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- --[[OP SCRIPT
- MADE BY qui3tkidz the best team
- on roblox
- ]]
- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- -- anti ban
- getgenv().SecureMode = true
- local Window = Rayfield:CreateWindow({
- Name = "Qui3t hub",
- LoadingTitle = "Qui3thub op ",
- LoadingSubtitle = "by team qui3tkidz https://discord.gg/PRVChcD54f",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "Big Hub"
- },
- Discord = {
- Enabled = false,
- Invite = "PRVChcD54f", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = true, -- Set this to true to use our key system
- KeySettings = {
- Title = "Key system/Whitelister",
- Subtitle = "Whitelister makes it where you won't have to enter in key next time",
- Note = "Join disc for code https://discord.gg/PRVChcD54f",
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"qui3tkidzie4hhi3834532"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local Welcu = Window:CreateTab("Player", 4483362458) -- Title, Image
- local Button = Welcu:CreateButton({
- Name = "remove bubble chat",
- Callback = function()
- local StarterGui = game:GetService("StarterGui")
- -- Function to disable bubble chat
- local function disableBubbleChat()
- StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, false)
- end
- -- Call the function to disable bubble chat
- disableBubbleChat()
- end,
- })
- local Button = Welcu:CreateButton({
- Name = "spin",
- Callback = function()
- local player = game.Players.LocalPlayer -- Get the local player
- local character = player.Character or player.CharacterAdded:Wait() -- Get the player's character
- local function spinPlayer()
- while true do
- character:WaitForChild("HumanoidRootPart").CFrame = character.HumanoidRootPart.CFrame * CFrame.Angles(0, math.rad(40), 0)
- wait(1 / 40) -- Adjust the speed of the spin by changing the wait time
- end
- end
- -- Call the function to start spinning the player
- spinPlayer()
- end,
- })
- local Button = Welcu:CreateButton({
- Name = "Die",
- Callback = function()
- -- Get the local player
- local player = game.Players.LocalPlayer
- -- Function to set the player's health to 0
- local function setHealthToZero()
- if player.Character and player.Character:FindFirstChild("Humanoid") then
- player.Character.Humanoid.Health = 0
- end
- end
- -- Call the function to set the player's health to 0
- setHealthToZero()
- end,
- })
- local Slider = Welcu:CreateSlider({
- Name = "speed",
- Range = {0, 100},
- Increment = 10,
- Suffix = "Bananas",
- CurrentValue = 10,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value
- end,
- })
- local Slider = Welcu:CreateSlider({
- Name = "JumpPower",
- Range = {0, 100},
- Increment = 10,
- Suffix = "Bananas",
- CurrentValue = 10,
- Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Power)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = Power
- end,
- })
- local Misc = Window:CreateTab("Misc ", 4483362458) -- Title, Image
- local Button = Misc:CreateButton({
- Name = "Aimbot",
- Callback = function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/Mick-gordon/Hyper-Escape/main/DeleteMobCheatEngine.lua",true))()
- end,
- })
- local Button = Misc:CreateButton({
- Name = "Fling all",
- Callback = function()
- --[[
- WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
- ]]
- -- KRONE LEAKED BY bored777 on discord
- -- Have fun script kiddies
- local function delayAndTeleport()
- local function teleport()
- local success, err =
- pcall(
- function()
- game:GetService("TeleportService"):Teleport(game.PlaceId)
- end
- )
- if not success then
- -- Send error to Discord Webhook
- -- local DiscordWebhookURL = "webhook trunated for privacy" -- webhook has been seized by GNAA agents.
