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Christoffer07700Extr

Fe Murderer

Jul 23rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167.  
  168. --//====================================================\\--
  169. --|| 'MURDER' BY SHACKLUSTER
  170. --||
  171. --|| TASTE OF BLOOD.
  172. --|| IT'S MURDER, WAS IT WORTH IT?
  173. --|| THIS IS YOUR FAULTH, YOU CHOSE THIS PATH.
  174. --\\====================================================//--
  175.  
  176. wait(0.2)
  177.  
  178. Player = game:GetService("Players").LocalPlayer
  179. PlayerGui = Player.PlayerGui
  180. Cam = workspace.CurrentCamera
  181. Backpack = Player.Backpack
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. Mouse = Player:GetMouse()
  185. RootPart = Character["HumanoidRootPart"]
  186. Torso = Character["Torso"]
  187. Head = Character["Head"]
  188. RightArm = Character["Right Arm"]
  189. LeftArm = Character["Left Arm"]
  190. RightLeg = Character["Right Leg"]
  191. LeftLeg = Character["Left Leg"]
  192. RootJoint = RootPart["RootJoint"]
  193. Neck = Torso["Neck"]
  194. RightShoulder = Torso["Right Shoulder"]
  195. LeftShoulder = Torso["Left Shoulder"]
  196. RightHip = Torso["Right Hip"]
  197. LeftHip = Torso["Left Hip"]
  198.  
  199. IT = Instance.new
  200. CF = CFrame.new
  201. VT = Vector3.new
  202. RAD = math.rad
  203. C3 = Color3.new
  204. UD2 = UDim2.new
  205. BRICKC = BrickColor.new
  206. ANGLES = CFrame.Angles
  207. EULER = CFrame.fromEulerAnglesXYZ
  208. COS = math.cos
  209. ACOS = math.acos
  210. SIN = math.sin
  211. ASIN = math.asin
  212. ABS = math.abs
  213. MRANDOM = math.random
  214. FLOOR = math.floor
  215.  
  216. --//=================================\\
  217. --|| USEFUL VALUES
  218. --\\=================================//
  219.  
  220. Animation_Speed = 3
  221. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  222. local Speed = 12
  223. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  224. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  225. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  226. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  227. local DAMAGEMULTIPLIER = 1
  228. local ANIM = "Idle"
  229. local ATTACK = false
  230. local EQUIPPED = false
  231. local HOLD = false
  232. local COMBO = 1
  233. local Rooted = false
  234. local SINE = 0
  235. local KEYHOLD = false
  236. local CHANGE = 2 / Animation_Speed
  237. local WALKINGANIM = false
  238. local VALUE1 = false
  239. local VALUE2 = false
  240. local ROBLOXIDLEANIMATION = IT("Animation")
  241. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  242. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  243. --ROBLOXIDLEANIMATION.Parent = Humanoid
  244. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  245. WEAPONGUI.Name = "[M U R D E R]"
  246. local Effects = IT("Folder", Character)
  247. Effects.Name = "Effects"
  248. local ANIMATOR = Humanoid.Animator
  249. local ANIMATE = Character.Animate
  250. local UNANCHOR = true
  251.  
  252. --//=================================\\
  253. --\\=================================//
  254.  
  255.  
  256. --//=================================\\
  257. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  258. --\\=================================//
  259.  
  260. ArtificialHB = Instance.new("BindableEvent", script)
  261. ArtificialHB.Name = "ArtificialHB"
  262.  
  263. script:WaitForChild("ArtificialHB")
  264.  
  265. frame = Frame_Speed
  266. tf = 0
  267. allowframeloss = false
  268. tossremainder = false
  269. lastframe = tick()
  270. script.ArtificialHB:Fire()
  271.  
  272. game:GetService("RunService").Heartbeat:connect(function(s, p)
  273. tf = tf + s
  274. if tf >= frame then
  275. if allowframeloss then
  276. script.ArtificialHB:Fire()
  277. lastframe = tick()
  278. else
  279. for i = 1, math.floor(tf / frame) do
  280. script.ArtificialHB:Fire()
  281. end
  282. lastframe = tick()
  283. end
  284. if tossremainder then
  285. tf = 0
  286. else
  287. tf = tf - frame * math.floor(tf / frame)
  288. end
  289. end
  290. end)
  291.  
