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- struct s_wave_enemy
- {
- int type;
- int how_many_to_spawn;
- int how_many_spawned;
- float delay;
- // @Note(tkap, 02/06/2022): Affects gold reward, exp reward, and max health. This is done to reduce the number of enemies without affecting rewards/balance.
- int power_multiplier;
- };
- struct s_wave
- {
- b8 started;
- b8 spawned_something;
- // @Note(tkap): This cycles between 0 and how many spawn points there are on the map. We then spawn enemies at
- // whatever spawn point is in that index.
- int spawn_index;
- float time_passed;
- // @Note(tkap): Used to know when all the enemies that this wave spawns have been killed.
- // Everytime an enemy spawned by this wave is killed we decrease this by one. When it reaches 0, this wave
- // has been beaten.
- int total_enemies;
- s_sarray<s_wave_enemy, e_enemy_type_count> wave_enemies;
- };
- // This is inside GAME struct
- s_wave waves[1000];
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