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- --im mega lazy
- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- plr = owner
- mouse = plr:GetMouse()
- char = plr.Character
- root = char.HumanoidRootPart
- char.Head.face:Destroy()
- for _,v in pairs (char:children()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- if v:IsA("Hat") or v:IsA("Accessory") then
- v:Destroy()
- end
- char.Head.Size = Vector3.new(0.01, 0.01, 0.01)
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- Part0.Parent = mas
- Part0.CFrame = CFrame.new(-146.5, 5, -12.750001, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.Position = Vector3.new(-146.5, 5, -12.750001)
- Part0.Color = Color3.new(0, 0.0627451, 0.690196)
- Part0.Size = Vector3.new(10, 10, 10)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.BrickColor = BrickColor.new("Dark blue")
- Part0.CanCollide = false
- Part0.Material = Enum.Material.Glass
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.brickColor = BrickColor.new("Dark blue")
- Part0.Shape = Enum.PartType.Ball
- Part0.CanCollide = false
- Part0.Position = root.Position
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = char
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- char.Head.Transparency = 0.9
- ezweld = function(p, a, b, cf)
- local weld = Instance.new("Weld",p)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = cf
- return weld
- end
- Swait,swait = function(number)
- if number == 0 or number == nil then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i = 1,number do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- NewSound = function(p, id, pit, vol, loop)
- local Sound = Instance.new("Sound",p)
- Sound.Pitch = pit
- Sound.Volume = vol
- Sound.SoundId = "rbxassetid://" ..id
- Sound.Looped = loop
- Sound:Play()
- return Sound
- end
- local MainTheme = NewSound(Part0, 971457500, 1, 7, true)
- local joint = ezweld(char, Part0, root, CFrame.new())
- local necc = ezweld(char, char.Head, root, CFrame.new())
- jointnor = joint.C0
- necknor = necc.C0
- sine = 0
- Cos = math.cos
- Debris = game:GetService("Debris")
- attack = false
- origcolor = Part0.Color
- function roar()
- local Charge = NewSound(Part0, 1371567007, 1, 10, false)
- pullhit = Instance.new("Part",char)
- pullhit.Shape = "Ball"
- pullhit.Transparency = 1
- pullhit.Size = Vector3.new(18, 18, 18)
- pullhit.CanCollide = false
- pullhit.Position = Part0.Position
- pulljoint = ezweld(char, pullhit, Part0, CFrame.new())
- pullhit.Touched:connect(function(hit)
- local fat = hit.Parent
- if fat and not fat:FindFirstChild("void") and fat.Parent ~= char and fat ~= Part0 then
- --local torse = fat:FindFirstChild("Torso")
- local hum = fat:FindFirstChild("Humanoid")
- local void = Instance.new("NumberValue",fat)
- void.Name = "void"
- --local vel = Instance.new("BodyPosition",hit)
- --vel.Position = pullhit.Position
- hit.Massless = true
- local force = Instance.new("RocketPropulsion",hit)
- force.Target = Part0
- force:Fire()
- if hum then
- hum.PlatformStand = true
- end
- coroutine.resume(coroutine.create(function()
- wait(1.45)
