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Big daddy script edit by Noob_god

Jun 20th, 2022
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  1. -------------
  2. --Big Daddy--
  3. ----------------------------------------------------------------
  4. --By CKbackup (Sugarie Saffron) Edit by Noob_god --
  5. --YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw--
  6. --Discord: Sugarie Saffron#4705 --
  7. ----------------------------------------------------------------
  8.  
  9. wait(.1)
  10. local Player = game:service'Players'.LocalPlayer
  11. local chara = Player.Character
  12. local Mouse = Player:GetMouse()
  13. local Humanoid = chara:FindFirstChildOfClass("Humanoid")
  14. local LeftArm = chara["Left Arm"]
  15. local RightArm = chara["Right Arm"]
  16. local LeftLeg = chara["Left Leg"]
  17. local RightLeg = chara["Right Leg"]
  18. local Head = chara.Head
  19. local Torso = chara.Torso
  20. local RootPart = chara.HumanoidRootPart
  21. local RootJoint = RootPart.RootJoint
  22. local attack = false
  23. local Anim = 'Idle'
  24. local attacktype = 1
  25. local delays = false
  26. local play = true
  27. local targetted = nil
  28. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  29. local velocity = RootPart.Velocity.y
  30. local sine = 0
  31. local change = 1
  32. local doe = 0
  33. local Create = LoadLibrary("RbxUtility").Create
  34. Humanoid.WalkSpeed = 16
  35. debby = game:GetService("Debris")
  36.  
  37. Humanoid.MaxHealth = 800
  38. Humanoid.Health = 800
  39.  
  40. Humanoid.Animator.Parent = nil
  41. chara.Animate.Parent = nil
  42.  
  43.  
  44. local newMotor = function(part0, part1, c0, c1)
  45. local w = Create('Motor'){
  46. Parent = part0,
  47. Part0 = part0,
  48. Part1 = part1,
  49. C0 = c0,
  50. C1 = c1,
  51. }
  52. return w
  53. end
  54.  
  55. function clerp(a, b, t)
  56. return a:lerp(b, t)
  57. end
  58.  
  59. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  60. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  61.  
  62. LeftArm.Size = LeftArm.Size * 1.3
  63. RightArm.Size = RightArm.Size * 1.3
  64. LeftLeg.Size = LeftLeg.Size * 1.3
  65. RightLeg.Size = RightLeg.Size * 1.3
  66. Torso.Size = Torso.Size * 1.3
  67. Head.Size = Head.Size * 1.3
  68. RootPart.Size = RootPart.Size * 1.3
  69.  
  70. local RW = newMotor(Torso, RightArm, CFrame.new(1.95, 0, 0), CFrame.new(0, 0, 0))
  71. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.95, 0, 0), CFrame.new(0, 0, 0))
  72. local Neck = newMotor(Torso, Head, CFrame.new(0,1.95,0), CFrame.new())
  73. local RH = newMotor(Torso, RightLeg, CFrame.new(.65, -2.6, 0), CFrame.new(0, 0, 0))
  74. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.65, -2.6, 0), CFrame.new(0, 0, 0))
  75. local RootJoint = newMotor(RootPart, Torso, CFrame.new(0,-1.3,0), CFrame.new(0,0,0))
  76.  
  77. local rarmc1 = RW.C1
  78. local larmc1 = LW.C1
  79. local rlegc1 = RH.C1
  80. local llegc1 = LH.C1
  81.  
  82. local resetc1 = false
  83.  
  84. function PlayAnimationFromTable(table, speed, bool)
  85. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  86. Neck.C0 = clerp(Neck.C0, table[2], speed)
  87. RW.C0 = clerp(RW.C0, table[3], speed)
  88. LW.C0 = clerp(LW.C0, table[4], speed)
  89. RH.C0 = clerp(RH.C0, table[5], speed)
  90. LH.C0 = clerp(LH.C0, table[6], speed)
  91. if bool == true then
  92. if resetc1 == false then
  93. resetc1 = true
  94. RootJoint.C1 = RootJoint.C1
  95. Neck.C1 = Neck.C1
  96. RW.C1 = rarmc1
  97. LW.C1 = larmc1
  98. RH.C1 = rlegc1
  99. LH.C1 = llegc1
  100. end
  101. end
  102. end
  103.  
  104. function so(id,par,pit,vol)
  105. local sou = Instance.new("Sound", par or workspace)
  106. if par == chara then
  107. sou.Parent = chara.Torso
  108. end
  109. sou.Volume = vol
  110. sou.Pitch = pit or 1
  111. sou.SoundId = "rbxassetid://" .. id
  112. sou.PlayOnRemove = true
  113. sou:Destroy()
  114. end
  115.  
  116. --This is just for builds--
  117. New = function(Object, Parent, Name, Data)
  118. local Object = Instance.new(Object)
  119. for Index, Value in pairs(Data or {}) do
  120. Object[Index] = Value
  121. end
  122. Object.Parent = Parent
  123. Object.Name = Name
  124. return Object
  125. end
  126.  
  127. local mus = Instance.new("Sound",Head)
  128. mus.Name = "mus"
  129. mus.SoundId = "rbxassetid://318340174"
  130. mus.Looped = true
  131. mus.Volume = 1
  132. mus:Play()
  133.  
  134. for i,v in pairs(chara:children'') do
  135. if v:IsA("CharacterMesh") or v:IsA("Clothing") or v:IsA("Accoutrement") or v:IsA("BodyColors") then v:Destroy() end
  136. end
  137.  
  138. local sh = Instance.new("Shirt",chara)
  139. local pn = Instance.new("Pants",chara)
  140. sh.ShirtTemplate = "rbxassetid://144076357"
  141. pn.PantsTemplate = "rbxassetid://21172424"
  142. if chara:FindFirstChild("FaysG") then chara:FindFirstChild("FaysG"):Destroy() end
  143.  
  144. skincol = {"Bright yellow","Cool yellow","Pastel yellow","Pastel brown","Br. yellowish orange","White","Bright violet","Medium green","Medium stone grey","Dark stone grey"}
  145.  
