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- ---I Tested Stravants Beutifer so May Look a Little Wonky?
- wait(2) --maybe will prevent crash? idk
- local L_1_ = game:GetService('Players').LocalPlayer
- local L_2_ = Instance.new('Motor6D')
- L_2_.Name = "Right Shoulder"
- L_2_.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- L_2_.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local L_3_ = Instance.new('Motor6D')
- L_3_.Name = "Left Shoulder"
- L_3_.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- L_3_.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local L_4_ = Instance.new('Motor6D')
- L_4_.Name = "Left Hip"
- L_4_.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- L_4_.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local L_5_ = Instance.new('Motor6D')
- L_5_.Name = "Right Hip"
- L_5_.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- L_5_.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local L_6_ = Instance.new('Motor6D')
- L_6_.Name = "RootJoint"
- L_6_.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- L_6_.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local L_7_ = L_1_:GetMouse()
- local L_8_ = false
- local L_9_ = false
- local L_10_ = true
- local L_11_ = true
- local L_12_ = true
- local L_13_ = true
- local L_14_ = true
- local L_15_ = true
- local L_16_ = math.random(1, 5)
- L_16_ = L_16_ + (math.random(0, 9) / 10)
- local L_17_ = math.random(1, 15)
- L_17_ = L_17_ + (math.random(0, 9) / 10)
- local L_18_ = math.random(1, 10)
- L_18_ = L_18_ + (math.random(0, 9) / 10)
- local L_19_ = math.random(5, 100)
- L_19_ = L_19_ + (math.random(0, 9) / 10)
- local L_20_ = (L_19_ + (L_16_ * L_18_)) / (L_16_ * L_17_)
- L_20_ = math.floor((L_20_ * 10) + 0.5)
- L_20_ = L_20_ / 10
- print([[To be fair, you have to have a very high IQ to understand Rick and Morty.
- The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head.
- There's also Rick's nihilistic outlook, which is deftly woven into his characterisation -
- his personal philosophy draws heavily from Narodnaya Volya literature, for instance.
- The fans understand this stuff;
- they have the intellectual capacity to truly appreciate the depths of these jokes, to realize that they're not just funny- they say something deep about LIFE.
- As a consequence people who dislike Rick and Morty truly ARE idiots-
- of course they wouldn't appreciate, for instance, the humour in Rick's existencial catchphrase "Wubba Lubba Dub Dub," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons.
- I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dan Harmon's genius unfolds itself on their television screens.
- What fools... how I pity them.
- And yes by the way, I DO have a Rick and Morty tattoo.
- And no, you cannot see it.
- It's for the ladies' eyes only-
- And even they have to demonstrate that they're within ]]..L_20_..[[ IQ points of my own (preferably lower) beforehand.]])
- local L_21_ = {}
- -- Objects
- local L_22_ = Instance.new("ScreenGui")
- local L_23_ = Instance.new("TextButton")
- local L_24_ = Instance.new("Frame")
- local L_25_ = Instance.new("TextLabel")
- local L_26_ = Instance.new("Frame")
- local L_27_ = Instance.new("Frame")
- local L_28_ = Instance.new("ImageLabel")
- local L_29_ = Instance.new("TextBox")
- local L_30_ = Instance.new("TextBox")
- local L_31_ = Instance.new("TextBox")
- local L_32_ = Instance.new("TextLabel")
- local L_33_ = Instance.new("TextLabel")
- local L_34_ = Instance.new("TextLabel")
- local L_35_ = Instance.new("Frame")
- local L_36_ = Instance.new("ImageButton")
- local L_37_ = Instance.new("Frame")
- local L_38_ = Instance.new("TextLabel")
- local L_39_ = Instance.new("TextLabel")
- local L_40_ = Instance.new("TextBox")
- local L_41_ = Instance.new('Frame')
- local L_42_ = Instance.new('TextLabel')
- -- Properties
- L_22_.Name = "MainGUI"
- L_22_.ResetOnSpawn = false
- pcall(function()
- L_22_.Parent = L_1_.PlayerGui
- end)
- pcall(function()
- L_22_.Parent = game.CoreGui
- game.CoreGui.RobloxGui.Backpack.Hotbar.AnchorPoint = Vector2.new(0.5, 0.5)
- game.CoreGui.RobloxGui.Backpack.Hotbar.Position = UDim2.new(0.5, 0, 0.85, 0)
- end)
- L_23_.Name = "Customize"
- L_23_.Parent = L_22_
- L_23_.BackgroundColor3 = Color3.new(0, 0.776471, 0.282353)
- L_23_.BorderSizePixel = 0
- L_23_.Position = UDim2.new(0.15, 0, 0.9, 0)
- L_23_.Size = UDim2.new(0.699999988, 0, 0.100000001, 0)
- L_23_.Font = Enum.Font.SourceSans
- L_23_.FontSize = Enum.FontSize.Size14
- L_23_.Text = "Customize >:D"
- L_23_.TextColor3 = Color3.new(1, 1, 1)
- L_23_.TextScaled = true
- L_23_.TextSize = 14
- L_23_.TextWrapped = true
- L_24_.Parent = L_23_
- L_24_.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
- L_24_.BorderSizePixel = 0
- L_24_.Position = UDim2.new(0, 0, 1, 0)
- L_24_.Size = UDim2.new(1, 0, 6.5, 0)
- L_25_.Parent = L_24_
- L_25_.BackgroundColor3 = Color3.new(1, 1, 1)
- L_25_.BackgroundTransparency = 1
- L_25_.Position = UDim2.new(0, 0, 0.100000001, 0)
- L_25_.Size = UDim2.new(0.300000012, 0, 0.200000003, 0)
- L_25_.Font = Enum.Font.SourceSansLight
- L_25_.FontSize = Enum.FontSize.Size14
- L_25_.Text = "Blood Color: [255, 255, 255]"
- L_25_.TextColor3 = Color3.new(1, 1, 1)
- L_25_.TextScaled = true
- L_25_.TextSize = 14
- L_25_.TextWrapped = true
- L_25_.TextXAlignment = Enum.TextXAlignment.Right
- L_26_.Parent = L_25_
- L_26_.BackgroundColor3 = Color3.new(0.458824, 0, 0)
- L_26_.BorderSizePixel = 0
- L_26_.Position = UDim2.new(1.04999995, 0, 0, 0)
- L_26_.Size = UDim2.new(1, 0, 1, 0)
- L_26_.SizeConstraint = Enum.SizeConstraint.RelativeYY
- L_27_.Parent = L_24_
- L_27_.BackgroundColor3 = Color3.new(1, 1, 1)
- L_27_.BackgroundTransparency = 1
- L_27_.BorderSizePixel = 0
- L_27_.Position = UDim2.new(0.0500000007, 0, 0.449999988, 0)
- L_27_.Size = UDim2.new(0.5, 0, 0.5, 0)
- L_27_.SizeConstraint = Enum.SizeConstraint.RelativeYY
- L_28_.Parent = L_27_
- L_28_.BackgroundColor3 = Color3.new(1, 1, 1)
- L_28_.BackgroundTransparency = 1
- L_28_.Size = UDim2.new(1, 0, 1, 0)
- L_28_.Image = "rbxassetid://328298876"
- L_29_.Name = "R"
- L_29_.Parent = L_27_
- L_29_.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- L_29_.BorderSizePixel = 0
- L_29_.Position = UDim2.new(1.39999998, 0, 0, 0)
- L_29_.Size = UDim2.new(0.75, 0, 0.300000012, 0)
- L_29_.Font = Enum.Font.SourceSans
- L_29_.FontSize = Enum.FontSize.Size14
- L_29_.Text = "Input"
- L_29_.TextColor3 = Color3.new(1, 1, 1)
- L_29_.TextScaled = true
- L_29_.TextSize = 14
- L_29_.TextWrapped = true
- L_29_.TextXAlignment = Enum.TextXAlignment.Left
- L_30_.Name = "G"
- L_30_.Parent = L_27_
- L_30_.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- L_30_.BorderSizePixel = 0
- L_30_.Position = UDim2.new(1.39999998, 0, 0.349999994, 0)
- L_30_.Size = UDim2.new(0.75, 0, 0.300000012, 0)
- L_30_.Font = Enum.Font.SourceSans
- L_30_.FontSize = Enum.FontSize.Size14
- L_30_.Text = "Input"
- L_30_.TextColor3 = Color3.new(1, 1, 1)
- L_30_.TextScaled = true
- L_30_.TextSize = 14
- L_30_.TextWrapped = true
- L_30_.TextXAlignment = Enum.TextXAlignment.Left
- L_31_.Name = "B"
- L_31_.Parent = L_27_
- L_31_.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- L_31_.BorderSizePixel = 0
- L_31_.Position = UDim2.new(1.39999998, 0, 0.699999988, 0)
- L_31_.Size = UDim2.new(0.75, 0, 0.300000012, 0)
- L_31_.Font = Enum.Font.SourceSans
- L_31_.FontSize = Enum.FontSize.Size14
- L_31_.Text = "Input"
- L_31_.TextColor3 = Color3.new(1, 1, 1)
- L_31_.TextScaled = true
- L_31_.TextSize = 14
- L_31_.TextWrapped = true
- L_31_.TextXAlignment = Enum.TextXAlignment.Left
- L_32_.Parent = L_27_
- L_32_.BackgroundColor3 = Color3.new(1, 1, 1)
- L_32_.BackgroundTransparency = 1
- L_32_.Position = UDim2.new(1.04999995, 0, 0, 0)
- L_32_.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
- L_32_.Font = Enum.Font.SourceSansLight
- L_32_.FontSize = Enum.FontSize.Size14
- L_32_.Text = "R"
- L_32_.TextColor3 = Color3.new(1, 1, 1)
- L_32_.TextScaled = true
- L_32_.TextSize = 14
- L_32_.TextWrapped = true
- L_33_.Parent = L_27_
- L_33_.BackgroundColor3 = Color3.new(1, 1, 1)
- L_33_.BackgroundTransparency = 1
- L_33_.Position = UDim2.new(1.04999995, 0, 0.349999994, 0)
- L_33_.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
- L_33_.Font = Enum.Font.SourceSansLight
- L_33_.FontSize = Enum.FontSize.Size14
- L_33_.Text = "G"
- L_33_.TextColor3 = Color3.new(1, 1, 1)
- L_33_.TextScaled = true
- L_33_.TextSize = 14
- L_33_.TextWrapped = true
- L_34_.Parent = L_27_
- L_34_.BackgroundColor3 = Color3.new(1, 1, 1)
- L_34_.BackgroundTransparency = 1
- L_34_.Position = UDim2.new(1.04999995, 0, 0.699999988, 0)
- L_34_.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
- L_34_.Font = Enum.Font.SourceSansLight
- L_34_.FontSize = Enum.FontSize.Size14
- L_34_.Text = "B"
- L_34_.TextColor3 = Color3.new(1, 1, 1)
- L_34_.TextScaled = true
- L_34_.TextSize = 14
- L_34_.TextWrapped = true
- L_35_.Name = "Slider"
- L_35_.Parent = L_24_
- L_35_.BackgroundColor3 = Color3.new(0.121569, 0.121569, 0.121569)
- L_35_.Position = UDim2.new(0.0500000007, 0, 0.375, 0)
- L_35_.Size = UDim2.new(0.230000004, 0, 0.00999999978, 0)
- L_36_.Name = "Slidee"
- L_36_.Parent = L_35_
- L_36_.AnchorPoint = Vector2.new(0.5, 0.5)
- L_36_.BackgroundColor3 = Color3.new(0.0941177, 0.0941177, 0.0941177)
- L_36_.BorderSizePixel = 0
- L_36_.Size = UDim2.new(0.0299999993, 0, 7, 0)
- L_36_.ImageTransparency = 1
- L_37_.Name = "ChildLock"
- L_37_.Parent = L_24_
- L_37_.Active = true
- L_37_.BackgroundColor3 = Color3.new(0, 0, 0)
- L_37_.BackgroundTransparency = 0.60000002384186
- L_37_.BorderSizePixel = 0
- L_37_.Position = UDim2.new(0.600000024, 0, 0, 0)
- L_37_.Size = UDim2.new(0.400000006, 0, 1, 0)
- L_37_.ZIndex = 2
- L_38_.Parent = L_37_
- L_38_.BackgroundColor3 = Color3.new(1, 1, 1)
- L_38_.BackgroundTransparency = 1
- L_38_.BorderSizePixel = 0
- L_38_.Position = UDim2.new(0.125, 0, 0.150000006, 0)
- L_38_.Size = UDim2.new(0.75, 0, 0.200000003, 0)
- L_38_.ZIndex = 3
- L_38_.Font = Enum.Font.SourceSans
- L_38_.FontSize = Enum.FontSize.Size14
- L_38_.Text = "do this math to disable child lock"
- L_38_.TextColor3 = Color3.new(1, 1, 1)
- L_38_.TextScaled = true
- L_38_.TextSize = 14
- L_38_.TextWrapped = true
- L_39_.Name = "mathz"
- L_39_.Parent = L_37_
- L_39_.BackgroundColor3 = Color3.new(1, 1, 1)
- L_39_.BackgroundTransparency = 1
- L_39_.Position = UDim2.new(0.125, 0, 0.449999988, 0)
- L_39_.Size = UDim2.new(0.75, 0, 0.200000003, 0)
- L_39_.ZIndex = 3
- L_39_.Font = Enum.Font.SourceSans
- L_39_.FontSize = Enum.FontSize.Size14
- L_39_.Text = L_16_.."("..L_17_.."r - "..L_18_..") = "..L_19_
- L_39_.TextColor3 = Color3.new(1, 1, 1)
- L_39_.TextScaled = true
- L_39_.TextSize = 14
- L_39_.TextWrapped = true
- L_42_.Name = "fps"
- L_42_.Parent = L_24_
- L_42_.BackgroundColor3 = Color3.new(1, 1, 1)
- L_42_.BackgroundTransparency = 1
- L_42_.Size = UDim2.new(0.75, 0, 0.05, 0)
- L_42_.ZIndex = 3
- L_42_.Font = Enum.Font.SourceSansLight
- L_42_.FontSize = Enum.FontSize.Size14
- L_42_.Text = "FPS: N/A"
- L_42_.TextColor3 = Color3.new(1, 1, 1)
- L_42_.TextScaled = true
- L_42_.TextSize = 14
- L_42_.TextWrapped = true
- L_42_.TextXAlignment = Enum.TextXAlignment.Left
- L_40_.Parent = L_37_
- L_40_.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- L_40_.BorderSizePixel = 0
- L_40_.Position = UDim2.new(0.200000003, 0, 0.699999988, 0)
- L_40_.Size = UDim2.new(0.600000024, 0, 0.200000003, 0)
- L_40_.ZIndex = 3
- L_40_.Font = Enum.Font.SourceSans
- L_40_.FontSize = Enum.FontSize.Size14
- L_40_.Text = "Answer (rounded to nearest tenth)"
- L_40_.TextColor3 = Color3.new(1, 1, 1)
- L_40_.TextScaled = true
- L_40_.TextSize = 14
- L_40_.TextWrapped = true
- L_40_.TextXAlignment = Enum.TextXAlignment.Left
- L_41_.Size = UDim2.new(1, 0, 1, 0)
- L_41_.BackgroundTransparency = 1
- L_41_.BorderSizePixel = 0
- L_41_.BackgroundColor3 = Color3.new(0, 0, 0)
- L_41_.Parent = L_27_
- L_40_.FocusLost:connect(function()
- if L_40_.Text == "Bass" then
- L_37_:Destroy()
- L_15_ = false
- notify("Child lock disabled, press B to enable dildo mode.", true)
- end
- end)
- local L_43_ = false
- L_7_.Button1Down:connect(function()
- L_43_ = true
- end)
- L_7_.Button1Up:connect(function()
- L_43_ = false
- slidee = false
- end)
- L_36_.MouseButton1Down:connect(function()
- slidee = true
- end)
- L_36_.MouseButton1Up:connect(function()
- slidee = false
- end)
- L_7_.Move:connect(function()
- if L_43_ then
- if L_7_.X >= L_28_.AbsolutePosition.X and L_7_.X <= L_28_.AbsolutePosition.X + L_28_.AbsoluteSize.X and L_7_.Y >= L_28_.AbsolutePosition.Y and L_7_.Y <= L_28_.AbsolutePosition.Y + L_28_.AbsoluteSize.Y then
- local L_50_ = L_28_.AbsoluteSize.X - (L_7_.X - L_28_.AbsolutePosition.X)
- local L_51_ = L_28_.AbsoluteSize.Y - (L_7_.Y - L_28_.AbsolutePosition.Y)
- local L_52_ = Color3.fromHSV(L_50_ / L_28_.AbsoluteSize.X, L_51_ / L_28_.AbsoluteSize.Y, L_41_.Transparency)
- L_26_.BackgroundColor3 = L_52_
- L_25_.Text = "Blood Color: ["..math.floor(255 * L_52_.r)..", "..math.floor(255 * L_52_.g)..", "..math.floor(255 * L_52_.b).."]"
