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- wait(1/60)
- script.Name = "Chaos"
- local Player = game.Players.LocalPlayer
- repeat wait() until Player
- local Character = Player.Character
- repeat wait() until Character
- local C_Fold = Instance.new("Folder", game:GetService("ServerStorage")) C_Fold.Name = "Chaos Folder"
- script.Parent = C_Fold
- if script.ClassName == "LocalScript" or script.ClassName == "Script" then
- if game.CreatorId == 0 then
- script.Parent = C_Fold
- else
- local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call)
- local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment}))
- oxbox.script:Destroy()
- C_Fold:Destroy()
- end
- end
- Effects = { }
- ShootEffects = { }
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new('Model', Character)
- m.Name = "WeaponModel"
- local effect = Instance.new('Model', Character)
- effect.Name = "hb"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local hobb=0
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = 'Idle'
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local mana = 0
- local it =Instance.new
- vt=Vector3.new
- local grabbed = false
- local cf = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local NeckCF = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Humanoid.Animator:Destroy()
- Character.Animate:Destroy()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- local co1 = 5
- local co2 = 14
- local co3 = 20
- local co4 = 35
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local maxEnergy = 100
- local Energy = 0--Energy you start out with
- local skill1stam = 10--how much stamina is needed for a skill
- local skill2stam = 50
- local skill3stam = 60
- local skill4stam = 100
- local recovermana = 5--how much mana per second
- local skillcolorscheme = BrickColor.new("Medium blue").Color
- local scrn = Instance.new('ScreenGui', Player.PlayerGui)
- function makeframe(par, trans, pos, size, color)
- local frame = Instance.new('Frame', par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- function makelabel(par, text)
- local label = Instance.new('TextLabel', par)
- label.BackgroundTransparency = 1
- label.Size = UDim2.new(1, 0, 1, 0)
- label.Position = UDim2.new(0, 0, 0, 0)
- label.TextColor3 = Color3.new(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, .5, UDim2.new(.8, 0, .85, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, .5, UDim2.new(.8, 0, .74, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, .5, UDim2.new(.8, 0, .63, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, .5, UDim2.new(.8, 0, .52, 0), UDim2.new(.16, 0, .1, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- text1 = Instance.new('TextLabel', framesk1)
- text1.BackgroundTransparency = 1
- text1.Size = UDim2.new(1, 0, 1, 0)
- text1.Position = UDim2.new(0, 0, 0, 0)
- text1.TextColor3 = Color3.new(255, 255, 255)
- text1.TextStrokeTransparency = 0
- text1.FontSize = Enum.FontSize.Size18
- text1.Font = Enum.Font.SourceSansLight
- text1.BorderSizePixel = 0
- text1.TextScaled = true
- text1.Text = "[Z]\n Eye of the Moon"
- text2 = Instance.new('TextLabel', framesk2)
- text2.BackgroundTransparency = 1
- text2.Size = UDim2.new(1, 0, 1, 0)
- text2.Position = UDim2.new(0, 0, 0, 0)
- text2.TextColor3 = Color3.new(255, 255, 255)
- text2.TextStrokeTransparency = 0
- text2.FontSize = Enum.FontSize.Size18
- text2.Font = Enum.Font.SourceSansLight
- text2.BorderSizePixel = 0
- text2.TextScaled = true
- text2.Text = "[X]\n Lunar Mirror"
- text3 = Instance.new('TextLabel', framesk3)
- text3.BackgroundTransparency = 1
- text3.Size = UDim2.new(1, 0, 1, 0)
- text3.Position = UDim2.new(0, 0, 0, 0)
- text3.TextColor3 = Color3.new(255, 255, 255)
- text3.TextStrokeTransparency = 0
- text3.FontSize = Enum.FontSize.Size18
- text3.Font = Enum.Font.SourceSansLight
- text3.BorderSizePixel = 0
- text3.TextScaled = false
- text3.Text = "[C]\n Lunar Repulse"
- text4 = Instance.new('TextLabel', framesk4)
- text4.BackgroundTransparency = 1
- text4.Size = UDim2.new(1, 0, 1, 0)
- text4.Position = UDim2.new(0, 0, 0, 0)
- text4.TextColor3 = Color3.new(255, 255, 255)
- text4.TextStrokeTransparency = 0
- text4.FontSize = Enum.FontSize.Size18
- text4.Font = Enum.Font.SourceSansLight
- text4.BorderSizePixel = 0
- text4.TextScaled = true
- text4.Text = "[V]\n Moon dance"
- --[[Credits to SazErenos for his Artificial Heartbeat]]--
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- swait = function(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- local function getclosest(obj, distance)
