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- UserInputService = game:GetService("UserInputService")
- TweenService = game:GetService("TweenService")
- Plr = game:GetService("Players").LocalPlayer
- Colours= {BrickColor.new("Black"),BrickColor.new("Royal purple")}
- Mouse = Plr:GetMouse()
- Char = Plr.Character
- Motor6DClones = {}
- BodyPartClones = {}
- Torso = Char.Torso
- HRoot = Char.HumanoidRootPart
- LArm = Char["Left Arm"]
- RArm = Char["Right Arm"]
- LLeg = Char["Left Leg"]
- RLeg = Char["Right Leg"]
- Head = Char.Head
- Hrj = HRoot.RootJoint
- LShold = Torso["Left Shoulder"]
- RShold = Torso["Right Shoulder"]
- LHip = Torso["Left Hip"]
- RHip = Torso["Right Hip"]
- Neck = Torso.Neck
- Lscf = LShold.C0
- Rscf = RShold.C0
- Lhcf = LHip.C0
- Rhcf = RHip.C0
- Ncf = Neck.C0
- Hrjcf = Hrj.C0
- Human = Char:FindFirstChildOfClass("Humanoid")
- Rad = math.rad
- Sin = math.sin
- Random = math.random
- Floor = math.floor
- Keys = {}
- Attacking = false
- Typing = false
- Attacking = false
- SuperFly = false
- Flying = false
- Invisible = false
- Phase = false
- Anim = "Idle"
- Mode = "Normal"
- Walkspeed = 16
- Char.Animate.Disabled = true
- Human.Animator:Destroy()
- Human:RemoveAccessories()
- Char.Sound:Destroy()
- Char.Animate:Destroy()
- pcall(function()
- Char["Body Colors"]:Destroy()
- end)
- wait(.05)
- for _,v in pairs(Char:GetChildren()) do
- if v:IsA('Clothing') or v:IsA('Accessory') or v:IsA('Hat') then
- v:Destroy()
- elseif v:IsA('BasePart') then
- v.BrickColor = BrickColor.new("Black")
- end
- end
- function Smooth(part)
- part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- end
- function Create(Class,Parent,Name,Extra)
- local asd = Instance.new(Class,Parent)
- asd.Name = Name or Class
- if asd:IsA('BasePart') then
- Smooth(asd)
- end
- for i,v in pairs(Extra or {}) do
- asd[i] = v
- end
- return asd
- end
- function newWeld(parent, P0, P1, C0, C1)
- local weld = Instance.new("Motor6D", parent or P0)
- weld.Part0 = P0
- weld.Part1 = P1
- weld.C0 = C0 or weld.C0
- weld.C1 = C1 or weld.C1
- return weld
- end
- Shirt = Create("Shirt",Char,"Shirt",{ShirtTemplate = "rbxassetid://796600083"})
- Pants = Create("Pants",Char,"Pants",{PantsTemplate = "rbxassetid://1524389218"})
- Head.face.Texture = "rbxassetid://120954647"
- Bg = Create("BillboardGui",Head,"BG",{Size = UDim2.new(7,0,2,0),StudsOffset = Vector3.new(0,2,0)})
- Tl = Create("TextLabel",Bg,"TL",{Size = UDim2.new(1,0,1,0),BackgroundTransparency = 1,TextColor3 = Color3.fromRGB(85,0,127),TextScaled = true,TextStrokeTransparency = 0,Font = Enum.Font.Fantasy,Text = "Fruitus"})
- Fist1 = Create("Part",Char,"Fist",{CanCollide = false,Size = Vector3.new(LArm.Size.X,LArm.Size.Y/2,LArm.Size.Z),Transparency = 1})
- FistAura1 = Create("ParticleEmitter",Fist1,"PE",{
- Texture = "http://www.roblox.com/asset/?id=258126401",
- Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(170,0,0)),
- LightEmission = 0.5,
- Size = NumberSequence.new(0.719,0),
- Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.025,0.6),NumberSequenceKeypoint.new(0.05,0.5),NumberSequenceKeypoint.new(0.5,0.5),NumberSequenceKeypoint.new(0.7,0.6),NumberSequenceKeypoint.new(1,1)}),
- Acceleration = Vector3.new(0,0,0),
- EmissionDirection = "Top",
- Speed = NumberRange.new(0,0),
- Lifetime = NumberRange.new(0.6,0.8),
- Rate = 500,
- Rotation = NumberRange.new(-180,180),
- RotSpeed = NumberRange.new(-50,50),
- ZOffset = 2,
- LockedToPart = false,
- Enabled = false
- })
- Fist1W = newWeld(LArm,Fist1,LArm,CFrame.new(0,LArm.Size.Y/2,0))
- Fist2 = Create("Part",Char,"Fist",{CanCollide = false,Size = Vector3.new(RArm.Size.X,RArm.Size.Y/2,RArm.Size.Z),Transparency = 1})
- FistAura2 = Create("ParticleEmitter",Fist2,"PE",{
- Texture = "http://www.roblox.com/asset/?id=258126401",
- Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(170,0,0)),
- LightEmission = 0.5,
- Size = NumberSequence.new(0.719,0),
- Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.025,0.6),NumberSequenceKeypoint.new(0.05,0.5),NumberSequenceKeypoint.new(0.5,0.5),NumberSequenceKeypoint.new(0.7,0.6),NumberSequenceKeypoint.new(1,1)}),
- Acceleration = Vector3.new(0,0,0),
- EmissionDirection = "Top",
- Speed = NumberRange.new(0,0),
- Lifetime = NumberRange.new(0.6,0.8),
- Rate = 500,
- Rotation = NumberRange.new(-180,180),
- RotSpeed = NumberRange.new(-50,50),
- ZOffset = 2,
- LockedToPart = false,
- Enabled = false
- })
- Fist2W = newWeld(RArm,Fist2,RArm,CFrame.new(0,RArm.Size.Y/2,0))
- BodyPosition = Create("BodyPosition",nil,"BP",{MaxForce = Vector3.new(0,2e8,0)})
- BodyVel = Create("BodyVelocity",nil,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = Vector3.new(0,0,0)})
