Advertisement
NoHackJustStevePlayz

Untitled

Aug 13th, 2018
169
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 453.99 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. Player = owner
  84. PlayerGui = Player.PlayerGui
  85. Cam = workspace.CurrentCamera
  86. Backpack = Player.Backpack
  87. Character = Player.Character
  88. Humanoid = Character.Humanoid
  89. RootPart = Character["HumanoidRootPart"]
  90. SIZE = 1
  91. local SINE = 0
  92. IT = Instance.new
  93. CF = CFrame.new
  94. VT = Vector3.new
  95. RAD = math.rad
  96. C3 = Color3.new
  97. UD2 = UDim2.new
  98. BRICKC = BrickColor.new
  99. ANGLES = CFrame.Angles
  100. EULER = CFrame.fromEulerAnglesXYZ
  101. COS = math.cos
  102. ACOS = math.acos
  103. SIN = math.sin
  104. ASIN = math.asin
  105. ABS = math.abs
  106. MRANDOM = math.random
  107. FLOOR = math.floor
  108.  
  109. --[[
  110. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  111. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  112. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  113. --]]
  114. --Credit To Rufus14
  115. --I just edit it a bit ^_^
  116. function ragdoll()
  117. game.Players.LocalPlayer.Character.Archivable = true
  118. clone = game.Players.LocalPlayer.Character:Clone()
  119. clone.Parent = workspace
  120. for i,v in pairs(clone:GetChildren()) do
  121. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  122. v:destroy()
  123. end
  124. for i,p in pairs(v:GetChildren()) do
  125. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  126. p:destroy()
  127. end
  128. end
  129. end
  130. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  131. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  132. t:destroy()
  133. end
  134. end
  135. vel = Instance.new("BodyVelocity", clone.Torso)
  136. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  137. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  138. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  139. using = false
  140. hit = Instance.new("Sound", clone.Torso)
  141. hit.SoundId = "rbxassetid://260430060"
  142. hit.Volume = 5
  143. hit1 = Instance.new("Sound", clone.Torso)
  144. hit1.SoundId = "rbxassetid://138087186"
  145. hit1.Volume = 5
  146. hit2 = Instance.new("Sound", clone.Torso)
  147. hit2.SoundId = "rbxassetid://131237241"
  148. hit2.Volume = 5
  149. hit3 = Instance.new("Sound", clone.Torso)
  150. hit3.SoundId = "rbxassetid://278062209"
  151. hit3.Volume = 5
  152. hit3.TimePosition = 0.33
  153. ded = Instance.new("Sound", clone.Torso)
  154. ded.SoundId = "rbxassetid://163154423"
  155. ded.Volume = 5
  156. local leftarm = clone:findFirstChild("Left Arm")
  157. local rightrm = clone:findFirstChild("Right Arm")
  158. local leftleg = clone:findFirstChild("Left Leg")
  159. local rightleg = clone:findFirstChild("Right Leg")
  160. local head = clone:findFirstChild("Head")
  161. local welding = Instance.new("Weld", clone.Torso)
  162. welding.Part0 = clone.Torso
  163. welding.Part1 = head
  164. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  165. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  166. if g.ClassName == "Part" then
  167. g:destroy()
  168. end
  169. end
  170. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  171. if h.ClassName == "Accesory" then
  172. h:destroy()
  173. end
  174. end
  175. game.Workspace.CurrentCamera.CameraSubject = head
  176. if leftleg ~= nil then
  177. local glue = Instance.new("Glue", clone.Torso)
  178. glue.Part0 = clone.Torso
  179. glue.Part1 = leftleg
  180. glue.Name = "Left leg"
  181. local collider = Instance.new("Part", leftleg)
  182. collider.Position = Vector3.new(0,999,0)
  183. collider.Size = Vector3.new(1.7, 1, 1)
  184. collider.Shape = "Cylinder"
  185. local weld = Instance.new("Weld", collider)
  186. weld.Part0 = leftleg
  187. weld.Part1 = collider
  188. weld.C0 = CFrame.Angles(0, 0, 80)
  189. collider.TopSurface = "Smooth"
  190. collider.BottomSurface = "Smooth"
  191. collider.formFactor = "Symmetric"
  192. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  193. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  194. collider.Transparency = 1
  195. end
  196. ------------
  197. if rightleg ~= nil then
  198. local glue1 = Instance.new("Glue", clone.Torso)
  199. glue1.Part0 = clone.Torso
  200. glue1.Part1 = rightleg
  201. glue1.Name = "Right leg"
  202. local collider1 = Instance.new("Part", rightleg)
  203. collider1.Position = Vector3.new(0,999,0)
  204. collider1.Size = Vector3.new(1.7, 1, 1)
  205. collider1.Shape = "Cylinder"
  206. local weld1 = Instance.new("Weld", collider1)
  207. weld1.Part0 = rightleg
  208. weld1.Part1 = collider1
  209. weld1.C0 = CFrame.Angles(0, 0, 80)
  210. collider1.TopSurface = "Smooth"
  211. collider1.BottomSurface = "Smooth"
  212. collider1.formFactor = "Symmetric"
  213. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  214. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  215. collider1.Transparency = 1
  216. end
  217. ------------
  218. if rightrm ~= nil then
  219. local glue11 = Instance.new("Glue", clone.Torso)
  220. glue11.Part0 = clone.Torso
  221. glue11.Part1 = rightrm
  222. glue11.Name = "Right shoulder"
  223. local collider11 = Instance.new("Part", rightrm)
  224. collider11.Position = Vector3.new(0,9999,0)
  225. collider11.Size = Vector3.new(1.8,1,1)
  226. collider11.Shape = "Cylinder"
  227. local weld11 = Instance.new("Weld", collider11)
  228. weld11.Part0 = rightrm
  229. weld11.Part1 = collider11
  230. weld11.C0 = CFrame.Angles(0, 0, 80)
  231. collider11.TopSurface = "Smooth"
  232. collider11.BottomSurface = "Smooth"
  233. collider11.formFactor = "Symmetric"
  234. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  235. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  236. collider11.Transparency = 1
  237. end
  238. ------------
  239. if leftarm ~= nil then
  240. local glue111 = Instance.new("Glue", clone.Torso)
  241. glue111.Part0 = clone.Torso
  242. glue111.Part1 = leftarm
  243. glue111.Name = "Left shoulder"
  244. local collider111 = Instance.new("Part", leftarm)
  245. collider111.Position = Vector3.new(0,9999,0)
  246. collider111.Size = Vector3.new(1.8,1,1)
  247. collider111.Shape = "Cylinder"
  248. local weld111 = Instance.new("Weld", collider111)
  249. weld111.Part0 = leftarm
  250. weld111.Part1 = collider111
  251. weld111.C0 = CFrame.Angles(0, 0, 80)
  252. collider111.TopSurface = "Smooth"
  253. collider111.BottomSurface = "Smooth"
  254. collider111.formFactor = "Symmetric"
  255. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  256. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  257. collider111.Transparency = 1
  258. ----------------
  259. sensoring = Instance.new("Part", clone.Torso)
  260. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  261. sensoring.CanCollide = false
  262. sensoring.Position = clone.Torso.Position
  263. local welder = Instance.new("Weld", sensoring)
  264. welder.Part0 = clone.Torso
  265. welder.Part1 = sensoring
  266. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  267. sensoring.Transparency = 1
  268. -----------------
  269. sensoring1 = Instance.new("Part", clone.Torso)
  270. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  271. sensoring1.CanCollide = false
  272. sensoring1.Position = clone.Torso.Position
  273. local welder1 = Instance.new("Weld", sensoring)
  274. welder1.Part0 = clone.Torso
  275. welder1.Part1 = sensoring1
  276. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  277. sensoring1.Transparency = 1
  278. end
  279. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  280. ded:Play()
  281. vel:destroy()
  282. wait(0.5)
  283. local function touch()
  284. if not using then
  285. using = true
  286. local Math = math.random(1,4)
  287. if Math == 1 then
  288. hit:Play()
  289. end
  290. if Math == 2 then
  291. hit1:Play()
  292. end
  293. if Math == 3 then
  294. hit2:Play()
  295. end
  296. if Math == 4 then
  297. hit3:Play()
  298. end
  299. wait(0.1)
  300. using = false
  301. end
  302. end
  303. sensoring.Touched:connect(touch)
  304. sensoring1.Touched:connect(touch)
  305. wait(4.47)
  306. hit1.Volume = 0
  307. hit2.Volume = 0
  308. hit3.Volume = 0
  309. hit.Volume = 0
  310. end
  311.  
  312.  
  313.  
  314. --di ent
  315. ---------------------------------------
  316. local insanityface={"1895698679"}
  317. local sine=0
  318. Animation_Speed = 1.5
  319. local CHANGE = 2 / Animation_Speed
  320. -----------------------
  321. --[[ Name : WAOV2.2 ]]--
  322. -------------------------------------------------------
  323. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  324.  
  325. --Discord Creterisk#2958 <- makhail07's discord
  326.  
  327. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  328. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  329. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  330. --YOU FUCKING SKIDS,
  331. --For Those who log/decompile this, If you sell or trade this,
  332. --and I find out who you are, i will take massive action.
  333. --:b:
  334. -------------------------------------------------------
  335.  
  336. local FavIDs = {
  337. 340106355, --Nefl Crystals
  338. 927529620, --Dimension
  339. 876981900, --Fantasy
  340. 398987889, --Ordinary Days
  341. 1117396305, --Oh wait, it's you.
  342. 885996042, --Action Winter Journey
  343. 919231299, --Sprawling Idiot Effigy
  344. 743466274, --Good Day Sunshine
  345. 727411183, --Knife Fight
  346. 1402748531, --The Earth Is Counting On You!
  347. 595230126 --Robot Language
  348. }
  349.  
  350.  
  351.  
  352. --The reality of my life isn't real but a Universe -Creterisk
  353. --All people can be nice, Even if you don't think so. -2003boobear
  354. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  355. wait()
  356. local plr = owner
  357. local char = plr.Character
  358. local hum = char.Humanoid
  359. local hed = char.Head
  360. local root = char.HumanoidRootPart
  361. local rootj = root.RootJoint
  362. local tors = char.Torso
  363. local ra = char["Right Arm"]
  364. local la = char["Left Arm"]
  365. local rl = char["Right Leg"]
  366. local ll = char["Left Leg"]
  367. local neck = tors["Neck"]
  368. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  369. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  370. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  371. local maincolor = BrickColor.new("Dark green")
  372. exploitable = true
  373. local Player = owner
  374. local Character = owner.Character
  375. local Humanoid = Character.Humanoid
  376. local LeftArm = Character["Left Arm"]
  377. local RightArm = Character["Right Arm"]
  378. local LeftLeg = Character["Left Leg"]
  379. local RightLeg = Character["Right Leg"]
  380. local Head = Character.Head
  381. local Torso = Character.Torso
  382.  
  383. local FE = Workspace.FilteringEnabled
  384.  
  385. IT = Instance.new
  386. CF = CFrame.new
  387. VT = Vector3.new
  388. RAD = math.rad
  389. C3 = Color3.new
  390. UD2 = UDim2.new
  391. BRICKC = BrickColor.new
  392. ANGLES = CFrame.Angles
  393. EULER = CFrame.fromEulerAnglesXYZ
  394. COS = math.cos
  395. ACOS = math.acos
  396. SIN = math.sin
  397. ASIN = math.asin
  398. ABS = math.abs
  399. MRANDOM = math.random
  400. FLOOR = math.floor
  401. -------------------------------------------------------
  402. --Start Whitelist and Invincibility--
  403. -------------------------------------------------------
  404. ff = Instance.new("ForceField",char)
  405. ff.Visible = false
  406. hum.Name = "Base"
  407. hum.MaxHealth = 1.0E298
  408. hum.Health = 1.0E298
  409. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  410. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  411. hum.MaxHealth = 1.0E298
  412. hum.Health = 1.0E298
  413. end
  414. end)
  415. -------------------------------------------------------
  416. --End Whitelist and Invincibility--
  417. -------------------------------------------------------
  418. local Hair = Instance.new("Part", char)
  419. Hair.Name = "Hair"
  420. Hair.CanCollide = false
  421. Hair.BrickColor = BrickColor.new("Institutional white")
  422. Hair.Transparency = 0
  423. Hair.Material = "Plastic"
  424. Hair.Size = Vector3.new(1, 1, 2)
  425. Hair.TopSurface = Enum.SurfaceType.Smooth
  426. Hair.BottomSurface = Enum.SurfaceType.Smooth
  427.  
  428. local Weld = Instance.new("Weld", Hair)
  429. Weld.Part0 = hed
  430. Weld.Part1 = Hair
  431. Weld.C1 = CFrame.new(0, -.6, 0)
  432. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  433.  
  434. local M2 = Instance.new("SpecialMesh")
  435. M2.Parent = Hair
  436. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  437. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  438. M2.Scale = Vector3.new(1, 1, 1)
  439. -------------------------------------------------------
  440. for i,v in pairs(char:children()) do
  441. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  442. v:Remove()
  443. end
  444. end
  445. shirt = Instance.new("Shirt", char)
  446. shirt.Name = "Shirt"
  447. pants = Instance.new("Pants", char)
  448. pants.Name = "Pants"
  449. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  450. char.Pants.PantsTemplate = "rbxassetid://676428351"
  451. -------------------------------------------------------
  452. --------------
  453.  
  454. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  455.  
  456. warn("I hope you enjoy.")
  457.  
  458. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  459.  
  460. warn("Edited by saba1520/kisslarge")
  461.  
  462. warn("you made it guys to i maked it to 3.0 thanks!")
  463.  
  464. -------------------------------------------------------
  465. --Start Good Stuff--
  466. -------------------------------------------------------
  467. cam = game.Workspace.CurrentCamera
  468. CF = CFrame.new
  469. VT = Vector3.new
  470. angles = CFrame.Angles
  471. attack = false
  472. Euler = CFrame.fromEulerAnglesXYZ
  473. Rad = math.rad
  474. IT = Instance.new
  475. BrickC = BrickColor.new
  476. Cos = math.cos
  477. COS = math.cos
  478. Acos = math.acos
  479. Sin = math.sin
  480. Asin = math.asin
  481. Abs = math.abs
  482. Mrandom = math.random
  483. Floor = math.floor
  484. -------------------------------------------------------
  485. --End Good Stuff--
  486. -------------------------------------------------------
  487. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  488. RSH, LSH = nil, nil
  489. RW = Instance.new("Weld")
  490. LW = Instance.new("Weld")
  491. RH = tors["Right Hip"]
  492. LH = tors["Left Hip"]
  493. RSH = tors["Right Shoulder"]
  494. LSH = tors["Left Shoulder"]
  495. RSH.Parent = nil
  496. LSH.Parent = nil
  497. RW.Name = "RW"
  498. RW.Part0 = tors
  499. RW.C0 = CF(1.5, 0.5, 0)
  500. RW.C1 = CF(0, 0.5, 0)
  501. RW.Part1 = ra
  502. RW.Parent = tors
  503. LW.Name = "LW"
  504. LW.Part0 = tors
  505. LW.C0 = CF(-1.5, 0.5, 0)
  506. LW.C1 = CF(0, 0.5, 0)
  507. LW.Part1 = la
  508. LW.Parent = tors
  509. Effects = {}
  510. -------------------------------------------------------
  511. --Start HeartBeat--
  512. -------------------------------------------------------
  513. ArtificialHB = Instance.new("BindableEvent", script)
  514. ArtificialHB.Name = "Heartbeat"
  515. script:WaitForChild("Heartbeat")
  516.  
  517. frame = 1 / 60
  518. tf = 0
  519. allowframeloss = false
  520. tossremainder = false
  521.  
  522.  
  523. lastframe = tick()
  524. script.Heartbeat:Fire()
  525.  
  526.  
  527. game:GetService("RunService").Heartbeat:connect(function(s, p)
  528. tf = tf + s
  529. if tf >= frame then
  530. if allowframeloss then
  531. script.Heartbeat:Fire()
  532. lastframe = tick()
  533. else
  534. for i = 1, math.floor(tf / frame) do
  535. script.Heartbeat:Fire()
  536. end
  537. lastframe = tick()
  538. end
  539. if tossremainder then
  540. tf = 0
  541. else
  542. tf = tf - frame * math.floor(tf / frame)
  543. end
  544. end
  545. end)
  546. -------------------------------------------------------
  547. --End HeartBeat--
  548. -------------------------------------------------------
  549.  
  550. local ohno = Instance.new("Sound")
  551. ohno.Parent = hed
  552. ohno.Volume = 10
  553. ohno.Pitch = 1
  554. ohno.Looped = true
  555.  
  556. local bass = Instance.new("Sound") --why
  557. bass.Parent = hed
  558. bass.Volume = 7
  559. bass.Pitch = 1
  560. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  561. bass.Looped = true
  562.  
  563. local newnoob = Instance.new("Sound") --why
  564. newnoob.Parent = hed
  565. newnoob.Volume = 7
  566. newnoob.Pitch = 1
  567. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  568. newnoob.Looped = false
  569.  
  570. meme = Instance.new("Sound", hed)
  571. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  572. meme.Volume = 10
  573. meme.Pitch = 1
  574. meme.Looped = true
  575. meme.TimePosition = 1
  576.  
  577. TAUNT = Instance.new("Sound", tors)
  578. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  579. TAUNT.Volume = 10
  580. TAUNT.Pitch = 1
  581. TAUNT.Looped = false
  582. TAUNT.TimePosition = 0.12
  583.  
  584. TAUNT2 = Instance.new("Sound", tors)
  585. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  586. TAUNT2.Volume = 10
  587. TAUNT2.Pitch = 1
  588. TAUNT2.Looped = false
  589. TAUNT2.TimePosition = 0.12
  590.  
  591. chargeup = Instance.new("Sound", hed)
  592. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  593. chargeup.Volume = 10
  594. chargeup.Pitch = 1
  595. chargeup.Looped = true
  596. chargeup.TimePosition = 1
  597.  
  598. BTAUNT = Instance.new("Sound", tors)
  599. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  600. BTAUNT.Volume = 10
  601. BTAUNT.Pitch = 1
  602. BTAUNT.Looped = false
  603. BTAUNT.TimePosition = 0.2
  604.  
  605. NOTAUNT = Instance.new("Sound", tors)
  606. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  607. NOTAUNT.Volume = 10
  608. NOTAUNT.Pitch = 1
  609. NOTAUNT.Looped = false
  610. NOTAUNT.TimePosition = 0.2
  611.  
  612. NOSOUND = Instance.new("Sound", tors)
  613. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  614. NOSOUND.Volume = 10
  615. NOSOUND.Pitch = 1
  616. NOSOUND.Looped = false
  617. NOSOUND.TimePosition = 0.2
  618.  
  619. ITAUNT = Instance.new("Sound", tors)
  620. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  621. ITAUNT.Volume = 50
  622. ITAUNT.Pitch = 1
  623. ITAUNT.Looped = false
  624. ITAUNT.TimePosition = 0
  625.  
  626. BATAUNT = Instance.new("Sound", tors)
  627. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  628. BATAUNT.Volume = 10
  629. BATAUNT.Pitch = 1
  630. BATAUNT.Looped = false
  631. BATAUNT.TimePosition = 0
  632.  
  633. pop = Instance.new("Sound", tors)
  634. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  635. pop.Volume = 10
  636. pop.Pitch = 1
  637. pop.Looped = false
  638. pop.TimePosition = 0
  639.  
  640. STAUNT = Instance.new("Sound", tors)
  641. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  642. STAUNT.Volume = 10
  643. STAUNT.Pitch = 1
  644. STAUNT.Looped = false
  645. STAUNT.TimePosition = 0.05
  646.  
  647. DTAUNT = Instance.new("Sound", tors)
  648. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  649. DTAUNT.Volume = 10
  650. DTAUNT.Pitch = 1
  651. DTAUNT.Looped = false
  652. DTAUNT.TimePosition = 0
  653.  
  654. sex = Instance.new("Sound", tors)
  655. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  656. sex.Volume = 10
  657. sex.Pitch = 1
  658. sex.Looped = false
  659. sex.TimePosition = 0
  660.  
  661. so = Instance.new("Sound", tors)
  662. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  663. so.Volume = 10
  664. so.Pitch = 1
  665. so.Looped = false
  666. so.TimePosition = 0
  667.  
  668. LAZOR = Instance.new("Sound", ra)
  669. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  670. LAZOR.Volume = 10
  671. LAZOR.Pitch = 0.7
  672. LAZOR.Looped = false
  673. LAZOR.TimePosition = 0
  674.  
  675. WTF = Instance.new("Sound", tors)
  676. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  677. WTF.Volume = 10
  678. WTF.Pitch = 1
  679. WTF.Looped = false
  680. WTF.TimePosition = 0
  681.  
  682. MERKIO = Instance.new("Sound", tors) --why
  683. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  684. MERKIO.Volume = 5467543465
  685. MERKIO.Pitch = 1
  686. MERKIO.Looped = false
  687. MERKIO.TimePosition = 0
  688.  
  689. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  690. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  691. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  692. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  693. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  694. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  695.  
  696. -------------------------------------------------------
  697. --Start Important Functions--
  698. -------------------------------------------------------
  699. function MakeForm(PART,TYPE)
  700. if TYPE == "Cyl" then
  701. local MSH = IT("CylinderMesh",PART)
  702. elseif TYPE == "Ball" then
  703. local MSH = IT("SpecialMesh",PART)
  704. MSH.MeshType = "Sphere"
  705. elseif TYPE == "Wedge" then
  706. local MSH = IT("SpecialMesh",PART)
  707. MSH.MeshType = "Wedge"
  708. end
  709. end
  710.  
  711. function chatfunc(text, color)
  712. local chat = coroutine.wrap(function()
  713. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  714. char:FindFirstChild("TalkingBillBoard"):destroy()
  715. end
  716. local naeeym2 = Instance.new("BillboardGui", char)
  717. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  718. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  719. naeeym2.Adornee = hed
  720. naeeym2.Name = "TalkingBillBoard"
  721. local tecks2 = Instance.new("TextLabel", naeeym2)
  722. tecks2.BackgroundTransparency = 1
  723. tecks2.BorderSizePixel = 0
  724. tecks2.Text = ""
  725. tecks2.Font = "SciFi"
  726. tecks2.TextSize = 30
  727. tecks2.TextStrokeTransparency = 0
  728. tecks2.TextColor3 = color
  729. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  730. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  731. local tecks3 = Instance.new("TextLabel", naeeym2)
  732. tecks3.BackgroundTransparency = 1
  733. tecks3.BorderSizePixel = 0
  734. tecks3.Text = ""
  735. tecks3.Font = "SciFi"
  736. tecks3.TextSize = 30
  737. tecks3.TextStrokeTransparency = 0
  738. tecks3.TextColor3 = Color3.new(0, 0, 0)
  739. tecks3.TextStrokeColor3 = color
  740. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  741. coroutine.resume(coroutine.create(function()
  742. while true do
  743. swait(1)
  744. tecks2.TextColor3 = BrickColor.random().Color
  745. tecks3.TextStrokeColor3 = BrickColor.random().Color
  746. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  747. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  748. tecks2.Rotation = math.random(-5, 5)
  749. tecks3.Rotation = math.random(-5, 5)
  750. end
  751. end))
  752. for i = 1, string.len(text) do
  753. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  754. tecks2.Text = string.sub(text, 1, i)
  755. tecks3.Text = string.sub(text, 1, i)
  756. swait(1)
  757. end
  758. wait(1)
  759. local randomrot = math.random(1, 2)
  760. if randomrot == 1 then
  761. for i = 1, 50 do
  762. swait()
  763. tecks2.Rotation = tecks2.Rotation - 0.75
  764. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  765. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  766. tecks3.Rotation = tecks2.Rotation + 0.75
  767. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  768. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  769. end
  770. elseif randomrot == 2 then
  771. for i = 1, 50 do
  772. swait()
  773. tecks2.Rotation = tecks2.Rotation + 0.75
  774. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  775. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  776. tecks3.Rotation = tecks2.Rotation - 0.75
  777. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  778. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  779. end
  780. end
  781. naeeym2:Destroy()
  782. end)
  783. chat()
  784. end
  785.  
  786. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  787. local type = type
  788. local rng = Instance.new("Part", char)
  789. rng.Anchored = true
  790. rng.BrickColor = color
  791. rng.CanCollide = false
  792. rng.FormFactor = 3
  793. rng.Name = "Ring"
  794. rng.Material = "Neon"
  795. rng.Size = Vector3.new(1, 1, 1)
  796. rng.Transparency = 0
  797. rng.TopSurface = 0
  798. rng.BottomSurface = 0
  799. rng.CFrame = pos
  800. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  801. local rngm = Instance.new("SpecialMesh", rng)
  802. rngm.MeshType = "Sphere"
  803. rngm.Scale = Vector3.new(x1, y1, z1)
  804. local scaler2 = 1
  805. local speeder = FastSpeed
  806. if type == "Add" then
  807. scaler2 = 1 * value
  808. elseif type == "Divide" then
  809. scaler2 = 1 / value
  810. end
  811. coroutine.resume(coroutine.create(function()
  812. for i = 0, 10 / bonuspeed, 0.1 do
  813. swait()
  814. if type == "Add" then
  815. scaler2 = scaler2 - 0.01 * value / bonuspeed
  816. elseif type == "Divide" then
  817. scaler2 = scaler2 - 0.01 / value * bonuspeed
  818. end
  819. rng.BrickColor = BrickColor.random()
  820. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  821. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  822. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  823. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  824. end
  825. rng:Destroy()
  826. end))
  827. end
  828.  
