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banisher test

Feb 27th, 2019
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  1. script.Name = "banish in a nutshell xd lmao"
  2. ------------------------------------------------------------------------
  3. -------------------------OOF GOD BANISHER-------------------------------
  4. ------------------NO U DONT LEAK THIS....... begone you skid------------
  5. ------OOF DONT USE THIS-------------------------------------------------
  6. ------hi----------------------------------------------------------------
  7. ------------------------------------------------------------------------
  8.  
  9. script:ClearAllChildren()
  10. wait(0.2)
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. print'SKID!!1!!'
  14. print'hello'
  15. print'U ARE A VERY BAD PERSON IF U ABUSE IF YOUR USING THIS SKID BECAUSE ITS A ANTI-SKID SCRIPT DUDE'
  16. daway = Player.Character
  17. PlayerGui = Player.PlayerGui
  18. Cam = workspace.CurrentCamera
  19. Backpack = Player.Backpack
  20. Character = Player.Character
  21. Humanoid = Character.Humanoid
  22. Mouse = Player:GetMouse()
  23. RootPart = Character["HumanoidRootPart"]
  24. Torso = Character["Torso"]
  25. Head = Character["Head"]
  26. RightArm = Character["Right Arm"]
  27. LeftArm = Character["Left Arm"]
  28. RightLeg = Character["Right Leg"]
  29. LeftLeg = Character["Left Leg"]
  30. RootJoint = RootPart["RootJoint"]
  31. Neck = Torso["Neck"]
  32. RightShoulder = Torso["Right Shoulder"]
  33. LeftShoulder = Torso["Left Shoulder"]
  34. RightHip = Torso["Right Hip"]
  35. LeftHip = Torso["Left Hip"]
  36. local sick = Instance.new("Sound",Character)
  37. sick.Parent = Character
  38. sick:resume()
  39. sick.Looped = true
  40. sick.Volume = 5
  41. sick.Pitch = 1
  42. sick.SoundId = "rbxassetid://1051512943"
  43. sick.Name = "DA BANISH LOL"
  44.  
  45. function swait(num)
  46. if num == 0 or num == nil then
  47. ArtificialHB.Event:wait()
  48. else
  49. for i = 0, num do
  50. ArtificialHB.Event:wait()
  51. end
  52. end
  53. end
  54.  
  55. function chatfunc(text)
  56. local chat = coroutine.wrap(function()
  57. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  58. Character:FindFirstChild("TalkingBillBoard"):destroy()
  59. end
  60. local Bill = Instance.new("BillboardGui",Character)
  61. Bill.Size = UDim2.new(0,100,0,40)
  62. Bill.StudsOffset = Vector3.new(0,3,0)
  63. Bill.Adornee = Character.Head
  64. Bill.Name = "TalkingBillBoard"
  65. local Hehe = Instance.new("TextLabel",Bill)
  66. Hehe.BackgroundTransparency = 1
  67. Hehe.BorderSizePixel = 0
  68. Hehe.Text = ""
  69. Hehe.Font = "Highway"
  70. Hehe.TextSize = 40
  71. Hehe.TextStrokeTransparency = 0
  72. Hehe.Size = UDim2.new(1,0,0.5,0)
  73. coroutine.resume(coroutine.create(function()
  74. while Hehe ~= nil do
  75. swait()
  76. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  77. Hehe.Rotation = math.random(-5,5)
  78. Hehe.TextColor3 = Color3.new(1, 1, 1)
  79. Hehe.TextStrokeColor3 = Color3.new(1, 1, 1)
  80. end
  81. end))
  82. for i = 1,string.len(text),1 do
  83. swait()
  84. Hehe.Text = string.sub(text,1,i)
  85. end
  86. swait(90)--Re[math.random(1, 93)]
  87. for i = 0, 1, .025 do
  88. swait()
  89. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  90. Hehe.TextStrokeTransparency = i
  91. Hehe.TextTransparency = i
  92. end
  93. Bill:Destroy()
  94. end)
  95. chat()
  96. end
  97.  
  98. function onChatted(msg)
  99. chatfunc(msg)
  100. end
  101.  
  102. Player.Chatted:connect(onChatted)
  103.  
  104. local naeeym = Instance.new("BillboardGui",daway)
  105. naeeym.Size = UDim2.new(0,100,0,40)
  106. naeeym.StudsOffset = Vector3.new(0,2,0)
  107. naeeym.Adornee = daway.Head
  108. local tecks = Instance.new("TextLabel",naeeym)
  109. tecks.BackgroundTransparency = 1
  110. tecks.BorderSizePixel = 0
  111. tecks.Text = "OOF GOD"
  112. tecks.Font = "Highway"
  113. tecks.FontSize = "Size24"
  114. tecks.TextStrokeTransparency = 0
  115. tecks.TextStrokeColor3 = Color3.new(1,1,1)
  116. tecks.TextColor3 = Color3.new(1,1,1)
  117. tecks.Size = UDim2.new(1,0,0.5,0)
  118.  
  119. IT = Instance.new
  120. CF = CFrame.new
  121. VT = Vector3.new
  122. RAD = math.rad
  123. C3 = Color3.new
  124. UD2 = UDim2.new
  125. BRICKC = BrickColor.new
  126. ANGLES = CFrame.Angles
  127. EULER = CFrame.fromEulerAnglesXYZ
  128. COS = math.cos
  129. ACOS = math.acos
  130. SIN = math.sin
  131. ASIN = math.asin
  132. ABS = math.abs
  133. MRANDOM = math.random
  134. FLOOR = math.floor
  135.  
  136. --//=================================\\
  137. --|| USEFUL VALUES
  138. --\\=================================//
  139.  
