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- -- Credit Goes To brendonturtle For Making No Name Needed Just Run
- --===============Changes===============--
- new= Instance.new;
- unew= UDim2.new;
- vnew= Vector3.new;
- fnew= CFrame.new;
- cnew= Color3.new;
- bcn= BrickColor.new;
- look= CFrame.lookVector;
- rot= CFrame.fromEulerAnglesXYZ;
- --=====================================--
- Tool=new('Tool')
- Tool.Name='AlaStaff'
- Tool.GripPos=vnew(0,.5,0)
- Tool.TextureId='http://www.roblox.com/asset/?id=54353092'
- ToolHandle=new('Part')
- ToolHandle.Material=('Wood')
- ToolHandle.BrickColor=bcn('Reddish brown')
- ToolHandle.Name='Handle'
- ToolHandle.formFactor=3
- ToolHandle.Size=vnew(.5,6,.5)
- ToolHandle.CanCollide=false
- ToolHandle.Parent=Tool
- Tool.Parent=game.Players.LocalPlayer.Backpack
- script.Parent = Tool
- --================Tool!================--
- tool=script.Parent
- staff=tool.Handle
- SmokePart=nil
- --=====================================--
- --===============Player!===============--
- player=nil
- if tool.Parent:IsA('Model')then
- player=game.Players[tool.Parent.Name]
- elseif tool.Parent:IsA('Backpack')then
- player=tool.Parent.Parent
- end
- --=====================================--
- --================Math!================--
- random= math.random;
- pi= math.pi;
- --=====================================--
- --==============Services!==============--
- debris= game:service('Debris')
- workspace= game:service('Workspace')
- lighting= game:service('Lighting')
- insert= game:service('InsertService')
- --=====================================--
- --===============Changes===============--
- new= Instance.new;
- unew= UDim2.new;
- vnew= Vector3.new;
- fnew= CFrame.new;
- cnew= Color3.new;
- bcn= BrickColor.new;
- look= CFrame.lookVector;
- rot= CFrame.fromEulerAnglesXYZ;
- soul= 0;
- --=====================================--
- clickActive=false
- kayActive=false
- --===========Base Functions!===========--
- x=function(f)coroutine.resume(coroutine.create(f))end
- sing=function(name,parent)
- x(function()
- mmo=new('Model')
- debris:AddItem(mmo,1)
- mmo.Name='StaffFunction'..name
- V=new('ObjectValue',mmo)
- V.Value=player
- V.Name='user'
- mmq=new('ObjectValue',mmo)
- mmq.Name='parent'
- mmq.Value=parent
- mmc=mmo:clone()
- debris:AddItem(mmc,1)
- mmc.Parent=lighting
- end)
- end
- ko=function(humanoid)
- if humanoid:FindFirstChild('creator',true)then return end
- k=new('ObjectValue')
- k.Name='creator'
- k.Value=player
- k.Parent=humanoid
- player.Character.Humanoid:TakeDamage(-humanoid.MaxHealth)
- soul=soul+1
- end
- s1=function(t)
- x(function()
- clickActive=false
- for i,h in pairs(t.Parent:children())do
- if h:IsA('Humanoid')then
- h:TakeDamage(.1)
- if h.Health<=0 then
- ko(h)
- print'DIE!'
- end
- return
- end
- end
- t:BreakJoints()
- clickActive=false
- end)
- end
- s2=function(t)
- x(function()
- delay(.1,function()s3(t)end)
- if t:FindFirstChild('w-')then return end
- q=player.Character.Torso.CFrame.lookVector
- wq=new('BodyThrust')
- debris:AddItem(wq,.2)
- x(function()debris:AddItem(t.Smoke,.02)end)
- x(function()
- smc=Smoke:clone()
- debris:AddItem(smc,3)
- smc.Enabled=true
- smc.Parent=t
- end)
- wq.force=vnew(40,40,40)
- wq.location=vnew(0,100,1)
- wq.Parent=t
- qwe = Instance.new('BodyVelocity')
- debris:AddItem(qwe,.3)
- qwe.Name='w-'
- qwe.maxForce=Vector3.new(1e7,1e7,1e7)
- qwe.P=125
- qwe.velocity=(Vector3.new(q.x,q.y,q.z)*100)+Vector3.new(0,30,0)
- qwe.Parent=t
- clickActive=false
- for i,h in pairs(t.Parent:children())do
- if h:IsA('Humanoid')then
- h:TakeDamage(10)
- if h.Health<=0 then
- ko(h)
- print'DIE!'
