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- local Name=game.Players.LocalPlayer.Name
- local player=game.Players[Name]
- local char=player.Character
- local Suit=false
- local Tag=Instance.new("ObjectValue")
- Tag.Name="creator"
- Tag.Value=player
- local Welds={}
- if script.Parent.className~="HopperBin" then
- local h=Instance.new("HopperBin")
- h.Name="Gold rush"
- h.Parent=player.Backpack
- script.Parent=h
- end
- pcall(function() char.Sword:remove() end)
- pcall(function() char.Sheath:remove() end)
- pcall(function() char.Suit:remove() end)
- local m=Instance.new("Model")
- m.Name="Sword"
- m.Parent=char
- local otherm=Instance.new("Model")
- otherm.Name="Sheath"
- otherm.Parent=char
- --SWORD--
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,3,1)
- p.BrickColor = BrickColor.new("Gold")
- p.Reflectance=0.4
- p.CanCollide=false
- p.Parent=m
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.4,1.2,0.2)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=char.Torso
- w.C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(150))
- w.C1=CFrame.new(0,0.25,0)
- local HoldWeld=w
- local Blade=p
- Welds["MAIN"]=HoldWeld
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,3,1)
- p.BrickColor = BrickColor.new("Really black")
- p.Parent=m
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.02,1,0.21)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Blade
- w.C0=CFrame.new(0,-.2,0)
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=BrickColor.new("Really black")
- p.Parent=m
- p.Reflectance=0.4
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.6,.2,.3)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Blade
- w.C0=CFrame.new(0,-1.45,0)
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=BrickColor.new("Really black")
- p.Parent=m
- p.Reflectance=0.4
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.4,.2,.3)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Blade
- w.C0=CFrame.new(0.4,-1.37,0)*CFrame.Angles(0,0,math.rad(30))
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=BrickColor.new("Really black")
- p.Parent=m
- p.Reflectance=0.4
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.4,.2,.3)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Blade
- w.C0=CFrame.new(-0.4,-1.37,0)*CFrame.Angles(0,0,math.rad(-30))
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor=BrickColor.new("Gold")
- p.Parent=m
- local mes=Instance.new("CylinderMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(.2,1.25,.2)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Blade
- w.C0=CFrame.new(0,-2,0)
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Really black")
- p.Parent=m
- p.Reflectance=0.4
- local mes=Instance.new("CylinderMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(.21,.1,.21)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Blade
- w.C0=CFrame.new(0,-2.75,0)
- for i=1,10 do
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Really black")
- p.Parent=m
- local mes=Instance.new("CylinderMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(.21,.05,.21)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Blade
- w.C0=CFrame.new(0,-2.7+.9*(i/9),0)
- end
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Gold")
- p.Parent=m
- p.Reflectance=0.4
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(.28,.24,.205)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Blade
- w.C0=CFrame.new(0,1.45,0)*CFrame.Angles(0,0,math.rad(-45))
- local Tip=p
- --/SWORD--
- --SHEATH--
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,3,1)
- p.Reflectance=0.0
- p.BrickColor = BrickColor.new("Really black")
- p.Parent=otherm
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.6,1.2,0.3)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=char.Torso
- w.C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(-30))
- local Back=p
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Gold")
- p.Parent=otherm
