrupted do
  493. wait(.10 - fireStreakLimiter.Value/100)
  494. fireStreakLimiter.Value = fireStreakLimiter.Value - 1
  495. fireStreak = fireStreakLimiter.Value
  496. -- print(fireStreak)
  497. end
  498. end))
  499. end
  500.  
  501. --function recoilCooldown()
  502. --wait(0.2)
  503. -- while fireStreakLimiter.Value > 0 and not isFiring and not cooldownInterrupted do
  504. -- wait(.10 - fireStreakLimiter.Value/100)
  505. -- fireStreakLimiter.Value = fireStreakLimiter.Value - 1
  506. -- fireStreak = fireStreakLimiter.Value
  507. -- print(fireStreak)
  508. -- end
  509. --end
  510.  
  511. function WeldArms(mouse) -- All hail ipod, the original creator of the weld arm script.
  512. toolIsEquipped = true
  513. -- print[[WeldArms(mouse)]]
  514. print[[Made by XAXA!]]
  515. loadValues()
  516. Hud = script.HudGui:Clone()
  517. Hud.Parent = playerPlayer.PlayerGui
  518. updateHUD()
  519. mouse.KeyDown:connect(commandKeys)
  520. mouse.Button1Up:connect(stopFiring)
  521.  
  522. mouse.Icon = "http://www.roblox.com/asset/?id=131424826"
  523.  
  524. arms = {tool.Parent:FindFirstChild("Left Arm"), tool.Parent:FindFirstChild("Right Arm")}
  525. torso = tool.Parent:FindFirstChild("Torso")
  526.  
  527. if arms ~= nil and torso ~= nil then
  528. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  529.  
  530. if sh ~= nil then
  531. local yes = true
  532.  
  533. if yes then
  534. yes = false
  535. sh[1].Part1 = nil
  536. sh[2].Part1 = nil
  537.  
  538. local falseArmLeft = arms[1]:clone()
  539. falseArmLeftG = falseArmLeft
  540. falseArmLeft.Parent = tool
  541. falseArmLeft.BrickColor = arms[1].BrickColor
  542. local meshCheck1 = tool.Parent:FindFirstChild("leftarm")
  543. if meshCheck1 then
  544. meshBody1 = Instance.new("SpecialMesh")
  545. meshBody1.Parent = falseArmLeft
  546. meshBody1.MeshId = "http://www.roblox.com/asset/?id="..tostring(meshCheck1.MeshId)
  547. meshBody1.Scale = Vector3.new(.90,.90,.90)
  548. else
  549.  
  550. meshDefault1 = Instance.new("BlockMesh")
  551. meshDefault1.Parent = falseArmLeft
  552. meshDefault1.Scale = Vector3.new(.80,.95,.80)
  553. meshDefault1.Parent = falseArmLeft
  554. end
  555.  
  556. local falseArmWeldLeft = Instance.new("Weld")
  557. falseArmWeldLeft.Parent = falseArmLeft
  558. falseArmWeldLeft.Part0 = falseArmLeft
  559. falseArmWeldLeft.Part1 = arms[1]
  560.  
  561. local falseArmRight = arms[2]:clone()
  562. falseArmRightG = falseArmRight
  563. falseArmRight.Parent = tool
  564. falseArmRight.BrickColor = arms[2].BrickColor
  565.  
  566. local meshCheck2 = tool.Parent:FindFirstChild("rightarm")
  567. if meshCheck2 then
  568. meshBody2 = Instance.new("SpecialMesh")
  569. meshBody2.Parent = falseArmRight
  570. meshBody2.MeshId = "http://www.roblox.com/asset/?id="..tostring(meshCheck2.MeshId)
  571. meshBody2.Scale = Vector3.new(.90,.90,.90)
  572. else
  573.  
  574. meshDefault2 = Instance.new("BlockMesh")
  575. meshDefault2.Parent = falseArmRight
  576. meshDefault2.Scale = Vector3.new(.80,.95,.80)
  577. meshDefault2.Parent = falseArmRight
  578. end
  579.  
  580. local falseArmWeldRight = Instance.new("Weld")
  581. falseArmWeldRight.Parent = falseArmRight
  582. falseArmWeldRight.Part0 = falseArmRight
  583. falseArmWeldRight.Part1 = arms[2]
  584.  
  585. local weldLeft = Instance.new("Weld") -- left arm
  586. weldLeftG = weldLeft
  587. weldLeft.Part0 = torso
  588. weldLeft.Parent = torso
  589. weldLeft.Part1 = arms[1]
  590. --weldLeft.C1 = CFrame.new(-0.1, 0.0, 0.7) * CFrame.Angles(math.rad(290), 0, math.rad(-90))
  591. weldLeft.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90)
  592. --X position value moves arm DOWNWARDS... X angle value rotates arm IN (C)
  593. --Y position value moves arm FORWARD... Y angle value tilts arm UPWARDS (C)
  594. --Z position value moves arm AWAY... Z angle value tilts arm INWARDS (C)
  595. welds[1] = weldLeft
  596.  
  597. local weldRight = Instance.new("Weld") -- right arm
  598. weldRightG = weldRight
  599. weldRight.Part0 = torso
  600. weldRight.Parent = torso
  601. weldRight.Part1 = arms[2]
  602. weldRight.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0)
  603. welds[2] = weldRight
  604. --X position value moves arm INSIDE... X angle value tilts arm DOWNWARDS (C)
  605. --Y position value moves arm FORWARD... Y angle value rotates arm AWAY (C)
  606. --Z position value moves arm UPWARDS... Z angle value tilts arm OUTWARDS (C)
  607. --X GripPos value move tool INSIDE. Y GripPos value move tool DOWNWARDS. Z GripPos value move tool FORWARDS.
  608.  
  609. --NOTE: Use these when you're modifying the gun positions. These happen if the values are increased. Hopefully you understand my wording.
  610.  
  611. coroutine.resume(coroutine.create(
  612. function ()
  613. lastvar = 0
  614. aimLimit.Value = 0
  615. -- thisvarTorso = 0
  616. -- origC1L = weldLeft.C1
  617. -- origC1R = weldRight.C1
  618. while toolIsEquipped do
  619. lastvar = aimLimit.Value
  620. aimLimit.Value = -math.atan((playerHumanoid.TargetPoint.y-tool.Handle.CFrame.p.y)/math.sqrt((playerHumanoid.TargetPoint.x-tool.Handle.CFrame.p.x)^2+(playerHumanoid.TargetPoint.z-tool.Handle.CFrame.p.z)^2))
  621. -- lastvarTorso = thisvarTorso
  622. -- thisvarTorso = math.atan((playerHumanoid.TargetPoint.z-tool.Handle.CFrame.p.z)/(playerHumanoid.TargetPoint.x-tool.Handle.CFrame.p.x))
  623.  
  624. -- playerHumanoid.TargetPoint - tool.Handle.CFrame.p
  625. -- weldLeftG.C1 = weldLeftG.C1 * convertToCFrameDegrees(testvar-lastvar, 0, 0)
  626. -- weldRightG.C1 = weldRightG.C1 * convertToCFrameDegrees(testvar-lastvar, 0, 0)
  627.  
  628. weldLeftG.C1 = weldLeftG.C1 * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  629. weldRightG.C1 = weldRightG.C1 * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  630.  
  631. -- playerCharacter.Torse.CFrame = playerCharacter.Torso.CFrame * CFrame.Angles(0, thisvarToso - lastvarTorso, 0)
  632. print(aimLimit.Value)
  633. wait()
  634. end
  635. end
  636. ))
  637.  
  638.  
  639. end
  640. end
  641. end
  642. end
  643.  
  644. function stopFiring(mouse)
  645. -- print[[stopFiring(mouse)]]
  646. isFiring = false
  647. -- recoilCooldown()
  648. end
  649.  
  650. function createShellCasing() -- Hooray for a bullet casing! ~~XAXA
  651. local ShellClone = Shell:Clone()
  652. ShellClone.Parent = Workspace
  653. ShellClone.CFrame = tool.Port.CFrame * convertToCFrameDegrees(90,0,0)
  654. ShellClone.Velocity = Vector3.new(0,math.random(10,40),0) + (tool.Port.CFrame * convertToCFrameDegrees(0,math.random(-140,-90),0)).lookVector * (math.random(5,25))
  655. ShellClone.RotVelocity = Vector3.new(0,0,(math.random(200,400) / 10))
  656. local ShellMeshClone = ShellMesh:Clone()
  657. ShellMeshClone.Parent = ShellClone
  658. game.Debris:AddItem(ShellClone, 0.3) --Add it to the debris. No script can match this one's reliability.
  659. end
  660.  
  661.  
  662.  
  663. function raycastShoot()
  664. -- print[[raycastShoot()]]
  665. local ray = Ray.new(tool.Handle.CFrame.p, ((playerHumanoid.TargetPoint - tool.Handle.CFrame.p).unit * (range) + Vector3.new(math.random(-100,100)/100 * spreadX,math.random(-100,100)/100 * spreadY,math.random(0,0))))
  666. --local hitcheck, positioncheck = game.Workspace:FindPartOnRay(ray, tool.Parent)
  667.  
  668. --local ignoreList = {}
  669. --table.insert(ignoreList, tool.Parent)
  670.  
  671. --if hitcheck and hitcheck.Parent:IsA("Tool") then
  672. -- local ignoreList = {}
  673. -- table.insert(ignoreList, hit.Parent)
  674. -- table.insert(ignoreList, tool.Parent)
  675. -- print[[Hit a tool]]
  676. --end
  677.  
  678. --print[[Debug spot]]
  679. local hit, position = game.Workspace:FindPartOnRay(ray, tool.Parent)-- ignoreList)
  680.  
  681. local ShootSound = tool.Handle.ShootSound
  682. ShootSound.Pitch = math.random(110,115)/100
  683. ShootSound:Play()
  684.  
  685. --weldLeftG.C1 = CFrame.new(-0.35, 0.8, 0.6) * convertToCFrameDegrees(305, 5, -90)
  686. --weldRightG.C1 = CFrame.new(-0.95, -0.5, 0.3) * convertToCFrameDegrees(-90, -15, 0)
  687.  
  688. local humanoid = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid")
  689.  
  690. coroutine.resume(coroutine.create(
  691. function ()
  692. if humanoid and humanoid.Parent.Name ~= tool.Parent.Name then --and hit:IsDescendantOf(humanoid.Parent) then
  693. local KillRecord = Instance.new("ObjectValue")
  694. KillRecord.Value = playerPlayer
  695. KillRecord.Name = "creator"
  696. -- local tag = KillRecord:Clone()
  697. KillRecord.Parent = humanoid
  698. humanoid:TakeDamage(gunDamage)
  699. print("Hit "..humanoid.Parent.Name.." for "..gunDamage.." damage.")
  700. wait(1)
  701. if humanoid then
  702. local tagCheck = humanoid:findFirstChild("creator")
  703. if tagCheck then
  704. tagCheck:Destroy()
  705. end
  706. end
  707. end
  708. end))
  709.  
  710. local distance = (position - tool.Muzzle.CFrame.p).magnitude
  711. local rayPart = Instance.new("Part", tool)
  712. rayPart.Name = "RayPart"
  713. rayPart.BrickColor = BrickColor.new(24)
  714. rayPart.Transparency = 0.5
  715. rayPart.Anchored = true
  716. rayPart.CanCollide = false
  717. rayPart.TopSurface = Enum.SurfaceType.Smooth
  718. rayPart.BottomSurface = Enum.SurfaceType.Smooth
  719. rayPart.formFactor = Enum.FormFactor.Custom
  720. rayPart.Size = Vector3.new(.2, 1, .2)
  721. rayPart.CFrame = CFrame.new(position, tool.Muzzle.CFrame.p) * CFrame.new(0, 0, 1) * convertToCFrameDegrees(90, 0, 0)
  722. local rayMesh = Instance.new("CylinderMesh",rayPart)
  723. rayMesh.Scale = Vector3.new(1,10,1)
  724. rayMesh.Offset = Vector3.new(0, -distance + rayMesh.Scale.y/2, 0)
  725. -- rayMesh.Scale = Vector3.new(1,distance,1)
  726. -- rayMesh.Offset = Vector3.new(0, -distance/2, 0)
  727.  
  728. coroutine.resume(coroutine.create(
  729. function ()
  730. for i = 0, distance - rayMesh.Scale.y, 30 do
  731. rayMesh.Offset = rayMesh.Offset + Vector3.new(0, 30, 0)
  732. wait()
  733. end
  734. rayPart:Destroy()
  735. end))
  736.  
  737. game.Debris:AddItem(rayPart, 3)
  738.  
  739. local recoilXTemp = math.random(-100,100)/100*recoilX
  740. local recoilyTemp = math.random(80,100)/100*recoily
  741. local recoilFrames = 2
  742.  
  743. fireStreakLimiter.Value = fireStreakLimiter.Value + 1
  744. fireStreak = fireStreakLimiter.Value
  745.  
  746. coroutine.resume(coroutine.create(
  747. function ()
  748. local recoilFormula = fireStreak^1.4/30 * recoilMultiplier
  749. for i = 1, recoilFrames do
  750. local camRotation = Cam.CoordinateFrame - Cam.CoordinateFrame.p
  751. local camScroll = (Cam.CoordinateFrame.p - Cam.Focus.p).magnitude
  752. local ncf = CFrame.new(Cam.Focus.p)*camRotation*convertToCFrameDegrees(recoilyTemp/recoilFrames * recoilFormula, recoilXTemp/recoilFrames * recoilFormula, 0)
  753. weldLeftG.C1 = (weldLeftG.C1 + Vector3.new(0, -0.1/recoilFrames, -0.1/recoilFrames))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  754. weldRightG.C1 = (weldRightG.C1 + Vector3.new(0, -0.1/recoilFrames, 0))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  755. Cam.CoordinateFrame = ncf*CFrame.new(0, 0, camScroll)
  756. wait()
  757. end
  758. end))
  759.  
  760. wait()
  761.  
  762. weldLeftG.C1 = (weldLeftG.C1 + Vector3.new(0, 0.1, 0.1))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  763. weldRightG.C1 = (weldRightG.C1 + Vector3.new(0, 0.1, 0))-- * CFrame.Angles(aimLimit.Value-lastvar, 0, 0)
  764. -- print(fireStreak)
  765. tool.Muzzle.PointLight.Enabled = true
  766. tool.Muzzle.BillboardGui.Flash.Image = "http://www.roblox.com/asset/?id="..flashListBig[math.random(1,#flashListBig)]
  767. tool.Muzzle.BillboardGui.Enabled = true
  768.  
  769. createShellCasing()
  770.  
  771. wait()
  772.  
  773. tool.Muzzle.PointLight.Enabled = false
  774. tool.Muzzle.BillboardGui.Enabled = false
  775. updateAmmo()
  776.  
  777. if rateOfFireScale > 0 then
  778. wait(0.03 * rateOfFireScale)
  779. end
  780. end
  781.  
  782. function modeAutomatic() -- INDEX: F-MAUTO ... Automatic mode
  783. isFiring = true
  784. while isFiring == true do
  785. if not isReloading and playerHumanoid.Health > 0 then
  786. if AmmoLoaded > 0 then
  787. AmmoLoaded = AmmoLoaded - 1
  788. raycastShoot()
  789. else
  790. NoAmmoClick:Play()
  791. canReload = true
  792. Reload()
  793. break
  794. end
  795. elseif playerHumanoid.Health <= 0 then
  796. tool:Destroy()
  797. break
  798. end
  799. end
  800. end
  801.  
  802. function modeSingle() -- INDEX: F-MSEMI ... Semi-automatic mode
  803. if playerHumanoid.Health > 0 then
  804. if AmmoLoaded > 0 then
  805. AmmoLoaded = AmmoLoaded - 1
  806. raycastShoot()
  807. else
  808. NoAmmoClick:Play()
  809. canReload = true
  810. Reload()
  811. end
  812. elseif playerHumanoid.Health <= 0 then
  813. tool:Destroy()
  814. end
  815. end
  816.  
  817. function modeBurst() -- INDEX: F-MBRST ... Burst fire mode
  818. if playerHumanoid.Health > 0 then
  819. for i = 1, burstLength do
  820. if AmmoLoaded > 0 then
  821. AmmoLoaded = AmmoLoaded - 1
  822. raycastShoot()
  823. else
  824. NoAmmoClick:Play()
  825. canReload = true
  826. Reload()
  827. break
  828. end
  829. end
  830. elseif playerHumanoid.Health <= 0 then
  831. tool:Destroy()
  832. end
  833. end
  834.  
  835. function onActivated()
  836. -- print[[onActivated()]]
  837. if not tool.Enabled then
  838. return
  839. end
  840.  
  841. tool.Enabled = false
  842. changeGunStatus("disable")
  843. cooldownInterrupted = true
  844. if fireMode == 1 then
  845. modeAutomatic()
  846.  
  847. elseif fireMode == 2 then
  848. modeSingle()
  849.  
  850. elseif fireMode == 3 then
  851. modeBurst()
  852. end
  853. tool.Enabled = true
  854. cooldownInterrupted = false
  855. changeGunStatus("enable")
  856. recoilCooldown()
  857. end
  858.  
  859. function Reload()
  860. -- print[[Reload()]]
  861. if canReload then
  862. cooldownInterrupted = false
  863. cancelStatus = false
  864. recoilCooldown()
  865. if usesClips then
  866. if MagazinesCarried <= 0 then
  867. return
  868. end
  869. MagazinesCarried = MagazinesCarried - 1
  870. end
  871. AmmoLoaded = 0
  872. updateHUD()
  873. changeGunStatus("disable")
  874. tool.Enabled = false
  875. if isZoomed then
  876. zoomOut()
  877. end
  878. wait(.1)
  879. local reloadTween = 12
  880. local reloadTween = 12
  881. for i = 1, reloadTween do
  882. --weldLeftG.C1 = CFrame.new(-0.35, 0.9 - 0.9/reloadTween*i, 0.7 + 0.3/reloadTween*i) * CFrame.Angles(math.rad(305 - 15/reloadTween*i), math.rad(5 - 75/reloadTween*i), math.rad(-90 + 90/reloadTween*i))
  883. weldLeftG.C1 = CFrame.new(-0.35 + 1.5/reloadTween*i , 0.9 - 1/reloadTween*i, 0.7 - 1/reloadTween*i) * convertToCFrameDegrees(305 + 30/reloadTween*i, 5 + 30/reloadTween*i, -90 + 90/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  884. weldRightG.C1 = CFrame.new(-0.95 + 0/reloadTween*i, -0.4 + 0.3/reloadTween*i, 0.3 + 0.8/reloadTween*i) * convertToCFrameDegrees(-90, -15, 0 + 15/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  885. wait()
  886. end
  887.  
  888.  
  889. MagazineOut:Play()
  890.  
  891. local magazineUsedProp = tool.Magazine:Clone()
  892. magazineUsedProp.CFrame = tool.Magazine.CFrame
  893. magazineUsedProp.CanCollide = true
  894. magazineUsedProp.Parent = Workspace
  895. game.Debris:AddItem(magazineUsedProp, 3)
  896. tool.Magazine.Transparency = 1
  897. tool.Magazine2.Transparency = 1
  898.  
  899. wait(.2) --The following is left for MY consideration. This should have welded a fake magazine into the player's left hand upon reloading. Can't be bothered to tune it.
  900. -- local magazineNewProp = tool.Magazine:Clone()
  901. -- magazineNewProp.Transparency = 0
  902. -- magazineNewProp.Parent = tool
  903. --
  904. -- local magazineNewPropWeld = Instance.new("Weld")
  905. -- leftarm = tool.Parent["Left Arm"]
  906. -- magazineNewPropWeldG = magazineNewPropWeld
  907. -- magazineNewPropWeld.Parent = magazineNewProp
  908. -- magazineNewPropWeld.Part0 = magazineNewProp
  909. -- magazineNewPropWeld.Part1 = leftarm
  910. -- magazineNewPropWeld.C0 = CFrame.new(-1,-0.4,0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90))
  911.  
  912. -- magazineNewProp:Destroy()
  913. local reloadTween = 12
  914. for i = 1, reloadTween do
  915. weldLeftG.C1 = CFrame.new(1.15 - 1.2/reloadTween*i , -0.1 + 0.8/reloadTween*i, -0.3 + 1/reloadTween*i) * convertToCFrameDegrees(335 - 10/reloadTween*i, 35 - 35/reloadTween*i, -0 - 90/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  916. weldRightG.C1 = CFrame.new(-0.95 - 0/reloadTween*i, -0.1 - 0.3/reloadTween*i, 1.1 - 0.8/reloadTween*i) * convertToCFrameDegrees(-90 - 5/reloadTween*i, -15, 15 - 15/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  917. wait()
  918. end
  919. tool.Magazine.Transparency = 0
  920. tool.Magazine2.Transparency = 0
  921.  
  922. MagazineIn:Play()
  923.  
  924. wait(.2)
  925. local reloadTween = 4
  926. for i = 1, reloadTween do
  927. weldLeftG.C1 = CFrame.new(-0.05 -0.30/reloadTween*i , 0.7 + 0.2/reloadTween*i, 0.7 + 0/reloadTween*i) * convertToCFrameDegrees(325 - 20/reloadTween*i, 0 + 5/reloadTween*i, -90 - 0/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  928. weldRightG.C1 = CFrame.new(-0.95 - 0/reloadTween*i, -0.4 - 0.0/reloadTween*i, 0.3 - 0.0/reloadTween*i) *convertToCFrameDegrees(-95 + 5/reloadTween*i, -15, 0 + 0/reloadTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  929. wait()
  930. end
  931.  
  932. weldLeftG.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  933. weldRightG.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0) * CFrame.Angles(aimLimit.Value, 0, 0)
  934. wait(0.2)
  935. if not cancelStatus then
  936. AmmoLoaded = AmmoMax
  937. end
  938. changeGunStatus("enable")
  939. tool.Enabled = true
  940. updateHUD()
  941. end
  942. end
  943.  
  944. --function resetValues()
  945. -- print[[resetValues()]]
  946. -- changeGunStatus("enable")
  947. -- recoilMultiplier = defaultRecoilMultiplier
  948. -- Cam.FieldOfView = zoomMin
  949. -- tool.Muzzle.PointLight.Enabled = false
  950. -- tool.Muzzle.BillboardGui.Enabled = false
  951. -- if playerHumanoid then
  952. -- playerHumanoid.WalkSpeed = playerSpeed
  953. -- end
  954. -- while playerPlayer.PlayerGui:FindFirstChild("HudGui") do
  955. -- playerPlayer.PlayerGui:FindFirstChild("HudGui"):Destroy()
  956. -- wait()
  957. -- print[[ee]]
  958. -- end
  959. --end
  960.  
  961. function RemoveWeldArms(mouse)
  962. -- print[[RemoveWeldArms(mouse)]]
  963. toolIsEquipped = false
  964. changeGunStatus("enable")
  965. recoilMultiplier = defaultRecoilMultiplier
  966. Cam.FieldOfView = zoomMin
  967. tool.Muzzle.PointLight.Enabled = false
  968. tool.Muzzle.BillboardGui.Enabled = false
  969. if playerHumanoid then
  970. playerHumanoid.WalkSpeed = playerSpeed
  971. end
  972. while playerPlayer.PlayerGui:FindFirstChild("HudGui") do
  973. playerPlayer.PlayerGui:FindFirstChild("HudGui"):Destroy()
  974. wait()
  975. -- print[[ee]]
  976. end
  977.  