- force:Destroy()
- if hum then
- hum.Health = hum.Health - 50
- local torse = fat:FindFirstChild("Torso")
- if hum then
- hum.PlatformStand = false
- hum.Sit = false
- wait()
- hum.Jump = true
- end
- if torse then
- torse.Velocity = Vector3.new(math.random(-1000,1000),500,math.random(-1000,1000))
- end
- pullhit:Destroy()
- pulljoint:Destroy()
- void:Destroy()
- end
- end))
- end
- end)
- for i = 1,100 do
- Swait()
- Part0.Size = Part0.Size - Vector3.new(0.05, 0.05, 0.05)
- end
- local Roar = NewSound(Part0, 383953627, 1, 10, false)
- Part0.Material = "Neon"
- for i = 1,78 do
- Swait()
- Part0.Size = Part0.Size:Lerp(Vector3.new(13, 13, 13), 0.15)
- end
- pullhit:Destroy()
- pulljoint:Destroy()
- Part0.Material = "Glass"
- for i = 1,35 do
- Swait()
- Part0.Size = Part0.Size:Lerp(Vector3.new(10, 10, 10), 0.15)
- end
- end
- function spark()
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- WedgePart1 = Instance.new("WedgePart")
- WedgePart2 = Instance.new("WedgePart")
- WedgePart3 = Instance.new("WedgePart")
- WedgePart4 = Instance.new("WedgePart")
- Weld5 = Instance.new("Weld")
- Weld6 = Instance.new("Weld")
- Weld7 = Instance.new("Weld")
- Weld8 = Instance.new("Weld")
- Weld9 = Instance.new("Weld")
- Weld10 = Instance.new("Weld")
- Weld11 = Instance.new("Weld")
- WedgePart12 = Instance.new("WedgePart")
- WedgePart13 = Instance.new("WedgePart")
- WedgePart14 = Instance.new("WedgePart")
- WedgePart15 = Instance.new("WedgePart")
- Model0.Name = "spark"
- Model0.Parent = mas
- WedgePart1.Parent = Model0
- WedgePart1.CFrame = CFrame.new(-154, 0.999994278, 47, -4.37113528e-08, 0.999999583, 1.04308086e-07, 2.90165536e-15, -1.04308086e-07, 0.999999583, 0.999999762, 4.37113918e-08, 3.99680289e-15)
- WedgePart1.Orientation = Vector3.new(-89.9499969, 90, 180)
- WedgePart1.Position = Vector3.new(-154, 0.999994278, 47)
- WedgePart1.Rotation = Vector3.new(-90, 0, -90)
- WedgePart1.Color = Color3.new(0.0705882, 0.933333, 0.831373)
- WedgePart1.Size = Vector3.new(2, 1, 2)
- WedgePart1.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart1.BrickColor = BrickColor.new("Teal")
- WedgePart1.CanCollide = false
- WedgePart1.Material = Enum.Material.Neon
- WedgePart1.brickColor = BrickColor.new("Teal")
- WedgePart2.Parent = Model0
- WedgePart2.CFrame = CFrame.new(-155, 0.999993443, 47, -4.37113883e-08, -0.999999583, 7.45057633e-08, 1.12529682e-15, 7.45057633e-08, 0.999999583, -0.999999762, 4.3711367e-08, 3.10862447e-15)
- WedgePart2.Orientation = Vector3.new(-89.9499969, 90, 0)
- WedgePart2.Position = Vector3.new(-155, 0.999993443, 47)
- WedgePart2.Rotation = Vector3.new(-90, 0, 90)
- WedgePart2.Color = Color3.new(0.0705882, 0.933333, 0.831373)
- WedgePart2.Size = Vector3.new(2, 1, 2)
- WedgePart2.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart2.BrickColor = BrickColor.new("Teal")
- WedgePart2.CanCollide = false
- WedgePart2.Material = Enum.Material.Neon
- WedgePart2.brickColor = BrickColor.new("Teal")
- WedgePart3.Parent = Model0
- WedgePart3.CFrame = CFrame.new(-155.5, 2.50000262, 47, 2.98022904e-08, 7.45057633e-08, 0.999999583, -4.37113776e-08, 0.999999583, -7.45057633e-08, -0.999999642, -4.37113776e-08, 2.98023295e-08)
