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- Wow, 1,337 hits! Didn't expect to get this far in just 17 hours :D
- Anyways, enjoy the Dominant leak!
- local username = "Drahazar"
- if(script:FindFirstChild'Owner')then
- repeat wait() until script.Owner.Value
- end
- function GetPlr(user)
- for _,v in next, game:service'Players':players() do
- if(v.Name==user)then
- return v
- end
- end
- return nil
- end
- local Player = (script:FindFirstChild'Owner' and script:FindFirstChild'Owner'.Value or GetPlr(username))
- pcall(game.Destroy,script:FindFirstChild'Owner')
- local FakeMouse = script.FakeMouse:Clone();
- FakeMouse.Parent = Player.Character;
- script.FakeMouse:Destroy()
- do
- local GUID = {}
- do
- GUID.IDs = {};
- function GUID:new(len)
- local id;
- if(not len)then
- id = (tostring(function() end))
- id = id:gsub("function: ","")
- else
- local function genID(len)
- local newID = ""
- for i = 1,len do
- newID = newID..string.char(math.random(48,90))
- end
- return newID
- end
- repeat id = genID(len) until not GUID.IDs[id]
- local oid = id;
- id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
- GUID.IDs[oid]=true;
- end
- return id
- end
- end
- local AHB = Instance.new("BindableEvent")
- local FPS = 30
- local TimeFrame = 0
- local LastFrame = tick()
- local Frame = 1/FPS
- game:service'RunService'.Heartbeat:connect(function(s,p)
- TimeFrame = TimeFrame + s
- if(TimeFrame >= Frame)then
- for i = 1,math.floor(TimeFrame/Frame) do
- AHB:Fire()
- end
- LastFrame=tick()
- TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
- end
- end)
- function swait(dur)
- if(dur == 0 or typeof(dur) ~= 'number')then
- AHB.Event:wait()
- else
- for i = 1, dur*FPS do
- AHB.Event:wait()
- end
- end
- end
- local oPlayer = Player
- local Player = oPlayer
- local loudnesses={}
- script.Parent = Player.Character
- local CoAS = {Actions={}}
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInputEvent"
- Event.Parent = Player.Character
- local Func = Instance.new("RemoteFunction")
- Func.Name = "GetClientProperty"
- Func.Parent = Player.Character
- local fakeEvent = function()
- local t = {_fakeEvent=true,Waited={},Connected={}}
- t.Connect = function(self,f)
- local ft={}
- ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
- ft.Disconnect=ft.disconnect
- ft.Func=function(...)
- for id,_ in next, t.Waited do
- t.Waited[id] = true
- end
- return f(...)
- end;
- table.insert(self.Connected,ft)
- return ft;
- end
- t.connect = t.Connect
- t.Wait = function()
- local guid = GUID:new(25)
- local waitingId = guid:Get()
- t.Waited[waitingId]=false
- repeat swait() until t.Waited[waitingId]==true
- t.Waited[waitingId]=nil;
- guid:Trash()
- end
- t.wait = t.Wait
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local Run = {RenderStepped=fakeEvent()}
- function CoAS:BindAction(name,fun,touch,...)
- CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
- end
- function CoAS:UnbindAction(name)
- CoAS.Actions[name] = nil
- end
- local function te(self,ev,...)
- local t = self[ev]
- if t and t._fakeEvent and t.Connected then
- for i,v in next, t.Connected do
- if(v.Func and not v.Disconnected)then
- v.Func(...)
- else
- t.Connected[i]=nil
- end
- end
- end
- end
- m.TrigEvent = te
- UsIS.TrigEvent = te
- Run.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- --[[table.foreach(io,print)
- print'---']]
- if io.Mouse then
- m.Target = io.Target
- m.Hit = io.Hit
- elseif io.KeyEvent then
- m:TrigEvent('Key'..io.KeyEvent,io.Key)
- elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("Button1Down")
- else
- m:TrigEvent("Button1Up")
- end
- end
- if(not io.KeyEvent and not io.Mouse)then
- for n,t in pairs(CoAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- if io.UserInputState == Enum.UserInputState.Begin then
- UsIS:TrigEvent("InputBegan",io,false)
- else
- UsIS:TrigEvent("InputEnded",io,false)
- end
- end
- end)
- Func.OnServerInvoke = function(plr,inst,play)
- if plr~=Player then return end
- if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
- loudnesses[inst]=play
- end
- end
- function GetClientProperty(inst,prop)
- if(prop == 'PlaybackLoudness' and loudnesses[inst])then
- return loudnesses[inst]
- elseif(prop == 'PlaybackLoudness')then
- return Func:InvokeClient(Player,'RegSound',inst)
- end
- return Func:InvokeClient(Player,inst,prop)
- end
- local oldGame = game;
- function GetFakePlayer()
- local oldPlayer = Player;
- local fakePlayer = newproxy(true)
- getmetatable(fakePlayer).__index = function(s,i)
- if(i == 'GetMouse')then
- return function() return m; end
- end
- return Player[i]
- end
- getmetatable(fakePlayer).__newindex = function(s,i,v)
- Player[i]=v
- end
- getmetatable(fakePlayer).__call=function(self,...)
- if(self == fakePlayer)then self = Player end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- if(name == 'GetMouse')then
- return m;
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakePlayer).__namecall=function(self,...)
- if(self == fakePlayer)then self = Player end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- if(name == 'GetMouse')then
- return m;
- else
- return self[name](self,unpack(tuple))
- end
- end
- return fakePlayer
- end
- local oll = LoadLibrary;
- function LoadLibrary(libtard)
- local libtarddestroyed=oll(libtard)
- if(libtard=='RbxUtility')then
- local library={Create=function(obj)
- local inst = Instance.new(obj)
- return function(props)
- for prop,valu in next, props do
- inst[prop]=valu
- end
- return inst
- end
- end}
- setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
- return library
- else
- return libtarddestroyed
- end
- end
- fakePlayer = GetFakePlayer()
- local function GetService(s,i)
- local service = s:GetService(i)
- if(i == 'Players')then
- local oldService = service;
- local fakeService = newproxy(true)
- getmetatable(fakeService).__index = function(s,i)
- if(s == fakeService)then s=oldService end
- if(i == 'LocalPlayer' or i == 'localPlayer')then
- return fakePlayer
- elseif(i == 'oPlayer')then
- return oPlayer
- else
- return s[i]
- end
- end
- getmetatable(fakeService).__newindex = function(s,i,v)
- if(s == fakeService)then s=oldService end
- s[i]=v
- end
- getmetatable(fakeService).__call=function(self,...)
- if(self == fakeService)then self = oldService end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakeService).__namecall=function(self,...)
- if(self == fakeService)then self = oldService end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- getmetatable(fakeService).__metatable = 'gay'
- return fakeService
- elseif(i == 'RunService')then
- local oldService = service;
- local fakeService = newproxy(true)
- getmetatable(fakeService).__index = function(s,i)
- if(s == fakeService)then s=oldService end
- return Run[i] or s[i]
- end
- getmetatable(fakeService).__newindex = function(s,i,v)
- if(s == fakeService)then s=oldService end
- s[i]=v
- end
- getmetatable(fakeService).__call=function(self,...)
- if(self == fakeService)then self = oldService end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fakeService).__namecall=function(self,...)
- if(self == fakeService)then self = oldService end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- getmetatable(fakeService).__metatable = 'gay'
- return fakeService
- elseif(i == 'UserInputService')then
- return UsIS
- elseif(i == 'ContextActionService')then
- return CoAS;
- else
- return service
- end
- end
- local new = Instance.new;
- Instance = {}
- Instance.new = function(inst,obje)
- local lp = GetService(oldGame,'Players').localPlayer
- local instance = new(inst)
- if(inst=='ObjectValue')then
- local fake = newproxy(true)
- getmetatable(fake).__index=function(self,index)
- if(self==fake)then self=instance end
- return self[index]
- end
- getmetatable(fake).__newindex=function(self,index,value)
- if(self==fake)then self=instance end
- if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
- self[index]=oPlayer
- else
- self[index]=value
- end
- end
- getmetatable(fake).__call=function(self,...)
- if(self == fake)then self = instance end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- if(v == fake)then v = instance end
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fake). __namecall=function(self,...)
- if(self == fake)then self = instance end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- return fake
- elseif(inst=='Sound')then
- local fake = newproxy(true)
- getmetatable(fake).__index=function(self,index)
- if(self==fake)then self=instance end
- if(index=='PlaybackLoudnes')then
- return GetClientProperty(instance,'PlaybackLoudness')
- end
- return self[index]
- end
- getmetatable(fake).__newindex=function(self,index,value)
- if(self==fake)then self=instance end
- self[index]=value
- end
- getmetatable(fake).__call=function(self,...)
- if(self == fake)then self = instance end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- if(v == fake)then v = instance end
- wh[i]=v
- end
- return self(name,unpack(wh))
- end
- getmetatable(fake). __namecall=function(self,...)
- if(self == fake)then self = instance end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- return self[name](self,unpack(tuple))
- end
- return fake
- else
- instance.Parent = obje
- return instance;
- end
- end
- local serviceFunctions={
- service=true,
- GetService=true,
- }
- local fakeGame = newproxy(true)
- getmetatable(fakeGame).__index = function(s,i)
- if(s == fakeGame)then s=oldGame end
- local serv = GetService(oldGame,i)
- if serviceFunctions[i] then
- return GetService
- elseif(serv)then
- return serv
- else
- return s[i]
- end
- end
- getmetatable(fakeGame).__newindex = function(s,i,v)
- if(s == fakeGame)then s=oldGame end
- s[i]=v
- end
- getmetatable(fakeGame).__call=function(self,...)