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.1,.25,0.31)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Back
- w.C0=CFrame.new(-0.1,-1.5,0)*CFrame.Angles(0,0,math.rad(45))
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Gold")
- p.Parent=otherm
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.1,.25,0.31)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Back
- w.C0=CFrame.new(0.1,-1.5,0)*CFrame.Angles(0,0,math.rad(-45))
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Gold")
- p.Parent=otherm
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.1,.25,0.31)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Back
- w.C0=CFrame.new(-0.1,1.29,0)*CFrame.Angles(0,0,math.rad(-45))
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Gold")
- p.Parent=otherm
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.1,.25,0.31)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Back
- w.C0=CFrame.new(0.1,1.29,0)*CFrame.Angles(0,0,math.rad(45))
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,3,1)
- p.BrickColor = BrickColor.new("Gold")
- p.Parent=otherm
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.1,1.25,0.32)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Back
- w.C0=CFrame.new(0,-0.25/2.5,0)
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,3,1)
- p.BrickColor = BrickColor.new("Gold")
- p.Parent=otherm
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.02,1.12,0.325)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Back
- w.C0=CFrame.new(0,0,0)
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Gold")
- p.Parent=otherm
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.1,.25,0.31)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Back
- w.C0=CFrame.new(0.1,.25/2,0)*CFrame.Angles(0,0,math.rad(45))
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Gold")
- p.Parent=otherm
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.1,.25,0.31)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Back
- w.C0=CFrame.new(-0.1,.25/2,0)*CFrame.Angles(0,0,math.rad(-45))
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Gold")
- p.Parent=otherm
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.1,.25,0.31)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Back
- w.C0=CFrame.new(0.1,-.25/2,0)*CFrame.Angles(0,0,math.rad(-45))
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Gold")
- p.Parent=otherm
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.1,.25,0.31)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Back
- w.C0=CFrame.new(-0.1,-.25/2,0)*CFrame.Angles(0,0,math.rad(45))
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,3,1)
- p.BrickColor = BrickColor.new("Really black")
- p.Parent=otherm
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(0.55,.5,0.25)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Back
- w.C0=CFrame.new(0,.85,0)
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Gold")
- p.Parent=m
- p.Reflectance=0.4
- local mes=Instance.new("BlockMesh")
- mes.Parent=p
- mes.Scale=Vector3.new(.42,.35,.305)
- local w=Instance.new("Weld")
- w.Parent=p
- w.Part1=p
- w.Part0=Back
- w.C0=CFrame.new(0,-1.45,0)*CFrame.Angles(0,0,math.rad(-45))
- for _,v in pairs(otherm:children()) do
- v.CanCollide=false
- v.Locked=true
- end
- --/SHEATH--
- b=Instance.new("IntValue")
- b.Value=0
- b.Parent=char.Sword
- function Click()
- if b.Value~=0 then
- pcall(function() DCLICK:disconnect() end)
- wait(0.25)
- Button()
- wait()
- DCLICK=b.Changed:connect(Click)
- end
- end
- DCLICK=b.Changed:connect(Click)
- Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]}
- function Button(mouse)
- if b.Value==1 then
- local rw=Welds["rw"]
- for i=0,0.7,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(4.5), math.rad(-6),0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- wait()
- for i=0,0.4,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0)
- rw.C0 = rw.C0*CFrame.new(0, 0.1, 0)
- end
- wait()
