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Apr 23rd, 2018
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  1.  
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6.  
  7.  
  8. wait(0.2)
  9.  
  10.  
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local sick = Instance.new("Sound",Character)
  33. sick.SoundId = "rbxassetid://716909925"
  34. sick.Looped = true
  35. sick.Pitch = 1
  36. sick.Volume = 1
  37. sick:Play()
  38. Humanoid.DisplayDistanceType = "None"
  39.  
  40. local naeeym2 = Instance.new("BillboardGui",Character)
  41. naeeym2.AlwaysOnTop = true
  42. naeeym2.Size = UDim2.new(5,35,2,35)
  43. naeeym2.StudsOffset = Vector3.new(0,1,0)
  44. naeeym2.Adornee = Character.Head
  45. naeeym2.Name = "Name"
  46. naeeym2.PlayerToHideFrom = Player
  47. local tecks2 = Instance.new("TextLabel",naeeym2)
  48. tecks2.BackgroundTransparency = 1
  49. tecks2.TextScaled = true
  50. tecks2.BorderSizePixel = 0
  51. tecks2.Text = "Duosis"
  52. tecks2.Font = "SciFi"
  53. tecks2.TextSize = 30
  54. tecks2.TextStrokeTransparency = 0
  55. tecks2.TextColor3 = Color3.new(0,0,0)
  56. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  57. tecks2.Size = UDim2.new(1,0,0.5,0)
  58. tecks2.Parent = naeeym2
  59.  
  60. IT = Instance.new
  61. CF = CFrame.new
  62. VT = Vector3.new
  63. RAD = math.rad
  64. C3 = Color3.new
  65. UD2 = UDim2.new
  66. BRICKC = BrickColor.new
  67. ANGLES = CFrame.Angles
  68. EULER = CFrame.fromEulerAnglesXYZ
  69. COS = math.cos
  70. ACOS = math.acos
  71. SIN = math.sin
  72. ASIN = math.asin
  73. ABS = math.abs
  74. MRANDOM = math.random
  75. FLOOR = math.floor
  76.  
  77. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  78. local NEWMESH = IT(MESH)
  79. if MESH == "SpecialMesh" then
  80. NEWMESH.MeshType = MESHTYPE
  81. if MESHID ~= "nil" and MESHID ~= "" then
  82. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  83. end
  84. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  85. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  86. end
  87. end
  88. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  89. NEWMESH.Scale = SCALE
  90. NEWMESH.Parent = PARENT
  91. return NEWMESH
  92. end
  93.  
  94. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  95. local NEWPART = IT("Part")
  96. NEWPART.formFactor = FORMFACTOR
  97. NEWPART.Reflectance = REFLECTANCE
  98. NEWPART.Transparency = TRANSPARENCY
  99. NEWPART.CanCollide = false
  100. NEWPART.Locked = true
  101. NEWPART.Anchored = true
  102. if ANCHOR == false then
  103. NEWPART.Anchored = false
  104. end
  105. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  106. NEWPART.Name = NAME
  107. NEWPART.Size = SIZE
  108. NEWPART.Position = Torso.Position
  109. NEWPART.Material = MATERIAL
  110. NEWPART:BreakJoints()
  111. NEWPART.Parent = PARENT
  112. return NEWPART
  113. end
  114.  
  115. --//=================================\\
  116. --|| CUSTOMIZATION
  117. --\\=================================//
  118.  
  119. Player_Size = 1 --Size of the player.
  120. Animation_Speed = 3
  121. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  122.  
  123. local Speed = 16
  124. local Effects2 = {}
  125.  
  126. --//=================================\\
  127. --|| END OF CUSTOMIZATION
  128. --\\=================================//
  129.  
  130. local function weldBetween(a, b)
  131. local weldd = Instance.new("ManualWeld")
  132. weldd.Part0 = a
  133. weldd.Part1 = b
  134. weldd.C0 = CFrame.new()
  135. weldd.C1 = b.CFrame:inverse() * a.CFrame
  136. weldd.Parent = a
  137. return weldd
  138. end
  139.  
  140. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  141. local acs = Instance.new("Part")
  142. acs.CanCollide = false
  143. acs.Anchored = false
  144. acs.Size = Vector3.new(0,0,0)
  145. acs.CFrame = attachmentpart.CFrame
  146. acs.Parent = Character
  147. acs.BrickColor = color
  148. local meshs = Instance.new("SpecialMesh")
  149. meshs.MeshId = mesh
  150. meshs.TextureId = texture
  151. meshs.Parent = acs
  152. meshs.Scale = scale
  153. meshs.Offset = offset
  154. weldBetween(attachmentpart,acs)
  155. end
  156.  
  157. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  158. if TYPE == "Gem" then
  159. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  160. acs.Anchored = false
  161. acs.CanCollide = false
  162. acs.CFrame = PART.CFrame
  163. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  164. weldBetween(PART,acs)
  165. elseif TYPE == "Skull" then
  166. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  167. acs.Anchored = false
  168. acs.CanCollide = false
  169. acs.CFrame = PART.CFrame
  170. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  171. weldBetween(PART,acs)
  172. elseif TYPE == "Eye" then
  173. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  174. acs.Anchored = false
  175. acs.CanCollide = false
  176. acs.CFrame = PART.CFrame
  177. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  178. weldBetween(PART,acs)
  179. end
  180. end
  181.  
  182. --//=================================\\
  183. --|| USEFUL VALUES
  184. --\\=================================//
  185.  