- if(self == fakeGame)then self = oldGame end
- local wh = {...}
- local name = table.remove(wh,1)
- for i,v in next, wh do
- if(v == fakeGame)then v = oldGame end
- wh[i]=v
- end
- if serviceFunctions[name] then
- return GetService(self,unpack(wh))
- else
- return self(name,unpack(wh))
- end
- end
- getmetatable(fakeGame). __namecall=function(self,...)
- if(self == fakeGame)then self = oldGame end
- local tuple={...}
- local name = table.remove(tuple,#tuple)
- local funcToCall=self[name]
- if serviceFunctions[name] then
- return GetService(self,unpack(tuple))
- else
- return self[name](self,unpack(tuple))
- end
- end
- getmetatable(fakeGame).__metatable = 'gay'
- coroutine.wrap(function()
- while true do
- Run:TrigEvent('RenderStepped')
- swait()
- end
- end)()
- game=fakeGame
- UserInputService,ContextActionService = UsIS,CoAS
- end
- wait(.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character.HumanoidRootPart
- Torso = Character.Torso
- Head = Character.Head
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart.RootJoint
- Neck = Torso.Neck
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- Animation_Speed = 3
- Frame_Speed = 0.016666666666666666
- local Speed = 12
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- local CUBICUSSPIN = true
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local weldBetween = function(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "rbxassetid://" .. ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat
- wait(1)
- until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function WACKYEFFECT(Table)
- local TYPE = Table.EffectType or "Sphere"
- local SIZE = Table.Size or VT(1, 1, 1)
- local ENDSIZE = Table.Size2 or VT(0, 0, 0)
- local TRANSPARENCY = Table.Transparency or 0
- local ENDTRANSPARENCY = Table.Transparency2 or 1
- local CFRAME = Table.CFrame or Torso.CFrame
- local MOVEDIRECTION = Table.MoveToPos or nil
- local ROTATION1 = Table.RotationX or 0
- local ROTATION2 = Table.RotationY or 0
- local ROTATION3 = Table.RotationZ or 0
- local MATERIAL = Table.Material or "Neon"
- local COLOR = Table.Color or C3(1, 1, 1)
- local TIME = Table.Time or 45
- local SOUNDID = Table.SoundID or nil
- local SOUNDPITCH = Table.SoundPitch or nil
- local SOUNDVOLUME = Table.SoundVolume or nil
- local USEBOOMERANGMATH = Table.UseBoomerangMath or false
- local BOOMERANG = Table.Boomerang or 0
- local SIZEBOOMERANG = Table.SizeBoomerang or 0
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Block" or TYPE == "Box" then
- MSH = IT("BlockMesh", EFFECT)
- MSH.Scale = SIZE
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
- end
- if MSH ~= nil then
- local BOOMR1 = 1 + BOOMERANG / 50
- local BOOMR2 = 1 + SIZEBOOMERANG / 50
- local MOVESPEED
- if MOVEDIRECTION ~= nil then
- if USEBOOMERANGMATH == true then
- MOVESPEED = CFRAME.p - MOVEDIRECTION.Magnitude / TIME * BOOMR1
- else
- MOVESPEED = CFRAME.p - MOVEDIRECTION.Magnitude / TIME
- end
- end
- local GROWTH
- if USEBOOMERANGMATH == true then
- GROWTH = (SIZE - ENDSIZE) * (BOOMR2 + 1)
- else
- GROWTH = SIZE - ENDSIZE
- end
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- else
- EFFECT.CFrame = CFRAME
- end
- if USEBOOMERANGMATH == true then
- for LOOP = 1, TIME + 1 do
- Swait()
- MSH.Scale = MSH.Scale - VT(GROWTH.X * (1 - LOOP / TIME * BOOMR2), GROWTH.Y * (1 - LOOP / TIME * BOOMR2), GROWTH.Z * (1 - LOOP / TIME * BOOMR2)) * BOOMR2 / TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- else
- EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED * (1 - LOOP / TIME * BOOMR1))
- EFFECT.CFrame = CF(EFFECT.Position) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))
- end
- end
- else
- for LOOP = 1, TIME + 1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH / TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- else
- EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
- EFFECT.CFrame = CF(EFFECT.Position) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))
- end
- end
- end
- EFFECT.Transparency = 1
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat
- Swait()
- until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:remove()
- end
- elseif PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat
- Swait()
- until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:remove()
- end
- end))
- end
- function Lightning(Table)
- local Color = Table.Color or C3(1, 1, 1)
- local StartPos = Table.Start or Torso.Position
- local EndPos = Table.End or Mouse.Hit.p
- local SegmentLength = Table.SegmentL or 2
- local Thickness = Table.Thickness or 0.1
- local Dissapear = Table.DoesFade or false
- local Parent = Table.Ignore or Character
- local MaxDist = Table.MaxDist or 400
- local Branches = Table.Branches or false
- local Thicken = Table.Thicken or false
- local FadeTime = Table.FadeTime or 15
- local FadeIn = Table.FadeIn or false
- local Material = Table.Material or "Neon"
- local HIT, HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
- local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude / (SegmentLength / SegmentLength / 1.5))
- local LIGHTNINGMODEL = IT("Model", Effects)
- LIGHTNINGMODEL.Name = "Lightning"
- local LastBolt
- for E = 1, DISTANCE do
- local ExtraSize = 0
- if Thicken == true then
- ExtraSize = (DISTANCE - E) / 15
- end
- local TRANSPARENCY = 0
- if FadeIn == true then
- TRANSPARENCY = 1 - E / (DISTANCE / 1.5)
- if TRANSPARENCY < 0 then
- TRANSPARENCY = 0
- end
- end
- local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart" .. E, VT(Thickness + ExtraSize, SegmentLength, Thickness + ExtraSize))
- PART.Color = Color
- MakeForm(PART, "Cyl")
- if LastBolt == nil then
- PART.CFrame = CF(StartPos, HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
- else
- PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, DISTANCE - E).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
- end
- LastBolt = PART
- if Branches == true and E < DISTANCE - 5 then
- local CHOICE = MRANDOM(1, 7 + (DISTANCE - E) * 2)
- if CHOICE == 1 then
- local LASTBRANCH
- for i = 1, MRANDOM(2, 5) do
- local ExtraSize2 = 0
- if Thicken == true then
- ExtraSize = (DISTANCE - E) / 25 / i
- end
- local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch" .. E .. "-" .. i, VT(Thickness + ExtraSize2, SegmentLength, Thickness + ExtraSize2))
- PART.Color = Color
- MakeForm(PART, "Cyl")
- if LASTBRANCH == nil then
- PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 7, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
- else
- PART.CFrame = CF(LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0).p, LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 3, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
- end
- LASTBRANCH = PART
- end
- end
- end
- end
- if Dissapear == true then
- coroutine.resume(coroutine.create(function()
- for i = 1, FadeTime do
- Swait()
- for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
- if c.ClassName == "Part" then
- c.Transparency = c.Transparency + 1 / FadeTime
- end
- end
- end
- LIGHTNINGMODEL:remove()
- end))
- elseif Dissapear == false then
- Debris:AddItem(LIGHTNINGMODEL, 0.1)
- end
- return {
- Hit = HIT,
- Pos = HITPOS,
- End = LastBolt.CFrame * CF(0, 0, -LastBolt.Size.Z).p,
- LastBolt = LastBolt,
- Model = LIGHTNINGMODEL
- }
- end
- function MakeForm(PART, TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh", PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh", PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh", PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos, EndPos).lookVector
- local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
- return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
- end
- function AttackGyro()
- local GYRO = IT("BodyGyro", RootPart)
- GYRO.D = 15
- GYRO.P = 200000
- GYRO.MaxTorque = VT(0, 4000000, 0)
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
- until ATTACK == false
- GYRO:Remove()
- end))
- end
- function GetRoot(MODEL, ROOT)
- if ROOT == true then
- return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
- else
- return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
- end
- end
- function SHAKECAM(POSITION, RANGE, INTENSITY, TIME, DOESNTAFFECTPLAYER)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if DOESNTAFFECTPLAYER == true then
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
- local CAMSHAKER = script.CamShake:Clone()
- CAMSHAKER.Shake.Value = INTENSITY
- CAMSHAKER.Timer.Value = TIME
- CAMSHAKER.Parent = CHILD
- CAMSHAKER.Disabled = false
- end
- end
- end
- elseif CHILD.ClassName == "Model" then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
- local CAMSHAKER = script.CamShake:Clone()
