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- function getnames()
- for i, v in pairs(game:GetChildren()) do
- if v.ClassName == "Players" then
- return v.Name
- end
- end
- end
- local players = getnames()
- local LP = game:GetService("Players").LocalPlayer
- coroutine.resume(
- coroutine.create(
- function()
- while wait(1) do
- coroutine.resume(
- coroutine.create(
- function()
- for _, v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Name ~= LP.Name and v.Character.UpperTorso.Color ~= LP.Character.UpperTorso.Color then
- v.Character.LowerTorso.CanCollide = false
- v.Character.LowerTorso.Material = "Neon"
- v.Character.LowerTorso.Size = Vector3.new(30, 30, 30)
- v.Character.HumanoidRootPart.Size = Vector3.new(30, 30, 30)
- end
- end
- end
- )
- )
- end
- end
- )
- )
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