- end
- end
- if slidee then
- local L_53_ = L_7_.X
- if L_53_ < L_35_.AbsolutePosition.X then
- L_53_ = L_35_.AbsolutePosition.X
- elseif L_53_ > L_35_.AbsolutePosition.X + L_35_.AbsoluteSize.X then
- L_53_ = L_35_.AbsolutePosition.X + L_35_.AbsoluteSize.X
- end
- L_36_.Position = UDim2.new(0, L_53_ - L_35_.AbsolutePosition.X, 0, 0)
- L_41_.Transparency = 1 - (L_36_.Position.X.Offset / L_35_.AbsoluteSize.X)
- end
- end)
- L_29_.FocusLost:connect(function()
- if L_29_.Text ~= "Input" then
- if tonumber(L_29_.Text) then
- if tonumber(L_29_.Text) > 255 then
- L_29_.Text = "255"
- end
- local L_54_ = Color3.new(tonumber(L_29_.Text / 255), L_26_.BackgroundColor3.g, L_26_.BackgroundColor3.b)
- L_26_.BackgroundColor3 = L_54_
- L_25_.Text = "Blood Color: ["..math.floor(255 * L_54_.r)..", "..math.floor(255 * L_54_.g)..", "..math.floor(255 * L_54_.b).."]"
- L_29_.Text = "Input"
- end
- end
- end)
- L_30_.FocusLost:connect(function()
- if L_30_.Text ~= "Input" then
- if tonumber(L_30_.Text) then
- if tonumber(L_30_.Text) > 255 then
- L_30_.Text = "255"
- end
- local L_55_ = Color3.new(L_26_.BackgroundColor3.r, tonumber(L_30_.Text / 255), L_26_.BackgroundColor3.b)
- L_26_.BackgroundColor3 = L_55_
- L_25_.Text = "Blood Color: ["..math.floor(255 * L_55_.r)..", "..math.floor(255 * L_55_.g)..", "..math.floor(255 * L_55_.b).."]"
- L_30_.Text = "Input"
- end
- end
- end)
- L_31_.FocusLost:connect(function()
- if L_31_.Text ~= "Input" then
- if tonumber(L_31_.Text) then
- if tonumber(L_31_.Text) > 255 then
- L_31_.Text = "255"
- end
- local L_56_ = Color3.new(L_26_.BackgroundColor3.r, L_26_.BackgroundColor3.g, tonumber(L_31_.Text / 255))
- L_26_.BackgroundColor3 = L_56_
- L_25_.Text = "Blood Color: ["..math.floor(255 * L_56_.r)..", "..math.floor(255 * L_56_.g)..", "..math.floor(255 * L_56_.b).."]"
- L_31_.Text = "Input"
- end
- end
- end)
- local L_44_ = false
- local L_45_ = false
- L_23_.MouseButton1Click:connect(function()
- if L_45_ == false then
- if L_44_ == false then
- L_44_ = true
- L_45_ = true
- L_23_:TweenPosition(UDim2.new(0.15, 0, 0.1, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quint, 1)
- wait(1)
- L_45_ = false
- else
- L_44_ = false
- L_45_ = true
- L_23_:TweenPosition(UDim2.new(0.15, 0, 0.9, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quint, 1)
- wait(1)
- L_45_ = false
- end
- end
- end)
- L_26_.BackgroundColor3 = Color3.fromRGB(117, 0, 0)
- function removewelds(L_57_arg1)
- for L_58_forvar1, L_59_forvar2 in pairs(L_57_arg1:GetChildren()) do
- if L_59_forvar2:IsA('Weld') then
- L_59_forvar2:Destroy()
- end
- end
- end
- function notify(L_60_arg1, L_61_arg2)
- local L_62_ = coroutine.wrap(function()
- for L_63_forvar1, L_64_forvar2 in pairs(L_22_:GetChildren()) do
- if L_64_forvar2:IsA('TextLabel') then
- L_64_forvar2:Destroy()
- end
- end
- if L_60_arg1 then
- local L_65_ = Instance.new("TextLabel")
- local L_66_ = Instance.new("Frame")
- -- Properties
- L_65_.Parent = L_22_
- L_65_.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
- L_65_.BorderSizePixel = 0
- L_65_.Position = UDim2.new(0.25, 0, 0.05, -10)
- L_65_.Size = UDim2.new(0.5, 0, 0.1, 0)
- L_65_.Font = Enum.Font.SourceSans
- L_65_.FontSize = Enum.FontSize.Size60
- L_65_.TextColor3 = Color3.new(1, 1, 1)
- L_65_.TextSize = 50
- L_65_.Transparency = 1
- L_65_.TextScaled = true
- L_65_.TextYAlignment = Enum.TextYAlignment.Top
- L_65_.Text = ""
- L_65_.TextXAlignment = Enum.TextXAlignment.Left
- L_66_.Parent = L_65_
- L_66_.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
- L_66_.BorderSizePixel = 0
- L_66_.Transparency = 1
- L_66_.Position = UDim2.new(0, 0, 1, 0)
- L_66_.Size = UDim2.new(1, 0, 0, 5)
- for L_67_forvar1 = 1, 10 do
- L_65_.Transparency = L_65_.Transparency - 0.1
- L_65_.Position = L_65_.Position + UDim2.new(0, 0, 0, 1)
- L_66_.Transparency = L_66_.Transparency - 0.1
- wait()
- end
- for L_68_forvar1 = 1, #L_60_arg1 do
- L_65_.Text = string.sub(L_60_arg1, 1, L_68_forvar1)
- wait()
- end
- wait(1)
- if L_61_arg2 ~= true then
- for L_69_forvar1 = 1, 10 do
- L_65_.Transparency = L_65_.Transparency + 0.1
- L_65_.Position = L_65_.Position - UDim2.new(0, 0, 0, 1)
- L_66_.Transparency = L_66_.Transparency + 0.1
- wait()
- end
- L_65_:Destroy()
- end
- end
- end)
- L_62_()
- end
- if workspace.FilteringEnabled == false then
- if workspace:PGSIsEnabled() then
- notify('Press Z to equip. Created by mustardfoot and Tollonis.', true)
- else
- notify('(this game is really old or something and has the shitty physics so a lot of things wont work sorry) Press Z to equip. Created by mustardfoot and Tollonis.', true)
- end
- else
- notify('LOL this game has filtering enabled so it literally wont work here')
- end
- local L_46_ = {
- {
- "LimitsEnabled",
- true
- };
- {
- "UpperAngle",
- 0
- };
- {
- "LowerAngle",
- 0
- };
- }
- local L_47_ = {
- {
- "LimitsEnabled",
- true
- };
- {
- "UpperAngle",
- 0
- };
- {
- "LowerAngle",
- -75
- };
- }
- local L_48_ = {
- {
- "LimitsEnabled",
- true
- };
- {
- "UpperAngle",
- 15
- };
- {
- "LowerAngle",
- -45
- };
- }
- function bleed(L_70_arg1, L_71_arg2)
- while L_70_arg1.Parent ~= nil and L_70_arg1.Parent.Parent ~= nil do
- local L_72_ = coroutine.wrap(function()
- local L_73_ = Instance.new('Part', workspace)
- L_73_.Size = Vector3.new(0.2, 0.2, 0.2)
- L_73_.CFrame = L_70_arg1.CFrame
- L_73_.Transparency = 1
- L_73_.BrickColor = BrickColor.new(L_26_.BackgroundColor3)
- L_73_.Material = Enum.Material.SmoothPlastic
- L_73_.Name = "Blood"
- L_73_.CanCollide = false
- L_73_:BreakJoints()
- local L_74_ = Instance.new('BodyForce', L_73_)
- L_74_.Force = L_70_arg1.CFrame.upVector * (math.random() * 2) + Vector3.new(math.random(-5, 5) / 10, 1.5, 0)
- local L_75_ = coroutine.wrap(function()
- wait(0.01)
- L_74_:Destroy()
- end)
- L_75_()
- local L_76_ = Instance.new('ParticleEmitter', L_73_)
- if L_71_arg2 ~= true then
- L_76_.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, L_26_.BackgroundColor3),
- ColorSequenceKeypoint.new(1, L_26_.BackgroundColor3)
- })
- else
- L_76_.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(1, 1, 1)),
- ColorSequenceKeypoint.new(1, Color3.new(1, 1, 1))
- })
- end
- L_76_.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.1),
- NumberSequenceKeypoint.new(1, 0.1)
- })
- L_76_.Texture = 'rbxassetid://867743272'
- L_76_.Lifetime = NumberRange.new(0.4)
- L_76_.Rate = 50
- L_76_.LockedToPart = true
- L_76_.Speed = NumberRange.new(0, 2)
- L_73_.Touched:connect(function(L_78_arg1)
- if L_78_arg1.Parent and L_78_arg1.Parent:IsA('Tool') == false and L_78_arg1.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and L_78_arg1.Parent:FindFirstChildOfClass('Humanoid') == nil and L_78_arg1.Name ~= "Blood" and L_78_arg1.Parent.Name ~= "Projectile" and L_78_arg1.Parent.Name ~= "big ass knife" and L_78_arg1.Parent ~= L_1_.Character and L_78_arg1.Parent.ClassName ~= "Accessory" and L_78_arg1.Parent.Name ~= "bitch ass knife" and L_78_arg1.Parent.Name ~= 'dab' and L_78_arg1.Name ~= "blade" and L_78_arg1.Name ~= 'dab' and L_78_arg1.Name ~= "Projectile" and L_78_arg1.Parent.Name ~= "Projectile" then
- local L_79_ = Vector3.new(L_73_.Position.X, (L_78_arg1.Position.Y + (L_78_arg1.Size.Y / 2)) + 0.02, L_73_.Position.Z)
- local L_80_ = L_79_ - Vector3.new(0.01, 0.01, 0.01)
- local L_81_ = L_79_ + Vector3.new(0.01, 0.01, 0.01)
- local L_82_ = Region3.new(L_80_, L_81_)
- for L_83_forvar1, L_84_forvar2 in pairs(game.Workspace:FindPartsInRegion3(L_82_, nil, math.huge)) do
- if L_84_forvar2.Name == "BloodPuddle" then
- L_78_arg1 = L_84_forvar2
- end
- end
- L_73_:Destroy()
- if L_78_arg1.Name == "BloodPuddle" then
- if L_78_arg1.Size.X < 1 then
- pcall(function()
- L_78_arg1.Sound:Play()
- end)
- end
- local L_85_ = L_78_arg1.CFrame
- if L_78_arg1.Transparency > -0.2 then
- L_78_arg1.Transparency = L_78_arg1.Transparency - 0.1
- end
- if L_78_arg1.Size.X < 5 then
- L_78_arg1.Size = L_78_arg1.Size + Vector3.new(0.1, 0, 0.1)
- L_78_arg1.CFrame = L_85_
- end
- elseif L_78_arg1.CanCollide == true then
- local L_86_ = Instance.new('Part', workspace)
- local L_87_ = Instance.new('Sound', L_86_)
- L_87_.SoundId = 'rbxassetid://420701460'
- L_87_.Volume = 0.025
- L_87_:Play()
- L_86_.Size = Vector3.new(1, 0.2, 1)
- L_86_.Name = "BloodPuddle"
- L_86_.Anchored = true
- L_86_.CanCollide = false
- L_86_.Material = Enum.Material.SmoothPlastic
- if L_71_arg2 ~= true then
- L_86_.Color = L_26_.BackgroundColor3
- else
- L_86_.Color = Color3.new(1, 1, 1)
- end
- local L_88_ = Instance.new('CylinderMesh', L_86_)
- L_88_.Scale = Vector3.new(1, 0.1, 1)
- L_86_.CFrame = CFrame.new(L_79_)
- local L_89_ = coroutine.wrap(function()
- while L_86_.Parent ~= nil do
- if L_86_.Transparency < 1 then
- L_86_.Transparency = L_86_.Transparency + 0.05
- else
- L_86_:Destroy()
- end
- wait(0.1)
- end
- end)
- L_89_()
- end
- end
- end)
- local L_77_ = coroutine.wrap(function()
- wait(1)
- L_73_:Destroy()
- end)
- L_77_()
- end)
- L_72_()
- wait()
- end
- end
- function stun(L_90_arg1)
- local L_91_ = false
- pcall(function()
- L_90_arg1:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Physics)
- end)
- for L_92_forvar1, L_93_forvar2 in pairs(L_21_) do
- if L_93_forvar2 == L_90_arg1 then
- L_91_ = true
- end
- end
- if L_91_ == false then
- table.insert(L_21_, L_90_arg1)
- end
- end
- function unstun(L_94_arg1)
- for L_95_forvar1, L_96_forvar2 in pairs(L_21_) do
- if L_96_forvar2 == L_94_arg1 then
- if L_96_forvar2:FindFirstChildOfClass('Humanoid') and L_96_forvar2:FindFirstChildOfClass('Humanoid').Health > 0 then
- L_96_forvar2:FindFirstChildOfClass('Humanoid'):ChangeState(Enum.HumanoidStateType.Running)
- L_96_forvar2:FindFirstChildOfClass('Humanoid').PlatformStand = false
