Advertisement
yabagaba

Untitled

May 5th, 2019
209
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 92.17 KB | None | 0 0
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6. ---------------
  7. --Agent Agony--
  8. ----------------------------------------------------------------
  9. --By CKbackup (Sugarie Saffron) --
  10. --YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw--
  11. --Discord: Sugarie Saffron#4705 --
  12. ----------------------------------------------------------------
  13.  
  14. print([[
  15. --Agent Agony--
  16. By CKbackup (Sugarie Saffron)
  17. YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw
  18. Discord: Sugarie Saffron#4705
  19. --------------------------------
  20. As I've been demoted from my SB
  21. Mod rank in VSB, I don't see the
  22. need to hold this back any longer.
  23.  
  24. Also, if the anims look weird or
  25. the weapon looks out of place,
  26. it's because it's actually modeled
  27. off a scaled rig with a package.
  28. It looks better with the Boy
  29. package.
  30. --------------------------------
  31. (Keys)
  32. M - Mute/Play Music
  33.  
  34. -Common Keys-
  35. F - Kick
  36. V - Stomp
  37. T - Equip/Unequip Pistol
  38. Y - Equip/Unequip Shotgun
  39.  
  40. -CQC (no weapon)-
  41. Click - Kick
  42. Z - Smash (AoE attack)
  43. X - Grab (to throw a player)
  44. C - Head Rip and Throw
  45.  
  46. -Pistol-
  47. Click - Shoot
  48.  
  49. -Shotgun-
  50. Click - Shoot
  51. Z - Load a Slug
  52. (this makes the next shotgun
  53. shot single, powerful, and
  54. accurate)
  55. ]])
  56.  
  57. wait(1/60)
  58. Effects = { }
  59. local Player = game:service'Players'.localPlayer
  60. local chara = Player.Character
  61. local Humanoid = chara:FindFirstChildOfClass("Humanoid")
  62. local Mouse = Player:GetMouse()
  63. local LeftArm = chara["Left Arm"]
  64. local RightArm = chara["Right Arm"]
  65. local LeftLeg = chara["Left Leg"]
  66. local RightLeg = chara["Right Leg"]
  67. local Head = chara.Head
  68. local Torso = chara.Torso
  69. local Camera = workspace.CurrentCamera
  70. local RootPart = chara.HumanoidRootPart
  71. local RootJoint = RootPart.RootJoint
  72. local attack = false
  73. local Anim = 'Idle'
  74. local attacktype = 1
  75. local delays = false
  76. local play = true
  77. local targetted = nil
  78. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  79. local velocity = RootPart.Velocity.y
  80. local sine = 0
  81. local change = 1
  82. local doe = 0
  83. local Create = LoadLibrary("RbxUtility").Create
  84. local debby = game:GetService("Debris")
  85. local CurrentWep = "CQC"
  86. Humanoid.WalkSpeed = 8
  87.  
  88. Humanoid.Animator.Parent = nil
  89. chara.Animate.Parent = nil
  90.  
  91. local newMotor = function(part0, part1, c0, c1)
  92. local w = Create('Motor'){
  93. Parent = part0,
  94. Part0 = part0,
  95. Part1 = part1,
  96. C0 = c0,
  97. C1 = c1,
  98. }
  99. return w
  100. end
  101.  
  102. function clerp(a, b, t)
  103. return a:lerp(b, t)
  104. end
  105.  
  106. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  107. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  108.  
  109. LeftArm.Size = LeftArm.Size * 3
  110. RightArm.Size = RightArm.Size * 3
  111. LeftLeg.Size = LeftLeg.Size * 3
  112. RightLeg.Size = RightLeg.Size * 3
  113. Torso.Size = Torso.Size * 3
  114. Head.Size = Head.Size * 3
  115. RootPart.Size = RootPart.Size * 3
  116.  
  117. local RW = newMotor(Torso, RightArm, CFrame.new(4.5, 0, 0), CFrame.new(0, 0, 0))
  118. local LW = newMotor(Torso, LeftArm, CFrame.new(-4.5, 0, 0), CFrame.new(0, 0, 0))
  119. local Neck = newMotor(Torso, Head, CFrame.new(0,4.5,0), CFrame.new())
  120. local RH = newMotor(Torso, RightLeg, CFrame.new(1.5, -3, 0), CFrame.new(0, 0, 0))
  121. local LH = newMotor(Torso, LeftLeg, CFrame.new(-1.5, -3, 0), CFrame.new(0, 0, 0))
  122. local RootJoint = newMotor(RootPart, Torso, CFrame.new(0,-2,0), CFrame.new(0,-2,0))
  123.  
  124. local rarmc1 = RW.C1
  125. local larmc1 = LW.C1
  126. local rlegc1 = RH.C1
  127. local llegc1 = LH.C1
  128.  
  129. local resetc1 = false
  130.  
  131. function PlayAnimationFromTable(table, speed, bool)
  132. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  133. Neck.C0 = clerp(Neck.C0, table[2], speed)
  134. RW.C0 = clerp(RW.C0, table[3], speed)
  135. LW.C0 = clerp(LW.C0, table[4], speed)
  136. RH.C0 = clerp(RH.C0, table[5], speed)
  137. LH.C0 = clerp(LH.C0, table[6], speed)
  138. if bool == true then
  139. if resetc1 == false then
  140. resetc1 = true
  141. RootJoint.C1 = RootJoint.C1
  142. Neck.C1 = Neck.C1
  143. RW.C1 = rarmc1
  144. LW.C1 = larmc1
  145. RH.C1 = rlegc1
  146. LH.C1 = llegc1
  147. end
  148. end
  149. end
  150.  
  151. ArtificialHB = Instance.new("BindableEvent", script)
  152. ArtificialHB.Name = "Heartbeat"
  153. script:WaitForChild("Heartbeat")
  154. frame = 0.03333333333333
  155. tf = 0
  156. allowframeloss = false
  157. tossremainder = false
  158. lastframe = tick()
  159. script.Heartbeat:Fire()
  160. game:GetService("RunService").Heartbeat:connect(function(s, p)
  161. tf = tf + s
  162. if tf >= frame then
  163. if allowframeloss then
  164. script.Heartbeat:Fire()
  165. lastframe = tick()
  166. else
  167. for i = 1, math.floor(tf / frame) do
  168. script.Heartbeat:Fire()
  169. end
  170. lastframe = tick()
  171. end
  172. if tossremainder then
  173. tf = 0
  174. else
  175. tf = tf - frame * math.floor(tf / frame)
  176. end
  177. end
  178. end)
  179. function swait(num)
  180. if num == 0 or num == nil then
  181. ArtificialHB.Event:wait()
  182. else
  183. for i = 0, num do
  184. ArtificialHB.Event:wait()
  185. end
  186. end
  187. end
  188.  
  189. function RemoveOutlines(part)
  190. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  191. end
  192.  
  193. function so(id,par,pit,vol)
  194. local sou = Instance.new("Sound", par or workspace)
  195. if par == chara then
  196. sou.Parent = chara.Torso
  197. end
  198. sou.Volume = vol
  199. sou.Pitch = pit or 1
  200. sou.SoundId = "rbxassetid://" .. id
  201. sou.PlayOnRemove = true
  202. sou:Destroy()
  203. end
  204.  
  205. --This is just for builds--
  206. New = function(Object, Parent, Name, Data)
  207. local Object = Instance.new(Object)
  208. for Index, Value in pairs(Data or {}) do
  209. Object[Index] = Value
  210. end
  211. Object.Parent = Parent
  212. Object.Name = Name
  213. return Object
  214. end
  215. FakeHeadM = New("Model",chara,"FakeHeadM",{})
  216. FakeHead = New("Part",FakeHeadM,"FakeHead",{Size = Vector3.new(6, 3, 3),CFrame = CFrame.new(26.5, 1.5, -49.8000183, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  217. Mesh = New("SpecialMesh",FakeHead,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  218. Fays = New("Decal",FakeHead,"Decal",{Texture = "rbxassetid://315622231",})
  219. Weld = New("ManualWeld",FakeHead,"Weld",{Part0 = FakeHead,Part1 = Head,})
  220. Shedo = New("Part",FakeHeadM,"Shedo",{Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(26.5000114, 2.19999933, -50.2999916, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  221. Mesh = New("SpecialMesh",Shedo,"Mesh",{Scale = Vector3.new(3, 3, 3),VertexColor = Vector3.new(1, 0, 0),MeshId = "rbxassetid://18755442",TextureId = "rbxassetid://65032890",MeshType = Enum.MeshType.FileMesh,})
  222. Weld = New("ManualWeld",Shedo,"Weld",{Part0 = Shedo,Part1 = FakeHead,C1 = CFrame.new(1.14440918e-05, 0.699999332, -0.499973297, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  223. Head.Transparency = 1
  224. Humanoid.CameraOffset = Vector3.new(0,3,0)
  225.  
  226. Shotii = New("Model",chara,"Shotii",{})
  227. SHandaru = New("Part",Shotii,"SHandaru",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(82.7000122, 8.4184885, -48.6482887, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  228. Mesh = New("SpecialMesh",SHandaru,"Mesh",{Scale = Vector3.new(0.00400000019, 0.00400000019, 0.00400000019),MeshId = "rbxassetid://450250994",TextureId = "rbxassetid://450251128",MeshType = Enum.MeshType.FileMesh,})
  229. Weld = New("ManualWeld",SHandaru,"Weld",{Part0 = SHandaru,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(0.292991638, -7.6862278, -0.349998474, 0.984807849, -0.030152997, -0.171009988, 0.173647955, 0.17100893, 0.969846547, 4.55671426e-07, -0.984807968, 0.173646942),})
  230. SShot = New("Part",Shotii,"SShot",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(82.7000122, 8.3150301, -54.4179688, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  231. Weld = New("ManualWeld",SShot,"Weld",{Part0 = SShot,Part1 = SHandaru,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(5.69999313, 0.900001526, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),})
  232. SSExit = New("Part",Shotii,"SSExit",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(83.0000076, 9.67517471, -46.1282616, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  233. Weld = New("ManualWeld",SSExit,"Weld",{Part0 = SSExit,Part1 = SHandaru,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(-2.69996262, 0.799999237, 0.299995422, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),})
  234.  
  235. Pistoru = New("Model",chara,"Pistoru",{})
  236. PHandaru = New("Part",Pistoru,"PHandaru",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(90.3498764, 9.52873039, -33.8800735, -0.984808445, -0.171009943, 0.0301536396, -0.173648074, 0.969846964, -0.171010002, -2.58755817e-09, -0.173648193, -0.984807789),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  237. Mesh = New("SpecialMesh",PHandaru,"Mesh",{Scale = Vector3.new(0.00400000019, 0.00400000019, 0.00400000019),MeshId = "rbxassetid://437242703",TextureId = "rbxassetid://437242708",MeshType = Enum.MeshType.FileMesh,})
  238. Weld = New("ManualWeld",PHandaru,"Weld",{Part0 = PHandaru,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, -0.984808445, -0.173648074, -2.58755817e-09, -0.171009943, 0.969846964, -0.173648193, 0.0301536396, -0.171010002, -0.984807789),C1 = CFrame.new(-0.450126648, -4.80198288, -0.307024956, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985),})
  239. PBExit = New("Part",Pistoru,"PBExit",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(90.1265717, 10.7951508, -33.49757, -0.984809041, -0.171010062, 0.0301536396, -0.173648193, 0.96984756, -0.171010002, 0, -0.173648298, -0.984807789),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  240. Weld = New("ManualWeld",PBExit,"Weld",{Part0 = PBExit,Part1 = PHandaru,C0 = CFrame.new(0, 0, 0, -0.984807849, -0.173647985, 0, -0.173647985, 0.984807849, 0, 0, 0, -1),C1 = CFrame.new(0, 1.19999886, -0.599994659, -0.984808326, -0.173648059, 0, -0.173648059, 0.984808326, 0, 0, 0, -1),})
  241. PShot = New("Part",Pistoru,"PShot",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(90.2109985, 10.3163252, -36.2550163, -0.984808803, -0.171010002, 0.0301536396, -0.173648134, 0.969847322, -0.171010002, -2.58755906e-09, -0.173648253, -0.984807789),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  242. Weld = New("ManualWeld",PShot,"Weld",{Part0 = PShot,Part1 = PHandaru,C0 = CFrame.new(0, 0, 0, -0.984807968, -0.173648, 0, -0.173648, 0.984807968, 0, 0, 0, -1),C1 = CFrame.new(0, 1.19999886, 2.19998932, -0.984807968, -0.173648, 0, -0.173648, 0.984807968, 0, 0, 0, -1),})
  243.  
  244. HolShot = New("Part",chara,"HolShot",{Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(52.4309196, 10.2762518, -23.0499916, -0.499998987, -0.866025984, 0, -0.866025984, 0.499998987, 0, 0, 0, -1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  245. Mesh = New("SpecialMesh",HolShot,"Mesh",{Scale = Vector3.new(0.00400000019, 0.00400000019, 0.00400000019),MeshId = "rbxassetid://450250994",TextureId = "rbxassetid://450251128",MeshType = Enum.MeshType.FileMesh,})
  246. Weld = New("ManualWeld",HolShot,"Weld",{Part0 = HolShot,Part1 = Torso,C0 = CFrame.new(0, 0, 0, -0.499998987, -0.866025984, 0, -0.866025984, 0.499998987, 0, 0, 0, -1),C1 = CFrame.new(1.33091354, 1.2762394, 1.65000534, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  247.  
  248. HolPist = New("Part",chara,"HolPist",{Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(70.7500153, 5.34207106, -26.6475906, -1, 0, 0, 0, 0.642789185, -0.766043186, 0, -0.766043186, -0.642789185),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  249. Mesh = New("SpecialMesh",HolPist,"Mesh",{Scale = Vector3.new(0.00400000019, 0.00400000019, 0.00400000019),MeshId = "rbxassetid://437242703",TextureId = "rbxassetid://437242708",MeshType = Enum.MeshType.FileMesh,})
  250. Weld = New("ManualWeld",HolPist,"Weld",{Part0 = HolPist,Part1 = Torso,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.642789185, -0.766043186, 0, -0.766043186, -0.642789185),C1 = CFrame.new(2.45001984, -3.72772598, 0.233430862, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),})
  251.  