- end
- return
- end
- end
- t:BreakJoints()
- clickActive=false
- end)
- end
- s3=function(t)
- x(function()
- if t.Size.x+t.Size.y+t.Size.z<=20 then
- t.Anchored=false
- end
- if staff:FindFirstChild('ow')or staff:FindFirstChild('wq')then return end
- pa=new('Part')
- debris:AddItem(pa,3)
- pa.Name='ow'
- pa.formFactor=0
- pa.Size=vnew(1,1,1)
- pa.Transparency=1
- pa.CanCollide=false
- pa.Parent=staff
- fire=new('Fire',pa)
- fire.Size=3
- fire.Heat=14
- weld=new('Weld',staff)
- weld.Part0=staff
- weld.Part1=pa
- weld.C0=fnew(0,staff.Size.y/1.3,0)
- clickActive=false
- for i,h in pairs(t.Parent:children())do
- if h:IsA('Humanoid')then
- h:TakeDamage(20)
- if h.Health<=0 then
- ko(h)
- end
- return
- end
- end
- t:BreakJoints()
- clickActive=false
- end)
- end
- --=====================================--
- tool.TextureId='http://www.roblox.com/asset/?id=54353092'
- tool.Activated:connect(function()
- if kayActive==true then return end
- clickActive=true
- mode=mode+1
- if mode==2 then
- a=new('StringValue')
- debris:AddItem(a,1)
- a.Name='toolanim'
- a.Value='Slash'
- a.Parent=tool
- elseif mode==3 then
- s3()
- end
- wait(.3)
- mode=1
- clickActive=false
- end)
- tool.Equipped:connect(function(d)
- pcall(function()staff.CFrame=player.Character['Right Arm'].CFrame end)
- d.KeyUp:connect(function(k)if k=='e'then Round=false end end)
- d.KeyDown:connect(function(k)
- x(function()
- if k=='t'then
- if clickActive==true then return end
- kayActive=true --Rofl
- if d.Target==nil then return end
- torso=player.Character.Torso
- torso.Velocity=vnew(0,0,0)
- torso.RotVelocity=vnew(0,0,0)
- torso.CFrame=fnew(d.Hit.p.x,d.Hit.p.y+5,d.Hit.p.z)
- torso.Velocity=vnew(0,0,0)
- torso.RotVelocity=vnew(0,0,0)
- Sp.Enabled=true
- wait(.1)
- Sp.Enabled=false
- kayActive=false
- elseif k=='p'then
- if Poisoning==true then print'Poisoning Active!' return end
- Poisoning=true
- Pp=new('Part')
- Pp.formFactor=0
- Pp.Size=vnew(1,1,1)
- Pp.Transparency=.9
- Pp.Position=d.Hit.p
- Pp.BrickColor=BrickColor.Green()
- Pp.CanCollide=false
- Pp.Anchored=true
- new('SpecialMesh',Pp).MeshType='Sphere'
- Pp.Mesh.Scale=vnew(50,50,50)
- Pp.Parent=workspace
- for lw=1,10 do
- nPp=new('Part')
- nPp.formFactor=0
- nPp.Size=vnew(1,1,1)
- nPp.Transparency=.9
- nPp.CFrame=Pp.CFrame
- nPp.BrickColor=BrickColor.Green()
- nPp.CanCollide=false
- nPp.Anchored=true
- new('SpecialMesh',nPp).MeshType='Sphere'
- nPp.Mesh.Scale=vnew(4.5*lw,4.5*lw,4.5*lw)
- nPp.Parent=Pp
- end
- debris:AddItem(Pp,200*.2)
- delay(0,function()
- for RoundNew=1,200 do
- wait(.2)
- if Pp==nil then break end
- pcall(function()
- for yy,X in ipairs(game:service('Players'):GetPlayers())do
- if X~=player then
- pcall(function()
- if (X.Character.Torso.Position-Pp.Position).magnitude<30 then
- for z,humaa in pairs(X.Character:children())do
- if humaa:IsA('Humanoid')then
- pcall(function()
- newSound=new('Sound')
- newSound.Parent=X.Backpack
- end)
- humaa:TakeDamage(5)
- if humaa.Health<=0 then
- ko(humaa)
- end
- end
- end
- end
- end)
- end
- end
- end)
- end
- pcall(function()Pp:remove()end)
- Poisoning=false
- end)
- elseif k=='e'then
- if clickActive==true or kayActive==true then return end
- kayActive=true
- Round=true
- Sp.Enabled=true
- soundnew=new('Sound')
- soundnew.SoundId='rbxasset://sounds/collide.wav'
- soundnew.Pitch=.5
- soundnew.Volume=1
- repeat
- wait(.05)
- pcall(function()
- for ah,Vplayer in ipairs(game:service('Players'):GetPlayers())do
- pcall(function()
- if (Vplayer.Character.Torso.Position-d.Hit.p).magnitude<7 then
- for l,o in pairs(Vplayer.Character:children())do
- if o:IsA('Humanoid')then ko(o)end
- end
- end
- end)
- end
- pcall(function()player.Character.Torso.CFrame=fnew(player.Character.Torso.Position,vnew(d.hit.p.x,0,d.hit.p.z))end)
- Apart=new('Part')
- soundnew:clone().Parent=Apart
- debris:AddItem(Apart,.3)
- Apart.formFactor=0
- Apart.Size=vnew(1,1,1)
- Apart.Transparency=.2
- Apart.CanCollide=true
- --Apart.Anchored=true
- rand=math.random(1,6)
- new('BlockMesh',Apart).Scale=vnew(rand,rand,rand)
- Apart.BrickColor=BrickColor.random()
- Apart.CFrame=rot(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))+d.Hit.p+vnew(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- Apart.Parent=workspace
- pcall(function()Apart.Sound:play()end)
- pcall(function()Apart.Sound:play()end)
- exp=new('Explosion')
- exp.BlastRadius=6
- exp.Position=Apart.Position
- exp.Parent=Apart
- end)
- until Round==false
- pcall(function()
- soundnew:remove()
- Sp.Enabled=false
- end)
- kayActive=false
- elseif k=='n'then
- if clickActive==true then return end
- kayActive=true
- Smoke.RiseVelocity=20
- x(function()
- if Smoke.Enabled==true then return end
- for i,v in pairs(SmokePart:children())do
- x(function()v.Enabled=true end)
- end
- for b=1,10 do
- wait()
- for i,v in pairs(tool:children())do
- if v==staff then
- v.BrickColor=bcn(1003)
- v.Material=('Slate')
- wait()
- v.Material=('Wood')
- v.BrickColor=bcn('Reddish brown')
- end
- if v~=staff and v~=SmokePart and v~=script then
- v.Material=('Plastic')
- v.Transparency=b/10
- if b==10 then
- v:remove()
- end
- end
- end
- end
- for i,v in pairs(SmokePart:children())do
- x(function()v.Enabled=false end)
- end
- Smoke.RiseVelocity=5
- kayActive=false
- end)
- elseif k=='q'then
- if clickActive==true then return end
- kayActive=true
- x(function()
- if Sp.Enabled==true then return end
- Sp.Enabled=true
- Model=new('Model',player.Character)
- debris:AddItem(Model,30)
- Model.Name='Snare'..random(-999999,999999)
- partnew=new('Part')
- partnew.Anchored=true
- partnew.Shape=0
- partnew.Size=vnew(4,4,4)
- partnew.Material=('Slate')
- partnew.BrickColor=bcn('Bright red')
- partnew.BottomSurface=0
- partnew.TopSurface=0
- partnew.Name='Main'
- partnew.CFrame=fnew(d.Hit.p.x,d.Hit.p.y,d.Hit.p.z)
- partnew.Parent=Model
- for ee=1,6 do
- partlist={}
- for aa=1,14 do
- wait()
- p=new('Part')
- partlist[aa]=p
- p.formFactor=3
- p.CanCollide=false
- p.Size=vnew(2,2,2)
- p.BottomSurface=0
- p.TopSurface=0
- p.Material=('Slate')
- if aa~=1 then
- p.BrickColor=bcn(1003)
- p.Size=Vector3.new(2,2,2/(aa/10))
- end
- p.CFrame=partnew.CFrame
- p.Parent=Model
- if aa==1 then
- w=new('Weld',partnew)
- else
- wq=aa-1
- w=new('Weld',partlist[wq])
- end
- w.Part0=w.Parent
- w.Part1=p
- w.C0=rot(0,0,.25/-aa)+vnew(p.Size.x/2,0,0)
- if aa==2 then
- w.C0=rot(0,ee,.2)+vnew(0,.2,0)
- end
- end
- end
- for i,v in pairs(Model:children())do
- if v:IsA('BasePart')then
- v.Anchored=true
- v:BreakJoints()
- end
- end
- sing('1',partnew)
- Sp.Enabled=false
- kayActive=false
- end)
- end
- end)
- end)
- x(function()mainarm=player.Character['Right Arm']
- weld=new('Weld',mainarm)
- weld.Part0=weld.Parent
- weld.Part1=staff
- weld.C0=rot(-pi/2,0,0)+vnew(0,-1,.55)
- end)
- tool.TextureId='http://www.roblox.com/asset/?id=54353092'
- mode=1
- if z~=nil then return end
- z='asd'
- for i,v in pairs(tool:children())do
- if v~=staff and v~=script then
- v:remove()
- end
- end
- x(function()
- for cc=1,6 do
- for i=1,13 do
- wait''
- if tool.Parent~=player.Character then
- break
- end
- x(function()
- p=new('Part')
- p.Name=i
- p.formFactor=3
- p.CanCollide=false
- p.Size=vnew(.6,.6,.6)
- p.Material=('Slate')
- if i~=1 then
- p.Size=vnew(.52+i/200,.52-i/40,.52-i/40)
- p.BrickColor=bcn(1003)
- end
- p.CFrame=staff.CFrame
- p.Parent=tool
- if i==1 then
- w=new('Weld',staff)
- else
- qn=tool[i-1]
- w=new('Weld',tool[i-1])
- qn.Name='?'