  829. function SoulSteal(dude)
  830. if dude.Name ~= char then
  831. local bgf = IT("BodyGyro", dude.Head)
  832. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  833. local val = IT("BoolValue", dude)
  834. val.Name = "IsHit"
  835. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  836. local soulst = coroutine.wrap(function()
  837. local soul = Instance.new("Part",dude)
  838. soul.Size = Vector3.new(1,1,1)
  839. soul.CanCollide = false
  840. soul.Anchored = false
  841. soul.Position = torso.Position
  842. soul.Transparency = 1
  843. local PartEmmit1 = IT("ParticleEmitter", soul)
  844. PartEmmit1.LightEmission = 1
  845. PartEmmit1.Texture = "rbxassetid://569507414"
  846. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  847. PartEmmit1.Rate = 250
  848. PartEmmit1.Lifetime = NumberRange.new(1.6)
  849. PartEmmit1.Size = NumberSequence.new({
  850. NumberSequenceKeypoint.new(0, 1, 0),
  851. NumberSequenceKeypoint.new(1, 0, 0)
  852. })
  853. PartEmmit1.Transparency = NumberSequence.new({
  854. NumberSequenceKeypoint.new(0, 0, 0),
  855. NumberSequenceKeypoint.new(1, 1, 0)
  856. })
  857. PartEmmit1.Speed = NumberRange.new(0, 0)
  858. PartEmmit1.VelocitySpread = 30000
  859. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  860. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  861. local BodPoss = IT("BodyPosition", soul)
  862. BodPoss.P = 3000
  863. BodPoss.D = 1000
  864. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  865. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  866. wait(1.6)
  867. soul.Touched:connect(function(hit)
  868. if hit.Parent == char then
  869. soul:Destroy()
  870. end
  871. end)
  872. wait(1.2)
  873. while soul do
  874. swait()
  875. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  876. BodPoss.Position = tors.Position
  877. end
  878. end)
  879. soulst()
  880. end
  881. end
  882. function FaceMouse()
  883. local Cam = workspace.CurrentCamera
  884. return {
  885. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  886. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  887. }
  888. end
  889.  
  890. function Clerp(a, b, t)
  891. local qa = {QuaternionFromCFrame(a)}
  892. local qb = {QuaternionFromCFrame(b)}
  893. local ax, ay, az = a.x, a.y, a.z
  894. local bx, by, bz = b.x, b.y, b.z
  895. local _t = 1 - t
  896. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  897. end
  898.  
  899. function Eviscerate(dude)
  900. if dude.Name ~= char then
  901. local bgf = IT("BodyGyro", dude.Head)
  902. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  903. local val = IT("BoolValue", dude)
  904. val.Name = "IsHit"
  905. local ds = coroutine.wrap(function()
  906. dude:WaitForChild("Head"):BreakJoints()
  907. wait(0.5)
  908. target = nil
  909. coroutine.resume(coroutine.create(function()
  910. for i, v in pairs(dude:GetChildren()) do
  911. if v:IsA("Accessory") then
  912. v:Destroy()
  913. end
  914. if v:IsA("Humanoid") then
  915. v:Destroy()
  916. end
  917. if v:IsA("CharacterMesh") then
  918. v:Destroy()
  919. end
  920. if v:IsA("Model") then
  921. v:Destroy()
  922. end
  923. if v:IsA("Part") or v:IsA("MeshPart") then
  924. for x, o in pairs(v:GetChildren()) do
  925. if o:IsA("Decal") then
  926. o:Destroy()
  927. end
  928. end
  929. coroutine.resume(coroutine.create(function()
  930. v.Material = "Neon"
  931. v.CanCollide = false
  932. local PartEmmit1 = IT("ParticleEmitter", v)
  933. PartEmmit1.LightEmission = 1
  934. PartEmmit1.Texture = "rbxassetid://284205403"
  935. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  936. PartEmmit1.Rate = 150
  937. PartEmmit1.Lifetime = NumberRange.new(1)
  938. PartEmmit1.Size = NumberSequence.new({
  939. NumberSequenceKeypoint.new(0, 0.75, 0),
  940. NumberSequenceKeypoint.new(1, 0, 0)
  941. })
  942. PartEmmit1.Transparency = NumberSequence.new({
  943. NumberSequenceKeypoint.new(0, 0, 0),
  944. NumberSequenceKeypoint.new(1, 1, 0)
  945. })
  946. PartEmmit1.Speed = NumberRange.new(0, 0)
  947. PartEmmit1.VelocitySpread = 30000
  948. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  949. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  950. local BodPoss = IT("BodyPosition", v)
  951. BodPoss.P = 3000
  952. BodPoss.D = 1000
  953. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  954. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  955. v.Color = maincolor.Color
  956. coroutine.resume(coroutine.create(function()
  957. for i = 0, 49 do
  958. swait(1)
  959. v.Transparency = v.Transparency + 0.08
  960. end
  961. wait(0.5)
  962. PartEmmit1.Enabled = false
  963. wait(3)
  964. v:Destroy()
  965. dude:Destroy()
  966. end))
  967. end))
  968. end
  969. end
  970. end))
  971. end)
  972. ds()
  973. end
  974. end
  975.  
  976. function killnearest(position,range,maxstrength)
  977. for i,v in ipairs(workspace:GetChildren()) do
  978. local body = v:GetChildren()
  979. for part = 1, #body do
  980. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  981. if(body[part].Position - position).Magnitude < range then
  982. if v.ClassName == "Model" then
  983. v:BreakJoints()
  984. end
  985. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  986. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  987. end
  988. end
  989. end
  990. if v.ClassName == "Part" then
  991. if v.Anchored == false and (v.Position - position).Magnitude < range then
  992. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  993. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  994. end
  995. end
  996. end
  997. end
  998.  
  999.  
  1000. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1001. local NEWPART = IT("Part")
  1002. NEWPART.formFactor = FORMFACTOR
  1003. NEWPART.Reflectance = REFLECTANCE
  1004. NEWPART.Transparency = TRANSPARENCY
  1005. NEWPART.CanCollide = false
  1006. NEWPART.Locked = true
  1007. NEWPART.Anchored = true
  1008. if ANCHOR == false then
  1009. NEWPART.Anchored = false
  1010. end
  1011. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1012. NEWPART.Name = NAME
  1013. NEWPART.Size = SIZE
  1014. NEWPART.Position = Torso.Position
  1015. NEWPART.Material = MATERIAL
  1016. NEWPART:BreakJoints()
  1017. NEWPART.Parent = PARENT
  1018. return NEWPART
  1019. end
  1020.  
  1021. local joyemoji = Instance.new('ParticleEmitter', tors)
  1022. joyemoji.VelocitySpread = 2000
  1023. joyemoji.Lifetime = NumberRange.new(1)
  1024. joyemoji.Speed = NumberRange.new(40)
  1025. joy= {}
  1026. for i=0, 19 do
  1027. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1028. end
  1029. joyemoji.Size = NumberSequence.new(joy)
  1030. joyemoji.Rate = 0
  1031. joyemoji.LockedToPart = false
  1032. joyemoji.LightEmission = 0
  1033. joyemoji.Texture = "rbxassetid://1176402123"
  1034. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1035.  
  1036. local LIT = Instance.new('ParticleEmitter', tors)
  1037. LIT.VelocitySpread = 2000
  1038. LIT.Lifetime = NumberRange.new(1)
  1039. LIT.Speed = NumberRange.new(45)
  1040. nani= {}
  1041. for i=0, 19 do
  1042. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1043. end
  1044. LIT.Size = NumberSequence.new(nani)
  1045. LIT.Rate = 0
  1046. LIT.LockedToPart = false
  1047. LIT.LightEmission = 0
  1048. LIT.Texture = "rbxassetid://1492670151"
  1049. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1050.  
  1051. local ok = Instance.new('ParticleEmitter', tors)
  1052. ok.VelocitySpread = 2000
  1053. ok.Lifetime = NumberRange.new(1)
  1054. ok.Speed = NumberRange.new(50)
  1055. cool= {}
  1056. for i=0, 19 do
  1057. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1058. end
  1059. ok.Size = NumberSequence.new(cool)
  1060. ok.Rate = 0
  1061. ok.LockedToPart = false
  1062. ok.LightEmission = 0
  1063. ok.Texture = "rbxassetid://636768448"
  1064. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1065.  
  1066. local toast = Instance.new('ParticleEmitter', tors)
  1067. toast.VelocitySpread = 2000
  1068. toast.Lifetime = NumberRange.new(1)
  1069. toast.Speed = NumberRange.new(60)
  1070. toasterstoasttoast= {}
  1071. for i=0, 19 do
  1072. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1073. end
  1074. toast.Size = NumberSequence.new(toasterstoasttoast)
  1075. toast.Rate = 0
  1076. toast.LockedToPart = false
  1077. toast.LightEmission = 0
  1078. toast.Texture = "rbxassetid://436096230"
  1079. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1080.  
  1081. function WhatHuh()
  1082. attack = true
  1083. hum.WalkSpeed = 1.01
  1084. CreateSound("130766865", hed, 10, 1)
  1085. Character.Head.face.Texture = "rbxassetid://276732672"
  1086. for i = 0,4,0.1 do
  1087. swait()
  1088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1090. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1091. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1092. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1093. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1094. end
  1095. for i = 0,6.7,0.1 do
  1096. swait()
  1097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1099. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1100. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1101. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1102. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1103. end
  1104. for i = 0,8.1,0.1 do
  1105. swait()
  1106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1110. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1111. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1112. end
  1113. for i = 0,1,0.1 do
  1114. swait()
  1115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1116. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1117. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1118. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1119. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1120. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1121. end
  1122. for i = 0,1,0.1 do
  1123. swait()
  1124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1130. end
  1131. for i = 0,4,0.1 do
  1132. swait()
  1133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1139. end
  1140. attack = false
  1141. Character.Head.face.Texture = "rbxassetid://620619801"
  1142. hum.WalkSpeed = 16
  1143. end
  1144.  
  1145. function EndMySufferingV3() --why
  1146. attack = true
  1147. hum.WalkSpeed = 1.01
  1148. Character.Head.face.Texture = "rbxassetid://202210455"
  1149. local A = math.random(1,5)
  1150. if A == 1 then
  1151. meme.SoundId = "rbxassetid://295810519"
  1152. end
  1153. if A == 2 then
  1154. meme.SoundId = "rbxassetid://1124778077"
  1155. end
  1156. if A == 3 then
  1157. meme.SoundId = "rbxassetid://464157070"
  1158. end
  1159. if A == 4 then
  1160. meme.SoundId = "rbxassetid://146334595"
  1161. end
  1162. if A == 5 then
  1163. meme.SoundId = "rbxassetid://145536915"
  1164. end
  1165. meme:Play()
  1166. bass:Play()
  1167. joyemoji.Rate = 70
  1168. LIT.Rate = 70
  1169. ok.Rate = 70
  1170. toast.Rate = 70
  1171.  
  1172. for i = 0,50,0.1 do
  1173. swait()
  1174. CameraEnshaking(1, 10)
  1175. bass.Parent = hed
  1176. meme.Parent = hed
  1177. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1178. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1179. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1180. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1181. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1182. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1183. end
  1184. bass:Stop()
  1185. meme:Stop()
  1186. joyemoji.Rate = 0
  1187. LIT.Rate = 0
  1188. ok.Rate = 0
  1189. toast.Rate = 0
  1190. Character.Head.face.Texture = "rbxassetid://620619801"
  1191. attack = false
  1192. hum.WalkSpeed = 16
  1193. end
  1194.  
  1195. function slap()
  1196. attack = true
  1197. hum.WalkSpeed = 1.01
  1198. local icri = CreateSound("1205111204", hed, 10, 1)
  1199. swait(165)
  1200. local FRAME = tors.CFrame
  1201. repeat
  1202. swait()
  1203. Character.Head.face.Texture = "rbxassetid://582931093"
  1204. CameraEnshaking(1, 10)
  1205. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1206. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1207. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1208. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1209. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1210. tors.CFrame = FRAME * CF(0,1,0)
  1211. swait()
  1212. tors.CFrame = FRAME
  1213. until icri.Playing == false
  1214. Character.Head.face.Texture = "rbxassetid://620619801"
  1215. attack = false
  1216. hum.WalkSpeed = 16
  1217. end
  1218.  
  1219. function EndMySufferingV2()
  1220. attack = true
  1221. for i = 0,6,0.1 do
  1222. swait()
  1223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1225. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1226. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1227. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1228. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1229. end
  1230. CreateSound("1093102664", hed, 10, 1)
  1231. CameraEnshaking(3, 8)
  1232. for i = 0,2,0.1 do
  1233. swait()
  1234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1235. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1236. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1237. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1238. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1239. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1240. end
  1241. hum.MaxHealth = 0
  1242. ragdoll(char)
  1243. CreateSound("135488453", hed, 5, 1)
  1244. error("Seems like you just died.")
  1245. end
  1246.  
  1247. function Clerp(a, b, t)
  1248. local qa = {
  1249. QuaternionFromCFrame(a)
  1250. }
  1251. local qb = {
  1252. QuaternionFromCFrame(b)
  1253. }
  1254. local ax, ay, az = a.x, a.y, a.z
  1255. local bx, by, bz = b.x, b.y, b.z
  1256. local _t = 1 - t
  1257. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1258. end
  1259.  
  1260. function Swait(NUMBER)
  1261. if NUMBER == 0 or NUMBER == nil then
  1262. ArtificialHB.Event:wait()
  1263. else
  1264. for i = 1, NUMBER do
  1265. ArtificialHB.Event:wait()
  1266. end
  1267. end
  1268. end
  1269.  
  1270. function swait(num)
  1271. if num == 0 or num == nil then
  1272. game:service("RunService").Stepped:wait(0)
  1273. else
  1274. for i = 0, num do
  1275. game:service("RunService").Stepped:wait(0)
  1276. end
  1277. end
  1278. end
  1279. function thread(f)
  1280. coroutine.resume(coroutine.create(f))
  1281. end
  1282. function clerp(a, b, t)
  1283. local qa = {
  1284. QuaternionFromCFrame(a)
  1285. }
  1286. local qb = {
  1287. QuaternionFromCFrame(b)
  1288. }
  1289. local ax, ay, az = a.x, a.y, a.z
  1290. local bx, by, bz = b.x, b.y, b.z
  1291. local _t = 1 - t
  1292. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1293. end
  1294. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1295. coroutine.resume(coroutine.create(function()
  1296. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1297. wave.Anchored = true
  1298. wave.CFrame = Part.CFrame * cframe1
  1299. local Msh = Create("SpecialMesh"){
  1300. Parent = wave,
  1301. MeshType = "Sphere"
  1302. }
  1303. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1304. for i = 0, 1, 0.2 do
  1305. wait()
  1306. local dir = wave.CFrame.lookVector * -1
  1307. local pos = rayCast(wave.Position, dir, 5, Character)
  1308. wave.CFrame = wave.CFrame * cframe2
  1309. table.insert(Effects, {
  1310. wave,
  1311. "Sphere",
  1312. 0.01,
  1313. .03,
  1314. .03,
  1315. .03,
  1316. })
  1317. end
  1318. end))
  1319. end
  1320.  
  1321. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1322. MakeForm(RightHole,"Cyl")
  1323. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1324. MakeForm(LeftHole,"Cyl")
  1325.  
  1326. function getbloody(victim,amount)
  1327. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1328. PART.CFrame = victim.CFrame
  1329. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1330. Debris:AddItem(PART,5)
  1331. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1332. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1333. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1334. local prtcl = asd:Clone()
  1335. prtcl.Parent = PART
  1336. prtcl:Emit(amount*10)
  1337. end
  1338.  
  1339. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1340. local type = type
  1341. local rng = Instance.new("Part", char)
  1342. rng.Anchored = true
  1343. rng.BrickColor = color
  1344. rng.CanCollide = false
  1345. rng.FormFactor = 3
  1346. rng.Name = "Ring"
  1347. rng.Material = "Neon"
  1348. rng.Size = Vector3.new(1, 1, 1)
  1349. rng.Transparency = 0
  1350. rng.TopSurface = 0
  1351. rng.BottomSurface = 0
  1352. rng.CFrame = pos
  1353. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1354. local rngm = Instance.new("SpecialMesh", rng)
  1355. rngm.MeshType = "Brick"
  1356. rngm.Scale = VT(x1,y1,z1)
  1357. if rainbowmode == true then
  1358. rng.Color = Color3.new(r/255,g/255,b/255)
  1359. end
  1360. local scaler2 = 1
  1361. local speeder = FastSpeed/10
  1362. if type == "Add" then
  1363. scaler2 = 1*value
  1364. elseif type == "Divide" then
  1365. scaler2 = 1/value
  1366. end
  1367. coroutine.resume(coroutine.create(function()
  1368. for i = 0,10/bonuspeed,0.1 do
  1369. swait()
  1370. if type == "Add" then
  1371. scaler2 = scaler2 - 0.01*value/bonuspeed
  1372. elseif type == "Divide" then
  1373. scaler2 = scaler2 - 0.01/value*bonuspeed
  1374. end
  1375. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1376. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1377. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1378. end
  1379. rng:Destroy()
  1380. end))
  1381. end
  1382. New = function(Object, Parent, Name, Data)
  1383. local Object = Instance.new(Object)
  1384. for Index, Value in pairs(Data or {}) do
  1385. Object[Index] = Value
  1386. end
  1387. Object.Parent = Parent
  1388. Object.Name = Name
  1389. return Object
  1390. end
  1391. function QuaternionFromCFrame(cf)
  1392. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1393. local trace = m00 + m11 + m22
  1394. if trace > 0 then
  1395. local s = math.sqrt(1 + trace)
  1396. local recip = 0.5 / s
  1397. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1398. else
  1399. local i = 0
  1400. if m00 < m11 then
  1401. i = 1
  1402. end
  1403. if m22 > (i == 0 and m00 or m11) then
  1404. i = 2
  1405. end
  1406. if i == 0 then
  1407. local s = math.sqrt(m00 - m11 - m22 + 1)
  1408. local recip = 0.5 / s
  1409. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1410. elseif i == 1 then
  1411. local s = math.sqrt(m11 - m22 - m00 + 1)
  1412. local recip = 0.5 / s
  1413. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1414. elseif i == 2 then
  1415. local s = math.sqrt(m22 - m00 - m11 + 1)
  1416. local recip = 0.5 / s
  1417. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1418. end
  1419. end
  1420. end
  1421. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1422. local xs, ys, zs = x + x, y + y, z + z
  1423. local wx, wy, wz = w * xs, w * ys, w * zs
  1424. local xx = x * xs
  1425. local xy = x * ys
  1426. local xz = x * zs
  1427. local yy = y * ys
  1428. local yz = y * zs
  1429. local zz = z * zs
  1430. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1431. end
  1432.  
  1433. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1434. function WACKYEFFECT(Table)
  1435. local TYPE = (Table.EffectType or "Sphere")
  1436. local SIZE = (Table.Size or VT(1,1,1))
  1437. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1438. local TRANSPARENCY = (Table.Transparency or 0)
  1439. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1440. local CFRAME = (Table.CFrame or Torso.CFrame)
  1441. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1442. local ROTATION1 = (Table.RotationX or 0)
  1443. local ROTATION2 = (Table.RotationY or 0)
  1444. local ROTATION3 = (Table.RotationZ or 0)
  1445. local MATERIAL = (Table.Material or "Neon")
  1446. local COLOR = (Table.Color or C3(1,1,1))
  1447. local TIME = (Table.Time or 45)
  1448. local SOUNDID = (Table.SoundID or nil)
  1449. local SOUNDPITCH = (Table.SoundPitch or nil)
  1450. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1451. coroutine.resume(coroutine.create(function()
  1452. local PLAYSSOUND = false
  1453. local SOUND = nil
  1454. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1455. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1456. PLAYSSOUND = true
  1457. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1458. end
  1459. EFFECT.Color = COLOR
  1460. local MSH = nil
  1461. if TYPE == "Sphere" then
  1462. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1463. elseif TYPE == "Block" then
  1464. MSH = IT("BlockMesh",EFFECT)
  1465. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1466. elseif TYPE == "Wave" then
  1467. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1468. elseif TYPE == "Ring" then
  1469. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1470. elseif TYPE == "Slash" then
  1471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1472. elseif TYPE == "Round Slash" then
  1473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1474. elseif TYPE == "Swirl" then
  1475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1476. elseif TYPE == "Skull" then
  1477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1478. elseif TYPE == "Crystal" then
  1479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1480. end
  1481. if MSH ~= nil then
  1482. local MOVESPEED = nil
  1483. if MOVEDIRECTION ~= nil then
  1484. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1485. end
  1486. local GROWTH = SIZE - ENDSIZE
  1487. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1488. if TYPE == "Block" then
  1489. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1490. else
  1491. EFFECT.CFrame = CFRAME
  1492. end
  1493. for LOOP = 1, TIME+1 do
  1494. Swait()
  1495. MSH.Scale = MSH.Scale - GROWTH/TIME
  1496. if TYPE == "Wave" then
  1497. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1498. end
  1499. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1500. if TYPE == "Block" then
  1501. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1502. else
  1503. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1504. end
  1505. if MOVEDIRECTION ~= nil then
  1506. local ORI = EFFECT.Orientation
  1507. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1508. EFFECT.Orientation = ORI
  1509. end
  1510. end
  1511. if PLAYSSOUND == false then
  1512. EFFECT:remove()
  1513. else
  1514. repeat Swait() until SOUND.Playing == false
  1515. EFFECT:remove()
  1516. end
  1517. else
  1518. if PLAYSSOUND == false then
  1519. EFFECT:remove()
  1520. else
  1521. repeat Swait() until SOUND.Playing == false
  1522. EFFECT:remove()
  1523. end
  1524. end
  1525. end))
  1526. end
  1527.  
  1528.  
  1529. function QuaternionSlerp(a, b, t)
  1530. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1531. local startInterp, finishInterp
  1532. if cosTheta >= 1.0E-4 then
  1533. if 1 - cosTheta > 1.0E-4 then
  1534. local theta = math.acos(cosTheta)
  1535. local invSinTheta = 1 / Sin(theta)
  1536. startInterp = Sin((1 - t) * theta) * invSinTheta
  1537. finishInterp = Sin(t * theta) * invSinTheta
  1538. else
  1539. startInterp = 1 - t
  1540. finishInterp = t
  1541. end
  1542. elseif 1 + cosTheta > 1.0E-4 then
  1543. local theta = math.acos(-cosTheta)
  1544. local invSinTheta = 1 / Sin(theta)
  1545. startInterp = Sin((t - 1) * theta) * invSinTheta
  1546. finishInterp = Sin(t * theta) * invSinTheta
  1547. else
  1548. startInterp = t - 1
  1549. finishInterp = t
  1550. end
  1551. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1552. end
  1553. function rayCast(Position, Direction, Range, Ignore)
  1554. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1555. end
  1556. local RbxUtility = LoadLibrary("RbxUtility")
  1557. local Create = RbxUtility.Create
  1558.  
  1559. -------------------------------------------------------
  1560. --Start Damage Function--
  1561. -------------------------------------------------------
  1562. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1563. local type = type
  1564. local rng = Instance.new("Part", char)
  1565. rng.Anchored = true
  1566. rng.BrickColor = color
  1567. rng.CanCollide = false
  1568. rng.FormFactor = 3
  1569. rng.Name = "Ring"
  1570. rng.Material = "Neon"
  1571. rng.Size = Vector3.new(1, 1, 1)
  1572. rng.Transparency = 0
  1573. rng.TopSurface = 0
  1574. rng.BottomSurface = 0
  1575. rng.CFrame = pos
  1576. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1577. local rngm = Instance.new("SpecialMesh", rng)
  1578. rngm.MeshType = "Sphere"
  1579. rngm.Scale = Vector3.new(x1, y1, z1)
  1580. local scaler2 = 1
  1581. local speeder = FastSpeed
  1582. if type == "Add" then
  1583. scaler2 = 1 * value
  1584. elseif type == "Divide" then
  1585. scaler2 = 1 / value
  1586. end
  1587. coroutine.resume(coroutine.create(function()
  1588. for i = 0, 10 / bonuspeed, 0.1 do
  1589. swait()
  1590. if type == "Add" then
  1591. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1592. elseif type == "Divide" then
  1593. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1594. end
  1595. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1596. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1597. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1598. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1599. end
  1600. rng:Destroy()
  1601. end))
  1602. end
  1603. -----------------------------
  1604. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1605. if hit.Parent == nil then
  1606. return
  1607. end
  1608. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1609. for _, v in pairs(hit.Parent:children()) do
  1610. if v:IsA("Humanoid") then
  1611. h = v
  1612. end
  1613. end
  1614. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1615.  
  1616. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1617. end
  1618.  
