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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end --Donald Trump by drslicendice
- wallSize = 30
- local trumpGui=Instance.new("BillboardGui")
- trumpGui.Parent=game.Players.LocalPlayer.Character.Head
- trumpGui.AlwaysOnTop = true
- trumpGui.Adornee=game.Players.LocalPlayer.Character.Head
- trumpGui.Size=UDim2.new(0.7,0,0.7,0)
- trumpGui.StudsOffset=Vector3.new(0,1.5,0)
- local trumpImage=Instance.new("ImageLabel")
- trumpImage.Size=UDim2.new(4,0,4,0)
- trumpImage.Position=UDim2.new(-1.5,0,0,0)
- trumpImage.BackgroundTransparency = 1
- trumpImage.Parent =trumpGui
- trumpImage.Image = "rbxassetid://343377229"
- local trumpFakeName = Instance.new("Model",game.Players.LocalPlayer.Character)
- trumpFakeName.Name = "Donald Trump"
- local fakeHead = Instance.new("Part")
- fakeHead.Size = Vector3.new(0,0,0)
- fakeHead.Transparency = 0.99
- fakeHead.Name = "Head"
- fakeHead.Parent = trumpFakeName
- local fakeHumanoid = Instance.new("Humanoid",trumpFakeName)
- local fakeWeld = Instance.new("Weld", fakeHead)
- fakeWeld.Part0 = game.Players.LocalPlayer.Character.Head
- fakeWeld.Part1 = fakeHead
- fakeWeld.C1 = CFrame.new(0,-1,0)
- for _,instance in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if instance:IsA("BasePart") then
- instance.BrickColor = BrickColor.new("Pastel brown")
- if instance:FindFirstChild("roblox") then
- instance.roblox:Destroy()
- end
- elseif instance:IsA("Accessory") then
- instance:Destroy()
- elseif instance:IsA("Hat") then
- instance:Destroy()
- elseif instance:IsA("Shirt") then
- instance:Destroy()
- elseif instance:IsA("Pants") then
- instance:Destroy()
- elseif instance:IsA("ShirtGraphic") then
- instance:Destroy()
- elseif instance:IsA("Humanoid") then
- instance.DisplayDistanceType = "None"
- end end
- local Pants = Instance.new("Pants",game.Players.LocalPlayer.Character)
- Pants.PantsTemplate = "rbxassetid://158140067"
- local Shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character)
- Shirt.ShirtTemplate = "rbxassetid://158140064"
- local wallSoundEffect = Instance.new("Sound",workspace)
- wallSoundEffect.SoundId = "rbxassetid://564873213"
- wallSoundEffect.Volume = 1
- wallSoundEffect:Play()
- local wallPart = Instance.new("Part")
- wallPart.Anchored = true
- wallPart.Material = "Brick"
- local wallMesh = Instance.new("BlockMesh",wallPart)
- wallMesh.Name = "wallMesh"
- local wallModel = Instance.new("Model",workspace)
- local wallTool = Instance.new("Tool",game.Players.LocalPlayer.Backpack)
- wallTool.RequiresHandle = false
- wallTool.Name = "Make America Great Again"
- wallTool.ToolTip = "Click twice to start building walls and click another time to expand it!"
- local clearTool = Instance.new("Tool",game.Players.LocalPlayer.Backpack)
- clearTool.RequiresHandle = false
- clearTool.Name = "Clear Wall"
- clearTool.ToolTip = "Click to clear the wall."
- local trumpSound = Instance.new("Tool",game.Players.LocalPlayer.Backpack)
- trumpSound.RequiresHandle = false
- trumpSound.Name = "Trump Sound Effect"
- trumpSound.ToolTip = "Play a random trump sound effect."
- local trumpSoundEffect= Instance.new("Sound",game.Players.LocalPlayer.Character.Head)
- trumpSoundEffect.EmitterSize = 50
- local Sounds = {
- "rbxassetid://565474983",
- "rbxassetid://565475139",
- "rbxassetid://565475310",
- "rbxassetid://566858778",
- "rbxassetid://566858873",
- "rbxassetid://566858914"}
- local Graffiti = {
- {"rbxassetid://53146539",9,14},
- {"rbxassetid://526928323",8,13},
- {"rbxassetid://237333246",8,13},
- {"rbxassetid://237333406",8,13},
- {"rbxassetid://495853603",8,13},
- {"rbxassetid://237334181",8,13},
- {"rbxassetid://154644862",8,13},
- {"rbxassetid://81275908",8,22},
- {"rbxassetid://66374105",8,13},
- {"rbxassetid://25400219",8,8},}
- local previousPoint = nil
- trumpSound.Equipped:connect(function(mouse)
- mouse.Button1Down:connect(function()
- local newSound
- repeat newSound = Sounds[math.random(1,#Sounds)] until newSound ~= trumpSoundEffect.SoundId
- trumpSoundEffect.SoundId = newSound
- trumpSoundEffect.Volume = 1
- trumpSoundEffect:Play()
- end)end)
- clearTool.Equipped:connect(function(mouse)
- mouse.Button1Down:connect(function()
- wallModel:ClearAllChildren()
- previousPoint = nil
- end)end)
- wallTool.Equipped:connect(function(mouse)
- mouse.Button1Down:connect(function()
- if previousPoint == nil then
- previousPoint = mouse.Hit.p
- else
- local wallWidth = (mouse.Hit.p - previousPoint).Magnitude
- local newWallPart = wallPart:Clone()
- newWallPart.Size = Vector3.new(2,wallSize * 2,wallWidth)
- newWallPart.CFrame = CFrame.new( mouse.Hit.p:lerp(previousPoint,0.5),previousPoint)
- newWallPart.Parent = wallModel
- mouse.TargetFilter = wallModel
- previousPoint = mouse.Hit.p
- local wallSeperator = wallPart:Clone()
- wallSeperator.Size = Vector3.new(3,(wallSize *2) + 1,4)
- for wallPosition = 1,wallWidth,20 do
- local newWallSeperator = wallSeperator:Clone()
- newWallSeperator.CFrame = newWallPart.CFrame * CFrame.new(0,0,(-wallWidth/2) + wallPosition)
- newWallSeperator.Parent = wallModel
- end
- if math.random(1,2) == 2 then
- local randomGraffiti = Graffiti[math.random(1,#Graffiti)]
- if randomGraffiti[2] <= wallSize and randomGraffiti[3] <= wallWidth then
- local movingSpace = math.floor(((wallWidth - randomGraffiti[2])/2)* 1000)
- local decalPart = wallPart:Clone()
- decalPart.Transparency = 1
- decalPart.CFrame = newWallPart.CFrame * CFrame.new(0,wallSize/2,math.random(-movingSpace,movingSpace)/2000) * CFrame.Angles(math.rad(math.random(-45,45)),0,0)
- decalPart.Size = Vector3.new(2.1,randomGraffiti[2] + math.random(-2000,2000)/1000,randomGraffiti[3]+ math.random(-2000,2000)/1000)
- decalPart.Parent = wallModel
- local graffitiDecal = Instance.new("Decal",decalPart)
- graffitiDecal.Texture = randomGraffiti[1]
- graffitiDecal.Face = "Left"
- end end end end)end)
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