- CAMSHAKER.Shake.Value = INTENSITY
- CAMSHAKER.Timer.Value = TIME
- CAMSHAKER.Parent = CHILD
- CAMSHAKER.Disabled = false
- end
- end
- end
- end
- end
- local SKILLTEXTCOLOR = C3(0, 0, 0)
- local SKILLFONT = "SciFi"
- local SKILLTEXTSIZE = 5
- local ATTACKS = {
- "Cubicus Ray - Z",
- "Airbreaker - C",
- "Dominant Emprisonment - V",
- "Shattered Minds - F",
- "Cubicus Lair - G",
- "Dominator Impact - B",
- "The Ascendant - X"
- }
- for i = 1, #ATTACKS do
- local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
- local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Skill text")
- SKILLTEXT.TextXAlignment = "Right"
- SKILLTEXT.TextStrokeColor3 = C3(1, 1, 1)
- end
- local BMUSIC = IT("Sound", Torso)
- local VOLUME = 7
- local PITCH = 1
- local SONGID = 1135045013
- local CUBICUS = script.Cubicus
- local AVAILABLECUBES = {}
- for i = 1, 5 do
- local CUBE = CUBICUS:Clone()
- CUBE.Parent = Effects
- table.insert(AVAILABLECUBES, CUBE)
- CUBE.CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * CF(0, 0, 6)
- end
- local CUBICUSCONTENTS = {}
- for _, c in pairs(CUBICUS:GetChildren()) do
- table.insert(CUBICUSCONTENTS, c)
- end
- CUBICUS:remove()
- local HALF = script.CubicusHalf
- HALF:remove()
- local BLASTS = {468991944, 468991990}
- for _, c in pairs(Character:GetChildren()) do
- if script:FindFirstChild(c.Name) then
- local Part = script[c.Name]
- Part.Parent = Character
- Part:SetPrimaryPartCFrame(c.CFrame)
- weldBetween(c, Part.Base)
- for _, e in pairs(Part:GetChildren()) do
- if e:IsA("BasePart") and e.Name ~= "Base" then
- e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- e.Anchored = false
- weldBetween(e, c)
- e.CanCollide = false
- e.Name = "Coat"
- e.Parent = Character
- end
- end
- Part:remove()
- end
- end
- for _, v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop()
- end
- for _, c in pairs(Character:GetChildren()) do
- if c and c.Parent and c.ClassName == "Accessory" then
- local ACCESSORY = c
- local HANDLE = c.Handle
- HANDLE.Parent = Character
- if c then
- if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("FaceFrontAttachment") or HANDLE:FindFirstChild("HairAttachment") then
- local WLD = weldBetween(Head, HANDLE)
- else
- local WLD = weldBetween(Torso, HANDLE)
- end
- end
- HANDLE.Name = ACCESSORY.Name
- ACCESSORY:remove()
- end
- end
- local BODY = {}
- for _, c in pairs(Character:GetDescendants()) do
- if c:IsA("BasePart") and c.Name ~= "Handle" then
- if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- table.insert(BODY, {
- c,
- c.Parent,
- c.Material,
- c.Color,
- c.Transparency,
- c.Size,
- c.Name
- })
- elseif c:IsA("JointInstance") then
- table.insert(BODY, {
- c,
- c.Parent,
- nil,
- nil,
- nil,
- nil,
- nil
- })
- end
- end
- function refit()
- Character.Parent = workspace
- Effects.Parent = Character
- for e = 1, #BODY do
- if BODY[e] ~= nil then
- local STUFF = BODY[e]
- local PART = STUFF[1]
- local PARENT = STUFF[2]
- local MATERIAL = STUFF[3]
- local COLOR = STUFF[4]
- local TRANSPARENCY = STUFF[5]
- local NAME = STUFF[7]
- if PART.ClassName == "Part" and PART ~= RootPart then
- PART.Material = MATERIAL
- PART.Transparency = TRANSPARENCY
- PART.Name = NAME
- end
- if PART.Parent ~= PARENT then
- if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
- Humanoid:remove()
- end
- PART.Parent = PARENT
- if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
- Humanoid = IT("Humanoid", Character)
- end
- end
- end
- end
- end
- Humanoid.Died:connect(function()
- refit()
- end)
- local CAMTYPE = Cam.CameraType
- Cam.CameraType = Enum.CameraType.Scriptable
- for i = 1, 6 do
- Swait()
- Cam.CFrame = Clerp(Cam.CFrame, RootPart.CFrame * CF(0, 1, 0), 0.3)
- end
- Cam.CameraType = CAMTYPE
- Cam.CameraSubject = Humanoid
- function ApplyDamage(Humanoid, Damage)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health < 2000 then
- if Humanoid.Health - Damage > 0 then
- Humanoid.Health = Humanoid.Health - Damage
- else
- Humanoid.Parent:BreakJoints()
- end
- else
- Humanoid.Parent:BreakJoints()
- end
- end
- function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
- for index, CHILD in pairs(workspace:GetDescendants()) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
- if INSTAKILL == true then
- CHILD:BreakJoints()
- else
- local DMG = MRANDOM(MINDMG, MAXDMG)
- ApplyDamage(HUM, DMG)
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
- bv.Parent = c
- Debris:AddItem(bv, 0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- function CubicusRay()
- ATTACK = true
- AttackGyro()
- local CUBE = AVAILABLECUBES[MRANDOM(1, #AVAILABLECUBES)]
- CreateSound(402981977, CUBE, 10, 1.3, false)
- for i = 1, 35 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.9, -0.8 - 0.05 * SIN(SINE / 12), -0.8) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * SIN(SINE / 12), -0.75) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(95), RAD(0), RAD(-15)), 1 / Animation_Speed)
- WACKYEFFECT({
- Time = 15,
- EffectType = "Box",
- Size = CUBE.Size * 1.1,
- Size2 = CUBE.Size * (1.5 + i / 150),
- Transparency = 0.4,
- Transparency2 = 1,
- CFrame = CUBE.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil,
- UseBoomerangMath = false,
- Boomerang = 0,
- SizeBoomerang = 0
- })
- end
- coroutine.resume(coroutine.create(function()
- local CFRAME = CF(CUBE.Position, Mouse.Hit.p)
- for i = 1, 150 do
- Swait()
- local COLORS = {
- C3(0, 0, 0),
- C3(1, 1, 1)
- }
- local COLOR = COLORS[MRANDOM(1, 2)]
- local COLOR2
- if COLOR == C3(1, 1, 1) then
- COLOR2 = C3(0, 0, 0)
- else
- COLOR2 = C3(1, 1, 1)
- end
- local TILT = CFRAME * ANGLES(RAD(0), RAD(0), RAD(i * 5)) * CF(0, 2, 0)
- local HIT, HITPOS = Raycast(TILT.p, TILT.lookVector, 4.2, Character)
- CFRAME = CFRAME * CF(0, 0, -2)
- if HIT then
- SHAKECAM(TILT.p, 65, 12, 5)
- ApplyAoE(TILT.p, 45, 15, 25, 150, false)
- ApplyAoE(TILT.p, 15, 15, 25, 250, true)
- WACKYEFFECT({
- Time = 80,
- EffectType = "Sphere",
- Size = VT(3, 3, 3),
- Size2 = VT(40, 40, 40),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CFRAME,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = COLOR,
- UseBoomerangMath = true,
- SizeBoomerang = 15,
- SoundID = BLASTS[MRANDOM(1, #BLASTS)],
- SoundPitch = MRANDOM(7, 13) / 10,
- SoundVolume = 10
- })
- WACKYEFFECT({
- Time = 80,
- EffectType = "Sphere",
- Size = VT(3, 3, 3),
- Size2 = VT(45, 45, 45),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CFRAME,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = COLOR2,
- UseBoomerangMath = true,
- SizeBoomerang = 15,
- SoundID = BLASTS[MRANDOM(1, #BLASTS)],
- SoundPitch = MRANDOM(7, 13) / 10,
- SoundVolume = 10
- })
- for i = 1, 5 do
- WACKYEFFECT({
- Time = 45,
- EffectType = "Wave",
- Size = VT(0, 0, 0),
- Size2 = VT(50, 0, 50),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(TILT.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 5,
- RotationZ = 0,
- Material = "Neon",
- Color = COLOR2,
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2
- })
- end
- break
- else
- WACKYEFFECT({
- Time = 35,
- EffectType = "Block",
- Size = VT(3, 3, 3),
- Size2 = VT(0, 0, 0),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = TILT,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = COLOR,
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- end
- end))
- WACKYEFFECT({
- Time = 15,
- EffectType = "Box",
- Size = CUBE.Size * 1.1,
- Size2 = CUBE.Size * 1.51,
- Transparency = 0.4,
- Transparency2 = 1,
- CFrame = CUBE.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = 1177785010,
- SoundPitch = 1,
- SoundVolume = 5,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 15
- })
- for i = 0, 0.5, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-60)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(120), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.9, -0.8 - 0.05 * SIN(SINE / 12), -0.8) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * SIN(SINE / 12), -0.75) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(95), RAD(0), RAD(-15)), 1 / Animation_Speed)
- end
- ATTACK = false
- end
- function Airbreaker()
- ATTACK = true
- Rooted = true
- AttackGyro()
- local CUBE = AVAILABLECUBES[MRANDOM(1, #AVAILABLECUBES)]
- CreateSound(402981977, CUBE, 10, 1.3, false)
- local NEWCUBE = CUBICUS:Clone()
- NEWCUBE.Parent = Effects
- NEWCUBE.CFrame = CUBE.CFrame
- NEWCUBE.CanCollide = false
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.9, -0.8 - 0.05 * SIN(SINE / 12), -0.8) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * SIN(SINE / 12), -0.75) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(95), RAD(0), RAD(-15)), 1 / Animation_Speed)
- WACKYEFFECT({
- Time = 15,
- EffectType = "Box",
- Size = RightArm.Size * 1.1,