  146. FHead = New("Part",chara,"FHead",{BrickColor = BrickColor.new(skincol[math.random(1,#skincol)]),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2.5999999, 1.29999995, 1.29999995),CFrame = CFrame.new(18.8000259, 5.85002184, -11.199934, -1, 0, 0, 0, 0.999997139, -9.36714151e-10, 0, -9.36711486e-10, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  147. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  148. Decal = New("Decal",FHead,"Decal",{Texture = "http://www.roblox.com/asset/?id=46078492",})
  149. Weld = New("ManualWeld",FHead,"Weld",{Part0 = FHead,Part1 = Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),})
  150.  
  151. Head:ClearAllChildren()
  152. Instance.new("BlockMesh",Head).Scale = Vector3.new(0,0,0)
  153.  
  154. local hedcol = FHead.BrickColor
  155. local bcols = Instance.new("BodyColors",chara)
  156. bcols.Name = "NeoCols"
  157. bcols.HeadColor = hedcol
  158. bcols.LeftArmColor = hedcol
  159. bcols.RightArmColor = hedcol
  160. bcols.TorsoColor = hedcol
  161. bcols.LeftLegColor = hedcol
  162. bcols.RightLegColor = hedcol
  163.  
  164. function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
  165. local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
  166. local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
  167. local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
  168. return TEff
  169. end
  170.  
  171. LLTr = CreateTrailObj(LeftLeg,"White","White",0,0)
  172. RLTr = CreateTrailObj(RightLeg,"White","White",0,0)
  173. LATr = CreateTrailObj(LeftArm,"White","White",0,0)
  174. RATr = CreateTrailObj(RightArm,"White","White",0,0)
  175.  
  176.  
  177. function rayCast(Position, Direction, Range, Ignore)
  178. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  179. end
  180.  
  181. function FindNearestTorso(Position, Distance, SinglePlayer)
  182. if SinglePlayer then
  183. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  184. end
  185. local List = {}
  186. for i, v in pairs(workspace:GetDescendants()) do
  187. if v:IsA("Model") then
  188. if v:findFirstChild("Head") then
  189. if v ~= chara then
  190. if (v.Head.Position - Position).magnitude <= Distance then
  191. table.insert(List, v)
  192. end
  193. end
  194. end
  195. end
  196. end
  197. return List
  198. end
  199.  
  200. ArtificialHB = Instance.new("BindableEvent", script)
  201. ArtificialHB.Name = "Heartbeat"
  202. script:waitForChild("Heartbeat")
  203. frame = 0.03333333333333
  204. tf = 0
  205. allowframeloss = false
  206. tossremainder = false
  207. lastframe = tick()
  208. script.Heartbeat:Fire()
  209. game:GetService("RunService").Heartbeat:connect(function(s, p)
  210. tf = tf + s
  211. if tf >= frame then
  212. if allowframeloss then
  213. script.Heartbeat:Fire()
  214. lastframe = tick()
  215. else
  216. for i = 1, math.floor(tf / frame) do
  217. script.Heartbeat:Fire()
  218. end
  219. lastframe = tick()
  220. end
  221. if tossremainder then
  222. tf = 0
  223. else
  224. tf = tf - frame * math.floor(tf / frame)
  225. end
  226. end
  227. end)
  228. function swait(num)
  229. if num == 0 or num == nil then
  230. ArtificialHB.Event:wait()
  231. else
  232. for i = 0, num*30 do
  233. ArtificialHB.Event:wait()
  234. end
  235. end
  236. end
  237.  
  238. EffectModel = Create("Model"){
  239. Parent = chara,
  240. Name = "Effects",
  241. }
  242.  
  243. --Effect Functions--
  244. Effects = {
  245.  
  246. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  247. local p = Instance.new("Part",EffectModel)
  248. p.BrickColor = BrickColor.new(colour)
  249. p.Size = partsize
  250. p.Anchored = true
  251. p.CanCollide = false
  252. p.Material = matr
  253. p.CFrame = cf
  254. if inverse == true then
  255. p.Transparency = 1
  256. else
  257. p.Transparency = 0
  258. end
  259. local m = Instance.new("BlockMesh",p)
  260. m.Scale = meshstart
  261. coroutine.wrap(function()
  262. for i=0,1,factor do
  263. swait()
  264. if inverse == true then
  265. p.Transparency = 1-i
  266. else
  267. p.Transparency = i
  268. end
  269. m.Scale = m.Scale + meshadd
  270. if spin == true then
  271. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  272. end
  273. end
  274. p:Destroy()
  275. end)()
  276. return p
  277. end,
  278.  
  279. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  280. local p = Instance.new("Part",EffectModel)
  281. p.BrickColor = BrickColor.new(colour)
  282. p.Size = partsize
  283. p.Anchored = true
  284. p.CanCollide = false
  285. p.Material = matr
  286. p.CFrame = cf
  287. if inverse == true then
  288. p.Transparency = 1
  289. else
  290. p.Transparency = 0
  291. end
  292. local m = Instance.new("SpecialMesh",p)
  293. m.MeshType = "Sphere"
  294. m.Scale = meshstart
  295. coroutine.wrap(function()
  296. for i=0,1,factor do
  297. swait()
  298. if inverse == true then
  299. p.Transparency = 1-i
  300. else
  301. p.Transparency = i
  302. end
  303. m.Scale = m.Scale + meshadd
  304. end
  305. p:Destroy()
  306. end)()
  307. return p
  308. end,
  309.  
  310. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  311. local p = Instance.new("Part",EffectModel)
  312. p.BrickColor = BrickColor.new(colour)
  313. p.Size = partsize
  314. p.Anchored = true
  315. p.CanCollide = false
  316. p.Material = matr
  317. p.CFrame = cf
  318. if inverse == true then
  319. p.Transparency = 1
  320. else
  321. p.Transparency = 0
  322. end
  323. local m = Instance.new("CylinderMesh",p)
  324. m.Scale = meshstart
  325. coroutine.wrap(function()
  326. for i=0,1,factor do
  327. swait()
  328. if inverse == true then
  329. p.Transparency = 1-i
  330. else
  331. p.Transparency = i
  332. end
  333. m.Scale = m.Scale + meshadd
  334. end
  335. p:Destroy()
  336. end)()
  337. return p
  338. end,
  339.  