- function keyDown(key)
- if not Attacking then--For the moves
- if Mode == "Normal" then
- if key == Enum.KeyCode.Q then
- Attacking = true
- local createEffect = true
- coroutine.resume(coroutine.create(function()
- repeat
- local blast = Create("Part",workspace,"Part",{Anchored = true,CanCollide = false,CFrame = HRoot.CFrame * CFrame.new(0,-2,0),BrickColor = Colours[math.random(1,#Colours)]})
- local mesh = Create("SpecialMesh",blast,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=20329976",Scale = Vector3.new(3,1,3)})
- blast.CFrame = blast.CFrame * CFrame.Angles(Rad(0),Rad(Random(-360,360)),Rad(0))
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- mesh.Scale = mesh.Scale:lerp(Vector3.new(10,2,10),i)
- blast.Transparency = i
- wait()
- end
- blast:Destroy()
- end))
- game:GetService("Debris"):AddItem(blast,1)
- wait()
- until not createEffect
- end))
- coroutine.resume(coroutine.create(function()
- repeat
- local effect = Create("Part",workspace,"Part",{Material = "Neon",BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(2,2,2),CanCollide = false,Anchored = false,CFrame = HRoot.CFrame * CFrame.new(Random(-10,10),-2,Random(-10,10))})
- Create("BodyVelocity",effect,"BV",{MaxForce = Vector3.new(0,2e8,0),Velocity = Vector3.new(0,10,0)})
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- effect.CFrame = effect.CFrame:lerp(effect.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),i)
- effect.Transparency = i
- wait()
- end
- effect:Destroy()
- end))
- game:GetService("Debris"):AddItem(effect,1)
- wait()
- until not createEffect
- end))
- for i=0,1,0.1 do
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i)
- LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
- RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-10),Rad(0),Rad(-20)),i)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-10),Rad(0),Rad(20)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i)
- wait()
- end
- wait(1)
- for i=0,1,0.1 do
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
- LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
- RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-40),Rad(0),Rad(40)),i)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-40),Rad(0),Rad(-40)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
- wait()
- if i>=0.8 then
- createEffect = false
- end
- end
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(workspace:GetChildren()) do
- if v:IsA('Model') and v ~= Char and v:FindFirstChildOfClass("Humanoid") then
- local hum = v:FindFirstChildOfClass("Humanoid")
- local tor = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart")
- if tor then
- if (tor.Position-HRoot.Position).magnitude < 20 then
- v:BreakJoints()
- elseif (tor.Position-HRoot.Position).magnitude >= 20 and (tor.Position-HRoot.Position).magnitude <= 50 then
- for _,b in pairs(v:GetChildren()) do
- if b:IsA('ForceField') then
- b:Destroy()
- end
- end
- hum:TakeDamage(100-Floor((tor.Position-HRoot.Position).magnitude))
- end
- end
- end
- end
- end))
- for i=0,1,0.1 do
- local part = Create("Part",Char,"Effect",{Material = "Neon",Anchored = true,CanCollide = false,Size = Vector3.new(10,10,10),CFrame = HRoot.CFrame,BrickColor = Colours[Random(1,#Colours)]})
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- part.Size = part.Size:lerp(Vector3.new(20,20,20),i)
- part.CFrame = HRoot.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
- part.Transparency = i
- wait()
- end
- part:Destroy()
- end))
- wait()
- end
- Attacking = false
- elseif key == Enum.KeyCode.E then
- Attacking = true
- local detect = true
- local targ = nil
- local targTor = nil
- LArm.Touched:connect(function(h)
- if not detect then return end
- if h.Parent == nil then return end
- if h:IsDescendantOf(Char) then return end
- local hum = h.Parent:FindFirstChildOfClass("Humanoid")
- local tor = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("HumanoidRootPart")
- if hum and tor then
- targ = h.Parent
- targTor = tor
- end
- end)
- for i=0,1,0.1 do
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(0),Rad(0),Rad(-90)),i)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(90),Rad(-90)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(0),Rad(0),Rad(90)),i)
- wait()
- end
- detect = false
- coroutine.resume(coroutine.create(function()
- if targ ~= nil and targTor ~= nil then
- pcall(function()
- targTor.Anchored = true
- for i=0,1,0.1 do
- targTor.CFrame = targTor.CFrame:lerp(HRoot.CFrame * CFrame.new(0,0,-10),i)
- wait()
- end
- for _,v in pairs(targ:GetChildren()) do
- if v:IsA('BasePart') then v.Transparency = 1 end
- end