  140. Animation_Speed = 3
  141. local FORCERESET = false
  142. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  143. local Speed = 16
  144. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  145. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  146. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  147. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  148. local DAMAGEMULTIPLIER = 1
  149. local ANIM = "Idle"
  150. local ATTACK = false
  151. local EQUIPPED = false
  152. local HOLD = false
  153. local COMBO = 1
  154. local Rooted = false
  155. local SINE = 1
  156. local KEYHOLD = false
  157. local CHANGE = 2 / Animation_Speed
  158. local WALKINGANIM = false
  159. local VALUE1 = false
  160. local VALUE2 = false
  161. local ROBLOXIDLEANIMATION = IT("Animation")
  162. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  163. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  164. --ROBLOXIDLEANIMATION.Parent = Humanoid
  165. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  166. WEAPONGUI.Name = "BanishV3Gui"
  167. local Weapon = IT("Model")
  168. Weapon.Name = "Adds"
  169. local Effects = IT("Folder", Weapon)
  170. Effects.Name = "Effects"
  171. local ANIMATOR = Humanoid.Animator
  172. local ANIMATE = Character:FindFirstChild("Animate")
  173. local UNANCHOR = true
  174. local TOBANISH = {}
  175. script.Parent = PlayerGui
  176.  
  177. --//=================================\\
  178. --\\=================================//
  179.  
  180.  
  181. --//=================================\\
  182. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  183. --\\=================================//
  184.  
  185. ArtificialHB = Instance.new("BindableEvent", script)
  186. ArtificialHB.Name = "ArtificialHB"
  187.  
  188. script:WaitForChild("ArtificialHB")
  189.  
  190. frame = Frame_Speed
  191. tf = 0
  192. allowframeloss = false
  193. tossremainder = false
  194. lastframe = tick()
  195. script.ArtificialHB:Fire()
  196.  
  197. game:GetService("RunService").Heartbeat:connect(function(s, p)
  198. tf = tf + s
  199. if tf >= frame then
  200. if allowframeloss then
  201. script.ArtificialHB:Fire()
  202. lastframe = tick()
  203. else
  204. for i = 1, math.floor(tf / frame) do
  205. script.ArtificialHB:Fire()
  206. end
  207. lastframe = tick()
  208. end
  209. if tossremainder then
  210. tf = 0
  211. else
  212. tf = tf - frame * math.floor(tf / frame)
  213. end
  214. end
  215. end)
  216.  
  217. --//=================================\\
  218. --\\=================================//
  219.  
  220. --//=================================\\
  221. --|| SOME FUNCTIONS
  222. --\\=================================//
  223.  
  224. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  225. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  226. end
  227.  
  228. function PositiveAngle(NUMBER)
  229. if NUMBER >= 0 then
  230. NUMBER = 0
  231. end
  232. return NUMBER
  233. end
  234.  
  235. function NegativeAngle(NUMBER)
  236. if NUMBER <= 0 then
  237. NUMBER = 0
  238. end
  239. return NUMBER
  240. end
  241.  
  242. function Swait(NUMBER)
  243. if NUMBER == 0 or NUMBER == nil then
  244. ArtificialHB.Event:wait()
  245. else
  246. for i = 1, NUMBER do
  247. ArtificialHB.Event:wait()
  248. end
  249. end
  250. end
  251.  
  252. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  253. local NEWMESH = IT(MESH)
  254. if MESH == "SpecialMesh" then
  255. NEWMESH.MeshType = MESHTYPE
  256. if MESHID ~= "nil" and MESHID ~= "" then
  257. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  258. end
  259. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  260. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  261. end
  262. end
  263. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  264. NEWMESH.Scale = SCALE
  265. NEWMESH.Parent = PARENT
  266. return NEWMESH
  267. end
  268.  
  269. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  270. local NEWPART = IT("Part")
  271. NEWPART.formFactor = FORMFACTOR
  272. NEWPART.Reflectance = REFLECTANCE
  273. NEWPART.Transparency = TRANSPARENCY
  274. NEWPART.CanCollide = false
  275. NEWPART.Locked = true
  276. NEWPART.Anchored = true
  277. if ANCHOR == false then
  278. NEWPART.Anchored = false
  279. end
  280. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  281. NEWPART.Name = NAME
  282. NEWPART.Size = SIZE
  283. NEWPART.Position = Torso.Position
  284. NEWPART.Material = MATERIAL
  285. NEWPART:BreakJoints()
  286. NEWPART.Parent = PARENT
  287. return NEWPART
  288. end
  289.  
  290. local function weldBetween(a, b)
  291. local weldd = Instance.new("ManualWeld")
  292. weldd.Part0 = a
  293. weldd.Part1 = b
  294. weldd.C0 = CFrame.new()
  295. weldd.C1 = b.CFrame:inverse() * a.CFrame
  296. weldd.Parent = a
  297. return weldd
  298. end
  299.  
  300.  
  301. function QuaternionFromCFrame(cf)
  302. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  303. local trace = m00 + m11 + m22
  304. if trace > 0 then
  305. local s = math.sqrt(1 + trace)
  306. local recip = 0.5 / s
  307. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  308. else
  309. local i = 0
  310. if m11 > m00 then
  311. i = 1
  312. end
  313. if m22 > (i == 0 and m00 or m11) then
  314. i = 2
  315. end
  316. if i == 0 then
  317. local s = math.sqrt(m00 - m11 - m22 + 1)
  318. local recip = 0.5 / s
  319. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  320. elseif i == 1 then
  321. local s = math.sqrt(m11 - m22 - m00 + 1)
  322. local recip = 0.5 / s
  323. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  324. elseif i == 2 then
  325. local s = math.sqrt(m22 - m00 - m11 + 1)
  326. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  327. end
  328. end
  329. end
  330.  