  186. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  187. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  188. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  189. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  190. local CHANGEDEFENSE = 0
  191. local CHANGEDAMAGE = 0
  192. local CHANGEMOVEMENT = 0
  193. local ANIM = "Idle"
  194. local ATTACK = false
  195. local EQUIPPED = false
  196. local HOLD = false
  197. local COMBO = 1
  198. local Rooted = false
  199. local SINE = 0
  200. local KEYHOLD = false
  201. local CHANGE = 2 / Animation_Speed
  202. local WALKINGANIM = false
  203. local WALK = 0
  204. local VALUE1 = false
  205. local VALUE2 = false
  206. local ROBLOXIDLEANIMATION = IT("Animation")
  207. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  208. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  209. --ROBLOXIDLEANIMATION.Parent = Humanoid
  210. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  211. WEAPONGUI.Name = "Weapon GUI"
  212. local Weapon = IT("Model")
  213. Weapon.Name = "Adds"
  214. local Effects = IT("Folder", Weapon)
  215. Effects.Name = "Effects"
  216. local ANIMATOR = Humanoid.Animator
  217. local ANIMATE = Character.Animate
  218. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  219. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  220. local LIGHTHITSOUNDS = {"1177780949","1177781153","1177784554"}
  221. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  222. local UNANCHOR = true
  223.  
  224. local SKILLTEXTCOLOR = C3(0,0,0)
  225.  
  226. --//=================================\\
  227. --\\=================================//
  228.  
  229.  
  230. --//=================================\\
  231. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  232. --\\=================================//
  233.  
  234. ArtificialHB = Instance.new("BindableEvent", script)
  235. ArtificialHB.Name = "ArtificialHB"
  236.  
  237. script:WaitForChild("ArtificialHB")
  238.  
  239. frame = Frame_Speed
  240. tf = 0
  241. allowframeloss = false
  242. tossremainder = false
  243. lastframe = tick()
  244. script.ArtificialHB:Fire()
  245.  
  246. game:GetService("RunService").Heartbeat:connect(function(s, p)
  247. tf = tf + s
  248. if tf >= frame then
  249. if allowframeloss then
  250. script.ArtificialHB:Fire()
  251. lastframe = tick()
  252. else
  253. for i = 1, math.floor(tf / frame) do
  254. script.ArtificialHB:Fire()
  255. end
  256. lastframe = tick()
  257. end
  258. if tossremainder then
  259. tf = 0
  260. else
  261. tf = tf - frame * math.floor(tf / frame)
  262. end
  263. end
  264. end)
  265.  
  266. --//=================================\\
  267. --\\=================================//
  268.  
  269.  
  270.  
  271.  
  272.  
  273. --//=================================\\
  274. --|| SOME FUNCTIONS
  275. --\\=================================//
  276.  
  277. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  278. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  279. end
  280.  
  281. function PositiveAngle(NUMBER)
  282. if NUMBER >= 0 then
  283. NUMBER = 0
  284. end
  285. return NUMBER
  286. end
  287.  
  288. function NegativeAngle(NUMBER)
  289. if NUMBER <= 0 then
  290. NUMBER = 0
  291. end
  292. return NUMBER
  293. end
  294.  
  295. function Swait(NUMBER)
  296. if NUMBER == 0 or NUMBER == nil then
  297. ArtificialHB.Event:wait()
  298. else
  299. for i = 1, NUMBER do
  300. ArtificialHB.Event:wait()
  301. end
  302. end
  303. end
  304.  
  305. function QuaternionFromCFrame(cf)
  306. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  307. local trace = m00 + m11 + m22
  308. if trace > 0 then
  309. local s = math.sqrt(1 + trace)
  310. local recip = 0.5 / s
  311. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  312. else
  313. local i = 0
  314. if m11 > m00 then
  315. i = 1
  316. end
  317. if m22 > (i == 0 and m00 or m11) then
  318. i = 2
  319. end
  320. if i == 0 then
  321. local s = math.sqrt(m00 - m11 - m22 + 1)
  322. local recip = 0.5 / s
  323. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  324. elseif i == 1 then
  325. local s = math.sqrt(m11 - m22 - m00 + 1)
  326. local recip = 0.5 / s
  327. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  328. elseif i == 2 then
  329. local s = math.sqrt(m22 - m00 - m11 + 1)
  330. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  331. end
  332. end
  333. end
  334.  
  335. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  336. local xs, ys, zs = x + x, y + y, z + z
  337. local wx, wy, wz = w * xs, w * ys, w * zs
  338. local xx = x * xs
  339. local xy = x * ys
  340. local xz = x * zs
  341. local yy = y * ys
  342. local yz = y * zs
  343. local zz = z * zs
  344. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  345. end
  346.  
  347. function QuaternionSlerp(a, b, t)
  348. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  349. local startInterp, finishInterp;
  350. if cosTheta >= 0.0001 then
  351. if (1 - cosTheta) > 0.0001 then
  352. local theta = ACOS(cosTheta)
  353. local invSinTheta = 1 / SIN(theta)
  354. startInterp = SIN((1 - t) * theta) * invSinTheta
  355. finishInterp = SIN(t * theta) * invSinTheta
  356. else
  357. startInterp = 1 - t
  358. finishInterp = t
  359. end
  360. else
  361. if (1 + cosTheta) > 0.0001 then
  362. local theta = ACOS(-cosTheta)
  363. local invSinTheta = 1 / SIN(theta)
  364. startInterp = SIN((t - 1) * theta) * invSinTheta
  365. finishInterp = SIN(t * theta) * invSinTheta
  366. else
  367. startInterp = t - 1
  368. finishInterp = t
  369. end
  370. end
  371. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  372. end
  373.  
