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- --R6 dick by lewisdavid09
- spawn(function()
- local message = Instance.new("Message",workspace)
- message.Text = "ballsack is loaded"
- wait(11)
- message:Destroy()
- end)
- local name = "Torso"
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").RigType == Enum.HumanoidRigType.R15 then
- name = "UpperTorso"
- end
- local ch = game.Players.LocalPlayer.Character
- local prt=Instance.new("Model", workspace)
- local z1 = Instance.new("Part", prt)
- z1.Name="Torso"
- z1.CanCollide = false
- z1.Anchored = true
- local z2 =Instance.new("Part", prt)
- z2.Name="Head"
- z2.Anchored = true
- z2.CanCollide = false
- local z3 =Instance.new("Humanoid", prt)
- z3.Name="Humanoid"
- z1.Position = Vector3.new(0,9999,0)
- z2.Position = Vector3.new(0,9991,0)
- game.Players.LocalPlayer.Character=prt
- wait(5)
- game.Players.LocalPlayer.Character=ch
- wait(6)
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = true
- end)
- game:GetService('RunService').RenderStepped:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = true
- end)
- plr = game.Players.LocalPlayer
- mouse = plr:GetMouse()
- game.Players.LocalPlayer.Character.HumanoidRootPart:Destroy()
- local Hum = Instance.new("Humanoid")
- Hum.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Humanoid.Parent = game.Lighting
- --game.Players.LocalPlayer.Character:FindFirstChild("Torso").Name = "Head"
- --game.Players.LocalPlayer.Character:FindFirstChild("Head"):Destroy()
- --game.Players.LocalPlayer.Character:FindFirstChild(name):Destroy()
- --game.Players.LocalPlayer.Character.HumanoidRootPart.Name = "GaiPArt"
- local root =game.Players.LocalPlayer.Character["Right Arm"] -- game.Players.LocalPlayer.Character["Left Leg"]
- root.Name = "HumanoidRootPart"
- Hum.HipHeight = 5
- workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name ~=root.Name and v.Name ~="Humanoid" and v.Name ~= "Left Arm" and v.Name ~= "Left Leg" and v.Name ~= "Right Leg" then
- v:Destroy()
- elseif v.Name == "Left Arm" then
- local bp = Instance.new("BodyPosition",v)
- bp.MaxForce = Vector3.new(99999,99999,99999)
- local bg = Instance.new("BodyGyro",v)
- bg.MaxTorque = Vector3.new(9999999,9999999,999999)
- spawn(function()
- bp.D = 300
- while true do
- bp.Position = root.Position+Vector3.new(0,1.8+1.8+1.8-0.3,0)
- wait()
- end
- end)
- elseif v.Name == "Left Leg" then
- local bp = Instance.new("BodyPosition",v)
- bp.MaxForce = Vector3.new(99999,99999,99999)
- local bg = Instance.new("BodyGyro",v)
- bg.MaxTorque = Vector3.new(9999999,9999999,999999)
- spawn(function()
- bp.D = 300
- while true do
- bp.Position = root.Position+Vector3.new(0,1.8-0.3,0)
- wait()
- end
- end)
- elseif v.Name == "Right Leg" then
- local bp = Instance.new("BodyPosition",v)
- bp.MaxForce = Vector3.new(99999,99999,99999)
- local bg = Instance.new("BodyGyro",v)
- bg.MaxTorque = Vector3.new(9999999,9999999,999999)
- spawn(function()
- bp.D = 300
- while true do
- bp.Position = root.Position+Vector3.new(0,1.8+1.8-0.3,0)
- wait()
- end
- end)
- elseif v.Name == root.Name then
- local bg = Instance.new("BodyGyro",v)
- bg.MaxTorque = Vector3.new(9999999,9999999,999999)
- bg.CFrame = CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
- end
- end
- --local se = Instance.new("SelectionBox",root)
- --se.Adornee = root
- power = 999999 -- change this to make it more or less powerful
- power = power*10
- ---
- wait(.1)
- --local bambam = Instance.new("BodyThrust")
- --bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- --bambam.Force = Vector3.new(power,0,power)
- --bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- local mouse = game.Players.LocalPlayer:GetMouse()
- local plr = game.Players.LocalPlayer
- local torso = root
- local flying = true
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 120
- local speed = 15
- ---local bambam = Instance.new("BodyThrust")
- ---bambam.Parent = torso
- --bambam.Force = Vector3.new(9999999,0,9999999)
- --bambam.Location = torso.Position
- ---
- function Fly()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(0, 0, 0)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.2
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0,0)
- end
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "e" then
- if flying then flying = false
- else
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- elseif key:lower() == "r" then
- end
- end)
- Fly()
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