  252. Instance.new("BoolValue",chara).Name = "HolyMode"
  253. local hedcol = FakeHead.BrickColor
  254. local bcols = Instance.new("BodyColors",chara)
  255. bcols.Name = "NeoCols"
  256. bcols.HeadColor = Bright yellow
  257. bcols.LeftArmColor = Bright yellow
  258. bcols.RightArmColor = Bright yellow
  259. bcols.TorsoColor = Bright blue
  260. bcols.LeftLegColor = Shamrock
  261. bcols.RightLegColor = Shamrock
  262.  
  263. for i, v in pairs(chara:children()) do
  264. if v:IsA("Shirt") or v:IsA("Pants") then
  265. v:Destroy()
  266. end
  267. end
  268. local sh = Instance.new("Shirt",chara)
  269. local pn = Instance.new("Pants",chara)
  270. sh.ShirtTemplate = "rbxassetid://"
  271. pn.PantsTemplate = "rbxassetid://"
  272. if chara:FindFirstChild("FaysG") then chara:FindFirstChild("FaysG"):Destroy() end
  273. ---------------------------
  274.  
  275. function rayCast(Position, Direction, Range, Ignore)
  276. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  277. end
  278.  
  279. function FindNearestTorso(Position, Distance, SinglePlayer)
  280. if SinglePlayer then
  281. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  282. end
  283. local List = {}
  284. for i, v in pairs(workspace:GetDescendants()) do
  285. if v:IsA("Model") then
  286. if v:findFirstChild("Head") then
  287. if v ~= chara then
  288. if (v.Head.Position - Position).magnitude <= Distance then
  289. table.insert(List, v)
  290. end
  291. end
  292. end
  293. end
  294. end
  295. return List
  296. end
  297.  
  298. EffectModel = Create("Model"){
  299. Parent = chara,
  300. Name = "Effects",
  301. }
  302.  
  303. --Effect Functions--
  304. Effects = {
  305.  
  306. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  307. local p = Instance.new("Part",EffectModel)
  308. p.BrickColor = BrickColor.new(colour)
  309. p.Size = partsize
  310. p.Anchored = true
  311. p.CanCollide = false
  312. p.Material = matr
  313. p.CFrame = cf
  314. if inverse == true then
  315. p.Transparency = 1
  316. else
  317. p.Transparency = 0
  318. end
  319. local m = Instance.new("BlockMesh",p)
  320. m.Scale = meshstart
  321. coroutine.wrap(function()
  322. for i=0,1,factor do
  323. swait()
  324. if inverse == true then
  325. p.Transparency = 1-i
  326. else
  327. p.Transparency = i
  328. end
  329. m.Scale = m.Scale + meshadd
  330. if spin == true then
  331. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  332. end
  333. end
  334. p:Destroy()
  335. end)()
  336. return p
  337. end,
  338.  
  339. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  340. local p = Instance.new("Part",EffectModel)
  341. p.BrickColor = BrickColor.new(colour)
  342. p.Size = partsize
  343. p.Anchored = true
  344. p.CanCollide = false
  345. p.Material = matr
  346. p.CFrame = cf
  347. if inverse == true then
  348. p.Transparency = 1
  349. else
  350. p.Transparency = 0
  351. end
  352. local m = Instance.new("SpecialMesh",p)
  353. m.MeshType = "Sphere"
  354. m.Scale = meshstart
  355. coroutine.wrap(function()
  356. for i=0,1,factor do
  357. swait()
  358. if inverse == true then
  359. p.Transparency = 1-i
  360. else
  361. p.Transparency = i
  362. end
  363. m.Scale = m.Scale + meshadd
  364. end
  365. p:Destroy()
  366. end)()
  367. return p
  368. end,
  369.  
  370. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  371. local p = Instance.new("Part",EffectModel)
  372. p.BrickColor = BrickColor.new(colour)
  373. p.Size = partsize
  374. p.Anchored = true
  375. p.CanCollide = false
  376. p.Material = matr
  377. p.CFrame = cf
  378. if inverse == true then
  379. p.Transparency = 1
  380. else
  381. p.Transparency = 0
  382. end
  383. local m = Instance.new("CylinderMesh",p)
  384. m.Scale = meshstart
  385. coroutine.wrap(function()
  386. for i=0,1,factor do
  387. swait()
  388. if inverse == true then
  389. p.Transparency = 1-i
  390. else
  391. p.Transparency = i
  392. end
  393. m.Scale = m.Scale + meshadd
  394. end
  395. p:Destroy()
  396. end)()
  397. return p
  398. end,
  399.  
  400. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  401. local p = Instance.new("Part",EffectModel)
  402. p.BrickColor = BrickColor.new(colour)
  403. p.Size = Vector3.new()
  404. p.Anchored = true
  405. p.CanCollide = false
  406. p.CFrame = cf
  407. if inverse == true then
  408. p.Transparency = 1
  409. else
  410. p.Transparency = 0
  411. end
  412. local m = Instance.new("SpecialMesh",p)
  413. m.MeshId = "rbxassetid://20329976"
  414. m.Scale = meshstart
  415. coroutine.wrap(function()
  416. for i=0,1,factor do
  417. swait()
  418. if inverse == true then
  419. p.Transparency = 1-i
  420. else
  421. p.Transparency = i
  422. end
  423. m.Scale = m.Scale + meshadd
  424. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  425. end
  426. p:Destroy()
  427. end)()
  428. return p
  429. end,
  430.  
  431. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  432. local p = Instance.new("Part",EffectModel)
  433. p.BrickColor = BrickColor.new(colour)
  434. p.Size = Vector3.new()
  435. p.Anchored = true
  436. p.CanCollide = false
  437. p.CFrame = cf
  438. if inverse == true then
  439. p.Transparency = 1
  440. else
  441. p.Transparency = 0
  442. end
  443. local m = Instance.new("SpecialMesh",p)
  444. m.MeshId = "rbxassetid://3270017"
  445. m.Scale = meshstart
  446. coroutine.wrap(function()
  447. for i=0,1,factor do
  448. swait()
  449. if inverse == true then
  450. p.Transparency = 1-i
  451. else
  452. p.Transparency = i
  453. end
  454. m.Scale = m.Scale + meshadd
  455. end
  456. p:Destroy()
  457. end)()
  458. return p
  459. end,
  460.  
  461. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  462. local p = Instance.new("Part",EffectModel)
  463. p.BrickColor = BrickColor.new(colour)
  464. p.Size = Vector3.new()
  465. p.Anchored = true
  466. p.CanCollide = false
  467. p.CFrame = cf
  468. if inverse == true then
  469. p.Transparency = 1
  470. else
  471. p.Transparency = 0
  472. end
  473. local m = Instance.new("SpecialMesh",p)
  474. m.MeshId = meshid
  475. m.TextureId = textid
  476. m.Scale = meshstart
  477. coroutine.wrap(function()
  478. for i=0,1,factor do
  479. swait()
  480. if inverse == true then
  481. p.Transparency = 1-i
  482. else
  483. p.Transparency = i
  484. end
  485. m.Scale = m.Scale + meshadd
  486. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  487. end
  488. p:Destroy()
  489. end)()
  490. return p
  491. end,
  492.  
  493. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  494. local p = Instance.new("Part",EffectModel)
  495. p.BrickColor = BrickColor.new(colour)
  496. p.Size = partsize
  497. p.Anchored = true
  498. p.CanCollide = false
  499. p.Material = matr
  500. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  501. if inverse == true then
  502. p.Transparency = 1
  503. else
  504. p.Transparency = 0
  505. end
  506. local m = Instance.new("SpecialMesh",p)
  507. m.MeshType = "Sphere"
  508. m.Scale = meshstart
  509. coroutine.wrap(function()
  510. for i=0,1,factor do
  511. swait()
  512. if inverse == true then
  513. p.Transparency = 1-i
  514. else
  515. p.Transparency = i
  516. end
  517. m.Scale = m.Scale + meshadd
  518. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  519. end
  520. p:Destroy()
  521. end)()
  522. return p
  523. end,
  524.  
  525. }
  526.  
  527. function chatfunc(text)
  528. coroutine.wrap(function()
  529. if chara:FindFirstChild("TalkingBillBoard")~= nil then
  530. chara:FindFirstChild("TalkingBillBoard"):destroy()
  531. end
  532. local naeeym2 = Instance.new("BillboardGui",chara)
  533. naeeym2.Size = UDim2.new(0,100,0,40)
  534. naeeym2.StudsOffset = Vector3.new(0,3,0)
  535. naeeym2.Adornee = chara.Head
  536. naeeym2.Name = "BLABLABLA"
  537. local tecks2 = Instance.new("TextLabel",naeeym2)
  538. tecks2.BackgroundTransparency = 1
  539. tecks2.BorderSizePixel = 0
  540. tecks2.Text = ""
  541. tecks2.Font = "Antique"
  542. tecks2.FontSize = "Size24"
  543. tecks2.TextStrokeTransparency = 0
  544. tecks2.TextColor3 = Color3.new(0,0,0)
  545. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  546. tecks2.Size = UDim2.new(1,0,0.5,0)coroutine.wrap(function()
  547. while tecks2 ~= nil do
  548. swait()
  549. tecks2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
  550. end
  551. end)()
  552. for i = 1,string.len(text),1 do
  553. tecks2.Text = string.sub(text,1,i)
  554. swait()
  555. end
  556. swait(30)
  557. for i = 1, 5 do
  558. swait()
  559. tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
  560. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
  561. tecks2.TextTransparency = tecks2.TextTransparency + .2
  562. end
  563. naeeym2:Destroy()
  564. end)()
  565. end
  566.  
  567. function GetDudesTorso(c)
  568. local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
  569. if torsy ~= nil then
  570. return torsy
  571. end
  572. end
  573.  
  574. function BodyVel(part,faws)
  575. local bodyvel = Instance.new("BodyVelocity",part)
  576. local pep = 10000000
  577. bodyvel.P = pep
  578. bodyvel.MaxForce = Vector3.new(pep,pep,pep)
  579. bodyvel.Velocity = faws
  580. debby:AddItem(bodyvel,.2)
  581. end
  582.  
  583. function Dmg(dude,dmg,env,faws,trip,efftyp,toim)
  584. if dude and dude ~= chara then
  585. if dude:FindFirstChild("HITO") then return end
  586. local debounce = Instance.new("BoolValue",dude)
  587. debounce.Name = "HITO"
  588. debby:AddItem(debounce,toim)
  589. local hum = dude:FindFirstChildOfClass("Humanoid")
  590. local dam = dmg+math.random(-env,env)
  591. local teksu = "-"..dam
  592. if hum then
  593. local finhel = hum.Health - dam
  594. if finhel <= 0 and dude:FindFirstChild("DEATHED")==nil then
  595. Instance.new("BoolValue",dude).Name = "DEATHED"
  596. local soaa = Instance.new("Sound",dude.Head)
  597. local cho = math.random(1,5)
  598. if cho == 1 then
  599. soaa.SoundId = "rbxassetid://111896685"
  600. elseif cho == 2 then
  601. soaa.SoundId = "rbxassetid://535528169"
  602. elseif cho == 3 then
  603. soaa.SoundId = "rbxassetid://1080363252"
  604. elseif cho == 4 then
  605. soaa.SoundId = "rbxassetid://147758746"
  606. elseif cho == 5 then
  607. soaa.SoundId = "rbxassetid://626777433"
  608. soaa.Volume = .2
  609. soaa.TimePosition = 1
  610. end
  611. game:service'Debris':AddItem(soaa,6)
  612. soaa:Play()
  613. end
  614. if hum.Health > 1000 then
  615. teksu = "DEATH"
  616. dude:BreakJoints()
  617. else
  618. hum.Health = hum.Health - dam
  619. end
  620. end
  621. coroutine.wrap(function()
  622. local naeeym2 = Instance.new("BillboardGui",dude)
  623. naeeym2.Size = UDim2.new(0,100,0,40)
  624. naeeym2.StudsOffset = Vector3.new(0,3,0)
  625. naeeym2.Adornee = dude:FindFirstChild("Head")
  626. naeeym2.Name = "TalkingBillBoard"
  627. local tecks2 = Instance.new("TextLabel",naeeym2)
  628. tecks2.BackgroundTransparency = 1
  629. tecks2.BorderSizePixel = 0
  630. tecks2.Text = teksu
  631. tecks2.Font = "Antique"
  632. tecks2.TextSize = 24
  633. tecks2.TextStrokeTransparency = 0
  634. tecks2.TextColor3 = Color3.new(0,0,0)
  635. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  636. tecks2.Size = UDim2.new(1,0,0.5,0)
  637. swait(10)
  638. for i = 0,1,.05 do
  639. swait()
  640. tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
  641. tecks2.TextStrokeTransparency = i
  642. tecks2.TextTransparency = i
  643. end
  644. naeeym2:Destroy()
  645. end)()
  646. local torsy = GetDudesTorso(dude)
  647. if torsy then
  648. for i=1,dam/5 do
  649. local blp = Instance.new("Part",EffectModel)
  650. blp.Size = Vector3.new(.3,.3,.3)
  651. blp.BrickColor = BrickColor.new("Crimson")
  652. blp.CFrame = torsy.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  653. blp.Velocity = torsy.CFrame.lookVector*math.random(-8,-8) + torsy.CFrame.rightVector*math.random(-8,8) + Vector3.new(0,math.random(0,5),0)
  654. blp.RotVelocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
  655. --local blm = Instance.new("SpecialMesh",blp)
  656. --blm.MeshType = "Sphere"
  657. coroutine.wrap(function()
  658. swait(10)
  659. blp.Orientation = Vector3.new(0,blp.Orientation.y,0)
  660. for i=0,1,.1 do
  661. swait()
  662. blp.Transparency = i
  663. blp.Size = blp.Size + Vector3.new(.05,-.05,.05)
  664. end
  665. blp:Destroy()
  666. end)()
  667. end
  668. if efftyp == "Blunt" then
  669. puncheff(torsy)
  670. elseif efftyp == "Sharp" then
  671. slasheff(torsy)
  672. elseif efftyp == "Shot" then
  673. so(144884872,torsy,.9,1)
  674. end
  675. if faws ~= 0 then
  676. BodyVel(torsy,faws)
  677. end
  678. if trip == true then
  679. torsy.CFrame = torsy.CFrame * CFrame.Angles(math.rad(-90),0,0)
  680. torsy.RotVelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  681. end
  682. end
  683. end
  684. end
  685.  