- Size2 = RightArm.Size * 1.5,
- Transparency = 0.4,
- Transparency2 = 1,
- CFrame = RightArm.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil,
- UseBoomerangMath = false,
- Boomerang = 0,
- SizeBoomerang = 0
- })
- until ATTACK == false
- end))
- local LOOP = 0
- local FIRE = false
- wait(0.1)
- INPUT = Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "c" then
- INPUT:Disconnect()
- FIRE = true
- end
- end)
- for i = 1, 65 do
- Swait()
- LOOP = i
- NEWCUBE.Size = NEWCUBE.Size + VT(0.1, 0.1, 0.1)
- NEWCUBE.CFrame = Clerp(NEWCUBE.CFrame, CF(Mouse.Hit.p + VT(0, 0.5 + NEWCUBE.Size.Y / 2, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)), 0.25)
- local HITFLOOR, HITPOS = CastProperRay(NEWCUBE.Position, NEWCUBE.Position - VT(0, 5, 0), 45, {Character})
- if HITFLOOR then
- WACKYEFFECT({
- Time = 15,
- EffectType = "Wave",
- Size = VT(15, 6, 15),
- Size2 = VT(0, 0, 0),
- Transparency = 1,
- Transparency2 = 0.8,
- CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = MRANDOM(-35, 35),
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- if FIRE == true then
- break
- end
- end
- ATTACK = false
- if FIRE == false then
- coroutine.resume(coroutine.create(function()
- local BOOM = false
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- local HITFLOOR, HITPOS = CastProperRay(NEWCUBE.Position, NEWCUBE.Position - VT(0, 5, 0), 45, {Character})
- if HITFLOOR then
- WACKYEFFECT({
- Time = 15,
- EffectType = "Wave",
- Size = VT(15, 6, 15),
- Size2 = VT(0, 0, 0),
- Transparency = 1,
- Transparency2 = 0.8,
- CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = MRANDOM(-35, 35),
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- if MRANDOM(1, 5) == 1 then
- Lightning({
- Material = "Neon",
- FadeIn = false,
- Color = C3(1, 1, 1),
- Start = NEWCUBE.Position,
- End = CF(NEWCUBE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 45).p,
- SegmentL = 2,
- Thickness = 0.1,
- DoesFade = true,
- Ignore = {Character},
- MaxDist = 25,
- Branches = true,
- FadeTime = 25,
- Thicken = true
- })
- end
- NEWCUBE.CFrame = Clerp(NEWCUBE.CFrame, NEWCUBE.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)), 0.25)
- until BOOM == true
- end))
- wait(0.5)
- for i = 1, 35 do
- Swait()
- NEWCUBE.Size = NEWCUBE.Size - VT(0.1, 0.1, 0.1) / 3
- end
- BOOM = true
- SHAKECAM(NEWCUBE.Position, 75, 12, 15)
- ApplyAoE(NEWCUBE.Position, 50, 15, 25, 80, false)
- ApplyAoE(NEWCUBE.Position, 15, 15, 25, 500, true)
- coroutine.resume(coroutine.create(function()
- for i = 1, 9 do
- Swait()
- coroutine.resume(coroutine.create(function()
- local COOBE = CUBICUS:Clone()
- COOBE.Anchored = false
- COOBE.Parent = Effects
- COOBE.Size = NEWCUBE.Size * MRANDOM(10, 50) / 80
- COOBE.CFrame = CF(NEWCUBE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- COOBE.Velocity = CF(NEWCUBE.Position, CF(NEWCUBE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(MRANDOM(-60, 60), 25, MRANDOM(-60, 60)).p).lookVector * MRANDOM(100, 300)
- wait(0.3)
- COOBE.Touched:Connect(function(TOC)
- if TOC.Parent ~= Character and TOC.Parent.Parent ~= Character then
- if COOBE.Size.Y > 5 then
- do
- local NEWCUBE = COOBE
- coroutine.resume(coroutine.create(function()
- for i = 1, 7 do
- Swait()
- coroutine.resume(coroutine.create(function()
- local COOBE = CUBICUS:Clone()
- COOBE.Anchored = false
- COOBE.Parent = Effects
- COOBE.Size = COOBE.Size * MRANDOM(10, 25) / 10
- COOBE.CFrame = CF(NEWCUBE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- COOBE.Velocity = CF(NEWCUBE.Position, CF(NEWCUBE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(MRANDOM(-60, 60), 25, MRANDOM(-60, 60)).p).lookVector * MRANDOM(100, 250)
- wait(0.3)
- COOBE.Touched:Connect(function(TOC)
- if TOC.Parent ~= Character and TOC.Parent.Parent ~= Character then
- if COOBE.Size.Y > 5 then
- end
- SHAKECAM(COOBE.Position, 15 * COOBE.Size.X, 12, 6)
- ApplyAoE(COOBE.Position, 12 * COOBE.Size.X, 15, 25, 25, false)
- WACKYEFFECT({
- Time = 35,
- EffectType = "Block",
- Size = COOBE.Size,
- Size2 = VT(15, 15, 15) * COOBE.Size.X,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = COOBE.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7
- })
- COOBE:Remove()
- end
- end)
- end))
- end
- end))
- end
- end
- SHAKECAM(COOBE.Position, 15 * COOBE.Size.X, 12, 6)
- ApplyAoE(COOBE.Position, 12 * COOBE.Size.X, 15, 25, 25, false)
- WACKYEFFECT({
- Time = 35,
- EffectType = "Block",
- Size = COOBE.Size,
- Size2 = VT(15, 15, 15) * COOBE.Size.X,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = COOBE.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7
- })
- COOBE:Remove()
- end
- end)
- end))
- end
- end))
- WACKYEFFECT({
- Time = 65,
- EffectType = "Block",
- Size = VT(5, 5, 5),
- Size2 = VT(60, 60, 60),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = NEWCUBE.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7
- })
- for i = 1, 50 do
- Swait()
- NEWCUBE.Transparency = NEWCUBE.Transparency + 0.02
- NEWCUBE.Size = NEWCUBE.Size + VT(0.1, 0.1, 0.1) * 5
- end
- NEWCUBE:Remove()
- end))
- else
- NEWCUBE.CFrame = CF(NEWCUBE.Position, VT(Mouse.Hit.p.X, NEWCUBE.Position.Y, Mouse.Hit.p.Z))
- coroutine.resume(coroutine.create(function()
- for i = 1, 250 do
- Swait()
- local HIT, HITPOS = Raycast(NEWCUBE.Position, NEWCUBE.CFrame.lookVector, NEWCUBE.Size.X / 2, Character)
- if HIT then
- break
- else
- NEWCUBE.CFrame = NEWCUBE.CFrame * CF(0, 0, -NEWCUBE.Size.X / 2.5)
- local HITFLOOR, HITPOS = CastProperRay(NEWCUBE.Position, NEWCUBE.Position - VT(0, 5, 0), 45, {Character})
- if HITFLOOR then
- WACKYEFFECT({
- Time = 15,
- EffectType = "Wave",
- Size = VT(15, 6, 15),
- Size2 = VT(0, 0, 0),
- Transparency = 1,
- Transparency2 = 0.8,
- CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = MRANDOM(-35, 35),
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- end
- end
- SHAKECAM(NEWCUBE.Position, 75, 12, 15)
- ApplyAoE(NEWCUBE.Position, 50, 15, 25, 80, false)
- ApplyAoE(NEWCUBE.Position, 15, 15, 25, 500, true)
- coroutine.resume(coroutine.create(function()
- for i = 1, 9 do
- Swait()
- coroutine.resume(coroutine.create(function()
- local COOBE = CUBICUS:Clone()
- COOBE.Anchored = false
- COOBE.Parent = Effects
- COOBE.Size = NEWCUBE.Size * MRANDOM(10, 50) / 80
- COOBE.CFrame = CF(NEWCUBE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- COOBE.Velocity = CF(NEWCUBE.Position, CF(NEWCUBE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(MRANDOM(-60, 60), 25, MRANDOM(-60, 60)).p).lookVector * MRANDOM(100, 300)
- wait(0.3)
- COOBE.Touched:Connect(function(TOC)
- if TOC.Parent ~= Character and TOC.Parent.Parent ~= Character then
- if COOBE.Size.Y > 5 then
- do
- local NEWCUBE = COOBE
- coroutine.resume(coroutine.create(function()
- for i = 1, 7 do
- Swait()
- coroutine.resume(coroutine.create(function()
- local COOBE = CUBICUS:Clone()
- COOBE.Anchored = false
- COOBE.Parent = Effects
- COOBE.Size = COOBE.Size * MRANDOM(10, 25) / 10
- COOBE.CFrame = CF(NEWCUBE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- COOBE.Velocity = CF(NEWCUBE.Position, CF(NEWCUBE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(MRANDOM(-60, 60), 25, MRANDOM(-60, 60)).p).lookVector * MRANDOM(100, 250)
- wait(0.3)
- COOBE.Touched:Connect(function(TOC)
- if TOC.Parent ~= Character and TOC.Parent.Parent ~= Character then
- if COOBE.Size.Y > 5 then
- end
- SHAKECAM(COOBE.Position, 15 * COOBE.Size.X, 12, 6)
- ApplyAoE(COOBE.Position, 12 * COOBE.Size.X, 15, 25, 25, false)
- WACKYEFFECT({
- Time = 35,
- EffectType = "Block",
- Size = COOBE.Size,
- Size2 = VT(15, 15, 15) * COOBE.Size.X,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = COOBE.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7
- })
- COOBE:Remove()
- end
- end)
- end))
- end
- end))
- end
- end
- SHAKECAM(COOBE.Position, 15 * COOBE.Size.X, 12, 6)
- ApplyAoE(COOBE.Position, 12 * COOBE.Size.X, 15, 25, 25, false)
- WACKYEFFECT({
- Time = 35,
- EffectType = "Block",
- Size = COOBE.Size,
- Size2 = VT(15, 15, 15) * COOBE.Size.X,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = COOBE.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7
- })
- COOBE:Remove()
- end
- end)
- end))
- end
- end))
- WACKYEFFECT({
- Time = 65,
- EffectType = "Block",
- Size = VT(5, 5, 5),
- Size2 = VT(60, 60, 60),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = NEWCUBE.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7
- })
- for i = 1, 50 do
- Swait()
- NEWCUBE.Transparency = NEWCUBE.Transparency + 0.02
- NEWCUBE.Size = NEWCUBE.Size + VT(0.1, 0.1, 0.1) * 5
- end
- NEWCUBE:Remove()
- ATTACK = false
- Rooted = false
- end))
- end
- ATTACK = false
- Rooted = false
- end
- function DominantEmprisonment()
- local TARGET = Mouse.Target