- L_96_forvar2:FindFirstChildOfClass('Humanoid').Sit = false
- L_96_forvar2:FindFirstChildOfClass('Humanoid').Jump = true
- L_96_forvar2:FindFirstChildOfClass('Humanoid').JumpPower = 50
- L_96_forvar2:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- L_96_forvar2:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
- end
- table.remove(L_21_, L_95_forvar1)
- end
- end
- end
- function recurse(L_97_arg1, L_98_arg2, L_99_arg3)
- L_99_arg3 = L_99_arg3 or 0
- for L_100_forvar1, L_101_forvar2 in pairs(L_97_arg1:GetChildren()) do
- L_99_arg3 = L_99_arg3 + 1
- L_98_arg2(L_99_arg3, L_101_forvar2)
- if #L_101_forvar2:GetChildren() > 0 then
- L_99_arg3 = recurse(L_101_forvar2, L_98_arg2, L_99_arg3)
- end
- end
- return L_99_arg3
- end
- function ragdollJoint(L_102_arg1, L_103_arg2, L_104_arg3, L_105_arg4, L_106_arg5, L_107_arg6)
- if L_102_arg1:FindFirstChild("RagdollConstraint"..L_104_arg3.Name) == nil then
- if L_102_arg1:FindFirstChild('HumanoidRootPart') then
- L_102_arg1.HumanoidRootPart.CanCollide = false
- end
- for L_109_forvar1, L_110_forvar2 in pairs(L_102_arg1:GetChildren()) do
- if L_110_forvar2:IsA("MeshPart") and (L_110_forvar2.MeshId == 'http://www.roblox.com/asset/?id=553602991' or L_110_forvar2.MeshId == 'http://www.roblox.com/asset/?id=553602977' or L_110_forvar2.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
- L_110_forvar2.Size = Vector3.new(1, 1, 1)
- end
- end
- recurse(L_102_arg1, function(L_111_arg1, L_112_arg2)
- if L_112_arg2:IsA("Attachment") and L_112_arg2.Parent.Name ~= "ayybleed" then
- L_112_arg2.Axis = Vector3.new(0, 1, 0)
- L_112_arg2.SecondaryAxis = Vector3.new(0, 0, 1)
- L_112_arg2.Rotation = Vector3.new(0, 0, 0)
- end
- end)
- if L_104_arg3:FindFirstChildOfClass('Motor6D') then
- L_104_arg3:FindFirstChildOfClass('Motor6D'):Destroy()
- end
- if L_105_arg4 ~= "NeckAttachment" then
- L_105_arg4 = L_105_arg4.."RigAttachment"
- end
- local L_108_ = Instance.new(L_106_arg5.."Constraint")
- L_108_.Attachment0 = L_103_arg2:FindFirstChild(L_105_arg4)
- L_108_.Attachment1 = L_104_arg3:FindFirstChild(L_105_arg4)
- L_108_.Name = "RagdollConstraint"..L_104_arg3.Name
- if L_102_arg1:FindFirstChildOfClass('Humanoid').Health > 0 then
- local L_113_ = Instance.new('Part', L_104_arg3)
- L_113_.Size = L_104_arg3.Size / 2
- if string.find(string.lower(L_104_arg3.Name), "upper") then
- if string.find(string.lower(L_104_arg3.Name), "leg") then
- L_113_.Size = L_104_arg3.Size / 3
- else
- L_113_.Size = L_104_arg3.Size / 2.5
- end
- end
- L_113_.CanCollide = true
- L_113_.Name = "Collision"
- L_113_.Anchored = false
- L_113_.Transparency = 1
- L_113_.CFrame = L_104_arg3.CFrame
- L_113_:BreakJoints()
- local L_114_ = Instance.new('Attachment', L_104_arg3)
- local L_115_ = Instance.new('Attachment', L_113_)
- if L_114_ and L_115_ then
- local L_116_ = Instance.new("HingeConstraint")
- L_116_.Attachment0 = L_114_
- L_116_.Attachment1 = L_115_
- L_116_.LimitsEnabled = true
- L_116_.UpperAngle = 0
- L_116_.LowerAngle = 0
- L_116_.Parent = L_102_arg1
- end
- if string.find(string.lower(L_104_arg3.Name), "upper") then
- if string.find(string.lower(L_104_arg3.Name), "leg") then
- L_114_.Position = Vector3.new(0, 0.01, 0)
- else
- L_114_.Position = Vector3.new(0, 0.25, 0)
- end
- else
- L_114_.Position = Vector3.new(0, -0.1, 0)
- end
- end
- for L_117_forvar1, L_118_forvar2 in next, L_107_arg6 or {} do
- L_108_[L_118_forvar2[1]] = L_118_forvar2[2]
- end
- L_108_.Parent = L_102_arg1
- end
- end
- function R6ragdollJoint(L_119_arg1, L_120_arg2, L_121_arg3, L_122_arg4)
- pcall(function()
- if L_120_arg2 == "Right Arm" and L_119_arg1:FindFirstChild("Right Arm") and L_119_arg1:FindFirstChild("Torso") and L_119_arg1.Torso:FindFirstChild("Right ArmRagdollConstraint") == nil and L_119_arg1[L_120_arg2]:FindFirstChild("Right ArmRagdollConstraint") == nil then
- local L_123_ = Instance.new('Attachment', L_119_arg1.Torso)
- L_123_.Name = L_120_arg2.."RagdollConstraint"
- L_123_.Position = Vector3.new(1.45, 0.768, -0.009)
- L_123_.Axis = Vector3.new(1, 0, 0)
- L_123_.SecondaryAxis = Vector3.new(0, 1, 0)
- local L_124_ = Instance.new("Attachment", L_119_arg1[L_120_arg2])
- L_124_.Position = Vector3.new(-0.086, 0.755, -0.007)
- L_124_.Name = L_120_arg2.."RagdollConstraint"
- L_124_.Axis = Vector3.new(1, 0, 0)
- L_124_.SecondaryAxis = Vector3.new(0, 1, 0)
- local L_125_ = Instance.new('BallSocketConstraint', L_119_arg1)
- L_125_.Name = "RightArmRagdollRig"
- L_125_.Attachment0 = L_123_
- L_125_.Attachment1 = L_124_
- local L_126_ = L_119_arg1[L_120_arg2]
- if L_119_arg1:FindFirstChildOfClass('Humanoid').Health > 0 then
- local L_127_ = Instance.new('Part', L_126_)
- L_127_.Size = L_126_.Size / 1.5
- L_127_.CanCollide = true
- L_127_.Name = "Collision"
- L_127_.Anchored = false
- L_127_.Transparency = 1
- L_127_.CFrame = L_126_.CFrame
- L_127_:BreakJoints()
- local L_128_ = Instance.new('Attachment', L_126_)
- local L_129_ = Instance.new('Attachment', L_127_)
- if L_128_ and L_129_ then
- local L_130_ = Instance.new("HingeConstraint")
- L_130_.Attachment0 = L_128_
- L_130_.Attachment1 = L_129_
- L_130_.LimitsEnabled = true
- L_130_.UpperAngle = 0
- L_130_.LowerAngle = 0
- L_130_.Parent = L_119_arg1
- end
- end
- if L_119_arg1.Torso:FindFirstChild('Right Shoulder') then
- L_119_arg1.Torso:FindFirstChild('Right Shoulder'):Destroy()
- end
- elseif L_120_arg2 == "Left Arm" and L_119_arg1:FindFirstChild("Left Arm") and L_119_arg1:FindFirstChild("Torso") and L_119_arg1.Torso:FindFirstChild("Left ArmRagdollConstraint") == nil and L_119_arg1[L_120_arg2]:FindFirstChild("Left ArmRagdollConstraint") == nil then
- local L_131_ = Instance.new('Attachment', L_119_arg1.Torso)
- L_131_.Name = L_120_arg2.."RagdollConstraint"
- L_131_.Position = Vector3.new(-1.45, 0.768, -0.009)
- L_131_.Axis = Vector3.new(1, 0, 0)
- L_131_.SecondaryAxis = Vector3.new(0, 1, 0)
- local L_132_ = Instance.new("Attachment", L_119_arg1[L_120_arg2])
- L_132_.Position = Vector3.new(-0.086, 0.755, -0.007)
- L_132_.Name = L_120_arg2.."RagdollConstraint"
- L_132_.Axis = Vector3.new(1, 0, 0)
- L_132_.SecondaryAxis = Vector3.new(0, 1, 0)
- local L_133_ = Instance.new('BallSocketConstraint', L_119_arg1)
- L_133_.Name = "LeftArmRagdollRig"
- L_133_.Attachment0 = L_131_
- L_133_.Attachment1 = L_132_
- local L_134_ = L_119_arg1[L_120_arg2]
- if L_119_arg1:FindFirstChildOfClass('Humanoid').Health > 0 then
- local L_135_ = Instance.new('Part', L_134_)
- L_135_.Size = L_134_.Size / 1.5
- L_135_.CanCollide = true
- L_135_.Name = "Collision"
- L_135_.Anchored = false
- L_135_.Transparency = 1
- L_135_.CFrame = L_134_.CFrame
- L_135_:BreakJoints()
- local L_136_ = Instance.new('Attachment', L_134_)
- local L_137_ = Instance.new('Attachment', L_135_)
- if L_136_ and L_137_ then
- local L_138_ = Instance.new("HingeConstraint")
- L_138_.Attachment0 = L_136_
- L_138_.Attachment1 = L_137_
- L_138_.LimitsEnabled = true
- L_138_.UpperAngle = 0
- L_138_.LowerAngle = 0
- L_138_.Parent = L_119_arg1
- end
- end
- if L_119_arg1.Torso:FindFirstChild('Left Shoulder') then
- L_119_arg1.Torso:FindFirstChild('Left Shoulder'):Destroy()
- end
- elseif L_120_arg2 == "Right Leg" and L_119_arg1:FindFirstChild("Right Leg") and L_119_arg1:FindFirstChild("Torso") and L_119_arg1.Torso:FindFirstChild("Right LegRagdollConstraint") == nil and L_119_arg1[L_120_arg2]:FindFirstChild("Right LegRagdollConstraint") == nil then
- stun(L_119_arg1)
- local L_139_ = Instance.new('Attachment', L_119_arg1.Torso)
- L_139_.Name = L_120_arg2.."RagdollConstraint"
- L_139_.Position = Vector3.new(0.45, -1.242, -0.009)
- L_139_.Axis = Vector3.new(1, 0, 0)
- L_139_.SecondaryAxis = Vector3.new(0, 1, 0)
- local L_140_ = Instance.new("Attachment", L_119_arg1[L_120_arg2])
- L_140_.Position = Vector3.new(-0.086, 0.755, -0.007)
- L_140_.Name = L_120_arg2.."RagdollConstraint"
- L_140_.Axis = Vector3.new(1, 0, 0)
- L_140_.SecondaryAxis = Vector3.new(0, 1, 0)
- local L_141_ = Instance.new('BallSocketConstraint', L_119_arg1)
- L_141_.Name = "RightLegRagdollRig"
- L_141_.Attachment0 = L_139_
- L_141_.Attachment1 = L_140_
- local L_142_ = L_119_arg1[L_120_arg2]
- if L_119_arg1:FindFirstChildOfClass('Humanoid').Health > 0 then
- local L_143_ = Instance.new('Part', L_142_)
- L_143_.Size = L_142_.Size / 1.5
- L_143_.CanCollide = true
- L_143_.Name = "Collision"
- L_143_.Anchored = false
- L_143_.Transparency = 1
- L_143_.CFrame = L_142_.CFrame
- L_143_:BreakJoints()
- local L_144_ = Instance.new('Attachment', L_142_)
- local L_145_ = Instance.new('Attachment', L_143_)
- if L_144_ and L_145_ then
- local L_146_ = Instance.new("HingeConstraint")
- L_146_.Attachment0 = L_144_
- L_146_.Attachment1 = L_145_
- L_146_.LimitsEnabled = true
- L_146_.UpperAngle = 0
- L_146_.LowerAngle = 0
- L_146_.Parent = L_119_arg1
- end
- end
- if L_119_arg1.Torso:FindFirstChild('Right Hip') then
- L_119_arg1.Torso:FindFirstChild('Right Hip'):Destroy()
- end
- elseif L_120_arg2 == "Left Leg" and L_119_arg1:FindFirstChild("Left Leg") and L_119_arg1:FindFirstChild("Torso") and L_119_arg1.Torso:FindFirstChild("Left LegRagdollConstraint") == nil and L_119_arg1[L_120_arg2]:FindFirstChild("Left LegRagdollConstraint") == nil then
- stun(L_119_arg1)
- local L_147_ = Instance.new('Attachment', L_119_arg1.Torso)
- L_147_.Name = L_120_arg2.."RagdollConstraint"
- L_147_.Position = Vector3.new(-0.45, -1.242, -0.009)
- L_147_.Axis = Vector3.new(1, 0, 0)
- L_147_.SecondaryAxis = Vector3.new(0, 1, 0)
- local L_148_ = Instance.new("Attachment", L_119_arg1[L_120_arg2])
- L_148_.Position = Vector3.new(-0.086, 0.755, -0.007)
- L_148_.Name = L_120_arg2.."RagdollConstraint"
- L_148_.Axis = Vector3.new(1, 0, 0)