- for i=0,0.4,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0)
- rw.C0 = rw.C0*CFrame.new(0, -0.1, 0)
- end
- for i=0,0.9,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-4.5), math.rad(6),0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- rw.C0=OrgR0
- rw.C1=OrgR1
- b.Value=0
- else
- local rw=Welds["rw"]
- for i=0,0.3,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- wait()
- for i=0,1,0.5 do
- wait()
- rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*i, 0,0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- for i=0,1,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10), 0,0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- for i=0,0.3,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10), 0,0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- wait()
- for i=0,0.3,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- rw.C0=OrgR0
- rw.C1=OrgR1
- b.Value=0
- end
- end
- function Charge()
- local rw=Welds["rw"]
- for i=0,1.2,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(1), math.rad(6),math.rad(2))
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- wait()
- for i=1,6 do
- wait()
- local Laz=Instance.new("Part")
- Laz.Anchored=false
- Laz.BrickColor = BrickColor.new("Gold")
- Laz.Reflectance=0
- Laz.Shape="Ball"
- Laz.Transparency=1-i/9
- Laz.TopSurface="Smooth"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=false
- Laz.Size=Vector3.new(1,1,1)
- Laz.Parent=char.Sword
- w=Instance.new("Weld")
- w.Part1=Laz
- w.Part0=Blade
- w.Parent=Laz
- local Me=Instance.new("SpecialMesh")
- Me.MeshType="Sphere"
- Me.Parent=Laz
- for i=1,7,0.75 do
- Me.Scale = Vector3.new(i/2.5,i,i/2.5)
- wait()
- end
- Laz:remove()
- end
- end
- function SHOCK()
- Charge()
- wait()
- for i=0,0.7,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0)
- rw.C0 = rw.C0*CFrame.new(0, 0, 0)
- end
- for i=1,35 do
- p=Instance.new("Part")
- p.Size=Vector3.new(1,9,7)
- p.Transparency=0.2
- p.BrickColor = BrickColor.new("Gold")
- p.Reflectance=0.1
- p.CanCollide=true
- p.Velocity=Vector3.new(9000,300,0)
- p.Touched:connect(function(h)
- if h.Parent~=char and h.Parent.Parent~=char then
- h.Anchored=false
- h:BreakJoints()
- h.Velocity=(h.Position-char.Torso.Position).unit*-500
- end
- end)
- p.TopSurface="Smooth"
- p.BottomSurface="Smooth"
- p.Anchored=true
- p.Parent=char
- p.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(90),0)*CFrame.new(6+i,0,0)
- Delay(0,function()
- local p=p
- for i=3,10 do
- p.Transparency=i/10
- wait()
- end
- p:remove()
- end)
- wait()
- end
- for i=0,0.7,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0)
- rw.C0 = rw.C0*CFrame.new(0, 0, 0)
- end
- wait()
- for i=0,1.2,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-6),math.rad(-2))
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- rw.C0=OrgR0
- rw.C1=OrgR1
- end
- function GATE()
- local rw=Welds["rw"]
- for i=0,0.3,0.1 do
- wait(0.06)
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- wait()
- for i=0,2,0.5 do
- wait(0.06)
- rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*i, 0,0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- wait()
- local b=Instance.new("BodyPosition")
- b.position=char.Torso.Position+Vector3.new(0,30,0)
- b.maxForce=Vector3.new(200,999999999,200)
- b.Parent=char.Torso
- wait(0.75)
- for i=0,2,0.5 do
- wait(0.05)
- local p=Blade:Clone()
- p.Transparency=0.5
- p.Reflectance=0
- p.BrickColor = BrickColor.new("Gold")
- p.Anchored=true
- p.CanCollide=false
- p.Parent=char
- Delay(0.75,function() p:remove() end)
- rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(-60)*i, 0,0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- b:remove()
- function Check(d)
- for _,v in pairs(game.Players:getPlayers()) do
- if v.Name~=Name and v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Star.Position).magnitude<d then
- v.Character.Humanoid:TakeDamage(5)
- v.Character.Humanoid.PlatformStand=true