- if TARGET ~= nil and TARGET.Parent:FindFirstChildOfClass("Humanoid") then
- do
- local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
- local ROOT = GetRoot(HUM.Parent, true)
- local FOE = ROOT.Parent
- if ROOT and HUM.Health > 0 then
- ATTACK = true
- CreateSound(402981977, RightArm, 10, 1.3, false)
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- WACKYEFFECT({
- Time = 15,
- EffectType = "Box",
- Size = RightArm.Size * 1.1,
- Size2 = RightArm.Size * 1.5,
- Transparency = 0.4,
- Transparency2 = 1,
- CFrame = RightArm.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil,
- UseBoomerangMath = false,
- Boomerang = 0,
- SizeBoomerang = 0
- })
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.9, -0.8 - 0.05 * SIN(SINE / 12), -0.8) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * SIN(SINE / 12), -0.75) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(95), RAD(0), RAD(-15)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- do
- local POS = ROOT.Position + VT(0, 35 * ROOT.Size.Z, 0)
- local grav = Instance.new("BodyPosition", ROOT)
- grav.D = 850
- grav.P = 4000
- grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- grav.Position = POS
- wait(1)
- HUM.DisplayDistanceType = "None"
- local PRISON = CUBICUS:Clone()
- PRISON.Parent = Effects
- PRISON.CanCollide = false
- PRISON.Transparency = 1
- PRISON.CFrame = CF(POS)
- PRISON.Size = VT(13, 13, 13) * ROOT.Size.Z
- local PRISONRID = false
- CreateSound(874376217, PRISON, 10, 1.3, false)
- coroutine.resume(coroutine.create(function()
- coroutine.resume(coroutine.create(function()
- local LOOP = 0
- repeat
- Swait()
- LOOP = LOOP + 1
- local HITFLOOR, HITPOS = CastProperRay(PRISON.Position, PRISON.Position - VT(0, 5, 0), 1500, {
- ROOT.Parent,
- Character
- })
- if HITFLOOR then
- WACKYEFFECT({
- Time = 35,
- EffectType = "Wave",
- Size = VT(5 - 0.5 * SIN(LOOP / 12), 2, 5 - 0.5 * SIN(LOOP / 12)) * (ROOT.Size.Y * 3),
- Size2 = VT(0, 0, 0) * (ROOT.Size.Y * 3),
- Transparency = 1,
- Transparency2 = 0.8,
- CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = MRANDOM(-35, 35),
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- end
- if 0 >= PRISON.Transparency and MRANDOM(1, 5) == 1 then
- Lightning({
- Material = "Neon",
- FadeIn = false,
- Color = C3(1, 1, 1),
- Start = PRISON.Position,
- End = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(5, 125) * ROOT.Size.Z).p,
- SegmentL = 2,
- Thickness = 0.1,
- DoesFade = true,
- Ignore = {
- Character,
- ROOT.Parent
- },
- MaxDist = 14 * ROOT.Size.Z,
- Branches = true,
- FadeTime = 25,
- Thicken = true
- })
- end
- PRISON.CFrame = PRISON.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
- until PRISONRID == true
- end))
- wait(1.5)
- local PARTS = {}
- for _, c in pairs(FOE:GetChildren()) do
- if c.ClassName ~= "Humanoid" and c.ClassName ~= "Script" then
- table.insert(PARTS, c)
- c.Parent = nil
- end
- end
- grav:Remove()
- Swait()
- local SIZE = PRISON.Size - VT(1.5, 1.5, 1.5) * ROOT.Size.Z
- PRISON.Transparency = 0.01
- for i = 1, 15 do
- Swait()
- PRISON.Size = PRISON.Size - SIZE / 15
- end
- PRISON.Transparency = 0
- PRISONRID = true
- PRISON.Anchored = false
- PRISON.CanCollide = true
- wait(0.25)
- local TOUCHED = false
- PRISON.Touched:Connect(function(TOC)
- if TOC.Parent.Parent ~= Character and TOC.Parent ~= Character and TOUCHED == false then
- TOUCHED = true
- wait(1.5)
- PRISON.CanCollide = false
- for E = 1, #PARTS do
- PARTS[E].Parent = FOE
- if PARTS[E]:IsA("BasePart") then
- PARTS[E].CFrame = CF(PRISON.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, ROOT.Size.Z)
- PARTS[E].Velocity = CF(PRISON.Position, PARTS[E].Position).lookVector * 170
- PARTS[E].CanCollide = true
- elseif PARTS[E]:IsA("Accessory") and PARTS[E]:FindFirstChild("Handle") then
- PARTS[E].Handle.CFrame = CF(PRISON.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, ROOT.Size.Z)
- PARTS[E].Handle.CanCollide = true
- end
- end
- SHAKECAM(PRISON.Position, 15 * PRISON.Size.X, 12, 6)
- ApplyAoE(PRISON.Position, 12 * PRISON.Size.X, 15, 25, 25, false)
- WACKYEFFECT({
- Time = 35,
- EffectType = "Block",
- Size = PRISON.Size,
- Size2 = VT(15, 15, 15) * PRISON.Size.X,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = PRISON.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7
- })
- PRISON:Remove()
- end
- end)
- end))
- for i = 1, 45 do
- Swait()
- PRISON.Size = PRISON.Size + VT(0.2, 0.2, 0.2) / 2
- PRISON.Transparency = PRISON.Transparency - 0.025
- end
- PRISON.Transparency = 0
- ATTACK = false
- end
- end
- end
- end
- end
- function ShatteredMinds()
- ATTACK = true
- Rooted = false
- local CFRAME = RootPart.CFrame * CF(0, 5, -8)
- local DISTANCE = 0
- local HALFPART1, HALFPART2, HOLE
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- if HALFPART1 and HALFPART2 then
- CFRAME = Clerp(CFRAME, RootPart.CFrame * CF(0, 5, -(7.5 + HALFPART1.Size.Z / 5)), 0.1)
- HALFPART1.CFrame = CFRAME * CF(HALFPART2.Size.X / 2.1 + DISTANCE, 0, 0) * ANGLES(RAD(0), RAD(180), RAD(0))
- HALFPART2.CFrame = CFRAME * CF(-(HALFPART2.Size.X / 2.1) - DISTANCE, 0, 0)
- if HOLE then
- HOLE.CFrame = CFRAME
- HOLE.Size = VT(0.6, 0.6, 0.6) * HALFPART1.Size.Z
- end
- else
- CFRAME = Clerp(CFRAME, RootPart.CFrame * CF(0, 5, -4), 0.1)
- end
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.25 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(140), RAD(-15), RAD(12 + 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.9, -0.8 - 0.05 * SIN(SINE / 12), -0.8) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * SIN(SINE / 12), -0.75) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(95), RAD(0), RAD(-15)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- wait(0.25)
- AttackGyro()
- wait(0.15)
- CreateSound(188959311, RightArm, 6, 1.3, false)
- HALFPART1 = HALF:Clone()
- HALFPART2 = HALF:Clone()
- HALFPART1.Parent = Effects
- HALFPART2.Parent = Effects
- WACKYEFFECT({
- Time = 8,
- EffectType = "Sphere",
- Size = VT(1, 1, 1),
- Size2 = VT(8, 8, 8),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CF(CFRAME.p),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Glass",
- Color = C3(1, 1, 1),
- SoundID = 168586586,
- SoundPitch = 1,
- SoundVolume = 7,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 0
- })
- HOLE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Effect", VT(0.6, 0.6, 0.6), true)
- MakeForm(HOLE, "Ball")
- HOLE.CFrame = CFRAME
- CreateSound(402981977, HOLE, 7, 1.8, false)
- wait(0.7)
- WACKYEFFECT({
- Time = 35,
- EffectType = "Box",
- Size = VT(0, 1, 1),
- Size2 = VT(0.01, 5, 5),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CFRAME,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = 1149318312,
- SoundPitch = 1,
- SoundVolume = 5,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 15
- })
- for i = 1, 15 do
- Swait()
- DISTANCE = DISTANCE + 0.02
- end
- wait(1)
- for i = 1, 40 do
- Swait()
- HALFPART1.Size = HALFPART1.Size + VT(0.05, 0.1, 0.1)
- HALFPART2.Size = HALFPART2.Size + VT(0.05, 0.1, 0.1)
- DISTANCE = DISTANCE + 0.03
- end
- for i = 1, 25 do
- Swait()
- HALFPART1.Size = HALFPART1.Size + VT(0.05, 0.1, 0.1)
- HALFPART2.Size = HALFPART2.Size + VT(0.05, 0.1, 0.1)
- DISTANCE = DISTANCE + 0.03
- HALFPART1.Transparency = HALFPART1.Transparency + 0.04
- HALFPART2.Transparency = HALFPART2.Transparency + 0.04
- end
- local VACUUM = true
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- WACKYEFFECT({
- Time = 15,
- EffectType = "Wave",
- Size = VT(35, 0, 35),
- Size2 = VT(0, 0, 0),
- Transparency = 1,
- Transparency2 = 0.8,
- CFrame = CF(HOLE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = MRANDOM(-35, 35),
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = nil,
- SoundPitch = nil,
- SoundVolume = nil
- })
- for index, CHILD in pairs(workspace:GetDescendants()) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO and (TORSO.Position - HOLE.Position).Magnitude <= 70 then
- if TORSO:FindFirstChild("VacuumPos") == nil then
- local grav = Instance.new("BodyPosition", TORSO)
- grav.D = 450
- grav.P = 4000
- grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- grav.Position = HOLE.Position
- grav.Name = "VacuumPos"
- Debris:AddItem(grav, 0.02)
- else
- TORSO.VacuumPos.Position = HOLE.Position
- end
- end
- end
- end
- end
- until VACUUM == false
- for index, CHILD in pairs(workspace:GetDescendants()) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO and (TORSO.Position - HOLE.Position).Magnitude <= 70 then
- local grav = Instance.new("BodyPosition", TORSO)
- grav.D = 450
- grav.P = 4000
- grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- grav.Position = HOLE.Position
- grav.Name = "VacuumPos"
- end
- end
- end