- L_148_.SecondaryAxis = Vector3.new(0, 1, 0)
- local L_149_ = Instance.new('BallSocketConstraint', L_119_arg1)
- L_149_.Name = "LeftLegRagdollRig"
- L_149_.Attachment0 = L_147_
- L_149_.Attachment1 = L_148_
- local L_150_ = L_119_arg1[L_120_arg2]
- if L_119_arg1:FindFirstChildOfClass('Humanoid').Health > 0 then
- local L_151_ = Instance.new('Part', L_150_)
- L_151_.Size = L_150_.Size / 1.5
- L_151_.CanCollide = true
- L_151_.Name = "Collision"
- L_151_.Anchored = false
- L_151_.Transparency = 1
- L_151_.CFrame = L_150_.CFrame
- L_151_:BreakJoints()
- local L_152_ = Instance.new('Attachment', L_150_)
- local L_153_ = Instance.new('Attachment', L_151_)
- if L_152_ and L_153_ then
- local L_154_ = Instance.new("HingeConstraint")
- L_154_.Attachment0 = L_152_
- L_154_.Attachment1 = L_153_
- L_154_.LimitsEnabled = true
- L_154_.UpperAngle = 0
- L_154_.LowerAngle = 0
- L_154_.Parent = L_119_arg1
- end
- end
- if L_119_arg1.Torso:FindFirstChild('Left Hip') then
- L_119_arg1.Torso:FindFirstChild('Left Hip'):Destroy()
- end
- elseif L_120_arg2 == "Head" or L_120_arg2 == "Torso" and L_119_arg1:FindFirstChild("Head") and L_119_arg1:FindFirstChild("Torso") and L_119_arg1.Head:FindFirstChild("Neck") == nil then
- if L_119_arg1:FindFirstChildOfClass('Humanoid') then
- L_119_arg1:FindFirstChildOfClass('Humanoid').Health = 0
- end
- while L_119_arg1:FindFirstChildOfClass('Humanoid').Health > 0 do
- wait()
- end
- if L_119_arg1:FindFirstChild('HumanoidRootPart') then
- L_119_arg1.HumanoidRootPart:Destroy()
- end
- game:GetService('Debris'):AddItem(L_119_arg1, 10)
- for L_155_forvar1, L_156_forvar2 in next, L_119_arg1:GetChildren() do
- if L_156_forvar2:IsA("Accoutrement") then
- for L_157_forvar1, L_158_forvar2 in next, L_156_forvar2:GetChildren() do
- if L_158_forvar2:IsA("BasePart") then
- for L_161_forvar1, L_162_forvar2 in pairs(L_158_forvar2:GetChildren()) do
- if L_162_forvar2:IsA('Weld') then
- L_162_forvar2:Destroy()
- end
- end
- local L_159_ = L_158_forvar2:FindFirstChildOfClass("Attachment")
- local L_160_ = getAttachment0(L_119_arg1, L_159_.Name)
- if L_160_ and L_159_ then
- local L_163_ = Instance.new("HingeConstraint")
- L_163_.Attachment0 = L_160_
- L_163_.Attachment1 = L_159_
- L_163_.LimitsEnabled = true
- L_163_.UpperAngle = 0
- L_163_.LowerAngle = 0
- L_163_.Parent = L_119_arg1
- end
- end
- end
- end
- end
- for L_164_forvar1, L_165_forvar2 in pairs(L_119_arg1:GetChildren()) do
- if L_165_forvar2:IsA('MeshPart') or L_165_forvar2:IsA('BasePart') then
- for L_166_forvar1, L_167_forvar2 in pairs(L_165_forvar2:GetChildren()) do
- if L_167_forvar2.Name == "Collision" then
- L_167_forvar2:Destroy()
- end
- end
- end
- end
- if L_119_arg1.Torso:FindFirstChild('Neck') then
- L_119_arg1.Torso.Neck:Destroy()
- end
- if L_119_arg1:FindFirstChild('Torso') then
- local L_168_ = Instance.new('Part', L_119_arg1.Torso)
- L_168_.Size = L_119_arg1.Torso.Size / 1.5
- L_168_.CanCollide = true
- L_168_.Name = "Collision"
- L_168_.Anchored = false
- L_168_.Transparency = 1
- L_168_.CFrame = L_119_arg1.Torso.CFrame
- L_168_:BreakJoints()
- local L_169_ = Instance.new('Attachment', L_119_arg1.Torso)
- local L_170_ = Instance.new('Attachment', L_168_)
- if L_169_ and L_170_ then
- local L_171_ = Instance.new("HingeConstraint")
- L_171_.Attachment0 = L_169_
- L_171_.Attachment1 = L_170_
- L_171_.LimitsEnabled = true
- L_171_.UpperAngle = 0
- L_171_.LowerAngle = 0
- L_171_.Parent = L_119_arg1
- end
- end
- if L_119_arg1:FindFirstChild('Torso') and L_119_arg1:FindFirstChild('Head') then
- if L_119_arg1.Torso:FindFirstChild('NeckAttachment') == nil then
- local L_172_ = Instance.new('Attachment', L_119_arg1.Torso)
- L_172_.Name = "NeckAttachment"
- L_172_.Position = Vector3.new(0, 1, 0)
- end
- ragdollJoint(L_119_arg1, L_119_arg1.Torso, L_119_arg1.Head, "NeckAttachment", "Hinge", {
- {
- "LimitsEnabled",
- true
- };
- {
- "UpperAngle",
- 50
- };
- {
- "LowerAngle",
- -50
- };
- })
- end
- if L_121_arg3 ~= false then
- ragdollpart(L_119_arg1, "Right Leg")
- ragdollpart(L_119_arg1, "Left Leg")
- else
- pcall(function()
- local L_173_ = Instance.new('Part', L_119_arg1)
- L_173_.Size = Vector3.new(L_119_arg1.Torso.Size.X, 0.1, L_119_arg1.Torso.Size.Z)
- L_173_.Transparency = 1
- L_173_.CanCollide = false
- L_173_.CFrame = L_119_arg1.Torso.CFrame
- L_173_:BreakJoints()
- local L_174_ = Instance.new('Attachment', L_173_)
- L_174_.Position = Vector3.new(0, -L_119_arg1.Torso.Size.Y / 2, 0)
- L_174_.Orientation = Vector3.new(0, 0, -180)
- local L_175_ = Instance.new('Attachment', L_119_arg1.Torso)
- if L_175_ and L_174_ then
- local L_177_ = Instance.new("HingeConstraint")
- L_177_.Attachment0 = L_175_
- L_177_.Attachment1 = L_174_
- L_177_.LimitsEnabled = true
- L_177_.UpperAngle = 0
- L_177_.LowerAngle = 0
- L_177_.Parent = L_119_arg1
- end
- local L_176_ = coroutine.wrap(function()
- bleed(L_173_)
- end)
- L_176_()
- end)
- end
- ragdollpart(L_119_arg1, "Right Arm")
- ragdollpart(L_119_arg1, "Left Arm")
- end
- end)
- end
- function getAttachment0(L_178_arg1, L_179_arg2)
- for L_180_forvar1, L_181_forvar2 in next, L_178_arg1:GetChildren() do
- local L_182_ = L_181_forvar2:FindFirstChild(L_179_arg2)
- if L_182_ then
- return L_182_
- end
- end
- end
- function ragdollpart(L_183_arg1, L_184_arg2, L_185_arg3, L_186_arg4)
- if L_186_arg4 ~= false then
- local L_187_ = Instance.new('Attachment', L_183_arg1.Head)
- L_187_.Name = "NeckAttachment"
- L_187_.Position = Vector3.new(0, -0.5, 0)
- else
- local L_188_ = Instance.new('BodyForce', L_183_arg1.Head)
- L_188_.Force = Vector3.new(0, 500, 0)
- game:GetService('Debris'):AddItem(L_188_, 0.25)
- pcall(function()
- local L_190_ = Instance.new('Attachment', L_183_arg1.Head)
- L_190_.Position = Vector3.new(0, -L_183_arg1.Head.Size.Y / 2, 0)
- local L_191_ = L_190_
- for L_196_forvar1 = 1, 14 do
- local L_197_ = Instance.new('Part', L_183_arg1)
- L_197_.BrickColor = BrickColor.new('Institutional white')
- L_197_.Size = Vector3.new(0.1, 0.1, 0.1)
- L_197_.CFrame = L_183_arg1.Head.CFrame + (L_183_arg1.Head.CFrame.upVector * -(L_196_forvar1 / 10))
- local L_198_ = Instance.new('Attachment', L_197_)
- local L_199_ = Instance.new('RopeConstraint', L_197_)
- L_199_.Attachment0 = L_198_
- L_199_.Attachment1 = L_191_
- L_199_.Visible = true
- L_199_.Thickness = 0.05
- L_199_.Color = BrickColor.new('Bright red')
- L_199_.Length = 0.2
- L_191_ = L_198_
- end
- local L_192_ = Instance.new('Part', L_183_arg1.Head)
- L_192_.Size = Vector3.new(0.75, 0.25, 0.75)
- L_192_.CanCollide = false
- L_192_.Color = L_26_.BackgroundColor3
- L_192_.CFrame = L_183_arg1.Head.CFrame
- local L_193_ = Instance.new('CylinderMesh', L_192_)
- L_192_:BreakJoints()
- local L_194_ = Instance.new('Attachment', L_192_)
- L_194_.Position = Vector3.new(0, L_183_arg1.Head.Size.Y / 2, 0)
- L_194_.Orientation = Vector3.new(0, 0, 180)
- local L_195_ = Instance.new('Attachment', L_183_arg1.Head)
- if L_195_ and L_194_ then
- local L_200_ = Instance.new("HingeConstraint")
- L_200_.Attachment0 = L_195_
- L_200_.Attachment1 = L_194_
- L_200_.LimitsEnabled = true
- L_200_.UpperAngle = 0
- L_200_.LowerAngle = 0
- L_200_.Parent = L_183_arg1
- end
- spawn(function()
- bleed(L_192_)
- end)
- end)
- local L_189_ = "Torso"
- if L_183_arg1:FindFirstChild(L_189_) == nil then
- L_189_ = "UpperTorso"
- end
- pcall(function()
- local L_201_ = Instance.new('Part', L_183_arg1[L_189_])
- L_201_.Size = Vector3.new(0.75, 0, 0.75)
- L_201_.CanCollide = false
- L_201_.Color = L_26_.BackgroundColor3
- L_201_.CFrame = L_183_arg1[L_189_].CFrame
- local L_202_ = Instance.new('CylinderMesh', L_201_)
- L_201_:BreakJoints()
- local L_203_ = Instance.new('Attachment', L_201_)
- L_203_.Position = Vector3.new(0, -L_183_arg1[L_189_].Size.Y / 2, 0)
- L_203_.Orientation = Vector3.new(0, 0, 180)
- local L_204_ = Instance.new('Attachment', L_183_arg1[L_189_])
- if L_204_ and L_203_ then
- local L_205_ = Instance.new("HingeConstraint")
- L_205_.Attachment0 = L_204_
- L_205_.Attachment1 = L_203_
- L_205_.LimitsEnabled = true
- L_205_.UpperAngle = 0
- L_205_.LowerAngle = 0
- L_205_.Parent = L_183_arg1
- end
- spawn(function()
- bleed(L_201_)
- end)
- end)
- end
- pcall(function()
- if workspace.PGSPhysicsSolverEnabled == false then
- workspace.PGSPhysicsSolverEnabled = true
- end
- end)
- if L_184_arg2 == "HumanoidRootPart" then
- if L_183_arg1:FindFirstChild('Torso') then
- L_184_arg2 = "Torso"
- else
- L_184_arg2 = "UpperTorso"
- end
- end
- if L_185_arg3 == false then
- if L_183_arg1:FindFirstChild('UpperTorso') then
- pcall(function()
- L_183_arg1.UpperTorso.WaistRigAttachment:Destroy()
- end)
- pcall(function()
- local L_206_ = Instance.new('Part', L_183_arg1)
- L_206_.Size = Vector3.new(L_183_arg1.UpperTorso.Size.X, 0, L_183_arg1.UpperTorso.Size.Z)
- L_206_.Transparency = 1
- L_206_.CanCollide = false
- L_206_.CFrame = L_183_arg1.UpperTorso.CFrame
- L_206_:BreakJoints()
- L_206_.Name = "ayybleed"
- local L_207_ = Instance.new('Attachment', L_206_)
- L_207_.Position = Vector3.new(0, -L_183_arg1.UpperTorso.Size.Y / 2, 0)
- L_207_.Orientation = Vector3.new(0, 0, 180)
- local L_208_ = Instance.new('Attachment', L_183_arg1.UpperTorso)
- if L_208_ and L_207_ then
- local L_210_ = Instance.new("HingeConstraint")
- L_210_.Attachment0 = L_208_
- L_210_.Attachment1 = L_207_
- L_210_.LimitsEnabled = true
- L_210_.UpperAngle = 0
- L_210_.LowerAngle = 0
- L_210_.Parent = L_183_arg1
- end
- local L_209_ = coroutine.wrap(function()
- bleed(L_206_)
- end)
- L_209_()
- end)
- pcall(function()
- local L_211_ = Instance.new('Part', L_183_arg1)
- L_211_.Size = Vector3.new(L_183_arg1.LowerTorso.Size.X - 0.1, 0.1, L_183_arg1.LowerTorso.Size.Z - 0.1)
- L_211_.Transparency = 1
