Advertisement
ArcDesLHK

Airmada

Mar 16th, 2022 (edited)
34
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.48 KB | None | 0 0
  1. Airmada Captain
  2. Level 8 Scale 3 WIND Machine/Synchro/Pendulum/Effect
  3. 2800/2000
  4. Once per turn, before damage calculation, if your "Airmada" monster battles an opponent's monster: You can make your monster gain ATK equal to the opponent's monster's ATK, until the end of the Damage Step.
  5. ----
  6. 1 Tuner + 1+ non-Tuner Pendulum Monsters
  7. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Airmada Captain" once per turn. If this card is Synchro Summoned: You can add 1 face-up "Airmada" Pendulum Monster from your Extra Deck to your hand. You can target 1 "Airmada" card in your Pendulum Zone and 1 card your opponent controls; banish them, until the End Phase.
  8.  
  9. Airmada Admiral
  10. Level 8 Scale 9 WIND Machine/Synchro/Pendulum/Effect
  11. 2700/2400
  12. You cannot Pendulum Summon monsters, except "Airmada" monsters. This effect cannot be negated. If this card is placed to the Pendulum Zone: You can target 1 "Airmada" card in your other Pendulum Zone; Special Summon that target.
  13. ----
  14. 1 Tuner + 1+ non-Tuner Pendulum Monsters
  15. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Airmada Admiral" once per turn. If this card is Synchro Summoned: You can target 1 monster your opponent controls; destroy it. You can target 1 "Airmada" card in your Pendulum Zone and 1 card your opponent controls; banish them, until the End Phase.
  16.  
  17. Airmada Rear Admiral
  18. Level 8 Scale 4 WIND Machine/Synchro/Pendulum/Effect
  19. 2400/2700
  20. You can send 1 face-up "Airmada" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 8; Special Summon this card from your Pendulum Zone. You can only use this effect of "Airmada Rear Admiral" once per turn.
  21. ----
  22. 1 Tuner + 1+ non-Tuner Pendulum Monsters
  23. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Airmada Admiral" once per turn. If this card is Synchro Summoned or Pendulum Summoned while you have 2 "Airmada" cards in your Pendulum Zones: You can target 1 monster your opponent controls; change its ATK to 0. You can target 1 "Airmada" card in your Pendulum Zone and 1 card your opponent controls; banish them, until the End Phase.
  24.  
  25. Airmada Sailor
  26. Level 4 Scale 3 WIND Machine/Pendulum/Effect
  27. 600/1800
  28. Once per turn, at the start of the Damage Step, when your "Airmada" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field).
  29. ----
  30. If this card in your Pendulum Zone is banished: You can add 1 "Airmada Sailor" from your Deck to your hand. If this card is Pendulum Summoned: You can target 1 "Airmada" monster you control; it becomes a Level 4 Tuner until the end of this turn. You can only use each effect of "Airmada Sailor" once per turn.
  31.  
  32. Airmada Ensign
  33. Level 4 Scale 9 WIND Machine/Pendulum/Tuner/Effect
  34. 1600/1400
  35. You cannot Pendulum Summon monsters, except "Airmada" monsters. This effect cannot be negated. Once per turn: You can target 1 "Airmada" monster you control; it becomes a Tuner until the end of this turn (even if this card leaves the field).
  36. ----
  37. If this card in your Pendulum Zone is banished: You can add 1 "Airmada Ensign" from your Deck to your hand. When this card is destroyed by battle: You can destroy the monster that destroyed it. You can only use each effect of "Airmada Ensign" once per turn.
  38.  
  39. Airmada Vice Admiral
  40. Level 8 Scale 6 WIND Machine/Synchro/Pendulum/Effect
  41. 2400/2700
  42. Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card.
  43. ----
  44. 1 Tuner + 1+ non-Tuner Pendulum Monsters
  45. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Airmada Vice Admiral" once per turn. If this card is Pendulum Summoned while you have 2 "Airmada" cards in your Pendulum Zones: You can activate this effect; during the End Phase of this turn, add 1 "Airmada" card from your Deck to your hand. You can target 1 "Airmada" card in your Pendulum Zone and 1 card your opponent controls; banish them, until the End Phase.