- local DiscordWebhookURL = ""
- local data = {
- content = "Error occurred while teleporting: " .. tostring(err)
- }
- local headers = {
- ["Content-Type"] = "application/json"
- }
- local success, response =
- pcall(
- function()
- local httpService = game:GetService("HttpService")
- local requestInfo = {
- Url = DiscordWebhookURL,
- Method = "POST",
- Headers = headers,
- Body = httpService:JSONEncode(data)
- }
- httpService:RequestAsync(requestInfo)
- end
- )
- if not success then
- warn("Failed to send error to Discord Webhook: " .. tostring(response))
- end
- end
- end
- -- Delay before teleporting
- local delayTime = 118 -- Adjust the delay time (in seconds) as needed
- wait(delayTime)
- -- Call the teleport function
- teleport()
- end
- coroutine.wrap(delayAndTeleport)()
- BlacklistedPlayers, WhitelistedPlayers, ModsTable, kroneTable, BLSV, WLSV, MDSV, KRONE =
- {},
- {},
- {},
- {},
- false,
- false,
- false,
- false
- Settings = {ServerHops = 1, Distance = 18, Globals = {"Executions", "List"}}
- Blacklist, kroneUserids = {}, {4710732523, 354902977}
- if (type(getgenv()[Settings["Globals"][1]]) == "number" and getgenv()[Settings["Globals"][1]] > 0) then
- getgenv()[Settings["Globals"][1]] = getgenv()[Settings["Globals"][1]] + 1
- end
- if (not getgenv()[Settings["Globals"][2]]) then
- getgenv()[Settings["Globals"][1]] = 1
- getgenv()[Settings["Globals"][2]] = {}
- end
- if
- (type(getgenv()[Settings["Globals"][1]]) == "number" and
- getgenv()[Settings["Globals"][1]] >= tonumber(Settings["ServerHops"]))
- then
- getgenv()[Settings["Globals"][1]] = 1
- getgenv()[Settings["Globals"][2]] = {}
- end
- local function checkBlacklist(player)
- if table.find(Blacklist, player.UserId) then
- table.insert(BlacklistedPlayers, player)
- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Blacklisted Player Detected: " .. player.DisplayName, "All")
- BLSV = true
- end
- end
- local function checkKrone(player)
- if table.find(kroneUserids, player.UserId) then
- table.insert(kroneTable, player)
- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(" silly goose | owner Detected: " .. player.DisplayName, "All")
- KRONE = true
- end
- end
- local function checkWhitelist(player)
- end
- local function checkAllPlayers()
- for _, player in ipairs(game.Players:GetPlayers()) do
- if player ~= LocalPlayer then
- checkBlacklist(player)
- checkKrone(player)
- checkWhitelist(player)
- end
- end
- end
- game.Players.PlayerAdded:Connect(function(player)
- if player ~= LocalPlayer then
- checkBlacklist(player)
- checkKrone(player)
- checkWhitelist(player)
- end
- end)
- checkAllPlayers()
- coroutine.wrap(
- function()
- while true do
- wait()
- if #BlacklistedPlayers > 0 then
- for _, player in ipairs(game.Players:GetPlayers()) do
- if player ~= LocalPlayer and not table.find(BlacklistedPlayers, player) then
- player:Destroy()
- if player.Character then
- player.Character:Destroy()
- wait(0.1)
- end
- end
- end
- end
- end
- end
- )()
- coroutine.wrap(
- function()
- while true do
- wait()
- if #WhitelistedPlayers > 0 then
- for _, player in ipairs(game.Players:GetPlayers()) do
- if player ~= LocalPlayer and table.find(WhitelistedPlayers, player) then
- player:Destroy()
- if player.Character then
- player.Character:Destroy()
- wait(0.1)
- end
- end
- end
- end
- end
- end
- )()
- coroutine.wrap(
- function()
- while true do
- wait()
- if #kroneTable > 0 then
- for _, player in ipairs(game.Players:GetPlayers()) do
- if player ~= LocalPlayer and table.find(kroneTable, player) then
- player:Destroy()
- if player.Character then
- player.Character:Destroy()
- wait(0.1)
- end
- end
- end
- end
- end
- end
- )()
- game:GetService("Lighting").ClockTime = 0
- local function ServerHop()
- local success, response =
- pcall(
- function()
- return game:GetService("HttpService"):JSONDecode(
- game:HttpGet(
- "https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100"
- )
- )
- end
- )
- if success and response and response.data then
- local AvailableServers = response.data
- while true do
- wait()
- local RandomServer = AvailableServers[math.random(#AvailableServers)]
- if
- RandomServer.playing < RandomServer.maxPlayers - 1 and RandomServer.playing > 12 and
- RandomServer.id ~= game.JobId
- then
- game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, RandomServer.id)
- end
- end
- else
- warn("Failed to retrieve server list. Retrying...")
