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- elseif game == player:GetService then
- local replicatedStorage = rEvents.rFunctions:FireClientEvents(function()
- end
- end)
- if b == game > then
- end
- if else v == Player then
- end
- if g == Object.Name(Gui) then
- end
- local A_1 = {};
- if A_1 == {} then
- end
- local args = game.Player:FireRemotesEvents("stats, Remotes, b, v, g,, Gui;")(function()
- end)
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