  374. function Clerp(a, b, t)
  375. local qa = {QuaternionFromCFrame(a)}
  376. local qb = {QuaternionFromCFrame(b)}
  377. local ax, ay, az = a.x, a.y, a.z
  378. local bx, by, bz = b.x, b.y, b.z
  379. local _t = 1 - t
  380. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  381. end
  382.  
  383. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  384. local frame = IT("Frame")
  385. frame.BackgroundTransparency = TRANSPARENCY
  386. frame.BorderSizePixel = BORDERSIZEPIXEL
  387. frame.Position = POSITION
  388. frame.Size = SIZE
  389. frame.BackgroundColor3 = COLOR
  390. frame.BorderColor3 = BORDERCOLOR
  391. frame.Name = NAME
  392. frame.Parent = PARENT
  393. return frame
  394. end
  395.  
  396. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  397. local label = IT("TextLabel")
  398. label.BackgroundTransparency = 1
  399. label.Size = UD2(1, 0, 1, 0)
  400. label.Position = UD2(0, 0, 0, 0)
  401. label.TextColor3 = TEXTCOLOR
  402. label.TextStrokeTransparency = STROKETRANSPARENCY
  403. label.TextTransparency = TRANSPARENCY
  404. label.FontSize = TEXTFONTSIZE
  405. label.Font = TEXTFONT
  406. label.BorderSizePixel = BORDERSIZEPIXEL
  407. label.TextScaled = false
  408. label.Text = TEXT
  409. label.Name = NAME
  410. label.Parent = PARENT
  411. return label
  412. end
  413.  
  414. function NoOutlines(PART)
  415. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  416. end
  417.  
  418.  
  419. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  420. local NEWWELD = IT(TYPE)
  421. NEWWELD.Part0 = PART0
  422. NEWWELD.Part1 = PART1
  423. NEWWELD.C0 = C0
  424. NEWWELD.C1 = C1
  425. NEWWELD.Parent = PARENT
  426. return NEWWELD
  427. end
  428.  
  429. function CreateSound(ID, PARENT, VOLUME, PITCH)
  430. local NEWSOUND = nil
  431. coroutine.resume(coroutine.create(function()
  432. NEWSOUND = IT("Sound", PARENT)
  433. NEWSOUND.Volume = VOLUME
  434. NEWSOUND.Pitch = PITCH
  435. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  436. Swait()
  437. NEWSOUND:play()
  438. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  439. end))
  440. return NEWSOUND
  441. end
  442.  
  443. function CFrameFromTopBack(at, top, back)
  444. local right = top:Cross(back)
  445. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  446. end
  447.  
  448. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  449. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  450. local mesh = IT("SpecialMesh",wave)
  451. mesh.MeshType = "FileMesh"
  452. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  453. mesh.Scale = SIZE
  454. mesh.Offset = VT(0,0,-SIZE.X/8)
  455. wave.CFrame = CFRAME
  456. coroutine.resume(coroutine.create(function(PART)
  457. for i = 1, WAIT do
  458. Swait()
  459. mesh.Scale = mesh.Scale + GROW
  460. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  461. if DOESROT == true then
  462. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  463. end
  464. wave.Transparency = wave.Transparency + (0.5/WAIT)
  465. if wave.Transparency > 0.99 then
  466. wave:remove()
  467. end
  468. end
  469. end))
  470. end
  471.  
  472. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,MATERIAL)
  473. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  474. local mesh = IT("SpecialMesh",wave)
  475. mesh.MeshType = "Sphere"
  476. mesh.Scale = SIZE
  477. mesh.Offset = VT(0,0,0)
  478. wave.CFrame = CFRAME
  479. coroutine.resume(coroutine.create(function(PART)
  480. for i = 1, WAIT do
  481. Swait()
  482. mesh.Scale = mesh.Scale + GROW
  483. wave.Transparency = wave.Transparency + (1/WAIT)
  484. if wave.Transparency > 0.99 then
  485. wave:remove()
  486. end
  487. end
  488. end))
  489. end
  490.  
  491. function MakeForm(PART,TYPE)
  492. if TYPE == "Cyl" then
  493. local MSH = IT("CylinderMesh",PART)
  494. elseif TYPE == "Ball" then
  495. local MSH = IT("SpecialMesh",PART)
  496. MSH.MeshType = "Sphere"
  497. elseif TYPE == "Wedge" then
  498. local MSH = IT("SpecialMesh",PART)
  499. MSH.MeshType = "Wedge"
  500. elseif TYPE == "Head" then
  501. local MSH = IT("SpecialMesh",PART)
  502. MSH.Scale = VT(1.25,1.25,1.25)
  503. end
  504. end
  505.  
  506. function CheckTableForString(Table, String)
  507. for i, v in pairs(Table) do
  508. if string.find(string.lower(String), string.lower(v)) then
  509. return true
  510. end
  511. end
  512. return false
  513. end
  514.  
  515. function CheckIntangible(Hit)
  516. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  517. if Hit and Hit.Parent then
  518. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  519. return true
  520. end
  521. end
  522. return false
  523. end
  524.  
  525. Debris = game:GetService("Debris")
  526.  
