BINO2002

Untitled

Mar 31st, 2016
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  1. --[[lolololo!!]]--
  2.  
  3. Player = game:GetService("Players").LocalPlayer
  4. Character = Player.Character
  5. PlayerGui = Player.PlayerGui
  6. Backpack = Player.Backpack
  7. Torso = Character.Torso
  8. Head = Character.Head
  9. LeftArm = Character["Left Arm"]
  10. LeftLeg = Character["Left Leg"]
  11. RightArm = Character["Right Arm"]
  12. RightLeg = Character["Right Leg"]
  13. LS = Torso["Left Shoulder"]
  14. LH = Torso["Left Hip"]
  15. RS = Torso["Right Shoulder"]
  16. RH = Torso["Right Hip"]
  17. attack = false
  18. attackdebounce = false
  19. combo = 0
  20. mana = 400
  21. HeroBar = 400
  22. necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  23. mouse = nil
  24. mode = "Normal"
  25. idle = true
  26. idleanim = false
  27. Imbued = false
  28. Resting = false
  29. Sleeping = false
  30. Riding = false
  31. spikecon = nil
  32. heromode = false
  33. local Color = Torso.BrickColor
  34. HealBuff = false
  35. WalkBuff = false
  36. RageBuff = false
  37. Healing = true
  38. RAEG = false
  39. spearwave = false
  40. Bouncing = false
  41. cloning = 0
  42. --player
  43. player = nil
  44. --save shoulders
  45. RSH, LSH = nil, nil
  46. --save hips
  47. RH, LH = nil, nil
  48. --welds
  49. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  50. RW2, LW2 = Instance.new("Weld"), Instance.new("Weld")
  51. --what anim
  52. anim = "none"
  53.  
  54. if Character:findFirstChild("Charibassa",true) ~= nil then
  55. Character:findFirstChild("Charibassa",true).Parent = nil
  56. end
  57. if Character:findFirstChild("Chariot",true) ~= nil then
  58. Character:findFirstChild("Chariot",true).Parent = nil
  59. end
  60. if Character:findFirstChild("Weapon",true) ~= nil then
  61. Character:findFirstChild("Weapon",true).Parent = nil
  62. end
  63. if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
  64. Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
  65. end
  66.  
  67.  
  68. local modelzorz = Instance.new("Model")
  69. modelzorz.Name = "Charibassa"
  70. modelzorz.Parent = Character
  71.  
  72. local prt1 = Instance.new("Part")
  73. prt1.formFactor = 1
  74. prt1.Parent = modelzorz
  75. prt1.CanCollide = true
  76. prt1.BrickColor = BrickColor.new("Black")
  77. prt1.Name = "Handle1"
  78. prt1.Size = Vector3.new(1,3,1)
  79. prt1.Position = Torso.Position
  80. local prt2 = Instance.new("Part")
  81. prt2.formFactor = 1
  82. prt2.Parent = modelzorz
  83. prt2.CanCollide = false
  84. prt2.BrickColor = BrickColor.new("Black")
  85. prt2.Name = "Handle2"
  86. prt2.Size = Vector3.new(1,2,1)
  87. prt2.Position = Torso.Position
  88. local prt3 = Instance.new("Part")
  89. prt3.formFactor = 1
  90. prt3.Parent = modelzorz
  91. prt3.CanCollide = false
  92. prt3.BrickColor = Color
  93. prt3.Name = "Handle3"
  94. prt3.Size = Vector3.new(1,1,1)
  95. prt3.Position = Torso.Position
  96. local prt4 = Instance.new("Part")
  97. prt4.formFactor = 1
  98. prt4.Parent = modelzorz
  99. prt4.CanCollide = false
  100. prt4.BrickColor = BrickColor.new("Black")
  101. prt4.Name = "Handle4"
  102. prt4.Size = Vector3.new(1,3,1)
  103. prt4.Position = Torso.Position
  104. local prt5 = Instance.new("Part")
  105. prt5.formFactor = 1
  106. prt5.Parent = modelzorz
  107. prt5.CanCollide = false
  108. prt5.BrickColor = Color
  109. prt5.Name = "Handle5"
  110. prt5.Size = Vector3.new(1,1,1)
  111. prt5.Position = Torso.Position
  112. local prt6 = Instance.new("Part")
  113. prt6.formFactor = 1
  114. prt6.Parent = modelzorz
  115. prt6.CanCollide = false
  116. prt6.BrickColor = Color
  117. prt6.Name = "Handle6"
  118. prt6.Size = Vector3.new(1,1,1)
  119. prt6.Position = Torso.Position
  120. local prt7 = Instance.new("Part")
  121. prt7.formFactor = 1
  122. prt7.Parent = modelzorz
  123. prt7.CanCollide = false
  124. prt7.BrickColor = Color
  125. prt7.Name = "Handle7"
  126. prt7.Size = Vector3.new(1,1,1)
  127. prt7.Position = Torso.Position
  128. local prt8 = Instance.new("Part")
  129. prt8.formFactor = 1
  130. prt8.Parent = modelzorz
  131. prt8.CanCollide = false
  132. prt8.BrickColor = Color
  133. prt8.Name = "Handle8"
  134. prt8.Size = Vector3.new(1,1,1)
  135. prt8.Position = Torso.Position
  136. local prt9 = Instance.new("Part")
  137. prt9.formFactor = 1
  138. prt9.Parent = modelzorz
  139. prt9.CanCollide = false
  140. prt9.BrickColor = Color
  141. prt9.Name = "Handle9"
  142. prt9.Size = Vector3.new(1,1,1)
  143. prt9.Position = Torso.Position
  144. local prt10 = Instance.new("Part")
  145. prt10.formFactor = 1
  146. prt10.Parent = modelzorz
  147. prt10.CanCollide = false
  148. prt10.BrickColor = BrickColor.new("Black")
  149. prt10.Name = "Blade1"
  150. prt10.Size = Vector3.new(1,1,1)
  151. prt10.Position = Torso.Position
  152. local prt11 = Instance.new("Part")
  153. prt11.formFactor = 1
  154. prt11.Parent = modelzorz
  155. prt11.CanCollide = false
  156. prt11.BrickColor = BrickColor.new("Black")
  157. prt11.Name = "Blade2"
  158. prt11.Size = Vector3.new(1,1,1)
  159. prt11.Position = Torso.Position
  160. local prt12 = Instance.new("Part")
  161. prt12.formFactor = 1
  162. prt12.Parent = modelzorz
  163. prt12.CanCollide = false
  164. prt12.BrickColor = BrickColor.new("Black")
  165. prt12.Name = "Blade3"
  166. prt12.Size = Vector3.new(1,1,1)
  167. prt12.Position = Torso.Position
  168. local prt13 = Instance.new("Part")
  169. prt13.formFactor = 1
  170. prt13.Parent = modelzorz
  171. prt13.CanCollide = false
  172. prt13.BrickColor = BrickColor.new("Black")
  173. prt13.Name = "Blade4"
  174. prt13.Size = Vector3.new(1,1,1)
  175. prt13.Position = Torso.Position
  176. local prt14 = Instance.new("Part")
  177. prt14.formFactor = 1
  178. prt14.Parent = modelzorz
  179. prt14.CanCollide = false
  180. prt14.BrickColor = BrickColor.new("Black")
  181. prt14.Name = "Blade5"
  182. prt14.Size = Vector3.new(1,1,1)
  183. prt14.Position = Torso.Position
  184. local prt15 = Instance.new("Part")
  185. prt15.formFactor = 1
  186. prt15.Parent = modelzorz
  187. prt15.CanCollide = false
  188. prt15.BrickColor = BrickColor.new("Black")
  189. prt15.Name = "Blade6"
  190. prt15.Size = Vector3.new(1,1,1)
  191. prt15.Position = Torso.Position
  192. local prt16 = Instance.new("Part")
  193. prt16.formFactor = 1
  194. prt16.Parent = modelzorz
  195. prt16.CanCollide = false
  196. prt16.BrickColor = BrickColor.new("Black")
  197. prt16.Name = "Blade7"
  198. prt16.Size = Vector3.new(1,1,1)
  199. prt16.Position = Torso.Position
  200. local prt17 = Instance.new("Part")
  201. prt17.formFactor = 1
  202. prt17.Parent = modelzorz
  203. prt17.CanCollide = false
  204. prt17.BrickColor = BrickColor.new("Black")
  205. prt17.Name = "Blade8"
  206. prt17.Size = Vector3.new(1,1,1)
  207. prt17.Position = Torso.Position
  208. local prt18 = Instance.new("Part")
  209. prt18.formFactor = 1
  210. prt18.Parent = modelzorz
  211. prt18.CanCollide = false
  212. prt18.BrickColor = BrickColor.new("Black")
  213. prt18.Name = "Blade9"
  214. prt18.Size = Vector3.new(1,1,1)
  215. prt18.Position = Torso.Position
  216. local prt19 = Instance.new("Part")
  217. prt19.formFactor = 1
  218. prt19.Parent = modelzorz
  219. prt19.CanCollide = false
  220. prt19.BrickColor = BrickColor.new("Black")
  221. prt19.Name = "Blade10"
  222. prt19.Size = Vector3.new(1,1,1)
  223. prt19.Position = Torso.Position
  224. local prt20 = Instance.new("Part")
  225. prt20.formFactor = 1
  226. prt20.Parent = modelzorz
  227. prt20.CanCollide = false
  228. prt20.BrickColor = BrickColor.new("Black")
  229. prt20.Name = "Blade11"
  230. prt20.Size = Vector3.new(1,1,1)
  231. prt20.Position = Torso.Position
  232. local prt21 = Instance.new("Part")
  233. prt21.formFactor = 1
  234. prt21.Parent = modelzorz
  235. prt21.CanCollide = false
  236. prt21.BrickColor = BrickColor.new("Black")
  237. prt21.Name = "Blade12"
  238. prt21.Size = Vector3.new(1,1,1)
  239. prt21.Position = Torso.Position
  240. local prt22 = Instance.new("Part")
  241. prt22.formFactor = 1
  242. prt22.Parent = modelzorz
  243. prt22.CanCollide = false
  244. prt22.BrickColor = BrickColor.new("Black")
  245. prt22.Name = "Blade13"
  246. prt22.Size = Vector3.new(1,1,1)
  247. prt22.Position = Torso.Position
  248. local prt23 = Instance.new("Part")
  249. prt23.formFactor = 1
  250. prt23.Parent = modelzorz
  251. prt23.CanCollide = false
  252. prt23.BrickColor = BrickColor.new("Black")
  253. prt23.Name = "Blade14"
  254. prt23.Size = Vector3.new(1,1,1)
  255. prt23.Position = Torso.Position
  256. local prt24 = Instance.new("Part")
  257. prt24.formFactor = 1
  258. prt24.Parent = modelzorz
  259. prt24.CanCollide = false
  260. prt24.BrickColor = BrickColor.new("Black")
  261. prt24.Name = "Blade15"
  262. prt24.Size = Vector3.new(1,1,1)
  263. prt24.Position = Torso.Position
  264. local prt25 = Instance.new("Part")
  265. prt25.formFactor = 1
  266. prt25.Parent = modelzorz
  267. prt25.CanCollide = false
  268. prt25.BrickColor = Color
  269. prt25.Name = "Blade16"
  270. prt25.Size = Vector3.new(1,1,1)
  271. prt25.Position = Torso.Position
  272. local prt26 = Instance.new("Part")
  273. prt26.formFactor = 1
  274. prt26.Parent = modelzorz
  275. prt26.CanCollide = false
  276. prt26.BrickColor = BrickColor.new("Black")
  277. prt26.Name = "Blade17"
  278. prt26.Size = Vector3.new(1,1,1)
  279. prt26.Position = Torso.Position
  280. local prt27 = Instance.new("Part")
  281. prt27.formFactor = 1
  282. prt27.Parent = modelzorz
  283. prt27.CanCollide = false
  284. prt27.BrickColor = BrickColor.new("Black")
  285. prt27.Name = "Blade18"
  286. prt27.Reflectance = 0.2
  287. prt27.Size = Vector3.new(1,1,2)
  288. prt27.Position = Torso.Position
  289. local prt28 = Instance.new("Part")
  290. prt28.formFactor = 1
  291. prt28.Parent = modelzorz
  292. prt28.CanCollide = false
  293. prt28.BrickColor = BrickColor.new("Black")
  294. prt28.Name = "Blade19"
  295. prt28.Reflectance = 0.2
  296. prt28.Size = Vector3.new(1,1,2)
  297. prt28.Position = Torso.Position
  298. modelzorz:BreakJoints()
  299. --local f = Instance.new("ForceField")
  300. --f.Parent = prt27
  301.  
  302. local msh1 = Instance.new("CylinderMesh")
  303. msh1.Parent = prt1
  304. msh1.Scale = Vector3.new(0.3,1,0.3)
  305. local msh2 = Instance.new("CylinderMesh")
  306. msh2.Parent = prt2
  307. msh2.Scale = Vector3.new(0.2,1,0.2)
  308. local msh3 = Instance.new("SpecialMesh")
  309. msh3.Parent = prt3
  310. msh3.Scale = Vector3.new(0.3,0.3,0.3)
  311. local msh4 = Instance.new("CylinderMesh")
  312. msh4.Parent = prt4
  313. msh4.Scale = Vector3.new(0.4,0.8,0.4)
  314. local msh5 = Instance.new("CylinderMesh")
  315. msh5.Parent = prt5
  316. msh5.Scale = Vector3.new(0.45,0.1,0.45)
  317. local msh6 = Instance.new("CylinderMesh")
  318. msh6.Parent = prt6
  319. msh6.Scale = Vector3.new(0.45,0.1,0.45)
  320. local msh7 = Instance.new("CylinderMesh")
  321. msh7.Parent = prt7
  322. msh7.Scale = Vector3.new(0.45,0.1,0.45)
  323. local msh8 = Instance.new("CylinderMesh")
  324. msh8.Parent = prt8
  325. msh8.Scale = Vector3.new(0.3,0.4,0.3)
  326. local msh9 = Instance.new("SpecialMesh")
  327. msh9.Parent = prt9
  328. msh9.MeshType = "Sphere"
  329. msh9.Scale = Vector3.new(0.5,0.5,0.5)
  330. local msh10 = Instance.new("BlockMesh")
  331. msh10.Parent = prt10
  332. msh10.Scale = Vector3.new(0.2,0.7,0.2)
  333. local msh11 = Instance.new("BlockMesh")
  334. msh11.Parent = prt11
  335. msh11.Scale = Vector3.new(0.2,0.8,0.2)
  336. local msh12 = Instance.new("BlockMesh")
  337. msh12.Parent = prt12
  338. msh12.Scale = Vector3.new(0.2,0.9,0.2)
  339. local msh13 = Instance.new("BlockMesh")
  340. msh13.Parent = prt13
  341. msh13.Scale = Vector3.new(0.2,1,0.2)
  342. local msh14 = Instance.new("BlockMesh")
  343. msh14.Parent = prt14
  344. msh14.Scale = Vector3.new(0.2,1.1,0.2)
  345. local msh15 = Instance.new("BlockMesh")
  346. msh15.Parent = prt15
  347. msh15.Scale = Vector3.new(0.2,1.2,0.2)
  348. local msh16 = Instance.new("BlockMesh")
  349. msh16.Parent = prt16
  350. msh16.Scale = Vector3.new(0.2,1.3,0.2)
  351. local msh17 = Instance.new("BlockMesh")
  352. msh17.Parent = prt17
  353. msh17.Scale = Vector3.new(0.2,0.7,0.2)
  354. local msh18 = Instance.new("BlockMesh")
  355. msh18.Parent = prt18
  356. msh18.Scale = Vector3.new(0.2,0.8,0.2)
  357. local msh19 = Instance.new("BlockMesh")
  358. msh19.Parent = prt19
  359. msh19.Scale = Vector3.new(0.2,0.9,0.2)
  360. local msh20 = Instance.new("BlockMesh")
  361. msh20.Parent = prt20
  362. msh20.Scale = Vector3.new(0.2,1,0.2)
  363. local msh21 = Instance.new("BlockMesh")
  364. msh21.Parent = prt21
  365. msh21.Scale = Vector3.new(0.2,1.1,0.2)
  366. local msh22 = Instance.new("BlockMesh")
  367. msh22.Parent = prt22
  368. msh22.Scale = Vector3.new(0.2,1.2,0.2)
  369. local msh23 = Instance.new("BlockMesh")
  370. msh23.Parent = prt23
  371. msh23.Scale = Vector3.new(0.2,1.3,0.2)
  372. local msh24 = Instance.new("SpecialMesh")
  373. msh24.Parent = prt24
  374. msh24.MeshType = "FileMesh"
  375. msh24.MeshId = "http://www.roblox.com/asset/?id=1778999"
  376. msh24.Scale = Vector3.new(0.4,0.3,0.3)
  377. local msh25 = Instance.new("CylinderMesh")
  378. msh25.Parent = prt25
  379. msh25.Scale = Vector3.new(0.8,0.4,0.8)
  380. local msh26 = Instance.new("CylinderMesh")
  381. msh26.Parent = prt26
  382. msh26.Scale = Vector3.new(0.5,0.5,0.5)
  383. local msh27 = Instance.new("SpecialMesh")
  384. msh27.Parent = prt27
  385. msh27.MeshType = "Wedge"
  386. msh27.Scale = Vector3.new(0.3,0.5,1)
  387. local msh28 = Instance.new("SpecialMesh")
  388. msh28.Parent = prt28
  389. msh28.MeshType = "Wedge"
  390. msh28.Scale = Vector3.new(0.3,0.5,1)
  391.  