  46.  
  47. Airmada Lieutenant
  48. Rank 4 Scale 5 WIND Machine/Xyz/Pendulum/Effect
  49. 2300/1400
  50. When a card or effect is activated that would destroy a card(s) on the field: You can negate the activation, and if you do, destroy this card.
  51. ----
  52. 2 Level 4 Pendulum Monsters
  53. If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Airmada Lieutenant" once per turn. If this card is Pendulum Summoned while you have 2 "Airmada" cards in your Pendulum Zones: You can target 1 "Airmada" card in your Pendulum Zone; attach it to this card as material. You can detach 1 material from this card, then target 1 "Airmada" card in your GY and 1 card your opponent controls; banish them. During the End Phase of the turn this effect is activated, return the cards banished by this effect to the hand.
  54.  
  55. Airmada Stowaway
  56. Level 4 Scale 3 WIND Machine/Pendulum/Effect
  57. 1400/700
  58. If a face-up "Airmada" Synchro or Xyz Monster you control would be destroyed by battle or card effect, you can destroy this card instead.
  59. ----
  60. If this card in your Pendulum Zone is banished: You can add 1 "Airmada Stowaway" from your Deck to your hand. You can only use this effect of "Airmada Stowaway" once per turn. Your opponent cannot target "Airmada" monsters for attacks, except this one.
  61.  
  62. Airmada Scouting Ship
  63. Level 4 Scale 7 WIND Machine/Pendulum/Effect
  64. 1800/1000
  65. When exactly 1 "Airmada" Monster Card you control (and no other cards) is banished: You can destroy this card, and if you do, Special Summon that banished monster in Attack Position, and if you do that, it cannot be destroyed by card effects this turn (even if this card leaves the field).
  66. ----
  67. If this card in your Pendulum Zone is banished: You can add 1 "Airmada Scouting Ship" from your Deck to your hand. You can only use this effect of "Airmada Scouting Ship" once per turn. Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn.
  68.  
  69. Airmada Schooner
  70. Level 4 Scale 2 WIND Machine/Pendulum/Tuner/Effect
  71. 400/1700
  72. Once per turn: You can target 1 "Airmada" monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field).
  73. ----
  74. If this card in your Pendulum Zone is banished: You can add 1 "Airmada Schooner" from your Deck to your hand. If another "Airmada" card is added from the Deck to your hand: You can reveal this card; Special Summon it. You can only use each effect of "Airmada Schooner" once per turn.
  75.  
  76. Airmada Frigate
  77. Rank 4 Scale 1 WIND Machine/Xyz/Pendulum/Effect
  78. 2300/1500
  79. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field).
  80. ----
  81. 2 Level 4 Pendulum Monsters
  82. If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Airmada Frigate" once per turn. If this card is Pendulum Summoned while you have 2 "Airmada" cards in your Pendulum Zones: You can target 1 "Airmada" card in your GY; add it to your hand. You can detach 1 material from this card, then target 1 face-up monster your opponent controls; its ATK becomes halved, until the end of this turn.
  83.  
  84. Airmada Cruiser
  85. Level 4 Scale 3 WIND Machine/Pendulum/Effect
  86. 1700/800
  87. When an "Airmada" Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
  88. ----
  89. If this card in your Pendulum Zone is banished: You can add 1 "Airmada Cruiser" from your Deck to your hand. If only your opponent controls a monster: You can Special Summon this card from your hand. You can only use each effect of "Airmada Cruiser" once per turn.
  90.  
  91. Airmada Corvette
  92. Level 4 Scale 8 WIND Machine/Pendulum/Effect
  93. 1500/1600
  94. Once per turn, when an opponent's monster declares an attack: You can Tribute 1 "Airmada" monster; negate the attack, then end the Battle Phase.