  340. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  341. local p = Instance.new("Part",EffectModel)
  342. p.BrickColor = BrickColor.new(colour)
  343. p.Size = Vector3.new()
  344. p.Anchored = true
  345. p.CanCollide = false
  346. p.CFrame = cf
  347. if inverse == true then
  348. p.Transparency = 1
  349. else
  350. p.Transparency = 0
  351. end
  352. local m = Instance.new("SpecialMesh",p)
  353. m.MeshId = "rbxassetid://20329976"
  354. m.Scale = meshstart
  355. coroutine.wrap(function()
  356. for i=0,1,factor do
  357. swait()
  358. if inverse == true then
  359. p.Transparency = 1-i
  360. else
  361. p.Transparency = i
  362. end
  363. m.Scale = m.Scale + meshadd
  364. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  365. end
  366. p:Destroy()
  367. end)()
  368. return p
  369. end,
  370.  
  371. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  372. local p = Instance.new("Part",EffectModel)
  373. p.BrickColor = BrickColor.new(colour)
  374. p.Size = Vector3.new()
  375. p.Anchored = true
  376. p.CanCollide = false
  377. p.CFrame = cf
  378. if inverse == true then
  379. p.Transparency = 1
  380. else
  381. p.Transparency = 0
  382. end
  383. local m = Instance.new("SpecialMesh",p)
  384. m.MeshId = "rbxassetid://3270017"
  385. m.Scale = meshstart
  386. coroutine.wrap(function()
  387. for i=0,1,factor do
  388. swait()
  389. if inverse == true then
  390. p.Transparency = 1-i
  391. else
  392. p.Transparency = i
  393. end
  394. m.Scale = m.Scale + meshadd
  395. end
  396. p:Destroy()
  397. end)()
  398. return p
  399. end,
  400.  
  401. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  402. local p = Instance.new("Part",EffectModel)
  403. p.BrickColor = BrickColor.new(colour)
  404. p.Size = Vector3.new()
  405. p.Anchored = true
  406. p.CanCollide = false
  407. p.CFrame = cf
  408. if inverse == true then
  409. p.Transparency = 1
  410. else
  411. p.Transparency = 0
  412. end
  413. local m = Instance.new("SpecialMesh",p)
  414. m.MeshId = meshid
  415. m.TextureId = textid
  416. m.Scale = meshstart
  417. coroutine.wrap(function()
  418. for i=0,1,factor do
  419. swait()
  420. if inverse == true then
  421. p.Transparency = 1-i
  422. else
  423. p.Transparency = i
  424. end
  425. m.Scale = m.Scale + meshadd
  426. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  427. end
  428. p:Destroy()
  429. end)()
  430. return p
  431. end,
  432.  
  433. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  434. local p = Instance.new("Part",EffectModel)
  435. p.BrickColor = BrickColor.new(colour)
  436. p.Size = partsize
  437. p.Anchored = true
  438. p.CanCollide = false
  439. p.Material = matr
  440. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  441. if inverse == true then
  442. p.Transparency = 1
  443. else
  444. p.Transparency = 0
  445. end
  446. local m = Instance.new("SpecialMesh",p)
  447. m.MeshType = "Sphere"
  448. m.Scale = meshstart
  449. coroutine.wrap(function()
  450. for i=0,1,factor do
  451. swait()
  452. if inverse == true then
  453. p.Transparency = 1-i
  454. else
  455. p.Transparency = i
  456. end
  457. m.Scale = m.Scale + meshadd
  458. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  459. end
  460. p:Destroy()
  461. end)()
  462. return p
  463. end,
  464.  
  465. }
  466.  
  467. function GetDudesTorso(c)
  468. local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
  469. if torsy ~= nil then
  470. return torsy
  471. end
  472. end
  473.  
  474. function BodyVel(part,faws)
  475. local bodyvel = Instance.new("BodyVelocity",part)
  476. local pep = 10000000
  477. bodyvel.P = pep
  478. bodyvel.MaxForce = Vector3.new(pep,pep,pep)
  479. bodyvel.Velocity = faws
  480. debby:AddItem(bodyvel,.2)
  481. end
  482.  
  483. function Dmg(dude,dmg,env,faws,trip,efftyp,toim)
  484. if dude and dude ~= chara then
  485. if dude:FindFirstChild("HITO") then return end
  486. local debounce = Instance.new("BoolValue",dude)
  487. debounce.Name = "HITO"
  488. debby:AddItem(debounce,toim)
  489. local hum = dude:FindFirstChildOfClass("Humanoid")
  490. local dam = dmg+math.random(-env,env)
  491. local teksu = "-"..dam
  492. if hum then
  493. local finhel = hum.Health - dam
  494. if finhel <= 0 and dude:FindFirstChild("DEATHED")==nil then
  495. Instance.new("BoolValue",dude).Name = "DEATHED"
  496. end
  497. hum.Health = hum.Health - dam
  498. end
  499. coroutine.wrap(function()
  500. local naeeym2 = Instance.new("BillboardGui",dude)
  501. naeeym2.Size = UDim2.new(0,100,0,40)
  502. naeeym2.StudsOffset = Vector3.new(0,3,0)
  503. naeeym2.Adornee = dude:FindFirstChild("Head")
  504. naeeym2.Name = "TalkingBillBoard"
  505. local tecks2 = Instance.new("TextLabel",naeeym2)
  506. tecks2.BackgroundTransparency = 1
  507. tecks2.BorderSizePixel = 0
  508. tecks2.Text = teksu
  509. tecks2.Font = "Fantasy"
  510. tecks2.TextSize = 24
  511. tecks2.TextStrokeTransparency = 0
  512. tecks2.TextColor3 = Color3.new(1,1,1)
  513. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  514. tecks2.Size = UDim2.new(1,0,0.5,0)
  515. swait(.2)
  516. for i = 0,1,.05 do
  517. swait()
  518. tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
  519. tecks2.TextStrokeTransparency = i
  520. tecks2.TextTransparency = i
  521. end
  522. naeeym2:Destroy()
  523. end)()
  524. local torsy = GetDudesTorso(dude)
  525. if torsy then
  526. for i=1,dam/5 do
  527. local blp = Instance.new("Part",EffectModel)
  528. blp.Size = Vector3.new(.3,.3,.3)
  529. blp.BrickColor = BrickColor.new("Crimson")
  530. blp.CFrame = torsy.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  531. blp.Velocity = torsy.CFrame.lookVector*math.random(-8,-8) + torsy.CFrame.rightVector*math.random(-8,8) + Vector3.new(0,math.random(0,5),0)
  532. blp.RotVelocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
  533. --local blm = Instance.new("SpecialMesh",blp)
  534. --blm.MeshType = "Sphere"
  535. coroutine.wrap(function()
  536. swait(.2)
  537. blp.Orientation = Vector3.new(0,blp.Orientation.y,0)
  538. for i=0,1,.1 do
  539. swait()
  540. blp.Transparency = i
  541. blp.Size = blp.Size + Vector3.new(.05,-.05,.05)
  542. end
  543. blp:Destroy()
  544. end)()
  545. end
  546. if efftyp == "Blunt" then
  547. puncheff(torsy)
  548. elseif efftyp == "Sharp" then
  549. slasheff(torsy)
  550. elseif efftyp == "Shot" then
  551. so(144884872,torsy,.9,1)
  552. end
  553. if faws ~= 0 then
  554. BodyVel(torsy,faws)
  555. end
  556. if trip == true then
  557. torsy.CFrame = torsy.CFrame * CFrame.Angles(math.rad(-90),0,0)
  558. torsy.RotVelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  559. end
  560. end
  561. end
  562. end
  563.  
