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Jun 3rd, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. CV="Black"
  9. p = game.Players.LocalPlayer
  10. char = p.Character
  11. local txt = Instance.new("BillboardGui", char)
  12. txt.Adornee = char .Head
  13. txt.Name = "_status"
  14. txt.Size = UDim2.new(2, 0, 1.2, 0)
  15. txt.StudsOffset = Vector3.new(-9, 8, 0)
  16. local text = Instance.new("TextLabel", txt)
  17. text.Size = UDim2.new(10, 0, 7, 0)
  18. text.FontSize = "Size24"
  19. text.TextScaled = true
  20. text.TextTransparency = 0.2
  21. text.BackgroundTransparency = 1
  22. text.TextTransparency = 0.2
  23. text.TextStrokeTransparency = 0
  24. text.Font = "Cartoon"
  25. text.TextStrokeColor3 = Color3.new(0,0,0)
  26.  
  27. v=Instance.new("Part")
  28. v.Name = "ColorBrick"
  29. v.Parent=p.Character
  30. v.FormFactor="Symmetric"
  31. v.Anchored=true
  32. v.CanCollide=false
  33. v.BottomSurface="Smooth"
  34. v.TopSurface="Smooth"
  35. v.Size=Vector3.new(10,5,3)
  36. v.Transparency=1
  37. v.CFrame=char.Torso.CFrame
  38. v.BrickColor=BrickColor.new(CV)
  39. v.Transparency=1
  40. text.TextColor3 = Color3.new(0,0,0)
  41. v.Shape="Block"
  42. text.Text = "Savior"
  43.  
  44. local s = Instance.new("Sound",char)
  45. s.Name = "BGMusic"
  46. s.SoundId = "rbxassetid://1383202399"
  47. s.Pitch = 1
  48. s.Volume = 8
  49. s.Looped = true
  50. s.archivable = false
  51. s.Parent = char.Head
  52. wait(0.1)
  53. s:play()
  54.  
  55. Player = game:GetService("Players").LocalPlayer
  56. PlayerGui = Player.PlayerGui
  57. Cam = workspace.CurrentCamera
  58. Backpack = Player.Backpack
  59. Character = Player.Character
  60. Humanoid = Character.Humanoid
  61. Mouse = Player:GetMouse()
  62. RootPart = Character["HumanoidRootPart"]
  63. Torso = Character["Torso"]
  64. Head = Character["Head"]
  65. RightArm = Character["Right Arm"]
  66. LeftArm = Character["Left Arm"]
  67. RightLeg = Character["Right Leg"]
  68. LeftLeg = Character["Left Leg"]
  69. RootJoint = RootPart["RootJoint"]
  70. Neck = Torso["Neck"]
  71. RightShoulder = Torso["Right Shoulder"]
  72. LeftShoulder = Torso["Left Shoulder"]
  73. RightHip = Torso["Right Hip"]
  74. LeftHip = Torso["Left Hip"]
  75. local TIME = 0
  76. local sick = Instance.new("Sound",Torso)
  77.  
  78. IT = Instance.new
  79. CF = CFrame.new
  80. VT = Vector3.new
  81. RAD = math.rad
  82. C3 = Color3.new
  83. UD2 = UDim2.new
  84. BRICKC = BrickColor.new
  85. ANGLES = CFrame.Angles
  86. EULER = CFrame.fromEulerAnglesXYZ
  87. COS = math.cos
  88. ACOS = math.acos
  89. SIN = math.sin
  90. ASIN = math.asin
  91. ABS = math.abs
  92. MRANDOM = math.random
  93. FLOOR = math.floor
  94. if Player.name == "SenseiAdi" then
  95. warn("Enjoy friend ;3")
  96. end
  97. --//=================================\\
  98. --|| USEFUL VALUES
  99. --\\=================================//
  100.  
  101. Animation_Speed = 3
  102. local FORCERESET = false
  103. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  104. local Speed = 16
  105. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  106. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  107. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  108. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  109. local DAMAGEMULTIPLIER = 1
  110. local ANIM = "Idle"
  111. local ATTACK = false
  112. local EQUIPPED = false
  113. local HOLD = false
  114. local COMBO = 1
  115. local Rooted = false
  116. local SINE = 0
  117. local KEYHOLD = false
  118. local CHANGE = 2 / Animation_Speed
  119. local WALKINGANIM = false
  120. local VALUE1 = false
  121. local VALUE2 = false
  122. local ROBLOXIDLEANIMATION = IT("Animation")
  123. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  124. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  125. --ROBLOXIDLEANIMATION.Parent = Humanoid
  126. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  127. WEAPONGUI.Name = "BanishV3Gui"
  128. local Weapon = IT("Model")
  129. Weapon.Name = "Adds"
  130. local Effects = IT("Folder", Weapon)
  131. Effects.Name = "Effects"
  132. local ANIMATOR = Humanoid.Animator
  133. local ANIMATE = Character:FindFirstChild("Animate")
  134. local UNANCHOR = true
  135. local TOBANISH = {}
  136. script.Parent = PlayerGui
  137. Player_Size = 1 --Size of the player.
  138. local EXTRATRANS = 0
  139. local Effects2 = {}
  140. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  141. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  142. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  143. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  144. local SIZE = 2
  145. local SKILLTEXTCOLOR = C3(0,0,0)
  146. local SKILLTEXTCOLOR2 = C3(1,0,0)
  147. --//=================================\\
  148. --\\=================================//
  149.  
  150.  
  151. --//=================================\\
  152. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  153. --\\=================================//
  154.  
  155. ArtificialHB = Instance.new("BindableEvent", script)
  156. ArtificialHB.Name = "ArtificialHB"
  157.  
  158. script:WaitForChild("ArtificialHB")
  159.  
  160. frame = Frame_Speed
  161. tf = 0
  162. allowframeloss = false
  163. tossremainder = false
  164. lastframe = tick()
  165. script.ArtificialHB:Fire()
  166.  
  167. game:GetService("RunService").Heartbeat:connect(function(s, p)
  168. tf = tf + s
  169. if tf >= frame then
  170. if allowframeloss then
  171. script.ArtificialHB:Fire()
  172. lastframe = tick()
  173. else
  174. for i = 1, math.floor(tf / frame) do
  175. script.ArtificialHB:Fire()
  176. end
  177. lastframe = tick()
  178. end
  179. if tossremainder then
  180. tf = 0
  181. else
  182. tf = tf - frame * math.floor(tf / frame)
  183. end
  184. end
  185. end)
  186.  
