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- plr = game.Players.Tabby_Cxt
- Character = plr.Character
- torso = Character["Torso"]
- rightarm = Character["Right Arm"]
- rightarm:BreakJoints()
- rightarm.Rotation = rightarm.Rotation + Vector3.new(0210,0,0)
- rightarm.Position = rightarm.Position + Vector3.new(0,1,0)
- rightarm.Position = rightarm.Position + Vector3.new(-3,0,0)
- rightarm.Position = rightarm.Position + Vector3.new(0,0,0)
- local raw = Instance.new('Weld',rightarm)
- raw.C0 = rightarm.CFrame:Inverse() * torso.CFrame
- raw.Part0 = torso
- raw.Part1 = rightarm
- local a = 1
- Part0 = Instance.new("Part")
- SurfaceGui1 = Instance.new("SurfaceGui")
- TextLabel2 = Instance.new("TextLabel")
- Part0.Parent =workspace.Tabby_Cxt
- Part0.CFrame = CFrame.new(1.54999995, 4.94530392, -0.970271587, 1.19248806e-08, 0, -1, 0, 1, 0, 1, 0, 1.19248806e-08)
- Part0.Orientation = Vector3.new(0, -90, 0)
- Part0.Position = Vector3.new(1.54999995, 4.94530392, -0.970271587)
- Part0.Rotation = Vector3.new(0, -90, 0)
- Part0.Color = Color3.new(1, 0, 0)
- Part0.Size = Vector3.new(1.5, 1.5, 1.5)
- Part0.Anchored = true
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.BrickColor = BrickColor.new("Really red")
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.brickColor = BrickColor.new("Really red")
- Part0.CanCollide = false
- Part0.Shape = Enum.PartType.Cylinder
- SurfaceGui1.Parent = Part0
- SurfaceGui1.LightInfluence = 1
- SurfaceGui1.Face = Enum.NormalId.Left
- SurfaceGui1.ClipsDescendants = true
- SurfaceGui1.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- TextLabel2.Parent = SurfaceGui1
- TextLabel2.Position = UDim2.new(0, 100, 0, 100)
- TextLabel2.Size = UDim2.new(0, 600, 0, 400)
- TextLabel2.BackgroundColor = BrickColor.new("Institutional white")
- TextLabel2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel2.BackgroundTransparency = 1
- TextLabel2.Font = Enum.Font.SourceSans
- TextLabel2.FontSize = Enum.FontSize.Size96
- TextLabel2.TextColor = BrickColor.new("Really black")
- TextLabel2.TextColor3 = Color3.new(0, 0, 0)
- TextLabel2.TextSize = 100
- local yee = Instance.new('Weld',rightarm)
- yee.C0 = rightarm.CFrame:Inverse() * Part0.CFrame
- yee.Part0 = Part0
- yee.Part1 = rightarm
- Part0.Anchored = false
- Part0.Orientation = Vector3.new(0, -90, 0)
- Part0.Position = Vector3.new(1.54999995, 4.94530392, -0.970271587)
- TextLabel2.Text = a
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