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ArcDesLHK

Carrier Bird

Apr 1st, 2023 (edited)
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  1. Mail Carrier Bird
  2. Level 4 LIGHT Winged Beast/Effect
  3. 1100/1600
  4. If you control a "Carrier Bird" monster, you can Special Summon this card (from your hand). You can only Special Summon "Mail Carrier Bird" once per turn this way. When a Code Number 3 or higher "Carrier Bird" Code Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Message of the Carrier Bird" from your Deck to your hand. You can only use this effect of "Mail Carrier Bird" once per turn.
  5.  
  6. Domestic Carrier Bird
  7. Lvel 4 LIGHT Winged Beast/Effect
  8. 1200/1100
  9. When this card is Normal Summoned: You can Special Summon 1 "Carrier Bird" monster from your hand. When a Code Number 3 or higher "Carrier Bird" Code Monster you control is destroyed by battle: You can banish this card from your GY; Set 1 "Signal of the Carrier Bird" directly from your Deck. It can be activated this turn. You can only use this effect of "Domestic Carrier Bird" once per turn.
  10.  
  11. Homing Carrier Bird
  12. Level 3 LIGHT Winged Beast/Effect
  13. 1500/1400
  14. During your Main Phase, you can Normal Summon 1 "Carrier Bird" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When a Code Number 3 or higher "Carrier Bird" Code Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon 1 "Messenger Carrier Bird" from your Deck. You can only use this effect of "Homing Carrier Bird" once per turn.
  15.  
  16. Messenger Carrier Bird
  17. Level 2 LIGHT Winged Beast/Effect
  18. 800/2000
  19. You can discard 1 other "Carrier Bird" card; Special Summon this card from your hand. When a Code Number 3 or higher "Carrier Bird" Code Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Wartime Carrier Bird" from your Deck. You can only use each effect of "Messenger Carrier Bird" once per turn.
  20.  
  21. Wartime Carrier Bird
  22. Level 4 LIGHT Winged Beast/Effect
  23. 1000/2200
  24. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. Once per turn: You can Special Summon 1 "Carrier Bird" monster from your hand, except "Wartime Carrier Bird". When a Code Number 3 or higher "Carrier Bird" Code Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Dovecote of the Carrier Bird" from your Deck to your hand. You can only use this effect of "Wartime Carrier Bird" once per turn.
  25.  
  26. Post Carrier Bird
  27. Level 4 LIGHT Winged Beast/Normal
  28. 1900/1900
  29.  
  30. Racing Carrier Bird
  31. Level 1 LIGHT Winged Beast/Effect
  32. 800/500
  33. If a "Carrier Bird" monster you control would be used as Code Material for an "Carrier Bird" monster, this card in your hand can also be used as material. When a Code Number 3 or higher "Carrier Bird" Code Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Dispatching of the Carrier Bird" from your Deck to your hand. You can only use each effect of "Racing Carrier Bird" once per turn.
  34.  
  35. Cher Ami, the Brave Carrier Bird
  36. Code-4 LIGHT Winged Beast/Code/Effect
  37. 3000/0
  38. 2+ Winged Beast monsters
  39. If this card is Special Summoned from the GY: Place 2 Code Counters on it. All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by card effect, you can remove 1 Code Counter from this card instead. If you do: Target 1 card your opponent controls; destroy that target.
  40.  
  41. Joe, the Valiant Carrier Bird
  42. Code-3 LIGHT Winged Beast/Code/Effect
  43. 2400/600
  44. 2+ Winged Beast monsters
  45. If this card is Special Summoned from the GY: Place 1 Code Counter on it. This card can attack directly. If this card attacks, it is changed to Defense Position at the end of the Damage Step. You can remove 1 Code Counter from this card, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Joe, the Valiant Carrier Bird" once per turn.
  46.  
  47. Paddy, the Resolute Carrier Bird
  48. Code-3 LIGHT Winged Beast/Code/Effect
  49. 2300/2000
  50. 2+ Winged Beast monsters
  51. If this card is Special Summoned from the GY: Place 1 Code Counter on it. If this card battles an opponent's monster, halve that monster's ATK during damage calculation only. You can remove any number of Code Counters from this card, then target that many cards on the field; destroy them. You can only use this effect of "Paddy, the Resolute Carrier Bird" once per turn.
  52.  
  53. Mary of Exeter, the Gallant Carrier Bird
  54. Code-2 LIGHT Winged Beast/Code/Effect
  55. 1800/1000
  56. 2 Winged Beast monsters
  57. You can remove 1 Code Counter from this card; Special Summon 1 "Carrier Bird" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except Winged Beast monsters. If this Code Summoned card is sent to the GY as material for the Code Summon of a Code Number 3 or higher "Carrier Bird" monster: You can target 1 monster on the field; destroy it. You can only use each effect of "Mary of Exeter, the Gallant Carrier Bird" once per turn.
  58.  
  59. Signal of the Carrier Bird
  60. Normal Trap
  61. You can activate this card the turn it was Set, by discarding 1 card. If a face-up Winged Beast monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Carrier Bird" monster from your Deck or GY with a different name from the destroyed monsters.
  62.  
  63. Message of the Carrier Bird
  64. Normal Spell
  65. Special Summon up to 2 "Carrier Bird" monsters from your hand and/or GY. If you control a "Carrier Bird" Code Monster, except the turn this card was sent to the GY: You can banish this card; draw 2 cards, then discard 1 card. You can only use each effect of "Message of the Carrier Bird" once per turn.
  66.  
  67. Dispatching of the Carrier Bird
  68. Quick-Play Spell
  69. Target 1 "Carrier Bird" monster you control; if that target battles an opponent's monster this turn, you can send 1 Spell/Trap your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation.
  70.  
  71. Dovecote of the Carrier Bird
  72. Field Spell
  73. All Code Monsters on the field gain 600 ATK. You can only use each of the following effects of "Dovecote of the Carrier Bird" once per turn. You can banish any number of Winged Beast monsters in your GY; Special Summon 1 Winged Beast Code Monster from your Outer Deck, with Code Number equal to the number banished. You can discard 1 card; send 1 "Carrier Bird" monster from your Deck to the GY.
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