  564. function MagnitudeDmg(par,magni,dmg,env,faws,trip,efftyp,toim)
  565. for _, c in pairs(workspace:GetDescendants()) do
  566. local hum = c:FindFirstChildOfClass("Humanoid")
  567. if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
  568. local head = GetDudesTorso(c)
  569. if head ~= nil then
  570. local targ = head.Position - par.Position
  571. local mag = targ.magnitude
  572. if magni >= mag and c ~= chara then
  573. Dmg(c,dmg,env,faws,trip,efftyp,toim)
  574. end
  575. end
  576. end
  577. end
  578. end
  579.  
  580. function CamShake(par,magni,env,dur)
  581. coroutine.wrap(function()
  582. for i=0,dur*60 do
  583. swait()
  584. Humanoid.CameraOffset = Vector3.new(math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10)
  585. end
  586. Humanoid.CameraOffset = Vector3.new(0,0,0)
  587. end)()
  588. end
  589.  
  590. function puncheff(par)
  591. if par.Parent:FindFirstChild("DebounceHit")==nil then
  592. so(386946017,par,math.random(6,8)/10,1)
  593. local bla = Effects.Sphere(par.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(1,1,1),"Neon","White",false,.1)
  594. CamShake(bla,30,.5,.5)
  595. end
  596. end
  597.  
  598. function slasheff(par)
  599. if par.Parent:FindFirstChild("DebounceHit")==nil then
  600. local cho = math.random(1,3)
  601. if cho == 1 then
  602. so(444667824,par,1,1)
  603. elseif cho == 2 then
  604. so(444667844,par,1,1)
  605. elseif cho == 3 then
  606. so(444667859,par,1,1)
  607. end
  608. --function(cf,partsize,meshstart,meshadd,matr,colour,factor)
  609. Effects.Sphere(par.CFrame*CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360)),Vector3.new(.5,.5,.5),Vector3.new(1,0,1),Vector3.new(0,5,0),"Neon","Really red",false,.1)
  610. end
  611. end
  612.  
  613. function smasheff(pos,projsiz,projnum,grousiz,grono,grospr,projfor)
  614. local hit,hitpos = rayCast(pos,Vector3.new(0,-1,0),4,chara)
  615. if hit ~= nil then
  616. for i = 1, projnum do
  617. local p = Instance.new("Part",EffectModel)
  618. p.BrickColor = hit.BrickColor
  619. p.Material = hit.Material
  620. p.Size = Vector3.new(projsiz,projsiz,projsiz)
  621. p.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  622. p.CanCollide = false
  623. p.Velocity = projfor
  624. CreateTrailObj(p,Color3.new(1,1,1),Color3.new(1,1,1),0,0).Enabled = true
  625. coroutine.resume(coroutine.create(function()
  626. swait(.2)
  627. p.CanCollide = true
  628. swait(3)
  629. for i = 0,1,.01 do
  630. swait()
  631. p.Transparency = i
  632. end
  633. p:Destroy()
  634. end))
  635. end
  636. for i = 1, grono do
  637. local size = math.random(4,6)
  638. local gtrace = Instance.new("Part",EffectModel)
  639. gtrace.BrickColor = hit.BrickColor
  640. gtrace.Material = hit.Material
  641. gtrace.Size = Vector3.new(grousiz,grousiz,grousiz)
  642. gtrace.Anchored = true
  643. gtrace.CanCollide = false
  644. gtrace.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  645. coroutine.wrap(function()
  646. swait(3)
  647. for i = 0,1,.01 do
  648. swait()
  649. gtrace.Transparency = i
  650. end
  651. gtrace:Destroy()
  652. end)()
  653. end
  654. end
  655. end
  656.  
  657. function attackone()
  658. attack = true
  659. Humanoid.WalkSpeed = 10
  660. for i=0,2,.1 do
  661. swait()
  662. PlayAnimationFromTable({
  663. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  664. CFrame.new(-0.0638873279, 2.01559806, -0.402032375, 0.492402941, -0.214610398, 0.84349376, -0.173647985, 0.925416708, 0.336823881, -0.852869213, -0.312324047, 0.418411195),
  665. CFrame.new(1.10928118, 0.356215954, -1.26063514, 0.766042948, 0.642789483, 0, 0, 0, -1, -0.642789423, 0.766042948, 0),
  666. CFrame.new(-1.95000088, -9.79751348e-07, 8.32974911e-06, 0.766044021, 0.633022547, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.49011612e-07, 0.173648953, 0.984807789),
  667. CFrame.new(0.650009155, -2.5999999, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  668. CFrame.new(-0.650007129, -2.5999999, 1.07288361e-05, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  669. }, .3, false)
  670. end
  671. RATr.Enabled = true
  672. so(487907203,Head,1,3)
  673. so(200632136,RightArm,.6,1)
  674. Humanoid.WalkSpeed = 0
  675. BodyVel(RootPart,RootPart.CFrame.lookVector*70)
  676. for i=0,1,.1 do
  677. swait()
  678. PlayAnimationFromTable({
  679. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  680. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  681. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  682. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  683. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  684. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  685. }, .3, false)
  686. MagnitudeDmg(RightArm,2.5,40,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  687. end
  688. swait(.5)
  689. Humanoid.WalkSpeed = 16
  690. RATr.Enabled = false
  691. attack = false
  692. end
  693.  
