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Mr-Shadow_Cat

The code

Nov 25th, 2017
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  1. do
  2.  
  3. local filteredMessages = { [''] = '' };
  4. local onPropertyChanged = function (obj)
  5. if (obj:isDescendantOf (workspace)) then
  6. local objText = obj.Text;
  7.  
  8. if (objText ~= '' and objText:find '(%S)') then
  9. if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then
  10. obj.Text = filteredMessages [objText];
  11. elseif (not filteredMessages [objText]) then
  12. obj.Text = '';
  13.  
  14. local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer);
  15.  
  16. filteredMessages [objText] = filtered;
  17. filteredMessages [filtered] = filtered;
  18.  
  19. obj.Text = filtered;
  20. end;
  21. end;
  22. end;
  23. end;
  24.  
  25. local newInstance = Instance.new;
  26. Instance = {
  27. new = function (class, parent)
  28. local obj = newInstance (class, parent);
  29.  
  30. if (pcall (function()return obj.Text;end)) then
  31. obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end);
  32. obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end);
  33. end;
  34.  
  35. return obj;
  36. end;
  37. };
  38. end;
  39.  
  40. wait(1 / 60)
  41. Effects = { }
  42. local Player = game.Players.localPlayer
  43. local Character = Player.Character
  44. local Humanoid = Character.Humanoid
  45. local Mouse = Player:GetMouse()
  46. local LeftArm = Character["Left Arm"]
  47. local RightArm = Character["Right Arm"]
  48. local LeftLeg = Character["Left Leg"]
  49. local RightLeg = Character["Right Leg"]
  50. local Head = Character.Head
  51. local Torso = Character.Torso
  52. local Camera = game.Workspace.CurrentCamera
  53. local RootPart = Character.HumanoidRootPart
  54. local RootJoint = RootPart.RootJoint
  55. local attack = false
  56. local Anim = 'Idle'
  57. local Lighty = game:GetService"Lighting"
  58. local attacktype = 1
  59. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  60. local velocity = RootPart.Velocity.y
  61. local sine = 0
  62. local change = 1
  63. local Create = LoadLibrary("RbxUtility").Create
  64.  
  65.  
  66. local sound = Instance.new("Sound", Torso)
  67. sound.SoundId = "http://www.roblox.com/asset/?id=228051719"
  68. sound.Parent = Character.Torso
  69. sound.Volume = 3
  70. sound.Looped = true
  71. sound:Play()
  72.  
  73. shirt = Instance.new("Shirt", Character)
  74. shirt.Name = "Shirt"
  75. pants = Instance.new("Pants", Character)
  76. pants.Name = "Pants"
  77. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=691135228"
  78. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=691102036"
  79.  
  80.  
  81. local chara = Character
  82. local m = Create("Model"){
  83. Parent = Character,
  84. Name = "WeaponModel",
  85. }
  86.  
  87. Humanoid.Animator.Parent = nil
  88. Character.Animate.Parent = nil
  89.  
  90. Humanoid.WalkSpeed = 8
  91.  
  92. chara["Body Colors"].HeadColor = BrickColor.new("Lime green")
  93. chara["Body Colors"].TorsoColor = BrickColor.new("Really black")
  94. chara["Body Colors"].LeftArmColor = BrickColor.new("Lime green")
  95. chara["Body Colors"].RightArmColor = BrickColor.new("Really black")
  96. chara["Left Leg"].BrickColor = BrickColor.new("Really black")
  97. chara["Right Leg"].BrickColor = BrickColor.new("Lime green")
  98.  
  99. local newMotor = function(part0, part1, c0, c1)
  100. local w = Create('Motor'){
  101. Parent = part0,
  102. Part0 = part0,
  103. Part1 = part1,
  104. C0 = c0,
  105. C1 = c1,
  106. }
  107. return w
  108. end
  109.  
  110. function clerp(a, b, t)
  111. return a:lerp(b, t)
  112. end
  113.  
  114. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  115. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  116.  
  117. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  118. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  119. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  120. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  121. RootJoint.C1 = CFrame.new(0, 0, 0)
  122. RootJoint.C0 = CFrame.new(0, 0, 0)
  123. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  124. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  125.  
  126. local rarmc1 = RW.C1
  127. local larmc1 = LW.C1
  128. local rlegc1 = RH.C1
  129. local llegc1 = LH.C1
  130.  
  131. local resetc1 = false
  132.  
  133. function PlayAnimationFromTable(table, speed, bool)
  134. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  135. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  136. RW.C0 = clerp(RW.C0, table[3], speed)
  137. LW.C0 = clerp(LW.C0, table[4], speed)
  138. RH.C0 = clerp(RH.C0, table[5], speed)
  139. LH.C0 = clerp(LH.C0, table[6], speed)
  140. if bool == true then
  141. if resetc1 == false then
  142. resetc1 = true
  143. RootJoint.C1 = RootJoint.C1
  144. Torso.Neck.C1 = Torso.Neck.C1
  145. RW.C1 = rarmc1
  146. LW.C1 = larmc1
  147. RH.C1 = rlegc1
  148. LH.C1 = llegc1
  149. end
  150. end
  151. end
  152.  
  153. ArtificialHB = Create("BindableEvent", script){
  154. Parent = script,
  155. Name = "Heartbeat",
  156. }
  157.  
  158. script:WaitForChild("Heartbeat")
  159.  
  160. frame = 1 / 30
  161. tf = 0
  162. allowframeloss = false
  163. tossremainder = false
  164. lastframe = tick()
  165. script.Heartbeat:Fire()
  166.  
  167.  
  168. New = function(Object, Parent, Name, Data)
  169. local Object = Instance.new(Object)
  170. for Index, Value in pairs(Data or {}) do
  171. Object[Index] = Value
  172. end
  173. Object.Parent = Parent
  174. Object.Name = Name
  175. return Object
  176. end
  177.  
  178. if chara.Head:FindFirstChild"face" then
  179. chara.Head.face.Texture = "rbxassetid://724192652"
  180. end
  181. --Credit to Psychopath for this shit
  182.  
  183. Knifu = New("Model",chara,"Knifu",{})
  184. Handle = New("Part",Knifu,"Handle",{BrickColor = BrickColor.new("Sage green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  185. Mesh = New("CylinderMesh",Handle,"Mesh",{})
  186. KWeld = New("Weld",Handle,"Weld",{Part0 = Handle,Part1 = chara["Right Arm"],C0=CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))})
  187. Hitbox = New("Part",Knifu,"Hitbox",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 1.4000001, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 27.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  188. Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = Handle,C1 = CFrame.new(0, 1.20000052, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  189. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Sage green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  190. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  191. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, -0.199999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  192. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Sage green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  193. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.5, 1.20000005, 1.5),})
  194. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.400000334, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  195. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Sage green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.800005555, 26.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  196. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  197. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.400000095, 0.199998856, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  198. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Sage green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000036),CFrame = CFrame.new(54.1000023, 0.400004029, 26.8000031, 1, 0, 0, 0, 0, 1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  199. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  200. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.400000095, -0.20000267, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  201. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(54.1000023, 0.500006318, 27.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  202. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  203. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.800000429, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  204. BloodPart = New("Part",Knifu,"BloodPart",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.399999946, 0.400000036),CFrame = CFrame.new(54.1000023, 0.600008607, 28.1000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  205. Mesh = New("SpecialMesh",BloodPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  206. Weld = New("ManualWeld",BloodPart,"Weld",{Part0 = BloodPart,Part1 = Handle,C1 = CFrame.new(0, 1.70000005, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  207. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700007081, 27.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  208. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  209. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 1.40000057, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  210. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  211. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  212. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  213. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  214. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  215. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  216. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  217. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  218. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  219. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  220. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  221. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  222. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  223. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  224. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  225. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  226. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  227. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  228. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  229. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  230. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  231. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  232. Mesh = New("SpecialMesh",Part,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  233. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  234. Part = New("Part",Knifu,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(54.1000023, 0.700007081, 27.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  235. Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, 0, -0.0500000007),Scale = Vector3.new(0.400000006, 1, 0.5),})
  236. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 1.00000048, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  237. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Sage green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  238. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  239. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 2.38418579e-07, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  240. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Sage green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(54.1000023, 0.6000067, 26.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  241. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  242. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0, 0.200000286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  243. Blood2Part = New("Part",Knifu,"Blood2Part",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(54.1000023, 0.500006318, 27.7000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  244. Mesh = New("BlockMesh",Blood2Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),})
  245. Weld = New("ManualWeld",Blood2Part,"Weld",{Part0 = Blood2Part,Part1 = Handle,C1 = CFrame.new(0, 1.30000043, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  246. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(54.1000023, 0.700008988, 27.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  247. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  248. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.4000001, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  249. Part = New("Part",Knifu,"Part",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(54.1000023, 0.500008225, 27.4000034, -1, 0, 0, 0, 0, -1, 0, -1, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  250. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  251. Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, -0.0999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  252.  
  253. local p1mit = Instance.new("ParticleEmitter",Hitbox)
  254. p1mit.Texture = "rbxasset://textures/particles/fire_main.dds"
  255. p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
  256. p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  257. p1mit.Lifetime = NumberRange.new(2)
  258. p1mit.Rate = 100
  259. p1mit.Enabled = false
  260. p1mit.Acceleration = Vector3.new(0,-5,0)
  261. p1mit.Rotation = NumberRange.new(0,359)
  262. p1mit.Speed = NumberRange.new(0)
  263. local p2mit = Instance.new("ParticleEmitter",BloodPart)
  264. p2mit.Texture = "http://www.roblox.com/asset/?id=243132757"
  265. p2mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(.6,0,0))})
  266. p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.1),NumberSequenceKeypoint.new(1,.1)})
  267. p2mit.Lifetime = NumberRange.new(1)
  268. p2mit.Rate = 10
  269. p2mit.Acceleration = Vector3.new(0,-10,0)
  270. p2mit.Speed = NumberRange.new(0)
  271. local p3mit = p2mit:Clone()
  272. p3mit.Parent = Blood2Part
  273.  