  978. if arms ~= nil and torso ~= nil then
  979. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  980.  
  981. if sh ~= nil then
  982. local yes = true
  983. if yes then
  984. yes = false
  985. sh[1].Part1 = arms[1]
  986. sh[2].Part1 = arms[2]
  987. --for _, v in pairs(playerCharacter["Left Arm"]:GetChildren()) do
  988. -- v:Destroy()
  989. --end
  990. --for _, v in pairs(playerCharacter["Right Arm"]:GetChildren()) do
  991. -- v:Destroy()
  992. --end
  993. welds[1].Parent = nil
  994. welds[2].Parent = nil
  995. falseArmLeftG:Destroy()
  996. falseArmRightG:Destroy()
  997. end
  998. end
  999. end
  1000. end
  1001.  
  1002. function zoomIn()
  1003. -- print[[zoomIn()]]
  1004. isZoomed = true
  1005. recoilMultiplier = zoomRecoilMultiplier
  1006. playerHumanoid.WalkSpeed = playerSpeed * zoomWalkSpeedMultiplier
  1007. for i = 1, zoomFrames do
  1008. Cam.FieldOfView = Cam.FieldOfView + (zoomMax - Cam.FieldOfView)/3
  1009. wait()
  1010. end
  1011. Cam.FieldOfView = zoomMax
  1012. end
  1013.  
  1014. function zoomOut()
  1015. -- print[[zoomOut()]]
  1016. isZoomed = false
  1017. recoilMultiplier = defaultRecoilMultiplier
  1018. playerHumanoid.WalkSpeed = playerSpeed
  1019. for i = 1, zoomFrames do
  1020. Cam.FieldOfView = Cam.FieldOfView + (zoomMin - Cam.FieldOfView)/3
  1021. wait()
  1022. end
  1023. Cam.FieldOfView = zoomMin
  1024. end
  1025.  
  1026. function fireModeChange()
  1027.  
  1028. FireModeClick:Play()
  1029. if fireMode == 1 then
  1030. fireMode = 2
  1031. updateHUD()
  1032. elseif fireMode == 2 then
  1033. fireMode = 3
  1034. updateHUD()
  1035. elseif fireMode == 3 then
  1036. fireMode = 1
  1037. updateHUD()
  1038. end
  1039. end
  1040.  
  1041. function fireModeAnimate()
  1042.  
  1043. local fireModeAnimateTween = 8
  1044. for i = 1, fireModeAnimateTween do
  1045. weldLeftG.C1 = CFrame.new(-0.35, 0.9 - 0.8/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(305 + 30/fireModeAnimateTween*i, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1046. weldRightG.C1 = CFrame.new(-0.95, -0.4 + 0.1/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 0 + 5/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1047. tool.GripPos = Vector3.new(0, -0.3, -0.2 - .1/fireModeAnimateTween*i)
  1048. wait(0.03)
  1049. end
  1050.  
  1051. wait(.1)
  1052. fireModeAnimateTween = 3
  1053. for i = 1, fireModeAnimateTween do
  1054. weldLeftG.C1 = CFrame.new(-0.35, 0.1 - 0/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(335 + 0/fireModeAnimateTween*i, 5 - 10/fireModeAnimateTween*i, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1055. weldRightG.C1 = CFrame.new(-0.95, -0.3 + 0/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 5 + 0/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1056. tool.GripPos = Vector3.new(0, -0.3, -0.3 - 0/fireModeAnimateTween*i)
  1057. wait(0.03)
  1058. end
  1059. fireModeChange()
  1060.  
  1061. wait(0.2)
  1062. fireModeAnimateTween = 8
  1063. for i = 1, fireModeAnimateTween do
  1064. weldLeftG.C1 = CFrame.new(-0.35, 0.1 + 0.8/fireModeAnimateTween*i, 0.7) * convertToCFrameDegrees(335 - 30/fireModeAnimateTween*i, -5 + 10/fireModeAnimateTween*i, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1065. weldRightG.C1 = CFrame.new(-0.95, -0.3 - 0.1/fireModeAnimateTween*i, 0.3) * convertToCFrameDegrees(-90, -15, 5 - 5/fireModeAnimateTween*i) * CFrame.Angles(aimLimit.Value, 0, 0)
  1066. tool.GripPos = Vector3.new(0, -0.3, -0.3 + 0.1/fireModeAnimateTween*i)
  1067. wait()
  1068. end
  1069. weldLeftG.C1 = CFrame.new(-0.35, 0.9, 0.7) * convertToCFrameDegrees(305, 5, -90) * CFrame.Angles(aimLimit.Value, 0, 0)
  1070. weldRightG.C1 = CFrame.new(-0.95, -0.4, 0.3) * convertToCFrameDegrees(-90, -15, 0) * CFrame.Angles(aimLimit.Value, 0, 0)
  1071. tool.GripPos = Vector3.new(0, -0.3, -0.2)
  1072. end
  1073.  
  1074. function commandKeys(key)
  1075. if key == "f" and canCycleModes then
  1076. changeGunStatus("disable")
  1077. fireModeAnimate()
  1078. -- print("fireModeKey(key): "..fireModeValues[fireMode])
  1079. wait(.5)
  1080. changeGunStatus("enable")
  1081. elseif key == "q" and canZoom then
  1082. changeGunStatus("disable")
  1083. if not isZoomed then
  1084. zoomIn()
  1085. elseif isZoomed then
  1086. zoomOut()
  1087. end
  1088. wait(.5)
  1089. changeGunStatus("enable")
  1090. elseif key == "r" and canReload and not reloading and AmmoLoaded < AmmoMax then
  1091. changeGunStatus("disable")
  1092. reloading = true
  1093. canReload = true
  1094. -- if AmmoLoaded < AmmoMax and canReload then
  1095. Reload()
  1096. -- else
  1097. -- print[[Cannot reload right now]]
  1098. -- end
  1099. reloading = false
  1100. wait(.5)
  1101. changeGunStatus("enable")
  1102. end
  1103. end
  1104.  
  1105. tool.Equipped:connect(WeldArms)
  1106. tool.Unequipped:connect(RemoveWeldArms)
  1107. tool.Activated:connect(onActivated)
  1108.  
  1109. end))
  1110. ScreenGui3.Name = "HudGui"
  1111. ScreenGui3.Parent = LocalScript2
  1112. TextLabel4.Name = "AmmoMaxLabel"
  1113. TextLabel4.Parent = ScreenGui3
  1114. TextLabel4.Transparency = 1
  1115. TextLabel4.Size = UDim2.new(0, 0, 0, -30)
  1116. TextLabel4.Text = "20"
  1117. TextLabel4.Position = UDim2.new(1, -165, 1, -130)
  1118. TextLabel4.BackgroundColor3 = Color3.new(0.992157, 0.984314, 1)
  1119. TextLabel4.BackgroundTransparency = 1
  1120. TextLabel4.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
  1121. TextLabel4.BorderSizePixel = 0
  1122. TextLabel4.FontSize = Enum.FontSize.Size24
  1123. TextLabel4.TextColor3 = Color3.new(1, 1, 1)
  1124. TextLabel4.TextStrokeTransparency = 0
  1125. TextLabel4.TextWrapped = true
  1126. TextLabel4.TextXAlignment = Enum.TextXAlignment.Left
  1127. TextLabel4.TextYAlignment = Enum.TextYAlignment.Bottom
  1128. TextLabel5.Name = "Instructions"
  1129. TextLabel5.Parent = ScreenGui3
  1130. TextLabel5.Transparency = 1
  1131. TextLabel5.Size = UDim2.new(0, -300, 0, -20)
  1132. TextLabel5.Text = "(r)Reload | (f)Fire Selector | (q)Zoom"
  1133. TextLabel5.Position = UDim2.new(1, -40, 1, -190)
  1134. TextLabel5.BackgroundTransparency = 1
  1135. TextLabel5.BorderSizePixel = 0
  1136. TextLabel5.FontSize = Enum.FontSize.Size9
  1137. TextLabel5.TextColor3 = Color3.new(1, 1, 1)
  1138. TextLabel5.TextStrokeTransparency = 0
  1139. TextLabel5.TextWrapped = true
  1140. TextLabel5.TextXAlignment = Enum.TextXAlignment.Right
  1141. TextLabel6.Name = "ModeLabel"
  1142. TextLabel6.Parent = ScreenGui3
  1143. TextLabel6.Transparency = 1
  1144. TextLabel6.Size = UDim2.new(0, 0, 0, -30)
  1145. TextLabel6.Text = "Auto"
  1146. TextLabel6.Position = UDim2.new(1, -40, 1, -165)
  1147. TextLabel6.BackgroundTransparency = 1
  1148. TextLabel6.BorderSizePixel = 0
  1149. TextLabel6.TextColor3 = Color3.new(1, 1, 1)
  1150. TextLabel6.TextStrokeTransparency = 0
  1151. TextLabel6.TextXAlignment = Enum.TextXAlignment.Right
  1152. ImageLabel7.Name = "ClipPic"
  1153. ImageLabel7.Parent = ScreenGui3
  1154. ImageLabel7.Transparency = 1
  1155. ImageLabel7.Size = UDim2.new(0, -8, 0, -15)
  1156. ImageLabel7.Position = UDim2.new(1, -105, 1, -140)
  1157. ImageLabel7.BackgroundTransparency = 1
  1158. ImageLabel7.BorderSizePixel = 0
  1159. ImageLabel7.Image = "http://www.roblox.com/asset/?id=131543027"
  1160. TextLabel8.Name = "MagazinesCarriedLabel"
  1161. TextLabel8.Parent = ScreenGui3
  1162. TextLabel8.Transparency = 1
  1163. TextLabel8.Size = UDim2.new(0, 0, 0, -15)
  1164. TextLabel8.Text = "x 6"
  1165. TextLabel8.Position = UDim2.new(1, -100, 1, -140)
  1166. TextLabel8.BackgroundTransparency = 1
  1167. TextLabel8.BorderSizePixel = 0
  1168. TextLabel8.FontSize = Enum.FontSize.Size10
  1169. TextLabel8.TextColor3 = Color3.new(1, 1, 1)
  1170. TextLabel8.TextStrokeTransparency = 0
  1171. TextLabel8.TextXAlignment = Enum.TextXAlignment.Left
  1172. TextLabel9.Name = "AmmoLoadedLabel"
  1173. TextLabel9.Parent = ScreenGui3
  1174. TextLabel9.Transparency = 1
  1175. TextLabel9.Size = UDim2.new(0, 0, 0, -30)
  1176. TextLabel9.Text = "20"
  1177. TextLabel9.Position = UDim2.new(1, -185, 1, -135)
  1178. TextLabel9.BackgroundTransparency = 1
  1179. TextLabel9.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
  1180. TextLabel9.BorderSizePixel = 0
  1181. TextLabel9.FontSize = Enum.FontSize.Size36
  1182. TextLabel9.TextColor3 = Color3.new(1, 1, 1)
  1183. TextLabel9.TextStrokeTransparency = 0
  1184. TextLabel9.TextXAlignment = Enum.TextXAlignment.Right
  1185. TextLabel9.TextYAlignment = Enum.TextYAlignment.Bottom
  1186. TextLabel10.Name = "SlashLarge"
  1187. TextLabel10.Parent = ScreenGui3
  1188. TextLabel10.Transparency = 1
  1189. TextLabel10.Size = UDim2.new(0, 0, 0, -30)
  1190. TextLabel10.Text = "/"
  1191. TextLabel10.Position = UDim2.new(1, -165, 1, -120)
  1192. TextLabel10.BackgroundColor3 = Color3.new(0.992157, 0.984314, 1)
  1193. TextLabel10.BackgroundTransparency = 1
  1194. TextLabel10.BorderColor3 = Color3.new(0.207843, 0.207843, 0.207843)
  1195. TextLabel10.BorderSizePixel = 0
  1196. TextLabel10.FontSize = Enum.FontSize.Size48
  1197. TextLabel10.TextColor3 = Color3.new(1, 1, 1)
  1198. TextLabel10.TextStrokeTransparency = 0
  1199. TextLabel10.TextXAlignment = Enum.TextXAlignment.Right
  1200. TextLabel10.TextYAlignment = Enum.TextYAlignment.Bottom
  1201. Frame11.Parent = ScreenGui3
  1202. Frame11.Size = UDim2.new(0, -215, 0, -90)
  1203. Frame11.Style = Enum.FrameStyle.RobloxRound
  1204. Frame11.Position = UDim2.new(1, -30, 1, -125)
  1205. TextLabel12.Name = "hmm"
  1206. TextLabel12.Parent = ScreenGui3
  1207. TextLabel12.Transparency = 50
  1208. TextLabel12.Size = UDim2.new(0, 200, 0, 50)
  1209. TextLabel12.Text = "Made by 1ndrew"
  1210. TextLabel12.BackgroundColor3 = Color3.new(1, 1, 1)
  1211. TextLabel12.BackgroundTransparency = 50
  1212. TextLabel12.BorderColor3 = Color3.new(1, 1, 1)
  1213. TextLabel12.Font = Enum.Font.SourceSans
  1214. TextLabel12.FontSize = Enum.FontSize.Size14
  1215. TextLabel12.TextColor3 = Color3.new(0, 0, 1)
  1216. LocalScript13.Name = "Prone"
  1217. LocalScript13.Parent = Tool0
  1218. table.insert(cors,sandbox(LocalScript13,function()
  1219. on = 0
  1220. Tool = script.Parent
  1221. welds = {}
  1222. sh = {}
  1223. arms = nil
  1224. torso = nil
  1225. f = nil
  1226. function Crouch(ison)
  1227. if arms == nil and torso == nil then
  1228. arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
  1229. torso = Tool.Parent:FindFirstChild("Torso")
  1230. end
  1231. if arms ~= nil and torso ~= nil then
  1232. sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
  1233. if sh ~= nil then
  1234. local yes = true
  1235. if yes then
  1236. yes = false
  1237. if ison == 1 then
  1238. sh[1].Part1 = nil
  1239. sh[2].Part1 = nil
  1240. local weld1 = Instance.new("Weld")
  1241. weld1.Part0 = torso
  1242. weld1.Parent = torso
  1243. weld1.Part1 = arms[1]
  1244. weld1.C1 = CFrame.new(0.4, 1.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),0.25,0) --Left leg
  1245. arms[1].Name = "LDave"
  1246. arms[1].CanCollide = true
  1247. welds[1] = weld1
  1248. -------------------------------------------
  1249. local weld2 = Instance.new("Weld")
  1250. weld2.Part0 = torso
  1251. weld2.Parent = torso
  1252. weld2.Part1 = arms[2]
  1253. weld2.C1 = CFrame.new(-0.4, 1.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),-0.25,0) --Right leg
  1254. arms[2].Name = "RDave"
  1255. arms[2].CanCollide = true
  1256. welds[2] = weld2
  1257. ---------------------------------
  1258. local force = Instance.new("BodyForce")
  1259. force.Parent = torso
  1260. f = force
  1261. wait(0.01)
  1262. elseif ison == 0 then
  1263. if arms then
  1264. sh[1].Part1 = arms[1]
  1265. sh[2].Part1 = arms[2]
  1266. f.Parent = nil
  1267. arms[2].Name = "Right Leg"
  1268. arms[1].Name = "Left Leg"
  1269. welds[1].Parent = nil
  1270. welds[2].Parent = nil
  1271. end
  1272. end
  1273. --
  1274. end
  1275. else
  1276. print("sh")
  1277. end
  1278. else
  1279. print("arms")
  1280. end
  1281. end
  1282. function Key(key)
  1283. if key then
  1284. key = string.lower(key)
  1285. if (key=="x") then
  1286. if on == 1 then
  1287. on = 0
  1288. elseif on == 0 then
  1289. on = 1
  1290. end
  1291. Crouch(on)
  1292. end
  1293. end
  1294. end
  1295. function Equip(mouse)
  1296. mouse.KeyDown:connect(Key)
  1297. end
  1298. script.Parent.Equipped:connect(Equip)
  1299.  
  1300.  
  1301. end))
  1302. LocalScript14.Name = "Crouch"
  1303. LocalScript14.Parent = Tool0
  1304. table.insert(cors,sandbox(LocalScript14,function()
  1305. on = 0
  1306. Tool = script.Parent
  1307. welds = {}
  1308. sh = {}
  1309. arms = nil
  1310. torso = nil
  1311. f = nil
  1312. function Crouch(ison)
  1313. if arms == nil and torso == nil then
  1314. arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
  1315. torso = Tool.Parent:FindFirstChild("Torso")
  1316. end
  1317. if arms ~= nil and torso ~= nil then
  1318. sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
  1319. if sh ~= nil then
  1320. local yes = true
  1321. if yes then
  1322. yes = false
  1323. if ison == 1 then
  1324. sh[1].Part1 = nil
  1325. sh[2].Part1 = nil
  1326. local weld1 = Instance.new("Weld")
  1327. weld1.Part0 = torso
  1328. weld1.Parent = torso
  1329. weld1.Part1 = arms[1]
  1330. weld1.C1 = CFrame.new(0.5, 0.6, 1.15) * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0) --Left leg
  1331. arms[1].Name = "LDave"
  1332. arms[1].CanCollide = true
  1333. welds[1] = weld1
  1334. -------------------------------------------
  1335. local weld2 = Instance.new("Weld")
  1336. weld2.Part0 = torso
  1337. weld2.Parent = torso
  1338. weld2.Part1 = arms[2]
  1339. weld2.C1 = CFrame.new(-0.5,0.495,1) * CFrame.fromEulerAnglesXYZ(math.rad(60),0,0) --Right leg
  1340. arms[2].Name = "RDave"
  1341. arms[2].CanCollide = true
  1342. welds[2] = weld2
  1343. ---------------------------------
  1344. local force = Instance.new("BodyForce")
  1345. force.Parent = torso
  1346. f = force
  1347. wait(0.01)
  1348. elseif ison == 0 then
  1349. if arms then
  1350. sh[1].Part1 = arms[1]
  1351. sh[2].Part1 = arms[2]
  1352. f.Parent = nil
  1353. arms[2].Name = "Right Leg"
  1354. arms[1].Name = "Left Leg"
  1355. welds[1].Parent = nil
  1356. welds[2].Parent = nil
  1357. end
  1358. end
  1359. --
  1360. end
  1361. else
  1362. print("sh")
  1363. end
  1364. else
  1365. print("arms")
  1366. end
  1367. end
  1368. function Key(key)
  1369. if key then
  1370. key = string.lower(key)
  1371. if (key=="c") then
  1372. if on == 1 then
  1373. on = 0
  1374. elseif on == 0 then
  1375. on = 1
  1376. end
  1377. Crouch(on)
  1378. end
  1379. end
  1380. end
  1381. function Equip(mouse)
  1382. mouse.KeyDown:connect(Key)
  1383. end
  1384. script.Parent.Equipped:connect(Equip)
  1385.  
  1386.  