  187. --//=================================\\
  188. --\\=================================//
  189.  
  190. --//=================================\\
  191. --|| SOME FUNCTIONS
  192. --\\=================================//
  193.  
  194. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  195. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  196. end
  197.  
  198. function PositiveAngle(NUMBER)
  199. if NUMBER >= 0 then
  200. NUMBER = 0
  201. end
  202. return NUMBER
  203. end
  204.  
  205. function NegativeAngle(NUMBER)
  206. if NUMBER <= 0 then
  207. NUMBER = 0
  208. end
  209. return NUMBER
  210. end
  211.  
  212. function Swait(NUMBER)
  213. if NUMBER == 0 or NUMBER == nil then
  214. ArtificialHB.Event:wait()
  215. else
  216. for i = 1, NUMBER do
  217. ArtificialHB.Event:wait()
  218. end
  219. end
  220. end
  221.  
  222. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  223. local NEWMESH = IT(MESH)
  224. if MESH == "SpecialMesh" then
  225. NEWMESH.MeshType = MESHTYPE
  226. if MESHID ~= "nil" and MESHID ~= "" then
  227. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  228. end
  229. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  230. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  231. end
  232. end
  233. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  234. NEWMESH.Scale = SCALE
  235. NEWMESH.Parent = PARENT
  236. return NEWMESH
  237. end
  238.  
  239. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  240. local NEWPART = IT("Part")
  241. NEWPART.formFactor = FORMFACTOR
  242. NEWPART.Reflectance = REFLECTANCE
  243. NEWPART.Transparency = TRANSPARENCY
  244. NEWPART.CanCollide = false
  245. NEWPART.Locked = true
  246. NEWPART.Anchored = true
  247. if ANCHOR == false then
  248. NEWPART.Anchored = false
  249. end
  250. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  251. NEWPART.Name = NAME
  252. NEWPART.Size = SIZE
  253. NEWPART.Position = Torso.Position
  254. NEWPART.Material = MATERIAL
  255. NEWPART:BreakJoints()
  256. NEWPART.Parent = PARENT
  257. return NEWPART
  258. end
  259.  
  260. local function weldBetween(a, b)
  261. local weldd = Instance.new("ManualWeld")
  262. weldd.Part0 = a
  263. weldd.Part1 = b
  264. weldd.C0 = CFrame.new()
  265. weldd.C1 = b.CFrame:inverse() * a.CFrame
  266. weldd.Parent = a
  267. return weldd
  268. end
  269.  
  270.  
  271. function QuaternionFromCFrame(cf)
  272. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  273. local trace = m00 + m11 + m22
  274. if trace > 0 then
  275. local s = math.sqrt(1 + trace)
  276. local recip = 0.5 / s
  277. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  278. else
  279. local i = 0
  280. if m11 > m00 then
  281. i = 1
  282. end
  283. if m22 > (i == 0 and m00 or m11) then
  284. i = 2
  285. end
  286. if i == 0 then
  287. local s = math.sqrt(m00 - m11 - m22 + 1)
  288. local recip = 0.5 / s
  289. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  290. elseif i == 1 then
  291. local s = math.sqrt(m11 - m22 - m00 + 1)
  292. local recip = 0.5 / s
  293. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  294. elseif i == 2 then
  295. local s = math.sqrt(m22 - m00 - m11 + 1)
  296. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  297. end
  298. end
  299. end
  300.  
  301. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  302. local xs, ys, zs = x + x, y + y, z + z
  303. local wx, wy, wz = w * xs, w * ys, w * zs
  304. local xx = x * xs
  305. local xy = x * ys
  306. local xz = x * zs
  307. local yy = y * ys
  308. local yz = y * zs
  309. local zz = z * zs
  310. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  311. end
  312.  
  313. function QuaternionSlerp(a, b, t)
  314. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  315. local startInterp, finishInterp;
  316. if cosTheta >= 0.0001 then
  317. if (1 - cosTheta) > 0.0001 then
  318. local theta = ACOS(cosTheta)
  319. local invSinTheta = 1 / SIN(theta)
  320. startInterp = SIN((1 - t) * theta) * invSinTheta
  321. finishInterp = SIN(t * theta) * invSinTheta
  322. else
  323. startInterp = 1 - t
  324. finishInterp = t
  325. end
  326. else
  327. if (1 + cosTheta) > 0.0001 then
  328. local theta = ACOS(-cosTheta)
  329. local invSinTheta = 1 / SIN(theta)
  330. startInterp = SIN((t - 1) * theta) * invSinTheta
  331. finishInterp = SIN(t * theta) * invSinTheta
  332. else
  333. startInterp = t - 1
  334. finishInterp = t
  335. end
  336. end
  337. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  338. end
  339.  
  340. function Clerp(a, b, t)
  341. local qa = {QuaternionFromCFrame(a)}
  342. local qb = {QuaternionFromCFrame(b)}
  343. local ax, ay, az = a.x, a.y, a.z
  344. local bx, by, bz = b.x, b.y, b.z
  345. local _t = 1 - t
  346. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  347. end
  348.  
  349. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  350. local frame = IT("Frame")
  351. frame.BackgroundTransparency = TRANSPARENCY
  352. frame.BorderSizePixel = BORDERSIZEPIXEL
  353. frame.Position = POSITION
  354. frame.Size = SIZE
  355. frame.BackgroundColor3 = COLOR
  356. frame.BorderColor3 = BORDERCOLOR
  357. frame.Name = NAME
  358. frame.Parent = PARENT
  359. return frame
  360. end
  361.  
  362. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  363. local label = IT("TextLabel")
  364. label.BackgroundTransparency = 1
  365. label.Size = UD2(1, 0, 1, 0)
  366. label.Position = UD2(0, 0, 0, 0)
  367. label.TextColor3 = TEXTCOLOR
  368. label.TextStrokeTransparency = STROKETRANSPARENCY
  369. label.TextTransparency = TRANSPARENCY
  370. label.FontSize = TEXTFONTSIZE
  371. label.Font = TEXTFONT
  372. label.BorderSizePixel = BORDERSIZEPIXEL
  373. label.TextScaled = false
  374. label.Text = TEXT
  375. label.Name = NAME
  376. label.Parent = PARENT
  377. return label
  378. end
  379.  
  380. function NoOutlines(PART)
  381. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  382. end
  383.  
