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ArcDesLHK

at BION

May 13th, 2023
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  1. @BION Riptide
  2. Continuous Trap
  3. When this card is activated: You can Special Summon 1 "@BION" from your Deck or GY. While this card is face-up on the field, any monster sent from the field to the GY is sent to the Wellspring Zone instead. You can only control 1 "@BION Riptide".
  4.  
  5. Nico @BION
  6. Level 3 LIGHT Cyberse/Effect
  7. 1400/700
  8. If you control an "@BION" monster, you can Special Summon this card (from your hand). You can only Special Summon "Nico @BION" once per turn this way. If this card is sent from your hand or field to the Wellspring Zone: You can add 1 "@BION" card from your Deck to your hand, except "Nico @BION". You can only use this effect of "Nico @BION" once per turn.
  9.  
  10. Lebbon @BION
  11. Level 2 WATER Cyberse/Effect
  12. 800/1500
  13. If this card is Normal or Special Summoned: You can Special Summon 1 "@BION" monster from your hand, except "Lebbon @BION". If this card is sent from your hand or field to the Wellspring Zone: You can add 1 "@BION" card from your Deck to your hand, except "Lebbon @BION". You can only use each effect of "Lebbon @BION" once per turn.
  14.  
  15. Voisin @BION
  16. Level 4 EARTH Cyberse/Effect
  17. 1800/1600
  18. During your Main Phase, you can Normal Summon 1 "@BION" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from your hand or field to the Wellspring Zone: You can add 1 "@BION" card from your Deck to your hand, except "Voisin @BION". You can only use this effect of "Voisin @BION" once per turn.
  19.  
  20. Bennett @BION
  21. Level 1 WIND Cyberse/Effect
  22. 800/100
  23. If this card is Normal or Special Summoned: You can activate 1 "@BION" Trap Card from your hand this turn. If this card is sent from your hand or field to the Wellspring Zone: You can add 1 "@BION" card from your Deck to your hand, except "Bennett @BION". You can only use each effect of "Bennett @BION" once per turn.
  24.  
  25. Bear-Man @BION
  26. Level 8 EARTH Cyberse/Wellspring/Effect
  27. 2700/2300
  28. 2 Cyberse monsters with different Attributes
  29. You can confer any number of monsters from your hand, then target that many cards on the field; shuffle them into the Deck. You can only use this effect of "Bear-Man @BION" once per turn. Once per turn, during your turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, banish that card.
  30.  
  31. Smith @BION
  32. Level 2 WIND Cyberse/Effect
  33. 1200/1700
  34. You can confer 1 other "@BION" monster from your hand; Special Summon this card from your hand. If this card is sent from your hand or field to the Wellspring Zone: You can add 1 "@BION" card from your Deck to your hand, except "Smith @BION". You can only use each effect of "Smith @BION" once per turn.
  35.  
  36. Browning @BION
  37. Level 7 WATER Cyberse/Wellspring/Effect
  38. 2500/2100
  39. 2 Cyberse monsters with different Attributes
  40. You can confer any number of monsters from your hand, then target 1 face-up monster your opponent controls; it loses 1000 ATK for each card conferred this way, until the end of this turn, then, if its ATK becomes 0 as a result, negate its effects until the end of this turn. This is a Quick Effect if this card was Wellspring Summoned using only "@BION" monsters as materials. You can only use this effect of "Browning @BION" once per turn.
  41.  
  42. Frederick @BION
  43. Level 6 FIRE Cyberse/Wellspring/Effect
  44. 2100/1700
  45. 2 Cyberse monsters
  46. You can confer any number of monsters from your hand; this card gains 1000 ATK for each card conferred this way, until the end of this turn. This is a Quick Effect if this card was Wellspring Summoned using only "@BION" monsters as materials. You can only use this effect of "Frederick @BION" once per turn. Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn.
  47.  
  48. Edgar @BION
  49. Level 3 FIRE Cyberse/Effect
  50. 1300/800
  51. You can Tribute this card; Special Summon 1 "@BION" monster from your Deck, except "Edgar @BION". If this card is sent from your hand or field to the Wellspring Zone: You can add 1 "@BION" card from your Deck to your hand, except "Edgar @BION". You can only use each effect of "Edgar @BION" once per turn.
  52.  
  53. Gray @BION
  54. Level 3 FIRE Cyberse/Effect
  55. 1500/1000
  56. If this card is discarded: You can Special Summon it. If this card is sent from your hand or field to the Wellspring Zone: You can add 1 "@BION" card from your Deck to your hand, except "Gray @BION". You can only use each effect of "Gray @BION" once per turn.
  57.  
  58. Barnard @BION
  59. Level 5 WATER Cyberse/Effect
  60. 0/2300
  61. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is sent from your hand or field to the Wellspring Zone: You can add 1 "@BION" card from your Deck to your hand, except "Barnard @BION". You can only use each effect of "Barnard @BION" once per turn.
  62.  
  63. Christian @BION
  64. Level 4 EARTH Cyberse/Effect
  65. 1600/0
  66. If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. You can only use each of the following effects of "Christian @BION" once per turn. When your opponent activates a card or effect that targets a Cyberse monster(s) you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. If this card is sent from your hand or field to the Wellspring Zone: You can add 1 "@BION" card from your Deck to your hand, except "Christian @BION".
  67.  
  68. Barter @BION
  69. Level 3 DARK Cyberse/Effect
  70. 1600/0
  71. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent from your hand or field to the Wellspring Zone: You can add 1 "@BION" card from your Deck to your hand, except "Barter @BION". You can only use each effect of "Barter @BION" once per turn.
  72.  
  73. @BION Update
  74. Normal Trap
  75. Confer any number of monsters you control, then target that many face-up monsters your opponent controls; change their ATK to 0 until the end of this turn. If this card is in your GY, except the turn it was sent there: You can confer 1 "@BION" monster from your hand; add this card to your hand. You can only use each effect of "@BION Update" once per turn.
  76.  
  77. @BION Reboot
  78. Counter Trap
  79. When your opponent activates a monster effect: Confer 1 "@BION" monster you control, and if you do, negate the activation, and if you do that, destroy that monster. If this card is in your GY, except the turn it was sent there: You can confer 1 "@BION" monster from your hand; add this card to your hand. You can only use each effect of "@BION Reboot" once per turn.
  80.  
  81. @BION Network
  82. Field Spell
  83. All "@BION" monsters on the field gain 300 ATK/DEF. All Wellspring Monsters you control gain 600 ATK during the Battle Phase only. Once per turn, during your Main Phase: You can confer 1 "@BION" monster from your hand; draw 1 card.
  84.  
  85. @BION Supply
  86. Normal Trap
  87. Activate 1 of the following effects.
  88. ● Special Summon 1 "@BION" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
  89. ● Target 1 "@BION" monster you control; destroy it, and if you do, draw 2 cards.
  90. You can only activate 1 "@BION Supply" per turn.
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