  292. --//=================================\\
  293. --\\=================================//
  294.  
  295. --//=================================\\
  296. --|| SOME FUNCTIONS
  297. --\\=================================//
  298.  
  299. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  300. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  301. end
  302.  
  303. function PositiveAngle(NUMBER)
  304. if NUMBER >= 0 then
  305. NUMBER = 0
  306. end
  307. return NUMBER
  308. end
  309.  
  310. function NegativeAngle(NUMBER)
  311. if NUMBER <= 0 then
  312. NUMBER = 0
  313. end
  314. return NUMBER
  315. end
  316.  
  317. function Swait(NUMBER)
  318. if NUMBER == 0 or NUMBER == nil then
  319. ArtificialHB.Event:wait()
  320. else
  321. for i = 1, NUMBER do
  322. ArtificialHB.Event:wait()
  323. end
  324. end
  325. end
  326.  
  327. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  328. local NEWMESH = IT(MESH)
  329. if MESH == "SpecialMesh" then
  330. NEWMESH.MeshType = MESHTYPE
  331. if MESHID ~= "nil" and MESHID ~= "" then
  332. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  333. end
  334. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  335. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  336. end
  337. end
  338. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  339. NEWMESH.Scale = SCALE
  340. NEWMESH.Parent = PARENT
  341. return NEWMESH
  342. end
  343.  
  344. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  345. local NEWPART = IT("Part")
  346. NEWPART.formFactor = FORMFACTOR
  347. NEWPART.Reflectance = REFLECTANCE
  348. NEWPART.Transparency = TRANSPARENCY
  349. NEWPART.CanCollide = false
  350. NEWPART.Locked = true
  351. NEWPART.Anchored = true
  352. if ANCHOR == false then
  353. NEWPART.Anchored = false
  354. end
  355. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  356. NEWPART.Name = NAME
  357. NEWPART.Size = SIZE
  358. NEWPART.Position = Torso.Position
  359. NEWPART.Material = MATERIAL
  360. NEWPART:BreakJoints()
  361. NEWPART.Parent = PARENT
  362. return NEWPART
  363. end
  364.  
  365. local function weldBetween(a, b)
  366. local weldd = Instance.new("ManualWeld")
  367. weldd.Part0 = a
  368. weldd.Part1 = b
  369. weldd.C0 = CFrame.new()
  370. weldd.C1 = b.CFrame:inverse() * a.CFrame
  371. weldd.Parent = a
  372. return weldd
  373. end
  374.  
  375.  
  376. function QuaternionFromCFrame(cf)
  377. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  378. local trace = m00 + m11 + m22
  379. if trace > 0 then
  380. local s = math.sqrt(1 + trace)
  381. local recip = 0.5 / s
  382. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  383. else
  384. local i = 0
  385. if m11 > m00 then
  386. i = 1
  387. end
  388. if m22 > (i == 0 and m00 or m11) then
  389. i = 2
  390. end
  391. if i == 0 then
  392. local s = math.sqrt(m00 - m11 - m22 + 1)
  393. local recip = 0.5 / s
  394. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  395. elseif i == 1 then
  396. local s = math.sqrt(m11 - m22 - m00 + 1)
  397. local recip = 0.5 / s
  398. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  399. elseif i == 2 then
  400. local s = math.sqrt(m22 - m00 - m11 + 1)
  401. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  402. end
  403. end
  404. end
  405.  
  406. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  407. local xs, ys, zs = x + x, y + y, z + z
  408. local wx, wy, wz = w * xs, w * ys, w * zs
  409. local xx = x * xs
  410. local xy = x * ys
  411. local xz = x * zs
  412. local yy = y * ys
  413. local yz = y * zs
  414. local zz = z * zs
  415. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  416. end
  417.  
  418. function QuaternionSlerp(a, b, t)
  419. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  420. local startInterp, finishInterp;
  421. if cosTheta >= 0.0001 then
  422. if (1 - cosTheta) > 0.0001 then
  423. local theta = ACOS(cosTheta)
  424. local invSinTheta = 1 / SIN(theta)
  425. startInterp = SIN((1 - t) * theta) * invSinTheta
  426. finishInterp = SIN(t * theta) * invSinTheta
  427. else
  428. startInterp = 1 - t
  429. finishInterp = t
  430. end
  431. else
  432. if (1 + cosTheta) > 0.0001 then
  433. local theta = ACOS(-cosTheta)
  434. local invSinTheta = 1 / SIN(theta)
  435. startInterp = SIN((t - 1) * theta) * invSinTheta
  436. finishInterp = SIN(t * theta) * invSinTheta
  437. else
  438. startInterp = t - 1
  439. finishInterp = t
  440. end
  441. end
  442. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  443. end
  444.  