- local orb = Create("Part",targ,"Part",{Anchored = true,CanCollide = false,Shape = "Ball",BrickColor = BrickColor.new("Black"),Size = Vector3.new(8,8,8),CFrame = targTor.CFrame})
- local mesh = Create("SpecialMesh",orb,"Mesh",{MeshId = "http://www.roblox.com/Asset/?id=9982590",Scale = Vector3.new(5,5,5)})
- game:GetService("Debris"):AddItem(orb,5)
- for i=0,1,0.1 do
- local orig = orb.CFrame
- mesh.Scale = mesh.Scale:lerp(Vector3.new(0.05,0.05,0.05),i)
- orb.CFrame = orig * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
- wait()
- end
- orb:Destroy()
- targ:BreakJoints()
- game:GetService("Debris"):AddItem(targ,1)
- end)
- end
- end))
- Attacking = false
- elseif key == Enum.KeyCode.R then
- Attacking = true
- for i=0,1,0.1 do
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i)
- LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
- RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-10),Rad(0),Rad(-20)),i)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-10),Rad(0),Rad(20)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i)
- wait()
- end
- for i=0,1,0.1 do
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-20),Rad(0),Rad(0)),i)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-10),Rad(0),Rad(10)),i)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-10),Rad(0),Rad(-10)),i)
- LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
- RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
- wait()
- end
- local bv = Create("BodyVelocity",HRoot,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = Vector3.new(0,100,0)})
- wait(2)
- Torso.Transparency = 1
- Head.Transparency = 1
- LArm.Transparency = 1
- RArm.Transparency = 1
- LLeg.Transparency = 1
- RLeg.Transparency = 1
- Torso.Anchored = true
- bv:Destroy()
- local createEffect = true
- local proj = Create("Part",workspace,"Effect",{CanCollide = false,Transparency = 1,Size = Vector3.new(6,6,6),CFrame = HRoot.CFrame * CFrame.new(0,-6,0) * CFrame.Angles(Rad(-90),Rad(0),Rad(0))})
- local vel = Create("BodyVelocity",proj,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = proj.CFrame.lookVector * 100})
- workspace.CurrentCamera.CameraSubject = proj
- coroutine.resume(coroutine.create(function()
- repeat
- local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Material = "Neon",BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(6,6,6),CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))})
- game:GetService("Debris"):AddItem(part,1)
- coroutine.resume(coroutine.create(function()
- local tween = TweenService:Create(part,TweenInfo.new(1),{Size = Vector3.new(12,12,12),Transparency = 1,CFrame = part.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))})
- tween:Play()
- wait(1)
- part:Destroy()
- end))
- game:GetService("RunService").RenderStepped:wait()
- until not createEffect
- end))
- proj.Touched:connect(function(h)
- if h:IsDescendantOf(Char) then return end
- createEffect = false
- proj.Anchored = true
- Torso.CFrame = CFrame.new((proj.CFrame * CFrame.new(0,2,0)).p)
- Torso.Transparency = 0
- Head.Transparency = 0
- LArm.Transparency = 0
- RArm.Transparency = 0
- LLeg.Transparency = 0
- RLeg.Transparency = 0
- workspace.CurrentCamera.CameraSubject = Human
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(workspace:GetChildren()) do
- if v:IsA('Model') and v ~= Char and v:FindFirstChildOfClass("Humanoid") then
- local hum = v:FindFirstChildOfClass("Humanoid")
- local tor = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart")
- if tor then
- local magni = (tor.Position-HRoot.Position).magnitude
- if magni <= 20 then
- v:BreakJoints()
- elseif magni > 20 and magni <= 50 then
- for _,b in pairs(v:GetChildren()) do
- if b:IsA('ForceField') then
- b:Destroy()
- end
- end
- hum:TakeDamage(100-Floor(magni))
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Material = "Neon",Size = Vector3.new(8,8,8),BrickColor = Colours[Random(1,#Colours)],CFrame = proj.CFrame})
- local ring = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),BrickColor = Colours[Random(1,#Colours)]})
- local mesh = Create("SpecialMesh",ring,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=3270017",Scale = Vector3.new(16,16,16)})
- coroutine.resume(coroutine.create(function()
- --[[for i=0,1,0.1 do
- mesh.Scale = mesh.Scale:lerp(Vector3.new(24,24,24),i)
- ring.Transparency = i
- wait()
- end]]
- TweenService:Create(ring,TweenInfo.new(1),{Transparency = 1}):Play()
- TweenService:Create(mesh,TweenInfo.new(1),{Scale = Vector3.new(24,24,24)}):Play()
- wait(1)
- ring:Destroy()
- end))
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- local orig = part.CFrame