  384. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  385. local NEWWELD = IT(TYPE)
  386. NEWWELD.Part0 = PART0
  387. NEWWELD.Part1 = PART1
  388. NEWWELD.C0 = C0
  389. NEWWELD.C1 = C1
  390. NEWWELD.Parent = PARENT
  391. return NEWWELD
  392. end
  393.  
  394. local S = IT("Sound")
  395. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  396. local NEWSOUND = nil
  397. coroutine.resume(coroutine.create(function()
  398. NEWSOUND = S:Clone()
  399. NEWSOUND.Parent = PARENT
  400. NEWSOUND.Volume = VOLUME
  401. NEWSOUND.Pitch = PITCH
  402. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  403. NEWSOUND:play()
  404. if DOESLOOP == true then
  405. NEWSOUND.Looped = true
  406. else
  407. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  408. NEWSOUND:remove()
  409. end
  410. end))
  411. return NEWSOUND
  412. end
  413.  
  414. function CFrameFromTopBack(at, top, back)
  415. local right = top:Cross(back)
  416. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  417. end
  418.  
  419. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  420. function WACKYEFFECT(Table)
  421. local TYPE = (Table.EffectType or "Sphere")
  422. local SIZE = (Table.Size or VT(1,1,1))
  423. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  424. local TRANSPARENCY = (Table.Transparency or 0)
  425. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  426. local CFRAME = (Table.CFrame or Torso.CFrame)
  427. local MOVEDIRECTION = (Table.MoveToPos or nil)
  428. local ROTATION1 = (Table.RotationX or 0)
  429. local ROTATION2 = (Table.RotationY or 0)
  430. local ROTATION3 = (Table.RotationZ or 0)
  431. local MATERIAL = (Table.Material or "Neon")
  432. local COLOR = (Table.Color or C3(0,0,0))
  433. local TIME = (Table.Time or 45)
  434. local SOUNDID = (Table.SoundID or nil)
  435. local SOUNDPITCH = (Table.SoundPitch or nil)
  436. local SOUNDVOLUME = (Table.SoundVolume or nil)
  437. coroutine.resume(coroutine.create(function()
  438. local PLAYSSOUND = false
  439. local SOUND = nil
  440. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  441. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  442. PLAYSSOUND = true
  443. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  444. end
  445. EFFECT.Color = COLOR
  446. local MSH = nil
  447. if TYPE == "Sphere" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  449. elseif TYPE == "Block" then
  450. MSH = IT("BlockMesh",EFFECT)
  451. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  452. elseif TYPE == "Wave" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  454. elseif TYPE == "Ring" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  456. elseif TYPE == "Slash" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  458. elseif TYPE == "Round Slash" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  460. elseif TYPE == "Swirl" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  462. elseif TYPE == "Skull" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  464. elseif TYPE == "Crystal" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  466. end
  467. if MSH ~= nil then
  468. local MOVESPEED = nil
  469. if MOVEDIRECTION ~= nil then
  470. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  471. end
  472. local GROWTH = SIZE - ENDSIZE
  473. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  474. if TYPE == "Block" then
  475. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  476. else
  477. EFFECT.CFrame = CFRAME
  478. end
  479. for LOOP = 1, TIME+1 do
  480. Swait()
  481. MSH.Scale = MSH.Scale - GROWTH/TIME
  482. if TYPE == "Wave" then
  483. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  484. end
  485. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  486. if TYPE == "Block" then
  487. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  488. else
  489. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  490. end
  491. if MOVEDIRECTION ~= nil then
  492. local ORI = EFFECT.Orientation
  493. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  494. EFFECT.Orientation = ORI
  495. end
  496. end
  497. if PLAYSSOUND == false then
  498. EFFECT:remove()
  499. else
  500. SOUND.Stopped:Connect(function()
  501. EFFECT:remove()
  502. end)
  503. end
  504. else
  505. if PLAYSSOUND == false then
  506. EFFECT:remove()
  507. else
  508. repeat Swait() until SOUND.Playing == false
  509. EFFECT:remove()
  510. end
  511. end
  512. end))
  513. end
  514. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  515. function Lightning(Table)
  516. local Color = Table.Color or C3(1,1,1)
  517. local StartPos = Table.Start or Torso.Position
  518. local EndPos = Table.End or Mouse.Hit.p
  519. local SegmentLength = Table.SegmentL or 2
  520. local Thickness = Table.Thickness or 0.1
  521. local Dissapear = Table.DoesFade or false
  522. local Parent = Table.Ignore or Character
  523. local MaxDist = Table.MaxDist or 400
  524. local Branches = Table.Branches or false
  525. local Thicken = Table.Thicken or false
  526. local FadeTime = Table.FadeTime or 15
  527. local FadeIn = Table.FadeIn or false
  528. local Material = Table.Material or "Neon"
  529. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  530. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  531. local LIGHTNINGMODEL = IT("Model",Effects)
  532. LIGHTNINGMODEL.Name = "Lightning"
  533. local LastBolt = nil
  534. for E = 1, DISTANCE do
  535. local ExtraSize = 0
  536. if Thicken == true then
  537. ExtraSize = (DISTANCE-E)/15
  538. end
  539. local TRANSPARENCY = 0
  540. if FadeIn == true then
  541. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  542. if TRANSPARENCY < 0 then
  543. TRANSPARENCY = 0
  544. end
  545. end
  546. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  547. PART.Color = Color
  548. MakeForm(PART,"Cyl")
  549. if LastBolt == nil then
  550. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  551. else
  552. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  553. end
  554. LastBolt = PART
  555. if Branches == true and E < (DISTANCE-5) then
  556. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  557. if CHOICE == 1 then
  558. local LASTBRANCH = nil
  559. for i = 1, MRANDOM(2,5) do
  560. local ExtraSize2 = 0
  561. if Thicken == true then
  562. ExtraSize = ((DISTANCE-E)/25)/i
  563. end
  564. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  565. PART.Color = Color
  566. MakeForm(PART,"Cyl")
  567. if LASTBRANCH == nil then
  568. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  569. else
  570. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  571. end
  572. LASTBRANCH = PART
  573. end
  574. end
  575. end
  576. end
  577. if Dissapear == true then
  578. coroutine.resume(coroutine.create(function()
  579. for i = 1, FadeTime do
  580. Swait()
  581. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  582. if c.ClassName == "Part" then
  583. c.Transparency = c.Transparency + (i/FadeTime)/10
  584. end
  585. end
  586. end
  587. LIGHTNINGMODEL:remove()
  588. end))
  589. elseif Dissapear == false then
  590. Debris:AddItem(LIGHTNINGMODEL,0.1)
  591. end
  592. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  593. end
  594. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  595. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  596. wave.Color = COLOR
  597. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  598. wave.CFrame = CFRAME
  599. coroutine.resume(coroutine.create(function(PART)
  600. for i = 1, WAIT do
  601. Swait()
  602. mesh.Scale = mesh.Scale + GROW
  603. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  604. if DOESROT == true then
  605. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  606. end
  607. wave.Transparency = wave.Transparency + (0.5/WAIT)
  608. if wave.Transparency > 0.99 then
  609. wave:remove()
  610. end
  611. end
  612. end))
  613. end
  614.  