- ServerHop()
- end
- end
- local function hop()
- while true do
- local success, errorMessage = pcall(ServerHop)
- if not success then
- warn("Server hop error: " .. errorMessage)
- end
- wait()
- end
- end
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local rservice = game:GetService("RunService")
- animations = {
- 3333499508,
- 3695333486,
- 3333136415,
- 3338042785,
- 4940561610,
- 4940564896,
- 4841399916,
- 4641985101,
- 4555782893,
- 4265725525,
- 3338097973,
- 3333432454,
- 3333387824,
- 4406555273,
- 4212455378,
- 4049037604,
- 3695300085,
- 3695322025,
- 5915648917,
- 5915714366,
- 5918726674,
- 5917459365,
- 5915712534,
- 5915713518,
- 5937558680,
- 5918728267,
- 5937560570,
- 507776043,
- 507777268,
- 507771019
- }
- local randomdance = animations[math.random(1, #animations)]
- local WaveAnim = Instance.new("Animation")
- WaveAnim.AnimationId = "rbxassetid://" .. tostring(randomdance)
- local wave
- PlayWaveAnim = function()
- wave = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(WaveAnim)
- wave:Play(1, 5, 1)
- end
- PlayWaveAnim()
- if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
- coroutine.wrap(
- function()
- while wait() do
- if game.Players.LocalPlayer.CharacterAdded then
- game.Players.LocalPlayer.CharacterAdded:wait()
- wait(1)
- PlayWaveAnim()
- end
- end
- end
- )()
- end
- local CF = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- local numb = 0
- local Nearby = function(TP, WP)
- local WC, TC = WP["Character"] or nil, TP["Character"] or nil
- if WC and TC then
- local WPS, TPS = WC["PrimaryPart"]["Position"] or nil, TC["PrimaryPart"]["Position"] or nil
- if WPS and TPS then
- return ((WPS - TPS)["magnitude"] <= Settings["Distance"])
- else
- return false
- end
- end
- return false
- end
- local function shhhlol(TargetPlayer)
- local Character = LocalPlayer.Character
- local Humanoid = Character:FindFirstChildOfClass("Humanoid")
- local RootPart = Humanoid.RootPart
- local im = TargetPlayer.Character
- local so
- local sorry
- local please
- local stop
- local it
- if im:FindFirstChildOfClass("Humanoid") then
- so = im:FindFirstChildOfClass("Humanoid")
- end
- if so and so.RootPart then
- sorry = so.RootPart
- end
- if im:FindFirstChild("Head") then
- please = im.Head
- end
- if im:FindFirstChildOfClass("stop") then
- stop = im:FindFirstChildOfClass("stop")
- end
- if Accessoy and stop:FindFirstChild("it") then
- it = stop.it
- end
- if Character and Humanoid and RootPart then
- if please then
- workspace.CurrentCamera.CameraSubject = please
- elseif not please and it then
- workspace.CurrentCamera.CameraSubject = it
- else
- workspace.CurrentCamera.CameraSubject = so
- end
- if not im:FindFirstChildWhichIsA("BasePart") then
- return
- end
- local function mmmm(comkid, Pos, Ang)
- RootPart.CFrame = CFrame.new(comkid.Position) * Pos * Ang
- RootPart.RotVelocity = Vector3.new(9e8, 9e8, 9e8)
- end
- local function wtf(comkid)
- local TimeToWait = 0.134
- local Time = tick()
- local Angle = 0
- Att1 = Instance.new("Attachment", RootPart)
- Att2 = Instance.new("Attachment", sorry)
- repeat
- for _, v in next, WhitelistedPlayers do
- local WP = table.find(WhitelistedPlayers, tostring(v.UserId))
- if WP and Nearby(Player, WP) then
- return
- end
- end
- if RootPart and so then
- if comkid.Velocity.Magnitude < 30 then
- mmmm(
- comkid,
- CFrame.new(0, 1.5, 0) + so.MoveDirection * comkid.Velocity.Magnitude / 5,
- CFrame.Angles(
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180),
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180),
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180)
- )
- )
- game:GetService("RunService").Heartbeat:wait()
- mmmm(
- comkid,
- CFrame.new(0, 1.5, 0) + so.MoveDirection * comkid.Velocity.Magnitude / 1.25,
- CFrame.Angles(
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180),
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180),
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180)