  274. game:GetService("RunService").Heartbeat:connect(function(s, p)
  275. tf = tf + s
  276. if tf >= frame then
  277. if allowframeloss then
  278. script.Heartbeat:Fire()
  279. lastframe = tick()
  280. else
  281. for i = 1, math.floor(tf / frame) do
  282. script.Heartbeat:Fire()
  283. end
  284. lastframe = tick()
  285. end
  286. if tossremainder then
  287. tf = 0
  288. else
  289. tf = tf - frame * math.floor(tf / frame)
  290. end
  291. end
  292. end)
  293.  
  294. function swait(num)
  295. if num == 0 or num == nil then
  296. ArtificialHB.Event:wait()
  297. else
  298. for i = 0, num do
  299. ArtificialHB.Event:wait()
  300. end
  301. end
  302. end
  303.  
  304. function RemoveOutlines(part)
  305. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  306. end
  307.  
  308. for _,v in pairs(Character:children()) do
  309. if v:IsA("Accessory") then
  310. v.Handle.Transparency = 1
  311. end
  312. end
  313.  
  314. CV="White"
  315.  
  316. p = game.Players.LocalPlayer
  317. char = p.Character
  318. local txt = Instance.new("BillboardGui", char)
  319. txt.Adornee = char .Head
  320. txt.Name = "_status"
  321. txt.Size = UDim2.new(2, 0, 1.2, 0)
  322. txt.StudsOffset = Vector3.new(-9, 8, 0)
  323. local text = Instance.new("TextLabel", txt)
  324. text.Size = UDim2.new(10, 0, 7, 0)
  325. text.FontSize = "Size24"
  326. text.TextScaled = true
  327. text.TextTransparency = 0
  328. text.BackgroundTransparency = 1
  329. text.TextTransparency = 0
  330. text.TextStrokeTransparency = 1
  331. text.Font = "Arcade"
  332. text.TextStrokeColor3 = Color3.new(0,0,255)
  333.  
  334. v=Instance.new("Part")
  335. v.Name = "ColorBrick"
  336. v.Parent=p.Character
  337. v.FormFactor="Symmetric"
  338. v.Anchored=true
  339. v.CanCollide=false
  340. v.BottomSurface="Smooth"
  341. v.TopSurface="Smooth"
  342. v.Size=Vector3.new(10,5,3)
  343. v.Transparency=1
  344. v.CFrame=char.Torso.CFrame
  345. v.BrickColor=BrickColor.new(CV)
  346. v.Transparency=1
  347. text.TextColor3 = Color3.new(0,255,0)
  348. v.Shape="Block"
  349. text.Text = "The Virus"
  350.  
  351.  
  352. CFuncs = {
  353. ["Part"] = {
  354. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  355. local Part = Create("Part"){
  356. Parent = Parent,
  357. Reflectance = Reflectance,
  358. Transparency = Transparency,
  359. CanCollide = false,
  360. Locked = true,
  361. BrickColor = BrickColor.new(tostring(BColor)),
  362. Name = Name,
  363. Size = Size,
  364. Material = Material,
  365. }
  366. RemoveOutlines(Part)
  367. return Part
  368. end;
  369. };
  370.  
  371. ["Mesh"] = {
  372. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  373. local Msh = Create(Mesh){
  374. Parent = Part,
  375. Offset = OffSet,
  376. Scale = Scale,
  377. }
  378. if Mesh == "SpecialMesh" then
  379. Msh.MeshType = MeshType
  380. Msh.MeshId = MeshId
  381. end
  382. return Msh
  383. end;
  384. };
  385.  
  386. ["Mesh"] = {
  387. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  388. local Msh = Create(Mesh){
  389. Parent = Part,
  390. Offset = OffSet,
  391. Scale = Scale,
  392. }
  393. if Mesh == "SpecialMesh" then
  394. Msh.MeshType = MeshType
  395. Msh.MeshId = MeshId
  396. end
  397. return Msh
  398. end;
  399. };
  400.  
  401. ["Weld"] = {
  402. Create = function(Parent, Part0, Part1, C0, C1)
  403. local Weld = Create("Weld"){
  404. Parent = Parent,
  405. Part0 = Part0,
  406. Part1 = Part1,
  407. C0 = C0,
  408. C1 = C1,
  409. }
  410. return Weld
  411. end;
  412. };
  413.  
  414. ["Sound"] = {
  415. Create = function(id, par, vol, pit)
  416. coroutine.resume(coroutine.create(function()
  417. local S = Create("Sound"){
  418. Volume = vol,
  419. Pitch = pit or 1,
  420. SoundId = id,
  421. Parent = par or workspace,
  422. }
  423. wait()
  424. S:play()
  425. game:GetService("Debris"):AddItem(S, 6)
  426. end))
  427. end;
  428. };
  429.  
  430. ["ParticleEmitter"] = {
  431. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  432. local fp = Create("ParticleEmitter"){
  433. Parent = Parent,
  434. Color = ColorSequence.new(Color1, Color2),
  435. LightEmission = LightEmission,
  436. Size = Size,
  437. Texture = Texture,
  438. Transparency = Transparency,
  439. ZOffset = ZOffset,
  440. Acceleration = Accel,
  441. Drag = Drag,
  442. LockedToPart = LockedToPart,
  443. VelocityInheritance = VelocityInheritance,
  444. EmissionDirection = EmissionDirection,
  445. Enabled = Enabled,
  446. Lifetime = LifeTime,
  447. Rate = Rate,
  448. Rotation = Rotation,
  449. RotSpeed = RotSpeed,
  450. Speed = Speed,
  451. VelocitySpread = VelocitySpread,
  452. }
  453. return fp
  454. end;
  455. };
  456.  
  457. CreateTemplate = {
  458.  
  459. };
  460. }
  461.  
  462.  
  463.  
  464. New = function(Object, Parent, Name, Data)
  465. local Object = Instance.new(Object)
  466. for Index, Value in pairs(Data or {}) do
  467. Object[Index] = Value
  468. end
  469. Object.Parent = Parent
  470. Object.Name = Name
  471. return Object
  472. end
  473.  
  474. function chatfunc(text) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard")~= nil then Character:FindFirstChild("TalkingBillBoard"):destroy() end local naeeym2 = Instance.new("BillboardGui",Character) naeeym2.Size = UDim2.new(0,100,0,40) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.Adornee = Character.Head naeeym2.Name = "TalkingBillBoard" local tecks2 = Instance.new("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.BorderSizePixel = 0 tecks2.Text = text tecks2.Font = "Fantasy" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0 tecks2.TextColor3 = Color3.fromRGB(34,139,34) tecks2.TextStrokeColor3 = Color3.new(0,0,0) tecks2.Size = UDim2.new(1,0,0.5,0) local tecks3 = Instance.new("TextLabel",naeeym2) tecks3.BackgroundTransparency = 1 tecks3.BorderSizePixel = 0 tecks3.Text = text tecks3.Font = "Fantasy" tecks3.TextSize = 30 tecks3.TextStrokeTransparency = 0 tecks3.TextColor3 = Color3.fromRGB(50,205,50) tecks3.TextStrokeColor3 = Color3.new(0,0,0) tecks3.Size = UDim2.new(1,0,0.5,0) CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=454824301", Character, 5, .8) wait(2) for i = 1, 50 do swait() tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) tecks2.Rotation = tecks2.Rotation - .8 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks2.TextTransparency = tecks2.TextTransparency + .04 tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) tecks3.Rotation = tecks2.Rotation + .8 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 tecks3.TextTransparency = tecks2.TextTransparency + .04 end naeeym2:Destroy() end) chat() end function onChatted(msg) chatfunc(msg) end Player.Chatted:connect(onChatted)
  475.  
  476.  
  477.  
  478. function rayCast(Position, Direction, Range, Ignore)
  479. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  480. end
  481.  
  482.  
  483. FindNearestTorso = function(pos)
  484. local list = (game.Workspace:children())
  485. local torso = nil
  486. local dist = 1000
  487. local temp, human, temp2 = nil, nil, nil
  488. for x = 1, #list do
  489. temp2 = list[x]
  490. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  491. temp = temp2:findFirstChild("Torso")
  492. human = temp2:findFirstChild("Humanoid")
  493. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  494. local dohit = true
  495. if dohit == true then
  496. torso = temp
  497. dist = (temp.Position - pos).magnitude
  498. end
  499. end
  500. end
  501. end
  502. return torso, dist
  503. end
  504.  
  505. function FindNearestTorsos(Position, Distance, SinglePlayer)
  506. if SinglePlayer then
  507. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  508. end
  509. local List = {}
  510. for i, v in pairs(workspace:GetChildren()) do
  511. if v:IsA("Model") then
  512. if v:findFirstChild("Torso") then
  513. if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
  514. if v ~= Character then
  515. if (v.Torso.Position - Position).magnitude <= Distance then
  516. table.insert(List, {v,(v.Torso.Position - Position).magnitude})
  517. end
  518. end
  519. end
  520. end
  521. end
  522. end
  523. return List
  524. end
  525.  
  526.  