- local last, lastx = distance + 1
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
- local t = v.Torso
- local dist = (t.Position - obj.Position).magnitude
- if dist <= distance then
- if dist < last then
- last = dist
- lastx = v
- end
- end
- end
- end
- return lastx
- end
- Handle=CreatePart(m,Enum.Material.Plastic,0,1,"Cyan","FakeHandle",Vector3.new(0.209999993, 1.86000013, 0.289999992))
- HandleWeld=CreateWeld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0391082764, 0.0218582153, 0.941995382, 1, 0, 0, 0, 0, -1, 0, 1, 0))
- CreateMesh("CylinderMesh",FakeHandle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- FakeHandle=CreatePart(m,Enum.Material.Plastic,0,1,"Cyan","FakeHandle",Vector3.new(0.209999993, 1.86000013, 0.289999992))
- FakeHandleWeld=CreateWeld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Hitbox=CreatePart(m,Enum.Material.Neon,0,1,"Storm blue","Hitbox",Vector3.new(0.200000003, 4.38000011, 2.41000009))
- HitboxWeld=CreateWeld(m,FakeHandle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.23288536, 0.408658504, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Hitbox,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- CreateMesh("CylinderMesh",FakeHandle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Medium blue","Part",Vector3.new(0.200000003, 7.5, 0.200000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Medium blue","Part",Vector3.new(0.200000003, 0.760000229, 0.200000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.63001251, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.200000003, 0.730000257, 0.200000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00999450684, -0.365005493, 3.76000977, 1, 0, 0, 0, 0, 1, 0, -1, 0))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.200000003, 0.730000257, 0.300000012))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00999450684, -1.32573128, -3.58742142, -1, 0, 0, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.200000003, 0.730000257, 0.200000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00999450684, 1.20752621, 3.453228, 1, 0, 0, 0, -0.422617942, 0.906307876, 0, -0.906307876, -0.422617942))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.200000003, 0.690000296, 0.200000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00999450684, -2.99486542, -2.65105152, -1, 0, 0, 0, 0.642788053, 0.76604414, 0, 0.76604414, -0.642788053))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.200000003, 0.740000248, 0.200000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00999450684, -4.03204918, -0.810515404, -1, 0, 0, 0, 0.939693093, 0.342019022, 0, 0.342018992, -0.939693093))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.200000003, 0.730000257, 0.300000012))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00999450684, -1.33001995, -3.58626747, 1, 0, 0, 0, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.200000003, 0.730000257, 0.200000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00999450684, 1.2035017, 3.45510674, -1, 0, 0, 0, -0.422617942, -0.906307876, 0, -0.906307876, 0.422617942))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.200000003, 0.700000226, 0.200000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00999450684, -4.01356888, -0.80633831, 1, 0, 0, 0, 0.939693093, -0.342019022, 0, 0.342018992, 0.939693093))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.200000003, 0.730000257, 0.200000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00999450684, -0.369446278, 3.76000977, -1, 0, 0, 0, 0, -1, -0, -1, -0))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.200000003, 1.23000026, 0.200000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00999450684, -3.26826668, -2.64819527, 1, 0, 0, 0, 0.642788053, -0.76604414, 0, 0.76604414, 0.642788053))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.200000003, 1.16000021, 0.5))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00999450684, -4.44288254, 0.336425781, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Medium blue","Part",Vector3.new(0.319999993, 0.240000233, 0.289999992))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.6300087, 0, 0, 0, -1, 0, -1, 0, 0, -0, -0, -1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.200000003, 2.67000008, 0.24000001))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00999450684, -5.19788361, 0.206420898, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.200000003, 1.08000016, 