  527. function CreateGUICircle(TARGET)
  528. local GUI = Instance.new("BillboardGui",Character)
  529. GUI.Size = UDim2.new(15,0,15,0)
  530. GUI.Adornee = TARGET
  531. local GUI2 = IT("ImageLabel",GUI)
  532. GUI2.BackgroundTransparency = 1
  533. GUI2.BorderSizePixel = 0
  534. GUI2.Size = UDim2.new(1,0,0,0)
  535. GUI2.Position = UDim2.new(0,0,0.5,0)
  536. GUI2.SizeConstraint = "RelativeYY"
  537. GUI.AlwaysOnTop = true
  538. GUI2.Image = "http://www.roblox.com/asset/?id=74329608"
  539. return GUI,GUI2
  540. end
  541.  
  542. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  543. local Direction = CFrame.new(StartPos, Vec).lookVector
  544. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  545. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  546. if RayHit and CheckIntangible(RayHit) then
  547. if DelayIfHit then
  548. wait()
  549. end
  550. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  551. end
  552. return RayHit, RayPos, RayNormal
  553. end
  554.  
  555. function turnto(position)
  556. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  557. end
  558.  
  559. --//=================================\\
  560. --|| WEAPON CREATION
  561. --\\=================================//
  562.  
  563. local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(0.501,1.001,1.001),false)
  564. local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.25,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  565. local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false)
  566. local weld = CreateWeldOrSnapOrMotor("Weld", body, Torso, body, CF(0.5,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  567. local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false)
  568. local weld = CreateWeldOrSnapOrMotor("Weld", body, RightArm, body, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  569. local body = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Black side", VT(1.001,2.001,1.001),false)
  570. local weld = CreateWeldOrSnapOrMotor("Weld", body, RightLeg, body, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  571.  
  572.  
  573. for _, c in pairs(Weapon:GetChildren()) do
  574. if c.ClassName == "Part" then
  575. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  576. end
  577. end
  578.  
  579. Weapon.Parent = Character
  580.  
  581. Humanoid.Died:connect(function()
  582. ATTACK = true
  583. end)
  584.  
  585. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  586. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  587. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  588. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  589. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  590.  
  591. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Light array", C3(1,1,1), 6, "Fantasy", 0, 2, 1, "Text 1")
  592. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Shadow field", C3(0,0,0), 7, "Antique", 0, 2, 1, "Text 2")
  593. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Oblivion", C3(1,1,1), 6, "Fantasy", 0, 2, 1, "Text 3")
  594. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Shadow eye", C3(0,0,0), 7, "Antique", 0, 2, 1, "Text 4")
  595. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", C3(), 6, "Legacy", 0, 2, 1, "Text 5")
  596.  
  597. --//=================================\\
  598. --|| DAMAGE FUNCTIONS
  599. --\\=================================//
  600.  
  601. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  602. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  603. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  604. local BODYGYRO = IT("BodyGyro", STATPART)
  605. local BODYPOSITION = IT("BodyPosition", STATPART)
  606. BODYPOSITION.P = 2000
  607. BODYPOSITION.D = 100
  608. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  609. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  610. game:GetService("Debris"):AddItem(STATPART ,5)
  611. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  612. BILLBOARDGUI.Adornee = STATPART
  613. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  614. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  615. BILLBOARDGUI.AlwaysOnTop = true
  616. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  617. TEXTLABEL.BackgroundTransparency = 1
  618. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  619. TEXTLABEL.Text = TEXT
  620. TEXTLABEL.Font = "SciFi"
  621. TEXTLABEL.FontSize="Size42"
  622. TEXTLABEL.TextColor3 = COLOR
  623. TEXTLABEL.TextStrokeTransparency = 1
  624. TEXTLABEL.TextScaled = true
  625. TEXTLABEL.TextWrapped = true
  626. Debris:AddItem(STATPART,10)
  627. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  628. if LABELTYPE == "Normal" then
  629. for i = 1, 10 do
  630. wait()
  631. STATPART.Position = STATPART.Position + VT(0, (5-i)/10 ,0)
  632. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  633. end
  634. elseif LABELTYPE == "Debuff" then
  635. for i = 1, 10 do
  636. wait()
  637. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  638. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  639. end
  640. elseif LABELTYPE == "Shock" then
  641. local ORIGIN = STATPART.Position
  642. for i = 1, 10 do
  643. wait()
  644. STATPART.Position = ORIGIN + VT(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1))
  645. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  646. end
  647. end
  648. end),STATPART, BODYPOSITION, TEXTLABEL)
  649. end
  650.  
  651. --//=================================\\
  652. --|| DAMAGING
  653. --\\=================================//
  654.  
  655. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  656. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  657. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  658. local dmg = math.random(min,max)
  659. if humanoid.Health > 0 then
  660. if beserk == true then
  661. humanoid.Health = 0
  662. else
  663. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  664. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  665. if math.random(1,100) < critrate+1 then
  666. humanoid.Health = humanoid.Health - dmg*critmultiplier
  667. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  668. else
  669. humanoid.Health = humanoid.Health - dmg
  670. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  671. end
  672. local defence = Instance.new("BoolValue",hit.Parent)
  673. defence.Name = ("HitBy"..Player.Name)
  674. game:GetService("Debris"):AddItem(defence, 0.5)
  675. end
  676. end
  677. end
  678. end
  679.  