  392. local wld1 = Instance.new("Weld")
  393. wld1.Parent = prt1
  394. wld1.Part0 = prt1
  395. wld1.Part1 = Torso
  396. wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,2.3) * CFrame.new(1,-1,-0.7)
  397. local wld2 = Instance.new("Weld")
  398. wld2.Parent = prt2
  399. wld2.Part0 = prt2
  400. wld2.Part1 = prt1
  401. wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0)
  402. local wld3 = Instance.new("Weld")
  403. wld3.Parent = prt3
  404. wld3.Part0 = prt3
  405. wld3.Part1 = prt2
  406. wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.9,0)
  407. local wld4 = Instance.new("Weld")
  408. wld4.Parent = prt4
  409. wld4.Part0 = prt4
  410. wld4.Part1 = prt1
  411. wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-2,0)
  412. local wld5 = Instance.new("Weld")
  413. wld5.Parent = prt5
  414. wld5.Part0 = prt5
  415. wld5.Part1 = prt4
  416. wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0)
  417. local wld6 = Instance.new("Weld")
  418. wld6.Parent = prt6
  419. wld6.Part0 = prt6
  420. wld6.Part1 = prt4
  421. wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0)
  422. local wld7 = Instance.new("Weld")
  423. wld7.Parent = prt7
  424. wld7.Part0 = prt7
  425. wld7.Part1 = prt4
  426. wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  427. local wld8 = Instance.new("Weld")
  428. wld8.Parent = prt8
  429. wld8.Part0 = prt8
  430. wld8.Part1 = prt4
  431. wld8.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,-0.6,0)
  432. local wld9 = Instance.new("Weld")
  433. wld9.Parent = prt9
  434. wld9.Part0 = prt9
  435. wld9.Part1 = prt4
  436. wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.1,0)
  437. local wld10 = Instance.new("Weld")
  438. wld10.Parent = prt10
  439. wld10.Part0 = prt10
  440. wld10.Part1 = prt9
  441. wld10.C0 = CFrame.new(0.2,0.4,0) * CFrame.fromEulerAnglesXYZ(0,0,0.3)
  442. local wld11 = Instance.new("Weld")
  443. wld11.Parent = prt11
  444. wld11.Part0 = prt11
  445. wld11.Part1 = prt9
  446. wld11.C0 = CFrame.new(0.3,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5)
  447. local wld12 = Instance.new("Weld")
  448. wld12.Parent = prt12
  449. wld12.Part0 = prt12
  450. wld12.Part1 = prt9
  451. wld12.C0 = CFrame.new(0.4,0.6,0) * CFrame.fromEulerAnglesXYZ(0,0,0.7)
  452. local wld13 = Instance.new("Weld")
  453. wld13.Parent = prt13
  454. wld13.Part0 = prt13
  455. wld13.Part1 = prt9
  456. wld13.C0 = CFrame.new(0.5,0.7,0) * CFrame.fromEulerAnglesXYZ(0,0,0.9)
  457. local wld14 = Instance.new("Weld")
  458. wld14.Parent = prt14
  459. wld14.Part0 = prt14
  460. wld14.Part1 = prt9
  461. wld14.C0 = CFrame.new(0.6,0.85,0) * CFrame.fromEulerAnglesXYZ(0,0,1.1)
  462. local wld15 = Instance.new("Weld")
  463. wld15.Parent = prt15
  464. wld15.Part0 = prt15
  465. wld15.Part1 = prt9
  466. wld15.C0 = CFrame.new(0.7,1.05,0) * CFrame.fromEulerAnglesXYZ(0,0,1.3)
  467. local wld16 = Instance.new("Weld")
  468. wld16.Parent = prt16
  469. wld16.Part0 = prt16
  470. wld16.Part1 = prt9
  471. wld16.C0 = CFrame.new(0.8,1.25,0) * CFrame.fromEulerAnglesXYZ(0,0,1.5)
  472. local wld17 = Instance.new("Weld")
  473. wld17.Parent = prt17
  474. wld17.Part0 = prt17
  475. wld17.Part1 = prt9
  476. wld17.C0 = CFrame.new(-0.2,0.4,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.3)
  477. local wld18 = Instance.new("Weld")
  478. wld18.Parent = prt18
  479. wld18.Part0 = prt18
  480. wld18.Part1 = prt9
  481. wld18.C0 = CFrame.new(-0.3,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
  482. local wld19 = Instance.new("Weld")
  483. wld19.Parent = prt19
  484. wld19.Part0 = prt19
  485. wld19.Part1 = prt9
  486. wld19.C0 = CFrame.new(-0.4,0.6,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.7)
  487. local wld20 = Instance.new("Weld")
  488. wld20.Parent = prt20
  489. wld20.Part0 = prt20
  490. wld20.Part1 = prt9
  491. wld20.C0 = CFrame.new(-0.5,0.7,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.9)
  492. local wld21 = Instance.new("Weld")
  493. wld21.Parent = prt21
  494. wld21.Part0 = prt21
  495. wld21.Part1 = prt9
  496. wld21.C0 = CFrame.new(-0.6,0.85,0) * CFrame.fromEulerAnglesXYZ(0,0,-1.1)
  497. local wld22 = Instance.new("Weld")
  498. wld22.Parent = prt22
  499. wld22.Part0 = prt22
  500. wld22.Part1 = prt9
  501. wld22.C0 = CFrame.new(-0.7,1.05,0) * CFrame.fromEulerAnglesXYZ(0,0,-1.3)
  502. local wld23 = Instance.new("Weld")
  503. wld23.Parent = prt23
  504. wld23.Part0 = prt23
  505. wld23.Part1 = prt9
  506. wld23.C0 = CFrame.new(-0.8,1.25,0) * CFrame.fromEulerAnglesXYZ(0,0,-1.5)
  507. local wld24 = Instance.new("Weld")
  508. wld24.Parent = prt24
  509. wld24.Part0 = prt24
  510. wld24.Part1 = prt9
  511. wld24.C0 = CFrame.fromEulerAnglesXYZ(3.14,0,0) * CFrame.new(0,-0.3,0)
  512. local wld25 = Instance.new("Weld")
  513. wld25.Parent = prt25
  514. wld25.Part0 = prt25
  515. wld25.Part1 = prt24
  516. wld25.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.55,0)
  517. local wld26 = Instance.new("Weld")
  518. wld26.Parent = prt26
  519. wld26.Part0 = prt26
  520. wld26.Part1 = prt25
  521. wld26.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  522. local wld27 = Instance.new("Weld")
  523. wld27.Parent = prt27
  524. wld27.Part0 = prt27
  525. wld27.Part1 = prt24
  526. wld27.C0 = CFrame.fromEulerAnglesXYZ(1.57,1.57,0) * CFrame.new(-0.3,1.6,0)
  527. local wld28 = Instance.new("Weld")
  528. wld28.Parent = prt28
  529. wld28.Part0 = prt28
  530. wld28.Part1 = prt24
  531. wld28.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) * CFrame.new(0.3,1.6,0)
  532.  
  533. local mien = Instance.new("Model")
  534. mien.Parent = Character
  535. mien.Name = "Chariot "
  536. local chariot = Instance.new("Model")
  537. chariot.Name = "Chariot"
  538. chariot.Parent = nil
  539.  
  540. local char1 = Instance.new("Part")
  541. char1.formFactor = 1
  542. char1.Parent = chariot
  543. char1.CanCollide = true
  544. char1.BrickColor = BrickColor.new("Black")
  545. char1.Name = "ChariotPart1"
  546. char1.Size = Vector3.new(3,1,5)
  547. char1.Position = Torso.Position
  548. local char2 = Instance.new("Part")
  549. char2.formFactor = 1
  550. char2.Parent = chariot
  551. char2.CanCollide = true
  552. char2.BrickColor = BrickColor.new("Black")
  553. char2.Name = "ChariotPart2"
  554. char2.Size = Vector3.new(1,1,1)
  555. char2.Position = Torso.Position
  556. local char3 = Instance.new("Part")
  557. char3.formFactor = 1
  558. char3.Parent = chariot
  559. char3.CanCollide = true
  560. char3.BrickColor = BrickColor.new("Black")
  561. char3.Name = "ChariotPart3"
  562. char3.Size = Vector3.new(2,2,2)
  563. char3.Position = Torso.Position
  564. local char4 = Instance.new("Part")
  565. char4.formFactor = 1
  566. char4.Parent = chariot
  567. char4.CanCollide = true
  568. char4.BrickColor = BrickColor.new("Black")
  569. char4.Name = "ChariotPart4"
  570. char4.Size = Vector3.new(3,3,3)
  571. char4.Position = Torso.Position
  572. local char5 = Instance.new("Part")
  573. char5.formFactor = 1
  574. char5.Parent = chariot
  575. char5.CanCollide = true
  576. char5.BrickColor = BrickColor.new("Black")
  577. char5.Name = "ChariotPart5"
  578. char5.Size = Vector3.new(3,3,3)
  579. char5.Position = Torso.Position
  580. local char6 = Instance.new("Part")
  581. char6.formFactor = 1
  582. char6.Parent = chariot
  583. char6.CanCollide = true
  584. char6.BrickColor = Color
  585. char6.Name = "ChariotPart6"
  586. char6.Size = Vector3.new(3,3,3)
  587. char6.Position = Torso.Position
  588. local char7 = Instance.new("Part")
  589. char7.formFactor = 1
  590. char7.Parent = chariot
  591. char7.CanCollide = true
  592. char7.BrickColor = BrickColor.new("Black")
  593. char7.Name = "ChariotPart7"
  594. char7.Size = Vector3.new(2,1,5)
  595. char7.Position = Torso.Position
  596. local char8 = Instance.new("Part")
  597. char8.formFactor = 1
  598. char8.Parent = chariot
  599. char8.CanCollide = true
  600. char8.BrickColor = Color
  601. char8.Name = "ChariotPart8"
  602. char8.Size = Vector3.new(2,1,5)
  603. char8.Position = Torso.Position
  604. local char9 = Instance.new("Part")
  605. char9.formFactor = 1
  606. char9.Parent = chariot
  607. char9.CanCollide = true
  608. char9.BrickColor = BrickColor.new("Black")
  609. char9.Name = "ChariotPart9"
  610. char9.Size = Vector3.new(1,1,1)
  611. char9.Position = Torso.Position
  612. local char10 = Instance.new("Part")
  613. char10.formFactor = 1
  614. char10.Parent = chariot
  615. char10.CanCollide = true
  616. char10.BrickColor = BrickColor.new("Black")
  617. char10.Name = "ChariotPart10"
  618. char10.Size = Vector3.new(4,4,2)
  619. char10.Position = Torso.Position
  620. local char11 = Instance.new("Part")
  621. char11.formFactor = 1
  622. char11.Parent = chariot
  623. char11.CanCollide = true
  624. char11.BrickColor = Color
  625. char11.Name = "ChariotPart11"
  626. char11.Size = Vector3.new(4,4,2)
  627. char11.Position = Torso.Position
  628. local char12 = Instance.new("Part")
  629. char12.formFactor = 1
  630. char12.Parent = chariot
  631. char12.CanCollide = true
  632. char12.BrickColor = BrickColor.new("Black")
  633. char12.Name = "ChariotPart12"
  634. char12.Size = Vector3.new(2,4,2)
  635. char12.Position = Torso.Position
  636. local char13 = Instance.new("Part")
  637. char13.formFactor = 1
  638. char13.Parent = chariot
  639. char13.CanCollide = true
  640. char13.BrickColor = Color
  641. char13.Name = "ChariotPart13"
  642. char13.Size = Vector3.new(2,4,2)
  643. char13.Position = Torso.Position
  644. local char14 = Instance.new("Part")
  645. char14.formFactor = 1
  646. char14.Parent = chariot
  647. char14.CanCollide = true
  648. char14.BrickColor = BrickColor.new("Black")
  649. char14.Name = "ChariotPart14"
  650. char14.Size = Vector3.new(2,4,2)
  651. char14.Position = Torso.Position
  652. local char15 = Instance.new("Part")
  653. char15.formFactor = 1
  654. char15.Parent = chariot
  655. char15.CanCollide = true
  656. char15.BrickColor = Color
  657. char15.Name = "ChariotPart15"
  658. char15.Size = Vector3.new(2,4,2)
  659. char15.Position = Torso.Position
  660. local char16 = Instance.new("Part")
  661. char16.formFactor = 1
  662. char16.Parent = chariot
  663. char16.CanCollide = true
  664. char16.BrickColor = BrickColor.new("Black")
  665. char16.Name = "ChariotPart16"
  666. char16.Size = Vector3.new(2,2,2)
  667. char16.Position = Torso.Position
  668. local char17 = Instance.new("Part")
  669. char17.formFactor = 1
  670. char17.Parent = chariot
  671. char17.CanCollide = true
  672. char17.BrickColor = BrickColor.new("Black")
  673. char17.Name = "ChariotPart17"
  674. char17.Size = Vector3.new(4,4,4)
  675. char17.Position = Torso.Position
  676. local char17a = Instance.new("Part")
  677. char17a.formFactor = 1
  678. char17a.Parent = chariot
  679. char17a.CanCollide = true
  680. char17a.BrickColor = Color
  681. char17a.Name = "ChariotPart17a"
  682. char17a.Size = Vector3.new(4,4,4)
  683. char17a.Position = Torso.Position
  684. local char18 = Instance.new("Part")
  685. char18.formFactor = 1
  686. char18.Parent = chariot
  687. char18.CanCollide = false
  688. char18.BrickColor = BrickColor.new("Black")
  689. char18.Name = "ChariotSpike"
  690. char18.Size = Vector3.new(3,3,3)
  691. char18.Position = Torso.Position
  692. local char19 = Instance.new("Part")
  693. char19.formFactor = 1
  694. char19.Parent = chariot
  695. char19.CanCollide = false
  696. char19.BrickColor = BrickColor.new("Black")
  697. char19.Name = "ChariotSpike"
  698. char19.Size = Vector3.new(3,3,3)
  699. char19.Position = Torso.Position
  700. local char20 = Instance.new("Part")
  701. char20.formFactor = 1
  702. char20.Parent = chariot
  703. char20.CanCollide = false
  704. char20.BrickColor = BrickColor.new("Black")
  705. char20.Name = "ChariotSpike"
  706. char20.Size = Vector3.new(3,3,3)
  707. char20.Position = Torso.Position
  708. local char21 = Instance.new("Part")
  709. char21.formFactor = 1
  710. char21.Parent = chariot
  711. char21.CanCollide = false
  712. char21.BrickColor = BrickColor.new("Black")
  713. char21.Name = "ChariotSpike"
  714. char21.Size = Vector3.new(3,3,3)
  715. char21.Position = Torso.Position
  716. local char22 = Instance.new("Part")
  717. char22.formFactor = 1
  718. char22.Parent = chariot
  719. char22.CanCollide = false
  720. char22.BrickColor = BrickColor.new("Black")
  721. char22.Name = "ChariotSpike"
  722. char22.Size = Vector3.new(3,3,3)
  723. char22.Position = Torso.Position
  724. local char23 = Instance.new("Part")
  725. char23.formFactor = 1
  726. char23.Parent = chariot
  727. char23.CanCollide = false
  728. char23.BrickColor = BrickColor.new("Black")
  729. char23.Name = "ChariotSpike"
  730. char23.Size = Vector3.new(3,3,3)
  731. char23.Position = Torso.Position
  732. local char24 = Instance.new("Part")
  733. char24.formFactor = 1
  734. char24.Parent = chariot
  735. char24.CanCollide = false
  736. char24.BrickColor = BrickColor.new("Black")
  737. char24.Name = "ChariotSpike"
  738. char24.Size = Vector3.new(3,3,3)
  739. char24.Position = Torso.Position
  740. local char25 = Instance.new("Seat")
  741. char25.formFactor = 1
  742. --char25.Parent = chariot
  743. char25.Parent = nil
  744. char25.CanCollide = false
  745. char25.BrickColor = BrickColor.new("Black")
  746. char25.Name = "ChariotSeat"
  747. char25.Transparency = 1
  748. char25.Size = Vector3.new(1,1,1)
  749. char25.Position = Torso.Position
  750.  
  751. local charm1 = Instance.new("BlockMesh")
  752. charm1.Parent = char1
  753. charm1.Scale = Vector3.new(1,1,1)
  754. local charm2 = Instance.new("BlockMesh")
  755. charm2.Parent = char2
  756. charm2.Scale = Vector3.new(1,1,1)
  757. local charm3 = Instance.new("BlockMesh")
  758. charm3.Parent = char3
  759. charm3.Scale = Vector3.new(1,1,1)
  760. local charm4 = Instance.new("CylinderMesh")
  761. charm4.Parent = char4
  762. charm4.Scale = Vector3.new(1,1,1)
  763. local charm5 = Instance.new("CylinderMesh")
  764. charm5.Parent = char5
  765. charm5.Scale = Vector3.new(1,1,1)
  766. local charm6 = Instance.new("CylinderMesh")
  767. charm6.Parent = char6
  768. charm6.Scale = Vector3.new(0.7,1.1,0.7)
  769. local charm7 = Instance.new("BlockMesh")
  770. charm7.Parent = char7
  771. charm7.Scale = Vector3.new(0.9,0.9,0.9)
  772. local charm8 = Instance.new("BlockMesh")
  773. charm8.Parent = char8
  774. charm8.Scale = Vector3.new(1,0.7,0.8)
  775. local charm9 = Instance.new("CylinderMesh")
  776. charm9.Parent = char9
  777. charm9.Scale = Vector3.new(0.7,1.7,0.7)
  778. local charm10 = Instance.new("BlockMesh")
  779. charm10.Parent = char10
  780. charm10.Scale = Vector3.new(1,1,1)
  781. local charm11 = Instance.new("BlockMesh")
  782. charm11.Parent = char11
  783. charm11.Scale = Vector3.new(0.99,0.9,1)
  784. local charm12 = Instance.new("BlockMesh")
  785. charm12.Parent = char12
  786. charm12.Scale = Vector3.new(1,1,1)
  787. local charm13 = Instance.new("BlockMesh")
  788. charm13.Parent = char13
  789. charm13.Scale = Vector3.new(0.99,0.9,1)
  790. local charm14 = Instance.new("BlockMesh")
  791. charm14.Parent = char14
  792. charm14.Scale = Vector3.new(1,1,1)
  793. local charm15 = Instance.new("BlockMesh")
  794. charm15.Parent = char15
  795. charm15.Scale = Vector3.new(0.99,0.9,1)
  796. local charm16 = Instance.new("BlockMesh")
  797. charm16.Parent = char16
  798. charm16.Scale = Vector3.new(1,1,1)
  799. local charm17 = Instance.new("CylinderMesh")
  800. charm17.Parent = char17
  801. charm17.Scale = Vector3.new(1,1,1)
  802. local charm17a = Instance.new("CylinderMesh")
  803. charm17a.Parent = char17a
  804. charm17a.Scale = Vector3.new(0.8,1.1,0.8)
  805. local charm18 = Instance.new("SpecialMesh")
  806. charm18.Parent = char18
  807. charm18.MeshId = "http://www.roblox.com/asset/?id=1778999"
  808. charm18.Scale = Vector3.new(1.5,1.5,1.5)
  809. local charm19 = Instance.new("SpecialMesh")
  810. charm19.Parent = char19
  811. charm19.MeshId = "http://www.roblox.com/asset/?id=1778999"
  812. charm19.Scale = Vector3.new(1.5,1.5,1.5)
  813. local charm20 = Instance.new("SpecialMesh")
  814. charm20.Parent = char20
  815. charm20.MeshId = "http://www.roblox.com/asset/?id=1778999"
  816. charm20.Scale = Vector3.new(1.5,1.5,1.5)
  817. local charm21 = Instance.new("SpecialMesh")
  818. charm21.Parent = char21
  819. charm21.MeshId = "http://www.roblox.com/asset/?id=1778999"
  820. charm21.Scale = Vector3.new(1.5,1.5,1.5)
  821. local charm22 = Instance.new("SpecialMesh")
  822. charm22.Parent = char22
  823. charm22.MeshId = "http://www.roblox.com/asset/?id=1778999"
  824. charm22.Scale = Vector3.new(1.5,1.5,1.5)
  825. local charm23 = Instance.new("SpecialMesh")
  826. charm23.Parent = char23
  827. charm23.MeshId = "http://www.roblox.com/asset/?id=1778999"
  828. charm23.Scale = Vector3.new(1.5,1.5,1.5)
  829. local charm24 = Instance.new("SpecialMesh")
  830. charm24.Parent = char24
  831. charm24.MeshId = "http://www.roblox.com/asset/?id=1778999"
  832. charm24.Scale = Vector3.new(1.5,1.5,1.5)
  833. local charm25 = Instance.new("BlockMesh")
  834. charm25.Parent = char25
  835. charm25.Scale = Vector3.new(1,1,1)
  836.  
  837. local charw1 = Instance.new("Weld")
  838. charw1.Parent = char1
  839. charw1.Part0 = char1
  840. charw1.Part1 = Torso
  841. charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-2,8)
  842. local charw2 = Instance.new("Weld")
  843. charw2.Parent = char2
  844. charw2.Part0 = char2
  845. charw2.Part1 = char1
  846. charw2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-3)
  847. local charw3 = Instance.new("Weld")
  848. charw3.Parent = char3
  849. charw3.Part0 = char3
  850. charw3.Part1 = char2
  851. charw3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-1)
  852. local charw4 = Instance.new("Weld")
  853. charw4.Parent = char4
  854. charw4.Part0 = char4
  855. charw4.Part1 = char1
  856. charw4.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,1.5)
  857. local charw5 = Instance.new("Weld")
  858. charw5.Parent = char5
  859. charw5.Part0 = char5
  860. charw5.Part1 = char1
  861. charw5.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0.5,1.3)
  862. local charw6 = Instance.new("Weld")
  863. charw6.Parent = char6
  864. charw6.Part0 = char6
  865. charw6.Part1 = char5
  866. charw6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  867. local charw7 = Instance.new("Weld")
  868. charw7.Parent = char7
  869. charw7.Part0 = char7
  870. charw7.Part1 = char1
  871. charw7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0)
  872. local charw8 = Instance.new("Weld")
  873. charw8.Parent = char8
  874. charw8.Part0 = char8
  875. charw8.Part1 = char7
  876. charw8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  877. local charw9 = Instance.new("Weld")
  878. charw9.Parent = char9
  879. charw9.Part0 = char9
  880. charw9.Part1 = char7
  881. charw9.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,-0.2,-1.5)
  882. local charw10 = Instance.new("Weld")
  883. charw10.Parent = char10
  884. charw10.Part0 = char10
  885. charw10.Part1 = char1
  886. charw10.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,3)
  887. local charw11 = Instance.new("Weld")
  888. charw11.Parent = char11
  889. charw11.Part0 = char11
  890. charw11.Part1 = char10
  891. charw11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
  892. local charw12 = Instance.new("Weld")
  893. charw12.Parent = char12
  894. charw12.Part0 = char12
  895. charw12.Part1 = char10
  896. charw12.C0 = CFrame.fromEulerAnglesXYZ(0,0.5,0) * CFrame.new(-2.4,0,-0.4)
  897. local charw13 = Instance.new("Weld")
  898. charw13.Parent = char13
  899. charw13.Part0 = char13
  900. charw13.Part1 = char12
  901. charw13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
  902. local charw14 = Instance.new("Weld")
  903. charw14.Parent = char14
  904. charw14.Part0 = char14
  905. charw14.Part1 = char10
  906. charw14.C0 = CFrame.fromEulerAnglesXYZ(0,0.5,0) * CFrame.new(2.1,0,0.3)
  907. local charw15 = Instance.new("Weld")
  908. charw15.Parent = char15
  909. charw15.Part0 = char15
  910. charw15.Part1 = char14
  911. charw15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
  912. local charw16 = Instance.new("Weld")
  913. charw16.Parent = char16
  914. charw16.Part0 = char16
  915. charw16.Part1 = char10
  916. charw16.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.5,0,2)
  917. local charw17 = Instance.new("Weld")
  918. charw17.Parent = char17
  919. charw17.Part0 = char17
  920. charw17.Part1 = char16
  921. charw17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,2)
  922. local charw18 = Instance.new("Weld")
  923. charw18.Parent = char18
  924. charw18.Part0 = char18
  925. charw18.Part1 = char17
  926. charw18.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  927. local charw19 = Instance.new("Weld")
  928. charw19.Parent = char19
  929. charw19.Part0 = char19
  930. charw19.Part1 = char17
  931. charw19.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,0.9,0)
  932. local charw20 = Instance.new("Weld")
  933. charw20.Parent = char20
  934. charw20.Part0 = char20
  935. charw20.Part1 = char17
  936. charw20.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,1.8,0)
  937. local charw21 = Instance.new("Weld")
  938. charw21.Parent = char21
  939. charw21.Part0 = char21
  940. charw21.Part1 = char17
  941. charw21.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,2.7,0)
  942. local charw22 = Instance.new("Weld")
  943. charw22.Parent = char22
  944. charw22.Part0 = char22
  945. charw22.Part1 = char17
  946. charw22.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,3.6,0)
  947. local charw23 = Instance.new("Weld")
  948. charw23.Parent = char23
  949. charw23.Part0 = char23
  950. charw23.Part1 = char17
  951. charw23.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,4.5,0)
  952. local charw24 = Instance.new("Weld")
  953. charw24.Parent = char24
  954. charw24.Part0 = char24
  955. charw24.Part1 = char17
  956. charw24.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,5.4,0)
  957. local charw17a = Instance.new("Weld")
  958. charw17a.Parent = char17a
  959. charw17a.Part0 = char17a
  960. charw17a.Part1 = char17
  961. charw17a.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  962. local charw25 = Instance.new("Weld")
  963. charw25.Parent = char25
  964. charw25.Part0 = char25
  965. charw25.Part1 = char3
  966. charw25.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1,0)
  967.  