  694. function dashattack()
  695. attack = true
  696. Humanoid.WalkSpeed = 2
  697. so(487911937,Head,1,3)
  698. for i=0,2,.1 do
  699. swait()
  700. PlayAnimationFromTable({
  701. CFrame.new(0, -0.260801345, 0.37769106, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  702. CFrame.new(0, 1.88156867, 0.187936544, 1, 0, 0, 0, 0.939692438, -0.342020929, 0, 0.342020959, 0.939692438),
  703. CFrame.new(2.54999161, 0.600001335, 9.71555778e-07, 0, -1, 0, 1, 0, 2.98023224e-08, 2.98023224e-08, 0, 1),
  704. CFrame.new(-2.54999542, 0.599999964, 3.99351336e-07, 0, 1, 0, -1.00000012, 0, 9.83476639e-07, 9.23871994e-07, 0, 1.00000012),
  705. CFrame.new(0.649994314, -2.32730556, 0.445138514, 0.939692736, 0, -0.342019886, 0.116977625, 0.939692736, 0.321393639, 0.321393639, -0.342019886, 0.883022428),
  706. CFrame.new(-0.649998546, -2.32730579, 0.445138097, 0.939692736, 0, 0.342019886, -0.116977625, 0.939692736, 0.321393639, -0.321393639, -0.342019886, 0.883022428),
  707. }, .4, false)
  708. end
  709. RATr.Enabled = true
  710. Humanoid.WalkSpeed = 0
  711. local bodyvel = Instance.new("BodyVelocity",RootPart)
  712. local pep = 10000000
  713. bodyvel.P = pep
  714. bodyvel.MaxForce = Vector3.new(pep,0,pep)
  715. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  716. local dasu = 0
  717. local par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*1,5,chara)
  718. repeat
  719. dasu = dasu + 1
  720. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  721. par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*1,5,chara)
  722. so(10730819,Torso,1,2)
  723. CamShake(Torso,60,.4,.1)
  724. smasheff(Torso.Position,math.random(10,20)/10,math.random(2,3),math.random(10,20)/10,math.random(2,3),2,(RootPart.CFrame.lookVector*-math.random(30,50))+Vector3.new(math.random(-5,5),math.random(50,70),math.random(-5,5)))
  725. swait()
  726. Effects.Wave(RootPart.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(),Vector3.new(1,.2,1),"",10,false,.05)
  727. PlayAnimationFromTable({
  728. CFrame.new(-0.11852926, -0.0870857984, -0.16250591, 0.499998987, 0.433013916, -0.75, 0, 0.866024852, 0.500001073, 0.866025984, -0.25000003, 0.433011562),
  729. CFrame.new(1.67643725e-06, 1.94997621, -1.7765941e-06, 0.866025209, -8.34465027e-07, 0.500000358, 7.30156898e-07, 1.00000012, 3.57627869e-07, -0.500000417, 6.70552254e-08, 0.866025209),
  730. CFrame.new(2.30981135, 0.0232107639, -1.46663569e-05, 0.499999255, -0.866025925, 3.06963921e-06, 0.866025925, 0.499999285, -2.25007534e-06, 4.17232513e-07, 3.78489494e-06, 1),
  731. CFrame.new(-0.942220747, 0.533102334, -1.07246113, 0.173649132, -0.63302058, 0.754407704, 0.98480767, 0.11162056, -0.1330221, -1.62422657e-06, 0.76604557, 0.642786443),
  732. CFrame.new(0.650001526, -2.59999871, -7.62939544e-06, 1, 0, 2.98023224e-08, 0, 1.00000012, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1.00000012),
  733. CFrame.new(-0.957818449, -2.31074858, -0.794715047, 0.939692378, 1.1920929e-07, 0.342020839, 0.116977721, 0.939692855, -0.321393222, -0.321394473, 0.342019558, 0.883022189),
  734. }, .4, false)
  735. MagnitudeDmg(Torso,6,30,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  736. until par ~= nil or dasu >= 100
  737. bodyvel:Destroy()
  738. Humanoid.WalkSpeed = 16
  739. RATr.Enabled = false
  740. attack = false
  741. end
  742.  