  615. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  616. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  617. wave.Color = COLOR
  618. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  619. wave.CFrame = CFRAME
  620. coroutine.resume(coroutine.create(function(PART)
  621. for i = 1, WAIT do
  622. Swait()
  623. mesh.Scale = mesh.Scale + GROW
  624. wave.Transparency = wave.Transparency + (1/WAIT)
  625. if wave.Transparency > 0.99 then
  626. wave:remove()
  627. end
  628. end
  629. end))
  630. end
  631. function MakeForm(PART,TYPE)
  632. if TYPE == "Cyl" then
  633. local MSH = IT("BlockMesh",PART)
  634. elseif TYPE == "Ball" then
  635. local MSH = IT("SpecialMesh",PART)
  636. MSH.MeshType = "Sphere"
  637. elseif TYPE == "Cyl2" then
  638. local MSH = IT("CylinderMesh",PART)
  639. elseif TYPE == "Wedge" then
  640. local MSH = IT("SpecialMesh",PART)
  641. MSH.MeshType = "Wedge"
  642. end
  643. end
  644.  
  645. function SpawnTrail(FROM,TO,BIG)
  646. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  647. MakeForm(TRAIL,"Cyl")
  648. local DIST = (FROM - TO).Magnitude
  649. if BIG == true then
  650. TRAIL.Size = VT(0.5,DIST,0.5)
  651. else
  652. TRAIL.Size = VT(0.25,DIST,0.25)
  653. end
  654. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  655. coroutine.resume(coroutine.create(function()
  656. for i = 1, 5 do
  657. Swait()
  658. TRAIL.Transparency = TRAIL.Transparency + 0.1
  659. end
  660. TRAIL:remove()
  661. end))
  662. end
  663.  
  664. Debris = game:GetService("Debris")
  665.  
  666. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  667. local DIRECTION = CF(StartPos,EndPos).lookVector
  668. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  669. end
  670.  
  671. function turnto(position)
  672. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  673. end
  674.  
  675. --//=================================\\
  676. --|| WEAPON CREATION
  677. --\\=================================//
  678.  
  679. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  680. PRT.Color = C3(0,0,0)
  681. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  682. FACE.Color = C3(0,0,0)
  683. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  684. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  685. end
  686. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  687. MakeForm(EYE,"Ball")
  688. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  689. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  690. MakeForm(EYE2,"Ball")
  691. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  692. local LASTPART = Head
  693. for i = 1, 20 do
  694. local MATH = (1-(i/25))
  695. if LASTPART == Head then
  696. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  697. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  698. LASTPART = Horn
  699. Horn.Color = C3((i*3-3)/0,0,0)
  700. else
  701. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  702. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  703. LASTPART = Horn
  704. Horn.Color = C3((i*3-3)/0,0,0)
  705. end
  706. end
  707.  
  708. local Particle = IT("ParticleEmitter",nil)
  709. Particle.Enabled = false
  710. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  711. Particle.LightEmission = 0.5
  712. Particle.Rate = 150
  713. Particle.ZOffset = 0.2
  714. Particle.Rotation = NumberRange.new(-180, 180)
  715. Particle.RotSpeed = NumberRange.new(-180, 180)
  716. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  717. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0))
  718.  
  719. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  720. function ParticleEmitter(Table)
  721. local PRTCL = Particle:Clone()
  722. local Speed = Table.Speed or 5
  723. local Drag = Table.Drag or 0
  724. local Size1 = Table.Size1 or 1
  725. local Size2 = Table.Size2 or 5
  726. local Lifetime1 = Table.Lifetime1 or 1
  727. local Lifetime2 = Table.Lifetime2 or 1.5
  728. local Parent = Table.Parent or Torso
  729. local Emit = Table.Emit or 100
  730. local Offset = Table.Offset or 360
  731. local Acel = Table.Acel or VT(0,0,0)
  732. local Enabled = Table.Enabled or false
  733. PRTCL.Parent = Parent
  734. PRTCL.Size = NumberSequence.new(Size1,Size2)
  735. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  736. PRTCL.Speed = NumberRange.new(Speed)
  737. PRTCL.VelocitySpread = Offset
  738. PRTCL.Drag = Drag
  739. PRTCL.Acceleration = Acel
  740. if Enabled == false then
  741. PRTCL:Emit(Emit)
  742. Debris:AddItem(PRTCL,Lifetime2)
  743. else
  744. PRTCL.Enabled = true
  745. end
  746. return PRTCL
  747. end
  748.  
  749.  
  750. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  751. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  752. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  753. MakeForm(Part,"Wedge")
  754. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  755. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  756. MakeForm(Part,"Wedge")
  757. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  758. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  761. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  763. MakeForm(Part,"Cyl")
  764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  765. for i = 1, 8 do
  766. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  767. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  768. end
  769. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  770. MakeForm(Part,"Cyl")
  771. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  772. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  773. MakeForm(Part,"Ball")
  774. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  775. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  776. MakeForm(Part,"Wedge")
  777. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  778. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  779. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  780. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  781. MakeForm(Part,"Cyl")
  782. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  783. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  784. MakeForm(Part,"Cyl")
  785. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  786. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  787. MakeForm(Part,"Cyl")
  788. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  789. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  790. MakeForm(Part,"Wedge")
  791. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  792. local LASTPART = Handle
  793. for i = 1, 10 do
  794. if LASTPART == Handle then
  795. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  796. LASTPART = Part
  797. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  798. else
  799. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  800. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  801. LASTPART = Part
  802. end
  803. end
  804.  