- end
- w.Part0=w.Parent
- w.Part1=p
- if i==1 then
- w.C0=rot(0,-pi/2*cc/1.5,.2)+vnew(0,staff.Size.y/2,0)
- else
- w.C0=rot(0,0,.2)+vnew(p.Size.x/2,0,0)
- end
- end)
- end
- end
- end)
- p=new('Part')
- p.Shape=0
- p.Name='a'
- p.Material=('Slate')
- p.Size=vnew(1,1,1)
- p.CanCollide=false
- p.Parent=tool
- w=new('Weld',staff)
- w.Part0=staff
- w.Part1=p
- w.C0=fnew(0,staff.Size.y/2,0)
- p=new('Part')
- p.Shape=0
- p.Name='Smoke'
- p.Material=('Slate')
- p.BottomSurface=0
- p.TopSurface=0
- p.Size=vnew(1,1,1)
- p.BrickColor=bcn(1003)
- p.CanCollide=false
- p.Parent=tool
- Smoke=new('Smoke',p)
- Smoke.Size=.01
- Smoke.Enabled=false
- Smoke.Color=cnew(0,0,0)
- Smoke.Opacity=1
- Smoke.RiseVelocity=5
- Sp=new('Sparkles')
- Sp.Enabled=false
- Sp.Parent=p
- Sp.Color=cnew(1,0,0)
- w=new('Weld',staff)
- w.Part0=staff
- w.Part1=p
- w.C0=fnew(0,staff.Size.y/1.3,0)
- SmokePart=p
- hagal={}
- for y=1,4 do
- for i=1,20 do
- if tool.Parent~=player.Character then
- break
- end
- p=new('Part')
- hagal[i]=p
- p.formFactor=3
- p.Name='q'
- p.BrickColor=bcn(1003)
- p.Size=vnew(.5,.4,.5)
- p.Material=('Slate')
- p.CanCollide=false
- p.Parent=tool
- if i==1 then
- w=new('Weld',staff)
- else
- w=new('Weld',hagal[i-1])
- end
- w.Part0=w.Parent
- w.Part1=p
- if i==1 then
- w.C0=rot(0,pi/2*y,0)+vnew(0,(staff.Size.y/2)-i*p.Size.y+.2,0)
- elseif i<=10 then
- w.C0=rot(0,pi/2/i,0)+vnew(.05,-p.Size.y/2,0)
- elseif i>10 then
- w.C0=rot(.1,pi/2/i*6,0)+vnew(.03,-p.Size.y,0)
- end
- wait''
- end
- end
- for i,v in pairs(tool:children())do
- if v.Name=='Smoke'then
- v.Touched:connect(function(a)
- x(function()
- if a.Parent~=player.Character and a.Parent~=tool then
- if mode==1 then
- s1(a)
- elseif mode==2 then
- s2(a)
- elseif mode==3 then
- s3(a)
- end
- end
- end)
- end)
- end
- end
- end)
- tool.Unequipped:connect(function()
- if tool.Parent:IsA('Backpack')then
- for i,v in pairs(tool:children())do
- if v~=staff and v~=script then
- v:remove()
- end
- end
- end
- z=nil
- end)
- x(function()
- player.Character.Humanoid.Died:connect(function()if tool.Parent~=player.Character then tool:remove() return end
- if fakestaff~=nil then return end
- fakestaff=new('Model',workspace)
- debris:AddItem(fakestaff,10)
- for i,v in pairs(tool:children())do
- if v~=script then
- v.Parent=fakestaff
- v.Anchored=true
- x(function()v.Smoke.Enabled=true end)
- x(function()v.Sparkles.Enabled=true end)
- end
- end
- sing('2',fakestaff.Smoke)
- fakestaff.Handle:remove()
- fakestaff:BreakJoints()
- tool:remove()
- end)
- end)
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