- part.Size = part.Size:lerp(Vector3.new(16,16,16),i)
- part.CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
- part.Transparency = i
- wait()
- end
- part:Destroy()
- end))
- wait()
- end
- proj:Destroy()
- Attacking = false
- Torso.Anchored = false
- end))
- end)
- elseif key == Enum.KeyCode.F then
- --Super punch,send them flying
- FistAura1.Enabled = true
- Attacking = true
- local Punching = true
- local cache = {}
- LArm.Touched:connect(function(h)
- if h.Parent == nil then return end
- if cache[h.Parent.Name] then return end
- if h:IsDescendantOf(Char) then return end
- if not Punching then return end
- if h.Parent.Name:lower():find("veh") and not h.Parent.Name:lower():find("spawn") then
- local bv = Create("BodyVelocity",h,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 500})
- h.Parent:BreakJoints()
- game:GetService("Debris"):AddItem(bv,0.5)
- game:GetService("Debris"):AddItem(h.Parent,3)
- return
- end
- if not h.Parent:FindFirstChildOfClass("Humanoid") then return end
- Punching = false
- cache[h.Parent.Name] = true
- local hum = h.Parent:FindFirstChildOfClass("Humanoid")
- if hum.MaxHealth > 2000 then
- hum.MaxHealth = 2000
- end
- for _,v in pairs(h.Parent:GetChildren()) do
- if v:IsA('ForceField') then
- v:Destroy()
- end
- end
- if hum.Health > (hum.MaxHealth/2) then
- local bv = Create("BodyVelocity",h,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 100})
- game:GetService("Debris"):AddItem(bv,1)
- hum:TakeDamage(hum.MaxHealth/2)
- else
- h.Parent:BreakJoints()
- Torso.Anchored = true
- for _,v in pairs(h.Parent:GetChildren()) do
- if v:IsA('BasePart') then
- v.CanCollide = false
- local bv = Create("BodyVelocity",v,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 500})
- game:GetService("Debris"):AddItem(bv,2)
- end
- end
- Torso.Anchored = false
- end
- Attacking = false
- end)
- for i=0,1,0.1 do
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(0),Rad(0),Rad(90)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(0),Rad(0),Rad(270)),i)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(20),Rad(40)),i)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(20),Rad(-90)),i)
- wait()
- end
- wait(.1)
- for i=0,1,0.1 do
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(0),Rad(0),Rad(270)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(0),Rad(0),Rad(90)),i)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(-20),Rad(40)),i)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(90),Rad(-90)),i)
- if not Punching then
- break
- end
- wait()
- end
- if Punching then
- Punching = false
- Attacking = false
- end
- FistAura1.Enabled = false
- end
- else
- if key == Enum.KeyCode.Q then
- Attacking = true
- local createEffect = true
- local projFire = false
- coroutine.resume(coroutine.create(function()
- repeat
- local effect = Create("Part",workspace,"Part",{Material = "Neon",BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(2,2,2),CanCollide = false,Anchored = false,CFrame = HRoot.CFrame * CFrame.new(Random(-10,10),-2,Random(-10,10))})
- Create("BodyVelocity",effect,"BV",{MaxForce = Vector3.new(0,2e8,0),Velocity = Vector3.new(0,10,0)})
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- effect.CFrame = effect.CFrame:lerp(effect.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),i)
- effect.Transparency = i
- wait()
- end
- effect:Destroy()
- end))
- game:GetService("Debris"):AddItem(effect,1)
- game:GetService("RunService").RenderStepped:wait()
- until not createEffect
- end))
- for i=0,1,0.1 do
- Hrj.C0 = Hrj.C0:lerp(Hrjcf,i)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(-70),Rad(-90)),i)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(70),Rad(90)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i)
- wait()
- end
- wait(1)
- for i=0,1,0.1 do
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(-50),Rad(-90)),i)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(50),Rad(90)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
- if i>= 0.8 then
- createEffect = false
- end
- wait()
- end
- local proj = Create("Part",workspace,"Effect",{CanCollide = false,Anchored = false,Size = Vector3.new(20,40,8),CFrame = HRoot.CFrame,Transparency = 1})
- Create("BodyVelocity",proj,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 150})
- game:GetService("Debris"):AddItem(proj,2)
- proj.Touched:connect(function(h)
- if h.Parent == nil then return end
- if h:IsDescendantOf(Char) then return end
- if h.Parent.Name:lower():find("veh") then h.Parent:BreakJoints() game:GetService("Debris"):AddItem(h.Parent,3) return end
- h:BreakJoints()
- end)
- projFire = true
- proj.CFrame = HRoot.CFrame * CFrame.new(0,0,-4)
- coroutine.resume(coroutine.create(function()
- repeat
- coroutine.resume(coroutine.create(function()
- local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Material = "Neon",BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(8,8,8),CFrame = proj.CFrame})
- part.CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
- game:GetService("Debris"):AddItem(part,0.1)
- local ring = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),BrickColor = Colours[Random(1,#Colours)]})
- local mesh = Create("SpecialMesh",ring,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=3270017",Scale = Vector3.new(8,8,8)})
- local tween = TweenService:Create(ring,TweenInfo.new(0.5),{Transparency = 1})
- local tween2 = TweenService:Create(mesh,TweenInfo.new(0.5),{Scale = Vector3.new(32,32,32)})
- tween:Play()
- tween2:Play()
- wait(0.5)
- ring:Destroy()
- end))
- game:GetService("RunService").RenderStepped:wait()
- until not projFire
- end))
- coroutine.resume(coroutine.create(function()
- wait(2)
- projFire = false
- end))
- Attacking = false
- elseif key == Enum.KeyCode.E then
- Attacking = true
- for i=0,1,0.1 do
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-20),Rad(0),Rad(0)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(60),Rad(-90)),i)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(-60),Rad(90)),i)
- LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(20)),i)
- RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-20)),i)
- wait()
- end
- for i=0,1,0.1 do
- local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Transparency = 1,CFrame = HRoot.CFrame * CFrame.new(Random(-50,50),-4,Random(-50,50))})
- game:GetService("Debris"):AddItem(part,2)
- coroutine.resume(coroutine.create(function()
- local createEffect = true
- local proj = Create("Part",workspace,"Effect",{CanCollide = false,Material = "Neon",Size = Vector3.new(4,4,4),CFrame = HRoot.CFrame * CFrame.new(0,200,0),BrickColor = Colours[Random(1,#Colours)]})
- local mesh = Create("SpecialMesh",proj,"Mesh",{MeshType = "Sphere",Scale = Vector3.new(1,1,1)})
- proj.CFrame = CFrame.new(proj.Position,part.Position)
- Create("BodyVelocity",proj,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = proj.CFrame.lookVector * 100})
- proj.Touched:connect(function(h)
- if h:IsDescendantOf(Char) then return end
- if h.Name == "Effect" then return end
- createEffect = false
- proj.Anchored = true
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(workspace:GetChildren()) do
- if v:IsA('Model') and v ~= Char and v:FindFirstChildOfClass("Humanoid") then
- local hum = v:FindFirstChildOfClass("Humanoid")
- local tor = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart")
- if tor then
- local magni = (tor.Position-proj.Position).magnitude
- if magni <= 20 then
- v:BreakJoints()
- elseif magni > 20 and magni <= 50 then
- for _,b in pairs(v:GetChildren()) do
- if b:IsA('ForceField') then
- b:Destroy()
- end
- end
- hum:TakeDamage(100-Floor(magni))
- end
- end
- end
- end
- end))
- local tween = TweenService:Create(mesh,TweenInfo.new(2),{Scale = Vector3.new(12,12,12)})
- local tween2 = TweenService:Create(proj,TweenInfo.new(2),{Transparency = 1})
- tween:Play()
- tween2:Play()
- wait(2)
- proj:Destroy()
- end)
- coroutine.resume(coroutine.create(function()
- repeat
- coroutine.resume(coroutine.create(function()
- local brick = Create("Part",Char,"Effect",{Material = "Neon",Anchored = true,CanCollide = false,BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(4,4,4),CFrame = proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))})
- local bmesh = Create("BlockMesh",brick,"Mesh",{})
- game:GetService("Debris"):AddItem(brick,1)
- local tween = TweenService:Create(brick,TweenInfo.new(1),{Transparency = 1})
- local tween2 = TweenService:Create(bmesh,TweenInfo.new(1),{Scale = Vector3.new(3,3,3)})
- tween:Play()
- tween2:Play()
- wait(1)
- --[[for i=0,1,0.1 do
- bmesh.Scale = bmesh.Scale:lerp(Vector3.new(3,3,3),i)
- brick.Transparency = i
- wait()
- end]]
- brick:Destroy()
- end))
- game:GetService("RunService").RenderStepped:wait()
- until not createEffect
- end))
- end))
- wait()
- end
- Attacking = false
- elseif key == Enum.KeyCode.R then
- Attacking = true
- for i=0,1,0.1 do
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
- LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
- RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
- wait()
- end
- for i=0,1,0.1 do
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(10),Rad(0),Rad(0)),i)
- LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
- RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
- if i > 0.8 and i <= 0.9 then
- local proj = Create("Part",workspace,"Effect",{CanCollide = false,Anchored = false,Size = Vector3.new(20,40,8),CFrame = HRoot.CFrame,Transparency = 1})
- Create("BodyVelocity",proj,"BV",{MaxForce = Vector3.new(2e8,2e8,2e8),Velocity = HRoot.CFrame.lookVector * 150})
- game:GetService("Debris"):AddItem(proj,2)
- proj.Touched:connect(function(h)
- local cf = proj.CFrame
- if h:IsDescendantOf(Char) then return end
- if h.Parent == nil then return end
- if h.Parent.Name:lower():find("veh") then
- h.Parent:BreakJoints()
- game:GetService("Debris"):AddItem(h.Parent,3)
- return
- end
- if h:IsDescendantOf(Char) then return end
- if h:IsA('BasePart') then
- if h.Parent:FindFirstChildOfClass("Humanoid") then
- h.Velocity = proj.CFrame.lookVector * 100
- end
- h:BreakJoints()
- end
- proj.CFrame = cf
- end)
- proj.CFrame = HRoot.CFrame * CFrame.new(0,0,-4)
- coroutine.resume(coroutine.create(function()
- repeat
- coroutine.resume(coroutine.create(function()
- local ring = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,CFrame = proj.CFrame,BrickColor = Colours[Random(1,#Colours)]})--proj.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
- local mesh = Create("SpecialMesh",ring,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=3270017",Scale = Vector3.new(8,8,8)})
- local tween = TweenService:Create(ring,TweenInfo.new(0.5),{Transparency = 1})
- local tween2 = TweenService:Create(mesh,TweenInfo.new(0.5),{Scale = Vector3.new(32,32,32)})
- tween:Play()
- tween2:Play()
- wait(0.5)
- ring:Destroy()
- end))
- game:GetService("RunService").RenderStepped:wait()
- until proj.Parent == nil
- end))
- end
- wait()
- end
- Attacking = false
- elseif key == Enum.KeyCode.T then
- Attacking = true
- for i=0,1,0.1 do
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(90),Rad(0),Rad(0)),i)
- LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(0),Rad(0),Rad(-120)),i)
- RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(0),Rad(0),Rad(120)),i)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(0),Rad(0),Rad(-70)),i)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(0),Rad(0),Rad(70)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(90),Rad(0),Rad(0)),i)
- Torso.Transparency = i
- LArm.Transparency = i
- RArm.Transparency = i
- LLeg.Transparency = i
- RLeg.Transparency = i
- Head.Transparency = i
- FistAura1.Enabled = false
- FistAura2.Enabled = false
- Tl.Visible = false
- Head.face.Transparency = i
- wait()
- end
- local createEffect = true
- spawn(function()
- local hitbox = Create("Part",Char,"Effect",{CanCollide = false,Size = Vector3.new(8,8,8),Transparency = 1,CFrame = HRoot.CFrame})
- local hitWeld = newWeld(HRoot,hitbox,HRoot)
- BodyVel.Parent = HRoot
- BodyPosition.Parent = nil
- BodyVel.Velocity = Vector3.new(0,50,0)
- wait(1)
- hitbox.Touched:connect(function(h)
- if h:IsDescendantOf(Char) then return end
- if h.Name == "Effect" then return end
- if not createEffect then return end
- hitbox.Anchored = true
- hitWeld:Destroy()
- createEffect = false
- BodyVel.Velocity = Vector3.new(0,0,0)
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(workspace:GetChildren()) do
- if v:IsA('Model') and v ~= Char and v:FindFirstChildOfClass("Humanoid") then
- local hum = v:FindFirstChildOfClass("Humanoid")
- local tor = v:FindFirstChild("Torso") or v:FindFirstChild("HumanoidRootPart")
- if tor then
- local magni = (tor.Position-HRoot.Position).magnitude
- if magni <= 20 then
- v:BreakJoints()
- elseif magni > 20 and magni <= 50 then
- for _,b in pairs(v:GetChildren()) do
- if b:IsA('ForceField') then
- b:Destroy()
- end
- end
- hum:TakeDamage(100-Floor(magni))
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=0,2,0.1 do
- local part = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,Material = "Neon",Size = Vector3.new(8,8,8),BrickColor = Colours[Random(1,#Colours)],CFrame = hitbox.CFrame})
- local bmesh = Create("BlockMesh",part,"Mesh",{})
- local ring = Create("Part",Char,"Effect",{Anchored = true,CanCollide = false,CFrame = hitbox.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360))),BrickColor = Colours[Random(1,#Colours)]})
- local mesh = Create("SpecialMesh",ring,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=3270017",Scale = Vector3.new(16,16,16)})
- TweenService:Create(ring,TweenInfo.new(1),{Transparency = 1}):Play()
- TweenService:Create(mesh,TweenInfo.new(1),{Scale = Vector3.new(50,50,50)}):Play()
- game:GetService("Debris"):AddItem(ring,0.9)
- TweenService:Create(part,TweenInfo.new(1),{Transparency = 1}):Play()
- TweenService:Create(bmesh,TweenInfo.new(1),{Scale = Vector3.new(6,6,6)}):Play()
- game:GetService("Debris"):AddItem(part,0.9)
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.01 do
- part.CFrame = hitbox.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
- ring.CFrame = hitbox.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
- wait()
- end
- end))
- wait()
- end
- hitbox:Destroy()
- end))
- for i=1,0,-0.1 do
- Torso.Transparency = i
- LArm.Transparency = i
- RArm.Transparency = i
- LLeg.Transparency = i
- RLeg.Transparency = i
- Head.Transparency = i
- FistAura1.Enabled = true
- FistAura2.Enabled = true
- Tl.Visible = true
- Head.face.Transparency = i
- wait()
- end
- BodyPosition.Parent = HRoot
- BodyVel.Parent = nil
- Attacking = false
- end)
- repeat
- spawn(function()
- local effect = Create("Part",Char,"Effect",{Anchored = true,Material = "Neon",CanCollide = false,BrickColor = Colours[Random(1,#Colours)],Size = Vector3.new(8,8,8),CFrame = HRoot.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))})
- local mesh = Create("BlockMesh",effect,"Mesh",{})
- game:GetService("Debris"):AddItem(effect,1)
- TweenService:Create(mesh,TweenInfo.new(1),{Scale = Vector3.new(2,2,2)}):Play()
- TweenService:Create(effect,TweenInfo.new(1),{Transparency = 1}):Play()
- effect.CFrame = HRoot.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
- end)
- BodyVel.Velocity = workspace.CurrentCamera.CFrame.lookVector * 100
- game:GetService("RunService").RenderStepped:wait()
- until not createEffect
- end)
- end
- end
- if key == Enum.KeyCode.L then
- Walkspeed = 0
- Attacking = true
- if Mode == "Normal" then
- Mode = "Power"
- Colours= {BrickColor.new("Black"),BrickColor.new("Crimson")}
- local Switching = true
- coroutine.resume(coroutine.create(function()
- repeat
- local ball = Create("Part",workspace,"Ball",{Shape = "Ball",Size = Vector3.new(4,4,4),Anchored = true,CanCollide = false,CFrame = HRoot.CFrame,Material = "Neon",BrickColor = Colours[Random(1,#Colours)]})
- game:GetService("Debris"):AddItem(ball,1)
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- ball.Size = ball.Size:lerp(Vector3.new(10,10,10),0.5)
- ball.CFrame = HRoot.CFrame
- ball.Transparency = i
- wait()
- end
- ball:Destroy()
- end))
- wait()
- until not Switching
- end))
- local ball = Create("Part",Char,"Ball",{Transparency=1,Shape = "Ball",Size = Vector3.new(4,4,4),Anchored = true,CanCollide = false,CFrame = HRoot.CFrame,Material = "Neon",BrickColor = BrickColor.new("Black")})
- for i=0,1,0.1 do
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
- LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
- RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-40),Rad(0),Rad(40)),i)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-40),Rad(0),Rad(-40)),i)
- wait()
- end
- Switching = false
- ball.Transparency = 0
- for i=0,1,0.1 do
- ball.Size = ball.Size:lerp(Vector3.new(14,14,14),i)
- ball.CFrame = HRoot.CFrame
- ball.Transparency = i
- wait()
- end
- ball:Destroy()
- FistAura1.Enabled = true
- FistAura2.Enabled = true
- BodyPosition.Position = HRoot.Position + Vector3.new(0,2,0)
- BodyPosition.Parent = HRoot
- Walkspeed = 32
- else
- Mode = "Normal"
- Colours= {BrickColor.new("Black"),BrickColor.new("Rainbow")}
- local Switching = true
- coroutine.resume(coroutine.create(function()
- repeat
- local ball = Create("Part",workspace,"Ball",{Shape = "Ball",Size = Vector3.new(4,4,4),Anchored = true,CanCollide = false,CFrame = HRoot.CFrame,Material = "Neon",BrickColor = Colours[Random(1,#Colours)]})
- game:GetService("Debris"):AddItem(ball,1)
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- ball.Size = ball.Size:lerp(Vector3.new(10,10,10),0.5)
- ball.CFrame = HRoot.CFrame
- ball.Transparency = i
- wait()
- end
- ball:Destroy()
- end))
- wait()
- until not Switching
- end))
- local ball = Create("Part",Char,"Ball",{Transparency=1,Shape = "Ball",Size = Vector3.new(4,4,4),Anchored = true,CanCollide = false,CFrame = HRoot.CFrame,Material = "Neon",BrickColor = BrickColor.new("Black")})
- for i=0,1,0.1 do
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
- LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(10)),i)
- RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(-10)),i)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-10),Rad(0),Rad(0)),i)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-40),Rad(0),Rad(40)),i)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-40),Rad(0),Rad(-40)),i)
- wait()
- end
- Switching = false
- ball.Transparency = 0
- for i=0,1,0.1 do
- local cf = ball.CFrame
- ball.Size = ball.Size:lerp(Vector3.new(14,14,14),i)
- ball.CFrame = cf
- ball.Transparency = i
- wait()
- end
- ball:Destroy()
- FistAura1.Enabled = false
- FistAura2.Enabled = false