  686. function MagnitudeDmg(par,magni,dmg,env,faws,trip,efftyp,toim)
  687. for _, c in pairs(workspace:GetDescendants()) do
  688. local hum = c:FindFirstChildOfClass("Humanoid")
  689. if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
  690. local head = GetDudesTorso(c)
  691. if head ~= nil then
  692. local targ = head.Position - par.Position
  693. local mag = targ.magnitude
  694. if magni >= mag and c ~= chara then
  695. Dmg(c,dmg,env,faws,trip,efftyp,toim)
  696. end
  697. end
  698. end
  699. end
  700. end
  701.  
  702. function CamShake(par,magni,env,dur)
  703. coroutine.wrap(function()
  704. for i=0,dur*60 do
  705. swait()
  706. Humanoid.CameraOffset = Vector3.new(math.random(-(env*10),(env*10))/10,3+math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10)
  707. end
  708. Humanoid.CameraOffset = Vector3.new(0,3,0)
  709. end)()
  710. end
  711.  
  712. function puncheff(par)
  713. if par.Parent:FindFirstChild("DebounceHit")==nil then
  714. so(386946017,par,math.random(6,8)/10,1)
  715. local bla = Effects.Sphere(par.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(1,1,1),"Neon","White",false,.1)
  716. CamShake(bla,10,.5,.5)
  717. end
  718. end
  719.  
  720. function slasheff(par)
  721. if par.Parent:FindFirstChild("DebounceHit")==nil then
  722. local cho = math.random(1,3)
  723. if cho == 1 then
  724. so(444667824,par,1,1)
  725. elseif cho == 2 then
  726. so(444667844,par,1,1)
  727. elseif cho == 3 then
  728. so(444667859,par,1,1)
  729. end
  730. --function(cf,partsize,meshstart,meshadd,matr,colour,factor)
  731. Effects.Sphere(par.CFrame*CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360)),Vector3.new(.5,.5,.5),Vector3.new(1,0,1),Vector3.new(0,5,0),"Neon","Really red",false,.1)
  732. end
  733. end
  734.  
  735. local mus = Instance.new("Sound",chara)
  736. mus.Name = "mus"
  737. mus.SoundId = "rbxassetid://142653441"--"rbxassetid://335204822"
  738. mus.Looped = true
  739. mus.Volume = .3
  740. mus:Play()
  741.  
  742. Humanoid.MaxHealth = 1000
  743. Humanoid.Health = 1000
  744.  
  745. ------------------Intro-----------------------
  746. intro = true
  747. if intro == true then
  748. coroutine.wrap(function()
  749. attack = true
  750. Humanoid.WalkSpeed = 0
  751. Humanoid.JumpPower = 0
  752. PlayAnimationFromTable({
  753. CFrame.new(0, 233.999924, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),
  754. CFrame.new(0, 3.6000421, 1.07246542, 1, 0, 0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414),
  755. CFrame.new(3.6967864, -0.452571809, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  756. CFrame.new(-3.60279894, -0.418379426, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736, 0, 0, 0, 1),
  757. CFrame.new(1.50001526, -4, -1.3000021, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  758. CFrame.new(-1.50001526, -6, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  759. }, 1, false)
  760. swait(120)
  761. for i=0,1,.1 do
  762. swait()
  763. PlayAnimationFromTable({
  764. CFrame.new(0, -1.00005245, -1.90734863e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1),
  765. CFrame.new(0, 3.60004878, 1.07246184, 1, 0, 0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414),
  766. CFrame.new(3.69677114, -0.452568352, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  767. CFrame.new(-3.60280585, -0.418371797, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736, 0, 0, 0, 1),
  768. CFrame.new(1.50001526, -3.99999714, -1.3000021, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  769. CFrame.new(-1.50001526, -6, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  770. }, .4, false)
  771. end
  772. so(133680244,Torso,1,3)
  773. CamShake(Torso,20,.8,.6)
  774. MagnitudeDmg(Torso,15,30,3,Vector3.new(0,20,0)+RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  775. Effects.Wave(RootPart.CFrame*CFrame.new(0,-5,0),Vector3.new(),Vector3.new(2,1,2),"",10,false,.02)
  776. Effects.Wave(RootPart.CFrame*CFrame.new(0,-5,0),Vector3.new(),Vector3.new(1.5,2.5,1.5),"",-10,false,.02)
  777. local hit,hitpos = rayCast(RootPart.Position,Vector3.new(0,-1,0),15,chara)
  778. for i = 1,12 do
  779. local size = math.random(7,10)
  780. local p = Instance.new("Part",EffectModel)
  781. p.BrickColor = hit.BrickColor
  782. p.Material = hit.Material
  783. p.Size = Vector3.new(size,size,size)
  784. p.CFrame = CFrame.new(hitpos) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  785. p.CanCollide = false
  786. p.Velocity = Vector3.new(math.random(-70,70),170,math.random(-70,70))
  787. p.RotVelocity = Vector3.new(math.random(-60,60),math.random(-60,60),math.random(-60,60))
  788. coroutine.wrap(function()
  789. swait(20)
  790. p.CanCollide = true
  791. swait(120)
  792. for i=0,1,.05 do
  793. swait()
  794. p.Transparency = i
  795. end
  796. p:Destroy()
  797. end)()
  798. end
  799. mus.Volume = 1
  800. mus:Play()
  801. RootPart.Anchored = true
  802. for i=0,6,.1 do
  803. swait()
  804. PlayAnimationFromTable({
  805. CFrame.new(0, -2.53941131, -0.348767281, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414),
  806. CFrame.new(0, 4.57664824, -0.666416466, 1, 0, 0, 0, 0.939692438, 0.34202075, 0, -0.34202075, 0.939692438),
  807. CFrame.new(4.5000205, 1.20001018, 2.22187964e-06, 0.866024792, -0.500001192, 8.88577006e-07, 0.500001252, 0.866024733, -1.28149986e-06, -1.49011612e-07, 1.54972076e-06, 1),
  808. CFrame.new(-4.5000205, 1.20001018, 2.22187964e-06, 0.866024792, 0.500001192, -8.88577006e-07, -0.500001252, 0.866024733, -1.28149986e-06, 1.49011612e-07, 1.54972076e-06, 1),
  809. CFrame.new(1.50001526, -3.52529287, -3.56594658, 1, 0, 0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414),
  810. CFrame.new(-1.50001526, -5.99999619, 6.67572112e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),
  811. }, .4, false)
  812. end
  813. RootPart.Anchored = false
  814. for i=0,2,.1 do
  815. swait()
  816. PlayAnimationFromTable({
  817. CFrame.new(0, -1.99700248, -0.27749458, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  818. CFrame.new(0, 4.55108547, -0.444281816, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
  819. CFrame.new(3.77304196, -0.53539288, 0.273614407, 0.939692736, 0.321393579, 0.116977744, -0.342019945, 0.883022368, 0.321393698, -8.56816769e-08, -0.342020065, 0.939692795),
  820. CFrame.new(-4.64490843, 0.330175281, -1.53582289e-06, 0.984807849, 0.173648134, -3.13053391e-07, -0.173648164, 0.984807909, 2.68220901e-07, 3.50177288e-07, -1.78813934e-07, 1.00000012),
  821. CFrame.new(1.50001884, -5.99037027, -0.421832889, 0.984807849, 0, -0.173647985, -0.0301536229, 0.984807849, -0.171009898, 0.171009898, 0.173647985, 0.969846487),
  822. CFrame.new(-1.50002635, -5.99037027, -0.421831638, 0.984807849, 0, 0.173647985, 0.0301536229, 0.984807849, -0.171009898, -0.171009898, 0.173647985, 0.969846487),
  823. }, .15, false)
  824. end
  825. local FShedo = New("Part",chara,"FShedo",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(63.4999924, 14.1999693, -2.70000529, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  826. local FMesh = New("SpecialMesh",FShedo,"Mesh",{Scale = Vector3.new(3, 3, 3),VertexColor = Vector3.new(1, 0, 0),MeshId = "http://www.roblox.com/asset/?id=18755442",TextureId = "http://www.roblox.com/asset/?id=65032890",MeshType = Enum.MeshType.FileMesh,})
  827. local FWeld = New("ManualWeld",FShedo,"FWeld",{Part0 = FShedo,Part1 = RightArm,C1 = CFrame.new(-1.46309662, -4.28805161, -0.213977814, 0.478137165, 0.217331067, -0.850971282, 0.74204433, -0.618283033, 0.259029716, -0.469845891, -0.755310178, -0.456893384),})
  828. for i=0,4,.1 do
  829. swait()
  830. PlayAnimationFromTable({
  831. CFrame.new(0, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  832. CFrame.new(0, 4.49995232, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  833. CFrame.new(3.7809577, 2.70507407, -0.632092118, 0.478137165, 0.74204433, -0.469845891, 0.217331067, -0.618283033, -0.755310178, -0.850971282, 0.259029716, -0.456893384),
  834. CFrame.new(-4.89282131, 0.675060272, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  835. CFrame.new(1.50001168, -6, -1.01327896e-06, 0.939692736, 0, -0.342019886, 0, 1, 0, 0.342019916, 0, 0.939692736),
  836. CFrame.new(-1.50001526, -6, 2.98023224e-07, 0.939692736, 0, 0.342019886, 0, 1, 0, -0.342019916, 0, 0.939692736),
  837. }, .15, false)
  838. end
  839. Fays.Texture = "rbxassetid://58425273"
  840. FShedo:Destroy()
  841. Shedo.Transparency = 0
  842. Humanoid.WalkSpeed = 8
  843. Humanoid.JumpPower = 70
  844. attack = false
  845. end)()
  846. end
  847. --------------------------------------------------
  848.  
  849. function smek()
  850. attack = true
  851. Humanoid.WalkSpeed = 2
  852. Humanoid.JumpPower = 0
  853. for i=0,1,.1 do
  854. swait()
  855. PlayAnimationFromTable({
  856. CFrame.new(0, -1.73551273, -0.521830797, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  857. CFrame.new(0, 4.41427088, -0.820159078, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438),
  858. CFrame.new(4.73044586, 0.828796685, -7.02275031e-07, 0.939692616, -0.342020273, 4.69496833e-08, 0.342020273, 0.939692736, 5.36441803e-07, -2.38418579e-07, -5.06639481e-07, 1),
  859. CFrame.new(-4.85861921, 0.769028664, -6.75452611e-07, 0.939692616, 0.342020273, -4.69496833e-08, -0.342020273, 0.939692736, 5.36441803e-07, 2.38418579e-07, -5.06639481e-07, 1),
  860. CFrame.new(1.50001335, -5.50980282, 1.44903219, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852),
  861. CFrame.new(-1.50001526, -6.18578386, -0.968178153, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
  862. }, .2, false)
  863. end
  864. so(536642316,RightLeg,.7,3)
  865. for i=0,1,.1 do
  866. swait()
  867. PlayAnimationFromTable({
  868. CFrame.new(3.32593254e-06, -2.006042, 0.596467078, 1.0000006, -1.04904484e-06, 1.25335964e-06, -1.25487554e-06, 0.939695835, -0.342022181, 7.73278657e-07, 0.342019588, 0.939695656),
  869. CFrame.new(-7.62939453e-06, 4.41428709, -0.820158899, 1, 0, 0, 0, 0.939692736, 0.342019916, 0, -0.342019886, 0.939692736),
  870. CFrame.new(4.73044682, 0.788231254, 0.4500646, 0.939692736, -0.342019916, -1.53461215e-07, 0.29619807, 0.813797891, 0.499999791, -0.171009749, -0.469846129, 0.866025567),
  871. CFrame.new(-4.82442522, 0.817862749, 0.432947218, 0.939691901, 0.342022151, -3.89083397e-07, -0.296199679, 0.813797176, 0.500000119, 0.171011403, -0.469845951, 0.866025388),
  872. CFrame.new(1.50002289, -5.89457655, -2.13732576, 1, 0, 0, 0, 0.766043544, -0.642788708, 0, 0.642788708, 0.766043544),
  873. CFrame.new(-1.49999833, -5.95715237, 0.805552125, 1.0000006, -1.25487554e-06, 7.73278657e-07, -1.04904484e-06, 0.939695835, 0.342019588, 1.25335964e-06, -0.342022181, 0.939695656),
  874. }, .4, false)
  875. MagnitudeDmg(RightLeg,4,60,3,RootPart.CFrame.lookVector*50,true,"Blunt",.5)
  876. end
  877. swait(20)
  878. Humanoid.WalkSpeed = 8
  879. Humanoid.JumpPower = 70
  880. attack = false
  881. end
  882.  