  1619. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1620. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1621. if hit.Parent.DebounceHit.Value == true then
  1622. return
  1623. end
  1624. end
  1625. if insta == true then
  1626. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1627. end
  1628. local c = Create("ObjectValue"){
  1629. Name = "creator",
  1630. Value = game:service("Players").LocalPlayer,
  1631. Parent = h,
  1632. }
  1633. game:GetService("Debris"):AddItem(c, .5)
  1634. if HitSound ~= nil and HitPitch ~= nil then
  1635. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1636. end
  1637. local Damage = math.random(minim, maxim)
  1638. local blocked = false
  1639. local block = hit.Parent:findFirstChild("Block")
  1640. if block ~= nil then
  1641. if block.className == "IntValue" then
  1642. if block.Value > 0 then
  1643. blocked = true
  1644. block.Value = block.Value - 1
  1645. print(block.Value)
  1646. end
  1647. end
  1648. end
  1649. if blocked == false then
  1650. h.Health = h.Health - Damage
  1651. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1652. else
  1653. h.Health = h.Health - (Damage / 2)
  1654. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1655. end
  1656. if Type == "Knockdown" then
  1657. local hum = hit.Parent.Humanoid
  1658. hum.PlatformStand = true
  1659. coroutine.resume(coroutine.create(function(HHumanoid)
  1660. swait(1)
  1661. HHumanoid.PlatformStand = false
  1662. end), hum)
  1663. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1664. local bodvol = Create("BodyVelocity"){
  1665. velocity = angle * knockback,
  1666. P = 5000,
  1667. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1668. Parent = hit,
  1669. }
  1670. local rl = Create("BodyAngularVelocity"){
  1671. P = 3000,
  1672. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1673. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1674. Parent = hit,
  1675. }
  1676. game:GetService("Debris"):AddItem(bodvol, .5)
  1677. game:GetService("Debris"):AddItem(rl, .5)
  1678. elseif Type == "Random Guy" then
  1679. local vp = Create("BodyVelocity"){
  1680. P = 500,
  1681. maxForce = Vector3.new(math.huge, 0, math.huge),
  1682. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1683. }
  1684. if knockback > 0 then
  1685. vp.Parent = hit.Parent.Torso
  1686. end
  1687. game:GetService("Debris"):AddItem(vp, .5)
  1688. elseif Type == "Up" then
  1689. local bodyVelocity = Create("BodyVelocity"){
  1690. velocity = Vector3.new(0, 20, 0),
  1691. P = 5000,
  1692. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1693. Parent = hit,
  1694. }
  1695. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1696. elseif Type == "DarkUp" then
  1697. coroutine.resume(coroutine.create(function()
  1698. for i = 0, 1, 0.1 do
  1699. swait()
  1700. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1701. end
  1702. end))
  1703. local bodyVelocity = Create("BodyVelocity"){
  1704. velocity = Vector3.new(0, 20, 0),
  1705. P = 5000,
  1706. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1707. Parent = hit,
  1708. }
  1709. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1710. elseif Type == "Snare" then
  1711. local bp = Create("BodyPosition"){
  1712. P = 2000,
  1713. D = 100,
  1714. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1715. position = hit.Parent.Torso.Position,
  1716. Parent = hit.Parent.Torso,
  1717. }
  1718. game:GetService("Debris"):AddItem(bp, 1)
  1719. elseif Type == "Freeze" then
  1720. local BodPos = Create("BodyPosition"){
  1721. P = 50000,
  1722. D = 1000,
  1723. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1724. position = hit.Parent.Torso.Position,
  1725. Parent = hit.Parent.Torso,
  1726. }
  1727. local BodGy = Create("BodyGyro") {
  1728. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1729. P = 20e+003,
  1730. Parent = hit.Parent.Torso,
  1731. cframe = hit.Parent.Torso.CFrame,
  1732. }
  1733. hit.Parent.Torso.Anchored = true
  1734. coroutine.resume(coroutine.create(function(Part)
  1735. swait(1.5)
  1736. Part.Anchored = false
  1737. end), hit.Parent.Torso)
  1738. game:GetService("Debris"):AddItem(BodPos, 3)
  1739. game:GetService("Debris"):AddItem(BodGy, 3)
  1740. end
  1741. local debounce = Create("BoolValue"){
  1742. Name = "DebounceHit",
  1743. Parent = hit.Parent,
  1744. Value = true,
  1745. }
  1746. game:GetService("Debris"):AddItem(debounce, Delay)
  1747. c = Create("ObjectValue"){
  1748. Name = "creator",
  1749. Value = Player,
  1750. Parent = h,
  1751. }
  1752. game:GetService("Debris"):AddItem(c, .5)
  1753. end
  1754. end
  1755. -------------------------------------------------------
  1756. --End Damage Function--
  1757. -------------------------------------------------------
  1758.  
  1759. -------------------------------------------------------
  1760. --Start Damage Function Customization--
  1761. -------------------------------------------------------
  1762. function ShowDamage(Pos, Text, Time, Color)
  1763. local Rate = (1 / 30)
  1764. local Pos = (Pos or Vector3.new(0, 0, 0))
  1765. local Text = (Text or "")
  1766. local Time = (Time or 2)
  1767. local Color = (Color or Color3.new(1, 0, 1))
  1768. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1769. EffectPart.Anchored = true
  1770. local BillboardGui = Create("BillboardGui"){
  1771. Size = UDim2.new(3, 0, 3, 0),
  1772. Adornee = EffectPart,
  1773. Parent = EffectPart,
  1774. }
  1775. local TextLabel = Create("TextLabel"){
  1776. BackgroundTransparency = 1,
  1777. Size = UDim2.new(1, 0, 1, 0),
  1778. Text = Text,
  1779. Font = "Bodoni",
  1780. TextColor3 = Color,
  1781. TextScaled = true,
  1782. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1783. Parent = BillboardGui,
  1784. }
  1785. game.Debris:AddItem(EffectPart, (Time))
  1786. EffectPart.Parent = game:GetService("Workspace")
  1787. delay(0, function()
  1788. local Frames = (Time / Rate)
  1789. for Frame = 1, Frames do
  1790. wait(Rate)
  1791. local Percent = (Frame / Frames)
  1792. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1793. TextLabel.TextTransparency = Percent
  1794. end
  1795. if EffectPart and EffectPart.Parent then
  1796. EffectPart:Destroy()
  1797. end
  1798. end)
  1799. end
  1800.  
  1801. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1802. local type = type
  1803. local rng = Instance.new("Part", char)
  1804. rng.Anchored = true
  1805. rng.BrickColor = color
  1806. rng.CanCollide = false
  1807. rng.FormFactor = 3
  1808. rng.Name = "Ring"
  1809. rng.Material = "Neon"
  1810. rng.Size = Vector3.new(1, 1, 1)
  1811. rng.Transparency = 0
  1812. rng.TopSurface = 0
  1813. rng.BottomSurface = 0
  1814. rng.CFrame = pos
  1815. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1816. local rngm = Instance.new("SpecialMesh", rng)
  1817. rngm.MeshType = "Brick"
  1818. rngm.Scale = Vector3.new(x1,y1,z1)
  1819. local scaler2 = 1
  1820. local speeder = FastSpeed/10
  1821. if type == "Add" then
  1822. scaler2 = 1*value
  1823. elseif type == "Divide" then
  1824. scaler2 = 1/value
  1825. end
  1826. coroutine.resume(coroutine.create(function()
  1827. for i = 0,10/bonuspeed,0.1 do
  1828. swait()
  1829. if type == "Add" then
  1830. scaler2 = scaler2 - 0.01*value/bonuspeed
  1831. elseif type == "Divide" then
  1832. scaler2 = scaler2 - 0.01/value*bonuspeed
  1833. end
  1834. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1835. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1836. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1837. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1838. end
  1839. rng:Destroy()
  1840. end))
  1841. end
  1842.  
  1843. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1844. local p = Instance.new("Part",EffectModel)
  1845. p.BrickColor = BrickColor.new(colour)
  1846. p.Size = Vector3.new()
  1847. p.Anchored = true
  1848. p.CanCollide = false
  1849. p.CFrame = cf
  1850. if inverse == true then
  1851. p.Transparency = 1
  1852. else
  1853. p.Transparency = 0
  1854. end
  1855. local m = Instance.new("SpecialMesh",p)
  1856. m.MeshId = meshid
  1857. m.TextureId = textid
  1858. m.Scale = meshstart
  1859. coroutine.wrap(function()
  1860. for i=0,1,factor do
  1861. swait()
  1862. if inverse == true then
  1863. p.Transparency = 1-i
  1864. else
  1865. p.Transparency = i
  1866. end
  1867. m.Scale = m.Scale + meshadd
  1868. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1869. end
  1870. p:Destroy()
  1871. end)()
  1872. return p
  1873. end
  1874. -------------------------------------------------------
  1875. --End Damage Function Customization--
  1876. -------------------------------------------------------
  1877.  
  1878. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1879. for _, c in pairs(workspace:children()) do
  1880. local hum = c:findFirstChild("Humanoid")
  1881. if hum ~= nil then
  1882. local head = c:findFirstChild("Head")
  1883. if head ~= nil then
  1884. local targ = head.Position - Part.Position
  1885. local mag = targ.magnitude
  1886. if magni >= mag and c.Name ~= plr.Name then
  1887. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1888. end
  1889. end
  1890. end
  1891. end
  1892. end
  1893.  
  1894.  
  1895. CFuncs = {
  1896. Part = {
  1897. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1898. local Part = Create("Part")({
  1899. Parent = Parent,
  1900. Reflectance = Reflectance,
  1901. Transparency = Transparency,
  1902. CanCollide = false,
  1903. Locked = true,
  1904. BrickColor = BrickColor.new(tostring(BColor)),
  1905. Name = Name,
  1906. Size = Size,
  1907. Material = Material
  1908. })
  1909. RemoveOutlines(Part)
  1910. return Part
  1911. end
  1912. },
  1913. Mesh = {
  1914. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1915. local Msh = Create(Mesh)({
  1916. Parent = Part,
  1917. Offset = OffSet,
  1918. Scale = Scale
  1919. })
  1920. if Mesh == "SpecialMesh" then
  1921. Msh.MeshType = MeshType
  1922. Msh.MeshId = MeshId
  1923. end
  1924. return Msh
  1925. end
  1926. },
  1927. Mesh = {
  1928. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1929. local Msh = Create(Mesh)({
  1930. Parent = Part,
  1931. Offset = OffSet,
  1932. Scale = Scale
  1933. })
  1934. if Mesh == "SpecialMesh" then
  1935. Msh.MeshType = MeshType
  1936. Msh.MeshId = MeshId
  1937. end
  1938. return Msh
  1939. end
  1940. },
  1941. Weld = {
  1942. Create = function(Parent, Part0, Part1, C0, C1)
  1943. local Weld = Create("Weld")({
  1944. Parent = Parent,
  1945. Part0 = Part0,
  1946. Part1 = Part1,
  1947. C0 = C0,
  1948. C1 = C1
  1949. })
  1950. return Weld
  1951. end
  1952. },
  1953. Sound = {
  1954. Create = function(id, par, vol, pit)
  1955. coroutine.resume(coroutine.create(function()
  1956. local S = Create("Sound")({
  1957. Volume = vol,
  1958. Pitch = pit or 1,
  1959. SoundId = id,
  1960. Parent = par or workspace
  1961. })
  1962. wait()
  1963. S:play()
  1964. game:GetService("Debris"):AddItem(S, 6)
  1965. end))
  1966. end
  1967. },
  1968. ParticleEmitter = {
  1969. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1970. local fp = Create("ParticleEmitter")({
  1971. Parent = Parent,
  1972. Color = ColorSequence.new(Color1, Color2),
  1973. LightEmission = LightEmission,
  1974. Size = Size,
  1975. Texture = Texture,
  1976. Transparency = Transparency,
  1977. ZOffset = ZOffset,
  1978. Acceleration = Accel,
  1979. Drag = Drag,
  1980. LockedToPart = LockedToPart,
  1981. VelocityInheritance = VelocityInheritance,
  1982. EmissionDirection = EmissionDirection,
  1983. Enabled = Enabled,
  1984. Lifetime = LifeTime,
  1985. Rate = Rate,
  1986. Rotation = Rotation,
  1987. RotSpeed = RotSpeed,
  1988. Speed = Speed,
  1989. VelocitySpread = VelocitySpread
  1990. })
  1991. return fp
  1992. end
  1993. }
  1994. }
  1995. function RemoveOutlines(part)
  1996. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1997. end
  1998. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1999. local Part = Create("Part")({
  2000. formFactor = FormFactor,
  2001. Parent = Parent,
  2002. Reflectance = Reflectance,
  2003. Transparency = Transparency,
  2004. CanCollide = false,
  2005. Locked = true,
  2006. BrickColor = BrickColor.new(tostring(BColor)),
  2007. Name = Name,
  2008. Size = Size,
  2009. Material = Material
  2010. })
  2011. RemoveOutlines(Part)
  2012. return Part
  2013. end
  2014. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2015. local Msh = Create(Mesh)({
  2016. Parent = Part,
  2017. Offset = OffSet,
  2018. Scale = Scale
  2019. })
  2020. if Mesh == "SpecialMesh" then
  2021. Msh.MeshType = MeshType
  2022. Msh.MeshId = MeshId
  2023. end
  2024. return Msh
  2025. end
  2026. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2027. local Weld = Create("Weld")({
  2028. Parent = Parent,
  2029. Part0 = Part0,
  2030. Part1 = Part1,
  2031. C0 = C0,
  2032. C1 = C1
  2033. })
  2034. return Weld
  2035. end
  2036.  
  2037. abss = Instance.new("BillboardGui",char)
  2038. abss.Size = UDim2.new(10,0,10,0)
  2039. abss.Enabled = false
  2040. imgl = Instance.new("ImageLabel",abss)
  2041. imgl.Position = UDim2.new(0,0,0,0)
  2042. imgl.Size = UDim2.new(1,0,1,0)
  2043. imgl.Image = "rbxassetid://153485522"
  2044. imgl.BackgroundTransparency = 1
  2045. imgl.ImageColor3 = Color3.new(.9,0,0)
  2046. img2 = Instance.new("ImageLabel",abss)
  2047. img2.Position = UDim2.new(0,0,0,0)
  2048. img2.Size = UDim2.new(1,0,1,0)
  2049. img2.Image = "rbxassetid://153485522"
  2050. img2.BackgroundTransparency = 1
  2051. img2.ImageColor3 = Color3.new(.9,0,0)
  2052.  
  2053. function TargetSelect(person)
  2054. local dd=coroutine.wrap(function()
  2055. if targetted ~= person then
  2056. targetted = person
  2057. img2.Size = UDim2.new(1,0,1,0)
  2058. img2.ImageTransparency = 0
  2059. img2.Position = UDim2.new(0,0,0,0)
  2060. for i = 0, 2, 0.1 do
  2061. swait()
  2062. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2063. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2064. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2065. end
  2066. end
  2067. end)
  2068. dd()
  2069. end
  2070.  
  2071. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2072. local NEWWELD = IT(TYPE)
  2073. NEWWELD.Part0 = PART0
  2074. NEWWELD.Part1 = PART1
  2075. NEWWELD.C0 = C0
  2076. NEWWELD.C1 = C1
  2077. NEWWELD.Parent = PARENT
  2078. return NEWWELD
  2079. end
  2080.  
  2081. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2082.  
  2083. local Blood1 = Create("ParticleEmitter")({
  2084. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2085. Transparency = NumberSequence.new(0.1, 1),
  2086. Size = NumberSequence.new(0.5, 0),
  2087. Texture = "rbxassetid://602578593",
  2088. Lifetime = NumberRange.new(0.8),
  2089. Rate = 255,
  2090. VelocitySpread = 40,
  2091. Rotation = NumberRange.new(100),
  2092. Speed = NumberRange.new(5),
  2093. LightEmission = 0,
  2094. LockedToPart = false,
  2095. Acceleration = Vector3.new(0, -10, 0),
  2096. EmissionDirection = "Bottom"
  2097. })
  2098. function Sayonara()
  2099. local target = nil
  2100. local targettorso = nil
  2101. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2102. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2103. target = mouse.Target.Parent.Humanoid
  2104. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2105. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2106. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2107. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2108. end
  2109. end
  2110. if target ~= nil then
  2111. targettorso.Anchored = true
  2112. attack = true
  2113. hum.WalkSpeed = 0
  2114. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2115. for i = 0,6.2,0.1 do
  2116. swait()
  2117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2119. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2120. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2121. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2122. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2123. end
  2124. do
  2125. CreateSound("429400881", targettorso, 5, 1)
  2126. local ModelArm02 = New("Model", char, "Arm", {})
  2127. local ModelArm03 = New("Model", char, "Arm", {})
  2128. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2129. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2130. local Arm02 = targetleftarm:Clone()
  2131. local Arm03 = targetrightarm:Clone()
  2132. targetleftarm.Transparency = 1
  2133. targetrightarm.Transparency = 1
  2134. Arm02.Parent = ModelArm02
  2135. Arm03.Parent = ModelArm03
  2136. for i, v in pairs(Arm02:GetChildren()) do
  2137. v:Destroy()
  2138. end
  2139. for i, v in pairs(Arm03:GetChildren()) do
  2140. v:Destroy()
  2141. end
  2142. local weldArm02 = Instance.new("Weld")
  2143. weldArm02.Parent = Arm02
  2144. weldArm02.Part0 = targetleftarm
  2145. weldArm02.Part1 = Arm02
  2146. weldArm02.C1 = CFrame.new(0, 0, 0)
  2147. local weldArm03 = Instance.new("Weld")
  2148. weldArm03.Parent = Arm03
  2149. weldArm03.Part0 = targetrightarm
  2150. weldArm03.Part1 = Arm03
  2151. weldArm03.C1 = CFrame.new(0, 0, 0)
  2152. for i, v in pairs(target:GetChildren()) do
  2153. if v:IsA("Shirt") then
  2154. v:clone().Parent = ModelArm02
  2155. end
  2156. end
  2157. for i, v in pairs(target:GetChildren()) do
  2158. if v:IsA("Shirt") then
  2159. v:clone().Parent = ModelArm03
  2160. end
  2161. end
  2162. weldArm02.Part0 = la
  2163. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2164. weldArm03.Part0 = ra
  2165. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2166. local BE1 = Blood1:Clone()
  2167. BE1.Parent = targetleftarm
  2168. game:GetService("Debris"):AddItem(BE1, 3)
  2169. BE1.Rate = 255
  2170. local BE2 = Blood1:Clone()
  2171. BE2.Parent = targetrightarm
  2172. game:GetService("Debris"):AddItem(BE2, 3)
  2173. BE2.Rate = 255
  2174. for i = 0,6.2,0.1 do
  2175. swait()
  2176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2180. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2182. end
  2183. for i = 0,6.2,0.1 do
  2184. swait()
  2185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2187. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2189. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2191. end
  2192. CreateSound("541909763", targettorso, 5, .8)
  2193. weldArm02:Destroy()
  2194. Arm02.CanCollide = true
  2195. weldArm03:Destroy()
  2196. Arm03.CanCollide = true
  2197. local bodyVelocity2 = Create("BodyVelocity")({
  2198. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2199. P = 5000,
  2200. maxForce = Vector3.new(8000, 8000, 8000),
  2201. Parent = Arm02
  2202. })
  2203. local bodyVelocity3 = Create("BodyVelocity")({
  2204. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2205. P = 5000,
  2206. maxForce = Vector3.new(8000, 8000, 8000),
  2207. Parent = Arm03
  2208. })
  2209. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2210. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2211. for i = 0,6.2,0.1 do
  2212. swait()
  2213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2215. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2217. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2218. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2219. end
  2220. for i = 0,6.2,0.1 do
  2221. swait()
  2222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2224. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2225. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2226. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2228. end
  2229. targettorso:Remove()
  2230. for i = 0,6.2,0.1 do
  2231. swait()
  2232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2234. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2235. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2236. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2237. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2238. end
  2239. end
  2240. targettorso.Anchored = false
  2241. attack = false
  2242. hum.WalkSpeed = 16
  2243. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2244. end
  2245. end
  2246.  
  2247. -------------------------------------------------------
  2248. --Start Effect Function--
  2249. -------------------------------------------------------
  2250. EffectModel = Instance.new("Model", char)
  2251. Effects = {
  2252. Block = {
  2253. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2254. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2255. prt.Anchored = true
  2256. prt.CFrame = cframe
  2257. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2258. game:GetService("Debris"):AddItem(prt, 10)
  2259. if Type == 1 or Type == nil then
  2260. table.insert(Effects, {
  2261. prt,
  2262. "Block1",
  2263. delay,
  2264. x3,
  2265. y3,
  2266. z3,
  2267. msh
  2268. })
  2269. elseif Type == 2 then
  2270. table.insert(Effects, {
  2271. prt,
  2272. "Block2",
  2273. delay,
  2274. x3,
  2275. y3,
  2276. z3,
  2277. msh
  2278. })
  2279. else
  2280. table.insert(Effects, {
  2281. prt,
  2282. "Block3",
  2283. delay,
  2284. x3,
  2285. y3,
  2286. z3,
  2287. msh
  2288. })
  2289. end
  2290. end
  2291. },
  2292. Sphere = {
  2293. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2294. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2295. prt.Anchored = true
  2296. prt.CFrame = cframe
  2297. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2298. game:GetService("Debris"):AddItem(prt, 10)
  2299. table.insert(Effects, {
  2300. prt,
  2301. "Cylinder",
  2302. delay,
  2303. x3,
  2304. y3,
  2305. z3,
  2306. msh
  2307. })
  2308. end
  2309. },
  2310. Cylinder = {
  2311. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2312. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2313. prt.Anchored = true
  2314. prt.CFrame = cframe
  2315. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2316. game:GetService("Debris"):AddItem(prt, 10)
  2317. table.insert(Effects, {
  2318. prt,
  2319. "Cylinder",
  2320. delay,
  2321. x3,
  2322. y3,
  2323. z3,
  2324. msh
  2325. })
  2326. end
  2327. },
  2328. Wave = {
  2329. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2330. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2331. prt.Anchored = true
  2332. prt.CFrame = cframe
  2333. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2334. game:GetService("Debris"):AddItem(prt, 10)
  2335. table.insert(Effects, {
  2336. prt,
  2337. "Cylinder",
  2338. delay,
  2339. x3 / 60,
  2340. y3 / 60,
  2341. z3 / 60,
  2342. msh
  2343. })
  2344. end
  2345. },
  2346. Ring = {
  2347. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2348. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2349. prt.Anchored = true
  2350. prt.CFrame = cframe
  2351. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2352. game:GetService("Debris"):AddItem(prt, 10)
  2353. table.insert(Effects, {
  2354. prt,
  2355. "Cylinder",
  2356. delay,
  2357. x3,
  2358. y3,
  2359. z3,
  2360. msh
  2361. })
  2362. end
  2363. },
  2364. Break = {
  2365. Create = function(brickcolor, cframe, x1, y1, z1)
  2366. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2367. prt.Anchored = true
  2368. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2369. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2370. local num = math.random(10, 50) / 1000
  2371. game:GetService("Debris"):AddItem(prt, 10)
  2372. table.insert(Effects, {
  2373. prt,
  2374. "Shatter",
  2375. num,
  2376. prt.CFrame,
  2377. math.random() - math.random(),
  2378. 0,
  2379. math.random(50, 100) / 100
  2380. })
  2381. end
  2382. },
  2383. Spiral = {
  2384. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2385. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2386. prt.Anchored = true
  2387. prt.CFrame = cframe
  2388. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2389. game:GetService("Debris"):AddItem(prt, 10)
  2390. table.insert(Effects, {
  2391. prt,
  2392. "Cylinder",
  2393. delay,
  2394. x3,
  2395. y3,
  2396. z3,
  2397. msh
  2398. })
  2399. end
  2400. },
  2401. Push = {
  2402. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2403. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2404. prt.Anchored = true
  2405. prt.CFrame = cframe
  2406. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2407. game:GetService("Debris"):AddItem(prt, 10)
  2408. table.insert(Effects, {
  2409. prt,
  2410. "Cylinder",
  2411. delay,
  2412. x3,
  2413. y3,
  2414. z3,
  2415. msh
  2416. })
  2417. end
  2418. }
  2419. }
  2420. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2421. local fp = IT("Part")
  2422. fp.formFactor = formfactor
  2423. fp.Parent = parent
  2424. fp.Reflectance = reflectance
  2425. fp.Transparency = transparency
  2426. fp.CanCollide = false
  2427. fp.Locked = true
  2428. fp.BrickColor = brickcolor
  2429. fp.Name = name
  2430. fp.Size = size
  2431. fp.Position = tors.Position
  2432. RemoveOutlines(fp)
  2433. fp.Material = "Neon"
  2434. fp:BreakJoints()
  2435. return fp
  2436. end
  2437.  
  2438. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2439. local mesh = IT(Mesh)
  2440. mesh.Parent = part
  2441. if Mesh == "SpecialMesh" then
  2442. mesh.MeshType = meshtype
  2443. if meshid ~= "nil" then
  2444. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2445. end
  2446. end
  2447. mesh.Offset = offset
  2448. mesh.Scale = scale
  2449. return mesh
  2450. end
  2451.  
  2452. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2453. local type = type
  2454. local rng = Instance.new("Part", char)
  2455. rng.Anchored = true
  2456. rng.BrickColor = color
  2457. rng.CanCollide = false
  2458. rng.FormFactor = 3
  2459. rng.Name = "Ring"
  2460. rng.Material = "Neon"
  2461. rng.Size = Vector3.new(1, 1, 1)
  2462. rng.Transparency = 1
  2463. rng.TopSurface = 0
  2464. rng.BottomSurface = 0
  2465. rng.CFrame = pos
  2466. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2467. local rngm = Instance.new("SpecialMesh", rng)
  2468. rngm.MeshType = MType
  2469. rngm.Scale = Vector3.new(x1, y1, z1)
  2470. local scaler2 = 1
  2471. local speeder = FastSpeed
  2472. if type == "Add" then
  2473. scaler2 = 1 * value
  2474. elseif type == "Divide" then
  2475. scaler2 = 1 / value
  2476. end
  2477. coroutine.resume(coroutine.create(function()
  2478. for i = 0, 10 / bonuspeed, 0.1 do
  2479. swait()
  2480. if type == "Add" then
  2481. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2482. elseif type == "Divide" then
  2483. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2484. end
  2485. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2486. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2487. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2488. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2489. end
  2490. rng:Destroy()
  2491. end))
  2492. end
  2493.  