  743. function thesurou()
  744. attack = true
  745. Humanoid.WalkSpeed = 0
  746. local grab = nil
  747. local torsy = nil
  748. local hum = nil
  749. for i, v in pairs(FindNearestTorso(Torso.Position, 6)) do
  750. if v:FindFirstChild('Head') and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
  751. hum = v:FindFirstChildOfClass("Humanoid")
  752. torsy = GetDudesTorso(v)
  753. grab = v
  754. end
  755. end
  756. so(200632136,RootPart,.8,1)
  757. for i = 0,1,.1 do
  758. swait()
  759. PlayAnimationFromTable({
  760. CFrame.new(0, -0.160800725, -0.377691686, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  761. CFrame.new(0, 2.01372528, -0.214328468, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  762. CFrame.new(1.30359828, 0.346287906, -1.12627494, 0.866025269, 0.500000358, -4.18942193e-07, -0.0868241489, 0.150382817, -0.984807909, -0.492404312, 0.852868497, 0.173647434),
  763. CFrame.new(-1.30359876, 0.346286833, -1.12628198, 0.866025269, -0.500000358, 4.18942193e-07, 0.0868241489, 0.150382817, -0.984807909, 0.492404312, 0.852868497, 0.173647434),
  764. CFrame.new(0.65000087, -2.4212749, -0.479339659, 0.984807849, 0, -0.173647985, -0.0593910702, 0.939692736, -0.33682391, 0.163175747, 0.342019886, 0.925416768),
  765. CFrame.new(-0.649993539, -2.42127419, -0.479341805, 0.984807849, 0, 0.173647985, 0.0593910702, 0.939692736, -0.33682391, -0.163175747, 0.342019886, 0.925416768),
  766. }, .3, false)
  767. end
  768. if grab ~= nil and torsy ~= nil then
  769. so(487911937,Head,1,3)
  770. so(240429615,torsy,1,1)
  771. for i = 0,1,.1 do
  772. swait()
  773. PlayAnimationFromTable({
  774. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  775. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  776. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  777. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  778. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  779. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  780. }, .3, false)
  781. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  782. hum.PlatformStand = true
  783. torsy.Velocity = Vector3.new()
  784. end
  785. for a=1,3 do
  786. for i = 0,1,.1 do
  787. swait()
  788. PlayAnimationFromTable({
  789. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  790. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  791. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  792. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  793. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  794. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  795. }, .3, false)
  796. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  797. hum.PlatformStand = true
  798. torsy.Velocity = Vector3.new()
  799. end
  800. so(200632136,RootPart,.9,1)
  801. for i = 0,1,.2 do
  802. swait()
  803. PlayAnimationFromTable({
  804. CFrame.new(-0.102054864, -0.932198167, 9.983778e-07, 0, 0.766044974, -0.64278698, 0, 0.64278698, 0.766044974, 1, 0, 0),
  805. CFrame.new(0, 1.94997787, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  806. CFrame.new(1.70003557, 0.647316098, -1.51024413, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  807. CFrame.new(-1.95000505, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  808. CFrame.new(0.650000989, -0.993868172, -1.34321105, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  809. CFrame.new(-0.650000989, -2.59999466, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  810. }, .4, false)
  811. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  812. hum.PlatformStand = true
  813. torsy.Velocity = Vector3.new()
  814. end
  815. puncheff(torsy)
  816. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  817. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  818. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  819. for i = 0,1,.1 do
  820. swait()
  821. PlayAnimationFromTable({
  822. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  823. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  824. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  825. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  826. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  827. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  828. }, .3, false)
  829. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  830. hum.PlatformStand = true
  831. torsy.Velocity = Vector3.new()
  832. end
  833. so(200632136,RootPart,.9,1)
  834. for i = 0,1,.2 do
  835. swait()
  836. PlayAnimationFromTable({
  837. CFrame.new(0.102049023, -0.932193279, 0, 0, -0.766044974, 0.64278698, 0, 0.64278698, 0.766044974, -1, 0, 0),
  838. CFrame.new(0, 1.94997406, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  839. CFrame.new(1.70003128, 0.647328019, -1.51025343, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  840. CFrame.new(-1.95000458, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  841. CFrame.new(0.650002003, -0.993867934, -1.34321058, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  842. CFrame.new(-0.650001049, -2.60001373, 1.14440918e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  843. }, .4, false)
  844. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  845. hum.PlatformStand = true
  846. torsy.Velocity = Vector3.new()
  847. end
  848. puncheff(torsy)
  849. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  850. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  851. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  852. end
  853. so(200632136,RootPart,.9,1)
  854. for i = 0,1,.1 do
  855. swait()
  856. PlayAnimationFromTable({
  857. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  858. CFrame.new(0.0492400974, 1.93260896, -0.0852866173, 0.492402941, 0.0868238136, 0.866025984, -0.173647985, 0.984807849, 0, -0.852869213, -0.150383666, 0.499998987),
  859. CFrame.new(2.25130796, 1.15621161, -0.521879852, 0.866025984, -0.43301183, 0.249999613, 0, -0.500000238, -0.866025388, 0.499998987, 0.750000477, -0.433013201),
  860. CFrame.new(-1.95000482, 3.33413482e-07, 2.38418579e-07, 0.76604408, 0.633022606, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.78813934e-07, 0.173648968, 0.98480773),
  861. CFrame.new(0.650005341, -2.5999999, -7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  862. CFrame.new(-0.650006175, -2.5999999, 2.44379044e-06, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  863. }, .4, false)
  864. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  865. hum.PlatformStand = true
  866. torsy.Velocity = Vector3.new()
  867. end
  868. local pato = Instance.new("Part",torsy)
  869. pato.CFrame = torsy.CFrame
  870. pato.Size = Vector3.new(4.1,6.1,1.1)
  871. pato.Transparency = 1
  872. pato.CanCollide = false
  873. pato.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  874. local werudo = Instance.new("Weld",pato)
  875. werudo.Part0 = pato
  876. werudo.Part1 = torsy
  877. torsy.Velocity = RootPart.CFrame.lookVector*150+Vector3.new(0,30,0)
  878. torsy.RotVelocity = Vector3.new(10,10,10)
  879. pato.Touched:connect(function(hit)
  880. if hit:IsDescendantOf(chara)==false then
  881. pato:Destroy()
  882. Dmg(grab,70,3,Vector3.new(0,20,0)+RootPart.CFrame.lookVector*50,true,"Blunt",.3)
  883. so(260430079,torsy,1,5)
  884. MagnitudeDmg(torsy,6,40,3,Vector3.new(0,5,0)+RootPart.CFrame.lookVector*20,true,"Blunt",.2)
  885. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  886. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  887. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  888. end
  889. end)
  890. so(200632136,RootPart,.8,1)
  891. for i = 0,2,.1 do
  892. swait()
  893. PlayAnimationFromTable({
  894. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  895. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  896. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  897. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  898. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  899. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  900. }, .3, false)
  901. end
  902. end
  903. attack = false
  904. Humanoid.WalkSpeed = 8
  905. end
  906.  