  331. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  332. local xs, ys, zs = x + x, y + y, z + z
  333. local wx, wy, wz = w * xs, w * ys, w * zs
  334. local xx = x * xs
  335. local xy = x * ys
  336. local xz = x * zs
  337. local yy = y * ys
  338. local yz = y * zs
  339. local zz = z * zs
  340. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  341. end
  342.  
  343. function QuaternionSlerp(a, b, t)
  344. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  345. local startInterp, finishInterp;
  346. if cosTheta >= 0.0001 then
  347. if (1 - cosTheta) > 0.0001 then
  348. local theta = ACOS(cosTheta)
  349. local invSinTheta = 1 / SIN(theta)
  350. startInterp = SIN((1 - t) * theta) * invSinTheta
  351. finishInterp = SIN(t * theta) * invSinTheta
  352. else
  353. startInterp = 1 - t
  354. finishInterp = t
  355. end
  356. else
  357. if (1 + cosTheta) > 0.0001 then
  358. local theta = ACOS(-cosTheta)
  359. local invSinTheta = 1 / SIN(theta)
  360. startInterp = SIN((t - 1) * theta) * invSinTheta
  361. finishInterp = SIN(t * theta) * invSinTheta
  362. else
  363. startInterp = t - 1
  364. finishInterp = t
  365. end
  366. end
  367. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  368. end
  369.  
  370. function Clerp(a, b, t)
  371. local qa = {QuaternionFromCFrame(a)}
  372. local qb = {QuaternionFromCFrame(b)}
  373. local ax, ay, az = a.x, a.y, a.z
  374. local bx, by, bz = b.x, b.y, b.z
  375. local _t = 1 - t
  376. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  377. end
  378.  
  379. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  380. local frame = IT("Frame")
  381. frame.BackgroundTransparency = TRANSPARENCY
  382. frame.BorderSizePixel = BORDERSIZEPIXEL
  383. frame.Position = POSITION
  384. frame.Size = SIZE
  385. frame.BackgroundColor3 = COLOR
  386. frame.BorderColor3 = BORDERCOLOR
  387. frame.Name = NAME
  388. frame.Parent = PARENT
  389. return frame
  390. end
  391.  
  392. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  393. local label = IT("TextLabel")
  394. label.BackgroundTransparency = 1
  395. label.Size = UD2(1, 0, 1, 0)
  396. label.Position = UD2(0, 0, 0, 0)
  397. label.TextColor3 = TEXTCOLOR
  398. label.TextStrokeTransparency = STROKETRANSPARENCY
  399. label.TextTransparency = TRANSPARENCY
  400. label.FontSize = TEXTFONTSIZE
  401. label.Font = TEXTFONT
  402. label.BorderSizePixel = BORDERSIZEPIXEL
  403. label.TextScaled = false
  404. label.Text = TEXT
  405. label.Name = NAME
  406. label.Parent = PARENT
  407. return label
  408. end
  409.  
  410. function NoOutlines(PART)
  411. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  412. end
  413.  
  414. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  415. local NEWWELD = IT(TYPE)
  416. NEWWELD.Part0 = PART0
  417. NEWWELD.Part1 = PART1
  418. NEWWELD.C0 = C0
  419. NEWWELD.C1 = C1
  420. NEWWELD.Parent = PARENT
  421. return NEWWELD
  422. end
  423.  
  424. local S = IT("Sound")
  425. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  426. local NEWSOUND = nil
  427. coroutine.resume(coroutine.create(function()
  428. NEWSOUND = S:Clone()
  429. NEWSOUND.Parent = PARENT
  430. NEWSOUND.Volume = VOLUME
  431. NEWSOUND.Pitch = PITCH
  432. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  433. NEWSOUND:play()
  434. if DOESLOOP == true then
  435. NEWSOUND.Looped = true
  436. else
  437. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  438. NEWSOUND:remove()
  439. end
  440. end))
  441. return NEWSOUND
  442. end
  443.  
  444. function CFrameFromTopBack(at, top, back)
  445. local right = top:Cross(back)
  446. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  447. end
  448.  
