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- -- more = requires better pc but gains more money
- local Loops = 100
- if shared.booster then shared.booster = false return end
- if gethiddenproperty(game.Players.LocalPlayer, "SimulationRadius") ~= math.huge then
- game["Run Service"].RenderStepped:connect(
- function()
- setscriptable(game.Players.LocalPlayer, "SimulationRadius", true)
- game.Players.LocalPlayer.SimulationRadius = math.huge * math.huge, math.huge * math.huge * 1 / 0 * 1 / 0 * 1 / 0 * 1 / 0 * 1 / 0
- end
- )
- local player = game.Players.LocalPlayer
- player.SimulationRadiusChanged:Connect(function(radius)
- radius = 9e9
- return radius
- end)
- end
- local function getTycoon()
- local player = game.Players.LocalPlayer
- for _, tycoon in next, workspace.Tycoons:GetChildren() do
- if not tycoon.Name:match(player.Name) then continue end
- return tycoon
- end
- return false
- end
- local tycoon = getTycoon()
- if not tycoon then return end
- shared.booster = true
- local function getUpgraders()
- local found = {}
- for _, upgrader in next, tycoon.Bought:GetChildren() do
- if not upgrader.Name:match("Upgrader") then continue end
- table.insert(found, upgrader)
- end
- return found
- end
- while shared.booster do
- local upgraders = getUpgraders()
- for _, part in next, tycoon.DropsParts:GetChildren() do
- for _=1, Loops do
- for _, upgrader in next, upgraders do
- firetouchinterest(part, upgrader.MainPart, 1)
- firetouchinterest(part, upgrader.MainPart, 0)
- end
- end
- end
- task.wait()
- end
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