- end
- end))
- wait(4)
- HALFPART1.Size = HALFPART1.Size * 1.5
- HALFPART2.Size = HALFPART2.Size * 1.5
- HALFPART1.CanCollide = true
- HALFPART2.CanCollide = true
- VACUUM = false
- wait()
- local DIST = DISTANCE
- for i = 1, 25 do
- Swait()
- DISTANCE = DISTANCE - DIST / 22
- HALFPART1.Transparency = HALFPART1.Transparency - 0.04
- HALFPART2.Transparency = HALFPART2.Transparency - 0.04
- end
- DISTANCE = 0
- wait(0.1)
- HOLE:remove()
- SHAKECAM(HOLE.Position, 60, 5, 6)
- WACKYEFFECT({
- Time = 8,
- EffectType = "Sphere",
- Size = VT(15, 15, 15),
- Size2 = VT(50, 50, 50),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CF(HOLE.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Glass",
- Color = C3(1, 1, 1),
- SoundID = 304999618,
- SoundPitch = 1,
- SoundVolume = 7,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 0
- })
- for index, CHILD in pairs(workspace:GetDescendants()) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO and TORSO:FindFirstChild("VacuumPos") then
- if 6 > (TORSO.Position - HOLE.Position).Magnitude then
- CHILD:BreakJoints()
- end
- TORSO.VacuumPos:Remove()
- end
- end
- end
- end
- wait(0.1)
- for i = 1, 25 do
- Swait()
- HALFPART1.Size = HALFPART1.Size + VT(0.05, 0.1, 0.1)
- HALFPART2.Size = HALFPART2.Size + VT(0.05, 0.1, 0.1)
- DISTANCE = DISTANCE + 0.03
- HALFPART1.Transparency = HALFPART1.Transparency + 0.04
- HALFPART2.Transparency = HALFPART2.Transparency + 0.04
- end
- HALFPART1:remove()
- HALFPART2:remove()
- ATTACK = false
- Rooted = false
- end
- function CubicusLair()
- ATTACK = true
- Rooted = false
- local CUBE = CUBICUS:Clone()
- CUBE.Parent = Effects
- CUBE.Size = VT(12, 12, 12)
- CUBE.Transparency = 1
- CreateSound(402981977, CUBE, 7, 1.8, false)
- local LOOP = 0
- coroutine.resume(coroutine.create(function()
- repeat
- LOOP = LOOP + 2
- CUBE.CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(LOOP), RAD(0))
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-15), RAD(90 + 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(15), RAD(-90 - 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.9, -0.8 - 0.05 * SIN(SINE / 12), -0.8) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * SIN(SINE / 12), -0.75) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(95), RAD(0), RAD(-15)), 1 / Animation_Speed)
- until ATTACK == false
- end))
- for i = 1, 45 do
- Swait()
- CUBE.Transparency = CUBE.Transparency - 0.022222222222222223
- end
- CUBE.Transparency = 0
- UNANCHOR = false
- local POS = CF(Mouse.Hit.p + VT(0, 15, 0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
- for i = 1, 75 do
- Swait()
- RootPart.CFrame = Clerp(RootPart.CFrame, POS, 0.1)
- end
- SHAKECAM(CUBE.Position, 60, 5, 6)
- WACKYEFFECT({
- Time = 8,
- EffectType = "Sphere",
- Size = VT(15, 15, 15),
- Size2 = VT(50, 50, 50),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CF(CUBE.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Glass",
- Color = C3(1, 1, 1),
- SoundID = 168586621,
- SoundPitch = 1,
- SoundVolume = 7,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 0
- })
- UNANCHOR = true
- CUBE:Remove()
- ATTACK = false
- Rooted = false
- end
- function DominatorImpact(FAKEOUTEFFECT)
- local HITFLOOR, HITPOS = CastProperRay(Mouse.Hit.p + VT(0, 500, 0), Mouse.Hit.p, 1500, Character)
- if HITFLOOR then
- UNANCHOR = false
- WACKYEFFECT({
- Time = 65,
- EffectType = "Block",
- Size = VT(5, 5, 5),
- Size2 = VT(8, 8, 8),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = RootPart.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7
- })
- ATTACK = true
- Rooted = false
- do
- local CFRAME = CF(HITPOS) * CF(0, 80, 0) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(25)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(-25)), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(-15), RAD(35 + 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(15), RAD(-35 - 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 + 0.05 * COS(SINE / 12), -0.7) * ANGLES(RAD(-15 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 + 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- until ATTACK == false
- end))
- local CHAR = Character
- RootPart.CFrame = CFRAME
- for i = 1, 15 do
- Swait()
- CHAR.HumanoidRootPart.CFrame = CHAR.HumanoidRootPart.CFrame * CF(0, 0.05, 0)
- end
- local BREAK = false
- local FAKEOUT = false
- if FAKEOUTEFFECT == false then
- for i = 1, 45 do
- Swait()
- CHAR.HumanoidRootPart.CFrame = CHAR.HumanoidRootPart.CFrame * CF(0, 0.05, 0)
- end
- end
- INPUT:Disconnect()
- INPUT = Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "b" and BREAK == false and FAKEOUTEFFECT == false then
- INPUT:Disconnect()
- FAKEOUT = true
- end
- end)
- if FAKEOUTEFFECT == false then
- for i = 1, 35 do
- Swait()
- if FAKEOUT == true then
- break
- end
- CHAR.HumanoidRootPart.CFrame = CHAR.HumanoidRootPart.CFrame * CF(0, 0.05, 0)
- WACKYEFFECT({
- Time = 15,
- EffectType = "Wave",
- Size = VT(2, 0, 2),
- Size2 = VT(12, 2.5, 12),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(CHAR.HumanoidRootPart.CFrame * CF(0, -4, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- end
- end
- INPUT:Disconnect()
- local HITFLOOR, HITPOS = CastProperRay(CHAR.HumanoidRootPart.Position, CHAR.HumanoidRootPart.Position - VT(0, 5, 0), 1500, Character)
- if HITFLOOR and FAKEOUT == false then
- local DISTANCE = (CHAR.HumanoidRootPart.Position - HITPOS).Magnitude
- local TIME = math.ceil(DISTANCE / 15)
- local MATH = 35 / TIME
- for i = 1, TIME do
- Swait()
- CHAR.HumanoidRootPart.CFrame = CHAR.HumanoidRootPart.CFrame * CF(0, -15, 0)
- WACKYEFFECT({
- Time = 15 + i * MATH,
- EffectType = "Wave",
- Size = VT(15, 0, 15),
- Size2 = VT(35, 5, 35),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(CHAR.HumanoidRootPart.CFrame.p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- WACKYEFFECT({
- Time = 20 + i * MATH,
- EffectType = "Wave",
- Size = VT(15, 0, 15),
- Size2 = VT(20, 15, 20),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(CHAR.HumanoidRootPart.CFrame.p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- WACKYEFFECT({
- Time = 15 + i * MATH,
- EffectType = "Wave",
- Size = VT(15, 0, 15),
- Size2 = VT(35, 5, 35),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(CHAR.HumanoidRootPart.CFrame * CF(0, 7.5, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- WACKYEFFECT({
- Time = 20 + i * MATH,
- EffectType = "Wave",
- Size = VT(15, 0, 15),
- Size2 = VT(20, 15, 20),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(CHAR.HumanoidRootPart.CFrame * CF(0, 7.5, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- end
- local IMPACTZONE = CF(HITPOS) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
- CHAR.HumanoidRootPart.CFrame = IMPACTZONE * CF(0, 5, 0)
- SHAKECAM(IMPACTZONE.p, 125, 7, 25)
- ApplyAoE(IMPACTZONE.p, 60, 15, 25, 150, false)
- ApplyAoE(IMPACTZONE.p, 25, 15, 25, 250, true)
- for i = 1, 5 do
- WACKYEFFECT({
- Time = 20 + i * 15,
- EffectType = "Wave",
- Size = VT(15, 0, 15),
- Size2 = VT(120, 5, 120),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(CHAR.HumanoidRootPart.CFrame.p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- end
- WACKYEFFECT({
- Time = 65,
- EffectType = "Sphere",
- Size = VT(15, 15, 15),
- Size2 = VT(40, 40, 40),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(IMPACTZONE.p),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 12
- })
- WACKYEFFECT({
- Time = 65,
- EffectType = "Sphere",
- Size = VT(15, 15, 15),
- Size2 = VT(50, 50, 50),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(IMPACTZONE.p),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 12
- })
- if CHAR ~= Character then
- CHAR:Remove()
- else
- wait(0.5)
- end
- elseif HITFLOOR and FAKEOUT == true then
- local DISTANCE = (CHAR.HumanoidRootPart.Position - HITPOS).Magnitude
- local TIME = math.ceil(DISTANCE / 15)
- local MATH = 35 / TIME
- local NEWTIME = math.ceil(TIME / 1.5)
- for i = 1, NEWTIME do
- Swait()
- CHAR.HumanoidRootPart.CFrame = CHAR.HumanoidRootPart.CFrame * CF(0, -15, 0)
- WACKYEFFECT({
- Time = 15 + i * MATH,
- EffectType = "Wave",
- Size = VT(15, 0, 15),
- Size2 = VT(35, 5, 35),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(CHAR.HumanoidRootPart.CFrame.p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- WACKYEFFECT({
- Time = 20 + i * MATH,
- EffectType = "Wave",
- Size = VT(15, 0, 15),
- Size2 = VT(20, 15, 20),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(CHAR.HumanoidRootPart.CFrame.p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- WACKYEFFECT({
- Time = 15 + i * MATH,
- EffectType = "Wave",
- Size = VT(15, 0, 15),