- BodyPosition.Parent = nil
- Walkspeed = 16
- end
- Attacking = false
- elseif key == Enum.KeyCode.K then
- Attacking = true
- for i=0,1,0.1 do
- Torso.Transparency = i
- LArm.Transparency = i
- RArm.Transparency = i
- LLeg.Transparency = i
- RLeg.Transparency = i
- Head.Transparency = i
- wait()
- end
- Char:MoveTo(Mouse.Hit.p + Vector3.new(0,2,0))
- --Torso.CFrame = CFrame.new(Mouse.Hit.p)
- for i=1,0,-0.1 do
- Torso.Transparency = i
- LArm.Transparency = i
- RArm.Transparency = i
- LLeg.Transparency = i
- RLeg.Transparency = i
- Head.Transparency = i
- wait()
- end
- Attacking = false
- end
- end
- end
- function keyUp(key)
- end
- UserInputService.TextBoxFocused:connect(function()
- Typing = true
- end)
- UserInputService.TextBoxFocusReleased:connect(function()
- Typing = false
- end)
- if UserInputService.KeyboardEnabled and UserInputService.MouseEnabled then
- UserInputService.InputBegan:connect(function(inpType)
- if inpType.KeyCode ~= Enum.KeyCode.Unknown then
- if not Typing then
- keyDown(inpType.KeyCode)
- end
- end
- end)
- UserInputService.InputEnded:connect(function(inpType)
- if inpType ~= Enum.KeyCode.Unknown then
- if not Typing then
- keyUp(inpType.KeyCode)
- end
- end
- end)
- end
- game:GetService("RunService").RenderStepped:connect(function(step)
- Human.WalkSpeed = Walkspeed
- Human.MaxHealth = math.huge
- Human.Health = Human.MaxHealth
- if not Attacking then
- if (Torso.Velocity).magnitude < 2 then
- Anim = "Idle"
- elseif (Torso.Velocity).magnitude < 20 then
- Anim = "Walk"
- elseif (Torso.Velocity).magnitude > 20 then
- Anim = "Run"
- end
- if Anim == "Idle" then
- if Mode == "Normal" then
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2)
- LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-5),Rad(0),-Rad(2 * Sin(tick()/1.5))),0.2)
- RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-5),Rad(0),Rad(2 * Sin(tick()/1.5))),0.2)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-5),Rad(0),Rad(0)) * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-5),Rad(0),Rad(0)) * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(5),Rad(0)),0.2)
- else
- Hrj.C0 = Hrj.C0:lerp(Hrjcf,0.2)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(2 * Sin(tick()/1.5)),Rad(0),Rad(0)),0.2)
- LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(-8),Rad(0),Rad(0)),0.2)
- RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(-8),Rad(0),Rad(0)),0.2)
- end
- elseif Anim == "Walk" then
- if Mode == "Normal" then
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(0),Rad(0),Rad(10 * Sin(tick()*4))),0.5)
- LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(0),Rad(0),Rad(10 * Sin(tick()*4))),0.5)
- RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(0),Rad(0),Rad(10 * Sin(tick()*4))),0.5)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-5),Rad(0),Rad(10 * Sin(tick()*4))),0.5)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-5),Rad(0),Rad(10 * Sin(tick()*4))),0.5)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(0),Rad(10 * Sin(tick()*4)),Rad(0)),0.5)
- end
- elseif Anim == "Run" then
- if Mode == "Power" then
- Hrj.C0 = Hrj.C0:lerp(Hrjcf * CFrame.Angles(Rad(20),Rad(0),Rad(0)),0.5)
- LShold.C0 = LShold.C0:lerp(Lscf * CFrame.Angles(Rad(-10),Rad(0),Rad(20)),0.5)
- RShold.C0 = RShold.C0:lerp(Rscf * CFrame.Angles(Rad(-10),Rad(0),Rad(-20)),0.5)
- LHip.C0 = LHip.C0:lerp(Lhcf * CFrame.Angles(Rad(0),Rad(0),Rad(10)),0.5)
- RHip.C0 = RHip.C0:lerp(Rhcf * CFrame.Angles(Rad(0),Rad(0),Rad(-10)),0.5)
- Neck.C0 = Neck.C0:lerp(Ncf * CFrame.Angles(Rad(-20),Rad(0),Rad(0)),0.5)
- end
- end
- end
- end)
- spawn(function()
- while game:GetService("RunService").RenderStepped:wait() do
- if Mode == "Power" and Torso.Transparency ~= 1 then
- local effect1 = Create("Part",Char,"Effect",{Size = Vector3.new(LLeg.Size.Z,LLeg.Size.Y/2,LLeg.Size.Z),Anchored = true,CanCollide = false,Material = "Neon",Transparency = 0.3,BrickColor = Colours[Random(1,#Colours)],CFrame = LLeg.CFrame * CFrame.new(0,-LLeg.Size.Y/2,0)})
- local effect2 = Create("Part",Char,"Effect",{Size = Vector3.new(RLeg.Size.Z,RLeg.Size.Y/2,RLeg.Size.Z),Anchored = true,CanCollide = false,Material = "Neon",Transparency = 0.3,BrickColor = Colours[Random(1,#Colours)],CFrame = RLeg.CFrame * CFrame.new(0,-RLeg.Size.Y/2,0)})
- effect1.CFrame = effect1.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
- effect2.CFrame = effect2.CFrame * CFrame.Angles(Rad(Random(-360,360)),Rad(Random(-360,360)),Rad(Random(-360,360)))
- game:GetService("Debris"):AddItem(effect1,0.05)
- game:GetService("Debris"):AddItem(effect2,0.05)
- end
- end
- end)
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