- v.Character.Torso.Velocity=(v.Character.Torso.Position-Star.Position).unit*120
- end
- end
- end
- wait(0.5)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor = BrickColor.new("Gold")
- Tor.Reflectance=0
- Tor.Anchored=true
- Tor.Transparency=1
- Tor.CanCollide=false
- Tor.Parent=char
- Tor.TopSurface="Weld"
- Star=Tor
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(3,1.2,3)
- Tor.CFrame=CFrame.new(char.Torso.Position.x,workspace.Base.Position.y,char.Torso.Position.z)
- Delay(0.1,function()
- for i=1,40 do
- wait()
- Mesh.Scale=Mesh.Scale+Vector3.new(1,0,1)
- Star.Transparency=i/50
- Dist=Mesh.Scale.x/2
- Check(Dist)
- end
- Tor:remove()
- end)
- for i=0,0.3,0.1 do
- wait(0.06)
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- rw.C0=OrgR0
- rw.C1=OrgR1
- end
- function GHOST()
- --Use animation for the bustersword shooting projectile
- --When landed, become minor blackhole, sucking people in w/ minor damage
- --when done, explode into spikey explosion =D Massive damage
- end
- function PORT(mouse)
- local mouset=mouse.Target
- local mouseh=mouse.Hit
- if mouset then
- local Laz=Instance.new("Part")
- Laz.Anchored=false
- Laz.BrickColor = BrickColor.new("Gold")
- Laz.Reflectance=0
- Laz.Transparency=1
- Laz.Shape="Ball"
- Laz.TopSurface="Smooth"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=false
- Laz.Size=Vector3.new(1,1,1)
- Laz.CFrame=char.Torso.CFrame
- Laz.Parent=char.Torso
- Laz.Transparency=1
- w = Instance.new("Weld")
- w.Parent = Laz
- w.Part0 = w.Parent
- w.Part1 = char.Torso
- w.C0 = CFrame.new(0,0,0)
- local Me=Instance.new("SpecialMesh")
- Me.MeshType="Sphere"
- Me.Scale=Vector3.new(15,15,15)
- Me.Parent=Laz
- for i=1,20 do
- Me.Scale=Me.Scale+Vector3.new(-0.5,-0.5,-0.5)
- Laz.Transparency=Laz.Transparency-1/20
- wait()
- end
- char.Torso.CFrame=mouseh*CFrame.new(0,5,0)
- for i=1,20 do
- Me.Scale=Me.Scale+Vector3.new(0.5,0.5,0.5)
- Laz.Transparency=i/20
- wait()
- end
- Laz:remove()
- end
- end
- function RUSH()
- local rw=Welds["rw"]
- for i=0,0.3,0.1 do
- wait(0.06)
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(6),0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- wait()
- for i=0,0.9,0.05 do
- wait()
- rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(-60)*(i/1), 0,0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- wait()
- local p=Instance.new("Part")
- p.Locked=true
- p.BrickColor = BrickColor.new("Gold")
- p.Name="Lan"
- p.CanCollide=false
- p.Touched:connect(function(h)
- if h.Parent~=char and h.Parent.Parent~=char and h.Name~="Base" then
- h.Anchored=false
- h:BreakJoints()
- h.Velocity=(h.Position-char.Torso.Position).unit*500
- end
- end)
- p.Size=Vector3.new(1,6,1)
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="FileMesh"
- Mesh.Scale=Vector3.new(0.7,7.3,0.7)
- Mesh.MeshId="http://roblox.com/asset/?id=1033714"
- Mesh.Parent=p
- p.Parent=char
- w=Instance.new("Weld")
- w.Part1=Blade
- w.Part0=p
- w.Parent=p
- w.C0=CFrame.new(0,1,0)
- local b=Instance.new("BodyVelocity")
- b.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- b.velocity=char.Torso.CFrame.lookVector*65
- b.Parent=char.Torso
- for i=1,20 do
- b.velocity=char.Torso.CFrame.lookVector*65
- local Yellow=p:clone()
- Yellow.CanCollide=false
- Yellow.Anchored=true
- Yellow.CFrame=p.CFrame
- Yellow.BrickColor = BrickColor.new("Gold")
- Yellow.Parent=char
- Delay(0,function()
- local Yellow=Yellow
- for i=1,5 do
- Yellow.Transparency=Yellow.Transparency+1/20
- wait()
- end
- Yellow:remove()
- end)
- wait()
- end
- wait(0.05)
- p:remove()
- b:remove()
- wait()
- for i=0,0.2,0.05 do
- wait()
- rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(50)+math.rad(60)*(i/1), 0,0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- for i=0,0.3,0.1 do
- wait(0.06)
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(0,math.rad(-6),0)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- rw.C0=OrgR0
- rw.C1=OrgR1
- end
- function NUKE()
- Charge()
- for i=0,0.7,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-10),0,0)
- rw.C0 = rw.C0*CFrame.new(0, 0, 0)
- end
- local Laz=Instance.new("Part")
- Laz.Anchored=false
- Laz.BrickColor=BrickColor:Yellow()
- Laz.Reflectance=0
- Laz.Transparency=1
- Laz.Shape="Ball"
- Laz.TopSurface="Smooth"
- Laz.BottomSurface="Smooth"
- Laz.CanCollide=false
- Laz.Size=Vector3.new(1,1,1)
- Laz.CFrame=char.Torso.CFrame
- Laz.Parent=char.Torso
- Laz.Transparency=1
- w = Instance.new("Weld")
- w.Parent = Laz
- w.Part0 = w.Parent
- w.Part1 = char.Torso
- w.C0 = CFrame.new(0,0,0)
- local Me=Instance.new("SpecialMesh")
- Me.MeshType="Sphere"
- Me.Scale=Vector3.new(25,25,25)
- Me.Parent=Laz
- for i=1,35 do
- Me.Scale=Me.Scale+Vector3.new(-0.5,-0.5,-0.5)
- Laz.Transparency=Laz.Transparency-1/35
- wait()
- end
- Laz:remove()
- local e=Instance.new("Explosion")
- e.BlastRadius=22
- e.BlastPressure=0
- e.Position=char.Torso.Position
- e.Hit:connect(function(p)
- if p.Parent~=char and p.Parent.Parent~=char then
- p.Anchored=false
- p:BreakJoints()
- p.Velocity=(p.Position-e.Position).unit*200
- end
- end)
- e.Parent=char
- for i=0,0.7,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(10),0,0)
- rw.C0 = rw.C0*CFrame.new(0, 0, 0)
- end
- wait()
- for i=0,1.2,0.1 do
- wait()
- rw.C1 = rw.C1*CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-6),math.rad(-2))
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- rw.C0=OrgR0
- rw.C1=OrgR1
- end
- De=0
- Equip=false
- function EQUIP(mouse)
- if De==0 then
- Equip=true
- De=1
- --pcall(function() game["LocalBackpack"]:children()[1]:remove() end)
- rs=char.Torso["Right Shoulder"]
- p1=rs.Part1
- p0=rs.Part0
- rs.Part0=nil
- rw=Instance.new("Weld")
- rw.Parent=char
- rw.Part1=char.Torso
- rw.Part0=char["Right Arm"]
- rw.C1=CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0)
- R1=rw.C1
- R0=rw.C0
- Arms["rw"]=rw
- Welds["rw"]=rw
- Weld=Welds["MAIN"]
- for i=0,1,0.1 do
- wait(0.05)
- rw.C1 = CFrame.new(1.5,0.5,0)*CFrame.fromEulerAnglesXYZ(math.rad(270)*i, i,-i)
- rw.C0 = CFrame.new(0, 0.5, 0)
- end
- pcall(function() Weld.Part0=char["Right Arm"]
- Weld.C0=CFrame.new(0,-1.1,-2.35)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(180))
- Connec=Blade.Touched:connect(function(h)
- if h.Parent and h.Parent:findFirstChild("Humanoid") and not h.Parent:findFirstChild("Ice") and h.Parent.Name~=Name then
- Tag:clone().Parent=h.Parent.Humanoid
- h.Parent.Torso.Name="Ice"
- h.Parent.Ice.Anchored=true
- local i=Instance.new("Part")
- i.Parent=h.Parent
- i.Size=Vector3.new(5,7,5)
- i.TopSurface="Smooth"
- i.BottomSurface="Smooth"
- i.Anchored=true
- i.CFrame=h.Parent.Ice.CFrame
- i.BrickColor=BrickColor:Yellow()
- i.Reflectance=0.4
- i.Transparency=0.5
- end
- end)
- end)
- for i=0,1,0.5 do
- wait(0.05)
- rw.C1 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(135)-math.rad(67.5)*i, 0, math.rad(45-22.5*i))
- rw.C0 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait()
- for i=0,1,0.25 do
- rw.C1=rw.C1*CFrame.Angles(math.rad(-3.5),math.rad(-2),math.rad(-6))
- wait(0.05)
- end
- Delay(0,function()
- while Equip==true do
- wait(0.08)
- local p=Instance.new("Part")
- p.Size=Vector3.new(1,1,1)
- p.Reflectance=0.3
- p.BrickColor=BrickColor:Yellow()
- p.Anchored=true
- p.CanCollide=false
- p.Parent=char
- p.CFrame=Blade.CFrame*CFrame.new(math.random(-1,1)*math.random(),math.random(-2,2)*math.random(),math.random(-1,1)*math.random())*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- local m=Instance.new("BlockMesh")
- m.Scale=Vector3.new(0.15,0.15,0.15)
- m.Parent=p
- Delay(0,function()
- local p=p
- for i=1,3 do
- wait(0.05)
- p.Transparency=i/3
- end
- p:remove()
- end)
- end
- end)
- OrgR0=rw.C0
- OrgR1=rw.C1
- local rw=rw
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() b.Value=b.Value+1 end)
- Attack=false
- mouse.KeyDown:connect(function(key)
- if Attack==false then
- if key=="q" then
- Attack=true
- SHOCK()
- Attack=false
- elseif key=="e" then