  968. --[[local hum = Instance.new("Humanoid")
  969. hum.Parent = chariot
  970. hum.MaxHealth = 500 ]]
  971.  
  972. local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL
  973. --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  974. SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
  975. SlashSound.Parent = modelzorz
  976. SlashSound.Volume = .7
  977. SlashSound.Pitch = 1
  978. local SlashSound = Instance.new("Sound")
  979. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
  980. SlashSound.Parent = workspace
  981. SlashSound.Volume = .5
  982. SlashSound.Pitch = 1
  983. local SlashSound = Instance.new("Sound")
  984. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
  985. SlashSound.Parent = workspace
  986. SlashSound.Volume = .7
  987. SlashSound.Pitch = 1
  988. local SlashSound = Instance.new("Sound")
  989. SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
  990. SlashSound.Parent = workspace
  991. SlashSound.Volume = .7
  992. SlashSound.Pitch = 1
  993.  
  994. local fengui = Instance.new("GuiMain")
  995. fengui.Parent = Player.PlayerGui
  996. fengui.Name = "WeaponGUI"
  997. local fenframe = Instance.new("Frame")
  998. fenframe.Parent = fengui
  999. fenframe.BackgroundColor3 = Color3.new(255,255,255)
  1000. fenframe.BackgroundTransparency = 1
  1001. fenframe.BorderColor3 = Color3.new(17,17,17)
  1002. fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
  1003. local fentext = Instance.new("TextLabel")
  1004. fentext.Parent = fenframe
  1005. fentext.Text = "Mana("..mana..")"
  1006. fentext.BackgroundTransparency = 1
  1007. fentext.SizeConstraint = "RelativeXY"
  1008. fentext.TextXAlignment = "Center"
  1009. fentext.TextYAlignment = "Center"
  1010. fentext.Position = UDim2.new(0,80,1,200)
  1011. local fentext2 = Instance.new("TextLabel")
  1012. fentext2.Parent = fenframe
  1013. fentext2.Text = " "
  1014. fentext2.BackgroundTransparency = 0
  1015. fentext2.BackgroundColor3 = Color3.new(0,0,0)
  1016. fentext2.SizeConstraint = "RelativeXY"
  1017. fentext2.TextXAlignment = "Center"
  1018. fentext2.TextYAlignment = "Center"
  1019. fentext2.Position = UDim2.new(0,10,1,170)
  1020. fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
  1021. local fentext3 = Instance.new("TextLabel")
  1022. fentext3.Parent = fenframe
  1023. fentext3.Text = " "
  1024. fentext3.BackgroundTransparency = 0
  1025. fentext3.BackgroundColor3 = Color3.new(1,1,0)
  1026. fentext3.SizeConstraint = "RelativeXY"
  1027. fentext3.TextXAlignment = "Center"
  1028. fentext3.TextYAlignment = "Center"
  1029. fentext3.Position = UDim2.new(0,10,1,170)
  1030. fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
  1031. --2.9000001, 0}, {0.450000018, 0}
  1032. local fentext5 = Instance.new("TextLabel")
  1033. fentext5.Parent = fenframe
  1034. fentext5.Text = " "
  1035. fentext5.BackgroundTransparency = 1
  1036. fentext5.BackgroundColor3 = Color3.new(0,0,0)
  1037. fentext5.SizeConstraint = "RelativeXY"
  1038. fentext5.TextXAlignment = "Center"
  1039. fentext5.TextYAlignment = "Center"
  1040. fentext5.Position = UDim2.new(0,10,0.8,170)
  1041. fentext5.Size = UDim2.new(2.79999995,0,0.210000306,0)
  1042. local fentext6 = Instance.new("TextLabel")
  1043. fentext6.Parent = fenframe
  1044. fentext6.Text = " "
  1045. fentext6.BackgroundTransparency = 1
  1046. fentext6.BackgroundColor3 = Color3.new(1,1,0)
  1047. fentext6.SizeConstraint = "RelativeXY"
  1048. fentext6.TextXAlignment = "Center"
  1049. fentext6.TextYAlignment = "Center"
  1050. fentext6.Position = UDim2.new(0,10,0.8,170)
  1051. fentext6.Size = UDim2.new(HeroBar*0.007,0,0.200000006,0)
  1052. local gairo = Instance.new("BodyGyro")
  1053. gairo.Parent = nil
  1054. gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  1055. gairo.P = 20e+003
  1056. local gairo2 = Instance.new("BodyGyro")
  1057.  
  1058. if (script.Parent.className ~= "HopperBin") then
  1059. Tool = Instance.new("HopperBin")
  1060. Tool.Parent = Backpack
  1061. Tool.Name = "Charibassa"
  1062. script.Parent = Tool
  1063. end
  1064. Bin = script.Parent
  1065.  
  1066. function hideanim()
  1067. for i = 0,1,0.1 do
  1068. wait()
  1069. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1070. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0.3*i,1.57-0.7*i) * CFrame.new(-1*i,1-0.5*i,0.8*i)
  1071. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2.5*i,0,0)
  1072. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1073. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1074. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1075. end
  1076. wait(0.1)
  1077. wld1.Part1 = Torso
  1078. wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,2.3) * CFrame.new(1,-1,-0.7)
  1079. end
  1080.  
  1081. function equipanim()
  1082. for i = 0,1,0.1 do
  1083. wait()
  1084. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1085. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,0)
  1086. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1087. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1088. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1089. end
  1090. wait(0.1)
  1091. wld1.Part1 = LeftArm
  1092. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57,0.3,1.57-0.7) * CFrame.new(-1,1-0.5,0.8)
  1093. for i = 0,1,0.1 do
  1094. wait()
  1095. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1096. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57+1.57*i,0.3-0.3*i,1.57-0.7+0.7*i) * CFrame.new(-1+1*i,1-0.5+0.5*i,0.8-0.8*i)
  1097. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-2.5*i,0,0)
  1098. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1099. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1100. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1101. end
  1102. end
  1103.  
  1104. function onehit()
  1105. attack = true
  1106. for i = 0,1,0.1 do
  1107. wait()
  1108. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1*i,1.57) * CFrame.new(0,1,0)
  1109. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1110. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3*i,0,0)
  1111. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1112. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1113. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1114. end
  1115. con1=prt25.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1116. con2=prt26.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1117. con3=prt27.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1118. con4=prt28.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1119. ss(1)
  1120. for i = 0,1,0.2 do
  1121. wait()
  1122. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2.5*i,1.57) * CFrame.new(0,1,0)
  1123. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1124. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3-3*i,0,0)
  1125. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1126. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
  1127. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1128. end
  1129. con1:disconnect()
  1130. con2:disconnect()
  1131. con3:disconnect()
  1132. con4:disconnect()
  1133. wait(0.2)
  1134. attack = false
  1135. end
  1136.  
  1137. function twohit()
  1138. attack = true
  1139. for i = 0,1,0.1 do
  1140. wait()
  1141. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2.5-1.5*i,1.57) * CFrame.new(0,1,0)
  1142. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1143. LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,-1.57*i,0)
  1144. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  1145. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,0,1.4*i)
  1146. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1147. end
  1148. con1=prt25.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1149. con2=prt26.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1150. con3=prt27.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1151. con4=prt28.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1152. ss(0.9)
  1153. for i = 0,1,0.2 do
  1154. wait()
  1155. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
  1156. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1157. LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57,-1.57,0)
  1158. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+3*i,0,0)
  1159. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.4-2*i)
  1160. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1161. end
  1162. con1:disconnect()
  1163. con2:disconnect()
  1164. con3:disconnect()
  1165. con4:disconnect()
  1166. attack = false
  1167. end
  1168.  
  1169. function threehit()
  1170. attack = true
  1171. for i = 0,1,0.1 do
  1172. wait()
  1173. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-0.5*i,1.57) * CFrame.new(0,1,-0.5*i)
  1174. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1175. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2*i,-1.57+1.57*i,0)
  1176. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+3-2.5*i,0,0)
  1177. RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57,0,1.4-2)
  1178. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1179. end
  1180. con1=prt25.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1181. con2=prt26.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1182. con3=prt27.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1183. con4=prt28.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1184. ss(1.1)
  1185. for i = 0,1,0.1 do
  1186. wait()
  1187. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-0.5,1.57) * CFrame.new(0,1,-0.5+0.5*i)
  1188. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1189. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5*i,0,0)
  1190. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1191. RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.4-2+2*i)
  1192. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1193. end
  1194. con1:disconnect()
  1195. con2:disconnect()
  1196. con3:disconnect()
  1197. con4:disconnect()
  1198. attack = false
  1199. end
  1200.  
  1201. function fourhit(mouse)
  1202. attack = true
  1203. for i = 0,1,0.1 do
  1204. wait()
  1205. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5+2.64*i,1.57) * CFrame.new(0,1,0)
  1206. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1207. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2*i,0,0)
  1208. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1209. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77*i,0,1.4-1.4*i)
  1210. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1211. end
  1212. ss(1)
  1213. prt1.CanCollide = true
  1214. wld1.Part1 = nil
  1215. coroutine.resume(coroutine.create(function()
  1216. for i = 0,1,0.2 do
  1217. wait()
  1218. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5+2.64,1.57) * CFrame.new(0,1,0)
  1219. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1220. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
  1221. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1222. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
  1223. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1224. end
  1225. end))
  1226. shoottrail(mouse)
  1227. wait(1)
  1228. prt1.Anchored = false
  1229. wld1.Parent = prt1
  1230. wld1.Part0 = prt1
  1231. wld1.Part1 = LeftArm
  1232. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
  1233. wld1.C1 = CFrame.new(0,0,0)
  1234. if heromode == false then
  1235. else
  1236. wait(4)
  1237. end
  1238. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  1239. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
  1240. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1241. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1242. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1243. attack = false
  1244. end
  1245.  
  1246. function SpinSlash()
  1247. attack = true
  1248. for i = 0,1,0.1 do
  1249. wait()
  1250. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5*i,1.57) * CFrame.new(0,1,0)
  1251. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1252. LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,-1.57*i,0)
  1253. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8*i,0,0)
  1254. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,-1.57*i,0)
  1255. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
  1256. end
  1257. local vel = Instance.new("BodyGyro")
  1258. vel.Parent = Torso
  1259. vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  1260. vel.P = 20e+003
  1261. CF = Torso.CFrame
  1262. ss(1)
  1263. con1=prt25.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1264. con2=prt26.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1265. con3=prt27.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1266. con4=prt28.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
  1267. for i = 0 , 1 , 0.1 do
  1268. wait(0)
  1269. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5+0.5*i,1.57) * CFrame.new(0,1,0)
  1270. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1271. LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57,-1.57,0)
  1272. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2*i,0,0)
  1273. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0)
  1274. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0)
  1275. vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,3.14*i,0)
  1276. end
  1277. wait(0.2)
  1278. con1:disconnect()
  1279. con2:disconnect()
  1280. con3:disconnect()
  1281. con4:disconnect()
  1282. vel.Parent = nil
  1283. for i = 0,1,0.1 do
  1284. wait(0)
  1285. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5+0.5-1*i,1.57) * CFrame.new(0,1,0)
  1286. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1287. LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1+0.57-0.57*i,-1.57+1.57*i,0)
  1288. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2-1.2*i,0,0)
  1289. RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,-1.5+1.57*i,0)
  1290. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1+2-1*i,0,0)
  1291. end
  1292. attack = false
  1293. end
  1294.  
  1295. --[[function Derp()
  1296. attack = true
  1297. for i = 0,1,0.1 do
  1298. wait()
  1299. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
  1300. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1301. LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,0.5*i)
  1302. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1303. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-0.5*i)
  1304. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1305. end
  1306. wait(0.5)
  1307. attack = false
  1308. end ]]
  1309.  
  1310. function Change()
  1311. if mode == "Normal" then
  1312. mode = "Throw"
  1313. elseif mode == "Throw" then
  1314. mode = "Normal"
  1315. end
  1316. end
  1317.  
  1318. function SpearThrow(mouse)
  1319. attack = true
  1320. for i = 0,1,0.1 do
  1321. wait()
  1322. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
  1323. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1324. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
  1325. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1326. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1327. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1328. end
  1329. wait(0.1)
  1330. if RageBuff == true then
  1331. lolololdur = 0
  1332. while hold == true do
  1333. wait()
  1334. if lolololdur == 10 then
  1335. magicsound(3)
  1336. MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
  1337. MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
  1338. rangepower = 30
  1339. end
  1340. if lolololdur == 30 then
  1341. magicsound(2)
  1342. MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
  1343. MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
  1344. rangepower = 50
  1345. end
  1346. if lolololdur == 60 then
  1347. magicsound(1)
  1348. MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
  1349. MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
  1350. rangepower = 100
  1351. RAEG = true
  1352. end
  1353. lolololdur = lolololdur + 1
  1354. end
  1355. end
  1356. ss(1)
  1357. coroutine.resume(coroutine.create(function()
  1358. for i = 0,1,0.2 do
  1359. wait()
  1360. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1361. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
  1362. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1363. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
  1364. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1365. end
  1366. end))
  1367. prt1.CanCollide = true
  1368. shoottrail(mouse)
  1369. --ShootArrow(mouse.hit.p, 200, mouse.Target)
  1370. wait(1)
  1371. prt1.Anchored = false
  1372. wld1.Parent = prt1
  1373. wld1.Part0 = prt1
  1374. wld1.Part1 = LeftArm
  1375. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
  1376. wld1.C1 = CFrame.new(0,0,0)
  1377. if heromode == false then
  1378. else
  1379. wait(4)
  1380. end
  1381. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  1382. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
  1383. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1384. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1385. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1386. attack = false
  1387. rangepower = 10
  1388. RAEG = false
  1389. end
  1390.  
  1391. function ChariotSummon()
  1392. attack = true
  1393. if Riding == false then
  1394. Riding = true
  1395. gairo2.Parent = nil
  1396. if chariot.Parent == nil then
  1397. local c = chariot:children()
  1398. for i = 1,#c do
  1399. c[i].Transparency = 1
  1400. end
  1401. bod = Instance.new("BodyPosition")
  1402. bod.position = Torso.Position + Vector3.new(0,10,0)
  1403. bod.Parent = Torso
  1404. bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
  1405. local c = chariot:children()
  1406. for i = 1,#c do
  1407. coroutine.resume(coroutine.create(function(Part)
  1408. for i = 0,1,0.1 do
  1409. wait(0.1)
  1410. Part.Transparency = Part.Transparency - 0.1
  1411. end
  1412. end),c[i])
  1413. end
  1414.  
  1415. player = Player
  1416. ch = Character
  1417. RH = ch.Torso["Right Hip"]
  1418. LH = ch.Torso["Left Hip"]
  1419. --
  1420. RW2.Part0 = ch.Torso
  1421. RW2.C0 = CFrame.new(0, -1.5, 0)
  1422. RW2.C1 = CFrame.new(-0.5, 0.5, 0)
  1423. RW2.Part1 = ch["Right Leg"]
  1424. RW2.Parent = ch.Torso
  1425. --_G.R = RW
  1426. --
  1427. LW2.Part0 = ch.Torso
  1428. LW2.C0 = CFrame.new(0, -1.5, 0)
  1429. LW2.C1 = CFrame.new(0.5, 0.5, 0)
  1430. LW2.Part1 = ch["Left Leg"]
  1431. LW2.Parent = ch.Torso
  1432. --_G.L = LW
  1433. --
  1434.  
  1435. for i = 0,1,0.1 do
  1436. wait()
  1437. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  1438. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1439. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.07*i,0,-1*i)
  1440. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1441. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.07*i,0,1*i)
  1442. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1443. RW2.C0 = CFrame.new(0, -1.5, -0.3*i) * CFrame.fromEulerAnglesXYZ(0.8*i,0,0)
  1444. RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1445. LW2.C0 = CFrame.new(0, -1.5, 0.1*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  1446. LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1447. end
  1448. wait(0.1)
  1449. char1.Anchored = false
  1450. chariot.Parent = mien
  1451. charw1.Parent = char1
  1452. charw1.Part1 = Torso
  1453. charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3.5,1)
  1454. Character.Humanoid.WalkSpeed = 20
  1455. wait(0.5)
  1456. bod.Parent = nil
  1457. for i = 0,1,0.1 do
  1458. wait()
  1459. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  1460. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1461. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.07-0.07*i,0,-1+1*i)
  1462. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1463. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.07-1.07*i,0,1-1*i)
  1464. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1465. end
  1466. else
  1467.  
  1468. player = Player
  1469. ch = Character
  1470. RH = ch.Torso["Right Hip"]
  1471. LH = ch.Torso["Left Hip"]
  1472. --
  1473. RW2.Part0 = ch.Torso
  1474. RW2.C0 = CFrame.new(0, -1.5, -0.3) * CFrame.fromEulerAnglesXYZ(0.8,0,0)
  1475. RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1476. RW2.Part1 = ch["Right Leg"]
  1477. RW2.Parent = ch.Torso
  1478. --_G.R = RW
  1479. --
  1480. LW2.Part0 = ch.Torso
  1481. LW2.C0 = CFrame.new(0, -1.5, 0.1) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
  1482. LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1483. LW2.Part1 = ch["Left Leg"]
  1484. LW2.Parent = ch.Torso
  1485. --_G.L = LW
  1486. --
  1487.  
  1488. char1.Anchored = false
  1489. chariot.Parent = mien
  1490. charw1.Parent = char1
  1491. charw1.Part1 = Torso
  1492. charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3.5,1)
  1493. Character.Humanoid.WalkSpeed = 20
  1494. end
  1495. elseif Riding == true then
  1496. Riding = false
  1497.  
  1498. RW2.Parent = nil
  1499. LW2.Parent = nil
  1500. RH.Parent = player.Character.Torso
  1501. LH.Parent = player.Character.Torso
  1502.  
  1503. Character.Humanoid.WalkSpeed = 16
  1504. gairo2.Parent = char1
  1505. gairo2.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  1506. gairo2.P = 20e+003
  1507. gairo2.cframe = char1.CFrame
  1508. charw1.Parent = nil
  1509. end
  1510. attack = false
  1511. end
  1512.  