0.24000001))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00999450684, -4.40288162, 0.223556757, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.200000003, 0.680000186, 0.5))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00999450684, -4.20288086, 0.353561759, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 2.9000001, 0.609999955))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -5.05287933, 0.431427002, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 0.460000038, 0.649999976))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 3.39287567, 0.411422729, 1, 0, 0, 0, -1, 0, 0, 0, -1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 0.890000105, 1.00999999))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 4.05787849, 0.608658552, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Lapis","Part",Vector3.new(0.360000014, 0.230000228, 0.430000007))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.6300087, 0, 0, 0, -1, 0, -1, 0, 0, -0, -0, -1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Medium blue","Part",Vector3.new(0.549999952, 0.200000003, 0.449999988))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.6300087, 0, 0, 0, -1, 0, -1, 0, 0, -0, -0, -1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 0.450000107, 1.00999999))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.67788506, 0.608658552, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 0.450000107, 1.00999999))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -3.06687832, -2.46448898, 1, 0, 0, 0, 0.573576868, -0.819151819, 0, 0.819151819, 0.573576868))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 0.670000076, 1.22000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.33208895, -3.41964722, 1, 0, 0, 0, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.3900001, 0.630000055))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.14445305, 0.603827477, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 0.630000055, 1.22000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.579721928, -2.8459549, 1, 0, 0, 0, -0.258818984, -0.965925872, 0, 0.965925872, -0.258818984))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.3900001, 0.630000055))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.15740967, 3.02651978, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 0.490000039, 0.649999976))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 3.40787506, 0.408585072, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Cyan","Part",Vector3.new(0.209999993, 1.86000013, 0.289999992))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Bright blue","Part",Vector3.new(0.229999989, 0.200000003, 0.289999992))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.900003433, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Bright blue","Part",Vector3.new(0.229999989, 0.200000003, 0.289999992))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.859994888, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Medium blue","Part",Vector3.new(0.200000003, 0.420000076, 0.200000003))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.54000092, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Fabric,0,1,"Storm blue","Part",Vector3.new(0.200000003, 2.85000014, 4.51000023))
- PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.823727846, -4.31775475, 1, 0, 0, 0, 0.087155968, -0.996194661, 0, 0.996194661, 0.087155968))
- Motor=CreatePart(m,Enum.Material.Neon,0,1,"Storm blue","Motor",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- MotorWeld=CreateWeld(m,Character["HumanoidRootPart"],Motor,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100189209, 0.0700187683, -0.530023575, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CreateMesh("CylinderMesh",Motor,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.49833679, 0.0129013062, 0, -0.965926111, -0.25881803, 0, 0.25881803, -0.965926111, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.40684509, 0.0250015259, 0, -0.866025984, -0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.45009995, 0.0499572754, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.42512512, 0.0432739258, 0, -0.500000238, -0.866025388, 0, 0.866025388, -0.500000238, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.49333191, 0.0249443054, 0, -0.866025984, -0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.50004578, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.45009804, 0.0499420166, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.46303177, 0.0482788086, 0, 0.25881803, -0.965926111, 0, 0.965926111, 0.25881803, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.41477203, 0.0353088379, 0, 0.707106352, -0.707107365, 0, 0.707107365, 0.707106352, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48539734, 0.0352935791, 0, -0.707107365, -0.707106352, 0, 0.707106352, -0.707107365, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.49336243, 0.0249786377, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.41479492, 0.0353393555, 0, -0.707107365, -0.707106352, 0, 0.707106352, -0.707107365, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.49833679, 0.0129318237, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.48542023, 0.0353393555, 0, 0.707106352, -0.707107365, 0, 0.707107365, 0.707106352, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.40681458, 0.0249786377, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.46302032, 0.0482330322, 0, -0.258818984, -0.965925872, 0, 0.965925872, -0.258818984, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.40184021, 0.0129547119, 0, -0.965926111, -0.25881803, 0, 0.25881803, -0.965926111, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.40011597, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.47505951, 0.0432281494, 0, -0.500000238, -0.866025388, 0, 0.866025388, -0.500000238, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.40182495, 0.0129318237, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43717575, 0.048248291, 0, -0.258818984, -0.965925872, 0, 0.965925872, -0.258818984, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Plastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.43716812, 0.0482635498, 0, 0.25881803, -0.965926111, 0, 0.965926111, 0.25881803, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.42511749, 0.0432434082, 0, 0.499998987, -0.866025984, 0, 0.866025984, 0.499998987, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47507477, 0.0432739258, 0, 0.499998987, -0.866025984, 0, 0.866025984, 0.499998987, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Motor2=CreatePart(m,Enum.Material.Neon,0,1,"Storm blue","Motor2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Motor2Weld=CreateWeld(m,Character["HumanoidRootPart"],Motor2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100067139, 0.0700206757, -0.530020714, -1, 0, 0, 0, 0, 1, 0, 1, 0))
- CreateMesh("CylinderMesh",Motor2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.01177979, -0.032119751, 0, -0.76604414, 0.642788053, 0, -0.642788053, -0.76604414, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.0883255, -0.032119751, 0, -0.76604414, 0.642788053, 0, -0.642788053, -0.76604414, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.05871773, -0.0491943359, 0, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.02507019, -0.0432739258, 0, -0.499998987, 0.866025984, 0, -0.866025984, -0.499998987, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.0750351, -0.043258667, 0, -0.499998987, 0.866025984, 0, -0.866025984, -0.499998987, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.04137802, -0.0492248535, 0, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.05872726, -0.0492095947, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.04137039, -0.0491943359, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.00312805, -0.0170669556, 0, 0.939693093, 0.342019022, 0, -0.342018992, 0.939693093, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.09698486, -0.0171012878, 0, 0.939693093, 0.342019022, 0, -0.342018992, 0.939693093, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.01179504, -0.032081604, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.08831787, -0.0321350098, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.00009155, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.10002136, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.00309753, -0.0170898438, 0, -0.939692736, 0.342019916, 0, -0.342019886, -0.939692736, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.09700012, -0.0170898438, 0, -0.939692736, 0.342019916, 0, -0.342019886, -0.939692736, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.02507019, -0.0432434082, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=CreatePart(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 1.0800004, 0.200000003))
- PartWeld=CreateWeld(m,Motor2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.0750351, -0.0432891846, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238, 0, 0, 0, 1))
- CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CreateSound(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = vt(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "Tele" then
- CreateSound("http://www.roblox.com/asset/?id=299439036", hit.Parent.Torso, 1, 2)
- hit.Parent:MoveTo(Motor.Position)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- swait()
- BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame,5, 5, 5, 1, 1, 1, .08,1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = vt(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 0.1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- --Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1)
- Damagefunc(head, head, mindam,maxdam, knock, Type, RootPart, .1, "http://www.roblox.com/asset/?id=231917784", 1)
- end
- end
- end
- end
- end
- --[[Effect Functions]]--
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt= CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh= CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh,num)
- for i=0,1,delay do
- swait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,(math.random(0,1)+math.random())/5)
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=CreateMesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*angles(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- --[[ V = The CFraming of the part]]--
- --[[EXAMPLE: ExampleWeld.C0 = clerp(ExampleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) ]]--
- --[[ ^ = The Rotations of the part]]--
- --[[Attack Function]]--
- function attackone()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 20, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-50)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(100), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, 0) * angles(math.rad(0-10*math.cos(sine/30)), math.rad(hobb), math.rad(0-30*math.cos(sine/30))), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, 0) * angles(math.rad(0+10*math.cos(sine/30)), math.rad(-hobb), math.rad(0+30*math.cos(sine/30))), .3)
- end
- CreateSound("http://www.roblox.com/asset?id=261051794",RootPart,1,1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(80)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, 0) * angles(math.rad(0-10*math.cos(sine/30)), math.rad(hobb), math.rad(0-30*math.cos(sine/30))), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, 0) * angles(math.rad(0+10*math.cos(sine/30)), math.rad(-hobb), math.rad(0+30*math.cos(sine/30))), .3)
- end
- con:disconnect()
- attack = false
- end
- function attacktwo()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 18, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8)
- end)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, 0) * angles(math.rad(0-10*math.cos(sine/30)), math.rad(hobb), math.rad(0-30*math.cos(sine/30))), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, 0) * angles(math.rad(0+10*math.cos(sine/30)), math.rad(-hobb), math.rad(0+30*math.cos(sine/30))), .3)
- end
- CreateSound("http://www.roblox.com/asset?id=261051794",RootPart,1,1.2)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-50)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, 0) * angles(math.rad(0-10*math.cos(sine/30)), math.rad(hobb), math.rad(0-30*math.cos(sine/30))), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, 0) * angles(math.rad(0+10*math.cos(sine/30)), math.rad(-hobb), math.rad(0+30*math.cos(sine/30))), .3)
- end
- con:disconnect()
- attack = false
- end
- function attackthree()
- attack = true
- Humanoid.WalkSpeed=10
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, -5) * angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, -3) * angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- end
- CreateSound("http://www.roblox.com/asset?id=285810619",RootPart,1,1.2)
- RingEffect(BrickColor.new("Pastel Blue"),Motor2.CFrame*angles(math.rad(0),0,0),3,3,1,1,1,0,0.04)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(-70), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(-90), math.rad(-100)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-40)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, -4) * angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, -8) * angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- end
- CreateSound("http://www.roblox.com/asset?id=243711369",RootPart,1,1.2)
- RingEffect(BrickColor.new("Pastel Blue"),Motor.CFrame*angles(math.rad(0),0,0),20,20,1,-1,-1,0,0.07)
- SphereEffect(BrickColor.new("Pastel Blue"),Motor2.CFrame,10,10,10,5,5,5,0.07)
- MagniDamage(Motor2,10,10,17,0,"Normal")
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(-70), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(-100)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-40)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, -4) * angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, -8) * angles(math.rad(90), math.rad(hobb), math.rad(0)), .3)
- end
- Humanoid.WalkSpeed=16
- attack = false
- end
- function seek()
- attack = true
- Humanoid.WalkSpeed=10
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(hobb), math.rad(0-30*math.cos(sine/30))), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 10, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- end
- CreateSound("http://www.roblox.com/asset?id=243711369",RootPart,1,1.5)
- local icepart1 = CreatePart(effect,"SmoothPlastic", 0.5, 0, BrickColor.new("White"), "Ice", vt(2, 4, 2))
- icepart1.Anchored = true
- icepart1.Material = Enum.Material.Neon
- i1msh = CreateMesh("SpecialMesh", icepart1, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(0.7, 2, 0.7))
- icepart1.CFrame = cf(Motor2.Position)
- game:GetService("Debris"):AddItem(icepart1, 20)
- --[[ local parti1 = icicleparti1:Clone()
- parti1.Parent = icepart1
- local parti2 = icicleparti2:Clone()
- parti2.Parent = icepart1]]
- MouseLook = cf(icepart1.Position, mouse.Hit.p)
- --so("338594467", icepart1, 1, 1)
- table.insert(ShootEffects, {MouseLook, "ShootIce", 50, icepart1.Position, 8, 27, 0, icepart1, 7, 2})
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(-70), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(-90), math.rad(-100)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-40)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(hobb), math.rad(0-30*math.cos(sine/30))), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 10, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- end
- RingEffect(BrickColor.new("Pastel Blue"),Motor2.CFrame*angles(math.rad(0),0,0),20,20,1,-1,-1,0,0.07)
- SphereEffect(BrickColor.new("Pastel Blue"),Motor2.CFrame,10,10,10,5,5,5,0.07)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(-70), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(-100)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-40)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0,0) * angles(math.rad(0), math.rad(hobb), math.rad(0-30*math.cos(sine/30))), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 10, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- end
- Humanoid.WalkSpeed=10
- attack = false
- end
- function bring()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, -5) * angles(math.rad(0), math.rad(hobb), math.rad(0-30*math.cos(sine/30))), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0,0 , -30) * angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- end
- CreateSound("http://www.roblox.com/asset/?id=188959311", RootPart, 1, 1)
- CreateSound("http://www.roblox.com/asset/?id=241816017", RootPart, 1, 1.2)
- RingEffect(BrickColor.new("Pastel Blue"),Motor.CFrame*angles(math.rad(0),0,0),20,20,1,-1,-1,0,0.07)
- SphereEffect(BrickColor.new("Pastel Blue"),Motor2.CFrame,10,10,10,5,5,5,0.07)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-40)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(40)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(-70), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(-90), math.rad(-100)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-40)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, -5) * angles(math.rad(0), math.rad(hobb), math.rad(0-30*math.cos(sine/30))), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0,0 , -30) * angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- end
- MagniDamage(Motor2,8,10,15,0,"Tele")
- CreateSound("http://www.roblox.com/asset/?id=315744661", Motor, 1, 2)
- SphereEffect(BrickColor.new("Pastel Blue"),Motor2.CFrame,10,10,10,5,5,5,0.07)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(-70), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(-100)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-40)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, -5) * angles(math.rad(0), math.rad(hobb), math.rad(0-30*math.cos(sine/30))), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0,0 , -30) * angles(math.rad(90), math.rad(0), math.rad(0)), .3)
- end
- SphereEffect(BrickColor.new("Pastel Blue"),Motor.CFrame,10,10,10,5,5,5,0.07)
- attack = false
- end
- function Strike()
- attack = true