  449. --WACKYEFFECT({EffectType = "", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  450. function WACKYEFFECT(Table)
  451. local TYPE = (Table.EffectType or "Sphere")
  452. local SIZE = (Table.Size or VT(0,0,0))
  453. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  454. local TRANSPARENCY = (Table.Transparency or 0)
  455. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  456. local CFRAME = (Table.CFrame or Torso.CFrame)
  457. local MOVEDIRECTION = (Table.MoveToPos or nil)
  458. local ROTATION1 = (Table.RotationX or 0)
  459. local ROTATION2 = (Table.RotationY or 0)
  460. local ROTATION3 = (Table.RotationZ or 0)
  461. local MATERIAL = (Table.Material or "Neon")
  462. local COLOR = (Table.Color or C3(0,1,0))
  463. local TIME = (Table.Time or 45)
  464. local SOUNDID = (Table.SoundID or nil)
  465. local SOUNDPITCH = (Table.SoundPitch or nil)
  466. local SOUNDVOLUME = (Table.SoundVolume or nil)
  467. coroutine.resume(coroutine.create(function()
  468. local PLAYSSOUND = false
  469. local SOUND = nil
  470. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true)
  471. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  472. PLAYSSOUND = true
  473. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  474. end
  475. EFFECT.Color = COLOR
  476. local MSH = nil
  477. if TYPE == "Sphere" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  479. elseif TYPE == "Block" then
  480. MSH = IT("BlockMesh",EFFECT)
  481. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  482. elseif TYPE == "Wave" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  484. elseif TYPE == "Ring" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  486. elseif TYPE == "Slash" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  488. elseif TYPE == "Round Slash" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  490. elseif TYPE == "Swirl" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  492. elseif TYPE == "Skull" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  494. elseif TYPE == "Crystal" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  496. end
  497. if MSH ~= nil then
  498. local MOVESPEED = nil
  499. if MOVEDIRECTION ~= nil then
  500. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  501. end
  502. local GROWTH = SIZE - ENDSIZE
  503. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  504. if TYPE == "Block" then
  505. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  506. else
  507. EFFECT.CFrame = CFRAME
  508. end
  509. for LOOP = 1, TIME+1 do
  510. Swait()
  511. MSH.Scale = MSH.Scale - GROWTH/TIME
  512. if TYPE == "Wave" then
  513. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  514. end
  515. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  516. if TYPE == "Block" then
  517. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  518. else
  519. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  520. end
  521. if MOVEDIRECTION ~= nil then
  522. local ORI = EFFECT.Orientation
  523. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  524. EFFECT.Orientation = ORI
  525. end
  526. end
  527. if PLAYSSOUND == false then
  528. EFFECT:remove()
  529. else
  530. SOUND.Stopped:Connect(function()
  531. EFFECT:remove()
  532. end)
  533. end
  534. else
  535. if PLAYSSOUND == false then
  536. EFFECT:remove()
  537. else
  538. repeat Swait() until SOUND.Playing == false
  539. EFFECT:remove()
  540. end
  541. end
  542. end))
  543. end
  544.  
  545. function MakeForm(PART,TYPE)
  546. if TYPE == "Cyl" then
  547. local MSH = IT("CylinderMesh",PART)
  548. elseif TYPE == "Ball" then
  549. local MSH = IT("SpecialMesh",PART)
  550. MSH.MeshType = "Sphere"
  551. elseif TYPE == "Wedge" then
  552. local MSH = IT("SpecialMesh",PART)
  553. MSH.MeshType = "Wedge"
  554. end
  555. end
  556.  
  557. function SpawnTrail(FROM,TO,BIG)
  558. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1))
  559. MakeForm(TRAIL,"Cyl")
  560. local DIST = (FROM - TO).Magnitude
  561. if BIG == true then
  562. TRAIL.Size = VT(10,DIST,10)
  563. else
  564. TRAIL.Size = VT(10,DIST,10)
  565. end
  566. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  567. coroutine.resume(coroutine.create(function()
  568. for i = 1, 5 do
  569. Swait()
  570. TRAIL.Transparency = TRAIL.Transparency + 0.1
  571. end
  572. TRAIL:remove()
  573. end))
  574. end
  575.  
  576. Debris = game:GetService("Debris")
  577.  
  578. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  579. local DIRECTION = CF(StartPos,EndPos).lookVector
  580. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  581. end
  582.  
  583. function turnto(position)
  584. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  585. end
  586.  
  587. --//=================================\\
  588. --|| WEAPON CREATION
  589. --\\=================================//
  590. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  591. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  592. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  593. MakeForm(Part,"Wedge")
  594. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  595. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  596. MakeForm(Part,"Wedge")
  597. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  598. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  599. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  600. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  601. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  602. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  603. MakeForm(Part,"Cyl")
  604. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  605. for i = 1, 8 do
  606. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  607. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  608. end
  609. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  610. MakeForm(Part,"Cyl")
  611. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  612. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  613. MakeForm(Part,"Ball")
  614. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  615. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  616. MakeForm(Part,"Wedge")
  617. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  618. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  619. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  621. MakeForm(Part,"Cyl")
  622. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  623. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  624. MakeForm(Part,"Cyl")
  625. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  626. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  627. MakeForm(Part,"Cyl")
  628. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  629. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  630. MakeForm(Part,"Wedge")
  631. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  632. local LASTPART = Handle
  633. for i = 1, 10 do
  634. if LASTPART == Handle then
  635. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  636. LASTPART = Part
  637. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  638. else
  639. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  640. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  641. LASTPART = Part
  642. end
  643. end
  644.  
  645. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  646. MakeForm(Barrel,"Cyl")
  647. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  648. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  649. MakeForm(Part,"Cyl")
  650. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  651. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  652. MakeForm(Part,"Wedge")
  653. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  654. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  655. MakeForm(Hole,"Cyl")
  656. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  657. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  658. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  659. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  660. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  661. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  662. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  663. coroutine.resume(coroutine.create(function()
  664. while wait() do
  665. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  666. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  667. end
  668. end))
  669.  
  670.  