  445. function Clerp(a, b, t)
  446. local qa = {QuaternionFromCFrame(a)}
  447. local qb = {QuaternionFromCFrame(b)}
  448. local ax, ay, az = a.x, a.y, a.z
  449. local bx, by, bz = b.x, b.y, b.z
  450. local _t = 1 - t
  451. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  452. end
  453.  
  454. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  455. local frame = IT("Frame")
  456. frame.BackgroundTransparency = TRANSPARENCY
  457. frame.BorderSizePixel = BORDERSIZEPIXEL
  458. frame.Position = POSITION
  459. frame.Size = SIZE
  460. frame.BackgroundColor3 = COLOR
  461. frame.BorderColor3 = BORDERCOLOR
  462. frame.Name = NAME
  463. frame.Parent = PARENT
  464. return frame
  465. end
  466.  
  467. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  468. local label = IT("TextLabel")
  469. label.BackgroundTransparency = 1
  470. label.Size = UD2(1, 0, 1, 0)
  471. label.Position = UD2(0, 0, 0, 0)
  472. label.TextColor3 = TEXTCOLOR
  473. label.TextStrokeTransparency = STROKETRANSPARENCY
  474. label.TextTransparency = TRANSPARENCY
  475. label.FontSize = TEXTFONTSIZE
  476. label.Font = TEXTFONT
  477. label.BorderSizePixel = BORDERSIZEPIXEL
  478. label.TextScaled = false
  479. label.Text = TEXT
  480. label.Name = NAME
  481. label.Parent = PARENT
  482. return label
  483. end
  484.  
  485. function NoOutlines(PART)
  486. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  487. end
  488.  
  489. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  490. local NEWWELD = IT(TYPE)
  491. NEWWELD.Part0 = PART0
  492. NEWWELD.Part1 = PART1
  493. NEWWELD.C0 = C0
  494. NEWWELD.C1 = C1
  495. NEWWELD.Parent = PARENT
  496. return NEWWELD
  497. end
  498.  
  499. local S = IT("Sound")
  500. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  501. local NEWSOUND = nil
  502. coroutine.resume(coroutine.create(function()
  503. NEWSOUND = S:Clone()
  504. NEWSOUND.Parent = PARENT
  505. NEWSOUND.Volume = VOLUME
  506. NEWSOUND.Pitch = PITCH
  507. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  508. NEWSOUND:play()
  509. if DOESLOOP == true then
  510. NEWSOUND.Looped = true
  511. else
  512. repeat wait(1) until NEWSOUND.Playing == false
  513. NEWSOUND:remove()
  514. end
  515. end))
  516. return NEWSOUND
  517. end
  518.  
  519. function CFrameFromTopBack(at, top, back)
  520. local right = top:Cross(back)
  521. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  522. end
  523.  
  524. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  525. function WACKYEFFECT(Table)
  526. local TYPE = (Table.EffectType or "Sphere")
  527. local SIZE = (Table.Size or VT(1,1,1))
  528. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  529. local TRANSPARENCY = (Table.Transparency or 0)
  530. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  531. local CFRAME = (Table.CFrame or Torso.CFrame)
  532. local MOVEDIRECTION = (Table.MoveToPos or nil)
  533. local ROTATION1 = (Table.RotationX or 0)
  534. local ROTATION2 = (Table.RotationY or 0)
  535. local ROTATION3 = (Table.RotationZ or 0)
  536. local MATERIAL = (Table.Material or "Neon")
  537. local COLOR = (Table.Color or C3(1,1,1))
  538. local TIME = (Table.Time or 45)
  539. local SOUNDID = (Table.SoundID or nil)
  540. local SOUNDPITCH = (Table.SoundPitch or nil)
  541. local SOUNDVOLUME = (Table.SoundVolume or nil)
  542. coroutine.resume(coroutine.create(function()
  543. local PLAYSSOUND = false
  544. local SOUND = nil
  545. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  546. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  547. PLAYSSOUND = true
  548. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  549. end
  550. EFFECT.Color = COLOR
  551. local MSH = nil
  552. if TYPE == "Sphere" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  554. elseif TYPE == "Block" or TYPE == "Box" then
  555. MSH = IT("BlockMesh",EFFECT)
  556. MSH.Scale = SIZE
  557. elseif TYPE == "Wave" then
  558. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  559. elseif TYPE == "Ring" then
  560. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  561. elseif TYPE == "Slash" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  563. elseif TYPE == "Round Slash" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  565. elseif TYPE == "Swirl" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  567. elseif TYPE == "Skull" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  569. elseif TYPE == "Crystal" then
  570. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  571. end
  572. if MSH ~= nil then
  573. local MOVESPEED = nil
  574. if MOVEDIRECTION ~= nil then
  575. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  576. end
  577. local GROWTH = SIZE - ENDSIZE
  578. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  579. if TYPE == "Block" then
  580. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  581. else
  582. EFFECT.CFrame = CFRAME
  583. end
  584. for LOOP = 1, TIME+1 do
  585. Swait()
  586. MSH.Scale = MSH.Scale - GROWTH/TIME
  587. if TYPE == "Wave" then
  588. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  589. end
  590. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  591. if TYPE == "Block" then
  592. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  593. else
  594. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  595. end
  596. if MOVEDIRECTION ~= nil then
  597. local ORI = EFFECT.Orientation
  598. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  599. EFFECT.Orientation = ORI
  600. end
  601. end
  602. if PLAYSSOUND == false then
  603. EFFECT:remove()
  604. else
  605. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  606. EFFECT:remove()
  607. end
  608. else
  609. if PLAYSSOUND == false then
  610. EFFECT:remove()
  611. else
  612. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  613. EFFECT:remove()
  614. end
  615. end
  616. end))
  617. end
  618.  
  619. Debris = game:GetService("Debris")
  620.  
  621. function CharacterFade(COLOR,TIMER)
  622. coroutine.resume(coroutine.create(function()
  623. local FADE = IT("Model",Effects)
  624. FADE.Name = "FadingEffect"
  625. for _, c in pairs(Character:GetChildren()) do
  626. if c.ClassName == "Part" and c ~= RootPart then
  627. local FADER = c:Clone()
  628. FADER.Color = COLOR
  629. FADER.CFrame = c.CFrame
  630. FADER.Parent = FADE
  631. FADER.Anchored = true
  632. FADER.Transparency = 0.25+c.Transparency
  633. FADER:BreakJoints()
  634. FADER.Material = "Neon"
  635. if FADER.Name == "Head" then
  636. FADER:ClearAllChildren()
  637. FADER.Size = VT(1,1,1)
  638. end
  639. FADER.CanCollide = false
  640. end
  641. end
  642. local TRANS = 0.75/TIMER
  643. for i = 1, TIMER do
  644. Swait()
  645. for _, c in pairs(FADE:GetChildren()) do
  646. if c.ClassName == "Part" then
  647. c.Transparency = c.Transparency + TRANS
  648. end
  649. end
  650. end
  651. FADE:remove()
  652. end))
  653. end
  654.  
  655. function Chunks(PART)
  656. for i = 1, MRANDOM(3,5) do
  657. coroutine.resume(coroutine.create(function()
  658. local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
  659. CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  660. local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
  661. CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
  662. wait(0.1)
  663. CHUNK.CanCollide = true
  664. wait(MRANDOM(15,25)/5)
  665. for i = 1, 25 do
  666. Swait()
  667. CHUNK.Transparency = CHUNK.Transparency + 1/25
  668. end
  669. CHUNK:remove()
  670. end))
  671. end
  672. end
  673.  
  674. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  675. if FLOOR ~= nil then
  676. for i = 1, AMOUNT do
  677. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  678. DEBREE.Material = FLOOR.Material
  679. DEBREE.Color = FLOOR.Color
  680. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  681. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  682. coroutine.resume(coroutine.create(function()
  683. Swait(15)
  684. DEBREE.Parent = workspace
  685. DEBREE.CanCollide = true
  686. Debris:AddItem(DEBREE,SWAIT)
  687. end))
  688. end
  689. end
  690. end
  691.  
  692. --//=================================\\
  693. --|| GUIS AND MISC
  694. --\\=================================//
  695.  
  696. for i = 1, 10 do
  697. local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  698. FACE.Color = C3(0,0,0)
  699. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  700. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.28-(i-1)/30,0), CF(0, 0, 0))
  701. end
  702. local LASTPART = Head
  703. for i = 1, 15 do
  704. local MATH = (1-(i/16))
  705. if LASTPART == Head then
  706. local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  707. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0))
  708. LASTPART = Horn
  709. Horn.Color = C3((i/15),0,0)
  710. local MSH = IT("BlockMesh",Horn)
  711. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  712. else
  713. local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  714. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  715. LASTPART = Horn
  716. Horn.Color = C3((i/15),0,0)
  717. local MSH = IT("BlockMesh",Horn)
  718. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  719. end
  720. end
  721. local LASTPART = Head
  722. for i = 1, 15 do
  723. local MATH = (1-(i/16))
  724. if LASTPART == Head then
  725. local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  726. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
  727. LASTPART = Horn
  728. Horn.Color = C3((i/15),0,0)
  729. local MSH = IT("BlockMesh",Horn)
  730. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  731. else
  732. local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  733. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  734. LASTPART = Horn
  735. Horn.Color = C3((i/15),0,0)
  736. local MSH = IT("BlockMesh",Horn)
  737. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  738. end
  739. end
  740.  
  741. local SKILLTEXTCOLOR = C3(1,0,0)
  742. local SKILLFONT = "Antique"
  743. local SKILLTEXTSIZE = 7
  744.  
  745. local ATTACKS = {"Z - Neckless","C - Brave Speed","G - Slashed","V - Dirtface"}
  746.  
  747. local GUIS = {}
  748. for i = 1, #ATTACKS do
  749. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  750. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Skill text")
  751. SKILLTEXT.TextXAlignment = "Right"
  752. table.insert(GUIS,SKILLTEXT)
  753. end
  754.  
  755. local sick = IT("Sound",RootPart)
  756. sick.SoundId = "rbxassetid://407749940"
  757. sick.Looped = true
  758. sick.Pitch = 1
  759. sick.Volume = 3
  760. sick:Play()
  761.  
  762. warn("TASTE OF BLOOD.")
  763. warn("IT'S MURDER, WAS IT WORTH IT?")
  764. warn("THIS IS YOUR FAULTH, YOU CHOSE THIS PATH.")
  765.  
  766. --//=================================\\
  767. --|| INSANITY
  768. --\\=================================//
  769.  
  770. local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "MURDER")
  771. local FACEME = {"DIE","MURDER","DEATH","ANGER","ME?","WOUNDED","SNAP"}
  772. local INSANITYGUIS = {}
  773. for e = 1, 28 do
  774. for i = 1, 22 do
  775. local MURDERFRAME = FRAME:Clone()
  776. MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0)
  777. MURDERFRAME.Parent = WEAPONGUI
  778. table.insert(INSANITYGUIS,MURDERFRAME)
  779. end
  780. end
  781. coroutine.resume(coroutine.create(function()
  782. while true do
  783. wait()
  784. coroutine.resume(coroutine.create(function()
  785. local COLOR = C3(MRANDOM(100,255)/255,0,0)
  786. local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)]
  787. local SHOW = ""
  788. for i = 1,string.len(APPEARTEXT),1 do
  789. local STRING = string.sub(APPEARTEXT,i,i)
  790. if MRANDOM(1,2) == 1 then
  791. SHOW = SHOW..string.lower(STRING)
  792. else
  793. SHOW = SHOW..STRING
  794. end
  795. end
  796. local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)]
  797. local TEXT = CreateLabel(PARENT, SHOW, COLOR, 14, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH")
  798. for i = 1, 15 do
  799. Swait()
  800. TEXT.Rotation = MRANDOM(-15,15)
  801. TEXT.TextTransparency = TEXT.TextTransparency - 1/15
  802. end
  803. for i = 1, 15 do
  804. Swait()
  805. TEXT.Rotation = MRANDOM(-15,15)
  806. TEXT.TextTransparency = TEXT.TextTransparency + 1/15
  807. end
  808. TEXT:Remove()
  809. end))
  810. end
  811. end))
  812. FRAME:remove()
  813.  
  814. --//=================================\\
  815. --|| DAMAGING
  816. --\\=================================//
  817.  
  818. function ApplyDamage(Humanoid,Damage,OneShot)
  819. Damage = Damage * DAMAGEMULTIPLIER
  820. local DEAD = false
  821. if Humanoid.Health < 2000 and OneShot == false then
  822. if Humanoid.Health - Damage > 0 then
  823. Humanoid.Health = Humanoid.Health - Damage
  824. else
  825. Humanoid.Parent:BreakJoints()
  826. DEAD = true
  827. end
  828. else
  829. DEAD = true
  830. Humanoid.Parent:BreakJoints()
  831. end
  832. if DEAD == true then
  833. local PARTS = {}
  834. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  835. if CHILD:IsA("BasePart") then
  836. table.insert(PARTS,CHILD)
  837. end
  838. end
  839. coroutine.resume(coroutine.create(function()
  840. wait(2)
  841. repeat
  842. Swait()
  843. local PIECE = nil
  844. if MRANDOM(1,5) == 1 then
  845. for E = 1, #PARTS do
  846. if MRANDOM(1,5) == 1 then
  847. PIECE = PARTS[E]
  848. table.remove(PARTS,E)
  849. break
  850. end
  851. end
  852. end
  853. if PIECE ~= nil then
  854. if PIECE.Name == "Head" then
  855. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  856. else
  857. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  858. end
  859. PIECE:remove()
  860. end
  861. until #PARTS == 0
  862. end))
  863. end
  864. end
  865.  
  866. --//=================================\\
  867. --|| ATTACK FUNCTIONS AND STUFF
  868. --\\=================================//
  869.  
  870. function Neckless()
  871. local TARGET = Mouse.Target
  872. if TARGET ~= nil then
  873. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  874. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  875. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  876. if ROOT and HUM.Health > 0 then
  877. local FOE = Mouse.Target.Parent
  878. local HEAD = FOE:FindFirstChild("Head")
  879. if HEAD then
  880. ATTACK = true
  881. Rooted = false
  882. CharacterFade(C3(1,0,0),150)
  883. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  884. for _, c in pairs(FOE:GetChildren()) do
  885. if c.ClassName == "Part" then
  886. c.Anchored = true
  887. end
  888. end
  889. CreateSound(235097614, Torso, 2, 3, false)
  890. for i=0, 0.5, 0.1 / Animation_Speed do
  891. Swait()
  892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. end
  899. if ROOT.Name == "HumanoidRootPart" then
  900. ROOT:remove()
  901. end
  902. FOE:BreakJoints()
  903. ApplyDamage(HUM,0,true)
  904. Chunks(HEAD)
  905. HEAD.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD(90), RAD(0))
  906. CreateSound(363808674, HEAD, 5, 1, false)
  907. ROOT.Anchored = false
  908. for i=0, 0.5, 0.1 / Animation_Speed do
  909. Swait()
  910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. end
  917. for _, c in pairs(FOE:GetChildren()) do
  918. if c.ClassName == "Part" then
  919. c.Anchored = false
  920. end
  921. end
  922. ATTACK = false
  923. Rooted = false
  924. end
  925. end
  926. end
  927. end
  928. end
  929. function BraveSpeed()
  930. CreateSound(235097614, Torso, 0.2, 3, false)
  931. for i = 1, 7 do
  932. CharacterFade(C3(1,0,0),25+(i*10))
  933. RootPart.CFrame = RootPart.CFrame*CF(0,0,-4)
  934. end
  935. end
  936. function Slashed()
  937. local TARGET = Mouse.Target
  938. if TARGET ~= nil then
  939. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  940. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  941. local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  942. if ROOT and HUM.Health > 0 then
  943. local FOE = Mouse.Target.Parent
  944. ATTACK = true
  945. coroutine.resume(coroutine.create(function()
  946. repeat
  947. Swait()
  948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. until ATTACK == false
  954. end))
  955. for i=0, 0.2, 0.1 / Animation_Speed do
  956. Swait()
  957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  958. end
  959. for i=0, 1.2, 0.1 / Animation_Speed do
  960. Swait()
  961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  962. end
  963. CreateSound(971125740, LeftArm, 5, 1, false)
  964. for i=0, 0.1, 0.1 / Animation_Speed do
  965. Swait()
  966. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  968. end
  969. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15))
  970. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  971. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  972. coroutine.resume(coroutine.create(function()
  973. for i = 1, 5 do
  974. Chunks(ROOT)
  975. end
  976. local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  977. FAKEROOT1.CanCollide = true
  978. local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  979. FAKEROOT2.CanCollide = true
  980. FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0)
  981. FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0)
  982. ROOT:Remove()
  983. ApplyDamage(HUM,0,true)
  984. end))
  985. for i=0, 0.4, 0.1 / Animation_Speed do
  986. Swait()
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  988. end
  989. ATTACK = false
  990. end
  991. end
  992. end
  993. end
  994. function Dirtface()
  995. local TARGET = Mouse.Target
  996. if TARGET ~= nil then
  997. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  998. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  999. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1000. if ROOT and HUM.Health > 0 then
  1001. local FOE = Mouse.Target.Parent
  1002. local HEAD = FOE:FindFirstChild("Head")
  1003. local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE)
  1004. if HEAD and HITFLOOR then
  1005. ATTACK = true
  1006. Rooted = true
  1007. CharacterFade(C3(1,0,0),150)
  1008. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1009. ROOT.Anchored = true
  1010. CreateSound(235097614, Torso, 2, 3, false)
  1011. for i=0, 0.4, 0.1 / Animation_Speed do
  1012. Swait()
  1013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. end
  1020. for i=0, 0.1, 0.1 / Animation_Speed do
  1021. Swait()
  1022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. end
  1029. ROOT.Anchored = false
  1030. UNANCHOR = false
  1031. local DEAD = false
  1032. local CFRAME = RootPart.CFrame
  1033. CreateSound(260411131, Torso, 2, 3, false)
  1034. coroutine.resume(coroutine.create(function()
  1035. repeat
  1036. Swait()
  1037. RootPart.CFrame = CFRAME
  1038. HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1039. HEAD.Velocity = VT(0,0,0)
  1040. HUM.PlatformStand = true
  1041. until DEAD == true
  1042. end))
  1043. for i=0, 0.2, 0.1 / Animation_Speed do
  1044. Swait()
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. end
  1052. for i=0, 1, 0.1 / Animation_Speed do
  1053. Swait()
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. end
  1061. local ERUPT = function()
  1062. local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE)
  1063. if HITFLOOR then
  1064. for i = 1, 5 do
  1065. CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85))
  1066. end
  1067. Chunks(HEAD)
  1068. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  1069. end
  1070. end
  1071. local ATE = false
  1072. local DEPTH = 1
  1073. coroutine.resume(coroutine.create(function()
  1074. repeat
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. until ATE == true
  1083. end))
  1084. wait()
  1085. ERUPT()
  1086. wait(2)
  1087. ERUPT()
  1088. DEPTH = 2
  1089. wait(2)
  1090. ERUPT()
  1091. DEPTH = 2.5
  1092. wait(3)
  1093. ERUPT()
  1094. ERUPT()
  1095. HEAD:remove()
  1096. DEAD = true
  1097. ApplyDamage(HUM,0,true)
  1098. wait(0.2)
  1099. ATE = true
  1100. UNANCHOR = true
  1101. ATTACK = false
  1102. Rooted = false
  1103. end
  1104. end
  1105. end
  1106. end
  1107. end
  1108. function TrustIssues()
  1109. ATTACK = true
  1110. Rooted = false
  1111. CreateSound(649634100,Head,10,0.5,false)
  1112. for i=1, 80 do
  1113. Swait()
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. end
  1121. ATTACK = false
  1122. Rooted = false
  1123. end
  1124.  
  1125. --//=================================\\
  1126. --|| ASSIGN THINGS TO KEYS
  1127. --\\=================================//
  1128.  
  1129. function MouseDown(Mouse)
  1130. if ATTACK == false then
  1131. end
  1132. end
  1133.  
  1134. function MouseUp(Mouse)
  1135. HOLD = false
  1136. end
  1137.  
  1138. function KeyDown(Key)
  1139. KEYHOLD = true
  1140. if Key == "z" and ATTACK == false then
  1141. Neckless()
  1142. end
  1143.  
  1144. if Key == "c" and ATTACK == false then
  1145. BraveSpeed()
  1146. end
  1147.  
  1148. if Key == "g" and ATTACK == false then
  1149. Slashed()
  1150. end
  1151.  
  1152. if Key == "v" and ATTACK == false then
  1153. Dirtface()
  1154. end
  1155.  