  883. xhold = false
  884. function thesurou()
  885. attack = true
  886. Humanoid.WalkSpeed = 2
  887. local grab = nil
  888. local torsy = nil
  889. local hum = nil
  890. for i, v in pairs(FindNearestTorso((RootPart.Position-Vector3.new(0,5,0)), 6)) do
  891. if v:FindFirstChild('Head') and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
  892. hum = v:FindFirstChildOfClass("Humanoid")
  893. torsy = v:FindFirstChild("UpperTorso") or v:FindFirstChild("Torso")
  894. grab = v
  895. end
  896. end
  897. if grab ~= nil and torsy ~= nil then
  898. so(200632136,RootPart,.8,1)
  899. for i = 0,1.5,.1 do
  900. swait()
  901. PlayAnimationFromTable({
  902. CFrame.new(0, -3.15879345, -2.53031492, 1, 0, 0, 0, 0.500002086, 0.866031468, 0, -0.866031468, 0.500002086),
  903. CFrame.new(0, 4.57667542, -0.666417062, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
  904. CFrame.new(2.90267015, 1.56676149, -2.30737209, 0.793417096, 0.357805073, 0.492407322, 0.357833058, 0.380227387, -0.852867484, -0.492387056, 0.852879107, 0.173644423),
  905. CFrame.new(-4.50001335, 1.20001578, 1.39186909e-07, 0.866023839, 0.500002861, -8.08226048e-07, -0.500002921, 0.866023898, -2.38418579e-06, -4.76837158e-07, 2.44379044e-06, 1.00000012),
  906. CFrame.new(1.50001526, -3.79331636, -2.24549532, 1, 0, 0, 0, 0.500002086, -0.866031468, 0, 0.866031468, 0.500002086),
  907. CFrame.new(-1.50001526, -6.19285679, -1.2660259, 1, 0, 0, 0, 0.866025031, -0.500000834, 0, 0.500000834, 0.866025031),
  908. }, .3, false)
  909. end
  910. so(240429615,torsy,1,1)
  911. local ref = Instance.new("Part",Camera)
  912. ref.Size = Vector3.new(0,0,0)
  913. ref.Anchored = true
  914. ref.CanCollide = false
  915. ref.Transparency = .5
  916. ref.BrickColor = BrickColor.Red()
  917. ref.Material = "Neon"
  918. local refm = Instance.new("SpecialMesh",ref)
  919. refm.MeshType = "Sphere"
  920. refm.Scale = Vector3.new(20,20,20)
  921. repeat
  922. swait()
  923. ref.CFrame = Mouse.Hit
  924. PlayAnimationFromTable({
  925. CFrame.new(0, -2, 0, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  926. CFrame.new(-0.150877535, 4.46522665, -0.12660107, 0.64278698, -0.133022159, 0.754407108, 0, 0.984807849, 0.173647985, -0.766044974, -0.11161866, 0.633021653),
  927. CFrame.new(4.82286024, 2.39900613, 0.0232518315, 0.939692676, -0.296197921, 0.171010524, -0.171010047, -0.839912355, -0.515075624, 0.296198219, 0.4547683, -0.839912176),
  928. CFrame.new(-5.15264273, 1.06961691, 7.03156638e-06, 0.866025448, 0.500000119, -3.87430191e-07, -0.500000119, 0.866025388, -1.43057798e-06, -3.57627869e-07, 1.44541264e-06, 1),
  929. CFrame.new(1.50001907, -6.00000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  930. CFrame.new(-1.50001311, -6.00000048, 4.58955765e-06, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  931. }, .3, false)
  932. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-3.5,0)*CFrame.Angles(math.rad(-90),0,0)
  933. hum.PlatformStand = true
  934. torsy.Velocity = Vector3.new()
  935. --end
  936. until xhold == false
  937. ref:Destroy()
  938. so(200632136,RootPart,.9,1)
  939. local pato = Instance.new("Part",torsy)
  940. pato.CFrame = torsy.CFrame
  941. pato.Size = Vector3.new(4.1,6.1,1.1)
  942. pato.Transparency = 1
  943. pato.CanCollide = false
  944. pato.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  945. local werudo = Instance.new("Weld",pato)
  946. werudo.Part0 = pato
  947. werudo.Part1 = torsy
  948. torsy.Velocity = (ref.Position-torsy.Position).unit*200+Vector3.new(0,30,0)
  949. torsy.RotVelocity = Vector3.new(10,10,10)
  950. coroutine.wrap(function()
  951. while true do
  952. swait()
  953. hum.PlatformStand = true
  954. end
  955. end)
  956. pato.Touched:connect(function(hit)
  957. if hit:IsDescendantOf(chara)==false then
  958. pato:Destroy()
  959. Dmg(grab,150,0,Vector3.new(0,20,0)+RootPart.CFrame.lookVector*50,true,"Blunt",.3)
  960. so(260430079,torsy,1,5)
  961. MagnitudeDmg(torsy,6,50,3,Vector3.new(0,5,0)+RootPart.CFrame.lookVector*20,true,"Blunt",.2)
  962. end
  963. end)
  964. for i = 0,1,.1 do
  965. swait()
  966. PlayAnimationFromTable({
  967. CFrame.new(0, -2, 0, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  968. CFrame.new(0.142921209, 4.43258858, -0.122617245, 0.906121016, 0.296197981, -0.302012295, -0.219846055, 0.939692795, 0.262002379, 0.361403257, -0.17100969, 0.916593432),
  969. CFrame.new(2.78872228, 0.109098256, -2.12347674, 0.642787337, 0.719846368, 0.262003452, -0.262002051, 0.527982056, -0.807830453, -0.719846845, 0.450617731, 0.5279814),
  970. CFrame.new(-4.79283857, 1.09281766, -1.4803014e-05, 0.866025329, 0.500000238, -1.49011612e-07, -0.500000179, 0.866025388, 6.10661004e-07, 4.47034836e-07, -4.47034836e-07, 1),
  971. CFrame.new(1.50002027, -6, -1.07288361e-06, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  972. CFrame.new(-1.50001907, -6, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  973. }, .3, false)
  974. end
  975. end
  976. attack = false
  977. Humanoid.WalkSpeed = 8
  978. end
  979.  
  980. function slam()
  981. attack = true
  982. Humanoid.WalkSpeed = 2
  983. Humanoid.JumpPower = 0
  984. for i=0,2,.1 do
  985. swait()
  986. PlayAnimationFromTable({
  987. CFrame.new(0, -1.93353117, 0.461958885, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  988. CFrame.new(0, 4.36522532, -0.370157003, 1, 0, 0, 0, 0.866025686, 0.499999642, 0, -0.499999642, 0.866025686),
  989. CFrame.new(2.71519423, 4.60478783, -1.48087042e-06, 0.766044319, 0.642787933, 2.9919768e-08, 0.642787993, -0.766044319, -3.87430191e-07, -1.93715096e-07, 2.83122063e-07, -1),
  990. CFrame.new(-2.70285583, 4.46389866, 6.19620914e-06, 0.766044319, -0.642787933, -2.9919768e-08, -0.642787993, -0.766044319, -3.87430191e-07, 1.93715096e-07, 2.83122063e-07, -1),
  991. CFrame.new(1.50001526, -5.97923088, 0.956724763, 1, 0, 0, 0, 0.939692736, 0.342019916, 0, -0.342019886, 0.939692736),
  992. CFrame.new(-1.50001526, -3.92088175, -1.2822783, 1, 0, 0, 0, 0.939692736, 0.342019916, 0, -0.342019886, 0.939692736),
  993. }, .2, false)
  994. end
  995. so(536642316,RightLeg,.7,3)
  996. Humanoid.WalkSpeed = 0
  997. for i=0,1,.2 do
  998. swait()
  999. PlayAnimationFromTable({
  1000. CFrame.new(0, -5.00873852, -6.03775024, 1, 0, 0, 0, 0.342019022, 0.939693093, 0, -0.939693093, 0.342018992),
  1001. CFrame.new(0, 4.36520767, -0.370157599, 1, 0, 0, 0, 0.866026223, 0.499998808, 0, -0.499998808, 0.866026223),
  1002. CFrame.new(2.71519065, 1.07650685, -2.54415894, 0.766043842, 0.642788351, 6.46188241e-08, -0.11161828, 0.133021355, -0.984808087, -0.633023024, 0.754406214, 0.173647106),
  1003. CFrame.new(-2.70285606, 1.10098004, -2.40540719, 0.766043842, -0.642788351, -6.46188241e-08, 0.11161828, 0.133021355, -0.984808087, 0.633023024, 0.754406214, 0.173647106),
  1004. CFrame.new(1.50001526, -5.95997667, -0.00628298474, 1, 0, 0, 0, 1.00000012, 2.98023224e-08, 0, 2.98023224e-08, 1.00000012),
  1005. CFrame.new(-1.50001621, -2.56001854, -1.60915279, 1, 0, 0, 0, 0.984807789, -0.173648238, 0, 0.173648268, 0.98480773),
  1006. }, .4, false)
  1007. end
  1008. so(133680244,Torso,1,3)
  1009. CamShake(RightArm,10,.5,.5)
  1010. MagnitudeDmg(RightArm,10,40,3,RootPart.CFrame.lookVector*30,true,"Blunt",.5)
  1011. MagnitudeDmg(LeftArm,10,40,3,RootPart.CFrame.lookVector*30,true,"Blunt",.5)
  1012. Effects.Wave(RootPart.CFrame*CFrame.new(0,-5,-10),Vector3.new(),Vector3.new(1,1,1),"",10,false,.05)
  1013. Effects.Wave(RootPart.CFrame*CFrame.new(0,-5,-10),Vector3.new(),Vector3.new(.5,2,.5),"",-10,false,.05)
  1014. swait(50)
  1015. Humanoid.WalkSpeed = 8
  1016. Humanoid.JumpPower = 70
  1017. attack = false
  1018. end
  1019.  
  1020. chold = false
  1021. function headrip()
  1022. attack = true
  1023. Humanoid.WalkSpeed = 2
  1024. local grab = nil
  1025. local torsy = nil
  1026. local hum = nil
  1027. for i, v in pairs(FindNearestTorso((RootPart.Position-Vector3.new(0,5,0)), 6)) do
  1028. if v:FindFirstChild('Head') and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
  1029. hum = v:FindFirstChildOfClass("Humanoid")
  1030. torsy = v:FindFirstChild("UpperTorso") or v:FindFirstChild("Torso")
  1031. grab = v
  1032. end
  1033. end
  1034. if grab ~= nil and torsy ~= nil then
  1035. so(200632136,RootPart,.8,1)
  1036. for i = 0,1.5,.1 do
  1037. swait()
  1038. PlayAnimationFromTable({
  1039. CFrame.new(0, -3.15884066, -2.53038549, 1, 0, 0, 0, 0.500003159, 0.866033316, 0, -0.866033316, 0.500003159),
  1040. CFrame.new(0, 4.57682848, -0.666438639, 1, 0, 0, 0, 0.939708173, 0.342026293, 0, -0.342026293, 0.939708173),
  1041. CFrame.new(4.681849, 1.59641457, -0.711094618, 0.624222994, -0.751194239, 0.214599475, 0.684884727, 0.658341169, 0.31230849, -0.375883996, -0.0479742885, 0.925433218),
  1042. CFrame.new(-2.69011021, 1.89638007, -2.91367531, 0.754421711, -0.633005977, -0.173641309, -0.133027852, 0.111603782, -0.984817266, 0.642774224, 0.76606667, -1.10864639e-05),
  1043. CFrame.new(1.50001526, -3.79332972, -2.24550533, 1, 0, 0, 0, 0.500003159, -0.866033316, 0, 0.866033316, 0.500003159),
  1044. CFrame.new(-1.50001526, -6.19305992, -1.26607037, 1, 0, 0, 0, 0.866039395, -0.500009179, 0, 0.500009179, 0.866039395),
  1045. }, .3, false)
  1046. end
  1047. so(240429615,torsy,1,1)
  1048. for i = 0,1.5,.1 do
  1049. swait()
  1050. PlayAnimationFromTable({
  1051. CFrame.new(0, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1052. CFrame.new(0, 4.48268127, -0.632217944, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1053. CFrame.new(3.1680572, 1.46073127, -2.0815649, 0.866025388, 0.500000119, 5.45067223e-07, -0.0868230462, 0.150382936, -0.984807968, -0.492404222, 0.852868676, 0.173646957),
  1054. CFrame.new(-2.51076937, 2.25588131, -2.26415157, 0.103214003, -0.44736287, -0.888376772, -0.960965991, 0.185646102, -0.205133989, 0.256693006, 0.874872625, -0.410739183),
  1055. CFrame.new(1.50001526, -6, 2.98023224e-07, 0.939692736, 0, -0.342019886, 0, 1, 0, 0.342019916, 0, 0.939692736),
  1056. CFrame.new(-1.50001431, -6, 3.12924385e-06, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  1057. }, .3, false)
  1058. torsy.CFrame = LeftArm.CFrame*CFrame.new(0,-3.5,0)*CFrame.Angles(math.rad(-90),0,0)
  1059. hum.PlatformStand = true
  1060. torsy.Velocity = Vector3.new()
  1061. end
  1062. local armmod = Instance.new("Model",chara)
  1063. armmod.Name = grab.Name
  1064. Instance.new("Humanoid",armmod).Health = 0
  1065. for i, v in pairs(grab:GetChildren()) do
  1066. if v:IsA("Accoutrement") then
  1067. v.Parent = armmod
  1068. if v:FindFirstChild("Handle"):FindFirstChild("AccessoryWeld") then
  1069. v.Handle.AccessoryWeld.Part1 = nil
  1070. end
  1071. end
  1072. end
  1073. local armp = grab:FindFirstChild("Head")
  1074. Instance.new("BoolValue",grab).Name = "DEATHED"
  1075. grab:BreakJoints()
  1076. armp.Parent = armmod
  1077. for i, v in pairs(armmod:GetChildren()) do
  1078. if v:IsA("Accoutrement") then
  1079. if v:FindFirstChild("Handle"):FindFirstChild("AccessoryWeld") then
  1080. v.Handle.AccessoryWeld.Part1 = armp
  1081. v.Parent = armmod
  1082. end
  1083. end
  1084. end
  1085. so(206082327,armp,1,5)
  1086. local bledp = Instance.new("Part",grab)
  1087. bledp.Size = Vector3.new(0,0,0)
  1088. bledp.Transparency = 1
  1089. bledp.CanCollide = false
  1090. local blpemit = Instance.new("ParticleEmitter")
  1091. blpemit.Color = ColorSequence.new(Color3.new(.5,0,0))
  1092. blpemit.Texture = "rbxassetid://233069772"
  1093. blpemit.Transparency = NumberSequence.new(0,1)
  1094. blpemit.Lifetime = NumberRange.new(1,3)
  1095. blpemit.Acceleration = Vector3.new(0,-10,0)
  1096. blpemit.Enabled = true
  1097. blpemit.EmissionDirection = "Front"
  1098. blpemit.Speed = NumberRange.new(1,3)
  1099. blpemit.Size = NumberSequence.new(.5)
  1100. blpemit.Rate = 1000
  1101. blpemit.RotSpeed = NumberRange.new(50)