  805. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  806. MakeForm(Barrel,"Cyl")
  807. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  808. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  809. MakeForm(Part,"Cyl")
  810. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  811. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  812. MakeForm(Part,"Wedge")
  813. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  814. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  815. MakeForm(Hole,"Cyl")
  816. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  817. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  818. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  819. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  820. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  821. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  822. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  823. coroutine.resume(coroutine.create(function()
  824. while wait() do
  825. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  826. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  827. end
  828. end))
  829.  
  830. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  831. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  832.  
  833. for _, c in pairs(Weapon:GetDescendants()) do
  834. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  835. c.Material = "Glass"
  836. c.Color = C3(0,0,0)
  837. elseif c.ClassName == "Part" and c.Name == "Eye" then
  838. c.Color = C3(0,0,0)
  839. c.Material = "Neon"
  840. end
  841. end
  842.  
  843. Weapon.Parent = Character
  844. for _, c in pairs(Weapon:GetChildren()) do
  845. if c.ClassName == "Part" then
  846. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  847. end
  848. end
  849.  
  850. local BODY = {}
  851. for _, c in pairs(Character:GetDescendants()) do
  852. if c:IsA("BasePart") and c.Name ~= "Handle" then
  853. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  854. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  855. end
  856. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  857. elseif c:IsA("JointInstance") then
  858. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  859. end
  860. end
  861. for e = 1, #BODY do
  862. if BODY[e] ~= nil then
  863. local STUFF = BODY[e]
  864. local PART = STUFF[1]
  865. local PARENT = STUFF[2]
  866. local MATERIAL = STUFF[3]
  867. local COLOR = STUFF[4]
  868. local TRANSPARENCY = STUFF[5]
  869. if PART.ClassName == "Part" and PART ~= RootPart then
  870. PART.Material = MATERIAL
  871. PART.Color = COLOR
  872. PART.Transparency = TRANSPARENCY
  873. end
  874. PART.AncestryChanged:Connect(function()
  875. PART.Parent = PARENT
  876. end)
  877. end
  878. end
  879. function refit()
  880. Character.Parent = workspace
  881. for e = 1, #BODY do
  882. if BODY[e] ~= nil then
  883. local STUFF = BODY[e]
  884. local PART = STUFF[1]
  885. local PARENT = STUFF[2]
  886. local MATERIAL = STUFF[3]
  887. local COLOR = STUFF[4]
  888. local TRANSPARENCY = STUFF[5]
  889. if PART:IsA("BasePart") and PART ~= RootPart then
  890. PART.Material = MATERIAL
  891. PART.Color = COLOR
  892. PART.Transparency = TRANSPARENCY+EXTRATRANS
  893. end
  894. if PART.Parent ~= PARENT then
  895. Humanoid:remove()
  896. PART.Parent = PARENT
  897. Humanoid = IT("Humanoid",Character)
  898. end
  899. end
  900. end
  901. end
  902.  
  903. Humanoid.Died:connect(function()
  904. refit()
  905. end)
  906.  
  907. local SKILLTEXTCOLOR = C3(0,0,0)
  908. local SKILLFONT = "Antique"
  909. local SKILLTEXTSIZE = 7
  910.  
  911. Humanoid.Died:connect(function()
  912. ATTACK = true
  913. end)
  914. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  915. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  916. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  917. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  918. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  919. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  920.  
  921. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  922. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  923. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  924. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  925. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  926. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  927. function printbye(Name)
  928. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  929. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  930. end
  931.  
  932. workspace.ChildAdded:connect(function(instance)
  933. for BANISH = 1, #TOBANISH do
  934. if TOBANISH[BANISH] ~= nil then
  935. if instance.Name == TOBANISH[BANISH] then
  936. coroutine.resume(coroutine.create(function()
  937. printbye(instance.Name)
  938. instance:ClearAllChildren()
  939. Debris:AddItem(instance,0.0005)
  940. end))
  941. end
  942. end
  943. end
  944. end)
  945.  
  946. --//=================================\\
  947. --|| DAMAGING
  948. --\\=================================//
  949.  
  950. local asd = Instance.new("ParticleEmitter")
  951. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  952. asd.LightEmission = .1
  953. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  954. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  955. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  956. asd.Transparency = bbb
  957. asd.Size = aaa
  958. asd.ZOffset = .9
  959. asd.Acceleration = Vector3.new(0, -15, 0)
  960. asd.LockedToPart = false
  961. asd.EmissionDirection = "Back"
  962. asd.Lifetime = NumberRange.new(1, 2)
  963. asd.Rotation = NumberRange.new(-100, 100)
  964. asd.RotSpeed = NumberRange.new(-100, 100)
  965. asd.Speed = NumberRange.new(10)
  966. asd.Enabled = false
  967. asd.VelocitySpread = 999
  968. function getbloody(victim,amount)
  969. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  970. PART.CFrame = victim.CFrame
  971. local HITPLAYERSOUNDS = {"356551938","264486467"}
  972. Debris:AddItem(PART,5)
  973. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  974. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  975. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  976. local prtcl = asd:Clone()
  977. prtcl.Parent = PART
  978. prtcl:Emit(amount*10)
  979. end
  980. function Banish(Char)
  981. local NewCharacter = Instance.new("Model",Effects)
  982. NewCharacter.Name = "Ow im ded ;-;"
  983. for _, c in pairs(Char:GetDescendants()) do
  984. if c:IsA("BasePart") and c.Transparency == 0 then
  985. if c.Parent == Char then
  986. getbloody(c,5)
  987. end
  988. c:BreakJoints()
  989. c.Material = "Glass"
  990. c.Color = C3(0.5,0,0)
  991. c.CanCollide = true
  992. c.Transparency = 0.3
  993. if c:FindFirstChildOfClass("SpecialMesh") then
  994. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  995. end
  996. if c.Name == "Head" then
  997. c:ClearAllChildren()
  998. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  999. end
  1000. if c.ClassName == "MeshPart" then
  1001. c.TextureID = ""
  1002. end
  1003. if c:FindFirstChildOfClass("BodyPosition") then
  1004. c:FindFirstChildOfClass("BodyPosition"):remove()
  1005. end
  1006. if c:FindFirstChildOfClass("ParticleEmitter") then
  1007. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1008. end
  1009. c.Parent = NewCharacter
  1010. c.Name = "DeadPart"
  1011. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1012. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1013. end
  1014. end
  1015. Char:remove()
  1016. Debris:AddItem(NewCharacter,5)
  1017. end
  1018.  