  2494. function Cryo_Freeze()
  2495. attack = true
  2496. for i = 0,5.2,0.03 do
  2497. swait()
  2498. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2499. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2502. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2503. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2504. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2505. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2506. end
  2507. CreateSound("331666100", tors, 10, 1)
  2508. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2509. for i = 1,3,0.1 do
  2510. hum.WalkSpeed = 0.10
  2511. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2514. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2515. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2516. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2517. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2518. end
  2519. for i = 1,10,0.1 do
  2520. swait(10)
  2521. hum.WalkSpeed = 0.10
  2522. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2523. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2526. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2527. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2528. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2529. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2530. end
  2531. wait(.6)
  2532. attack = false
  2533. end
  2534.  
  2535. function HAAAAA() --HTGJHYG
  2536. attack = true
  2537. hum.WalkSpeed = 0.30
  2538. CreateSound("794081034", hed, 10, 1)
  2539. Character.Head.face.Texture = "rbxassetid://396389196"
  2540. for i = 0,2,0.1 do
  2541. swait()
  2542. CameraEnshaking(1, 2)
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2549. end
  2550. for i = 0,14.7,0.1 do
  2551. swait()
  2552. CameraEnshaking(1, 3)
  2553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2555. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2556. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2557. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2558. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2559. end
  2560. attack = false
  2561. Character.Head.face.Texture = "rbxassetid://620619801"
  2562. hum.WalkSpeed = 16
  2563. end
  2564.  
  2565. function Hell_From_Above()
  2566. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2567. attack = true
  2568. hum.WalkSpeed = 3.01
  2569. for i = 0,6.3,0.1 do
  2570. swait()
  2571. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2574. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2576. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2577. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2578. end
  2579. CreateSound("142070127", tors, 10, 1)
  2580. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2581. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2582. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2583. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2584. for i = 0,3.8,0.1 do
  2585. swait()
  2586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2588. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2589. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2590. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2591. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2592. end
  2593. CreateSound("224339201", tors, 10, 0.5)
  2594. for i = 1, 3 do
  2595. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2596. UhhhhThing.CFrame = mouse.Hit
  2597. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2598. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2599. end
  2600. UhhhhThing:Destroy()
  2601. attack = false
  2602. hum.WalkSpeed = 16
  2603. end
  2604.  
  2605. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2606. local type = type
  2607. local rng = Instance.new("Part", char)
  2608. rng.Anchored = true
  2609. rng.BrickColor = color
  2610. rng.CanCollide = false
  2611. rng.FormFactor = 3
  2612. rng.Name = "Ring"
  2613. rng.Material = "Neon"
  2614. rng.Size = Vector3.new(1, 1, 1)
  2615. rng.Transparency = 0
  2616. rng.TopSurface = 0
  2617. rng.BottomSurface = 0
  2618. rng.CFrame = pos
  2619. local rngm = Instance.new("SpecialMesh", rng)
  2620. rngm.MeshType = MType
  2621. rngm.Scale = scale
  2622. local scaler2 = 1
  2623. if type == "Add" then
  2624. scaler2 = 1 * value
  2625. elseif type == "Divide" then
  2626. scaler2 = 1 / value
  2627. end
  2628. coroutine.resume(coroutine.create(function()
  2629. for i = 0, 10 / bonuspeed, 0.1 do
  2630. swait()
  2631. if type == "Add" then
  2632. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2633. elseif type == "Divide" then
  2634. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2635. end
  2636. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2637. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2638. end
  2639. rng:Destroy()
  2640. end))
  2641. end
  2642.  
  2643. function Eviscerate(dude)
  2644. if dude.Name ~= char then
  2645. local bgf = IT("BodyGyro", dude.Head)
  2646. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2647. local val = IT("BoolValue", dude)
  2648. val.Name = "IsHit"
  2649. local ds = coroutine.wrap(function()
  2650. dude:WaitForChild("Head"):BreakJoints()
  2651. wait(0.5)
  2652. target = nil
  2653. coroutine.resume(coroutine.create(function()
  2654. for i, v in pairs(dude:GetChildren()) do
  2655. if v:IsA("Accessory") then
  2656. v:Destroy()
  2657. end
  2658. if v:IsA("Humanoid") then
  2659. v:Destroy()
  2660. end
  2661. if v:IsA("CharacterMesh") then
  2662. v:Destroy()
  2663. end
  2664. if v:IsA("Model") then
  2665. v:Destroy()
  2666. end
  2667. if v:IsA("Part") or v:IsA("MeshPart") then
  2668. for x, o in pairs(v:GetChildren()) do
  2669. if o:IsA("Decal") then
  2670. o:Destroy()
  2671. end
  2672. end
  2673. coroutine.resume(coroutine.create(function()
  2674. v.Material = "Neon"
  2675. v.CanCollide = false
  2676. local PartEmmit1 = IT("ParticleEmitter", v)
  2677. PartEmmit1.LightEmission = 1
  2678. PartEmmit1.Texture = "rbxassetid://284205403"
  2679. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2680. PartEmmit1.Rate = 150
  2681. PartEmmit1.Lifetime = NumberRange.new(1)
  2682. PartEmmit1.Size = NumberSequence.new({
  2683. NumberSequenceKeypoint.new(0, 0.75, 0),
  2684. NumberSequenceKeypoint.new(1, 0, 0)
  2685. })
  2686. PartEmmit1.Transparency = NumberSequence.new({
  2687. NumberSequenceKeypoint.new(0, 0, 0),
  2688. NumberSequenceKeypoint.new(1, 1, 0)
  2689. })
  2690. PartEmmit1.Speed = NumberRange.new(0, 0)
  2691. PartEmmit1.VelocitySpread = 30000
  2692. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2693. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2694. local BodPoss = IT("BodyPosition", v)
  2695. BodPoss.P = 3000
  2696. BodPoss.D = 1000
  2697. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2698. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2699. v.Color = maincolor.Color
  2700. coroutine.resume(coroutine.create(function()
  2701. for i = 0, 49 do
  2702. swait(1)
  2703. v.Transparency = v.Transparency + 0.08
  2704. end
  2705. wait(0.5)
  2706. PartEmmit1.Enabled = false
  2707. wait(3)
  2708. v:Destroy()
  2709. dude:Destroy()
  2710. end))
  2711. end))
  2712. end
  2713. end
  2714. end))
  2715. end)
  2716. ds()
  2717. end
  2718. end
  2719.  
  2720. function FindNearestHead(Position, Distance, SinglePlayer)
  2721. if SinglePlayer then
  2722. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2723. end
  2724. local List = {}
  2725. for i, v in pairs(workspace:GetChildren()) do
  2726. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2727. table.insert(List, v)
  2728. end
  2729. end
  2730. return List
  2731. end
  2732.  
  2733. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2734. local type = type
  2735. local rng = Instance.new("Part", char)
  2736. rng.Anchored = true
  2737. rng.BrickColor = color
  2738. rng.CanCollide = false
  2739. rng.FormFactor = 3
  2740. rng.Name = "Ring"
  2741. rng.Material = "Neon"
  2742. rng.Size = Vector3.new(1, 1, 1)
  2743. rng.Transparency = 0
  2744. rng.TopSurface = 0
  2745. rng.BottomSurface = 0
  2746. rng.CFrame = pos
  2747. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2748. local rngm = Instance.new("SpecialMesh", rng)
  2749. rngm.MeshType = MType
  2750. rngm.Scale = Vector3.new(x1, y1, z1)
  2751. local scaler2 = 1
  2752. local speeder = FastSpeed
  2753. if type == "Add" then
  2754. scaler2 = 1 * value
  2755. elseif type == "Divide" then
  2756. scaler2 = 1 / value
  2757. end
  2758. coroutine.resume(coroutine.create(function()
  2759. for i = 0, 10 / bonuspeed, 0.1 do
  2760. swait()
  2761. if type == "Add" then
  2762. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2763. elseif type == "Divide" then
  2764. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2765. end
  2766. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2767. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2768. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2769. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2770. end
  2771. rng:Destroy()
  2772. end))
  2773. end
  2774.  
  2775. function SoulSteal(dude)
  2776. if dude.Name ~= char then
  2777. local bgf = IT("BodyGyro", dude.Head)
  2778. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2779. local val = IT("BoolValue", dude)
  2780. val.Name = "IsHit"
  2781. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2782. local soulst = coroutine.wrap(function()
  2783. local soul = Instance.new("Part",dude)
  2784. soul.Size = Vector3.new(1,1,1)
  2785. soul.CanCollide = false
  2786. soul.Anchored = false
  2787. soul.Position = torso.Position
  2788. soul.Transparency = 1
  2789. local PartEmmit1 = IT("ParticleEmitter", soul)
  2790. PartEmmit1.LightEmission = 1
  2791. PartEmmit1.Texture = "rbxassetid://569507414"
  2792. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2793. PartEmmit1.Rate = 250
  2794. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2795. PartEmmit1.Size = NumberSequence.new({
  2796. NumberSequenceKeypoint.new(0, 1, 0),
  2797. NumberSequenceKeypoint.new(1, 0, 0)
  2798. })
  2799. PartEmmit1.Transparency = NumberSequence.new({
  2800. NumberSequenceKeypoint.new(0, 0, 0),
  2801. NumberSequenceKeypoint.new(1, 1, 0)
  2802. })
  2803. PartEmmit1.Speed = NumberRange.new(0, 0)
  2804. PartEmmit1.VelocitySpread = 30000
  2805. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2806. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2807. local BodPoss = IT("BodyPosition", soul)
  2808. BodPoss.P = 3000
  2809. BodPoss.D = 1000
  2810. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2811. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2812. wait(1.6)
  2813. soul.Touched:connect(function(hit)
  2814. if hit.Parent == char then
  2815. soul:Destroy()
  2816. end
  2817. end)
  2818. wait(1.2)
  2819. while soul do
  2820. swait()
  2821. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2822. BodPoss.Position = tors.Position
  2823. end
  2824. end)
  2825. soulst()
  2826. end
  2827. end
  2828. function FaceMouse()
  2829. local Cam = workspace.CurrentCamera
  2830. return {
  2831. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2832. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2833. }
  2834. end
  2835. -------------------------------------------------------
  2836. --End Effect Function--
  2837. -------------------------------------------------------
  2838. function Cso(ID, PARENT, VOLUME, PITCH)
  2839. local NSound = nil
  2840. coroutine.resume(coroutine.create(function()
  2841. NSound = IT("Sound", PARENT)
  2842. NSound.Volume = VOLUME
  2843. NSound.Pitch = PITCH
  2844. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2845. swait()
  2846. NSound:play()
  2847. game:GetService("Debris"):AddItem(NSound, 10)
  2848. end))
  2849. return NSound
  2850. end
  2851. function CameraEnshaking(Length, Intensity)
  2852. coroutine.resume(coroutine.create(function()
  2853. local intensity = 1 * Intensity
  2854. local rotM = 0.01 * Intensity
  2855. for i = 0, Length, 0.1 do
  2856. swait()
  2857. intensity = intensity - 0.05 * Intensity / Length
  2858. rotM = rotM - 5.0E-4 * Intensity / Length
  2859. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2860. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2861. end
  2862. hum.CameraOffset = Vector3.new(0, 0, 0)
  2863. end))
  2864. end
  2865. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2866. local Hitboxpart = Instance.new("Part", EffectModel)
  2867. RemoveOutlines(Hitboxpart)
  2868. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2869. Hitboxpart.CanCollide = false
  2870. Hitboxpart.Transparency = 1
  2871. Hitboxpart.Anchored = true
  2872. Hitboxpart.CFrame = Pose
  2873. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2874. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2875. end
  2876. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2877. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2878. prt.Anchored = true
  2879. prt.CFrame = cframe
  2880. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2881. game:GetService("Debris"):AddItem(prt, 10)
  2882. if Type == 1 or Type == nil then
  2883. table.insert(Effects, {
  2884. prt,
  2885. "Block1",
  2886. delay,
  2887. x3,
  2888. y3,
  2889. z3,
  2890. msh
  2891. })
  2892. elseif Type == 2 then
  2893. table.insert(Effects, {
  2894. prt,
  2895. "Block2",
  2896. delay,
  2897. x3,
  2898. y3,
  2899. z3,
  2900. msh
  2901. })
  2902. elseif Type == 3 then
  2903. table.insert(Effects, {
  2904. prt,
  2905. "Block3",
  2906. delay,
  2907. x3,
  2908. y3,
  2909. z3,
  2910. msh
  2911. })
  2912. end
  2913. end
  2914.  
  2915. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2916. local Part = Create("Part"){
  2917. Parent = Parent,
  2918. Reflectance = Reflectance,
  2919. Transparency = Transparency,
  2920. CanCollide = false,
  2921. Locked = true,
  2922. BrickColor = BrickColor.new(tostring(BColor)),
  2923. Name = Name,
  2924. Size = Size,
  2925. Material = Material,
  2926. }
  2927. RemoveOutlines(Part)
  2928. return Part
  2929. end
  2930.  
  2931. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2932. local Msh = Create(Mesh){
  2933. Parent = Part,
  2934. Offset = OffSet,
  2935. Scale = Scale,
  2936. }
  2937. if Mesh == "SpecialMesh" then
  2938. Msh.MeshType = MeshType
  2939. Msh.MeshId = MeshId
  2940. end
  2941. return Msh
  2942. end
  2943.  
  2944. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2945. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2946. prt.Anchored = true
  2947. prt.CFrame = cframe
  2948. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2949. game:GetService("Debris"):AddItem(prt,2)
  2950. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2951. for i=0,1,delay do
  2952. swait()
  2953. Part.Transparency=i
  2954. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2955. end
  2956. Part.Parent=nil
  2957. end),prt,msh,(math.random(0,1)+math.random())/5)
  2958. end
  2959. -------------------------------------------------------
  2960. --End Important Functions--
  2961. -------------------------------------------------------
  2962. -------------------------------------------------------
  2963.  
  2964.  
  2965. --[[
  2966. Thanks for using Build-To-Lua by jarredbcv.
  2967. ]]--
  2968.  
  2969. New = function(Object, Parent, Name, Data)
  2970. local Object = Instance.new(Object)
  2971. for Index, Value in pairs(Data or {}) do
  2972. Object[Index] = Value
  2973. end
  2974. Object.Parent = Parent
  2975. Object.Name = Name
  2976. return Object
  2977. end
  2978.  
  2979. Gaunty = New("Model",char,"Gaunty",{})
  2980. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2981. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2982. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2983. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2984. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2985. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2986. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2987. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2988. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2989. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2990. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2991. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2992. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2993. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2994. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2995. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2996. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2997. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2998. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2999. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3000. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3001. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3002. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3003. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3004. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3005. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3006. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3007. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3008. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3009. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3010. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3011. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3012. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3013. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3014. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3015. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3016. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3017. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3018. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3019. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3020. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3021. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3022. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3023. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3024. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3025. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3026. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3027. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3028. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3029. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3030. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3031. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3032. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3033. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3034. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3035. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3036. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3037. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3038. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3039. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3040. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3041. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3042. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3043. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3045. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3046. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3047. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3048. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3049. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3051. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3053. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3054. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3055. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3057. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3059. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3061. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3062. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3063. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3065. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3067. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3069. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3071. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3073. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074.  
  3075. Gaunty2 = New("Model",char,"Gaunty2",{})
  3076. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3077. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3078. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3079. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3081. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3083. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3085. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3087. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3089. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3091. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3092. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3093. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3094. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3095. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3096. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3098. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3099. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3100. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3101. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3102. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3104. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3105. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3106. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3107. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3108. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3110. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3111. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3112. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3113. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3115. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3117. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3118. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3119. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3120. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3121. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3122. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3123. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3124. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3125. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3126. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3127. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3128. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3129. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3130. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3131. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3132. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3133. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3134. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3135. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3136. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3137. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3138. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3139. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3140. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3141. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3142. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3143. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3144. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3145. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3146. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3147. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3148. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3149. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3150. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3151. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3152. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3153. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3154. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3155. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3156. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3157. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3158. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3159. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3161. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3163. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3165. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3166. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3167. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3168. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3169. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3170.  
  3171.  
  3172. NewInstance = function(instance,parent,properties)
  3173. local inst = Instance.new(instance,parent)
  3174. if(properties)then
  3175. for i,v in next, properties do
  3176. pcall(function() inst[i] = v end)
  3177. end
  3178. end
  3179. return inst;
  3180. end
  3181.  
  3182. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3183. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3184.  
  3185. for _,v in next, Gaunty:children() do
  3186. v.CanCollide = false
  3187. end
  3188. for _,v in next, Gaunty2:children() do
  3189. v.CanCollide = false
  3190. end
  3191. local all, last = {}, nil
  3192. ArmourParts = {}
  3193. NeonParts = {}
  3194. function scan(p)
  3195. for _, v in pairs(p:GetChildren()) do
  3196. if v:IsA("BasePart") then
  3197. if v.BrickColor == BrickColor.new("Black") then
  3198. table.insert(ArmourParts, v)
  3199. end
  3200. if v.BrickColor == BrickColor.new("Institutional white") then
  3201. table.insert(NeonParts, v)
  3202. end
  3203. if last then
  3204. local w = Instance.new("Weld")
  3205. w.Part0, w.Part1 = last, v
  3206. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3207. w.Parent = last
  3208. end
  3209. table.insert(all, v)
  3210. last = v
  3211. end
  3212. scan(v)
  3213. end
  3214. end
  3215. scan(Gaunty)
  3216. local all2, last2 = {}, nil
  3217. ArmourParts2 = {}
  3218. NeonParts2 = {}
  3219. function scan2(p)
  3220. for _, v in pairs(p:GetChildren()) do
  3221. if v:IsA("BasePart") then
  3222. if v.BrickColor == BrickColor.new("Black") then
  3223. table.insert(ArmourParts2, v)
  3224. end
  3225. if v.BrickColor == BrickColor.new("Institutional white") then
  3226. table.insert(NeonParts2, v)
  3227. end
  3228. if last2 then
  3229. local w = Instance.new("Weld")
  3230. w.Part0, w.Part1 = last2, v
  3231. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3232. w.Parent = last2
  3233. end
  3234. table.insert(all2, v)
  3235. last2 = v
  3236. end
  3237. scan2(v)
  3238. end
  3239. end
  3240. scan2(Gaunty2)
  3241. for i, v in pairs(ArmourParts) do
  3242. v.BrickColor = BrickC("Black")
  3243. end
  3244. for i, v in pairs(NeonParts) do
  3245. v.BrickColor = BrickC("Dark stone grey")
  3246. end
  3247. for i, v in pairs(ArmourParts2) do
  3248. v.BrickColor = BrickC("Black")
  3249. end
  3250. for i, v in pairs(NeonParts2) do
  3251. v.BrickColor = BrickC("Dark stone grey")
  3252. end
  3253. -------------------------------------------------------
  3254. --Start Customization--
  3255. -------------------------------------------------------
  3256.  
  3257. ---------------------------------------------
  3258. local Player_Size = 1
  3259. if Player_Size ~= 1 then
  3260. root.Size = root.Size * Player_Size
  3261. tors.Size = tors.Size * Player_Size
  3262. hed.Size = hed.Size * Player_Size
  3263. ra.Size = ra.Size * Player_Size
  3264. la.Size = la.Size * Player_Size
  3265. rl.Size = rl.Size * Player_Size
  3266. ll.Size = ll.Size * Player_Size
  3267. ----------------------------------------------------------------------------------
  3268. rootj.Parent = root
  3269. neck.Parent = tors
  3270. RW.Parent = tors
  3271. LW.Parent = tors
  3272. RH.Parent = tors
  3273. LH.Parent = tors
  3274. ----------------------------------------------------------------------------------
  3275. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3276. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3277. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3278. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3279. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3280. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3281. ----------------------------------------------------------------------------------
  3282. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3283. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3284. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3285. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3286. --hat.Parent = Character
  3287. end
  3288. ----------------------------------------------------------------------------------
  3289. local SONG = 1117396305
  3290. local SONG2 = 0
  3291. local Music = Instance.new("Sound",tors)
  3292. Music.Volume = 2.5
  3293. Music.Looped = true
  3294. Music.Pitch = 1 --Pitcher
  3295. ----------------------------------------------------------------------------------
  3296. local equipped = false
  3297. local idle = 0
  3298. local change = 1
  3299. local val = 0
  3300. local toim = 0
  3301. local idleanim = 0.4
  3302. local sine = 0
  3303. local Mode = 1
  3304. ----------------------------------------------------------------------------------
  3305. hum.WalkSpeed = 16
  3306. hum.JumpPower = 57
  3307. hum.Animator.Parent = nil
  3308. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3309. local naeeym2 = IT("BillboardGui",char)
  3310. naeeym2.AlwaysOnTop = true
  3311. naeeym2.Size = UDim2.new(5,35,2,15)
  3312. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3313. naeeym2.MaxDistance = 75
  3314. naeeym2.Adornee = hed
  3315. naeeym2.Name = "Name"
  3316. --naeeym2.PlayerToHideFrom = Player
  3317. local tecks2 = IT("TextLabel",naeeym2)
  3318. tecks2.BackgroundTransparency = 1
  3319. tecks2.TextScaled = true
  3320. tecks2.BorderSizePixel = 0
  3321. tecks2.Text = "Random Guy"
  3322. tecks2.Font = "Fantasy"
  3323. tecks2.TextSize = 30
  3324. tecks2.TextStrokeTransparency = 0
  3325. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3326. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3327. tecks2.Size = UDim2.new(1,0,0.5,0)
  3328. tecks2.Parent = naeeym2
  3329. -------------------------------------------------------
  3330. --End Customization--
  3331. -------------------------------------------------------
  3332.  
  3333. -----------------------------------------------------
  3334. --Start Attacks N Stuff--
  3335. -------------------------------------------------------
  3336. function resetmode()
  3337. tecks2.Text = "Random Guy"
  3338. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3339. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3340. for i, v in pairs(ArmourParts) do
  3341. v.BrickColor = BrickColor.new("Black")
  3342. v.Material = "Neon"
  3343. v.Transparency = 0
  3344. end
  3345. for i, v in pairs(NeonParts) do
  3346. maincolor = BrickColor.new("Dark stone grey")
  3347. v.BrickColor = maincolor
  3348. v.Material = "Neon"
  3349. v.Transparency = 0
  3350. end
  3351. for i, v in pairs(ArmourParts2) do
  3352. v.BrickColor = BrickColor.new("Black")
  3353. v.Material = "Neon"
  3354. v.Transparency = 0
  3355. end
  3356. for i, v in pairs(NeonParts2) do
  3357. maincolor = BrickColor.new("Dark stone grey")
  3358. v.BrickColor = maincolor
  3359. v.Material = "Neon"
  3360. v.Transparency = 0
  3361. end
  3362. Mode = 1
  3363. SONG = 1117396305
  3364. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3365. end
  3366.  
  3367. function Taunt10000()
  3368. attack = true
  3369. Cso("649634100", hed, 10, 0.5)
  3370. for i = 0, 6, 0.1 do
  3371. swait()
  3372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3373. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3374. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3375. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3376. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3377. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3378. end
  3379. attack = false
  3380. end
  3381.  
  3382. function Taunt2()
  3383. attack = true
  3384. hum.WalkSpeed = 0
  3385. TAUNT2:Play()
  3386. repeat
  3387. swait()
  3388. TAUNT.Parent = tors
  3389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3390. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3391. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3392. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3393. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3394. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3395. until TAUNT2.Playing == false
  3396. attack = false
  3397. hum.WalkSpeed = 16
  3398. end
  3399.  
  3400. function AnnoyingSink()
  3401. coroutine.resume(coroutine.create(function()
  3402. attack = true
  3403. for i = 0, 6, 0.1 do
  3404. swait()
  3405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3406. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3407. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3408. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3409. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3410. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3411. end
  3412. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3413. Hole2.Color = Color3.new(0,0,0)
  3414. local MESH = MakeForm(Hole2,"Cyl")
  3415. MESH.Scale = Vector3.new(0,1,0)
  3416. Hole2.CFrame = CF(mouse.Hit.p)
  3417. Cso("154955269", Hole2, 10, .7)
  3418. for i = 0, 3, 0.1 do
  3419. swait()
  3420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3421. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3422. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3423. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3424. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3425. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3426. end
  3427. attack = false
  3428. for i = 1, 50 do
  3429. swait()
  3430. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3431. end
  3432. for i = 1, 200 do
  3433. swait()
  3434. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3435. end
  3436. swait(100)
  3437. for i = 1, 50 do
  3438. swait()
  3439. Trail(Hole2)
  3440. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3441. end
  3442. Hole2:remove()
  3443. end))
  3444. end
  3445.  