  680. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,doespoison)
  681. local dmg = math.random(min,max)
  682. for i,v in ipairs(workspace:GetChildren()) do
  683. if v:FindFirstChild("HitBy"..Player.Name) == nil and v ~= Character then
  684. local body = v:GetChildren()
  685. for part = 1, #body do
  686. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  687. if(body[part].Position - position).Magnitude < radius then
  688. if v.ClassName == "Model" then
  689. if v:FindFirstChildOfClass("Humanoid") then
  690. if v.Humanoid.Health ~= 0 then
  691. if CanBeDodgedByJumping == true then
  692. if body[part].Position.Y < position.Y+5 then
  693. if math.random(1,100) < critrate+1 then
  694. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier
  695. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  696. else
  697. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg
  698. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  699. end
  700. local defence = Instance.new("BoolValue",v)
  701. defence.Name = ("HitBy"..Player.Name)
  702. game:GetService("Debris"):AddItem(defence, 0.005)
  703. end
  704. else
  705. if beserk == true then
  706. v.Humanoid.Health = 0
  707. end
  708. if math.random(1,100) < critrate+1 then
  709. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg*critmultiplier
  710. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  711. else
  712. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - dmg
  713. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  714. end
  715. local defence = Instance.new("BoolValue",v)
  716. defence.Name = ("HitBy"..Player.Name)
  717. game:GetService("Debris"):AddItem(defence, 0.005)
  718. end
  719. end
  720. end
  721. end
  722. if doespoison == true and v:FindFirstChildOfClass("Humanoid") then
  723. Poison(v:FindFirstChildOfClass("Humanoid"),MRANDOM(5,15)*2,MRANDOM(4,7))
  724. end
  725. if maxstrength < 0 then
  726. local bv = Instance.new("BodyVelocity")
  727. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  728. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  729. bv.Parent = body[part]
  730. bv.Name = "PROJECTILEVELOCITY"
  731. Debris:AddItem(bv,0.2)
  732. else
  733. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  734. end
  735. end
  736. end
  737. end
  738. end
  739. end
  740. end
  741.  
  742. function AoEStun(POS,RANGE,LAST)
  743. for i,v in ipairs(workspace:GetChildren()) do
  744. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  745. local body = v:GetChildren()
  746. for part = 1, #body do
  747. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  748. if(body[part].Position - POS).Magnitude < RANGE then
  749. if v.ClassName == "Model" then
  750. if v:FindFirstChild("Humanoid") then
  751. if v.Humanoid.Health ~= 0 then
  752. Stun(v.Humanoid,LAST)
  753. local defence = Instance.new("BoolValue",v)
  754. defence.Name = ("StunnedBy"..Player.Name)
  755. game:GetService("Debris"):AddItem(defence, 0.1)
  756. end
  757. end
  758. end
  759. end
  760. end
  761. end
  762. end
  763. end
  764. end
  765.  
  766. function Stun(HUMANOID,LAST)
  767. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  768. HUMANOID.PlatformStand = true
  769. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  770. defence.Name = ("StunnedBy"..Player.Name)
  771. game:GetService("Debris"):AddItem(defence, LAST)
  772. if HUMANOID.Parent:FindFirstChild("Head") then
  773. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  774. end
  775. coroutine.resume(coroutine.create(function()
  776. Swait(LAST*50)
  777. HUMANOID.PlatformStand = false
  778. end))
  779. end
  780. end
  781.  
  782. function Poison(HUMANOID,LAST,DAMAGE)
  783. if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
  784. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  785. defence.Name = ("PoisonedBy"..Player.Name)
  786. game:GetService("Debris"):AddItem(defence, LAST)
  787. coroutine.resume(coroutine.create(function()
  788. for i = 1, LAST/2 do
  789. if HUMANOID then
  790. if HUMANOID.Health == 0 then
  791. break
  792. end
  793. if HUMANOID.Parent:FindFirstChild("Head") then
  794. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0, 0), DAMAGE, C3(1,1,1))
  795. end
  796. Swait(50)
  797. HUMANOID.Health = HUMANOID.Health - DAMAGE
  798. end
  799. end
  800. end))
  801. end
  802. end
  803.  
  804. function killnearest(position,range,maxstrength)
  805. for i,v in ipairs(workspace:GetChildren()) do
  806. local body = v:GetChildren()
  807. for part = 1, #body do
  808. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  809. if(body[part].Position - position).Magnitude < range then
  810. if v.ClassName == "Model" then
  811. v:BreakJoints()
  812. end
  813. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  814. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  815. end
  816. end
  817. end
  818. if v.ClassName == "Part" then
  819. if v.Anchored == false and (v.Position - position).Magnitude < range then
  820. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  821. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  822. end
  823. end
  824. end
  825. end
  826.  
  827. --//=================================\\
  828. --|| ATTACK FUNCTIONS AND STUFF
  829. --\\=================================//
  830.  
  831. function AttackTemplate()
  832. ATTACK = true
  833. Rooted = false
  834. for i=0, 1, 0.1 / Animation_Speed do
  835. Swait()
  836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  842. end
  843. ATTACK = false
  844. Rooted = false
  845. end
  846.  
  847. function clerp(a, b, t)
  848. return a:lerp(b, t)
  849. end
  850.  
  851. function newBezier(startpos, pos2, pos3, endpos, t)
  852. local A = clerp(startpos, pos2, t)
  853. local B = clerp(pos2, pos3, t)
  854. local C = clerp(pos3, endpos, t)
  855. local lerp1 = clerp(A, B, t)
  856. local lerp2 = clerp(B, C, t)
  857. local cubic = clerp(lerp1, lerp2, t)
  858. return cubic
  859. end
  860.  