  95. ----
  96. If this card in your Pendulum Zone is banished: You can add 1 "Airmada Corvette" from your Deck to your hand. If your opponent controls more monsters than you do: You can Special Summon this card from your hand. You can only use each effect of "Airmada Corvette" once per turn.
  97.  
  98. Airmada Destroyer
  99. Rank 4 Scale 2 WIND Machine/Xyz/Pendulum/Effect
  100. 2500/2100
  101. Pendulum Summoned "Airmada" monsters and "Airmada" Synchro and Xyz Monsters you control cannot be destroyed by battle.
  102. ----
  103. 2 Level 4 Pendulum Monsters
  104. If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Airmada Destroyer" once per turn. If this card is Pendulum Summoned while you have 2 "Airmada" cards in your Pendulum Zones: You can target 1 face-up monster your opponent controls; its ATK becomes halved, until the end of this turn. You can detach 1 material from this card, then target 1 Set card your opponent controls; destroy it.
  105.  
  106. Airmada Man-o-War
  107. Level 4 Scale 1 WIND Machine/Pendulum/Tuner/Effect
  108. 500/1900
  109. Once per turn, during the End Phase, if this card was activated this turn: You can banish this card, and if you do, add 1 "Airmada" monster from your Deck to your hand, except "Airmada Man-o-War".
  110. ----
  111. If this card in your Pendulum Zone is banished: You can add 1 "Airmada Man-o-War" from your Deck to your hand. You can only use this effect of "Airmada Man-o-War" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase.
  112.  
  113. Airmada Battleship
  114. Rank 4 Scale 9 WIND Machine/Xyz/Pendulum/Effect
  115. 2600/1000
  116. You cannot Pendulum Summon monsters, except "Airmada" monsters. This effect cannot be negated. Once per turn, if your "Airmada" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.
  117. ----
  118. 2 Level 4 Pendulum Monsters
  119. If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Airmada Battleship" once per turn. If this card is Pendulum Summoned while you have 2 "Airmada" cards in your Pendulum Zones: You can target 1 "Airmada" card in your Pendulum Zone and 1 card your opponent controls; banish them, until the End Phase. You can detach 1 material from this card, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
  120.  
  121. Airmada Carrier
  122. Level 4 Scale 9 WIND Machine/Pendulum/Effect
  123. 1700/1600
  124. You cannot Pendulum Summon monsters, except "Airmada" monsters. This effect cannot be negated. If you have an "Airmada" card in your other Pendulum Zone, except "Airmada Carrier": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Airmada Carrier" once per turn.
  125. ----
  126. If this card in your Pendulum Zone is banished: You can add 1 "Airmada Carrier" from your Deck to your hand. You can only use this effect of "Airmada Carrier" once per turn. Once per turn: You can Special Summon 1 Level 4 or lower "Airmada" monster from your hand.
  127.  
  128. Airmada Submarine
  129. Level 4 Scale 1 WIND Machine/Pendulum/Tuner/Effect
  130. 800/2000
  131. Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any damage you take becomes halved.
  132. ----
  133. If this card in your Pendulum Zone is banished: You can add 1 "Airmada Submarine" from your Deck to your hand. You can only use this effect of "Airmada Submarine" once per turn. If this card is destroyed by battle or card effect: You can Special Summon 1 "Airmada" monster from your Deck, except "Airmada Submarine".
  134.  
  135. Airmada Freighter
  136. Level 4 Scale 6 WIND Machine/Pendulum/Effect
  137. 2000/800
  138. When an opponent's monster declares a direct attack while you have a card in your other Pendulum Zone: You can banish the card in your other Pendulum Zone, and if you do, Special Summon this card.
  139. ----
  140. If this card in your Pendulum Zone is banished: You can add 1 "Airmada Freighter" from your Deck to your hand. You can only use this effect of "Airmada Freighter" once per turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
  141.  