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, -4) * angles(math.rad(90), math.rad(hobb), math.rad(0)), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, -5) * angles(math.rad(90), math.rad(hobb), math.rad(0)), .3)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, -4) * angles(math.rad(90), math.rad(hobb*2), math.rad(0)), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, -5) * angles(math.rad(90), math.rad(hobb*2), math.rad(0)), .3)
- end
- for i = 0,1,.1 do
- swait()
- CreateSound("http://www.roblox.com/asset/?id=301033949", Hitbox, 1, 2)
- MagniDamage(Motor2,6,5,9,40,"Knockdown")
- RingEffect(BrickColor.new("Pastel Blue"),Motor2.CFrame*angles(math.rad(0),0,0),5,5,1,1,1,0,0.03)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, -4) * angles(math.rad(90), math.rad(hobb*2), math.rad(0)), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, -30) * angles(math.rad(90), math.rad(hobb*2), math.rad(0)), .2)
- end
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, -4) * angles(math.rad(90), math.rad(hobb*2), math.rad(0)), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, -30) * angles(math.rad(90), math.rad(hobb), math.rad(0)), .3)
- end
- attack = false
- end
- local super = false
- function Ultimate()
- super=true
- attack = true
- Humanoid.JumpPower=0
- Humanoid.WalkSpeed=1
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-90)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(hobb), math.rad(0)), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(-hobb), math.rad(0)), .3)
- end
- coroutine.resume(coroutine.create(function()
- while super==true do
- randnum=math.random(2,3)+math.random()
- tehr=math.random(200,300)/10000
- StravEffect(BrickColor.new("Pastel Blue"),RootPart.CFrame*angles(0,math.random(-50,50),0),-math.random(1,10),0,0,randnum,randnum,randnum,tehr)
- swait(5)
- end
- end))
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(-70)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(180), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 15, 0) * angles(math.rad(0), math.rad(hobb), math.rad(0)), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 8, 0) * angles(math.rad(0), math.rad(-hobb), math.rad(0)), .3)
- end
- CreateSound("http://www.roblox.com/asset/?id=156386031", Hitbox, 1, .1)
- for i=1,300,1 do
- swait()
- if i%10==0 then
- RingEffect(BrickColor.new("Medium blue"),RootPart.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),20,20,1,-1,-1,0,0.07)
- WaveEffect(BrickColor.new("Pastel Blue"),RootPart.CFrame*cf(0,-2,0)*angles(0,0,0),10,1,10,-.5,1,-0.5,.03)
- WaveEffect(BrickColor.new("Pastel Blue"),RootPart.CFrame*cf(0,-2,0)*angles(0,0,0),1,1,1,.5,0,.5,0.03)
- end
- if i%20==0 then
- CreateSound("http://www.roblox.com/asset/?id=156386031", Hitbox, 1, .5)
- CreateSound("http://www.roblox.com/asset/?id=377357774", Hitbox, 1, .5)
- Humanoid.Health=Humanoid.Health+2
- CylinderEffect(BrickColor.new("Medium blue"),RootPart.CFrame,5,9999,5,5,0,5,0.07)
- MagniDamage(RootPart,15,5,9,0,"Snare")
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(70)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(-70)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(170), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 15, 0) * angles(math.rad(0), math.rad(hobb*5), math.rad(0)), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 8, 0) * angles(math.rad(0), math.rad(-hobb*5), math.rad(0)), .3)
- end
- Humanoid.JumpPower=50
- Humanoid.WalkSpeed=16
- super = false
- attack = false
- end
- --[[Attacks]]--
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype=2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype=3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype=1
- attackthree()
- end
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and cooldown1 >= co1 and k == 'z' then
- cooldown1=0
- seek()
- elseif attack == false and cooldown2 >= co2 and k == 'x' then
- cooldown2 = 0
- bring()
- elseif attack == false and cooldown3 >= co3 and k == 'c' then
- cooldown3 = 0
- Strike()
- elseif attack == false and cooldown4 >= co4 and k == 'v' then
- cooldown4 = 0
- Ultimate()
- end
- end)
- function updateskills()
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 1 / 30
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 1 / 30
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 1 / 30
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 1 / 30
- end
- end
- --[[ Movement Detection ]]--
- while true do
- swait()
- if Humanoid.Health == 0 or Character == nil then
- break
- end
- if hobb<=360 then
- hobb=hobb+2
- else
