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voyqgo

TEST6

May 29th, 2018
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  1. --//====================================================\\--
  2. --|| EDITED BY VOYQGO
  3. --\\====================================================//--
  4.  
  5. --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9.  
  10.  
  11. wait(0.2)
  12.  
  13.  
  14.  
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local sick = Instance.new("Sound",Character)
  36. sick.SoundId = "rbxassetid://692602903"
  37. sick.Looped = true
  38. sick.Pitch = 1
  39. sick.Volume = 5
  40. sick:Play()
  41. Character.Head.face.Texture = "rbxassetid://120463437"
  42.  
  43. Player = game.Players.LocalPlayer
  44. Character = Player.Character
  45. local txt = Instance.new("BillboardGui", Character)
  46. txt.Adornee = Character.Head
  47. txt.Name = "_status"
  48. txt.Size = UDim2.new(2, 0, 1.2, 0)
  49. txt.StudsOffset = Vector3.new(-9, 8, 0)
  50. local text = Instance.new("TextLabel", txt)
  51. text.Size = UDim2.new(10, 0, 7, 0)
  52. text.FontSize = "Size24"
  53. text.TextScaled = true
  54. text.TextTransparency = 0
  55. text.BackgroundTransparency = 1
  56. text.TextTransparency = 0
  57. text.TextStrokeTransparency = 0
  58. text.Font = "Antique"
  59. text.TextStrokeColor3 = Color3.new(0, 0, 255)
  60. text.Text = "Ail Blue"
  61.  
  62. IT = Instance.new
  63. CF = CFrame.new
  64. VT = Vector3.new
  65. RAD = math.rad
  66. C3 = Color3.new
  67. UD2 = UDim2.new
  68. BRICKC = BrickColor.new
  69. ANGLES = CFrame.Angles
  70. EULER = CFrame.fromEulerAnglesXYZ
  71. COS = math.cos
  72. ACOS = math.acos
  73. SIN = math.sin
  74. ASIN = math.asin
  75. ABS = math.abs
  76. MRANDOM = math.random
  77. FLOOR = math.floor
  78.  
  79. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  80. local NEWMESH = IT(MESH)
  81. if MESH == "SpecialMesh" then
  82. NEWMESH.MeshType = MESHTYPE
  83. if MESHID ~= "nil" and MESHID ~= "" then
  84. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  85. end
  86. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  87. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  88. end
  89. end
  90. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  91. NEWMESH.Scale = SCALE
  92. NEWMESH.Parent = PARENT
  93. return NEWMESH
  94. end
  95.  
  96. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  97. local NEWPART = IT("Part")
  98. NEWPART.formFactor = FORMFACTOR
  99. NEWPART.Reflectance = REFLECTANCE
  100. NEWPART.Transparency = TRANSPARENCY
  101. NEWPART.CanCollide = false
  102. NEWPART.Locked = true
  103. NEWPART.Anchored = true
  104. if ANCHOR == false then
  105. NEWPART.Anchored = false
  106. end
  107. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  108. NEWPART.Name = NAME
  109. NEWPART.Size = SIZE
  110. NEWPART.Position = Torso.Position
  111. NEWPART.Material = MATERIAL
  112. NEWPART:BreakJoints()
  113. NEWPART.Parent = PARENT
  114. return NEWPART
  115. end
  116.  
  117. --//=================================\\
  118. --|| CUSTOMIZATION
  119. --\\=================================//
  120.  
  121. Player_Size = 1 --Size of the player.
  122. Animation_Speed = 3
  123. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  124.  
  125. local Speed = 16
  126. local Effects2 = {}
  127.  
  128. --//=================================\\
  129. --|| END OF CUSTOMIZATION
  130. --\\=================================//
  131.  
  132. local function weldBetween(a, b)
  133. local weldd = Instance.new("ManualWeld")
  134. weldd.Part0 = a
  135. weldd.Part1 = b
  136. weldd.C0 = CFrame.new()
  137. weldd.C1 = b.CFrame:inverse() * a.CFrame
  138. weldd.Parent = a
  139. return weldd
  140. end
  141.  
  142. --//=================================\\
  143. --|| USEFUL VALUES
  144. --\\=================================//
  145.  
  146. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  148. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  149. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  150. local CHANGEDEFENSE = 0
  151. local CHANGEDAMAGE = 0
  152. local CHANGEMOVEMENT = 0
  153. local ANIM = "Idle"
  154. local ATTACK = false
  155. local EQUIPPED = false
  156. local HOLD = false
  157. local COMBO = 1
  158. local Rooted = false
  159. local SINE = 0
  160. local KEYHOLD = false
  161. local CHANGE = 2 / Animation_Speed
  162. local WALKINGANIM = false
  163. local WALK = 0
  164. local VALUE1 = false
  165. local VALUE2 = false
  166. local POWERLEVEL = 1
  167. local DEATH = false
  168. local ROBLOXIDLEANIMATION = IT("Animation")
  169. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  170. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  171. --ROBLOXIDLEANIMATION.Parent = Humanoid
  172. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  173. WEAPONGUI.Name = "Weapon GUI"
  174. local Weapon = IT("Model")
  175. Weapon.Name = "Adds"
  176. local Effects = IT("Folder", Weapon)
  177. Effects.Name = "Effects"
  178. local ANIMATOR = Humanoid.Animator
  179. local ANIMATE = Character.Animate
  180. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  181. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  182. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  183. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  184. local UNANCHOR = true
  185. local LIMITBROKEN = false
  186. local HITFLOOR, HITPOS = nil
  187. local FLIGHT = false
  188.  
  189. local SKILLTEXTCOLOR = BRICKC("Really blue").Color
  190.  
  191. --//=================================\\
  192. --\\=================================//
  193.  
  194.  
  195. --//=================================\\
  196. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  197. --\\=================================//
  198.  
  199. ArtificialHB = Instance.new("BindableEvent", script)
  200. ArtificialHB.Name = "ArtificialHB"
  201.  
  202. script:WaitForChild("ArtificialHB")
  203.  
  204. frame = Frame_Speed
  205. tf = 0
  206. allowframeloss = false
  207. tossremainder = false
  208. lastframe = tick()
  209. script.ArtificialHB:Fire()
  210.  
  211. game:GetService("RunService").Heartbeat:connect(function(s, p)
  212. tf = tf + s
  213. if tf >= frame then
  214. if allowframeloss then
  215. script.ArtificialHB:Fire()
  216. lastframe = tick()
  217. else
  218. for i = 1, math.floor(tf / frame) do
  219. script.ArtificialHB:Fire()
  220. end
  221. lastframe = tick()
  222. end
  223. if tossremainder then
  224. tf = 0
  225. else
  226. tf = tf - frame * math.floor(tf / frame)
  227. end
  228. end
  229. end)
  230.  
  231. --//=================================\\
  232. --\\=================================//
  233.  
  234.  
  235.  
  236.  
  237.  
  238. --//=================================\\
  239. --|| SOME FUNCTIONS
  240. --\\=================================//
  241.  
  242. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  243. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  244. end
  245.  
