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Sonic Heroes Dreamcast 0005CAM_2.NAM

May 10th, 2021
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  1. /* NAM 2.11.00 Ninja2AsciiMotion (MAYA) */
  2.  
  3. /* CAMERA MOTION : motion_0005cam_2.nja_camera1 */
  4.  
  5.  
  6. CAMERA_MOTION_START
  7.  
  8. CPOSITION pos_0005cam_2.nja_camera1[]
  9. START
  10.     MKEYF( 0,  -8.421446F,  1.715488F, -12.224583F ),
  11.     MKEYF( 114,  -8.421446F,  1.715488F, -12.224583F ),
  12.     MKEYF( 139,  -11.509549F,  1.715488F, -15.274684F ),
  13.     MKEYF( 140,   8.668993F,  2.155872F, -6.151863F ),
  14.     MKEYF( 179,   8.670144F,  1.984589F, -6.156024F ),
  15.     MKEYF( 184,   8.284389F,  2.265714F, -5.581536F ),
  16.     MKEYF( 259,   0.000000F,  9.239182F, 28.498287F ),
  17. END
  18.  
  19. CVECTOR vec_0005cam_2.nja_camera1[]
  20. START
  21.     MKEYF( 0,   0.000000F,  0.000000F, -1.000000F ),
  22.     MKEYF( 259,   0.000000F,  0.000000F, -1.000000F ),
  23. END
  24.  
  25. CROLL roll_0005cam_2.nja_camera1[]
  26. START
  27.     MKEYSA1( 0,   0.000000F ),
  28.     MKEYSA1( 259,   0.000000F ),
  29. END
  30.  
  31. CANGLE angle_0005cam_2.nja_camera1[]
  32. START
  33.     MKEYSA1( 0,  62.739788F ),
  34.     MKEYSA1( 104,  52.364729F ),
  35.     MKEYSA1( 114,  52.364729F ),
  36.     MKEYSA1( 139,  58.632678F ),
  37.     MKEYSA1( 179,  58.632678F ),
  38.     MKEYSA1( 259,  82.809825F ),
  39. END
  40.  
  41. MDATA4 mdata_0005cam_2.nja_camera1[]
  42. START
  43.     pos_0005cam_2.nja_camera1, vec_0005cam_2.nja_camera1, roll_0005cam_2.nja_camera1, angle_0005cam_2.nja_camera1, 7, 2, 2, 6,
  44. END
  45.  
  46.  
  47. MOTION motion_0005cam_2.nja_camera1[]
  48. START
  49. MdataArray     mdata_0005cam_2.nja_camera1,
  50. MFrameNum      260,
  51. MotionBitF     (FMK_POS0|FMK_VEC3|FMK_ROL6|FMK_ANG7),
  52. InterpolFctF   (FMT_L|FMD_4),
  53. END
  54.  
  55. CAMERA_MOTION_END
  56.  
  57. DEFAULT_START
  58.  
  59. #ifndef DEFAULT_CMOTION_NAME
  60. #define DEFAULT_CMOTION_NAME motion_0005cam_2.nja_camera1
  61. #endif
  62.  
  63. DEFAULT_END
  64.  
  65.  
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