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Sami83094

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Jan 21st, 2021
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.             self._btrs[name] = self.Heartbeat:Connect(fun)
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. lp=game.Players.LocalPlayer
  146. local Tool = Instance.new('HopperBin',lp.Backpack)
  147. Tool.Name='MoveSun'
  148.  
  149. -- convert number (in hours) to TimeOfDay string
  150. -- because TimeOfDay doesn't cast numbers as expected (3.7 -> 03:07:00 instead of 3:42:00)
  151. local function ToTimeOfDay(n)
  152.     n = n % 24
  153.     local i,f = math.modf(n)
  154.     local m = f*60
  155.     local mi,mf = math.modf(m)
  156.     m = tostring(math.abs(math.floor(m)))
  157.     local s = tostring(math.abs(math.floor(mf*60)))
  158.     return i..":"..string.rep("0",2-#m)..m..":"..string.rep("0",2-#s)..s
  159. end
  160.  
  161. -- convert TimeOfDay string to number (in hours)
  162. local function FromTimeOfDay(t)
  163.     local signed,h,m,s = t:match("^(%-?)(%d+):(%d+):(%d+)$")
  164.     s = tonumber(s)/60
  165.     m = tonumber(m + s)/60
  166.     h = tonumber(h) + m
  167.     return h * (#signed > 0 and -1 or 1)
  168. end
  169.  
  170. local function rad_sc(n)
  171.     return n/(math.pi*2)
  172. end
  173.  
  174. local function sc_rad(n)
  175.     return n*(math.pi*2)
  176. end
  177.  
  178. -- convert direction to latitude (as GeographicLatitude) and longitude (as TimeOfDay)
  179. local function ToLatLon(d)
  180.     d = Vector3.new(-d.x,-d.y,d.z) -- derp derp derp derp derp
  181.     local lat = math.atan2(d.z,math.sqrt(d.x^2 + d.y^2))
  182.     local lon = math.atan2(d.y,d.x)
  183.    
  184.     lat = rad_sc(lat)*360 + 23.5
  185.     lon = ToTimeOfDay(rad_sc(lon)*24 - 6)
  186.  
  187.     return lat,lon
  188. end
  189.  
  190. --[[
  191. -- convert lat and lon to direction (doesn't work)
  192. local function to_dir(lat,lon)
  193.     lat = sc_rad((lat - 23.5)/360)
  194.     lon = sc_rad((FromTimeOfDay(lon) + 6)/24)
  195.  
  196.     return Vector3.new(
  197.         (math.cos(lat)*math.cos(lon)),
  198.         (math.cos(lat)*math.sin(lon)),
  199.         math.sin(lat)
  200.     )
  201. end
  202. ]]
  203.  
  204. local Event = {}
  205. local function Disconnect(...)
  206.     for _,name in pairs{...} do
  207.         if Event[name] then
  208.             Event[name]:disconnect()
  209.             Event[name] = nil
  210.         end
  211.     end
  212. end
  213.  
  214. local Lighting = Game:GetService("Lighting")
  215. local down = false
  216.  
  217. local P = 0.02
  218. local D = 16
  219. local position = Lighting:GetSunDirection()
  220. local velocity = Vector3.new(0,0,0)
  221. local goal = Lighting:GetSunDirection()
  222.  
  223. local active = false
  224. local function Activate(Mouse)
  225.     position = Lighting:GetSunDirection()
  226.     goal = Lighting:GetSunDirection()
  227.     active = true
  228.     Event.Down = Mouse.Button1Down:connect(function()
  229.         down = true
  230.         goal = Mouse.UnitRay.Direction
  231.     end)
  232.    
  233.     Event.Up = Mouse.Button1Up:connect(function()
  234.         down = false
  235.     end)
  236.    
  237.     Event.Move = Mouse.Move:connect(function()
  238.         if down then
  239.             goal = Mouse.UnitRay.Direction
  240.         end
  241.     end)
  242.  
  243.     asd = game:GetService'RunService'.RenderStepped:connect(function()
  244.         velocity = Vector3.new(
  245.             velocity.x + P * ((goal.x - position.x) + D * -velocity.x),
  246.             velocity.y + P * ((goal.y - position.y) + D * -velocity.y),
  247.             velocity.z + P * ((goal.z - position.z) + D * -velocity.z)
  248.         )
  249.         position = position + velocity
  250.         local lat,lon = ToLatLon(position)
  251.         Lighting.GeographicLatitude = lat
  252.         Lighting.TimeOfDay = lon
  253.         --print(lon)
  254.         --wait()
  255.     end)
  256. end
  257.  
  258. local function Deactivate()
  259.     active = false
  260.     down = false
  261.     asd:disconnect()
  262.     Disconnect("Down","Up","Move")
  263. end
  264.  
  265. Tool.Selected:connect(Activate)
  266. Tool.Deselected:connect(Deactivate)
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