- hobb=0
- end
- updateskills()
- bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
- bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
- bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
- bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(-40)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, 0) * angles(math.rad(0-10*math.cos(sine/30)), math.rad(hobb), math.rad(0-30*math.cos(sine/30))), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, 0) * angles(math.rad(0+10*math.cos(sine/30)), math.rad(-hobb), math.rad(0+30*math.cos(sine/30))), .3)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(-40)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, 0) * angles(math.rad(0-10*math.cos(sine/30)), math.rad(hobb), math.rad(0-30*math.cos(sine/30))), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, 0) * angles(math.rad(0+10*math.cos(sine/30)), math.rad(-hobb), math.rad(0+30*math.cos(sine/30))), .3)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(20), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(-40)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, 0) * angles(math.rad(0-10*math.cos(sine/30)), math.rad(hobb), math.rad(0-30*math.cos(sine/30))), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, 0) * angles(math.rad(0+10*math.cos(sine/30)), math.rad(-hobb), math.rad(0+30*math.cos(sine/30))), .3)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0-.1*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), .3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5-.1*math.cos(sine/15), 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), .3)
- RH.C0 = clerp(RH.C0, cf(1, -1+.1*math.cos(sine/20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0-50*math.cos(sine/3))), .3)
- LH.C0 = clerp(LH.C0, cf(-1, -1+.1*math.cos(sine/20), 0.1) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0-50*math.cos(sine/3))), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(-40)), .3)
- MotorWeld.C0 = clerp(MotorWeld.C0, cf(0, 0, 0) * angles(math.rad(0-10*math.cos(sine/30)), math.rad(hobb), math.rad(0-30*math.cos(sine/30))), .3)
- Motor2Weld.C0 = clerp(Motor2Weld.C0, cf(0, 0, 0) * angles(math.rad(0+10*math.cos(sine/30)), math.rad(-hobb), math.rad(0+30*math.cos(sine/30))), .3)
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- if 0 < #ShootEffects then
- for e = 1, #ShootEffects do
- if ShootEffects[e] ~= nil then
- local Thing = ShootEffects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "ShootIce" then
- local Look = Thing[1]
- local hit, pos = rayCast(Thing[4], Look.lookVector, Thing[9], Character)
- local mag = (Thing[4] - pos).magnitude
- Thing[8].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * angles(-1.57, 0, 0)
- Thing[4] = Thing[4] + Look.lookVector * Thing[9]
- Thing[3] = Thing[3] - 1
- BlockEffect(BrickColor.new("Pastel Blue"), Thing[8].CFrame, 20, 20, 20, 5, 5, 5, 0.1)
- if hit ~= nil or Thing[3] <= 0 then
- Thing[3] = 0
- ref = CreatePart(effect,"SmoothPlastic", 0, 1, BrickColor.new("Really red"), "Reference", vt())
- ref.Anchored = true
- ref.CFrame = cf(pos)
- game:GetService("Debris"):AddItem(ref, 1)
- ref2 = CreatePart(effect,"SmoothPlastic", 0, 1, BrickColor.new("Really red"), "Reference", vt(5, 5, 5))
- ref2.Anchored = true
- ref2.CFrame = cf(pos)
- game:GetService("Debris"):AddItem(ref2, 5)
- size = 3
- if Thing[10] == 2 then
- freeze = true
- size = 4
- CreateSound("http://www.roblox.com/asset/?id=188959279", ref, 1, 1)
- else
- CreateSound("http://www.roblox.com/asset/?id=188959279", ref, 1, 2)
- end
- -- BlockEffect(BrickColor.new("White"), cf(ref.Position), 20, 20, 20, 5, 5, 5, 0.1)
- -- BlockEffect(BrickColor.new("Pastel Blue"), Thing[8].CFrame * cf(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 5, 5, 0, 0, 0, 0.05, 3)
- freeze = false
- for i = 1, 8 do
- BreakEffect(BrickColor.new("Pastel Blue"), ref.CFrame * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100), math.random(20, 50) / 100, math.random(1, 5), math.random(20, 50) / 100)
- end
- if Thing[10] == 2 then
- for i = 1, 10 do
- swait()
- MagniDamage(ref, size, Thing[5], Thing[6], Thing[7], "Normal")
- BlockEffect(BrickColor.new("Pastel Blue"), cf(ref.Position), 30, 30, 30, 5, 5, 5, 0.05)
- end
- end
- end
- if Thing[3] <= 0 then
- Thing[8].Transparency = 1
- game:GetService("Debris"):AddItem(Thing[8], 5)
- table.remove(ShootEffects, e)
- end
- else
- Part.Parent = nil
- table.remove(ShootEffects, e)
- end
- end
- end
- end
- end
- end
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