  246. function PositiveAngle(NUMBER)
  247. if NUMBER >= 0 then
  248. NUMBER = 0
  249. end
  250. return NUMBER
  251. end
  252.  
  253. function NegativeAngle(NUMBER)
  254. if NUMBER <= 0 then
  255. NUMBER = 0
  256. end
  257. return NUMBER
  258. end
  259.  
  260. function Swait(NUMBER)
  261. if NUMBER == 0 or NUMBER == nil then
  262. ArtificialHB.Event:wait()
  263. else
  264. for i = 1, NUMBER do
  265. ArtificialHB.Event:wait()
  266. end
  267. end
  268. end
  269.  
  270. function QuaternionFromCFrame(cf)
  271. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  272. local trace = m00 + m11 + m22
  273. if trace > 0 then
  274. local s = math.sqrt(1 + trace)
  275. local recip = 0.5 / s
  276. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  277. else
  278. local i = 0
  279. if m11 > m00 then
  280. i = 1
  281. end
  282. if m22 > (i == 0 and m00 or m11) then
  283. i = 2
  284. end
  285. if i == 0 then
  286. local s = math.sqrt(m00 - m11 - m22 + 1)
  287. local recip = 0.5 / s
  288. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  289. elseif i == 1 then
  290. local s = math.sqrt(m11 - m22 - m00 + 1)
  291. local recip = 0.5 / s
  292. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  293. elseif i == 2 then
  294. local s = math.sqrt(m22 - m00 - m11 + 1)
  295. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  296. end
  297. end
  298. end
  299.  
  300. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  301. local xs, ys, zs = x + x, y + y, z + z
  302. local wx, wy, wz = w * xs, w * ys, w * zs
  303. local xx = x * xs
  304. local xy = x * ys
  305. local xz = x * zs
  306. local yy = y * ys
  307. local yz = y * zs
  308. local zz = z * zs
  309. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  310. end
  311.  
  312. function QuaternionSlerp(a, b, t)
  313. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  314. local startInterp, finishInterp;
  315. if cosTheta >= 0.0001 then
  316. if (1 - cosTheta) > 0.0001 then
  317. local theta = ACOS(cosTheta)
  318. local invSinTheta = 1 / SIN(theta)
  319. startInterp = SIN((1 - t) * theta) * invSinTheta
  320. finishInterp = SIN(t * theta) * invSinTheta
  321. else
  322. startInterp = 1 - t
  323. finishInterp = t
  324. end
  325. else
  326. if (1 + cosTheta) > 0.0001 then
  327. local theta = ACOS(-cosTheta)
  328. local invSinTheta = 1 / SIN(theta)
  329. startInterp = SIN((t - 1) * theta) * invSinTheta
  330. finishInterp = SIN(t * theta) * invSinTheta
  331. else
  332. startInterp = t - 1
  333. finishInterp = t
  334. end
  335. end
  336. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  337. end
  338.  
  339. function Clerp(a, b, t)
  340. local qa = {QuaternionFromCFrame(a)}
  341. local qb = {QuaternionFromCFrame(b)}
  342. local ax, ay, az = a.x, a.y, a.z
  343. local bx, by, bz = b.x, b.y, b.z
  344. local _t = 1 - t
  345. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  346. end
  347.  
  348. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  349. local frame = IT("Frame")
  350. frame.BackgroundTransparency = TRANSPARENCY
  351. frame.BorderSizePixel = BORDERSIZEPIXEL
  352. frame.Position = POSITION
  353. frame.Size = SIZE
  354. frame.BackgroundColor3 = COLOR
  355. frame.BorderColor3 = BORDERCOLOR
  356. frame.Name = NAME
  357. frame.Parent = PARENT
  358. return frame
  359. end
  360.  
  361. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  362. local label = IT("TextLabel")
  363. label.BackgroundTransparency = 1
  364. label.Size = UD2(1, 0, 1, 0)
  365. label.Position = UD2(0, 0, 0, 0)
  366. label.TextColor3 = TEXTCOLOR
  367. label.TextStrokeTransparency = STROKETRANSPARENCY
  368. label.TextTransparency = TRANSPARENCY
  369. label.FontSize = TEXTFONTSIZE
  370. label.Font = TEXTFONT
  371. label.BorderSizePixel = BORDERSIZEPIXEL
  372. label.TextScaled = false
  373. label.Text = TEXT
  374. label.Name = NAME
  375. label.Parent = PARENT
  376. return label
  377. end
  378.  
  379. function NoOutlines(PART)
  380. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  381. end
  382.  
  383.  
  384. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  385. local NEWWELD = IT(TYPE)
  386. NEWWELD.Part0 = PART0
  387. NEWWELD.Part1 = PART1
  388. NEWWELD.C0 = C0
  389. NEWWELD.C1 = C1
  390. NEWWELD.Parent = PARENT
  391. return NEWWELD
  392. end
  393.  
  394. local SOUND = IT("Sound")
  395.  
  396. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  397. local NEWSOUND = nil
  398. coroutine.resume(coroutine.create(function()
  399. NEWSOUND = SOUND:Clone()
  400. NEWSOUND.Parent = PARENT
  401. NEWSOUND.Volume = VOLUME
  402. NEWSOUND.Pitch = PITCH
  403. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  404. --Swait()
  405. NEWSOUND:play()
  406. if DOESLOOP == false then
  407. repeat Swait() until NEWSOUND.Playing == false
  408. NEWSOUND:remove()
  409. elseif DOESLOOP == true then
  410. NEWSOUND.Looped = true
  411. end
  412. end))
  413. return NEWSOUND
  414. end
  415.  
  416. function CFrameFromTopBack(at, top, back)
  417. local right = top:Cross(back)
  418. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  419. end
  420.  
  421. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  422. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  423. local mesh = IT("SpecialMesh",wave)
  424. mesh.MeshType = "FileMesh"
  425. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  426. mesh.Scale = SIZE
  427. mesh.Offset = VT(0,0,-SIZE.X/8)
  428. wave.CFrame = CFRAME
  429. coroutine.resume(coroutine.create(function(PART)
  430. for i = 1, WAIT do
  431. Swait()
  432. mesh.Scale = mesh.Scale + GROW
  433. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  434. if DOESROT == true then
  435. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  436. end
  437. wave.Transparency = wave.Transparency + (0.5/WAIT)
  438. if wave.Transparency > 0.99 then
  439. wave:remove()
  440. end
  441. end
  442. end))
  443. end
  444.  
  445. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  446. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  447. local mesh = IT("SpecialMesh",wave)
  448. mesh.MeshType = "FileMesh"
  449. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  450. mesh.Scale = SIZE
  451. mesh.Offset = VT(0,0,0)
  452. wave.CFrame = CFRAME
  453. coroutine.resume(coroutine.create(function(PART)
  454. for i = 1, WAIT do
  455. Swait()
  456. mesh.Scale = mesh.Scale + GROW
  457. if DOESROT == true then
  458. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  459. end
  460. wave.Transparency = wave.Transparency + (0.5/WAIT)
  461. if wave.Transparency > 0.99 then
  462. wave:remove()
  463. end
  464. end
  465. end))
  466. end
  467.  
  468. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  469. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  470. local mesh = IT("SpecialMesh",wave)
  471. mesh.MeshType = "Sphere"
  472. mesh.Scale = SIZE
  473. mesh.Offset = VT(0,0,0)
  474. wave.CFrame = CFRAME
  475. coroutine.resume(coroutine.create(function(PART)
  476. for i = 1, WAIT do
  477. Swait()
  478. mesh.Scale = mesh.Scale + GROW
  479. wave.Transparency = wave.Transparency + (1/WAIT)
  480. if wave.Transparency > 0.99 then
  481. wave:remove()
  482. end
  483. end
  484. end))
  485. end
  486.  
  487. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  488. if FLOOR ~= nil then
  489. coroutine.resume(coroutine.create(function()
  490. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really blue", "DebreeCenter", VT(0,0,0))
  491. PART.CFrame = CF(POSITION)
  492. for i = 1, 45 do
  493. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE)
  494. RingPiece.Material = FLOOR.Material
  495. RingPiece.Color = FLOOR.Color
  496. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  497. Debris:AddItem(RingPiece,SWAIT)
  498. end
  499. PART:remove()
  500. end))
  501. end
  502. end
  503.  
  504. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  505. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  506. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  507. wave.CFrame = CFRAME
  508. coroutine.resume(coroutine.create(function(PART)
  509. for i = 1, WAIT do
  510. Swait()
  511. mesh.Scale = mesh.Scale * GROW
  512. wave.Transparency = wave.Transparency + (0.5/WAIT)
  513. if wave.Transparency > 0.99 then
  514. wave:remove()
  515. end
  516. end
  517. end))
  518. end
  519.  
  520. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  521. if FLOOR ~= nil then
  522. for i = 1, AMOUNT do
  523. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Debree", BLOCKSIZE, false)
  524. DEBREE.Material = FLOOR.Material
  525. DEBREE.Color = FLOOR.Color
  526. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  527. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  528. coroutine.resume(coroutine.create(function()
  529. Swait(15)
  530. DEBREE.Parent = workspace
  531. DEBREE.CanCollide = true
  532. Debris:AddItem(DEBREE,SWAIT)
  533. end))
  534. end
  535. end
  536. end
  537.  
  538. function MakeForm(PART,TYPE)
  539. if TYPE == "Cyl" then
  540. local MSH = IT("CylinderMesh",PART)
  541. elseif TYPE == "Ball" then
  542. local MSH = IT("SpecialMesh",PART)
  543. MSH.MeshType = "Sphere"
  544. elseif TYPE == "Wedge" then
  545. local MSH = IT("SpecialMesh",PART)
  546. MSH.MeshType = "Wedge"
  547. end
  548. end
  549.  
  550. function CheckTableForString(Table, String)
  551. for i, v in pairs(Table) do
  552. if string.find(string.lower(String), string.lower(v)) then
  553. return true
  554. end
  555. end
  556. return false
  557. end
  558.  
  559. function CheckIntangible(Hit)
  560. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  561. if Hit and Hit.Parent then
  562. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  563. return true
  564. end
  565. end
  566. return false
  567. end
  568.  
  569. Debris = game:GetService("Debris")
  570.  
  571. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  572. local Direction = CFrame.new(StartPos, Vec).lookVector
  573. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  574. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  575. if RayHit and CheckIntangible(RayHit) then
  576. if DelayIfHit then
  577. wait()
  578. end
  579. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  580. end
  581. return RayHit, RayPos, RayNormal
  582. end
  583.  
  584. function turnto(position)
  585. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  586. end
  587.  
  588. --//=================================\\
  589. --|| WEAPON CREATION
  590. --\\=================================//
  591.  
  592. function particles(art)
  593. local EyeSizes={
  594. NumberSequenceKeypoint.new(0,1,0),
  595. NumberSequenceKeypoint.new(1,1,0)
  596. }
  597. local EyeTrans={
  598. NumberSequenceKeypoint.new(0,0.8,0),
  599. NumberSequenceKeypoint.new(1,1,0)
  600. }
  601. local PE=Instance.new("ParticleEmitter",art)
  602. PE.LightEmission=.8
  603. PE.Color = ColorSequence.new(BRICKC("Really blue").Color)
  604. PE.Size=NumberSequence.new(EyeSizes)
  605. PE.Transparency=NumberSequence.new(EyeTrans)
  606. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  607. PE.Rotation=NumberRange.new(0,360)
  608. PE.Rate=999
  609. PE.VelocitySpread = 10000
  610. PE.Acceleration = Vector3.new(0,75,0)
  611. PE.Drag = 5
  612. PE.Speed = NumberRange.new(0,0,0)
  613. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  614. PE.ZOffset = -1.5
  615. PE.Name = "PE"
  616. end
  617.  
  618. Weapon.Parent = Character
  619.  
  620. Humanoid.Died:connect(function()
  621. ATTACK = true
  622. DEATH = true
  623. end)
  624.  
  625. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  626. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  627. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  628. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  629. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  630. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  631.  
  632. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Sqeed up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  633. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  634. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  635. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  636. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  637. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  638.  
  639. --//=================================\\
  640. --|| DAMAGING
  641. --\\=================================//
  642.  
  643. function killnearest(position,range,maxstrength)
  644. for i,v in ipairs(workspace:GetChildren()) do
  645. if v.ClassName == "Model" then
  646. local body = v:GetChildren()
  647. for part = 1, #body do
  648. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  649. if(body[part].Position - position).Magnitude < range then
  650. if v.ClassName == "Model" then
  651. v:BreakJoints()
  652. end
  653. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  654. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  655. end
  656. end
  657. end
  658. end
  659. end
  660. end
  661.  
  662. --//=================================\\
  663. --|| ATTACK FUNCTIONS AND STUFF
  664. --\\=================================//
  665.  
  666. Humanoid.HealthChanged:connect(function()
  667. if DEATH == false then
  668. if Humanoid.Health ~= "inf" then
  669. Humanoid.Health = "inf"
  670. CreateSound("966270845", Torso, 10, 1)
  671. end
  672. if Humanoid.MaxHealth ~= "inf" then
  673. Humanoid.MaxHealth = "inf"
  674. end
  675. end
  676. end)
  677.  
  678. function VanishPlayer()
  679. tecks2.TextTransparency = 1
  680. tecks2.TextStrokeTransparency = 1
  681. for _, c in pairs(Character:GetChildren()) do
  682. if c.ClassName == "Part" then
  683. c.Transparency = 1
  684. if c:FindFirstChildOfClass("Decal") then
  685. c:FindFirstChildOfClass("Decal").Transparency = 1
  686. end
  687. if c:FindFirstChildOfClass("ParticleEmitter") then
  688. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  689. end
  690. elseif c.ClassName == "Accessory" then
  691. c.Handle.Transparency = 1
  692. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  693. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  694. end
  695. end
  696. end
  697. end
  698.  
  699. function Reappear()
  700. tecks2.TextTransparency = 0
  701. tecks2.TextStrokeTransparency = 0
  702. for _, c in pairs(Character:GetChildren()) do
  703. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  704. c.Transparency = 0
  705. if c:FindFirstChildOfClass("Decal") then
  706. c:FindFirstChildOfClass("Decal").Transparency = 0
  707. end
  708. if c:FindFirstChildOfClass("ParticleEmitter") then
  709. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  710. end
  711. elseif c.ClassName == "Accessory" then
  712. c.Handle.Transparency = 0
  713. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  714. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  715. end
  716. end
  717. end
  718. end
  719.  
  720. function Warp()
  721. ATTACK = true
  722. Rooted = true
  723. for i = 1, 50 do
  724. Swait()
  725. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  726. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  731. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  733. end
  734. if VALUE2 == false then
  735. VALUE2 = true
  736. elseif VALUE2 == true then
  737. VALUE2 = false
  738. end
  739. ATTACK = false
  740. Rooted = false
  741. end
  742.  
  743. function RivalingOverthrower()
  744. if HITFLOOR ~= nil then
  745. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  746. local HITBODY = Mouse.Target.Parent
  747. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  748. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  749. if TORS ~= nil and HUMAN ~= nil then
  750. ATTACK = true
  751. Rooted = true
  752. TORS.Anchored = true
  753. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  754. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  755. local FLOOR = HITFLOOR
  756. local POS = HITPOS
  757. print(FLOOR)
  758. UNANCHOR = false
  759. RootPart.Anchored = true
  760. CreateSound("1295446488", Torso, 10, 1)
  761. for i=0, 1, 0.1 / Animation_Speed do
  762. Swait()
  763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  769. end
  770. local TAUNTS = {"907329532","966261603","966270845"}
  771. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  772. for i=0, 1, 0.1 / Animation_Speed do
  773. Swait()
  774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  780. end
  781. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  782. CreateSound("260411131", TORS, 10, 1)
  783. TORS.Anchored = false
  784. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  785. for i=0, 1, 0.1 / Animation_Speed do
  786. Swait()
  787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  793. end
  794. for i=0, 2, 0.1 / Animation_Speed do
  795. Swait()
  796. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  802. end
  803. for i = 1, 15 do
  804. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  805. end
  806. WELD:remove()
  807. local grav = Instance.new("BodyPosition",TORS)
  808. grav.P = 20000
  809. grav.D = 100
  810. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  811. grav.position = TORS.Position + VT(0,50,0)
  812. grav.Name = "GravityForce"
  813. for i=0, 1, 0.1 / Animation_Speed do
  814. Swait()
  815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  821. end
  822. for i=0, 2, 0.1 / Animation_Speed do
  823. Swait()
  824. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  830. end
  831. CreateSound("1295446488", Torso, 10, 1)
  832. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really blue",VT(1,0.1,1))
  833. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  834. for i=0, 2, 0.1 / Animation_Speed do
  835. Swait()
  836. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  842. end
  843. VanishPlayer()
  844. for i = 1, 50+(25*POWERLEVEL) do
  845. Swait()
  846. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  847. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  848. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  849. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  850. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  851. end
  852. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  853. Reappear()
  854. for i=0, 2, 0.1 / Animation_Speed do
  855. Swait()
  856. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  860. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  862. end
  863. for i = 1, 15 do
  864. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  865. end
  866. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  867. grav.Position = POS
  868. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  869. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  870. CreateSound("289842971", TORS, 3, 1)
  871. MagicSphere(VT(0,0,0),35,CF(POS),"Really blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  872. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  873. killnearest(POS,POWERLEVEL*10,5)
  874. if POWERLEVEL > 3 then
  875. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  876. end
  877. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really blue",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  878. for i=0, 1, 0.1 / Animation_Speed do
  879. Swait()
  880. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  886. end
  887. HITBODY:BreakJoints()
  888. grav:remove()
  889. ATTACK = false
  890. Rooted = false
  891. UNANCHOR = true
  892. RootPart.Anchored = false
  893. if POWERLEVEL > 1 then
  894. POWERLEVEL = POWERLEVEL - 1
  895. end
  896. end
  897. end
  898. end
  899. end
  900.  
  901. function ChunkChuck()
  902. if HITFLOOR ~= nil then
  903. ATTACK = true
  904. Rooted = true
  905. CreateSound("966270845", Head, 10, 1)
  906. for i=0, 1, 0.1 / Animation_Speed do
  907. Swait()
  908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  914. end
  915. for i=0, 1, 0.1 / Animation_Speed do
  916. Swait()
  917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  923. end
  924. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  925. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  926. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  927. CHUNK.Color = HITFLOOR.Color
  928. CHUNK.Material = HITFLOOR.Material
  929. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  930. CreateSound("260411131", CHUNK, 10, 1)
  931. CreateSound("289842971", Torso, 3, 1)
  932. repeat
  933. Swait()
  934. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  935. turnto(Mouse.Hit.p)
  936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  942. until HOLD == true
  943. for i=0, 1, 0.1 / Animation_Speed do
  944. Swait()
  945. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  950. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  952. end
  953. CHUNK.CanCollide = true
  954. CHUNK.Anchored = false
  955. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  956. for i = 1, 25 do
  957. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  958. end
  959. local bv = Instance.new("BodyVelocity")
  960. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  961. bv.velocity = RootPart.CFrame.lookVector*400
  962. bv.Parent = CHUNK
  963. local HIT = CHUNK.Touched:Connect(function(hit)
  964. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  965. hit.Parent:BreakJoints()
  966. end
  967. end)
  968. CreateSound("138079201", CHUNK, 10, 1)
  969. Debris:AddItem(CHUNK,5)
  970. for i=0, 1, 0.1 / Animation_Speed do
  971. Swait()
  972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  978. end
  979. ATTACK = false
  980. Rooted = false
  981. if POWERLEVEL > 1 then
  982. POWERLEVEL = POWERLEVEL - 1
  983. end
  984. end
  985. end
  986.  
  987. function Boost()
  988. ATTACK = true
  989. Rooted = true
  990. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  991. for i = 1, 50 do
  992. Swait()
  993. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really blue",VT(i/5,i/5,0))
  994. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  995. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1002. end
  1003. POWERLEVEL = POWERLEVEL + 1
  1004. ATTACK = false
  1005. Rooted = false
  1006. end
  1007.  
  1008. function XEvent()
  1009. if HITFLOOR ~= nil then
  1010. VALUE2 = false
  1011. CreateSound("966270845", Effects, 10, 1)
  1012. local POS = HITPOS
  1013. local FLOOR = HITFLOOR
  1014. local STARTPOS = RootPart.CFrame
  1015. ATTACK = true
  1016. Rooted = true
  1017. for i=0, 2, 0.1 / Animation_Speed do
  1018. Swait()
  1019. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1025. end
  1026. UNANCHOR = false
  1027. RootPart.Anchored = true
  1028. CreateSound("1295446488", Effects, 10, 1)
  1029. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1030. for i=0, 1, 0.1 / Animation_Speed do
  1031. Swait()
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1038. end
  1039. CreateSound("289315275", Effects, 10, 1)
  1040. for i=0, 5, 0.1 / Animation_Speed do
  1041. Swait()
  1042. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1043. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL,POWERLEVEL,0))
  1044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1050. end
  1051. CreateSound("260411131", Effects, 3, 1)
  1052. for i=0, 1, 0.1 / Animation_Speed do
  1053. Swait()
  1054. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1055. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1062. end
  1063. for i=0, 0.3, 0.1 / Animation_Speed do
  1064. Swait()
  1065. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1066. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1073. end
  1074. for i=0, 0.3, 0.1 / Animation_Speed do
  1075. Swait()
  1076. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1077. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1084. end
  1085. local BURNMARKS = {}
  1086. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "RAY", VT(0,0,0))
  1087. MakeForm(DEATHRAY1,"Cyl")
  1088. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "RAY", VT(0,0,0))
  1089. MakeForm(DEATHRAY2,"Cyl")
  1090. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1091. local AMOUNT = POWERLEVEL * 25
  1092. for i = 1, POWERLEVEL * 50 do
  1093. Swait()
  1094. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1095. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1096. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1097. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1098. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1099. table.insert(BURNMARKS,MARK)
  1100. MakeForm(MARK,"Cyl")
  1101. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1102. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1103. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1104. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1105. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1106. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1107. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1108. AMOUNT = AMOUNT - 1
  1109. end
  1110. local AMOUNT = POWERLEVEL * 25
  1111. for i = 1, POWERLEVEL * 50 do
  1112. Swait()
  1113. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1114. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1115. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1116. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1117. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1118. table.insert(BURNMARKS,MARK)
  1119. MakeForm(MARK,"Cyl")
  1120. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1121. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1122. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1123. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1124. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1125. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1126. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1127. AMOUNT = AMOUNT - 1
  1128. end
  1129. DEATHRAY1:remove()
  1130. DEATHRAY2:remove()
  1131. loopsound:remove()
  1132. for i=0, 1, 0.1 / Animation_Speed do
  1133. Swait()
  1134. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1140. end
  1141. RootPart.CFrame = STARTPOS
  1142. for i=0, 0.1, 0.1 / Animation_Speed do
  1143. Swait()
  1144. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1150. end
  1151. for i = 1, 10+(5*POWERLEVEL) do
  1152. Swait()
  1153. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1154. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1155. end
  1156. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1157. CreateSound("414517163", Effects, 10, 1)
  1158. IT("EchoSoundEffect",SOUND)
  1159. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1160. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1161. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1162. for i = 1, 25 do
  1163. Swait()
  1164. MagicSphere(VT(0,0,0),15,CF(POS),"Really blue",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1165. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1166. killnearest(POS,POWERLEVEL*100,500)
  1167. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1168. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1169. end
  1170. for i = 1, 50 do
  1171. Swait()
  1172. for e=1,#BURNMARKS do
  1173. if BURNMARKS[e]~=nil then
  1174. local Thing=BURNMARKS[e]
  1175. if Thing~=nil then
  1176. local Part=Thing
  1177. Part.Transparency = Part.Transparency + (1/50)
  1178. end
  1179. end
  1180. end
  1181. end
  1182. for e=1,#BURNMARKS do
  1183. if BURNMARKS[e]~=nil then
  1184. local Thing=BURNMARKS[e]
  1185. if Thing~=nil then
  1186. local Part=Thing
  1187. Part:remove()
  1188. end
  1189. end
  1190. end
  1191. ATTACK = false
  1192. Rooted = false
  1193. UNANCHOR = true
  1194. RootPart.Anchored = false
  1195. POWERLEVEL = 1
  1196. end
  1197. end
  1198.  
  1199. function Taunt()
  1200. ATTACK = true
  1201. Rooted = true
  1202. CreateSound("966270845", Head, 10, 1.1)
  1203. for i=0, 1, 0.1 / Animation_Speed do
  1204. Swait()
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1211. end
  1212. for i=0, 2, 0.1 / Animation_Speed do
  1213. Swait()
  1214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1220. end
  1221. ATTACK = false
  1222. Rooted = false
  1223. end
  1224.  
  1225. function BreakLimit()
  1226. ATTACK = true
  1227. Rooted = false
  1228. UNANCHOR = false
  1229. RootPart.Anchored = true
  1230. for i=0, 5, 0.1 / Animation_Speed do
  1231. Swait()
  1232. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1233. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1239. end
  1240. CreateSound("1368598393", Effects, 10, 1)
  1241. for i=0, 2, 0.1 / Animation_Speed do
  1242. Swait()
  1243. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1244. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,5))
  1245. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Dark blue",VT(0.1,0.1,5))
  1246. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1252. end
  1253. CreateSound("1368583274", Effects, 10, 1)
  1254. for i=0, 6, 0.1 / Animation_Speed do
  1255. Swait()
  1256. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0))
  1257. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0)*3)
  1258. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1259. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,55))
  1260. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(2,2,2))
  1261. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really blue",VT(0.1,0.1,55))
  1262. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1268. end
  1269. CreateSound("907329532", Effects, 10, 1.1)
  1270. Swait(175)
  1271. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(7,7,0))
  1272. CreateSound("1368605755", Effects, 10, 1)
  1273. CreateSound("1368637781", Effects, 10, 1)
  1274. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really blue",VT(5,5,5))
  1275. LIMITBROKEN = true
  1276. for i=0, 1, 0.1 / Animation_Speed do
  1277. Swait()
  1278. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(4,4,0))
  1279. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(5,5,0))
  1280. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1286. end
  1287. UNANCHOR = true
  1288. RootPart.Anchored = false
  1289. ATTACK = false
  1290. Rooted = false
  1291. end
  1292.  
  1293. -- LIMIT BROKEN
  1294.  
  1295. function RivalingOverthrower2()
  1296. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1297. local HITBODY = Mouse.Target.Parent
  1298. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1299. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1300. if TORS ~= nil and HUMAN ~= nil then
  1301. ATTACK = true
  1302. Rooted = false
  1303. VanishPlayer()
  1304. TORS.Anchored = true
  1305. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1306. CreateSound("260411131", RootPart, 3, 1)
  1307. for i = 1, 75 do
  1308. Swait()
  1309. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1310. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1311. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1312. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  1313. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1314. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1315. end
  1316. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1317. Reappear()
  1318. CreateSound("1368583274", RightArm, 10, 1)
  1319. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1320. MakeForm(ORB,"Ball")
  1321. ORB.Color = C3(0, 0, 255)
  1322. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1323. for i=0, 4, 0.1 / Animation_Speed do
  1324. Swait()
  1325. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1326. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1327. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0))
  1328. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1335. end
  1336. for i = 1, 5 do
  1337. Swait()
  1338. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1339. ORB.Size = ORB.Size * 0.8
  1340. end
  1341. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,25,0))
  1342. MakeForm(BEAM,"Ball")
  1343. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1344. MakeForm(BEAM2,"Cyl")
  1345. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1346. ORB.Color = BRICKC("Really blue").Color
  1347. for i = 1, 5 do
  1348. Swait()
  1349. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(2,2,0))
  1350. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1351. BEAM.Size = BEAM.Size + VT(2,0,2)
  1352. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1353. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1354. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1355. ORB.Size = ORB.Size * 1.3
  1356. end
  1357. CreateSound("1368605755", Effects, 10, 1)
  1358. HITBODY:BreakJoints()
  1359. TORS.Anchored = false
  1360. local POS = TORS.Position
  1361. for i = 1, 25 do
  1362. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1363. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1364. end
  1365. for i=0, 2, 0.1 / Animation_Speed do
  1366. Swait()
  1367. killnearest(POS,15,700)
  1368. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(2,2,0))
  1369. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1370. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1371. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1372. RootPart.CFrame = CF(RootPart.Position,POS)
  1373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1379. end
  1380. for i = 1, 5 do
  1381. Swait()
  1382. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1383. BEAM.Size = BEAM.Size - VT(2,0,2)
  1384. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1385. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1386. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1387. ORB.Size = ORB.Size * 0.8
  1388. end
  1389. turnto(POS)
  1390. ORB:remove()
  1391. BEAM:remove()
  1392. BEAM2:remove()
  1393. ATTACK = false
  1394. Rooted = false
  1395. end
  1396. end
  1397. end
  1398.  
  1399. function ChunkChuck2()
  1400. if HITFLOOR ~= nil then
  1401. ATTACK = true
  1402. Rooted = false
  1403. for i=0, 1, 0.1 / Animation_Speed do
  1404. Swait()
  1405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1411. end
  1412. local DIST = (RootPart.Position - HITPOS).Magnitude
  1413. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1414. for i=0, 0.1, 0.1 / Animation_Speed do
  1415. Swait()
  1416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1422. end
  1423. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1424. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1425. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1426. CHUNK.Color = HITFLOOR.Color
  1427. CHUNK.Material = HITFLOOR.Material
  1428. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1429. CreateSound("260411131", CHUNK, 10, 1)
  1430. CreateSound("289842971", Torso, 3, 1)
  1431. for i=0, 1, 0.1 / Animation_Speed do
  1432. Swait()
  1433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1439. end
  1440. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1441. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1442. repeat
  1443. Swait()
  1444. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1445. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1452. until HOLD == true
  1453. for i=0, 1, 0.1 / Animation_Speed do
  1454. Swait()
  1455. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1462. end
  1463. coroutine.resume(coroutine.create(function()
  1464. local COLLISION = false
  1465. CHUNK.CFrame = RootPart.CFrame
  1466. for i = 1, 300 do
  1467. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1468. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1469. local TRAIL = CHUNK:Clone()
  1470. TRAIL.CanCollide = false
  1471. TRAIL.Transparency = 0.9
  1472. TRAIL.Parent = Effects
  1473. TRAIL.CFrame = CHUNK.CFrame
  1474. coroutine.resume(coroutine.create(function()
  1475. for i = 1, 10 do
  1476. Swait()
  1477. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1478. end
  1479. TRAIL:remove()
  1480. end))
  1481. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1482. if HIT ~= nil then
  1483. COLLISION = true
  1484. break
  1485. end
  1486. end
  1487. CHUNK:remove()
  1488. if COLLISION == true then
  1489. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1490. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1491. end
  1492. end))
  1493. turnto(CHUNK.Position)
  1494. for i=0, 1, 0.1 / Animation_Speed do
  1495. Swait()
  1496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1502. end
  1503. ATTACK = false
  1504. Rooted = false
  1505. end
  1506. end
  1507.  
  1508. function XEvent2()
  1509. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1510. if FLOOR then
  1511. local BURNMARKS = {}
  1512. local POS = HITPOS
  1513. ATTACK = true
  1514. Rooted = false
  1515. local AMOUNT = 200
  1516. for i=0, 3, 0.1 / Animation_Speed do
  1517. Swait()
  1518. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1525. end
  1526. CreateSound("1368583274", Effects, 10, 0.5)
  1527. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1528. MakeForm(ORB,"Ball")
  1529. ORB.Color = C3(0,0,0)
  1530. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1531. for i=0, 12, 0.1 / Animation_Speed do
  1532. Swait()
  1533. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1534. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1535. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1536. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1537. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1544. end
  1545. for i = 1, 50 do
  1546. Swait()
  1547. ORB.Size = ORB.Size * 0.9
  1548. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1549. end
  1550. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,100,0))
  1551. MakeForm(BEAM,"Ball")
  1552. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1553. MakeForm(BEAM2,"Cyl")
  1554. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1555. ORB.Color = BRICKC("Really blue").Color
  1556. CreateSound("1368598393", Effects, 10, 0.3)
  1557. CreateSound("1368605755", Effects, 10, 0.3)
  1558. CreateSound("1368637781", Effects, 10, 0.3)
  1559. for i = 1, 10 do
  1560. local COLOR = C3(0,0,0)
  1561. ORB.Size = VT(10,10,10)
  1562. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1563. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1564. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1565. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1566. BEAM.Size = BEAM.Size + VT(4,0,4)
  1567. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1568. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1569. BEAM.Color = COLOR
  1570. ORB.Color = COLOR
  1571. BEAM2.Color = COLOR
  1572. end
  1573. for i = 1, 400 do
  1574. Swait()
  1575. local COLOR = C3(0, 0, 255)
  1576. BEAM.Color = COLOR
  1577. ORB.Color = COLOR
  1578. BEAM2.Color = COLOR
  1579. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1580. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1581. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1582. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1583. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1584. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1585. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "BurnMark", VT(15,0,15)*2)
  1586. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1587. table.insert(BURNMARKS,MARK)
  1588. MakeForm(MARK,"Cyl")
  1589. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1590. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1591. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1592. AMOUNT = AMOUNT - 1
  1593. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1594. end
  1595. local AMOUNT = 200
  1596. for i = 1, 400 do
  1597. Swait()
  1598. local COLOR = C3(0, 0, 255)
  1599. BEAM.Color = COLOR
  1600. ORB.Color = COLOR
  1601. BEAM2.Color = COLOR
  1602. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1603. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1604. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1605. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1606. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1607. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1608. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "BurnMark", VT(15,0,15)*2)
  1609. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1610. table.insert(BURNMARKS,MARK)
  1611. MakeForm(MARK,"Cyl")
  1612. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1613. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1614. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1615. AMOUNT = AMOUNT - 1
  1616. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1617. end
  1618. for i = 1, 40 do
  1619. Swait()
  1620. local COLOR = C3(0, 0, 255)
  1621. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1622. BEAM.Size = BEAM.Size - VT(2,0,2)
  1623. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1624. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1625. ORB.Size = ORB.Size * 0.9
  1626. BEAM.Color = COLOR
  1627. ORB.Color = COLOR
  1628. BEAM2.Color = COLOR
  1629. end
  1630. ORB:remove()
  1631. BEAM:remove()
  1632. BEAM2:remove()
  1633. CreateSound("1368583274", Effects, 10, 0.375)
  1634. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1635. MakeForm(ORB,"Ball")
  1636. ORB.Color = C3(0, 0, 255)
  1637. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1638. for i=0, 18, 0.1 / Animation_Speed do
  1639. Swait()
  1640. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1641. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1642. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1643. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1644. RootPart.CFrame = CF(RootPart.Position,POS)
  1645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1651. end
  1652. for i = 1, 50 do
  1653. Swait()
  1654. ORB.Size = ORB.Size * 0.9
  1655. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1656. end
  1657. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,100,0))
  1658. MakeForm(BEAM,"Ball")
  1659. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1660. MakeForm(BEAM2,"Cyl")
  1661. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1662. ORB.Color = BRICKC("Dark blue").Color
  1663. CreateSound("1368598393", Effects, 10, 1)
  1664. CreateSound("1368605755", Effects, 10, 1)
  1665. CreateSound("1368637781", Effects, 10, 1)
  1666. CreateSound("314970772", Effects, 10, 1)
  1667. for i = 1, 60 do
  1668. Swait()
  1669. MagicSphere(VT(0,0,0),25,CF(POS),"Really blue",VT(15,15,15))
  1670. local COLOR = C3(314970772)
  1671. ORB.Size = VT(10,10,10)
  1672. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1673. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(10,10,0))
  1674. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(20,20,0))
  1675. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1676. BEAM.Size = BEAM.Size + VT(6,0,6)
  1677. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1678. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1679. BEAM.Color = COLOR
  1680. ORB.Color = COLOR
  1681. BEAM2.Color = COLOR
  1682. end
  1683. for _, c in pairs(workspace:GetChildren()) do
  1684. if c ~= Character then
  1685. if c.ClassName == "Model" then
  1686. c:BreakJoints()
  1687. for _, g in pairs(c:GetChildren()) do
  1688. if g ~= Character then
  1689. if g.ClassName == "Part" then
  1690. g.Anchored = false
  1691. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1692. end
  1693. end
  1694. end
  1695. elseif c.ClassName == "Folder" then
  1696. for _, g in pairs(c:GetChildren()) do
  1697. if g ~= Character then
  1698. if g.ClassName == "Part" then
  1699. g.Anchored = false
  1700. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1701. end
  1702. end
  1703. end
  1704. elseif c.ClassName == "Part" then
  1705. c.Anchored = false
  1706. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1707. end
  1708. end
  1709. end
  1710. for e=1,#BURNMARKS do
  1711. if BURNMARKS[e]~=nil then
  1712. local Thing=BURNMARKS[e]
  1713. if Thing~=nil then
  1714. local Part=Thing
  1715. Part:remove()
  1716. end
  1717. end
  1718. end
  1719. ORB:remove()
  1720. BEAM:remove()
  1721. BEAM2:remove()
  1722. Swait(100)
  1723. for i = 1, 60 do
  1724. Swait()
  1725. end
  1726. ATTACK = false
  1727. Rooted = false
  1728. end
  1729. end
  1730.  
  1731. --//=================================\\
  1732. --|| ASSIGN THINGS TO KEYS
  1733. --\\=================================//
  1734.  
  1735. function MouseDown(Mouse)
  1736. HOLD = true
  1737. if ATTACK == false then
  1738. end
  1739. end
  1740.  
  1741. function CastProperRay(StartPos, Vec, Length, Ignore)
  1742. local Direction = CFrame.new(StartPos, Vec).lookVector
  1743. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1744. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1745. return RayHit, RayPos, RayNormal
  1746. end
  1747.  
  1748. function MouseUp(Mouse)
  1749. HOLD = false
  1750. end
  1751.  
  1752. function KeyDown(Key)
  1753. KEYHOLD = true
  1754. if LIMITBROKEN == false then
  1755. if Key == "t" and ATTACK == false then
  1756. Taunt()
  1757. end
  1758.  
  1759. if Key == "z" and ATTACK == false then
  1760. Warp()
  1761. end
  1762.  
  1763. if Key == "b" and ATTACK == false then
  1764. RivalingOverthrower()
  1765. end
  1766.  
  1767. if Key == "c" and ATTACK == false then
  1768. ChunkChuck()
  1769. end
  1770.  
  1771. if Key == "v" and ATTACK == false then
  1772. if POWERLEVEL < 5 then
  1773. Boost()
  1774. end
  1775. end
  1776.  
  1777. if Key == "q" and ATTACK == false then
  1778. BreakLimit()
  1779. end
  1780.  
  1781. if Key == "x" and ATTACK == false then
  1782. XEvent()
  1783. end
  1784. else
  1785. if Key == "b" and ATTACK == false then
  1786. RivalingOverthrower2()
  1787. end
  1788.  
  1789. if Key == "c" and ATTACK == false then
  1790. ChunkChuck2()
  1791. end
  1792.  
  1793. if Key == "x" and ATTACK == false then
  1794. XEvent2()
  1795. end
  1796.  
  1797. if Key == "q" and ATTACK == false then
  1798. LIMITBROKEN = false
  1799. POWERLEVEL = 1
  1800. end
  1801.  
  1802. if Key == "w" and ATTACK == false then
  1803. FLIGHT = true
  1804. repeat
  1805. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1806. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1807. Swait()
  1808. until KEYHOLD == false
  1809. FLIGHT = false
  1810. end
  1811. if Key == "s" and ATTACK == false then
  1812. FLIGHT = true
  1813. repeat
  1814. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1815. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1816. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1817. Swait()
  1818. until KEYHOLD == false
  1819. FLIGHT = false
  1820. end
  1821. if Key == "a" and ATTACK == false then
  1822. FLIGHT = true
  1823. repeat
  1824. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1825. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1826. Swait()
  1827. until KEYHOLD == false
  1828. FLIGHT = false
  1829. end
  1830. if Key == "d" and ATTACK == false then
  1831. FLIGHT = true
  1832. repeat
  1833. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1834. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1835. Swait()
  1836. until KEYHOLD == false
  1837. FLIGHT = false
  1838. end
  1839. end
  1840. end
  1841.  
  1842. function KeyUp(Key)
  1843. KEYHOLD = false
  1844. end
  1845.  
  1846. Mouse.Button1Down:connect(function(NEWKEY)
  1847. MouseDown(NEWKEY)
  1848. end)
  1849. Mouse.Button1Up:connect(function(NEWKEY)
  1850. MouseUp(NEWKEY)
  1851. end)
  1852. Mouse.KeyDown:connect(function(NEWKEY)
  1853. KeyDown(NEWKEY)
  1854. end)
  1855. Mouse.KeyUp:connect(function(NEWKEY)
  1856. KeyUp(NEWKEY)
  1857. end)
  1858.  
  1859. --//=================================\\
  1860. --\\=================================//
  1861.  
  1862.  
  1863. function unanchor()
  1864. if UNANCHOR == true then
  1865. g = Character:GetChildren()
  1866. for i = 1, #g do
  1867. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1868. g[i].Anchored = false
  1869. end
  1870. if g[i].ClassName == "Accessory" then
  1871. g[i].Handle.Anchored = false
  1872. end
  1873. end
  1874. if LIMITBROKEN == false then
  1875. RootPart.Anchored = false
  1876. end
  1877. end
  1878. end
  1879.  
  1880.  
  1881. --//=================================\\
  1882. --|| WRAP THE WHOLE SCRIPT UP
  1883. --\\=================================//
  1884.  
  1885. Humanoid.Changed:connect(function(Jump)
  1886. if Jump == "Jump" and (Disable_Jump == true) then
  1887. Humanoid.Jump = false
  1888. end
  1889. end)
  1890.  
  1891. Speed = 12
  1892. Humanoid.JumpPower = 200
  1893.  
  1894. local FF = IT("ForceField",Character)
  1895. FF.Visible = false
  1896.  
  1897. while true do
  1898. Swait()
  1899. ANIMATE.Parent = nil
  1900. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1901. IDLEANIMATION:Play()
  1902. SINE = SINE + CHANGE
  1903. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1904. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1905. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1906. if LIMITBROKEN == false then
  1907. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1908. if HITFLOOR ~= nil then
  1909. if HITFLOOR.CanCollide == false then
  1910. HITFLOOR = nil
  1911. end
  1912. end
  1913. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1914. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1915. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1916. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1917. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1918. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1919. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1920. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1921. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1922. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1923. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1924. end
  1925. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1926. ANIM = "Jump"
  1927. if ATTACK == false then
  1928. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1934. end
  1935. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1936. ANIM = "Fall"
  1937. if ATTACK == false then
  1938. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1944. end
  1945. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1946. if ANIM == "Fall" then
  1947. Rooted = true
  1948. CreateSound("289842971", Torso, 3, 1)
  1949. Humanoid.WalkSpeed = 0
  1950. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1951. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1952. for i=0, 1, 0.1 / Animation_Speed do
  1953. Swait()
  1954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1958. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1960. end
  1961. Rooted = false
  1962. end
  1963. ANIM = "Idle"
  1964. if ATTACK == false then
  1965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1971. end
  1972. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1973. if ANIM == "Fall" then
  1974. Rooted = true
  1975. CreateSound("289842971", Torso, 3, 1)
  1976. Humanoid.WalkSpeed = 0
  1977. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1978. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really blue",VT(1,0.1,1))
  1979. for i=0, 1, 0.1 / Animation_Speed do
  1980. Swait()
  1981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1985. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1987. end
  1988. Rooted = false
  1989. end
  1990. ANIM = "Walk"
  1991. WALK = WALK + 1 / Animation_Speed
  1992. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1993. WALK = 0
  1994. if WALKINGANIM == true then
  1995. WALKINGANIM = false
  1996. elseif WALKINGANIM == false then
  1997. WALKINGANIM = true
  1998. end
  1999. end
  2000. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2001. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2002. if ATTACK == false then
  2003. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2007. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2009. end
  2010. end
  2011. if ATTACK == false and POWERLEVEL > 2 then
  2012. killnearest(Torso.Position,POWERLEVEL*2,15)
  2013. end
  2014. if sick.SoundId ~= "rbxassetid://692602903" then
  2015. sick.SoundId = "rbxassetid://692602903"
  2016. sick.Volume = 5
  2017. sick:Play()
  2018. end
  2019. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2020. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2021. else
  2022. VALUE2 = false
  2023. if ATTACK == false and POWERLEVEL > 2 then
  2024. killnearest(Torso.Position,15,15)
  2025. end
  2026. local RANDOM = MRANDOM(1,4)
  2027. if MRANDOM(1,5) == 1 then
  2028. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0)*RANDOM)
  2029. end
  2030. if MRANDOM(1,5) == 1 then
  2031. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0)*RANDOM)
  2032. end
  2033. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2034. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2035. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2036. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2037. POWERLEVEL = 100
  2038. RootPart.Anchored = true
  2039. if FLIGHT == false then
  2040. ANIM = "Levitate"
  2041. if ATTACK == false then
  2042. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2048. end
  2049. else
  2050. ANIM = "Fly"
  2051. if ATTACK == false then
  2052. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2058. end
  2059. end
  2060. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2061. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2062. if sick.SoundId ~= "rbxassetid://1501357995" then
  2063. sick.SoundId = "rbxassetid://1501357995"
  2064. sick.Volume = 5
  2065. sick:Play()
  2066. sick.Pitch = 1
  2067. end
  2068. end
  2069. unanchor()
  2070. Humanoid.MaxHealth = "inf"
  2071. Humanoid.Health = "inf"
  2072. if Rooted == false then
  2073. Disable_Jump = false
  2074. if ANIM == "Jump" or ANIM == "Fall" then
  2075. Humanoid.WalkSpeed = Speed*3
  2076. else
  2077. Humanoid.WalkSpeed = Speed
  2078. end
  2079. elseif Rooted == true then
  2080. Disable_Jump = true
  2081. Humanoid.WalkSpeed = 0
  2082. end
  2083. q = Character:GetChildren()
  2084. for u = 1, #q do
  2085. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2086. if q[u].Handle:FindFirstChild("PE") == nil then
  2087. particles(q[u].Handle)
  2088. elseif q[u].Handle:FindFirstChild("PE") then
  2089. if LIMITBROKEN == false then
  2090. local EyeSizes={
  2091. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2092. NumberSequenceKeypoint.new(1,0,0)
  2093. }
  2094. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2095. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2096. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2097. else
  2098. local EyeSizes={
  2099. NumberSequenceKeypoint.new(0,4,0),
  2100. NumberSequenceKeypoint.new(1,0,0)
  2101. }
  2102. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2103. q[u].Handle.PE.Speed = NumberRange.new(25)
  2104. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2105. end
  2106. end
  2107. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2108. if q[u]:FindFirstChild("PE") == nil then
  2109. particles(q[u])
  2110. elseif q[u]:FindFirstChild("PE") then
  2111. if LIMITBROKEN == false then
  2112. local EyeSizes={
  2113. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2114. NumberSequenceKeypoint.new(1,0,0)
  2115. }
  2116. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2117. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2118. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2119. else
  2120. local EyeSizes={
  2121. NumberSequenceKeypoint.new(0,4,0),
  2122. NumberSequenceKeypoint.new(1,0,0)
  2123. }
  2124. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2125. q[u].PE.Speed = NumberRange.new(25)
  2126. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2127. end
  2128. end
  2129. end
  2130. end
  2131. script.Parent = PlayerGui
  2132. if VALUE2 == false then
  2133. if HITFLOOR ~= nil then
  2134. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2135. end
  2136. Speed = 12
  2137. Character.Parent = workspace
  2138. Weapon.Parent = Character
  2139. elseif VALUE2 == true then
  2140. Speed = 45
  2141. Character.Parent = Cam
  2142. Weapon.Parent = workspace
  2143. end
  2144. Effects.Parent = Weapon
  2145. FF.Parent = Character
  2146. local MATHS = {"0","1"}
  2147. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2148. Humanoid.PlatformStand = false
  2149. sick.Parent = Character
  2150. end
  2151.  
  2152. --//=================================\\
  2153. --\\=================================//
  2154.  
  2155.  
  2156.  
  2157.  
  2158.  
  2159. --//====================================================\\--
  2160. --|| END OF SCRIPT
  2161. --\\====================================================//--
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