  3446. function Taunt()
  3447. attack = true
  3448. hum.WalkSpeed = 0
  3449. TAUNT:Play()
  3450. repeat
  3451. swait()
  3452. TAUNT.Parent = tors
  3453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3454. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3455. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3456. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3457. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3458. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3459. until TAUNT.Playing == false
  3460. attack = false
  3461. hum.WalkSpeed = 16
  3462. end
  3463. function attackone()
  3464. attack = true
  3465. hum.WalkSpeed = 3.01
  3466. for i = 0, 1.7, 0.1 do
  3467. swait()
  3468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3470. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3471. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3472. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3473. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3474. end
  3475. Cso("203426541", ra, 10, 1)
  3476. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3477. CameraEnshaking(2, 5)
  3478. for i = 0, 1.4, 0.1 do
  3479. swait()
  3480. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3483. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3484. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3485. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3486. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3487. end
  3488. hum.WalkSpeed = 16
  3489. attack = false
  3490. end
  3491.  
  3492.  
  3493.  
  3494. function attacktwo()
  3495. attack = true
  3496. hum.WalkSpeed = 3.01
  3497. for i = 0, 1.7, 0.1 do
  3498. swait()
  3499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3501. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3502. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3503. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3504. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3505. end
  3506. Cso("203426541", rl, 10, 1)
  3507. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3508. CameraEnshaking(2, 3)
  3509. for i = 0, 1.4, 0.1 do
  3510. swait()
  3511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3513. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3514. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3515. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3516. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3517. end
  3518. hum.WalkSpeed = 16
  3519. attack = false
  3520. end
  3521. function attackthree()
  3522. attack = true
  3523. hum.WalkSpeed = 3.01
  3524. for i = 0, 1.4, 0.1 do
  3525. swait()
  3526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3527. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3528. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3529. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3530. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3531. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3532. end
  3533. Cso("203426541", hed, 10, 1)
  3534. for i = 0, 1.7, 0.1 do
  3535. swait()
  3536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3538. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3539. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3540. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3541. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3542. end
  3543. CameraEnshaking(2, 8)
  3544. Cso("260435136", hed, 10, .9)
  3545. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3546. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3547. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3548. for i = 0, 1.8, 0.1 do
  3549. swait()
  3550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3552. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3553. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3554. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3555. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3556. end
  3557. hum.WalkSpeed = 16
  3558. attack = false
  3559. end
  3560.  
  3561. function somuchcancerwhy() --o no
  3562. attack = true
  3563. hum.WalkSpeed = 0.10
  3564. Character.Head.face.Texture = "rbxassetid://315074049"
  3565. local A = math.random(1,13)
  3566. if A == 1 then
  3567. ohno.SoundId = "rbxassetid://295810519"
  3568. ohno.TimePosition = 1
  3569. end
  3570. if A == 2 then
  3571. ohno.SoundId = "rbxassetid://488472970"
  3572. ohno.TimePosition = 2
  3573. end
  3574. if A == 3 then
  3575. ohno.SoundId = "rbxassetid://917045199"
  3576. ohno.TimePosition = 3
  3577. end
  3578. if A == 4 then
  3579. ohno.SoundId = "rbxassetid://324205173"
  3580. ohno.TimePosition = 1
  3581. end
  3582. if A == 5 then
  3583. ohno.SoundId = "rbxassetid://376134741"
  3584. ohno.TimePosition = 8
  3585. end
  3586. if A == 6 then
  3587. ohno.SoundId = "rbxassetid://164147183"
  3588. ohno.TimePosition = 0
  3589. end
  3590. if A == 7 then
  3591. ohno.SoundId = "rbxassetid://825526716"
  3592. ohno.TimePosition = 1
  3593. end
  3594. if A == 8 then
  3595. ohno.SoundId = "rbxassetid://185460366"
  3596. ohno.TimePosition = 0
  3597. end
  3598. if A == 9 then
  3599. ohno.SoundId = "rbxassetid://273319633"
  3600. ohno.TimePosition = 1
  3601. end
  3602. if A == 10 then
  3603. ohno.SoundId = "rbxassetid://506212392"
  3604. ohno.TimePosition = 2
  3605. end
  3606. if A == 11 then
  3607. ohno.SoundId = "rbxassetid://708297448"
  3608. ohno.TimePosition = 4
  3609. end
  3610. if A == 12 then
  3611. ohno.SoundId = "rbxassetid://497199103"
  3612. ohno.TimePosition = 9
  3613. end
  3614. if A == 13 then
  3615. ohno.SoundId = "rbxassetid://152833989"
  3616. ohno.TimePosition = 1
  3617. end
  3618. ohno:Play()
  3619. for i = 0,100,0.1 do
  3620. swait()
  3621. CameraEnshaking(2, 3)
  3622. ohno.Parent = hed
  3623. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3624. end
  3625. attack = false
  3626. ohno:Stop()
  3627. Character.Head.face.Texture = "rbxassetid://620619801"
  3628. hum.WalkSpeed = 16
  3629. end
  3630.  
  3631. function Power_Burst()
  3632. hum.WalkSpeed = 4
  3633. attack = true
  3634. Cso("163619849", Handle, 10, 1.35)
  3635. for i = 0,4.3,0.1 do
  3636. swait()
  3637. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3639. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3640. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3641. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3642. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3643. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3644. end
  3645. CameraEnshaking(2.5, 20)
  3646. Cso("539294959", Handle, 10, .9)
  3647. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3648. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3649. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3650. for i = 0,3,0.1 do
  3651. swait()
  3652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3656. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3657. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3658. end
  3659. hum.WalkSpeed = 16
  3660. attack = false
  3661. end
  3662.  
  3663. function Eruption2()
  3664. attack = true
  3665. hum.WalkSpeed = 2
  3666. hum.JumpPower = 0
  3667. for i = 0,7,0.1 do
  3668. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3669. swait()
  3670. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3671. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3674. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3675. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3676. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3677. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3678. end
  3679. CreateSound("144699494", tors, 10, 1)
  3680. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3681. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3682. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3683. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3684. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3685. coroutine.resume(coroutine.create(function()
  3686. for i = 0,1.8,0.1 do
  3687. swait()
  3688. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3689. end
  3690. for i = 0,1.8,0.1 do
  3691. swait()
  3692. hum.CameraOffset = Vector3.new(0,0,0)
  3693. end
  3694. end))
  3695. local vel2 = Instance.new("BodyVelocity",tors)
  3696. vel2.Velocity = Vector3.new(0,55,0)
  3697. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3698. for i = 0,4,0.1 do
  3699. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3700. swait()
  3701. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3702. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3705. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3706. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3707. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3708. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3709. end
  3710. hum.WalkSpeed = 16
  3711. vel2:Destroy()
  3712. hum.JumpPower = 50
  3713. attack = false
  3714. end
  3715.  
  3716. function Magic_Bombs()
  3717. attack = true
  3718. hum.WalkSpeed = 0
  3719. local GYRO = IT("BodyGyro",root)
  3720. GYRO.D = 100
  3721. GYRO.P = 2000
  3722. GYRO.MaxTorque = VT(0,4000000,0)
  3723. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3724. for i = 0,3.6,0.1 do
  3725. swait()
  3726. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3727. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3728. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3729. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3730. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3731. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3732. end
  3733. CameraEnshaking(1, 6)
  3734. GYRO:Destroy()
  3735. Cso("588734356", Handle, 10, 1.05)
  3736. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3737. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3738. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3739. for i = 0,2,0.1 do
  3740. swait()
  3741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3744. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3745. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3746. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3747. end
  3748. local GYRO = IT("BodyGyro",root)
  3749. GYRO.D = 100
  3750. GYRO.P = 2000
  3751. GYRO.MaxTorque = VT(0,4000000,0)
  3752. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3753. for i = 0,2.4,0.1 do
  3754. swait()
  3755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3756. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3757. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3758. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3759. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3760. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3761. end
  3762. GYRO:Destroy()
  3763. CameraEnshaking(1, 6)
  3764. Cso("588734356", Handle, 10, 1.05)
  3765. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3766. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3767. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3768. for i = 0,2,0.1 do
  3769. swait()
  3770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3772. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3773. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3774. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3775. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3776. end
  3777. local GYRO = IT("BodyGyro",root)
  3778. GYRO.D = 100
  3779. GYRO.P = 2000
  3780. GYRO.MaxTorque = VT(0,4000000,0)
  3781. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3782. for i = 0,2.4,0.1 do
  3783. swait()
  3784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3786. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3787. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3788. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3789. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3790. end
  3791. GYRO:Destroy()
  3792. CameraEnshaking(1, 6)
  3793. Cso("588734356", Handle, 10, 1.05)
  3794. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3795. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3796. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3797. for i = 0,2,0.1 do
  3798. swait()
  3799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3800. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3801. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3802. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3803. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3804. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3805. end
  3806. attack = false
  3807. hum.WalkSpeed = 16
  3808. end
  3809.  
  3810. function Dangerous_Field()
  3811. attack = true
  3812. hum.WalkSpeed = 0
  3813. for i = 0,10,0.1 do
  3814. swait()
  3815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3817. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3818. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3819. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3820. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3821. CameraEnshaking(1, 7)
  3822. Cso("588734356", Handle, 10, 1.2)
  3823. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3824. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3825. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3826. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3827. end
  3828. attack = false
  3829. hum.WalkSpeed = 16
  3830. end
  3831. function Field()
  3832. attack = true
  3833. hum.WalkSpeed = 0
  3834. for i = 0,10,0.1 do
  3835. swait()
  3836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3838. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3839. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3840. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3841. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3842. CameraEnshaking(1, 7)
  3843. Cso("588734356", Handle, 10, 1.2)
  3844. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3845. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3846. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3847. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3848. end
  3849. attack = false
  3850. hum.WalkSpeed = 16
  3851. end
  3852. function Shockwave()
  3853. attack = true
  3854. hum.WalkSpeed = 0
  3855. for i = 0,4,0.1 do
  3856. swait()
  3857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3859. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3860. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3861. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3862. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3863. end
  3864. coroutine.resume(coroutine.create(function()
  3865. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3866. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3867. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3868. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3869. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3870. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3871. CameraEnshaking(1, 7)
  3872. wait(0.05)
  3873. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3874. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3875. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3876. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3877. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3878. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3879. CameraEnshaking(1, 7)
  3880. wait(0.05)
  3881. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3882. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3883. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3884. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3885. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3886. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3887. CameraEnshaking(1, 7)
  3888. wait(0.05)
  3889. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3890. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3891. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3892. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3893. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3894. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3895. CameraEnshaking(1, 7)
  3896. wait(0.05)
  3897. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3898. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3899. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3900. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3901. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3902. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3903. CameraEnshaking(1, 7)
  3904. wait(0.05)
  3905. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3906. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3907. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3908. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3909. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3910. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3911. CameraEnshaking(1, 7)
  3912. end))
  3913. Cso("440145223", Handle, 10, 1.05)
  3914. for i = 1,7,0.1 do
  3915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3916. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3917. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3918. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3919. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3920. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3921. end
  3922. wait(.6)
  3923. hum.WalkSpeed = 16
  3924. attack = false
  3925. end
  3926. function Pulse()
  3927. attack = true
  3928. hum.WalkSpeed = 0
  3929. local GYRO = IT("BodyGyro",root)
  3930. GYRO.D = 100
  3931. GYRO.P = 2000
  3932. GYRO.MaxTorque = VT(0,4000000,0)
  3933. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3934. for i = 0,4,0.1 do
  3935. swait()
  3936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3938. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3939. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3940. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3941. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3942. end
  3943. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3944. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3945. CameraEnshaking(1, 25)
  3946. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3947. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3948. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3949. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3950. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3951. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3952. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3953. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3954. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3955. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3956. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3957. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3958. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3959. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3960. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3961. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3962. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3963. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3964. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3965. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3966. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3967. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3968. Cso("440145223", Handle, 10, 1.05)
  3969. GYRO:Destroy()
  3970. for i = 1,2,0.1 do
  3971. swait()
  3972. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3973. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3974. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3975. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3976. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3977. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3978. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3979. end
  3980. hum.WalkSpeed = 16
  3981. attack = false
  3982. end
  3983.  
  3984. function Technobeam()
  3985. attack = true
  3986. hum.WalkSpeed = 3.01
  3987. for i = 0, 4, 0.1 do
  3988. swait()
  3989. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3990. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3991. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3992. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3993. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3994. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3995. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3996. end
  3997. for i = 0, 2, 0.1 do
  3998. swait()
  3999. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4000. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4001. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4002. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4003. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4004. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4005. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4006. end
  4007. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4008. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4009. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4010. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4011. CameraEnshaking(4, 5)
  4012. Cso("206049428", char, 10, 1)
  4013. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4014. if v:FindFirstChild("Head") then
  4015. Eviscerate(v)
  4016. end
  4017. end
  4018. for i = 0, 2, 0.1 do
  4019. swait()
  4020. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4023. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4024. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4025. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4026. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4027. end
  4028. hum.WalkSpeed = 16
  4029. attack = false
  4030. end
  4031.  
  4032. function Painful_Stomp2()
  4033. attack = true
  4034. for i = 0,5.2,0.1 do
  4035. swait()
  4036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4038. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4039. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4040. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4041. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4042. end
  4043. CreateSound("331666100", char, 10, 1)
  4044. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4045. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4046. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4047. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4048. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4049. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4050. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4051. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4052. if v:FindFirstChild("Head") then
  4053. Eviscerate(v)
  4054. end
  4055. end
  4056. coroutine.resume(coroutine.create(function()
  4057. for i = 0,2.8,0.1 do
  4058. swait()
  4059. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4060. end
  4061. for i = 0,1.8,0.1 do
  4062. swait()
  4063. hum.CameraOffset = Vector3.new(0,0,0)
  4064. end
  4065. end))
  4066. for i = 0,3.7,0.1 do
  4067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4068. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4069. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4070. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4071. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4072. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4073. end
  4074. wait(.6)
  4075. attack = false
  4076. end
  4077.  
  4078. function Painful_Stomp()
  4079. attack = true
  4080. for i = 0,5.2,0.1 do
  4081. swait()
  4082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4084. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4085. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4086. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4087. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4088. end
  4089. CreateSound("331666100", char, 10, 1)
  4090. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4091. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4092. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4093. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4094. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4095. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4096. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4097. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4098. if v:FindFirstChild("Head") then
  4099. Eviscerate(v)
  4100. end
  4101. end
  4102. coroutine.resume(coroutine.create(function()
  4103. for i = 0,2.8,0.1 do
  4104. swait()
  4105. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4106. end
  4107. for i = 0,1.8,0.1 do
  4108. swait()
  4109. hum.CameraOffset = Vector3.new(0,0,0)
  4110. end
  4111. end))
  4112. for i = 0,3.7,0.1 do
  4113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4115. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4116. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4117. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4119. end
  4120. wait(.6)
  4121. attack = false
  4122. end
  4123.  
  4124.  
  4125. function LAZER()
  4126. attack = true
  4127. hum.WalkSpeed = 0.03
  4128. for i = 0,4,0.1 do
  4129. swait()
  4130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4132. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4134. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4135. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4136. end
  4137. LAZOR:Play()
  4138. local GYRO = IT("BodyGyro",root)
  4139. GYRO.D = 100
  4140. GYRO.P = 2000
  4141. GYRO.MaxTorque = VT(0,4000000,0)
  4142. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4143. repeat
  4144. swait(2)
  4145. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4146. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4147. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4148. LAZOR.Parent = ra
  4149. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4150. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4151. CameraEnshaking(1, 7)
  4152. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4153. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4154. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4155. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4156. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4157. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4158. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4159. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4160. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4161. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4162. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4163. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4164. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4165. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4166. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4167. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4168. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4169. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4170. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4171. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4172. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4173. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4174. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4175. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4176. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4177. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4178. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4179. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4180. until LAZOR.Playing == false
  4181. GYRO:Destroy()
  4182. hum.WalkSpeed = 16
  4183. attack = false
  4184. end
  4185. function new()
  4186. attack = true
  4187. hum.WalkSpeed = 0.03
  4188. for i = 0,4,0.1 do
  4189. swait()
  4190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4192. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4193. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4194. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4195. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4196. end
  4197. LAZOR:Play()
  4198. local GYRO = IT("BodyGyro",root)
  4199. GYRO.D = 100
  4200. GYRO.P = 2000
  4201. GYRO.MaxTorque = VT(0,4000000,0)
  4202. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4203. repeat
  4204. swait(2)
  4205. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4206. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4207. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4208. LAZOR.Parent = ra
  4209. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4210. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4211. CameraEnshaking(1, 7)
  4212. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4213. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4214. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4215. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4216. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4217. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4218. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4219. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4220. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4221. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4222. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4223. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4224. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4225. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4226. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4227. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4228. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4229. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4230. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4231. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4232. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4233. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4234. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4235. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4236. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4237. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4238. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4239. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4240. until LAZOR.Playing == false
  4241. GYRO:Destroy()
  4242. hum.WalkSpeed = 16
  4243. attack = false
  4244. end
  4245. function Spirit_Beam()
  4246. attack = true
  4247. hum.WalkSpeed = 0
  4248. local GYRO = IT("BodyGyro",root)
  4249. GYRO.D = 100
  4250. GYRO.P = 2000
  4251. GYRO.MaxTorque = VT(0,4000000,0)
  4252. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4253. for i = 0,5,0.1 do
  4254. swait()
  4255. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4258. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4260. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4261. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4262. end
  4263. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4264. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4265. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4266. local beam = Instance.new("Part", workspace)
  4267. beam.BrickColor = BrickColor.new("Fog")
  4268. beam.FormFactor = "Custom"
  4269. beam.Material = "Neon"
  4270. beam.Transparency = 0.5
  4271. beam.Anchored = true
  4272. beam.Locked = true
  4273. beam.CanCollide = false
  4274. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4275. beam.Size = Vector3.new(1.05, 1.05, distance)
  4276. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4277. game:GetService("Debris"):AddItem(beam, 0.14)
  4278. local sound = Instance.new('Sound',Handle)
  4279. sound.SoundId = 'rbxassetid://588697948'
  4280. sound.Volume = 7
  4281. sound.EmitterSize = 40
  4282. sound.MaxDistance = 450
  4283. sound:Play()
  4284. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4285. GYRO:Destroy()
  4286. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4287. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4288. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4289. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4290. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4291. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4292. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4293. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4294. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4295. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4296. wait(0.3)
  4297. attack = false
  4298. hum.WalkSpeed = 16
  4299. ref:Destroy()
  4300. end
  4301. function Distort()
  4302. attack = true
  4303. hum.WalkSpeed = 0
  4304. local pos = root.Position
  4305. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4306. Cso("261227592", tors, 10, 0.85)
  4307. for i = 1,2.5,0.1 do
  4308. swait()
  4309. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4310. end
  4311. attack = false
  4312. hum.WalkSpeed = 8
  4313. end
  4314. function Ancient_Rage()
  4315. attack = true
  4316. hum.WalkSpeed = 4
  4317. Cso("135017578", tors, 10, 1.05)
  4318. for i = 1,14,0.1 do
  4319. swait()
  4320. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4321. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4322. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4323. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4324. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4325. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4326. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4327. if v:FindFirstChild("Head") then
  4328. Eviscerate(v)
  4329. end
  4330. end
  4331. end
  4332. attack = false
  4333. hum.WalkSpeed = 16
  4334. end
  4335. function Ancient_Ragu()
  4336. attack = true
  4337. hum.WalkSpeed = 4
  4338. Cso("1028044973", tors, 10, 1.05)
  4339. for i = 1,14,0.1 do
  4340. swait()
  4341. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4344. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4347. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4348. if v:FindFirstChild("Head") then
  4349. Eviscerate(v)
  4350. end
  4351. end
  4352. end
  4353. attack = false
  4354. hum.WalkSpeed = 16
  4355. end
  4356. function TTTTTTTTTTGaunt()
  4357. attack = true
  4358. hum.WalkSpeed = 0
  4359. sex:Play()
  4360. repeat
  4361. swait()
  4362. sex.Parent = tors
  4363. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4364. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4365. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4366. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4367. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4368. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4369. until sex.Playing == false
  4370. attack = false
  4371. hum.WalkSpeed = 16
  4372. end
  4373. function TTTTTTTTTTTaunt()
  4374. attack = true
  4375. hum.WalkSpeed = 0
  4376. DTAUNT:Play()
  4377. repeat
  4378. swait()
  4379. DTAUNT.Parent = tors
  4380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4382. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4383. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4384. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4385. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4386. until DTAUNT.Playing == false
  4387. attack = false
  4388. hum.WalkSpeed = 16
  4389. end
  4390.  
  4391. function Taunt3()
  4392. attack = true
  4393. hum.WalkSpeed = 0
  4394. newnoob:Play()
  4395. repeat
  4396. swait()
  4397. newnoob.Parent = tors
  4398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4400. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4401. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4402. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4403. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4404. until newnoob.Playing == false
  4405. attack = false
  4406. hum.WalkSpeed = 16
  4407. end
  4408.  
  4409.  
  4410. function Multi_Bombs()
  4411. attack = true
  4412. hum.WalkSpeed = 3.01
  4413. for i = 0,3,0.1 do
  4414. swait()
  4415. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4416. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4419. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4423. end
  4424. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4425. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4426. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4427. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4428. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4429. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4430. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4431. CreateSound("142070127", tors, 10, 1)
  4432. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4433. for i = 0,1,0.1 do
  4434. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4435. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4436. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4437. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4438. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4439. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4440. end
  4441. for i = 0,2,0.1 do
  4442. swait()
  4443. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4444. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4447. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4451. end
  4452. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4453. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4454. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4455. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4456. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4457. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4458. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4459. CreateSound("142070127", tors, 10, 1)
  4460. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4461. for i = 0,1,0.1 do
  4462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4464. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4466. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4467. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4468. end
  4469. for i = 0,2,0.1 do
  4470. swait()
  4471. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4472. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4475. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4476. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4479. end
  4480. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4481. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4482. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4483. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4484. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4485. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4486. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4487. CreateSound("142070127", tors, 10, 1)
  4488. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4489. for i = 0,1,0.1 do
  4490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4492. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4494. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4495. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4496. end
  4497. wait(.6)
  4498. attack = false
  4499. hum.WalkSpeed = 16
  4500. end
  4501.  
  4502. function Universal_Crush()
  4503. attack = true
  4504. for i = 0,5.2,0.05 do
  4505. swait()
  4506. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4507. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4510. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4511. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4512. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4513. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4514. end
  4515. CreateSound("331666100", tors, 10, 1)
  4516. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4517. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4518. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4519. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4520. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4521. coroutine.resume(coroutine.create(function()
  4522. for i = 0,1.8,0.1 do
  4523. swait()
  4524. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4525. end
  4526. for i = 0,1.8,0.1 do
  4527. swait()
  4528. hum.CameraOffset = Vector3.new(0,0,0)
  4529. end
  4530. end))
  4531. for i = 1,4.7,0.1 do
  4532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4534. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4535. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4536. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4537. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4538. end
  4539. wait(.6)
  4540. attack = false
  4541. end
  4542.  
  4543. function HAAH()
  4544. attack = true
  4545. hum.WalkSpeed = 0
  4546. Cso("300208779", hed, 10, 1)
  4547. for i = 0,9,0.1 do
  4548. swait()
  4549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4551. if Mrandom(1,15) == 1 then
  4552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4553. end
  4554. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4555. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4558. end
  4559. attack = false
  4560. hum.WalkSpeed = 16
  4561. end
  4562. function again()
  4563. attack = true
  4564. hum.WalkSpeed = 0
  4565. ITAUNT:Play()
  4566. repeat
  4567. swait()
  4568. ITAUNT.Parent = tors
  4569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4570. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4571. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4572. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4573. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4574. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4575. until ITAUNT.Playing == false
  4576. attack = false
  4577. hum.WalkSpeed = 16
  4578. end
  4579. function LunarSpin()
  4580. attack = true
  4581. hum.WalkSpeed = 0
  4582. for i = 0,17,0.05 do
  4583. CameraEnshaking(1, 5)
  4584. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4585. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4586. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4587. swait()
  4588. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4591. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4593. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4594. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4595. end
  4596. hum.WalkSpeed = 16
  4597. attack = false
  4598. end
  4599. function Decapitate()
  4600. local target = nil
  4601. local targettorso = nil
  4602. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4603. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4604. target = mouse.Target.Parent.Humanoid
  4605. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4606. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4607. end
  4608. end
  4609. if target ~= nil then
  4610. targettorso.Anchored = true
  4611. attack = true
  4612. hum.WalkSpeed = 0
  4613. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4614. for i = 0,4.2,0.1 do
  4615. swait()
  4616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4618. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4619. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4620. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4621. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4622. end
  4623. local ModelHead01 = New("Model", char, "", {})
  4624. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4625. local Head01 = targethead:Clone()
  4626. targethead.Transparency = 1
  4627. Head01.Parent = ModelHead01
  4628. local weldHead01 = Instance.new("Weld")
  4629. weldHead01.Parent = Head01
  4630. weldHead01.Part0 = targethead
  4631. weldHead01.Part1 = Head01
  4632. weldHead01.C1 = CFrame.new(0, 0, 0)
  4633. targethead.face:Remove()
  4634. weldHead01.Part0 = ra
  4635. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4636. targettorso:BreakJoints()
  4637. CreateSound("314390675", targettorso, 5, .7)
  4638. for i = 0,3.2,0.1 do
  4639. swait()
  4640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4642. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4643. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4644. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4645. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4646. end
  4647. for i = 0,4.2,0.1 do
  4648. swait()
  4649. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4651. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4652. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4653. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4654. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4655. end
  4656. CreateSound("541909763", targettorso, 5, .8)
  4657. weldHead01:Destroy()
  4658. Head01.CanCollide = true
  4659. local bodyVelocity2 = Create("BodyVelocity")({
  4660. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4661. P = 5000,
  4662. maxForce = Vector3.new(8000, 8000, 8000),
  4663. Parent = Head01
  4664. })
  4665. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4666. for i = 0,6.2,0.1 do
  4667. swait()
  4668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4671. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4672. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4673. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4674. end
  4675. targettorso.Anchored = false
  4676. attack = false
  4677. hum.WalkSpeed = 16
  4678. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4679. end
  4680. end
  4681. function BalanceSpin()
  4682. attack = true
  4683. hum.WalkSpeed = 2
  4684. for i = 0,17,0.07 do
  4685. CameraEnshaking(1, 5)
  4686. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4687. swait()
  4688. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4689. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4690. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4695. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4697. end
  4698. hum.WalkSpeed = 16
  4699. attack = false
  4700. end
  4701.  
  4702. function lolik()
  4703. attack = true
  4704. hum.WalkSpeed = 0
  4705. pop:Play()
  4706. repeat
  4707. pop.Parent = tors
  4708. swait()
  4709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4710. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4711. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4712. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4713. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4714. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4715. until pop.Playing == false
  4716. attack = false
  4717. hum.WalkSpeed = 16
  4718. end
  4719.  
  4720. function BARK()
  4721. attack = true
  4722. hum.WalkSpeed = 0
  4723. BATAUNT:Play()
  4724. repeat
  4725. BATAUNT.Parent = tors
  4726. swait()
  4727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4729. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4730. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4731. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4732. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4733. until BATAUNT.Playing == false
  4734. attack = false
  4735. hum.WalkSpeed = 16
  4736. end
  4737.  
  4738. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4739. local NSound = nil
  4740. coroutine.resume(coroutine.create(function()
  4741. NSound = Instance.new("Sound", PARENT)
  4742. NSound.Volume = VOLUME
  4743. NSound.Pitch = PITCH
  4744. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4745. swait()
  4746. NSound:play()
  4747. game:GetService("Debris"):AddItem(NSound, 10)
  4748. end))
  4749. return NSound
  4750. end
  4751. function nope()
  4752. attack = true
  4753. hum.WalkSpeed = 0
  4754. NOTAUNT:Play()
  4755. repeat
  4756. NOTAUNT.Parent = tors
  4757. swait()
  4758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4760. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4761. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4762. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4763. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4764. until NOTAUNT.Playing == false
  4765. attack = false
  4766. hum.WalkSpeed = 16
  4767. end
  4768. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4769. local NSound = nil
  4770. coroutine.resume(coroutine.create(function()
  4771. NSound = Instance.new("Sound", PARENT)
  4772. NSound.Volume = VOLUME
  4773. NSound.Pitch = PITCH
  4774. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4775. swait()
  4776. NSound:play()
  4777. game:GetService("Debris"):AddItem(NSound, 10)
  4778. end))
  4779. return NSound
  4780. end
  4781. function Anime_Splosion()
  4782. attack = true
  4783. for i = 0,2,0.05 do
  4784. swait()
  4785. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4786. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4789. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4790. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4791. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4792. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4793. end
  4794. CreateSound("331666100", tors, 10, 1)
  4795. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4796. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4797. CameraEnshaking(1.5, 10)
  4798. for i = 1,2,0.1 do
  4799. swait()
  4800. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4801. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4802. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4805. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4806. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4807. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4808. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4809. end
  4810. wait(.6)
  4811. attack = false
  4812. end
  4813. corrupted = false
  4814. function Bark_Splosion()
  4815. attack = true
  4816. for i = 0,2,0.05 do
  4817. swait()
  4818. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4819. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4820. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4821. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4822. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4823. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4824. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4825. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4826. end
  4827. CreateSound("331666100", tors, 10, 1)
  4828. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4829. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4830. CameraEnshaking(1.5, 10)
  4831. for i = 1,2,0.1 do
  4832. swait()
  4833. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4834. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4835. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4838. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4839. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4840. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4841. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4842. end
  4843. wait(.6)
  4844. attack = false
  4845. end
  4846. corrupted = false
  4847.  
  4848. function Taunt1000()
  4849. attack = true
  4850. hum.WalkSpeed = 0
  4851. for i = 0, 9, 0.1 do
  4852. swait()
  4853. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4854. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4855. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4856. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4857. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4858. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4859. end
  4860. attack = false
  4861. hum.WalkSpeed = 16
  4862. end
  4863.  
  4864. function Pixel_Corrupt()
  4865. attack = true
  4866. corrupted = true
  4867. for i = 0,3,0.05 do
  4868. swait()
  4869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4871. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4872. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4873. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4874. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4875. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4876. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4877. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4878. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4879. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4880. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4881. end
  4882. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4883. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4884. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4885. CreateSound("331666100", refa, 10, 1)
  4886. CameraEnshaking(1.5, 10)
  4887. coroutine.resume(coroutine.create(function()
  4888. for i = 1,20,0.1 do
  4889. swait(5)
  4890. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4891. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4892. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4893. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4894. CreateSound("331666100", refa, 10, 1)
  4895. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4896. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4897. end
  4898. refa:Destroy()
  4899. corrupted = false
  4900. end))
  4901. for i = 1,2.5,0.1 do
  4902. swait()
  4903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4905. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4906. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4907. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4909. end
  4910. wait(.3)
  4911. attack = false
  4912. end
  4913.  
  4914. function FearMe()
  4915. attack = true
  4916. hum.WalkSpeed = 0
  4917. so:Play()
  4918. repeat
  4919. swait()
  4920. so.Parent = tors
  4921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4922. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4923. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4924. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4925. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4926. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4927. until so.Playing == false
  4928. attack = false
  4929. hum.WalkSpeed = 16
  4930. end
  4931.  
  4932. function heregoes()
  4933. attack = true
  4934. hum.WalkSpeed = 0
  4935. Cso("134978657", hed, 10, 1)
  4936. for i = 0,9,0.1 do
  4937. swait()
  4938. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4939. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4940. if Mrandom(1,15) == 1 then
  4941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4942. end
  4943. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4944. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4945. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4946. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4947. end
  4948. attack = false
  4949. hum.WalkSpeed = 16
  4950. end
  4951. function again()
  4952. attack = true
  4953. hum.WalkSpeed = 0
  4954. ITAUNT:Play()
  4955. repeat
  4956. swait()
  4957. ITAUNT.Parent = tors
  4958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4959. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4960. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4961. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4962. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4963. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4964. until ITAUNT.Playing == false
  4965. attack = false
  4966. hum.WalkSpeed = 16
  4967. end
  4968.  
  4969. function thing()
  4970. attack = true
  4971. timetofly = false
  4972. hum.WalkSpeed = 0.05
  4973. Character.Head.face.Texture = "rbxassetid://705269463"
  4974. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4975. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4976. Humanoid.JumpPower = 0
  4977. for i = 0,300,0.1 do --thatsalongtime
  4978. swait()
  4979. CameraEnshaking(1, 7)
  4980. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4981. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4982. root.Velocity = root.CFrame.lookVector * 225
  4983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4984. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4985. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4986. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4987. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4988. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4989. end
  4990. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4991. attack = false
  4992. Humanoid.JumpPower = 50
  4993. Character.Head.face.Texture = "rbxassetid://620619801"
  4994. hum.WalkSpeed = 16
  4995. wait(45)
  4996. timetofly = true
  4997. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4998. end
  4999.  
  5000. function DANCEFORME()
  5001. attack = true
  5002. Character.Head.face.Texture = "rbxassetid://183225545"
  5003. MERKIO:Play()
  5004. repeat
  5005. for i = 0,0.7,0.2 do
  5006. swait()
  5007. MERKIO.Parent = tors
  5008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5010. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5011. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5012. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5013. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5014. end
  5015. for i = 0,0.7,0.2 do
  5016. swait()
  5017. MERKIO.Parent = tors
  5018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5019. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5020. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5021. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5022. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5023. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5024. end
  5025. until MERKIO.Playing == false
  5026. MERKIO:Stop()
  5027. Character.Head.face.Texture = "rbxassetid://620619801"
  5028. attack = false
  5029. hum.WalkSpeed = 16
  5030. end
  5031.  
  5032. function HAA55() --ik
  5033. attack = true
  5034. hum.WalkSpeed = 1.01
  5035. Character.Head.face.Texture = "rbxassetid://111523405"
  5036. CreateSound("1395854043", hed, 10, 1)
  5037. for i = 0,14,0.1 do
  5038. swait()
  5039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5041. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5042. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5043. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5044. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5045. end
  5046. attack = false
  5047. Character.Head.face.Texture = "rbxassetid://620619801"
  5048. hum.WalkSpeed = 16
  5049. end
  5050.  
  5051. function DistortThem()
  5052. CanUse = false
  5053. local HIT = tors.Touched:Connect(function(hit)
  5054. Kill(hit.Parent)
  5055. end)
  5056. for i = 1, 350 do
  5057. swait()
  5058. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5059. CreateSound("333430981", hed, 1.5, 1)
  5060. RA.Parent = ra
  5061. LA.Parent = la
  5062. FT.Parent = tors
  5063. RL.Parent = rl
  5064. LL.Parent = ll
  5065. for _,v in next, char:GetDescendants() do
  5066. if(v:IsA'DataModelMesh')then
  5067. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5068. end
  5069. end
  5070. end
  5071. FT.Parent = nil
  5072. RA.Parent = nil
  5073. LA.Parent = nil
  5074. RL.Parent = nil
  5075. LL.Parent = nil
  5076. for _,v in next, char:GetDescendants() do
  5077. if(v:IsA'DataModelMesh')then
  5078. v.Offset = Vector3.new(0,0,0)
  5079. end
  5080. end
  5081. HIT:Disconnect()
  5082. wait(3.5)
  5083. CanUse = true
  5084. end
  5085.  
  5086. function targett()
  5087. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5088. TargetSelect(mouse.Target.Parent)
  5089. CreateSound("743521450", char, 1, .8)
  5090. end
  5091. end
  5092.  
  5093. function un_fun()
  5094. attack = true
  5095. hum.WalkSpeed = 0
  5096. BTAUNT:Play()
  5097. repeat
  5098. swait()
  5099. BTAUNT.Parent = tors
  5100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5101. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5102. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5103. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5104. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5105. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5106. until BTAUNT.Playing == false
  5107. attack = false
  5108. hum.WalkSpeed = 16
  5109. end
  5110. function thisisit()
  5111. attack = true
  5112. hum.WalkSpeed = 0
  5113. STAUNT:Play()
  5114. repeat
  5115. swait()
  5116. STAUNT.Parent = tors
  5117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5118. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5119. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5120. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5121. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5122. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5123. until STAUNT.Playing == false
  5124. attack = false
  5125. hum.WalkSpeed = 16
  5126. end
  5127. function PENIS()
  5128. attack = true
  5129. hum.WalkSpeed = 0
  5130. NOSOUND:Play()
  5131. repeat
  5132. swait()
  5133. NOSOUND.Parent = tors
  5134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5135. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5136. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5137. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5138. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5140. until NOSOUND.Playing == false
  5141. attack = false
  5142. hum.WalkSpeed = 16
  5143. end
  5144. function Exploit()
  5145. exploitable = false
  5146. Cso("907332670", tors, 10, 1.05)
  5147. coroutine.resume(coroutine.create(function()
  5148. for i = 1,20,0.1 do
  5149. swait()
  5150. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5151. end
  5152. Cso("12222030", tors, 10, 1.05)
  5153. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5154. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5155. if v:FindFirstChild("Head") then
  5156. Eviscerate(v)
  5157. SoulSteal(v)
  5158. end
  5159. end
  5160. wait(15)
  5161. exploitable = true
  5162. end))
  5163. end
  5164. function wutdefaq()
  5165. attack = true
  5166. hum.WalkSpeed = 0
  5167. WTF:Play()
  5168. repeat
  5169. swait()
  5170. WTF.Parent = tors
  5171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5172. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5173. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5174. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5175. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5176. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5177. until STAUNT.Playing == false
  5178. attack = false
  5179. hum.WalkSpeed = 16
  5180. end
  5181. function Exploit()
  5182. exploitable = false
  5183. Cso("135017578", tors, 10, 1.05)
  5184. coroutine.resume(coroutine.create(function()
  5185. for i = 1,20,0.1 do
  5186. swait()
  5187. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5188. end
  5189. Cso("160718677", tors, 10, 1.05)
  5190. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5191. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5192. if v:FindFirstChild("Head") then
  5193. Eviscerate(v)
  5194. SoulSteal(v)
  5195. end
  5196. end
  5197. wait(15)
  5198. exploitable = true
  5199. end))
  5200. end
  5201. function ASCENTION()
  5202. attack = true
  5203. hum.WalkSpeed = 0
  5204. Cso("987502413", tors, 10, 1.05)
  5205. local vel2 = Instance.new("BodyVelocity",tors)
  5206. vel2.Velocity = Vector3.new(0,30,0)
  5207. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5208. for i = 0,20,0.1 do
  5209. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5210. swait()
  5211. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5212. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5213. CameraEnshaking(1, 4)
  5214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5216. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5220. end
  5221. hum.WalkSpeed = 16
  5222. vel2:Destroy()
  5223. attack = false
  5224. end
  5225.  
  5226. function Taunt1()
  5227. attack = true
  5228. hum.WalkSpeed = 3.01
  5229. Cso("1535994137", hed, 10, 1)
  5230. for i = 0, 9, 0.1 do
  5231. swait()
  5232. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5235. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5236. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5237. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5238. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5239. end
  5240. hum.WalkSpeed = 16
  5241. attack = false
  5242. end
  5243.  
  5244. function Destruction()
  5245. attack = true
  5246. local Ring1 = Instance.new("Part", char)
  5247. Ring1.Anchored = true
  5248. Ring1.BrickColor = maincolor
  5249. Ring1.CanCollide = false
  5250. Ring1.FormFactor = 3
  5251. Ring1.Name = "Ring"
  5252. Ring1.Material = "Neon"
  5253. Ring1.Size = Vector3.new(1, 0.05, 1)
  5254. Ring1.Transparency = 1
  5255. Ring1.TopSurface = 0
  5256. Ring1.BottomSurface = 0
  5257. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5258. Ring1Mesh.MeshType = "Brick"
  5259. Ring1Mesh.Name = "SizeMesh"
  5260. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5261. local InnerRing1 = Ring1:Clone()
  5262. InnerRing1.Parent = char
  5263. InnerRing1.Transparency = 0
  5264. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5265. InnerRing1.Size = Vector3.new(1, 1, 1)
  5266. local InnerRing1Mesh = InnerRing1.SizeMesh
  5267. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5268. InnerRing1Mesh.MeshType = "Sphere"
  5269. Ring1:Destroy()
  5270. for i = 0, 5, 0.1 do
  5271. swait()
  5272. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5273. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5276. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5277. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5278. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5279. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5280. root.CFrame = FaceMouse()[1]
  5281. end
  5282. InnerRing1.Transparency = 1
  5283. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5284. CreateSound("294188875", char, 2.3, 1)
  5285. local a = IT("Part", char)
  5286. a.Name = "Direction"
  5287. a.Anchored = true
  5288. a.BrickColor = maincolor
  5289. a.Material = "Neon"
  5290. a.Transparency = 0
  5291. a.Shape = "Cylinder"
  5292. a.CanCollide = false
  5293. local a2 = IT("Part", char)
  5294. a2.Name = "Direction"
  5295. a2.Anchored = true
  5296. a2.BrickColor = maincolor
  5297. a2.Color = maincolor.Color
  5298. a2.Material = "Neon"
  5299. a2.Transparency = 0.5
  5300. a2.Shape = "Cylinder"
  5301. a2.CanCollide = false
  5302. local ba = IT("Part", char)
  5303. ba.Name = "HitDirect"
  5304. ba.Anchored = true
  5305. ba.BrickColor = maincolor
  5306. ba.Material = "Neon"
  5307. ba.Transparency = 1
  5308. ba.CanCollide = false
  5309. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5310. local ignore = char
  5311. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5312. a.BottomSurface = 10
  5313. a.TopSurface = 10
  5314. a2.BottomSurface = 10
  5315. a2.TopSurface = 10
  5316. local distance = (InnerRing1.CFrame.p - position).magnitude
  5317. a.Size = Vector3.new(distance, 1, 1)
  5318. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5319. a2.Size = Vector3.new(distance, 1, 1)
  5320. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5321. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5322. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5323. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5324. game:GetService("Debris"):AddItem(a, 20)
  5325. game:GetService("Debris"):AddItem(a2, 20)
  5326. game:GetService("Debris"):AddItem(ba, 20)
  5327. local msh = Instance.new("SpecialMesh", a)
  5328. msh.MeshType = "Sphere"
  5329. msh.Scale = Vector3.new(1, 25, 25)
  5330. local msh2 = Instance.new("SpecialMesh", a2)
  5331. msh2.MeshType = "Sphere"
  5332. msh2.Scale = Vector3.new(1, 30, 30)
  5333. for i = 0, 10, 0.1 do
  5334. swait()
  5335. root.CFrame = FaceMouse()[1]
  5336. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5337. a2.Color = maincolor.Color
  5338. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5339. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5340. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5341. distance = (InnerRing1.CFrame.p - position).magnitude
  5342. a.Size = Vector3.new(distance, 1, 1)
  5343. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5344. a2.Size = Vector3.new(distance, 1, 1)
  5345. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5346. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5347. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5348. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5349. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5350. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5351. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5352. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5353. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5354. if v:FindFirstChild("Head") then
  5355. Eviscerate(v)
  5356. SoulSteal(v)
  5357. end
  5358. end
  5359. end
  5360. a:Destroy()
  5361. a2:Destroy()
  5362. ba:Destroy()
  5363. InnerRing1:Destroy()
  5364. attack = false
  5365. hum.CameraOffset = Vector3.new(0,0,0)
  5366. end
  5367.  
  5368. function Flame_Burst()
  5369. local target = nil
  5370. local targettorso = nil
  5371. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5372. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5373. target = mouse.Target.Parent.Humanoid
  5374. target2 = mouse.Target.Parent
  5375. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5376. end
  5377. end
  5378. if target ~= nil then
  5379. attack = true
  5380. hum.WalkSpeed = 0
  5381. for i = 0, 3.4, 0.1 do
  5382. swait()
  5383. hum.WalkSpeed = 0
  5384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5385. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5386. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5387. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5388. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5389. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5390. end
  5391. --targettorso:BreakJoints()
  5392. for i = 0, 3.4, 0.1 do
  5393. swait()
  5394. hum.WalkSpeed = 0
  5395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5396. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5397. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5398. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5399. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5400. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5401. end
  5402. for i, v in pairs(target2:GetChildren()) do
  5403. if(not char:IsAncestorOf(v))then
  5404. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5405. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5406. if(hum and hedder and hum.Health > 0)then
  5407. Eviscerate(v.Parent)
  5408. end
  5409. end
  5410. end
  5411. attack = false
  5412. hum.WalkSpeed = 16
  5413. end
  5414. end
  5415.  
  5416. function GIMME_THOSE()
  5417. attack = true
  5418. chatfunc("BURN....", BrickColor.random().Color)
  5419. for i = 0,5.2,0.1 do
  5420. swait()
  5421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5424. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5427. end
  5428. chatfunc("IN....", BrickColor.random().Color)
  5429. wait(2)
  5430. CreateSound("331666100", char, 10, 1)
  5431. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5432. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5433. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5434. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5435. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5436. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5437. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5438. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5439. if v:FindFirstChild("Head") then
  5440. Eviscerate(v)
  5441. SoulSteal(v)
  5442. end
  5443. end
  5444. coroutine.resume(coroutine.create(function()
  5445. for i = 0,2.8,0.1 do
  5446. swait()
  5447. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5448. end
  5449. for i = 0,1.8,0.1 do
  5450. swait()
  5451. hum.CameraOffset = Vector3.new(0,0,0)
  5452. end
  5453. end))
  5454. for i = 0,3.7,0.1 do
  5455. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5456. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5463. end
  5464. wait(.6)
  5465. CreateSound("907332997", hed, 10, 1)
  5466. attack = false
  5467. end
  5468.  
  5469. function Eruption()
  5470. attack = true
  5471. hum.WalkSpeed = 2
  5472. hum.JumpPower = 0
  5473. for i = 0,7,0.1 do
  5474. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5475. swait()
  5476. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5477. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5480. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5481. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5482. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5483. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5484. end
  5485. CreateSound("144699494", tors, 10, 1)
  5486. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5487. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5488. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5489. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5490. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5491. coroutine.resume(coroutine.create(function()
  5492. for i = 0,1.8,0.1 do
  5493. swait()
  5494. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5495. end
  5496. for i = 0,1.8,0.1 do
  5497. swait()
  5498. hum.CameraOffset = Vector3.new(0,0,0)
  5499. end
  5500. end))
  5501. local vel2 = Instance.new("BodyVelocity",tors)
  5502. vel2.Velocity = Vector3.new(0,55,0)
  5503. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5504. for i = 0,4,0.1 do
  5505. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5506. swait()
  5507. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5508. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5511. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5515. end
  5516. hum.WalkSpeed = 16
  5517. vel2:Destroy()
  5518. hum.JumpPower = 50
  5519. attack = false
  5520. end
  5521.  
  5522. function Solar_Flare2()
  5523. attack = true
  5524. hum.WalkSpeed = 2
  5525. hum.JumpPower = 75
  5526. hum.Jump = true
  5527. wait(0.4)
  5528. CreateSound("144699494", tors, 10, 1)
  5529. hum.JumpPower = 0
  5530. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5531. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5532. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5533. for i = 0,20,0.1 do
  5534. root.Velocity = root.CFrame.lookVector * 60
  5535. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5536. swait()
  5537. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5538. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5543. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5544. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5545. end
  5546. hum.WalkSpeed = 16
  5547. hum.JumpPower = 50
  5548. attack = false
  5549. end
  5550.  
  5551. function Solar_Flare()
  5552. attack = true
  5553. hum.WalkSpeed = 2
  5554. hum.JumpPower = 75
  5555. hum.Jump = true
  5556. wait(0.4)
  5557. CreateSound("144699494", tors, 10, 1)
  5558. hum.JumpPower = 0
  5559. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5560. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5561. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5562. for i = 0,20,0.1 do
  5563. root.Velocity = root.CFrame.lookVector * 60
  5564. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5565. swait()
  5566. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5567. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5569. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5570. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5571. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5572. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5573. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5574. end
  5575. hum.WalkSpeed = 16
  5576. hum.JumpPower = 50
  5577. attack = false
  5578. end
  5579. function dmg(dude)
  5580. if dude.Name ~= char then
  5581. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5582. local bgf = Instance.new("BodyGyro",dude.Head)
  5583. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5584. local val = Instance.new("BoolValue",dude)
  5585. val.Name = "IsHit"
  5586. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5587. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5588. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5589. partasdeff.LightEmission = .1
  5590. partasdeff.Size = NumberSequence.new(0.2)
  5591. partasdeff.Texture = "rbxassetid://771221224"
  5592. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5593. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5594. partasdeff.Transparency = bbb
  5595. partasdeff.Size = aaa
  5596. partasdeff.ZOffset = .9
  5597. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5598. partasdeff.LockedToPart = false
  5599. partasdeff.EmissionDirection = "Back"
  5600. partasdeff.Lifetime = NumberRange.new(1, 2)
  5601. partasdeff.Rate = 1000
  5602. partasdeff.Rotation = NumberRange.new(-100, 100)
  5603. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5604. partasdeff.Speed = NumberRange.new(6)
  5605. partasdeff.VelocitySpread = 10000
  5606. partasdeff.Enabled=false
  5607. partasdeff:Emit(30)
  5608. coroutine.wrap(function()
  5609. targetted = nil
  5610. swait(30)
  5611. dude:BreakJoints()
  5612. swait(5)
  5613. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5614. for i=0,1,.05 do
  5615. for a,v in pairs(dude:GetChildren()) do
  5616. if v:IsA("BasePart") then
  5617. v.Transparency = i
  5618. end
  5619. end
  5620. swait()
  5621. end
  5622. for a,v in pairs(dude:GetChildren()) do
  5623. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5624. v.ParticleEmitter.Enabled = false
  5625. end
  5626. game:service'Debris':AddItem(v,2)
  5627. end
  5628. end)()
  5629. end
  5630. end
  5631. function kdown(dd)
  5632. if dd.Name ~= char then
  5633. dd.Humanoid.PlatformStand = true
  5634. local bgf = Instance.new("BodyGyro",dd.Head)
  5635. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5636. local val = Instance.new("BoolValue",dd)
  5637. val.Name = "IsHit"
  5638. end
  5639. end
  5640. function TargetSelect(person)
  5641. local dd=coroutine.wrap(function()
  5642. if targetted ~= person then
  5643. targetted = person
  5644. img2.Size = UDim2.new(1,0,1,0)
  5645. img2.ImageTransparency = 0
  5646. img2.Position = UDim2.new(0,0,0,0)
  5647. for i = 0, 2, 0.1 do
  5648. swait()
  5649. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5650. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5651. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5652. end
  5653. end
  5654. end)
  5655. dd()
  5656. end
  5657. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5658. attack = true
  5659. hum.WalkSpeed = 0
  5660. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5661. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5662. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5663. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5664. partasdeff.LightEmission = .1
  5665. partasdeff.Size = NumberSequence.new(0.2)
  5666. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5667. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5668. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5669. partasdeff.Transparency = bbb
  5670. partasdeff.Size = aaa
  5671. partasdeff.ZOffset = .9
  5672. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5673. partasdeff.LockedToPart = false
  5674. partasdeff.EmissionDirection = "Back"
  5675. partasdeff.Lifetime = NumberRange.new(1, 2)
  5676. partasdeff.Rate = 1000
  5677. partasdeff.Rotation = NumberRange.new(-100, 100)
  5678. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5679. partasdeff.Speed = NumberRange.new(6)
  5680. partasdeff.VelocitySpread = 10000
  5681. partasdeff.Enabled=false
  5682. for i = 0, 1.4, 0.1 do
  5683. swait()
  5684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5685. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5686. if Mrandom(1,15) == 1 then
  5687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5688. end
  5689. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5691. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5692. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5693. end
  5694. dmg(targetted)
  5695. partasdeff.Enabled=true
  5696. CreateSound("429400881", torsy, 10, .8)
  5697. for i = 0, 1.4, 0.1 do
  5698. swait()
  5699. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5700. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5701. if Mrandom(1,15) == 1 then
  5702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5703. end
  5704. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5705. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5706. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5707. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5708. end
  5709. partasdeff.Enabled=false
  5710. for i = 0, 1.4, 0.1 do
  5711. swait()
  5712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5714. if Mrandom(1,15) == 1 then
  5715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5716. end
  5717. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5719. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5720. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5721. end
  5722. attack = false
  5723. hum.WalkSpeed = 16
  5724. elseif targetted.Name == "makhail07" then
  5725. for i = 0, 2.4, 0.1 do
  5726. swait()
  5727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5729. if Mrandom(1,15) == 1 then
  5730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5731. end
  5732. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5733. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5734. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5735. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5736. end
  5737. for i = 0, 2.4, 0.1 do
  5738. swait()
  5739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5741. if Mrandom(1,15) == 1 then
  5742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5743. end
  5744. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5746. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5747. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5748. end
  5749. coroutine.wrap(function()
  5750. wait(2)
  5751. --partasdeff:Remove()
  5752. end)()
  5753. local sel = Mrandom(1,3)
  5754. if sel == 1 then
  5755. chatfunc("Hmhmhm, Why try?")
  5756. elseif sel == 2 then
  5757. chatfunc("Stop it that's my creator.")
  5758. elseif sel == 3 then
  5759. chatfunc("I can't do that...")
  5760. end
  5761. wait(2)
  5762. hum.WalkSpeed = 16
  5763. attack = false
  5764. elseif targetted.Name == "Salvo_Starly" then
  5765. for i = 0, 2.4, 0.1 do
  5766. swait()
  5767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5769. if Mrandom(1,15) == 1 then
  5770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5771. end
  5772. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5773. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5774. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5775. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5776. end
  5777. for i = 0, 2.4, 0.1 do
  5778. swait()
  5779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5781. if Mrandom(1,15) == 1 then
  5782. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5783. end
  5784. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5785. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5786. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5787. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5788. end
  5789. coroutine.wrap(function()
  5790. wait(2)
  5791. --partasdeff:Remove()
  5792. end)()
  5793. local sel = Mrandom(1,3)
  5794. if sel == 1 then
  5795. chatfunc("Sorry about that.")
  5796. elseif sel == 2 then
  5797. chatfunc("H-Hello. I almost killed you.")
  5798. elseif sel == 3 then
  5799. chatfunc("OwO?")
  5800. end
  5801. wait(2)
  5802. hum.WalkSpeed = 16
  5803. attack = false
  5804. elseif targetted.Name == "Nebula_Zorua" then
  5805. for i = 0, 2.4, 0.1 do
  5806. swait()
  5807. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5808. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5809. if Mrandom(1,15) == 1 then
  5810. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5811. end
  5812. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5813. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5814. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5815. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5816. end
  5817. for i = 0, 2.4, 0.1 do
  5818. swait()
  5819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5821. if Mrandom(1,15) == 1 then
  5822. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5823. end
  5824. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5825. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5826. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5827. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5828. end
  5829. coroutine.wrap(function()
  5830. wait(2)
  5831. --partasdeff:Remove()
  5832. end)()
  5833. local sel = Mrandom(1,3)
  5834. if sel == 1 then
  5835. chatfunc("Sorry, Nebula.")
  5836. elseif sel == 2 then
  5837. chatfunc("Theres no need to harm you. Yet...")
  5838. elseif sel == 3 then
  5839. chatfunc("My mistake.")
  5840. end
  5841. wait(2)
  5842. hum.WalkSpeed = 16
  5843. attack = false
  5844. elseif targetted.Name == "KillerDarkness0105" then
  5845. for i = 0, 2.4, 0.1 do
  5846. swait()
  5847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5848. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5849. if Mrandom(1,15) == 1 then
  5850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5851. end
  5852. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5853. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5854. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5855. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5856. end
  5857. for i = 0, 2.4, 0.1 do
  5858. swait()
  5859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5860. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5861. if Mrandom(1,15) == 1 then
  5862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5863. end
  5864. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5865. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5866. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5867. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5868. end
  5869. coroutine.wrap(function()
  5870. wait(2)
  5871. --partasdeff:Remove()
  5872. end)()
  5873. local sel = Mrandom(1,3)
  5874. if sel == 1 then
  5875. chatfunc("Hm, Killer it's been a while.")
  5876. elseif sel == 2 then
  5877. chatfunc("No need for this.")
  5878. elseif sel == 3 then
  5879. chatfunc("Hello, sorry.")
  5880. end
  5881. wait(2)
  5882. hum.WalkSpeed = 16
  5883. attack = false
  5884. end
  5885. end
  5886. function HAAHHHHHH()
  5887. attack = true
  5888. hum.WalkSpeed = 0
  5889. Cso("300208779", hed, 10, 1)
  5890. for i = 0,9,0.1 do
  5891. swait()
  5892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5893. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5894. if Mrandom(1,15) == 1 then
  5895. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5896. end
  5897. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5898. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5899. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5900. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5901. end
  5902. attack = false
  5903. hum.WalkSpeed = 16
  5904. end
  5905. -------------------------------------------------------
  5906. --End Attacks N Stuff--
  5907. -------------------------------------------------------
  5908. Sprinting = false
  5909. mouse.KeyDown:connect(function(key)
  5910. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5911. Swing = 2
  5912. hum.WalkSpeed = 38.82
  5913. Sprinting = true
  5914. end
  5915. end)
  5916. mouse.KeyUp:connect(function(key)
  5917. if string.byte(key) == 48 and attack == false then
  5918. Swing = 1
  5919. Sprinting = false
  5920. hum.WalkSpeed = 16
  5921. end
  5922. end)
  5923. mouse.KeyDown:connect(function(key)
  5924. if attack == false then
  5925. if key == 'q' and Mode == 1 then
  5926. Power_Burst()
  5927. elseif key == '1' and Mode ~= 2 then
  5928. Mode = 2
  5929. SONG = 254826701
  5930. tecks2.Text = "Evil Gloves"
  5931. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5932. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5933. for i, v in pairs(ArmourParts) do
  5934. v.BrickColor = BrickColor.new("Bright red")
  5935. v.Material = "Neon"
  5936. v.Transparency = 0
  5937. end
  5938. for i, v in pairs(NeonParts) do
  5939. maincolor = BrickColor.new("New Yeller")
  5940. v.BrickColor = maincolor
  5941. v.Material = "Neon"
  5942. v.Transparency = 0
  5943. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5944. end
  5945. for i, v in pairs(ArmourParts2) do
  5946. v.BrickColor = BrickColor.new("Bright red")
  5947. v.Material = "Neon"
  5948. v.Transparency = 0
  5949. end
  5950. for i, v in pairs(NeonParts2) do
  5951. maincolor = BrickColor.new("New Yeller")
  5952. v.BrickColor = maincolor
  5953. v.Material = "Neon"
  5954. v.Transparency = 0
  5955. end
  5956. elseif key == '1' and Mode == 2 then
  5957. resetmode()
  5958. elseif key == 't' and Mode == 1 then
  5959. Taunt()
  5960. elseif key == 'q' and Mode == 2 then
  5961. Magic_Bombs()
  5962. elseif key == 'e' and Mode == 2 then
  5963. Dangerous_Field()
  5964. elseif key == 't' and Mode == 2 then
  5965. HAAH()
  5966. end
  5967. ---------------------------------------------------------------------
  5968. if key == 'l' and Mode == 6 then
  5969. Mode = 98534
  5970. SONG = 486598641
  5971. tecks2.Text = "EDGY"
  5972. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5973. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5974. for i, v in pairs(ArmourParts) do
  5975. v.BrickColor = BrickColor.new("Really black")
  5976. v.Material = "Neon"
  5977. v.Transparency = 0
  5978. end
  5979. for i, v in pairs(NeonParts) do
  5980. maincolor = BrickColor.new("Royal purple")
  5981. v.BrickColor = maincolor
  5982. v.Material = "Neon"
  5983. v.Transparency = 0
  5984. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5985. end
  5986. for i, v in pairs(ArmourParts2) do
  5987. v.BrickColor = BrickColor.new("Really black")
  5988. v.Material = "Neon"
  5989. v.Transparency = 0
  5990. end
  5991. for i, v in pairs(NeonParts2) do
  5992. maincolor = BrickColor.new("Royal purple")
  5993. v.BrickColor = maincolor
  5994. v.Material = "Neon"
  5995. v.Transparency = 0
  5996. end
  5997. elseif key == 'q' and Mode == 98534 then
  5998. targett()
  5999. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6000. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6001. elseif key == 't' and Mode == 98534 then
  6002. HAAHHHHHH()
  6003. end
  6004. ---------------------------------------------------------------------
  6005. if key == 'm' and Mode == 1 then
  6006. Mode = pIXELATED
  6007. SONG = 853518668
  6008. tecks2.Text = "PiXeL"
  6009. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6010. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6011. for i, v in pairs(ArmourParts) do
  6012. v.BrickColor = BrickColor.new("Really black")
  6013. v.Material = "Neon"
  6014. v.Transparency = 0
  6015. end
  6016. for i, v in pairs(NeonParts) do
  6017. maincolor = BrickColor.new("Lapis")
  6018. v.BrickColor = maincolor
  6019. v.Material = "Neon"
  6020. v.Transparency = 0
  6021. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6022. end
  6023. for i, v in pairs(ArmourParts2) do
  6024. v.BrickColor = BrickColor.new("Really black")
  6025. v.Material = "Neon"
  6026. v.Transparency = 0
  6027. end
  6028. for i, v in pairs(NeonParts2) do
  6029. maincolor = BrickColor.new("Lapis")
  6030. v.BrickColor = maincolor
  6031. v.Material = "Neon"
  6032. v.Transparency = 0
  6033. end
  6034. elseif key == 'm' and Mode == pIXELATED then
  6035. resetmode()
  6036. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6037. Pixel_Corrupt()
  6038. end
  6039. ---------------------------------------------------------------------
  6040. if key == '2' and Mode ~= 3 then
  6041. Mode = 3
  6042. SONG = 235468324
  6043. tecks2.Text = "Chill"
  6044. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6045. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6046. for i, v in pairs(ArmourParts) do
  6047. v.BrickColor = BrickColor.new("Black")
  6048. v.Material = "Neon"
  6049. v.Transparency = 0
  6050. end
  6051. for i, v in pairs(NeonParts) do
  6052. maincolor = BrickColor.new("Toothpaste")
  6053. v.BrickColor = maincolor
  6054. v.Material = "Neon"
  6055. v.Transparency = 0
  6056. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6057. end
  6058. for i, v in pairs(ArmourParts2) do
  6059. v.BrickColor = BrickColor.new("Black")
  6060. v.Material = "Neon"
  6061. v.Transparency = 0
  6062. end
  6063. for i, v in pairs(NeonParts2) do
  6064. maincolor = BrickColor.new("Toothpaste")
  6065. v.BrickColor = maincolor
  6066. v.Material = "Neon"
  6067. v.Transparency = 0
  6068. end
  6069. elseif key == '2' and Mode == 3 then
  6070. resetmode()
  6071. elseif key == 't' and Mode == 3 then
  6072. un_fun()
  6073. elseif key == 'q' and Mode == 3 then
  6074. Shockwave()
  6075. end
  6076. ---------------------------------------------------------------------
  6077. if key == 'n' and Mode == 9 then
  6078. Mode = 1555
  6079. SONG = 1131624146
  6080. tecks2.Text = "Anime"
  6081. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6082. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6083. for i, v in pairs(ArmourParts) do
  6084. v.BrickColor = BrickColor.new("Black")
  6085. v.Material = "Neon"
  6086. v.Transparency = 0
  6087. end
  6088. for i, v in pairs(NeonParts) do
  6089. maincolor = BrickColor.new("Carnation pink")
  6090. v.BrickColor = maincolor
  6091. v.Material = "Neon"
  6092. v.Transparency = 0
  6093. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6094. end
  6095. for i, v in pairs(ArmourParts2) do
  6096. v.BrickColor = BrickColor.new("Black")
  6097. v.Material = "Neon"
  6098. v.Transparency = 0
  6099. end
  6100. for i, v in pairs(NeonParts2) do
  6101. maincolor = BrickColor.new("Carnation pink")
  6102. v.BrickColor = maincolor
  6103. v.Material = "Neon"
  6104. v.Transparency = 0
  6105. end
  6106. elseif key == 'k' and Mode == 1555 then
  6107. resetmode()
  6108. elseif key == 'y' and Mode == 1555 then
  6109. Field()
  6110. elseif key == 't' and Mode == 1555 then
  6111. lolik()
  6112. elseif key == 'q' and Mode == 1555 then
  6113. Pixel_Corrupt()
  6114. elseif key == 'f' and Mode == 1555 then
  6115. Anime_Splosion()
  6116. elseif key == 'z' and Mode == 1555 then
  6117. Cryo_Freeze()
  6118. elseif key == 'x' and Mode == 1555 then
  6119. Painful_Stomp2()
  6120. end
  6121. ---------------------------------------------------------------------
  6122. if key == 'm' and Mode == 2 then
  6123. Mode = 56565
  6124. SONG = 419346122
  6125. tecks2.Text = "Solar"
  6126. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6127. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6128. for i, v in pairs(ArmourParts) do
  6129. v.BrickColor = BrickColor.new("Really black")
  6130. v.Material = "Neon"
  6131. v.Transparency = 0
  6132. end
  6133. for i, v in pairs(NeonParts) do
  6134. maincolor = BrickColor.new("Deep orange")
  6135. v.BrickColor = maincolor
  6136. v.Material = "Neon"
  6137. v.Transparency = 0
  6138. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6139. end
  6140. for i, v in pairs(ArmourParts2) do
  6141. v.BrickColor = BrickColor.new("Really black")
  6142. v.Material = "Neon"
  6143. v.Transparency = 0
  6144. end
  6145. for i, v in pairs(NeonParts2) do
  6146. maincolor = BrickColor.new("Deep orange")
  6147. v.BrickColor = maincolor
  6148. v.Material = "Neon"
  6149. v.Transparency = 0
  6150. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6151. end
  6152. elseif key == 't' and Mode == 56565 then
  6153. Taunt2()
  6154. elseif key == 'c' and Mode == 56565 then
  6155. Eruption2()
  6156. elseif key == 'x' and Mode == 56565 then
  6157. Solar_Flare2()
  6158. elseif key == 'z' and Mode == 56565 then
  6159. Painful_Stomp()
  6160. end
  6161. ---------------------------------------------------------------------
  6162. if key == 'm' and Mode == 6 then
  6163. Mode = 1800
  6164. SONG = 1118967006
  6165. tecks2.Text = "Forbidden Soul"
  6166. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6167. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6168. for i, v in pairs(ArmourParts) do
  6169. v.BrickColor = BrickColor.new("Hot White")
  6170. v.Material = "Neon"
  6171. v.Transparency = 0
  6172. end
  6173. for i, v in pairs(NeonParts) do
  6174. maincolor = BrickColor.new("Really black")
  6175. v.BrickColor = maincolor
  6176. v.Material = "Neon"
  6177. v.Transparency = 0
  6178. end
  6179. for i, v in pairs(ArmourParts2) do
  6180. v.BrickColor = BrickColor.new("Hot White")
  6181. v.Material = "Neon"
  6182. v.Transparency = 0
  6183. end
  6184. for i, v in pairs(NeonParts2) do
  6185. maincolor = BrickColor.new("Really black")
  6186. v.BrickColor = maincolor
  6187. v.Material = "Neon"
  6188. v.Transparency = 0
  6189. end
  6190. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6191. elseif key == 't' and Mode == 1800 then
  6192. TTTTTTTTTTGaunt()
  6193. elseif key == 'l' and Mode == 1800 then
  6194. resetmode()
  6195. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6196. Exploit()
  6197. elseif key == 'y' and Mode == 1800 then
  6198. Ancient_Rage()
  6199. elseif key == 'r' and Mode == 1800 then
  6200. Distort()
  6201. elseif key == 'g' and Mode == 1800 then
  6202. Hell_From_Above()
  6203. elseif key == 'h' and Mode == 1800 then
  6204. Universal_Crush()
  6205. elseif key == 'j' and Mode == 1800 then
  6206. Multi_Bombs()
  6207. elseif key == 'z' and Mode == 1800 then
  6208. Eruption()
  6209. elseif key == 'x' and Mode == 1800 then
  6210. Solar_Flare()
  6211. end
  6212. ---------------------------------------------------------------------
  6213. if key == '3' and Mode ~= 4 then
  6214. Mode = 4
  6215. SONG = 595800581
  6216. tecks2.Text = "Divinity"
  6217. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6218. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6219. for i, v in pairs(ArmourParts) do
  6220. v.BrickColor = BrickColor.new("Black")
  6221. v.Material = "Neon"
  6222. v.Transparency = 0
  6223. end
  6224. for i, v in pairs(NeonParts) do
  6225. maincolor = BrickColor.new("Bright yellow")
  6226. v.BrickColor = maincolor
  6227. v.Material = "Neon"
  6228. v.Transparency = 0
  6229. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6230. end
  6231. for i, v in pairs(ArmourParts2) do
  6232. v.BrickColor = BrickColor.new("Black")
  6233. v.Material = "Neon"
  6234. v.Transparency = 0
  6235. end
  6236. for i, v in pairs(NeonParts2) do
  6237. maincolor = BrickColor.new("Bright yellow")
  6238. v.BrickColor = maincolor
  6239. v.Material = "Neon"
  6240. v.Transparency = 0
  6241. end
  6242. elseif key == '3' and Mode == 4 then
  6243. resetmode()
  6244. elseif key == 't' and Mode == 4 then
  6245. again()
  6246. elseif key == 'q' and Mode == 4 then
  6247. Pulse()
  6248. end
  6249. ---------------------------------------------------------------------
  6250. if key == 'm' and Mode == 4 then
  6251. attack = true
  6252. SONG = 1881895904
  6253. hum.WalkSpeed = 0
  6254. for i = 1,20,0.1 do
  6255. swait()
  6256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6257. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6258. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6259. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6260. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6261. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6262. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6263. end
  6264. hum.WalkSpeed = 16
  6265. attack = false
  6266. Mode = 100
  6267. tecks2.Text = "OverPowered-Divinity"
  6268. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6269. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6270. Cso("743499393", tors, 10, 1.05)
  6271. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6272. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6273. for i, v in pairs(ArmourParts) do
  6274. v.BrickColor = BrickColor.new("Really black")
  6275. v.Material = "Neon"
  6276. v.Transparency = 0.2
  6277. end
  6278. for i, v in pairs(NeonParts) do
  6279. maincolor = BrickColor.new("Deep orange")
  6280. v.BrickColor = maincolor
  6281. v.Material = "Neon"
  6282. v.Transparency = 0.5
  6283. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6284. end
  6285. for i, v in pairs(ArmourParts2) do
  6286. v.BrickColor = BrickColor.new("Really black")
  6287. v.Material = "Neon"
  6288. v.Transparency = 0.2
  6289. end
  6290. for i, v in pairs(NeonParts2) do
  6291. maincolor = BrickColor.new("Deep orange")
  6292. v.BrickColor = maincolor
  6293. v.Material = "Neon"
  6294. v.Transparency = 0.5
  6295. end
  6296. elseif key == 'm' and Mode == 100 then
  6297. resetmode()
  6298. elseif key == 'q' and Mode == 100 then
  6299. LAZER()
  6300. end
  6301. ---------------------------------------------------------------------
  6302. if key == '4' and Mode ~= 5 then
  6303. Mode = 5
  6304. SONG = 170282324
  6305. tecks2.Text = "Cyber Monarch"
  6306. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6307. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6308. for i, v in pairs(ArmourParts) do
  6309. v.BrickColor = BrickColor.new("Black")
  6310. v.Material = "Neon"
  6311. v.Transparency = 0
  6312. end
  6313. for i, v in pairs(NeonParts) do
  6314. maincolor = BrickColor.new("Really red")
  6315. v.BrickColor = maincolor
  6316. v.Material = "Neon"
  6317. v.Transparency = 0
  6318. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6319. end
  6320. for i, v in pairs(ArmourParts2) do
  6321. v.BrickColor = BrickColor.new("Black")
  6322. v.Material = "Neon"
  6323. v.Transparency = 0
  6324. end
  6325. for i, v in pairs(NeonParts2) do
  6326. maincolor = BrickColor.new("Really red")
  6327. v.BrickColor = maincolor
  6328. v.Material = "Neon"
  6329. v.Transparency = 0
  6330. end
  6331. elseif key == '4' and Mode == 5 then
  6332. resetmode()
  6333. elseif key == 'q' and Mode == 5 and exploitable == true then
  6334. Exploit()
  6335. elseif key == 't' and Mode == 5 then
  6336. PENIS()
  6337. end
  6338. ---------------------------------------------------------------------
  6339. if key == '5' and Mode ~= 6 then
  6340. Mode = 6
  6341. SONG = 1810750535
  6342. tecks2.Text = "The_Hell_Error_BR"
  6343. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6344. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6345. for i, v in pairs(ArmourParts) do
  6346. v.BrickColor = BrickColor.new("Black")
  6347. v.Material = "Metal"
  6348. v.Transparency = 0
  6349. end
  6350. for i, v in pairs(NeonParts) do
  6351. maincolor = BrickColor.new("Really red")
  6352. v.BrickColor = maincolor
  6353. v.Material = "Neon"
  6354. v.Transparency = 0
  6355. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6356. end
  6357. for i, v in pairs(ArmourParts2) do
  6358. v.BrickColor = BrickColor.new("Black")
  6359. v.Material = "Metal"
  6360. v.Transparency = 0
  6361. end
  6362. for i, v in pairs(NeonParts2) do
  6363. maincolor = BrickColor.new("Really red")
  6364. v.BrickColor = maincolor
  6365. v.Material = "Neon"
  6366. v.Transparency = 0
  6367. end
  6368. elseif key == '5' and Mode == 6 then
  6369. resetmode()
  6370. elseif key == 'q' and Mode == 6 then
  6371. Distort()
  6372. elseif key == 'e' and Mode == 6 then
  6373. Ancient_Rage()
  6374. elseif key == 't' and Mode == 6 then
  6375. TTTTTTTTTTTaunt()
  6376. end
  6377. ---------------------------------------------------------------------
  6378. if key == '6' and Mode ~= 7 then
  6379. Mode = 7
  6380. SONG = 150794704
  6381. tecks2.Text = "Doge"
  6382. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6383. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6384. for i, v in pairs(ArmourParts) do
  6385. v.BrickColor = BrickColor.new("Cool yellow")
  6386. v.Material = "Neon"
  6387. v.Transparency = 0
  6388. end
  6389. for i, v in pairs(NeonParts) do
  6390. maincolor = BrickColor.new("New Yeller")
  6391. v.BrickColor = maincolor
  6392. v.Material = "Neon"
  6393. v.Transparency = 0
  6394. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6395. end
  6396. for i, v in pairs(ArmourParts2) do
  6397. v.BrickColor = BrickColor.new("Cool yellow")
  6398. v.Material = "Neon"
  6399. v.Transparency = 0
  6400. end
  6401. for i, v in pairs(NeonParts2) do
  6402. maincolor = BrickColor.new("New Yeller")
  6403. v.BrickColor = maincolor
  6404. v.Material = "Neon"
  6405. v.Transparency = 0
  6406. end
  6407. elseif key == '6' and Mode == 7 then
  6408. resetmode()
  6409. elseif key == 't' and Mode == 7 then
  6410. BARK()
  6411. elseif key == 'q' and Mode == 7 then
  6412. Bark_Splosion()
  6413. end
  6414. if key == 'm' and Mode == 7 then
  6415. SONG = 1359036559
  6416. attack = true
  6417. hum.WalkSpeed = 0
  6418. for i = 0,10,0.08 do
  6419. swait()
  6420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6422. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6426. end
  6427. attack = false
  6428. hum.WalkSpeed = 16
  6429. Mode = 50
  6430. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6431. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6432. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6433. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6434. for i, v in pairs(ArmourParts) do
  6435. v.BrickColor = BrickColor.new("Magenta")
  6436. v.Material = "Neon"
  6437. v.Transparency = 0
  6438. end
  6439. for i, v in pairs(NeonParts) do
  6440. maincolor = BrickColor.new("White")
  6441. v.BrickColor = maincolor
  6442. v.Material = "Neon"
  6443. v.Transparency = 0
  6444. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6445. end
  6446. for i, v in pairs(ArmourParts2) do
  6447. v.BrickColor = BrickColor.new("Magenta")
  6448. v.Material = "Neon"
  6449. v.Transparency = 0
  6450. end
  6451. for i, v in pairs(NeonParts2) do
  6452. maincolor = BrickColor.new("White")
  6453. v.BrickColor = maincolor
  6454. v.Material = "Neon"
  6455. v.Transparency = 0
  6456. end
  6457. elseif key == 'm' and Mode == 50 then
  6458. resetmode()
  6459. elseif key == 'q' and Mode == 50 then
  6460. ASCENTION()
  6461. elseif key == 't' and Mode == 50 then
  6462. nope()
  6463. elseif key == 'y' and Mode == 50 then
  6464. EndMySufferingV2()
  6465. end
  6466. ---------------------------------------------------------------------
  6467. if key == 'n' and Mode == 7 then
  6468. Mode = 6666
  6469. SONG = 2039029608
  6470. tecks2.Text = "Meme Guy"
  6471. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6472. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6473. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6474. for i, v in pairs(ArmourParts) do
  6475. v.BrickColor = BrickColor.new("Black")
  6476. v.Material = "Neon"
  6477. v.Transparency = 0
  6478. end
  6479. for i, v in pairs(NeonParts) do
  6480. maincolor = BrickColor.new("Dark blue")
  6481. v.BrickColor = maincolor
  6482. v.Material = "Neon"
  6483. v.Transparency = 0
  6484. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6485. end
  6486. for i, v in pairs(ArmourParts2) do
  6487. v.BrickColor = BrickColor.new("Black")
  6488. v.Material = "Neon"
  6489. v.Transparency = 0
  6490. end
  6491. for i, v in pairs(NeonParts2) do
  6492. maincolor = BrickColor.new("Dark blue")
  6493. v.BrickColor = maincolor
  6494. v.Material = "Neon"
  6495. v.Transparency = 0
  6496. end
  6497. elseif key == 'y' and Mode == 6666 then
  6498. somuchcancerwhy()
  6499. elseif key == 'r' and Mode == 6666 then
  6500. HAA55()
  6501. elseif key == 't' and Mode == 6666 then
  6502. EndMySufferingV3()
  6503. elseif key == 'f' and Mode == 6666 then
  6504. WhatHuh()
  6505. elseif key == 'g' and Mode == 6666 then
  6506. slap()
  6507. elseif key == 'h' and Mode == 6666 then
  6508. HAAAAA()
  6509. elseif key == 'j' and Mode == 6666 then
  6510. DANCEFORME()
  6511. elseif key == 'm' and Mode == 6666 then
  6512. thing()
  6513. end
  6514. ---------------------------------------------------------------------
  6515. if key == 'm' and Mode == 3 then
  6516. Mode = 8888
  6517. SONG = 1752290765
  6518. tecks2.Text = "Cancerous"
  6519. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6520. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6521. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6522. for i, v in pairs(ArmourParts) do
  6523. v.BrickColor = BrickColor.new("Really black")
  6524. v.Material = "Neon"
  6525. v.Transparency = 0
  6526. end
  6527. for i, v in pairs(NeonParts) do
  6528. maincolor = BrickColor.new("Really red")
  6529. v.BrickColor = maincolor
  6530. v.Material = "Neon"
  6531. v.Transparency = 0
  6532. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6533. end
  6534. for i, v in pairs(ArmourParts2) do
  6535. v.BrickColor = BrickColor.new("Black")
  6536. v.Material = "Neon"
  6537. v.Transparency = 0
  6538. end
  6539. for i, v in pairs(NeonParts2) do
  6540. maincolor = BrickColor.new("Really red")
  6541. v.BrickColor = maincolor
  6542. v.Material = "Neon"
  6543. v.Transparency = 0
  6544. end
  6545. elseif key == 'r' and Mode == 8888 then
  6546. Technobeam()
  6547. elseif key == 't' and Mode == 8888 then
  6548. Taunt1()
  6549. elseif key == 'y' and Mode == 8888 then
  6550. Destruction()
  6551. end
  6552. ---------------------------------------------------------------------
  6553. if key == 'p' and Mode == 6 then
  6554. Mode = 111111112
  6555. SONG = 601069330
  6556. tecks2.Text = "Dark-God"
  6557. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6558. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6559. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6560. for i, v in pairs(ArmourParts) do
  6561. v.BrickColor = BrickColor.new("Really black")
  6562. v.Material = "Neon"
  6563. v.Transparency = 0
  6564. end
  6565. for i, v in pairs(NeonParts) do
  6566. maincolor = BrickColor.new("Really black")
  6567. v.BrickColor = maincolor
  6568. v.Material = "Neon"
  6569. v.Transparency = 0
  6570. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6571. end
  6572. for i, v in pairs(ArmourParts2) do
  6573. v.BrickColor = BrickColor.new("Really black")
  6574. v.Material = "Neon"
  6575. v.Transparency = 0
  6576. end
  6577. for i, v in pairs(NeonParts2) do
  6578. maincolor = BrickColor.new("Really black")
  6579. v.BrickColor = maincolor
  6580. v.Material = "Neon"
  6581. v.Transparency = 0
  6582. end
  6583. elseif key == 'q' and Mode == 111111112 then
  6584. Flame_Burst()
  6585. elseif key == 't' and Mode == 111111112 then
  6586. Taunt10000()
  6587. end
  6588. ---------------------------------------------------------------------
  6589. if key == 'l' and Mode == 5 then
  6590. Mode = 111111111
  6591. SONG = 1494452913
  6592. tecks2.Text = "Eyo-zen"
  6593. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6594. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6595. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6596. for i, v in pairs(ArmourParts) do
  6597. v.BrickColor = BrickColor.new("Really black")
  6598. v.Material = "Neon"
  6599. v.Transparency = 0
  6600. end
  6601. for i, v in pairs(NeonParts) do
  6602. maincolor = BrickColor.new("Hot white")
  6603. v.BrickColor = maincolor
  6604. v.Material = "Neon"
  6605. v.Transparency = 0
  6606. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6607. end
  6608. for i, v in pairs(ArmourParts2) do
  6609. v.BrickColor = BrickColor.new("Really black")
  6610. v.Material = "Neon"
  6611. v.Transparency = 0
  6612. end
  6613. for i, v in pairs(NeonParts2) do
  6614. maincolor = BrickColor.new("Hot white")
  6615. v.BrickColor = maincolor
  6616. v.Material = "Neon"
  6617. v.Transparency = 0
  6618. end
  6619. elseif key == 'q' and Mode == 111111111 then
  6620. Destruction()
  6621. elseif key == 't' and Mode == 111111111 then
  6622. Taunt1000()
  6623. end
  6624. ---------------------------------------------------------------------
  6625. if key == ']' and Mode == 4 then
  6626. Mode = 99900
  6627. SONG = 265241849
  6628. tecks2.Text = "Noob"
  6629. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6630. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6631. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6632. for i, v in pairs(ArmourParts) do
  6633. v.BrickColor = BrickColor.new("Really black")
  6634. v.Material = "Neon"
  6635. v.Transparency = 0
  6636. end
  6637. for i, v in pairs(NeonParts) do
  6638. maincolor = BrickColor.new("New Yeller")
  6639. v.BrickColor = maincolor
  6640. v.Material = "Neon"
  6641. v.Transparency = 0
  6642. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6643. end
  6644. for i, v in pairs(ArmourParts2) do
  6645. v.BrickColor = BrickColor.new("Really black")
  6646. v.Material = "Neon"
  6647. v.Transparency = 0
  6648. end
  6649. for i, v in pairs(NeonParts2) do
  6650. maincolor = BrickColor.new("New Yeller")
  6651. v.BrickColor = maincolor
  6652. v.Material = "Neon"
  6653. v.Transparency = 0
  6654. end
  6655. elseif key == 'q' and Mode == 99900 then
  6656. Sayonara()
  6657. elseif key == 't' and Mode == 99900 then
  6658. Taunt3()
  6659. end
  6660. --------------------------------------------------------
  6661. if key == 'm' and Mode == 5 then
  6662. Mode = 7777
  6663. SONG = 919231299
  6664. tecks2.Text = "The_Insanity_Error"
  6665. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6666. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6667. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6668. for i, v in pairs(ArmourParts) do
  6669. v.BrickColor = BrickColor.new("Dark blue")
  6670. v.Material = "Neon"
  6671. v.Transparency = 0
  6672. end
  6673. for i, v in pairs(NeonParts) do
  6674. maincolor = BrickColor.new("Really red")
  6675. v.BrickColor = maincolor
  6676. v.Material = "Neon"
  6677. v.Transparency = 0
  6678. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6679. end
  6680. for i, v in pairs(ArmourParts2) do
  6681. v.BrickColor = BrickColor.new("Dark blue")
  6682. v.Material = "Neon"
  6683. v.Transparency = 0
  6684. end
  6685. for i, v in pairs(NeonParts2) do
  6686. maincolor = BrickColor.new("Really red")
  6687. v.BrickColor = maincolor
  6688. v.Material = "Neon"
  6689. v.Transparency = 0
  6690. end
  6691. elseif key == 'y' and Mode == 7777 then
  6692. Painful_Stomp()
  6693. elseif key == 't' and Mode == 7777 then
  6694. FearMe()
  6695. elseif key == 'r' and Mode == 7777 then
  6696. GIMME_THOSE()
  6697. end
  6698. --------------------------------------------------------
  6699. if key == 'm' and Mode == 8 then
  6700. Mode = 25
  6701. SONG = 1564523997
  6702. tecks2.Text = "Ghost"
  6703. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6704. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6705. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6706. for i, v in pairs(ArmourParts) do
  6707. v.BrickColor = BrickColor.new("Ghost grey")
  6708. v.Material = "Neon"
  6709. v.Transparency = 0.7
  6710. end
  6711. for i, v in pairs(NeonParts) do
  6712. maincolor = BrickColor.new("Fog")
  6713. v.BrickColor = maincolor
  6714. v.Material = "Neon"
  6715. v.Transparency = 0.5
  6716. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6717. end
  6718. for i, v in pairs(ArmourParts2) do
  6719. v.BrickColor = BrickColor.new("Ghost grey")
  6720. v.Material = "Neon"
  6721. v.Transparency = 0.7
  6722. end
  6723. for i, v in pairs(NeonParts2) do
  6724. maincolor = BrickColor.new("Fog")
  6725. v.BrickColor = maincolor
  6726. v.Material = "Neon"
  6727. v.Transparency = 0.5
  6728. end
  6729. elseif key == 'm' and Mode == 25 then
  6730. resetmode()
  6731. elseif key == 't' and Mode == 25 then
  6732. thisisit()
  6733. elseif key == 'q' and Mode == 25 then
  6734. Spirit_Beam()
  6735. end
  6736. ---------------------------------------------------------------------
  6737. if key == '7' and Mode ~= 8 then
  6738. Mode = 8
  6739. SONG = 207375545
  6740. tecks2.Text = "Purity"
  6741. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6742. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6743. for i, v in pairs(ArmourParts) do
  6744. v.BrickColor = BrickColor.new("Cyan")
  6745. v.Material = "Neon"
  6746. v.Transparency = 0
  6747. end
  6748. for i, v in pairs(NeonParts) do
  6749. maincolor = BrickColor.new("Institutional white")
  6750. v.BrickColor = maincolor
  6751. v.Material = "Neon"
  6752. v.Transparency = 0
  6753. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6754. end
  6755. for i, v in pairs(ArmourParts2) do
  6756. v.BrickColor = BrickColor.new("Cyan")
  6757. v.Material = "Neon"
  6758. v.Transparency = 0
  6759. end
  6760. for i, v in pairs(NeonParts2) do
  6761. maincolor = BrickColor.new("Institutional white")
  6762. v.BrickColor = maincolor
  6763. v.Material = "Neon"
  6764. v.Transparency = 0
  6765. end
  6766. elseif key == '7' and Mode == 8 then
  6767. resetmode()
  6768. elseif key == 'q' and Mode == 8 then
  6769. LunarSpin()
  6770. end
  6771. ---------------------------------------------------------------------
  6772. if key == '8' and Mode ~= 9 then
  6773. Mode = 9
  6774. SONG = 563062677
  6775. tecks2.Text = "Grim"
  6776. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6777. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6778. for i, v in pairs(ArmourParts) do
  6779. v.BrickColor = BrickColor.new("Institutional white")
  6780. v.Material = "Neon"
  6781. v.Transparency = 0
  6782. end
  6783. for i, v in pairs(NeonParts) do
  6784. maincolor = BrickColor.new("Really black")
  6785. v.BrickColor = maincolor
  6786. v.Material = "Neon"
  6787. v.Transparency = 0
  6788. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6789. end
  6790. for i, v in pairs(ArmourParts2) do
  6791. v.BrickColor = BrickColor.new("Institutional white")
  6792. v.Material = "Neon"
  6793. v.Transparency = 0
  6794. end
  6795. for i, v in pairs(NeonParts2) do
  6796. maincolor = BrickColor.new("Really black")
  6797. v.BrickColor = maincolor
  6798. v.Material = "Neon"
  6799. v.Transparency = 0
  6800. end
  6801. elseif key == '8' and Mode == 9 then
  6802. resetmode()
  6803. elseif key == 't' and Mode == 9 then
  6804. heregoes()
  6805. elseif key == 'q' and Mode == 9 then
  6806. BalanceSpin()
  6807. elseif key == 'y' and Mode == 9 then
  6808. Ancient_Ragu()
  6809. end
  6810. ---------------------------------------------------------------------------
  6811. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6812. Mode = 10
  6813. SONG = 623662713
  6814. local A = math.random(1,4)
  6815. if A == 1 then
  6816. SONG = 623662713
  6817. elseif A == 2 then
  6818. SONG = 943961217
  6819. elseif A == 3 then
  6820. SONG = 623662713
  6821. elseif A == 4 then
  6822. SONG = 919231299
  6823. end
  6824. tecks2.Text = "ErRoR Of The InSaNiTy"
  6825. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6826. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6827. for i, v in pairs(ArmourParts) do
  6828. v.BrickColor = BrickColor.random()
  6829. v.Material = "Neon"
  6830. v.Transparency = 0
  6831. end
  6832. for i, v in pairs(NeonParts) do
  6833. maincolor = BrickColor.random()
  6834. v.BrickColor = maincolor
  6835. v.Material = "Neon"
  6836. v.Transparency = 0
  6837. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6838. end
  6839. for i, v in pairs(ArmourParts2) do
  6840. v.BrickColor = BrickColor.new("Hot white")
  6841. v.Material = "Neon"
  6842. v.Transparency = 0
  6843. end
  6844. for i, v in pairs(NeonParts2) do
  6845. maincolor = BrickColor.new("Hot white")
  6846. v.BrickColor = maincolor
  6847. v.Material = "Neon"
  6848. v.Transparency = 0
  6849. end
  6850. elseif key == 'm' and Mode == 10 then
  6851. resetmode()
  6852. elseif key == 'q' and Mode == 10 then
  6853. Decapitate()
  6854. elseif key == 't' and Mode == 10 then
  6855. wutdefaq()
  6856. elseif key == 'y' and Mode == 10 then
  6857. Painful_Stomp()
  6858. end
  6859. end
  6860. end)
  6861. local Combo = 1
  6862. mouse.Button1Down:connect(function(key)
  6863. if attack == false then
  6864. if Combo == 1 then
  6865. Combo = 2
  6866. attackone()
  6867. elseif Combo == 2 then
  6868. Combo = 3
  6869. attacktwo()
  6870. elseif Combo == 3 then
  6871. Combo = 1
  6872. attackthree()
  6873. end
  6874. end
  6875. end)
  6876.  
  6877.  
  6878.  
  6879.  
  6880.  
  6881.  
  6882. -------------------------------------------------------
  6883. --Start Animations--
  6884. -------------------------------------------------------
  6885. while true do
  6886. swait()
  6887. sine = sine + change
  6888. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6889. local velderp = root.Velocity.y
  6890. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6891. if equipped == true or equipped == false then
  6892. if attack == false then
  6893. idle = idle + 1
  6894. else
  6895. idle = 0
  6896. end
  6897. if Mode == 5 then
  6898. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6899. end
  6900.  
  6901. if Mode == 56565 then
  6902. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6903. end
  6904. if Mode == 25 then
  6905. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6906. end
  6907. if Mode == 100 then
  6908. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6909. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6910. end
  6911. if Mode == 7 then
  6912. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6913. end
  6914. if Mode == 7777 then
  6915. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6916. end
  6917. if Mode == 8888 then
  6918. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6919. tecks2.TextColor3 = maincolor.Color
  6920. tecks2.TextStrokeColor3 = maincolor.Color
  6921. for i, v in pairs(ArmourParts) do
  6922. v.BrickColor = BrickColor.new("Black")
  6923. v.Material = "Neon"
  6924. v.Transparency = 0
  6925. end
  6926. for i, v in pairs(NeonParts) do
  6927. maincolor = BrickColor.new("Really red")
  6928. v.BrickColor = maincolor
  6929. v.Material = "Neon"
  6930. v.Transparency = 0
  6931. end
  6932. end
  6933. if Mode == 10 then
  6934. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6935. tecks2.TextColor3 = maincolor.Color
  6936. tecks2.TextStrokeColor3 = maincolor.Color
  6937. for i, v in pairs(ArmourParts) do
  6938. v.BrickColor = BrickColor.random()
  6939. v.Material = "Glass"
  6940. v.Transparency = 0
  6941. end
  6942. for i, v in pairs(NeonParts) do
  6943. maincolor = BrickColor.random()
  6944. v.BrickColor = maincolor
  6945. v.Material = "Neon"
  6946. v.Transparency = 0
  6947. end
  6948. end
  6949. if Mode == 6 then
  6950. local A = math.random(1,15)
  6951. if A == 1 then
  6952. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6953. if A == 2 then
  6954. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6955. end
  6956. end
  6957. end
  6958. if 1 < root.Velocity.y and hitfloor == nil then
  6959. Anim = "Jump"
  6960. if attack == false then
  6961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6962. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6963. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6964. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6965. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6966. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6967. end
  6968. elseif -1 > root.Velocity.y and hitfloor == nil then
  6969. Anim = "Fall"
  6970. if attack == false then
  6971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6972. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6973. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6974. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6975. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6976. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6977. end
  6978. elseif torvel < 1 and hitfloor ~= nil then
  6979. Anim = "Idle"
  6980. change = 1
  6981. if attack == false then
  6982. if Mode == 1 then --Normal
  6983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6984. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6985. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6986. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6987. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6988. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6989. elseif Mode == 99900 then
  6990. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6991. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6992. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6993. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6994. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6995. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  6996. elseif Mode == 8888 then --idk
  6997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6998. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  6999. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7000. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7001. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7002. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7003. elseif Mode == 98534 then
  7004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7006. if Mrandom(1,15) == 1 then
  7007. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7008. end
  7009. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7010. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7011. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7012. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7013. elseif Mode == 56565 then --idk
  7014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7015. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7016. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7017. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7018. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7019. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7020. elseif Mode == pIXELATED then --PIXELATED
  7021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7022. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7023. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7024. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7025. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7026. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7027. elseif Mode == 50 then --ASCENDED
  7028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7029. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7030. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7031. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7032. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7033. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7034. elseif Mode == 7777 then --NOTHING SPECIAL
  7035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7037. if Mrandom(1,15) == 1 then
  7038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7039. end
  7040. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7041. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7042. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7043. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7044. elseif Mode == 6666 then --MEMER
  7045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7049. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7050. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7051. elseif Mode == 2 then --Machinery
  7052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7053. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7054. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7055. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7056. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7057. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7058. elseif Mode == 3 then --ICE
  7059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7060. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7061. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7062. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7063. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7064. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7065. elseif Mode == 4 then --Infused
  7066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7068. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7070. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7071. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7072. elseif Mode == 5 then --Cybernetic
  7073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7074. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7075. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7076. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7077. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7078. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7079. elseif Mode == 25 then --Spiritual
  7080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7081. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7082. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7083. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7084. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7085. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7086. elseif Mode == 6 then --Controlled Beyond Recognition
  7087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7089. if Mrandom(1,15) == 1 then
  7090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7091. end
  7092. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7093. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7094. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7095. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7096. elseif Mode == 1800 then --demon
  7097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7098. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7099. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7100. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7101. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7102. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7103. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7105. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7106. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7107. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7108. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7109. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7110. elseif Mode == 1555 then --anime
  7111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7113. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7114. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7115. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7116. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7117. elseif Mode == 111111111 then
  7118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7119. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7120. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7121. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7122. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7123. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7124. elseif Mode == 100 then --Overclocked
  7125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7127. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7128. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7129. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7130. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7131. elseif Mode == 8 then --Lunarist
  7132. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7134. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7135. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7136. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7137. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7138. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7139. elseif Mode == 111111112 then
  7140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7141. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7142. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7143. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7144. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7145. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7146. elseif Mode == 10 then --INSANITY
  7147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7155. end
  7156. end
  7157. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7158. Anim = "Walk"
  7159. change = 1.1
  7160. if attack == false then
  7161. if Mode == 6 then
  7162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7164. if Mrandom(1,15) == 1 then
  7165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7166. end
  7167. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7168. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7169. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7170. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7171. elseif Mode == 98534 then
  7172. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7173. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7174. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7175. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7176. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7177. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7178. elseif Mode == 111111112 then
  7179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7180. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7181. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7182. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7183. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7184. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7185. elseif Mode == 111111111 then
  7186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7188. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7189. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7190. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7191. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7192. elseif Mode == 99900 then
  7193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7194. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7195. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7196. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7197. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7198. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7199. elseif Mode == 1 then --Normal
  7200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7202. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7204. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7205. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7206. elseif Mode == 7777 then --NORTHING SPECIAL
  7207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7208. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7209. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7210. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7211. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7212. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7213. elseif Mode == 4 then --Infused
  7214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7216. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7220. elseif Mode == 56565 then --idk
  7221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7222. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7223. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7224. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7225. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7226. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7227. elseif Mode == 8888 then --ik
  7228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7229. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7230. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7231. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7232. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7233. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7234. elseif Mode == 1555 then --anime
  7235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7236. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7237. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7238. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7239. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7240. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7241. elseif Mode == 6666 then
  7242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7244. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7245. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7248. elseif Mode == 1800 then
  7249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7250. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7251. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7252. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7253. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7254. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7255. elseif Mode == 5 then
  7256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7257. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7258. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7259. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7260. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7261. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7262. elseif Mode == 25 then
  7263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7264. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7265. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7266. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7267. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7268. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7269. elseif Mode == 100 then
  7270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7271. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7272. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7273. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7274. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7275. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7276. elseif Mode == 10 then
  7277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7280. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7284. elseif Mode == 8 then
  7285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7286. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7287. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7288. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7289. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7290. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7291. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7293. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7294. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7295. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7296. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7297. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7298. end
  7299. end
  7300. elseif torvel >= 25 and hitfloor ~= nil then
  7301. Anim = "Sprint"
  7302. change = 1.35
  7303. if attack == false then
  7304. if Mode == 5 then
  7305. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7306. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7307. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7308. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7309. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7310. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7311. elseif Mode == 56565 then
  7312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7314. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7315. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7318. elseif Mode == 111111111 then
  7319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7321. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7322. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7323. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7325. elseif Mode == 4 then
  7326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7327. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7328. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7329. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7330. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7331. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7332. elseif Mode == 1 then
  7333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7335. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7337. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7339. elseif Mode == 25 or Mode == 10 then
  7340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7341. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7342. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7343. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7344. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7345. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7346. elseif Mode ~= 5 then
  7347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7348. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7349. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7350. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7351. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7352. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7353. end
  7354. end
  7355. end
  7356. end
  7357. Music.SoundId = "rbxassetid://"..SONG
  7358. Music.Looped = true
  7359. Music.Pitch = 1
  7360. Music.Volume = 2.5
  7361. Music.Parent = tors
  7362. Music:Resume()
  7363. if 0 < #Effects then
  7364. for e = 1, #Effects do
  7365. if Effects[e] ~= nil then
  7366. local Thing = Effects[e]
  7367. if Thing ~= nil then
  7368. local Part = Thing[1]
  7369. local Mode = Thing[2]
  7370. local Delay = Thing[3]
  7371. local IncX = Thing[4]
  7372. local IncY = Thing[5]
  7373. local IncZ = Thing[6]
  7374. if 1 >= Thing[1].Transparency then
  7375. if Thing[2] == "Block1" then
  7376. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7377. local Mesh = Thing[1].Mesh
  7378. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7379. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7380. elseif Thing[2] == "Block2" then
  7381. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7382. local Mesh = Thing[7]
  7383. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7384. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7385. elseif Thing[2] == "Block3" then
  7386. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7387. local Mesh = Thing[7]
  7388. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7389. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7390. elseif Thing[2] == "Cylinder" then
  7391. local Mesh = Thing[1].Mesh
  7392. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7393. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7394. elseif Thing[2] == "Blood" then
  7395. local Mesh = Thing[7]
  7396. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7397. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7398. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7399. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7400. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7401. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7402. elseif Thing[2] == "Disappear" then
  7403. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7404. elseif Thing[2] == "Shatter" then
  7405. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7406. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7407. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7408. Thing[6] = Thing[6] + Thing[5]
  7409. end
  7410. else
  7411. Part.Parent = nil
  7412. table.remove(Effects, e)
  7413. end
  7414. end
  7415. end
  7416. end
  7417. end
  7418. end
  7419. -------------------------------------------------------
  7420. --End Animations And Script--
  7421. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement