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- function onPlayerRespawned(newPlayer)
- while true do
- if newPlayer.Character:findFirstChild("Animate")~=nil then break end
- wait()
- end
- newPlayer.Character.Animate.Disabled = true
- local c = script.Anima:Clone()
- c.Parent = newPlayer.Character
- c.Disabled = false
- end
- function onPlayerEntered(newPlayer)
- newPlayer.
- onPlayerRespawned(newPlayer)
- end
- end)
- end
- game.Players.PlayerAdded:connect(onPlayerEntered) --TalentGoesBy made this script.Changed:connect(function (property)
- if (property == "Character") then
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