  861. function Mortar(Target)
  862. local newball = Instance.new("Part", workspace)
  863. newball.Anchored = true
  864. newball.Shape = "Ball"
  865. newball.Material = "Neon"
  866. newball.Size = Vector3.new(0,0,0)
  867. newball.CanCollide = false
  868. newball.CFrame = CF(Target)
  869. newball.Color = C3(1,1,1)
  870. newball.Transparency = 1
  871. local POS = Mouse.Hit.p
  872. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  873. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  874. local A1 = IT("Attachment",newball)
  875. A1.Position = Vector3.new(0, 2.5, 0)
  876. local A2 = IT("Attachment",newball)
  877. A2.Position = Vector3.new(0, -2.5, 0)
  878. local Trail = IT("Trail",newball)
  879. Trail.LightEmission = 1
  880. Trail.FaceCamera = true
  881. Trail.Texture = "rbxassetid://945758042"
  882. Trail.Attachment0 = A1
  883. Trail.Attachment1 = A2
  884. Trail.Lifetime = 1
  885. Trail.MinLength = 0
  886. Trail.Transparency = NumberSequence.new(0, 1)
  887. Trail.Color = ColorSequence.new(newball.Color)
  888. coroutine.resume(coroutine.create(function()
  889. for i = 0, 1, 0.07 do
  890. Swait()
  891. MagicSphere(VT(2,2,2),50,newball.CFrame,"Pearl",VT(-0.01,-0.01,-0.01))
  892. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  893. end
  894. AoEDamage(newball.Position,5,5,8,0,false,2,2,false,true)
  895. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], newball, 10, 1)
  896. MagicSphere(VT(0,0,0),55,newball.CFrame,"Pearl",VT(0.06,0.5,0.06))
  897. for i = 1, 10 do
  898. MagicSphere(VT(0.5,0.5,3),50,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Pearl",VT(-0.005,-0.005,0.03),0)
  899. end
  900. game:GetService("Debris"):AddItem(newball, 5)
  901. end))
  902. end
  903.  
  904. function LightArray()
  905. ATTACK = true
  906. Rooted = false
  907. for i=0, 1, 0.1 / Animation_Speed do
  908. Swait()
  909. turnto(Mouse.Hit.p)
  910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  916. end
  917. local LOOP = 0
  918. for i = 1, 30 do
  919. Swait()
  920. turnto(Mouse.Hit.p)
  921. LOOP = LOOP + 1
  922. if LOOP == 10 then
  923. LOOP = 0
  924. Mortar(LeftArm.CFrame*CF(0,-1,0).p)
  925. end
  926. end
  927. ATTACK = false
  928. Rooted = false
  929. end
  930.  
  931. function ShadowField()
  932. ATTACK = true
  933. Rooted = true
  934. for i=0, 2, 0.1 / Animation_Speed do
  935. Swait()
  936. turnto(Mouse.Hit.p)
  937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed)
  938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  941. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  943. end
  944. for i=0, 0.5, 0.1 / Animation_Speed do
  945. Swait()
  946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.5 / Animation_Speed)
  948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  950. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  952. end
  953. local Target = RightArm.CFrame*CF(0,-1,0).p
  954. local newball = Instance.new("Part", workspace)
  955. newball.Anchored = true
  956. newball.Shape = "Ball"
  957. newball.Material = "Neon"
  958. newball.Size = Vector3.new(0,0,0)
  959. newball.CanCollide = false
  960. newball.CFrame = CF(Target)
  961. newball.BrickColor = BRICKC"Really black"
  962. newball.Transparency = 1
  963. local POS = Mouse.Hit.p
  964. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  965. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  966. local A1 = IT("Attachment",newball)
  967. A1.Position = Vector3.new(0, 2.5, 0)
  968. local A2 = IT("Attachment",newball)
  969. A2.Position = Vector3.new(0, -2.5, 0)
  970. local Trail = IT("Trail",newball)
  971. Trail.LightEmission = 0
  972. Trail.FaceCamera = true
  973. Trail.Texture = "rbxassetid://945758042"
  974. Trail.Attachment0 = A1
  975. Trail.Attachment1 = A2
  976. Trail.Lifetime = 1
  977. Trail.MinLength = 0
  978. Trail.Transparency = NumberSequence.new(0, 1)
  979. Trail.Color = ColorSequence.new(C3(0,0,0))
  980. for i = 0, 1, 0.07 do
  981. Swait()
  982. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  983. end
  984. MagicSphere(VT(25,25,25),55,Torso.CFrame,"Really black",VT(-0.5,-0.5,-0.5))
  985. UNANCHOR = false
  986. RootPart.Anchored = true
  987. RootPart.CFrame = CF(newball.Position,Mouse.Hit.p)
  988. for i=0, 0.5, 0.1 / Animation_Speed do
  989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  991. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  996. end
  997. CreateSound("1021477796", newball, 10, 0.6)
  998. for i = 1, 100 do
  999. Swait(5)
  1000. MagicSphere(VT(75,75,75),15,newball.CFrame,"Really black",VT(-5,-5,-5))
  1001. MagicSphere(VT(5,5,85),15,CF(newball.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,newball.Position),"Really black",VT(-0.005,-0.005,0.03),0)
  1002. AoEDamage(newball.Position,25,1,1,-15,false,2,2,false,false)
  1003. end
  1004. game:GetService("Debris"):AddItem(newball, 15)
  1005. UNANCHOR = true
  1006. ATTACK = false
  1007. Rooted = false
  1008. end
  1009.  