- Size2 = VT(35, 5, 35),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(CHAR.HumanoidRootPart.CFrame * CF(0, 7.5, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- WACKYEFFECT({
- Time = 20 + i * MATH,
- EffectType = "Wave",
- Size = VT(15, 0, 15),
- Size2 = VT(20, 15, 20),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(CHAR.HumanoidRootPart.CFrame * CF(0, 7.5, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- end
- DominatorImpact(true)
- end
- if BREAK == false and FAKEOUT == false then
- UNANCHOR = true
- ATTACK = false
- Rooted = false
- end
- end
- else
- UNANCHOR = true
- ATTACK = false
- Rooted = false
- end
- end
- function TheAscendant()
- local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
- if HITFLOOR then
- ATTACK = true
- Rooted = true
- do
- local ANIMA = "ArmUp"
- CUBICUSSPIN = false
- UNANCHOR = false
- local CFRAME = RootPart.CFrame * CF(0, 65, 0) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
- Cam.CameraType = Enum.CameraType.Scriptable
- local CAMFUCK = false
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- if ANIMA == "ArmUp" then
- if CAMFUCK == true then
- Cam.CFrame = Clerp(Cam.CFrame, CFRAME * CF(0, 0, 75), 0.15)
- end
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-15), RAD(35 + 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(15), RAD(-30 - 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.9, -0.8 - 0.05 * SIN(SINE / 12), -0.8) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * SIN(SINE / 12), -0.75) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(95), RAD(0), RAD(-15)), 1 / Animation_Speed)
- elseif ANIMA == "Buildup" then
- if CAMFUCK == true then
- Cam.CFrame = Clerp(Cam.CFrame, CFRAME * CF(0, 250, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.1)
- end
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(-40)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(40)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.65 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(220), RAD(-15), RAD(12 + 2 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.9, -0.8 - 0.05 * SIN(SINE / 12), -0.8) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * SIN(SINE / 12), -0.75) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(95), RAD(0), RAD(-15)), 1 / Animation_Speed)
- elseif ANIMA == "Smash" then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.45 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(45), RAD(-15), RAD(35 + 2 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.9, -0.8 - 0.05 * SIN(SINE / 12), -0.8) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * SIN(SINE / 12), -0.75) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(95), RAD(0), RAD(-15)), 1 / Animation_Speed)
- end
- until ATTACK == false
- Cam.CameraType = CAMTYPE
- Cam.CameraSubject = Humanoid
- UNANCHOR = true
- end))
- for i = 1, 35 do
- Swait()
- for E = 1, #AVAILABLECUBES do
- AVAILABLECUBES[E].CFrame = Clerp(AVAILABLECUBES[E].CFrame, CFRAME * CF(0, -15, 0) * ANGLES(RAD(0), RAD(360 / #AVAILABLECUBES * E), RAD(0)) * CF(0, 0, 15), 0.1)
- end
- end
- CAMFUCK = true
- for i = 1, 35 do
- Swait()
- for E = 1, #AVAILABLECUBES do
- AVAILABLECUBES[E].CFrame = Clerp(AVAILABLECUBES[E].CFrame, CFRAME * ANGLES(RAD(0), RAD(360 / #AVAILABLECUBES * E), RAD(0)), 0.1)
- end
- end
- for i = 1, 25 do
- Swait()
- if MRANDOM(1, 2) == 1 then
- Lightning({
- Material = "Neon",
- FadeIn = false,
- Color = C3(1, 1, 1),
- Start = CFRAME.p,
- End = CF(CFRAME.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 45).p,
- SegmentL = 2,
- Thickness = 0.1,
- DoesFade = true,
- Ignore = {Character},
- MaxDist = 35,
- Branches = true,
- FadeTime = 25,
- Thicken = false
- })
- end
- end
- local SINGULARITY = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Singularity", VT(0, 0, 0), true)
- SINGULARITY.CFrame = CF(CFRAME.p)
- MakeForm(SINGULARITY, "Ball")
- for i = 1, 25 do
- Swait()
- SINGULARITY.Size = SINGULARITY.Size + VT(0.3, 0.3, 0.3)
- end
- local ZAPPY = true
- CUBICUSSPIN = true
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- if MRANDOM(1, 5) == 1 then
- Lightning({
- Material = "Neon",
- FadeIn = false,
- Color = C3(1, 1, 1),
- Start = CFRAME.p,
- End = CF(CFRAME.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 45).p,
- SegmentL = 2,
- Thickness = 0.1,
- DoesFade = true,
- Ignore = {Character},
- MaxDist = 55,
- Branches = true,
- FadeTime = 25,
- Thicken = false
- })
- end
- until ZAPPY == false
- end))
- CreateSound(471881922, Effects, 6, 1.75, false)
- wait(1.4)
- local FLY = false
- local ASCENDANT = CUBICUS:Clone()
- ASCENDANT.Parent = Effects
- ASCENDANT.CFrame = CFRAME
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- ASCENDANT.CFrame = ASCENDANT.CFrame * ANGLES(RAD(0), RAD(6), RAD(0))
- until FLY == true
- end))
- SHAKECAM(ASCENDANT.Position, 600000, 5, 6, true)
- WACKYEFFECT({
- Time = 25,
- EffectType = "Sphere",
- Size = VT(15, 15, 15),
- Size2 = VT(150, 150, 150),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CF(SINGULARITY.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Glass",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = 1,
- SoundVolume = 7,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 0
- })
- for i = 1, 35 do
- Swait()
- ASCENDANT.Size = ASCENDANT.Size + VT(1.3, 1.3, 1.3)
- end
- SINGULARITY:Remove()
- wait(0.6)
- ZAPPY = false
- ANIMA = "Buildup"
- WACKYEFFECT({
- Time = 65,
- EffectType = "Block",
- Size = VT(5, 5, 5),
- Size2 = VT(8, 8, 8),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = RootPart.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7
- })
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- RootPart.CFrame = CF(ASCENDANT.Position, Mouse.Hit.p) * CF(0, 0, ASCENDANT.Size.Z)
- until ANIMA ~= "Buildup"
- end))
- CreateSound(159882598, Effects, 5, 1, false)
- wait(2)
- ANIMA = "Smash"
- CreateSound(304999618, Effects, 7, 1, false)
- FLY = true
- coroutine.resume(coroutine.create(function()
- SHAKECAM(ASCENDANT.Position, 125, 5, 6)
- WACKYEFFECT({
- Time = 25,
- EffectType = "Block",
- Size = ASCENDANT.Size,
- Size2 = ASCENDANT.Size * 1.5,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = ASCENDANT.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7
- })
- WACKYEFFECT({
- Time = 25,
- EffectType = "Block",
- Size = ASCENDANT.Size,
- Size2 = ASCENDANT.Size * 2,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = ASCENDANT.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7
- })
- ASCENDANT.CFrame = CF(ASCENDANT.Position, Mouse.Hit.p)
- for i = 1, 2500 do
- Swait()
- local HIT, HITPOS = Raycast(ASCENDANT.Position, ASCENDANT.CFrame.lookVector, ASCENDANT.Size.X / 2, Character)
- if HIT then
- break
- else
- ASCENDANT.CFrame = ASCENDANT.CFrame * CF(0, 0, -0.75)
- WACKYEFFECT({
- Time = 80,
- EffectType = "Round Slash",
- Size = VT(0, 0, 0),
- Size2 = VT(0.5, 0, 0.5),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = ASCENDANT.CFrame * CF(0, 0, -ASCENDANT.Size.X / 1.5) * ANGLES(RAD(90), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- end
- end
- local SIZE = ASCENDANT.Size
- local SINGULARITY = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Singularity", VT(0, 0, 0), true)
- SINGULARITY.CFrame = CF(ASCENDANT.Position)
- MakeForm(SINGULARITY, "Ball")
- SHAKECAM(ASCENDANT.Position, 600000, 6, 15, true)
- CreateSound(168586586, Effects, 7, 1, false)
- CreateSound(178452241, Effects, 7, 1, false)
- WACKYEFFECT({
- Time = 25,
- EffectType = "Sphere",
- Size = VT(15, 15, 15),
- Size2 = VT(250, 250, 250),
- Transparency = 0.7,
- Transparency2 = 1,
- CFrame = CF(SINGULARITY.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Glass",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = 1,
- SoundVolume = 7,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 0
- })
- for i = 1, 20 do
- Swait()
- SINGULARITY.Size = SINGULARITY.Size + SIZE / 16
- ASCENDANT.Size = ASCENDANT.Size - SIZE / 35
- end
- local SIZE = SINGULARITY.Size
- ZAPPY = true
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- if MRANDOM(1, 5) == 1 then
- Lightning({
- Material = "Neon",
- FadeIn = false,
- Color = C3(1, 1, 1),
- Start = SINGULARITY.Position,
- End = CF(SINGULARITY.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 45).p,
- SegmentL = 2,
- Thickness = 0.1,
- DoesFade = true,
- Ignore = {Character},
- MaxDist = 65,
- Branches = false,
- FadeTime = 15,
- Thicken = true
- })
- end
- until ZAPPY == false
- end))
- wait(1.5)
- ZAPPY = false
- ASCENDANT:Remove()
- SINGULARITY:remove()
- SHAKECAM(SINGULARITY.Position, 1.2345432456543245E31, 7, 80)
- for i = 1, 3 do
- CreateSound(BLASTS[MRANDOM(1, 2)], Effects, 4, MRANDOM(8, 12) / 10, false)
- end
- CreateSound(1664711478, Effects, 7, 0.8, false)