  1387. end))
  1388. Part15.Parent = Tool0
  1389. Part15.Material = Enum.Material.SmoothPlastic
  1390. Part15.BrickColor = BrickColor.new("Dark stone grey")
  1391. Part15.Rotation = Vector3.new(72.1899948, 0, 0)
  1392. Part15.Anchored = true
  1393. Part15.CanCollide = false
  1394. Part15.FormFactor = Enum.FormFactor.Custom
  1395. Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1396. Part15.CFrame = CFrame.new(-178.090088, 5.61193371, 66.2619247, 0.999999642, 3.63643835e-07, 1.44525742e-08, -8.15153243e-08, 0.305802256, -0.952094555, -3.27825546e-07, 0.952094674, 0.305801958)
  1397. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1398. Part15.TopSurface = Enum.SurfaceType.Smooth
  1399. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1400. Part15.Position = Vector3.new(-178.090088, 5.61193371, 66.2619247)
  1401. Part15.Orientation = Vector3.new(72.1899948, 0, 0)
  1402. Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1403. BlockMesh16.Parent = Part15
  1404. BlockMesh16.Scale = Vector3.new(0.719999969, 0.288000107, 0.180000469)
  1405. BlockMesh16.Scale = Vector3.new(0.719999969, 0.288000107, 0.180000469)
  1406. Part17.Parent = Tool0
  1407. Part17.Material = Enum.Material.SmoothPlastic
  1408. Part17.BrickColor = BrickColor.new("Black")
  1409. Part17.Rotation = Vector3.new(0, 0, 180)
  1410. Part17.Anchored = true
  1411. Part17.CanCollide = false
  1412. Part17.FormFactor = Enum.FormFactor.Custom
  1413. Part17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1414. Part17.CFrame = CFrame.new(-178.093613, 6.77073956, 66.370636, -1, -2.86345255e-07, 1.66893005e-06, 2.86345255e-07, -0.99999994, -4.81536802e-08, 1.69873238e-06, -4.81535203e-08, 0.999999881)
  1415. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1416. Part17.TopSurface = Enum.SurfaceType.Smooth
  1417. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1418. Part17.Position = Vector3.new(-178.093613, 6.77073956, 66.370636)
  1419. Part17.Orientation = Vector3.new(0, 0, 180)
  1420. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1421. SpecialMesh18.Parent = Part17
  1422. SpecialMesh18.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1423. SpecialMesh18.Scale = Vector3.new(0.0557999983, 0.0557999983, 0.287999988)
  1424. SpecialMesh18.MeshType = Enum.MeshType.FileMesh
  1425. SpecialMesh18.Scale = Vector3.new(0.0557999983, 0.0557999983, 0.287999988)
  1426. Part19.Name = "barrelpos1"
  1427. Part19.Parent = Tool0
  1428. Part19.Material = Enum.Material.SmoothPlastic
  1429. Part19.BrickColor = BrickColor.new("Black")
  1430. Part19.Transparency = 1
  1431. Part19.Rotation = Vector3.new(-90, 90, 0)
  1432. Part19.Anchored = true
  1433. Part19.CanCollide = false
  1434. Part19.FormFactor = Enum.FormFactor.Custom
  1435. Part19.Size = Vector3.new(0.200000003, 0.333333343, 0.200000003)
  1436. Part19.CFrame = CFrame.new(-178.094193, 6.42099667, 63.940094, 4.3022621e-05, -2.68220901e-07, 1, -1, 3.25878391e-05, 4.30226282e-05, -3.258785e-05, -1, -2.68220901e-07)
  1437. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1438. Part19.TopSurface = Enum.SurfaceType.Smooth
  1439. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1440. Part19.Position = Vector3.new(-178.094193, 6.42099667, 63.940094)
  1441. Part19.Orientation = Vector3.new(0, 90, -90)
  1442. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1443. BillboardGui20.Name = "Flash"
  1444. BillboardGui20.Parent = Part19
  1445. BillboardGui20.Size = UDim2.new(2, 0, 2, 0)
  1446. BillboardGui20.Active = true
  1447. ImageLabel21.Name = "Flash"
  1448. ImageLabel21.Parent = BillboardGui20
  1449. ImageLabel21.Transparency = 1
  1450. ImageLabel21.Size = UDim2.new(0.75, 0, 0.660000026, 0)
  1451. ImageLabel21.Position = UDim2.new(0.125, 0, 0.150000006, 0)
  1452. ImageLabel21.Active = true
  1453. ImageLabel21.Visible = false
  1454. ImageLabel21.BackgroundColor3 = Color3.new(0.756863, 0.752941, 0.764706)
  1455. ImageLabel21.BackgroundTransparency = 1
  1456. ImageLabel21.Image = "http://www.roblox.com/asset/?id=95361991"
  1457. CylinderMesh22.Name = "Normal"
  1458. CylinderMesh22.Parent = Part19
  1459. CylinderMesh22.Scale = Vector3.new(0.666700006, 1, 0.666700006)
  1460. CylinderMesh22.Scale = Vector3.new(0.666700006, 1, 0.666700006)
  1461. Part23.Name = "Magazine2"
  1462. Part23.Parent = Tool0
  1463. Part23.Material = Enum.Material.SmoothPlastic
  1464. Part23.BrickColor = BrickColor.new("Dark stone grey")
  1465. Part23.Rotation = Vector3.new(-168, 0, -180)
  1466. Part23.Anchored = true
  1467. Part23.CanCollide = false
  1468. Part23.FormFactor = Enum.FormFactor.Custom
  1469. Part23.Size = Vector3.new(0.200000003, 0.395999998, 0.360000014)
  1470. Part23.CFrame = CFrame.new(-178.090088, 5.67608929, 65.6359482, -1, 1.101808e-07, -1.94986043e-07, 7.97159245e-08, 0.978147626, 0.207911879, 1.49011612e-07, 0.207911849, -0.978147507)
  1471. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1472. Part23.TopSurface = Enum.SurfaceType.Smooth
  1473. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1474. Part23.Position = Vector3.new(-178.090088, 5.67608929, 65.6359482)
  1475. Part23.Orientation = Vector3.new(-12, -180, 0)
  1476. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1477. BlockMesh24.Parent = Part23
  1478. BlockMesh24.Scale = Vector3.new(0.648000002, 1, 1)
  1479. BlockMesh24.Scale = Vector3.new(0.648000002, 1, 1)
  1480. Part25.Parent = Tool0
  1481. Part25.Material = Enum.Material.SmoothPlastic
  1482. Part25.BrickColor = BrickColor.new("Dark stone grey")
  1483. Part25.Rotation = Vector3.new(72.1899948, 0, 0)
  1484. Part25.Anchored = true
  1485. Part25.CanCollide = false
  1486. Part25.FormFactor = Enum.FormFactor.Custom
  1487. Part25.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1488. Part25.CFrame = CFrame.new(-178.090088, 5.72217083, 66.4874191, 0.999999642, 3.63643835e-07, 1.44525742e-08, -8.15153243e-08, 0.305802256, -0.952094555, -3.27825546e-07, 0.952094674, 0.305801958)
  1489. Part25.BottomSurface = Enum.SurfaceType.Smooth
  1490. Part25.TopSurface = Enum.SurfaceType.Smooth
  1491. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1492. Part25.Position = Vector3.new(-178.090088, 5.72217083, 66.4874191)
  1493. Part25.Orientation = Vector3.new(72.1899948, 0, 0)
  1494. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1495. BlockMesh26.Parent = Part25
  1496. BlockMesh26.Scale = Vector3.new(0.719999969, 0.252000093, 0.540000558)
  1497. BlockMesh26.Scale = Vector3.new(0.719999969, 0.252000093, 0.540000558)
  1498. Part27.Parent = Tool0
  1499. Part27.Material = Enum.Material.SmoothPlastic
  1500. Part27.BrickColor = BrickColor.new("Dark stone grey")
  1501. Part27.Rotation = Vector3.new(72.1899948, 0, 0)
  1502. Part27.Anchored = true
  1503. Part27.CanCollide = false
  1504. Part27.FormFactor = Enum.FormFactor.Custom
  1505. Part27.Size = Vector3.new(0.200000003, 0.208799973, 0.453600109)
  1506. Part27.CFrame = CFrame.new(-178.090073, 5.84704876, 66.3111649, 0.999999642, 3.63643835e-07, -4.51520705e-08, -1.52937218e-07, 0.305802286, -0.952094555, -2.38418565e-07, 0.952094674, 0.305801988)
  1507. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1508. Part27.TopSurface = Enum.SurfaceType.Smooth
  1509. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1510. Part27.Position = Vector3.new(-178.090073, 5.84704876, 66.3111649)
  1511. Part27.Orientation = Vector3.new(72.1899948, 0, 0)
  1512. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1513. BlockMesh28.Parent = Part27
  1514. BlockMesh28.Scale = Vector3.new(0.719999969, 1, 1)
  1515. BlockMesh28.Scale = Vector3.new(0.719999969, 1, 1)
  1516. Part29.Parent = Tool0
  1517. Part29.Material = Enum.Material.SmoothPlastic
  1518. Part29.BrickColor = BrickColor.new("Dark stone grey")
  1519. Part29.Rotation = Vector3.new(72.1899948, 0, 0)
  1520. Part29.Anchored = true
  1521. Part29.CanCollide = false
  1522. Part29.FormFactor = Enum.FormFactor.Custom
  1523. Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1524. Part29.CFrame = CFrame.new(-178.090073, 5.94493389, 66.4158554, 0.999999464, 2.44434574e-07, -2.38867216e-07, -3.32638734e-07, 0.305801928, -0.952094018, -2.38418565e-07, 0.952094436, 0.305802017)
  1525. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1526. Part29.TopSurface = Enum.SurfaceType.Smooth
  1527. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1528. Part29.Position = Vector3.new(-178.090073, 5.94493389, 66.4158554)
  1529. Part29.Orientation = Vector3.new(72.1899948, 0, 0)
  1530. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1531. SpecialMesh30.Parent = Part29
  1532. SpecialMesh30.Scale = Vector3.new(0.719999969, 0.252000004, 1)
  1533. SpecialMesh30.MeshType = Enum.MeshType.Wedge
  1534. SpecialMesh30.Scale = Vector3.new(0.719999969, 0.252000004, 1)
  1535. Part31.Name = "Handle"
  1536. Part31.Parent = Tool0
  1537. Part31.Material = Enum.Material.SmoothPlastic
  1538. Part31.BrickColor = BrickColor.new("Black")
  1539. Part31.Transparency = 1
  1540. Part31.Anchored = true
  1541. Part31.CanCollide = false
  1542. Part31.FormFactor = Enum.FormFactor.Custom
  1543. Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1544. Part31.CFrame = CFrame.new(-178.197205, 6.01099682, 66.3131027, 0.99999994, 2.18556949e-07, 5.96046448e-08, -2.18556949e-07, 1, -9.55342711e-15, -5.96046448e-08, 0, 0.99999994)
  1545. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1546. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1547. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1548. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1549. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1550. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1551. Part31.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1552. Part31.Position = Vector3.new(-178.197205, 6.01099682, 66.3131027)
  1553. Part31.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1554. BlockMesh32.Parent = Part31
  1555. BlockMesh32.Scale = Vector3.new(1, 0.846153855, 1)
  1556. BlockMesh32.Scale = Vector3.new(1, 0.846153855, 1)
  1557. Sound33.Name = "FireModeClick"
  1558. Sound33.Parent = Part31
  1559. Sound33.Pitch = 1.5
  1560. Sound33.SoundId = "rbxasset://sounds/switch.wav"
  1561. Sound33.Volume = 1
  1562. Sound34.Name = "NoAmmoClick"
  1563. Sound34.Parent = Part31
  1564. Sound34.Pitch = 2
  1565. Sound34.SoundId = "rbxasset://sounds/switch.wav"
  1566. Sound34.Volume = 1
  1567. Sound35.Name = "MagazineOut"
  1568. Sound35.Parent = Part31
  1569. Sound35.Pitch = 0.85000002384186
  1570. Sound35.SoundId = "http://www.roblox.com/asset/?id=131045401"
  1571. Sound35.Volume = 1
  1572. Sound36.Name = "MagazineIn"
  1573. Sound36.Parent = Part31
  1574. Sound36.Pitch = 0.89999997615814
  1575. Sound36.SoundId = "http://www.roblox.com/asset/?id=131045429"
  1576. Sound36.Volume = 1
  1577. Sound37.Name = "ShootSound"
  1578. Sound37.Parent = Part31
  1579. Sound37.Pitch = 0.75
  1580. Sound37.SoundId = "http://www.roblox.com/asset/?id=130767489"
  1581. Sound37.Volume = 1
  1582. Part38.Parent = Tool0
  1583. Part38.Material = Enum.Material.SmoothPlastic
  1584. Part38.BrickColor = BrickColor.new("Black")
  1585. Part38.Rotation = Vector3.new(126.790001, 89.9700012, -126.790001)
  1586. Part38.Anchored = true
  1587. Part38.CanCollide = false
  1588. Part38.FormFactor = Enum.FormFactor.Custom
  1589. Part38.Size = Vector3.new(0.252000004, 0.200000003, 0.200000003)
  1590. Part38.CFrame = CFrame.new(-178.090088, 6.03403759, 65.9828186, -5.9604659e-08, 7.97159458e-08, 0.999999881, 1.51469592e-07, 1, -7.97159601e-08, -0.999999881, 1.51469578e-07, -5.96046412e-08)
  1591. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1592. Part38.TopSurface = Enum.SurfaceType.Smooth
  1593. Part38.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1594. Part38.Position = Vector3.new(-178.090088, 6.03403759, 65.9828186)
  1595. Part38.Orientation = Vector3.new(0, 90, 0)
  1596. Part38.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1597. BlockMesh39.Parent = Part38
  1598. BlockMesh39.Scale = Vector3.new(1, 0.0719999969, 0.540000021)
  1599. BlockMesh39.Scale = Vector3.new(1, 0.0719999969, 0.540000021)
  1600. Part40.Parent = Tool0
  1601. Part40.Material = Enum.Material.SmoothPlastic
  1602. Part40.BrickColor = BrickColor.new("Black")
  1603. Part40.Rotation = Vector3.new(-90, 0, 90)
  1604. Part40.Anchored = true
  1605. Part40.CanCollide = false
  1606. Part40.FormFactor = Enum.FormFactor.Custom
  1607. Part40.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1608. Part40.CFrame = CFrame.new(-178.154877, 6.127635, 67.1852264, -5.9604659e-08, -0.999999881, 7.97159601e-08, 1.95180988e-07, 7.97159601e-08, 1, -0.999999881, 5.96046412e-08, 1.95180945e-07)
  1609. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1610. Part40.TopSurface = Enum.SurfaceType.Smooth
  1611. Part40.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1612. Part40.Position = Vector3.new(-178.154877, 6.127635, 67.1852264)
  1613. Part40.Orientation = Vector3.new(-90, 90, 0)
  1614. Part40.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1615. SpecialMesh41.Parent = Part40
  1616. SpecialMesh41.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1617. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  1618. SpecialMesh41.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1619. Part42.Parent = Tool0
  1620. Part42.Material = Enum.Material.SmoothPlastic
  1621. Part42.BrickColor = BrickColor.new("Dark stone grey")
  1622. Part42.Rotation = Vector3.new(-90, 0, 90)
  1623. Part42.Anchored = true
  1624. Part42.CanCollide = false
  1625. Part42.FormFactor = Enum.FormFactor.Custom
  1626. Part42.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1627. Part42.CFrame = CFrame.new(-178.154877, 6.127635, 67.2104111, -5.9604659e-08, -0.999999881, 7.97159601e-08, 1.95180988e-07, 7.97159601e-08, 1, -0.999999881, 5.96046412e-08, 1.95180945e-07)
  1628. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1629. Part42.TopSurface = Enum.SurfaceType.Smooth
  1630. Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1631. Part42.Position = Vector3.new(-178.154877, 6.127635, 67.2104111)
  1632. Part42.Orientation = Vector3.new(-90, 90, 0)
  1633. Part42.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1634. SpecialMesh43.Parent = Part42
  1635. SpecialMesh43.Scale = Vector3.new(0.0720000044, 0.179999992, 1)
  1636. SpecialMesh43.MeshType = Enum.MeshType.Wedge
  1637. SpecialMesh43.Scale = Vector3.new(0.0720000044, 0.179999992, 1)
  1638. Part44.Parent = Tool0
  1639. Part44.Material = Enum.Material.SmoothPlastic
  1640. Part44.BrickColor = BrickColor.new("Dark stone grey")
  1641. Part44.Rotation = Vector3.new(-90, 0, -90)
  1642. Part44.Anchored = true
  1643. Part44.CanCollide = false
  1644. Part44.FormFactor = Enum.FormFactor.Custom
  1645. Part44.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1646. Part44.CFrame = CFrame.new(-178.032501, 6.127635, 67.2104111, 1.49011626e-07, 1, 7.97159601e-08, -1.95180988e-07, -7.97159245e-08, 1, 1, -1.49011612e-07, 1.95180945e-07)
  1647. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1648. Part44.TopSurface = Enum.SurfaceType.Smooth
  1649. Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1650. Part44.Position = Vector3.new(-178.032501, 6.127635, 67.2104111)
  1651. Part44.Orientation = Vector3.new(-90, -90, 0)
  1652. Part44.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1653. SpecialMesh45.Parent = Part44
  1654. SpecialMesh45.Scale = Vector3.new(0.0719999969, 0.179999992, 1)
  1655. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  1656. SpecialMesh45.Scale = Vector3.new(0.0719999969, 0.179999992, 1)
  1657. Part46.Parent = Tool0
  1658. Part46.Material = Enum.Material.SmoothPlastic
  1659. Part46.BrickColor = BrickColor.new("Black")
  1660. Part46.Rotation = Vector3.new(-90, 0, -90)
  1661. Part46.Anchored = true
  1662. Part46.CanCollide = false
  1663. Part46.FormFactor = Enum.FormFactor.Custom
  1664. Part46.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1665. Part46.CFrame = CFrame.new(-178.032486, 6.127635, 67.1852188, 1.49011626e-07, 1, 7.97159601e-08, -1.95180988e-07, -7.97159245e-08, 1, 1, -1.49011612e-07, 1.95180945e-07)
  1666. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1667. Part46.TopSurface = Enum.SurfaceType.Smooth
  1668. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1669. Part46.Position = Vector3.new(-178.032486, 6.127635, 67.1852188)
  1670. Part46.Orientation = Vector3.new(-90, -90, 0)
  1671. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1672. SpecialMesh47.Parent = Part46
  1673. SpecialMesh47.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1674. SpecialMesh47.MeshType = Enum.MeshType.Wedge
  1675. SpecialMesh47.Scale = Vector3.new(0.179999992, 0.179999992, 1)
  1676. Part48.Parent = Tool0
  1677. Part48.Material = Enum.Material.SmoothPlastic
  1678. Part48.BrickColor = BrickColor.new("Black")
  1679. Part48.Rotation = Vector3.new(90, 0, -180)
  1680. Part48.Anchored = true
  1681. Part48.CanCollide = false
  1682. Part48.FormFactor = Enum.FormFactor.Custom
  1683. Part48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1684. Part48.CFrame = CFrame.new(-178.090073, 6.06283855, 66.1124191, -0.999999464, 2.71201134e-06, -2.88331876e-07, 4.67146435e-07, 4.73367194e-08, -0.999999762, -2.68220901e-06, -0.999999881, 1.91080616e-07)
  1685. Part48.BottomSurface = Enum.SurfaceType.Smooth
  1686. Part48.TopSurface = Enum.SurfaceType.Smooth
  1687. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1688. Part48.Position = Vector3.new(-178.090073, 6.06283855, 66.1124191)
  1689. Part48.Orientation = Vector3.new(89.9599991, -56.4699974, 84.2099991)
  1690. Part48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1691. SpecialMesh49.Parent = Part48
  1692. SpecialMesh49.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  1693. SpecialMesh49.MeshType = Enum.MeshType.Wedge
  1694. SpecialMesh49.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  1695. Part50.Parent = Tool0
  1696. Part50.Material = Enum.Material.SmoothPlastic
  1697. Part50.BrickColor = BrickColor.new("Dark stone grey")
  1698. Part50.Rotation = Vector3.new(90, 0, 0)
  1699. Part50.Anchored = true
  1700. Part50.CanCollide = false
  1701. Part50.FormFactor = Enum.FormFactor.Custom
  1702. Part50.Size = Vector3.new(0.200000003, 0.208800003, 0.200000003)
  1703. Part50.CFrame = CFrame.new(-178.090088, 6.10963726, 66.2420197, 0.999999642, 1.4901164e-07, -3.49900034e-07, -3.49900063e-07, -2.70678868e-07, -0.999999881, -1.7881392e-07, 0.999999881, -5.09097276e-07)
  1704. Part50.BottomSurface = Enum.SurfaceType.Smooth
  1705. Part50.TopSurface = Enum.SurfaceType.Smooth
  1706. Part50.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1707. Part50.Position = Vector3.new(-178.090088, 6.10963726, 66.2420197)
  1708. Part50.Orientation = Vector3.new(89.9700012, -145.5, -127.729996)
  1709. Part50.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1710. BlockMesh51.Parent = Part50
  1711. BlockMesh51.Scale = Vector3.new(0.719999969, 1, 0.828000069)
  1712. BlockMesh51.Scale = Vector3.new(0.719999969, 1, 0.828000069)
  1713. Part52.Parent = Tool0
  1714. Part52.Material = Enum.Material.SmoothPlastic
  1715. Part52.BrickColor = BrickColor.new("Black")
  1716. Part52.Rotation = Vector3.new(-174, 0, -180)
  1717. Part52.Anchored = true
  1718. Part52.CanCollide = false
  1719. Part52.FormFactor = Enum.FormFactor.Custom
  1720. Part52.Size = Vector3.new(0.200000003, 0.200000003, 0.360000014)
  1721. Part52.CFrame = CFrame.new(-178.090088, 6.06643963, 65.6408005, -1, 8.28301197e-08, -1.86944533e-07, 7.97159245e-08, 0.994521916, 0.104528591, 1.49011612e-07, 0.104528576, -0.994521797)
  1722. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1723. Part52.TopSurface = Enum.SurfaceType.Smooth
  1724. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1725. Part52.Position = Vector3.new(-178.090088, 6.06643963, 65.6408005)
  1726. Part52.Orientation = Vector3.new(-6, -180, 0)
  1727. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1728. BlockMesh53.Parent = Part52
  1729. BlockMesh53.Scale = Vector3.new(0.900000036, 0.179999992, 1)
  1730. BlockMesh53.Scale = Vector3.new(0.900000036, 0.179999992, 1)
  1731. Part54.Name = "Magazine"
  1732. Part54.Parent = Tool0
  1733. Part54.Material = Enum.Material.SmoothPlastic
  1734. Part54.BrickColor = BrickColor.new("Dark stone grey")
  1735. Part54.Rotation = Vector3.new(-180, 0, -180)
  1736. Part54.Anchored = true
  1737. Part54.CanCollide = false
  1738. Part54.FormFactor = Enum.FormFactor.Custom
  1739. Part54.Size = Vector3.new(0.200000003, 0.432000011, 0.360000014)
  1740. Part54.CFrame = CFrame.new(-178.090057, 6.04843426, 65.6732101, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  1741. Part54.BottomSurface = Enum.SurfaceType.Smooth
  1742. Part54.TopSurface = Enum.SurfaceType.Smooth
  1743. Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1744. Part54.Position = Vector3.new(-178.090057, 6.04843426, 65.6732101)
  1745. Part54.Orientation = Vector3.new(0, -180, 0)
  1746. Part54.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1747. BlockMesh55.Parent = Part54
  1748. BlockMesh55.Scale = Vector3.new(0.648000002, 1, 1)
  1749. BlockMesh55.Scale = Vector3.new(0.648000002, 1, 1)
  1750. Part56.Parent = Tool0
  1751. Part56.Material = Enum.Material.SmoothPlastic
  1752. Part56.BrickColor = BrickColor.new("Black")
  1753. Part56.Rotation = Vector3.new(-90, 0, 0)
  1754. Part56.Anchored = true
  1755. Part56.CanCollide = false
  1756. Part56.FormFactor = Enum.FormFactor.Custom
  1757. Part56.Size = Vector3.new(0.200000003, 0.352800012, 0.200000003)
  1758. Part56.CFrame = CFrame.new(-178.090088, 6.04483318, 65.6587982, 0.999999762, -5.96046874e-08, 3.93611458e-07, -3.93611515e-07, 5.09097447e-07, 0.999999881, -8.9406953e-08, -0.999999881, 2.70678754e-07)
  1759. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1760. Part56.TopSurface = Enum.SurfaceType.Smooth
  1761. Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1762. Part56.Position = Vector3.new(-178.090088, 6.04483318, 65.6587982)
