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- -------------------------------------------------------------------------------------------------------------------
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- -------------------------------------------------------------------------------------------------------------------
- local fall = false
- local fade = false
- local delete = false
- local clear = false
- function faded(brick)
- if brick and fade == true then
- wait(0.5)
- brick.Transparency = 0.1
- wait(0.1)
- brick.Transparency = 0.2
- wait(0.1)
- brick.Transparency = 0.3
- wait(0.1)
- brick.Transparency = 0.4
- wait(0.1)
- brick.Transparency = 0.5
- wait(0.1)
- brick.Transparency = 0.6
- wait(0.1)
- brick.Transparency = 0.7
- wait(0.1)
- brick.Transparency = 0.8
- wait(0.1)
- brick.Transparency = 0.9
- wait(0.1)
- brick.Transparency = 1
- brick:Destroy()
- end
- end
- Mouse.Button1Down:connect(function()
- if Mouse.Target then
- if clear == true then
- for i,v in pairs(Mouse.Target.Parent:GetChildren()) do
- if v.ClassName == "CharacterMesh" or v.ClassName == "Shirt" or v.ClassName == "ShirtGraphic" or v.ClassName == "Pants" then
- v:Destroy()
- end
- end
- for i,v in pairs(Mouse.Target:GetChildren()) do
- if v.ClassName ~= "Motor6D" and v.ClassName ~= "Weld" and v.ClassName ~= "Motor" and v.ClassName ~= "Attachment" then
- v:Destroy()
- end
- end
- end
- if clear == false then
- if delete == false then
- local br = Instance.new("Part",workspace)
- br.Size = Vector3.new(2,2,2)
- br.Anchored = true
- br.Position = Mouse.Hit.p + Vector3.new(0,1,0)
- br.BrickColor = BrickColor.new("Really blue")
- br.BottomSurface = Enum.SurfaceType.Smooth
- br.TopSurface = Enum.SurfaceType.Smooth
- if fall == true then
- br.Anchored = false
- end
- if fade == true then
- faded(br)
- end
- else
- if Mouse.Target.Name ~= "Base" and Mouse.Target.Name ~= "Baseplate" then
- Mouse.Target:Destroy()
- end
- end
- end
- end
- end)
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k=='z' then
- fall = not fall
- elseif k=='x' then
- fade = not fade
- elseif k=='q' then
- delete = not delete
- elseif k=='e' then
- clear = not clear
- end
- end)
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