  907. function taunt()
  908. attack = true
  909. Humanoid.WalkSpeed = 0
  910. mus.Pitch = 0
  911. local snd = Instance.new("Sound",Head)
  912. snd.Volume = 3
  913. snd.SoundId = "rbxassetid://146333460"
  914. snd:Play()
  915. so(487907203,Head,1,3)
  916. for i = 0,1,.01 do
  917. swait()
  918. PlayAnimationFromTable({
  919. CFrame.new(-7.70094994e-06, 0.0393988565, 0.149780393, 0.999998927, -8.29677447e-08, -4.7053436e-07, 0, 0.984807849, -0.173647985, -6.85358827e-06, 0.173648238, 0.984809279),
  920. CFrame.new(6.96081361e-06, 1.94950724, -0.513472855, 1, -6.94597475e-07, 3.9392653e-06, -6.94597475e-07, 0.939692855, 0.342019767, -3.93926348e-06, -0.342019796, 0.939692736),
  921. CFrame.new(1.69018638, 1.65000451, 0.300107032, 0.866022527, 0.500005007, 5.95726306e-06, 0.500005066, -0.866022527, -1.13099813e-05, -4.91738319e-07, 1.27702951e-05, -1.00000012),
  922. CFrame.new(-1.69020617, 1.6499958, 0.299897015, 0.866027176, -0.49999702, 6.79078403e-06, -0.499997079, -0.866027117, 1.20401382e-05, -1.34110451e-07, -1.38133764e-05, -1.00000012),
  923. CFrame.new(0.650000513, -2.62530255, 0.310812205, 0.939692974, 0, -0.342019439, 0.0593909882, 0.984807849, 0.163175792, 0.336823434, -0.173647985, 0.925417006),
  924. CFrame.new(-0.649998724, -2.62530136, 0.310818315, 0.939692497, 0, 0.34202072, -0.0593912043, 0.984807849, 0.163175717, -0.336824685, -0.173647985, 0.925416589),
  925. }, .1, false)
  926. end
  927. so(487907316,Head,1,3)
  928. for i = 0,1,.01 do
  929. swait()
  930. PlayAnimationFromTable({
  931. CFrame.new(1.55392627e-05, -0.118780732, -0.583496988, 0.999998569, 2.40357622e-07, -4.16312105e-07, 0, 0.866025388, 0.500000238, -9.29446469e-06, -0.500001192, 0.866027057),
  932. CFrame.new(1.61478602e-05, 1.9034369, 0.0406528115, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  933. CFrame.new(1.35360622, -0.201802224, -0.616510034, 0.866021276, 0.500007153, -5.6077406e-06, -0.433019817, 0.74999243, -0.500005424, -0.250002086, 0.433017761, 0.866022408),
  934. CFrame.new(-1.35358262, -0.201804206, -0.616507173, 0.866028905, -0.49999395, -4.74162516e-06, 0.433007032, 0.750007033, -0.499994606, 0.249997824, 0.433007747, 0.866028666),
  935. CFrame.new(0.649987519, -2.44053602, -0.735289276, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  936. CFrame.new(-0.650013626, -2.44054365, -0.735276401, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  937. }, .1, false)
  938. end
  939. so(487907203,Head,.9,3)
  940. for i = 0,1,.01 do
  941. swait()
  942. PlayAnimationFromTable({
  943. CFrame.new(0, -0.599999666, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  944. CFrame.new(3.60608101e-06, 1.94996309, -3.51667404e-06, 0.469848812, 0.342020154, 0.813796282, -0.171001956, 0.939692676, -0.296202868, -0.866025746, 9.79501692e-06, 0.499999583),
  945. CFrame.new(1.61960268, 1.77223492, -2.74498088e-05, 0.866025388, 0.500000238, 1.34671045e-05, 0.500000238, -0.866025388, -9.50000867e-06, 6.91284913e-06, 1.49608022e-05, -1),
  946. CFrame.new(-2.50045633, 0.909400702, 7.89161845e-07, -1.0784097e-06, 0.984807849, -0.173647985, 0, -0.173647985, -0.984807849, -1, -1.06202424e-06, 1.8726405e-07),
  947. CFrame.new(1.36961031, -2.04641271, 4.32031811e-06, 0.866025388, -0.500000238, -7.40492396e-06, 0.500000238, 0.866025388, 1.30000126e-05, -8.71550583e-08, -1.49608022e-05, 1),
  948. CFrame.new(-0.649993896, -1.99999642, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  949. }, .1, false)
  950. end
  951. so(487907316,Head,.9,3)
  952. for i = 0,1,.01 do
  953. swait()
  954. PlayAnimationFromTable({
  955. CFrame.new(0, -0.699999571, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  956. CFrame.new(4.35113907e-06, 1.9499656, -2.47359276e-06, 0.499997169, -0.296198249, -0.813799441, 0, 0.939692855, -0.342019647, 0.866027057, 0.171008855, 0.469843775),
  957. CFrame.new(2.56986904, 0.91509676, 1.86699071e-05, -3.99215896e-05, -0.984806359, 0.173656061, 0, -0.173656061, -0.984806359, 1, -3.93150331e-05, 6.93262609e-06),
  958. CFrame.new(-1.76206148, 1.33159709, 1.23434656e-05, 0.939692736, -0.342019886, 5.52932834e-05, -0.342019916, -0.939692736, -9.23453536e-06, 5.51170961e-05, -1.02337781e-05, -1),
  959. CFrame.new(0.650001526, -1.89999652, -0.599994659, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  960. CFrame.new(-1.4295907, -1.91907001, -1.105927e-05, 0.866025388, 0.500000238, -1.4333129e-05, -0.500000238, 0.866025388, -9.00000668e-06, 7.91284765e-06, 1.49608022e-05, 1),
  961. }, .1, false)
  962. end
  963. snd:Destroy()
  964. mus.Pitch = 1
  965. Humanoid.WalkSpeed = 16
  966. attack = false
  967. end
  968.  
  969. Mouse.Button1Down:connect(function()
  970. if attack == false then
  971. attackone()
  972. end
  973. end)
  974.  
  975. local sprintt = 0
  976.  
  977. Mouse.KeyDown:connect(function(k)
  978. k = k:lower()
  979. if k=='m' then
  980. if mus.IsPlaying == true then
  981. mus:Stop()
  982. elseif mus.IsPaused == true then
  983. mus:Play()
  984. end
  985. end
  986. if attack == false then
  987. if k == 'z' then
  988. thesurou()
  989. elseif k == 'x' then
  990. dashattack()
  991. elseif k == 'g' then
  992. taunt()
  993. end
  994. end
  995. end)
  996.  
  997. prevhp = 800
  998. Humanoid.HealthChanged:connect(function(hp)
  999. if hp < prevhp then
  1000. local cho = math.random(1,5)
  1001. local s = Instance.new("Sound",Head)
  1002. if cho == 1 then
  1003. so(480392869,Head,1,3)
  1004. elseif cho == 2 then
  1005. so(480392949,Head,1,3)
  1006. elseif cho == 3 then
  1007. so(480394663,Head,1,3)
  1008. elseif cho == 4 then
  1009. so(480394802,Head,1,3)
  1010. elseif cho == 5 then
  1011. so(480394542,Head,1,3)
  1012. end
  1013. end
  1014. prevhp = hp
  1015. end)
  1016.  