  1102. blpemit.Rotation = NumberRange.new(0,360)
  1103. local blpe = blpemit:Clone()
  1104. blpe.Parent = bledp
  1105. blpe.EmissionDirection = "Top"
  1106. blpe.VelocitySpread = 20
  1107. local wel = Instance.new("Weld",armp)
  1108. wel.Part0 = RightArm
  1109. wel.Part1 = armp
  1110. wel.C0 = CFrame.new(0,-3.5,0) * CFrame.Angles(math.rad(-90),0,0)
  1111. local blape = bledp:Clone()
  1112. blape.Parent = armmod
  1113. blape.ParticleEmitter.EmissionDirection = "Bottom"
  1114. local bledw = Instance.new("Weld",bledp)
  1115. bledw.Part0 = torsy
  1116. bledw.Part1 = bledp
  1117. bledw.C0 = CFrame.new(0,1,0)
  1118. local bledw2 = Instance.new("Weld",blape)
  1119. bledw2.Part0 = armp
  1120. bledw2.Part1 = blape
  1121. bledw2.C0 = CFrame.new(0,-.5,0)
  1122. for i = 0,2,.1 do
  1123. swait()
  1124. PlayAnimationFromTable({
  1125. CFrame.new(3.48687149e-06, -2.00000668, 8.1956324e-07, 0.999997258, -1.74343575e-06, -2.29477928e-06, -1.74343575e-06, 1.00000334, -4.0978162e-07, -2.29477928e-06, -4.0978162e-07, 1.00000334),
  1126. CFrame.new(-1.77990187e-05, 4.48271227, -0.632223666, 0.999997258, -8.47689194e-07, -2.76961782e-06, -1.74343575e-06, 0.939696074, 0.34202069, -2.29477928e-06, -0.342021465, 0.939695656),
  1127. CFrame.new(5.08315945, 1.73977804, -0.499025792, 0.766043842, -0.642786205, -9.90775334e-07, 0.111617334, 0.133024782, -0.984809279, 0.633021057, 0.754409432, 0.173649535),
  1128. CFrame.new(-3.94786024, 2.2021482, -1.88751972, 0.103215352, 0.54567498, -0.831614494, -0.960967898, 0.270473748, 0.0582071356, 0.256692559, 0.793146551, 0.552295864),
  1129. CFrame.new(1.50003362, -6.00004482, -2.68220901e-07, 0.939689338, -1.74343575e-06, -0.342021078, -1.76123024e-06, 1.00000334, 2.14558611e-07, 0.342018902, -4.0978162e-07, 0.939696491),
  1130. CFrame.new(-1.49998772, -6.00003576, 1.09374523e-05, 0.984805524, -1.74343575e-06, 0.173645243, -1.66984103e-06, 1.00000334, -7.16618331e-07, -0.173650891, -4.0978162e-07, 0.98481071),
  1131. }, .3, false)
  1132. torsy.CFrame = LeftArm.CFrame*CFrame.new(0,-3.5,0)*CFrame.Angles(math.rad(-90),0,0)
  1133. hum.PlatformStand = true
  1134. torsy.Velocity = Vector3.new()
  1135. end
  1136. local ref = Instance.new("Part",Camera)
  1137. ref.Size = Vector3.new(0,0,0)
  1138. ref.Anchored = true
  1139. ref.CanCollide = false
  1140. ref.Transparency = .5
  1141. ref.BrickColor = BrickColor.Red()
  1142. ref.Material = "Neon"
  1143. local refm = Instance.new("SpecialMesh",ref)
  1144. refm.MeshType = "Sphere"
  1145. refm.Scale = Vector3.new(20,20,20)
  1146. repeat
  1147. swait()
  1148. ref.CFrame = Mouse.Hit
  1149. PlayAnimationFromTable({
  1150. CFrame.new(0, -2, 0, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  1151. CFrame.new(-0.150877535, 4.46522665, -0.12660107, 0.64278698, -0.133022159, 0.754407108, 0, 0.984807849, 0.173647985, -0.766044974, -0.11161866, 0.633021653),
  1152. CFrame.new(4.82286024, 2.39900613, 0.0232518315, 0.939692676, -0.296197921, 0.171010524, -0.171010047, -0.839912355, -0.515075624, 0.296198219, 0.4547683, -0.839912176),
  1153. CFrame.new(-5.15264273, 1.06961691, 7.03156638e-06, 0.866025448, 0.500000119, -3.87430191e-07, -0.500000119, 0.866025388, -1.43057798e-06, -3.57627869e-07, 1.44541264e-06, 1),
  1154. CFrame.new(1.50001907, -6.00000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1155. CFrame.new(-1.50001311, -6.00000048, 4.58955765e-06, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  1156. }, .3, false)
  1157. torsy.CFrame = LeftArm.CFrame*CFrame.new(0,-3.5,0)*CFrame.Angles(math.rad(-90),0,0)
  1158. hum.PlatformStand = true
  1159. torsy.Velocity = Vector3.new()
  1160. --end
  1161. until chold == false
  1162. ref:Destroy()
  1163. so(200632136,RootPart,.9,1)
  1164. wel:Destroy()
  1165. armp.Velocity = (ref.Position-armp.Position).unit*200+Vector3.new(0,30,0)
  1166. armp.RotVelocity = Vector3.new(10,10,10)
  1167. armp.Touched:connect(function(hit)
  1168. if hit:IsDescendantOf(chara)==false and hit.Parent:FindFirstChildOfClass("Humanoid") and armp:FindFirstChild("HITA")==nil then
  1169. Instance.new("BoolValue",armp).Name = "HITA"
  1170. MagnitudeDmg(armp,6,120,0,Vector3.new(0,5,0)+RootPart.CFrame.lookVector*20,true,"Blunt",.2)
  1171. so(386946017,armp,.95,5)
  1172. swait(120)
  1173. for i=0,1,.05 do
  1174. armp.Transparency = i
  1175. swait()
  1176. end
  1177. armp.Parent:Destroy()
  1178. end
  1179. end)
  1180. for i = 0,1,.1 do
  1181. swait()
  1182. PlayAnimationFromTable({
  1183. CFrame.new(0, -2, 0, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  1184. CFrame.new(0.142921209, 4.43258858, -0.122617245, 0.906121016, 0.296197981, -0.302012295, -0.219846055, 0.939692795, 0.262002379, 0.361403257, -0.17100969, 0.916593432),
  1185. CFrame.new(2.78872228, 0.109098256, -2.12347674, 0.642787337, 0.719846368, 0.262003452, -0.262002051, 0.527982056, -0.807830453, -0.719846845, 0.450617731, 0.5279814),
  1186. CFrame.new(-4.79283857, 1.09281766, -1.4803014e-05, 0.866025329, 0.500000238, -1.49011612e-07, -0.500000179, 0.866025388, 6.10661004e-07, 4.47034836e-07, -4.47034836e-07, 1),
  1187. CFrame.new(1.50002027, -6, -1.07288361e-06, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  1188. CFrame.new(-1.50001907, -6, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1189. }, .3, false)
  1190. torsy.CFrame = LeftArm.CFrame*CFrame.new(0,-3.5,0)*CFrame.Angles(math.rad(-90),0,0)
  1191. hum.PlatformStand = true
  1192. torsy.Velocity = Vector3.new()
  1193. end
  1194. end
  1195. attack = false
  1196. Humanoid.WalkSpeed = 8
  1197. end
  1198.  
  1199. function stomp()
  1200. attack = true
  1201. Humanoid.WalkSpeed = 2
  1202. Humanoid.JumpPower = 0
  1203. for i=0,2,.1 do
  1204. swait()
  1205. PlayAnimationFromTable({
  1206. CFrame.new(0, -2, 0.499992371, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1207. CFrame.new(0, 4.42290688, -0.504058063, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1208. CFrame.new(4.92942858, 1.05621195, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1),
  1209. CFrame.new(-4.79283428, 1.09282625, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1),
  1210. CFrame.new(1.2052269, -2.30000162, -2.06380463, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1211. CFrame.new(-1.50001597, -6, -0.499997646, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  1212. }, .2, false)
  1213. end
  1214. so(536642316,RightLeg,.7,3)
  1215. Humanoid.WalkSpeed = 0
  1216. for i=0,1,.2 do
  1217. swait()
  1218. PlayAnimationFromTable({
  1219. CFrame.new(0, -1.82004941, -0.371783257, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1220. CFrame.new(0, 4.42290878, -0.504067779, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438),
  1221. CFrame.new(4.92943096, 1.05621648, -6.17108253e-06, 0.86602509, -0.500000656, -3.33671437e-07, 0.500000715, 0.86602509, 2.08616257e-07, 1.78813934e-07, -3.87430191e-07, 1),
  1222. CFrame.new(-4.79283619, 1.09282386, -6.2277054e-06, 0.86602509, 0.500000656, 3.33671437e-07, -0.500000715, 0.86602509, 2.08616257e-07, -1.78813934e-07, -3.87430191e-07, 1),
  1223. CFrame.new(1.2052269, -5.38336658, -2.92564583, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
  1224. CFrame.new(-1.50000978, -6.05502558, -1.08027697, 0.984807849, 0, 0.173647985, 0.0593910702, 0.939692736, -0.33682391, -0.163175747, 0.342019886, 0.925416768),
  1225. }, .4, false)
  1226. end
  1227. so(133680244,Torso,1,3)
  1228. CamShake(Torso,10,.5,.5)
  1229. Effects.Wave(RootPart.CFrame*CFrame.new(1,-7,-2),Vector3.new(),Vector3.new(1,.2,1),"",10,false,.05)
  1230. for _, c in pairs(workspace:GetDescendants()) do
  1231. local hum = c:FindFirstChildOfClass("Humanoid")
  1232. if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
  1233. local head = GetDudesTorso(c)
  1234. if head ~= nil then
  1235. local targ = head.Position - RightLeg.Position
  1236. local mag = targ.magnitude
  1237. if 4 >= mag and c ~= chara then
  1238. so(206082327,head,1,3)
  1239. for ay,ee in pairs(c:children()) do
  1240. if ee:IsA("BasePart") then
  1241. for i=1,5 do
  1242. local bl = Instance.new("Part",c)
  1243. bl.CFrame = ee.CFrame + Vector3.new(math.random(-10,10)/10,0,math.random(-10,10)/10)
  1244. local rand = math.random(2,7)/10
  1245. bl.Size = Vector3.new(rand,rand,rand)
  1246. bl.BrickColor = BrickColor.new("Maroon")
  1247. bl.Material = "Granite"
  1248. ee:Destroy()
  1249. end
  1250. end
  1251. end
  1252. end
  1253. end
  1254. end
  1255. end
  1256. swait(50)
  1257. Humanoid.WalkSpeed = 8
  1258. Humanoid.JumpPower = 70
  1259. attack = false
  1260. end
  1261.  
  1262. function pshoot()
  1263. attack = true
  1264. local ref = Instance.new("Part",Camera)
  1265. ref.Size = Vector3.new(0,0,0)
  1266. ref.Anchored = true
  1267. ref.CanCollide = false
  1268. ref.Transparency = 1
  1269. so(2920959,PHandaru,.8,3)
  1270. ref.CFrame = Mouse.Hit
  1271. MagnitudeDmg(ref,3,40,2,RootPart.CFrame.lookVector*20,true,"Shot",.1)
  1272. local hitpt = Instance.new("Part",EffectModel)
  1273. hitpt.Size = Vector3.new(.3,.3,1)
  1274. hitpt.CFrame = PBExit.CFrame * CFrame.Angles(math.rad(180),0,0)
  1275. hitpt.Velocity = RootPart.CFrame.rightVector*30+Vector3.new(0,20,0)
  1276. local hitm = Instance.new("SpecialMesh",hitpt)
  1277. hitm.MeshId = "rbxassetid://94295100"
  1278. hitm.TextureId = "rbxassetid://94287792"
  1279. hitm.Scale = Vector3.new(7,7,7)
  1280. coroutine.wrap(function()
  1281. swait(30)
  1282. for i = 0,1,.1 do
  1283. swait()
  1284. hitpt.Transparency = i
  1285. end
  1286. hitpt:Destroy()
  1287. end)()
  1288. CamShake(PShot,10,.3,.2)
  1289. CamShake(ref,10,.3,.2)
  1290. Effects.Block(PShot.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(.2,.2,.2),"Neon","Bright yellow",true,false,.1)
  1291. Effects.Block(ref.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(.2,.2,.2),"Neon","Bright yellow",true,false,.1)
  1292. Effects.Block(CFrame.new((PShot.Position + ref.Position)/2,ref.Position),Vector3.new(1,1,(PShot.Position - ref.Position).magnitude),Vector3.new(1,1,1),Vector3.new(.1,.1,0),"Neon","Bright yellow",false,false,.1)
  1293. ref:Destroy()
  1294. for i=0,1,.1 do
  1295. swait()
  1296. PlayAnimationFromTable({
  1297. CFrame.new(0, -2.03907418, 0.246627718, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1298. CFrame.new(0, 4.27438593, -0.749499321, 1, 0, 0, 0, 0.866025686, 0.499999642, 0, -0.499999642, 0.866025686),
  1299. CFrame.new(4.50001526, 2.12096167, -0.0117100477, 1, 0, 0, 0, -0.500000715, -0.86602509, 0, 0.86602509, -0.500000715),
  1300. CFrame.new(-3.79128671, -0.462022513, -0.54968375, 0.939692497, -0.336824238, -0.0593918264, 0.321393669, 0.928998291, -0.183489919, 0.11697875, 0.153335959, 0.981225848),
  1301. CFrame.new(1.50001526, -5.94357777, 0.444926023, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  1302. CFrame.new(-1.50001526, -5.94357777, 0.444926023, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  1303. }, .3, false)
  1304. end
  1305. for i=0,2,.1 do
  1306. swait()
  1307. PlayAnimationFromTable({
  1308. CFrame.new(0, -2.03907442, 0.0466268957, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1309. CFrame.new(0, 4.27438593, -0.749499321, 1, 0, 0, 0, 0.866025686, 0.499999642, 0, -0.499999642, 0.866025686),
  1310. CFrame.new(4.50001526, 0.888218164, -1.46819997, 1, 0, 0, 0, 0.342019796, -0.939692855, 0, 0.939692855, 0.342019796),
  1311. CFrame.new(-3.79128027, -0.462018341, -0.549682617, 0.939692497, -0.336824238, -0.0593918264, 0.321393669, 0.928998291, -0.183489919, 0.11697875, 0.153335959, 0.981225848),
  1312. CFrame.new(1.50001526, -5.94357777, 0.444926023, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  1313. CFrame.new(-1.50001526, -5.94357777, 0.444926023, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  1314. }, .15, false)
  1315. end
  1316. attack = false
  1317. end
  1318.  
  1319. function sshoot()
  1320. attack = true
  1321. so(138083993,SHandaru,.8,3)
  1322. CamShake(SHandaru,10,.5,.3)
  1323. Effects.Block(SShot.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(.25,.25,.25),"Neon","Bright yellow",true,false,.1)
  1324. for a=1,6 do
  1325. local ref = Instance.new("Part",Camera)
  1326. ref.Size = Vector3.new(0,0,0)
  1327. ref.Anchored = true
  1328. ref.CanCollide = false
  1329. ref.Transparency = 1
  1330. ref.CFrame = Mouse.Hit*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  1331. MagnitudeDmg(ref,7,50,2,RootPart.CFrame.lookVector*20,true,"Shot",0)
  1332. CamShake(ref,10,.4,.3)
  1333. Effects.Block(ref.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(.2,.2,.2),"Neon","Bright yellow",true,false,.1)
  1334. Effects.Block(CFrame.new((SShot.Position + ref.Position)/2,ref.Position),Vector3.new(1,1,(SShot.Position - ref.Position).magnitude),Vector3.new(1,1,1),Vector3.new(.1,.1,0),"Neon","Bright yellow",false,false,.1)
  1335. ref:Destroy()
  1336. end
  1337. for i=0,2,.1 do
  1338. swait()
  1339. PlayAnimationFromTable({
  1340. CFrame.new(1.44002445e-06, -1.99998927, 1.07288088e-05, 0.500000179, -7.20012224e-07, -0.866025269, -5.03950741e-06, 0.999994636, -2.05067545e-06, 0.866026759, -5.36440439e-06, 0.499997884),
  1341. CFrame.new(-0.547573745, 4.48264122, -0.316118479, 0.500000179, -0.296203166, 0.813797355, -7.20012224e-07, 0.939689577, 0.342012942, -0.866025269, -0.17101118, 0.469843715),
  1342. CFrame.new(1.79884899, 0.344976842, -2.36338496, 0.362167031, 0.825433791, -0.433008999, 0.086823605, -0.492405862, -0.866018176, -0.928060055, 0.276049763, -0.249996945),
  1343. CFrame.new(-4.43855, 2.71461391, -2.15137076, 0.558953762, 0.0775076449, 0.825570107, 0.722433925, -0.534201145, -0.438984573, 0.406993419, 0.841796517, -0.354588091),
  1344. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1345. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1346. }, .3, false)
  1347. end
  1348. so(2697295,SHandaru,.4,3)
  1349. for i=0,1,.1 do
  1350. swait()
  1351. PlayAnimationFromTable({
  1352. CFrame.new(-1.44382084e-05, -2, -3.52843199e-05, 0.500002384, 7.21910419e-06, -0.866024017, -1.88881022e-05, 1, -2.56920703e-06, 0.866024017, 1.76421599e-05, 0.500002384),
  1353. CFrame.new(-0.547627807, 4.48263931, -0.316102535, 0.500002384, -0.296216011, 0.813789785, 7.21910419e-06, 0.939686358, 0.34203741, -0.866024017, -0.171013653, 0.46984759),
  1354. CFrame.new(1.81868255, -0.103687182, -2.3519392, 0.377200723, 0.740163803, -0.556666017, 0.111620866, -0.633017302, -0.766048193, -0.919380486, 0.226818368, -0.321392298),
  1355. CFrame.new(-3.0397644, 2.26208973, -1.6833154, 0.658552945, -0.00924476981, 0.752477705, 0.592071891, -0.610833943, -0.525673687, 0.46449858, 0.791704834, -0.396792918),
  1356. CFrame.new(1.76254702, -5.99993086, -0.252668977, 0.500002384, -1.88881022e-05, 0.866024017, 7.21910419e-06, 1, 1.76421599e-05, -0.866024017, -2.56920703e-06, 0.500002384),
  1357. CFrame.new(-1.16592002, -5.99993467, 0.0196563601, 0.500002384, -1.88881022e-05, 0.866024017, 7.21910419e-06, 1, 1.76421599e-05, -0.866024017, -2.56920703e-06, 0.500002384),
  1358. }, .2, false)
  1359. end
  1360. local hitpt = Instance.new("Part",EffectModel)
  1361. hitpt.Size = Vector3.new(.7,.6,2.1)
  1362. hitpt.CFrame = SSExit.CFrame * CFrame.Angles(0,math.rad(90),0)
  1363. hitpt.Velocity = RootPart.CFrame.rightVector*30+Vector3.new(0,20,0)
  1364. hitpt.BrickColor = BrickColor.Red()
  1365. local hitm = Instance.new("SpecialMesh",hitpt)
  1366. hitm.MeshId = "rbxassetid://94248124"
  1367. hitm.Scale = Vector3.new(4,4,4)
  1368. coroutine.wrap(function()
  1369. swait(30)
  1370. for i = 0,1,.1 do
  1371. swait()
  1372. hitpt.Transparency = i
  1373. end
  1374. hitpt:Destroy()
  1375. end)()
  1376. swait(15)
  1377. so(2697295,SHandaru,.5,3)
  1378. for i=0,2,.1 do
  1379. swait()
  1380. PlayAnimationFromTable({
  1381. CFrame.new(1.44002445e-06, -1.99998927, 1.07288088e-05, 0.500000179, -7.20012224e-07, -0.866025269, -5.03950741e-06, 0.999994636, -2.05067545e-06, 0.866026759, -5.36440439e-06, 0.499997884),
  1382. CFrame.new(-0.547573745, 4.48264122, -0.316118479, 0.500000179, -0.296203166, 0.813797355, -7.20012224e-07, 0.939689577, 0.342012942, -0.866025269, -0.17101118, 0.469843715),
  1383. CFrame.new(1.79884899, 0.344976842, -2.36338496, 0.362167031, 0.825433791, -0.433008999, 0.086823605, -0.492405862, -0.866018176, -0.928060055, 0.276049763, -0.249996945),
  1384. CFrame.new(-4.43855, 2.71461391, -2.15137076, 0.558953762, 0.0775076449, 0.825570107, 0.722433925, -0.534201145, -0.438984573, 0.406993419, 0.841796517, -0.354588091),
  1385. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1386. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1387. }, .15, false)
  1388. end
  1389. attack = false
  1390. end
  1391.  
  1392. slugged = false
  1393. function slugload()
  1394. attack = true
  1395. for i=0,1.5,.1 do
  1396. swait()
  1397. PlayAnimationFromTable({
  1398. CFrame.new(-7.16520026e-06, -2, -1.7398881e-05, 0.500000775, 3.58260013e-06, -0.866025031, -9.32523108e-06, 1, -1.24710277e-06, 0.866025031, 8.69944051e-06, 0.500000834),
  1399. CFrame.new(-0.547560275, 4.48266172, -0.316098541, 0.500000775, -0.296206981, 0.813794136, 3.58260013e-06, 0.939689577, 0.342028588, -0.866025031, -0.171011642, 0.469846636),
  1400. CFrame.new(1.79885161, 0.344982982, -2.3633914, 0.362167209, 0.825436056, -0.433004498, 0.0868273452, -0.492402256, -0.866019845, -0.928059697, 0.276049197, -0.249998987),
  1401. CFrame.new(-2.88378954, -0.377780259, 1.65731072, 0.242966965, -0.26283136, 0.933748841, 0.258929163, 0.945239484, 0.198690876, -0.934838533, 0.193499491, 0.297716707),
  1402. CFrame.new(1.26252019, -5.99994278, 0.147333026, 1.00000072, -7.54235225e-06, -9.83476639e-07, 2.53665348e-06, 0.999997318, -3.08799281e-06, 3.27825546e-07, 1.02932972e-06, 0.999999464),
  1403. CFrame.new(-1.1659708, -5.99996805, 0.0196544528, 0.500000775, -9.32523108e-06, 0.866025031, 3.58260013e-06, 1, 8.69944051e-06, -0.866025031, -1.24710277e-06, 0.500000834),
  1404. }, .15, false)
  1405. end
  1406. local hitpt0 = Instance.new("Part",EffectModel)
  1407. hitpt0.Size = Vector3.new(.7,.6,2.1)
  1408. hitpt0.CFrame = SSExit.CFrame * CFrame.Angles(0,math.rad(90),0)
  1409. hitpt0.Velocity = RootPart.CFrame.rightVector*30+Vector3.new(0,20,0)
  1410. local hitm0 = Instance.new("SpecialMesh",hitpt0)
  1411. hitm0.MeshId = "rbxassetid://94248124"
  1412. hitm0.TextureId = "rbxassetid://94219470"
  1413. hitm0.Scale = Vector3.new(4,4,4)
  1414. local hw = Instance.new("Weld",hitpt0)
  1415. hw.Part0 = hitpt0
  1416. hw.Part1 = LeftArm
  1417. hw.C0 = CFrame.new(-1,2.5,0)
  1418. for i=0,1,.1 do
  1419. swait()
  1420. PlayAnimationFromTable({
  1421. CFrame.new(-1.44382084e-05, -2, -3.52843199e-05, 0.500002384, 7.21910419e-06, -0.866024017, -1.88881022e-05, 1, -2.56920703e-06, 0.866024017, 1.76421599e-05, 0.500002384),
  1422. CFrame.new(-0.547627807, 4.48263931, -0.316102535, 0.500002384, -0.296216011, 0.813789785, 7.21910419e-06, 0.939686358, 0.34203741, -0.866024017, -0.171013653, 0.46984759),
  1423. CFrame.new(1.81868255, -0.103687182, -2.3519392, 0.377200723, 0.740163803, -0.556666017, 0.111620866, -0.633017302, -0.766048193, -0.919380486, 0.226818368, -0.321392298),
  1424. CFrame.new(-3.0397644, 2.26208973, -1.6833154, 0.658552945, -0.00924476981, 0.752477705, 0.592071891, -0.610833943, -0.525673687, 0.46449858, 0.791704834, -0.396792918),
  1425. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1426. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1427. }, .2, false)
  1428. end
  1429. hitpt0:Destroy()
  1430. so(2697295,SHandaru,.7,3)
  1431. swait(15)
  1432. for i=0,1,.1 do
  1433. swait()
  1434. PlayAnimationFromTable({
  1435. CFrame.new(1.44002445e-06, -1.99998927, 1.07288088e-05, 0.500000179, -7.20012224e-07, -0.866025269, -5.03950741e-06, 0.999994636, -2.05067545e-06, 0.866026759, -5.36440439e-06, 0.499997884),
  1436. CFrame.new(-0.547573745, 4.48264122, -0.316118479, 0.500000179, -0.296203166, 0.813797355, -7.20012224e-07, 0.939689577, 0.342012942, -0.866025269, -0.17101118, 0.469843715),
  1437. CFrame.new(1.79884899, 0.344976842, -2.36338496, 0.362167031, 0.825433791, -0.433008999, 0.086823605, -0.492405862, -0.866018176, -0.928060055, 0.276049763, -0.249996945),
  1438. CFrame.new(-4.43855, 2.71461391, -2.15137076, 0.558953762, 0.0775076449, 0.825570107, 0.722433925, -0.534201145, -0.438984573, 0.406993419, 0.841796517, -0.354588091),
  1439. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1440. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1441. }, .2, false)
  1442. end
  1443. for i=0,1.5,.1 do
  1444. swait()
  1445. PlayAnimationFromTable({
  1446. CFrame.new(-1.44382084e-05, -2, -3.52843199e-05, 0.500002384, 7.21910419e-06, -0.866024017, -1.88881022e-05, 1, -2.56920703e-06, 0.866024017, 1.76421599e-05, 0.500002384),
  1447. CFrame.new(-0.547627807, 4.48263931, -0.316102535, 0.500002384, -0.296216011, 0.813789785, 7.21910419e-06, 0.939686358, 0.34203741, -0.866024017, -0.171013653, 0.46984759),
  1448. CFrame.new(1.81868255, -0.103687182, -2.3519392, 0.377200723, 0.740163803, -0.556666017, 0.111620866, -0.633017302, -0.766048193, -0.919380486, 0.226818368, -0.321392298),
  1449. CFrame.new(-3.0397644, 2.26208973, -1.6833154, 0.658552945, -0.00924476981, 0.752477705, 0.592071891, -0.610833943, -0.525673687, 0.46449858, 0.791704834, -0.396792918),
  1450. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1451. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1452. }, .15, false)
  1453. end
  1454. local hitpt = Instance.new("Part",EffectModel)
  1455. hitpt.Size = Vector3.new(.7,.6,2.1)
  1456. hitpt.CFrame = SSExit.CFrame * CFrame.Angles(0,math.rad(90),0)
  1457. hitpt.Velocity = RootPart.CFrame.rightVector*30+Vector3.new(0,20,0)
  1458. hitpt.BrickColor = BrickColor.Red()
  1459. local hitm = Instance.new("SpecialMesh",hitpt)
  1460. hitm.MeshId = "rbxassetid://94248124"
  1461. hitm.Scale = Vector3.new(4,4,4)
  1462. coroutine.wrap(function()
  1463. swait(30)
  1464. for i = 0,1,.1 do
  1465. swait()
  1466. hitpt.Transparency = i
  1467. end
  1468. hitpt:Destroy()
  1469. end)()
  1470. swait(15)
  1471. so(2697295,SHandaru,.5,3)
  1472. for i=0,2,.1 do
  1473. swait()
  1474. PlayAnimationFromTable({
  1475. CFrame.new(1.44002445e-06, -1.99998927, 1.07288088e-05, 0.500000179, -7.20012224e-07, -0.866025269, -5.03950741e-06, 0.999994636, -2.05067545e-06, 0.866026759, -5.36440439e-06, 0.499997884),
  1476. CFrame.new(-0.547573745, 4.48264122, -0.316118479, 0.500000179, -0.296203166, 0.813797355, -7.20012224e-07, 0.939689577, 0.342012942, -0.866025269, -0.17101118, 0.469843715),
  1477. CFrame.new(1.79884899, 0.344976842, -2.36338496, 0.362167031, 0.825433791, -0.433008999, 0.086823605, -0.492405862, -0.866018176, -0.928060055, 0.276049763, -0.249996945),
  1478. CFrame.new(-4.43855, 2.71461391, -2.15137076, 0.558953762, 0.0775076449, 0.825570107, 0.722433925, -0.534201145, -0.438984573, 0.406993419, 0.841796517, -0.354588091),
  1479. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1480. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1481. }, .15, false)
  1482. end
  1483. slugged = true
  1484. attack = false
  1485. end
  1486.  