- Attack=true
- GATE()
- Attack=false
- elseif key=="r" then
- Attack=true
- RUSH()
- Attack=false
- elseif key=="t" then
- Attack=true
- GHOST()
- Attack=false
- elseif key=="y" then
- Attack=true
- PORT(mouse)
- Attack=false
- elseif key=="u" then
- Attack=true
- NUKE()
- Attack=false
- end
- end
- end)
- wait()
- De=0
- end
- end
- --setfenv(EQUIP,getfenv(0))
- script.Parent.Selected:connect(function(mouse)
- EQUIP(mouse)
- end)
- script.Parent.Deselected:connect(function()
- if Equip == false then
- return
- end
- Equip=false
- for i=0,1,0.1 do
- rw.C1=rw.C1*CFrame.Angles(math.rad(17),math.rad(8),math.rad(4))
- wait(0.04)
- end
- Welds["MAIN"].Part0=char.Torso
- Welds["MAIN"].C0=CFrame.new(0,0,0.65)*CFrame.Angles(0,0,math.rad(150))
- Welds["MAIN"].C1=CFrame.new(0,0.25,0)
- Connec:disconnect()
- for i=0,1,0.1 do
- rw.C1=rw.C1*CFrame.Angles(math.rad(-19),math.rad(-3),math.rad(-6))
- wait()
- end
- pcall(function()
- rs.Part0=p0
- rs.Part1=p1
- rs.Parent=char.Torso
- rw:remove()
- end)
- end)
- --Suit--
- if Suit then
- color=BrickColor:Yellow()
- color2=BrickColor.new("Gold")
- pcall(function() char.Suit:remove() end)
- model = Instance.new("Model")
- model.Parent = char
- model.Name = "Suit"
- Tors=Instance.new("Part")
- Tors.Size=char.Torso.Size
- Tors.BrickColor=color
- Tors.Reflectance=0.75
- Tors.CanCollide=false
- Tors.Parent=model
- Mesh=Instance.new("BlockMesh")
- Mesh.Parent=Tors
- Mesh.Scale=Vector3.new(1.01,0.9,1.01)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tors
- w.C0 = CFrame.new(0,0,0)
- for _,v in pairs(char:children()) do
- if string.sub(v.Name,1,4)=="Left" or string.sub(v.Name,1,4)=='Righ' then
- Tor=Instance.new("Part")
- Tor.Size=v.Size
- Tor.BrickColor=color
- Tor.Reflectance=0.75
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("BlockMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.01,0.9,1.01)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,0)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color
- Tor.Reflectance=0.1
- Tor.Locked=true
- Tor.CanCollide=true
- Tor.Parent=model
- Tor.TopSurface="Smooth"
- Tor.BottomSurface="Smooth"
- Mesh=Instance.new("BlockMesh")
- Mesh.Bevel=0.05
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(1.1,0.4,1.1)
- w = Instance.new("Weld")
- w.Parent = v
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.6,0)
- end
- end
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("BlockMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.4,0.4,0.01)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,-0.51)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.5,0.5,0.049)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,-0.49)*CFrame.Angles(0,0,math.rad(90))
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.5,0.5,0.049)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,-0.49)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("SpecialMesh")
- Mesh.MeshType="Sphere"
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.25,.25,.25)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0,-0.49)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.5,0.5,0.049)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0.27,0,-0.49)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.5,0.5,0.049)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(-0.27,0,-0.49)
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.5,0.5,0.049)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,0.295,-0.49)*CFrame.Angles(0,0,math.rad(90))
- Tor=Instance.new("Part")
- Tor.Size=Vector3.new(1,1,1)
- Tor.BrickColor=color2
- Tor.CanCollide=false
- Tor.Parent=model
- Mesh=Instance.new("CylinderMesh")
- Mesh.Parent=Tor
- Mesh.Scale=Vector3.new(.5,0.5,0.049)
- w = Instance.new("Weld")
- w.Parent = char.Torso
- w.Part0 = w.Parent
- w.Part1 = Tor
- w.C0 = CFrame.new(0,-0.295,-0.49)*CFrame.Angles(0,0,math.rad(90))
- end
- --/Suit--
- --MediaFire
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