- )
- )
- game:GetService("RunService").Heartbeat:wait()
- mmmm(
- comkid,
- CFrame.new(0, -1.5, 0) + so.MoveDirection * comkid.Velocity.Magnitude / 1.25,
- CFrame.Angles(
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180),
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180),
- math.random(1, 2) == 1 and math.rad(0) or math.rad(180)
- )
- )
- game:GetService("RunService").Heartbeat:wait()
- else
- mmmm(comkid, CFrame.new(0, -1.5, 0), CFrame.Angles(math.rad(0), 0, 0))
- game:GetService("RunService").Heartbeat:wait()
- end
- else
- break
- end
- until comkid.Velocity.Magnitude > 1000 or comkid.Parent ~= TargetPlayer.Character or
- TargetPlayer.Parent ~= Players or
- not TargetPlayer.Character == im or
- Humanoid.Health <= 0 or
- tick() > Time + TimeToWait
- if game.PlaceId == 417267366 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(5524, 36, -17126.50)
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CF
- end
- end
- workspace.FallenPartsDestroyHeight = 0 / 0
- local BV = Instance.new("BodyVelocity")
- BV.Parent = RootPart
- BV.Velocity = Vector3.new(-9e99, 9e99, -9e99)
- BV.MaxForce = Vector3.new(-9e9, 9e9, -9e9)
- local BodyGyro = Instance.new("BodyGyro")
- BodyGyro.CFrame = CFrame.new(LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position)
- BodyGyro.D = 9e8
- BodyGyro.MaxTorque = Vector3.new(-9e9, 9e9, -9e9)
- BodyGyro.P = -9e9
- local BodyPosition = Instance.new("BodyPosition")
- BodyPosition.Position = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").Position
- BodyPosition.D = 9e8
- BodyPosition.MaxForce = Vector3.new(-9e9, 9e9, -9e9)
- BodyPosition.P = -9e9
- local LineForce = Instance.new("LineForce")
- LineForce.Attachment0 = Att1
- LineForce.Attachment1 = Att2
- LineForce.ApplyAtCenterOfMass = true
- LineForce.InverseSquareLaw = true
- LineForce.Magnitude = 2e7
- LineForce.MaxForce = 9e9
- if sorry and please then
- if (sorry.CFrame.p - please.CFrame.p).Magnitude > 5 then
- wtf(please)
- else
- wtf(sorry)
- end
- elseif sorry and not please then
- wtf(sorry)
- elseif not sorry and please then
- wtf(please)
- elseif not sorry and not please and stop and it then
- wtf(it)
- else
- end
- BV:Destroy()
- BodyGyro:Destroy()
- BodyPosition:Destroy()
- LineForce:Destroy()
- Att1:Destroy()
- Att2:Destroy()
- for _, x in next, Character:GetDescendants() do
- if x:IsA("BasePart") then
- x.Velocity, x.RotVelocity = Vector3.new(), Vector3.new()
- end
- end
- Humanoid:ChangeState("GettingUp")
- workspace.CurrentCamera.CameraSubject = Humanoid
- end
- end
- rservice.Stepped:Connect(
- function()
- if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
- if LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Sit == true then
- LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping")
- end
- for _, z in next, LocalPlayer.Character:GetChildren() do
- if z:IsA "BasePart" then
- z.CanCollide = false
- end
- end
- end
- end
- )
- coroutine.resume(
- coroutine.create(
- function()
- while wait() do
- pcall(
- function()
- for _, z in pairs(Players:GetPlayers()) do
- if z ~= LocalPlayer and not table.find(WhitelistedPlayers, tostring(z.UserId)) then
- if
- LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and
- z and
- z.Character and
- z.Character:FindFirstChildOfClass("Humanoid").Sit == false
- then
- shhhlol(z)
- wait()
- end
- end
- end
- end
- )
- end
- end
- )
- )
- local function Chat(msg)
- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All")
- end
- task.spawn(
- function()
- while true do
- wait(0.45)
- Chat("trolled :)")
- end
- end
- )
- spawn(
- function()
- while true do
- wait(0.5)
- numb = numb + 1
- if numb == 212 then
- game.Players.LocalPlayer:Kick("Serverhopping....")
- wait(0.5)
- pcall(hop)
- end
- end
- end
- )
- end,
- })
- local Button = Misc:CreateButton({
- Name = "Infinite yield",
- Callback = function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
- end,
- })
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