  1487. function slugshoot()
  1488. attack = true
  1489. so(138083993,SHandaru,.8,3)
  1490. CamShake(SHandaru,10,.5,.3)
  1491. Effects.Block(SShot.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(.25,.25,.25),"Neon","Bright yellow",true,false,.1)
  1492. local ref = Instance.new("Part",Camera)
  1493. ref.Size = Vector3.new(0,0,0)
  1494. ref.Anchored = true
  1495. ref.CanCollide = false
  1496. ref.Transparency = 1
  1497. ref.CFrame = Mouse.Hit
  1498. MagnitudeDmg(ref,3,120,0,RootPart.CFrame.lookVector*70,true,"Shot",0)
  1499. CamShake(ref,10,.4,.3)
  1500. Effects.Block(ref.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(.2,.2,.2),"Neon","Bright yellow",true,false,.1)
  1501. Effects.Block(CFrame.new((SShot.Position + ref.Position)/2,ref.Position),Vector3.new(1,1,(SShot.Position - ref.Position).magnitude),Vector3.new(1,1,1),Vector3.new(.1,.1,0),"Neon","Bright yellow",false,false,.1)
  1502. ref:Destroy()
  1503. for i=0,2,.1 do
  1504. swait()
  1505. PlayAnimationFromTable({
  1506. CFrame.new(1.44002445e-06, -1.99998927, 1.07288088e-05, 0.500000179, -7.20012224e-07, -0.866025269, -5.03950741e-06, 0.999994636, -2.05067545e-06, 0.866026759, -5.36440439e-06, 0.499997884),
  1507. CFrame.new(-0.547573745, 4.48264122, -0.316118479, 0.500000179, -0.296203166, 0.813797355, -7.20012224e-07, 0.939689577, 0.342012942, -0.866025269, -0.17101118, 0.469843715),
  1508. CFrame.new(1.79884899, 0.344976842, -2.36338496, 0.362167031, 0.825433791, -0.433008999, 0.086823605, -0.492405862, -0.866018176, -0.928060055, 0.276049763, -0.249996945),
  1509. CFrame.new(-4.43855, 2.71461391, -2.15137076, 0.558953762, 0.0775076449, 0.825570107, 0.722433925, -0.534201145, -0.438984573, 0.406993419, 0.841796517, -0.354588091),
  1510. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1511. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1512. }, .3, false)
  1513. end
  1514. so(2697295,SHandaru,.4,3)
  1515. for i=0,1,.1 do
  1516. swait()
  1517. PlayAnimationFromTable({
  1518. CFrame.new(-1.44382084e-05, -2, -3.52843199e-05, 0.500002384, 7.21910419e-06, -0.866024017, -1.88881022e-05, 1, -2.56920703e-06, 0.866024017, 1.76421599e-05, 0.500002384),
  1519. CFrame.new(-0.547627807, 4.48263931, -0.316102535, 0.500002384, -0.296216011, 0.813789785, 7.21910419e-06, 0.939686358, 0.34203741, -0.866024017, -0.171013653, 0.46984759),
  1520. CFrame.new(1.81868255, -0.103687182, -2.3519392, 0.377200723, 0.740163803, -0.556666017, 0.111620866, -0.633017302, -0.766048193, -0.919380486, 0.226818368, -0.321392298),
  1521. CFrame.new(-3.0397644, 2.26208973, -1.6833154, 0.658552945, -0.00924476981, 0.752477705, 0.592071891, -0.610833943, -0.525673687, 0.46449858, 0.791704834, -0.396792918),
  1522. CFrame.new(1.76254702, -5.99993086, -0.252668977, 0.500002384, -1.88881022e-05, 0.866024017, 7.21910419e-06, 1, 1.76421599e-05, -0.866024017, -2.56920703e-06, 0.500002384),
  1523. CFrame.new(-1.16592002, -5.99993467, 0.0196563601, 0.500002384, -1.88881022e-05, 0.866024017, 7.21910419e-06, 1, 1.76421599e-05, -0.866024017, -2.56920703e-06, 0.500002384),
  1524. }, .2, false)
  1525. end
  1526. local hitpt = Instance.new("Part",EffectModel)
  1527. hitpt.Size = Vector3.new(.7,.6,2.1)
  1528. hitpt.CFrame = SSExit.CFrame * CFrame.Angles(0,math.rad(90),0)
  1529. hitpt.Velocity = RootPart.CFrame.rightVector*30+Vector3.new(0,20,0)
  1530. local hitm = Instance.new("SpecialMesh",hitpt)
  1531. hitm.MeshId = "rbxassetid://94248124"
  1532. hitm.TextureId = "rbxassetid://94219470"
  1533. hitm.Scale = Vector3.new(4,4,4)
  1534. coroutine.wrap(function()
  1535. swait(30)
  1536. for i = 0,1,.1 do
  1537. swait()
  1538. hitpt.Transparency = i
  1539. end
  1540. hitpt:Destroy()
  1541. end)()
  1542. swait(15)
  1543. so(2697295,SHandaru,.5,3)
  1544. for i=0,2,.1 do
  1545. swait()
  1546. PlayAnimationFromTable({
  1547. CFrame.new(1.44002445e-06, -1.99998927, 1.07288088e-05, 0.500000179, -7.20012224e-07, -0.866025269, -5.03950741e-06, 0.999994636, -2.05067545e-06, 0.866026759, -5.36440439e-06, 0.499997884),
  1548. CFrame.new(-0.547573745, 4.48264122, -0.316118479, 0.500000179, -0.296203166, 0.813797355, -7.20012224e-07, 0.939689577, 0.342012942, -0.866025269, -0.17101118, 0.469843715),
  1549. CFrame.new(1.79884899, 0.344976842, -2.36338496, 0.362167031, 0.825433791, -0.433008999, 0.086823605, -0.492405862, -0.866018176, -0.928060055, 0.276049763, -0.249996945),
  1550. CFrame.new(-4.43855, 2.71461391, -2.15137076, 0.558953762, 0.0775076449, 0.825570107, 0.722433925, -0.534201145, -0.438984573, 0.406993419, 0.841796517, -0.354588091),
  1551. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464),
  1552. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884),
  1553. }, .15, false)
  1554. end
  1555. slugged = false
  1556. attack = false
  1557. end
  1558.  
  1559. function equippist()
  1560. attack = true
  1561. Humanoid.WalkSpeed = 2
  1562. Humanoid.JumpPower = 0
  1563. if CurrentWep == "Shotgun" then
  1564. for i=0,2,.1 do
  1565. swait()
  1566. PlayAnimationFromTable({
  1567. CFrame.new(0, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1568. CFrame.new(-0.102602988, 4.45099878, 0.277624637, 0.939692736, -7.70138158e-08, -0.342019916, -0.0593909845, 0.984807849, -0.163175747, 0.33682391, 0.173647955, 0.925416648),
  1569. CFrame.new(4.50001526, 2.68827057, 0.743782997, 1, 0, 0, 0, -0.866025388, 0.500000238, 0, -0.500000238, -0.866025388),
  1570. CFrame.new(-4.79884863, 0.640861034, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  1571. CFrame.new(1.50001431, -6.00000048, 3.12924385e-06, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  1572. CFrame.new(-1.5000186, -6.00000048, 9.83476639e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  1573. }, .15, false)
  1574. end
  1575. SHandaru.Transparency = 1
  1576. HolShot.Transparency = 0
  1577. for i=0,1,.1 do
  1578. swait()
  1579. PlayAnimationFromTable({
  1580. CFrame.new(0, -2, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0,.1 * math.cos((sine)/10), 0),
  1581. CFrame.new(0.147721067, 4.44785833, -0.255860269, 0.866025388, 0.0868240371, -0.492404163, 0, 0.984807849, 0.173647985, 0.500000238, -0.150383562, 0.852868617),
  1582. CFrame.new(4.80713892, 0.709604442, -2.81296843e-06, 0.939692855, -0.342019916, 2.08616257e-07, 0.342019856, 0.939692736, 1.5155652e-07, -2.08616257e-07, -8.94069672e-08, 1.00000024),
  1583. CFrame.new(-4.50001621, 0.190193266, -0.9294222, 1.00000024, 0, -2.98023224e-08, 0, 0.86602515, -0.500000358, 0, 0.500000417, 0.866025329),
  1584. CFrame.new(1.50001502, -5.99999952, 5.36441803e-07, 0.766044557, 0, -0.642787695, 0, 1, 0, 0.642787695, 0, 0.766044557) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1585. CFrame.new(-1.50001943, -5.99999952, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1586. }, .3, false)
  1587. end
  1588. end
  1589. for i=0,2,.1 do
  1590. swait()
  1591. PlayAnimationFromTable({
  1592. CFrame.new(0, -1.99700248, -0.27749458, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  1593. CFrame.new(0, 4.55108547, -0.444281816, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
  1594. CFrame.new(3.77304196, -0.53539288, 0.273614407, 0.939692736, 0.321393579, 0.116977744, -0.342019945, 0.883022368, 0.321393698, -8.56816769e-08, -0.342020065, 0.939692795),
  1595. CFrame.new(-4.64490843, 0.330175281, -1.53582289e-06, 0.984807849, 0.173648134, -3.13053391e-07, -0.173648164, 0.984807909, 2.68220901e-07, 3.50177288e-07, -1.78813934e-07, 1.00000012),
  1596. CFrame.new(1.50001884, -5.99037027, -0.421832889, 0.984807849, 0, -0.173647985, -0.0301536229, 0.984807849, -0.171009898, 0.171009898, 0.173647985, 0.969846487),
  1597. CFrame.new(-1.50002635, -5.99037027, -0.421831638, 0.984807849, 0, 0.173647985, 0.0301536229, 0.984807849, -0.171009898, -0.171009898, 0.173647985, 0.969846487),
  1598. }, .15, false)
  1599. end
  1600. CurrentWep = "Pistol"
  1601. PHandaru.Transparency = 0
  1602. HolPist.Transparency = 1
  1603. Humanoid.WalkSpeed = 8
  1604. Humanoid.JumpPower = 70
  1605. attack = false
  1606. end
  1607.  
  1608. function equipshot()
  1609. attack = true
  1610. Humanoid.WalkSpeed = 2
  1611. Humanoid.JumpPower = 0
  1612. if CurrentWep == "Pistol" then
  1613. for i=0,2,.1 do
  1614. swait()
  1615. PlayAnimationFromTable({
  1616. CFrame.new(0, -1.99700248, -0.27749458, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  1617. CFrame.new(0, 4.55108547, -0.444281816, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
  1618. CFrame.new(3.77304196, -0.53539288, 0.273614407, 0.939692736, 0.321393579, 0.116977744, -0.342019945, 0.883022368, 0.321393698, -8.56816769e-08, -0.342020065, 0.939692795),
  1619. CFrame.new(-4.64490843, 0.330175281, -1.53582289e-06, 0.984807849, 0.173648134, -3.13053391e-07, -0.173648164, 0.984807909, 2.68220901e-07, 3.50177288e-07, -1.78813934e-07, 1.00000012),
  1620. CFrame.new(1.50001884, -5.99037027, -0.421832889, 0.984807849, 0, -0.173647985, -0.0301536229, 0.984807849, -0.171009898, 0.171009898, 0.173647985, 0.969846487),
  1621. CFrame.new(-1.50002635, -5.99037027, -0.421831638, 0.984807849, 0, 0.173647985, 0.0301536229, 0.984807849, -0.171009898, -0.171009898, 0.173647985, 0.969846487),
  1622. }, .15, false)
  1623. end
  1624. PHandaru.Transparency = 1
  1625. HolPist.Transparency = 0
  1626. for i=0,1,.1 do
  1627. swait()
  1628. PlayAnimationFromTable({
  1629. CFrame.new(0, -2, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0,.1 * math.cos((sine)/10), 0),
  1630. CFrame.new(0.147721067, 4.44785833, -0.255860269, 0.866025388, 0.0868240371, -0.492404163, 0, 0.984807849, 0.173647985, 0.500000238, -0.150383562, 0.852868617),
  1631. CFrame.new(4.80713892, 0.709604442, -2.81296843e-06, 0.939692855, -0.342019916, 2.08616257e-07, 0.342019856, 0.939692736, 1.5155652e-07, -2.08616257e-07, -8.94069672e-08, 1.00000024),
  1632. CFrame.new(-4.50001621, 0.190193266, -0.9294222, 1.00000024, 0, -2.98023224e-08, 0, 0.86602515, -0.500000358, 0, 0.500000417, 0.866025329),
  1633. CFrame.new(1.50001502, -5.99999952, 5.36441803e-07, 0.766044557, 0, -0.642787695, 0, 1, 0, 0.642787695, 0, 0.766044557) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1634. CFrame.new(-1.50001943, -5.99999952, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1635. }, .3, false)
  1636. end
  1637. end
  1638. for i=0,2,.1 do
  1639. swait()
  1640. PlayAnimationFromTable({
  1641. CFrame.new(0, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1642. CFrame.new(-0.102602988, 4.45099878, 0.277624637, 0.939692736, -7.70138158e-08, -0.342019916, -0.0593909845, 0.984807849, -0.163175747, 0.33682391, 0.173647955, 0.925416648),
  1643. CFrame.new(4.50001526, 2.68827057, 0.743782997, 1, 0, 0, 0, -0.866025388, 0.500000238, 0, -0.500000238, -0.866025388),
  1644. CFrame.new(-4.79884863, 0.640861034, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  1645. CFrame.new(1.50001431, -6.00000048, 3.12924385e-06, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  1646. CFrame.new(-1.5000186, -6.00000048, 9.83476639e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  1647. }, .15, false)
  1648. end
  1649. CurrentWep = "Shotgun"
  1650. SHandaru.Transparency = 0
  1651. HolShot.Transparency = 1
  1652. Humanoid.WalkSpeed = 8
  1653. Humanoid.JumpPower = 70
  1654. attack = false
  1655. end
  1656.  