  671. for _, c in pairs(Weapon:GetDescendants()) do
  672. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  673. c.Material = "Glass"
  674. c.Color = C3(0,0,0)
  675. elseif c.ClassName == "Part" and c.Name == "Eye" then
  676. c.Color = C3(1,1,1)
  677. c.Material = "Neon"
  678. end
  679. end
  680. local BODY = {}
  681. for _, c in pairs(Character:GetDescendants()) do
  682. if c:IsA("BasePart") and c.Name ~= "Handle" then
  683. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  684. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  685. end
  686. table.insert(BODY, {
  687. c,
  688. c.Parent,
  689. c.Material,
  690. c.Color,
  691. c.Transparency
  692. })
  693. elseif c:IsA("JointInstance") then
  694. table.insert(BODY, {
  695. c,
  696. c.Parent,
  697. nil,
  698. nil,
  699. nil
  700. })
  701. end
  702. end
  703. for e = 1, #BODY do
  704. if BODY[e] ~= nil then
  705. do
  706. local STUFF = BODY[e]
  707. local PART = STUFF[1]
  708. local PARENT = STUFF[2]
  709. local MATERIAL = STUFF[3]
  710. local COLOR = STUFF[4]
  711. local TRANSPARENCY = STUFF[5]
  712. if PART.ClassName == "Part" and PART ~= RootPart then
  713. PART.Material = MATERIAL
  714. PART.Color = COLOR
  715. PART.Transparency = TRANSPARENCY
  716. end
  717. PART.AncestryChanged:Connect(function()
  718. PART.Parent = PARENT
  719. end)
  720. end
  721. end
  722. end
  723. function refit()
  724. Character.Parent = workspace
  725. for e = 1, #BODY do
  726. if BODY[e] ~= nil then
  727. local STUFF = BODY[e]
  728. local PART = STUFF[1]
  729. local PARENT = STUFF[2]
  730. local MATERIAL = STUFF[3]
  731. local COLOR = STUFF[4]
  732. local TRANSPARENCY = STUFF[5]
  733. if PART:IsA("BasePart") and PART ~= RootPart then
  734. PART.Material = MATERIAL
  735. PART.Color = COLOR
  736. PART.Transparency = TRANSPARENCY
  737. end
  738. if PART.Parent ~= PARENT then
  739. Humanoid:remove()
  740. PART.Parent = PARENT
  741. Humanoid = IT("Humanoid", Character)
  742. end
  743. end
  744. end
  745. end
  746. Humanoid.Died:connect(function()
  747. refit()
  748. end)
  749. Weapon.Parent = Character
  750. for _, c in pairs(Weapon:GetChildren()) do
  751. if c.ClassName == "Part" then
  752. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  753. end
  754. end
  755. local SKILLTEXTCOLOR = C3(1,1,1)
  756. local SKILLFONT = "Arcade"
  757. local SKILLTEXTSIZE = 6
  758.  
  759. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  760. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  761. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  762. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  763. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  764. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  765.  
  766. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] WOW SHOT!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  767. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] OOF GATES XD", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  768. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] TAUNT....", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  769. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] MeRcY????", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  770. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] SWiTCH YEAH BOI", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  771. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] WaRp!?!?", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  772. local MODE = "lolxd"
  773. local CLOCKSPEED = 1.5
  774. function printbye(Name)
  775. local MESSAGES = {"YOU ARE NOT WORTHY TO GO TO OOF HEAVEN "}
  776. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  777. end
  778. if Player.name == "pizzacruster, iain05, MasterPiece9876" then
  779. warn("Enjoy! Friends ;3")
  780. end
  781.  
  782. workspace.ChildAdded:connect(function(instance)
  783. for BANISH = 1, #TOBANISH do
  784. if TOBANISH[BANISH] ~= nil then
  785. if instance.Name == TOBANISH[BANISH] then
  786. coroutine.resume(coroutine.create(function()
  787. printbye(instance.Name)
  788. instance:ClearAllChildren()
  789. Debris:AddItem(instance,0.0005)
  790. end))
  791. end
  792. end
  793. end
  794. end)
  795.  
  796. --//=================================\\
  797. --|| DAMAGING
  798. --\\=================================//
  799.  
  800. function Banish(Foe)
  801. if Foe then
  802. coroutine.resume(coroutine.create(function()
  803. --if game.Players:FindFirstChild(Foe.Name) then
  804. table.insert(TOBANISH,Foe.Name)
  805. printbye(Foe.Name)
  806. --end
  807. Foe.Archivable = true
  808. local CLONE = Foe:Clone()
  809. Foe:Destroy()
  810. CLONE.Parent = Effects
  811. CLONE:BreakJoints()
  812. local MATERIALS = {"Glass","Neon"}
  813. for _, c in pairs(CLONE:GetDescendants()) do
  814. if c:IsA("BasePart") then
  815. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  816. CreateSound(2466940797, c, 15, 1.1, false)
  817. end
  818. c.Anchored = true
  819. c.Transparency = c.Transparency + 0.
  820. c.Material = MATERIALS[MRANDOM(1,2)]
  821. c.Color = C3(1,1,1)
  822. if c.ClassName == "MeshPart" then
  823. c.TextureID = ""
  824. end
  825. if c:FindFirstChildOfClass("SpecialMesh") then
  826. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  827. end
  828. if c:FindFirstChildOfClass("Decal") then
  829. c:FindFirstChildOfClass("Decal"):remove()
  830. end
  831. c.Name = "Banish"
  832. c.CanCollide = false
  833. else
  834. c:remove()
  835. end
  836. end
  837. local A = false
  838. for i = 1, 35 do
  839. if A == false then
  840. A = true
  841. elseif A == true then
  842. A = false
  843. end
  844. for _, c in pairs(CLONE:GetDescendants()) do
  845. if c:IsA("BasePart") then
  846. c.Anchored = true
  847. c.Material = MATERIALS[MRANDOM(1,2)]
  848. c.Transparency = c.Transparency + 0.8/35
  849. if A == false then
  850. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  851. elseif A == true then
  852. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  853. end
  854. end
  855. end
  856. Swait()
  857. end
  858. CLONE:remove()
  859. end))
  860. end
  861. end
  862.  
  863. function ApplyAoE(POSITION,RANGE,ISBANISH)
  864. local CHILDREN = workspace:GetDescendants()
  865. for index, CHILD in pairs(CHILDREN) do
  866. if CHILD.ClassName == "Model" and CHILD ~= Character then
  867. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  868. if HUM then
  869. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  870. if TORSO then
  871. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  872. if ISBANISH == true then
  873. Banish(CHILD)
  874. else
  875. if ISBANISH == "Gravity" then
  876. HUM.PlatformStand = true
  877. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  878. local grav = Instance.new("BodyPosition",TORSO)
  879. grav.D = 15
  880. grav.P = 10000
  881. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  882. grav.position = TORSO.Position
  883. grav.Name = "V3BanishForce"..Player.Name
  884. else
  885. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  886. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  887. end
  888. else
  889. HUM.PlatformStand = false
  890. end
  891. end
  892. elseif ISBANISH == "Gravity" then
  893. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  894. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  895. HUM.PlatformStand = false
  896. end
  897. end
  898. end
  899. end
  900. end
  901. end
  902. end
  903.  
  904. --//=================================\\
  905. --|| ATTACK FUNCTIONS AND STUFF
  906. --\\=================================//
  907.  
  908. function WOW_SHOT()
  909. ATTACK = true
  910. Rooted = false
  911. for i=0, 0.05, 0.3 / Animation_Speed do
  912. Swait()
  913. turnto(Mouse.Hit.p)
  914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  920. end
  921. repeat
  922. for i=0, 0.05, 0.3 / Animation_Speed do
  923. Swait()
  924. turnto(Mouse.Hit.p)
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  931. end
  932. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  933. SpawnTrail(Hole.Position,POS)
  934. if HIT ~= nil then
  935. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  936. Banish(HIT.Parent)
  937. end
  938. end
  939. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  940. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1501915497, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  941. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  942. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  943. for i=0, 0.05, 0.3 / Animation_Speed do
  944. Swait()
  945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  951. end
  952. until KEYHOLD == false
  953. ATTACK = false
  954. Rooted = false
  955. end
  956.  
  957. function LELITS_TAUNT()
  958. ATTACK = true
  959. Rooted = true
  960. local TAUNT = CreateSound(179497874,Torso,15,1.1,false)
  961. coroutine.resume(coroutine.create(function()
  962. repeat
  963. Swait()
  964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  970. until ATTACK == false
  971. end))
  972. repeat wait() until TAUNT.Playing == false
  973. ATTACK = false
  974. Rooted = false
  975. end
  976.  
  977. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  978. MakeForm(RightHole,"Cyl")
  979. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  980. MakeForm(LeftHole,"Cyl")
  981. function OOF_GATES()
  982. chatfunc("Why?? WHY?? YOU NEED TO BE THE OOFEST BEING YET!!")
  983. CreateSound(0, Torso, 10, 1, false)
  984. ATTACK = true
  985. Rooted = true
  986. for i=0, 0.5, 0.1 / Animation_Speed do
  987. Swait()
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  990. end
  991. for i=0, 0.5, 0.1 / Animation_Speed do
  992. Swait()
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  995. end
  996. for i=0, 0.1, 0.1 / Animation_Speed do
  997. Swait()
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  999. end
  1000. local DONE = false
  1001. local GATE = nil
  1002. local GATESPIN = true
  1003. coroutine.resume(coroutine.create(function()
  1004. repeat
  1005. Swait()
  1006. if GATE ~= nil then
  1007. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1008. end
  1009. until GATESPIN == false
  1010. end))
  1011. coroutine.resume(coroutine.create(function()
  1012. repeat
  1013. Swait()
  1014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1016. until DONE == true
  1017. Swait(50)
  1018. for i = 1, 35 do
  1019. Swait(4)
  1020. local FIRED = false
  1021. local CHILDREN = workspace:GetDescendants()
  1022. for index, CHILD in pairs(CHILDREN) do
  1023. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1024. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1025. if HUM then
  1026. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1027. if TORSO then
  1028. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1029. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1030. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1031. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1032. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1033. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1034. Banish(CHILD)
  1035. FIRED = true
  1036. break
  1037. end
  1038. end
  1039. end
  1040. end
  1041. end
  1042. if FIRED == false then
  1043. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1044. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1045. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1046. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1047. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1048. if HITBOD ~= nil then
  1049. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1050. Banish(HITBOD.Parent)
  1051. end
  1052. end
  1053. end
  1054. end
  1055. for i = 1, 35 do
  1056. Swait(4)
  1057. local FIRED = false
  1058. local CHILDREN = workspace:GetDescendants()
  1059. for index, CHILD in pairs(CHILDREN) do
  1060. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1061. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1062. if HUM then
  1063. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1064. if TORSO then
  1065. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1066. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1067. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1068. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1069. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1070. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1071. Banish(CHILD)
  1072. FIRED = true
  1073. break
  1074. end
  1075. end
  1076. end
  1077. end
  1078. end
  1079. if FIRED == false then
  1080. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1081. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1082. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1083. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1084. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1085. if HITBOD ~= nil then
  1086. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1087. Banish(HITBOD.Parent)
  1088. end
  1089. end
  1090. end
  1091. end
  1092. for i = 1, 35 do
  1093. Swait(4)
  1094. local FIRED = false
  1095. local CHILDREN = workspace:GetDescendants()
  1096. for index, CHILD in pairs(CHILDREN) do
  1097. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1098. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1099. if HUM then
  1100. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1101. if TORSO then
  1102. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1103. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1104. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1105. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1106. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1107. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1108. Banish(CHILD)
  1109. FIRED = true
  1110. break
  1111. end
  1112. end
  1113. end
  1114. end
  1115. end
  1116. if FIRED == false then
  1117. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1118. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1119. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1120. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1121. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1122. if HITBOD ~= nil then
  1123. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1124. Banish(HITBOD.Parent)
  1125. end
  1126. end
  1127. end
  1128. end
  1129. for i = 1, 35 do
  1130. Swait(4)
  1131. local FIRED = false
  1132. local CHILDREN = workspace:GetDescendants()
  1133. for index, CHILD in pairs(CHILDREN) do
  1134. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1135. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1136. if HUM then
  1137. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1138. if TORSO then
  1139. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1140. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1141. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1142. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1143. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1144. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1145. Banish(CHILD)
  1146. FIRED = true
  1147. break
  1148. end
  1149. end
  1150. end
  1151. end
  1152. end
  1153. if FIRED == false then
  1154. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1155. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1156. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1157. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1158. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1159. if HITBOD ~= nil then
  1160. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1161. Banish(HITBOD.Parent)
  1162. end
  1163. end
  1164. end
  1165. end
  1166. for i = 1, 35 do
  1167. Swait(4)
  1168. local FIRED = false
  1169. local CHILDREN = workspace:GetDescendants()
  1170. for index, CHILD in pairs(CHILDREN) do
  1171. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1172. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1173. if HUM then
  1174. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1175. if TORSO then
  1176. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1177. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1178. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1179. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1180. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1181. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1182. Banish(CHILD)
  1183. FIRED = true
  1184. break
  1185. end
  1186. end
  1187. end
  1188. end
  1189. end
  1190. if FIRED == false then
  1191. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1192. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1193. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1194. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1195. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1196. if HITBOD ~= nil then
  1197. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1198. Banish(HITBOD.Parent)
  1199. end
  1200. end
  1201. end
  1202. end
  1203. for i = 1, 35 do
  1204. Swait(4)
  1205. local FIRED = false
  1206. local CHILDREN = workspace:GetDescendants()
  1207. for index, CHILD in pairs(CHILDREN) do
  1208. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1209. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1210. if HUM then
  1211. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1212. if TORSO then
  1213. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1214. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1215. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1216. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1217. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1218. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1219. Banish(CHILD)
  1220. FIRED = true
  1221. break
  1222. end
  1223. end
  1224. end
  1225. end
  1226. end
  1227. if FIRED == false then
  1228. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1229. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1230. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1231. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1232. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1233. if HITBOD ~= nil then
  1234. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1235. Banish(HITBOD.Parent)
  1236. end
  1237. end
  1238. end
  1239. end
  1240. for i = 1, 35 do
  1241. Swait(4)
  1242. local FIRED = false
  1243. local CHILDREN = workspace:GetDescendants()
  1244. for index, CHILD in pairs(CHILDREN) do
  1245. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1246. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1247. if HUM then
  1248. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1249. if TORSO then
  1250. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1251. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1252. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1253. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1254. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1255. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1256. Banish(CHILD)
  1257. FIRED = true
  1258. break
  1259. end
  1260. end
  1261. end
  1262. end
  1263. end
  1264. if FIRED == false then
  1265. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1266. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1267. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1268. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1269. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1270. if HITBOD ~= nil then
  1271. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1272. Banish(HITBOD.Parent)
  1273. end
  1274. end
  1275. end
  1276. end
  1277. for i = 1, 35 do
  1278. Swait(4)
  1279. local FIRED = false
  1280. local CHILDREN = workspace:GetDescendants()
  1281. for index, CHILD in pairs(CHILDREN) do
  1282. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1283. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1284. if HUM then
  1285. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1286. if TORSO then
  1287. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1288. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1289. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1290. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1291. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1292. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1293. Banish(CHILD)
  1294. FIRED = true
  1295. break
  1296. end
  1297. end
  1298. end
  1299. end
  1300. end
  1301. if FIRED == false then
  1302. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1303. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1304. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1305. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1306. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1307. if HITBOD ~= nil then
  1308. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1309. Banish(HITBOD.Parent)
  1310. end
  1311. end
  1312. end
  1313. end
  1314. for i = 1, 45 do
  1315. Swait()
  1316. GATE.Size = GATE.Size - VT(100,0,100)
  1317. end
  1318. GATESPIN = false
  1319. GATE:remove()
  1320. end))
  1321. Swait(15)
  1322. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1323. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0))
  1324. local DECAL = IT("Decal",GATE)
  1325. DECAL.Texture = "http://www.roblox.com/asset/?id=1953379411"
  1326. DECAL.Face = "Top"
  1327. GATE.CFrame = CF(HITPOS)
  1328. CreateSound(0, GATE, 7, 1.3, false)
  1329. for i = 1, 45 do
  1330. Swait()
  1331. GATE.Size = GATE.Size + VT(16,0,16)
  1332. end
  1333. CreateSound(213603013, RightHole, 7, 1, false)
  1334. CreateSound(213603013, LeftHole, 7, 1, false)
  1335. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1336. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1337. ATTACK = false
  1338. Rooted = false
  1339. DONE = true
  1340. end
  1341.  
  1342. Player_Size = 1
  1343. function SwItCh()
  1344. ATTACK = true
  1345. Rooted = true
  1346. if MODE == "lolxd" then
  1347. for i=0, 0.5, 0.1 / Animation_Speed do
  1348. Swait()
  1349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1351. end
  1352. for i=0, 0.5, 0.1 / Animation_Speed do
  1353. Swait()
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1356. end
  1357. for i=0, 0.1, 0.1 / Animation_Speed do
  1358. Swait()
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1360. end
  1361. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1362.  
  1363. for i=0, 0.01, 0.1 / Animation_Speed do
  1364. Swait()
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1368. end
  1369. sick.SoundId = "rbxassetid://1051512943"
  1370. sick.Pitch = 0.99
  1371. CLOCKSPEED = 0.3
  1372. tecks.Text = "OOF, THE KILLER OF ALL..."