  527. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  528. if hit.Parent == nil then
  529. return
  530. end
  531. local h = hit.Parent:FindFirstChild("Humanoid")
  532. for _, v in pairs(hit.Parent:children()) do
  533. if v:IsA("Humanoid") then
  534. h = v
  535. end
  536. end
  537. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  538. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  539. if hit.Parent.DebounceHit.Value == true then
  540. return
  541. end
  542. end
  543. local c = Create("ObjectValue"){
  544. Name = "creator",
  545. Value = game:service("Players").LocalPlayer,
  546. Parent = h,
  547. }
  548. game:GetService("Debris"):AddItem(c, .5)
  549. if HitSound ~= nil and HitPitch ~= nil then
  550. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  551. end
  552. local Damage = math.random(minim, maxim)
  553. local blocked = false
  554. local block = hit.Parent:findFirstChild("Block")
  555. if block ~= nil then
  556. if block.className == "IntValue" then
  557. if block.Value > 0 then
  558. blocked = true
  559. block.Value = block.Value - 1
  560. print(block.Value)
  561. end
  562. end
  563. end
  564. if blocked == false then
  565. h.Health = h.Health - Damage
  566. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  567. else
  568. h.Health = h.Health - (Damage / 2)
  569. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  570. end
  571. if Type == "Knockdown" then
  572. local hum = hit.Parent.Humanoid
  573. hum.PlatformStand = true
  574. coroutine.resume(coroutine.create(function(HHumanoid)
  575. swait(1)
  576. HHumanoid.PlatformStand = false
  577. end), hum)
  578. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  579. local bodvol = Create("BodyVelocity"){
  580. velocity = angle * knockback,
  581. P = 5000,
  582. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  583. Parent = hit,
  584. }
  585. local rl = Create("BodyAngularVelocity"){
  586. P = 3000,
  587. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  588. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  589. Parent = hit,
  590. }
  591. game:GetService("Debris"):AddItem(bodvol, .5)
  592. game:GetService("Debris"):AddItem(rl, .5)
  593. elseif Type == "Normal" then
  594. local vp = Create("BodyVelocity"){
  595. P = 500,
  596. maxForce = Vector3.new(math.huge, 0, math.huge),
  597. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  598. }
  599. if knockback > 0 then
  600. vp.Parent = hit.Parent.Torso
  601. end
  602. game:GetService("Debris"):AddItem(vp, .5)
  603. elseif Type == "Up" then
  604. local bodyVelocity = Create("BodyVelocity"){
  605. velocity = Vector3.new(0, 20, 0),
  606. P = 5000,
  607. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  608. Parent = hit,
  609. }
  610. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  611. elseif Type == "DarkUp" then
  612. coroutine.resume(coroutine.create(function()
  613. for i = 0, 1, 0.1 do
  614. swait()
  615. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  616. end
  617. end))
  618. local bodyVelocity = Create("BodyVelocity"){
  619. velocity = Vector3.new(0, 20, 0),
  620. P = 5000,
  621. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  622. Parent = hit,
  623. }
  624. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  625. elseif Type == "Snare" then
  626. local bp = Create("BodyPosition"){
  627. P = 2000,
  628. D = 100,
  629. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  630. position = hit.Parent.Torso.Position,
  631. Parent = hit.Parent.Torso,
  632. }
  633. game:GetService("Debris"):AddItem(bp, 1)
  634. elseif Type == "Freeze" then
  635. local BodPos = Create("BodyPosition"){
  636. P = 50000,
  637. D = 1000,
  638. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  639. position = hit.Parent.Torso.Position,
  640. Parent = hit.Parent.Torso,
  641. }
  642. local BodGy = Create("BodyGyro") {
  643. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  644. P = 20e+003,
  645. Parent = hit.Parent.Torso,
  646. cframe = hit.Parent.Torso.CFrame,
  647. }
  648. hit.Parent.Torso.Anchored = true
  649. coroutine.resume(coroutine.create(function(Part)
  650. swait(1.5)
  651. Part.Anchored = false
  652. end), hit.Parent.Torso)
  653. game:GetService("Debris"):AddItem(BodPos, 3)
  654. game:GetService("Debris"):AddItem(BodGy, 3)
  655. end
  656. local debounce = Create("BoolValue"){
  657. Name = "DebounceHit",
  658. Parent = hit.Parent,
  659. Value = true,
  660. }
  661. game:GetService("Debris"):AddItem(debounce, Delay)
  662. c = Create("ObjectValue"){
  663. Name = "creator",
  664. Value = Player,
  665. Parent = h,
  666. }
  667. game:GetService("Debris"):AddItem(c, .5)
  668. end
  669. end
  670.  
  671. function ShowDamage(Pos, Text, Time, Color)
  672. local Rate = (1 / 30)
  673. local Pos = (Pos or Vector3.new(0, 0, 0))
  674. local Text = (Text or "")
  675. local Time = (Time or 2)
  676. local Color = (Color or Color3.new(1, 0, 1))
  677. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  678. EffectPart.Anchored = true
  679. local BillboardGui = Create("BillboardGui"){
  680. Size = UDim2.new(3, 0, 3, 0),
  681. Adornee = EffectPart,
  682. Parent = EffectPart,
  683. }
  684. local TextLabel = Create("TextLabel"){
  685. BackgroundTransparency = 1,
  686. Size = UDim2.new(1, 0, 1, 0),
  687. Text = Text,
  688. Font = "SciFi",
  689. TextColor3 = Color,
  690. TextScaled = true,
  691. Parent = BillboardGui,
  692. }
  693. game.Debris:AddItem(EffectPart, (Time))
  694. EffectPart.Parent = game:GetService("Workspace")
  695. delay(0, function()
  696. local Frames = (Time / Rate)
  697. for Frame = 1, Frames do
  698. wait(Rate)
  699. local Percent = (Frame / Frames)
  700. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  701. TextLabel.TextTransparency = Percent
  702. end
  703. if EffectPart and EffectPart.Parent then
  704. EffectPart:Destroy()
  705. end
  706. end)
  707. end
  708.  
  709. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  710. for _, c in pairs(workspace:children()) do
  711. local hum = c:findFirstChild("Humanoid")
  712. if hum ~= nil then
  713. local head = c:findFirstChild("Torso")
  714. if head ~= nil then
  715. local targ = head.Position - Part.Position
  716. local mag = targ.magnitude
  717. if mag <= Magnitude and c.Name ~= Player.Name then
  718. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  719. end
  720. end
  721. end
  722. end
  723. end
  724.  
  725. EffectModel = Create("Model"){
  726. Parent = Character,
  727. Name = "Effects",
  728. }
  729.  
  730. Effects = {
  731. Block = {
  732. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  733. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  734. prt.Anchored = true
  735. prt.CFrame = cframe
  736. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  737. game:GetService("Debris"):AddItem(prt, 10)
  738. if Type == 1 or Type == nil then
  739. table.insert(Effects, {
  740. prt,
  741. "Block1",
  742. delay,
  743. x3,
  744. y3,
  745. z3,
  746. msh
  747. })
  748. elseif Type == 2 then
  749. table.insert(Effects, {
  750. prt,
  751. "Block2",
  752. delay,
  753. x3,
  754. y3,
  755. z3,
  756. msh
  757. })
  758. end
  759. end;
  760. };
  761.  
  762. Cylinder = {
  763. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  764. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  765. prt.Anchored = true
  766. prt.CFrame = cframe
  767. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  768. game:GetService("Debris"):AddItem(prt, 10)
  769. table.insert(Effects, {
  770. prt,
  771. "Cylinder",
  772. delay,
  773. x3,
  774. y3,
  775. z3,
  776. msh
  777. })
  778. end;
  779. };
  780. Head = {
  781. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  782. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  783. prt.Anchored = true
  784. prt.CFrame = cframe
  785. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  786. game:GetService("Debris"):AddItem(prt, 10)
  787. table.insert(Effects, {
  788. prt,
  789. "Cylinder",
  790. delay,
  791. x3,
  792. y3,
  793. z3,
  794. msh
  795. })
  796. end;
  797. };
  798.  
  799. Sphere = {
  800. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  801. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  802. prt.Anchored = true
  803. prt.CFrame = cframe
  804. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  805. game:GetService("Debris"):AddItem(prt, 10)
  806. table.insert(Effects, {
  807. prt,
  808. "Cylinder",
  809. delay,
  810. x3,
  811. y3,
  812. z3,
  813. msh
  814. })
  815. end;
  816. };
  817.  
  818. Elect = {
  819. Create = function(cff, x, y, z)
  820. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  821. prt.Anchored = true
  822. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  823. prt.CFrame = CFrame.new(prt.Position)
  824. game:GetService("Debris"):AddItem(prt, 2)
  825. local xval = math.random() / 2
  826. local yval = math.random() / 2
  827. local zval = math.random() / 2
  828. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  829. table.insert(Effects, {
  830. prt,
  831. "Elec",
  832. 0.1,
  833. x,
  834. y,
  835. z,
  836. xval,
  837. yval,
  838. zval
  839. })
  840. end;
  841.  
  842. };
  843.  
  844. Ring = {
  845. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  846. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  847. prt.Anchored = true
  848. prt.CFrame = cframe
  849. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. game:GetService("Debris"):AddItem(prt, 10)
  851. table.insert(Effects, {
  852. prt,
  853. "Cylinder",
  854. delay,
  855. x3,
  856. y3,
  857. z3,
  858. msh
  859. })
  860. end;
  861. };
  862.  
  863.  
  864. Wave = {
  865. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  866. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  867. prt.Anchored = true
  868. prt.CFrame = cframe
  869. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  870. game:GetService("Debris"):AddItem(prt, 10)
  871. table.insert(Effects, {
  872. prt,
  873. "Cylinder",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. })
  880. end;
  881. };
  882.  
  883. Break = {
  884. Create = function(brickcolor, cframe, x1, y1, z1)
  885. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  886. prt.Anchored = true
  887. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  888. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. local num = math.random(10, 50) / 1000
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. table.insert(Effects, {
  892. prt,
  893. "Shatter",
  894. num,
  895. prt.CFrame,
  896. math.random() - math.random(),
  897. 0,
  898. math.random(50, 100) / 100
  899. })
  900. end;
  901. };
  902.  
  903. Fire = {
  904. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  905. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  906. prt.Anchored = true
  907. prt.CFrame = cframe
  908. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  909. game:GetService("Debris"):AddItem(prt, 10)
  910. table.insert(Effects, {
  911. prt,
  912. "Fire",
  913. delay,
  914. 1,
  915. 1,
  916. 1,
  917. msh
  918. })
  919. end;
  920. };
  921.  
  922. FireWave = {
  923. Create = function(brickcolor, cframe, x1, y1, z1)
  924. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  925. prt.Anchored = true
  926. prt.CFrame = cframe
  927. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  928. local d = Create("Decal"){
  929. Parent = prt,
  930. Texture = "rbxassetid://26356434",
  931. Face = "Top",
  932. }
  933. local d = Create("Decal"){
  934. Parent = prt,
  935. Texture = "rbxassetid://26356434",
  936. Face = "Bottom",
  937. }
  938. game:GetService("Debris"):AddItem(prt, 10)
  939. table.insert(Effects, {
  940. prt,
  941. "FireWave",
  942. 1,
  943. 30,
  944. math.random(400, 600) / 100,
  945. msh
  946. })
  947. end;
  948. };
  949.  
  950. Lightning = {
  951. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  952. local magz = (p0 - p1).magnitude
  953. local curpos = p0
  954. local trz = {
  955. -ofs,
  956. ofs
  957. }
  958. for i = 1, tym do
  959. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  960. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  961. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  962. li.Material = "Neon"
  963. if tym == i then
  964. local magz2 = (curpos - p1).magnitude
  965. li.Size = Vector3.new(th, th, magz2)
  966. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  967. table.insert(Effects, {
  968. li,
  969. "Disappear",
  970. last
  971. })
  972. else
  973. do
  974. do
  975. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  976. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  977. game.Debris:AddItem(li, 10)
  978. table.insert(Effects, {
  979. li,
  980. "Disappear",
  981. last
  982. })
  983. end
  984. end
  985. end
  986. end
  987. end
  988. };
  989.  
  990. EffectTemplate = {
  991.  
  992. };
  993. }
  994.  
  995. function attackone()
  996. attack = true
  997. for i = 0, 1, 0.1 do
  998. swait()
  999. PlayAnimationFromTable({
  1000. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1001. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1002. CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1003. CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1004. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1005. CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1006. }, .3, false)
  1007. end
  1008. attack = false
  1009. end
  1010.  
  1011. Mouse.KeyDown:connect(function(k)
  1012. k = k:lower()
  1013. if attack == false and k == '' then
  1014.  
  1015. end
  1016. end)
  1017.  
  1018. abss = Instance.new("BillboardGui",Character)
  1019. abss.Size = UDim2.new(10,0,10,0)
  1020. abss.Enabled = false
  1021. imgl = Instance.new("ImageLabel",abss)
  1022. imgl.Position = UDim2.new(0,0,0,0)
  1023. imgl.Size = UDim2.new(1,0,1,0)
  1024. imgl.Image = "rbxassetid://711463989"
  1025. imgl.BackgroundTransparency = 1
  1026. imgl.ImageColor3 = Color3.new(0,.9,0)
  1027. img2 = Instance.new("ImageLabel",abss)
  1028. img2.Position = UDim2.new(0,0,0,0)
  1029. img2.Size = UDim2.new(1,0,1,0)
  1030. img2.Image = "rbxassetid://711463989"
  1031. img2.BackgroundTransparency = 1
  1032. img2.ImageColor3 = Color3.new(0,.9,0)
  1033.  
  1034. local targetted = nil;
  1035.  
  1036. function ohshityougothit(dude)
  1037. coroutine.wrap(function()
  1038. repeat wait() until dude:FindFirstChild"Head"
  1039. KnifuHit = New("Model",workspace,"KnifuHit",{})
  1040. game:GetService("Debris"):AddItem(KnifuHit,3)
  1041. HWeldPart = New("Part",KnifuHit,"HWeldPart",{BrickColor = BrickColor.new("Sage green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),CFrame = CFrame.new(68.6099854, 1.50001717, 8.10717869, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1042. Mesh = New("CylinderMesh",HWeldPart,"Mesh",{})
  1043. Weld = New("ManualWeld",HWeldPart,"Weld",{Part0 = HWeldPart,Part1 = dude.Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),C1 = CFrame.new(0.00998687744, 1.00000417, -1.79282093, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1044. HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(68.6099854, 0.913415372, 8.92320538, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  1045. Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  1046. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, -0.0999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1047. HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Sage green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.60001719, 7.93397379, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1048. Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  1049. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, -0.199999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1050. HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Sage green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.30001676, 8.45358944, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1051. Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.5, 1.20000005, 1.5),})
  1052. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.400000334, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1053. HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Sage green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.47322106, 8.55358887, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1054. Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  1055. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.400000095, 0.199998856, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1056. HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Sage green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000036),CFrame = CFrame.new(68.6099854, 1.12680948, 8.3535881, 1, 0, 0, 0, 0.500000536, 0.866025746, 0, -0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1057. Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1, 1, 1.20000005),MeshType = Enum.MeshType.Wedge,})
  1058. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, 0.400000095, -0.20000267, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1059. HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(68.6099854, 1.01341367, 8.74999905, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1060. Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  1061. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.800000429, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1062. HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.399999946, 0.400000036),CFrame = CFrame.new(68.6099854, 0.650017917, 9.5794239, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  1063. Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  1064. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.70000005, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1065. HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.886619031, 9.36961555, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1066. Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.400000006, 1, 1),})
  1067. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.40000057, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1068. HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.28662145, 8.67679501, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1069. Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1070. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1071. HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.28662145, 8.67679501, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1072. Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1073. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1074. HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.18662131, 8.85000038, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1075. Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1076. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1077. HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.18662131, 8.85000038, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1078. Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1079. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1080. HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08662117, 9.02320576, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1081. Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1082. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1083. HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08662117, 9.02320576, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1084. Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1085. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1086. HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.986621022, 9.19641113, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1087. Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, -0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1088. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1089. HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(68.6099854, 0.986621022, 9.19641113, 1, 0, 0, 0, -0.500000536, -0.866025746, 0, 0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1090. Mesh = New("SpecialMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0.0500000007, -0.0500000007),Scale = Vector3.new(0.400000006, 0.5, 0.5),MeshType = Enum.MeshType.Wedge,})
  1091. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1092. HPart = New("Part",KnifuHit,"HPart",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(68.6099854, 1.08661926, 9.0232048, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1093. Mesh = New("BlockMesh",HPart,"Mesh",{Offset = Vector3.new(0, 0, -0.0500000007),Scale = Vector3.new(0.400000006, 1, 0.5),})
  1094. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.00000048, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1095. HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Sage green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.50001705, 8.10717869, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1096. Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  1097. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 2.38418579e-07, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1098. HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Sage green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),CFrame = CFrame.new(68.6099854, 1.4000169, 8.28038406, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1099. Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005),})
  1100. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 0.200000286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1101. HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(68.6099854, 0.76341331, 9.18301201, -1, 0, 0, 0, -0.500000536, 0.866025746, 0, 0.866025746, 0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  1102. Mesh = New("BlockMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),})
  1103. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C1 = CFrame.new(0, 1.30000043, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1104. HPart = New("Part",KnifuHit,"HPart",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),CFrame = CFrame.new(68.6099854, 0.886620879, 9.36961555, -1, 0, 0, 0, 0.500000536, -0.866025746, 0, -0.866025746, -0.500000536),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.592157, 0, 0),})
  1105. Mesh = New("SpecialMesh",HPart,"Mesh",{Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),MeshType = Enum.MeshType.Wedge,})
  1106. Weld = New("ManualWeld",HPart,"Weld",{Part0 = HPart,Part1 = HWeldPart,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, 1.4000001, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1107. end)()
  1108. end
  1109.  
  1110. function fuckingdie(dude)
  1111. if dude.Name ~= "TheObsidionCat" and dude.Name ~= "Quil_Cyndaquil" then
  1112. dude.Humanoid.PlatformStand = true
  1113. local bgf = Instance.new("BodyGyro",dude.Head)
  1114. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  1115. local val = Instance.new("BoolValue",dude)
  1116. val.Name = "IsHit"
  1117. for i = 1, 6 do
  1118. local blo = Instance.new("Part",game.Workspace)
  1119. blo.Size = Vector3.new(.6,.2,.6)
  1120. blo.Material = "SmoothPlastic"
  1121. blo.BrickColor = BrickColor.new("Lime green")
  1122. blo.Position = dude.Head.Position
  1123. blo.CFrame = dude.Head.CFrame
  1124. game:GetService("Debris"):AddItem(blo,15)
  1125. end
  1126. local ds = coroutine.wrap(function()
  1127. wait(1)
  1128. if dude == targetted then
  1129. targetted = nil
  1130. end
  1131. dude:FindFirstChildOfClass"Humanoid".Health = 0
  1132. (dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso").Anchored = false
  1133. ragdoll(dude)
  1134. end)
  1135. ds()
  1136. end
  1137. end
  1138.  
  1139. local Sitting = false
  1140. function fuckingdiethro(dude)
  1141. if dude.Name ~= "TheObsidionCat" and dude.Name ~= "Quil_Cyndaquil" then
  1142. dude.Humanoid.PlatformStand = true
  1143. if dude:FindFirstChild"Head" then local bgf = Instance.new("BodyGyro",dude.Head)
  1144. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) end
  1145. local val = Instance.new("BoolValue",dude)
  1146. val.Name = "IsHit"
  1147. if dude:FindFirstChild"Head" then
  1148. for i = 1, 6 do
  1149. local blo = Instance.new("Part",game.Workspace)
  1150. blo.Size = Vector3.new(.6,.2,.6)
  1151. blo.Material = "SmoothPlastic"
  1152. blo.BrickColor = BrickColor.new("Lime green")
  1153. blo.Position = dude.Head.Position
  1154. blo.CFrame = dude.Head.CFrame
  1155. game:GetService("Debris"):AddItem(blo,15)
  1156. end
  1157. end
  1158. local ds = coroutine.wrap(function()
  1159. if(dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso") then
  1160. (dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso").Velocity = (dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso").CFrame.lookVector * -15
  1161. end
  1162. wait(0.3)
  1163. if dude == targetted then
  1164. targetted = nil
  1165. end
  1166. dude:FindFirstChildOfClass"Humanoid".Health = 0
  1167. ragdoll(dude)
  1168. end)
  1169. ds()
  1170. end
  1171. end
  1172.  
  1173. function ragdoll(guy)
  1174. guy.Archivable = true
  1175. clone = guy:Clone()
  1176. clone.Parent = workspace
  1177. game:service'Debris':AddItem(clone,10)
  1178. for i,v in pairs(clone:GetChildren()) do
  1179. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  1180. v:destroy()
  1181. end
  1182. for i,p in pairs(v:GetChildren()) do
  1183. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  1184. p:destroy()
  1185. end
  1186. end
  1187. end
  1188. for i,t in pairs(guy:GetChildren()) do
  1189. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  1190. v:destroy()
  1191. end
  1192. end
  1193. for i,v in next, clone:children() do
  1194. if v:IsA"LocalScript" or v:IsA"Script" or v:IsA"ModuleScript" then
  1195. v.Disabled = true
  1196. wait()
  1197. v:destroy()
  1198. end
  1199. end
  1200. local vel
  1201. if clone:FindFirstChild"Torso" then
  1202. vel = Instance.new("BodyVelocity", clone.Torso)
  1203. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  1204. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1205. end
  1206. if clone:FindFirstChild"Head" and clone.Head:FindFirstChild"face" then
  1207. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  1208. end
  1209. using = false
  1210. local leftarm = clone:findFirstChild("Left Arm")
  1211. local rightrm = clone:findFirstChild("Right Arm")
  1212. local leftleg = clone:findFirstChild("Left Leg")
  1213. local rightleg = clone:findFirstChild("Right Leg")
  1214. local head = clone:findFirstChild("Head")
  1215. for i, g in pairs(guy:GetChildren()) do
  1216. if g.ClassName == "Part" then
  1217. g:destroy()
  1218. end
  1219. end
  1220. for i, h in pairs(guy:GetChildren()) do
  1221. if h.ClassName == "Accesory" then
  1222. h:destroy()
  1223. end
  1224. end
  1225.  
  1226. if head ~= nil then
  1227. local glue13 = Instance.new("Glue", clone.Torso)
  1228. glue13.Part0 = clone.Torso
  1229. glue13.Part1 = head
  1230. glue13.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1231. glue13.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1232. local collider13 = Instance.new("Part", head)
  1233. collider13.Position = Vector3.new(0,999,0)
  1234. collider13.Size = Vector3.new(0.5, 0.9, 0.9)
  1235. collider13.Shape = "Cylinder"
  1236. collider13.Transparency = 1
  1237. local weld = Instance.new("Weld", collider13)
  1238. weld.Part0 = head
  1239. weld.Part1 = collider13
  1240. weld.C0 = weld.C0 * CFrame.new(0,0.2,0) * CFrame.Angles(0, 0, 80)
  1241. collider13.TopSurface = "Smooth"
  1242. collider13.BottomSurface = "Smooth"
  1243. collider13.formFactor = "Symmetric"
  1244. end
  1245. if leftleg ~= nil then
  1246. local glue = Instance.new("Glue", clone.Torso)
  1247. glue.Part0 = clone.Torso
  1248. glue.Part1 = leftleg
  1249. glue.Name = "Left leg"
  1250. local collider = Instance.new("Part", leftleg)
  1251. collider.Position = Vector3.new(0,999,0)
  1252. collider.Size = Vector3.new(1.7, 1, 1)
  1253. collider.Shape = "Cylinder"
  1254. local weld = Instance.new("Weld", collider)
  1255. weld.Part0 = leftleg
  1256. weld.Part1 = collider
  1257. weld.C0 = CFrame.Angles(0, 0, 80)
  1258. collider.TopSurface = "Smooth"
  1259. collider.BottomSurface = "Smooth"
  1260. collider.formFactor = "Symmetric"
  1261. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1262. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1263. collider.Transparency = 1
  1264. end
  1265. ------------
  1266. if rightleg ~= nil then
  1267. local glue1 = Instance.new("Glue", clone.Torso)
  1268. glue1.Part0 = clone.Torso
  1269. glue1.Part1 = rightleg
  1270. glue1.Name = "Right leg"
  1271. local collider1 = Instance.new("Part", rightleg)
  1272. collider1.Position = Vector3.new(0,999,0)
  1273. collider1.Size = Vector3.new(1.7, 1, 1)
  1274. collider1.Shape = "Cylinder"
  1275. local weld1 = Instance.new("Weld", collider1)
  1276. weld1.Part0 = rightleg
  1277. weld1.Part1 = collider1
  1278. weld1.C0 = CFrame.Angles(0, 0, 80)
  1279. collider1.TopSurface = "Smooth"
  1280. collider1.BottomSurface = "Smooth"
  1281. collider1.formFactor = "Symmetric"
  1282. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1283. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1284. collider1.Transparency = 1
  1285. end
  1286. ------------
  1287. if rightrm ~= nil then
  1288. local glue11 = Instance.new("Glue", clone.Torso)
  1289. glue11.Part0 = clone.Torso
  1290. glue11.Part1 = rightrm
  1291. glue11.Name = "Right shoulder"
  1292. local collider11 = Instance.new("Part", rightrm)
  1293. collider11.Position = Vector3.new(0,9999,0)
  1294. collider11.Size = Vector3.new(1.8,1,1)
  1295. collider11.Shape = "Cylinder"
  1296. local weld11 = Instance.new("Weld", collider11)
  1297. weld11.Part0 = rightrm
  1298. weld11.Part1 = collider11
  1299. weld11.C0 = CFrame.Angles(0, 0, 80)
  1300. collider11.TopSurface = "Smooth"
  1301. collider11.BottomSurface = "Smooth"
  1302. collider11.formFactor = "Symmetric"
  1303. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1304. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1305. collider11.Transparency = 1
  1306. end
  1307. ------------
  1308. if leftarm ~= nil then
  1309. local glue111 = Instance.new("Glue", clone.Torso)
  1310. glue111.Part0 = clone.Torso
  1311. glue111.Part1 = leftarm
  1312. glue111.Name = "Left shoulder"
  1313. local collider111 = Instance.new("Part", leftarm)
  1314. collider111.Position = Vector3.new(0,9999,0)
  1315. collider111.Size = Vector3.new(1.8,1,1)
  1316. collider111.Shape = "Cylinder"
  1317. local weld111 = Instance.new("Weld", collider111)
  1318. weld111.Part0 = leftarm
  1319. weld111.Part1 = collider111
  1320. weld111.C0 = CFrame.Angles(0, 0, 80)
  1321. collider111.TopSurface = "Smooth"
  1322. collider111.BottomSurface = "Smooth"
  1323. collider111.formFactor = "Symmetric"
  1324. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1325. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1326. collider111.Transparency = 1
  1327. ----------------
  1328. sensoring = Instance.new("Part", clone.Torso)
  1329. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  1330. sensoring.CanCollide = false
  1331. sensoring.Position = clone.Torso.Position
  1332. local welder = Instance.new("Weld", sensoring)
  1333. welder.Part0 = clone.Torso
  1334. welder.Part1 = sensoring
  1335. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  1336. sensoring.Transparency = 1
  1337. -----------------
  1338. sensoring1 = Instance.new("Part", clone.Torso)
  1339. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  1340. sensoring1.CanCollide = false
  1341. sensoring1.Position = clone.Torso.Position
  1342. local welder1 = Instance.new("Weld", sensoring)
  1343. welder1.Part0 = clone.Torso
  1344. welder1.Part1 = sensoring1
  1345. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  1346. sensoring1.Transparency = 1
  1347. end
  1348. clone.Name = guy.Name.." (E͕RA̠̦͚̲͔S̩̠̩E̛͕̖̣D̘̹̼͙͔̟͠)"
  1349. if vel then vel:destroy() end
  1350.  
  1351. end
  1352.  
  1353. local slashes = {}
  1354. table.insert(slashes,220833967)
  1355. table.insert(slashes,220833976)
  1356. table.insert(slashes,220834000)
  1357. table.insert(slashes,220834019)
  1358. function fucktheworld()
  1359. local a = Instance.new("ColorCorrectionEffect",Lighty)
  1360. a.TintColor = Color3.new(1,1,1)
  1361. local b = Instance.new("BlurEffect",Lighty)
  1362. b.Size = 0
  1363. for i = 1,0, -.1 do
  1364. a.TintColor = Color3.new(i,i,i)
  1365. b.Size = b.Size + 1
  1366. end
  1367.  
  1368. wait(1)
  1369.  
  1370.  
  1371. coroutine.wrap(function()
  1372. for i,v in next, workspace:children() do
  1373. if v:IsA"Model" or v:IsA"Part" then
  1374. if v:FindFirstChildOfClass"Humanoid" and v ~= Character then
  1375. v:BreakJoints()
  1376. if v:FindFirstChild"Torso" then ragdoll(v) end
  1377. wait(.15)
  1378. end
  1379. end
  1380. end
  1381. end)()
  1382.  
  1383.  
  1384. for i = 1, 7 do
  1385. for i = 0,1,.3 do
  1386. a.TintColor = Color3.new(i,i,i)
  1387. wait()
  1388. end
  1389. local slash = math.random(1,4)
  1390. local sou = Instance.new("Sound",workspace)
  1391. sou.Pitch = math.random(0.75,1)
  1392. sou.Volume = 10
  1393. sou.SoundId = "rbxassetid://"..slashes[slash]
  1394. sou:Play()
  1395. a.TintColor = Color3.new(0,0,0)
  1396. wait()
  1397. end
  1398.  
  1399. --165487479
  1400.  
  1401. local sou = Instance.new("Sound",workspace)
  1402. sou.Pitch = 1
  1403. sou.Volume = 10
  1404. sou.SoundId = "rbxassetid://137473066"
  1405. sou:Play()
  1406. wait(3)
  1407.  
  1408. for i = 0,1,.1 do
  1409. a.TintColor = Color3.new(i,i,i)
  1410. b.Size = b.Size - 1
  1411. wait()
  1412. end
  1413. a:destroy()
  1414. game:service'Debris':AddItem(b,3)
  1415. end
  1416. function endit()
  1417. attack = true
  1418. Humanoid.WalkSpeed = 0
  1419. Humanoid.JumpPower = 0
  1420. for i = 0, 1, 0.1 do
  1421. swait()
  1422. PlayAnimationFromTable({
  1423. CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(1.55124712, 1.10979831, 0.0157209933, 0.994141698, -0.090331316, 0.0593510792, -0.0904476494, -0.995900929, -0.000725974329, 0.0591732934, -0.00464646891, -0.998236537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. }, .3, false)
  1430. KWeld.C0 = clerp(KWeld.C0, CFrame.new(-0.0327453725, -1.02458775, -0.0236971658, -1.00000048, 2.08819984e-09, -3.7252903e-09, -5.65341907e-09, -1.00000012, -2.57510692e-07, 3.7252903e-09, -2.57277861e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1431. end
  1432. wait(1.5)
  1433. wait(1)
  1434. wait(2)
  1435. for i = 1, 3 do
  1436. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=341336274", Character, 1, 1)
  1437. local part = Instance.new("Part",EffectModel)
  1438. part.Shape = "Ball"
  1439. part.Anchored = true
  1440. part.CanCollide = false
  1441. part.BrickColor = BrickColor.new"Lime green"
  1442. part.Material = Enum.Material.Neon
  1443. part.Size = Vector3.new(1,1,1)
  1444. part.CFrame = BloodPart.CFrame
  1445. part.TopSurface,part.BottomSurface = 10,10
  1446. for i = 0,1,.1 do
  1447. part.Size = part.Size+ Vector3.new(4,4,4)
  1448. part.Transparency = i
  1449. wait()
  1450. end
  1451. part:destroy()
  1452. wait(.05)
  1453. end
  1454. wait(.5)
  1455. attack = false
  1456. fucktheworld()
  1457. wait(2)
  1458. Humanoid.WalkSpeed = 8
  1459. Humanoid.JumpPower = 50
  1460.  
  1461. end
  1462. function sleepchild()
  1463. attack = true
  1464. Humanoid.WalkSpeed = 0
  1465. Humanoid.JumpPower = 0
  1466. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521656", Character, 1, .8)
  1467. local a = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("HumanoidRootPart") targetted:FindFirstChild("UpperTorso")
  1468. a.Anchored = true
  1469. RootPart.CFrame = a.CFrame * CFrame.new(0,0,1)
  1470. wait(.01)
  1471. Character.Torso.Anchored = true
  1472. for i = 0, 1, 0.1 do
  1473. swait()
  1474. PlayAnimationFromTable({
  1475. CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1476. CFrame.new(0.647793114, 1.49790704, -0.08620812, 0.919307768, 0.392846406, 0.0233431272, -0.391966701, 0.919319689, -0.0348359533, -0.0351450294, 0.0228752308, 0.999119997) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1477. CFrame.new(1.27472198, 0.948095679, -0.665119231, 0.15143548, 0.0339903161, -0.987882555, -0.986717343, -0.0542402044, -0.153123304, -0.0587876812, 0.997948885, 0.0253249966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1478. CFrame.new(-0.563300252, 0.95589447, -1.39769626, 0.695959151, -0.718027294, -0.00878927112, -0.264074028, -0.244537428, -0.93298763, 0.667761326, 0.651642263, -0.359800428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1479. CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1480. CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1481. }, .3, false)
  1482. --KWeld.C0 = clerp(KWeld.C0, CFrame.new(7.63306252e-06, -0.99992466, 0.249988556, -1.00000012, 1.46683306e-08, 0, 0, -3.8407743e-06, 1, 1.62981451e-09, 1.00000012, 3.85195017e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1483. end
  1484. if targetted.Name == "Lime_Pidgey" or targetted.Name == "Quil_Cyndaquil" or targetted.Name == "TheObsidionCat" or targetted.Name == "Salvo_Starly" then
  1485. wait(2)
  1486. a.Anchored = false
  1487. local sel = math.random(1,3)
  1488. if sel == 1 then
  1489. print'Huh'
  1490. elseif sel == 2 then
  1491. if targetted.Name == "kibkibkib1008" then
  1492. print'Do not attack kib'
  1493. elseif targetted.Name == "TheObsidionCat" then
  1494. print'Thats me, wait what'
  1495. elseif targetted.Name == "Salvo_Starly" then
  1496. print'Didnt realize, Genocider.'
  1497. elseif targetted.Name == "TATTLETAIL_CUTE" then
  1498. print'Oh tattle, Dont attack'
  1499. end
  1500. elseif sel == 3 then
  1501. print'Dont be stupid'
  1502. end
  1503. for i = 0, 5, 0.1 do
  1504. swait()
  1505. PlayAnimationFromTable({
  1506. CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1507. CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
  1508. CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1509. CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1510. CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1511. CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1512. }, .3, false)
  1513. end
  1514. attack = false
  1515. Character.Torso.Anchored = false
  1516. Humanoid.WalkSpeed = 8
  1517. Humanoid.JumpPower = 50
  1518. else
  1519. wait(2)
  1520. for i = 0, 1, 0.1 do
  1521. swait()
  1522. PlayAnimationFromTable({
  1523. CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1524. CFrame.new(0.647793114, 1.49790704, -0.08620812, 0.919307768, 0.392846406, 0.0233431272, -0.391966701, 0.919319689, -0.0348359533, -0.0351450294, 0.0228752308, 0.999119997) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1525. CFrame.new(1.28332329, 0.947640657, -0.594629169, 0.130690023, 0.303638369, -0.943781614, -0.986253858, -0.0572666377, -0.15499571, -0.101109855, 0.951064467, 0.291980326) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1526. CFrame.new(-0.563300252, 0.95589447, -1.39769626, 0.695959151, -0.718027294, -0.00878927112, -0.264074028, -0.244537428, -0.93298763, 0.667761326, 0.651642263, -0.359800428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1527. CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1528. CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1529. }, .3, false)
  1530. --KWeld.C0 = clerp(KWeld.C0, CFrame.new(1.6214326e-05, -0.999932289, 0.249966294, -1, 7.4505806e-09, 0, 0, -3.24845314e-06, 1.00000012, -1.86264515e-08, 1.00000012, 3.21865082e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1531. end
  1532. fuckingdie(targetted)
  1533. wait(1)
  1534. attack = false
  1535. Character.Torso.Anchored = false
  1536. Humanoid.WalkSpeed = 8
  1537. Humanoid.JumpPower = 50
  1538. end
  1539. end
  1540.  
  1541. local combo = false
  1542. local input = ""
  1543. local didCombo = false
  1544.  
  1545. function chainreaction()
  1546. attack = true
  1547. Humanoid.WalkSpeed = 0
  1548. Humanoid.JumpPower = 0
  1549. local func
  1550. for i = 0, 0.05, 0.1 do
  1551. swait()
  1552. PlayAnimationFromTable({
  1553. CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(1.52798259, 0.437558174, 0.521697879, 0.997940063, -0.0485750884, 0.0419071428, -0.0418144763, 0.00291904411, 0.999121189, -0.0486547761, -0.99881494, 0.00088191824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1559. }, .4, false)
  1560. --KWeld.C0 = clerp(KWeld.C0, CFrame.new(-7.71878695e-06, -0.99999249, 0.25000006, -1.00000012, 5.82076609e-11, 8.94069672e-08, 8.94069672e-08, 4.42378223e-08, 1.00000012, 8.73114914e-11, 1.00000012, -4.3772161e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1561. end
  1562. swait()
  1563. for i = 0, 0.45, 0.1 do
  1564. swait()
  1565. PlayAnimationFromTable({
  1566. CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568. CFrame.new(1.55079103, 1.21950901, 0.0761990994, 0.994141698, -0.090331316, 0.0593510792, -0.0904476494, -0.995900929, -0.000725974329, 0.0591732934, -0.00464646891, -0.998236537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569. CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571. CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. }, .6, false)
  1573. end
  1574. for i,v in next, Knifu:children() do
  1575. if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1576. v.Transparency = 1
  1577. end
  1578. end
  1579. p2mit.Enabled = false
  1580. p3mit.Enabled = false
  1581. local stopIt = false
  1582. local asd
  1583. local count = 0
  1584. asd = function(dude)
  1585. local torso = dude:FindFirstChild"Torso" or dude:FindFirstChild"HumanoidRootPart" or dude:FindFirstChild"UpperTorso"
  1586. local cTorso,mag = nil, 0
  1587. if torso then
  1588. for i,v in next, FindNearestTorsos(torso.CFrame.p,15) do
  1589. if v[2] > mag then
  1590. cTorso = v[1]
  1591. mag = v[2]
  1592. end
  1593. wait()
  1594. end
  1595. count = count + 1
  1596. fuckingdiethro(dude)
  1597. if not cTorso or mag < 1 or count > 7 then
  1598. stopIt = true
  1599. else
  1600. asd(cTorso)
  1601. end
  1602. else
  1603. stopIt = true
  1604. end
  1605.  
  1606.  
  1607. end
  1608. func = coroutine.wrap(function()
  1609. asd(targetted)
  1610. end)()
  1611. repeat wait() until stopIt == true
  1612. wait(3)
  1613. for i,v in next, Knifu:children() do
  1614. if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1615. v.Transparency = 0
  1616. end
  1617. end
  1618. p2mit.Enabled = true
  1619. p3mit.Enabled = true
  1620. attack = false
  1621. Humanoid.WalkSpeed = 8
  1622. Humanoid.JumpPower = 50
  1623. end
  1624. function throwit()
  1625. attack = true
  1626. Humanoid.WalkSpeed = 0
  1627. for i = 0, 0.05, 0.1 do
  1628. swait()
  1629. PlayAnimationFromTable({
  1630. CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631. CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(1.52798259, 0.437558174, 0.521697879, 0.997940063, -0.0485750884, 0.0419071428, -0.0418144763, 0.00291904411, 0.999121189, -0.0486547761, -0.99881494, 0.00088191824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634. CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. }, .4, false)
  1637. --KWeld.C0 = clerp(KWeld.C0, CFrame.new(-7.71878695e-06, -0.99999249, 0.25000006, -1.00000012, 5.82076609e-11, 8.94069672e-08, 8.94069672e-08, 4.42378223e-08, 1.00000012, 8.73114914e-11, 1.00000012, -4.3772161e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1638. end
  1639. swait()
  1640. for i = 0, 0.45, 0.1 do
  1641. swait()
  1642. PlayAnimationFromTable({
  1643. CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1644. CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645. CFrame.new(1.55079103, 1.21950901, 0.0761990994, 0.994141698, -0.090331316, 0.0593510792, -0.0904476494, -0.995900929, -0.000725974329, 0.0591732934, -0.00464646891, -0.998236537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646. CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647. CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648. CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649. }, .6, false)
  1650. end
  1651. if targetted.Name ~= "Quil_Cyndaquil" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "CKbackup" and targetted.Name ~= "Lime_Pidgey" then
  1652. for i,v in next, Knifu:children() do
  1653. if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1654. v.Transparency = 1
  1655. end
  1656. end
  1657. p2mit.Enabled = false
  1658. p3mit.Enabled = false
  1659. ohshityougothit(targetted)
  1660. fuckingdiethro(targetted)
  1661. wait(3)
  1662. for i,v in next, Knifu:children() do
  1663. if v:IsA"BasePart" and v.Name ~= "Hitbox" then
  1664. v.Transparency = 0
  1665. end
  1666. end
  1667. p2mit.Enabled = true
  1668. p3mit.Enabled = true
  1669. attack = false
  1670. Character.Torso.Anchored = false
  1671. Humanoid.WalkSpeed = 8
  1672. Humanoid.JumpPower = 50
  1673. elseif targetted.Name == "CKbackup" then
  1674. wait(2)
  1675. for i = 0, 1, 0.1 do
  1676. swait()
  1677. PlayAnimationFromTable({
  1678. CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. CFrame.new(1.56826949, 1.34040046, -0.462332547, 0.993520677, -0.100954898, 0.0522000715, -0.0726195872, -0.917213261, -0.391722202, 0.0874247849, 0.385393262, -0.918601215) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681. CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683. CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. }, .3, false)
  1685. end
  1686. local sel = math.random(1,3)
  1687. if sel == 1 then
  1688. elseif sel == 2 then
  1689. elseif sel == 3 then
  1690. end
  1691. wait(2)
  1692. attack = false
  1693. Character.Torso.Anchored = false
  1694. Humanoid.WalkSpeed = 8
  1695. Humanoid.JumpPower = 50
  1696. elseif targetted.Name == "Lime_Pidgey" then
  1697. wait(2)
  1698. local sel = math.random(1,3)
  1699. if sel == 1 then
  1700. elseif sel == 2 then
  1701. elseif sel == 3 then
  1702. end
  1703. for i = 0, 5, 0.1 do
  1704. swait()
  1705. PlayAnimationFromTable({
  1706. CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
  1708. CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1709. CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1710. CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1711. CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1712. }, .3, false)
  1713. end
  1714. wait(2)
  1715. attack = false
  1716. Character.Torso.Anchored = false
  1717. Humanoid.WalkSpeed = 8
  1718. Humanoid.JumpPower = 50
  1719. elseif targetted.Name == "Salvo_Starly" then
  1720. wait(2)
  1721. for i = 0, 1, 0.1 do
  1722. swait()
  1723. PlayAnimationFromTable({
  1724. CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1725. CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1726. CFrame.new(1.56826949, 1.34040046, -0.462332547, 0.993520677, -0.100954898, 0.0522000715, -0.0726195872, -0.917213261, -0.391722202, 0.0874247849, 0.385393262, -0.918601215) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1727. CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1728. CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1729. CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1730. }, .3, false)
  1731. end
  1732. local sel = math.random(1,3)
  1733. if sel == 1 then
  1734. elseif sel == 2 then
  1735. elseif sel == 3 then
  1736.  
  1737. end
  1738. wait(2)
  1739. attack = false
  1740. Character.Torso.Anchored = false
  1741. Humanoid.WalkSpeed = 8
  1742. Humanoid.JumpPower = 50
  1743. else
  1744. wait(2)
  1745. for i = 0, 1, 0.1 do
  1746. swait()
  1747. PlayAnimationFromTable({
  1748. CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749. CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750. CFrame.new(1.56826949, 1.34040046, -0.462332547, 0.993520677, -0.100954898, 0.0522000715, -0.0726195872, -0.917213261, -0.391722202, 0.0874247849, 0.385393262, -0.918601215) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751. CFrame.new(-1.52652156, 0.0404321998, -7.48408866e-06, 0.997243881, 0.0741921589, -3.1106174e-07, -0.0741918012, 0.997244, -1.04247592e-05, -5.96046448e-07, 1.0473188e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752. CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753. CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754. }, .3, false)
  1755. end
  1756. local sel = math.random(1,3)
  1757. if sel == 1 then
  1758. elseif sel == 2 then
  1759. elseif sel == 3 then
  1760. end
  1761. wait(2)
  1762. attack = false
  1763. Character.Torso.Anchored = false
  1764. Humanoid.WalkSpeed = 8
  1765. Humanoid.JumpPower = 50
  1766. end
  1767. end
  1768. function LockOn()
  1769. if Mouse.Target and Mouse.Target.Parent then
  1770. local a = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1771. if a and a.Parent ~= Character then
  1772. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, .8)
  1773. coroutine.wrap(function()
  1774. if targetted ~= Mouse.Target.Parent then
  1775. targetted = Mouse.Target.Parent
  1776. img2.Size = UDim2.new(1,0,1,0)
  1777. img2.ImageTransparency = 0
  1778. img2.Position = UDim2.new(0,0,0,0)
  1779. for i = 0, 2, 0.1 do
  1780. swait()
  1781. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  1782. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  1783. img2.ImageTransparency = img2.ImageTransparency + 0.05
  1784. end
  1785. end
  1786. end)()
  1787. end
  1788. end
  1789. end
  1790. Mouse.KeyDown:connect(function(k)
  1791. if k == 'q' and attack == false and combo == false then
  1792. LockOn()
  1793. end
  1794. end)
  1795. Mouse.KeyDown:connect(function(k)
  1796. if k == 'z' and attack == false and targetted ~= nil and combo == false then
  1797. sleepchild()
  1798. end
  1799. end)
  1800.  
  1801.  
  1802.  
  1803. Mouse.KeyDown:connect(function(k)
  1804. if targetted ~= nil and k == 't' and attack == false and combo == false then
  1805. throwit()
  1806. end
  1807. end)
  1808.  
  1809. Mouse.KeyDown:connect(function(k)
  1810. if k == 'c' and attack == false and combo == false then
  1811. coroutine.wrap(function()
  1812. combo = true
  1813. Humanoid.WalkSpeed = 0
  1814. Humanoid.JumpPower = 0
  1815. local asd = false
  1816. for i = 0, 1.5, .1 do
  1817. wait(.1)
  1818. if combo == false then
  1819. asd = true
  1820. break;
  1821. end
  1822. end
  1823. if asd == false then
  1824. if combo == true or input ~= '' then
  1825. Humanoid.WalkSpeed = 8
  1826. Humanoid.JumpPower = 50
  1827. combo = false
  1828. input = ''
  1829. end
  1830. end
  1831. end)()
  1832. end
  1833. end)
  1834.  
  1835. local Keys = {
  1836. [48] = "LShift",
  1837. [13] = "Enter",
  1838. [32] = "Space",
  1839. [47] = "RShift",
  1840. [92] = "Backslash",
  1841. [50] = "LCtrl",
  1842. [52] = "LAlt",
  1843. [49] = "RCtrl",
  1844. [51] = "RAlt",
  1845. [8] = "Backspace",
  1846. [45] = "CapsLock"
  1847.  
  1848. }
  1849.  
  1850. local alreadyEnded = false
  1851. Mouse.KeyDown:connect(function(k)
  1852. if k == 'n' and not attack and not combo then
  1853. Sitting = not Sitting
  1854. end
  1855. end)
  1856.  
  1857. Mouse.KeyDown:connect(function(k)
  1858. if attack == false and combo == true then
  1859. k = string.lower(k)
  1860. if k == 'c' or k == 'q' or k == 'e' or k == 'h' or k == 'r' or k == 't' or k == 'n' or k == 'z' or k == 'x' or k == 'm' or k == 'w' or k == 'a' or k == 's' or k == 'd' then
  1861. if #input < 8 then
  1862. input = input..k
  1863. print(input)
  1864. end
  1865. elseif Keys[string.byte(k)] == "Enter" then
  1866. combo = false
  1867. warn("Trying to execute combo: "..input)
  1868. if string.lower(input) == "aawdq" then
  1869. if targetted and attack == false then
  1870. chainreaction()
  1871. elseif not targetted then
  1872. Humanoid.WalkSpeed = 8
  1873. Humanoid.JumpPower = 50
  1874. print'I need a target'
  1875. end
  1876. elseif string.lower(input) == "etwzx" then
  1877. if attack == false then
  1878. if not alreadyEnded then
  1879. alreadyEnded = true
  1880. endit()
  1881. else
  1882. Humanoid.WalkSpeed = 8
  1883. Humanoid.JumpPower = 50
  1884. print'I cant end it again'
  1885. end
  1886. end
  1887. else
  1888. Humanoid.WalkSpeed = 8
  1889. Humanoid.JumpPower = 50
  1890. end
  1891. input = ''
  1892. end
  1893. end
  1894. end)
  1895.  
  1896. local idleC = 0
  1897. while true do
  1898. swait()
  1899. imgl.Rotation = imgl.Rotation + 3
  1900. img2.Rotation = img2.Rotation + 3
  1901. if targetted ~= nil then
  1902. abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  1903. abss.Enabled = true
  1904. elseif targetted == nil then
  1905. abss.Adornee = nil
  1906. abss.Enabled = false
  1907. end
  1908. for i, v in pairs(Character:GetChildren()) do
  1909. if v:IsA("Part") then
  1910. v.Material = "SmoothPlastic"
  1911. elseif v:IsA("Accessory") then
  1912. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1913. end
  1914. end
  1915. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1916. velocity = RootPart.Velocity.y
  1917. sine = sine + change
  1918. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1919. if RootPart.Velocity.y > 1 and hit == nil then
  1920. Anim = "Jump"
  1921. idleC = 0
  1922. if attack == false then
  1923. PlayAnimationFromTable({
  1924. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1925. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1926. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1927. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1928. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1929. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1930. }, .3, false)
  1931. KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1932. end
  1933. elseif RootPart.Velocity.y < -1 and hit == nil then
  1934. Anim = "Fall"
  1935. idleC = 0
  1936. if attack == false then
  1937. PlayAnimationFromTable({
  1938. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1939. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1940. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1941. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1942. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1943. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1944. }, .3, false)
  1945. KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1946. end
  1947. elseif Torsovelocity < 1 and hit ~= nil then
  1948. if Sitting then
  1949. Anim = "Sitting"
  1950. if attack == false then
  1951. idleC = idleC+1
  1952. PlayAnimationFromTable({
  1953. CFrame.new(0.000827711076, -1.65770507, 0.458721817, 0.999484241, -0.0122322068, 0.0296938289, 0.0252500642, 0.870653987, -0.491247624, -0.0198440049, 0.491744012, 0.870513737) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1954. CFrame.new(-0.0562419407, 1.51485705, -0.185010612, 0.985933542, -0.147043079, -0.0794572532, 0.166523844, 0.904925764, 0.391636789, 0.014315445, -0.399359286, 0.916682839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1955. CFrame.new(1.49053812, -0.00525209308, 0.341132015, 0.968288898, -0.249781534, 0.0050949771, 0.230188534, 0.899891436, 0.370417148, -0.0971082747, -0.35749796, 0.928851664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1956. CFrame.new(-1.53550422, 0.00908520445, 0.289719999, 0.964274764, 0.237935737, 0.11645104, -0.264904231, 0.866110563, 0.423885047, -2.08616257e-06, -0.439589977, 0.898198724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1957. CFrame.new(0.877631247, -1.43620968, -0.684172571, 0.881371081, -0.470902473, 0.0379017182, 0.26241079, 0.421269089, -0.868151844, 0.392844826, 0.775101304, 0.494869024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1958. CFrame.new(-0.741793275, -1.41195464, -0.697883487, 0.966170251, 0.249477178, -0.0653936565, -0.179010332, 0.466165125, -0.866398215, -0.18566227, 0.848794281, 0.495053828) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1959. }, .3, false)
  1960. KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1961. end
  1962. else
  1963. Anim = "Idle"
  1964. if attack == false then
  1965. idleC = idleC+1
  1966. change = 1
  1967. if idleC < 175 then
  1968. PlayAnimationFromTable({
  1969. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1970. CFrame.new(-0.0575585738, 1.52553558, -0.218724757, 0.985934377, -0.143356442, -0.0859283879, 0.166522771, 0.886584163, 0.431554198, 0.0143168001, -0.439792335, 0.897985697) * CFrame.new(0, -.05- .05 * math.cos((sine) / 55), 0- .05 * math.cos((sine) / 55)) * CFrame.Angles(math.rad(0 - 5 * math.cos((sine) / 55)), 0, 0),
  1971. CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0- 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0- 0.05 * math.cos((sine) / 45)),
  1972. CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0+ 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0+ 0.05 * math.cos((sine) / 45)),
  1973. CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1974. CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1975. }, .3, false)
  1976. KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1977. elseif idleC >= 175 and idleC < 200 then
  1978. PlayAnimationFromTable({
  1979. CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1980. CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1981. CFrame.new(1.29851341, 0.443963498, -0.396169066, 0.0157513712, 0.186539456, -0.982321262, -0.998143196, 0.0607455187, -0.00446989527, 0.0588377416, 0.980567396, 0.187149927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1982. CFrame.new(-1.0340364, 0.367607117, -0.614107132, 0.883662701, -0.353060901, 0.307383537, 0.318954408, -0.0265178736, -0.94740808, 0.342643917, 0.935224652, 0.0891784057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1983. CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1984. CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1985. }, .1, false)
  1986. KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  1987. elseif idleC >= 200 and idleC < 325 then
  1988. PlayAnimationFromTable({
  1989. CFrame.new(0, -0, 0, 0.999999881, 1.80938514e-07, -6.51925802e-08, 1.80938514e-07, 0.99999994, 3.16649675e-08, -6.51925802e-08, 3.16649675e-08, 0.999999166) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1990. CFrame.new(-0.0562468916, 1.5148555, -0.185029209, 0.985933602, -0.147041202, -0.0794581771, 0.166522875, 0.904925287, 0.391637921, 0.0143166762, -0.399360269, 0.916681409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1991. CFrame.new(1.29851341, 0.443963498, -0.396169066, 0.0157513712, 0.186539456, -0.982321262, -0.998143196, 0.0607455187, -0.00446989527, 0.0588377416, 0.980567396, 0.187149927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1992. CFrame.new(-0.454344451, 0.36049974, -0.596875072, 0.572839379, -0.80925262, 0.130250588, 0.259049803, 0.0279791299, -0.965458691, 0.777655363, 0.586793959, 0.225664154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1993. CFrame.new(0.540302217, -1.99793744, -6.02283308e-06, 0.998698354, -0.0510029495, 5.62518835e-07, 0.0510033108, 0.998698413, -1.04014762e-05, -1.54599547e-07, 1.0486925e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1994. CFrame.new(-0.539564013, -1.99794042, 9.50125104e-06, 0.998631001, 0.0523072742, -2.32830644e-07, -0.0523069166, 0.998631001, -1.04270875e-05, -4.45172191e-07, 1.04820356e-05, 0.999999225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1995. }, .01, false)
  1996. else
  1997. idleC = 0
  1998. end
  1999. end
  2000. end
  2001. elseif Torsovelocity > 2 and hit ~= nil then
  2002. Anim = "Walk"
  2003. idleC = 0
  2004. if attack == false then
  2005. PlayAnimationFromTable({
  2006. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  2007. CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2008. CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  2009. CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  2010. CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  2011. CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  2012. }, .3, false)
  2013. KWeld.C0= CFrame.new(0,-.25,1)*CFrame.Angles(math.rad(-90),0,math.rad(180))
  2014. end
  2015. end
  2016. if 0 < #Effects then
  2017. for e = 1, #Effects do
  2018. if Effects[e] ~= nil then
  2019. local Thing = Effects[e]
  2020. if Thing ~= nil then
  2021. local Part = Thing[1]
  2022. local Mode = Thing[2]
  2023. local Delay = Thing[3]
  2024. local IncX = Thing[4]
  2025. local IncY = Thing[5]
  2026. local IncZ = Thing[6]
  2027. if Thing[2] == "Shoot" then
  2028. local Look = Thing[1]
  2029. local move = 30
  2030. if Thing[8] == 3 then
  2031. move = 10
  2032. end
  2033. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  2034. if Thing[10] ~= nil then
  2035. da = pos
  2036. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2037. cfa = CFrame.new(Thing[4], pos)
  2038. tehCF = cfa:lerp(cf2, 0.2)
  2039. Thing[1] = tehCF.lookVector
  2040. end
  2041. local mag = (Thing[4] - pos).magnitude
  2042. Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  2043. if Thing[8] == 2 then
  2044. Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  2045. end
  2046. Thing[4] = Thing[4] + Look * move
  2047. Thing[3] = Thing[3] - 1
  2048. if 2 < Thing[5] then
  2049. Thing[5] = Thing[5] - 0.3
  2050. Thing[6] = Thing[6] - 0.3
  2051. end
  2052. if hit ~= nil then
  2053. Thing[3] = 0
  2054. if Thing[8] == 1 or Thing[8] == 3 then
  2055. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2056. else
  2057. if Thing[8] == 2 then
  2058. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2059. if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  2060. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Lime green"), "Reference", Vector3.new())
  2061. ref.Anchored = true
  2062. ref.CFrame = CFrame.new(pos)
  2063. CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  2064. game:GetService("Debris"):AddItem(ref, 0.2)
  2065. Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  2066. Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  2067. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  2068. end
  2069. end
  2070. end
  2071. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Lime green"), "Reference", Vector3.new())
  2072. ref.Anchored = true
  2073. ref.CFrame = CFrame.new(pos)
  2074. Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  2075. game:GetService("Debris"):AddItem(ref, 1)
  2076. end
  2077. if Thing[3] <= 0 then
  2078. table.remove(Effects, e)
  2079. end
  2080. end
  2081. do
  2082. do
  2083. if Thing[2] == "FireWave" then
  2084. if Thing[3] <= Thing[4] then
  2085. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2086. Thing[3] = Thing[3] + 1
  2087. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2088. else
  2089. Part.Parent = nil
  2090. table.remove(Effects, e)
  2091. end
  2092. end
  2093. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2094. if Thing[1].Transparency <= 1 then
  2095. if Thing[2] == "Block1" then
  2096. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2097. Mesh = Thing[7]
  2098. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2099. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2100. else
  2101. if Thing[2] == "Block2" then
  2102. Thing[1].CFrame = Thing[1].CFrame
  2103. Mesh = Thing[7]
  2104. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2105. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2106. else
  2107. if Thing[2] == "Fire" then
  2108. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2109. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2110. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2111. else
  2112. if Thing[2] == "Cylinder" then
  2113. Mesh = Thing[7]
  2114. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2115. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2116. else
  2117. if Thing[2] == "Blood" then
  2118. Mesh = Thing[7]
  2119. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2120. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2121. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2122. else
  2123. if Thing[2] == "Elec" then
  2124. Mesh = Thing[10]
  2125. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2126. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2127. else
  2128. if Thing[2] == "Disappear" then
  2129. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2130. else
  2131. if Thing[2] == "Shatter" then
  2132. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2133. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2134. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2135. Thing[6] = Thing[6] + Thing[5]
  2136.  
  2137. end
  2138. end
  2139. end
  2140. end
  2141. end
  2142. end
  2143. end
  2144. end
  2145. else
  2146. Part.Parent = nil
  2147. table.remove(Effects, e)
  2148. end
  2149. end
  2150. end
  2151. end
  2152. end
  2153. end
  2154. end
  2155. end
  2156. end
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