- WedgePart3.Orientation = Vector3.new(0, 90, 0)
- WedgePart3.Position = Vector3.new(-155.5, 2.50000262, 47)
- WedgePart3.Rotation = Vector3.new(68.1999969, 89.9499969, -68.1999969)
- WedgePart3.Color = Color3.new(0.0705882, 0.933333, 0.831373)
- WedgePart3.Size = Vector3.new(2, 1, 2)
- WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart3.BrickColor = BrickColor.new("Teal")
- WedgePart3.CanCollide = false
- WedgePart3.Material = Enum.Material.Neon
- WedgePart3.brickColor = BrickColor.new("Teal")
- WedgePart4.Parent = Model0
- WedgePart4.CFrame = CFrame.new(-155.5, 1.49999523, 47, -2.98023117e-08, -2.08616228e-07, 0.999999762, -4.37113741e-08, -0.999999762, -2.08616228e-07, 0.999999881, -4.37113883e-08, 2.98023224e-08)
- WedgePart4.Orientation = Vector3.new(0, 90, -180)
- WedgePart4.Position = Vector3.new(-155.5, 1.49999523, 47)
- WedgePart4.Rotation = Vector3.new(81.8700027, 89.9599991, 98.1299973)
- WedgePart4.Color = Color3.new(0.0705882, 0.933333, 0.831373)
- WedgePart4.Size = Vector3.new(2, 1, 2)
- WedgePart4.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart4.BrickColor = BrickColor.new("Teal")
- WedgePart4.CanCollide = false
- WedgePart4.Material = Enum.Material.Neon
- WedgePart4.brickColor = BrickColor.new("Teal")
- Weld5.Name = "BTWeld"
- Weld5.Parent = WedgePart4
- Weld5.C1 = CFrame.new(0, -1.00000978, 2, 0.999999821, -3.55271368e-15, 2.98023259e-08, 0, -0.999999821, -1.34110451e-07, 2.98023153e-08, 1.34110451e-07, -0.999999821)
- Weld5.Part0 = WedgePart4
- Weld5.Part1 = WedgePart12
- Weld5.part1 = WedgePart12
- Weld6.Name = "BTWeld"
- Weld6.Parent = WedgePart4
- Weld6.C1 = CFrame.new(0, -1.5, 1.50001132, -0.999999881, 4.37113776e-08, 1.39090588e-08, 1.39090659e-08, -2.83122034e-07, 0.999999762, 4.37113776e-08, 0.999999762, 2.83122034e-07)
- Weld6.Part0 = WedgePart4
- Weld6.Part1 = WedgePart15
- Weld6.part1 = WedgePart15
- Weld7.Name = "BTWeld"
- Weld7.Parent = WedgePart4
- Weld7.C1 = CFrame.new(0, -1.00000787, 0, -0.999999762, 8.74227624e-08, 3.55271368e-15, -8.74227624e-08, -0.999999821, -1.34110451e-07, 5.32907052e-15, -1.34110451e-07, 0.999999821)
- Weld7.Part0 = WedgePart4
- Weld7.Part1 = WedgePart3
- Weld7.part1 = WedgePart3
- Weld8.Name = "BTWeld"
- Weld8.Parent = WedgePart4
- Weld8.C1 = CFrame.new(0, 0.5, 1.50001109, 0.999999881, -4.37113989e-08, 7.35137036e-08, 7.35136965e-08, 1.34110451e-07, -0.999999821, 4.37113847e-08, 0.999999821, 1.34110451e-07)
- Weld8.Part0 = WedgePart4
- Weld8.Part1 = WedgePart14
- Weld8.part1 = WedgePart14
- Weld9.Name = "BTWeld"
- Weld9.Parent = WedgePart4
- Weld9.C1 = CFrame.new(0, 0.5, 0.500001967, -0.999999881, 4.37113954e-08, -7.35137036e-08, 7.35136965e-08, 1.34110451e-07, -0.999999821, -4.37113776e-08, -0.999999821, -1.34110451e-07)
- Weld9.Part0 = WedgePart4
- Weld9.Part1 = WedgePart2
- Weld9.part1 = WedgePart2
- Weld10.Name = "BTWeld"
- Weld10.Parent = WedgePart4
- Weld10.C1 = CFrame.new(0, -1.5, 0.500001073, 0.999999881, -4.37113812e-08, -1.39090588e-08, 1.3909073e-08, -1.04308128e-07, 0.999999821, -4.37113776e-08, -0.999999821, -1.04308128e-07)
- Weld10.Part0 = WedgePart4
- Weld10.Part1 = WedgePart1
- Weld10.part1 = WedgePart1
- Weld11.Name = "BTWeld"
- Weld11.Parent = WedgePart4
- Weld11.C1 = CFrame.new(0, 1.43051147e-06, 2, -0.999999821, 8.74227624e-08, -2.98023135e-08, 8.74227553e-08, 0.999999762, 2.83122034e-07, 2.98023206e-08, 2.83122034e-07, -0.999999762)
- Weld11.Part0 = WedgePart4
- Weld11.Part1 = WedgePart13
- Weld11.part1 = WedgePart13
- WedgePart12.Parent = Model0
- WedgePart12.CFrame = CFrame.new(-153.5, 2.50000429, 47, 1.24344979e-14, 7.45057633e-08, -0.999999583, -4.37113705e-08, 0.999999583, 7.45057633e-08, 0.999999702, 4.37113776e-08, -1.0658141e-14)
- WedgePart12.Orientation = Vector3.new(0, -90, 0)
- WedgePart12.Position = Vector3.new(-153.5, 2.50000429, 47)
- WedgePart12.Rotation = Vector3.new(-90, -89.9499969, -90)
- WedgePart12.Color = Color3.new(0.0705882, 0.933333, 0.831373)
- WedgePart12.Size = Vector3.new(2, 1, 2)
- WedgePart12.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart12.BrickColor = BrickColor.new("Teal")
- WedgePart12.CanCollide = false
- WedgePart12.Material = Enum.Material.Neon
- WedgePart12.brickColor = BrickColor.new("Teal")
- WedgePart13.Parent = Model0
- WedgePart13.CFrame = CFrame.new(-153.5, 1.49999678, 47, -1.77635684e-14, 7.45057918e-08, -0.999999523, -4.3711367e-08, -0.999999523, -7.45057918e-08, -0.999999702, 4.37113776e-08, -1.0658141e-14)
- WedgePart13.Orientation = Vector3.new(0, -90, -180)
- WedgePart13.Position = Vector3.new(-153.5, 1.49999678, 47)
- WedgePart13.Rotation = Vector3.new(90, -89.9400024, -90)
- WedgePart13.Color = Color3.new(0.0705882, 0.933333, 0.831373)
- WedgePart13.Size = Vector3.new(2, 1, 2)
- WedgePart13.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart13.BrickColor = BrickColor.new("Teal")
- WedgePart13.CanCollide = false
- WedgePart13.Material = Enum.Material.Neon
- WedgePart13.brickColor = BrickColor.new("Teal")
- WedgePart14.Parent = Model0
- WedgePart14.CFrame = CFrame.new(-155, 3.0000062, 47, 4.37113847e-08, -0.99999994, -7.4505806e-08, 2.66453526e-15, 7.4505806e-08, -0.99999994, 1, 4.37113883e-08, 1.91068547e-15)
- WedgePart14.Orientation = Vector3.new(89.9800034, -90, 0)
- WedgePart14.Position = Vector3.new(-155, 3.0000062, 47)
- WedgePart14.Rotation = Vector3.new(90, 0, 90)
- WedgePart14.Color = Color3.new(0.0705882, 0.933333, 0.831373)
- WedgePart14.Size = Vector3.new(2, 1, 2)
- WedgePart14.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart14.BrickColor = BrickColor.new("Teal")
- WedgePart14.CanCollide = false
- WedgePart14.Material = Enum.Material.Neon
- WedgePart14.brickColor = BrickColor.new("Teal")
- WedgePart15.Parent = Model0
- WedgePart15.CFrame = CFrame.new(-154, 3.00000596, 47, 4.37113528e-08, 0.999999523, 7.45057918e-08, 6.51058322e-16, 7.45057918e-08, -0.999999523, -0.999999762, 4.37113918e-08, 4.88498046e-15)
- WedgePart15.Orientation = Vector3.new(89.9400024, 90, 0)
- WedgePart15.Position = Vector3.new(-154, 3.00000596, 47)
- WedgePart15.Rotation = Vector3.new(90, 0, -90)
- WedgePart15.Color = Color3.new(0.0705882, 0.933333, 0.831373)
- WedgePart15.Size = Vector3.new(2, 1, 2)
- WedgePart15.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart15.BrickColor = BrickColor.new("Teal")
- WedgePart15.CanCollide = false
- WedgePart15.Material = Enum.Material.Neon
- WedgePart15.brickColor = BrickColor.new("Teal")
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for _,v in pairs (Model0:children()) do
- if v:IsA("WedgePart") then
- v.Transparency = 1
- end
- end
- ezweld(char, WedgePart15, Part0, CFrame.new(-3, -3, 0))
- for i = 1,19 do
- for _,v in pairs (Model0:children()) do
- if v:IsA("WedgePart") then
- v.Transparency = v.Transparency - 0.1
- end
- end
- end
- for i = 1,19 do
- for _,v in pairs (Model0:children()) do
- if v:IsA("WedgePart") then
- v.Transparency = v.Transparency + 0.1
- end
- end
- end
- Model0:Destroy()
- end
- function turdnado()
- attack = true
- Part0.Material = "Neon"
- Part0.Color = Color3.new(123, 118, 121)
- for i = 1,15 do
- Swait()
- Part0.Size = Part0.Size + Vector3.new(0.1, 0.1, 0.1)
- end
- local tornado = Instance.new("Part",Part0)
- tornado.Orientation = Part0.Orientation
- tornado.Size = Vector3.new(10, 8.25, 10.25)
- tornado.BrickColor = BrickColor.new("Quill grey")
- tornado.CanCollide = false
- tornado.Position = Part0.Position
- tornado.Anchored = false
- local tornmesh = Instance.new("SpecialMesh",tornado)
- tornmesh.MeshId = "rbxassetid://2196834758"
- tornmesh.Scale = Vector3.new(5, 5, 5)
- tornmesh.MeshType = Enum.MeshType.FileMesh
- Debris:AddItem(tornado, 15)
- local bv = Instance.new("BodyVelocity",tornado)
- bv.Velocity = tornado.CFrame.lookVector * 50
- Part0.Material = "Glass"
- Part0.Color = origcolor
- for i = 1,15 do
- Swait()
- Part0.Size = Part0.Size - Vector3.new(0.1, 0.1, 0.1)
- end
- attack = false
- end
- function neonbeem()
- Part0.Material = "Neon"
- for i = 1,15 do
- Swait()
- Part0.Size = Part0.Size + Vector3.new(0.1, 0.1, 0.1)
- end
- NewSound(Part0, 1146691360, 1, 10, false)
- local pos = Instance.new("Part",Part0)
- pos.CanCollide = false
- pos.Transparency = 1
- pos.Anchored = true
- pos.CFrame = CFrame.new(Part0.Position, mouse.Hit.p)
- local beam = Instance.new("Part",Part0)
- beam.BrickColor = Part0.BrickColor
- beam.Material = Part0.Material
- beam.Size = Vector3.new(1.25, 1.25, 15)
- beam.CanCollide = false
- local mehs = Instance.new("SpecialMesh",beam)
- mehs.MeshType = "Sphere"
- local beamj = ezweld(beam, beam, pos, CFrame.new(0, 0, beam.Size.Z / 2))
- Debris:AddItem(beamj, 0.01)
- local bv = Instance.new("BodyVelocity",beam)
- bv.Velocity = beam.CFrame.lookVector * 50
- beam.Touched:connect(function(hit)
- for _,v in pairs (hit.Parent:children()) do
- if v:IsA("Humanoid") and v.Parent ~= char and not v.Parent:FindFirstChild("I GNOMED YOU") then
- v.Health = v.Health - 15
- local gnome = Instance.new("NumberValue",v.Parent)
- gnome.Name = "I GNOMED YOU"
- for i = 1,15 do
- Swait()
- beam.Transparency = beam.Transparency + 0.1
- beam.Size = beam.Size - Vector3.new(0.5, 0.5, 0.5)
- end
- Debris:AddItem(gnome, 0.1)
- beam:Destroy()
- end
- end
- end)
- Part0.Material = "Glass"
- for i = 1,15 do
- Swait()
- Part0.Size = Part0.Size - Vector3.new(0.1, 0.1, 0.1)
- end
- pos:Destroy()
- Debris:AddItem(beam, 15)
- end
- function shake()
- NLS([[
- local Player = game.Players.LocalPlayer
- local Char = Player.Character or Player.CharacterAdded:Wait()
- local Humanoid = Char.Humanoid
- local Enabled = true
- local Mouse = Player:GetMouse()
- local x = math.random(-100,100)/100
- local y = math.random(-100,100)/100
- local z = math.random(-100,100)/100
- if not Enabled then return end
- Enabled = false
- for i = 1, 20 do
- local x = math.random(-50,50)/100
- local y = math.random(-50,50)/100
- local z = math.random(-50,50)/100
- --Humanoid.CameraOffset = Vector3.new(x,y,z)
- Humanoid.CameraOffset = Humanoid.CameraOffset:Lerp(Vector3.new(x,y,z), 1)
- wait()
- end
- --Humanoid.CameraOffset = Vector3.new(0, 0, 0)
- for i = 1,20 do
- wait()
- Humanoid.CameraOffset = Humanoid.CameraOffset:Lerp(Vector3.new(0,0,0), 0.15)
- end
- Enabled = true
- ]],char)
- end
- function tbhimea()
- local addedorb = Part0:Clone()
- addedorb.Parent = workspace
- addedorb.CanCollide = true
- addedorb.Anchored = false
- addedorb.Size = Vector3.new(6, 6, 6)
- addedorb.Position = Part0.Position + Vector3.new(0, 15, 0)
- addedorb.CFrame = CFrame.new(addedorb.Position, mouse.Hit.p)
- addedorb.BrickColor = BrickColor.new("Navy blue")
- addedorb:ClearAllChildren()
- addedorb:BreakJoints()
- local hitter = addedorb.Touched:connect(function(hit)
- if hit.Parent ~= char then
- local hum = hit.Parent:FindFirstChild("Humanoid")
- addedorb.Material = "Neon"
- addedorb.Anchored = true
- addedorb.CanCollide = false
- addedorb.BrickColor = BrickColor.new("Bright blue")
- --[[
- local effect = addedorb:Clone()
- effect.Position = addedorb.Position
- effect.Parent = addedorb
- effect.Size = Vector3.new(8, 8, 8)
- ]]--
- NewSound(addedorb, 1776706665, 1, 10, false)
- --shake()
- for i = 1,25 do
- Swait()
- local grow = 0.67
- local grow2 = 0.78
- addedorb.Size = addedorb.Size + Vector3.new(grow, grow, grow)
- addedorb.Transparency = addedorb.Transparency + 0.1
- --[[
- effect.Size = addedorb.Size + Vector3.new(grow2, grow2, grow2)
- effect.Transparency = addedorb.Transparency + 0.1
- effect.Position = addedorb.Position
- ]]--
- end
- addedorb:Destroy()
- if hum and not addedorb:FindFirstChild("already hit") then
- hum.Health = hum.Health - 3
- local ah = Instance.new("NumberValue",addedorb)
- ah.Name = "already hit"
- end
- end
- end)
- local bv = Instance.new("BodyVelocity",addedorb)
- bv.Velocity = addedorb.CFrame.lookVector * 50
- addedorb.Velocity = addedorb.CFrame.lookVector * 50
- Debris:AddItem(addedorb, 10)
- end
- function tp()
- Part0.Material = "Neon"
- for i = 1,15 do
- Swait()
- Part0.Transparency = Part0.Transparency + 0.03
- Part0.Size = Part0.Size + Vector3.new(0.1, 0.1, 0.1)
- end
- NewSound(Part0, 2847401350, 1, 10, false)
- root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
- Part0.Material = "Glass"
- for i = 1,15 do
- Swait()
- Part0.Transparency = Part0.Transparency - 0.03
- Part0.Size = Part0.Size - Vector3.new(0.1, 0.1, 0.1)
- end
- local sur = Instance.new("BillboardGui", Part0)
- sur.Name = "Billboard"
- sur.Adornee = Part0
- sur.Size = UDim2.new(10, 0, 7, 0)
- sur.StudsOffset = Vector3.new(0, 0, 0)
- local text = Instance.new("ImageLabel", sur)
- text.Image = "rbxassetid://591081744"
- text.Size = UDim2.new(1.5, 0, 3, 0)
- text.BackgroundTransparency = 1
- text.ImageColor3 = Part0.BrickColor.Color
- for i = 1,15 do
- Swait()
- text.ImageTransparency = text.ImageTransparency + 0.07
- text.Size = text.Size + UDim2.new(0.1, 0, 0.1, 0)
- sur.StudsOffset = sur.StudsOffset + Vector3.new(-0.25, 0.75, 0)
- end
- sur:Destroy()
- end
- function claw()
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- local claw = Instance.new("Part")
- local clawmesh = Instance.new("SpecialMesh")
- claw.Parent = mas
- claw.CFrame = CFrame.new(-182, 1.87500405, -12.375, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- claw.Position = Part0.Position
- claw.Color = Color3.new(0, 0.0627451, 0.690196)
- claw.Transparency = 0.5
- claw.Size = Vector3.new(3.5, 4.75, 4.25)
- claw.BottomSurface = Enum.SurfaceType.Smooth
- claw.BrickColor = BrickColor.new("Dark blue")
- claw.Material = Enum.Material.Neon
- claw.TopSurface = Enum.SurfaceType.Smooth
- claw.brickColor = BrickColor.new("Dark blue")
- claw.Anchored = false
- claw.CanCollide = false
- clawmesh.Parent = claw
- clawmesh.MeshId = "rbxassetid://223066820"
- clawmesh.Scale = Vector3.new(3.5, 3.5, 3.5)
- clawmesh.MeshType = Enum.MeshType.FileMesh
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = Part0
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local clawj = ezweld(claw, claw, Part0, CFrame.new() * CFrame.Angles(-77, 0, 77))
- local clawnor = clawj.C0
- claw.Touched:connect(function(hit)
- for _,v in pairs (hit.Parent:children()) do
- if v:IsA("Humanoid") and v.Parent ~= char and not v.Parent:FindFirstChild("I GNOMED YOU") then
- v.Health = v.Health - 15
- local gnome = Instance.new("NumberValue",v.Parent)
- gnome.Name = "I GNOMED YOU"
- Debris:AddItem(gnome, 0.1)
- end
- end
- end)
- for i = 1,15 do
- Swait()
- Part0.Transparency = 0
- clawj.C0 = clawj.C0:Lerp(clawnor * CFrame.new(5, 3, 6), 0.15)
- end
- for i = 1,15 do
- Swait()
- Part0.Transparency = 0
- clawj.C0 = clawj.C0:Lerp(clawnor * CFrame.new(-5, 3, 6), 0.15)
- end
- for i = 1,15 do
- Swait()
- claw.Transparency = claw.Transparency + 0.05
- claw.Size = claw.Size - Vector3.new(0.1, 0.1, 0.1)
- end
- claw:Destroy()
- end
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "e" then
- neonbeem()
- end
- if key == "q" then
- if MainTheme.Playing == true then
- MainTheme.Playing = false
- else
- MainTheme.Playing = true
- end
- end
- if key == "z" then
- tp()
- end
- if key == "t" then
- turdnado()
- end
- if key == "m" then
- spark()
- end
- if key == "r" then
- roar()
- end
- if key == "y" then
- tbhimea()
- end
- end)
- mouse.Button1Down:connect(function()
- claw()
- end)
- while true do
- Swait()
- sine = sine + 1
- if attack == false then
- joint.C0 = joint.C0:Lerp(jointnor * CFrame.new(0, -5 + 0.5 * Cos(sine / 20), 0), 0.15)
- end
- end
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