- CreateSound(385545047, Effects, 10, 0.8, false)
- for i = 1, 250 do
- Swait()
- ApplyAoE(SINGULARITY.Position, (80 + i * 3) / 1.5, 5, 5, 35, false)
- WACKYEFFECT({
- Time = 8,
- EffectType = "Round Slash",
- Size = VT(0, 0, 0),
- Size2 = (VT(120, 0, 120) + VT(i * 4, 0, i * 4)) / 70,
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(SINGULARITY.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- WACKYEFFECT({
- Time = 8,
- EffectType = "Wave",
- Size = VT(15, 0, 15),
- Size2 = VT(120, 0, 120) + VT(i * 4, 0, i * 4),
- Transparency = 0.6,
- Transparency2 = 1,
- CFrame = CF(SINGULARITY.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)),
- MoveToPos = nil,
- RotationX = 1,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = MRANDOM(9, 11) / 10,
- SoundVolume = MRANDOM(9, 11) / 2,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 22
- })
- WACKYEFFECT({
- Time = 7,
- EffectType = "Sphere",
- Size = SIZE,
- Size2 = VT(120, 120, 120) + VT(i * 3, i * 3, i * 3),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(SINGULARITY.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(1, 1, 1),
- SoundID = nil,
- SoundPitch = 1,
- SoundVolume = 7,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 12
- })
- WACKYEFFECT({
- Time = 7,
- EffectType = "Sphere",
- Size = SIZE,
- Size2 = VT(130, 130, 130) + VT(i * 3, i * 3, i * 3),
- Transparency = 0,
- Transparency2 = 1,
- CFrame = CF(SINGULARITY.Position),
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = nil,
- SoundPitch = 1,
- SoundVolume = 7,
- UseBoomerangMath = true,
- Boomerang = 0,
- SizeBoomerang = 12
- })
- end
- coroutine.resume(coroutine.create(function()
- local LOC = CF(SINGULARITY.Position + VT(0, 500, 0))
- for i = 1, 140 do
- Swait(2)
- do
- local POS = LOC * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(0, 450))
- local COOBE = CUBICUS:Clone()
- COOBE.Anchored = false
- COOBE.Parent = Effects
- COOBE.Size = COOBE.Size * MRANDOM(10, 65) / 10
- COOBE.CFrame = CF(POS.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
- COOBE.Touched:Connect(function(TOC)
- if TOC.Parent ~= Character and TOC.Parent.Parent ~= Character then
- SHAKECAM(COOBE.Position, 15 * COOBE.Size.X, 12, 6)
- ApplyAoE(COOBE.Position, 12 * COOBE.Size.X, 15, 25, 25, false)
- WACKYEFFECT({
- Time = 35,
- EffectType = "Block",
- Size = COOBE.Size,
- Size2 = VT(15, 15, 15) * COOBE.Size.X,
- Transparency = 0,
- Transparency2 = 1,
- CFrame = COOBE.CFrame,
- MoveToPos = nil,
- RotationX = 0,
- RotationY = 0,
- RotationZ = 0,
- Material = "Neon",
- Color = C3(0, 0, 0),
- SoundID = BLASTS[MRANDOM(1, 2)],
- SoundPitch = 1,
- SoundVolume = 7
- })
- COOBE:Remove()
- end
- end)
- end
- end
- end))
- end))
- wait(0.6)
- RootPart.CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
- ATTACK = false
- Rooted = false
- end
- end
- end
- function Taunt1()
- ATTACK = true
- Rooted = false
- local S = CreateSound(159882628, Head, 10, 1, false)
- S.EmitterSize = 160
- for i = 0, 1.3, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(22 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.9, -0.8 - 0.05 * SIN(SINE / 12), -0.8) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * SIN(SINE / 12), -0.75) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(95), RAD(0), RAD(-15)), 1 / Animation_Speed)
- end
- local S = CreateSound(159882620, Head, 10, 1, false)
- S.EmitterSize = 120
- for i = 0, 4, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.25 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(150), RAD(-15), RAD(12 + 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.9, -0.8 - 0.05 * SIN(SINE / 12), -0.8) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * SIN(SINE / 12), -0.75) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(95), RAD(0), RAD(-15)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function Taunt2()
- ATTACK = true
- Rooted = false
- local S = CreateSound(159882635, Head, 10, 1, false)
- S.EmitterSize = 160
- for i = 1, 100 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(-15), RAD(25 * SIN(i / 4))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.9, -0.8 - 0.05 * SIN(SINE / 12), -0.8) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * SIN(SINE / 12), -0.75) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(95), RAD(0), RAD(-15)), 1 / Animation_Speed)
- end
- ATTACK = false
- Rooted = false
- end
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "z" and ATTACK == false then
- CubicusRay()
- end
- if Key == "c" and ATTACK == false then
- Airbreaker()
- end
- if Key == "v" and ATTACK == false then
- DominantEmprisonment()
- end
- if Key == "b" and ATTACK == false then
- DominatorImpact()
- end
- if Key == "f" and ATTACK == false then
- ShatteredMinds()
- end
- if Key == "g" and ATTACK == false then
- CubicusLair()
- end
- if Key == "x" and ATTACK == false then
- TheAscendant()
- end
- if Key == "t" and ATTACK == false then
- Taunt1()
- end
- if Key == "y" and ATTACK == false then
- Taunt2()
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- function unanchor()
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and c ~= RootPart then
- c.Anchored = false
- end
- end
- if UNANCHOR == true then
- RootPart.Anchored = false
- else
- RootPart.Anchored = true
- end
- end
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and Disable_Jump == true then
- Humanoid.Jump = false
- end
- end)
- local TIMESTAMP = 0
- while true do
- Swait()
- script.Parent = WEAPONGUI
- ANIMATE.Parent = nil
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" then
- if c:FindFirstChildOfClass("BodyPosition") then
- c:FindFirstChildOfClass("BodyPosition"):remove()
- end
- end
- end
- for _, v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop()
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
- local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
- Humanoid.HipHeight = 0.7
- if TORSOVERTICALVELOCITY > 30 then
- TORSOVERTICALVELOCITY = 30
- elseif TORSOVERTICALVELOCITY < -30 then
- TORSOVERTICALVELOCITY = -30
- end
- if CUBICUSSPIN == true then
- for E = 1, #AVAILABLECUBES do
- local CFRAME = CF(RootPart.Position + VT(0, E / 5 * COS(SINE / 24), 0)) * ANGLES(RAD(5 * SIN(SINE / 12)), RAD(0), RAD(5 * COS(SINE / 12))) * ANGLES(RAD(E), RAD(72 * E + SINE / 1.5), RAD(0)) * CF(0, 0, 6)
- AVAILABLECUBES[E].CFrame = Clerp(AVAILABLECUBES[E].CFrame, CFRAME, 0.15)
- AVAILABLECUBES[E].Anchored = true
- end
- end
- if TORSOVELOCITY < 1 and HITFLOOR then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-15), RAD(12 + 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(15), RAD(-12 - 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.9, -0.8 - 0.05 * SIN(SINE / 12), -0.8) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * SIN(SINE / 12), -0.75) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(95), RAD(0), RAD(-15)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR then
- ANIM = "Fly"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12) - 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12) + 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * SIN(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * SIN(SINE / 12), -0.96) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
- end
- elseif HITFLOOR == nil then
- ANIM = "MidAir"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-TORSOVERTICALVELOCITY), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(TORSOVERTICALVELOCITY / 2), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(-15), RAD(65 + 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(15), RAD(-65 - 6 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 + 0.05 * COS(SINE / 12), -0.7) * ANGLES(RAD(-15 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 + 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- end
- end
- unanchor()
- Humanoid.MaxHealth = 1000
- Humanoid.Health = 1000
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- BMUSIC.SoundId = "rbxassetid://" .. SONGID
- BMUSIC.Looped = true
- BMUSIC.Pitch = 1
- BMUSIC.Volume = 10
- BMUSIC.Playing = true
- BMUSIC.Parent = Torso
- BMUSIC.EmitterSize = 35
- if BMUSIC.Parent ~= Torso then
- print("Fixing music")
- BMUSIC = IT("Sound", Torso)
- BMUSIC.SoundId = "rbxassetid://" .. SONGID
- BMUSIC.Looped = true
- BMUSIC.Pitch = 1
- BMUSIC.Volume = 10
- BMUSIC.Playing = true
- BMUSIC.EmitterSize = 25
- BMUSIC.TimePosition = TIMESTAMP
- FIXING = true
- elseif FIXING == false then
- TIMESTAMP = BMUSIC.TimePosition
- else
- FIXING = false
- end
- Humanoid.Name = "The_Dominant [ " .. MRANDOM(100000, 999999) .. " ]"
- refit()
- end
- -------------------------------------------------
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