  1657. function unequip()
  1658. attack = true
  1659. Humanoid.WalkSpeed = 2
  1660. Humanoid.JumpPower = 0
  1661. if CurrentWep == "Pistol" then
  1662. for i=0,2,.1 do
  1663. swait()
  1664. PlayAnimationFromTable({
  1665. CFrame.new(0, -1.99700248, -0.27749458, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
  1666. CFrame.new(0, 4.55108547, -0.444281816, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676),
  1667. CFrame.new(3.77304196, -0.53539288, 0.273614407, 0.939692736, 0.321393579, 0.116977744, -0.342019945, 0.883022368, 0.321393698, -8.56816769e-08, -0.342020065, 0.939692795),
  1668. CFrame.new(-4.64490843, 0.330175281, -1.53582289e-06, 0.984807849, 0.173648134, -3.13053391e-07, -0.173648164, 0.984807909, 2.68220901e-07, 3.50177288e-07, -1.78813934e-07, 1.00000012),
  1669. CFrame.new(1.50001884, -5.99037027, -0.421832889, 0.984807849, 0, -0.173647985, -0.0301536229, 0.984807849, -0.171009898, 0.171009898, 0.173647985, 0.969846487),
  1670. CFrame.new(-1.50002635, -5.99037027, -0.421831638, 0.984807849, 0, 0.173647985, 0.0301536229, 0.984807849, -0.171009898, -0.171009898, 0.173647985, 0.969846487),
  1671. }, .15, false)
  1672. end
  1673. PHandaru.Transparency = 1
  1674. HolPist.Transparency = 0
  1675. elseif CurrentWep == "Shotgun" then
  1676. for i=0,2,.1 do
  1677. swait()
  1678. PlayAnimationFromTable({
  1679. CFrame.new(0, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1680. CFrame.new(-0.102602988, 4.45099878, 0.277624637, 0.939692736, -7.70138158e-08, -0.342019916, -0.0593909845, 0.984807849, -0.163175747, 0.33682391, 0.173647955, 0.925416648),
  1681. CFrame.new(4.50001526, 2.68827057, 0.743782997, 1, 0, 0, 0, -0.866025388, 0.500000238, 0, -0.500000238, -0.866025388),
  1682. CFrame.new(-4.79884863, 0.640861034, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  1683. CFrame.new(1.50001431, -6.00000048, 3.12924385e-06, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  1684. CFrame.new(-1.5000186, -6.00000048, 9.83476639e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  1685. }, .15, false)
  1686. end
  1687. SHandaru.Transparency = 1
  1688. HolShot.Transparency = 0
  1689. end
  1690. CurrentWep = "CQC"
  1691. Humanoid.WalkSpeed = 8
  1692. Humanoid.JumpPower = 70
  1693. attack = false
  1694. end
  1695.  
  1696. Mouse.Button1Down:connect(function()
  1697. if attack == false then
  1698. if CurrentWep == "Pistol" then
  1699. pshoot()
  1700. elseif CurrentWep == "Shotgun" then
  1701. if slugged == true then
  1702. slugshoot()
  1703. else
  1704. sshoot()
  1705. end
  1706. else
  1707. smek()
  1708. end
  1709. end
  1710. end)
  1711.  
  1712. local sprintt = 0
  1713. Mouse.KeyDown:connect(function(k)
  1714. k = k:lower()
  1715. if k=='m' then
  1716. if mus.IsPlaying == true then
  1717. mus:Stop()
  1718. elseif mus.IsPaused == true then
  1719. mus:Play()
  1720. end
  1721. end
  1722. if attack == false then
  1723. if k == 'z' then
  1724. if CurrentWep == "Shotgun" and slugged == false then
  1725. slugload()
  1726. elseif CurrentWep == "CQC" then
  1727. slam()
  1728. end
  1729. elseif k == 'f' then
  1730. smek()
  1731. elseif k == 'x' then
  1732. xhold = true
  1733. if CurrentWep == "CQC" then
  1734. thesurou()
  1735. end
  1736. elseif k == 'c' then
  1737. chold = true
  1738. if CurrentWep == "CQC" then
  1739. headrip()
  1740. end
  1741. elseif k == 'v' then
  1742. stomp()
  1743. elseif k == 't' then
  1744. if CurrentWep ~= "Pistol" then
  1745. equippist()
  1746. else
  1747. unequip()
  1748. end
  1749. elseif k == 'y' then
  1750. if CurrentWep ~= "Shotgun" then
  1751. equipshot()
  1752. else
  1753. unequip()
  1754. end
  1755. end
  1756. end
  1757. end)
  1758.  
  1759. Mouse.KeyUp:connect(function(k)
  1760. if k == 'x' then
  1761. xhold = false
  1762. elseif k == 'c' then
  1763. chold = false
  1764. end
  1765. end)
  1766.  
  1767. coroutine.wrap(function()
  1768. game:GetService("RunService").RenderStepped:connect(function()
  1769. for i,v in pairs(chara:GetDescendants()) do
  1770. if v:IsA("BasePart") and v.Parent.Name ~= "FakeHeadM" and v.Name ~= "Head" and v.Parent:IsA("Accessory") == false then
  1771. v.LocalTransparencyModifier = 0
  1772. end
  1773. end
  1774. end)
  1775. end)()
  1776.  
  1777. coroutine.wrap(function()
  1778. while 1 do
  1779. swait()
  1780. if doe <= 360 then
  1781. doe = doe + 2
  1782. else
  1783. doe = 0
  1784. end
  1785. end
  1786. end)()
  1787. while true do
  1788. swait()
  1789. while true do
  1790. swait()
  1791. Head.Transparency = 1
  1792. if Head:FindFirstChild("face") then
  1793. Head:FindFirstChild("face").Transparency = 1
  1794. end
  1795. Humanoid.MaxHealth = 1000
  1796. if Humanoid.Health < 1000 then
  1797. Humanoid.Health = Humanoid.Health + 1
  1798. end
  1799. if chara:FindFirstChild("mus")==nil then
  1800. mus = Instance.new("Sound",chara)
  1801. mus.Name = "mus"
  1802. mus.SoundId = "rbxassetid://142653441"--"rbxassetid://335204822"
  1803. mus.Looped = true
  1804. mus.Volume = 1
  1805. mus:Play()
  1806. end
  1807. if sprintt >= 1 then
  1808. sprintt = sprintt - 1
  1809. end
  1810. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1811. velocity = RootPart.Velocity.y
  1812. sine = sine + change
  1813. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 12, chara)
  1814. if RootPart.Velocity.y > 1 and hit == nil then
  1815. Anim = "Jump"
  1816. if attack == false then
  1817. PlayAnimationFromTable({
  1818. CFrame.new(0, 0.0294559821, -0.246550545, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1819. CFrame.new(0, 4.29474068, 0.563813269, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
  1820. CFrame.new(3.55814481, -0.469561696, -5.11224357e-07, 0.939692616, 0.342020273, -4.69496833e-08, -0.342020273, 0.939692736, 5.36441803e-07, 2.38418579e-07, -5.06639481e-07, 1),
  1821. CFrame.new(-3.56861424, -0.512341022, -1.44051228e-06, 0.939692616, -0.342020273, 4.69496833e-08, 0.342020273, 0.939692736, 5.36441803e-07, -2.38418579e-07, -5.06639481e-07, 1),
  1822. CFrame.new(1.50001526, -3.80000091, -1.39999759, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1823. CFrame.new(-1.50001621, -5.99999809, 1.13248825e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1824. }, .1, false)
  1825. end
  1826. elseif RootPart.Velocity.y < -1 and hit == nil then
  1827. Anim = "Fall"
  1828. if attack == false then
  1829. PlayAnimationFromTable({
  1830. CFrame.new(-1.05621432e-07, -2.434778869, -0.0625008196, 1.00000024, 4.33864784e-08, -9.66617677e-07, 6.05497235e-07, 0.939693511, -0.342021585, 3.16162158e-07, 0.34202069, 0.939693451),
  1831. CFrame.new(1.90734863e-06, 4.4037199, -0.67802453, 1, 0, 0, 0, 0.866025686, 0.499999642, 0, -0.499999642, 0.866025686),
  1832. CFrame.new(4.85359192, 1.0866574, -1.10285725e-06, 0.866025507, -0.49999994, -1.54857389e-07, 0.5, 0.866025507, -1.1920929e-07, 1.78813934e-07, 2.98023224e-08, 1),
  1833. CFrame.new(-4.92668247, 0.72687763, 4.47010007e-06, 0.939692616, 0.342020273, 4.69496833e-08, -0.342020273, 0.939692736, -5.36441803e-07, -2.38418579e-07, 5.06639481e-07, 1),
  1834. CFrame.new(1.50001335, -3.80000305, -1.39999592, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1835. CFrame.new(-1.50002098, -6.00000477, 1.72853458e-06, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1836. }, .1, false)
  1837. end
  1838. elseif Torsovelocity < 1 and hit ~= nil then
  1839. Anim = "Idle"
  1840. if attack == false then
  1841. change = 1
  1842. if CurrentWep == "CQC" then
  1843. PlayAnimationFromTable({
  1844. CFrame.new(0, -2, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0,.1 * math.cos((sine)/10), 0),
  1845. CFrame.new(0.147721067, 4.44785833, -0.255860269, 0.866025388, 0.0868240371, -0.492404163, 0, 0.984807849, 0.173647985, 0.500000238, -0.150383562, 0.852868617),
  1846. CFrame.new(4.80713892, 0.709604442, -2.81296843e-06, 0.939692855, -0.342019916, 2.08616257e-07, 0.342019856, 0.939692736, 1.5155652e-07, -2.08616257e-07, -8.94069672e-08, 1.00000024),
  1847. CFrame.new(-4.50001621, 0.190193266, -0.9294222, 1.00000024, 0, -2.98023224e-08, 0, 0.86602515, -0.500000358, 0, 0.500000417, 0.866025329),
  1848. CFrame.new(1.50001502, -5.99999952, 5.36441803e-07, 0.766044557, 0, -0.642787695, 0, 1, 0, 0.642787695, 0, 0.766044557) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1849. CFrame.new(-1.50001943, -5.99999952, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1850. }, .3, false)
  1851. elseif CurrentWep == "Shotgun" then
  1852. PlayAnimationFromTable({
  1853. CFrame.new(0, -2, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987) * CFrame.new(0,.1 * math.cos((sine)/10), 0),
  1854. CFrame.new(-0.547520339, 4.48267984, -0.316110164, 0.499998987, -0.29619813, 0.813798308, 0, 0.939692736, 0.342019886, -0.866025984, -0.171009615, 0.469845414),
  1855. CFrame.new(3.21991515, 0.397024989, -1.54293764, 0.344303846, 0.926736116, 0.150382981, -0.030152997, 0.17100893, -0.984807968, -0.938374043, 0.334538639, 0.0868228972),
  1856. CFrame.new(-3.26355648, -1.19176984, -1.47300911, 0.0174857043, 0.276001155, 0.960998297, 0.995382905, -0.0955301225, 0.00932515692, 0.0943780318, 0.956398189, -0.276397288),
  1857. CFrame.new(1.26245594, -5.99997377, 0.147344589, 1.00000072, -2.5366503e-06, -2.98023224e-07, -2.50286234e-06, 0.999997318, -1.02932597e-06, -2.68220901e-07, -1.02135346e-06, 0.999999464) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1858. CFrame.new(-1.16597474, -5.99992371, 0.0196756423, 0.500000179, -5.03950741e-06, 0.866026759, -7.20012224e-07, 0.999994636, -5.36440439e-06, -0.866025269, -2.05067545e-06, 0.499997884) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1859. }, .3, false)
  1860. elseif CurrentWep == "Pistol" then
  1861. PlayAnimationFromTable({
  1862. CFrame.new(0, -2.03907442, 0.0466268957, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0,.1 * math.cos((sine)/10), 0),
  1863. CFrame.new(0, 4.27439117, -0.749502182, 1, 0, 0, 0, 0.866025686, 0.499999642, 0, -0.499999642, 0.866025686),
  1864. CFrame.new(4.50001526, 0.888218164, -1.46819997, 1, 0, 0, 0, 0.342019796, -0.939692855, 0, 0.939692855, 0.342019796),
  1865. CFrame.new(-3.79128027, -0.462018341, -0.549682617, 0.939692497, -0.336824238, -0.0593918264, 0.321393669, 0.928998291, -0.183489919, 0.11697875, 0.153335959, 0.981225848),
  1866. CFrame.new(1.50001526, -5.90884781, 0.64188838, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1867. CFrame.new(-1.50001526, -5.90884781, 0.64188838, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0,-.1 * math.cos((sine)/10), 0),
  1868. }, .3, false)
  1869. end
  1870. end
  1871. elseif Torsovelocity > 2 and hit ~= nil then
  1872. Anim = "Walk"
  1873. if attack == false then
  1874. Humanoid.WalkSpeed = 8
  1875. Humanoid.JumpPower = 70
  1876. if CurrentWep == "CQC" then
  1877. PlayAnimationFromTable({
  1878. CFrame.new(0, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, math.rad(0 + -5 * math.cos((sine) / 10)), 0),
  1879. CFrame.new(0, 4.41427088, -0.820159078, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438) * CFrame.Angles(0, math.rad(0 + 5 * math.cos((sine) / 10)), 0),
  1880. CFrame.new(4.50001478, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0- 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1881. CFrame.new(-4.50001478, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0+ 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1882. CFrame.new(1.50001502, -6, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0+ 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1883. CFrame.new(-1.50001502, -6, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0- 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1884. }, .3, false)
  1885. elseif CurrentWep == "Shotgun" then
  1886. PlayAnimationFromTable({
  1887. CFrame.new(0, -2, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1888. CFrame.new(-0.547520339, 4.48267984, -0.316110164, 0.499998987, -0.29619813, 0.813798308, 0, 0.939692736, 0.342019886, -0.866025984, -0.171009615, 0.469845414),
  1889. CFrame.new(3.21991515, 0.397024989, -1.54293764, 0.344303846, 0.926736116, 0.150382981, -0.030152997, 0.17100893, -0.984807968, -0.938374043, 0.334538639, 0.0868228972),
  1890. CFrame.new(-3.26355648, -1.19176984, -1.47300911, 0.0174857043, 0.276001155, 0.960998297, 0.995382905, -0.0955301225, 0.00932515692, 0.0943780318, 0.956398189, -0.276397288),
  1891. CFrame.new(1.76242733, -6, -0.252659202, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987) * CFrame.new(0, 0, 0+ 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1892. CFrame.new(-1.16602993, -6, 0.0196474195, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987) * CFrame.new(0, 0, 0- 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1893. }, .3, false)
  1894. elseif CurrentWep == "Pistol" then
  1895. PlayAnimationFromTable({
  1896. CFrame.new(0, -2.03907442, 0.0466268957, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1897. CFrame.new(0, 4.27439117, -0.749502182, 1, 0, 0, 0, 0.866025686, 0.499999642, 0, -0.499999642, 0.866025686),
  1898. CFrame.new(4.50001526, 0.888218164, -1.46819997, 1, 0, 0, 0, 0.342019796, -0.939692855, 0, 0.939692855, 0.342019796),
  1899. CFrame.new(-3.79128027, -0.462018341, -0.549682617, 0.939692497, -0.336824238, -0.0593918264, 0.321393669, 0.928998291, -0.183489919, 0.11697875, 0.153335959, 0.981225848),
  1900. CFrame.new(1.50001526, -5.90884781, 0.64188838, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0+ 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1901. CFrame.new(-1.50001526, -5.90884781, 0.64188838, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0- 1.5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1902. }, .3, false)
  1903. end
  1904. end
  1905. end
  1906. end
  1907. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement