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Zach_script_stealer2

Engineer FE

Feb 18th, 2019
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  1.  
  2. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  3. print("FE Compatibility: by WaverlyCole & Mokiros")
  4. InternalData = {}
  5. do
  6. script.Parent = owner.Character
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput"
  9. local function NewFakeEvent()
  10. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  11. return Fake
  12. end
  13. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  14. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  15. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  16. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  17. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  18. local function TriggerEvent(self,Event,...)
  19. local Trigger = Mouse[Event]
  20. if Trigger and Trigger.fakeEvent and Trigger.Function then
  21. Trigger.Function(...)
  22. end
  23. end
  24. Mouse.TrigEvent = TriggerEvent
  25. UserInputService.TrigEvent = TriggerEvent
  26. Event.OnServerEvent:Connect(function(FiredBy,Input)
  27. if FiredBy.Name ~= owner.Name then end
  28. if Input.MouseEvent then
  29. Mouse.Target = Input.Target
  30. Mouse.Hit = Input.Hit
  31. else
  32. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  33. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  34. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  35. end
  36. for _,Action in pairs(ContextActionService.Actions) do
  37. for _,Key in pairs(Action.Keys) do
  38. if Key==Input.KeyCode then
  39. Action.Function(Action.Name,Input.UserInputState,Input)
  40. end
  41. end
  42. end
  43. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  44. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  45. end
  46. end)
  47. InternalData["Mouse"] = Mouse
  48. InternalData["ContextActionService"] = ContextActionService
  49. InternalData["UserInputService"] = UserInputService
  50. Event.Parent = NLS([[
  51. local Player = owner
  52. local Event = script:WaitForChild("UserInput")
  53. local UserInputService = game:GetService("UserInputService")
  54. local Mouse = Player:GetMouse()
  55. local Input = function(Input,gameProcessedEvent)
  56. if gameProcessedEvent then return end
  57. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  58. end
  59. UserInputService.InputBegan:Connect(Input)
  60. UserInputService.InputEnded:Connect(Input)
  61. local Hit,Target
  62. while wait(1/30) do
  63. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  64. Hit,Target = Mouse.Hit,Mouse.Target
  65. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  66. end
  67. end
  68. ]],owner.Character)
  69. end
  70. RealGame = game;game = setmetatable({},{
  71. __index = function (self,Index)
  72. local Sandbox = function (Thing)
  73. if Thing:IsA("Player") then
  74. local RealPlayer = Thing
  75. return setmetatable({},{
  76. __index = function (self,Index)
  77. local Type = type(RealPlayer[Index])
  78. if Type == "function" then
  79. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  80. return function (self)
  81. return InternalData["Mouse"]
  82. end
  83. end
  84. return function (self,...)
  85. return RealPlayer[Index](RealPlayer,...)
  86. end
  87. else
  88. if Index == "PlrObj" then
  89. return RealPlayer
  90. end
  91. return RealPlayer[Index]
  92. end
  93. end;
  94. __tostring = function(self)
  95. return RealPlayer.Name
  96. end
  97. })
  98. end
  99. end
  100. if RealGame[Index] then
  101. local Type = type(RealGame[Index])
  102. if Type == "function" then
  103. if Index:lower() == "getservice" or Index:lower() == "service" then
  104. return function (self,Service)
  105. if Service:lower() == "players" then
  106. return setmetatable({},{
  107. __index = function (self2,Index2)
  108. local RealService = RealGame:GetService(Service)
  109. local Type2 = type(Index2)
  110. if Type2 == "function" then
  111. return function (self,...)
  112. return RealService[Index2](RealService,...)
  113. end
  114. else
  115. if Index2:lower() == "localplayer" then
  116. return Sandbox(owner)
  117. end
  118. return RealService[Index2]
  119. end
  120. end;
  121. __tostring = function(self)
  122. return RealGame:GetService(Service).Name
  123. end
  124. })
  125. elseif Service:lower() == "contextactionservice" then
  126. return InternalData["ContextActionService"]
  127. elseif Service:lower() == "contextactionservice" then
  128. return InternalData["UserInputService"]
  129. elseif Service:lower() == "runservice" then
  130. return setmetatable({},{
  131. __index = function(self2,Index2)
  132. local RealService = RealGame:GetService(Service)
  133. local Type2 = type(Index2)
  134. if Type2 == "function" then
  135. return function (self,...)
  136. return RealService[Index2](RealService,...)
  137. end
  138. else
  139. if Index2:lower() == "bindtorenderstep" then
  140. return function (self,Name,Priority,Function)
  141. return RealGame:GetService("RunService").Stepped:Connect(Function)
  142. end
  143. end
  144. if Index2:lower() == "renderstepped" then
  145. return RealService["Stepped"]
  146. end
  147. return RealService[Index2]
  148. end
  149. end
  150. })
  151. else
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. end
  156. return function (self,...)
  157. return RealGame[Index](RealGame,...)
  158. end
  159. else
  160. if game:GetService(Index) then
  161. return game:GetService(Index)
  162. end
  163. return RealGame[Index]
  164. end
  165. else
  166. return nil
  167. end
  168. end
  169. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  170. print("Complete! Running...")
  171.  
  172. local plr = game:service'Players'.LocalPlayer
  173. local char = plr.Character
  174. local mouse = plr:GetMouse()
  175. local humanoid = char:findFirstChild("Humanoid")
  176. local torso = char:findFirstChild("Torso")
  177. local head = char.Head
  178. local ra = char:findFirstChild("Right Arm")
  179. local la = char:findFirstChild("Left Arm")
  180. local rl = char:findFirstChild("Right Leg")
  181. local ll = char:findFirstChild("Left Leg")
  182. local rs = torso:findFirstChild("Right Shoulder")
  183. local ls = torso:findFirstChild("Left Shoulder")
  184. local rh = torso:findFirstChild("Right Hip")
  185. local lh = torso:findFirstChild("Left Hip")
  186. local neck = torso:findFirstChild("Neck")
  187. local rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  188. local rootpart = char:findFirstChild("HumanoidRootPart")
  189. local camera = workspace.CurrentCamera
  190. local anim = char:findFirstChild("Animate")
  191. DA = false
  192. NoSentry = true
  193. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  194. secondcolor = "Really black"
  195. WSHM = {'10209908','10209905','10209905','10209908'}
  196. WSH = WSHM[math.random(1,#WSHM)]
  197. wait(1 / 60)
  198. Effects = { }
  199. local Player = game.Players.localPlayer
  200. local Character = Player.Character
  201. local Humanoid = Character.Humanoid
  202. local mouse = Player:GetMouse()
  203. local LeftArm = Character["Left Arm"]
  204. local RightArm = Character["Right Arm"]
  205. local LeftLeg = Character["Left Leg"]
  206. local RightLeg = Character["Right Leg"]
  207. local Head = Character.Head
  208. local Torso = Character.Torso
  209. local cam = game.Workspace.CurrentCamera
  210. local RootPart = Character.HumanoidRootPart
  211. local RootJoint = RootPart.RootJoint
  212. local equipped = false
  213. local attack = false
  214. local Anim = 'Idle'
  215. local idle = 0
  216. local attacktype = 1
  217. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  218. local velocity = RootPart.Velocity.y
  219. local sine = 0
  220. local change = 1
  221. local grabbed = false
  222. local cn = CFrame.new
  223. local mr = math.rad
  224. local angles = CFrame.Angles
  225. local ud = UDim2.new
  226. local c3 = Color3.new
  227. local slashDamage = 15
  228. trans = 1
  229. for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Remove() end end
  230. for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Remove() end end
  231. Wep = 1
  232. equippedgun2 = false
  233.  
  234.  
  235.  
  236.  
  237.  
  238.  
  239.  
  240.  
  241.  
  242.  
  243. --SB Plasma Shotgun 2013
  244.  
  245. --madiik's plasma shottie
  246.  
  247. --variables
  248.  
  249.  
  250.  
  251. --some more variables
  252.  
  253. local spread = 1
  254. -- end of some more variables
  255.  
  256. local sound = Instance.new("Sound",head)
  257. sound.SoundId = "http://www.roblox.com/asset?id=10209842"
  258. sound.Volume = 2
  259. sound.Pitch = 1
  260.  
  261.  
  262.  
  263.  
  264.  
  265.  
  266.  
  267. local sound2 = Instance.new("Sound",head)
  268. sound2.SoundId = "http://www.roblox.com/asset?id=10209881"
  269. sound2.Volume = 1
  270. sound2.Pitch = 1
  271.  
  272.  
  273.  
  274.  
  275.  
  276.  
  277.  
  278. function attach(weld, part0, part1)
  279. weld.Part0 = part0
  280. weld.Part1 = part1
  281. end
  282.  
  283.  
  284.  
  285.  
  286.  
  287.  
  288.  
  289.  
  290.  
  291. --create func
  292. function part(parent, size, color, formfactor, collide, transparency)
  293. if transparency == nil then transparency = 0 end
  294. if collide == nil then collide = false end
  295. if formfactor == nil then formfactor = Enum.FormFactor.Custom end
  296. local p=Instance.new("Part", parent)
  297. p.FormFactor=formfactor
  298. p.CanCollide=false
  299. p.Size=size
  300. p.Locked=true
  301. p.Transparency=transparency
  302. p.Position=torso.Position
  303. p.BrickColor=color
  304. p.FrontSurface="SmoothNoOutlines"
  305. p.BackSurface="SmoothNoOutlines"
  306. p.LeftSurface="SmoothNoOutlines"
  307. p.BottomSurface="SmoothNoOutlines"
  308. p.TopSurface="SmoothNoOutlines"
  309. p.RightSurface="SmoothNoOutlines"
  310. return p
  311. end
  312. function wedge(parent, size, color, formfactor, collide, transparency)
  313.  
  314. if transparency == nil then transparency = 0 end
  315. if collide == nil then collide = false end
  316. if formfactor == nil then formfactor = Enum.FormFactor.Custom end
  317.  
  318. local p=Instance.new("WedgePart", parent)
  319. p.FormFactor=formfactor
  320. p.CanCollide=false
  321. p.Size=size
  322. p.Locked=true
  323. p.Position = torso.Position
  324. p.BrickColor=color
  325. p.FrontSurface="SmoothNoOutlines"
  326. p.BackSurface="SmoothNoOutlines"
  327. p.LeftSurface="SmoothNoOutlines"
  328. p.BottomSurface="SmoothNoOutlines"
  329. p.TopSurface="SmoothNoOutlines"
  330. p.RightSurface="SmoothNoOutlines"
  331. return p
  332. end
  333. function weld(part0, part1, c0, parent, c1)
  334. if parent == nil then parent = gun end
  335. if c1 == nil then c1 = CFrame.new() end
  336.  
  337. local wel=Instance.new("Weld", parent)
  338. wel.Part0 = part0
  339. wel.Part1 = part1
  340. wel.C0 = c0
  341. wel.C1 = c1
  342. return wel
  343. end
  344. function specialmesh(parent, meshType, scale, meshId)
  345. local mesh = Instance.new("SpecialMesh", parent)
  346. mesh.Scale = scale
  347. mesh.MeshType = meshType
  348. mesh.MeshId = meshId
  349. return mesh
  350. end
  351.  
  352.  
  353. --some ray functi0n
  354.  
  355. function rayCast2(speed, gravity, from)
  356. coroutine.wrap(function()
  357. if char.Humanoid.Health == 0 then return end
  358. local rayP = Instance.new("Part")
  359. rayP.Name = "rayP"
  360. rayP.BrickColor = BrickColor.new("New Yeller")
  361. rayP.Material = 'Neon'
  362. rayP.Anchored = true
  363. rayP.CanCollide = false
  364. rayP.Locked = true
  365. rayP.TopSurface = Enum.SurfaceType.Smooth
  366. rayP.BottomSurface = Enum.SurfaceType.Smooth
  367. rayP.formFactor = Enum.FormFactor.Custom
  368. rayP.Size = Vector3.new(0.2, 0.2, 0.2)
  369.  
  370.  
  371.  
  372. Instance.new("BlockMesh", rayP).Scale = Vector3.new(0.2, 0.2, 10)
  373.  
  374.  
  375.  
  376.  
  377.  
  378.  
  379.  
  380.  
  381. local bulletposition = from.Position + Vector3.new(0, 0.3, 0)
  382.  
  383. local bulletvelocity = (Vector3.new(math.random(-spread*4,spread*4), math.random(-spread*4,spread*4), math.random(-spread*4,spread*4)))+( plr:GetMouse().Hit.p - bulletposition).unit*speed
  384. local bulletlastposition = bulletposition
  385.  
  386.  
  387.  
  388.  
  389. coroutine.resume(coroutine.create(function()
  390. while true do
  391. local dt = wait()
  392. bulletlastposition = bulletposition
  393. bulletvelocity = bulletvelocity + (Vector3.new(0, -14.81*gravity, 0)*dt)
  394. bulletposition = bulletposition + (bulletvelocity*dt)
  395.  
  396. local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
  397.  
  398. local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayP, TrailPart} )
  399.  
  400. if (torso.Position - rayP.Position).magnitude > 540 then
  401. rayP:Destroy()
  402. break
  403. end
  404.  
  405.  
  406. if hit then
  407. local damage = math.random(10, 20)
  408. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  409. hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
  410. end
  411. if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  412. hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
  413. end
  414. bulletposition = hitposition
  415. rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  416. rayP:Destroy()
  417. break
  418. end
  419. rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity)
  420. rayP.Parent = workspace
  421. end
  422. end))
  423. end)()
  424. end
  425.  
  426.  
  427.  
  428.  
  429.  
  430.  
  431.  
  432. --function attach(weld, part0, part1)
  433. --weld.Part0 = part0
  434. --weld.Part1 = part1
  435. --end
  436.  
  437.  
  438.  
  439.  
  440.  
  441.  
  442.  
  443.  
  444.  
  445.  
  446.  
  447.  
  448.  
  449.  
  450.  
  451.  
  452.  
  453.  
  454.  
  455.  
  456.  
  457.  
  458.  
  459.  
  460.  
  461.  
  462.  
  463. TmRed = false
  464. TmBlue = false
  465. TeamColor = BrickColor.new("Really Black")
  466.  
  467. local BC = char["Body Colors"]
  468. BC.HeadColor = BrickColor.new("Pastel brown")
  469. BC.LeftArmColor = BrickColor.new("Pastel brown")
  470. BC.LeftLegColor = BrickColor.new("Pastel brown")
  471. BC.RightArmColor = BrickColor.new("Pastel brown")
  472. BC.RightLegColor = BrickColor.new("Pastel brown")
  473. BC.TorsoColor = BrickColor.new("Pastel brown")
  474.  
  475.  
  476. New = function(Object, Parent, Name, Data)
  477. local Object = Instance.new(Object)
  478. for Index, Value in pairs(Data or {}) do
  479. Object[Index] = Value
  480. end
  481. Object.Parent = Parent
  482. Object.Name = Name
  483. return Object
  484. end
  485. local AddInstance = function(Object, ...)
  486. local Obj = Instance.new(Object)
  487. for i,v in next,(...) do
  488. Obj[i] = v
  489. end
  490. return Obj
  491. end
  492.  
  493.  
  494.  
  495.  
  496.  
  497. Team=function()
  498.  
  499. local r=math.random(1,2)
  500. if r==1 then
  501. print('RED')
  502. script.Name = "TeamRed"
  503. TmRed = true
  504. for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
  505. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  506. wait()shirt = Instance.new("Shirt", char)
  507. shirt.Name = "Shirt"
  508. pants = Instance.new("Pants", char)
  509. pants.Name = "Pants"
  510. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232230"
  511. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232580"
  512. TeamColor = BrickColor.new("Bright red")
  513. end
  514.  
  515. if r==2 then
  516. print('BLUE')
  517. TmBlue = true
  518. script.Name = "TeamBlue"
  519. for i,v in pairs(char:GetChildren()) do if v:IsA("Shirt") then v:Remove() end end
  520. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  521. wait()shirt = Instance.new("Shirt", char)
  522. shirt.Name = "Shirt"
  523. pants = Instance.new("Pants", char)
  524. pants.Name = "Pants"
  525. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232247"
  526. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232594"
  527. TeamColor = BrickColor.new("Bright blue")
  528. end
  529. print(''..r)
  530. end
  531.  
  532. Team()
  533.  
  534.  
  535.  
  536. local MusThingHat = AddInstance("Part",{
  537. Parent = head,
  538. CFrame = head.CFrame,
  539. formFactor = "Symmetric",
  540. Size = Vector3.new(1, 1, 1),
  541. CanCollide = false,
  542. TopSurface = "Smooth",
  543. BottomSurface = "Smooth",
  544. Locked = true,
  545. BrickColor=BrickColor.new("Br. yellowish orange"),
  546. Transparency = 1,
  547. })
  548. local Weld = AddInstance("Weld",{
  549. Parent = MusThingHat,
  550. Part0 = head,
  551. C0 = CFrame.new(0,0.5,0)*CFrame.Angles(0,0,0),
  552. Part1 = MusThingHat,
  553. })
  554. local Mesh = AddInstance("SpecialMesh",{
  555. Parent = MusThingHat,
  556.  
  557. Scale = Vector3.new(.1,0,.1),
  558.  
  559. })
  560.  
  561. local Reaper = AddInstance("Part",{
  562. Parent = head,
  563. CFrame = head.CFrame,
  564. formFactor = "Symmetric",
  565. Size = Vector3.new(1, 1, 1),
  566. CanCollide = false,
  567. TopSurface = "Smooth",
  568. BottomSurface = "Smooth",
  569. Locked = true,
  570. BrickColor=BrickColor.new("Br. yellowish orange"),
  571. })
  572. local Weld = AddInstance("Weld",{
  573. Parent = Reaper,
  574. Part0 = head,
  575. C0 = CFrame.new(-.04,.7,-.1)*CFrame.Angles(0,0,.08),
  576. Part1 = Reaper,
  577. })
  578. local Mesh = AddInstance("SpecialMesh",{
  579. Parent = Reaper,
  580. MeshId = "rbxassetid://1073659",
  581. Scale = Vector3.new(1.06,1.05,1.06),
  582. VertexColor = Vector3.new(1,1,1),
  583. })
  584.  
  585. local Helmpart2 = AddInstance("Part",{
  586. Parent = head,
  587. CFrame = head.CFrame,
  588. formFactor = "Symmetric",
  589. Size = Vector3.new(1, 1, 1),
  590. CanCollide = false,
  591. TopSurface = "Smooth",
  592. BottomSurface = "Smooth",
  593. Locked = true,
  594. BrickColor=BrickColor.new("White"),
  595. })
  596. local Weld = AddInstance("Weld",{
  597. Parent = Helmpart2,
  598. Part0 = head,
  599. C0 = CFrame.new(.01,.4,.05)*CFrame.Angles(.1,0,-.02),
  600. Part1 = Helmpart2,
  601. })
  602. local Mesh = AddInstance("SpecialMesh",{
  603. Parent = Helmpart2,
  604. Scale = Vector3.new(1.28,.48,1.28),
  605. VertexColor = Vector3.new(1,1,1),
  606. })
  607.  
  608.  
  609. local Glassespart2 = AddInstance("Part",{
  610. Parent = head,
  611. CFrame = head.CFrame,
  612. formFactor = "Symmetric",
  613. Size = Vector3.new(1, 1, 1),
  614. CanCollide = false,
  615. TopSurface = "Smooth",
  616. BottomSurface = "Smooth",
  617. Locked = true,
  618. BrickColor=BrickColor.new("Really black"),
  619. })
  620. local Weld = AddInstance("Weld",{
  621. Parent = Glassespart2,
  622. Part0 = head,
  623. C0 = CFrame.new(0,.35,0)*CFrame.Angles(0,0,0),
  624. Part1 = Glassespart2,
  625. })
  626. local Mesh = AddInstance("SpecialMesh",{
  627. Parent = Glassespart2,
  628. Scale = Vector3.new(1.27,.5,1.27),
  629. VertexColor = Vector3.new(1,1,1),
  630. })
  631.  
  632.  
  633.  
  634.  
  635.  
  636.  
  637.  
  638.  
  639. local Reaper3 = AddInstance("Part",{
  640. Parent = head,
  641. CFrame = head.CFrame,
  642. formFactor = "Symmetric",
  643. Size = Vector3.new(1, 1, 1),
  644. CanCollide = false,
  645. TopSurface = "Smooth",
  646. BottomSurface = "Smooth",
  647. Locked = true,
  648. BrickColor=BrickColor.new("Gold"),
  649. })
  650. local Weld = AddInstance("Weld",{
  651. Parent = Reaper3,
  652. Part0 = head,
  653. C0 = CFrame.new(0,.3,-0.02)*CFrame.Angles(-.1,0,0),
  654. Part1 = Reaper3,
  655. })
  656. local Mesh = AddInstance("SpecialMesh",{
  657. Parent = Reaper3,
  658. MeshId = "rbxassetid://19380122",
  659. TextureId = "rbxassetid://19380117",
  660. Scale = Vector3.new(.9,1,1),
  661. VertexColor = Vector3.new(1,1,1),
  662. })
  663.  
  664.  
  665.  
  666.  
  667.  
  668.  
  669.  
  670. local Reaper4 = AddInstance("Part",{
  671. Parent = RightArm,
  672. CFrame = RightArm.CFrame,
  673. formFactor = "Symmetric",
  674. Size = Vector3.new(0.1, 0.5, 3),
  675. CanCollide = false,
  676. TopSurface = "Smooth",
  677. BottomSurface = "Smooth",
  678. Locked = true,
  679. Transparency = 0
  680. })
  681. local Weld = AddInstance("Weld",{
  682. Parent = Reaper4,
  683. Part0 = RightArm,
  684. C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0),
  685. Part1 = Reaper4,
  686. })
  687. local Mesh = AddInstance("SpecialMesh",{
  688. Parent = Reaper4,
  689. MeshId = "rbxassetid://470533002",
  690. TextureId = "rbxassetid://470533004",
  691. Scale = Vector3.new(.03,.03,.03),
  692. VertexColor = Vector3.new(1,1,1),
  693. })
  694.  
  695. local GunFire = AddInstance("Part",{
  696. Parent = RightArm,
  697. CFrame = RightArm.CFrame,
  698. formFactor = "Symmetric",
  699. Size = Vector3.new(0.1, 0.1, 0.1),
  700. CanCollide = false,
  701. TopSurface = "Smooth",
  702. BottomSurface = "Smooth",
  703. Locked = true,
  704. Transparency = 1
  705. })
  706. local Weld = AddInstance("Weld",{
  707. Parent = GunFire,
  708. Part0 = RightArm,
  709. C0 = CFrame.new(-0.8,-3.5,-0.7)*CFrame.Angles(4.7,3.4,0),
  710. Part1 = GunFire,
  711. })
  712.  
  713.  
  714. local GunParticle = Instance.new("ParticleEmitter", GunFire);
  715. GunParticle.VelocitySpread = 60;
  716. GunParticle.LightEmission = 200;
  717.  
  718. local Colors2 = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);}
  719. GunParticle.Size = NumberSequence.new(.05,.07);
  720.  
  721. GunParticle.Color = ColorSequence.new(Colors2[math.random(#Colors2)]);
  722. GunParticle.Texture = "rbxassetid://252350680";
  723. GunParticle.RotSpeed = NumberRange.new(10,70);
  724. GunParticle.Rate = 600;
  725. GunParticle.Speed = NumberRange.new(15);
  726. GunParticle.Transparency = NumberSequence.new(0,1);
  727. GunParticle.Lifetime = NumberRange.new(.01,.2);
  728. GunParticle.EmissionDirection = 'Back'
  729. GunParticle.Enabled = false
  730.  
  731.  
  732.  
  733.  
  734.  
  735.  
  736.  
  737.  
  738. local Reaper5 = AddInstance("Part",{
  739. Parent = RightArm,
  740. CFrame = RightArm.CFrame,
  741. formFactor = "Symmetric",
  742. Size = Vector3.new(0.1, 0.5, 3),
  743. CanCollide = false,
  744. TopSurface = "Smooth",
  745. BottomSurface = "Smooth",
  746. Locked = true,
  747. Transparency = 1
  748. })
  749. local Weld = AddInstance("Weld",{
  750. Parent = Reaper5,
  751. Part0 = RightArm,
  752. C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3),
  753. Part1 = Reaper5,
  754. })
  755. local Mesh = AddInstance("SpecialMesh",{
  756. Parent = Reaper5,
  757. MeshId = "rbxassetid://431003868",
  758. TextureId = "rbxassetid://430627740",
  759. Scale = Vector3.new(1.93,1.99,1.99),
  760. VertexColor = Vector3.new(1,1,1),
  761. })
  762.  
  763.  
  764.  
  765. local Arms = AddInstance("Model",{
  766. Parent = cam,
  767. Name = "Arms",
  768.  
  769.  
  770. })
  771.  
  772. local Arm1 = AddInstance("Part",{
  773. Parent = Arms,
  774. Name = "RightArm",
  775. CFrame = RightArm.CFrame,
  776. formFactor = "Symmetric",
  777. Size = Vector3.new(.85,1.85,.85),
  778. CanCollide = false,
  779. Material = "SmoothPlastic",
  780. TopSurface = "Smooth",
  781. BottomSurface = "Smooth",
  782. Locked = true,
  783. BrickColor=BrickColor.new("Pastel brown"),
  784. Transparency = 0
  785. })
  786. local Weld = AddInstance("Weld",{
  787. Parent = Arm1,
  788. Part0 = RightArm,
  789. C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
  790. Part1 = Arm1,
  791. })
  792.  
  793. local Arm2 = AddInstance("Part",{
  794. Parent = Arms,
  795. Name = "LeftArm",
  796. CFrame = LeftArm.CFrame,
  797. formFactor = "Symmetric",
  798. Size = Vector3.new(.85,1.85,.85),
  799. CanCollide = false,
  800. Material = "SmoothPlastic",
  801. TopSurface = "Smooth",
  802. BottomSurface = "Smooth",
  803. Locked = true,
  804. BrickColor=BrickColor.new("Pastel brown"),
  805. Transparency = 0
  806. })
  807. local Weld = AddInstance("Weld",{
  808. Parent = Arm2,
  809. Part0 = LeftArm,
  810. C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
  811. Part1 = Arm2,
  812. })
  813.  
  814.  
  815.  
  816.  
  817. local Arm3 = AddInstance("Part",{
  818. Parent = Arms,
  819. Name = "RightArm",
  820. CFrame = RightArm.CFrame,
  821. formFactor = "Symmetric",
  822. Size = Vector3.new(.9,.9,.9),
  823. CanCollide = false,
  824. Material = "SmoothPlastic",
  825. TopSurface = "Smooth",
  826. BottomSurface = "Smooth",
  827. Locked = true,
  828. BrickColor=TeamColor,
  829. Transparency = 0
  830. })
  831. local Weld = AddInstance("Weld",{
  832. Parent = Arm3,
  833. Part0 = RightArm,
  834. C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0),
  835. Part1 = Arm3,
  836. })
  837.  
  838. local Arm4 = AddInstance("Part",{
  839. Parent = Arms,
  840. Name = "LeftArm",
  841. CFrame = LeftArm.CFrame,
  842. formFactor = "Symmetric",
  843. Size = Vector3.new(.9,.9,.9),
  844. CanCollide = false,
  845. Material = "SmoothPlastic",
  846. TopSurface = "Smooth",
  847. BottomSurface = "Smooth",
  848. Locked = true,
  849. BrickColor=TeamColor,
  850. Transparency = 0
  851. })
  852. local Weld = AddInstance("Weld",{
  853. Parent = Arm4,
  854. Part0 = LeftArm,
  855. C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0),
  856. Part1 = Arm4,
  857. })
  858. local Arm5 = AddInstance("Part",{
  859. Parent = Arms,
  860. Name = "RightArm",
  861. CFrame = RightArm.CFrame,
  862. formFactor = "Symmetric",
  863. Size = Vector3.new(.86,.8,.86),
  864. CanCollide = false,
  865. Material = "SmoothPlastic",
  866. TopSurface = "Smooth",
  867. BottomSurface = "Smooth",
  868. Locked = true,
  869. BrickColor=BrickColor.new("Br. yellowish orange"),
  870. Transparency = 0
  871. })
  872. local Weld = AddInstance("Weld",{
  873. Parent = Arm5,
  874. Part0 = RightArm,
  875. C0 = CFrame.new(0,-.55,0)*CFrame.Angles(0,0,0),
  876. Part1 = Arm5,
  877. })
  878.  
  879. local Reaper6 = AddInstance("Part",{
  880. Parent = Arms,
  881. CFrame = RightArm.CFrame,
  882. formFactor = "Symmetric",
  883. Size = Vector3.new(0.1, 0.1, .1),
  884. CanCollide = false,
  885. TopSurface = "Smooth",
  886. BottomSurface = "Smooth",
  887. Locked = true,
  888. Transparency = 1
  889. })
  890. local Weld = AddInstance("Weld",{
  891. Parent = Reaper6,
  892. Part0 = RightArm,
  893. C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0),
  894. Part1 = Reaper6,
  895. })
  896. local Mesh = AddInstance("SpecialMesh",{
  897. Parent = Reaper6,
  898. MeshId = "rbxassetid://470533002",
  899. TextureId = "rbxassetid://470533004",
  900. Scale = Vector3.new(.029,.029,.029),
  901. VertexColor = Vector3.new(1,1,1),
  902. })
  903.  
  904.  
  905.  
  906.  
  907.  
  908.  
  909.  
  910.  
  911.  
  912.  
  913.  
  914.  
  915.  
  916. local Reaper7 = AddInstance("Part",{
  917. Parent = Arms,
  918. CFrame = RightArm.CFrame,
  919. formFactor = "Symmetric",
  920. Size = Vector3.new(0.1, 0.5, 3),
  921. CanCollide = false,
  922. TopSurface = "Smooth",
  923. BottomSurface = "Smooth",
  924. Locked = true,
  925. Transparency = 1
  926. })
  927. local Weld = AddInstance("Weld",{
  928. Parent = Reaper7,
  929. Part0 = RightArm,
  930. C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3),
  931. Part1 = Reaper7,
  932. })
  933. local Mesh = AddInstance("SpecialMesh",{
  934. Parent = Reaper7,
  935. MeshId = "rbxassetid://431003868",
  936. TextureId = "rbxassetid://430627740",
  937. Scale = Vector3.new(1.9,1.98,1.98),
  938. VertexColor = Vector3.new(1,1,1),
  939. })
  940.  
  941.  
  942. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  943. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  944. Humanoid.Animator:Destroy()
  945. Character.Animate:Destroy()
  946.  
  947. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  948. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  949. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  950.  
  951.  
  952. RSH, LSH = nil, nil
  953.  
  954. RW = Instance.new("Weld")
  955. LW = Instance.new("Weld")
  956.  
  957. RH = Torso["Right Hip"]
  958. LH = Torso["Left Hip"]
  959.  
  960. RSH = Torso["Right Shoulder"]
  961. LSH = Torso["Left Shoulder"]
  962.  
  963. RSH.Parent = nil
  964. LSH.Parent = nil
  965.  
  966. RW.Name = "RW"
  967. RW.Part0 = Torso
  968. RW.C0 = cn(1.5, 0.5, 0)
  969. RW.C1 = cn(0, 0.5, 0)
  970. RW.Part1 = RightArm
  971. RW.Parent = Torso
  972.  
  973. LW.Name = "LW"
  974. LW.Part0 = Torso
  975. LW.C0 = cn(-1.5, 0.5, 0)
  976. LW.C1 = cn(0, 0.5, 0)
  977. LW.Part1 = LeftArm
  978. LW.Parent = Torso
  979.  
  980. function clerp(a, b, t)
  981. local qa = {
  982. QuaternionFromCFrame(a)
  983. }
  984. local qb = {
  985. QuaternionFromCFrame(b)
  986. }
  987. local ax, ay, az = a.x, a.y, a.z
  988. local bx, by, bz = b.x, b.y, b.z
  989. local _t = 1 - t
  990. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  991. end
  992.  
  993. function QuaternionFromCFrame(cf)
  994. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  995. local trace = m00 + m11 + m22
  996. if trace > 0 then
  997. local s = math.sqrt(1 + trace)
  998. local recip = 0.5 / s
  999. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1000. else
  1001. local i = 0
  1002. if m11 > m00 then
  1003. i = 1
  1004. end
  1005. if m22 > (i == 0 and m00 or m11) then
  1006. i = 2
  1007. end
  1008. if i == 0 then
  1009. local s = math.sqrt(m00 - m11 - m22 + 1)
  1010. local recip = 0.5 / s
  1011. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1012. elseif i == 1 then
  1013. local s = math.sqrt(m11 - m22 - m00 + 1)
  1014. local recip = 0.5 / s
  1015. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1016. elseif i == 2 then
  1017. local s = math.sqrt(m22 - m00 - m11 + 1)
  1018. local recip = 0.5 / s
  1019. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1020. end
  1021. end
  1022. end
  1023.  
  1024. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1025. local xs, ys, zs = x + x, y + y, z + z
  1026. local wx, wy, wz = w * xs, w * ys, w * zs
  1027. local xx = x * xs
  1028. local xy = x * ys
  1029. local xz = x * zs
  1030. local yy = y * ys
  1031. local yz = y * zs
  1032. local zz = z * zs
  1033. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1034. end
  1035.  
  1036. function QuaternionSlerp(a, b, t)
  1037. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1038. local startInterp, finishInterp;
  1039. if cosTheta >= 0.0001 then
  1040. if (1 - cosTheta) > 0.0001 then
  1041. local theta = math.acos(cosTheta)
  1042. local invSinTheta = 1 / math.sin(theta)
  1043. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1044. finishInterp = math.sin(t * theta) * invSinTheta
  1045. else
  1046. startInterp = 1 - t
  1047. finishInterp = t
  1048. end
  1049. else
  1050. if (1 + cosTheta) > 0.0001 then
  1051. local theta = math.acos(-cosTheta)
  1052. local invSinTheta = 1 / math.sin(theta)
  1053. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1054. finishInterp = math.sin(t * theta) * invSinTheta
  1055. else
  1056. startInterp = t - 1
  1057. finishInterp = t
  1058. end
  1059. end
  1060. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1061. end
  1062.  
  1063. function swait(num)
  1064. if num == 0 or num == nil then
  1065. game:service'RunService'.RenderStepped:wait(0)
  1066. else
  1067. for i = 0, num do
  1068. game:service'RunService'.RenderStepped:wait(0)
  1069. end
  1070. end
  1071. end
  1072.  
  1073. local RbxUtility = LoadLibrary("RbxUtility")
  1074. local Create = RbxUtility.Create
  1075.  
  1076. function RemoveOutlines(part)
  1077. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1078. end
  1079.  
  1080. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1081. local Part = Create("Part"){
  1082. formFactor = FormFactor,
  1083. Parent = Parent,
  1084. Reflectance = Reflectance,
  1085. Transparency = Transparency,
  1086. CanCollide = false,
  1087. Locked = true,
  1088. BrickColor = BrickColor.new(tostring(BColor)),
  1089. Name = Name,
  1090. Size = Size,
  1091. Material = Material,
  1092. }
  1093. RemoveOutlines(Part)
  1094. return Part
  1095. end
  1096.  
  1097. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1098. local Msh = Create(Mesh){
  1099. Parent = Part,
  1100. Offset = OffSet,
  1101. Scale = Scale,
  1102. }
  1103. if Mesh == "SpecialMesh" then
  1104. Msh.MeshType = MeshType
  1105. Msh.MeshId = MeshId
  1106. end
  1107. return Msh
  1108. end
  1109.  
  1110. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1111. local Weld = Create("Weld"){
  1112. Parent = Parent,
  1113. Part0 = Part0,
  1114. Part1 = Part1,
  1115. C0 = C0,
  1116. C1 = C1,
  1117. }
  1118. return Weld
  1119. end
  1120.  
  1121. function rayCast(Position, Direction, Range, Ignore)
  1122. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1123. end
  1124.  
  1125. function CreateSound(id, par, vol, pit)
  1126. coroutine.resume(coroutine.create(function()
  1127. local sou = Instance.new("Sound", par or workspace)
  1128. sou.Volume = vol
  1129. sou.Pitch = pit or 1
  1130. sou.SoundId = id
  1131. wait()
  1132. sou:play()
  1133. game:GetService("Debris"):AddItem(sou, 6)
  1134. end))
  1135. end
  1136.  
  1137. local function getclosest(obj, distance)
  1138. local last, lastx = distance + 1
  1139. for i, v in pairs(workspace:GetChildren()) do
  1140. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  1141. local t = v.Torso
  1142. local dist = (t.Position - obj.Position).magnitude
  1143. if dist <= distance then
  1144. if dist < last then
  1145. last = dist
  1146. lastx = v
  1147. end
  1148. end
  1149. end
  1150. end
  1151. return lastx
  1152. end
  1153.  
  1154. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  1155. for i, v in pairs(hit:GetChildren()) do
  1156. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  1157. local find = v:FindFirstChild("Hitz")
  1158. if not find then
  1159. if v.Parent:findFirstChild("Head") then
  1160. local BillG = Create("BillboardGui"){
  1161. Parent = v.Parent.Head,
  1162. Size = UDim2.new(1, 0, 1, 0),
  1163. Adornee = v.Parent.Head,
  1164. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  1165. }
  1166. local TL = Create("TextLabel"){
  1167. Parent = BillG,
  1168. Size = UDim2.new(3, 3, 3, 3),
  1169. BackgroundTransparency = 1,
  1170. Text = tostring(damage).."-",
  1171. TextColor3 = Color1.Color,
  1172. TextStrokeColor3 = Color2.Color,
  1173. TextStrokeTransparency = 0,
  1174. TextXAlignment = Enum.TextXAlignment.Center,
  1175. TextYAlignment = Enum.TextYAlignment.Center,
  1176. FontSize = Enum.FontSize.Size18,
  1177. Font = "ArialBold",
  1178. }
  1179. coroutine.resume(coroutine.create(function()
  1180. wait(1)
  1181. for i = 0, 1, .1 do
  1182. wait(.1)
  1183. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  1184. end
  1185. BillG:Destroy()
  1186. end))
  1187. end
  1188. v.Health = v.Health - damage
  1189. local bool = Create("BoolValue"){
  1190. Parent = v,
  1191. Name = 'Hitz',
  1192. }
  1193. if HSound ~= nil and HPitch ~= nil then
  1194. CreateSound(HSound, hit, 1, HPitch)
  1195. end
  1196. game:GetService("Debris"):AddItem(bool, cooldown)
  1197. end
  1198. end
  1199. end
  1200. end
  1201.  
  1202.  
  1203. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1204. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1205. prt.Anchored = true
  1206. prt.CFrame = cframe
  1207. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1208. game:GetService("Debris"):AddItem(prt, 10)
  1209. if Type == 1 or Type == nil then
  1210. table.insert(Effects, {
  1211. prt,
  1212. "Block1",
  1213. delay,
  1214. x3,
  1215. y3,
  1216. z3,
  1217. msh
  1218. })
  1219. elseif Type == 2 then
  1220. table.insert(Effects, {
  1221. prt,
  1222. "Block2",
  1223. delay,
  1224. x3,
  1225. y3,
  1226. z3,
  1227. msh
  1228. })
  1229. end
  1230. end
  1231.  
  1232. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1233. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1234. prt.Anchored = true
  1235. prt.CFrame = cframe
  1236. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1237. game:GetService("Debris"):AddItem(prt, 10)
  1238. table.insert(Effects, {
  1239. prt,
  1240. "Cylinder",
  1241. delay,
  1242. x3,
  1243. y3,
  1244. z3,
  1245. msh
  1246. })
  1247. end
  1248.  
  1249. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1250. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1251. prt.Anchored = true
  1252. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1253. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1254. game:GetService("Debris"):AddItem(prt, 10)
  1255. table.insert(Effects, {
  1256. prt,
  1257. "Cylinder",
  1258. delay,
  1259. x3,
  1260. y3,
  1261. z3,
  1262. msh
  1263. })
  1264. end
  1265.  
  1266. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1267. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1268. prt.Anchored = true
  1269. prt.CFrame = cframe
  1270. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1271. game:GetService("Debris"):AddItem(prt, 10)
  1272. table.insert(Effects, {
  1273. prt,
  1274. "Cylinder",
  1275. delay,
  1276. x3,
  1277. y3,
  1278. z3,
  1279. msh
  1280. })
  1281. end
  1282.  
  1283. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1284. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1285. prt.Anchored = true
  1286. prt.CFrame = cframe
  1287. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1288. game:GetService("Debris"):AddItem(prt, 10)
  1289. table.insert(Effects, {
  1290. prt,
  1291. "Cylinder",
  1292. delay,
  1293. x3,
  1294. y3,
  1295. z3,
  1296. msh
  1297. })
  1298. end
  1299.  
  1300. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1301. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1302. prt.Anchored = true
  1303. prt.CFrame = cframe
  1304. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1305. game:GetService("Debris"):AddItem(prt, 10)
  1306. table.insert(Effects, {
  1307. prt,
  1308. "Cylinder",
  1309. delay,
  1310. x3,
  1311. y3,
  1312. z3,
  1313. msh
  1314. })
  1315. end
  1316.  
  1317. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1318. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1319. prt.Anchored = true
  1320. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1321. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1322. local num = math.random(10, 50) / 1000
  1323. game:GetService("Debris"):AddItem(prt, 10)
  1324. table.insert(Effects, {
  1325. prt,
  1326. "Shatter",
  1327. num,
  1328. prt.CFrame,
  1329. math.random() - math.random(),
  1330. 0,
  1331. math.random(50, 100) / 100
  1332. })
  1333. end
  1334.  
  1335.  
  1336.  
  1337.  
  1338. for i = 0, 1, 0.05 do
  1339. swait()
  1340. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1341. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  1342. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1343. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  1344. if Torsovelocity > 2 then
  1345. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  1346. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1347. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  1348. elseif Torsovelocity < 1 then
  1349. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  1350. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1351. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  1352. end
  1353. end
  1354. attack = false
  1355.  
  1356.  
  1357.  
  1358. game:GetService'RunService'.Stepped:connect(function()
  1359.  
  1360.  
  1361.  
  1362. if Wep == 1 then
  1363. equippedgun2 = false
  1364. Reaper4.Transparency = 1
  1365. Reaper5.Transparency = 0
  1366. Reaper6.Transparency = 1
  1367. Reaper7.Transparency = 0
  1368. end
  1369. if Wep == 2 then
  1370. equippedgun2 = true
  1371. Reaper4.Transparency = 0
  1372. Reaper5.Transparency = 1
  1373. Reaper6.Transparency = 0
  1374. Reaper7.Transparency = 1
  1375. end
  1376. if Wep == 3 then
  1377. equippedgun2 = false
  1378. Reaper4.Transparency = 1
  1379. Reaper5.Transparency = 1
  1380. Reaper6.Transparency = 1
  1381. Reaper7.Transparency = 1
  1382. end
  1383.  
  1384. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1385. velocity = RootPart.Velocity.y
  1386. sine = sine + change
  1387. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1388. if equipped == true or equipped == false then
  1389. if RootPart.Velocity.y > 1 and hit == nil then
  1390. Anim = "Jump"
  1391. if attack == false and Wep == 1 then
  1392. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1393. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1394. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1395. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1396. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1397. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1398. end
  1399. elseif RootPart.Velocity.y < -1 and hit == nil then
  1400. Anim = "Fall"
  1401. if attack == false and Wep == 1 then
  1402. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1403. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1404. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1405. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1406. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1407. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1408. end
  1409. elseif Torsovelocity < 1 and hit ~= nil then
  1410. Anim = "Idle"
  1411. if attack == false and Wep == 1 then
  1412. change = 1
  1413. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1414. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1415. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(50), math.rad(35 - 25 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1416. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(80 + 7 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1)
  1417. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1418. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1419. end
  1420. elseif Torsovelocity > 2 and hit ~= nil then
  1421. Anim = "Walk"
  1422. if attack == false and Wep == 1 then
  1423. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1424. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1425. RW.C0 = clerp(RW.C0, CFrame.new(1.2 - -.05 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(50), math.rad(57 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1426. LW.C0 = clerp(LW.C0, CFrame.new(-1.2 - -.05 * math.cos(sine / 4), 0.4 - -.05 * math.cos(sine / 4), -.4) * angles(math.rad(80 + 1 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1)
  1427. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1428. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1429. end
  1430. end
  1431. end
  1432. -----------------------[Anim2]--------------------------------------------------------------------------------------------------------------------------
  1433.  
  1434. if equipped == true or equipped == false then
  1435. if RootPart.Velocity.y > 1 and hit == nil then
  1436. Anim = "Jump"
  1437. if attack == false and Wep == 2 then
  1438. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1439. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1440. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.2, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1441. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.1, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1442. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1443. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1444. end
  1445.  
  1446. elseif RootPart.Velocity.y < -1 and hit == nil then
  1447. Anim = "Fall"
  1448. if attack == false and Wep == 2 then
  1449. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1450. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1451. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.8, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.05)
  1452. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.7, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.05)
  1453. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1454. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1455. end
  1456. elseif Torsovelocity < 1 and hit ~= nil then
  1457. Anim = "Idle"
  1458. if attack == false and Wep == 2 then
  1459. change = 1
  1460. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1461. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1462. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1463. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1464. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1465. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1466. end
  1467. elseif Torsovelocity > 2 and hit ~= nil then
  1468. Anim = "Walk"
  1469. if attack == false and Wep == 2 then
  1470. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-25 - 5 * math.cos(sine / 5))), .2)
  1471. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(25 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1472. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  1473. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  1474. RH.C0 = clerp(RH.C0, cn(.95, -.9 + -.1 * math.cos(sine / 4),-.35) * RHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3)
  1475. LH.C0 = clerp(LH.C0, cn(-.95, -.9 + .1 * math.cos(sine / 4), .35) * LHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3)
  1476. end
  1477.  
  1478. end
  1479. end
  1480.  
  1481.  
  1482.  
  1483. -----------------------[Noraml Anim]--------------------------------------------------------------------------------------------------------------------------
  1484.  
  1485. if equipped == true or equipped == false then
  1486. if RootPart.Velocity.y > 1 and hit == nil then
  1487. Anim = "Jump"
  1488. if attack == false and Wep == 3 then
  1489. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1490. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1491. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1)
  1492. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1)
  1493. RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1)
  1494. LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1)
  1495. end
  1496. elseif RootPart.Velocity.y < -1 and hit == nil then
  1497. Anim = "Fall"
  1498. if attack == false and Wep == 3 then
  1499. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1500. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  1501. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1)
  1502. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1)
  1503. RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1504. LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  1505. end
  1506. elseif Torsovelocity < 1 and hit ~= nil then
  1507. Anim = "Idle"
  1508. if attack == false and Wep == 3 then
  1509. change = 1
  1510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1)
  1511. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1)
  1512. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(0 - 0 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1)
  1513. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1)
  1514. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1515. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  1516. end
  1517. elseif Torsovelocity > 2 and hit ~= nil then
  1518. Anim = "Walk"
  1519. if attack == false and Wep == 3 then
  1520. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2)
  1521. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  1522. RW.C0 = clerp(RW.C0, CFrame.new(1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + -50 * math.cos(sine / 4)), math.rad(0 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.3)
  1523. LW.C0 = clerp(LW.C0, CFrame.new(-1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + 50 * math.cos(sine / 4)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3)
  1524. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1525. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  1526. end
  1527. end
  1528. end
  1529.  
  1530.  
  1531.  
  1532.  
  1533.  
  1534.  
  1535.  
  1536.  
  1537.  
  1538.  
  1539.  
  1540.  
  1541.  
  1542.  
  1543.  
  1544.  
  1545.  
  1546.  
  1547. if #Effects > 0 then
  1548. for e = 1, #Effects do
  1549. if Effects[e] ~= nil then
  1550. local Thing = Effects[e]
  1551. if Thing ~= nil then
  1552. local Part = Thing[1]
  1553. local Mode = Thing[2]
  1554. local Delay = Thing[3]
  1555. local IncX = Thing[4]
  1556. local IncY = Thing[5]
  1557. local IncZ = Thing[6]
  1558. if Thing[1].Transparency <= 1 then
  1559. if Thing[2] == "Block1" then
  1560. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1561. local Mesh = Thing[1].Mesh
  1562. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1563. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1564. elseif Thing[2] == "Block2" then
  1565. Thing[1].CFrame = Thing[1].CFrame
  1566. local Mesh = Thing[7]
  1567. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1568. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1569. elseif Thing[2] == "Cylinder" then
  1570. local Mesh = Thing[1].Mesh
  1571. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1572. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1573. elseif Thing[2] == "Blood" then
  1574. local Mesh = Thing[7]
  1575. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  1576. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1577. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1578. elseif Thing[2] == "Elec" then
  1579. local Mesh = Thing[1].Mesh
  1580. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1581. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1582. elseif Thing[2] == "Disappear" then
  1583. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1584. elseif Thing[2] == "Shatter" then
  1585. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1586. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1587. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1588. Thing[6] = Thing[6] + Thing[5]
  1589. end
  1590. else
  1591. Part.Parent = nil
  1592. table.remove(Effects, e)
  1593. end
  1594. end
  1595. end
  1596. end
  1597. end
  1598. end)
  1599.  
  1600.  
  1601.  
  1602.  
  1603.  
  1604.  
  1605.  
  1606.  
  1607.  
  1608.  
  1609.  
  1610.  
  1611.  
  1612. local No = Instance.new("Sound", head);
  1613. No.SoundId = "rbxassetid://245064504"
  1614. No.Volume = 3
  1615. local yes = Instance.new("Sound", head);
  1616. yes.SoundId = "rbxassetid://131384028"
  1617. yes.Volume = 3
  1618. local HitM = Instance.new("Sound", Reaper5);
  1619. HitM.SoundId = "rbxassetid://"..WSH
  1620. HitM.Volume = 1.1
  1621. local Swing = Instance.new("Sound", Reaper5);
  1622. Swing.SoundId = "rbxassetid://10209850"
  1623. Swing.Volume = 1.5
  1624. Swing.Pitch = 1.1
  1625. local SwingH = Instance.new("Sound", Reaper5);
  1626. SwingH.SoundId = "rbxassetid://10209590"
  1627. SwingH.Volume = 2.9
  1628. SwingH.Pitch = .8
  1629. local Taunt = Instance.new("Sound", head);
  1630. Taunt.SoundId = "rbxassetid://150611842"
  1631. Taunt.Volume = 2
  1632. local RUS = Instance.new("Sound", char);
  1633. RUS.SoundId = "rbxassetid://2385137061"
  1634. RUS.Volume = 2.5
  1635. RUS.Pitch = 1
  1636. RUS.Looped = true
  1637.  
  1638.  
  1639.  
  1640.  
  1641.  
  1642.  
  1643.  
  1644.  
  1645.  
  1646.  
  1647. function BuildSentry()
  1648. do --CFrame lerp (stravant, clerp by AntiBoomz0r)
  1649. local function QuaternionFromCFrame(cf) -- y u no axis angle interpolation?
  1650. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1651. local trace = m00 + m11 + m22
  1652. if trace > 0 then
  1653. local s = math.sqrt(1 + trace)
  1654. local recip = 0.5/s
  1655. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1656. else
  1657. local i = 0
  1658. if m11 > m00 then
  1659. i = 1
  1660. end
  1661. if m22 > (i == 0 and m00 or m11) then
  1662. i = 2
  1663. end
  1664. if i == 0 then
  1665. local s = math.sqrt(m00-m11-m22+1)
  1666. local recip = 0.5/s
  1667. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1668. elseif i == 1 then
  1669. local s = math.sqrt(m11-m22-m00+1)
  1670. local recip = 0.5/s
  1671. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1672. elseif i == 2 then
  1673. local s = math.sqrt(m22-m00-m11+1)
  1674. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1675. end
  1676. end
  1677. end
  1678. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1679. local xs, ys, zs = x + x, y + y, z + z
  1680. local wx, wy, wz = w*xs, w*ys, w*zs
  1681. local xx = x*xs
  1682. local xy = x*ys
  1683. local xz = x*zs
  1684. local yy = y*ys
  1685. local yz = y*zs
  1686. local zz = z*zs
  1687. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1688. end
  1689. function QuaternionSlerp(a, b, t)
  1690. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1691. local startInterp, finishInterp;
  1692. if cosTheta >= 0.0001 then
  1693. if (1 - cosTheta) > 0.0001 then
  1694. local theta = math.acos(cosTheta)
  1695. local invSinTheta = 1/math.sin(theta)
  1696. startInterp = math.sin((1-t)*theta)*invSinTheta
  1697. finishInterp = math.sin(t*theta)*invSinTheta
  1698. else
  1699. startInterp = 1-t
  1700. finishInterp = t
  1701. end
  1702. else
  1703. if (1+cosTheta) > 0.0001 then
  1704. local theta = math.acos(-cosTheta)
  1705. local invSinTheta = 1/math.sin(theta)
  1706. startInterp = math.sin((t-1)*theta)*invSinTheta
  1707. finishInterp = math.sin(t*theta)*invSinTheta
  1708. else
  1709. startInterp = t-1
  1710. finishInterp = t
  1711. end
  1712. end
  1713. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1714. end
  1715. function clerp(a,b,t)
  1716. local qa = {QuaternionFromCFrame(a)}
  1717. local qb = {QuaternionFromCFrame(b)}
  1718. local ax, ay, az = a.x, a.y, a.z
  1719. local bx, by, bz = b.x, b.y, b.z
  1720. local _t = 1-t
  1721. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1722. end
  1723. end
  1724.  
  1725.  
  1726.  
  1727.  
  1728. local ABS = math.abs;
  1729. local SIN = math.sin;
  1730. local ASIN = math.asin;
  1731. local COS = math.cos;
  1732.  
  1733. local new = Instance.new;
  1734.  
  1735. function math_pos(float)
  1736. if float < 0 then float = 0 end
  1737. return float
  1738. end
  1739. function math_neg(float)
  1740. if float > 0 then float = 0 end
  1741. return float
  1742. end
  1743. function math_max(float, max)
  1744. if float > max then float = max end
  1745. return float
  1746. end
  1747. function math_min(float, min)
  1748. if float > min then float = min end
  1749. return float
  1750. end
  1751.  
  1752. function SharpSin(double_p1)
  1753. return ASIN(SIN(double_p1));
  1754. end
  1755.  
  1756. local Storage = Instance.new("Model", script);
  1757.  
  1758. function WeldP(part0, part1, C0, C1)
  1759. local W = new("Weld", Storage);
  1760. W.Part0 = part0;
  1761. W.Part1 = part1;
  1762. W.C0 = C0 or CFrame.new();
  1763. W.C1 = C1 or CFrame.new();
  1764. return W;
  1765. end
  1766.  
  1767. function Bevel(part, sizeV3)
  1768. local BvlMesh = new("SpecialMesh", part)
  1769. BvlMesh.MeshId = "rbxasset://fonts/torso.mesh";
  1770. if (sizeV3 ~= nil) then
  1771. BvlMesh.Scale = Vector3.new(sizeV3.x/2, sizeV3.y/2, sizeV3.z);
  1772. else
  1773. BvlMesh.Scale = Vector3.new(part.Size.x/2, part.Size.y/2, part.Size.z);
  1774. end
  1775. end
  1776.  
  1777.  
  1778.  
  1779. local Scale = 0.5 -- 1 is size of a robloxian (mostly);
  1780.  
  1781. Storage.Name = "ä";
  1782.  
  1783. local BasePart = new("Part");
  1784. BasePart.FormFactor = "Custom";
  1785. BasePart.TopSurface = 10;
  1786. BasePart.BottomSurface = 10;
  1787. BasePart.LeftSurface = 10;
  1788. BasePart.RightSurface = 10;
  1789. BasePart.FrontSurface = 10;
  1790. BasePart.BackSurface = 10;
  1791.  
  1792. local CylPart = new("Part");
  1793. CylPart.FormFactor = "Custom";
  1794. CylPart.TopSurface = 10;
  1795. CylPart.BottomSurface = 10;
  1796. CylPart.LeftSurface = 10;
  1797. CylPart.RightSurface = 10;
  1798. CylPart.FrontSurface = 10;
  1799. CylPart.BackSurface = 10;
  1800. new("CylinderMesh", CylPart);
  1801.  
  1802. local TopFrame = BasePart:clone()
  1803. TopFrame.Parent = Storage;
  1804. TopFrame.Size = Vector3.new(3.5*Scale, 1.5*Scale, 3.5*Scale);
  1805. TopFrame.BrickColor = TeamColor;
  1806.  
  1807. new("CylinderMesh", TopFrame);
  1808.  
  1809. local Screw = CylPart:clone();
  1810. Screw.Parent = Storage;
  1811. Screw.Size = Vector3.new(.3*Scale, 1.6*Scale, .3*Scale);
  1812. Screw.BrickColor = BrickColor.new(199);
  1813.  
  1814. local CGreyStyle = CylPart:clone()
  1815. CGreyStyle.Parent = Storage;
  1816. CGreyStyle.Size = Vector3.new(2.2*Scale, 1.52*Scale, 2.6*Scale);
  1817. CGreyStyle.BrickColor = BrickColor.new(199);
  1818.  
  1819. local TurretCasing = BasePart:clone();
  1820. TurretCasing.Size = Vector3.new(2.2*Scale, 1.4*Scale, 5.6*Scale);
  1821. TurretCasing.BrickColor = BrickColor.new(199);
  1822. TurretCasing.Parent = Storage;
  1823.  
  1824. Bevel(TurretCasing);
  1825.  
  1826. local TurretFront = BasePart:clone();
  1827. TurretFront.Size = Vector3.new(1.7*Scale, 1*Scale, .2*Scale);
  1828. TurretFront.BrickColor = TeamColor;
  1829. TurretFront.Parent = Storage;
  1830.  
  1831. local Barrel = CylPart:clone();
  1832. Barrel.Parent = Storage;
  1833. Barrel.Size = Vector3.new(.7*Scale, .4*Scale, .7*Scale);
  1834. Barrel.BrickColor = BrickColor.Black();
  1835.  
  1836.  
  1837. local Particle = Instance.new("ParticleEmitter", Barrel);
  1838. Particle.VelocitySpread = 30;
  1839. Particle.LightEmission = 200;
  1840.  
  1841. local Colors = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);}
  1842.  
  1843. Particle.Size = NumberSequence.new(.05,.07);
  1844.  
  1845. Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]);
  1846. Particle.Texture = "rbxassetid://252350680";
  1847. Particle.RotSpeed = NumberRange.new(10,70);
  1848. Particle.Rate = 300;
  1849. Particle.Speed = NumberRange.new(15);
  1850. Particle.Transparency = NumberSequence.new(0,1);
  1851. Particle.Lifetime = NumberRange.new(.01,.2);
  1852. Particle.Enabled = false
  1853.  
  1854.  
  1855.  
  1856. local RedDot = BasePart:clone();
  1857. RedDot.Parent = Storage;
  1858. RedDot.Size = Vector3.new(.2*Scale, .2*Scale, .2*Scale);
  1859. RedDot.BrickColor = BrickColor.new("Really red");
  1860.  
  1861. local Sphere = Instance.new("SpecialMesh", RedDot);
  1862. Sphere.MeshType = "Sphere";
  1863. Sphere.Scale = Vector3.new(1*Scale,1*Scale,1*Scale);
  1864.  
  1865.  
  1866. Bevel(TurretFront, Vector3.new(1.7*Scale, 1*Scale, .05*Scale));
  1867.  
  1868. local Joint = CylPart:clone();
  1869. Joint.Parent = Storage;
  1870. Joint.Size = Vector3.new(.7*Scale, 2*Scale, .7*Scale);
  1871. Joint.BrickColor = BrickColor.Black();
  1872.  
  1873. local Hold = BasePart:clone();
  1874. Hold.Parent = Storage;
  1875. Hold.BrickColor = BrickColor.Black();
  1876. Hold.Size = Vector3.new(2.2*Scale, .2*Scale, .75*Scale);
  1877.  
  1878. local Bolt = BasePart:clone();
  1879. Bolt.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale);
  1880. Bolt.Parent = Storage;
  1881. Bolt.BrickColor = BrickColor.Black();
  1882.  
  1883. local Bolt2 = BasePart:clone();
  1884. Bolt2.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale);
  1885. Bolt2.Parent = Storage;
  1886. Bolt2.BrickColor = BrickColor.Black();
  1887.  
  1888.  
  1889. local TurretToFrame = WeldP(TopFrame, TurretCasing, CFrame.new(0, 0, 1.4*Scale));
  1890. WeldP(TopFrame, CGreyStyle);
  1891. WeldP(TurretCasing, TurretFront, CFrame.new(0, 0, 2.8*Scale));
  1892. WeldP(TopFrame, Screw);
  1893. local BarrelWeld = WeldP(Barrel, TurretFront, CFrame.new(.3*Scale, -.2*Scale, 0), CFrame.Angles(math.pi/2, 0, 0));
  1894.  
  1895. WeldP(RedDot, TurretFront, CFrame.new(-.55*Scale, 0, -.15*Scale), CFrame.Angles(math.pi/2, 0, 0));
  1896.  
  1897. local RotateAxisY = WeldP(Bolt, TurretCasing, CFrame.Angles(0,0,0), CFrame.new(1.1*Scale, -.75*Scale, 1*Scale));
  1898.  
  1899. WeldP(Bolt, Hold, CFrame.new(-1.1*Scale, -.5*Scale, 0));
  1900.  
  1901. WeldP(Bolt2, Hold, CFrame.new(1.1*Scale, -.5*Scale, 0));
  1902.  
  1903. local RotateAxisX = WeldP(Hold, Joint, CFrame.new(0, -1*Scale, 0));
  1904.  
  1905.  
  1906.  
  1907. local Leg1 = BasePart:clone();
  1908. Leg1.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1909. Leg1.Parent = Storage;
  1910. Leg1.BrickColor = BrickColor.Black();
  1911.  
  1912.  
  1913. WeldP(Leg1, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.75*Scale, 0) * CFrame.Angles(math.pi/3, 0, math.pi));
  1914.  
  1915.  
  1916. local Leg2 = BasePart:clone();
  1917. Leg2.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1918. Leg2.Parent = Storage;
  1919. Leg2.BrickColor = BrickColor.Black();
  1920.  
  1921.  
  1922. WeldP(Leg2, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + -math.pi/6));
  1923.  
  1924.  
  1925. local Leg3 = BasePart:clone();
  1926. Leg3.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale);
  1927. Leg3.Parent = Storage;
  1928. Leg3.BrickColor = BrickColor.Black();
  1929.  
  1930.  
  1931. WeldP(Leg3, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + math.pi/6));
  1932.  
  1933. for i,v in pairs(Storage:children()) do
  1934. if v.Name== "Part" then
  1935. trans = 1
  1936. v.Transparency = 1
  1937. end
  1938. end
  1939.  
  1940. local InvisiBox = BasePart:clone();
  1941. InvisiBox.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0);
  1942. InvisiBox.Parent = Storage;
  1943. InvisiBox.Transparency = 1
  1944. InvisiBox.Name = 'box'
  1945. WeldP(InvisiBox, Joint, CFrame.new(0, -.2*Scale, .97*Scale));
  1946.  
  1947. local InvisiBox2 = BasePart:clone();
  1948. InvisiBox2.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0);
  1949. InvisiBox2.Parent = Arms;
  1950. InvisiBox2.Transparency = .9
  1951. InvisiBox2.Name = 'box'
  1952. InvisiBox2.CanCollide = false
  1953. InvisiBox2.BrickColor = TeamColor
  1954. InvisiBox2.Material = 'Neon'
  1955. WeldP(InvisiBox2, Joint, CFrame.new(0, -1.2*Scale, .97*Scale));
  1956.  
  1957. InvisiBox.CFrame = torso.CFrame * CFrame.new(0, 5.5*Scale, -2.9) * CFrame.Angles(0, math.pi, 0);
  1958.  
  1959. local Action = "Idle";
  1960.  
  1961. local Target = nil;
  1962.  
  1963. wait(1)
  1964.  
  1965. InvisiBox.Anchored = true
  1966.  
  1967. for i,v in pairs(Storage:children()) do
  1968. if v:IsA'Part' then
  1969. v.Locked = true
  1970. end
  1971. end
  1972. --//
  1973. --// SOUNDS
  1974. --//
  1975. for i,v in pairs(Storage:children()) do
  1976. if v.Name== "Part" then
  1977. trans = 1
  1978. v.Transparency = 1
  1979. end
  1980. end
  1981. for i,v in pairs(Storage:children()) do
  1982. if v.Name== "Part" then
  1983. trans = 1
  1984. v.Transparency = 1
  1985. for i = 1,11 do
  1986.  
  1987. trans = trans - .1
  1988. v.Transparency = trans
  1989. wait()
  1990. end
  1991. end
  1992. end
  1993. trans = 1
  1994.  
  1995. local OnFind = new("Sound", TopFrame);
  1996. OnFind.SoundId = "rbxassetid://10209260"
  1997. OnFind.Volume = 1
  1998.  
  1999.  
  2000. local OnFire = new("Sound", TopFrame);
  2001. OnFire.SoundId = "rbxassetid://10209257"
  2002. OnFire.Volume = 1
  2003.  
  2004. local OnEmpty = new("Sound", TopFrame);
  2005. OnEmpty.SoundId = "rbxassetid://10209225"
  2006. OnEmpty.Volume = 1
  2007.  
  2008. local Scanning = new("Sound", TopFrame);
  2009. Scanning.SoundId = "rbxassetid://258704234"
  2010. Scanning.Volume = 1
  2011.  
  2012. local Explode = new("Sound", TopFrame);
  2013. Explode.SoundId = "rbxassetid://10209236"
  2014. Explode.Volume = .5
  2015.  
  2016. local Move = new("Sound", TopFrame);
  2017. Move.SoundId = "rbxassetid://258704467";
  2018. Move.Volume = 1;
  2019.  
  2020.  
  2021.  
  2022.  
  2023.  
  2024. function FindShortest(Table)
  2025. local Current = Table[1]
  2026. local Final
  2027. for _,v in pairs(Table) do
  2028. if v[2] ~= Current[2] then
  2029. if v[1] < Current[1] then
  2030. Current = v
  2031. end
  2032. end
  2033. end
  2034. Final = Current
  2035. return Final
  2036. end
  2037.  
  2038. function GetNearbyPlayer()
  2039.  
  2040. local List = {}
  2041. for i,v in pairs(workspace:children()) do
  2042. if (v ~= nil) then
  2043. if (v:IsA'Model') then
  2044. if (v:findFirstChild'Torso' ~= nil) then
  2045. local rx, ry, rz = Hold.CFrame:toEulerAnglesXYZ();
  2046. if (v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude < 20 then
  2047. if (v ~= char) then
  2048. for x,z in next, v:children() do
  2049. if z:IsA'Humanoid' and z.Health > 0.01 then
  2050. table.insert(List, {(v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude, v})
  2051. end
  2052. end
  2053. end
  2054. end
  2055. end
  2056. end
  2057. end
  2058. end
  2059. if (FindShortest(List) ~= nil) then
  2060. return FindShortest(List)[2];
  2061. else
  2062. return nil;
  2063. end
  2064. end
  2065.  
  2066. local Health = Instance.new("Humanoid", Storage);
  2067. Health.MaxHealth = 150;
  2068. Health.Health = 150;
  2069.  
  2070.  
  2071.  
  2072. function RayC(Part, speed)
  2073. coroutine.wrap(function()
  2074. local Visual = BasePart:clone();
  2075. Visual.FormFactor = "Custom";
  2076. Visual.BrickColor = BrickColor.Yellow();
  2077. Visual.Size = Vector3.new(.2, 3, .2);
  2078. Visual.CFrame = Part.CFrame * CFrame.new(0, -1, 0);
  2079. Visual.Anchored = true;
  2080. Visual.CanCollide = false;
  2081. Visual.Locked = true
  2082.  
  2083.  
  2084. coroutine.wrap(function()
  2085.  
  2086. wait(.2)
  2087.  
  2088. wait(.1);
  2089. wait(.3)
  2090.  
  2091. end)()
  2092.  
  2093. Instance.new("SpecialMesh", Visual).MeshType = "Sphere";
  2094. Visual.Mesh.Scale = Vector3.new(.5, 1, .5);
  2095.  
  2096. local bulletpos = Visual.Position
  2097. local bulletvelocity = (Part.CFrame.p - bulletpos).unit*speed
  2098. local lastbulletpos = Visual.Position
  2099. Visual.Parent = Storage;
  2100. while game:service'RunService'.Stepped:wait() do
  2101.  
  2102. lastbulletpos = bulletpos
  2103. bulletpos = bulletpos + bulletvelocity
  2104. local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  2105. local hit, hitpos = workspace:FindPartOnRay(RayCast, Storage, false, true)
  2106. if (Joint.Position - Visual.Position).magnitude > 1000 or Visual.Parent == nil then
  2107. Visual:Destroy();
  2108. break
  2109. end
  2110. Visual.Anchored = true
  2111. Visual.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0);
  2112. if hit then
  2113. if hit.Parent:IsA'Hat' then
  2114. if hit.Parent.Parent:IsA'Model' then
  2115. for x,z in next, hit.Parent.Parent:children() do
  2116. if z:IsA'Humanoid' then
  2117. z:TakeDamage(math.random(8,12));
  2118. end
  2119. end
  2120. end
  2121. else
  2122. if hit.Parent:IsA'Model' then
  2123. for x,z in next, hit.Parent:children() do
  2124. if z:IsA'Humanoid' then
  2125. z:TakeDamage(math.random(8,12));
  2126. end
  2127. end
  2128. end
  2129. end
  2130.  
  2131. Visual:Destroy();
  2132. break
  2133. end
  2134. end
  2135. end)()
  2136. end
  2137.  
  2138. lastTick = tick();
  2139. local db = false;
  2140. game:service'RunService'.RenderStepped:connect(function()
  2141. if Action == "DEAD" then return end;
  2142.  
  2143.  
  2144. if not Wrangler then
  2145. --//
  2146. --// AUTOMATED MODE, MOTION SENSOR WILL DETECT MOVEMENT
  2147. --//
  2148.  
  2149.  
  2150. --//
  2151. --// IF PLAYER USED WRANGLER, THERE IS A SHIELD WICH MUST BE REMOVED
  2152. --//
  2153.  
  2154. if (Storage:findFirstChild'Shield') then
  2155. Storage:findFirstChild'Shield':Destroy();
  2156. end
  2157.  
  2158. local LastTarget = Target;
  2159.  
  2160. --//
  2161. --// CHECK FOR NEARBY ENEMIES
  2162. --//
  2163. local Player = GetNearbyPlayer();
  2164. Target = Player;
  2165.  
  2166. --//
  2167. --// BEEP ON TARGET FOUND
  2168. --//
  2169. if (Target ~= LastTarget and Target ~= nil) then
  2170. Move.Pitch = 0.9 + math.random()/9;
  2171. Move:play();
  2172. OnFind:play();
  2173. Action = "Standby";
  2174. end
  2175.  
  2176. --//
  2177. --// IDLE
  2178. --//
  2179. if Action == "Idle" then
  2180. RotateAxisX.C1 = clerp(RotateAxisX.C1, CFrame.Angles(0, SharpSin(tick()*2)*.2, 0), .1);
  2181. RotateAxisY.C0 = clerp(RotateAxisY.C0, CFrame.new(), .1);
  2182. end
  2183.  
  2184.  
  2185. --//
  2186. --// SENTRY DEAD
  2187. --//
  2188.  
  2189. --//
  2190. --// IF PLAYER EXISTS, FIRE!
  2191. --//
  2192.  
  2193.  
  2194.  
  2195. if Action == "Standby" then
  2196. pcall(function()
  2197. local tor = Target.Torso.CFrame.p -- Target CFrame
  2198. local direction = InvisiBox.CFrame.lookVector -- Direction handling, welds mess up, just a workaround.
  2199. local heading = math.atan2(direction.x, direction.z)--
  2200. local RotY = math.deg(heading)
  2201. if RotY < 0 then
  2202. RotY = (360 - math.abs(RotY));
  2203. end
  2204. RotateAxisX.C1 = --Begin here
  2205. clerp(RotateAxisX.C1,
  2206. CFrame.new(
  2207.  
  2208. Vector3.new(), --The Pivot0 of pointing the weld.
  2209. Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here
  2210.  
  2211. * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0),
  2212. .1
  2213. );
  2214.  
  2215. local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0)
  2216. local RX, RY, RZ = Point:toEulerAnglesXYZ()
  2217. if math.deg(RX) > 45 then
  2218. RX = math.rad(45)
  2219. elseif math.deg(RX) < -55 then
  2220. RX = math.rad(-55)
  2221. end
  2222. RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1)
  2223.  
  2224. end)
  2225. end
  2226. if Action == "Fire" then
  2227. pcall(function()
  2228. local tor = Target.Torso.CFrame.p;
  2229. local direction = InvisiBox.CFrame.lookVector
  2230. local heading = math.atan2(direction.x, direction.z)
  2231. local RotY = math.deg(heading)
  2232. if RotY < 0 then
  2233. RotY = (360 - math.abs(RotY));
  2234. end
  2235. RotateAxisX.C1 = --Begin here
  2236. clerp(RotateAxisX.C1,
  2237. CFrame.new(
  2238.  
  2239. Vector3.new(), --The Pivot0 of pointing the weld.
  2240. Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here
  2241.  
  2242. * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0),
  2243. .1
  2244. );
  2245.  
  2246. BarrelWeld.C0 = clerp(BarrelWeld.C0, CFrame.new())
  2247. local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0)
  2248. local RX, RY, RZ = Point:toEulerAnglesXYZ()
  2249. if math.deg(RX) > 45 then
  2250. RX = math.rad(45)
  2251. elseif math.deg(RX) < -55 then
  2252. RX = math.rad(-55)
  2253. end
  2254. RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1)
  2255. end)
  2256. end
  2257.  
  2258. if (Target ~= nil) then
  2259. if Action == "Fire" or db then return end
  2260. if Action == "Standby" then
  2261. db = true
  2262. wait(.2);
  2263. end
  2264. Action = "Fire";
  2265. db = false
  2266. OnFire:play();
  2267.  
  2268. Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]);
  2269.  
  2270. local PointLight = Instance.new("PointLight", Barrel);
  2271. PointLight.Color = Color3.new(1,.8,0)
  2272. PointLight.Brightness = 6;
  2273. Particle.Enabled = true
  2274. game:service'Debris':AddItem(PointLight, .05);
  2275.  
  2276.  
  2277.  
  2278. RayC(Barrel, 20)
  2279.  
  2280.  
  2281.  
  2282.  
  2283. wait(.1)
  2284. Particle.Enabled = false
  2285. if (Target ~= nil) then
  2286. Action = "Standby";
  2287. else
  2288. Action = "Idle";
  2289. end
  2290. end
  2291.  
  2292. if tick() - lastTick > 2.5 and Target == nil then
  2293. lastTick = tick();
  2294. Scanning:play();
  2295. end
  2296. end
  2297.  
  2298. if (Health.Health < 0.0001 or RotateAxisX.Parent == nil) then
  2299. Action = "DEAD";
  2300. if db then return end
  2301. RotateAxisY:Destroy();
  2302. TurretToFrame:Destroy();
  2303. Joint:Destroy();
  2304. InvisiBox2:Destroy();
  2305. db = true
  2306. local expl = Instance.new("Explosion", Storage);
  2307.  
  2308. expl.BlastRadius = .3;
  2309. expl.BlastPressure = 2050000;
  2310. expl.Position = TopFrame.Position;
  2311. Explode:Play()
  2312. NoSentry = true
  2313. game:service'Debris':AddItem(Storage, 3);
  2314.  
  2315. end
  2316.  
  2317. end)
  2318. end
  2319.  
  2320.  
  2321.  
  2322. combo = 0
  2323. function strike(hit)
  2324. if hit and hit.Parent and hit.Parent.Name ~= char.Name then
  2325. local targetHumanoid = hit.Parent:FindFirstChild("Humanoid")
  2326. if targetHumanoid and targetHumanoid ~= char:FindFirstChild("Humanoid") then
  2327. if combo == 1 then
  2328. targetHumanoid:TakeDamage(slashDamage)
  2329. SwingH:Play()
  2330.  
  2331. end
  2332.  
  2333.  
  2334.  
  2335. end
  2336. end
  2337. end
  2338.  
  2339.  
  2340.  
  2341. Reaper5.Touched:connect(strike)
  2342. --------------------------------------------------------------------------------------------------------------------------
  2343. function AnimSit()
  2344. for i = 0, 1, 0.05 do
  2345.  
  2346. swait()
  2347. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2348. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2349. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2350. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1)
  2351. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2352. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1)
  2353. end
  2354.  
  2355. end
  2356.  
  2357. function AnimSitHit1()
  2358. for i = 0, 1, 0.05 do
  2359.  
  2360. swait()
  2361. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(10), math.rad(0), math.rad(0)), .1)
  2362. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2363. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2364. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(-5)), 0.08)
  2365. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(10)), .1)
  2366. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(50)), .1)
  2367. end
  2368.  
  2369. end
  2370.  
  2371.  
  2372. function AnimSitHit2()
  2373. for i = 0, 1, 0.05 do
  2374.  
  2375. swait()
  2376. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2377. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), .1)
  2378. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1)
  2379. RW.C0 = clerp(RW.C0, CFrame.new(1.55, 0.4, -.1) * angles(math.rad(40), math.rad(3 ), math.rad(-15)), 0.3)
  2380. RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2381. LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1)
  2382. end
  2383.  
  2384. end
  2385. --------------------------------------------------------------------------------------------------------------------------
  2386.  
  2387. function No1()
  2388. for i = 0, 1, 0.05 do
  2389.  
  2390. swait()
  2391. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2392. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(40)), .1)
  2393. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2394. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2395. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2396. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2397. end
  2398.  
  2399. end
  2400.  
  2401.  
  2402.  
  2403. function No2()
  2404. for i = 0, 1, 0.05 do
  2405.  
  2406. swait()
  2407. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2408. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-40)), .1)
  2409. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2410. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2411. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2412. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2413. end
  2414.  
  2415. end
  2416.  
  2417.  
  2418.  
  2419. --------------------------------------------------------------------------------------------------------------------------
  2420.  
  2421. function Yes1()
  2422. for i = 0, 1, 0.1 do
  2423.  
  2424. swait()
  2425. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2426. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1)
  2427. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2428. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2429. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2430. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2431. end
  2432.  
  2433. end
  2434.  
  2435.  
  2436.  
  2437. function Yes2()
  2438. for i = 0, 1, 0.1 do
  2439.  
  2440. swait()
  2441. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  2442. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  2443. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2444. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1)
  2445. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2446. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  2447. end
  2448.  
  2449. end
  2450.  
  2451.  
  2452.  
  2453. --------------------------------------------------------------------------------------------------------------------------
  2454. function AttackAnim1()
  2455. for i = 0, 1, 0.05 do
  2456. swait()
  2457. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  2458. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2459. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(10)), 0.08)
  2460. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3)
  2461. if Torsovelocity > 2 then
  2462. RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  2463. LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  2464. elseif Torsovelocity < 1 then
  2465. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1)
  2466. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1)
  2467. end
  2468. end
  2469. end
  2470.  
  2471.  
  2472. function AttackAnim2()
  2473. for i = 0, 1, 0.05 do
  2474. swait()
  2475. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2)
  2476. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  2477. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(10), math.rad(-10)), 0.25)
  2478. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
  2479. if Torsovelocity > 2 then
  2480. RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  2481. LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3)
  2482.  
  2483. elseif Torsovelocity < 1 then
  2484. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1)
  2485. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1)
  2486. end
  2487. end
  2488. end
  2489. --------------------------------------------------------------------------------------------------------------------------
  2490.  
  2491.  
  2492.  
  2493. function ShotAttackAnim1()
  2494. for i = 0, 1, 0.07 do
  2495. swait()
  2496.  
  2497. if Torsovelocity > 2 then
  2498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2499. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2500. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2)
  2501. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2502. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2503. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2504.  
  2505.  
  2506.  
  2507. elseif Torsovelocity < 1 then
  2508.  
  2509.  
  2510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2511. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2512. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2)
  2513. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2)
  2514. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2515. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2516.  
  2517.  
  2518. end
  2519. end
  2520. end
  2521.  
  2522.  
  2523.  
  2524.  
  2525.  
  2526. function ShotAttackAnim2()
  2527. for i = 0, 1, 0.05 do
  2528. swait()
  2529.  
  2530. if Torsovelocity > 2 then
  2531. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2532. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2533. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  2534. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  2535. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2536. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2537.  
  2538.  
  2539.  
  2540. elseif Torsovelocity < 1 then
  2541.  
  2542.  
  2543. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2544. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2545. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1)
  2546. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1)
  2547. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2548. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2549.  
  2550.  
  2551. end
  2552. end
  2553. end
  2554.  
  2555.  
  2556.  
  2557. function ShotAttackAnim3()
  2558. for i = 0, 1, 0.05 do
  2559. swait()
  2560.  
  2561. if Torsovelocity > 2 then
  2562. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2563. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2564. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2565. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2)
  2566. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2567. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2568.  
  2569.  
  2570.  
  2571. elseif Torsovelocity < 1 then
  2572.  
  2573.  
  2574. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2575. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2576. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2577. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2)
  2578. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2579. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2580.  
  2581.  
  2582. end
  2583. end
  2584. end
  2585.  
  2586. function ShotAttackAnim4()
  2587. for i = 0, 1, 0.05 do
  2588. swait()
  2589.  
  2590. if Torsovelocity > 2 then
  2591. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2)
  2592. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2)
  2593. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2594. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2)
  2595. RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2596. LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3)
  2597.  
  2598.  
  2599.  
  2600. elseif Torsovelocity < 1 then
  2601.  
  2602.  
  2603. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2)
  2604. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2)
  2605. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2)
  2606. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2)
  2607. RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2608. LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2)
  2609.  
  2610.  
  2611. end
  2612. end
  2613. end
  2614. --------------------------------------------------------------------------------------------------------------------------
  2615.  
  2616. function DanAni1()
  2617. for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do
  2618.  
  2619. swait()
  2620. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.4) * angles(math.rad(5), math.rad(-8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2)
  2621. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2)
  2622. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.25) * angles(math.rad(170), math.rad(0), math.rad(20)), MusThingHat.Mesh.Scale.Y*0.2)
  2623. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(90), math.rad(0), math.rad(-45)), MusThingHat.Mesh.Scale.Y*0.2)
  2624. RH.C0 = clerp(RH.C0, cn(1, -.2, -.4) * RHCF * angles(math.rad(-4), math.rad(-15), math.rad(-5)), MusThingHat.Mesh.Scale.Y*0.3)
  2625. LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(4), math.rad(5), math.rad(5)), MusThingHat.Mesh.Scale.Y*0.2)
  2626. end
  2627.  
  2628. end
  2629.  
  2630.  
  2631.  
  2632. function DanAni2()
  2633. for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do
  2634.  
  2635. swait()
  2636. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.5) * angles(math.rad(8), math.rad(8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2)
  2637. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2)
  2638. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.25) * angles(math.rad(180), math.rad(0), math.rad(25)), MusThingHat.Mesh.Scale.Y*0.2)
  2639. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(45)), MusThingHat.Mesh.Scale.Y*0.2)
  2640. RH.C0 = clerp(RH.C0, cn(1, -1, -.0) * RHCF * angles(math.rad(4), math.rad(-5), math.rad(-8)), MusThingHat.Mesh.Scale.Y*0.2)
  2641. LH.C0 = clerp(LH.C0, cn(-1, -.2, -.4) * LHCF * angles(math.rad(-4), math.rad(15), math.rad(8)), MusThingHat.Mesh.Scale.Y*0.3)
  2642. end
  2643.  
  2644.  
  2645. end
  2646.  
  2647.  
  2648.  
  2649. --------------------------------------------------------------------------------------------------------------------------
  2650.  
  2651. BuildNow = false
  2652.  
  2653. Shotuse = false
  2654.  
  2655. wait2 = false
  2656.  
  2657. mouse.KeyDown:connect(function(key)
  2658.  
  2659. if key == "g" and attack == false then
  2660. yes:Play()
  2661. head.face.Texture = "http://www.roblox.com/asset/?id=393521316"
  2662. humanoid.WalkSpeed = 0
  2663. attack = true
  2664. Yes1()
  2665. Yes2()
  2666. Yes1()
  2667. Yes2()
  2668. attack = false
  2669. humanoid.WalkSpeed = 16
  2670. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  2671. end
  2672. end)
  2673.  
  2674.  
  2675. mouse.KeyDown:connect(function(key)
  2676. if key == "e" and attack == false then
  2677. if Wep == 1 then
  2678. Wep = 2
  2679. else
  2680. Wep = 1
  2681. end
  2682.  
  2683.  
  2684. end
  2685. end)
  2686.  
  2687. mouse.KeyDown:connect(function(key)
  2688. if key == "p" and attack == false then
  2689.  
  2690. Wep = 3
  2691.  
  2692.  
  2693.  
  2694. end
  2695. end)
  2696.  
  2697.  
  2698.  
  2699.  
  2700.  
  2701.  
  2702.  
  2703.  
  2704.  
  2705.  
  2706.  
  2707.  
  2708. equippedgun = true
  2709.  
  2710.  
  2711.  
  2712.  
  2713. coroutine.wrap(function()
  2714. while equippedgun do
  2715.  
  2716. if spread < 0 then spread = 0 end
  2717. if humanoid.Health == 0 then break end
  2718.  
  2719.  
  2720. game:service'RunService'.Stepped:wait()
  2721. end
  2722. end)()
  2723.  
  2724. mouse.Button1Down:connect(function()
  2725. if debounce then return end
  2726. if equippedgun2 == true and attack == false then
  2727. Shotuse = true
  2728. debounce = true
  2729.  
  2730. wait(.2)
  2731.  
  2732. sound:play()
  2733.  
  2734.  
  2735.  
  2736. coroutine.wrap(function()
  2737. wait(0.3)
  2738. for angle = 0, 4 do
  2739.  
  2740. wait()
  2741. end
  2742.  
  2743. wait(0.2)
  2744. sound2:play()
  2745.  
  2746.  
  2747. wait(0.1)
  2748. for move = 0, 3 do
  2749. if move > 2 then return end
  2750.  
  2751.  
  2752. wait(0.06)
  2753. end
  2754. end)()
  2755. spread = spread + 1
  2756. coroutine.wrap(function()
  2757. for bullitz = 0, 7 do
  2758. if bullitz > 6 then return end
  2759. rayCast2(300, 1, Reaper4)
  2760. GunParticle.Enabled = true
  2761. local PointLight = Instance.new("PointLight", Reaper4);
  2762. PointLight.Color = Color3.new(.2,.2,0)
  2763. PointLight.Brightness = 2;
  2764. game:service'Debris':AddItem(PointLight, .05);
  2765. end
  2766. end)()
  2767. coroutine.wrap(function()
  2768. for _ = 0, 50 do
  2769. pcall(function()
  2770. spread = spread - 0.03
  2771. end)
  2772. wait()
  2773. end
  2774. end)()
  2775. wait(1)
  2776. debounce = false
  2777. end
  2778.  
  2779. end)
  2780.  
  2781.  
  2782.  
  2783.  
  2784.  
  2785.  
  2786.  
  2787.  
  2788.  
  2789. mouse.Button1Down:connect(function(key)
  2790.  
  2791. if attack == false and Wep == 1 then
  2792. attack = true
  2793.  
  2794. AttackAnim1()
  2795. combo = 1
  2796. Swing:Play()
  2797. AttackAnim2()
  2798. attack = false
  2799. combo = 0
  2800. end
  2801. end)
  2802.  
  2803.  
  2804.  
  2805. mouse.KeyDown:connect(function(key)
  2806.  
  2807. if key == "f" and attack == false then
  2808. No:Play()
  2809. humanoid.WalkSpeed = 0
  2810. attack = true
  2811. No1()
  2812. No2()
  2813. attack = false
  2814. humanoid.WalkSpeed = 16
  2815. end
  2816. end)
  2817.  
  2818.  
  2819.  
  2820.  
  2821. mouse.KeyDown:connect(function(key)
  2822. if attack == false or DA == true then
  2823. if key == "r" and Wep == 3 then
  2824.  
  2825. if DA == false then
  2826. DA = true
  2827. RUS:Play()
  2828. attack=true
  2829. humanoid.WalkSpeed = 0
  2830. head.face.Texture = "http://www.roblox.com/asset/?id=393521316"
  2831. else
  2832. DA = false
  2833. RUS:Stop()
  2834. attack=false
  2835. humanoid.WalkSpeed = 16
  2836. head.face.Texture = "http://www.roblox.com/asset/?id=156600391"
  2837. end
  2838. end
  2839. end
  2840. end)
  2841.  
  2842.  
  2843.  
  2844. mouse.KeyDown:connect(function(key)
  2845.  
  2846. if key == "t" and attack == false then
  2847. Taunt:Play()
  2848. humanoid.WalkSpeed = 0
  2849. attack = true
  2850. No1()
  2851. Yes2()
  2852. attack = false
  2853. humanoid.WalkSpeed = 16
  2854. end
  2855. end)
  2856.  
  2857. mouse.KeyDown:connect(function(key)
  2858. if key == "z" then
  2859.  
  2860.  
  2861.  
  2862. if NoSentry == false and attack == false and wait2 == false then
  2863. wait2 = true
  2864. for i,v in pairs(script:children()) do
  2865. if (v:IsA'Model') then
  2866.  
  2867.  
  2868. for i,v in pairs(v:children()) do
  2869. if (v:IsA'Humanoid') then
  2870. v.Health = 0
  2871. end
  2872. end
  2873.  
  2874.  
  2875. end
  2876.  
  2877. NoSentry = true
  2878.  
  2879. end
  2880.  
  2881.  
  2882.  
  2883. end
  2884.  
  2885.  
  2886.  
  2887. if NoSentry == true and attack == false and wait2 == false and Wep == 1 then
  2888. attack = true
  2889. wait2 = true
  2890. humanoid.WalkSpeed = 0
  2891. AnimSit()
  2892. AnimSitHit1()
  2893. WSH = WSHM[math.random(1,#WSHM)]
  2894. HitM.SoundId = "rbxassetid://"..WSH
  2895. HitM:Play()
  2896. BuildNow = true
  2897. AnimSitHit2()
  2898. AnimSitHit1()
  2899. WSH = WSHM[math.random(1,#WSHM)]
  2900. HitM.SoundId = "rbxassetid://"..WSH
  2901. HitM:Play()
  2902. AnimSitHit2()
  2903. AnimSitHit1()
  2904. WSH = WSHM[math.random(1,#WSHM)]
  2905. HitM.SoundId = "rbxassetid://"..WSH
  2906. HitM:Play()
  2907. AnimSitHit2()
  2908. AnimSitHit1()
  2909. WSH = WSHM[math.random(1,#WSHM)]
  2910. HitM.SoundId = "rbxassetid://"..WSH
  2911. HitM:Play()
  2912. AnimSitHit2()
  2913. AnimSitHit1()
  2914. WSH = WSHM[math.random(1,#WSHM)]
  2915. HitM.SoundId = "rbxassetid://"..WSH
  2916. HitM:Play()
  2917. AnimSitHit2()
  2918. AnimSitHit1()
  2919. WSH = WSHM[math.random(1,#WSHM)]
  2920. HitM.SoundId = "rbxassetid://"..WSH
  2921. HitM:Play()
  2922. AnimSitHit2()
  2923. AnimSitHit1()
  2924. WSH = WSHM[math.random(1,#WSHM)]
  2925. HitM.SoundId = "rbxassetid://"..WSH
  2926. HitM:Play()
  2927. AnimSitHit2()
  2928. AnimSitHit1()
  2929. WSH = WSHM[math.random(1,#WSHM)]
  2930. HitM.SoundId = "rbxassetid://"..WSH
  2931. HitM:Play()
  2932. AnimSitHit2()
  2933. AnimSitHit1()
  2934. WSH = WSHM[math.random(1,#WSHM)]
  2935. HitM.SoundId = "rbxassetid://"..WSH
  2936. HitM:Play()
  2937. AnimSitHit2()
  2938. AnimSitHit1()
  2939. WSH = WSHM[math.random(1,#WSHM)]
  2940. HitM.SoundId = "rbxassetid://"..WSH
  2941. HitM:Play()
  2942. AnimSitHit2()
  2943. AnimSit()
  2944.  
  2945. humanoid.WalkSpeed = 16
  2946. attack = false
  2947. NoSentry = false
  2948.  
  2949. end
  2950. wait()
  2951.  
  2952. wait2 = false
  2953. end end)
  2954.  
  2955.  
  2956.  
  2957. humanoid.Died:connect(function()
  2958. Arms:Destroy()
  2959. end)
  2960.  
  2961. print([[
  2962.  
  2963.  
  2964. ----------------------------------------
  2965. Tf2 Engineer Class
  2966. ----------------------------------------
  2967. Script by: 123jl123
  2968. Sentry by: Madiik
  2969. TheBoozled gave me a Mesh and Sounds from tf2
  2970. ----------------------------------------
  2971. Dont leak and dont do it.....
  2972. ----------------------------------------
  2973. ]])
  2974.  
  2975. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  2976. MusThingHat.Mesh.Scale = Vector3.new(MusThingHat.Mesh.Scale.X, RUS.PlaybackLoudness / 160, MusThingHat.Mesh.Scale.Z)
  2977. end)
  2978.  
  2979. local mesh1anan = Instance.new("SpecialMesh")
  2980. mesh1anan.MeshType = Enum.MeshType.FileMesh
  2981. mesh1anan.Scale = Vector3.new(3,3,3)
  2982. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=521754610"
  2983. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=521754612"
  2984.  
  2985. Glow1 = Color3.new(1,1,1)
  2986. Glow2 = Color3.new(0,0,0)
  2987.  
  2988. GlowParticle = Instance.new("ParticleEmitter")
  2989. GlowParticle.LightEmission = 1
  2990.  
  2991. GlowParticle.Size = NumberSequence.new(0,2)
  2992. GlowParticle.Texture = "http://www.roblox.com/asset/?id=52620985"
  2993. GlowParticle.Transparency = NumberSequence.new(0,1)
  2994. GlowParticle.LockedToPart = false
  2995. GlowParticle.Lifetime = NumberRange.new(0.5)
  2996. GlowParticle.Rate= 25
  2997. GlowParticle.Speed =NumberRange.new(0)
  2998.  
  2999.  
  3000. function RainDucks()
  3001. local locationanan = char.Torso.CFrame
  3002. local tacoa = Instance.new("Part")
  3003. tacoa.Size = Vector3.new(.5,.5,.5)
  3004. tacoa.CanCollide = false
  3005. tacoa.RotVelocity = Vector3.new(math.random(0,6),math.random(0,6),math.random(0,6))
  3006. local meshanananan = mesh1anan:clone()
  3007. meshanananan.Parent = tacoa
  3008. meshanananan.Scale = Vector3.new(1,1,1)
  3009. tacoa.CFrame = locationanan * CFrame.new(math.random(-8,8),math.random(10,40),math.random(-8,8))
  3010. tacoa.Parent = workspace
  3011.  
  3012.  
  3013. game:GetService("Debris"):AddItem(tacoa,4)
  3014. local GP = GlowParticle:clone()
  3015. GP.Parent = tacoa
  3016. Glow1 = Color3.new(math.random(), math.random(), math.random())
  3017. GP.Color = ColorSequence.new(Glow1,Glow2)
  3018.  
  3019. end
  3020.  
  3021.  
  3022.  
  3023. --]]
  3024.  
  3025.  
  3026.  
  3027. while true do wait()
  3028. if BuildNow == true then
  3029. BuildNow = false
  3030.  
  3031. BuildSentry()
  3032. end
  3033. if Shotuse == true then
  3034. Shotuse = false
  3035. attack = true
  3036. ShotAttackAnim1()
  3037. GunParticle.Enabled = false
  3038. ShotAttackAnim2()
  3039. ShotAttackAnim3()
  3040. ShotAttackAnim4()
  3041. ShotAttackAnim3()
  3042. attack = false
  3043. end
  3044.  
  3045.  
  3046.  
  3047.  
  3048. if DA == true then
  3049. DanAni1()
  3050. RainDucks()
  3051. local PointLight = Instance.new("PointLight", Torso);
  3052. PointLight.Color = Color3.new(math.random(), math.random(), math.random())
  3053. PointLight.Brightness = 50;
  3054. PointLight.Range = MusThingHat.Mesh.Scale.Y*10;
  3055. game:service'Debris':AddItem(PointLight, .3);
  3056.  
  3057. DanAni2()
  3058. RainDucks()
  3059. local PointLight = Instance.new("PointLight", Torso);
  3060. PointLight.Color = Color3.new(math.random(), math.random(), math.random())
  3061. PointLight.Brightness = 50;
  3062. PointLight.Range = MusThingHat.Mesh.Scale.Y*10;
  3063. game:service'Debris':AddItem(PointLight, .3);
  3064.  
  3065.  
  3066.  
  3067. end
  3068.  
  3069.  
  3070.  
  3071.  
  3072.  
  3073.  
  3074. end
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