  1763. Part56.Orientation = Vector3.new(-89.9700012, 55.4799995, -37.7099991)
  1764. Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1765. SpecialMesh57.Parent = Part56
  1766. SpecialMesh57.Scale = Vector3.new(0.719999969, 1, 0.179999992)
  1767. SpecialMesh57.MeshType = Enum.MeshType.Wedge
  1768. SpecialMesh57.Scale = Vector3.new(0.719999969, 1, 0.179999992)
  1769. Part58.Parent = Tool0
  1770. Part58.Material = Enum.Material.SmoothPlastic
  1771. Part58.BrickColor = BrickColor.new("Dark stone grey")
  1772. Part58.Rotation = Vector3.new(93, 0, -90)
  1773. Part58.Anchored = true
  1774. Part58.CanCollide = false
  1775. Part58.FormFactor = Enum.FormFactor.Custom
  1776. Part58.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1777. Part58.CFrame = CFrame.new(-178.108093, 6.12713146, 66.0616837, 4.46696104e-05, 0.999999642, -4.42551391e-05, 0.0523137152, -4.62137214e-05, -0.998630345, -0.998630285, 4.25577164e-05, -0.0523140691)
  1778. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1779. Part58.TopSurface = Enum.SurfaceType.Smooth
  1780. Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1781. Part58.Position = Vector3.new(-178.108093, 6.12713146, 66.0616837)
  1782. Part58.Orientation = Vector3.new(87, -179.949997, 90.0499954)
  1783. Part58.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1784. BlockMesh59.Parent = Part58
  1785. BlockMesh59.Scale = Vector3.new(0.143999994, 0.359999985, 0.287999988)
  1786. BlockMesh59.Scale = Vector3.new(0.143999994, 0.359999985, 0.287999988)
  1787. Part60.Parent = Tool0
  1788. Part60.Material = Enum.Material.SmoothPlastic
  1789. Part60.BrickColor = BrickColor.new("Black")
  1790. Part60.Rotation = Vector3.new(90, 0, 0)
  1791. Part60.Anchored = true
  1792. Part60.CanCollide = false
  1793. Part60.FormFactor = Enum.FormFactor.Custom
  1794. Part60.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1795. Part60.CFrame = CFrame.new(-178.090073, 6.06283855, 65.8712082, 0.999999642, 1.4901164e-07, -3.49900034e-07, -3.49900063e-07, -2.70678868e-07, -0.999999881, -1.7881392e-07, 0.999999881, -5.09097276e-07)
  1796. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1797. Part60.TopSurface = Enum.SurfaceType.Smooth
  1798. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1799. Part60.Position = Vector3.new(-178.090073, 6.06283855, 65.8712082)
  1800. Part60.Orientation = Vector3.new(89.9700012, -145.5, -127.729996)
  1801. Part60.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1802. SpecialMesh61.Parent = Part60
  1803. SpecialMesh61.Scale = Vector3.new(0.719999969, 0.359999985, 0.359999985)
  1804. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1805. SpecialMesh61.Scale = Vector3.new(0.719999969, 0.359999985, 0.359999985)
  1806. Part62.Parent = Tool0
  1807. Part62.Material = Enum.Material.SmoothPlastic
  1808. Part62.BrickColor = BrickColor.new("Black")
  1809. Part62.Rotation = Vector3.new(90, 0, 180)
  1810. Part62.Anchored = true
  1811. Part62.CanCollide = false
  1812. Part62.FormFactor = Enum.FormFactor.Custom
  1813. Part62.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1814. Part62.CFrame = CFrame.new(-178.090088, 6.12043285, 66.1231995, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899921e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
  1815. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1816. Part62.TopSurface = Enum.SurfaceType.Smooth
  1817. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1818. Part62.Position = Vector3.new(-178.090088, 6.12043285, 66.1231995)
  1819. Part62.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
  1820. Part62.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1821. BlockMesh63.Parent = Part62
  1822. BlockMesh63.Scale = Vector3.new(0.719999969, 0.144000158, 0.719999969)
  1823. BlockMesh63.Scale = Vector3.new(0.719999969, 0.144000158, 0.719999969)
  1824. Part64.Parent = Tool0
  1825. Part64.Material = Enum.Material.SmoothPlastic
  1826. Part64.BrickColor = BrickColor.new("Dark stone grey")
  1827. Part64.Rotation = Vector3.new(-62, 0, 180)
  1828. Part64.Anchored = true
  1829. Part64.CanCollide = false
  1830. Part64.FormFactor = Enum.FormFactor.Custom
  1831. Part64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1832. Part64.CFrame = CFrame.new(-178.108093, 6.07641125, 66.0465927, -1, -1.12492671e-07, 4.37961717e-07, 4.01938962e-07, -0.469494849, 0.882935345, 1.49011598e-07, 0.882935166, 0.46949479)
  1833. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1834. Part64.TopSurface = Enum.SurfaceType.Smooth
  1835. Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1836. Part64.Position = Vector3.new(-178.108093, 6.07641125, 66.0465927)
  1837. Part64.Orientation = Vector3.new(-62, 0, 180)
  1838. Part64.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1839. SpecialMesh65.Parent = Part64
  1840. SpecialMesh65.Scale = Vector3.new(0.359999985, 0.143999994, 0.324000001)
  1841. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  1842. SpecialMesh65.Scale = Vector3.new(0.359999985, 0.143999994, 0.324000001)
  1843. Part66.Parent = Tool0
  1844. Part66.Material = Enum.Material.SmoothPlastic
  1845. Part66.BrickColor = BrickColor.new("Dark stone grey")
  1846. Part66.Rotation = Vector3.new(-180, 0, -180)
  1847. Part66.Anchored = true
  1848. Part66.CanCollide = false
  1849. Part66.FormFactor = Enum.FormFactor.Custom
  1850. Part66.Size = Vector3.new(0.200000003, 0.504000008, 0.200000003)
  1851. Part66.CFrame = CFrame.new(-178.093689, 6.1996336, 67.2104111, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  1852. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1853. Part66.TopSurface = Enum.SurfaceType.Smooth
  1854. Part66.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1855. Part66.Position = Vector3.new(-178.093689, 6.1996336, 67.2104111)
  1856. Part66.Orientation = Vector3.new(0, -180, 0)
  1857. Part66.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1858. BlockMesh67.Parent = Part66
  1859. BlockMesh67.Scale = Vector3.new(0.432000011, 1, 0.0719999969)
  1860. BlockMesh67.Scale = Vector3.new(0.432000011, 1, 0.0719999969)
  1861. Part68.Parent = Tool0
  1862. Part68.Material = Enum.Material.SmoothPlastic
  1863. Part68.BrickColor = BrickColor.new("Black")
  1864. Part68.Rotation = Vector3.new(-180, 0, -180)
  1865. Part68.Anchored = true
  1866. Part68.CanCollide = false
  1867. Part68.FormFactor = Enum.FormFactor.Custom
  1868. Part68.Size = Vector3.new(0.200000003, 0.504000008, 0.200000003)
  1869. Part68.CFrame = CFrame.new(-178.093689, 6.1996336, 67.1852036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  1870. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1871. Part68.TopSurface = Enum.SurfaceType.Smooth
  1872. Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1873. Part68.Position = Vector3.new(-178.093689, 6.1996336, 67.1852036)
  1874. Part68.Orientation = Vector3.new(0, -180, 0)
  1875. Part68.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1876. BlockMesh69.Parent = Part68
  1877. BlockMesh69.Scale = Vector3.new(0.432000011, 1, 0.179999992)
  1878. BlockMesh69.Scale = Vector3.new(0.432000011, 1, 0.179999992)
  1879. Part70.Parent = Tool0
  1880. Part70.Material = Enum.Material.SmoothPlastic
  1881. Part70.BrickColor = BrickColor.new("Black")
  1882. Part70.Rotation = Vector3.new(-180, 0, -180)
  1883. Part70.Anchored = true
  1884. Part70.CanCollide = false
  1885. Part70.FormFactor = Enum.FormFactor.Custom
  1886. Part70.Size = Vector3.new(0.200000003, 0.410399944, 0.200000003)
  1887. Part70.CFrame = CFrame.new(-178.093689, 6.17443371, 67.1636047, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  1888. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1889. Part70.TopSurface = Enum.SurfaceType.Smooth
  1890. Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1891. Part70.Position = Vector3.new(-178.093689, 6.17443371, 67.1636047)
  1892. Part70.Orientation = Vector3.new(0, -180, 0)
  1893. Part70.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1894. BlockMesh71.Parent = Part70
  1895. BlockMesh71.Scale = Vector3.new(0.359999985, 1, 0.395999998)
  1896. BlockMesh71.Scale = Vector3.new(0.359999985, 1, 0.395999998)
  1897. Part72.Parent = Tool0
  1898. Part72.Material = Enum.Material.SmoothPlastic
  1899. Part72.BrickColor = BrickColor.new("Dark stone grey")
  1900. Part72.Rotation = Vector3.new(-150, 0, -180)
  1901. Part72.Anchored = true
  1902. Part72.CanCollide = false
  1903. Part72.FormFactor = Enum.FormFactor.Custom
  1904. Part72.Size = Vector3.new(0.200000003, 0.200000003, 0.395999998)
  1905. Part72.CFrame = CFrame.new(-178.093613, 6.17055035, 64.8645401, -1, 1.56154954e-07, -1.87903368e-07, 7.97159245e-08, 0.866025388, 0.500000179, 1.49011612e-07, 0.50000006, -0.866025329)
  1906. Part72.BottomSurface = Enum.SurfaceType.Smooth
  1907. Part72.TopSurface = Enum.SurfaceType.Smooth
  1908. Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1909. Part72.Position = Vector3.new(-178.093613, 6.17055035, 64.8645401)
  1910. Part72.Orientation = Vector3.new(-30, -180, 0)
  1911. Part72.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1912. BlockMesh73.Parent = Part72
  1913. BlockMesh73.Scale = Vector3.new(0.540000021, 0.324000001, 1)
  1914. BlockMesh73.Scale = Vector3.new(0.540000021, 0.324000001, 1)
  1915. Part74.Parent = Tool0
  1916. Part74.Material = Enum.Material.SmoothPlastic
  1917. Part74.BrickColor = BrickColor.new("Dark stone grey")
  1918. Part74.Rotation = Vector3.new(-150, 0, -180)
  1919. Part74.Anchored = true
  1920. Part74.CanCollide = false
  1921. Part74.FormFactor = Enum.FormFactor.Custom
  1922. Part74.Size = Vector3.new(0.200000003, 0.216000006, 0.200000003)
  1923. Part74.CFrame = CFrame.new(-178.093613, 6.15715313, 65.0478973, -1, 1.56154954e-07, -1.87903368e-07, 7.97159245e-08, 0.866025388, 0.500000179, 1.49011612e-07, 0.50000006, -0.866025329)
  1924. Part74.BottomSurface = Enum.SurfaceType.Smooth
  1925. Part74.TopSurface = Enum.SurfaceType.Smooth
  1926. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1927. Part74.Position = Vector3.new(-178.093613, 6.15715313, 65.0478973)
  1928. Part74.Orientation = Vector3.new(-30, -180, 0)
  1929. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1930. BlockMesh75.Parent = Part74
  1931. BlockMesh75.Scale = Vector3.new(0.540000021, 1, 0.324000001)
  1932. BlockMesh75.Scale = Vector3.new(0.540000021, 1, 0.324000001)
  1933. Part76.Parent = Tool0
  1934. Part76.Material = Enum.Material.SmoothPlastic
  1935. Part76.BrickColor = BrickColor.new("Dark stone grey")
  1936. Part76.Rotation = Vector3.new(70, 0, -90)
  1937. Part76.Anchored = true
  1938. Part76.CanCollide = false
  1939. Part76.FormFactor = Enum.FormFactor.Custom
  1940. Part76.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1941. Part76.CFrame = CFrame.new(-178.108093, 6.18379498, 66.0519333, -2.41617414e-07, 0.999999881, -3.73942271e-07, -0.342019975, -4.41598047e-07, -0.939692616, -0.939692616, -5.9604627e-08, 0.342019945)
  1942. Part76.BottomSurface = Enum.SurfaceType.Smooth
  1943. Part76.TopSurface = Enum.SurfaceType.Smooth
  1944. Part76.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1945. Part76.Position = Vector3.new(-178.108093, 6.18379498, 66.0519333)
  1946. Part76.Orientation = Vector3.new(70, 0, -90)
  1947. Part76.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1948. BlockMesh77.Parent = Part76
  1949. BlockMesh77.Scale = Vector3.new(0.143999994, 0.359999985, 0.359999985)
  1950. BlockMesh77.Scale = Vector3.new(0.143999994, 0.359999985, 0.359999985)
  1951. Part78.Parent = Tool0
  1952. Part78.Material = Enum.Material.SmoothPlastic
  1953. Part78.BrickColor = BrickColor.new("Black")
  1954. Part78.Rotation = Vector3.new(90, 0, 180)
  1955. Part78.Anchored = true
  1956. Part78.CanCollide = false
  1957. Part78.FormFactor = Enum.FormFactor.Custom
  1958. Part78.Size = Vector3.new(0.200000003, 0.864000082, 0.200000003)
  1959. Part78.CFrame = CFrame.new(-178.090088, 6.22839642, 65.9144058, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899864e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
  1960. Part78.BottomSurface = Enum.SurfaceType.Smooth
  1961. Part78.TopSurface = Enum.SurfaceType.Smooth
  1962. Part78.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1963. Part78.Position = Vector3.new(-178.090088, 6.22839642, 65.9144058)
  1964. Part78.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
  1965. Part78.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1966. BlockMesh79.Parent = Part78
  1967. BlockMesh79.Scale = Vector3.new(0.719999969, 1, 0.359999985)
  1968. BlockMesh79.Scale = Vector3.new(0.719999969, 1, 0.359999985)
  1969. Part80.Parent = Tool0
  1970. Part80.Material = Enum.Material.SmoothPlastic
  1971. Part80.BrickColor = BrickColor.new("Black")
  1972. Part80.Rotation = Vector3.new(90, 0, 180)
  1973. Part80.Anchored = true
  1974. Part80.CanCollide = false
  1975. Part80.FormFactor = Enum.FormFactor.Custom
  1976. Part80.Size = Vector3.new(0.200000003, 0.381600022, 0.200000003)
  1977. Part80.CFrame = CFrame.new(-178.090057, 6.14563274, 65.6732101, -0.999999881, -5.96048437e-08, -3.49900176e-07, 3.49899921e-07, 2.53565531e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.53565486e-06)
  1978. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1979. Part80.TopSurface = Enum.SurfaceType.Smooth
  1980. Part80.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1981. Part80.Position = Vector3.new(-178.090057, 6.14563274, 65.6732101)
  1982. Part80.Orientation = Vector3.new(89.9700012, -172.139999, 7.85999966)
  1983. Part80.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1984. BlockMesh81.Parent = Part80
  1985. BlockMesh81.Scale = Vector3.new(0.719999969, 1, 0.82799983)
  1986. BlockMesh81.Scale = Vector3.new(0.719999969, 1, 0.82799983)
  1987. Part82.Parent = Tool0
  1988. Part82.Material = Enum.Material.SmoothPlastic
  1989. Part82.BrickColor = BrickColor.new("Black")
  1990. Part82.Rotation = Vector3.new(-148, 0, -180)
  1991. Part82.Anchored = true
  1992. Part82.CanCollide = false
  1993. Part82.FormFactor = Enum.FormFactor.Custom
  1994. Part82.Size = Vector3.new(0.200000003, 0.200000003, 0.647999883)
  1995. Part82.CFrame = CFrame.new(-178.093689, 6.20582867, 66.8706436, -1, 1.42652141e-07, -1.9023058e-07, 7.97159245e-08, 0.848048091, 0.529919446, 1.49011612e-07, 0.529919386, -0.848048091)
  1996. Part82.BottomSurface = Enum.SurfaceType.Smooth
  1997. Part82.TopSurface = Enum.SurfaceType.Smooth
  1998. Part82.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1999. Part82.Position = Vector3.new(-178.093689, 6.20582867, 66.8706436)
  2000. Part82.Orientation = Vector3.new(-32, -180, 0)
  2001. Part82.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2002. BlockMesh83.Parent = Part82
  2003. BlockMesh83.Scale = Vector3.new(0.359999985, 0.359999985, 1)
  2004. BlockMesh83.Scale = Vector3.new(0.359999985, 0.359999985, 1)
  2005. Part84.Parent = Tool0
  2006. Part84.Material = Enum.Material.SmoothPlastic
  2007. Part84.BrickColor = BrickColor.new("Dark stone grey")
  2008. Part84.Rotation = Vector3.new(-180, 0, -180)
  2009. Part84.Anchored = true
  2010. Part84.CanCollide = false
  2011. Part84.FormFactor = Enum.FormFactor.Custom
  2012. Part84.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2013. Part84.CFrame = CFrame.new(-178.093689, 6.19927502, 64.5248108, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2014. Part84.BottomSurface = Enum.SurfaceType.Smooth
  2015. Part84.TopSurface = Enum.SurfaceType.Smooth
  2016. Part84.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2017. Part84.Position = Vector3.new(-178.093689, 6.19927502, 64.5248108)
  2018. Part84.Orientation = Vector3.new(0, -180, 0)
  2019. Part84.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2020. BlockMesh85.Parent = Part84
  2021. BlockMesh85.Scale = Vector3.new(0.900000036, 0.719999969, 0.359999985)
  2022. BlockMesh85.Scale = Vector3.new(0.900000036, 0.719999969, 0.359999985)
  2023. Part86.Parent = Tool0
  2024. Part86.Material = Enum.Material.SmoothPlastic
  2025. Part86.BrickColor = BrickColor.new("Black")
  2026. Part86.Rotation = Vector3.new(-90, 0, 0)
  2027. Part86.Anchored = true
  2028. Part86.CanCollide = false
  2029. Part86.FormFactor = Enum.FormFactor.Custom
  2030. Part86.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2031. Part86.CFrame = CFrame.new(-178.090073, 6.15643597, 66.1124191, 0.999999642, -1.49011655e-07, 4.37322853e-07, -4.37322882e-07, 5.09097447e-07, 0.999999881, -1.7881392e-07, -0.999999881, 2.70678839e-07)
  2032. Part86.BottomSurface = Enum.SurfaceType.Smooth
  2033. Part86.TopSurface = Enum.SurfaceType.Smooth
  2034. Part86.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2035. Part86.Position = Vector3.new(-178.090073, 6.15643597, 66.1124191)
  2036. Part86.Orientation = Vector3.new(-89.9700012, 58.2399979, -40.6599998)
  2037. Part86.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2038. SpecialMesh87.Parent = Part86
  2039. SpecialMesh87.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  2040. SpecialMesh87.MeshType = Enum.MeshType.Wedge
  2041. SpecialMesh87.Scale = Vector3.new(0.719999969, 0.251999974, 0.359999985)
  2042. Part88.Parent = Tool0
  2043. Part88.Material = Enum.Material.SmoothPlastic
  2044. Part88.BrickColor = BrickColor.new("Black")
  2045. Part88.Rotation = Vector3.new(-90, 0, -180)
  2046. Part88.Anchored = true
  2047. Part88.CanCollide = false
  2048. Part88.FormFactor = Enum.FormFactor.Custom
  2049. Part88.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2050. Part88.CFrame = CFrame.new(-178.090073, 6.17443371, 65.8856125, -0.999999881, 5.96044885e-08, 3.49941217e-07, 3.49941416e-07, 2.05390234e-06, 0.999999881, 5.96046306e-08, 0.999999881, -2.05390211e-06)
  2051. Part88.BottomSurface = Enum.SurfaceType.Smooth
  2052. Part88.TopSurface = Enum.SurfaceType.Smooth
  2053. Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2054. Part88.Position = Vector3.new(-178.090073, 6.17443371, 65.8856125)
  2055. Part88.Orientation = Vector3.new(-89.9700012, 170.330002, 9.67000008)
  2056. Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2057. SpecialMesh89.Parent = Part88
  2058. SpecialMesh89.Scale = Vector3.new(0.719999969, 0.216000006, 0.179999992)
  2059. SpecialMesh89.MeshType = Enum.MeshType.Wedge
  2060. SpecialMesh89.Scale = Vector3.new(0.719999969, 0.216000006, 0.179999992)
  2061. Part90.Parent = Tool0
  2062. Part90.Material = Enum.Material.SmoothPlastic
  2063. Part90.BrickColor = BrickColor.new("Dark stone grey")
  2064. Part90.Rotation = Vector3.new(-180, 0, -180)
  2065. Part90.Anchored = true
  2066. Part90.CanCollide = false
  2067. Part90.FormFactor = Enum.FormFactor.Custom
  2068. Part90.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2069. Part90.CFrame = CFrame.new(-178.093689, 6.24607372, 64.7768097, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2070. Part90.BottomSurface = Enum.SurfaceType.Smooth
  2071. Part90.TopSurface = Enum.SurfaceType.Smooth
  2072. Part90.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2073. Part90.Position = Vector3.new(-178.093689, 6.24607372, 64.7768097)
  2074. Part90.Orientation = Vector3.new(0, -180, 0)
  2075. Part90.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2076. BlockMesh91.Parent = Part90
  2077. BlockMesh91.Scale = Vector3.new(0.900000036, 0.179999992, 0.359999985)
  2078. BlockMesh91.Scale = Vector3.new(0.900000036, 0.179999992, 0.359999985)
  2079. Part92.Parent = Tool0
  2080. Part92.Material = Enum.Material.SmoothPlastic
  2081. Part92.BrickColor = BrickColor.new("Dark stone grey")
  2082. Part92.Rotation = Vector3.new(90, 0, 0)
  2083. Part92.Anchored = true
  2084. Part92.CanCollide = false
  2085. Part92.FormFactor = Enum.FormFactor.Custom
  2086. Part92.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2087. Part92.CFrame = CFrame.new(-178.093689, 6.28207684, 64.7768097, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
  2088. Part92.BottomSurface = Enum.SurfaceType.Smooth
  2089. Part92.TopSurface = Enum.SurfaceType.Smooth
  2090. Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2091. Part92.Position = Vector3.new(-178.093689, 6.28207684, 64.7768097)
  2092. Part92.Orientation = Vector3.new(90, 0, 0)
  2093. Part92.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2094. SpecialMesh93.Parent = Part92
  2095. SpecialMesh93.Scale = Vector3.new(0.900000036, 0.359999985, 0.179999992)
  2096. SpecialMesh93.MeshType = Enum.MeshType.Wedge
  2097. SpecialMesh93.Scale = Vector3.new(0.900000036, 0.359999985, 0.179999992)
  2098. Part94.Parent = Tool0
  2099. Part94.Material = Enum.Material.SmoothPlastic
  2100. Part94.BrickColor = BrickColor.new("Black")
  2101. Part94.Rotation = Vector3.new(-90, 0, -180)
  2102. Part94.Anchored = true
  2103. Part94.CanCollide = false
  2104. Part94.FormFactor = Enum.FormFactor.Custom
  2105. Part94.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2106. Part94.CFrame = CFrame.new(-178.090073, 6.24640179, 66.3788147, -1, 1.49011456e-07, 2.7444338e-07, 2.74443693e-07, 2.05390234e-06, 0.999999881, 1.49011598e-07, 0.999999881, -2.05390211e-06)
  2107. Part94.BottomSurface = Enum.SurfaceType.Smooth
  2108. Part94.TopSurface = Enum.SurfaceType.Smooth
  2109. Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2110. Part94.Position = Vector3.new(-178.090073, 6.24640179, 66.3788147)
  2111. Part94.Orientation = Vector3.new(-89.9700012, 172.389999, 7.60999966)
  2112. Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2113. SpecialMesh95.Parent = Part94
  2114. SpecialMesh95.Scale = Vector3.new(0.719999969, 0.432000011, 0.359999985)
  2115. SpecialMesh95.MeshType = Enum.MeshType.Wedge
  2116. SpecialMesh95.Scale = Vector3.new(0.719999969, 0.432000011, 0.359999985)
  2117. Part96.Parent = Tool0
  2118. Part96.Material = Enum.Material.SmoothPlastic
  2119. Part96.BrickColor = BrickColor.new("Black")
  2120. Part96.Rotation = Vector3.new(-180, 0, -180)
  2121. Part96.Anchored = true
  2122. Part96.CanCollide = false
  2123. Part96.FormFactor = Enum.FormFactor.Custom
  2124. Part96.Size = Vector3.new(0.200000003, 0.200000003, 0.93599999)
  2125. Part96.CFrame = CFrame.new(-178.093689, 6.28927898, 64.928009, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2126. Part96.BottomSurface = Enum.SurfaceType.Smooth
  2127. Part96.TopSurface = Enum.SurfaceType.Smooth
  2128. Part96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2129. Part96.Position = Vector3.new(-178.093689, 6.28927898, 64.928009)
  2130. Part96.Orientation = Vector3.new(0, -180, 0)
  2131. Part96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2132. BlockMesh97.Parent = Part96
  2133. BlockMesh97.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  2134. BlockMesh97.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  2135. Part98.Parent = Tool0
  2136. Part98.Material = Enum.Material.SmoothPlastic
  2137. Part98.BrickColor = BrickColor.new("Black")
  2138. Part98.Rotation = Vector3.new(90, 0, 180)
  2139. Part98.Anchored = true
  2140. Part98.CanCollide = false
  2141. Part98.FormFactor = Enum.FormFactor.Custom
  2142. Part98.Size = Vector3.new(0.200000003, 0.200000003, 0.287999988)
  2143. Part98.CFrame = CFrame.new(-178.136856, 6.27876568, 65.712822, -0.999999881, -5.96048295e-08, -1.55193504e-07, 1.55193106e-07, 2.35684138e-06, -0.999999881, 5.96046377e-08, -0.999999881, -2.35684138e-06)
  2144. Part98.BottomSurface = Enum.SurfaceType.Smooth
  2145. Part98.TopSurface = Enum.SurfaceType.Smooth
  2146. Part98.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2147. Part98.Position = Vector3.new(-178.136856, 6.27876568, 65.712822)
  2148. Part98.Orientation = Vector3.new(89.9700012, -176.229996, 3.76999998)
  2149. Part98.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2150. BlockMesh99.Parent = Part98
  2151. BlockMesh99.Scale = Vector3.new(0.359999985, 0.648000002, 1)
  2152. BlockMesh99.Scale = Vector3.new(0.359999985, 0.648000002, 1)
  2153. Part100.Parent = Tool0
  2154. Part100.Material = Enum.Material.SmoothPlastic
  2155. Part100.BrickColor = BrickColor.new("Black")
  2156. Part100.Rotation = Vector3.new(0, 0, 180)
  2157. Part100.Anchored = true
  2158. Part100.CanCollide = false
  2159. Part100.FormFactor = Enum.FormFactor.Custom
  2160. Part100.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2161. Part100.CFrame = CFrame.new(-178.090088, 6.27523327, 65.4608078, -0.999999881, -2.30711734e-07, 5.96046661e-08, 2.30711777e-07, -1, -2.38892341e-07, 5.96046341e-08, -2.38892312e-07, 0.999999881)
  2162. Part100.BottomSurface = Enum.SurfaceType.Smooth
  2163. Part100.TopSurface = Enum.SurfaceType.Smooth
  2164. Part100.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2165. Part100.Position = Vector3.new(-178.090088, 6.27523327, 65.4608078)
  2166. Part100.Orientation = Vector3.new(0, 0, 180)
  2167. Part100.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2168. SpecialMesh101.Parent = Part100
  2169. SpecialMesh101.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2170. SpecialMesh101.MeshType = Enum.MeshType.Wedge
  2171. SpecialMesh101.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2172. Part102.Parent = Tool0
  2173. Part102.Material = Enum.Material.SmoothPlastic
  2174. Part102.BrickColor = BrickColor.new("Dark stone grey")
  2175. Part102.Rotation = Vector3.new(-180, 0, -180)
  2176. Part102.Anchored = true
  2177. Part102.CanCollide = false
  2178. Part102.FormFactor = Enum.FormFactor.Custom
  2179. Part102.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
  2180. Part102.CFrame = CFrame.new(-178.093689, 6.30400372, 64.9712143, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2181. Part102.BottomSurface = Enum.SurfaceType.Smooth
  2182. Part102.TopSurface = Enum.SurfaceType.Smooth
  2183. Part102.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2184. Part102.Position = Vector3.new(-178.093689, 6.30400372, 64.9712143)
  2185. Part102.Orientation = Vector3.new(0, -180, 0)
  2186. Part102.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2187. BlockMesh103.Parent = Part102
  2188. BlockMesh103.Scale = Vector3.new(0.540000021, 0.179999992, 1)
  2189. BlockMesh103.Scale = Vector3.new(0.540000021, 0.179999992, 1)
  2190. Part104.Parent = Tool0
  2191. Part104.Material = Enum.Material.SmoothPlastic
  2192. Part104.BrickColor = BrickColor.new("Dark stone grey")
  2193. Part104.Rotation = Vector3.new(-165, 0, -180)
  2194. Part104.Anchored = true
  2195. Part104.CanCollide = false
  2196. Part104.FormFactor = Enum.FormFactor.Custom
  2197. Part104.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2198. Part104.CFrame = CFrame.new(-178.093689, 6.30591106, 66.9190598, -0.999999881, 7.38785531e-08, -2.01318571e-08, 8.91149341e-08, 0.965925813, 0.258819193, 5.96046377e-08, 0.258819163, -0.965925694)
  2199. Part104.BottomSurface = Enum.SurfaceType.Smooth
  2200. Part104.TopSurface = Enum.SurfaceType.Smooth
  2201. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2202. Part104.Position = Vector3.new(-178.093689, 6.30591106, 66.9190598)
  2203. Part104.Orientation = Vector3.new(-15, -180, 0)
  2204. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2205. BlockMesh105.Parent = Part104
  2206. BlockMesh105.Scale = Vector3.new(0.432000011, 0.179999992, 0.828000367)
  2207. BlockMesh105.Scale = Vector3.new(0.432000011, 0.179999992, 0.828000367)
  2208. Part106.Parent = Tool0
  2209. Part106.Material = Enum.Material.SmoothPlastic
  2210. Part106.BrickColor = BrickColor.new("Black")
  2211. Part106.Rotation = Vector3.new(90, 0, 180)
  2212. Part106.Anchored = true
  2213. Part106.CanCollide = false
  2214. Part106.FormFactor = Enum.FormFactor.Custom
  2215. Part106.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2216. Part106.CFrame = CFrame.new(-178.090088, 6.31119823, 65.4896164, -1, -2.38418778e-07, -3.93612083e-07, 3.93611401e-07, 2.53565531e-06, -0.999999881, 2.68220873e-07, -0.999999881, -2.53565486e-06)
  2217. Part106.BottomSurface = Enum.SurfaceType.Smooth
  2218. Part106.TopSurface = Enum.SurfaceType.Smooth
  2219. Part106.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2220. Part106.Position = Vector3.new(-178.090088, 6.31119823, 65.4896164)
  2221. Part106.Orientation = Vector3.new(89.9700012, -171.179993, 8.81999969)
  2222. Part106.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2223. BlockMesh107.Parent = Part106
  2224. BlockMesh107.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2225. BlockMesh107.Scale = Vector3.new(0.719999969, 0.287999988, 0.359999985)
  2226. Part108.Parent = Tool0
  2227. Part108.Material = Enum.Material.SmoothPlastic
  2228. Part108.BrickColor = BrickColor.new("Dark stone grey")
  2229. Part108.Rotation = Vector3.new(-180, 0, -180)
  2230. Part108.Anchored = true
  2231. Part108.CanCollide = false
  2232. Part108.FormFactor = Enum.FormFactor.Custom
  2233. Part108.Size = Vector3.new(0.200000003, 0.200000003, 0.648000002)
  2234. Part108.CFrame = CFrame.new(-178.093689, 6.25327587, 64.8308029, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2235. Part108.BottomSurface = Enum.SurfaceType.Smooth
  2236. Part108.TopSurface = Enum.SurfaceType.Smooth
  2237. Part108.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2238. Part108.Position = Vector3.new(-178.093689, 6.25327587, 64.8308029)
  2239. Part108.Orientation = Vector3.new(0, -180, 0)
  2240. Part108.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2241. BlockMesh109.Parent = Part108
  2242. BlockMesh109.Scale = Vector3.new(0.719999969, 0.179999992, 1)
  2243. BlockMesh109.Scale = Vector3.new(0.719999969, 0.179999992, 1)
  2244. Part110.Parent = Tool0
  2245. Part110.Material = Enum.Material.SmoothPlastic
  2246. Part110.BrickColor = BrickColor.new("Dark stone grey")
  2247. Part110.Rotation = Vector3.new(-180, 0, -180)
  2248. Part110.Anchored = true
  2249. Part110.CanCollide = false
  2250. Part110.FormFactor = Enum.FormFactor.Custom
  2251. Part110.Size = Vector3.new(0.200000003, 0.200000003, 0.251999974)
  2252. Part110.CFrame = CFrame.new(-178.093689, 6.26407909, 64.6148148, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2253. Part110.BottomSurface = Enum.SurfaceType.Smooth
  2254. Part110.TopSurface = Enum.SurfaceType.Smooth
  2255. Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2256. Part110.Position = Vector3.new(-178.093689, 6.26407909, 64.6148148)
  2257. Part110.Orientation = Vector3.new(0, -180, 0)
  2258. Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2259. BlockMesh111.Parent = Part110
  2260. BlockMesh111.Scale = Vector3.new(0.900000036, 0.359999985, 1)
  2261. BlockMesh111.Scale = Vector3.new(0.900000036, 0.359999985, 1)
  2262. Part112.Parent = Tool0
  2263. Part112.Material = Enum.Material.SmoothPlastic
  2264. Part112.BrickColor = BrickColor.new("Black")
  2265. Part112.Rotation = Vector3.new(-90, 0, 90)
  2266. Part112.Anchored = true
  2267. Part112.CanCollide = false
  2268. Part112.FormFactor = Enum.FormFactor.Custom
  2269. Part112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2270. Part112.CFrame = CFrame.new(-178.093689, 6.32923412, 67.1348267, -2.6822093e-07, -1, 7.97159743e-08, 1.95181002e-07, 7.97159316e-08, 1, -1, 2.68220901e-07, 1.95180945e-07)
  2271. Part112.BottomSurface = Enum.SurfaceType.Smooth
  2272. Part112.TopSurface = Enum.SurfaceType.Smooth
  2273. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2274. Part112.Position = Vector3.new(-178.093689, 6.32923412, 67.1348267)
  2275. Part112.Orientation = Vector3.new(-90, 90, 0)
  2276. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2277. CylinderMesh113.Parent = Part112
  2278. CylinderMesh113.Scale = Vector3.new(0.540000021, 0.359999985, 0.540000021)
  2279. CylinderMesh113.Scale = Vector3.new(0.540000021, 0.359999985, 0.540000021)
  2280. Part114.Parent = Tool0
  2281. Part114.Material = Enum.Material.SmoothPlastic
  2282. Part114.BrickColor = BrickColor.new("Black")
  2283. Part114.Rotation = Vector3.new(-180, 0, -180)
  2284. Part114.Anchored = true
  2285. Part114.CanCollide = false
  2286. Part114.FormFactor = Enum.FormFactor.Custom
  2287. Part114.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2288. Part114.CFrame = CFrame.new(-178.093689, 6.3220396, 66.7639999, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2289. Part114.BottomSurface = Enum.SurfaceType.Smooth
  2290. Part114.TopSurface = Enum.SurfaceType.Smooth
  2291. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2292. Part114.Position = Vector3.new(-178.093689, 6.3220396, 66.7639999)
  2293. Part114.Orientation = Vector3.new(0, -180, 0)
  2294. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2295. BlockMesh115.Parent = Part114
  2296. BlockMesh115.Scale = Vector3.new(0.359999985, 0.467999995, 0.359999985)
  2297. BlockMesh115.Scale = Vector3.new(0.359999985, 0.467999995, 0.359999985)
  2298. Part116.Parent = Tool0
  2299. Part116.Material = Enum.Material.SmoothPlastic
  2300. Part116.BrickColor = BrickColor.new("Black")
  2301. Part116.Rotation = Vector3.new(90, 0, -90)
  2302. Part116.Anchored = true
  2303. Part116.CanCollide = false
  2304. Part116.FormFactor = Enum.FormFactor.Custom
  2305. Part116.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2306. Part116.CFrame = CFrame.new(-178.090073, 6.31483746, 65.4644089, -2.68220901e-07, 1, -7.97159458e-08, 1.07758218e-07, -7.97159316e-08, -1, -1, -2.68220901e-07, -1.07758162e-07)
  2307. Part116.BottomSurface = Enum.SurfaceType.Smooth
  2308. Part116.TopSurface = Enum.SurfaceType.Smooth
  2309. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2310. Part116.Position = Vector3.new(-178.090073, 6.31483746, 65.4644089)
  2311. Part116.Orientation = Vector3.new(90, 90, 0)
  2312. Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2313. CylinderMesh117.Parent = Part116
  2314. CylinderMesh117.Scale = Vector3.new(0.432000011, 0.806400001, 0.540000021)
  2315. CylinderMesh117.Scale = Vector3.new(0.432000011, 0.806400001, 0.540000021)
  2316. Part118.Parent = Tool0
  2317. Part118.Material = Enum.Material.SmoothPlastic
  2318. Part118.BrickColor = BrickColor.new("Dark stone grey")
  2319. Part118.Rotation = Vector3.new(0, 0, 180)
  2320. Part118.Anchored = true
  2321. Part118.CanCollide = false
  2322. Part118.FormFactor = Enum.FormFactor.Custom
  2323. Part118.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2324. Part118.CFrame = CFrame.new(-178.154877, 6.3399992, 65.925209, -1, -3.49921038e-07, 1.49011626e-07, 3.49921038e-07, -1, -2.40876574e-07, 1.49011598e-07, -2.40876489e-07, 1)
  2325. Part118.BottomSurface = Enum.SurfaceType.Smooth
  2326. Part118.TopSurface = Enum.SurfaceType.Smooth
  2327. Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2328. Part118.Position = Vector3.new(-178.154877, 6.3399992, 65.925209)
  2329. Part118.Orientation = Vector3.new(0, 0, 180)
  2330. Part118.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2331. BlockMesh119.Parent = Part118
  2332. BlockMesh119.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  2333. BlockMesh119.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  2334. Part120.Parent = Tool0
  2335. Part120.Material = Enum.Material.SmoothPlastic
  2336. Part120.BrickColor = BrickColor.new("Really black")
  2337. Part120.Rotation = Vector3.new(90, 0, 0)
  2338. Part120.Anchored = true
  2339. Part120.CanCollide = false
  2340. Part120.FormFactor = Enum.FormFactor.Custom
  2341. Part120.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2342. Part120.CFrame = CFrame.new(-178.277267, 6.34687328, 64.5021439, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2343. Part120.BottomSurface = Enum.SurfaceType.Smooth
  2344. Part120.TopSurface = Enum.SurfaceType.Smooth
  2345. Part120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2346. Part120.Position = Vector3.new(-178.277267, 6.34687328, 64.5021439)
  2347. Part120.Orientation = Vector3.new(90, 0, 0)
  2348. Part120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2349. CylinderMesh121.Parent = Part120
  2350. CylinderMesh121.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  2351. CylinderMesh121.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  2352. Part122.Parent = Tool0
  2353. Part122.Material = Enum.Material.SmoothPlastic
  2354. Part122.BrickColor = BrickColor.new("Black")
  2355. Part122.Rotation = Vector3.new(90, 0, 0)
  2356. Part122.Anchored = true
  2357. Part122.CanCollide = false
  2358. Part122.FormFactor = Enum.FormFactor.Custom
  2359. Part122.Size = Vector3.new(0.200000003, 0.252000004, 0.200000003)
  2360. Part122.CFrame = CFrame.new(-178.277283, 6.34687328, 64.6112061, 1, 3.57627869e-07, -7.97159458e-08, -7.97159174e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758162e-07)
  2361. Part122.BottomSurface = Enum.SurfaceType.Smooth
  2362. Part122.TopSurface = Enum.SurfaceType.Smooth
  2363. Part122.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2364. Part122.Position = Vector3.new(-178.277283, 6.34687328, 64.6112061)
  2365. Part122.Orientation = Vector3.new(90, 0, 0)
  2366. Part122.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2367. CylinderMesh123.Parent = Part122
  2368. CylinderMesh123.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  2369. CylinderMesh123.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  2370. Part124.Parent = Tool0
  2371. Part124.Material = Enum.Material.SmoothPlastic
  2372. Part124.BrickColor = BrickColor.new("Black")
  2373. Part124.Rotation = Vector3.new(90, 0, 180)
  2374. Part124.Anchored = true
  2375. Part124.CanCollide = false
  2376. Part124.FormFactor = Enum.FormFactor.Custom
  2377. Part124.Size = Vector3.new(0.200000003, 0.986400008, 0.200000003)
  2378. Part124.CFrame = CFrame.new(-178.090073, 6.3544035, 65.9756088, -0.999999881, -5.96048295e-08, -3.93612311e-07, 3.936116e-07, 2.35684138e-06, -0.999999881, 5.96046306e-08, -0.999999881, -2.35684092e-06)
  2379. Part124.BottomSurface = Enum.SurfaceType.Smooth
  2380. Part124.TopSurface = Enum.SurfaceType.Smooth
  2381. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2382. Part124.Position = Vector3.new(-178.090073, 6.3544035, 65.9756088)
  2383. Part124.Orientation = Vector3.new(89.9700012, -170.519989, 9.47999954)
  2384. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2385. BlockMesh125.Parent = Part124
  2386. BlockMesh125.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2387. BlockMesh125.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2388. Part126.Parent = Tool0
  2389. Part126.Material = Enum.Material.SmoothPlastic
  2390. Part126.BrickColor = BrickColor.new("Black")
  2391. Part126.Rotation = Vector3.new(-180, 0, -180)
  2392. Part126.Anchored = true
  2393. Part126.CanCollide = false
  2394. Part126.FormFactor = Enum.FormFactor.Custom
  2395. Part126.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2396. Part126.CFrame = CFrame.new(-178.093689, 6.36163616, 67.1852036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2397. Part126.BottomSurface = Enum.SurfaceType.Smooth
  2398. Part126.TopSurface = Enum.SurfaceType.Smooth
  2399. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2400. Part126.Position = Vector3.new(-178.093689, 6.36163616, 67.1852036)
  2401. Part126.Orientation = Vector3.new(0, -180, 0)
  2402. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2403. BlockMesh127.Parent = Part126
  2404. BlockMesh127.Scale = Vector3.new(0.791999996, 0.540000021, 0.179999992)
  2405. BlockMesh127.Scale = Vector3.new(0.791999996, 0.540000021, 0.179999992)
  2406. Part128.Parent = Tool0
  2407. Part128.Material = Enum.Material.SmoothPlastic
  2408. Part128.BrickColor = BrickColor.new("Dark stone grey")
  2409. Part128.Rotation = Vector3.new(-180, 0, -180)
  2410. Part128.Anchored = true
  2411. Part128.CanCollide = false
  2412. Part128.FormFactor = Enum.FormFactor.Custom
  2413. Part128.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2414. Part128.CFrame = CFrame.new(-178.093689, 6.36163616, 67.2104111, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2415. Part128.BottomSurface = Enum.SurfaceType.Smooth
  2416. Part128.TopSurface = Enum.SurfaceType.Smooth
  2417. Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2418. Part128.Position = Vector3.new(-178.093689, 6.36163616, 67.2104111)
  2419. Part128.Orientation = Vector3.new(0, -180, 0)
  2420. Part128.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2421. BlockMesh129.Parent = Part128
  2422. BlockMesh129.Scale = Vector3.new(0.791999996, 0.540000021, 0.0720000044)
  2423. BlockMesh129.Scale = Vector3.new(0.791999996, 0.540000021, 0.0720000044)
  2424. Part130.Name = "Port"
  2425. Part130.Parent = Tool0
  2426. Part130.BrickColor = BrickColor.new("Dark stone grey")
  2427. Part130.Transparency = 1
  2428. Part130.Anchored = true
  2429. Part130.CanCollide = false
  2430. Part130.FormFactor = Enum.FormFactor.Custom
  2431. Part130.Size = Vector3.new(0.200000003, 0.200000003, 0.353571415)
  2432. Part130.CFrame = CFrame.new(-177.825394, 6.40936565, 65.6948853, 1, 4.55654533e-26, -7.10549376e-14, 0, 1, 6.41270728e-13, 7.10549376e-14, -6.41270728e-13, 1)
  2433. Part130.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2434. Part130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2435. Part130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2436. Part130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2437. Part130.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2438. Part130.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2439. Part130.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2440. Part130.Position = Vector3.new(-177.825394, 6.40936565, 65.6948853)
  2441. Part130.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2442. BlockMesh131.Parent = Part130
  2443. BlockMesh131.Scale = Vector3.new(0.0803571492, 0.5625, 1)
  2444. BlockMesh131.Scale = Vector3.new(0.0803571492, 0.5625, 1)
  2445. Part132.Parent = Tool0
  2446. Part132.Material = Enum.Material.SmoothPlastic
  2447. Part132.BrickColor = BrickColor.new("Black")
  2448. Part132.Rotation = Vector3.new(-180, 0, -180)
  2449. Part132.Anchored = true
  2450. Part132.CanCollide = false
  2451. Part132.FormFactor = Enum.FormFactor.Custom
  2452. Part132.Size = Vector3.new(0.200000003, 0.200000003, 0.576000094)
  2453. Part132.CFrame = CFrame.new(-178.093689, 6.38323498, 66.8432159, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2454. Part132.BottomSurface = Enum.SurfaceType.Smooth
  2455. Part132.TopSurface = Enum.SurfaceType.Smooth
  2456. Part132.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2457. Part132.Position = Vector3.new(-178.093689, 6.38323498, 66.8432159)
  2458. Part132.Orientation = Vector3.new(0, -180, 0)
  2459. Part132.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2460. BlockMesh133.Parent = Part132
  2461. BlockMesh133.Scale = Vector3.new(0.359999985, 0.683999956, 1)
  2462. BlockMesh133.Scale = Vector3.new(0.359999985, 0.683999956, 1)
  2463. Part134.Name = "Muzzle"
  2464. Part134.Parent = Tool0
  2465. Part134.Material = Enum.Material.SmoothPlastic
  2466. Part134.BrickColor = BrickColor.new("Black")
  2467. Part134.Transparency = 1
  2468. Part134.Rotation = Vector3.new(90, 0, 0)
  2469. Part134.Anchored = true
  2470. Part134.CanCollide = false
  2471. Part134.FormFactor = Enum.FormFactor.Custom
  2472. Part134.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2473. Part134.CFrame = CFrame.new(-178.097015, 6.42200041, 63.9939957, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2474. Part134.BottomSurface = Enum.SurfaceType.Smooth
  2475. Part134.TopSurface = Enum.SurfaceType.Smooth
  2476. Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2477. Part134.Position = Vector3.new(-178.097015, 6.42200041, 63.9939957)
  2478. Part134.Orientation = Vector3.new(90, 0, 0)
  2479. Part134.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2480. PointLight135.Parent = Part134
  2481. PointLight135.Color = Color3.new(1, 0.988235, 0.870588)
  2482. PointLight135.Enabled = false
  2483. PointLight135.Range = 30
  2484. PointLight135.Shadows = true
  2485. PointLight135.Color = Color3.new(1, 0.988235, 0.870588)
  2486. BillboardGui136.Parent = Part134
  2487. BillboardGui136.Size = UDim2.new(2, 0, 2, 0)
  2488. BillboardGui136.Enabled = false
  2489. ImageLabel137.Name = "Flash"
  2490. ImageLabel137.Parent = BillboardGui136
  2491. ImageLabel137.Transparency = 1
  2492. ImageLabel137.Size = UDim2.new(1, 1, 1, 1)
  2493. ImageLabel137.BackgroundTransparency = 1
  2494. ImageLabel137.BorderSizePixel = 0
  2495. ImageLabel137.ClipsDescendants = true
  2496. ImageLabel137.Image = "http://www.roblox.com/asset/?id=131435802"
  2497. Part138.Parent = Tool0
  2498. Part138.Material = Enum.Material.SmoothPlastic
  2499. Part138.BrickColor = BrickColor.new("Dark stone grey")
  2500. Part138.Rotation = Vector3.new(90, 0, 0)
  2501. Part138.Anchored = true
  2502. Part138.CanCollide = false
  2503. Part138.FormFactor = Enum.FormFactor.Custom
  2504. Part138.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2505. Part138.CFrame = CFrame.new(-178.093689, 6.41563702, 67.2104111, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
  2506. Part138.BottomSurface = Enum.SurfaceType.Smooth
  2507. Part138.TopSurface = Enum.SurfaceType.Smooth
  2508. Part138.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2509. Part138.Position = Vector3.new(-178.093689, 6.41563702, 67.2104111)
  2510. Part138.Orientation = Vector3.new(90, 0, 0)
  2511. Part138.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2512. CylinderMesh139.Parent = Part138
  2513. CylinderMesh139.Scale = Vector3.new(0.99000001, 0.0719999969, 0.791999996)
  2514. CylinderMesh139.Scale = Vector3.new(0.99000001, 0.0719999969, 0.791999996)
  2515. Part140.Parent = Tool0
  2516. Part140.Material = Enum.Material.SmoothPlastic
  2517. Part140.BrickColor = BrickColor.new("Dark stone grey")
  2518. Part140.Rotation = Vector3.new(-180, 0, -180)
  2519. Part140.Anchored = true
  2520. Part140.CanCollide = false
  2521. Part140.FormFactor = Enum.FormFactor.Custom
  2522. Part140.Size = Vector3.new(0.216000006, 0.200000003, 0.200000003)
  2523. Part140.CFrame = CFrame.new(-178.096542, 6.42247295, 64.5212173, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2524. Part140.BottomSurface = Enum.SurfaceType.Smooth
  2525. Part140.TopSurface = Enum.SurfaceType.Smooth
  2526. Part140.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2527. Part140.Position = Vector3.new(-178.096542, 6.42247295, 64.5212173)
  2528. Part140.Orientation = Vector3.new(0, -180, 0)
  2529. Part140.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2530. BlockMesh141.Parent = Part140
  2531. BlockMesh141.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2532. BlockMesh141.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2533. Part142.Parent = Tool0
  2534. Part142.Material = Enum.Material.SmoothPlastic
  2535. Part142.BrickColor = BrickColor.new("Dark stone grey")
  2536. Part142.Rotation = Vector3.new(90, 0, 0)
  2537. Part142.Anchored = true
  2538. Part142.CanCollide = false
  2539. Part142.FormFactor = Enum.FormFactor.Custom
  2540. Part142.Size = Vector3.new(0.216000006, 0.200000003, 0.216000006)
  2541. Part142.CFrame = CFrame.new(-178.096542, 6.42247295, 64.5212173, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2542. Part142.BottomSurface = Enum.SurfaceType.Smooth
  2543. Part142.TopSurface = Enum.SurfaceType.Smooth
  2544. Part142.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2545. Part142.Position = Vector3.new(-178.096542, 6.42247295, 64.5212173)
  2546. Part142.Orientation = Vector3.new(90, 0, 0)
  2547. Part142.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2548. CylinderMesh143.Parent = Part142
  2549. CylinderMesh143.Scale = Vector3.new(0.899999917, 0.575999856, 0.899999917)
  2550. CylinderMesh143.Scale = Vector3.new(0.899999917, 0.575999856, 0.899999917)
  2551. Part144.Parent = Tool0
  2552. Part144.Material = Enum.Material.SmoothPlastic
  2553. Part144.BrickColor = BrickColor.new("Black")
  2554. Part144.Rotation = Vector3.new(90, 0, 0)
  2555. Part144.Anchored = true
  2556. Part144.CanCollide = false
  2557. Part144.FormFactor = Enum.FormFactor.Custom
  2558. Part144.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2559. Part144.CFrame = CFrame.new(-178.096558, 6.42247295, 64.1140442, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2560. Part144.BottomSurface = Enum.SurfaceType.Smooth
  2561. Part144.TopSurface = Enum.SurfaceType.Smooth
  2562. Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2563. Part144.Position = Vector3.new(-178.096558, 6.42247295, 64.1140442)
  2564. Part144.Orientation = Vector3.new(90, 0, 0)
  2565. Part144.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2566. CylinderMesh145.Parent = Part144
  2567. CylinderMesh145.Scale = Vector3.new(0.719999969, 0.0720000938, 0.719999969)
  2568. CylinderMesh145.Scale = Vector3.new(0.719999969, 0.0720000938, 0.719999969)
  2569. Part146.Parent = Tool0
  2570. Part146.Material = Enum.Material.SmoothPlastic
  2571. Part146.BrickColor = BrickColor.new("Black")
  2572. Part146.Rotation = Vector3.new(90, 0, 0)
  2573. Part146.Anchored = true
  2574. Part146.CanCollide = false
  2575. Part146.FormFactor = Enum.FormFactor.Custom
  2576. Part146.Size = Vector3.new(0.200000003, 0.230400026, 0.200000003)
  2577. Part146.CFrame = CFrame.new(-178.096558, 6.42247295, 64.2436523, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2578. Part146.BottomSurface = Enum.SurfaceType.Smooth
  2579. Part146.TopSurface = Enum.SurfaceType.Smooth
  2580. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2581. Part146.Position = Vector3.new(-178.096558, 6.42247295, 64.2436523)
  2582. Part146.Orientation = Vector3.new(90, 0, 0)
  2583. Part146.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2584. CylinderMesh147.Parent = Part146
  2585. CylinderMesh147.Scale = Vector3.new(0.719999969, 1, 0.719999969)
  2586. CylinderMesh147.Scale = Vector3.new(0.719999969, 1, 0.719999969)
  2587. Part148.Parent = Tool0
  2588. Part148.Material = Enum.Material.SmoothPlastic
  2589. Part148.BrickColor = BrickColor.new("Black")
  2590. Part148.Rotation = Vector3.new(-180, 0, 90)
  2591. Part148.Anchored = true
  2592. Part148.CanCollide = false
  2593. Part148.FormFactor = Enum.FormFactor.Custom
  2594. Part148.Size = Vector3.new(0.200000003, 0.200000003, 0.216000006)
  2595. Part148.CFrame = CFrame.new(-178.277283, 6.41887951, 64.6112061, -3.60045789e-08, -1, -1.49011626e-07, -1, 3.60045433e-08, 1.51469592e-07, -1.51469578e-07, 1.49011612e-07, -1)
  2596. Part148.BottomSurface = Enum.SurfaceType.Smooth
  2597. Part148.TopSurface = Enum.SurfaceType.Smooth
  2598. Part148.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2599. Part148.Position = Vector3.new(-178.277283, 6.41887951, 64.6112061)
  2600. Part148.Orientation = Vector3.new(0, -180, -90)
  2601. Part148.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2602. BlockMesh149.Parent = Part148
  2603. BlockMesh149.Scale = Vector3.new(0.719999969, 0.359999985, 1)
  2604. BlockMesh149.Scale = Vector3.new(0.719999969, 0.359999985, 1)
  2605. Part150.Parent = Tool0
  2606. Part150.Material = Enum.Material.SmoothPlastic
  2607. Part150.BrickColor = BrickColor.new("Dark stone grey")
  2608. Part150.Rotation = Vector3.new(90, 0, 0)
  2609. Part150.Anchored = true
  2610. Part150.CanCollide = false
  2611. Part150.FormFactor = Enum.FormFactor.Custom
  2612. Part150.Size = Vector3.new(0.200000003, 0.345599979, 0.200000003)
  2613. Part150.CFrame = CFrame.new(-178.068497, 6.4119978, 65.6912155, 1, 3.57627897e-07, -3.4990137e-07, -3.49901256e-07, -4.65386165e-07, -1, -3.57627869e-07, 1, -4.65386051e-07)
  2614. Part150.BottomSurface = Enum.SurfaceType.Smooth
  2615. Part150.TopSurface = Enum.SurfaceType.Smooth
  2616. Part150.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2617. Part150.Position = Vector3.new(-178.068497, 6.4119978, 65.6912155)
  2618. Part150.Orientation = Vector3.new(90, 0, 0)
  2619. Part150.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2620. CylinderMesh151.Parent = Part150
  2621. CylinderMesh151.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2622. CylinderMesh151.Scale = Vector3.new(0.719999969, 1, 0.900000036)
  2623. Part152.Parent = Tool0
  2624. Part152.Material = Enum.Material.SmoothPlastic
  2625. Part152.BrickColor = BrickColor.new("Black")
  2626. Part152.Rotation = Vector3.new(90, 90, 0)
  2627. Part152.Anchored = true
  2628. Part152.CanCollide = false
  2629. Part152.FormFactor = Enum.FormFactor.Custom
  2630. Part152.Size = Vector3.new(0.200000003, 1.00080001, 0.200000003)
  2631. Part152.CFrame = CFrame.new(-178.093689, 6.41556072, 65.9684296, 9.1418093e-07, -1.49011598e-07, 1, 1, -1.51469592e-07, -9.14181157e-07, 1.51469521e-07, 1, 1.4901164e-07)
  2632. Part152.BottomSurface = Enum.SurfaceType.Smooth
  2633. Part152.TopSurface = Enum.SurfaceType.Smooth
  2634. Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2635. Part152.Position = Vector3.new(-178.093689, 6.41556072, 65.9684296)
  2636. Part152.Orientation = Vector3.new(0, 90, 90)
  2637. Part152.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2638. CylinderMesh153.Parent = Part152
  2639. CylinderMesh153.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  2640. CylinderMesh153.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  2641. Part154.Parent = Tool0
  2642. Part154.Material = Enum.Material.SmoothPlastic
  2643. Part154.BrickColor = BrickColor.new("Black")
  2644. Part154.Rotation = Vector3.new(-180, 0, -180)
  2645. Part154.Anchored = true
  2646. Part154.CanCollide = false
  2647. Part154.FormFactor = Enum.FormFactor.Custom
  2648. Part154.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2649. Part154.CFrame = CFrame.new(-178.240585, 6.41887951, 64.6112213, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2650. Part154.BottomSurface = Enum.SurfaceType.Smooth
  2651. Part154.TopSurface = Enum.SurfaceType.Smooth
  2652. Part154.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2653. Part154.Position = Vector3.new(-178.240585, 6.41887951, 64.6112213)
  2654. Part154.Orientation = Vector3.new(0, -180, 0)
  2655. Part154.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2656. BlockMesh155.Parent = Part154
  2657. BlockMesh155.Scale = Vector3.new(0.359999985, 0.900000036, 0.719999969)
  2658. BlockMesh155.Scale = Vector3.new(0.359999985, 0.900000036, 0.719999969)
  2659. Part156.Parent = Tool0
  2660. Part156.Material = Enum.Material.SmoothPlastic
  2661. Part156.BrickColor = BrickColor.new("Dark stone grey")
  2662. Part156.Rotation = Vector3.new(90, 0, -15)
  2663. Part156.Anchored = true
  2664. Part156.CanCollide = false
  2665. Part156.FormFactor = Enum.FormFactor.Custom
  2666. Part156.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2667. Part156.CFrame = CFrame.new(-177.964081, 6.4119978, 66.3536224, 0.965925872, 0.258819163, -3.47936862e-07, -2.76215047e-07, -2.86149685e-07, -1, -0.258819163, 0.965925753, -1.51469521e-07)
  2668. Part156.BottomSurface = Enum.SurfaceType.Smooth
  2669. Part156.TopSurface = Enum.SurfaceType.Smooth
  2670. Part156.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2671. Part156.Position = Vector3.new(-177.964081, 6.4119978, 66.3536224)
  2672. Part156.Orientation = Vector3.new(90, 15, 0)
  2673. Part156.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2674. CylinderMesh157.Parent = Part156
  2675. CylinderMesh157.Scale = Vector3.new(0.485999942, 0.359999985, 0.324000001)
  2676. CylinderMesh157.Scale = Vector3.new(0.485999942, 0.359999985, 0.324000001)
  2677. Part158.Parent = Tool0
  2678. Part158.Material = Enum.Material.SmoothPlastic
  2679. Part158.BrickColor = BrickColor.new("Black")
  2680. Part158.Rotation = Vector3.new(90, 0, 0)
  2681. Part158.Anchored = true
  2682. Part158.CanCollide = false
  2683. Part158.FormFactor = Enum.FormFactor.Custom
  2684. Part158.Size = Vector3.new(0.200000003, 0.273599952, 0.200000003)
  2685. Part158.CFrame = CFrame.new(-178.096558, 6.42247295, 64.2436523, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2686. Part158.BottomSurface = Enum.SurfaceType.Smooth
  2687. Part158.TopSurface = Enum.SurfaceType.Smooth
  2688. Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2689. Part158.Position = Vector3.new(-178.096558, 6.42247295, 64.2436523)
  2690. Part158.Orientation = Vector3.new(90, 0, 0)
  2691. Part158.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2692. CylinderMesh159.Parent = Part158
  2693. CylinderMesh159.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2694. CylinderMesh159.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2695. Part160.Parent = Tool0
  2696. Part160.Material = Enum.Material.SmoothPlastic
  2697. Part160.BrickColor = BrickColor.new("Black")
  2698. Part160.Rotation = Vector3.new(90, 0, 0)
  2699. Part160.Anchored = true
  2700. Part160.CanCollide = false
  2701. Part160.FormFactor = Enum.FormFactor.Custom
  2702. Part160.Size = Vector3.new(0.200000003, 0.655200005, 0.200000003)
  2703. Part160.CFrame = CFrame.new(-178.093689, 6.41563702, 66.875618, 1, 1.49011626e-07, -7.97159458e-08, -7.97159245e-08, -1.51469592e-07, -1, -1.49011612e-07, 1, -1.51469578e-07)
  2704. Part160.BottomSurface = Enum.SurfaceType.Smooth
  2705. Part160.TopSurface = Enum.SurfaceType.Smooth
  2706. Part160.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2707. Part160.Position = Vector3.new(-178.093689, 6.41563702, 66.875618)
  2708. Part160.Orientation = Vector3.new(90, 0, 0)
  2709. Part160.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2710. CylinderMesh161.Parent = Part160
  2711. CylinderMesh161.Scale = Vector3.new(0.99000001, 1, 0.791999996)
  2712. CylinderMesh161.Scale = Vector3.new(0.99000001, 1, 0.791999996)
  2713. Part162.Parent = Tool0
  2714. Part162.Material = Enum.Material.SmoothPlastic
  2715. Part162.BrickColor = BrickColor.new("Black")
  2716. Part162.Rotation = Vector3.new(90, 0, 0)
  2717. Part162.Anchored = true
  2718. Part162.CanCollide = false
  2719. Part162.FormFactor = Enum.FormFactor.Custom
  2720. Part162.Size = Vector3.new(0.200000003, 0.864000022, 0.200000003)
  2721. Part162.CFrame = CFrame.new(-178.096558, 6.42247295, 64.7912216, 1, 2.68220901e-07, -7.97159458e-08, -7.97159316e-08, -1.07758233e-07, -1, -2.68220901e-07, 1, -1.07758162e-07)
  2722. Part162.BottomSurface = Enum.SurfaceType.Smooth
  2723. Part162.TopSurface = Enum.SurfaceType.Smooth
  2724. Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2725. Part162.Position = Vector3.new(-178.096558, 6.42247295, 64.7912216)
  2726. Part162.Orientation = Vector3.new(90, 0, 0)
  2727. Part162.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2728. CylinderMesh163.Parent = Part162
  2729. CylinderMesh163.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  2730. CylinderMesh163.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  2731. Part164.Parent = Tool0
  2732. Part164.Material = Enum.Material.SmoothPlastic
  2733. Part164.BrickColor = BrickColor.new("Dark stone grey")
  2734. Part164.Rotation = Vector3.new(90, 0, -15)
  2735. Part164.Anchored = true
  2736. Part164.CanCollide = false
  2737. Part164.FormFactor = Enum.FormFactor.Custom
  2738. Part164.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2739. Part164.CFrame = CFrame.new(-177.954132, 6.4119978, 66.3860626, 0.965925872, 0.258819163, -3.47936862e-07, -2.76215047e-07, -2.86149685e-07, -1, -0.258819163, 0.965925753, -1.51469521e-07)
  2740. Part164.BottomSurface = Enum.SurfaceType.Smooth
  2741. Part164.TopSurface = Enum.SurfaceType.Smooth
  2742. Part164.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2743. Part164.Position = Vector3.new(-177.954132, 6.4119978, 66.3860626)
  2744. Part164.Orientation = Vector3.new(90, 15, 0)
  2745. Part164.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2746. CylinderMesh165.Parent = Part164
  2747. CylinderMesh165.Scale = Vector3.new(0.540000021, 0.0720000044, 0.432000011)
  2748. CylinderMesh165.Scale = Vector3.new(0.540000021, 0.0720000044, 0.432000011)
  2749. Part166.Parent = Tool0
  2750. Part166.Material = Enum.Material.SmoothPlastic
  2751. Part166.BrickColor = BrickColor.new("Dark stone grey")
  2752. Part166.Rotation = Vector3.new(-180, 0, -180)
  2753. Part166.Anchored = true
  2754. Part166.CanCollide = false
  2755. Part166.FormFactor = Enum.FormFactor.Custom
  2756. Part166.Size = Vector3.new(0.216000006, 0.200000003, 0.200000003)
  2757. Part166.CFrame = CFrame.new(-178.096558, 6.42247295, 65.4212036, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2758. Part166.BottomSurface = Enum.SurfaceType.Smooth
  2759. Part166.TopSurface = Enum.SurfaceType.Smooth
  2760. Part166.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2761. Part166.Position = Vector3.new(-178.096558, 6.42247295, 65.4212036)
  2762. Part166.Orientation = Vector3.new(0, -180, 0)
  2763. Part166.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2764. BlockMesh167.Parent = Part166
  2765. BlockMesh167.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2766. BlockMesh167.Scale = Vector3.new(1, 0.359999985, 0.540000021)
  2767. Part168.Parent = Tool0
  2768. Part168.Material = Enum.Material.SmoothPlastic
  2769. Part168.BrickColor = BrickColor.new("Dark stone grey")
  2770. Part168.Rotation = Vector3.new(90, 0, 0)
  2771. Part168.Anchored = true
  2772. Part168.CanCollide = false
  2773. Part168.FormFactor = Enum.FormFactor.Custom
  2774. Part168.Size = Vector3.new(0.216000006, 0.200000003, 0.216000006)
  2775. Part168.CFrame = CFrame.new(-178.096558, 6.42247295, 65.4248047, 1, 3.57627869e-07, -1.11522056e-07, -1.11522056e-07, 1.14510694e-08, -1, -3.57627869e-07, 1, 1.14511067e-08)
  2776. Part168.BottomSurface = Enum.SurfaceType.Smooth
  2777. Part168.TopSurface = Enum.SurfaceType.Smooth
  2778. Part168.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2779. Part168.Position = Vector3.new(-178.096558, 6.42247295, 65.4248047)
  2780. Part168.Orientation = Vector3.new(90, 0, 0)
  2781. Part168.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2782. CylinderMesh169.Parent = Part168
  2783. CylinderMesh169.Scale = Vector3.new(0.899999917, 0.575999975, 0.899999917)
  2784. CylinderMesh169.Scale = Vector3.new(0.899999917, 0.575999975, 0.899999917)
  2785. Part170.Parent = Tool0
  2786. Part170.Material = Enum.Material.SmoothPlastic
  2787. Part170.BrickColor = BrickColor.new("Dark stone grey")
  2788. Part170.Rotation = Vector3.new(90, 0, 0)
  2789. Part170.Anchored = true
  2790. Part170.CanCollide = false
  2791. Part170.FormFactor = Enum.FormFactor.Custom
  2792. Part170.Size = Vector3.new(0.200000003, 0.655199885, 0.200000003)
  2793. Part170.CFrame = CFrame.new(-178.093674, 6.41563702, 66.8252182, 0.999999881, 1.0887908e-14, -4.99136092e-08, -4.99136377e-08, -1.07758197e-07, -1, 4.11426688e-15, 0.999999881, -1.07758176e-07)
  2794. Part170.BottomSurface = Enum.SurfaceType.Smooth
  2795. Part170.TopSurface = Enum.SurfaceType.Smooth
  2796. Part170.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2797. Part170.Position = Vector3.new(-178.093674, 6.41563702, 66.8252182)
  2798. Part170.Orientation = Vector3.new(90, 0, 0)
  2799. Part170.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2800. CylinderMesh171.Parent = Part170
  2801. CylinderMesh171.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2802. CylinderMesh171.Scale = Vector3.new(0.648000002, 1, 0.648000002)
  2803. Part172.Parent = Tool0
  2804. Part172.Material = Enum.Material.SmoothPlastic
  2805. Part172.BrickColor = BrickColor.new("Really black")
  2806. Part172.Rotation = Vector3.new(90, 0, 0)
  2807. Part172.Anchored = true
  2808. Part172.CanCollide = false
  2809. Part172.FormFactor = Enum.FormFactor.Custom
  2810. Part172.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2811. Part172.CFrame = CFrame.new(-178.096558, 6.42247295, 64.109726, 1, 3.57627869e-07, -7.97159458e-08, -7.97159174e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758162e-07)
  2812. Part172.BottomSurface = Enum.SurfaceType.Smooth
  2813. Part172.TopSurface = Enum.SurfaceType.Smooth
  2814. Part172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2815. Part172.Position = Vector3.new(-178.096558, 6.42247295, 64.109726)
  2816. Part172.Orientation = Vector3.new(90, 0, 0)
  2817. Part172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2818. CylinderMesh173.Parent = Part172
  2819. CylinderMesh173.Scale = Vector3.new(0.648000062, 0.0359999985, 0.648000062)
  2820. CylinderMesh173.Scale = Vector3.new(0.648000062, 0.0359999985, 0.648000062)
  2821. Part174.Parent = Tool0
  2822. Part174.Material = Enum.Material.SmoothPlastic
  2823. Part174.BrickColor = BrickColor.new("Black")
  2824. Part174.Rotation = Vector3.new(-180, 0, -180)
  2825. Part174.Anchored = true
  2826. Part174.CanCollide = false
  2827. Part174.FormFactor = Enum.FormFactor.Custom
  2828. Part174.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
  2829. Part174.CFrame = CFrame.new(-178.222565, 6.41887951, 64.9712219, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2830. Part174.BottomSurface = Enum.SurfaceType.Smooth
  2831. Part174.TopSurface = Enum.SurfaceType.Smooth
  2832. Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2833. Part174.Position = Vector3.new(-178.222565, 6.41887951, 64.9712219)
  2834. Part174.Orientation = Vector3.new(0, -180, 0)
  2835. Part174.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2836. BlockMesh175.Parent = Part174
  2837. BlockMesh175.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  2838. BlockMesh175.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  2839. Part176.Parent = Tool0
  2840. Part176.Material = Enum.Material.SmoothPlastic
  2841. Part176.BrickColor = BrickColor.new("Really black")
  2842. Part176.Rotation = Vector3.new(90, 0, 0)
  2843. Part176.Anchored = true
  2844. Part176.CanCollide = false
  2845. Part176.FormFactor = Enum.FormFactor.Custom
  2846. Part176.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2847. Part176.CFrame = CFrame.new(-178.096558, 6.42247295, 64.4636154, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2848. Part176.BottomSurface = Enum.SurfaceType.Smooth
  2849. Part176.TopSurface = Enum.SurfaceType.Smooth
  2850. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2851. Part176.Position = Vector3.new(-178.096558, 6.42247295, 64.4636154)
  2852. Part176.Orientation = Vector3.new(90, 0, 0)
  2853. Part176.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  2854. CylinderMesh177.Parent = Part176
  2855. CylinderMesh177.Scale = Vector3.new(0.863999844, 0.0363600031, 0.82799983)
  2856. CylinderMesh177.Scale = Vector3.new(0.863999844, 0.0363600031, 0.82799983)
  2857. Part178.Parent = Tool0
  2858. Part178.Material = Enum.Material.SmoothPlastic
  2859. Part178.BrickColor = BrickColor.new("Black")
  2860. Part178.Rotation = Vector3.new(90, 0, 0)
  2861. Part178.Anchored = true
  2862. Part178.CanCollide = false
  2863. Part178.FormFactor = Enum.FormFactor.Custom
  2864. Part178.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2865. Part178.CFrame = CFrame.new(-178.093689, 6.41563702, 66.4868088, 1, 3.57627897e-07, -3.4990137e-07, -3.49901256e-07, -4.65386165e-07, -1, -3.57627869e-07, 1, -4.65386051e-07)
  2866. Part178.BottomSurface = Enum.SurfaceType.Smooth
  2867. Part178.TopSurface = Enum.SurfaceType.Smooth
  2868. Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2869. Part178.Position = Vector3.new(-178.093689, 6.41563702, 66.4868088)
  2870. Part178.Orientation = Vector3.new(90, 0, 0)
  2871. Part178.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2872. CylinderMesh179.Parent = Part178
  2873. CylinderMesh179.Scale = Vector3.new(0.99000001, 0.359999835, 0.791999996)
  2874. CylinderMesh179.Scale = Vector3.new(0.99000001, 0.359999835, 0.791999996)
  2875. Part180.Parent = Tool0
  2876. Part180.Material = Enum.Material.SmoothPlastic
  2877. Part180.BrickColor = BrickColor.new("Black")
  2878. Part180.Rotation = Vector3.new(90, 0, -16)
  2879. Part180.Anchored = true
  2880. Part180.CanCollide = false
  2881. Part180.FormFactor = Enum.FormFactor.Custom
  2882. Part180.Size = Vector3.new(0.200000003, 0.302400023, 0.200000003)
  2883. Part180.CFrame = CFrame.new(-178.004166, 6.4119978, 66.2148666, 0.961261451, 0.275637388, -3.47936862e-07, -1.83888801e-07, -5.25202495e-07, -0.99999994, -0.275637329, 0.96126163, -5.68701978e-07)
  2884. Part180.BottomSurface = Enum.SurfaceType.Smooth
  2885. Part180.TopSurface = Enum.SurfaceType.Smooth
  2886. Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2887. Part180.Position = Vector3.new(-178.004166, 6.4119978, 66.2148666)
  2888. Part180.Orientation = Vector3.new(89.9799957, -148.539993, -160.699997)
  2889. Part180.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2890. CylinderMesh181.Parent = Part180
  2891. CylinderMesh181.Scale = Vector3.new(0.540000021, 1, 0.359999985)
  2892. CylinderMesh181.Scale = Vector3.new(0.540000021, 1, 0.359999985)
  2893. Part182.Parent = Tool0
  2894. Part182.Material = Enum.Material.SmoothPlastic
  2895. Part182.BrickColor = BrickColor.new("Black")
  2896. Part182.Rotation = Vector3.new(90, 0, 0)
  2897. Part182.Anchored = true
  2898. Part182.CanCollide = false
  2899. Part182.FormFactor = Enum.FormFactor.Custom
  2900. Part182.Size = Vector3.new(0.200000003, 0.907199979, 0.200000003)
  2901. Part182.CFrame = CFrame.new(-178.096542, 6.42247295, 64.9136124, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  2902. Part182.BottomSurface = Enum.SurfaceType.Smooth
  2903. Part182.TopSurface = Enum.SurfaceType.Smooth
  2904. Part182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2905. Part182.Position = Vector3.new(-178.096542, 6.42247295, 64.9136124)
  2906. Part182.Orientation = Vector3.new(90, 0, 0)
  2907. Part182.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2908. CylinderMesh183.Parent = Part182
  2909. CylinderMesh183.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  2910. CylinderMesh183.Scale = Vector3.new(0.900000036, 1, 0.900000036)
  2911. Part184.Parent = Tool0
  2912. Part184.Material = Enum.Material.SmoothPlastic
  2913. Part184.BrickColor = BrickColor.new("Black")
  2914. Part184.Rotation = Vector3.new(-180, 0, -180)
  2915. Part184.Anchored = true
  2916. Part184.CanCollide = false
  2917. Part184.FormFactor = Enum.FormFactor.Custom
  2918. Part184.Size = Vector3.new(0.200000003, 0.200000003, 1.00800002)
  2919. Part184.CFrame = CFrame.new(-177.970566, 6.42247295, 64.9712219, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2920. Part184.BottomSurface = Enum.SurfaceType.Smooth
  2921. Part184.TopSurface = Enum.SurfaceType.Smooth
  2922. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2923. Part184.Position = Vector3.new(-177.970566, 6.42247295, 64.9712219)
  2924. Part184.Orientation = Vector3.new(0, -180, 0)
  2925. Part184.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2926. BlockMesh185.Parent = Part184
  2927. BlockMesh185.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  2928. BlockMesh185.Scale = Vector3.new(0.179999992, 0.629999995, 1)
  2929. Part186.Parent = Tool0
  2930. Part186.Material = Enum.Material.SmoothPlastic
  2931. Part186.BrickColor = BrickColor.new("Black")
  2932. Part186.Rotation = Vector3.new(90, 0, 130)
  2933. Part186.Anchored = true
  2934. Part186.CanCollide = false
  2935. Part186.FormFactor = Enum.FormFactor.Custom
  2936. Part186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2937. Part186.CFrame = CFrame.new(-178.043274, 6.43359661, 65.9360046, -0.64279002, -0.766042411, -3.00034367e-06, -3.26784038e-06, 6.65874268e-06, -1, 0.766042411, -0.64279002, -6.78347669e-06)
  2938. Part186.BottomSurface = Enum.SurfaceType.Smooth
  2939. Part186.TopSurface = Enum.SurfaceType.Smooth
  2940. Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2941. Part186.Position = Vector3.new(-178.043274, 6.43359661, 65.9360046)
  2942. Part186.Orientation = Vector3.new(90, -130, 0)
  2943. Part186.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2944. BlockMesh187.Parent = Part186
  2945. BlockMesh187.Scale = Vector3.new(0.719999969, 0.719999969, 0.540000021)
  2946. BlockMesh187.Scale = Vector3.new(0.719999969, 0.719999969, 0.540000021)
  2947. Part188.Parent = Tool0
  2948. Part188.Material = Enum.Material.SmoothPlastic
  2949. Part188.BrickColor = BrickColor.new("Dark stone grey")
  2950. Part188.Rotation = Vector3.new(-90, 0, 0)
  2951. Part188.Anchored = true
  2952. Part188.CanCollide = false
  2953. Part188.FormFactor = Enum.FormFactor.Custom
  2954. Part188.Size = Vector3.new(0.200000003, 1.02240002, 0.252000004)
  2955. Part188.CFrame = CFrame.new(-178.093689, 6.44079876, 65.9432144, 1, -1.49011626e-07, 7.97159458e-08, -7.97159245e-08, 1.51469592e-07, 1, -1.49011612e-07, -1, 1.51469578e-07)
  2956. Part188.BottomSurface = Enum.SurfaceType.Smooth
  2957. Part188.TopSurface = Enum.SurfaceType.Smooth
  2958. Part188.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2959. Part188.Position = Vector3.new(-178.093689, 6.44079876, 65.9432144)
  2960. Part188.Orientation = Vector3.new(-90, 0, 0)
  2961. Part188.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2962. BlockMesh189.Parent = Part188
  2963. BlockMesh189.Scale = Vector3.new(0.540000021, 0.98999989, 1)
  2964. BlockMesh189.Scale = Vector3.new(0.540000021, 0.98999989, 1)
  2965. Part190.Parent = Tool0
  2966. Part190.Material = Enum.Material.SmoothPlastic
  2967. Part190.BrickColor = BrickColor.new("Dark stone grey")
  2968. Part190.Rotation = Vector3.new(-180, 0, -180)
  2969. Part190.Anchored = true
  2970. Part190.CanCollide = false
  2971. Part190.FormFactor = Enum.FormFactor.Custom
  2972. Part190.Size = Vector3.new(0.200000003, 0.252000004, 0.200000003)
  2973. Part190.CFrame = CFrame.new(-178.093689, 6.44047832, 64.521225, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  2974. Part190.BottomSurface = Enum.SurfaceType.Smooth
  2975. Part190.TopSurface = Enum.SurfaceType.Smooth
  2976. Part190.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2977. Part190.Position = Vector3.new(-178.093689, 6.44047832, 64.521225)
  2978. Part190.Orientation = Vector3.new(0, -180, 0)
  2979. Part190.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2980. BlockMesh191.Parent = Part190
  2981. BlockMesh191.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  2982. BlockMesh191.Scale = Vector3.new(0.540000021, 1, 0.540000021)
  2983. Part192.Parent = Tool0
  2984. Part192.Material = Enum.Material.SmoothPlastic
  2985. Part192.BrickColor = BrickColor.new("Black")
  2986. Part192.Rotation = Vector3.new(0, 0, -180)
  2987. Part192.Anchored = true
  2988. Part192.CanCollide = false
  2989. Part192.FormFactor = Enum.FormFactor.Custom
  2990. Part192.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2991. Part192.CFrame = CFrame.new(-178.144073, 6.44800091, 65.5976181, -0.999999881, 2.75684329e-08, 5.9604659e-08, -2.75684506e-08, -1, -1.95180931e-07, 5.96046448e-08, -1.95180917e-07, 0.999999881)
  2992. Part192.BottomSurface = Enum.SurfaceType.Smooth
  2993. Part192.TopSurface = Enum.SurfaceType.Smooth
  2994. Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2995. Part192.Position = Vector3.new(-178.144073, 6.44800091, 65.5976181)
  2996. Part192.Orientation = Vector3.new(0, 0, -180)
  2997. Part192.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2998. BlockMesh193.Parent = Part192
  2999. BlockMesh193.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  3000. BlockMesh193.Scale = Vector3.new(0.179999992, 0.719999969, 0.540000021)
  3001. Part194.Parent = Tool0
  3002. Part194.Material = Enum.Material.SmoothPlastic
  3003. Part194.BrickColor = BrickColor.new("Black")
  3004. Part194.Rotation = Vector3.new(90, 24, 0)
  3005. Part194.Anchored = true
  3006. Part194.CanCollide = false
  3007. Part194.FormFactor = Enum.FormFactor.Custom
  3008. Part194.Size = Vector3.new(0.200000003, 0.266400009, 0.200000003)
  3009. Part194.CFrame = CFrame.new(-178.058624, 6.47118664, 65.6912079, 0.91354531, 1.4901164e-07, 0.406736314, 0.406736344, -2.70678896e-07, -0.913545549, 1.06104672e-07, 1, -3.8779902e-07)
  3010. Part194.BottomSurface = Enum.SurfaceType.Smooth
  3011. Part194.TopSurface = Enum.SurfaceType.Smooth
  3012. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3013. Part194.Position = Vector3.new(-178.058624, 6.47118664, 65.6912079)
  3014. Part194.Orientation = Vector3.new(66, 90, 90)
  3015. Part194.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3016. BlockMesh195.Parent = Part194
  3017. BlockMesh195.Scale = Vector3.new(0.359999985, 1.30000007, 0.395999998)
  3018. BlockMesh195.Scale = Vector3.new(0.359999985, 1.30000007, 0.395999998)
  3019. Part196.Parent = Tool0
  3020. Part196.Material = Enum.Material.SmoothPlastic
  3021. Part196.BrickColor = BrickColor.new("Really black")
  3022. Part196.Rotation = Vector3.new(90, 0, 0)
  3023. Part196.Anchored = true
  3024. Part196.CanCollide = false
  3025. Part196.FormFactor = Enum.FormFactor.Custom
  3026. Part196.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3027. Part196.CFrame = CFrame.new(-178.277283, 6.49087811, 64.519043, 0.999999881, 1.0887908e-14, -7.97159458e-08, -7.97159601e-08, -1.07758197e-07, -1, 5.07446681e-15, 0.999999881, -1.07758162e-07)
  3028. Part196.BottomSurface = Enum.SurfaceType.Smooth
  3029. Part196.TopSurface = Enum.SurfaceType.Smooth
  3030. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3031. Part196.Position = Vector3.new(-178.277283, 6.49087811, 64.519043)
  3032. Part196.Orientation = Vector3.new(90, 0, 0)
  3033. Part196.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3034. CylinderMesh197.Parent = Part196
  3035. CylinderMesh197.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  3036. CylinderMesh197.Scale = Vector3.new(0.0899999961, 0.179999992, 0.0899999961)
  3037. Part198.Parent = Tool0
  3038. Part198.Material = Enum.Material.SmoothPlastic
  3039. Part198.BrickColor = BrickColor.new("Black")
  3040. Part198.Rotation = Vector3.new(90, 0, 0)
  3041. Part198.Anchored = true
  3042. Part198.CanCollide = false
  3043. Part198.FormFactor = Enum.FormFactor.Custom
  3044. Part198.Size = Vector3.new(0.200000003, 0.216000006, 0.200000003)
  3045. Part198.CFrame = CFrame.new(-178.277283, 6.49087811, 64.6112061, 1, 3.57627869e-07, -7.89328567e-08, -7.89328283e-08, -1.07758225e-07, -1, -3.57627869e-07, 1, -1.07758176e-07)
  3046. Part198.BottomSurface = Enum.SurfaceType.Smooth
  3047. Part198.TopSurface = Enum.SurfaceType.Smooth
  3048. Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3049. Part198.Position = Vector3.new(-178.277283, 6.49087811, 64.6112061)
  3050. Part198.Orientation = Vector3.new(90, 0, 0)
  3051. Part198.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3052. CylinderMesh199.Parent = Part198
  3053. CylinderMesh199.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  3054. CylinderMesh199.Scale = Vector3.new(0.359999985, 1, 0.359999985)
  3055. Part200.Parent = Tool0
  3056. Part200.Material = Enum.Material.SmoothPlastic
  3057. Part200.BrickColor = BrickColor.new("Black")
  3058. Part200.Rotation = Vector3.new(90, 0, 180)
  3059. Part200.Anchored = true
  3060. Part200.CanCollide = false
  3061. Part200.FormFactor = Enum.FormFactor.Custom
  3062. Part200.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3063. Part200.CFrame = CFrame.new(-178.093689, 6.52716351, 66.3968124, -0.999999881, -5.96048295e-08, -1.55193604e-07, 1.55193391e-07, 2.3727348e-06, -1, 5.96046377e-08, -0.999999881, -2.37273503e-06)
  3064. Part200.BottomSurface = Enum.SurfaceType.Smooth
  3065. Part200.TopSurface = Enum.SurfaceType.Smooth
  3066. Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3067. Part200.Position = Vector3.new(-178.093689, 6.52716351, 66.3968124)
  3068. Part200.Orientation = Vector3.new(90, -180, 0)
  3069. Part200.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3070. BlockMesh201.Parent = Part200
  3071. BlockMesh201.Scale = Vector3.new(0.359999985, 0.648000002, 0.179999992)
  3072. BlockMesh201.Scale = Vector3.new(0.359999985, 0.648000002, 0.179999992)
  3073. Part202.Parent = Tool0
  3074. Part202.Material = Enum.Material.SmoothPlastic
  3075. Part202.BrickColor = BrickColor.new("Black")
  3076. Part202.Rotation = Vector3.new(-180, 0, -180)
  3077. Part202.Anchored = true
  3078. Part202.CanCollide = false
  3079. Part202.FormFactor = Enum.FormFactor.Custom
  3080. Part202.Size = Vector3.new(0.244799972, 0.200000003, 0.200000003)
  3081. Part202.CFrame = CFrame.new(-178.093689, 6.52716351, 66.4976044, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3082. Part202.BottomSurface = Enum.SurfaceType.Smooth
  3083. Part202.TopSurface = Enum.SurfaceType.Smooth
  3084. Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3085. Part202.Position = Vector3.new(-178.093689, 6.52716351, 66.4976044)
  3086. Part202.Orientation = Vector3.new(0, -180, 0)
  3087. Part202.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3088. BlockMesh203.Parent = Part202
  3089. BlockMesh203.Scale = Vector3.new(1, 0.179999992, 0.359999985)
  3090. BlockMesh203.Scale = Vector3.new(1, 0.179999992, 0.359999985)
  3091. Part204.Parent = Tool0
  3092. Part204.Material = Enum.Material.SmoothPlastic
  3093. Part204.BrickColor = BrickColor.new("Black")
  3094. Part204.Anchored = true
  3095. Part204.CanCollide = false
  3096. Part204.FormFactor = Enum.FormFactor.Custom
  3097. Part204.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3098. Part204.CFrame = CFrame.new(-177.971268, 6.52716351, 66.497612, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
  3099. Part204.BottomSurface = Enum.SurfaceType.Smooth
  3100. Part204.TopSurface = Enum.SurfaceType.Smooth
  3101. Part204.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3102. Part204.Position = Vector3.new(-177.971268, 6.52716351, 66.497612)
  3103. Part204.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3104. CylinderMesh205.Parent = Part204
  3105. CylinderMesh205.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3106. CylinderMesh205.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3107. Part206.Parent = Tool0
  3108. Part206.Material = Enum.Material.SmoothPlastic
  3109. Part206.BrickColor = BrickColor.new("Dark stone grey")
  3110. Part206.Anchored = true
  3111. Part206.CanCollide = false
  3112. Part206.FormFactor = Enum.FormFactor.Custom
  3113. Part206.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3114. Part206.CFrame = CFrame.new(-178.093689, 6.55600262, 66.4508133, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
  3115. Part206.BottomSurface = Enum.SurfaceType.Smooth
  3116. Part206.TopSurface = Enum.SurfaceType.Smooth
  3117. Part206.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3118. Part206.Position = Vector3.new(-178.093689, 6.55600262, 66.4508133)
  3119. Part206.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3120. CylinderMesh207.Parent = Part206
  3121. CylinderMesh207.Scale = Vector3.new(0.540000021, 0.108000003, 0.540000021)
  3122. CylinderMesh207.Scale = Vector3.new(0.540000021, 0.108000003, 0.540000021)
  3123. Part208.Parent = Tool0
  3124. Part208.Material = Enum.Material.SmoothPlastic
  3125. Part208.BrickColor = BrickColor.new("Black")
  3126. Part208.Rotation = Vector3.new(-180, 0, -180)
  3127. Part208.Anchored = true
  3128. Part208.CanCollide = false
  3129. Part208.FormFactor = Enum.FormFactor.Custom
  3130. Part208.Size = Vector3.new(0.200000003, 0.200000003, 1.94400001)
  3131. Part208.CFrame = CFrame.new(-178.093689, 6.55567455, 65.4417343, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3132. Part208.BottomSurface = Enum.SurfaceType.Smooth
  3133. Part208.TopSurface = Enum.SurfaceType.Smooth
  3134. Part208.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3135. Part208.Position = Vector3.new(-178.093689, 6.55567455, 65.4417343)
  3136. Part208.Orientation = Vector3.new(0, -180, 0)
  3137. Part208.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3138. BlockMesh209.Parent = Part208
  3139. BlockMesh209.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  3140. BlockMesh209.Scale = Vector3.new(0.719999969, 0.179999992, 1.00999999)
  3141. Part210.Parent = Tool0
  3142. Part210.Material = Enum.Material.SmoothPlastic
  3143. Part210.BrickColor = BrickColor.new("Black")
  3144. Part210.Anchored = true
  3145. Part210.CanCollide = false
  3146. Part210.FormFactor = Enum.FormFactor.Custom
  3147. Part210.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3148. Part210.CFrame = CFrame.new(-178.216064, 6.52716351, 66.4976196, 1, 2.30711763e-07, 1.4901164e-07, -2.30711777e-07, 1, -3.02465395e-07, -1.49011598e-07, 3.02465338e-07, 1)
  3149. Part210.BottomSurface = Enum.SurfaceType.Smooth
  3150. Part210.TopSurface = Enum.SurfaceType.Smooth
  3151. Part210.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3152. Part210.Position = Vector3.new(-178.216064, 6.52716351, 66.4976196)
  3153. Part210.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3154. CylinderMesh211.Parent = Part210
  3155. CylinderMesh211.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3156. CylinderMesh211.Scale = Vector3.new(0.359999985, 0.179999992, 0.359999985)
  3157. Part212.Parent = Tool0
  3158. Part212.Material = Enum.Material.SmoothPlastic
  3159. Part212.BrickColor = BrickColor.new("Dark stone grey")
  3160. Part212.Rotation = Vector3.new(-180, 0, -180)
  3161. Part212.Anchored = true
  3162. Part212.CanCollide = false
  3163. Part212.FormFactor = Enum.FormFactor.Custom
  3164. Part212.Size = Vector3.new(0.200000003, 0.200000003, 0.972000003)
  3165. Part212.CFrame = CFrame.new(-178.093674, 6.53767681, 64.9557343, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3166. Part212.BottomSurface = Enum.SurfaceType.Smooth
  3167. Part212.TopSurface = Enum.SurfaceType.Smooth
  3168. Part212.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3169. Part212.Position = Vector3.new(-178.093674, 6.53767681, 64.9557343)
  3170. Part212.Orientation = Vector3.new(0, -180, 0)
  3171. Part212.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3172. BlockMesh213.Parent = Part212
  3173. BlockMesh213.Scale = Vector3.new(0.540000021, 0.143999994, 1)
  3174. BlockMesh213.Scale = Vector3.new(0.540000021, 0.143999994, 1)
  3175. Part214.Parent = Tool0
  3176. Part214.Material = Enum.Material.SmoothPlastic
  3177. Part214.BrickColor = BrickColor.new("Black")
  3178. Part214.Rotation = Vector3.new(-180, 0, -180)
  3179. Part214.Anchored = true
  3180. Part214.CanCollide = false
  3181. Part214.FormFactor = Enum.FormFactor.Custom
  3182. Part214.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3183. Part214.CFrame = CFrame.new(-178.093613, 6.57400036, 66.3157349, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3184. Part214.BottomSurface = Enum.SurfaceType.Smooth
  3185. Part214.TopSurface = Enum.SurfaceType.Smooth
  3186. Part214.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3187. Part214.Position = Vector3.new(-178.093613, 6.57400036, 66.3157349)
  3188. Part214.Orientation = Vector3.new(0, -180, 0)
  3189. Part214.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3190. BlockMesh215.Parent = Part214
  3191. BlockMesh215.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3192. BlockMesh215.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3193. Part216.Parent = Tool0
  3194. Part216.Material = Enum.Material.SmoothPlastic
  3195. Part216.BrickColor = BrickColor.new("Black")
  3196. Part216.Anchored = true
  3197. Part216.CanCollide = false
  3198. Part216.FormFactor = Enum.FormFactor.Custom
  3199. Part216.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3200. Part216.CFrame = CFrame.new(-178.093689, 6.57367229, 64.55793, 1, 1.67138765e-07, 1.49011626e-07, -1.67138694e-07, 1, -2.38892369e-07, -1.49011598e-07, 2.38892341e-07, 1)
  3201. Part216.BottomSurface = Enum.SurfaceType.Smooth
  3202. Part216.TopSurface = Enum.SurfaceType.Smooth
  3203. Part216.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3204. Part216.Position = Vector3.new(-178.093689, 6.57367229, 64.55793)
  3205. Part216.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3206. BlockMesh217.Parent = Part216
  3207. BlockMesh217.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3208. BlockMesh217.Scale = Vector3.new(0.900000036, 0.359999985, 0.540000021)
  3209. Part218.Parent = Tool0
  3210. Part218.Material = Enum.Material.SmoothPlastic
  3211. Part218.BrickColor = BrickColor.new("Black")
  3212. Part218.Rotation = Vector3.new(0, 0, 180)
  3213. Part218.Anchored = true
  3214. Part218.CanCollide = false
  3215. Part218.FormFactor = Enum.FormFactor.Custom
  3216. Part218.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3217. Part218.CFrame = CFrame.new(-178.093689, 6.6874342, 64.6137314, -0.999999881, -7.97159387e-08, 1.55241641e-14, 7.97159601e-08, -0.99999994, -1.67362842e-07, -5.07446681e-15, -1.67362799e-07, 0.999999881)
  3218. Part218.BottomSurface = Enum.SurfaceType.Smooth
  3219. Part218.TopSurface = Enum.SurfaceType.Smooth
  3220. Part218.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3221. Part218.Position = Vector3.new(-178.093689, 6.6874342, 64.6137314)
  3222. Part218.Orientation = Vector3.new(0, 0, 180)
  3223. Part218.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3224. BlockMesh219.Parent = Part218
  3225. BlockMesh219.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3226. BlockMesh219.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3227. Part220.Parent = Tool0
  3228. Part220.Material = Enum.Material.SmoothPlastic
  3229. Part220.BrickColor = BrickColor.new("Black")
  3230. Part220.Rotation = Vector3.new(-180, 0, 0)
  3231. Part220.Anchored = true
  3232. Part220.CanCollide = false
  3233. Part220.FormFactor = Enum.FormFactor.Custom
  3234. Part220.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3235. Part220.CFrame = CFrame.new(-178.093689, 6.75943279, 64.6137314, 0.999999881, 7.12798283e-08, -1.55241641e-14, 7.12798354e-08, -0.99999994, 1.67362842e-07, 2.09539818e-16, -1.67362813e-07, -0.999999881)
  3236. Part220.BottomSurface = Enum.SurfaceType.Smooth
  3237. Part220.TopSurface = Enum.SurfaceType.Smooth
  3238. Part220.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3239. Part220.Position = Vector3.new(-178.093689, 6.75943279, 64.6137314)
  3240. Part220.Orientation = Vector3.new(0, -180, 180)
  3241. Part220.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3242. CylinderMesh221.Parent = Part220
  3243. CylinderMesh221.Scale = Vector3.new(0.179999992, 0.179999992, 0.0540000014)
  3244. CylinderMesh221.Scale = Vector3.new(0.179999992, 0.179999992, 0.0540000014)
  3245. Part222.Parent = Tool0
  3246. Part222.Material = Enum.Material.SmoothPlastic
  3247. Part222.BrickColor = BrickColor.new("Black")
  3248. Part222.Rotation = Vector3.new(-180, 0, 0)
  3249. Part222.Anchored = true
  3250. Part222.CanCollide = false
  3251. Part222.FormFactor = Enum.FormFactor.Custom
  3252. Part222.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3253. Part222.CFrame = CFrame.new(-178.093689, 6.73063946, 64.6137314, 0.999999881, 7.12798283e-08, -1.55241641e-14, 7.12798354e-08, -0.99999994, 1.67362842e-07, 2.09539818e-16, -1.67362813e-07, -0.999999881)
  3254. Part222.BottomSurface = Enum.SurfaceType.Smooth
  3255. Part222.TopSurface = Enum.SurfaceType.Smooth
  3256. Part222.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3257. Part222.Position = Vector3.new(-178.093689, 6.73063946, 64.6137314)
  3258. Part222.Orientation = Vector3.new(0, -180, 180)
  3259. Part222.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3260. CylinderMesh223.Parent = Part222
  3261. CylinderMesh223.Scale = Vector3.new(0.179999992, 0.179999992, 0.0899999961)
  3262. CylinderMesh223.Scale = Vector3.new(0.179999992, 0.179999992, 0.0899999961)
  3263. Part224.Parent = Tool0
  3264. Part224.Material = Enum.Material.SmoothPlastic
  3265. Part224.BrickColor = BrickColor.new("Black")
  3266. Part224.Rotation = Vector3.new(0, 0, 180)
  3267. Part224.Anchored = true
  3268. Part224.CanCollide = false
  3269. Part224.FormFactor = Enum.FormFactor.Custom
  3270. Part224.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3271. Part224.CFrame = CFrame.new(-178.093613, 6.69189739, 66.3702698, -1, -2.86345255e-07, 1.66893005e-06, 2.86345255e-07, -0.99999994, -4.81536802e-08, 1.69873238e-06, -4.81535203e-08, 0.999999881)
  3272. Part224.BottomSurface = Enum.SurfaceType.Smooth
  3273. Part224.TopSurface = Enum.SurfaceType.Smooth
  3274. Part224.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3275. Part224.Position = Vector3.new(-178.093613, 6.69189739, 66.3702698)
  3276. Part224.Orientation = Vector3.new(0, 0, 180)
  3277. Part224.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3278. BlockMesh225.Parent = Part224
  3279. BlockMesh225.Scale = Vector3.new(0.179999992, 0.543599963, 0.179999992)
  3280. BlockMesh225.Scale = Vector3.new(0.179999992, 0.543599963, 0.179999992)
  3281. Part226.Parent = Tool0
  3282. Part226.Material = Enum.Material.SmoothPlastic
  3283. Part226.BrickColor = BrickColor.new("Black")
  3284. Part226.Rotation = Vector3.new(90, 0, -90)
  3285. Part226.Anchored = true
  3286. Part226.CanCollide = false
  3287. Part226.FormFactor = Enum.FormFactor.Custom
  3288. Part226.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3289. Part226.CFrame = CFrame.new(-178.093689, 6.63343334, 64.6137314, -5.96046519e-08, 0.999999881, -7.97159601e-08, 7.59716983e-08, -7.97159601e-08, -1, -0.999999881, -5.96046412e-08, -7.59716769e-08)
  3290. Part226.BottomSurface = Enum.SurfaceType.Smooth
  3291. Part226.TopSurface = Enum.SurfaceType.Smooth
  3292. Part226.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3293. Part226.Position = Vector3.new(-178.093689, 6.63343334, 64.6137314)
  3294. Part226.Orientation = Vector3.new(90, 90, 0)
  3295. Part226.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3296. CylinderMesh227.Parent = Part226
  3297. CylinderMesh227.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3298. CylinderMesh227.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3299. Part228.Parent = Tool0
  3300. Part228.Material = Enum.Material.SmoothPlastic
  3301. Part228.BrickColor = BrickColor.new("Dark stone grey")
  3302. Part228.Rotation = Vector3.new(0, 0, -90)
  3303. Part228.Anchored = true
  3304. Part228.CanCollide = false
  3305. Part228.FormFactor = Enum.FormFactor.Custom
  3306. Part228.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3307. Part228.CFrame = CFrame.new(-178.025208, 6.63376141, 66.3683014, -1.74864579e-06, 1, -1.49011598e-07, -1, -1.74864613e-06, -1.51468967e-07, -1.5146918e-07, 1.49011669e-07, 1)
  3308. Part228.BottomSurface = Enum.SurfaceType.Smooth
  3309. Part228.TopSurface = Enum.SurfaceType.Smooth
  3310. Part228.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3311. Part228.Position = Vector3.new(-178.025208, 6.63376141, 66.3683014)
  3312. Part228.Orientation = Vector3.new(0, 0, -90)
  3313. Part228.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3314. CylinderMesh229.Parent = Part228
  3315. CylinderMesh229.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3316. CylinderMesh229.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3317. Part230.Parent = Tool0
  3318. Part230.Material = Enum.Material.SmoothPlastic
  3319. Part230.BrickColor = BrickColor.new("Black")
  3320. Part230.Rotation = Vector3.new(0, 0, -90)
  3321. Part230.Anchored = true
  3322. Part230.CanCollide = false
  3323. Part230.FormFactor = Enum.FormFactor.Custom
  3324. Part230.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3325. Part230.CFrame = CFrame.new(-178.063019, 6.62800121, 66.3697433, -1.74864579e-06, 1, -1.49011598e-07, -1, -1.74864613e-06, -1.51468967e-07, -1.5146918e-07, 1.49011669e-07, 1)
  3326. Part230.BottomSurface = Enum.SurfaceType.Smooth
  3327. Part230.TopSurface = Enum.SurfaceType.Smooth
  3328. Part230.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3329. Part230.Position = Vector3.new(-178.063019, 6.62800121, 66.3697433)
  3330. Part230.Orientation = Vector3.new(0, 0, -90)
  3331. Part230.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3332. CylinderMesh231.Parent = Part230
  3333. CylinderMesh231.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3334. CylinderMesh231.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3335. Part232.Parent = Tool0
  3336. Part232.Material = Enum.Material.SmoothPlastic
  3337. Part232.BrickColor = BrickColor.new("Black")
  3338. Part232.Rotation = Vector3.new(90, 0, -90)
  3339. Part232.Anchored = true
  3340. Part232.CanCollide = false
  3341. Part232.FormFactor = Enum.FormFactor.Custom
  3342. Part232.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3343. Part232.CFrame = CFrame.new(-178.093613, 6.63376141, 66.369751, 2.68220901e-07, 1, -1.79235701e-06, -4.32382876e-08, -1.79235747e-06, -1, -1, 2.68220958e-07, 4.32377689e-08)
  3344. Part232.BottomSurface = Enum.SurfaceType.Smooth
  3345. Part232.TopSurface = Enum.SurfaceType.Smooth
  3346. Part232.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3347. Part232.Position = Vector3.new(-178.093613, 6.63376141, 66.369751)
  3348. Part232.Orientation = Vector3.new(90, 90, 0)
  3349. Part232.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3350. CylinderMesh233.Parent = Part232
  3351. CylinderMesh233.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3352. CylinderMesh233.Scale = Vector3.new(0.179999992, 0.540000021, 0.179999992)
  3353. Part234.Parent = Tool0
  3354. Part234.Material = Enum.Material.SmoothPlastic
  3355. Part234.BrickColor = BrickColor.new("Black")
  3356. Part234.Rotation = Vector3.new(0, 0, -90)
  3357. Part234.Anchored = true
  3358. Part234.CanCollide = false
  3359. Part234.FormFactor = Enum.FormFactor.Custom
  3360. Part234.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3361. Part234.CFrame = CFrame.new(-178.126007, 6.62800121, 66.3697433, -7.97159458e-08, 1, 1.49011626e-07, -1, -7.97159245e-08, -1.51469592e-07, -1.51469578e-07, -1.49011612e-07, 1)
  3362. Part234.BottomSurface = Enum.SurfaceType.Smooth
  3363. Part234.TopSurface = Enum.SurfaceType.Smooth
  3364. Part234.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3365. Part234.Position = Vector3.new(-178.126007, 6.62800121, 66.3697433)
  3366. Part234.Orientation = Vector3.new(0, 0, -90)
  3367. Part234.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3368. CylinderMesh235.Parent = Part234
  3369. CylinderMesh235.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3370. CylinderMesh235.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3371. Part236.Parent = Tool0
  3372. Part236.Material = Enum.Material.SmoothPlastic
  3373. Part236.BrickColor = BrickColor.new("Black")
  3374. Part236.Rotation = Vector3.new(0, 0, -90)
  3375. Part236.Anchored = true
  3376. Part236.CanCollide = false
  3377. Part236.FormFactor = Enum.FormFactor.Custom
  3378. Part236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3379. Part236.CFrame = CFrame.new(-178.06308, 6.62767315, 64.6137238, -4.21808011e-09, 1, 1.4901164e-07, -1, -4.21803037e-09, -3.02465395e-07, -3.0246531e-07, -1.49011612e-07, 1)
  3380. Part236.BottomSurface = Enum.SurfaceType.Smooth
  3381. Part236.TopSurface = Enum.SurfaceType.Smooth
  3382. Part236.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3383. Part236.Position = Vector3.new(-178.06308, 6.62767315, 64.6137238)
  3384. Part236.Orientation = Vector3.new(0, 0, -90)
  3385. Part236.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3386. CylinderMesh237.Parent = Part236
  3387. CylinderMesh237.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3388. CylinderMesh237.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3389. Part238.Parent = Tool0
  3390. Part238.Material = Enum.Material.SmoothPlastic
  3391. Part238.BrickColor = BrickColor.new("Black")
  3392. Part238.Rotation = Vector3.new(0, 0, -90)
  3393. Part238.Anchored = true
  3394. Part238.CanCollide = false
  3395. Part238.FormFactor = Enum.FormFactor.Custom
  3396. Part238.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3397. Part238.CFrame = CFrame.new(-178.124283, 6.62767315, 64.6137314, 1.66471193e-06, 1, 5.06639481e-07, -1, 1.66471216e-06, -3.02465452e-07, -3.02466162e-07, -5.06639537e-07, 1)
  3398. Part238.BottomSurface = Enum.SurfaceType.Smooth
  3399. Part238.TopSurface = Enum.SurfaceType.Smooth
  3400. Part238.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3401. Part238.Position = Vector3.new(-178.124283, 6.62767315, 64.6137314)
  3402. Part238.Orientation = Vector3.new(0, 0, -90)
  3403. Part238.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3404. CylinderMesh239.Parent = Part238
  3405. CylinderMesh239.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3406. CylinderMesh239.Scale = Vector3.new(0.359999985, 0.0899999961, 0.359999985)
  3407. Part240.Parent = Tool0
  3408. Part240.Material = Enum.Material.SmoothPlastic
  3409. Part240.BrickColor = BrickColor.new("Dark stone grey")
  3410. Part240.Rotation = Vector3.new(-180, 0, 90)
  3411. Part240.Anchored = true
  3412. Part240.CanCollide = false
  3413. Part240.FormFactor = Enum.FormFactor.Custom
  3414. Part240.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3415. Part240.CFrame = CFrame.new(-178.025284, 6.6316328, 64.6155319, -1.5521384e-07, -1, -1.49011612e-07, -1, 1.55213826e-07, 4.73797002e-10, -4.73775685e-10, 1.49011598e-07, -1)
  3416. Part240.BottomSurface = Enum.SurfaceType.Smooth
  3417. Part240.TopSurface = Enum.SurfaceType.Smooth
  3418. Part240.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3419. Part240.Position = Vector3.new(-178.025284, 6.6316328, 64.6155319)
  3420. Part240.Orientation = Vector3.new(0, -180, -90)
  3421. Part240.Color = Color3.new(0.388235, 0.372549, 0.384314)
  3422. CylinderMesh241.Parent = Part240
  3423. CylinderMesh241.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3424. CylinderMesh241.Scale = Vector3.new(0.270000011, 0.143999994, 0.270000011)
  3425. Part242.Parent = Tool0
  3426. Part242.Material = Enum.Material.SmoothPlastic
  3427. Part242.BrickColor = BrickColor.new("Black")
  3428. Part242.Rotation = Vector3.new(0, 90, 0)
  3429. Part242.Anchored = true
  3430. Part242.CanCollide = false
  3431. Part242.FormFactor = Enum.FormFactor.Custom
  3432. Part242.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3433. Part242.CFrame = CFrame.new(-178.064819, 6.61000347, 66.3697357, -1.49011626e-07, 7.97159458e-08, 1, 1.51469592e-07, 1, -7.97159245e-08, -1, 1.51469578e-07, -1.49011612e-07)
  3434. Part242.BottomSurface = Enum.SurfaceType.Smooth
  3435. Part242.TopSurface = Enum.SurfaceType.Smooth
  3436. Part242.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3437. Part242.Position = Vector3.new(-178.064819, 6.61000347, 66.3697357)
  3438. Part242.Orientation = Vector3.new(0, 90, 0)
  3439. Part242.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3440. BlockMesh243.Parent = Part242
  3441. BlockMesh243.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3442. BlockMesh243.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3443. Part244.Parent = Tool0
  3444. Part244.Material = Enum.Material.SmoothPlastic
  3445. Part244.BrickColor = BrickColor.new("Black")
  3446. Part244.Rotation = Vector3.new(0, 90, 0)
  3447. Part244.Anchored = true
  3448. Part244.CanCollide = false
  3449. Part244.FormFactor = Enum.FormFactor.Custom
  3450. Part244.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3451. Part244.CFrame = CFrame.new(-178.124207, 6.61000347, 66.3697433, 2.68220901e-07, 1.79235724e-06, 1, 4.41844783e-08, 1, -1.79235747e-06, -1, 4.41847945e-08, 2.68220958e-07)
  3452. Part244.BottomSurface = Enum.SurfaceType.Smooth
  3453. Part244.TopSurface = Enum.SurfaceType.Smooth
  3454. Part244.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3455. Part244.Position = Vector3.new(-178.124207, 6.61000347, 66.3697433)
  3456. Part244.Orientation = Vector3.new(0, 90, 0)
  3457. Part244.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3458. BlockMesh245.Parent = Part244
  3459. BlockMesh245.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3460. BlockMesh245.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3461. Part246.Parent = Tool0
  3462. Part246.Material = Enum.Material.SmoothPlastic
  3463. Part246.BrickColor = BrickColor.new("Black")
  3464. Part246.Rotation = Vector3.new(0, 90, 0)
  3465. Part246.Anchored = true
  3466. Part246.CanCollide = false
  3467. Part246.FormFactor = Enum.FormFactor.Custom
  3468. Part246.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3469. Part246.CFrame = CFrame.new(-178.06308, 6.60967541, 64.6137238, -1.49011626e-07, 7.97159458e-08, 1, 1.51469607e-07, 1, -7.97159245e-08, -1, 1.51469578e-07, -1.49011612e-07)
  3470. Part246.BottomSurface = Enum.SurfaceType.Smooth
  3471. Part246.TopSurface = Enum.SurfaceType.Smooth
  3472. Part246.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3473. Part246.Position = Vector3.new(-178.06308, 6.60967541, 64.6137238)
  3474. Part246.Orientation = Vector3.new(0, 90, 0)
  3475. Part246.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3476. BlockMesh247.Parent = Part246
  3477. BlockMesh247.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3478. BlockMesh247.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3479. Part248.Parent = Tool0
  3480. Part248.Material = Enum.Material.SmoothPlastic
  3481. Part248.BrickColor = BrickColor.new("Black")
  3482. Part248.Rotation = Vector3.new(0, 90, 0)
  3483. Part248.Anchored = true
  3484. Part248.CanCollide = false
  3485. Part248.FormFactor = Enum.FormFactor.Custom
  3486. Part248.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3487. Part248.CFrame = CFrame.new(-178.124283, 6.60967541, 64.6137314, -1.49011626e-07, 7.97159601e-08, 1, 1.95180988e-07, 1, -7.97159245e-08, -1, 1.95180945e-07, -1.49011612e-07)
  3488. Part248.BottomSurface = Enum.SurfaceType.Smooth
  3489. Part248.TopSurface = Enum.SurfaceType.Smooth
  3490. Part248.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3491. Part248.Position = Vector3.new(-178.124283, 6.60967541, 64.6137314)
  3492. Part248.Orientation = Vector3.new(0, 90, 0)
  3493. Part248.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3494. BlockMesh249.Parent = Part248
  3495. BlockMesh249.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3496. BlockMesh249.Scale = Vector3.new(0.359999985, 0.179999992, 0.0899999961)
  3497. Part250.Parent = Tool0
  3498. Part250.Material = Enum.Material.SmoothPlastic
  3499. Part250.BrickColor = BrickColor.new("Black")
  3500. Part250.Rotation = Vector3.new(-180, 0, -180)
  3501. Part250.Anchored = true
  3502. Part250.CanCollide = false
  3503. Part250.FormFactor = Enum.FormFactor.Custom
  3504. Part250.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3505. Part250.CFrame = CFrame.new(-178.093613, 6.5919981, 66.3157349, -1, 7.97159458e-08, -1.49011626e-07, 7.97159245e-08, 1, 1.51469592e-07, 1.49011612e-07, 1.51469578e-07, -1)
  3506. Part250.BottomSurface = Enum.SurfaceType.Smooth
  3507. Part250.TopSurface = Enum.SurfaceType.Smooth
  3508. Part250.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3509. Part250.Position = Vector3.new(-178.093613, 6.5919981, 66.3157349)
  3510. Part250.Orientation = Vector3.new(0, -180, 0)
  3511. Part250.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3512. BlockMesh251.Parent = Part250
  3513. BlockMesh251.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3514. BlockMesh251.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3515. Part252.Parent = Tool0
  3516. Part252.Material = Enum.Material.SmoothPlastic
  3517. Part252.BrickColor = BrickColor.new("Black")
  3518. Part252.Rotation = Vector3.new(-180, 0, 180)
  3519. Part252.Anchored = true
  3520. Part252.CanCollide = false
  3521. Part252.FormFactor = Enum.FormFactor.Custom
  3522. Part252.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3523. Part252.CFrame = CFrame.new(-178.093689, 6.59167767, 64.5597229, -1, -7.12798709e-08, -1.49011612e-07, -7.12798709e-08, 1, 4.73797002e-10, 1.49011612e-07, 4.73811212e-10, -1)
  3524. Part252.BottomSurface = Enum.SurfaceType.Smooth
  3525. Part252.TopSurface = Enum.SurfaceType.Smooth
  3526. Part252.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3527. Part252.Position = Vector3.new(-178.093689, 6.59167767, 64.5597229)
  3528. Part252.Orientation = Vector3.new(0, -180, 0)
  3529. Part252.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3530. BlockMesh253.Parent = Part252
  3531. BlockMesh253.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3532. BlockMesh253.Scale = Vector3.new(0.540000021, 0.179999992, 0.900000036)
  3533. LocalScript254.Name = "Animate"
  3534. LocalScript254.Parent = Tool0
  3535. table.insert(cors,sandbox(LocalScript254,function()
  3536. --08C!
  3537.  
  3538. wait()
  3539. Tool=script.Parent
  3540. CP,Torso,g=nil,nil,nil
  3541. necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  3542. getPos=function(Pos,TorsoPos)
  3543. return Vector3.new(Pos.x,TorsoPos.y,Pos.z)
  3544. end
  3545. Turn=function(mouse,Torso,Gyro)
  3546. g.cframe=CFrame.new(Torso.Position,getPos(mouse.Hit.p,Torso.Position))
  3547. offset=(Torso.Position.y-mouse.Hit.p.y)/100
  3548. mag=(Torso.Position-mouse.Hit.p).magnitude/80
  3549. offset=offset/mag
  3550. neck=Torso.Neck
  3551. neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0)
  3552. arm=Torso:FindFirstChild("Right Shoulder")
  3553. if arm~=nil then
  3554. arm.C0=CFrame.new(1, 0.5, 0, 0, 0, 1, -6.48200512e-007, 1.00000274, 0, -1.00000274, -6.48200512e-007, 0)*CFrame.fromEulerAnglesXYZ(0,0,-offset)
  3555. end
  3556. end
  3557.  
  3558. Equi=function(mouse)
  3559. wait(.2)
  3560. CP=Tool.Parent
  3561. Torso=CP.Torso
  3562. g=Instance.new("BodyGyro")
  3563. g.P=18000
  3564. g.D=600
  3565. g.maxTorque=Vector3.new(1/0,1/0,1/0)
  3566. g.cframe=Torso.CFrame
  3567. g.Parent=Torso
  3568. while true do
  3569. if Tool.Parent.className~="Model" then
  3570. break
  3571. end
  3572. Turn(mouse,Torso,g)
  3573. wait()
  3574. end
  3575. Torso.Neck.C0=necko
  3576. g:Remove()
  3577. end
  3578. Tool.Equipped:connect(Equi)
  3579.  
  3580. end))
  3581. for i,v in pairs(mas:GetChildren()) do
  3582. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  3583. pcall(function() v:MakeJoints() end)
  3584. end
  3585. mas:Destroy()
  3586. for i,v in pairs(cors) do
  3587. spawn(function()
  3588. pcall(v)
  3589. end)
  3590. end
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