  1017. local soundIds = {142539074, 487912030, 487911937}
  1018. coroutine.wrap(function()
  1019. while wait(math.random(25,30)/10) do
  1020. if Humanoid.Health > 1 and attack == false then
  1021. so(soundIds[math.random(1,3)],Head,1,3)
  1022. end
  1023. end
  1024. end)()
  1025.  
  1026. Humanoid.Died:connect(function()
  1027. mus:Stop()
  1028. so(487907155,Head,1,3)
  1029. swait(5)
  1030. for i = 1,10 do
  1031. swait()
  1032. for i,v in pairs(chara:GetDescendants()) do
  1033. if v:IsA("BasePart") then
  1034. v.Transparency = v.Transparency + .1
  1035. end
  1036. end
  1037. end
  1038. chara:Destroy()
  1039. end)
  1040.  
  1041. coroutine.wrap(function()
  1042. while 1 do
  1043. swait()
  1044. if doe <= 360 then
  1045. doe = doe + 2
  1046. else
  1047. doe = 0
  1048. end
  1049. end
  1050. end)()
  1051.  
  1052. while true do
  1053. swait()
  1054. while true do
  1055. swait()
  1056. if Head:FindFirstChild("mus")==nil then
  1057. mus = Instance.new("Sound",Head)
  1058. mus.Name = "mus"
  1059. mus.SoundId = "rbxassetid://1838626744"
  1060. mus.Looped = true
  1061. mus.Volume = 1
  1062. mus:Play()
  1063. end
  1064. local ss = Humanoid:GetState()
  1065. if ss == (Enum.HumanoidStateType.FallingDown or ss == Enum.HumanoidStateType.PlatformStanding) then
  1066. Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
  1067. end
  1068. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1069. velocity = RootPart.Velocity.y
  1070. sine = sine + change
  1071. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 5.3, chara)
  1072. if RootPart.Velocity.y > 1 and hit == nil then
  1073. Anim = "Jump"
  1074. if attack == false then
  1075. PlayAnimationFromTable({
  1076. CFrame.new(0, 0.0740167201, -0.180228189, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1077. CFrame.new(0, 2.03109002, -0.115844816, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  1078. CFrame.new(1.47152913, -0.278083742, 0.397592455, 0.939692855, 0.342019439, -3.31528156e-08, -0.321393043, 0.883022368, 0.34202078, 0.116977774, -0.321394503, 0.939692497),
  1079. CFrame.new(-1.47150564, -0.27808097, 0.397592992, 0.939692855, -0.342019439, 3.31528156e-08, 0.321393043, 0.883022368, 0.34202078, -0.116977774, -0.321394503, 0.939692497),
  1080. CFrame.new(0.650001526, -1.19999599, -0.600000799, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1081. CFrame.new(-0.649993896, -2.59999466, 5.54323037e-07, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1082. }, .3, false)
  1083. end
  1084. elseif RootPart.Velocity.y < -1 and hit == nil then
  1085. Anim = "Fall"
  1086. if attack == false then
  1087. PlayAnimationFromTable({
  1088. CFrame.new(0, -0.133714333, 0.15832366, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  1089. CFrame.new(0, 2.05995607, -0.632082939, 1, 0, 0, 0, 0.766044796, 0.642787218, 0, -0.642787218, 0.766044855),
  1090. CFrame.new(2.25642705, 0.257112086, -3.82667531e-06, 0.766044319, -0.642787933, -2.9919768e-08, 0.642787993, 0.766044319, 3.87430191e-07, -1.93715096e-07, -2.83122063e-07, 1),
  1091. CFrame.new(-2.25643301, 0.257116973, 9.41694736e-07, 0.766044319, 0.642787933, 2.9919768e-08, -0.642787993, 0.766044319, 3.87430191e-07, 1.93715096e-07, -2.83122063e-07, 1),
  1092. CFrame.new(0.649993896, -1.3999939, -0.600004256, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1093. CFrame.new(-0.650001526, -2.59999371, -3.89218303e-06, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1094. }, .3, false)
  1095. end
  1096. elseif Torsovelocity < 1 and hit ~= nil then
  1097. Anim = "Idle"
  1098. if attack == false then
  1099. change = 1
  1100. PlayAnimationFromTable({
  1101. CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0,.05 * math.cos((sine)/5), 0),
  1102. CFrame.new(0.0984803587, 1.91524398, -0.170572892, 0.866025388, 0.0868240371, -0.492404163, 0, 0.984807849, 0.173647985, 0.500000238, -0.150383562, 0.852868617),
  1103. CFrame.new(1.98214447, 0.0342020541, -0.0883011818, 0.939692676, -0.116977856, -0.321394205, 0, 0.939692736, -0.342019945, 0.342020601, 0.321393609, 0.883022249),
  1104. CFrame.new(-1.51237798, -0.128823012, -0.775815547, 0.766044199, -0.642788053, -3.87430191e-07, 0.413175076, 0.492402881, -0.76604563, 0.492405087, 0.586824656, 0.642786384),
  1105. CFrame.new(0.649999857, -2.5999999, -8.64267349e-07, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1106. CFrame.new(-0.64999789, -2.5999999, -9.53674544e-07, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1107. }, .3, false)
  1108. end
  1109. elseif Torsovelocity > 2 and hit ~= nil then
  1110. Anim = "Walk"
  1111. if attack == false then
  1112. Humanoid.WalkSpeed = 16
  1113. Humanoid.JumpPower = 80
  1114. PlayAnimationFromTable({
  1115. CFrame.new(0, 0.0098747462, -0.187130988, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.Angles(0, math.rad(0 + 10 * math.cos((sine) / 5)), 0),
  1116. CFrame.new(0, 2.01372552, -0.214327857, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849),
  1117. CFrame.new(1.94397354, -0.115067676, -0.230779886, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1118. CFrame.new(-1.95000458, -0.0637510419, -0.214326635, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1119. CFrame.new(0.649997711, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0+ .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0),
  1120. CFrame.new(-0.650001526, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0- .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0),
  1121. }, .3, false)
  1122. end
  1123. end
  1124. end
  1125. end
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