  1019. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1020. local CHILDREN = workspace:GetDescendants()
  1021. for index, CHILD in pairs(CHILDREN) do
  1022. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1023. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1024. if HUM then
  1025. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1026. if TORSO then
  1027. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1028. if ISBANISH == true then
  1029. Banish(CHILD)
  1030. else
  1031. if ISBANISH == "Gravity" then
  1032. HUM.PlatformStand = true
  1033. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1034. local grav = Instance.new("BodyPosition",TORSO)
  1035. grav.D = 15
  1036. grav.P = 20000
  1037. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1038. grav.position = TORSO.Position
  1039. grav.Name = "V3BanishForce"..Player.Name
  1040. else
  1041. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1042. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1043. end
  1044. else
  1045. HUM.PlatformStand = false
  1046. end
  1047. end
  1048. elseif ISBANISH == "Gravity" then
  1049. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1050. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1051. HUM.PlatformStand = false
  1052. end
  1053. end
  1054. end
  1055. end
  1056. end
  1057. end
  1058. end
  1059. function ApplyKill(POSITION,RANGE,BRUTAL)
  1060. local CHILDREN = workspace:GetDescendants()
  1061. for index, CHILD in pairs(CHILDREN) do
  1062. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1063. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1064. if HUM then
  1065. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1066. if TORSO then
  1067. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1068. if BRUTAL == true then
  1069. Banish(CHILD)
  1070. else
  1071. CHILD:BreakJoints()
  1072. end
  1073. end
  1074. end
  1075. end
  1076. end
  1077. end
  1078. end
  1079. --//=================================\\
  1080. --|| ATTACK FUNCTIONS AND STUFF
  1081. --\\=================================//
  1082. function Kill(Foe)
  1083. if Foe then
  1084. coroutine.resume(coroutine.create(function()
  1085. --if game.Players:FindFirstChild(Foe.Name) then
  1086. table.insert(TOBANISH,Foe.Name)
  1087. printbye(Foe.Name)
  1088. --end
  1089. Foe.Archivable = true
  1090. local CLONE = Foe:Clone()
  1091. Foe:Destroy()
  1092. CLONE.Parent = Effects
  1093. CLONE:BreakJoints()
  1094. local MATERIALS = {"Glass","Neon"}
  1095. for _, c in pairs(CLONE:GetDescendants()) do
  1096. if c:IsA("BasePart") then
  1097. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1098. CreateSound(340722848, c, 10, 1, false)
  1099. end
  1100. c.Anchored = true
  1101. c.Transparency = c.Transparency + 0.2
  1102. c.Material = MATERIALS[MRANDOM(1,2)]
  1103. c.Color = C3(0,0,0)
  1104. if c.ClassName == "MeshPart" then
  1105. c.TextureID = ""
  1106. end
  1107. if c:FindFirstChildOfClass("SpecialMesh") then
  1108. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1109. end
  1110. if c:FindFirstChildOfClass("Decal") then
  1111. c:FindFirstChildOfClass("Decal"):remove()
  1112. end
  1113. c.Name = "Banished"
  1114. c.CanCollide = false
  1115. else
  1116. c:remove()
  1117. end
  1118. end
  1119. local A = false
  1120. for i = 1, 35 do
  1121. if A == false then
  1122. A = true
  1123. elseif A == true then
  1124. A = false
  1125. end
  1126. for _, c in pairs(CLONE:GetDescendants()) do
  1127. if c:IsA("BasePart") then
  1128. c.Anchored = true
  1129. c.Material = MATERIALS[MRANDOM(1,2)]
  1130. c.Transparency = c.Transparency + 0.8/35
  1131. if A == false then
  1132. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1133. elseif A == true then
  1134. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1135. end
  1136. end
  1137. end
  1138. Swait()
  1139. end
  1140. CLONE:remove()
  1141. end))
  1142. end
  1143. end
  1144.  
  1145. function Madness()
  1146. ATTACK = true
  1147. Rooted = false
  1148. local GYRO = IT("BodyGyro",RootPart)
  1149. GYRO.D = 750
  1150. GYRO.P = 20000
  1151. GYRO.MaxTorque = VT(0,40000000,0)
  1152. local LOCKED = true
  1153. local SHOT = false
  1154. coroutine.resume(coroutine.create(function()
  1155. for i=0, 1, 0.1 / Animation_Speed do
  1156. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1157. Swait()
  1158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1162. end
  1163. LOCKED = false
  1164. SHOT = true
  1165. repeat
  1166. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1167. Swait()
  1168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1172. until HOLD == false and SHOT == false
  1173. for i=0, 0.3, 0.1 / Animation_Speed do
  1174. Swait()
  1175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179. end
  1180. GYRO:remove()
  1181. ATTACK = false
  1182. Rooted = false
  1183. end))
  1184. repeat wait() until LOCKED == false
  1185. repeat
  1186. SHOT = true
  1187. wait(0.2)
  1188. SHOT = false
  1189. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1190. local HIT = BULLET.Hit
  1191. local HITPOS = BULLET.End
  1192. if HIT then
  1193. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1194. Kill(HIT.Parent)
  1195. end
  1196. end
  1197. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1198. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1199. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1200. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1201. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1202. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1203. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1204. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1205. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1206. until HOLD == false
  1207. end
  1208.  
  1209. function Banisher_Bullet()
  1210. ATTACK = true
  1211. Rooted = false
  1212. for i=0, 0.4, 0.1 / Animation_Speed do
  1213. Swait()
  1214. turnto(Mouse.Hit.p)
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1218. end
  1219. repeat
  1220. for i=0, 0.2, 0.1 / Animation_Speed do
  1221. Swait()
  1222. turnto(Mouse.Hit.p)
  1223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1227. end
  1228. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1229. SpawnTrail(Hole.Position,POS)
  1230. if HIT ~= nil then
  1231. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1232. Banish(HIT.Parent)
  1233. end
  1234. end
  1235. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1236. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1237. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1238. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1239. for i=0, 0.3, 0.1 / Animation_Speed do
  1240. Swait()
  1241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1245. end
  1246. until KEYHOLD == false
  1247. ATTACK = false
  1248. Rooted = false
  1249. end
  1250.  
  1251. function AttackTemplate()
  1252. ATTACK = true
  1253. Rooted = false
  1254. for i=0, 1, 0.1 / Animation_Speed do
  1255. Swait()
  1256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1262. end
  1263. ATTACK = false
  1264. Rooted = false
  1265. end
  1266.  
  1267. function HI()
  1268. ATTACK = true
  1269. Rooted = false
  1270. local LOOP = 0
  1271. for i=0, 0.1, 0.1 / Animation_Speed do
  1272. Swait()
  1273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1277. end
  1278. for i=0, 3, 0.1 / Animation_Speed do
  1279. Swait()
  1280. LOOP = LOOP + 1
  1281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1285. end
  1286. for i=0, 0.1, 0.1 / Animation_Speed do
  1287. Swait()
  1288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1292. end
  1293. ATTACK = false
  1294. Rooted = false
  1295. end
  1296.  
  1297. function Mercy()
  1298. ATTACK = true
  1299. Rooted = true
  1300. local SPOTS = {}
  1301. for i = 1, 15 do
  1302. Swait()
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1307. end
  1308. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1309. for i=0, 0.5, 0.1 / Animation_Speed do
  1310. Swait()
  1311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1315. end
  1316. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1317. table.insert(SPOTS,HITPOS)
  1318. CreateSound(145080998, Hole, 2, 1, false)
  1319. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1320. coroutine.resume(coroutine.create(function()
  1321. local POS = Mouse.Hit.p
  1322. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1323. MakeForm(RAY,"Cyl")
  1324. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1325. MakeForm(SPHERE,"Ball")
  1326. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1327. MakeForm(SHIELD,"Ball")
  1328. SHIELD.CFrame = CF(POS)
  1329. RAY.CFrame = CF(POS)
  1330. SPHERE.CFrame = CF(POS)
  1331. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1332. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1333. for i = 1, 200 do
  1334. Swait()
  1335. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1336. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1337. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1338. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1339. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1340. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1341. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1342. end
  1343. for i = 1, 45 do
  1344. Swait()
  1345. RAY.Transparency = RAY.Transparency + 1/45
  1346. SPHERE.Transparency = RAY.Transparency
  1347. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1348. end
  1349. RAY:remove()
  1350. SHIELD:remove()
  1351. SPHERE:remove()
  1352. end))
  1353. ATTACK = false
  1354. Rooted = false
  1355. end
  1356. function Warp()
  1357. for e = 1, #BODY do
  1358. if BODY[e] ~= nil then
  1359. local STUFF = BODY[e]
  1360. local PART = STUFF[1]
  1361. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1362. local PRT = PART:Clone()
  1363. PRT.Anchored = true
  1364. PRT.CanCollide = false
  1365. PRT.Material = "Neon"
  1366. PRT.Color = C3(0,0,0)
  1367. PRT.Name = "WarpEffect"
  1368. PRT.Parent = Effects
  1369. PRT.CFrame = PART.CFrame
  1370. PRT:BreakJoints()
  1371. if PRT:FindFirstChildOfClass("Sound") then
  1372. PRT:FindFirstChildOfClass("Sound"):remove()
  1373. end
  1374. if PRT:FindFirstChildOfClass("Decal") then
  1375. PRT:FindFirstChildOfClass("Decal"):remove()
  1376. end
  1377. coroutine.resume(coroutine.create(function()
  1378. for i = 1, 100 do
  1379. Swait()
  1380. PRT.Transparency = PRT.Transparency + 1/100
  1381. end
  1382. PRT:remove()
  1383. end))
  1384. end
  1385. end
  1386. end
  1387. CreateSound(217767125, Torso, 10, 1)
  1388. local POS = RootPart.Orientation
  1389. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1390. RootPart.Orientation = POS
  1391. RootJoint.Parent = RootPart
  1392. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1393. ATTACK = false
  1394. Rooted = false
  1395. end
  1396. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1397. for i,v in ipairs(workspace:GetChildren()) do
  1398. local body = v:GetChildren()
  1399. for part = 1, #body do
  1400. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1401. if(body[part].Position - position).Magnitude < range then
  1402. if v.ClassName == "Model" then
  1403. v:BreakJoints()
  1404. end
  1405. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1406. local bv = Instance.new("BodyVelocity")
  1407. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1408. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1409. bv.Parent = body[part]
  1410. Debris:AddItem(bv,0.2)
  1411. end
  1412. end
  1413. end
  1414. if v.ClassName == "Part" then
  1415. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1416. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1417. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1418. end
  1419. end
  1420. end
  1421. end
  1422. function Darkness()
  1423. ATTACK = true
  1424. Rooted = true
  1425. local GYRO = IT("BodyGyro",RootPart)
  1426. GYRO.D = 100
  1427. GYRO.P = 2000
  1428. GYRO.MaxTorque = VT(0,4000000,0)
  1429. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1430. CreateSound("429459101", RightArm, 10, 0.8)
  1431. for i=0, 3.5, 0.1 / Animation_Speed do
  1432. Swait()
  1433. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1434. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1439. end
  1440. GYRO:remove()
  1441. for i=0, 0.15, 0.1 / Animation_Speed do
  1442. Swait()
  1443. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1444. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1449. end
  1450. local BOMBSPOTS = {}
  1451. for i = 1, 25 do
  1452. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1453. SPOT.Color = SKILLTEXTCOLOR
  1454. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1455. table.insert(BOMBSPOTS,SPOT)
  1456. MakeForm(SPOT,"Cyl2")
  1457. end
  1458. for i=0, 0.2, 0.1 / Animation_Speed do
  1459. Swait()
  1460. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1465. end
  1466. ATTACK = false
  1467. Rooted = false
  1468. coroutine.resume(coroutine.create(function()
  1469. Swait(3)
  1470. for i = 1, #BOMBSPOTS do
  1471. if BOMBSPOTS[i] ~= nil then
  1472. local E = BOMBSPOTS[i]
  1473. coroutine.resume(coroutine.create(function()
  1474. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1475. BLADE.Color = SKILLTEXTCOLOR
  1476. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1477. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1478. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1479. for i = 1, 10 do
  1480. Swait()
  1481. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1482. killnearest(BLADE.Position,6,80)
  1483. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1484. BLADE.Transparency = BLADE.Transparency - 0.1
  1485. end
  1486. Swait(45)
  1487. for i = 1, 100 do
  1488. Swait()
  1489. BLADE.Transparency = BLADE.Transparency + 0.01
  1490. E.Transparency = E.Transparency + 0.01
  1491. end
  1492. BLADE:remove()
  1493. E:remove()
  1494. end))
  1495. end
  1496. end
  1497. end))
  1498. end
  1499. function Death()
  1500. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1501. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1502. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1503. if TORSO and HUM.Health > 0 then
  1504. ATTACK = true
  1505. Rooted = true
  1506. local GYRO = IT("BodyGyro",RootPart)
  1507. GYRO.D = 175
  1508. GYRO.P = 20000
  1509. GYRO.MaxTorque = VT(0,40000,0)
  1510. for i=0, 1, 0.1 / Animation_Speed do
  1511. Swait()
  1512. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1514. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1515. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1516. end
  1517. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1518. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1519. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1520. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1521. local grav = Instance.new("BodyPosition",TORSO)
  1522. grav.D = 1500
  1523. grav.P = 20000
  1524. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1525. grav.position = TORSO.Position+VT(0,15,0)
  1526. Debris:AddItem(grav,10)
  1527. Debris:AddItem(MAGIC,10)
  1528. CreateSound(429459101, Torso, 7, 1, false)
  1529. CreateSound(429459101, TORSO, 7, 1, false)
  1530. GYRO:remove()
  1531. ATTACK = false
  1532. Rooted = false
  1533. end
  1534. end
  1535. end
  1536. --//=================================\\
  1537. --|| ASSIGN THINGS TO KEYS
  1538. --\\=================================//
  1539.  
