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- 1. Before doing anything, get an idea of the stats
- - - - Let the mon hit you with a move that you know the base power of, and hit them with a move you know the base power of. Then, take a screenshot.
- - - - Open the screenshot in MS Paint. Zoom in on a health bar and do x = current health pixels and y = max health pixels. (y can be 48, 72, or 96, depending on what Roblox feels like doing. 96 is the most precise.)
- - - - To find the ATK stat approximation, use the formula (with x and y being your health):
- [[[[[(1 - x/y)*(MyHP*(MyLVL+4))*400/(FoePOW*79)]]]]]
- - - - To find the HP stat approximation, use the formula (with x and y being enemy's health):
- [[[[[(MyATK*(MyLVL+4)*MyPOW)/((1 - x/y)*400*79)]]]]]
- - - - After both of these, you will have somewhere to start.
- 2. death
- - - - Now, you have to find the exact values. It helps if you can figure out the base power of multiple of the enemy's moves, so that you have more flexibility in your calculations. (Trust me, you're gonna need it.)
- - - - Find a calculator that calculates things without needing to press Enter. The Google search bar works well. This is because calculations get difficult and EXTREMELY slow (for you, not the computer...), so any extra speed will help.
- - - - Gather your exact value ideas for the ATK stat. You have 2 goals: prove that the ATK stat is below one value, and prove that the ATK stat is above another. We can do this by finding incredibly specific HP values for them to whack you with. For example, a L30 Graveler will live a STAB DoubleKick from a L75 Pokemon with 110 ATK, but not one with 111 ATK. A L34 Espeon will live a non-STAB ShadowBall from a L75 Pokemon with 109 ATK, but not one with 110. This means you have to tweak MyHp and MyLVL. Use this formula for this:
- [[[[[(MyHP*(MyLVL+4)) - (FoeATK*79/400)(FoePOW)]]]]]
- - - - HP is similar but way easier. Make sure you are using a Pokemon that is able to live a hit from the enemy, since you may have to use the reset trick to land all the hits you need. In the following formula, there is a SumOfPowers which represents all of the attacks you are using. You have to tweak it, MyATK, and MyLVL to find your desired value. Furthermore, you can use multiple Pokemon to prove a value, if you are willing to seek out the resources. Here is the formula:
- [[[[[(FoeHP*79) - (MyATK*(MyLVL+4)/400)(SumOfPowers)]]]]]
- 3. cry about it
- - - - The numbers are wrong
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