  142. Airmada Tanker
  143. Rank 4 Scale 2 WIND Machine/Xyz/Pendulum/Effect
  144. 2000/1000
  145. If your "Airmada" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  146. ----
  147. 2 Level 4 Pendulum Monsters
  148. If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Airmada Tanker" once per turn. If this card is Pendulum Summoned while you have 2 "Airmada" cards in your Pendulum Zones: You can target 1 "Airmada" card in your Pendulum Zone and 1 card your opponent controls; banish them, until the End Phase. When a Spell/Trap Card or effect is activated (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it.
  149.  
  150. Airmada Torpedo Ship
  151. Level 4 Scale 8 WIND Machine/Pendulum/Effect
  152. 1300/500
  153. Once per turn: You can target 1 "Airmada" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 4 (even if this card leaves the field).
  154. ----
  155. If this card in your Pendulum Zone is banished: You can add 1 "Airmada Torpedo Ship" from your Deck to your hand. You can only use this effect of "Airmada Torpedo Ship" once per turn. If this card is destroyed by battle or card effect: You can place 1 "Airmada" monster from your Deck to your Pendulum Zone, except "Airmada Torpedo Ship", also banish it during the End Phase.
  156.  
  157. Airmada Emergency Tactics
  158. Normal Spell
  159. Place 1 "Airmada" monster from your Deck to your Pendulum Zone, also banish it during the End Phase. You can only activate 1 "Airmada Emergency Tactics" per turn.
  160.  
  161. Airmada Bomb
  162. Counter Trap
  163. When a Spell/Trap Card, or monster effect, is activated while you control an "Airmada" monster: Negate the activation, and if you do, destroy that card. If you have 2 "Airmada" cards in your Pendulum Zone, you can activate this card from your hand. You can only activate 1 "Airmada Bomb" per turn.
  164.  
  165. Airmada Blockade
  166. Quick-Play Spell
  167. If you control an "Airmada" monster: Target 1 card on the field; destroy that target. If this Set card is sent from the field to the GY: You can add 1 "Up Periscope" or "Silent Service" from your Deck to your hand. You can only use each effect of "Airmada Blockade" once per turn.
  168.  
  169. Airmada Torpedo Launch
  170. Quick-Play Spell
  171. Special Summon 1 "Airmada" monster from your Deck, but it cannot attack, also destroy it during the End Phase. If this Set card is sent from the field to the GY: You can add 1 "Up Periscope" or "Silent Service" from your Deck to your hand. You can only use each effect of "Airmada Torpedo Launch" once per turn.
  172.  
  173. Airmada Repairs
  174. Normal Trap
  175. Target 1 card in your Pendulum Zone; Special Summon, also, unless that monster is an "Airmada" monster, its ATK/DEF become 0, it cannot attack or activate its effects. If this Set card is sent from the field to the GY: You can add 1 "Up Periscope" or "Silent Service" from your Deck to your hand. You can only use each effect of "Airmada Repairs" once per turn.
  176.  
  177. Up Periscope
  178. Normal Trap
  179. Target 2 "Airmada" cards in your Pendulum Zones with different names, then activate 1 of these effects;
  180. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Airmada" Synchro Monster using only those monsters.
  181. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Airmada" Xyz Monster using only those monsters.
  182. You can only activate 1 "Up Periscope" per turn.
  183.  
  184. Silent Service
  185. Quick-Play Spell
  186. Target 1 "Airmada" monster you control; if that target battles an opponent's monster this turn, you can send 1 card your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation.
  187.  
  188. Airmada Assault Fleet
  189. Level 8 WIND Machine/Ritual/Effect
  190. 2800/1400
  191. You can Ritual Summon this card with "Airmada Salvo". If this card is Ritual Summoned by Tributing only Pendulum Monsters: You can target 1 "Airmada Salvo" in your GY; add it to your hand. During damage calculation, if this card attacks an opponent's monster: You can make that opponent's monster lose 1000 ATK for each face-up Pendulum Monster in your Extra Deck, during damage calculation only. You can only use each effect of "Airmada Assault Fleet" once per turn.
  192.  
  193. Airmada Salvo
  194. Ritual Spell
  195. This card can be used to Ritual Summon any "Airmada" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement