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Oct 30th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. -- made by 1ndrew
  7. function sandbox(var,func)
  8. local env = getfenv(func)
  9. local newenv = setmetatable({},{
  10. __index = function(self,k)
  11. if k=="script" then
  12. return var
  13. else
  14. return env[k]
  15. end
  16. end,
  17. })
  18. setfenv(func,newenv)
  19. return func
  20. end
  21. cors = {}
  22. mas = Instance.new("Model",game:GetService("Lighting"))
  23. Tool0 = Instance.new("Tool")
  24. LocalScript1 = Instance.new("LocalScript")
  25. NumberValue2 = Instance.new("NumberValue")
  26. NumberValue3 = Instance.new("NumberValue")
  27. PointLight4 = Instance.new("PointLight")
  28. Smoke5 = Instance.new("Smoke")
  29. Smoke6 = Instance.new("Smoke")
  30. ScreenGui7 = Instance.new("ScreenGui")
  31. Frame8 = Instance.new("Frame")
  32. TextLabel9 = Instance.new("TextLabel")
  33. Frame10 = Instance.new("Frame")
  34. TextLabel11 = Instance.new("TextLabel")
  35. Frame12 = Instance.new("Frame")
  36. TextLabel13 = Instance.new("TextLabel")
  37. Script14 = Instance.new("Script")
  38. Part15 = Instance.new("Part")
  39. BlockMesh16 = Instance.new("BlockMesh")
  40. Part17 = Instance.new("Part")
  41. BlockMesh18 = Instance.new("BlockMesh")
  42. Sound19 = Instance.new("Sound")
  43. Script20 = Instance.new("Script")
  44. Sound21 = Instance.new("Sound")
  45. Script22 = Instance.new("Script")
  46. Part23 = Instance.new("Part")
  47. SpecialMesh24 = Instance.new("SpecialMesh")
  48. Part25 = Instance.new("Part")
  49. BlockMesh26 = Instance.new("BlockMesh")
  50. Part27 = Instance.new("Part")
  51. SpecialMesh28 = Instance.new("SpecialMesh")
  52. Part29 = Instance.new("Part")
  53. BlockMesh30 = Instance.new("BlockMesh")
  54. Part31 = Instance.new("Part")
  55. SpecialMesh32 = Instance.new("SpecialMesh")
  56. Part33 = Instance.new("Part")
  57. SpecialMesh34 = Instance.new("SpecialMesh")
  58. Part35 = Instance.new("Part")
  59. BlockMesh36 = Instance.new("BlockMesh")
  60. Part37 = Instance.new("Part")
  61. SpecialMesh38 = Instance.new("SpecialMesh")
  62. Part39 = Instance.new("Part")
  63. BlockMesh40 = Instance.new("BlockMesh")
  64. Part41 = Instance.new("Part")
  65. BlockMesh42 = Instance.new("BlockMesh")
  66. Part43 = Instance.new("Part")
  67. BlockMesh44 = Instance.new("BlockMesh")
  68. Part45 = Instance.new("Part")
  69. BlockMesh46 = Instance.new("BlockMesh")
  70. Part47 = Instance.new("Part")
  71. BlockMesh48 = Instance.new("BlockMesh")
  72. Part49 = Instance.new("Part")
  73. BlockMesh50 = Instance.new("BlockMesh")
  74. Part51 = Instance.new("Part")
  75. BlockMesh52 = Instance.new("BlockMesh")
  76. Part53 = Instance.new("Part")
  77. CylinderMesh54 = Instance.new("CylinderMesh")
  78. Part55 = Instance.new("Part")
  79. BlockMesh56 = Instance.new("BlockMesh")
  80. Part57 = Instance.new("Part")
  81. CylinderMesh58 = Instance.new("CylinderMesh")
  82. Part59 = Instance.new("Part")
  83. SpecialMesh60 = Instance.new("SpecialMesh")
  84. Part61 = Instance.new("Part")
  85. SpecialMesh62 = Instance.new("SpecialMesh")
  86. Part63 = Instance.new("Part")
  87. BlockMesh64 = Instance.new("BlockMesh")
  88. Part65 = Instance.new("Part")
  89. BlockMesh66 = Instance.new("BlockMesh")
  90. Part67 = Instance.new("Part")
  91. BlockMesh68 = Instance.new("BlockMesh")
  92. Part69 = Instance.new("Part")
  93. BlockMesh70 = Instance.new("BlockMesh")
  94. Part71 = Instance.new("Part")
  95. SpecialMesh72 = Instance.new("SpecialMesh")
  96. Part73 = Instance.new("Part")
  97. BlockMesh74 = Instance.new("BlockMesh")
  98. Part75 = Instance.new("Part")
  99. BlockMesh76 = Instance.new("BlockMesh")
  100. Part77 = Instance.new("Part")
  101. BlockMesh78 = Instance.new("BlockMesh")
  102. Part79 = Instance.new("Part")
  103. BlockMesh80 = Instance.new("BlockMesh")
  104. Part81 = Instance.new("Part")
  105. BlockMesh82 = Instance.new("BlockMesh")
  106. Part83 = Instance.new("Part")
  107. BlockMesh84 = Instance.new("BlockMesh")
  108. Part85 = Instance.new("Part")
  109. BlockMesh86 = Instance.new("BlockMesh")
  110. Part87 = Instance.new("Part")
  111. BlockMesh88 = Instance.new("BlockMesh")
  112. Part89 = Instance.new("Part")
  113. BlockMesh90 = Instance.new("BlockMesh")
  114. Part91 = Instance.new("Part")
  115. BlockMesh92 = Instance.new("BlockMesh")
  116. Part93 = Instance.new("Part")
  117. SpecialMesh94 = Instance.new("SpecialMesh")
  118. Part95 = Instance.new("Part")
  119. BlockMesh96 = Instance.new("BlockMesh")
  120. Part97 = Instance.new("Part")
  121. BlockMesh98 = Instance.new("BlockMesh")
  122. Part99 = Instance.new("Part")
  123. SpecialMesh100 = Instance.new("SpecialMesh")
  124. Part101 = Instance.new("Part")
  125. BlockMesh102 = Instance.new("BlockMesh")
  126. Part103 = Instance.new("Part")
  127. BlockMesh104 = Instance.new("BlockMesh")
  128. Part105 = Instance.new("Part")
  129. BlockMesh106 = Instance.new("BlockMesh")
  130. Part107 = Instance.new("Part")
  131. SpecialMesh108 = Instance.new("SpecialMesh")
  132. Part109 = Instance.new("Part")
  133. BlockMesh110 = Instance.new("BlockMesh")
  134. Part111 = Instance.new("Part")
  135. BlockMesh112 = Instance.new("BlockMesh")
  136. Part113 = Instance.new("Part")
  137. BlockMesh114 = Instance.new("BlockMesh")
  138. Part115 = Instance.new("Part")
  139. BlockMesh116 = Instance.new("BlockMesh")
  140. Part117 = Instance.new("Part")
  141. BlockMesh118 = Instance.new("BlockMesh")
  142. Part119 = Instance.new("Part")
  143. SpecialMesh120 = Instance.new("SpecialMesh")
  144. Part121 = Instance.new("Part")
  145. BlockMesh122 = Instance.new("BlockMesh")
  146. Part123 = Instance.new("Part")
  147. BlockMesh124 = Instance.new("BlockMesh")
  148. Part125 = Instance.new("Part")
  149. BlockMesh126 = Instance.new("BlockMesh")
  150. Part127 = Instance.new("Part")
  151. SpecialMesh128 = Instance.new("SpecialMesh")
  152. Part129 = Instance.new("Part")
  153. CylinderMesh130 = Instance.new("CylinderMesh")
  154. Tool0.Name = "AKM"
  155. Tool0.Parent = mas
  156. Tool0.GripForward = Vector3.new(-0.308719009, -0, -0.951153278)
  157. Tool0.GripPos = Vector3.new(0, -0.200000003, 0.200000003)
  158. Tool0.GripRight = Vector3.new(0.951153278, 0, -0.308719009)
  159. LocalScript1.Name = "Gun_Script"
  160. LocalScript1.Parent = Tool0
  161. table.insert(cors,sandbox(LocalScript1,function()
  162. wait(0.5)
  163. --Made by YouTubes--
  164. --Edit settings below--
  165. local Tool = script.Parent
  166. local Settings = {
  167. Range = 1000
  168. ,Spread = 7
  169. ,Damage = {40, 40}
  170. ,HeadShotDamage = {70, 120}
  171. ,Bullets = 1
  172. ,FireRate = 0.1
  173. ,Automatic = true
  174. ,AntiTK = true
  175. ,ImpactDuration = 3
  176. --Reload
  177. ,ReloadKey = "R"
  178. ,ReloadTime = 2.5
  179. ,Ammo = 30
  180. ,IncludeChamberedBullet = true
  181. --Gui
  182. ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
  183. --Arms
  184. ,OneHanded = false
  185. ,FakeArms = true
  186. ,FakeArmTransparency = 0
  187. ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
  188. ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  189. ,AimPart = Tool.AimPart
  190. ,AimPartOffset = CFrame.new()
  191. ,AimGripOffset = Vector3.new(0, 0, 0)
  192. ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
  193. ,AimAnim = {
  194. Enabled = false
  195. ,Frames = 50
  196. ,Time = 0.1
  197. }
  198. ,ChangeFOV = {true, 60}
  199. ,SpreadReduction = 5
  200. --Weld
  201. ,Weld = true
  202. --Mouse
  203. ,Icons = {
  204. Idle = "rbxassetid://70288585"
  205. ,Fire1 = "rbxassetid://70288578"
  206. ,Fire2 = "rbxassetid://70288572"
  207. ,Fire3 = "rbxassetid://70288578"
  208. ,Reload = "rbxassetid://70288599"
  209. ,Aim = "rbxasset://textures/Blank.png"
  210. }
  211. ,FireMouseAnimTime = 0.15
  212. --Recoil
  213. ,Recoil = math.rad(1)
  214. --Smoke
  215. ,Smoke = true
  216. ,SmokePart = Tool.SmokePart
  217. ,Smokes = {{script.Smoke, 6, 0.2}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}, {script.Flash, 0.03}}
  218. --Sprint
  219. ,Sprint = true
  220. ,SprintSpeed = 25
  221. ,SprintKey = "0"
  222. ,SprintSpreadIncrease = 40
  223. ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
  224. --Other
  225. ,DropHats = true
  226. }
  227.  
  228. --Do not edit below this lign--
  229.  
  230. local Orig_Spread = Settings.Spread
  231. local Orig_Grip = Tool.GripPos
  232.  
  233. local Player = game.Players.LocalPlayer
  234. local Character = Player.Character
  235.  
  236. local Camera = Workspace.CurrentCamera
  237.  
  238. local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
  239.  
  240. local Gui, CanUpdateGui = nil, true
  241.  
  242. local Sprinting, Equipped
  243.  
  244. function Update_Gui()
  245. if Gui and CanUpdateGui then
  246. Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
  247. end
  248. end
  249.  
  250. local Welded
  251. if Settings.Weld then
  252. Delay(0, function()
  253. local weldC0s = {}
  254. for i, v in pairs(Tool:GetChildren()) do
  255. if v:IsA("BasePart") and v ~= Tool.Handle then
  256. table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
  257. v.Anchored = false
  258. end
  259. end
  260. Tool.Handle.Anchored = false
  261. local welds = {}
  262. Tool.Equipped:connect(function()
  263. for i, v in ipairs(welds) do
  264. v.Part1 = nil
  265. v:Destroy()
  266. end
  267. for i, v in ipairs(weldC0s) do
  268. if v[1] and v[2] then
  269. local w = Instance.new("Weld", Tool.Handle)
  270. w.Part0 = Tool.Handle
  271. w.Part1 = v[1]
  272. w.C0 = v[2]
  273. table.insert(welds, w)
  274. end
  275. end
  276. end)
  277. wait()
  278. Welded = true
  279. end)
  280. end
  281.  
  282. local Left_Weld, Right_Weld
  283.  
  284. Ammo.Changed:connect(Update_Gui)
  285. StoredAmmo.Changed:connect(Update_Gui)
  286.  
  287. Settings.Range = math.min(Settings.Range, 999)
  288.  
  289. local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
  290. Ignore_Model.Name = "Ray_Ignore"
  291.  
  292. local Ray_Ignore = {Character, Ignore_Model, Camera}
  293.  
  294. Character.Humanoid.Died:connect(function()
  295. Tool.Parent = Player.Backpack
  296. end)
  297.  
  298. function Fire(Mouse)
  299. local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
  300. local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
  301. local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
  302. if Hit and Hit.Parent:FindFirstChild("Humanoid") then
  303. local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  304. if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
  305. return
  306. end
  307. local Humanoid = Hit.Parent.Humanoid
  308. local c = Instance.new("ObjectValue")
  309. c.Name = "creator"
  310. c.Value = Player
  311. game.Debris:AddItem(c, 3)
  312. c.Parent = Humanoid
  313. if Hit.Name == "Head" then
  314. Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
  315. else
  316. Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
  317. end
  318. elseif Hit then
  319. local Hit_Part = Instance.new("Part", Ignore_Model)
  320. Hit_Part.FormFactor = "Custom"
  321. Hit_Part.TopSurface = 0
  322. Hit_Part.BottomSurface = 0
  323. Hit_Part.Anchored = true
  324. Hit_Part.CanCollide = false
  325. Hit_Part.Size = Vector3.new()
  326. Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
  327. Hit_Part.BrickColor = BrickColor.new("Black")
  328. game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
  329. if not Hit.Anchored then
  330. local w = Instance.new("Weld", Hit_Part)
  331. w.Part0 = Hit
  332. w.Part1 = Hit_Part
  333. w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
  334. Hit_Part.Anchored = false
  335. end
  336. if Hit.Parent:IsA("Hat") and Settings.DropHats then
  337. Hit.Parent.Parent = workspace
  338. game.Debris:AddItem(Hit, 3)
  339. end
  340. end
  341. end
  342.  
  343. local Can_Shoot = true
  344. local Reloading = false
  345.  
  346. local First_Person = false
  347.  
  348. local Mouse_Held
  349.  
  350. Tool.Equipped:connect(function(Mouse)
  351. Equipped = true
  352. if Settings.Weld and not Welded then
  353. wait()
  354. Tool.Parent = Player.Backpack
  355. end
  356. Character = Player.Character
  357. if Gui then
  358. return
  359. end
  360. Ray_Ignore = {Character, Ignore_Model, Camera}
  361. Mouse.Icon = Settings.Icons.Idle
  362. Gui = script.Gui:Clone()
  363. Gui.Parent = Player.PlayerGui
  364. Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
  365. Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
  366. CanUpdateGui = true
  367. Update_Gui()
  368. Mouse.Button1Down:connect(function()
  369. if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
  370. Mouse_Held = true
  371. while true do
  372. Can_Shoot = false
  373. Delay(0, function()
  374. local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
  375. if not Aiming then
  376. Mouse.Icon = Settings.Icons.Fire1
  377. end
  378. wait(t)
  379. if not Aiming then
  380. if Reloading then return end
  381. Mouse.Icon = Settings.Icons.Fire2
  382. end
  383. wait(t)
  384. if not Aiming then
  385. if Reloading then return end
  386. Mouse.Icon = Settings.Icons.Fire3
  387. end
  388. wait(t)
  389. if not Aiming then
  390. if Reloading then return end
  391. Mouse.Icon = Settings.Icons.Idle
  392. end
  393. end)
  394. if Settings.Smoke then
  395. for i, v in pairs(Settings.Smokes) do
  396. local s = v[1]:Clone()
  397. s.Parent = Settings.SmokePart
  398. s.Enabled = true
  399. game.Debris:AddItem(s, v[2])
  400. if v[3] then
  401. Delay(v[3], function()
  402. s.Enabled = false
  403. end)
  404. end
  405. end
  406. end
  407. for _ = 1, Settings.Bullets do
  408. pcall(function() Fire(Mouse) end)
  409. end
  410. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  411. if Tool.Handle:FindFirstChild("Shoot") then
  412. Tool.Handle.Shoot:Play()
  413. end
  414. Ammo.Value = Ammo.Value - 1
  415. wait(Settings.FireRate)
  416. if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
  417. break
  418. end
  419. end
  420. Can_Shoot = true
  421. elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
  422. Tool.Handle.Click:Play()
  423. end
  424. end)
  425. Mouse.Button1Up:connect(function()
  426. Mouse_Held = false
  427. end)
  428. Mouse.KeyDown:connect(function(Key)
  429. if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
  430. if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
  431. return
  432. end
  433. Can_Shoot = false
  434. Reloading = true
  435. local TextLabel = Gui.Frame.AmmoDisplay
  436. Delay(0, function()
  437. CanUpdateGui = false
  438. TextLabel.Text = "Reloading."
  439. wait(Settings.ReloadTime/3)
  440. if TextLabel then
  441. TextLabel.Text = "Reloading.."
  442. end
  443. wait(Settings.ReloadTime/3)
  444. if TextLabel then
  445. TextLabel.Text = "Reloading..."
  446. end
  447. end)
  448. if Tool.Handle:FindFirstChild("Reload") then
  449. Tool.Handle.Reload:Play()
  450. end
  451. Mouse.Icon = Settings.Icons.Reload
  452. wait(Settings.ReloadTime)
  453. Mouse.Icon = Settings.Icons.Idle
  454. CanUpdateGui = true
  455. local m = Settings.Ammo
  456. if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
  457. m = m + 1
  458. end
  459. if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
  460. Ammo.Value = Ammo.Value + StoredAmmo.Value
  461. StoredAmmo.Value = 0
  462. else
  463. StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
  464. Ammo.Value = m
  465. end
  466. Can_Shoot = true
  467. Reloading = false
  468. elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
  469. Sprinting = true
  470. Character.Humanoid.WalkSpeed = Settings.SprintSpeed
  471. Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
  472. end
  473. end)
  474. Mouse.KeyUp:connect(function(Key)
  475. if Key:upper() == Settings.SprintKey:upper() and Sprinting then
  476. Sprinting = false
  477. Character.Humanoid.WalkSpeed = 16
  478. Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
  479. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  480. end
  481. end)
  482. Mouse.Button2Down:connect(function()
  483. if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
  484. Aiming = true
  485. Mouse.Icon = Settings.Icons.Aim
  486. Right_Weld.C1 = CFrame.new()
  487. Right_Weld.C0 = CFrame.new()
  488. Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
  489. Left_Weld.C1 = Settings.LeftAimPos
  490. if Settings.ChangeFOV[1] then
  491. Camera.FieldOfView = Settings.ChangeFOV[2]
  492. end
  493. Tool.GripPos = Orig_Grip + Settings.AimGripOffset
  494. Settings.Spread = Settings.Spread - Settings.SpreadReduction
  495. end
  496. end)
  497. Mouse.Button2Up:connect(function()
  498. if Aiming then
  499. Mouse.Icon = Settings.Icons.Idle
  500. Tool.GripPos = Orig_Grip
  501. Right_Weld.C1 = Settings.RightPos
  502. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  503. Left_Weld.C1 = Settings.LeftPos
  504. if Settings.ChangeFOV[1] then
  505. Camera.FieldOfView = 70
  506. end
  507. Settings.Spread = Settings.Spread + Settings.SpreadReduction
  508. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  509. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  510. wait(0.25)
  511. Aiming = false
  512. end
  513. end)
  514. wait()
  515. Camera.Changed:connect(function()
  516. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  517. Mouse.TargetFilter = workspace
  518. Character.Torso.Neck.C1 = CFrame.new()
  519. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  520. end
  521. end)
  522. Mouse.Idle:connect(function()
  523. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  524. Mouse.TargetFilter = workspace
  525. Character.Torso.Neck.C1 = CFrame.new()
  526. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  527. end
  528. end)
  529. while wait() and Equipped do
  530. if Sprinting then
  531. Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  532. Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  533. elseif not Aiming then
  534. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  535. end
  536. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
  537. Mouse.TargetFilter = nil
  538. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  539. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  540. end
  541. end
  542. end)
  543.  
  544. local Arms_Made
  545. local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
  546.  
  547. Tool.Equipped:connect(function(Mouse)
  548. if Character and not Arms_Made then
  549. Arms_Made = true
  550. local Torso = Character.Torso
  551. Torso["Right Shoulder"].Part1 = nil
  552. Left_Weld = Instance.new("Weld", Torso)
  553. Left_Weld.Name = "Left_Weld"
  554. Left_Weld.Part0 = Character.Head
  555. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  556. if not Settings.OneHanded then
  557. Torso["Left Shoulder"].Part1 = nil
  558. Left_Weld.Part1 = Character["Left Arm"]
  559. end
  560. Right_Weld = Instance.new("Weld", Torso)
  561. Right_Weld.Name = "Right_Weld"
  562. Right_Weld.Part0 = Character.Head
  563. Right_Weld.Part1 = Character["Right Arm"]
  564. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  565. Left_Weld.C1 = Settings.LeftPos
  566. Right_Weld.C1 = Settings.RightPos
  567. end
  568. if Settings.FakeArms and not Fake_Arm_Right then
  569. Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
  570. Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
  571. Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
  572. local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
  573. for i = 1, 2 do
  574. local w = Instance.new("Weld", fakeArms[i])
  575. w.Part0 = Character[fakeArms[i].Name]
  576. w.Part1 = fakeArms[i]
  577. fakeArms[i].Transparency = Settings.FakeArmTransparency
  578. end
  579. Fake_Arm_Model = Instance.new("Model", Camera)
  580. Fake_Arm_Right.Parent = Fake_Arm_Model
  581. if not Settings.OneHanded then
  582. Fake_Arm_Left.Parent = Fake_Arm_Model
  583. end
  584. Fake_Arm_Model.Name = "FakeArms"
  585. if Settings.CharacterMeshes then
  586. for i, v in pairs(Character:GetChildren()) do
  587. if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
  588. v:Clone().Parent = Fake_Arm_Model
  589. end
  590. end
  591. end
  592. if Character:FindFirstChild("Shirt") then
  593. Instance.new("Humanoid", Fake_Arm_Model)
  594. Character.Shirt:Clone().Parent = Fake_Arm_Model
  595. else
  596. local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
  597. Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
  598. local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
  599. Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
  600. end
  601. end
  602. end)
  603.  
  604. Tool.Unequipped:connect(function()
  605. Equipped = false
  606. Tool.GripPos = Orig_Grip
  607. Aiming = false
  608. Settings.Spread = Orig_Spread
  609. if Settings.ChangeFOV[1] then
  610. Camera.FieldOfView = 70
  611. end
  612. if Gui then
  613. Gui:Destroy()
  614. Gui = nil
  615. end
  616. for i, v in pairs(Tool.Handle:GetChildren()) do
  617. if v:IsA("Sound") then
  618. v:Stop()
  619. end
  620. end
  621. if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
  622. Fake_Arm_Model:Destroy()
  623. Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
  624. end
  625. if Character and Left_Weld and Right_Weld then
  626. Arms_Made = false
  627. local Torso = Character.Torso
  628. Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
  629. Left_Weld:Destroy()
  630. Right_Weld:Destroy()
  631. end
  632. Sprinting = false
  633. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  634. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  635. Character.Humanoid.WalkSpeed = 16
  636. end)
  637.  
  638. end))
  639. NumberValue2.Name = "Ammo"
  640. NumberValue2.Parent = LocalScript1
  641. NumberValue2.Value = 31
  642. NumberValue3.Name = "StoredAmmo"
  643. NumberValue3.Parent = LocalScript1
  644. NumberValue3.Value = 400
  645. PointLight4.Name = "Flash"
  646. PointLight4.Parent = LocalScript1
  647. PointLight4.Color = Color3.new(0.772549, 0.384314, 0)
  648. PointLight4.Brightness = 10
  649. PointLight4.Range = 10
  650. PointLight4.Shadows = true
  651. PointLight4.Color = Color3.new(0.772549, 0.384314, 0)
  652. Smoke5.Parent = LocalScript1
  653. Smoke5.Size = 0.25
  654. Smoke5.Color = Color3.new(0.372549, 0.372549, 0.372549)
  655. Smoke5.Enabled = false
  656. Smoke5.Opacity = 0.25999999046326
  657. Smoke5.RiseVelocity = 4
  658. Smoke5.Color = Color3.new(0.372549, 0.372549, 0.372549)
  659. Smoke6.Name = "Smoke1"
  660. Smoke6.Parent = LocalScript1
  661. Smoke6.Size = 0.10000000149012
  662. Smoke6.Color = Color3.new(1, 0.6, 0.2)
  663. Smoke6.Enabled = false
  664. Smoke6.Opacity = 0.40000000596046
  665. Smoke6.Color = Color3.new(1, 0.6, 0.2)
  666. ScreenGui7.Name = "Gui"
  667. ScreenGui7.Parent = LocalScript1
  668. Frame8.Parent = ScreenGui7
  669. Frame8.Transparency = 0.5
  670. Frame8.Size = UDim2.new(0, 120, 0, 35)
  671. Frame8.Position = UDim2.new(1, -150, 1, -44)
  672. Frame8.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  673. Frame8.BackgroundTransparency = 0.5
  674. Frame8.BorderSizePixel = 3
  675. TextLabel9.Name = "AmmoDisplay"
  676. TextLabel9.Parent = Frame8
  677. TextLabel9.Transparency = 1
  678. TextLabel9.Size = UDim2.new(1, 0, 1, 0)
  679. TextLabel9.Text = ""
  680. TextLabel9.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  681. TextLabel9.BackgroundTransparency = 1
  682. TextLabel9.Font = Enum.Font.SourceSansBold
  683. TextLabel9.FontSize = Enum.FontSize.Size24
  684. TextLabel9.TextColor3 = Color3.new(0, 0, 0)
  685. TextLabel9.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  686. TextLabel9.TextStrokeTransparency = 0.5
  687. TextLabel9.TextXAlignment = Enum.TextXAlignment.Right
  688. Frame10.Parent = ScreenGui7
  689. Frame10.Transparency = 0.5
  690. Frame10.Size = UDim2.new(0, 126, 0, 10)
  691. Frame10.Position = UDim2.new(1, -153, 1, -62)
  692. Frame10.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  693. Frame10.BackgroundTransparency = 0.5
  694. Frame10.BorderSizePixel = 3
  695. TextLabel11.Name = "Caliber"
  696. TextLabel11.Parent = Frame10
  697. TextLabel11.Transparency = 1
  698. TextLabel11.Size = UDim2.new(1, 0, 1, 0)
  699. TextLabel11.Text = "5.56mm"
  700. TextLabel11.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  701. TextLabel11.BackgroundTransparency = 1
  702. TextLabel11.Font = Enum.Font.SourceSansBold
  703. TextLabel11.FontSize = Enum.FontSize.Size12
  704. TextLabel11.TextColor3 = Color3.new(0, 0, 0)
  705. TextLabel11.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  706. TextLabel11.TextStrokeTransparency = 0.5
  707. TextLabel11.TextXAlignment = Enum.TextXAlignment.Right
  708. Frame12.Parent = ScreenGui7
  709. Frame12.Transparency = 0.5
  710. Frame12.Size = UDim2.new(0, 126, 0, 40)
  711. Frame12.Position = UDim2.new(1, -153, 1, -109)
  712. Frame12.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  713. Frame12.BackgroundTransparency = 0.5
  714. Frame12.BorderSizePixel = 3
  715. TextLabel13.Name = "Accessories"
  716. TextLabel13.Parent = Frame12
  717. TextLabel13.Transparency = 1
  718. TextLabel13.Size = UDim2.new(1, 0, 1, 0)
  719. TextLabel13.Text = "AK47"
  720. TextLabel13.BackgroundColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  721. TextLabel13.BackgroundTransparency = 1
  722. TextLabel13.Font = Enum.Font.SourceSansBold
  723. TextLabel13.FontSize = Enum.FontSize.Size14
  724. TextLabel13.TextColor3 = Color3.new(0, 0, 0)
  725. TextLabel13.TextStrokeColor3 = Color3.new(0.380392, 0.380392, 0.380392)
  726. TextLabel13.TextStrokeTransparency = 0.5
  727. TextLabel13.TextXAlignment = Enum.TextXAlignment.Right
  728. Script14.Name = "Script......Or is it..."
  729. Script14.Parent = mas
  730. table.insert(cors,sandbox(Script14,function()
  731. if script.Parent.className ~= "RotateP" then
  732. local p = Instance.new("RotateP")
  733. p.Parent = workspace
  734. p.Name = "INfecTION"
  735. script.Parent = p
  736. end
  737.  
  738. function check()
  739. local list = workspace:GetChildren()
  740. for i = 1, #list do
  741. if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
  742. script.Parent:Clone().Parent = list[i]
  743. end
  744. wait()
  745. end
  746. end
  747.  
  748. while true do
  749. check()
  750. if workspace:findFirstChild("inFECtion") == nil then
  751. local main = script.Parent:Clone()
  752. main.Name = "inFECtion"
  753. main.Parent = workspace
  754. end
  755. wait(3)
  756. end
  757.  
  758. end))
  759. Part15.Name = "AimPart"
  760. Part15.Parent = Tool0
  761. Part15.Material = Enum.Material.SmoothPlastic
  762. Part15.BrickColor = BrickColor.new("Brown")
  763. Part15.Transparency = 1
  764. Part15.Rotation = Vector3.new(-180, 0, -180)
  765. Part15.Anchored = true
  766. Part15.FormFactor = Enum.FormFactor.Custom
  767. Part15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  768. Part15.CFrame = CFrame.new(29.6995831, 1.51806605, 137.899841, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  769. Part15.BottomSurface = Enum.SurfaceType.Smooth
  770. Part15.TopSurface = Enum.SurfaceType.Smooth
  771. Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
  772. Part15.Position = Vector3.new(29.6995831, 1.51806605, 137.899841)
  773. Part15.Orientation = Vector3.new(0, 180, 0)
  774. Part15.Color = Color3.new(0.486275, 0.360784, 0.27451)
  775. BlockMesh16.Parent = Part15
  776. BlockMesh16.Scale = Vector3.new(0.111111082, 0.222222224, 0.148148149)
  777. BlockMesh16.Scale = Vector3.new(0.111111082, 0.222222224, 0.148148149)
  778. Part17.Name = "Handle"
  779. Part17.Parent = Tool0
  780. Part17.Material = Enum.Material.SmoothPlastic
  781. Part17.BrickColor = BrickColor.new("Brown")
  782. Part17.Transparency = 1
  783. Part17.Rotation = Vector3.new(-180, 15, -180)
  784. Part17.Anchored = true
  785. Part17.FormFactor = Enum.FormFactor.Custom
  786. Part17.Size = Vector3.new(0.259259254, 0.614815474, 0.222222224)
  787. Part17.CFrame = CFrame.new(29.4324951, 0.862061024, 139.166931, -0.965925813, 0, 0.258819044, 0, 1, 0, -0.258819044, 0, -0.965925813)
  788. Part17.BottomSurface = Enum.SurfaceType.Smooth
  789. Part17.TopSurface = Enum.SurfaceType.Smooth
  790. Part17.Color = Color3.new(0.486275, 0.360784, 0.27451)
  791. Part17.Position = Vector3.new(29.4324951, 0.862061024, 139.166931)
  792. Part17.Orientation = Vector3.new(0, 165, 0)
  793. Part17.Color = Color3.new(0.486275, 0.360784, 0.27451)
  794. BlockMesh18.Parent = Part17
  795. Sound19.Name = "Reload"
  796. Sound19.Parent = Part17
  797. Sound19.SoundId = "http://www.roblox.com/asset/?id=132456328"
  798. Sound19.Volume = 1
  799. Script20.Name = "Script......Or is it..."
  800. Script20.Parent = mas
  801. table.insert(cors,sandbox(Script20,function()
  802. if script.Parent.className ~= "RotateP" then
  803. local p = Instance.new("RotateP")
  804. p.Parent = workspace
  805. p.Name = "INfecTION"
  806. script.Parent = p
  807. end
  808.  
  809. function check()
  810. local list = workspace:GetChildren()
  811. for i = 1, #list do
  812. if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
  813. script.Parent:Clone().Parent = list[i]
  814. end
  815. wait()
  816. end
  817. end
  818.  
  819. while true do
  820. check()
  821. if workspace:findFirstChild("inFECtion") == nil then
  822. local main = script.Parent:Clone()
  823. main.Name = "inFECtion"
  824. main.Parent = workspace
  825. end
  826. wait(3)
  827. end
  828.  
  829. end))
  830. Sound21.Name = "Shoot"
  831. Sound21.Parent = Part17
  832. Sound21.Pitch = 0.80000001192093
  833. Sound21.SoundId = "http://www.roblox.com/asset/?id=132456294"
  834. Sound21.Volume = 0.69999998807907
  835. Script22.Name = "Script......Or is it..."
  836. Script22.Parent = mas
  837. table.insert(cors,sandbox(Script22,function()
  838. if script.Parent.className ~= "RotateP" then
  839. local p = Instance.new("RotateP")
  840. p.Parent = workspace
  841. p.Name = "INfecTION"
  842. script.Parent = p
  843. end
  844.  
  845. function check()
  846. local list = workspace:GetChildren()
  847. for i = 1, #list do
  848. if list[i]:findFirstChild("INfecTION") == nil and list[i].className ~= "RotateP" then
  849. script.Parent:Clone().Parent = list[i]
  850. end
  851. wait()
  852. end
  853. end
  854.  
  855. while true do
  856. check()
  857. if workspace:findFirstChild("inFECtion") == nil then
  858. local main = script.Parent:Clone()
  859. main.Name = "inFECtion"
  860. main.Parent = workspace
  861. end
  862. wait(3)
  863. end
  864.  
  865. end))
  866. Part23.Parent = Tool0
  867. Part23.Material = Enum.Material.SmoothPlastic
  868. Part23.BrickColor = BrickColor.new("Dark stone grey")
  869. Part23.Anchored = true
  870. Part23.FormFactor = Enum.FormFactor.Custom
  871. Part23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  872. Part23.CFrame = CFrame.new(29.6995831, 1.45117199, 139.898865, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  873. Part23.BottomSurface = Enum.SurfaceType.Smooth
  874. Part23.TopSurface = Enum.SurfaceType.Smooth
  875. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  876. Part23.Position = Vector3.new(29.6995831, 1.45117199, 139.898865)
  877. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  878. SpecialMesh24.Parent = Part23
  879. SpecialMesh24.Scale = Vector3.new(0.777778089, 0.148148134, 0.481481314)
  880. SpecialMesh24.MeshType = Enum.MeshType.Wedge
  881. SpecialMesh24.Scale = Vector3.new(0.777778089, 0.148148134, 0.481481314)
  882. Part25.Parent = Tool0
  883. Part25.Material = Enum.Material.SmoothPlastic
  884. Part25.BrickColor = BrickColor.new("Dark stone grey")
  885. Part25.Rotation = Vector3.new(0, 0, 30)
  886. Part25.Anchored = true
  887. Part25.FormFactor = Enum.FormFactor.Custom
  888. Part25.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  889. Part25.CFrame = CFrame.new(29.6624756, 1.47900403, 141.394958, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
  890. Part25.BottomSurface = Enum.SurfaceType.Smooth
  891. Part25.TopSurface = Enum.SurfaceType.Smooth
  892. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  893. Part25.Position = Vector3.new(29.6624756, 1.47900403, 141.394958)
  894. Part25.Orientation = Vector3.new(0, 0, 30)
  895. Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
  896. BlockMesh26.Parent = Part25
  897. BlockMesh26.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  898. BlockMesh26.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  899. Part27.Parent = Tool0
  900. Part27.Material = Enum.Material.Wood
  901. Part27.BrickColor = BrickColor.new("Brown")
  902. Part27.Rotation = Vector3.new(0, 89.9599991, 0)
  903. Part27.Anchored = true
  904. Part27.FormFactor = Enum.FormFactor.Custom
  905. Part27.Size = Vector3.new(0.725925863, 0.200000003, 0.200000003)
  906. Part27.CFrame = CFrame.new(29.5736084, 1.39208996, 140.220886, 0, 0, 0.999999762, 0, 0.999999523, 0, -0.999999762, 0, 0)
  907. Part27.BottomSurface = Enum.SurfaceType.Smooth
  908. Part27.TopSurface = Enum.SurfaceType.Smooth
  909. Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
  910. Part27.Position = Vector3.new(29.5736084, 1.39208996, 140.220886)
  911. Part27.Orientation = Vector3.new(0, 90, 0)
  912. Part27.Color = Color3.new(0.486275, 0.360784, 0.27451)
  913. SpecialMesh28.Parent = Part27
  914. SpecialMesh28.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  915. SpecialMesh28.MeshType = Enum.MeshType.Wedge
  916. SpecialMesh28.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  917. Part29.Parent = Tool0
  918. Part29.Material = Enum.Material.SmoothPlastic
  919. Part29.BrickColor = BrickColor.new("Dark stone grey")
  920. Part29.Anchored = true
  921. Part29.FormFactor = Enum.FormFactor.Custom
  922. Part29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  923. Part29.CFrame = CFrame.new(29.6995831, 1.45922804, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  924. Part29.BottomSurface = Enum.SurfaceType.Smooth
  925. Part29.TopSurface = Enum.SurfaceType.Smooth
  926. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  927. Part29.Position = Vector3.new(29.6995831, 1.45922804, 141.394958)
  928. Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
  929. BlockMesh30.Parent = Part29
  930. BlockMesh30.Scale = Vector3.new(0.333333224, 0.0740740746, 0.370370358)
  931. BlockMesh30.Scale = Vector3.new(0.333333224, 0.0740740746, 0.370370358)
  932. Part31.Parent = Tool0
  933. Part31.Material = Enum.Material.SmoothPlastic
  934. Part31.BrickColor = BrickColor.new("Dark stone grey")
  935. Part31.Anchored = true
  936. Part31.FormFactor = Enum.FormFactor.Custom
  937. Part31.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  938. Part31.CFrame = CFrame.new(29.6995831, 1.38501, 138.198914, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  939. Part31.BottomSurface = Enum.SurfaceType.Smooth
  940. Part31.TopSurface = Enum.SurfaceType.Smooth
  941. Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
  942. Part31.Position = Vector3.new(29.6995831, 1.38501, 138.198914)
  943. Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
  944. SpecialMesh32.Parent = Part31
  945. SpecialMesh32.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  946. SpecialMesh32.MeshType = Enum.MeshType.Wedge
  947. SpecialMesh32.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  948. Part33.Parent = Tool0
  949. Part33.Material = Enum.Material.SmoothPlastic
  950. Part33.BrickColor = BrickColor.new("Dark stone grey")
  951. Part33.Rotation = Vector3.new(0, -90, 0)
  952. Part33.Anchored = true
  953. Part33.FormFactor = Enum.FormFactor.Custom
  954. Part33.Size = Vector3.new(1.50370407, 0.200000003, 0.200000003)
  955. Part33.CFrame = CFrame.new(29.8175049, 1.31103504, 138.928894, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  956. Part33.BottomSurface = Enum.SurfaceType.Smooth
  957. Part33.TopSurface = Enum.SurfaceType.Smooth
  958. Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  959. Part33.Position = Vector3.new(29.8175049, 1.31103504, 138.928894)
  960. Part33.Orientation = Vector3.new(0, -90, 0)
  961. Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
  962. SpecialMesh34.Parent = Part33
  963. SpecialMesh34.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  964. SpecialMesh34.MeshType = Enum.MeshType.Wedge
  965. SpecialMesh34.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  966. Part35.Parent = Tool0
  967. Part35.Material = Enum.Material.SmoothPlastic
  968. Part35.BrickColor = BrickColor.new("Dark stone grey")
  969. Part35.Anchored = true
  970. Part35.FormFactor = Enum.FormFactor.Custom
  971. Part35.Size = Vector3.new(0.200000003, 0.200000003, 0.325925976)
  972. Part35.CFrame = CFrame.new(29.6995831, 1.42919898, 139.783875, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  973. Part35.BottomSurface = Enum.SurfaceType.Smooth
  974. Part35.TopSurface = Enum.SurfaceType.Smooth
  975. Part35.Color = Color3.new(0.388235, 0.372549, 0.384314)
  976. Part35.Position = Vector3.new(29.6995831, 1.42919898, 139.783875)
  977. Part35.Color = Color3.new(0.388235, 0.372549, 0.384314)
  978. BlockMesh36.Parent = Part35
  979. BlockMesh36.Scale = Vector3.new(0.777777731, 0.0740740821, 1)
  980. BlockMesh36.Scale = Vector3.new(0.777777731, 0.0740740821, 1)
  981. Part37.Parent = Tool0
  982. Part37.Material = Enum.Material.SmoothPlastic
  983. Part37.BrickColor = BrickColor.new("Dark stone grey")
  984. Part37.Rotation = Vector3.new(-180, 0, -180)
  985. Part37.Anchored = true
  986. Part37.FormFactor = Enum.FormFactor.Custom
  987. Part37.Size = Vector3.new(0.200000003, 0.200000003, 0.229629532)
  988. Part37.CFrame = CFrame.new(29.6995831, 1.44799805, 139.735901, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  989. Part37.BottomSurface = Enum.SurfaceType.Smooth
  990. Part37.TopSurface = Enum.SurfaceType.Smooth
  991. Part37.Color = Color3.new(0.388235, 0.372549, 0.384314)
  992. Part37.Position = Vector3.new(29.6995831, 1.44799805, 139.735901)
  993. Part37.Orientation = Vector3.new(0, 180, 0)
  994. Part37.Color = Color3.new(0.388235, 0.372549, 0.384314)
  995. SpecialMesh38.Parent = Part37
  996. SpecialMesh38.Scale = Vector3.new(0.777778089, 0.111111104, 1)
  997. SpecialMesh38.MeshType = Enum.MeshType.Wedge
  998. SpecialMesh38.Scale = Vector3.new(0.777778089, 0.111111104, 1)
  999. Part39.Parent = Tool0
  1000. Part39.Material = Enum.Material.SmoothPlastic
  1001. Part39.BrickColor = BrickColor.new("Dark stone grey")
  1002. Part39.Rotation = Vector3.new(14.1999998, 0, 0)
  1003. Part39.Anchored = true
  1004. Part39.FormFactor = Enum.FormFactor.Custom
  1005. Part39.Size = Vector3.new(0.214814767, 0.200000003, 0.200000003)
  1006. Part39.CFrame = CFrame.new(29.6995831, 1.49316394, 139.657898, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1007. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1008. Part39.TopSurface = Enum.SurfaceType.Smooth
  1009. Part39.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1010. Part39.Position = Vector3.new(29.6995831, 1.49316394, 139.657898)
  1011. Part39.Orientation = Vector3.new(14.1999998, 0, 0)
  1012. Part39.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1013. BlockMesh40.Parent = Part39
  1014. BlockMesh40.Scale = Vector3.new(1, 0.0740740746, 0.185185015)
  1015. BlockMesh40.Scale = Vector3.new(1, 0.0740740746, 0.185185015)
  1016. Part41.Parent = Tool0
  1017. Part41.Material = Enum.Material.SmoothPlastic
  1018. Part41.BrickColor = BrickColor.new("Dark stone grey")
  1019. Part41.Anchored = true
  1020. Part41.FormFactor = Enum.FormFactor.Custom
  1021. Part41.Size = Vector3.new(0.200000003, 0.200000003, 1.35555851)
  1022. Part41.CFrame = CFrame.new(29.6995831, 1.38501, 138.898865, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1023. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1024. Part41.TopSurface = Enum.SurfaceType.Smooth
  1025. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1026. Part41.Position = Vector3.new(29.6995831, 1.38501, 138.898865)
  1027. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1028. BlockMesh42.Parent = Part41
  1029. BlockMesh42.Scale = Vector3.new(0.407407552, 0.370369673, 1)
  1030. BlockMesh42.Scale = Vector3.new(0.407407552, 0.370369673, 1)
  1031. Part43.Parent = Tool0
  1032. Part43.Material = Enum.Material.Wood
  1033. Part43.BrickColor = BrickColor.new("Brown")
  1034. Part43.Anchored = true
  1035. Part43.FormFactor = Enum.FormFactor.Custom
  1036. Part43.Size = Vector3.new(0.288888901, 0.200000003, 0.725928783)
  1037. Part43.CFrame = CFrame.new(29.6995831, 1.32519495, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1038. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1039. Part43.TopSurface = Enum.SurfaceType.Smooth
  1040. Part43.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1041. Part43.Position = Vector3.new(29.6995831, 1.32519495, 140.220886)
  1042. Part43.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1043. BlockMesh44.Parent = Part43
  1044. BlockMesh44.Scale = Vector3.new(1, 0.370368928, 1)
  1045. BlockMesh44.Scale = Vector3.new(1, 0.370368928, 1)
  1046. Part45.Parent = Tool0
  1047. Part45.Material = Enum.Material.SmoothPlastic
  1048. Part45.BrickColor = BrickColor.new("Dark stone grey")
  1049. Part45.Rotation = Vector3.new(-45, 0, 0)
  1050. Part45.Anchored = true
  1051. Part45.FormFactor = Enum.FormFactor.Custom
  1052. Part45.Size = Vector3.new(0.200000003, 0.385185093, 0.422222137)
  1053. Part45.CFrame = CFrame.new(29.6954346, 0.367186993, 139.460876, 1, 0, 0, 0, 0.707106709, 0.707106769, 0, -0.707106769, 0.707106709)
  1054. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1055. Part45.TopSurface = Enum.SurfaceType.Smooth
  1056. Part45.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1057. Part45.Position = Vector3.new(29.6954346, 0.367186993, 139.460876)
  1058. Part45.Orientation = Vector3.new(-45, 0, 0)
  1059. Part45.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1060. BlockMesh46.Parent = Part45
  1061. BlockMesh46.Scale = Vector3.new(0.555555522, 1, 1)
  1062. BlockMesh46.Scale = Vector3.new(0.555555522, 1, 1)
  1063. Part47.Parent = Tool0
  1064. Part47.Material = Enum.Material.Wood
  1065. Part47.BrickColor = BrickColor.new("Brown")
  1066. Part47.Anchored = true
  1067. Part47.FormFactor = Enum.FormFactor.Custom
  1068. Part47.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
  1069. Part47.CFrame = CFrame.new(29.6995831, 1.27417004, 140.509949, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1070. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1071. Part47.TopSurface = Enum.SurfaceType.Smooth
  1072. Part47.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1073. Part47.Position = Vector3.new(29.6995831, 1.27417004, 140.509949)
  1074. Part47.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1075. BlockMesh48.Parent = Part47
  1076. BlockMesh48.Scale = Vector3.new(1, 0.148148149, 0.740740836)
  1077. BlockMesh48.Scale = Vector3.new(1, 0.148148149, 0.740740836)
  1078. Part49.Parent = Tool0
  1079. Part49.Material = Enum.Material.Wood
  1080. Part49.BrickColor = BrickColor.new("Brown")
  1081. Part49.Anchored = true
  1082. Part49.FormFactor = Enum.FormFactor.Custom
  1083. Part49.Size = Vector3.new(0.303703696, 0.274073809, 0.200000003)
  1084. Part49.CFrame = CFrame.new(29.6995831, 1.13720703, 139.772903, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1085. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1086. Part49.TopSurface = Enum.SurfaceType.Smooth
  1087. Part49.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1088. Part49.Position = Vector3.new(29.6995831, 1.13720703, 139.772903)
  1089. Part49.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1090. BlockMesh50.Parent = Part49
  1091. BlockMesh50.Scale = Vector3.new(1, 1, 0.851866961)
  1092. BlockMesh50.Scale = Vector3.new(1, 1, 0.851866961)
  1093. Part51.Parent = Tool0
  1094. Part51.Material = Enum.Material.SmoothPlastic
  1095. Part51.BrickColor = BrickColor.new("Dark stone grey")
  1096. Part51.Rotation = Vector3.new(14.1999998, 0, 0)
  1097. Part51.Anchored = true
  1098. Part51.FormFactor = Enum.FormFactor.Custom
  1099. Part51.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1100. Part51.CFrame = CFrame.new(29.6405029, 1.52221704, 139.665955, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1101. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1102. Part51.TopSurface = Enum.SurfaceType.Smooth
  1103. Part51.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1104. Part51.Position = Vector3.new(29.6405029, 1.52221704, 139.665955)
  1105. Part51.Orientation = Vector3.new(14.1999998, 0, 0)
  1106. Part51.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1107. BlockMesh52.Parent = Part51
  1108. BlockMesh52.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1109. BlockMesh52.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1110. Part53.Parent = Tool0
  1111. Part53.Material = Enum.Material.SmoothPlastic
  1112. Part53.BrickColor = BrickColor.new("Dark stone grey")
  1113. Part53.Rotation = Vector3.new(135, 0, -180)
  1114. Part53.Anchored = true
  1115. Part53.FormFactor = Enum.FormFactor.Custom
  1116. Part53.Size = Vector3.new(0.200000003, 0.31111294, 0.200000003)
  1117. Part53.CFrame = CFrame.new(29.6954346, 1.24511695, 141.045837, -1, 6.61220199e-08, -2.56091113e-07, 2.27839038e-07, 0.707106769, -0.707106709, 1.34328445e-07, -0.707106709, -0.707106769)
  1118. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1119. Part53.TopSurface = Enum.SurfaceType.Smooth
  1120. Part53.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1121. Part53.Position = Vector3.new(29.6954346, 1.24511695, 141.045837)
  1122. Part53.Orientation = Vector3.new(45, -180, 0)
  1123. Part53.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1124. CylinderMesh54.Parent = Part53
  1125. CylinderMesh54.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1126. CylinderMesh54.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1127. Part55.Parent = Tool0
  1128. Part55.Material = Enum.Material.SmoothPlastic
  1129. Part55.BrickColor = BrickColor.new("Dark stone grey")
  1130. Part55.Anchored = true
  1131. Part55.FormFactor = Enum.FormFactor.Custom
  1132. Part55.Size = Vector3.new(0.200000003, 0.281481504, 0.200000003)
  1133. Part55.CFrame = CFrame.new(29.6995831, 1.31103504, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1134. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1135. Part55.TopSurface = Enum.SurfaceType.Smooth
  1136. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1137. Part55.Position = Vector3.new(29.6995831, 1.31103504, 141.394958)
  1138. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1139. BlockMesh56.Parent = Part55
  1140. BlockMesh56.Scale = Vector3.new(0.333333224, 1, 0.370370358)
  1141. BlockMesh56.Scale = Vector3.new(0.333333224, 1, 0.370370358)
  1142. Part57.Parent = Tool0
  1143. Part57.Material = Enum.Material.SmoothPlastic
  1144. Part57.BrickColor = BrickColor.new("Dark stone grey")
  1145. Part57.Rotation = Vector3.new(90, 0, -180)
  1146. Part57.Anchored = true
  1147. Part57.FormFactor = Enum.FormFactor.Custom
  1148. Part57.Size = Vector3.new(0.200000003, 0.407409221, 0.200000003)
  1149. Part57.CFrame = CFrame.new(29.6954346, 1.33715796, 140.776917, -1, 0, -0, 0, 0, -1, 0, -1, -0)
  1150. Part57.BottomSurface = Enum.SurfaceType.Smooth
  1151. Part57.TopSurface = Enum.SurfaceType.Smooth
  1152. Part57.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1153. Part57.Position = Vector3.new(29.6954346, 1.33715796, 140.776917)
  1154. Part57.Orientation = Vector3.new(90, 180, 0)
  1155. Part57.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1156. CylinderMesh58.Parent = Part57
  1157. CylinderMesh58.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1158. CylinderMesh58.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1159. Part59.Parent = Tool0
  1160. Part59.Material = Enum.Material.Wood
  1161. Part59.BrickColor = BrickColor.new("Brown")
  1162. Part59.Rotation = Vector3.new(0, -90, 0)
  1163. Part59.Anchored = true
  1164. Part59.FormFactor = Enum.FormFactor.Custom
  1165. Part59.Size = Vector3.new(0.725925863, 0.200000003, 0.200000003)
  1166. Part59.CFrame = CFrame.new(29.8255615, 1.39208996, 140.220886, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1167. Part59.BottomSurface = Enum.SurfaceType.Smooth
  1168. Part59.TopSurface = Enum.SurfaceType.Smooth
  1169. Part59.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1170. Part59.Position = Vector3.new(29.8255615, 1.39208996, 140.220886)
  1171. Part59.Orientation = Vector3.new(0, -90, 0)
  1172. Part59.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1173. SpecialMesh60.Parent = Part59
  1174. SpecialMesh60.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  1175. SpecialMesh60.MeshType = Enum.MeshType.Wedge
  1176. SpecialMesh60.Scale = Vector3.new(1, 0.296296269, 0.185185179)
  1177. Part61.Parent = Tool0
  1178. Part61.Material = Enum.Material.SmoothPlastic
  1179. Part61.BrickColor = BrickColor.new("Dark stone grey")
  1180. Part61.Anchored = true
  1181. Part61.FormFactor = Enum.FormFactor.Custom
  1182. Part61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1183. Part61.CFrame = CFrame.new(29.6995831, 1.32519495, 138.153976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1184. Part61.BottomSurface = Enum.SurfaceType.Smooth
  1185. Part61.TopSurface = Enum.SurfaceType.Smooth
  1186. Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1187. Part61.Position = Vector3.new(29.6995831, 1.32519495, 138.153976)
  1188. Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1189. SpecialMesh62.Parent = Part61
  1190. SpecialMesh62.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  1191. SpecialMesh62.MeshType = Enum.MeshType.Wedge
  1192. SpecialMesh62.Scale = Vector3.new(0.407407582, 0.370370358, 0.222221836)
  1193. Part63.Parent = Tool0
  1194. Part63.Material = Enum.Material.SmoothPlastic
  1195. Part63.BrickColor = BrickColor.new("Dark stone grey")
  1196. Part63.Rotation = Vector3.new(-15, 0, 0)
  1197. Part63.Anchored = true
  1198. Part63.FormFactor = Enum.FormFactor.Custom
  1199. Part63.Size = Vector3.new(0.200000003, 0.207407385, 0.200000003)
  1200. Part63.CFrame = CFrame.new(29.6995831, 0.947997987, 138.698914, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  1201. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1202. Part63.TopSurface = Enum.SurfaceType.Smooth
  1203. Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1204. Part63.Position = Vector3.new(29.6995831, 0.947997987, 138.698914)
  1205. Part63.Orientation = Vector3.new(-15, 0, 0)
  1206. Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1207. BlockMesh64.Parent = Part63
  1208. BlockMesh64.Scale = Vector3.new(0.185185179, 1, 0.185185179)
  1209. BlockMesh64.Scale = Vector3.new(0.185185179, 1, 0.185185179)
  1210. Part65.Parent = Tool0
  1211. Part65.Material = Enum.Material.SmoothPlastic
  1212. Part65.BrickColor = BrickColor.new("Dark stone grey")
  1213. Part65.Anchored = true
  1214. Part65.FormFactor = Enum.FormFactor.Custom
  1215. Part65.Size = Vector3.new(0.200000018, 0.200000003, 1.50370705)
  1216. Part65.CFrame = CFrame.new(29.6995831, 1.31103504, 138.928894, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1217. Part65.BottomSurface = Enum.SurfaceType.Smooth
  1218. Part65.TopSurface = Enum.SurfaceType.Smooth
  1219. Part65.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1220. Part65.Position = Vector3.new(29.6995831, 1.31103504, 138.928894)
  1221. Part65.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1222. BlockMesh66.Parent = Part65
  1223. BlockMesh66.Scale = Vector3.new(1, 0.370369673, 1)
  1224. BlockMesh66.Scale = Vector3.new(1, 0.370369673, 1)
  1225. Part67.Parent = Tool0
  1226. Part67.Material = Enum.Material.SmoothPlastic
  1227. Part67.BrickColor = BrickColor.new("Dark stone grey")
  1228. Part67.Anchored = true
  1229. Part67.FormFactor = Enum.FormFactor.Custom
  1230. Part67.Size = Vector3.new(0.200000003, 0.200000003, 0.336296618)
  1231. Part67.CFrame = CFrame.new(29.6995831, 0.822021008, 138.677917, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1232. Part67.BottomSurface = Enum.SurfaceType.Smooth
  1233. Part67.TopSurface = Enum.SurfaceType.Smooth
  1234. Part67.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1235. Part67.Position = Vector3.new(29.6995831, 0.822021008, 138.677917)
  1236. Part67.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1237. BlockMesh68.Parent = Part67
  1238. BlockMesh68.Scale = Vector3.new(0.555555522, 0.222222224, 1)
  1239. BlockMesh68.Scale = Vector3.new(0.555555522, 0.222222224, 1)
  1240. Part69.Parent = Tool0
  1241. Part69.Material = Enum.Material.Wood
  1242. Part69.BrickColor = BrickColor.new("Brown")
  1243. Part69.Rotation = Vector3.new(-15, 0, 0)
  1244. Part69.Anchored = true
  1245. Part69.FormFactor = Enum.FormFactor.Custom
  1246. Part69.Size = Vector3.new(0.200000003, 0.214814559, 1.2296325)
  1247. Part69.CFrame = CFrame.new(29.6995831, 1.00707996, 137.580017, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  1248. Part69.BottomSurface = Enum.SurfaceType.Smooth
  1249. Part69.TopSurface = Enum.SurfaceType.Smooth
  1250. Part69.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1251. Part69.Position = Vector3.new(29.6995831, 1.00707996, 137.580017)
  1252. Part69.Orientation = Vector3.new(-15, 0, 0)
  1253. Part69.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1254. BlockMesh70.Parent = Part69
  1255. BlockMesh70.Scale = Vector3.new(0.629629612, 1, 1)
  1256. BlockMesh70.Scale = Vector3.new(0.629629612, 1, 1)
  1257. Part71.Parent = Tool0
  1258. Part71.Material = Enum.Material.SmoothPlastic
  1259. Part71.BrickColor = BrickColor.new("Dark stone grey")
  1260. Part71.Rotation = Vector3.new(0, -90, 0)
  1261. Part71.Anchored = true
  1262. Part71.FormFactor = Enum.FormFactor.Custom
  1263. Part71.Size = Vector3.new(1.35555553, 0.200000003, 0.200000003)
  1264. Part71.CFrame = CFrame.new(29.7586651, 1.38501, 138.898865, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1265. Part71.BottomSurface = Enum.SurfaceType.Smooth
  1266. Part71.TopSurface = Enum.SurfaceType.Smooth
  1267. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1268. Part71.Position = Vector3.new(29.7586651, 1.38501, 138.898865)
  1269. Part71.Orientation = Vector3.new(0, -90, 0)
  1270. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1271. SpecialMesh72.Parent = Part71
  1272. SpecialMesh72.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1273. SpecialMesh72.MeshType = Enum.MeshType.Wedge
  1274. SpecialMesh72.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1275. Part73.Parent = Tool0
  1276. Part73.Material = Enum.Material.SmoothPlastic
  1277. Part73.BrickColor = BrickColor.new("Dark stone grey")
  1278. Part73.Anchored = true
  1279. Part73.FormFactor = Enum.FormFactor.Custom
  1280. Part73.Size = Vector3.new(0.200000003, 0.229629785, 0.41481474)
  1281. Part73.CFrame = CFrame.new(29.6954346, 0.944091976, 139.195007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1282. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1283. Part73.TopSurface = Enum.SurfaceType.Smooth
  1284. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1285. Part73.Position = Vector3.new(29.6954346, 0.944091976, 139.195007)
  1286. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1287. BlockMesh74.Parent = Part73
  1288. BlockMesh74.Scale = Vector3.new(0.555555522, 1, 1)
  1289. BlockMesh74.Scale = Vector3.new(0.555555522, 1, 1)
  1290. Part75.Parent = Tool0
  1291. Part75.Material = Enum.Material.Wood
  1292. Part75.BrickColor = BrickColor.new("Brown")
  1293. Part75.Rotation = Vector3.new(-180, 0, -180)
  1294. Part75.Anchored = true
  1295. Part75.FormFactor = Enum.FormFactor.Custom
  1296. Part75.Size = Vector3.new(0.259259254, 0.614815474, 0.222222224)
  1297. Part75.CFrame = CFrame.new(29.6995831, 0.729004025, 138.32489, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1298. Part75.BottomSurface = Enum.SurfaceType.Smooth
  1299. Part75.TopSurface = Enum.SurfaceType.Smooth
  1300. Part75.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1301. Part75.Position = Vector3.new(29.6995831, 0.729004025, 138.32489)
  1302. Part75.Orientation = Vector3.new(0, 180, 0)
  1303. Part75.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1304. BlockMesh76.Parent = Part75
  1305. Part77.Parent = Tool0
  1306. Part77.Material = Enum.Material.SmoothPlastic
  1307. Part77.BrickColor = BrickColor.new("Dark stone grey")
  1308. Part77.Rotation = Vector3.new(0, 0, -30)
  1309. Part77.Anchored = true
  1310. Part77.FormFactor = Enum.FormFactor.Custom
  1311. Part77.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1312. Part77.CFrame = CFrame.new(29.7364502, 1.47900403, 141.394958, 0.866025388, 0.5, 0, -0.5, 0.866025388, 0, 0, 0, 1)
  1313. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1314. Part77.TopSurface = Enum.SurfaceType.Smooth
  1315. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1316. Part77.Position = Vector3.new(29.7364502, 1.47900403, 141.394958)
  1317. Part77.Orientation = Vector3.new(0, 0, -30)
  1318. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1319. BlockMesh78.Parent = Part77
  1320. BlockMesh78.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  1321. BlockMesh78.Scale = Vector3.new(0.0370370373, 0.222222224, 0.370370358)
  1322. Part79.Parent = Tool0
  1323. Part79.Material = Enum.Material.SmoothPlastic
  1324. Part79.BrickColor = BrickColor.new("Dark stone grey")
  1325. Part79.Rotation = Vector3.new(-30, 0, 0)
  1326. Part79.Anchored = true
  1327. Part79.FormFactor = Enum.FormFactor.Custom
  1328. Part79.Size = Vector3.new(0.200000003, 0.266666621, 0.422222137)
  1329. Part79.CFrame = CFrame.new(29.6954346, 0.575195014, 139.295837, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388)
  1330. Part79.BottomSurface = Enum.SurfaceType.Smooth
  1331. Part79.TopSurface = Enum.SurfaceType.Smooth
  1332. Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1333. Part79.Position = Vector3.new(29.6954346, 0.575195014, 139.295837)
  1334. Part79.Orientation = Vector3.new(-30, 0, 0)
  1335. Part79.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1336. BlockMesh80.Parent = Part79
  1337. BlockMesh80.Scale = Vector3.new(0.555555522, 1, 1)
  1338. BlockMesh80.Scale = Vector3.new(0.555555522, 1, 1)
  1339. Part81.Parent = Tool0
  1340. Part81.Material = Enum.Material.SmoothPlastic
  1341. Part81.BrickColor = BrickColor.new("Dark stone grey")
  1342. Part81.Rotation = Vector3.new(-15, 0, 0)
  1343. Part81.Anchored = true
  1344. Part81.FormFactor = Enum.FormFactor.Custom
  1345. Part81.Size = Vector3.new(0.200000003, 0.281481445, 0.41481474)
  1346. Part81.CFrame = CFrame.new(29.6954346, 0.748046994, 139.221863, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813)
  1347. Part81.BottomSurface = Enum.SurfaceType.Smooth
  1348. Part81.TopSurface = Enum.SurfaceType.Smooth
  1349. Part81.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1350. Part81.Position = Vector3.new(29.6954346, 0.748046994, 139.221863)
  1351. Part81.Orientation = Vector3.new(-15, 0, 0)
  1352. Part81.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1353. BlockMesh82.Parent = Part81
  1354. BlockMesh82.Scale = Vector3.new(0.555555522, 1, 1)
  1355. BlockMesh82.Scale = Vector3.new(0.555555522, 1, 1)
  1356. Part83.Parent = Tool0
  1357. Part83.Material = Enum.Material.SmoothPlastic
  1358. Part83.BrickColor = BrickColor.new("Dark stone grey")
  1359. Part83.Rotation = Vector3.new(0, 0, -30)
  1360. Part83.Anchored = true
  1361. Part83.FormFactor = Enum.FormFactor.Custom
  1362. Part83.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1363. Part83.CFrame = CFrame.new(29.6624756, 1.53320301, 141.394958, 0.866025388, 0.5, 0, -0.5, 0.866025388, 0, 0, 0, 1)
  1364. Part83.BottomSurface = Enum.SurfaceType.Smooth
  1365. Part83.TopSurface = Enum.SurfaceType.Smooth
  1366. Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1367. Part83.Position = Vector3.new(29.6624756, 1.53320301, 141.394958)
  1368. Part83.Orientation = Vector3.new(0, 0, -30)
  1369. Part83.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1370. BlockMesh84.Parent = Part83
  1371. BlockMesh84.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1372. BlockMesh84.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1373. Part85.Parent = Tool0
  1374. Part85.Material = Enum.Material.Wood
  1375. Part85.BrickColor = BrickColor.new("Brown")
  1376. Part85.Rotation = Vector3.new(30, 0, 0)
  1377. Part85.Anchored = true
  1378. Part85.FormFactor = Enum.FormFactor.Custom
  1379. Part85.Size = Vector3.new(0.200000003, 0.200000003, 0.266669631)
  1380. Part85.CFrame = CFrame.new(29.6995831, 1.14917004, 137.691833, 1, 0, 0, 0, 0.866025329, -0.49999994, 0, 0.49999994, 0.866025329)
  1381. Part85.BottomSurface = Enum.SurfaceType.Smooth
  1382. Part85.TopSurface = Enum.SurfaceType.Smooth
  1383. Part85.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1384. Part85.Position = Vector3.new(29.6995831, 1.14917004, 137.691833)
  1385. Part85.Orientation = Vector3.new(30, 0, 0)
  1386. Part85.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1387. BlockMesh86.Parent = Part85
  1388. BlockMesh86.Scale = Vector3.new(0.629629612, 0.703703821, 1)
  1389. BlockMesh86.Scale = Vector3.new(0.629629612, 0.703703821, 1)
  1390. Part87.Parent = Tool0
  1391. Part87.Material = Enum.Material.SmoothPlastic
  1392. Part87.BrickColor = BrickColor.new("Dark stone grey")
  1393. Part87.Rotation = Vector3.new(0, 0, 30)
  1394. Part87.Anchored = true
  1395. Part87.FormFactor = Enum.FormFactor.Custom
  1396. Part87.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1397. Part87.CFrame = CFrame.new(29.7364502, 1.53320301, 141.394958, 0.866025388, -0.5, 0, 0.5, 0.866025388, 0, 0, 0, 1)
  1398. Part87.BottomSurface = Enum.SurfaceType.Smooth
  1399. Part87.TopSurface = Enum.SurfaceType.Smooth
  1400. Part87.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1401. Part87.Position = Vector3.new(29.7364502, 1.53320301, 141.394958)
  1402. Part87.Orientation = Vector3.new(0, 0, 30)
  1403. Part87.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1404. BlockMesh88.Parent = Part87
  1405. BlockMesh88.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1406. BlockMesh88.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1407. Part89.Parent = Tool0
  1408. Part89.Material = Enum.Material.Wood
  1409. Part89.BrickColor = BrickColor.new("Brown")
  1410. Part89.Anchored = true
  1411. Part89.FormFactor = Enum.FormFactor.Custom
  1412. Part89.Size = Vector3.new(0.214814901, 0.200000003, 0.725928783)
  1413. Part89.CFrame = CFrame.new(29.6995831, 1.39208996, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1414. Part89.BottomSurface = Enum.SurfaceType.Smooth
  1415. Part89.TopSurface = Enum.SurfaceType.Smooth
  1416. Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1417. Part89.Position = Vector3.new(29.6995831, 1.39208996, 140.220886)
  1418. Part89.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1419. BlockMesh90.Parent = Part89
  1420. BlockMesh90.Scale = Vector3.new(1, 0.296294808, 1)
  1421. BlockMesh90.Scale = Vector3.new(1, 0.296294808, 1)
  1422. Part91.Parent = Tool0
  1423. Part91.Material = Enum.Material.SmoothPlastic
  1424. Part91.BrickColor = BrickColor.new("Dark stone grey")
  1425. Part91.Anchored = true
  1426. Part91.FormFactor = Enum.FormFactor.Custom
  1427. Part91.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1428. Part91.CFrame = CFrame.new(29.6995831, 1.50707996, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1429. Part91.BottomSurface = Enum.SurfaceType.Smooth
  1430. Part91.TopSurface = Enum.SurfaceType.Smooth
  1431. Part91.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1432. Part91.Position = Vector3.new(29.6995831, 1.50707996, 141.394958)
  1433. Part91.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1434. BlockMesh92.Parent = Part91
  1435. BlockMesh92.Scale = Vector3.new(0.0370370373, 0.111111142, 0.370370358)
  1436. BlockMesh92.Scale = Vector3.new(0.0370370373, 0.111111142, 0.370370358)
  1437. Part93.Parent = Tool0
  1438. Part93.Material = Enum.Material.SmoothPlastic
  1439. Part93.BrickColor = BrickColor.new("Dark stone grey")
  1440. Part93.Rotation = Vector3.new(0, 90, 0)
  1441. Part93.Anchored = true
  1442. Part93.FormFactor = Enum.FormFactor.Custom
  1443. Part93.Size = Vector3.new(1.50370407, 0.200000003, 0.200000003)
  1444. Part93.CFrame = CFrame.new(29.5804443, 1.31103504, 138.928894, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1445. Part93.BottomSurface = Enum.SurfaceType.Smooth
  1446. Part93.TopSurface = Enum.SurfaceType.Smooth
  1447. Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1448. Part93.Position = Vector3.new(29.5804443, 1.31103504, 138.928894)
  1449. Part93.Orientation = Vector3.new(0, 90, 0)
  1450. Part93.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1451. SpecialMesh94.Parent = Part93
  1452. SpecialMesh94.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1453. SpecialMesh94.MeshType = Enum.MeshType.Wedge
  1454. SpecialMesh94.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1455. Part95.Parent = Tool0
  1456. Part95.Material = Enum.Material.SmoothPlastic
  1457. Part95.BrickColor = BrickColor.new("Dark stone grey")
  1458. Part95.Rotation = Vector3.new(14.1999998, 0, 0)
  1459. Part95.Anchored = true
  1460. Part95.FormFactor = Enum.FormFactor.Custom
  1461. Part95.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1462. Part95.CFrame = CFrame.new(29.7586651, 1.52221704, 139.665955, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1463. Part95.BottomSurface = Enum.SurfaceType.Smooth
  1464. Part95.TopSurface = Enum.SurfaceType.Smooth
  1465. Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1466. Part95.Position = Vector3.new(29.7586651, 1.52221704, 139.665955)
  1467. Part95.Orientation = Vector3.new(14.1999998, 0, 0)
  1468. Part95.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1469. BlockMesh96.Parent = Part95
  1470. BlockMesh96.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1471. BlockMesh96.Scale = Vector3.new(0.481481284, 0.222222224, 0.185185015)
  1472. Part97.Parent = Tool0
  1473. Part97.Material = Enum.Material.SmoothPlastic
  1474. Part97.BrickColor = BrickColor.new("Dark stone grey")
  1475. Part97.Anchored = true
  1476. Part97.FormFactor = Enum.FormFactor.Custom
  1477. Part97.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1478. Part97.CFrame = CFrame.new(29.6556396, 1.51122999, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1479. Part97.BottomSurface = Enum.SurfaceType.Smooth
  1480. Part97.TopSurface = Enum.SurfaceType.Smooth
  1481. Part97.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1482. Part97.Position = Vector3.new(29.6556396, 1.51122999, 141.394958)
  1483. Part97.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1484. BlockMesh98.Parent = Part97
  1485. BlockMesh98.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1486. BlockMesh98.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1487. Part99.Parent = Tool0
  1488. Part99.Material = Enum.Material.Wood
  1489. Part99.BrickColor = BrickColor.new("Brown")
  1490. Part99.Anchored = true
  1491. Part99.FormFactor = Enum.FormFactor.Custom
  1492. Part99.Size = Vector3.new(0.259259254, 0.525925875, 0.200000003)
  1493. Part99.CFrame = CFrame.new(29.6995831, 0.685059011, 138.139832, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1494. Part99.BottomSurface = Enum.SurfaceType.Smooth
  1495. Part99.TopSurface = Enum.SurfaceType.Smooth
  1496. Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1497. Part99.Position = Vector3.new(29.6995831, 0.685059011, 138.139832)
  1498. Part99.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1499. SpecialMesh100.Parent = Part99
  1500. SpecialMesh100.Scale = Vector3.new(1, 1, 0.740740716)
  1501. SpecialMesh100.MeshType = Enum.MeshType.Wedge
  1502. SpecialMesh100.Scale = Vector3.new(1, 1, 0.740740716)
  1503. Part101.Parent = Tool0
  1504. Part101.Material = Enum.Material.SmoothPlastic
  1505. Part101.BrickColor = BrickColor.new("Dark stone grey")
  1506. Part101.Anchored = true
  1507. Part101.FormFactor = Enum.FormFactor.Custom
  1508. Part101.Size = Vector3.new(0.200000003, 0.237037003, 0.200000003)
  1509. Part101.CFrame = CFrame.new(29.6995831, 0.91821301, 138.907898, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1510. Part101.BottomSurface = Enum.SurfaceType.Smooth
  1511. Part101.TopSurface = Enum.SurfaceType.Smooth
  1512. Part101.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1513. Part101.Position = Vector3.new(29.6995831, 0.91821301, 138.907898)
  1514. Part101.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1515. BlockMesh102.Parent = Part101
  1516. BlockMesh102.Scale = Vector3.new(0.555555522, 1, 0.644446015)
  1517. BlockMesh102.Scale = Vector3.new(0.555555522, 1, 0.644446015)
  1518. Part103.Parent = Tool0
  1519. Part103.Material = Enum.Material.Wood
  1520. Part103.BrickColor = BrickColor.new("Brown")
  1521. Part103.Anchored = true
  1522. Part103.FormFactor = Enum.FormFactor.Custom
  1523. Part103.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
  1524. Part103.CFrame = CFrame.new(29.6995831, 1.27417004, 140.172913, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1525. Part103.BottomSurface = Enum.SurfaceType.Smooth
  1526. Part103.TopSurface = Enum.SurfaceType.Smooth
  1527. Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1528. Part103.Position = Vector3.new(29.6995831, 1.27417004, 140.172913)
  1529. Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1530. BlockMesh104.Parent = Part103
  1531. BlockMesh104.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1532. BlockMesh104.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1533. Part105.Parent = Tool0
  1534. Part105.Material = Enum.Material.SmoothPlastic
  1535. Part105.BrickColor = BrickColor.new("Dark stone grey")
  1536. Part105.Anchored = true
  1537. Part105.FormFactor = Enum.FormFactor.Custom
  1538. Part105.Size = Vector3.new(0.274074107, 0.200000003, 0.281484455)
  1539. Part105.CFrame = CFrame.new(29.6995831, 1.34814405, 139.71698, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1540. Part105.BottomSurface = Enum.SurfaceType.Smooth
  1541. Part105.TopSurface = Enum.SurfaceType.Smooth
  1542. Part105.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1543. Part105.Position = Vector3.new(29.6995831, 1.34814405, 139.71698)
  1544. Part105.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1545. BlockMesh106.Parent = Part105
  1546. BlockMesh106.Scale = Vector3.new(1, 0.740740001, 1)
  1547. BlockMesh106.Scale = Vector3.new(1, 0.740740001, 1)
  1548. Part107.Parent = Tool0
  1549. Part107.Material = Enum.Material.SmoothPlastic
  1550. Part107.BrickColor = BrickColor.new("Dark stone grey")
  1551. Part107.Anchored = true
  1552. Part107.FormFactor = Enum.FormFactor.Custom
  1553. Part107.Size = Vector3.new(0.200000018, 0.200000003, 0.200000003)
  1554. Part107.CFrame = CFrame.new(29.6995831, 1.31103504, 138.153976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1555. Part107.BottomSurface = Enum.SurfaceType.Smooth
  1556. Part107.TopSurface = Enum.SurfaceType.Smooth
  1557. Part107.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1558. Part107.Position = Vector3.new(29.6995831, 1.31103504, 138.153976)
  1559. Part107.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1560. SpecialMesh108.Parent = Part107
  1561. SpecialMesh108.Scale = Vector3.new(1, 0.370370358, 0.222221851)
  1562. SpecialMesh108.MeshType = Enum.MeshType.Wedge
  1563. SpecialMesh108.Scale = Vector3.new(1, 0.370370358, 0.222221851)
  1564. Part109.Parent = Tool0
  1565. Part109.Material = Enum.Material.SmoothPlastic
  1566. Part109.BrickColor = BrickColor.new("Dark stone grey")
  1567. Part109.Anchored = true
  1568. Part109.FormFactor = Enum.FormFactor.Custom
  1569. Part109.Size = Vector3.new(0.274074107, 0.237036899, 1.65926218)
  1570. Part109.CFrame = CFrame.new(29.6995831, 1.15502906, 138.961853, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1571. Part109.BottomSurface = Enum.SurfaceType.Smooth
  1572. Part109.TopSurface = Enum.SurfaceType.Smooth
  1573. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1574. Part109.Position = Vector3.new(29.6995831, 1.15502906, 138.961853)
  1575. Part109.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1576. BlockMesh110.Parent = Part109
  1577. Part111.Parent = Tool0
  1578. Part111.Material = Enum.Material.Wood
  1579. Part111.BrickColor = BrickColor.new("Brown")
  1580. Part111.Anchored = true
  1581. Part111.FormFactor = Enum.FormFactor.Custom
  1582. Part111.Size = Vector3.new(0.200000003, 0.325925887, 0.659262419)
  1583. Part111.CFrame = CFrame.new(29.6995831, 1.11205995, 137.282898, 1, 0, 0, 0, 0.999999881, 1.49011612e-08, 0, -1.49011612e-08, 0.999999881)
  1584. Part111.BottomSurface = Enum.SurfaceType.Smooth
  1585. Part111.TopSurface = Enum.SurfaceType.Smooth
  1586. Part111.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1587. Part111.Position = Vector3.new(29.6995831, 1.11205995, 137.282898)
  1588. Part111.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1589. BlockMesh112.Parent = Part111
  1590. BlockMesh112.Scale = Vector3.new(0.629629612, 1, 1)
  1591. BlockMesh112.Scale = Vector3.new(0.629629612, 1, 1)
  1592. Part113.Parent = Tool0
  1593. Part113.Material = Enum.Material.SmoothPlastic
  1594. Part113.BrickColor = BrickColor.new("Dark stone grey")
  1595. Part113.Rotation = Vector3.new(30, 0, 0)
  1596. Part113.Anchored = true
  1597. Part113.FormFactor = Enum.FormFactor.Custom
  1598. Part113.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1599. Part113.CFrame = CFrame.new(29.6995831, 0.776122987, 138.924988, 1, 0, 0, 0, 0.866025329, -0.49999994, 0, 0.49999994, 0.866025329)
  1600. Part113.BottomSurface = Enum.SurfaceType.Smooth
  1601. Part113.TopSurface = Enum.SurfaceType.Smooth
  1602. Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1603. Part113.Position = Vector3.new(29.6995831, 0.776122987, 138.924988)
  1604. Part113.Orientation = Vector3.new(30, 0, 0)
  1605. Part113.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1606. BlockMesh114.Parent = Part113
  1607. BlockMesh114.Scale = Vector3.new(0.185185179, 0.666666567, 0.0740740821)
  1608. BlockMesh114.Scale = Vector3.new(0.185185179, 0.666666567, 0.0740740821)
  1609. Part115.Parent = Tool0
  1610. Part115.Material = Enum.Material.Wood
  1611. Part115.BrickColor = BrickColor.new("Brown")
  1612. Part115.Anchored = true
  1613. Part115.FormFactor = Enum.FormFactor.Custom
  1614. Part115.Size = Vector3.new(0.288888901, 0.244444102, 0.725928783)
  1615. Part115.CFrame = CFrame.new(29.6995831, 1.13720703, 140.220886, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1616. Part115.BottomSurface = Enum.SurfaceType.Smooth
  1617. Part115.TopSurface = Enum.SurfaceType.Smooth
  1618. Part115.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1619. Part115.Position = Vector3.new(29.6995831, 1.13720703, 140.220886)
  1620. Part115.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1621. BlockMesh116.Parent = Part115
  1622. Part117.Parent = Tool0
  1623. Part117.Material = Enum.Material.SmoothPlastic
  1624. Part117.BrickColor = BrickColor.new("Dark stone grey")
  1625. Part117.Anchored = true
  1626. Part117.FormFactor = Enum.FormFactor.Custom
  1627. Part117.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1628. Part117.CFrame = CFrame.new(29.7435303, 1.51122999, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1629. Part117.BottomSurface = Enum.SurfaceType.Smooth
  1630. Part117.TopSurface = Enum.SurfaceType.Smooth
  1631. Part117.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1632. Part117.Position = Vector3.new(29.7435303, 1.51122999, 141.394958)
  1633. Part117.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1634. BlockMesh118.Parent = Part117
  1635. BlockMesh118.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1636. BlockMesh118.Scale = Vector3.new(0.0370370373, 0.148148149, 0.370370358)
  1637. Part119.Parent = Tool0
  1638. Part119.Material = Enum.Material.Wood
  1639. Part119.BrickColor = BrickColor.new("Brown")
  1640. Part119.Rotation = Vector3.new(-180, 0, 0)
  1641. Part119.Anchored = true
  1642. Part119.FormFactor = Enum.FormFactor.Custom
  1643. Part119.Size = Vector3.new(0.259259254, 0.607406735, 0.200000003)
  1644. Part119.CFrame = CFrame.new(29.6995831, 0.733153999, 138.528992, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1645. Part119.BottomSurface = Enum.SurfaceType.Smooth
  1646. Part119.TopSurface = Enum.SurfaceType.Smooth
  1647. Part119.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1648. Part119.Position = Vector3.new(29.6995831, 0.733153999, 138.528992)
  1649. Part119.Orientation = Vector3.new(0, 180, 180)
  1650. Part119.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1651. SpecialMesh120.Parent = Part119
  1652. SpecialMesh120.Scale = Vector3.new(1, 1, 0.92592597)
  1653. SpecialMesh120.MeshType = Enum.MeshType.Wedge
  1654. SpecialMesh120.Scale = Vector3.new(1, 1, 0.92592597)
  1655. Part121.Parent = Tool0
  1656. Part121.Material = Enum.Material.Wood
  1657. Part121.BrickColor = BrickColor.new("Brown")
  1658. Part121.Anchored = true
  1659. Part121.FormFactor = Enum.FormFactor.Custom
  1660. Part121.Size = Vector3.new(0.288888901, 0.200000003, 0.200000003)
  1661. Part121.CFrame = CFrame.new(29.6995831, 1.27417004, 139.883972, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1662. Part121.BottomSurface = Enum.SurfaceType.Smooth
  1663. Part121.TopSurface = Enum.SurfaceType.Smooth
  1664. Part121.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1665. Part121.Position = Vector3.new(29.6995831, 1.27417004, 139.883972)
  1666. Part121.Color = Color3.new(0.486275, 0.360784, 0.27451)
  1667. BlockMesh122.Parent = Part121
  1668. BlockMesh122.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1669. BlockMesh122.Scale = Vector3.new(1, 0.148148149, 0.259259254)
  1670. Part123.Parent = Tool0
  1671. Part123.Material = Enum.Material.SmoothPlastic
  1672. Part123.BrickColor = BrickColor.new("Dark stone grey")
  1673. Part123.Anchored = true
  1674. Part123.FormFactor = Enum.FormFactor.Custom
  1675. Part123.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1676. Part123.CFrame = CFrame.new(29.6995831, 1.47412097, 141.394958, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1677. Part123.BottomSurface = Enum.SurfaceType.Smooth
  1678. Part123.TopSurface = Enum.SurfaceType.Smooth
  1679. Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1680. Part123.Position = Vector3.new(29.6995831, 1.47412097, 141.394958)
  1681. Part123.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1682. BlockMesh124.Parent = Part123
  1683. BlockMesh124.Scale = Vector3.new(0.0777777806, 0.222222239, 0.370370358)
  1684. BlockMesh124.Scale = Vector3.new(0.0777777806, 0.222222239, 0.370370358)
  1685. Part125.Parent = Tool0
  1686. Part125.Material = Enum.Material.SmoothPlastic
  1687. Part125.BrickColor = BrickColor.new("Dark stone grey")
  1688. Part125.Rotation = Vector3.new(14.1999998, 0, 0)
  1689. Part125.Anchored = true
  1690. Part125.FormFactor = Enum.FormFactor.Custom
  1691. Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.229629606)
  1692. Part125.CFrame = CFrame.new(29.6995831, 1.45507801, 139.747986, 1, 0, 0, 0, 0.969430029, -0.24536632, 0, 0.24536632, 0.969430029)
  1693. Part125.BottomSurface = Enum.SurfaceType.Smooth
  1694. Part125.TopSurface = Enum.SurfaceType.Smooth
  1695. Part125.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1696. Part125.Position = Vector3.new(29.6995831, 1.45507801, 139.747986)
  1697. Part125.Orientation = Vector3.new(14.1999998, 0, 0)
  1698. Part125.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1699. BlockMesh126.Parent = Part125
  1700. BlockMesh126.Scale = Vector3.new(0.777777791, 0.0740740746, 1)
  1701. BlockMesh126.Scale = Vector3.new(0.777777791, 0.0740740746, 1)
  1702. Part127.Parent = Tool0
  1703. Part127.Material = Enum.Material.SmoothPlastic
  1704. Part127.BrickColor = BrickColor.new("Dark stone grey")
  1705. Part127.Rotation = Vector3.new(0, 90, 0)
  1706. Part127.Anchored = true
  1707. Part127.FormFactor = Enum.FormFactor.Custom
  1708. Part127.Size = Vector3.new(1.35555577, 0.200000003, 0.200000003)
  1709. Part127.CFrame = CFrame.new(29.6405029, 1.38501, 138.898865, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  1710. Part127.BottomSurface = Enum.SurfaceType.Smooth
  1711. Part127.TopSurface = Enum.SurfaceType.Smooth
  1712. Part127.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1713. Part127.Position = Vector3.new(29.6405029, 1.38501, 138.898865)
  1714. Part127.Orientation = Vector3.new(0, 90, 0)
  1715. Part127.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1716. SpecialMesh128.Parent = Part127
  1717. SpecialMesh128.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1718. SpecialMesh128.MeshType = Enum.MeshType.Wedge
  1719. SpecialMesh128.Scale = Vector3.new(1, 0.370370358, 0.185185179)
  1720. Part129.Name = "SmokePart"
  1721. Part129.Parent = Tool0
  1722. Part129.Material = Enum.Material.SmoothPlastic
  1723. Part129.BrickColor = BrickColor.new("Dark stone grey")
  1724. Part129.Rotation = Vector3.new(-90, 0, -180)
  1725. Part129.Anchored = true
  1726. Part129.FormFactor = Enum.FormFactor.Custom
  1727. Part129.Size = Vector3.new(0.200000003, 1.11852014, 0.200000003)
  1728. Part129.CFrame = CFrame.new(29.6954346, 1.12915003, 141.131897, -0.999999404, 2.98023224e-08, -9.40487325e-07, -9.40487553e-07, -6.82998063e-07, 0.999999702, 5.96046448e-08, 0.999999702, 6.82998234e-07)
  1729. Part129.BottomSurface = Enum.SurfaceType.Smooth
  1730. Part129.TopSurface = Enum.SurfaceType.Smooth
  1731. Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1732. Part129.Position = Vector3.new(29.6954346, 1.12915003, 141.131897)
  1733. Part129.Orientation = Vector3.new(-89.9599991, -54.0099983, -125.989998)
  1734. Part129.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1735. CylinderMesh130.Parent = Part129
  1736. CylinderMesh130.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1737. CylinderMesh130.Scale = Vector3.new(0.777777791, 1, 0.629628539)
  1738. for i,v in pairs(mas:GetChildren()) do
  1739. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  1740. pcall(function() v:MakeJoints() end)
  1741. end
  1742. mas:Destroy()
  1743. for i,v in pairs(cors) do
  1744. spawn(function()
  1745. pcall(v)
  1746. end)
  1747. end
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