  1156. if Key == "t" and ATTACK == false then
  1157. TrustIssues()
  1158. end
  1159. end
  1160.  
  1161. function KeyUp(Key)
  1162. KEYHOLD = false
  1163. end
  1164.  
  1165. Mouse.Button1Down:connect(function(NEWKEY)
  1166. MouseDown(NEWKEY)
  1167. end)
  1168. Mouse.Button1Up:connect(function(NEWKEY)
  1169. MouseUp(NEWKEY)
  1170. end)
  1171. Mouse.KeyDown:connect(function(NEWKEY)
  1172. KeyDown(NEWKEY)
  1173. end)
  1174. Mouse.KeyUp:connect(function(NEWKEY)
  1175. KeyUp(NEWKEY)
  1176. end)
  1177.  
  1178. --//=================================\\
  1179. --\\=================================//
  1180.  
  1181. function unanchor()
  1182. for _, c in pairs(Character:GetChildren()) do
  1183. if c:IsA("BasePart") and c ~= RootPart then
  1184. c.Anchored = false
  1185. end
  1186. end
  1187. if UNANCHOR == true then
  1188. RootPart.Anchored = false
  1189. else
  1190. RootPart.Anchored = true
  1191. end
  1192. end
  1193.  
  1194. --//=================================\\
  1195. --|| WRAP THE WHOLE SCRIPT UP
  1196. --\\=================================//
  1197.  
  1198. Humanoid.Changed:connect(function(Jump)
  1199. if Jump == "Jump" and (Disable_Jump == true) then
  1200. Humanoid.Jump = false
  1201. end
  1202. end)
  1203.  
  1204. while true do
  1205. Swait()
  1206. script.Parent = WEAPONGUI
  1207. ANIMATE.Parent = nil
  1208. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1209. v:Stop();
  1210. end
  1211. SINE = SINE + CHANGE
  1212. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1213. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1214. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1215. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1216. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1217. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1218. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1219. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1220. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1221. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1222. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1223. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1224. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1225. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1226. end
  1227. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1228. ANIM = "Jump"
  1229. if ATTACK == false then
  1230. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. end
  1237. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1238. ANIM = "Fall"
  1239. if ATTACK == false then
  1240. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. end
  1247. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1248. ANIM = "Idle"
  1249. if ATTACK == false then
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1252. if MRANDOM(1,7) == 1 then
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1254. end
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. end
  1260. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1261. ANIM = "Walk"
  1262. if ATTACK == false then
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1269. end
  1270. end
  1271. unanchor()
  1272. Humanoid.MaxHealth = 170
  1273. Humanoid.Health = 170
  1274. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  1275. if Rooted == false then
  1276. Disable_Jump = false
  1277. Humanoid.WalkSpeed = Speed
  1278. elseif Rooted == true then
  1279. Disable_Jump = true
  1280. Humanoid.WalkSpeed = 0
  1281. end
  1282. sick.SoundId = "rbxassetid://407749940"
  1283. sick.Looped = true
  1284. sick.Pitch = 1
  1285. sick.Volume = 3
  1286. sick.Playing = true
  1287. if sick.Parent ~= RootPart then
  1288. sick = IT("Sound",RootPart)
  1289. end
  1290. Humanoid.Name = "NONHUM"
  1291. for E = 1, #GUIS do
  1292. GUIS[E].Rotation = MRANDOM(-5,5)/5
  1293. end
  1294. if HITFLOOR ~= nil then
  1295. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(3,6),0,0).p
  1296. local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  1297. local EFFECT = "None"
  1298. local MULTIPLY = 1
  1299. if MRANDOM(1,25) == 1 then
  1300. EFFECT = "None"
  1301. MULTIPLY = 3
  1302. end
  1303. if BOXFLOOR ~= nil then
  1304. WACKYEFFECT({Time = MRANDOM(10,30)*2, EffectType = EFFECT, Size = VT(1.5,1.5,1.5)*MULTIPLY, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BOXPOS-VT(0,2,0))*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = BOXPOS+VT(0,MRANDOM(15,25)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = nil, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1305. end
  1306. end
  1307. end
  1308.  
  1309. --//=================================\\
  1310. --\\=================================//
  1311.  
  1312.  
  1313.  
  1314.  
  1315.  
  1316. --//====================================================\\--
  1317. --|| END OF SCRIPT
  1318. --\\====================================================//--
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