  1010. function Oblivion()
  1011. ATTACK = true
  1012. Rooted = true
  1013. for i=0, 2, 0.1 / Animation_Speed do
  1014. Swait()
  1015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1017. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1022. end
  1023. for i=0, 0.5, 0.1 / Animation_Speed do
  1024. Swait()
  1025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1027. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1032. end
  1033. for i = 1, 75 do
  1034. Swait()
  1035. MagicSphere(VT(0.5,0.5,5),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Pearl",VT(-0.005,-0.005,0.03),0)
  1036. end
  1037. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  1038. CreateSound(LIGHTHITSOUNDS[MRANDOM(1,#LIGHTHITSOUNDS)], Torso, 10, 0.5)
  1039. AoEDamage(Torso.Position,45,45,58,0,false,2,2,false,true)
  1040. MagicSphere(VT(0,0,0),25,Torso.CFrame,"Pearl",VT(5,5,5))
  1041. MagicSphere(VT(0,0,0),50,Torso.CFrame,"Pearl",VT(2.5,2.5,2.5))
  1042. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6))
  1043. MagicSphere(VT(0,0.2,0),30,Torso.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),"Pearl",VT(6,0,6))
  1044. ATTACK = false
  1045. Rooted = false
  1046. end
  1047.  
  1048. function ShadowEye()
  1049. ATTACK = true
  1050. Rooted = true
  1051. for i=0, 2, 0.1 / Animation_Speed do
  1052. Swait()
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1055. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1060. end
  1061. for i=0, 0.5, 0.1 / Animation_Speed do
  1062. Swait()
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1065. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1070. end
  1071. local POS = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Black side", VT(0,0,0))
  1072. POS.CFrame = CF(Mouse.Hit.p)
  1073. local GUI,GUI2 = CreateGUICircle(Torso)
  1074. local GUI3,GUI4 = CreateGUICircle(POS)
  1075. CreateSound("1021477796", POS, 10, 0.6)
  1076. for i = 1, 75 do
  1077. Swait()
  1078. GUI2.Size = UDim2.new(1,0,i/75,0)
  1079. GUI2.Position = GUI2.Position - UDim2.new(0,0,0.5/75,0)
  1080. GUI4.Size = UDim2.new(1,0,i/75,0)
  1081. GUI4.Position = GUI4.Position - UDim2.new(0,0,0.5/75,0)
  1082. end
  1083. for i = 1, 90 do
  1084. Swait(5)
  1085. MagicSphere(VT(75,75,75),5,POS.CFrame,"Really black",VT(-15,-15,-15))
  1086. AoEDamage(POS.Position,35,1,1,-15,false,0,2,false,false)
  1087. --MagicSphere(VT(0.5,0.5,15),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Really black",VT(-0.005,-0.005,0.03),0)
  1088. MagicSphere(VT(0.5,0.5,15),50,CF(POS.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,POS.Position),"Really black",VT(-0.005,-0.005,0.03),0)
  1089. end
  1090. for i = 1, 25 do
  1091. Swait()
  1092. GUI2.Size = UDim2.new(1,0,1-(i/25),0)
  1093. GUI2.Position = GUI2.Position + UDim2.new(0,0,0.5/25,0)
  1094. GUI4.Size = UDim2.new(1,0,1-(i/25),0)
  1095. GUI4.Position = GUI4.Position + UDim2.new(0,0,0.5/25,0)
  1096. end
  1097. GUI:remove()
  1098. GUI3:remove()
  1099. ATTACK = false
  1100. Rooted = false
  1101. end
  1102.  
  1103. function Taunt()
  1104. ATTACK = true
  1105. Rooted = true
  1106. for i = 1, 3 do
  1107. for i=0, 0.7, 0.1 / Animation_Speed do
  1108. Swait()
  1109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1115. end
  1116. for i=0, 0.7, 0.1 / Animation_Speed do
  1117. Swait()
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1124. end
  1125. end
  1126. ATTACK = false
  1127. Rooted = false
  1128. end
  1129.  
  1130. --//=================================\\
  1131. --|| ASSIGN THINGS TO KEYS
  1132. --\\=================================//
  1133.  
  1134. function MouseDown(Mouse)
  1135. if ATTACK == false then
  1136. end
  1137. end
  1138.  
  1139. function MouseUp(Mouse)
  1140. HOLD = false
  1141. end
  1142.  
  1143. function KeyDown(Key)
  1144. KEYHOLD = true
  1145. if Key == "z" and ATTACK == false then
  1146. LightArray()
  1147. end
  1148.  
  1149. if Key == "b" and ATTACK == false then
  1150. ShadowField()
  1151. end
  1152.  
  1153. if Key == "c" and ATTACK == false then
  1154. Oblivion()
  1155. end
  1156.  
  1157. if Key == "v" and ATTACK == false then
  1158. ShadowEye()
  1159. end
  1160.  
  1161. if Key == "t" and ATTACK == false then
  1162. Taunt()
  1163. end
  1164. end
  1165.  
  1166. function KeyUp(Key)
  1167. KEYHOLD = false
  1168. end
  1169.  
  1170. Mouse.Button1Down:connect(function(NEWKEY)
  1171. MouseDown(NEWKEY)
  1172. end)
  1173. Mouse.Button1Up:connect(function(NEWKEY)
  1174. MouseUp(NEWKEY)
  1175. end)
  1176. Mouse.KeyDown:connect(function(NEWKEY)
  1177. KeyDown(NEWKEY)
  1178. end)
  1179. Mouse.KeyUp:connect(function(NEWKEY)
  1180. KeyUp(NEWKEY)
  1181. end)
  1182.  
  1183. --//=================================\\
  1184. --\\=================================//
  1185.  
  1186.  
  1187. function unanchor()
  1188. if UNANCHOR == true then
  1189. g = Character:GetChildren()
  1190. for i = 1, #g do
  1191. if g[i].ClassName == "Part" then
  1192. g[i].Anchored = false
  1193. end
  1194. end
  1195. end
  1196. end
  1197.  
  1198.  
  1199. --//=================================\\
  1200. --|| WRAP THE WHOLE SCRIPT UP
  1201. --\\=================================//
  1202.  
  1203. Humanoid.Changed:connect(function(Jump)
  1204. if Jump == "Jump" and (Disable_Jump == true) then
  1205. Humanoid.Jump = false
  1206. end
  1207. end)
  1208.  
  1209. Speed = 65
  1210.  
  1211. while true do
  1212. Swait()
  1213. ANIMATE.Parent = nil
  1214. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1215. IDLEANIMATION:Play()
  1216. SINE = SINE + CHANGE
  1217. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1218. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1219. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1220. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1221. local WALKSPEEDVALUE = 3
  1222. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1223. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1224. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1225. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1226. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1227. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1228. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1229. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1230. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1231. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1232. end
  1233. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1234. ANIM = "Jump"
  1235. if ATTACK == false then
  1236. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1242. end
  1243. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1244. ANIM = "Fall"
  1245. if ATTACK == false then
  1246. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1252. end
  1253. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1254. ANIM = "Idle"
  1255. if ATTACK == false then
  1256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1262. end
  1263. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1264. ANIM = "Walk"
  1265. WALK = WALK + 1 / Animation_Speed
  1266. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1267. WALK = 0
  1268. if WALKINGANIM == true then
  1269. WALKINGANIM = false
  1270. elseif WALKINGANIM == false then
  1271. WALKINGANIM = true
  1272. end
  1273. end
  1274. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1275. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1276. if ATTACK == false then
  1277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1278. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1279. --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1282. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1284. end
  1285. end
  1286. if #Effects2>0 then
  1287. for e=1,#Effects2 do
  1288. if Effects2[e]~=nil then
  1289. local Thing=Effects2[e]
  1290. if Thing~=nil then
  1291. local Part=Thing[1]
  1292. local Mode=Thing[2]
  1293. local Delay=Thing[3]
  1294. local IncX=Thing[4]
  1295. local IncY=Thing[5]
  1296. local IncZ=Thing[6]
  1297. local Part2=Thing[8]
  1298. if Thing[1].Transparency<=1 then
  1299. if Thing[2]=="Block1" then
  1300. Thing[1].CFrame=Thing[1].CFrame
  1301. Mesh=Thing[1].Mesh
  1302. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1303. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1304. elseif Thing[2]=="Cylinder" then
  1305. Mesh=Thing[1].Mesh
  1306. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1307. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1308. elseif Thing[2]=="Blood" then
  1309. Mesh=Thing[7]
  1310. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1311. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1312. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1313. elseif Thing[2]=="Elec" then
  1314. Mesh=Thing[1].Mesh
  1315. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1316. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1317. elseif Thing[2]=="Disappear" then
  1318. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1319. end
  1320. else
  1321. Part.Parent=nil
  1322. table.remove(Effects2,e)
  1323. end
  1324. end
  1325. end
  1326. end
  1327. end
  1328. unanchor()
  1329. Humanoid.MaxHealth = "inf"
  1330. Humanoid.Health = "inf"
  1331. if Rooted == false then
  1332. Disable_Jump = false
  1333. Humanoid.WalkSpeed = Speed
  1334. elseif Rooted == true then
  1335. Disable_Jump = true
  1336. Humanoid.WalkSpeed = 0
  1337. end
  1338. if Head:FindFirstChild("face") then
  1339. Head.face:remove()
  1340. end
  1341. q = Character:GetChildren()
  1342. for u = 1, #q do
  1343. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1344. q[u]:remove()
  1345. elseif q[u].ClassName == "Shirt" then
  1346. q[u]:Destroy()
  1347. elseif q[u].ClassName == "Pants" then
  1348. q[u]:Destroy()
  1349. elseif q[u].ClassName == "CharacterMesh" then
  1350. q[u]:remove()
  1351. elseif q[u].ClassName == "ShirtGraphic" then
  1352. q[u]:remove()
  1353. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1354. q[u].Color = Color3.new(0.6,0.6,0.6)
  1355. q[u].Material = "Neon"
  1356. end
  1357. end
  1358. if Head:FindFirstChild("Mesh") then
  1359. local mesh = Head.Mesh
  1360. if mesh.ClassName == "SpecialMesh" then
  1361. mesh:remove()
  1362. local m = IT("BlockMesh",Head)
  1363. m.Scale = VT(0.5,1,1)
  1364. end
  1365. end
  1366. end
  1367.  
  1368. --//=================================\\
  1369. --\\=================================//
  1370.  
  1371.  
  1372.  
  1373.  
  1374.  
  1375. --//====================================================\\--
  1376. --|| END OF SCRIPT
  1377. --\\====================================================//--
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