  1540. function MouseDown(Mouse)
  1541. if ATTACK == false then
  1542. end
  1543. end
  1544.  
  1545. function MouseUp(Mouse)
  1546. HOLD = false
  1547. end
  1548.  
  1549. function KeyDown(Key)
  1550. KEYHOLD = true
  1551. if Key == "c" and ATTACK == false then
  1552. Banisher_Bullet()
  1553. end
  1554.  
  1555. if Key == "b" and ATTACK == false then
  1556. Death()
  1557. end
  1558.  
  1559. if Key == "z" and ATTACK == false then
  1560. Darkness()
  1561. end
  1562.  
  1563. if Key == "v" and ATTACK == false then
  1564. Madness()
  1565. end
  1566.  
  1567. if Key == "x" and ATTACK == false then
  1568. Mercy()
  1569. end
  1570.  
  1571. if Key == "q" and ATTACK == false then
  1572. Warp()
  1573. end
  1574.  
  1575. if Key == "t" and ATTACK == false then
  1576. HI()
  1577. end
  1578. end
  1579.  
  1580. function KeyUp(Key)
  1581. KEYHOLD = false
  1582. end
  1583.  
  1584. Mouse.Button1Down:connect(function(NEWKEY)
  1585. MouseDown(NEWKEY)
  1586. end)
  1587. Mouse.Button1Up:connect(function(NEWKEY)
  1588. MouseUp(NEWKEY)
  1589. end)
  1590. Mouse.KeyDown:connect(function(NEWKEY)
  1591. KeyDown(NEWKEY)
  1592. end)
  1593. Mouse.KeyUp:connect(function(NEWKEY)
  1594. KeyUp(NEWKEY)
  1595. end)
  1596.  
  1597. --//=================================\\
  1598. --\\=================================//
  1599.  
  1600.  
  1601. function unanchor()
  1602. if UNANCHOR == true then
  1603. g = Character:GetChildren()
  1604. for i = 1, #g do
  1605. if g[i].ClassName == "Part" then
  1606. g[i].Anchored = false
  1607. end
  1608. end
  1609. end
  1610. end
  1611.  
  1612.  
  1613. --//=================================\\
  1614. --|| WRAP THE WHOLE SCRIPT UP
  1615. --\\=================================//
  1616.  
  1617. Humanoid.Changed:connect(function(Jump)
  1618. if Jump == "Jump" and (Disable_Jump == true) then
  1619. Humanoid.Jump = false
  1620. end
  1621. end)
  1622.  
  1623. local CONNECT = nil
  1624.  
  1625. while true do
  1626. Swait()
  1627. ANIMATE.Parent = nil
  1628. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1629. Humanoid = IT("Humanoid",Character)
  1630. end
  1631. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1632. v:Stop();
  1633. end
  1634. SINE = SINE + CHANGE
  1635. Humanoid.HipHeight = 1.5
  1636. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1637. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1638. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1639. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1640. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1641. elseif TORSOVELOCITY > 1 then
  1642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. end
  1649. if TORSOVERTICALVELOCITY > 1 then
  1650. ANIM = "Jump"
  1651. if ATTACK == false then
  1652. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1656. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1658. end
  1659. elseif TORSOVERTICALVELOCITY < -1 then
  1660. ANIM = "Fall"
  1661. if ATTACK == false then
  1662. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1666. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1668. end
  1669. elseif TORSOVELOCITY < 1 then
  1670. ANIM = "Idle"
  1671. if ATTACK == false then
  1672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1676. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. end
  1679. elseif TORSOVELOCITY > 1 then
  1680. ANIM = "Walk"
  1681. if ATTACK == false then
  1682. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. end
  1689. end
  1690. unanchor()
  1691. Humanoid.MaxHealth = "inf"
  1692. Humanoid.Health = "inf"
  1693. if Rooted == false then
  1694. Disable_Jump = false
  1695. Humanoid.WalkSpeed = Speed
  1696. elseif Rooted == true then
  1697. Disable_Jump = true
  1698. Humanoid.WalkSpeed = 0
  1699. end
  1700. for _, c in pairs(Character:GetDescendants()) do
  1701. if c == Head then
  1702. if c:FindFirstChild("face") then
  1703. c.face:remove()
  1704. end
  1705. end
  1706. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1707. sick:resume()
  1708. sick.Volume = 5
  1709. sick.Pitch = 1
  1710. sick.SoundId = "rbxassetid://924339757"
  1711. sick.Name = "BanishV3Music"
  1712. sick.Playing = PLAYSONG
  1713. Humanoid.PlatformStand = false
  1714. Humanoid.Name = "U ar ded"
  1715. refit()
  1716. for _, c in pairs(Character:GetChildren()) do
  1717. if c:IsA("BasePart") and ATTACK == false then
  1718. for _, e in pairs(c:GetChildren()) do
  1719. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1720. e:remove()
  1721. end
  1722. end
  1723. end
  1724. end
  1725. end
  1726.  
  1727.  
  1728. --//=================================\\
  1729. --\\=================================//
  1730.  
  1731.  
  1732.  
  1733.  
  1734.  
  1735. --//====================================================\\--
  1736. --|| END OF SCRIPT
  1737. --\\====================================================//--
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