  1513. function HeroMode()
  1514. if mana >= 200 and Character.Humanoid.Health == Character.Humanoid.MaxHealth then
  1515. HeroBar = 400
  1516. attack = true
  1517. for i = 0,1,0.1 do
  1518. wait()
  1519. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
  1520. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1521. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
  1522. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1523. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
  1524. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1525. end
  1526. coroutine.resume(coroutine.create(function()
  1527. for i = 0,1,0.05 do
  1528. wait()
  1529. fentext5.BackgroundTransparency = fentext5.BackgroundTransparency - 0.05
  1530. fentext6.BackgroundTransparency = fentext6.BackgroundTransparency - 0.05
  1531. end
  1532. end))
  1533. mana = 0
  1534. magicsound(1)
  1535. EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("New Yeller"))
  1536. heromode = true
  1537. local heropart1 = prt10:Clone()
  1538. heropart1.Parent = modelzorz
  1539. heropart1.Transparency = 0.5
  1540. heropart1.Reflectance = 0.2
  1541. heropart1.BrickColor = BrickColor.new("New Yeller")
  1542. heropart1.Mesh.Scale = Vector3.new(0.25,0.9,0.25)
  1543. local heropart2 = prt11:Clone()
  1544. heropart2.Parent = modelzorz
  1545. heropart2.Transparency = 0.5
  1546. heropart2.Reflectance = 0.2
  1547. heropart2.BrickColor = BrickColor.new("New Yeller")
  1548. heropart2.Mesh.Scale = Vector3.new(0.25,1,0.25)
  1549. local heropart3 = prt12:Clone()
  1550. heropart3.Parent = modelzorz
  1551. heropart3.Transparency = 0.5
  1552. heropart3.Reflectance = 0.2
  1553. heropart3.BrickColor = BrickColor.new("New Yeller")
  1554. heropart3.Mesh.Scale = Vector3.new(0.25,1.1,0.25)
  1555. local heropart4 = prt13:Clone()
  1556. heropart4.Parent = modelzorz
  1557. heropart4.Transparency = 0.5
  1558. heropart4.Reflectance = 0.2
  1559. heropart4.BrickColor = BrickColor.new("New Yeller")
  1560. heropart4.Mesh.Scale = Vector3.new(0.25,1.2,0.25)
  1561. local heropart5 = prt14:Clone()
  1562. heropart5.Parent = modelzorz
  1563. heropart5.Transparency = 0.5
  1564. heropart5.Reflectance = 0.2
  1565. heropart5.BrickColor = BrickColor.new("New Yeller")
  1566. heropart5.Mesh.Scale = Vector3.new(0.25,1.3,0.25)
  1567. local heropart6 = prt15:Clone()
  1568. heropart6.Parent = modelzorz
  1569. heropart6.Transparency = 0.5
  1570. heropart6.Reflectance = 0.2
  1571. heropart6.BrickColor = BrickColor.new("New Yeller")
  1572. heropart6.Mesh.Scale = Vector3.new(0.25,1.4,0.25)
  1573. local heropart7 = prt16:Clone()
  1574. heropart7.Parent = modelzorz
  1575. heropart7.Transparency = 0.5
  1576. heropart7.Reflectance = 0.2
  1577. heropart7.BrickColor = BrickColor.new("New Yeller")
  1578. heropart7.Mesh.Scale = Vector3.new(0.25,1.5,0.25)
  1579. local heropart8 = prt17:Clone()
  1580. heropart8.Parent = modelzorz
  1581. heropart8.Transparency = 0.5
  1582. heropart8.Reflectance = 0.2
  1583. heropart8.BrickColor = BrickColor.new("New Yeller")
  1584. heropart8.Mesh.Scale = Vector3.new(0.25,0.9,0.25)
  1585. local heropart9 = prt18:Clone()
  1586. heropart9.Parent = modelzorz
  1587. heropart9.Transparency = 0.5
  1588. heropart9.Reflectance = 0.2
  1589. heropart9.BrickColor = BrickColor.new("New Yeller")
  1590. heropart9.Mesh.Scale = Vector3.new(0.25,1,0.25)
  1591. local heropart10 = prt19:Clone()
  1592. heropart10.Parent = modelzorz
  1593. heropart10.Transparency = 0.5
  1594. heropart10.Reflectance = 0.2
  1595. heropart10.BrickColor = BrickColor.new("New Yeller")
  1596. heropart10.Mesh.Scale = Vector3.new(0.25,1.1,0.25)
  1597. local heropart11 = prt20:Clone()
  1598. heropart11.Parent = modelzorz
  1599. heropart11.Transparency = 0.5
  1600. heropart11.Reflectance = 0.2
  1601. heropart11.BrickColor = BrickColor.new("New Yeller")
  1602. heropart11.Mesh.Scale = Vector3.new(0.25,1.2,0.25)
  1603. local heropart12 = prt21:Clone()
  1604. heropart12.Parent = modelzorz
  1605. heropart12.Transparency = 0.5
  1606. heropart12.Reflectance = 0.2
  1607. heropart12.BrickColor = BrickColor.new("New Yeller")
  1608. heropart12.Mesh.Scale = Vector3.new(0.25,1.3,0.25)
  1609. local heropart13 = prt22:Clone()
  1610. heropart13.Parent = modelzorz
  1611. heropart13.Transparency = 0.5
  1612. heropart13.Reflectance = 0.2
  1613. heropart13.BrickColor = BrickColor.new("New Yeller")
  1614. heropart13.Mesh.Scale = Vector3.new(0.25,1.4,0.25)
  1615. local heropart14 = prt23:Clone()
  1616. heropart14.Parent = modelzorz
  1617. heropart14.Transparency = 0.5
  1618. heropart14.Reflectance = 0.2
  1619. heropart14.BrickColor = BrickColor.new("New Yeller")
  1620. heropart14.Mesh.Scale = Vector3.new(0.25,1.5,0.25)
  1621. local heropart15 = prt27:Clone()
  1622. heropart15.Parent = modelzorz
  1623. heropart15.Transparency = 0.5
  1624. heropart15.Reflectance = 0.2
  1625. heropart15.BrickColor = BrickColor.new("New Yeller")
  1626. heropart15.Mesh.Scale = Vector3.new(0.4,0.7,1.1)
  1627. local heropart16 = prt28:Clone()
  1628. heropart16.Parent = modelzorz
  1629. heropart16.Transparency = 0.5
  1630. heropart16.Reflectance = 0.2
  1631. heropart16.BrickColor = BrickColor.new("New Yeller")
  1632. heropart16.Mesh.Scale = Vector3.new(0.4,0.7,1.1)
  1633.  
  1634. local heroweld1 = Instance.new("Weld")
  1635. heroweld1.Parent = heropart1
  1636. heroweld1.Part0 = heropart1
  1637. heroweld1.Part1 = prt10
  1638. heroweld1.C0 = CFrame.new(0,0.3,0)
  1639. local heroweld2 = Instance.new("Weld")
  1640. heroweld2.Parent = heropart2
  1641. heroweld2.Part0 = heropart2
  1642. heroweld2.Part1 = prt11
  1643. heroweld2.C0 = CFrame.new(0,0.3,0)
  1644. local heroweld3 = Instance.new("Weld")
  1645. heroweld3.Parent = heropart3
  1646. heroweld3.Part0 = heropart3
  1647. heroweld3.Part1 = prt12
  1648. heroweld3.C0 = CFrame.new(0,0.3,0)
  1649. local heroweld4 = Instance.new("Weld")
  1650. heroweld4.Parent = heropart4
  1651. heroweld4.Part0 = heropart4
  1652. heroweld4.Part1 = prt13
  1653. heroweld4.C0 = CFrame.new(0,0.3,0)
  1654. local heroweld5 = Instance.new("Weld")
  1655. heroweld5.Parent = heropart5
  1656. heroweld5.Part0 = heropart5
  1657. heroweld5.Part1 = prt14
  1658. heroweld5.C0 = CFrame.new(0,0.3,0)
  1659. local heroweld6 = Instance.new("Weld")
  1660. heroweld6.Parent = heropart6
  1661. heroweld6.Part0 = heropart6
  1662. heroweld6.Part1 = prt15
  1663. heroweld6.C0 = CFrame.new(0,0.3,0)
  1664. local heroweld7 = Instance.new("Weld")
  1665. heroweld7.Parent = heropart7
  1666. heroweld7.Part0 = heropart7
  1667. heroweld7.Part1 = prt16
  1668. heroweld7.C0 = CFrame.new(0,0.3,0)
  1669. local heroweld8 = Instance.new("Weld")
  1670. heroweld8.Parent = heropart8
  1671. heroweld8.Part0 = heropart8
  1672. heroweld8.Part1 = prt17
  1673. heroweld8.C0 = CFrame.new(0,0.3,0)
  1674. local heroweld9 = Instance.new("Weld")
  1675. heroweld9.Parent = heropart9
  1676. heroweld9.Part0 = heropart9
  1677. heroweld9.Part1 = prt18
  1678. heroweld9.C0 = CFrame.new(0,0.3,0)
  1679. local heroweld10 = Instance.new("Weld")
  1680. heroweld10.Parent = heropart10
  1681. heroweld10.Part0 = heropart10
  1682. heroweld10.Part1 = prt19
  1683. heroweld10.C0 = CFrame.new(0,0.3,0)
  1684. local heroweld11 = Instance.new("Weld")
  1685. heroweld11.Parent = heropart11
  1686. heroweld11.Part0 = heropart11
  1687. heroweld11.Part1 = prt20
  1688. heroweld11.C0 = CFrame.new(0,0.3,0)
  1689. local heroweld12 = Instance.new("Weld")
  1690. heroweld12.Parent = heropart12
  1691. heroweld12.Part0 = heropart12
  1692. heroweld12.Part1 = prt21
  1693. heroweld12.C0 = CFrame.new(0,0.3,0)
  1694. local heroweld13 = Instance.new("Weld")
  1695. heroweld13.Parent = heropart13
  1696. heroweld13.Part0 = heropart13
  1697. heroweld13.Part1 = prt22
  1698. heroweld13.C0 = CFrame.new(0,0.3,0)
  1699. local heroweld14 = Instance.new("Weld")
  1700. heroweld14.Parent = heropart14
  1701. heroweld14.Part0 = heropart14
  1702. heroweld14.Part1 = prt23
  1703. heroweld14.C0 = CFrame.new(0,0.3,0)
  1704. local heroweld15 = Instance.new("Weld")
  1705. heroweld15.Parent = heropart15
  1706. heroweld15.Part0 = heropart15
  1707. heroweld15.Part1 = prt27
  1708. heroweld15.C0 = CFrame.new(0,-0.1,0.1)
  1709. local heroweld16 = Instance.new("Weld")
  1710. heroweld16.Parent = heropart16
  1711. heroweld16.Part0 = heropart16
  1712. heroweld16.Part1 = prt28
  1713. heroweld16.C0 = CFrame.new(0,-0.1,0.1)
  1714.  
  1715. coroutine.resume(coroutine.create(function()
  1716. while HeroBar > 0 do
  1717. wait(0.1)
  1718. mana = 0
  1719. HeroBar = HeroBar - 1
  1720. --Character.Humanoid.Health = Character.Humanoid.Health + 0.1
  1721. local bawleffect = Instance.new("Part")
  1722. bawleffect.formFactor = 1
  1723. bawleffect.CanCollide = false
  1724. bawleffect.Name = "Effect"
  1725. bawleffect.Locked = true
  1726. bawleffect.Size = Vector3.new(1,1,1)
  1727. bawleffect.Parent = Character
  1728. bawleffect.Anchored = true
  1729. bawleffect.BrickColor = BrickColor.new("New Yeller")
  1730. bawleffect.CFrame = prt25.CFrame * CFrame.new(math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-2,5)+math.random())
  1731. local bawlmesh = Instance.new("SpecialMesh")
  1732. bawlmesh.Parent = bawleffect
  1733. bawlmesh.Scale = Vector3.new(0.1,0.1,0.1)
  1734. bawlmesh.MeshType = "Sphere"
  1735. coroutine.resume(coroutine.create(function(Part)
  1736. wait(0.1)
  1737. for i = 0,1,0.1 do
  1738. wait()
  1739. Part.Reflectance = i
  1740. Part.Transparency = i
  1741. end
  1742. Part.Parent = nil
  1743. end),bawleffect)
  1744. end
  1745. heromode = false
  1746. for i = 0,1,0.05 do
  1747. wait()
  1748. fentext5.BackgroundTransparency = fentext5.BackgroundTransparency + 0.05
  1749. fentext6.BackgroundTransparency = fentext6.BackgroundTransparency + 0.05
  1750. heropart1.Transparency = heropart1.Transparency + 0.05
  1751. heropart2.Transparency = heropart2.Transparency + 0.05
  1752. heropart3.Transparency = heropart3.Transparency + 0.05
  1753. heropart4.Transparency = heropart4.Transparency + 0.05
  1754. heropart5.Transparency = heropart5.Transparency + 0.05
  1755. heropart6.Transparency = heropart6.Transparency + 0.05
  1756. heropart7.Transparency = heropart7.Transparency + 0.05
  1757. heropart8.Transparency = heropart8.Transparency + 0.05
  1758. heropart9.Transparency = heropart9.Transparency + 0.05
  1759. heropart10.Transparency = heropart10.Transparency + 0.05
  1760. heropart11.Transparency = heropart11.Transparency + 0.05
  1761. heropart12.Transparency = heropart12.Transparency + 0.05
  1762. heropart13.Transparency = heropart13.Transparency + 0.05
  1763. heropart14.Transparency = heropart14.Transparency + 0.05
  1764. heropart15.Transparency = heropart15.Transparency + 0.05
  1765. heropart16.Transparency = heropart16.Transparency + 0.05
  1766. end
  1767. heropart1.Parent = nil
  1768. heropart2.Parent = nil
  1769. heropart3.Parent = nil
  1770. heropart4.Parent = nil
  1771. heropart5.Parent = nil
  1772. heropart6.Parent = nil
  1773. heropart7.Parent = nil
  1774. heropart8.Parent = nil
  1775. heropart9.Parent = nil
  1776. heropart10.Parent = nil
  1777. heropart11.Parent = nil
  1778. heropart12.Parent = nil
  1779. heropart13.Parent = nil
  1780. heropart14.Parent = nil
  1781. heropart15.Parent = nil
  1782. heropart16.Parent = nil
  1783. end))
  1784. wait(0.1)
  1785. for i = 0,1,0.1 do
  1786. wait()
  1787. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
  1788. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1789. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
  1790. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1791. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0)
  1792. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1793. end
  1794. attack = false
  1795. end
  1796. end
  1797.  
  1798. function Imbue()
  1799. if mana >= 50 then
  1800. attack = true
  1801. for i = 0,1,0.1 do
  1802. wait()
  1803. MMMAGIC(RightArm,2,2,2,0,-1,0,BrickColor.new("White"))
  1804. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5*i,1.57) * CFrame.new(0,1,0)
  1805. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,-1.57*i,0)
  1806. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1807. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,0)
  1808. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1809. end
  1810. for i = 0,1,0.05 do
  1811. wait()
  1812. MMMAGIC(RightArm,3,3,3,0,-1-2*i,0,BrickColor.new("White"))
  1813. end
  1814. mana = mana - 50
  1815. Imbued = true
  1816. coroutine.resume(coroutine.create(function()
  1817. lasersound(1)
  1818. local Bawl1 = Instance.new("Part")
  1819. Bawl1.Parent = modelzorz
  1820. Bawl1.CanCollide = false
  1821. Bawl1.BrickColor = BrickColor.new("White")
  1822. Bawl1.Position = Torso.Position
  1823. Bawl1.Transparency = 1
  1824. Bawl1.Size = Vector3.new(1,1,1)
  1825. local BawlMesh1 = Instance.new("SpecialMesh")
  1826. BawlMesh1.Parent = Bawl1
  1827. BawlMesh1.MeshType = "Sphere"
  1828. BawlMesh1.Scale = Vector3.new(0,0,0)
  1829. local BawlWeld1 = Instance.new("Weld")
  1830. BawlWeld1.Parent = Bawl1
  1831. BawlWeld1.Part0 = Bawl1
  1832. BawlWeld1.Part1 = prt25
  1833. BawlWeld1.C0 = CFrame.new(1.5,0,0)
  1834. EVENMOARMAGIX(Bawl1,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
  1835. local Bawl2 = Instance.new("Part")
  1836. Bawl2.Parent = modelzorz
  1837. Bawl2.CanCollide = false
  1838. Bawl2.BrickColor = BrickColor.new("White")
  1839. Bawl2.Position = Torso.Position
  1840. Bawl2.Transparency = 1
  1841. Bawl2.Size = Vector3.new(1,1,1)
  1842. local BawlMesh2 = Instance.new("SpecialMesh")
  1843. BawlMesh2.Parent = Bawl2
  1844. BawlMesh2.MeshType = "Sphere"
  1845. BawlMesh2.Scale = Vector3.new(0,0,0)
  1846. local BawlWeld2 = Instance.new("Weld")
  1847. BawlWeld2.Parent = Bawl2
  1848. BawlWeld2.Part0 = Bawl2
  1849. BawlWeld2.Part1 = prt25
  1850. BawlWeld2.C0 = CFrame.new(-1.5,0,0)
  1851. EVENMOARMAGIX(Bawl2,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
  1852. coroutine.resume(coroutine.create(function()
  1853. while Imbued == true do
  1854. wait(0.1)
  1855. BawlWeld1.C0 = BawlWeld1.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.3)
  1856. BawlWeld2.C0 = BawlWeld2.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.3)
  1857. MMMAGIC(Bawl1,2,2,2,0,0,0,BrickColor.new("White"))
  1858. MMMAGIC(Bawl2,2,2,2,0,0,0,BrickColor.new("White"))
  1859. end
  1860. Bawl1.Parent = nil
  1861. Bawl2.Parent = nil
  1862. end))
  1863. end))
  1864. MMMAGIC(RightArm,5,5,5,0,-1-2,0,BrickColor.new("White"))
  1865. wait(0.5)
  1866. for i = 0,1,0.1 do
  1867. wait()
  1868. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5-0.5*i,1.57) * CFrame.new(0,1,0)
  1869. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-0.57*i,-1.57+1.57*i,0)
  1870. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1871. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i*i,0,0)
  1872. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1873. end
  1874. attack = false
  1875. end
  1876. end
  1877.  
  1878. function Rest()
  1879. attack = true
  1880. Resting = true
  1881. Character.Humanoid.WalkSpeed = 0
  1882. gairo2.Parent = char1
  1883. gairo2.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  1884. gairo2.P = 20e+003
  1885. gairo2.cframe = char1.CFrame
  1886. bod = Instance.new("BodyPosition")
  1887. bod.position = char1.Position
  1888. bod.Parent = char1
  1889. bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
  1890. for i = 0,1,0.1 do
  1891. wait()
  1892. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8*i,1.57) * CFrame.new(0,1,0)
  1893. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0)
  1894. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1895. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  1896. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1897. RW2.C0 = CFrame.new(0.1*i, -1.5, -0.3-0.2*i) * CFrame.fromEulerAnglesXYZ(0.8+0.77*i,0,0.5*i)
  1898. RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1899. LW2.C0 = CFrame.new(-0.1*i, -1.5, 0.1-0.6*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0,-0.5*i)
  1900. LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1901. charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3*i,0,0) * CFrame.new(0,3.5-1*i,1+1*i)
  1902. end
  1903. bod.Parent = nil
  1904. coroutine.resume(coroutine.create(function()
  1905. while Resting == true do
  1906. wait(math.random(5,15))
  1907. for i = 1,2 do
  1908. wait()
  1909. for i = 0,1,0.2 do
  1910. wait()
  1911. if Resting == true then
  1912. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8-0.3*i,1.57) * CFrame.new(0,1,0)
  1913. end
  1914. end
  1915. for i = 0,1,0.2 do
  1916. wait()
  1917. if Resting == true then
  1918. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8-0.3+0.3*i,1.57) * CFrame.new(0,1,0)
  1919. end
  1920. end
  1921. end
  1922. end
  1923. end))
  1924. coroutine.resume(coroutine.create(function()
  1925. while Resting == true do
  1926. wait()
  1927. for i = 0,1,0.01 do
  1928. wait()
  1929. if Resting == true then
  1930. --wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8*i,1.57) * CFrame.new(0,1,0)
  1931. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+0.2*i,0,0)
  1932. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1933. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2*i,0,0)
  1934. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1935. RW2.C0 = CFrame.new(0.1, -1.5, -0.3-0.2) * CFrame.fromEulerAnglesXYZ(0.8+0.77,0,0.5)
  1936. RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1937. LW2.C0 = CFrame.new(-0.1, -1.5, 0.1-0.6) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,0,-0.5)
  1938. LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1939. --charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3*i,0,0) * CFrame.new(0,3.5-1*i,1+1*i)
  1940. end
  1941. end
  1942. for i = 0,1,0.01 do
  1943. wait()
  1944. if Resting == true then
  1945. --wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8*i,1.57) * CFrame.new(0,1,0)
  1946. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+0.2-0.2*i,0,0)
  1947. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1948. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2-0.2*i,0,0)
  1949. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1950. RW2.C0 = CFrame.new(0.1, -1.5, -0.3-0.2) * CFrame.fromEulerAnglesXYZ(0.8+0.77,0,0.5)
  1951. RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1952. LW2.C0 = CFrame.new(-0.1, -1.5, 0.1-0.6) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,0,-0.5)
  1953. LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1954. --charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3*i,0,0) * CFrame.new(0,3.5-1*i,1+1*i)
  1955. end
  1956. end
  1957. end
  1958. end))
  1959. humanoid = Character.Humanoid
  1960. lhh = humanoid.Health
  1961. while Resting == true do
  1962. wait()
  1963. if mana < 400 then
  1964. mana = mana + 1
  1965. end
  1966. Character.Humanoid.Health = Character.Humanoid.Health + 0.1
  1967. if humanoid.Health < lhh then
  1968. Resting = false
  1969. print(lhh - humanoid.Health)
  1970. test = lhh - humanoid.Health
  1971. lhh = humanoid.Health
  1972. else
  1973. end
  1974. end
  1975. if Sleeping == true then
  1976. bod = Instance.new("BodyPosition")
  1977. bod.position = char1.Position
  1978. bod.Parent = char1
  1979. bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
  1980. for i = 0,1,0.1 do
  1981. wait()
  1982. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.2*i,0,0)
  1983. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8,1.57) * CFrame.new(0,1,0)
  1984. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5-1.07*i,0,0)
  1985. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1986. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-1.07*i,0,0)
  1987. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1988. RW2.C0 = CFrame.new(0.1-0.1*i, -1.5, -0.3-0.2+0.2*i) * CFrame.fromEulerAnglesXYZ(0.8+0.77-1.2*i,0,0.5-0.5*i)
  1989. RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1990. LW2.C0 = CFrame.new(-0.1+0.1*i, -1.5, 0.1-0.6+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07-1.2*i,0,-0.5+0.5*i)
  1991. LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1992. charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3+1.27*i,0,0) * CFrame.new(0,3.5-1-1*i,1+1-3*i)
  1993. end
  1994. bod.Parent = nil
  1995. humanoid = Character.Humanoid
  1996. lhh = humanoid.Health
  1997. while Sleeping == true do
  1998. wait()
  1999. if mana < 400 then
  2000. mana = mana + 5
  2001. end
  2002. Character.Humanoid.Health = Character.Humanoid.Health + 0.5
  2003. if humanoid.Health < lhh then
  2004. Sleeping = false
  2005. print(lhh - humanoid.Health)
  2006. test = lhh - humanoid.Health
  2007. lhh = humanoid.Health
  2008. else
  2009. end
  2010. end
  2011. end
  2012. bod = Instance.new("BodyPosition")
  2013. bod.position = char1.Position
  2014. bod.Parent = char1
  2015. bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
  2016. for i = 0,1,0.1 do
  2017. wait()
  2018. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2019. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8-0.8*i,1.57) * CFrame.new(0,1,0)
  2020. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0)
  2021. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2022. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  2023. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2024. RW2.C0 = CFrame.new(0.1-0.1*i, -1.5, -0.3-0.2+0.2*i) * CFrame.fromEulerAnglesXYZ(0.8+0.77-0.77*i,0,0.5-0.5*i)
  2025. RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2026. LW2.C0 = CFrame.new(-0.1+0.1*i, -1.5, 0.1-0.6+0.6*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07-2.07*i,0,-0.5+0.5*i)
  2027. LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2028. charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3-0.3*i,0,0) * CFrame.new(0,3.5-1+1*i,1+1-1*i)
  2029. end
  2030. bod.Parent = nil
  2031. gairo2.Parent = nil
  2032. Character.Humanoid.WalkSpeed = 16
  2033. Resting = false
  2034. Sleeping = false
  2035. attack = false
  2036. end
  2037.  
  2038. function SpearThrow2(mouse)
  2039. if mana >= 50 or heromode == true then
  2040. attack = true
  2041. for i = 0,1,0.1 do
  2042. wait()
  2043. if heromode == true then
  2044. MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
  2045. else
  2046. MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
  2047. end
  2048. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
  2049. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2050. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
  2051. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2052. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2053. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2054. end
  2055. wait(0.1)
  2056. if RageBuff == true then
  2057. lolololdur = 0
  2058. while hold == true do
  2059. wait()
  2060. if heromode == true then
  2061. MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
  2062. else
  2063. if lolololdur >= 60 then
  2064. MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Bright red"))
  2065. else
  2066. MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
  2067. end
  2068. end
  2069. if lolololdur == 10 then
  2070. magicsound(3)
  2071. MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
  2072. MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
  2073. rangepower = 30
  2074. end
  2075. if lolololdur == 30 then
  2076. magicsound(2)
  2077. MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
  2078. MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
  2079. rangepower = 50
  2080. end
  2081. if lolololdur == 60 then
  2082. magicsound(1)
  2083. MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
  2084. MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
  2085. rangepower = 100
  2086. RAEG = true
  2087. end
  2088. lolololdur = lolololdur + 1
  2089. end
  2090. end
  2091. ss(1)
  2092. coroutine.resume(coroutine.create(function()
  2093. for i = 0,1,0.2 do
  2094. wait()
  2095. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2096. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
  2097. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2098. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
  2099. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2100. end
  2101. end))
  2102. if heromode == false then
  2103. mana = mana - 50
  2104. end
  2105. if Riding == true then
  2106. for i = 1,6 do
  2107. coroutine.resume(coroutine.create(function()
  2108. shoottrail2(mouse)
  2109. end))
  2110. end
  2111. else
  2112. for i = 1,2 do
  2113. coroutine.resume(coroutine.create(function()
  2114. shoottrail2(mouse)
  2115. end))
  2116. end
  2117. end
  2118. prt1.CanCollide = true
  2119. shoottrail(mouse)
  2120. --ShootArrow(mouse.hit.p, 200, mouse.Target)
  2121. wait(1)
  2122. prt1.Anchored = false
  2123. wld1.Parent = prt1
  2124. wld1.Part0 = prt1
  2125. wld1.Part1 = LeftArm
  2126. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
  2127. wld1.C1 = CFrame.new(0,0,0)
  2128. if heromode == false then
  2129. else
  2130. wait(8)
  2131. end
  2132. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  2133. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
  2134. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2135. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2136. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2137. attack = false
  2138. rangepower = 10
  2139. RAEG = false
  2140. end
  2141. end
  2142.  
  2143. function BouncingSpear(mouse)
  2144. attack = true
  2145. for i = 0,1,0.1 do
  2146. wait()
  2147. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
  2148. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2149. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
  2150. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2151. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2152. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2153. end
  2154. wait(0.1)
  2155. if RageBuff == true then
  2156. lolololdur = 0
  2157. while hold == true do
  2158. wait()
  2159. if lolololdur == 10 then
  2160. magicsound(3)
  2161. MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
  2162. MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
  2163. rangepower = 30
  2164. end
  2165. if lolololdur == 30 then
  2166. magicsound(2)
  2167. MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
  2168. MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
  2169. rangepower = 50
  2170. end
  2171. if lolololdur == 60 then
  2172. magicsound(1)
  2173. MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
  2174. MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
  2175. rangepower = 100
  2176. RAEG = true
  2177. end
  2178. lolololdur = lolololdur + 1
  2179. end
  2180. end
  2181. ss(1)
  2182. coroutine.resume(coroutine.create(function()
  2183. for i = 0,1,0.2 do
  2184. wait()
  2185. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2186. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
  2187. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2188. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
  2189. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2190. end
  2191. end))
  2192. Bouncing = true
  2193. prt1.CanCollide = true
  2194. spread2 = 100000
  2195. cloning = 0
  2196. wait()
  2197. attack = true
  2198. while wld1.Parent ~= nil and Bouncing == true and attack == true do
  2199. if wld1.Parent == nil then
  2200. Bouncing = false
  2201. end
  2202. cloning = cloning + 1
  2203. if cloning == 5 and heromode == false then
  2204. cloning = 0
  2205. for i = 1,2 do
  2206. coroutine.resume(coroutine.create(function()
  2207. shoottrail2(mouse)
  2208. end))
  2209. end
  2210. end
  2211. shoottrail(mouse)
  2212. --ShootArrow(mouse.hit.p, 200, mouse.Target)
  2213. if heromode == true then
  2214. rangepower = 40
  2215. spread = 2000
  2216. spread2 = 2500
  2217. --spread2 = 100000
  2218. --spread = 100000
  2219. range = 30
  2220. range2 = 200
  2221. elseif heromode == false then
  2222. rangepower = 10
  2223. spread = 2000
  2224. spread2 = 2500
  2225. --spread2 = 100000
  2226. --spread = 100000
  2227. range = 50
  2228. range2 = 200
  2229. end
  2230. wait(0)
  2231. end
  2232. wait(1)
  2233. rangepower = 10
  2234. spread = 0
  2235. range = 1000
  2236. range2 = 1000
  2237. spread2 = 500
  2238. cloning = 0
  2239. Bouncing = false
  2240. prt1.Anchored = false
  2241. wld1.Parent = prt1
  2242. wld1.Part0 = prt1
  2243. wld1.Part1 = LeftArm
  2244. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
  2245. wld1.C1 = CFrame.new(0,0,0)
  2246. if heromode == false then
  2247. else
  2248. wait(4)
  2249. end
  2250. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  2251. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
  2252. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2253. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2254. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2255. attack = false
  2256. rangepower = 10
  2257. RAEG = false
  2258. end
  2259.  
  2260. function ThrowSpam(mouse)
  2261. attack = true
  2262. for i = 0,1,0.1 do
  2263. wait()
  2264. if heromode == true then
  2265. MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
  2266. else
  2267. MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
  2268. end
  2269. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
  2270. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2271. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
  2272. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2273. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2274. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2275. end
  2276. wait(0.1)
  2277. if RageBuff == true then
  2278. lolololdur = 0
  2279. while hold == true do
  2280. wait()
  2281. if heromode == true then
  2282. MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
  2283. else
  2284. if lolololdur >= 60 then
  2285. MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Bright red"))
  2286. else
  2287. MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
  2288. end
  2289. end
  2290. if lolololdur == 10 then
  2291. magicsound(3)
  2292. MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
  2293. MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
  2294. rangepower = 30
  2295. end
  2296. if lolololdur == 30 then
  2297. magicsound(2)
  2298. MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
  2299. MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
  2300. rangepower = 50
  2301. end
  2302. if lolololdur == 60 then
  2303. magicsound(1)
  2304. MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
  2305. MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
  2306. rangepower = 100
  2307. RAEG = true
  2308. end
  2309. lolololdur = lolololdur + 1
  2310. end
  2311. end
  2312. ss(1)
  2313. coroutine.resume(coroutine.create(function()
  2314. for i = 1,10 do
  2315. coroutine.resume(coroutine.create(function()
  2316. wait(1)
  2317. shoottrail2(mouse)
  2318. end))
  2319. end
  2320. end))
  2321. coroutine.resume(coroutine.create(function()
  2322. for i = 0,1,0.2 do
  2323. wait()
  2324. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2325. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
  2326. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2327. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
  2328. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2329. end
  2330. end))
  2331. prt1.CanCollide = true
  2332. shoottrail(mouse)
  2333. --ShootArrow(mouse.hit.p, 200, mouse.Target)
  2334. wait(1)
  2335. prt1.Anchored = false
  2336. wld1.Parent = prt1
  2337. wld1.Part0 = prt1
  2338. wld1.Part1 = LeftArm
  2339. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
  2340. wld1.C1 = CFrame.new(0,0,0)
  2341. if heromode == false then
  2342. else
  2343. wait(4)
  2344. end
  2345. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  2346. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
  2347. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2348. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2349. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2350. attack = false
  2351. rangepower = 10
  2352. RAEG = false
  2353. end
  2354.  
  2355. function ThrowSpam2(mouse)
  2356. attack = true
  2357. for i = 0,1,0.1 do
  2358. wait()
  2359. if heromode == true then
  2360. MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
  2361. else
  2362. MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
  2363. end
  2364. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
  2365. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2366. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
  2367. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2368. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2369. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2370. end
  2371. wait(0.1)
  2372. if RageBuff == true then
  2373. lolololdur = 0
  2374. while hold == true do
  2375. wait()
  2376. if heromode == true then
  2377. MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
  2378. else
  2379. if lolololdur >= 60 then
  2380. MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Bright red"))
  2381. else
  2382. MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
  2383. end
  2384. end
  2385. if lolololdur == 10 then
  2386. magicsound(3)
  2387. MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
  2388. MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
  2389. rangepower = 30
  2390. end
  2391. if lolololdur == 30 then
  2392. magicsound(2)
  2393. MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
  2394. MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
  2395. rangepower = 50
  2396. end
  2397. if lolololdur == 60 then
  2398. magicsound(1)
  2399. MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
  2400. MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
  2401. rangepower = 100
  2402. RAEG = true
  2403. end
  2404. lolololdur = lolololdur + 1
  2405. end
  2406. end
  2407. ss(1)
  2408. coroutine.resume(coroutine.create(function()
  2409. for i = 1,30 do
  2410. wait(0.1)
  2411. coroutine.resume(coroutine.create(function()
  2412. shoottrail2(mouse)
  2413. end))
  2414. end
  2415. coroutine.resume(coroutine.create(function()
  2416. for i = 0,1,0.2 do
  2417. wait()
  2418. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2419. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
  2420. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2421. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
  2422. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2423. end
  2424. end))
  2425. prt1.CanCollide = true
  2426. shoottrail(mouse)
  2427. --ShootArrow(mouse.hit.p, 200, mouse.Target)
  2428. wait(1)
  2429. prt1.Anchored = false
  2430. wld1.Parent = prt1
  2431. wld1.Part0 = prt1
  2432. wld1.Part1 = LeftArm
  2433. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
  2434. wld1.C1 = CFrame.new(0,0,0)
  2435. if heromode == false then
  2436. else
  2437. wait(4)
  2438. end
  2439. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  2440. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
  2441. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2442. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2443. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2444. attack = false
  2445. rangepower = 10
  2446. RAEG = false
  2447. end))
  2448. end
  2449.  
  2450. function WRYYY()
  2451. attack = true
  2452. if Riding == false then
  2453. Riding = true
  2454. bod = Instance.new("BodyPosition")
  2455. bod.position = Torso.Position + Vector3.new(0,50,0)
  2456. bod.Parent = Torso
  2457. bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
  2458. for i = 0,1,0.1 do
  2459. wait()
  2460. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  2461. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1*i,0,0)
  2462. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2463. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,0)
  2464. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2465. end
  2466. if chariot.Parent == nil then
  2467. local c = chariot:children()
  2468. for i = 1,#c do
  2469. c[i].Transparency = 1
  2470. end
  2471. local c = chariot:children()
  2472. for i = 1,#c do
  2473. coroutine.resume(coroutine.create(function(Part)
  2474. for i = 0,1,0.1 do
  2475. wait(0.1)
  2476. Part.Transparency = Part.Transparency - 0.1
  2477. end
  2478. end),c[i])
  2479. end
  2480. wait(0.1)
  2481. gairo2.Parent = nil
  2482. char1.Anchored = false
  2483. chariot.Parent = mien
  2484. charw1.Parent = char1
  2485. charw1.Part1 = Torso
  2486. charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0)
  2487. Character.Humanoid.WalkSpeed = 20
  2488. wait(1)
  2489. else
  2490. gairo2.Parent = nil
  2491. char1.Anchored = false
  2492. chariot.Parent = mien
  2493. charw1.Parent = char1
  2494. charw1.Part1 = Torso
  2495. charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0)
  2496. Character.Humanoid.WalkSpeed = 20
  2497. wait(1)
  2498. end
  2499. bod.position = Torso.Position - Vector3.new(0,50,0)
  2500. for i = 0,1,0.1 do
  2501. wait()
  2502. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  2503. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1-1.5*i,0,0)
  2504. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2505. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-1.5*i,0,0)
  2506. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2507. end
  2508. local c = game.Workspace:GetChildren();
  2509. for i = 1, #c do
  2510. local hum = c[i]:findFirstChild("Humanoid")
  2511. if hum ~= nil and hum.Health ~= 0 then
  2512. local head = c[i]:findFirstChild("Head");
  2513. if head ~= nil then
  2514. local targ = head.Position - char1.Position;
  2515. local mag = targ.magnitude;
  2516. if mag <= 6 and c[i].Name ~= Player.Name then
  2517. wait()
  2518. WRYHit(head,char1,50)
  2519. end
  2520. end
  2521. end
  2522. end
  2523. wait(0.5)
  2524. bod.Parent = nil
  2525. end
  2526. attack = false
  2527. end
  2528.  
  2529. function GroundSlasher()
  2530. attack = true
  2531. gairo.Parent = Head
  2532. gairo.cframe = Head.CFrame
  2533. spikecona1=char18.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
  2534. spikecona2=char19.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
  2535. spikecona3=char20.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
  2536. spikecona4=char21.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
  2537. spikecona5=char22.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
  2538. spikecona6=char23.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
  2539. spikecona7=char24.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
  2540. for i = 0,1,0.1 do
  2541. wait()
  2542. gairo.cframe = Head.CFrame * CFrame.fromEulerAnglesXYZ(-0.1*i,0,0)
  2543. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  2544. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-3*i,0,0)
  2545. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2546. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2*i,0,0)
  2547. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2548. end
  2549. blah = 0
  2550. for i = 0,1,0.01 do
  2551. wait()
  2552. blah = blah + 0.5
  2553. charw17.C0 = CFrame.fromEulerAnglesXYZ(0,blah,0) * CFrame.new(0,0,2)
  2554. end
  2555. gairo.Parent = nil
  2556. for i = 0,1,0.1 do
  2557. wait()
  2558. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-3+3*i,0,0)
  2559. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2560. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2+2*i,0,0)
  2561. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2562. end
  2563. spikecona1:disconnect()
  2564. spikecona2:disconnect()
  2565. spikecona3:disconnect()
  2566. spikecona4:disconnect()
  2567. spikecona5:disconnect()
  2568. spikecona6:disconnect()
  2569. spikecona7:disconnect()
  2570. wait(1)
  2571. attack = false
  2572. end
  2573.  
  2574. function SpearWave(mouse)
  2575. attack = true
  2576. spearwave = true
  2577. prt1.CanCollide = true
  2578. shoottrail(Torso.Position)
  2579. --ShootArrow(mouse.hit.p, 200, mouse.Target)
  2580. wait(1)
  2581. prt1.Anchored = false
  2582. wld1.Parent = prt1
  2583. wld1.Part0 = prt1
  2584. wld1.Part1 = LeftArm
  2585. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
  2586. wld1.C1 = CFrame.new(0,0,0)
  2587. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  2588. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
  2589. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2590. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2591. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2592. spearwave = false
  2593. attack = false
  2594. end
  2595.  
  2596. function Halo()
  2597. if HealBuff == false and mana >= 50 then
  2598. attack = true
  2599. HealBuff = true
  2600. for i = 0,1,0.1 do
  2601. wait()
  2602. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
  2603. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
  2604. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2605. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  2606. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2607. end
  2608. mana = mana - 50
  2609. purify(1)
  2610. EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
  2611. Character.Humanoid.MaxHealth = 200
  2612. wait()
  2613. Character.Humanoid.Health = Character.Humanoid.Health * 2
  2614. local las=Instance.new("Part",workspace)
  2615. las.Anchored=true
  2616. las.Locked=true
  2617. las.CanCollide=false
  2618. las.TopSurface=0
  2619. las.BottomSurface=0
  2620. las.FormFactor = "Custom"
  2621. las.BrickColor=BrickColor.new("White")
  2622. las.Size=Vector3.new(1,1,1)
  2623. las.CFrame=CFrame.new((prt25.Position+Torso.Position)/2,Torso.Position) *CFrame.Angles(math.rad(90),0,0)
  2624. local msh=Instance.new("SpecialMesh",las)
  2625. mag = (prt25.Position-Torso.Position).magnitude
  2626. msh.Scale=Vector3.new(1,mag,1)
  2627. coroutine.resume(coroutine.create(function(Part,Mesh)
  2628. for i = 0,1,0.1 do
  2629. wait()
  2630. Part.Transparency = Part.Transparency + 0.1
  2631. Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
  2632. end
  2633. Part.Parent = nil
  2634. end),las,msh)
  2635. local halo = Instance.new("Part")
  2636. halo.Parent = modelzorz
  2637. halo.CanCollide = false
  2638. halo.BrickColor = BrickColor.new("White")
  2639. halo.Position = Torso.Position
  2640. halo.Transparency = 1
  2641. halo.Size = Vector3.new(1,1,1)
  2642. local haloMesh = Instance.new("SpecialMesh")
  2643. haloMesh.Parent = halo
  2644. haloMesh.MeshType = "Sphere"
  2645. haloMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2646. haloMesh.Scale = Vector3.new(0,1,0)
  2647. local haloWeld = Instance.new("Weld")
  2648. haloWeld.Parent = halo
  2649. haloWeld.Part0 = halo
  2650. haloWeld.Part1 = Head
  2651. haloWeld.C0 = CFrame.new(0,0,-1.7) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  2652. coroutine.resume(coroutine.create(function()
  2653. for i = 0,1,0.1 do
  2654. wait()
  2655. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
  2656. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
  2657. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2658. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  2659. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2660. end
  2661. end))
  2662. attack = false
  2663. for i = 0,1,0.1 do
  2664. wait()
  2665. halo.Transparency = halo.Transparency - 0.1
  2666. haloMesh.Scale = haloMesh.Scale + Vector3.new(0.1,0,0.1)
  2667. end
  2668. while Character.Humanoid.Health >= 100 do
  2669. wait()
  2670. end
  2671. Character.Humanoid.MaxHealth = 100
  2672. wait()
  2673. for i = 0,1,0.1 do
  2674. wait()
  2675. halo.Transparency = halo.Transparency + 0.1
  2676. end
  2677. halo.Parent = nil
  2678. HealBuff = false
  2679. end
  2680. end
  2681.  
  2682. function HaloOther(mouse)
  2683. if mana >= 50 and mouse.Target.Parent:findFirstChild("Humanoid")~=nil then
  2684. attack = true
  2685. durp = mouse.Target
  2686. for i = 0,1,0.1 do
  2687. wait()
  2688. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
  2689. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
  2690. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2691. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  2692. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2693. end
  2694. mana = mana - 50
  2695. purify(1)
  2696. EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
  2697. durp.Parent.Humanoid.MaxHealth = 200
  2698. wait()
  2699. durp.Parent.Humanoid.Health = durp.Parent.Humanoid.Health * 2
  2700. local las=Instance.new("Part",workspace)
  2701. las.Anchored=true
  2702. las.Locked=true
  2703. las.CanCollide=false
  2704. las.TopSurface=0
  2705. las.BottomSurface=0
  2706. las.FormFactor = "Custom"
  2707. las.BrickColor=BrickColor.new("White")
  2708. las.Size=Vector3.new(1,1,1)
  2709. las.CFrame=CFrame.new((prt25.Position+durp.Parent.Torso.Position)/2,durp.Parent.Torso.Position) *CFrame.Angles(math.rad(90),0,0)
  2710. local msh=Instance.new("SpecialMesh",las)
  2711. mag = (prt25.Position-durp.Parent.Torso.Position).magnitude
  2712. msh.Scale=Vector3.new(1,mag,1)
  2713. coroutine.resume(coroutine.create(function(Part,Mesh)
  2714. for i = 0,1,0.1 do
  2715. wait()
  2716. Part.Transparency = Part.Transparency + 0.1
  2717. Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
  2718. end
  2719. Part.Parent = nil
  2720. end),las,msh)
  2721. local halo = Instance.new("Part")
  2722. halo.Parent = durp.Parent
  2723. halo.CanCollide = false
  2724. halo.BrickColor = BrickColor.new("White")
  2725. halo.Position = Torso.Position
  2726. halo.Transparency = 1
  2727. halo.Size = Vector3.new(1,1,1)
  2728. local haloMesh = Instance.new("SpecialMesh")
  2729. haloMesh.Parent = halo
  2730. haloMesh.MeshType = "Sphere"
  2731. haloMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2732. haloMesh.Scale = Vector3.new(0,1,0)
  2733. local haloWeld = Instance.new("Weld")
  2734. haloWeld.Parent = halo
  2735. haloWeld.Part0 = halo
  2736. haloWeld.Part1 = durp.Parent:findFirstChild("Head")
  2737. haloWeld.C0 = CFrame.new(0,0,-1.7) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  2738. coroutine.resume(coroutine.create(function()
  2739. for i = 0,1,0.1 do
  2740. wait()
  2741. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
  2742. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
  2743. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2744. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  2745. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2746. end
  2747. end))
  2748. attack = false
  2749. for i = 0,1,0.1 do
  2750. wait()
  2751. halo.Transparency = halo.Transparency - 0.1
  2752. haloMesh.Scale = haloMesh.Scale + Vector3.new(0.1,0,0.1)
  2753. end
  2754. while durp.Parent.Humanoid.Health >= 100 do
  2755. wait()
  2756. end
  2757. durp.Parent.Humanoid.MaxHealth = 100
  2758. wait()
  2759. if halo.Parent ~= nil then
  2760. for i = 0,1,0.1 do
  2761. wait()
  2762. halo.Transparency = halo.Transparency + 0.1
  2763. end
  2764. halo.Parent = nil
  2765. end
  2766. end
  2767. end
  2768.  
  2769. function HealOther(mouse)
  2770. if mana >= 20 and mouse.Target.Parent:findFirstChild("Humanoid")~=nil then
  2771. attack = true
  2772. durp = mouse.Target
  2773. for i = 0,1,0.1 do
  2774. wait()
  2775. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
  2776. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
  2777. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2778. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  2779. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2780. end
  2781. mana = mana - 20
  2782. purify(1)
  2783. EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
  2784. EVENMOARMAGIX(durp.Parent.Torso,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
  2785. durp.Parent.Humanoid.Health = durp.Parent.Humanoid.Health + 20
  2786. coroutine.resume(coroutine.create(function()
  2787. for i = 0,1,0.1 do
  2788. wait()
  2789. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
  2790. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
  2791. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2792. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  2793. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2794. end
  2795. end))
  2796. attack = false
  2797. end
  2798. end
  2799.  
  2800. function BuffWalk()
  2801. if WalkBuff == false and mana >= 50 then
  2802. attack = true
  2803. WalkBuff = true
  2804. for i = 0,1,0.1 do
  2805. wait()
  2806. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
  2807. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
  2808. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2809. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  2810. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2811. end
  2812. mana = mana - 50
  2813. lasersound(1)
  2814. EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
  2815. Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 5
  2816. coroutine.resume(coroutine.create(function()
  2817. for i = 0,1,0.1 do
  2818. wait()
  2819. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
  2820. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
  2821. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2822. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  2823. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2824. end
  2825. end))
  2826. attack = false
  2827. for i = 0,120 do
  2828. wait(0.1)
  2829. if LeftLeg~=nil then
  2830. MMMAGIC(LeftLeg,2,2,2,0,-0.8,0,BrickColor.new("White"))
  2831. end
  2832. if RightLeg~=nil then
  2833. MMMAGIC(RightLeg,2,2,2,0,-0.8,0,BrickColor.new("White"))
  2834. end
  2835. end
  2836. Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed - 5
  2837. WalkBuff = false
  2838. end
  2839. end
  2840.  
  2841. function BuffWalkOther(mouse)
  2842. if mana >= 50 and mouse.Target.Parent:findFirstChild("Humanoid")~=nil then
  2843. attack = true
  2844. durp = mouse.Target
  2845. for i = 0,1,0.1 do
  2846. wait()
  2847. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
  2848. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
  2849. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2850. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  2851. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2852. end
  2853. mana = mana - 50
  2854. lasersound(1)
  2855. EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
  2856. durp.Parent.Humanoid.WalkSpeed = durp.Parent.Humanoid.WalkSpeed + 5
  2857. local las=Instance.new("Part",workspace)
  2858. las.Anchored=true
  2859. las.Locked=true
  2860. las.CanCollide=false
  2861. las.TopSurface=0
  2862. las.BottomSurface=0
  2863. las.FormFactor = "Custom"
  2864. las.BrickColor=BrickColor.new("White")
  2865. las.Size=Vector3.new(1,1,1)
  2866. las.CFrame=CFrame.new((prt25.Position+durp.Parent.Torso.Position)/2,durp.Parent.Torso.Position) *CFrame.Angles(math.rad(90),0,0)
  2867. local msh=Instance.new("SpecialMesh",las)
  2868. mag = (prt25.Position-durp.Parent.Torso.Position).magnitude
  2869. msh.Scale=Vector3.new(1,mag,1)
  2870. coroutine.resume(coroutine.create(function(Part,Mesh)
  2871. for i = 0,1,0.1 do
  2872. wait()
  2873. Part.Transparency = Part.Transparency + 0.1
  2874. Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
  2875. end
  2876. Part.Parent = nil
  2877. end),las,msh)
  2878. coroutine.resume(coroutine.create(function()
  2879. for i = 0,1,0.1 do
  2880. wait()
  2881. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
  2882. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
  2883. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2884. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  2885. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2886. end
  2887. end))
  2888. attack = false
  2889. coroutine.resume(coroutine.create(function(Him)
  2890. for i = 0,120 do
  2891. wait(0.1)
  2892. if Him.Parent:findFirstChild("Left Leg")~=nil then
  2893. MMMAGIC(Him.Parent["Left Leg"],2,2,2,0,-0.8,0,BrickColor.new("White"))
  2894. end
  2895. if Him.Parent:findFirstChild("Right Leg")~=nil then
  2896. MMMAGIC(Him.Parent["Right Leg"],2,2,2,0,-0.8,0,BrickColor.new("White"))
  2897. end
  2898. end
  2899. Him.Parent.Humanoid.WalkSpeed = Him.Parent.Humanoid.WalkSpeed - 5
  2900. end),durp)
  2901. end
  2902. end
  2903.  
  2904. function BuffRage(mouse)
  2905. if RageBuff == false and mana >= 100 then
  2906. attack = true
  2907. RageBuff = true
  2908. for i = 0,1,0.1 do
  2909. wait()
  2910. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
  2911. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
  2912. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2913. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  2914. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2915. end
  2916. mana = mana - 100
  2917. lasersound(1)
  2918. EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("Bright red"))
  2919. coroutine.resume(coroutine.create(function()
  2920. for i = 0,1,0.1 do
  2921. wait()
  2922. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
  2923. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
  2924. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2925. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  2926. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2927. end
  2928. end))
  2929. attack = false
  2930. for i = 1,10 do
  2931. wait(1)
  2932. local msh1 = Instance.new("SpecialMesh")
  2933. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  2934. msh1.MeshType = "Sphere"
  2935. S=Instance.new("Part")
  2936. S.Name="Effect"
  2937. S.formFactor=0
  2938. S.Size=Vector3.new(1,1,1)
  2939. S.BrickColor=BrickColor.new("Bright red")
  2940. S.Reflectance = 0
  2941. S.TopSurface=0
  2942. S.BottomSurface=0
  2943. S.Transparency=0
  2944. S.Anchored=false
  2945. S.CanCollide=false
  2946. S.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  2947. S.Parent=Character
  2948. msh1.Parent = S
  2949. W=Instance.new("Weld")
  2950. W.Parent=S
  2951. W.Part0=S
  2952. W.Part1=prt25
  2953. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  2954.  
  2955. end
  2956. RageBuff = false
  2957. end
  2958. end
  2959.  
  2960. function HealOther(mouse)
  2961. if mana >= 0 then
  2962. attack = true
  2963. Healing = true
  2964. durp = mouse.Target
  2965. for i = 0,1,0.1 do
  2966. wait()
  2967. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
  2968. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
  2969. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2970. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  2971. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2972. end
  2973. if mouse.Hit.p ~= nil then
  2974. purify(1)
  2975. local las=Instance.new("Part")
  2976. las.Parent = modelzorz
  2977. las.Anchored=true
  2978. las.Locked=true
  2979. las.CanCollide=false
  2980. las.TopSurface=0
  2981. las.BottomSurface=0
  2982. las.FormFactor = "Custom"
  2983. las.Transparency = 1
  2984. las.BrickColor=BrickColor.new("White")
  2985. las.Size=Vector3.new(1,1,1)
  2986. las.CFrame=CFrame.new(mouse.Hit.p)
  2987. local msh=Instance.new("SpecialMesh",las)
  2988. msh.Scale=Vector3.new(10,5000,10)
  2989. local las2=Instance.new("Part",modelzorz)
  2990. las2.Anchored=true
  2991. las2.Locked=true
  2992. las2.CanCollide=false
  2993. las2.TopSurface=0
  2994. las2.BottomSurface=0
  2995. las2.FormFactor = "Custom"
  2996. las2.BrickColor=BrickColor.new("White")
  2997. las2.Size=Vector3.new(1,1,1)
  2998. las2.CFrame=CFrame.new((prt25.Position+las.Position)/2,las.Position) *CFrame.Angles(math.rad(90),0,0)
  2999. las2.Transparency = 1
  3000. local msh2=Instance.new("SpecialMesh",las2)
  3001. mag = (prt25.Position-las.Position).magnitude
  3002. msh2.Scale=Vector3.new(1,mag,1)
  3003. for i = 0,1,0.1 do
  3004. wait()
  3005. las.Transparency = las.Transparency - 0.05
  3006. las2.Transparency = las2.Transparency - 0.05
  3007. end
  3008. while mouse.Target ~= nil and mouse.Hit.p ~= nil and las.Parent ~= nil and las2.Parent ~= nil and Healing == true and mana >= 0 do
  3009. wait()
  3010. if heromode == false then
  3011. mana = mana - 1
  3012. end
  3013. durp = mouse.Target
  3014. if durp.Parent:findFirstChild("Humanoid")~=nil then
  3015. durp.Parent.Humanoid.Health = durp.Parent.Humanoid.Health + 1
  3016. end
  3017. las.CFrame=CFrame.new(mouse.Hit.p)
  3018. las2.CFrame=CFrame.new((prt25.Position+las.Position)/2,las.Position) *CFrame.Angles(math.rad(90),0,0)
  3019. mag = (prt25.Position-las.Position).magnitude
  3020. msh2.Scale=Vector3.new(1,mag,1)
  3021. end
  3022. for i = 0,1,0.1 do
  3023. wait()
  3024. las.Transparency = las.Transparency + 0.05
  3025. las2.Transparency = las2.Transparency + 0.05
  3026. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
  3027. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
  3028. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3029. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  3030. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3031. end
  3032. las.Parent = nil
  3033. las2.Parent = nil
  3034. attack = false
  3035. end
  3036. end
  3037. end
  3038.  
  3039. --[[function ChariotThrow()
  3040. attack = true
  3041. for i = 0,1,0.1 do
  3042. wait()
  3043. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  3044. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-3*i,0,0)
  3045. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3046. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2*i,0,0)
  3047. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3048. end
  3049. for i = 0,1,0.1 do
  3050. wait()
  3051. charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,50*i*i)
  3052. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  3053. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-3+4*i*i,0,0)
  3054. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3055. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2+4*i*i,0,0)
  3056. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3057. end
  3058. wait(0.5)
  3059. charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0)
  3060. wait(0.5)
  3061. attack = false
  3062. end ]]
  3063.  
  3064. spread = 0
  3065. range = 1000
  3066. rangepower = 10
  3067. function shoottrail(mouse)
  3068. local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (prt1.Position-mouse.Hit.p).magnitude/100
  3069. local dir = CFrame.new((prt1.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector)
  3070. local hit,pos = rayCast(prt1.Position,dir.lookVector,10,Character)
  3071. local rangepos = range
  3072. local function drawtrail(From,To)
  3073. local effectsmsh = Instance.new("CylinderMesh")
  3074. effectsmsh.Scale = Vector3.new(1,1,1)
  3075. effectsmsh.Name = "Mesh"
  3076. local effectsg = Instance.new("Part")
  3077. effectsg.formFactor = 3
  3078. effectsg.CanCollide = false
  3079. effectsg.Name = "Eff"
  3080. effectsg.Locked = true
  3081. effectsg.Anchored = true
  3082. effectsg.Size = Vector3.new(2,0.5,2)
  3083. effectsg.Parent = workspace
  3084. effectsmsh.Parent = effectsg
  3085. if heromode == true then
  3086. effectsg.BrickColor = BrickColor.new("New Yeller")
  3087. else
  3088. effectsg.BrickColor = BrickColor.new("Black")
  3089. end
  3090. effectsg.Reflectance = 0.25
  3091. local LP = From
  3092. local point1 = To
  3093. local mg = (LP - point1).magnitude
  3094. effectsmsh.Scale = Vector3.new(1,mg*5,1)
  3095. effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
  3096. --prt25.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),1.57,0)
  3097. prt25.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(-1.57,0,1.57)
  3098. wld1.Part0 = prt25
  3099. wld1.Part1 = effectsg
  3100. --wld1.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  3101. wld1.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
  3102. wld1.C1 = CFrame.new(0,0,0)
  3103. coroutine.resume(coroutine.create(function()
  3104. for i = 0 , 1 , 0.1 do
  3105. wait()
  3106. prt1.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),1.57,0)
  3107. effectsg.Transparency = 1*i
  3108. effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
  3109. end
  3110. effectsg.Parent = nil
  3111. end))
  3112. end
  3113. local newpos = prt1.Position
  3114. local inc = rangepower
  3115. repeat
  3116. wait()
  3117. rangepos = rangepos - 10
  3118. dir = dir * CFrame.Angles(math.rad(-1),0,0)
  3119. hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
  3120. drawtrail(newpos,pos)
  3121. newpos = newpos + (dir.lookVector * inc)
  3122. if inc >= 20 then
  3123. inc = inc - 10
  3124. end
  3125. if hit ~= nil then
  3126. rangepos = 0
  3127. end
  3128. until rangepos <= 0
  3129. if hit ~= nil then
  3130. local effectsmsh = Instance.new("SpecialMesh")
  3131. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  3132. effectsmsh.TextureId = "http://www.roblox.com/asset/?id=15886781"
  3133. effectsmsh.Scale = Vector3.new(1,1,2.5)
  3134. local effectsg = Instance.new("Part")
  3135. effectsg.formFactor = 3
  3136. effectsg.CanCollide = false
  3137. effectsg.Name = "Arrow"
  3138. effectsg.Locked = true
  3139. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  3140. effectsg.Parent = nil
  3141. effectsmsh.Parent = effectsg
  3142. effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2
  3143. prt1.CFrame = effectsg.CFrame
  3144. wld1.Part0 = prt1
  3145. wld1.Part1 = hit
  3146. --local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75
  3147. --local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75
  3148. local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5)
  3149. prt1.CFrame = CFrame.new(HitPos) * CFrame.fromEulerAnglesXYZ(0,1.57,0)
  3150. local CJ = CFrame.new(HitPos)
  3151. local C0 = prt1.CFrame:inverse() * CJ
  3152. local C1 = hit.CFrame:inverse() * CJ
  3153. wld1.C0 = C0
  3154. wld1.C1 = C1
  3155. wld1.Parent = prt1
  3156. Damg = 40
  3157. hs(0.8)
  3158. if RAEG == true then
  3159. magicsound(1)
  3160. Damg=Damg+10
  3161. MMMAGIC(prt25,10,10,10,0,0,0,BrickColor.new("Bright red"))
  3162. MMMAGIC(prt25,8,8,8,0,0,0,BrickColor.new("Bright yellow"))
  3163. local c = game.Workspace:GetChildren();
  3164. for i = 1, #c do
  3165. local hum = c[i]:findFirstChild("Humanoid")
  3166. if hum ~= nil and hum.Health ~= 0 then
  3167. local head = c[i]:findFirstChild("Head");
  3168. if head ~= nil then
  3169. local targ = head.Position - prt25.Position;
  3170. local mag = targ.magnitude;
  3171. if mag <= 15 and c[i].Name ~= Player.Name then
  3172. wait()
  3173. DBHit(head,prt25,10)
  3174. end
  3175. end
  3176. end
  3177. end
  3178. end
  3179. if Imbued == true or heromode == true then
  3180. magicsound(0.7)
  3181. local c = game.Workspace:GetChildren();
  3182. for i = 1, #c do
  3183. local hum = c[i]:findFirstChild("Humanoid")
  3184. if hum ~= nil and hum.Health ~= 0 then
  3185. local head = c[i]:findFirstChild("Head");
  3186. if head ~= nil then
  3187. local targ = head.Position - prt25.Position;
  3188. local mag = targ.magnitude;
  3189. if mag <= 15 and c[i].Name ~= Player.Name then
  3190. wait()
  3191. if heromode == true and Bouncing == true then
  3192. DBHit(head,prt25,5)
  3193. else
  3194. DBHit(head,prt25,30)
  3195. end
  3196. end
  3197. end
  3198. end
  3199. end
  3200. local msh1 = Instance.new("SpecialMesh") --Messy Script incoming >_>
  3201. msh1.Scale = Vector3.new(0.01,0.01,0.01)
  3202. msh1.MeshType = "Sphere"
  3203. S=Instance.new("Part")
  3204. S.Name="Effect"
  3205. S.formFactor=0
  3206. S.Size=Vector3.new(3,3,3)
  3207. if heromode == true then
  3208. S.BrickColor=BrickColor.new("New Yeller")
  3209. else
  3210. S.BrickColor=BrickColor.new("White")
  3211. end
  3212. S.Reflectance = 0
  3213. S.TopSurface=0
  3214. S.BottomSurface=0
  3215. S.Transparency=0
  3216. S.Anchored=true
  3217. S.CanCollide=false
  3218. S.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3219. if heromode == true and Bouncing == true then
  3220. S.Parent=Character
  3221. else
  3222. S.Parent=workspace
  3223. end
  3224. msh1.Parent = S
  3225. r=Instance.new("Part")
  3226. r.Anchored=true
  3227. r.Name="Ring"
  3228. r.CanCollide=false
  3229. r.TopSurface=0
  3230. r.BottomSurface=0
  3231. r.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(1,0,0)
  3232. r.Parent=workspace
  3233. local ring = Instance.new("SpecialMesh")
  3234. ring.Parent = r
  3235. ring.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3236. ring.Name = "RingMesh"
  3237. r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1)
  3238. if heromode == true then
  3239. r.BrickColor=BrickColor.new("New Yeller")
  3240. else
  3241. r.BrickColor=BrickColor.new("White")
  3242. end
  3243. if heromode == true and Bouncing == true then
  3244. coroutine.resume(coroutine.create(function(par) for i=1, 9 do par.Transparency=i/9 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
  3245. else
  3246. coroutine.resume(coroutine.create(function(par) for i=1, 14 do par.Transparency=i/14 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
  3247. end
  3248. r=Instance.new("Part")
  3249. r.Anchored=true
  3250. r.Name="Ring"
  3251. r.CanCollide=false
  3252. r.TopSurface=0
  3253. r.BottomSurface=0
  3254. r.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-1,0,0)
  3255. if heromode == true and Bouncing == true then
  3256. r.Parent=Character
  3257. else
  3258. r.Parent=workspace
  3259. end
  3260. local ring = Instance.new("SpecialMesh")
  3261. ring.Parent = r
  3262. ring.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3263. ring.Name = "RingMesh"
  3264. r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1)
  3265. if heromode == true then
  3266. r.BrickColor=BrickColor.new("New Yeller")
  3267. else
  3268. r.BrickColor=BrickColor.new("White")
  3269. end
  3270. if heromode == true and Bouncing == true then
  3271. coroutine.resume(coroutine.create(function(par) for i=1, 9 do par.Transparency=i/9 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
  3272. else
  3273. coroutine.resume(coroutine.create(function(par) for i=1, 14 do par.Transparency=i/14 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
  3274. end
  3275. if heromode == true and Bouncing == true then
  3276. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.4,0.4,0.4) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
  3277. else
  3278. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 19 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.4,0.4,0.4) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.05 wait() end Part.Parent=nil end),S,S.CFrame)
  3279. end
  3280.  
  3281. local msh1 = Instance.new("SpecialMesh")
  3282. msh1.Scale = Vector3.new(0.01,0.01,0.01)
  3283. msh1.MeshType = "Sphere"
  3284. S=Instance.new("Part")
  3285. S.Name="Effect"
  3286. S.formFactor=0
  3287. S.Size=Vector3.new(3,3,3)
  3288. if heromode == true then
  3289. S.BrickColor=BrickColor.new("New Yeller")
  3290. else
  3291. S.BrickColor=BrickColor.new("White")
  3292. end
  3293. S.Reflectance = 0
  3294. S.TopSurface=0
  3295. S.BottomSurface=0
  3296. S.Transparency=0
  3297. S.Anchored=true
  3298. S.CanCollide=false
  3299. S.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3300. S.Parent=Character
  3301. msh1.Parent = S
  3302. if heromode == true and Bouncing == true then
  3303. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.3,0.3,0.3) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
  3304. else
  3305. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 19 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.3,0.3,0.3) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.05 wait() end Part.Parent=nil end),S,S.CFrame)
  3306. end
  3307.  
  3308. local msh1 = Instance.new("SpecialMesh")
  3309. msh1.Scale = Vector3.new(1,0.5,1)
  3310. msh1.MeshType = "Sphere"
  3311. S=Instance.new("Part")
  3312. S.Name="Effect"
  3313. S.formFactor=0
  3314. S.Size=Vector3.new(8,8,8)
  3315. if heromode == true then
  3316. S.BrickColor=BrickColor.new("New Yeller")
  3317. else
  3318. S.BrickColor=BrickColor.new("White")
  3319. end
  3320. S.Reflectance = 0
  3321. S.TopSurface=0
  3322. S.BottomSurface=0
  3323. S.Transparency=0
  3324. S.Anchored=true
  3325. S.CanCollide=false
  3326. S.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  3327. if heromode == true and Bouncing == true then
  3328. S.Parent=Character
  3329. else
  3330. S.Parent=workspace
  3331. end
  3332. msh1.Parent = S
  3333. if heromode == true and Bouncing == true then
  3334. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  3335. else
  3336. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 18 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.05 wait() end Part.Parent=nil end),S,S.CFrame)
  3337. end
  3338. Imbued = false
  3339. end
  3340. coroutine.resume(coroutine.create(function()
  3341. wait(15)
  3342. effectsg.Parent = nil
  3343. end))
  3344. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  3345. hum = hit.Parent.Humanoid
  3346. Damagefunc1(hit,Damg,15)
  3347. elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  3348. hum = hit.Parent.Parent.Humanoid
  3349. Damagefunc1(hit,Damg,15)
  3350. end
  3351. end
  3352. end
  3353.  
  3354. spread2 = 500
  3355. range2 = 1000
  3356. rangepower = 10
  3357. function shoottrail2(mouse)
  3358. local spreadvector = (Vector3.new(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (prt1.Position-mouse.Hit.p).magnitude/100
  3359. local dir = CFrame.new((prt1.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector)
  3360. local hit2,pos = rayCast(prt1.Position,dir.lookVector,10,Character)
  3361. local rangepos = range2
  3362. local function drawtrail(From,To)
  3363. local effectsmsh = Instance.new("CylinderMesh")
  3364. effectsmsh.Scale = Vector3.new(1,1,1)
  3365. effectsmsh.Name = "Mesh"
  3366. local effectsg = Instance.new("Part")
  3367. effectsg.formFactor = 3
  3368. effectsg.CanCollide = false
  3369. effectsg.Name = "Eff"
  3370. effectsg.Locked = true
  3371. effectsg.Anchored = true
  3372. effectsg.Size = Vector3.new(2,0.2,2)
  3373. effectsg.Parent = Character
  3374. effectsmsh.Parent = effectsg
  3375. if heromode == true then
  3376. effectsg.BrickColor = BrickColor.new("New Yeller")
  3377. else
  3378. if RAEG == true then
  3379. effectsg.BrickColor = BrickColor.new("Bright red")
  3380. else
  3381. effectsg.BrickColor = BrickColor.new("white")
  3382. end
  3383. end
  3384. effectsg.Reflectance = 0.25
  3385. local LP = From
  3386. local point1 = To
  3387. local mg = (LP - point1).magnitude
  3388. effectsmsh.Scale = Vector3.new(1,mg*5,1)
  3389. effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
  3390. coroutine.resume(coroutine.create(function()
  3391. for i = 0 , 1 , 0.2 do
  3392. wait()
  3393. effectsg.Transparency = 1*i
  3394. effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
  3395. end
  3396. effectsg.Parent = nil
  3397. end))
  3398. end
  3399. local newpos = prt1.Position
  3400. local inc = rangepower
  3401. repeat
  3402. wait()
  3403. rangepos = rangepos - 10
  3404. dir = dir * CFrame.Angles(math.rad(-1),0,0)
  3405. hit2,pos = rayCast(newpos,dir.lookVector,inc,Character)
  3406. drawtrail(newpos,pos)
  3407. newpos = newpos + (dir.lookVector * inc)
  3408. if inc >= 20 then
  3409. inc = inc - 10
  3410. end
  3411. if hit2 ~= nil then
  3412. rangepos = 0
  3413. end
  3414. until rangepos <= 0
  3415. if hit2 ~= nil then
  3416. local effectsmsh = Instance.new("SpecialMesh")
  3417. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  3418. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  3419. effectsmsh.Scale = Vector3.new(3,3,3)
  3420. local effectsg = Instance.new("Part")
  3421. effectsg.formFactor = 3
  3422. effectsg.CanCollide = false
  3423. effectsg.Name = "Arrow"
  3424. effectsg.Locked = true
  3425. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  3426. effectsg.Parent = modelzorz
  3427. if heromode == true then
  3428. effectsg.BrickColor = BrickColor.new("New Yeller")
  3429. else
  3430. if RAEG == true then
  3431. effectsg.BrickColor = BrickColor.new("Bright red")
  3432. else
  3433. effectsg.BrickColor = BrickColor.new("white")
  3434. end
  3435. end
  3436. effectsmsh.Parent = effectsg
  3437. effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2
  3438. local efwel = Instance.new("Weld")
  3439. efwel.Parent = effectsg
  3440. efwel.Part0 = effectsg
  3441. efwel.Part1 = hit2
  3442. local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75
  3443. --local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75
  3444. --local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5)
  3445. local CJ = CFrame.new(HitPos)
  3446. local C0 = effectsg.CFrame:inverse() * CJ
  3447. local C1 = hit2.CFrame:inverse() * CJ
  3448. efwel.C0 = C0
  3449. efwel.C1 = C1
  3450. efwel.Parent = effectsg
  3451. Damg = 20
  3452. if RAEG == true then
  3453. Damg=Damg+5
  3454. end
  3455. hs(0.8)
  3456. if heromode == true then
  3457. magicsound(0.7)
  3458. local c = game.Workspace:GetChildren();
  3459. for i = 1, #c do
  3460. local hum = c[i]:findFirstChild("Humanoid")
  3461. if hum ~= nil and hum.Health ~= 0 then
  3462. local head = c[i]:findFirstChild("Head");
  3463. if head ~= nil then
  3464. local targ = head.Position - effectsg.Position;
  3465. local mag = targ.magnitude;
  3466. if mag <= 15 and c[i].Name ~= Player.Name then
  3467. wait()
  3468. DBHit(head,effectsg,5)
  3469. end
  3470. end
  3471. end
  3472. end
  3473. local msh1 = Instance.new("SpecialMesh") --Messy Script incoming >_>
  3474. msh1.Scale = Vector3.new(0.01,0.01,0.01)
  3475. msh1.MeshType = "Sphere"
  3476. S=Instance.new("Part")
  3477. S.Name="Effect"
  3478. S.formFactor=0
  3479. S.Size=Vector3.new(3,3,3)
  3480. S.BrickColor=BrickColor.new("New Yeller")
  3481. S.Reflectance = 0
  3482. S.TopSurface=0
  3483. S.BottomSurface=0
  3484. S.Transparency=0
  3485. S.Anchored=true
  3486. S.CanCollide=false
  3487. S.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3488. S.Parent=workspace
  3489. msh1.Parent = S
  3490. r=Instance.new("Part")
  3491. r.Anchored=true
  3492. r.Name="Ring"
  3493. r.CanCollide=false
  3494. r.TopSurface=0
  3495. r.BottomSurface=0
  3496. r.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(1,0,0)
  3497. r.Parent=workspace
  3498. local ring = Instance.new("SpecialMesh")
  3499. ring.Parent = r
  3500. ring.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3501. ring.Name = "RingMesh"
  3502. r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1)
  3503. r.BrickColor=BrickColor.new("New Yeller")
  3504. coroutine.resume(coroutine.create(function(par) for i=1, 9 do par.Transparency=i/9 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
  3505. r=Instance.new("Part")
  3506. r.Anchored=true
  3507. r.Name="Ring"
  3508. r.CanCollide=false
  3509. r.TopSurface=0
  3510. r.BottomSurface=0
  3511. r.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-1,0,0)
  3512. r.Parent=workspace
  3513. local ring = Instance.new("SpecialMesh")
  3514. ring.Parent = r
  3515. ring.MeshId = "http://www.roblox.com/asset/?id=3270017"
  3516. ring.Name = "RingMesh"
  3517. r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1)
  3518. r.BrickColor=BrickColor.new("New Yeller")
  3519. coroutine.resume(coroutine.create(function(par) for i=1, 9 do par.Transparency=i/9 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
  3520. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.4,0.4,0.4) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
  3521.  
  3522. local msh1 = Instance.new("SpecialMesh")
  3523. msh1.Scale = Vector3.new(0.01,0.01,0.01)
  3524. msh1.MeshType = "Sphere"
  3525. S=Instance.new("Part")
  3526. S.Name="Effect"
  3527. S.formFactor=0
  3528. S.Size=Vector3.new(3,3,3)
  3529. S.BrickColor=BrickColor.new("New Yeller")
  3530. S.Reflectance = 0
  3531. S.TopSurface=0
  3532. S.BottomSurface=0
  3533. S.Transparency=0
  3534. S.Anchored=true
  3535. S.CanCollide=false
  3536. S.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3537. S.Parent=Character
  3538. msh1.Parent = S
  3539. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.3,0.3,0.3) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
  3540.  
  3541. local msh1 = Instance.new("SpecialMesh")
  3542. msh1.Scale = Vector3.new(1,0.5,1)
  3543. msh1.MeshType = "Sphere"
  3544. S=Instance.new("Part")
  3545. S.Name="Effect"
  3546. S.formFactor=0
  3547. S.Size=Vector3.new(8,8,8)
  3548. S.BrickColor=BrickColor.new("New Yeller")
  3549. S.Reflectance = 0
  3550. S.TopSurface=0
  3551. S.BottomSurface=0
  3552. S.Transparency=0
  3553. S.Anchored=true
  3554. S.CanCollide=false
  3555. S.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  3556. S.Parent=workspace
  3557. msh1.Parent = S
  3558. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  3559. end
  3560. coroutine.resume(coroutine.create(function()
  3561. wait(3)
  3562. effectsg.Parent = nil
  3563. end))
  3564. if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
  3565. hum = hit2.Parent.Humanoid
  3566. attackdebounce = false
  3567. Damagefunc1(hit2,Damg,15)
  3568. elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  3569. hum = hit2.Parent.Parent.Humanoid
  3570. attackdebounce = false
  3571. Damagefunc1(hit2,Damg,15)
  3572. end
  3573. end
  3574. end
  3575.  
  3576. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  3577. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  3578. end
  3579.  
  3580. function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
  3581. local msh1 = Instance.new("BlockMesh")
  3582. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  3583. S=Instance.new("Part")
  3584. S.Name="Effect"
  3585. S.formFactor=0
  3586. S.Size=Vector3.new(x1,y1,z1)
  3587. S.BrickColor=color
  3588. S.Reflectance = 0
  3589. S.TopSurface=0
  3590. S.BottomSurface=0
  3591. S.Transparency=0
  3592. S.Anchored=true
  3593. S.CanCollide=false
  3594. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3595. S.Parent=Character
  3596. msh1.Parent = S
  3597. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  3598. end
  3599.  
  3600. function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
  3601. local msh1 = Instance.new("BlockMesh")
  3602. msh1.Scale = Vector3.new(x1,y1,z1)
  3603. S=Instance.new("Part")
  3604. S.Name="Effect"
  3605. S.formFactor=0
  3606. S.Size=Vector3.new(1,1,1)
  3607. S.BrickColor=color
  3608. S.Reflectance = 0
  3609. S.TopSurface=0
  3610. S.BottomSurface=0
  3611. S.Transparency=0
  3612. S.Anchored=true
  3613. S.CanCollide=false
  3614. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3615. S.Parent=Character
  3616. msh1.Parent = S
  3617. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  3618. end
  3619.  
  3620. function MOREMAGIX(part,cframe,x,y,z,color)
  3621. p2=Instance.new("Part")
  3622. p2.Name="Blast"
  3623. p2.TopSurface=0
  3624. p2.BottomSurface=0
  3625. p2.CanCollide=false
  3626. p2.Anchored=true
  3627. p2.BrickColor=color
  3628. p2.Size=Vector3.new(x,y,z)
  3629. p2.formFactor="Symmetric"
  3630. p2.CFrame=part.CFrame*CFrame.new(0,cframe,0)
  3631. p2.Parent=workspace
  3632. m=Instance.new("BlockMesh")
  3633. m.Parent=p2
  3634. m.Name="BlastMesh"
  3635. coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
  3636. end
  3637.  
  3638. function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  3639. local msh1 = Instance.new("SpecialMesh")
  3640. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  3641. msh1.MeshType = "Sphere"
  3642. S=Instance.new("Part")
  3643. S.Name="Effect"
  3644. S.formFactor=0
  3645. S.Size=Vector3.new(x1,y1,z1)
  3646. S.BrickColor=color
  3647. S.Reflectance = 0
  3648. S.TopSurface=0
  3649. S.BottomSurface=0
  3650. S.Transparency=0
  3651. S.Anchored=true
  3652. S.CanCollide=false
  3653. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  3654. S.Parent=Character
  3655. msh1.Parent = S
  3656. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  3657. end
  3658.  
  3659. function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  3660. local msh1 = Instance.new("SpecialMesh")
  3661. msh1.Scale = Vector3.new(x1,y1,z1)
  3662. msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
  3663. S=Instance.new("Part")
  3664. S.Name="Effect"
  3665. S.formFactor=0
  3666. S.Size=Vector3.new(1,1,1)
  3667. S.BrickColor=color
  3668. S.Reflectance = 0
  3669. S.TopSurface=0
  3670. S.BottomSurface=0
  3671. S.Transparency=0
  3672. S.Anchored=true
  3673. S.CanCollide=false
  3674. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  3675. S.Parent=Character
  3676. msh1.Parent = S
  3677. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  3678. end
  3679.  
  3680. function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  3681. local msh1 = Instance.new("SpecialMesh")
  3682. msh1.Scale = Vector3.new(x1,y1,z1)
  3683. msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
  3684. S=Instance.new("Part")
  3685. S.Name="Effect"
  3686. S.formFactor=0
  3687. S.Size=Vector3.new(1,1,1)
  3688. S.BrickColor=color
  3689. S.Reflectance = 0
  3690. S.TopSurface=0
  3691. S.BottomSurface=0
  3692. S.Transparency=0
  3693. S.Anchored=true
  3694. S.CanCollide=false
  3695. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  3696. S.Parent=Character
  3697. msh1.Parent = S
  3698. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  3699. end
  3700.  
  3701. function ss(pitch)
  3702.  
  3703. local SlashSound = Instance.new("Sound")
  3704. --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  3705. SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
  3706. SlashSound.Parent = workspace
  3707. SlashSound.Volume = .7
  3708. SlashSound.Pitch = pitch
  3709. SlashSound.PlayOnRemove = true
  3710. coroutine.resume(coroutine.create(function()
  3711. wait(0)
  3712. SlashSound.Parent = nil
  3713. end))
  3714. end
  3715. function equipsound(pitch)
  3716.  
  3717. local SlashSound = Instance.new("Sound")
  3718. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  3719. SlashSound.Parent = workspace
  3720. SlashSound.Volume = .5
  3721. SlashSound.Pitch = pitch
  3722. SlashSound.PlayOnRemove = true
  3723. coroutine.resume(coroutine.create(function()
  3724. wait(0)
  3725. SlashSound.Parent = nil
  3726. end))
  3727. end
  3728. function magicsound(pitch)
  3729.  
  3730. local SlashSound = Instance.new("Sound")
  3731. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
  3732. SlashSound.Parent = workspace
  3733. SlashSound.Volume = .5
  3734. SlashSound.Pitch = pitch
  3735. SlashSound.PlayOnRemove = true
  3736. coroutine.resume(coroutine.create(function()
  3737. wait(0)
  3738. SlashSound.Parent = nil
  3739. end))
  3740. end
  3741. function critsound(pitch)
  3742.  
  3743. local SlashSound = Instance.new("Sound")
  3744. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
  3745. SlashSound.Parent = workspace
  3746. SlashSound.Volume = .7
  3747. SlashSound.Pitch = pitch
  3748. SlashSound.PlayOnRemove = true
  3749. coroutine.resume(coroutine.create(function()
  3750. wait(0)
  3751. SlashSound.Parent = nil
  3752. end))
  3753. end
  3754. function spikesound(pitch)
  3755.  
  3756. local SlashSound = Instance.new("Sound")
  3757. SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
  3758. SlashSound.Parent = workspace
  3759. SlashSound.Volume = .7
  3760. SlashSound.Pitch = pitch
  3761. SlashSound.PlayOnRemove = true
  3762. coroutine.resume(coroutine.create(function()
  3763. wait(0)
  3764. SlashSound.Parent = nil
  3765. end))
  3766. end
  3767. function lasersound(pitch)
  3768.  
  3769. local SlashSound = Instance.new("Sound")
  3770. SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav"
  3771. SlashSound.Parent = workspace
  3772. SlashSound.Volume = .5
  3773. SlashSound.Pitch = pitch
  3774. SlashSound.PlayOnRemove = true
  3775. coroutine.resume(coroutine.create(function()
  3776. wait(0)
  3777. SlashSound.Parent = nil
  3778. end))
  3779. end
  3780. function hs(pitch)
  3781. local SlashSound = Instance.new("Sound")
  3782. SlashSound.SoundId = "http://roblox.com/asset/?id=10209590"
  3783. SlashSound.Parent = workspace
  3784. SlashSound.Volume = .5
  3785. SlashSound.Pitch = pitch
  3786. SlashSound.PlayOnRemove = true
  3787. coroutine.resume(coroutine.create(function()
  3788. wait(0)
  3789. SlashSound.Parent = nil
  3790. end))
  3791. end
  3792. function purify(pitch)
  3793. local SlashSound = Instance.new("Sound")
  3794. SlashSound.SoundId = "http://roblox.com/asset/?id=2101144"
  3795. SlashSound.Parent = workspace
  3796. SlashSound.Volume = .5
  3797. SlashSound.Pitch = pitch
  3798. SlashSound.PlayOnRemove = true
  3799. coroutine.resume(coroutine.create(function()
  3800. wait(0)
  3801. SlashSound.Parent = nil
  3802. end))
  3803. end
  3804.  
  3805. Damagefunc1=function(hit,Damage,Knockback)
  3806. if attackdebounce == false then
  3807. attackdebounce = true
  3808. coroutine.resume(coroutine.create(function()
  3809. wait(0.1)
  3810. attackdebounce = false
  3811. end))
  3812. if hit.Parent==nil then
  3813. return
  3814. end
  3815. CPlayer=Bin
  3816. h=hit.Parent:FindFirstChild("Humanoid")
  3817. if h==nil then
  3818. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  3819. end
  3820. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  3821. if mana < 400 then
  3822. mana = mana + math.random(20,30)
  3823. end
  3824. if mana > 400 then
  3825. mana = 400
  3826. end
  3827. if Bouncing == false then
  3828. if HeroBar < 400 then
  3829. HeroBar = HeroBar + math.random(5,15)
  3830. end
  3831. if HeroBar > 400 then
  3832. HeroBar = 400
  3833. end
  3834. end
  3835. if heromode == false then
  3836. Damage=Damage
  3837. else
  3838. Damage=Damage*1.5
  3839. end
  3840. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil or game.Players:GetPlayerFromCharacter(hit.Parent.Parent)~=nil then
  3841. return
  3842. end]]
  3843. c=Instance.new("ObjectValue")
  3844. c.Name="creator"
  3845. c.Value=game.Players.LocalPlayer
  3846. c.Parent=h
  3847. game:GetService("Debris"):AddItem(c,.5)
  3848. -- print(c.Value)
  3849. if math.random(0,99)+math.random()<=5 then
  3850. CRIT=true
  3851. Damage=Damage*1.5
  3852. --[[ Knockback=Knockback*2
  3853. r=Instance.new("BodyAngularVelocity")
  3854. r.P=3000
  3855. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  3856. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  3857. r.Parent=hit.Parent.Torso]]
  3858. critsound(2)
  3859.  
  3860. end
  3861. Damage=Damage+math.random(0,10)
  3862. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  3863. h:TakeDamage(Damage)
  3864. showDamage(hit.Parent,Damage,.5)
  3865. vp=Instance.new("BodyVelocity")
  3866. vp.P=500
  3867. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  3868. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  3869. vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
  3870. if Knockback>0 then
  3871. vp.Parent=hit.Parent.Torso
  3872. end
  3873. game:GetService("Debris"):AddItem(vp,.25)
  3874. --[[ r=Instance.new("BodyAngularVelocity")
  3875. r.P=3000
  3876. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  3877. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  3878. r.Parent=hit.Parent.Torso]]
  3879. game:GetService("Debris"):AddItem(r,.5)
  3880. c=Instance.new("ObjectValue")
  3881. c.Name="creator"
  3882. c.Value=Player
  3883. c.Parent=h
  3884. game:GetService("Debris"):AddItem(c,.5)
  3885. CRIT=false
  3886. hitDeb=true
  3887. AttackPos=6
  3888. end
  3889. end
  3890. end
  3891.  
  3892. DBHit=function(hit,DB,Dmg) --credits to turdulator for making this function :D
  3893. if hit.Parent==nil then
  3894. return
  3895. end
  3896. h=hit.Parent:FindFirstChild("Humanoid")
  3897. if h==nil then
  3898. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  3899. end
  3900. t=hit.Parent:FindFirstChild("Torso")
  3901. if h~=nil and t~=nil then
  3902. if h.Parent==Character then
  3903. return
  3904. end
  3905. if Bouncing == false then
  3906. if HeroBar < 400 then
  3907. HeroBar = HeroBar + math.random(5,15)
  3908. end
  3909. if HeroBar > 400 then
  3910. HeroBar = 400
  3911. end
  3912. end
  3913. if heromode == false then
  3914. Damage=Dmg+math.random(0,9)
  3915. else
  3916. Damage=Dmg+math.random(2,10)
  3917. end
  3918. h:TakeDamage(Damage)
  3919. c=Instance.new("ObjectValue")
  3920. c.Name="creator"
  3921. c.Value=game.Players.LocalPlayer
  3922. c.Parent=h
  3923. game:GetService("Debris"):AddItem(c,.5)
  3924. showDamage(hit.Parent,Damage,.5)
  3925. vl=Instance.new("BodyVelocity")
  3926. vl.P=4500
  3927. vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  3928. vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0)
  3929. vl.Parent=t
  3930. game:GetService("Debris"):AddItem(vl,.2)
  3931. rl=Instance.new("BodyAngularVelocity")
  3932. rl.P=3000
  3933. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  3934. rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3935. rl.Parent=t
  3936. game:GetService("Debris"):AddItem(rl,.2)
  3937. else
  3938. if hit.CanCollide==false then
  3939. return
  3940. end
  3941. MagicCom:disconnect()
  3942. -- DBExplode(DB)
  3943. end
  3944. end
  3945.  
  3946. WRYHit=function(hit,DB,Dmg) --credits to turdulator for making this function :D
  3947. if hit.Parent==nil then
  3948. return
  3949. end
  3950. h=hit.Parent:FindFirstChild("Humanoid")
  3951. t=hit.Parent:FindFirstChild("Torso")
  3952. if h~=nil and t~=nil then
  3953. if h.Parent==Character then
  3954. return
  3955. end
  3956. if mana < 400 then
  3957. mana = mana + math.random(10,30)
  3958. end
  3959. if mana > 400 then
  3960. mana = 400
  3961. end
  3962. if Bouncing == false then
  3963. if HeroBar < 400 then
  3964. HeroBar = HeroBar + math.random(5,15)
  3965. end
  3966. if HeroBar > 400 then
  3967. HeroBar = 400
  3968. end
  3969. end
  3970. if heromode == false then
  3971. Damage=Dmg+math.random(0,9)
  3972. else
  3973. Damage=Dmg+math.random(2,10)
  3974. end
  3975. h:TakeDamage(Damage)
  3976. critsound(2)
  3977. c=Instance.new("ObjectValue")
  3978. c.Name="creator"
  3979. c.Value=game.Players.LocalPlayer
  3980. c.Parent=h
  3981. game:GetService("Debris"):AddItem(c,.5)
  3982. showDamage(hit.Parent,Damage,.5)
  3983. vl=Instance.new("BodyVelocity")
  3984. vl.P=4500
  3985. vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  3986. vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0)
  3987. vl.Parent=t
  3988. game:GetService("Debris"):AddItem(vl,.2)
  3989. rl=Instance.new("BodyAngularVelocity")
  3990. rl.P=3000
  3991. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  3992. rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3993. rl.Parent=t
  3994. game:GetService("Debris"):AddItem(rl,.2)
  3995. else
  3996. if hit.CanCollide==false then
  3997. return
  3998. end
  3999. MagicCom:disconnect()
  4000. -- DBExplode(DB)
  4001. end
  4002. end
  4003.  
  4004. SpikeDamage=function(hit,Damage,Knockback)
  4005. if attackdebounce == false then
  4006. attackdebounce = true
  4007. coroutine.resume(coroutine.create(function()
  4008. wait(0.5)
  4009. attackdebounce = false
  4010. end))
  4011. if hit.Parent==nil then
  4012. return
  4013. end
  4014. CPlayer=Bin
  4015. h=hit.Parent:FindFirstChild("Humanoid")
  4016. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  4017. if mana < 400 then
  4018. mana = mana + math.random(5,10)
  4019. end
  4020. if mana > 400 then
  4021. mana = 400
  4022. end
  4023. if Bouncing == false then
  4024. if HeroBar < 400 then
  4025. HeroBar = HeroBar + math.random(5,15)
  4026. end
  4027. if HeroBar > 400 then
  4028. HeroBar = 400
  4029. end
  4030. end
  4031. if heromode == false then
  4032. Damage=Damage
  4033. else
  4034. Damage=Damage*1.5
  4035. end
  4036. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  4037. return
  4038. end]]
  4039. c=Instance.new("ObjectValue")
  4040. c.Name="creator"
  4041. c.Value=game.Players.LocalPlayer
  4042. c.Parent=h
  4043. game:GetService("Debris"):AddItem(c,.5)
  4044. -- print(c.Value)
  4045. if math.random(0,99)+math.random()<=5 then
  4046. CRIT=true
  4047. Damage=Damage*1.5
  4048. --[[ Knockback=Knockback*2
  4049. r=Instance.new("BodyAngularVelocity")
  4050. r.P=3000
  4051. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  4052. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  4053. r.Parent=hit.Parent.Torso]]
  4054. critsound(2)
  4055.  
  4056. end
  4057. Damage=Damage+math.random(0,10)
  4058. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  4059. h:TakeDamage(Damage)
  4060. showDamage(hit.Parent,Damage,.5)
  4061. vp=Instance.new("BodyVelocity")
  4062. vp.P=500
  4063. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  4064. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  4065. vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
  4066. if Knockback>0 then
  4067. vp.Parent=hit.Parent.Torso
  4068. end
  4069. game:GetService("Debris"):AddItem(vp,.25)
  4070. --[[ r=Instance.new("BodyAngularVelocity")
  4071. r.P=3000
  4072. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  4073. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  4074. r.Parent=hit.Parent.Torso]]
  4075. game:GetService("Debris"):AddItem(r,.5)
  4076. c=Instance.new("ObjectValue")
  4077. c.Name="creator"
  4078. c.Value=Player
  4079. c.Parent=h
  4080. game:GetService("Debris"):AddItem(c,.5)
  4081. CRIT=false
  4082. hitDeb=true
  4083. AttackPos=6
  4084. end
  4085. end
  4086. end
  4087.  
  4088. showDamage=function(Char,Dealt,du)
  4089. m=Instance.new("Model")
  4090. m.Name=tostring(Dealt)
  4091. h=Instance.new("Humanoid")
  4092. h.Health=0
  4093. h.MaxHealth=0
  4094. h.Parent=m
  4095. c=Instance.new("Part")
  4096. c.Transparency=0
  4097. c.BrickColor=BrickColor:Red()
  4098. if CRIT==true then
  4099. c.BrickColor=BrickColor.new("Really red")
  4100. end
  4101. c.Name="Head"
  4102. c.TopSurface=0
  4103. c.BottomSurface=0
  4104. c.formFactor="Plate"
  4105. c.Size=Vector3.new(1,.4,1)
  4106. ms=Instance.new("CylinderMesh")
  4107. ms.Bevel=.1
  4108. ms.Scale=Vector3.new(.8,.8,.8)
  4109. if CRIT==true then
  4110. ms.Scale=Vector3.new(1.25,1.5,1.25)
  4111. ms.Bevel=.2
  4112. end
  4113. ms.Parent=c
  4114. c.Reflectance=0
  4115. Instance.new("BodyGyro").Parent=c
  4116. c.Parent=m
  4117. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  4118. f=Instance.new("BodyPosition")
  4119. f.P=2000
  4120. f.D=100
  4121. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  4122. f.position=c.Position+Vector3.new(0,3,0)
  4123. f.Parent=c
  4124. game:GetService("Debris"):AddItem(m,.5+du)
  4125. c.CanCollide=false
  4126. m.Parent=workspace
  4127. c.CanCollide=false
  4128. end
  4129.  
  4130. hold = false
  4131.  
  4132. function ob1d(mouse)
  4133. if attack == true then return end
  4134. hold = true
  4135. if mode == "Normal" then
  4136. if combo == 0 then
  4137. combo = 1
  4138. onehit()
  4139. coroutine.resume(coroutine.create(function()
  4140. wait(0.5)
  4141. if attack == false then
  4142. combo = 0
  4143. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  4144. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  4145. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
  4146. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4147. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4148. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4149. end
  4150. end))
  4151. elseif combo == 1 then
  4152. combo = 2
  4153. twohit()
  4154. coroutine.resume(coroutine.create(function()
  4155. wait(0.5)
  4156. if attack == false then
  4157. combo = 0
  4158. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  4159. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  4160. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
  4161. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4162. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4163. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4164. end
  4165. end))
  4166. elseif combo == 2 then
  4167. combo = 3
  4168. threehit()
  4169. coroutine.resume(coroutine.create(function()
  4170. wait(0.5)
  4171. if attack == false then
  4172. combo = 0
  4173. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  4174. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  4175. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
  4176. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4177. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4178. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4179. end
  4180. end))
  4181. elseif combo == 3 then
  4182. combo = 4
  4183. fourhit(mouse)
  4184. wait(0.5)
  4185. combo = 0
  4186. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  4187. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  4188. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
  4189. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4190. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4191. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4192. end
  4193. elseif mode == "Throw" then
  4194. SpearThrow(mouse)
  4195. end
  4196. end
  4197.  
  4198. function ob1u(mouse)
  4199. hold = false
  4200. end
  4201.  
  4202. buttonhold = false
  4203.  
  4204. function Key(key,mouse)
  4205. if key == "q" then
  4206. if Resting == true then
  4207. Resting = false
  4208. Sleeping = true
  4209. end
  4210. end
  4211. if key == "k" then
  4212. if Riding == true then
  4213. if Resting == false and Sleeping == false then
  4214. Sleeping = false
  4215. Rest()
  4216. elseif Resting == true then
  4217. Sleeping = false
  4218. Resting = false
  4219. end
  4220. end
  4221. end
  4222. if key == "t" then
  4223. coroutine.resume(coroutine.create(function()
  4224. wait(0.1)
  4225. rangepower = 10
  4226. spread = 0
  4227. range = 1000
  4228. range2 = 1000
  4229. spread2 = 500
  4230. cloning = 0
  4231. wld1.Parent = prt1
  4232. wld1.Part0 = prt1
  4233. wld1.Part1 = LeftArm
  4234. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  4235. wld1.C1 = CFrame.new(0,0,0)
  4236. Bouncing = false
  4237. attack = false
  4238. end))
  4239. end
  4240. if attack == true then return end
  4241. if key == "q" then
  4242. Change()
  4243. end
  4244. --[[NORMAL ATTACKS]]--
  4245. if key == "e" then
  4246. if Riding == false then
  4247. SpinSlash()
  4248. else
  4249. GroundSlasher()
  4250. end
  4251. end
  4252. if key == "r" then
  4253. hold = true
  4254. --SpearWave(mouse)
  4255. SpearThrow2(mouse)
  4256. end
  4257. if key == "t" then
  4258. BouncingSpear(mouse)
  4259. end
  4260. if key == "y" then
  4261. if Riding == true then
  4262. ThrowSpam(mouse)
  4263. else
  4264. ThrowSpam2(mouse)
  4265. end
  4266. end
  4267. --[[MISC MOVES]]--
  4268. if key == "f" then
  4269. ChariotSummon()
  4270. end
  4271. if key == "g" then
  4272. WRYYY()
  4273. end
  4274. if key == "h" then
  4275. HeroMode()
  4276. end
  4277. if key == "j" then
  4278. if Imbued == false then
  4279. Imbue()
  4280. end
  4281. end
  4282. --[[BUFF ATTACKS]]--
  4283. if key == "z" then
  4284. if Riding == false then
  4285. else
  4286. Halo()
  4287. end
  4288. end
  4289. if key == "x" then
  4290. if Riding == false then
  4291. else
  4292. HaloOther(mouse)
  4293. end
  4294. end
  4295. if key == "c" then
  4296. if Riding == false then
  4297. else
  4298. HealOther(mouse)
  4299. end
  4300. end
  4301. --[[if key == "v" then
  4302. if Riding == false then
  4303. else
  4304. BuffWalk()
  4305. end
  4306. end ]]
  4307. if key == "v" then
  4308. if Riding == false then
  4309. else
  4310. BuffWalkOther(mouse)
  4311. end
  4312. end
  4313. if key == "b" then
  4314. if Riding == false then
  4315. else
  4316. BuffRage(mouse)
  4317. end
  4318. end
  4319. end
  4320.  
  4321. function key2(key,mouse)
  4322. if key == "c" then
  4323. Healing = false
  4324. end
  4325. if key == "r" then
  4326. hold = false
  4327. end
  4328. end
  4329.  
  4330. function s(mouse)
  4331. mouse.Button1Down:connect(function() ob1d(mouse) end)
  4332. mouse.Button1Up:connect(function() ob1u(mouse) end)
  4333. mouse.KeyDown:connect(function(key) Key(key,mouse) end)
  4334. --mouse.KeyDown:connect(key,mouse)
  4335. mouse.KeyUp:connect(key2,mouse)
  4336. player = Player
  4337. ch = Character
  4338. RSH = ch.Torso["Right Shoulder"]
  4339. LSH = ch.Torso["Left Shoulder"]
  4340. --
  4341. RW.Part0 = ch.Torso
  4342. RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  4343. RW.C1 = CFrame.new(0, 0.5, 0)
  4344. RW.Part1 = ch["Right Arm"]
  4345. RW.Parent = ch.Torso
  4346. --_G.R = RW
  4347. --
  4348. LW.Part0 = ch.Torso
  4349. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  4350. LW.C1 = CFrame.new(0, 0.5, 0)
  4351. LW.Part1 = ch["Left Arm"]
  4352. LW.Parent = ch.Torso
  4353. --_G.L = LW
  4354. --
  4355. equipanim()
  4356. end
  4357.  
  4358. function ds(mouse)
  4359. hideanim()
  4360. RW.Parent = nil
  4361. LW.Parent = nil
  4362. RSH.Parent = player.Character.Torso
  4363. LSH.Parent = player.Character.Torso
  4364. end
  4365.  
  4366. Bin.Selected:connect(s)
  4367. Bin.Deselected:connect(ds)
  4368.  
  4369. function onRunning(speed)
  4370. if attack == true then return end
  4371. if speed>0 then
  4372. walking = true
  4373. --[[for i = 0,1,0.1 do
  4374. wait()
  4375. if attack == false then
  4376. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  4377. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4378. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4379. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4380. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4381. end
  4382. end ]]
  4383. else
  4384. walking = false
  4385. --[[for i = 0,1,0.1 do
  4386. wait()
  4387. if attack == false then
  4388. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  4389. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4390. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4391. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4392. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  4393. end
  4394. end ]]
  4395. end
  4396. end
  4397. Character.Humanoid.Running:connect(onRunning)
  4398.  
  4399. dur = 0
  4400. coroutine.resume(coroutine.create(function()
  4401. while true do
  4402. wait(0)
  4403. if Riding == true then
  4404. if Torso.Velocity.magnitude > 1 then
  4405. spikecon=char17.Touched:connect(function(hit) SpikeDamage(hit,10,30) end)
  4406. --if Resting == false then
  4407. coroutine.resume(coroutine.create(function()
  4408. if Resting == false or Sleeping == false then
  4409. if idle == true then
  4410. idle = false
  4411. for i = 0,1,0.2 do
  4412. wait(0)
  4413. RW2.C0 = CFrame.new(0, -1.5, -0.3) * CFrame.fromEulerAnglesXYZ(0.8-0.1*i,0,0)
  4414. end
  4415. end
  4416. end
  4417. end))
  4418. dur = dur + 0.3
  4419. charw17.C0 = CFrame.fromEulerAnglesXYZ(0,dur,0) * CFrame.new(0,0,2)
  4420. --end
  4421. elseif Torso.Velocity.magnitude < 2 then
  4422. wait(0)
  4423. coroutine.resume(coroutine.create(function()
  4424. if Resting == false or Sleeping == false then
  4425. if idle == false then
  4426. idle = true
  4427. for i = 0,1,0.2 do
  4428. wait(0)
  4429. RW2.C0 = CFrame.new(0, -1.5, -0.3) * CFrame.fromEulerAnglesXYZ(0.8-0.1+0.1*i,0,0)
  4430. end
  4431. end
  4432. end
  4433. end))
  4434. --end
  4435. if spikecon ~= nil then
  4436. spikecon:disconnect()
  4437. end
  4438. end
  4439. end
  4440. end
  4441. end))
  4442. blehbeh = 0
  4443. while true do
  4444. wait(0)
  4445. blehbeh = blehbeh + 1
  4446. if blehbeh == 5 then
  4447. if mana < 400 then
  4448. mana = mana + 1
  4449. end
  4450. blehbeh = 0
  4451. end
  4452. fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0)
  4453. fentext.Text = "Mana("..mana..")"
  4454. fentext3.BackgroundColor3 = Color3.new(1,1,1)
  4455. fentext6.Size = UDim2.new(HeroBar*0.007,0,0.200000006,0)
  4456. end
  4457.  
  4458.  
  4459. -- mediafire
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