  1373. MODE = ""
  1374. elseif MODE == "" then
  1375. CreateSound(147722227, Torso, 4, 1.3, false)
  1376. for i=0, 0.5, 0.1 / Animation_Speed do
  1377. Swait()
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1380. end
  1381. for i=0, 0.5, 0.1 / Animation_Speed do
  1382. Swait()
  1383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1385. end
  1386. for i=0, 0.1, 0.1 / Animation_Speed do
  1387. Swait()
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1389. end
  1390. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1391. sick.SoundId = "rbxassetid://1051512943"
  1392. CLOCKSPEED = 0
  1393. tecks.Text = "OOF GOD"
  1394. MODE = "lolxd"
  1395. end
  1396. ATTACK = false
  1397. Rooted = false
  1398. end
  1399.  
  1400. function AttackTemplate()
  1401. ATTACK = true
  1402. Rooted = false
  1403. for i=0, 1, 0.1 / Animation_Speed do
  1404. Swait()
  1405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1411. end
  1412. ATTACK = false
  1413. Rooted = false
  1414. end
  1415.  
  1416. --//=================================\\
  1417. --|| ASSIGN THINGS TO KEYS
  1418. --\\=================================//
  1419.  
  1420. function MouseDown(Mouse)
  1421. if ATTACK == false then
  1422. end
  1423. end
  1424.  
  1425. function MouseUp(Mouse)
  1426. HOLD = false
  1427. end
  1428.  
  1429. function KeyDown(Key)
  1430. KEYHOLD = true
  1431. if Key == "z" and ATTACK == false then
  1432. WOW_SHOT()
  1433. end
  1434.  
  1435. if Key == "f" and ATTACK == false then
  1436. OOF_GATES()
  1437. end
  1438.  
  1439. if Key == "v" and ATTACK == false then
  1440. chatfunc("OBAMA FOR PRESIDENT LOL")
  1441. wait(2)
  1442. chatfunc("U MAD BRO XDXDXDXDXD")
  1443. TOBANISH = {}
  1444. end
  1445.  
  1446. if Key == "q" and ATTACK == false then
  1447. for i=0, 0.5, 0.1 / Animation_Speed do
  1448. Swait()
  1449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1451. end
  1452. local pos = RootPart.Position
  1453. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1454. CreateSound("1543318456", Torso, 30, 1)
  1455. end
  1456.  
  1457. if Key == "t" and ATTACK == false then
  1458. LELITS_TAUNT()
  1459. end
  1460.  
  1461. if Key == "p" and ATTACK == false then
  1462. SwItCh()
  1463. end
  1464. end
  1465.  
  1466. function KeyUp(Key)
  1467. KEYHOLD = false
  1468. end
  1469.  
  1470. Mouse.Button1Down:connect(function(NEWKEY)
  1471. MouseDown(NEWKEY)
  1472. end)
  1473. Mouse.Button1Up:connect(function(NEWKEY)
  1474. MouseUp(NEWKEY)
  1475. end)
  1476. Mouse.KeyDown:connect(function(NEWKEY)
  1477. KeyDown(NEWKEY)
  1478. end)
  1479. Mouse.KeyUp:connect(function(NEWKEY)
  1480. KeyUp(NEWKEY)
  1481. end)
  1482.  
  1483. --//=================================\\
  1484. --\\=================================//
  1485.  
  1486.  
  1487. function unanchor()
  1488. if UNANCHOR == true then
  1489. g = Character:GetChildren()
  1490. for i = 1, #g do
  1491. if g[i].ClassName == "Part" then
  1492. g[i].Anchored = false
  1493. end
  1494. end
  1495. end
  1496. end
  1497.  
  1498.  
  1499. --//=================================\\
  1500. --|| WRAP THE WHOLE SCRIPT UP
  1501. --\\=================================//
  1502.  
  1503. Humanoid.Changed:connect(function(Jump)
  1504. if Jump == "Jump" and (Disable_Jump == true) then
  1505. Humanoid.Jump = false
  1506. end
  1507. end)
  1508.  
  1509. local CONNECT = nil
  1510.  
  1511. while true do
  1512. Swait()
  1513. ANIMATE.Parent = nil
  1514. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1515. Humanoid = IT("Humanoid",Character)
  1516. end
  1517. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1518. v:Stop();
  1519. end
  1520. SINE = SINE + CHANGE
  1521. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1522. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1523. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1524. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1525. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1526. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1527. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1528. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1529. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1530. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1531. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1532. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1533. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1534. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1535. end
  1536. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1537. ANIM = "Jump"
  1538. if ATTACK == false then
  1539. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1545. end
  1546. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1547. ANIM = "Fall"
  1548. if ATTACK == false then
  1549. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1555. end
  1556. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1557. ANIM = "Idle"
  1558. if ATTACK == false then
  1559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(-75), RAD(45), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1565. end
  1566. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1567. ANIM = "Walk"
  1568. if ATTACK == false then
  1569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1573. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1575. end
  1576. end
  1577. unanchor()
  1578. refit()
  1579. Humanoid.MaxHealth = 5000000000000000000000000000000000000000000
  1580. Humanoid.Health = 5000000000000000000000000000000000000000000
  1581. if Rooted == false then
  1582. Disable_Jump = false
  1583. Humanoid.WalkSpeed = Speed
  1584. elseif Rooted == true then
  1585. Disable_Jump = true
  1586. Humanoid.WalkSpeed = 0
  1587. end
  1588. end
  1589.  
  1590. --//=================================\\
  1591. --\\=================================//
  1592.  
  1593.  
  1594.  
  1595.  
  1596.  
  1597. --//====================================================\\--
  1598. --|| END OF SCRIPT
  1599. --\\====================================================//--
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