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- Bone Meme?
- - Gone
- Too much spooky.
- Flamethroweres
- ~ Improved visibility with smaller, clearer flame
- ~ Better clings against surfaces, less floating fire
- + Increased lifetime to 3 seconds
- - Decreased contact range by 25%
- - No damage from contact, only ignites enemies
- Attempting to focus this experiment on extending Pyro's reach to deter enemies through afterburn, and cutting back on the finicky amounts of extra damage taken and obnoxious blocking of vision.
- Force-a-Nature
- - Removed toggle for knockback
- Appeared to improve the weapon too much and made it provide slightly more damage compared to the Soda Popper. Keeping the knockback on at all times should keep it in the realm of sidegrade rather than upgrade.
- Ubersaw
- - Decreased to 10% uber-on-hit when above 50% charge
- - Removed deploy speed bonus
- - Added 50% holster penalty
- Uber on hit reduction makes it require an additional swing to reach full, just to further dissuade a Medic overzealously committing to its use. Additionally, a holster more cautiously consider if they have time to defend themselves post-swing.
- Spycicle
- + Added 20% damage resistance to on-melt buff
- - Removed 30 HP gained on melt
- The healing conferred didn't seem to be useful enough when under constant fire, so instead a minor damage resistance paired with the debuff resistance should provide better protection when without a knife. Additionally made melt automatic when in a pinch as it otherwise seemed clunky.
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