- L_211_.CanCollide = false
- L_211_.CFrame = L_183_arg1.LowerTorso.CFrame
- L_211_:BreakJoints()
- L_211_.Name = "ayybleed"
- local L_212_ = Instance.new('Attachment', L_211_)
- L_212_.Position = Vector3.new(0, -L_183_arg1.LowerTorso.Size.Y / 2, 0)
- L_212_.Orientation = Vector3.new(0, 0, 0)
- local L_213_ = Instance.new('Attachment', L_183_arg1.LowerTorso)
- if L_213_ and L_212_ then
- local L_215_ = Instance.new("HingeConstraint")
- L_215_.Attachment0 = L_213_
- L_215_.Attachment1 = L_212_
- L_215_.LimitsEnabled = true
- L_215_.UpperAngle = 0
- L_215_.LowerAngle = 0
- L_215_.Parent = L_183_arg1
- end
- local L_214_ = coroutine.wrap(function()
- bleed(L_211_)
- end)
- L_214_()
- end)
- end
- pcall(function()
- local L_216_ = "Torso"
- if L_183_arg1:FindFirstChild('UpperTorso') then
- L_216_ = "UpperTorso"
- end
- local L_217_ = Instance.new('Part', L_183_arg1)
- L_217_.Size = Vector3.new(L_183_arg1[L_216_].Size.X - 0.1, 0.1, L_183_arg1[L_216_].Size.Z - 0.1)
- L_217_.Color = L_26_.BackgroundColor3
- L_217_.Material = Enum.Material.SmoothPlastic
- L_217_.Name = "ayybleed"
- L_217_.CanCollide = false
- L_217_.Transparency = 0
- L_217_.CFrame = L_183_arg1[L_216_].CFrame
- L_217_:BreakJoints()
- local L_218_ = Instance.new('Attachment', L_217_)
- L_218_.Position = Vector3.new(0, (L_183_arg1[L_216_].Size.Y / 2) - 0.045, 0)
- L_218_.Orientation = Vector3.new(0, 0, 0)
- local L_219_ = Instance.new('Attachment', L_183_arg1[L_216_])
- if L_219_ and L_218_ then
- local L_220_ = Instance.new("HingeConstraint")
- L_220_.Attachment0 = L_219_
- L_220_.Attachment1 = L_218_
- L_220_.LimitsEnabled = true
- L_220_.UpperAngle = 0
- L_220_.LowerAngle = 0
- L_220_.Parent = L_183_arg1
- end
- end)
- pcall(function()
- local L_221_ = L_183_arg1.LowerTorso
- local L_222_ = "LowerTorso"
- local L_223_ = Instance.new('Part', L_183_arg1)
- L_223_.Size = Vector3.new(L_183_arg1[L_222_].Size.X - 0.1, 0.1, L_183_arg1[L_222_].Size.Z - 0.1)
- L_223_.Color = L_26_.BackgroundColor3
- L_223_.Material = Enum.Material.SmoothPlastic
- L_223_.Name = "ayybleed"
- L_223_.CanCollide = false
- L_223_.Transparency = 0
- L_223_.CFrame = L_183_arg1[L_222_].CFrame
- L_223_:BreakJoints()
- local L_224_ = Instance.new('Attachment', L_223_)
- L_224_.Position = Vector3.new(0, (-L_183_arg1[L_222_].Size.Y / 2) + 0.045, 0)
- L_224_.Orientation = Vector3.new(0, 0, 0)
- local L_225_ = Instance.new('Attachment', L_183_arg1[L_222_])
- if L_225_ and L_224_ then
- local L_226_ = Instance.new("HingeConstraint")
- L_226_.Attachment0 = L_225_
- L_226_.Attachment1 = L_224_
- L_226_.LimitsEnabled = true
- L_226_.UpperAngle = 0
- L_226_.LowerAngle = 0
- L_226_.Parent = L_183_arg1
- end
- end)
- pcall(function()
- local L_227_ = L_183_arg1["Right Leg"]
- local L_228_ = "Right Leg"
- local L_229_ = Instance.new('Part', L_183_arg1)
- L_229_.Size = Vector3.new(L_183_arg1[L_228_].Size.X - 0.1, 0.1, L_183_arg1[L_228_].Size.Z - 0.1)
- L_229_.Color = L_26_.BackgroundColor3
- L_229_.Material = Enum.Material.SmoothPlastic
- L_229_.Name = "ayybleed"
- L_229_.CanCollide = false
- L_229_.Transparency = 0
- L_229_.CFrame = L_183_arg1[L_228_].CFrame
- L_229_:BreakJoints()
- local L_230_ = Instance.new('Attachment', L_229_)
- L_230_.Position = Vector3.new(0, (-L_183_arg1[L_228_].Size.Y / 2) + 0.045, 0)
- L_230_.Orientation = Vector3.new(0, 0, 0)
- local L_231_ = Instance.new('Attachment', L_183_arg1[L_228_])
- if L_231_ and L_230_ then
- local L_232_ = Instance.new("HingeConstraint")
- L_232_.Attachment0 = L_231_
- L_232_.Attachment1 = L_230_
- L_232_.LimitsEnabled = true
- L_232_.UpperAngle = 0
- L_232_.LowerAngle = 0
- L_232_.Parent = L_183_arg1
- end
- end)
- pcall(function()
- local L_233_ = L_183_arg1["Left Leg"]
- local L_234_ = "Left Leg"
- local L_235_ = Instance.new('Part', L_183_arg1)
- L_235_.Size = Vector3.new(L_183_arg1[L_234_].Size.X - 0.1, 0.1, L_183_arg1[L_234_].Size.Z - 0.1)
- L_235_.Color = L_26_.BackgroundColor3
- L_235_.Material = Enum.Material.SmoothPlastic
- L_235_.Name = "ayybleed"
- L_235_.CanCollide = false
- L_235_.Transparency = 0
- L_235_.CFrame = L_183_arg1[L_234_].CFrame
- L_235_:BreakJoints()
- local L_236_ = Instance.new('Attachment', L_235_)
- L_236_.Position = Vector3.new(0, (-L_183_arg1[L_234_].Size.Y / 2) + 0.045, 0)
- L_236_.Orientation = Vector3.new(0, 0, 0)
- local L_237_ = Instance.new('Attachment', L_183_arg1[L_234_])
- if L_237_ and L_236_ then
- local L_238_ = Instance.new("HingeConstraint")
- L_238_.Attachment0 = L_237_
- L_238_.Attachment1 = L_236_
- L_238_.LimitsEnabled = true
- L_238_.UpperAngle = 0
- L_238_.LowerAngle = 0
- L_238_.Parent = L_183_arg1
- end
- end)
- L_184_arg2 = "Head"
- end
- if L_184_arg2 == "RightHand" or L_184_arg2 == "RightLowerArm" or L_184_arg2 == "RightUpperArm" then
- if L_183_arg1:FindFirstChild('RightLowerArm') and L_183_arg1:FindFirstChild('RightHand') then
- ragdollJoint(L_183_arg1, L_183_arg1.RightLowerArm, L_183_arg1.RightHand, "RightWrist", "Hinge", L_46_)
- end
- if L_183_arg1:FindFirstChild('UpperTorso') and L_183_arg1:FindFirstChild('RightUpperArm') then
- ragdollJoint(L_183_arg1, L_183_arg1.UpperTorso, L_183_arg1["RightUpperArm"], "RightShoulder", "BallSocket")
- end
- if L_183_arg1:FindFirstChild('RightUpperArm') and L_183_arg1:FindFirstChild('RightLowerArm') then
- ragdollJoint(L_183_arg1, L_183_arg1.RightUpperArm, L_183_arg1.RightLowerArm, "RightElbow", "BallSocket")
- end
- elseif L_184_arg2 == "LeftHand" or L_184_arg2 == "LeftLowerArm" or L_184_arg2 == "LeftUpperArm" then
- if L_183_arg1:FindFirstChild('LeftLowerArm') and L_183_arg1:FindFirstChild('LeftHand') then
- ragdollJoint(L_183_arg1, L_183_arg1.LeftLowerArm, L_183_arg1.LeftHand, "LeftWrist", "Hinge", L_46_)
- end
- if L_183_arg1:FindFirstChild('UpperTorso') and L_183_arg1:FindFirstChild('LeftUpperArm') then
- ragdollJoint(L_183_arg1, L_183_arg1.UpperTorso, L_183_arg1["LeftUpperArm"], "LeftShoulder", "BallSocket")
- end
- if L_183_arg1:FindFirstChild('LeftUpperArm') and L_183_arg1:FindFirstChild('LeftLowerArm') then
- ragdollJoint(L_183_arg1, L_183_arg1.LeftUpperArm, L_183_arg1.LeftLowerArm, "LeftElbow", "BallSocket")
- end
- elseif L_184_arg2 == "RightFoot" or L_184_arg2 == "RightUpperLeg" or L_184_arg2 == "RightLowerLeg" then
- stun(L_183_arg1)
- if L_183_arg1:FindFirstChild('RightUpperLeg') and L_183_arg1:FindFirstChild('RightLowerLeg') then
- ragdollJoint(L_183_arg1, L_183_arg1.RightUpperLeg, L_183_arg1.RightLowerLeg, "RightKnee", "Hinge", L_47_)
- end
- if L_183_arg1:FindFirstChild('RightLowerLeg') and L_183_arg1:FindFirstChild('RightFoot') then
- ragdollJoint(L_183_arg1, L_183_arg1.RightLowerLeg, L_183_arg1.RightFoot, "RightAnkle", "Hinge", L_48_)
- end
- if L_183_arg1:FindFirstChild('LowerTorso') and L_183_arg1:FindFirstChild('RightUpperLeg') then
- ragdollJoint(L_183_arg1, L_183_arg1.LowerTorso, L_183_arg1.RightUpperLeg, "RightHip", "BallSocket")
- end
- elseif L_184_arg2 == "LeftFoot" or L_184_arg2 == "LeftUpperLeg" or L_184_arg2 == "LeftLowerLeg" then
- stun(L_183_arg1)
- if L_183_arg1:FindFirstChild('LeftUpperLeg') and L_183_arg1:FindFirstChild('LeftLowerLeg') then
- ragdollJoint(L_183_arg1, L_183_arg1.LeftUpperLeg, L_183_arg1.LeftLowerLeg, "LeftKnee", "Hinge", L_47_)
- end
- if L_183_arg1:FindFirstChild('LeftLowerLeg') and L_183_arg1:FindFirstChild('LeftFoot') then
- ragdollJoint(L_183_arg1, L_183_arg1.LeftLowerLeg, L_183_arg1.LeftFoot, "LeftAnkle", "Hinge", L_48_)
- end
- if L_183_arg1:FindFirstChild('LowerTorso') and L_183_arg1:FindFirstChild('LeftUpperLeg') then
- ragdollJoint(L_183_arg1, L_183_arg1.LowerTorso, L_183_arg1.LeftUpperLeg, "LeftHip", "BallSocket")
- end
- elseif L_184_arg2 == "Head" or L_184_arg2 == "UpperTorso" or L_184_arg2 == "LowerTorso" then
- if L_183_arg1:FindFirstChildOfClass('Humanoid') and L_183_arg1:FindFirstChildOfClass('Humanoid').RigType == Enum.HumanoidRigType.R15 then
- if L_183_arg1:FindFirstChildOfClass('Humanoid') then
- L_183_arg1:FindFirstChildOfClass('Humanoid').Health = 0
- end
- if L_183_arg1:FindFirstChild('HumanoidRootPart') then
- L_183_arg1.HumanoidRootPart:Destroy()
- end
- while L_183_arg1:FindFirstChildOfClass('Humanoid').Health > 0 do
- wait()
- end
- game:GetService('Debris'):AddItem(L_183_arg1, 10)
- for L_242_forvar1, L_243_forvar2 in next, L_183_arg1:GetChildren() do
- if L_243_forvar2:IsA("Accoutrement") then
- for L_244_forvar1, L_245_forvar2 in next, L_243_forvar2:GetChildren() do
- if L_245_forvar2:IsA("BasePart") then
- for L_248_forvar1, L_249_forvar2 in pairs(L_245_forvar2:GetChildren()) do
- if L_249_forvar2:IsA('Weld') then
- L_249_forvar2:Destroy()
- end
- end
- local L_246_ = L_245_forvar2:FindFirstChildOfClass("Attachment")
- local L_247_ = getAttachment0(L_183_arg1, L_246_.Name)
- if L_247_ and L_246_ then
- local L_250_ = Instance.new("HingeConstraint")
- L_250_.Attachment0 = L_247_
- L_250_.Attachment1 = L_246_
- L_250_.LimitsEnabled = true
- L_250_.UpperAngle = 0
- L_250_.LowerAngle = 0
- L_250_.Parent = L_183_arg1
- end
- end
- end
- end
- end
- for L_251_forvar1, L_252_forvar2 in pairs(L_183_arg1:GetChildren()) do
- if L_252_forvar2:IsA('MeshPart') or L_252_forvar2:IsA('BasePart') then
- for L_253_forvar1, L_254_forvar2 in pairs(L_252_forvar2:GetChildren()) do
- if L_254_forvar2.Name == "Collision" then
- L_254_forvar2:Destroy()
- end
- end
- end
- end
- if L_186_arg4 == false then
- pcall(function()
- local L_255_ = Instance.new('Attachment', L_183_arg1.Head)
- L_255_.Position = Vector3.new(0, -L_183_arg1.Head.Size.Y / 2, 0)
- local L_256_ = L_255_
- L_183_arg1.Head.Neck:Destroy()
- L_183_arg1.Head.NeckRigAttachment:Destroy()
- L_183_arg1.UpperTorso:FindFirstChild('NeckAttachment'):Destroy()
- end)
- end
- if L_183_arg1:FindFirstChild('UpperTorso') and L_183_arg1:FindFirstChild('LowerTorso') then
- ragdollJoint(L_183_arg1, L_183_arg1.LowerTorso, L_183_arg1.UpperTorso, "Waist", "BallSocket", {
- {
- "LimitsEnabled",
- true
- };
- {
- "UpperAngle",
- 5
- };
- {
- "Radius",
- 5
- };
- })
- end
- if L_183_arg1:FindFirstChild('UpperTorso') and L_183_arg1:FindFirstChild('Head') then
- ragdollJoint(L_183_arg1, L_183_arg1.UpperTorso, L_183_arg1.Head, "Neck", "Hinge", {
- {
- "LimitsEnabled",
- true
- };
- {
- "UpperAngle",
- 50
- };
- {
- "LowerAngle",
- -50
- };
- })
- end
- local L_239_ = {
- {
- "LimitsEnabled",
- true
- };
- {
- "UpperAngle",
- 0
- };
- {
- "LowerAngle",
- 0
- };
- }
- if L_183_arg1:FindFirstChild('LeftLowerArm') and L_183_arg1:FindFirstChild('LeftHand') then
- ragdollJoint(L_183_arg1, L_183_arg1.LeftLowerArm, L_183_arg1.LeftHand, "LeftWrist", "Hinge", L_239_)
- end
- if L_183_arg1:FindFirstChild('RightLowerArm') and L_183_arg1:FindFirstChild('RightHand') then
- ragdollJoint(L_183_arg1, L_183_arg1.RightLowerArm, L_183_arg1.RightHand, "RightWrist", "Hinge", L_239_)
- end
- local L_240_ = {
- {
- "LimitsEnabled",
- true
- };
- {
- "UpperAngle",
- 0
- };
- {
- "LowerAngle",
- -75
- };
- }
- if L_183_arg1:FindFirstChild('LeftUpperLeg') and L_183_arg1:FindFirstChild('LeftLowerLeg') then
- ragdollJoint(L_183_arg1, L_183_arg1.LeftUpperLeg, L_183_arg1.LeftLowerLeg, "LeftKnee", "Hinge", L_240_)
- end
- if L_183_arg1:FindFirstChild('RightUpperLeg') and L_183_arg1:FindFirstChild('RightLowerLeg') then
- ragdollJoint(L_183_arg1, L_183_arg1.RightUpperLeg, L_183_arg1.RightLowerLeg, "RightKnee", "Hinge", L_240_)
- end
- local L_241_ = {
- {
- "LimitsEnabled",
- true
- };
- {
- "UpperAngle",
- 15
- };
- {
- "LowerAngle",
- -45
- };
- }
- if L_183_arg1:FindFirstChild('LeftLowerLeg') and L_183_arg1:FindFirstChild('LeftFoot') then
- ragdollJoint(L_183_arg1, L_183_arg1.LeftLowerLeg, L_183_arg1.LeftFoot, "LeftAnkle", "Hinge", L_241_)
- end
- if L_183_arg1:FindFirstChild('RightLowerLeg') and L_183_arg1:FindFirstChild('RightFoot') then
- ragdollJoint(L_183_arg1, L_183_arg1.RightLowerLeg, L_183_arg1.RightFoot, "RightAnkle", "Hinge", L_241_)
- end
- if L_183_arg1:FindFirstChild('UpperTorso') and L_183_arg1:FindFirstChild('LeftUpperArm') then
- ragdollJoint(L_183_arg1, L_183_arg1.UpperTorso, L_183_arg1.LeftUpperArm, "LeftShoulder", "BallSocket")
- end
- if L_183_arg1:FindFirstChild('LeftLowerArm') and L_183_arg1:FindFirstChild('LeftUpperArm') then
- ragdollJoint(L_183_arg1, L_183_arg1.LeftUpperArm, L_183_arg1.LeftLowerArm, "LeftElbow", "BallSocket")
- end
- if L_183_arg1:FindFirstChild('UpperTorso') and L_183_arg1:FindFirstChild('RightUpperArm') then
- ragdollJoint(L_183_arg1, L_183_arg1.UpperTorso, L_183_arg1.RightUpperArm, "RightShoulder", "BallSocket")
- end
- if L_183_arg1:FindFirstChild('RightUpperArm') and L_183_arg1:FindFirstChild('RightLowerArm') then
- ragdollJoint(L_183_arg1, L_183_arg1.RightUpperArm, L_183_arg1.RightLowerArm, "RightElbow", "BallSocket")
- end
- if L_183_arg1:FindFirstChild('LowerTorso') and L_183_arg1:FindFirstChild('LeftUpperLeg') then
- ragdollJoint(L_183_arg1, L_183_arg1.LowerTorso, L_183_arg1.LeftUpperLeg, "LeftHip", "BallSocket")
- end
- if L_183_arg1:FindFirstChild('LowerTorso') and L_183_arg1:FindFirstChild('RightUpperLeg') then
- ragdollJoint(L_183_arg1, L_183_arg1.LowerTorso, L_183_arg1.RightUpperLeg, "RightHip", "BallSocket")
- end
- if L_183_arg1:FindFirstChild('HumanoidRootPart') then
- L_183_arg1.HumanoidRootPart:Destroy()
- end
- else
- R6ragdollJoint(L_183_arg1, L_184_arg2, L_185_arg3, L_186_arg4)
- end
- else
- R6ragdollJoint(L_183_arg1, L_184_arg2, L_185_arg3, L_186_arg4)
- end
- end
- function grow(L_257_arg1, L_258_arg2, L_259_arg3, L_260_arg4, L_261_arg5)
- local L_262_ = L_257_arg1.C1
- local L_263_ = L_257_arg1.Parent
- local L_264_ = L_258_arg2.Size
- local L_265_ = Instance.new("ParticleEmitter")
- L_265_.LightEmission = 3
- L_265_.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)),
- ColorSequenceKeypoint.new(0.1, Color3.fromRGB(248, 153, 0)),
- ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))
- })
- L_265_.LightInfluence = 0.75
- L_265_.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(1, 0)
- })
- L_265_.Lifetime = NumberRange.new(0.1, 1)
- L_265_.Rate = 50
- L_265_.RotSpeed = NumberRange.new(300, 300)
- L_265_.Speed = NumberRange.new(0, 1)
- L_265_.SpreadAngle = Vector2.new(90, 90)
- L_265_.Parent = L_258_arg2
- for L_266_forvar1 = 1, L_261_arg5 * 100 do
- L_257_arg1.C1 = L_262_:lerp(L_260_arg4, L_266_forvar1 / (L_261_arg5 * 100))
- L_258_arg2.Size = L_264_:lerp(L_259_arg3, L_266_forvar1 / (L_261_arg5 * 100))
- L_257_arg1.Parent = L_263_
- wait(0.01)
- end
- L_265_.Enabled = false
- end
- function lerp(L_267_arg1, L_268_arg2, L_269_arg3, L_270_arg4, L_271_arg5)
- local L_272_ = 0
- for L_273_forvar1 = 1, L_270_arg4 * 100 do
- if L_271_arg5 == true then
- L_268_arg2 = L_267_arg1.C0
- end
- L_267_arg1.C0 = L_268_arg2:lerp(L_269_arg3, L_273_forvar1 / (L_270_arg4 * 100))
- wait(0.01)
- L_272_ = L_272_ + 0.01
- end
- end
- function spawned()
- local L_274_ = true
- local L_275_ = false
- local L_276_ = "kill"
- local L_277_ = false
- local L_278_ = L_1_.Character
- local L_279_ = "dab"
- local L_280_ = false
- local L_281_ = false
- local L_282_ = false
- local L_283_ = false
- local L_284_ = false
- local L_285_ = nil
- local L_286_ = false
- local L_287_ = nil
- local L_288_ = nil
- local L_289_ = nil
- L_1_.CharacterAdded:connect(function()
- if L_274_ then
- L_274_ = false
- end
- end)
- if L_278_ == nil then
- return
- end
- while L_278_:FindFirstChildOfClass('Humanoid') == nil or L_278_:FindFirstChild('Head') == nil do
- wait()
- end
- local L_290_ = Instance.new('Sound', L_278_.Head)
- L_290_.Name = 'MLG'
- L_290_.EmitterSize = L_1_.CameraMaxZoomDistance + 1
- L_290_.MaxDistance = L_1_.CameraMaxZoomDistance + 1
- L_290_.Volume = 10
- L_290_.Looped = true
- L_290_.SoundId = 'rbxassetid://420701444'
- local L_291_ = Instance.new("Part", L_278_)
- L_291_.BrickColor = BrickColor.new("Really red")
- L_291_.Material = "Brick"
- L_291_.CanCollide = false
- L_291_.Anchored = false
- L_291_.Shape = "Cylinder"
- L_291_.Size = Vector3.new(1.1, 0.3, 0.3)
- L_291_.BackSurface = "SmoothNoOutlines"
- L_291_.BottomSurface = "SmoothNoOutlines"
- L_291_.FrontSurface = "SmoothNoOutlines"
- L_291_.LeftSurface = "SmoothNoOutlines"
- L_291_.RightSurface = "SmoothNoOutlines"
- L_291_.TopSurface = "SmoothNoOutlines"
- L_291_.Name = "dab"
- local L_292_ = Instance.new("Weld", L_278_.Torso)
- L_292_.Part0 = L_278_.Torso
- L_292_.Part1 = L_291_
- L_292_.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
- local L_293_ = false
- function oogabooga()
- if L_293_ == false then
- L_293_ = true
- pcall(function()
- ragdollpart(L_278_, "Right Arm")
- ragdollpart(L_278_, "Right Leg")
- ragdollpart(L_278_, "Left Arm")
- ragdollpart(L_278_, "Left Leg")
- end)
- pcall(function()
- ragdollpart(L_278_, "RightUpperArm")
- ragdollpart(L_278_, "RightUpperLeg")
- ragdollpart(L_278_, "LeftUpperArm")
- ragdollpart(L_278_, "LeftUpperLeg")
- end)
- unstun(L_278_)
- for L_295_forvar1, L_296_forvar2 in pairs(L_278_:GetChildren()) do
- L_296_forvar2.ChildAdded:connect(function(L_297_arg1)
- if L_293_ == true then
- if L_297_arg1.Name ~= "Neck" and L_297_arg1.Name ~= "RootJoint" and L_297_arg1.Name ~= "Root" and (L_297_arg1:IsA('Motor6D') or L_297_arg1:IsA('Weld')) then
- if L_297_arg1 ~= L_288_ then
- spawn(function()
- wait()
- L_297_arg1:Destroy()
- end)
- end
- end
- end
- end)
- if string.find(string.lower(L_296_forvar2.Name), 'leg') then
- if L_296_forvar2:FindFirstChild('Collision') then
- L_296_forvar2:FindFirstChild('Collision'):Destroy()
- end
- end
- end
- else
- L_293_ = false
- for L_298_forvar1, L_299_forvar2 in pairs(L_278_:GetChildren()) do
- if L_299_forvar2:IsA('HingeConstraint') or L_299_forvar2:IsA('BallSocketConstraint') then
- L_299_forvar2:Destroy()
- elseif L_299_forvar2:IsA('BasePart') then
- if L_299_forvar2:FindFirstChild('Collision') then
- L_299_forvar2.Collision:Destroy()
- end
- for L_300_forvar1, L_301_forvar2 in pairs(L_299_forvar2:GetChildren()) do
- if string.find(string.lower(L_301_forvar2.Name), "ragdoll") then
- L_301_forvar2:Destroy()
- end
- end
- end
- end
- pcall(function()
- local L_302_ = L_2_:Clone()
- L_302_.Parent = L_278_.Torso
- L_302_.Part0 = L_278_.Torso
- L_302_.Part1 = L_278_["Right Arm"]
- end)
- pcall(function()
- local L_303_ = L_3_:Clone()
- L_303_.Parent = L_278_.Torso
- L_303_.Part0 = L_278_.Torso
- L_303_.Part1 = L_278_["Left Arm"]
- end)
- pcall(function()
- local L_304_ = L_4_:Clone()
- L_304_.Parent = L_278_.Torso
- L_304_.Part0 = L_278_.Torso
- L_304_.Part1 = L_278_["Left Leg"]
- end)
- pcall(function()
- local L_305_ = L_5_:Clone()
- L_305_.Parent = L_278_.Torso
- L_305_.Part0 = L_278_.Torso
- L_305_.Part1 = L_278_["Right Leg"]
- end)
- end
- end
- function getrid()
- if L_287_ then
- release()
- end
- L_279_ = "dab"
- for L_306_forvar1, L_307_forvar2 in pairs(L_291_:GetChildren()) do
- if L_307_forvar2:IsA('BasePart') then
- local L_308_ = Instance.new('Part', workspace)
- L_308_.CFrame = L_307_forvar2.CFrame
- L_308_.Anchored = true
- L_308_.CanCollide = false
- L_308_.Size = L_307_forvar2.Size
- L_308_.Transparency = 1
- L_307_forvar2:Destroy()
- local L_309_ = Instance.new("ParticleEmitter")
- L_309_.Acceleration = Vector3.new(0, 1, 0)
- L_309_.Lifetime = NumberRange.new(0.1, 0.2)
- L_309_.Speed = NumberRange.new(0.5)
- L_309_.Rate = 20000
- L_309_.RotSpeed = NumberRange.new(-30, 30)
- L_309_.Rotation = NumberRange.new(0, 360)
- L_309_.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, L_308_.Size.X * 2, 0),
- NumberSequenceKeypoint.new(1, L_308_.Size.X * 2, 0),
- })
- L_309_.Texture = "rbxassetid://244221440"
- L_309_.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9, 0),
- NumberSequenceKeypoint.new(1, 0.9, 0)
- })
- L_309_.ZOffset = 5
- L_309_.VelocitySpread = 360
- L_309_.Parent = L_308_
- L_309_.Enabled = true
- local L_310_ = coroutine.wrap(function()
- wait(0.2)
- L_309_.Enabled = false
- game:GetService('Debris'):AddItem(L_308_, 0.5)
- end)
- L_310_()
- else
- L_307_forvar2:Remove()
- end
- end
- end
- function equip()
- L_277_ = true
- L_275_ = true
- if L_278_.Torso:FindFirstChild("Right Shoulder") then
- L_278_.Torso:FindFirstChild("Right Shoulder"):Destroy()
- end
- local L_311_ = Instance.new('Weld', L_278_.Torso)
- L_311_.Name = "Lerping"
- L_311_.Part0 = L_278_["Right Arm"]
- L_311_.Part1 = L_278_.Torso
- L_311_.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
- lerp(L_311_, L_311_.C0, CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)), 0.12, true)
- wait(0.1)
- L_292_.Part0 = L_278_["Right Arm"]
- L_292_.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180), math.rad(-90), 0)
- lerp(L_311_, L_311_.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), 0.08)
- L_311_:Destroy()
- if L_2_ and L_278_:FindFirstChild('Right Arm') and L_278_:FindFirstChild('Torso') then
- local L_312_ = L_2_:Clone()
- L_312_.Part0 = L_278_.Torso
- L_312_.Part1 = L_278_["Right Arm"]
- L_312_.Parent = L_278_.Torso
- end
- L_275_ = false
- end
- function unequip()
- getrid(L_291_)
- L_277_ = false
- L_275_ = true
- if L_278_.Torso:FindFirstChild("Right Shoulder") then
- L_278_.Torso:FindFirstChild("Right Shoulder"):Destroy()
- end
- local L_313_ = Instance.new('Weld', L_278_.Torso)
- L_313_.Name = "Lerping"
- L_313_.Part0 = L_278_["Right Arm"]
- L_313_.Part1 = L_278_.Torso
- L_313_.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0)
- lerp(L_313_, L_313_.C0, CFrame.new(-1.3, -0.5, 0) * CFrame.Angles(0, 0, math.rad(15)), 0.12, true)
- L_292_.Part0 = L_278_["Torso"]
- L_292_.C0 = CFrame.new(1, -0.8, 0) * CFrame.Angles(0, math.rad(90), 0)
- lerp(L_313_, L_313_.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), 0.08, true)
- L_313_:Destroy()
- if L_2_ and L_278_:FindFirstChild('Right Arm') and L_278_:FindFirstChild('Torso') then
- local L_314_ = L_2_:Clone()
- L_314_.Part0 = L_278_.Torso
- L_314_.Part1 = L_278_["Right Arm"]
- L_314_.Parent = L_278_.Torso
- end
- L_275_ = false
- end
- function dildo()
- L_279_ = "dildo"
- L_275_ = true
- -- 1 - pink toy
- local L_315_ = Instance.new("Model")
- L_315_.Name = "pink toy"
- L_315_.Parent = L_291_
- -- 2 - Model
- local L_316_ = Instance.new("Model")
- L_316_.Parent = L_315_
- -- 3 - Part
- local L_317_ = Instance.new("Part")
- L_317_.CFrame = CFrame.new(Vector3.new(66.8643951, 3.86435986, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_317_.CanCollide = false
- L_317_.TopSurface = Enum.SurfaceType.Smooth
- L_317_.BottomSurface = Enum.SurfaceType.Smooth
- L_317_.Material = Enum.Material.SmoothPlastic
- L_317_.Size = Vector3.new(1.00000024, 1.00000024, 1.00000024)
- L_317_.BrickColor = BrickColor.new("Hot pink")
- L_317_.Friction = 0.30000001192093
- L_317_.Shape = Enum.PartType.Ball
- L_317_.Parent = L_316_
- L_317_.Name = "tip"
- -- 4 - Part
- local L_318_ = Instance.new("Part")
- L_318_.CFrame = CFrame.new(Vector3.new(67.8275909, 2.08898449, 7.50048351)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
- L_318_.CanCollide = false
- L_318_.TopSurface = Enum.SurfaceType.Smooth
- L_318_.BottomSurface = Enum.SurfaceType.Smooth
- L_318_.Material = Enum.Material.SmoothPlastic
- L_318_.Size = Vector3.new(4.09999943, 1, 1)
- L_318_.BrickColor = BrickColor.new("Hot pink")
- L_318_.Friction = 0.30000001192093
- L_318_.Shape = Enum.PartType.Cylinder
- L_318_.Parent = L_316_
- -- 5 - Part
- local L_319_ = Instance.new("Part")
- L_319_.CFrame = CFrame.new(Vector3.new(66.7104797, 3.86435843, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_319_.CanCollide = false
- L_319_.TopSurface = Enum.SurfaceType.Smooth
- L_319_.BottomSurface = Enum.SurfaceType.Smooth
- L_319_.Material = Enum.Material.SmoothPlastic
- L_319_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_319_.BrickColor = BrickColor.new("Hot pink")
- L_319_.Friction = 0.30000001192093
- L_319_.Shape = Enum.PartType.Ball
- L_319_.Parent = L_316_
- -- 6 - Part
- local L_320_ = Instance.new("Part")
- L_320_.CFrame = CFrame.new(Vector3.new(68.6905365, 0.83212769, 8.29345417)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
- L_320_.CanCollide = false
- L_320_.TopSurface = Enum.SurfaceType.Smooth
- L_320_.BottomSurface = Enum.SurfaceType.Smooth
- L_320_.Material = Enum.Material.SmoothPlastic
- L_320_.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
- L_320_.BrickColor = BrickColor.new("Hot pink")
- L_320_.Friction = 0.30000001192093
- L_320_.Shape = Enum.PartType.Ball
- L_320_.Parent = L_316_
- -- 7 - Part
- local L_321_ = Instance.new("Part")
- L_321_.CFrame = CFrame.new(Vector3.new(67.0182953, 3.86435866, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_321_.CanCollide = false
- L_321_.TopSurface = Enum.SurfaceType.Smooth
- L_321_.BottomSurface = Enum.SurfaceType.Smooth
- L_321_.Material = Enum.Material.SmoothPlastic
- L_321_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_321_.BrickColor = BrickColor.new("Hot pink")
- L_321_.Friction = 0.30000001192093
- L_321_.Shape = Enum.PartType.Ball
- L_321_.Parent = L_316_
- -- 8 - Part
- local L_322_ = Instance.new("Part")
- L_322_.CFrame = CFrame.new(Vector3.new(68.9983597, 0.832128167, 7.44772816)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.7925276756287)
- L_322_.CanCollide = false
- L_322_.TopSurface = Enum.SurfaceType.Smooth
- L_322_.BottomSurface = Enum.SurfaceType.Smooth
- L_322_.Material = Enum.Material.SmoothPlastic
- L_322_.Size = Vector3.new(0.999999762, 0.999999762, 0.999999762)
- L_322_.BrickColor = BrickColor.new("Hot pink")
- L_322_.Friction = 0.30000001192093
- L_322_.Shape = Enum.PartType.Ball
- L_322_.Parent = L_316_
- local L_323_ = L_322_
- -- 9 - Part
- local L_324_ = Instance.new("Part")
- L_324_.CFrame = CFrame.new(Vector3.new(68.8566208, 0.357954353, 7.87501621)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.2217314243317)
- L_324_.CanCollide = false
- L_324_.TopSurface = Enum.SurfaceType.Smooth
- L_324_.BottomSurface = Enum.SurfaceType.Smooth
- L_324_.Material = Enum.Material.SmoothPlastic
- L_324_.Size = Vector3.new(0.0999999791, 1.50000036, 2)
- L_324_.BrickColor = BrickColor.new("Hot pink")
- L_324_.Friction = 0.30000001192093
- L_324_.Shape = Enum.PartType.Cylinder
- L_324_.Parent = L_316_
- -- 10 - Part
- local L_325_ = Instance.new("Part")
- L_325_.CFrame = CFrame.new(Vector3.new(66.8069, 3.58244801, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_325_.CanCollide = false
- L_325_.TopSurface = Enum.SurfaceType.Smooth
- L_325_.BottomSurface = Enum.SurfaceType.Smooth
- L_325_.Material = Enum.Material.SmoothPlastic
- L_325_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_325_.BrickColor = BrickColor.new("Hot pink")
- L_325_.Friction = 0.30000001192093
- L_325_.Shape = Enum.PartType.Ball
- L_325_.Parent = L_316_
- -- 11 - Part
- local L_326_ = Instance.new("Part")
- L_326_.CFrame = CFrame.new(Vector3.new(67.196106, 3.632447, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_326_.CanCollide = false
- L_326_.TopSurface = Enum.SurfaceType.Smooth
- L_326_.BottomSurface = Enum.SurfaceType.Smooth
- L_326_.Material = Enum.Material.SmoothPlastic
- L_326_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_326_.BrickColor = BrickColor.new("Hot pink")
- L_326_.Friction = 0.30000001192093
- L_326_.Shape = Enum.PartType.Ball
- L_326_.Parent = L_316_
- -- 12 - Part
- local L_327_ = Instance.new("Part")
- L_327_.CFrame = CFrame.new(Vector3.new(67.0756683, 3.77002549, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- L_327_.CanCollide = false
- L_327_.TopSurface = Enum.SurfaceType.Smooth
- L_327_.BottomSurface = Enum.SurfaceType.Smooth
- L_327_.Material = Enum.Material.SmoothPlastic
- L_327_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_327_.BrickColor = BrickColor.new("Hot pink")
- L_327_.Friction = 0.30000001192093
- L_327_.Shape = Enum.PartType.Ball
- L_327_.Parent = L_316_
- -- 13 - Part
- local L_328_ = Instance.new("Part")
- L_328_.CFrame = CFrame.new(Vector3.new(67.4108353, 3.27276325, 6.88037825)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- L_328_.CanCollide = false
- L_328_.TopSurface = Enum.SurfaceType.Smooth
- L_328_.BottomSurface = Enum.SurfaceType.Smooth
- L_328_.Material = Enum.Material.SmoothPlastic
- L_328_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_328_.BrickColor = BrickColor.new("Hot pink")
- L_328_.Friction = 0.30000001192093
- L_328_.Shape = Enum.PartType.Ball
- L_328_.Parent = L_316_
- -- 14 - Part
- local L_329_ = Instance.new("Part")
- L_329_.CFrame = CFrame.new(Vector3.new(66.868927, 3.43238807, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- L_329_.CanCollide = false
- L_329_.TopSurface = Enum.SurfaceType.Smooth
- L_329_.BottomSurface = Enum.SurfaceType.Smooth
- L_329_.Material = Enum.Material.SmoothPlastic
- L_329_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_329_.BrickColor = BrickColor.new("Hot pink")
- L_329_.Friction = 0.30000001192093
- L_329_.Shape = Enum.PartType.Ball
- L_329_.Parent = L_316_
- -- 15 - Part
- local L_330_ = Instance.new("Part")
- L_330_.CFrame = CFrame.new(Vector3.new(67.1951675, 3.383008, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- L_330_.CanCollide = false
- L_330_.TopSurface = Enum.SurfaceType.Smooth
- L_330_.BottomSurface = Enum.SurfaceType.Smooth
- L_330_.Material = Enum.Material.SmoothPlastic
- L_330_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_330_.BrickColor = BrickColor.new("Hot pink")
- L_330_.Friction = 0.30000001192093
- L_330_.Shape = Enum.PartType.Ball
- L_330_.Parent = L_316_
- -- 16 - Part
- local L_331_ = Instance.new("Part")
- L_331_.CFrame = CFrame.new(Vector3.new(67.50383, 3.46245813, 7.48069429)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- L_331_.CanCollide = false
- L_331_.TopSurface = Enum.SurfaceType.Smooth
- L_331_.BottomSurface = Enum.SurfaceType.Smooth
- L_331_.Material = Enum.Material.SmoothPlastic
- L_331_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_331_.BrickColor = BrickColor.new("Hot pink")
- L_331_.Friction = 0.30000001192093
- L_331_.Shape = Enum.PartType.Ball
- L_331_.Parent = L_316_
- -- 17 - Part
- local L_332_ = Instance.new("Part")
- L_332_.CFrame = CFrame.new(Vector3.new(66.5551376, 3.4628334, 7.33871651)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- L_332_.CanCollide = false
- L_332_.TopSurface = Enum.SurfaceType.Smooth
- L_332_.BottomSurface = Enum.SurfaceType.Smooth
- L_332_.Material = Enum.Material.SmoothPlastic
- L_332_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_332_.BrickColor = BrickColor.new("Hot pink")
- L_332_.Friction = 0.30000001192093
- L_332_.Shape = Enum.PartType.Ball
- L_332_.Parent = L_316_
- -- 18 - Part
- local L_333_ = Instance.new("Part")
- L_333_.CFrame = CFrame.new(Vector3.new(67.3677139, 3.83245182, 7.3331027)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_333_.CanCollide = false
- L_333_.TopSurface = Enum.SurfaceType.Smooth
- L_333_.BottomSurface = Enum.SurfaceType.Smooth
- L_333_.Material = Enum.Material.SmoothPlastic
- L_333_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_333_.BrickColor = BrickColor.new("Hot pink")
- L_333_.Friction = 0.30000001192093
- L_333_.Shape = Enum.PartType.Ball
- L_333_.Parent = L_316_
- -- 19 - Part
- local L_334_ = Instance.new("Part")
- L_334_.CFrame = CFrame.new(Vector3.new(67.4115601, 3.71535063, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- L_334_.CanCollide = false
- L_334_.TopSurface = Enum.SurfaceType.Smooth
- L_334_.BottomSurface = Enum.SurfaceType.Smooth
- L_334_.Material = Enum.Material.SmoothPlastic
- L_334_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_334_.BrickColor = BrickColor.new("Hot pink")
- L_334_.Friction = 0.30000001192093
- L_334_.Shape = Enum.PartType.Ball
- L_334_.Parent = L_316_
- -- 20 - Part
- local L_335_ = Instance.new("Part")
- L_335_.CFrame = CFrame.new(Vector3.new(67.6487045, 3.39313889, 7.19381428)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- L_335_.CanCollide = false
- L_335_.TopSurface = Enum.SurfaceType.Smooth
- L_335_.BottomSurface = Enum.SurfaceType.Smooth
- L_335_.Material = Enum.Material.SmoothPlastic
- L_335_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_335_.BrickColor = BrickColor.new("Hot pink")
- L_335_.Friction = 0.30000001192093
- L_335_.Shape = Enum.PartType.Ball
- L_335_.Parent = L_316_
- -- 21 - Part
- local L_336_ = Instance.new("Part")
- L_336_.CFrame = CFrame.new(Vector3.new(66.8260422, 4.12417316, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_336_.CanCollide = false
- L_336_.TopSurface = Enum.SurfaceType.Smooth
- L_336_.BottomSurface = Enum.SurfaceType.Smooth
- L_336_.Material = Enum.Material.SmoothPlastic
- L_336_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_336_.BrickColor = BrickColor.new("Hot pink")
- L_336_.Friction = 0.30000001192093
- L_336_.Shape = Enum.PartType.Ball
- L_336_.Parent = L_316_
- -- 22 - Part
- local L_337_ = Instance.new("Part")
- L_337_.CFrame = CFrame.new(Vector3.new(67.162117, 3.11433029, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- L_337_.CanCollide = false
- L_337_.TopSurface = Enum.SurfaceType.Smooth
- L_337_.BottomSurface = Enum.SurfaceType.Smooth
- L_337_.Material = Enum.Material.SmoothPlastic
- L_337_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_337_.BrickColor = BrickColor.new("Hot pink")
- L_337_.Friction = 0.30000001192093
- L_337_.Shape = Enum.PartType.Ball
- L_337_.Parent = L_316_
- -- 23 - Part
- local L_338_ = Instance.new("Part")
- L_338_.CFrame = CFrame.new(Vector3.new(66.4981842, 3.63936186, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_338_.CanCollide = false
- L_338_.TopSurface = Enum.SurfaceType.Smooth
- L_338_.BottomSurface = Enum.SurfaceType.Smooth
- L_338_.Material = Enum.Material.SmoothPlastic
- L_338_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_338_.BrickColor = BrickColor.new("Hot pink")
- L_338_.Friction = 0.30000001192093
- L_338_.Shape = Enum.PartType.Ball
- L_338_.Parent = L_316_
- -- 24 - Part
- local L_339_ = Instance.new("Part")
- L_339_.CFrame = CFrame.new(Vector3.new(66.6352844, 3.38244724, 7.06651926)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_339_.CanCollide = false
- L_339_.TopSurface = Enum.SurfaceType.Smooth
- L_339_.BottomSurface = Enum.SurfaceType.Smooth
- L_339_.Material = Enum.Material.SmoothPlastic
- L_339_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_339_.BrickColor = BrickColor.new("Hot pink")
- L_339_.Friction = 0.30000001192093
- L_339_.Shape = Enum.PartType.Ball
- L_339_.Parent = L_316_
- -- 25 - Part
- local L_340_ = Instance.new("Part")
- L_340_.CFrame = CFrame.new(Vector3.new(66.753746, 3.10362744, 7.32704163)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- L_340_.CanCollide = false
- L_340_.TopSurface = Enum.SurfaceType.Smooth
- L_340_.BottomSurface = Enum.SurfaceType.Smooth
- L_340_.Material = Enum.Material.SmoothPlastic
- L_340_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_340_.BrickColor = BrickColor.new("Hot pink")
- L_340_.Friction = 0.30000001192093
- L_340_.Shape = Enum.PartType.Ball
- L_340_.Parent = L_316_
- -- 26 - Part
- local L_341_ = Instance.new("Part")
- L_341_.CFrame = CFrame.new(Vector3.new(66.851532, 3.01907969, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- L_341_.CanCollide = false
- L_341_.TopSurface = Enum.SurfaceType.Smooth
- L_341_.BottomSurface = Enum.SurfaceType.Smooth
- L_341_.Material = Enum.Material.SmoothPlastic
- L_341_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_341_.BrickColor = BrickColor.new("Hot pink")
- L_341_.Friction = 0.30000001192093
- L_341_.Shape = Enum.PartType.Ball
- L_341_.Parent = L_316_
- -- 27 - Part
- local L_342_ = Instance.new("Part")
- L_342_.CFrame = CFrame.new(Vector3.new(66.944519, 3.20876789, 7.64748764)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- L_342_.CanCollide = false
- L_342_.TopSurface = Enum.SurfaceType.Smooth
- L_342_.BottomSurface = Enum.SurfaceType.Smooth
- L_342_.Material = Enum.Material.SmoothPlastic
- L_342_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_342_.BrickColor = BrickColor.new("Hot pink")
- L_342_.Friction = 0.30000001192093
- L_342_.Shape = Enum.PartType.Ball
- L_342_.Parent = L_316_
- -- 28 - Part
- local L_343_ = Instance.new("Part")
- L_343_.CFrame = CFrame.new(Vector3.new(67.2306061, 4.08936405, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_343_.CanCollide = false
- L_343_.TopSurface = Enum.SurfaceType.Smooth
- L_343_.BottomSurface = Enum.SurfaceType.Smooth
- L_343_.Material = Enum.Material.SmoothPlastic
- L_343_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_343_.BrickColor = BrickColor.new("Hot pink")
- L_343_.Friction = 0.30000001192093
- L_343_.Shape = Enum.PartType.Ball
- L_343_.Parent = L_316_
- -- 29 - Part
- local L_344_ = Instance.new("Part")
- L_344_.CFrame = CFrame.new(Vector3.new(66.5712891, 3.99917173, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_344_.CanCollide = false
- L_344_.TopSurface = Enum.SurfaceType.Smooth
- L_344_.BottomSurface = Enum.SurfaceType.Smooth
- L_344_.Material = Enum.Material.SmoothPlastic
- L_344_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_344_.BrickColor = BrickColor.new("Hot pink")
- L_344_.Friction = 0.30000001192093
- L_344_.Shape = Enum.PartType.Ball
- L_344_.Parent = L_316_
- -- 30 - Part
- local L_345_ = Instance.new("Part")
- L_345_.CFrame = CFrame.new(Vector3.new(66.7236328, 4.26077843, 7.20509243)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_345_.CanCollide = false
- L_345_.TopSurface = Enum.SurfaceType.Smooth
- L_345_.BottomSurface = Enum.SurfaceType.Smooth
- L_345_.Material = Enum.Material.SmoothPlastic
- L_345_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_345_.BrickColor = BrickColor.new("Hot pink")
- L_345_.Friction = 0.30000001192093
- L_345_.Shape = Enum.PartType.Ball
- L_345_.Parent = L_316_
- -- 31 - Part
- local L_346_ = Instance.new("Part")
- L_346_.CFrame = CFrame.new(Vector3.new(66.5950623, 4.16077423, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_346_.CanCollide = false
- L_346_.TopSurface = Enum.SurfaceType.Smooth
- L_346_.BottomSurface = Enum.SurfaceType.Smooth
- L_346_.Material = Enum.Material.SmoothPlastic
- L_346_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_346_.BrickColor = BrickColor.new("Hot pink")
- L_346_.Friction = 0.30000001192093
- L_346_.Shape = Enum.PartType.Ball
- L_346_.Parent = L_316_
- -- 32 - Part
- local L_347_ = Instance.new("Part")
- L_347_.CFrame = CFrame.new(Vector3.new(67.0637207, 4.03936481, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_347_.CanCollide = false
- L_347_.TopSurface = Enum.SurfaceType.Smooth
- L_347_.BottomSurface = Enum.SurfaceType.Smooth
- L_347_.Material = Enum.Material.SmoothPlastic
- L_347_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_347_.BrickColor = BrickColor.new("Hot pink")
- L_347_.Friction = 0.30000001192093
- L_347_.Shape = Enum.PartType.Ball
- L_347_.Parent = L_316_
- -- 33 - Part
- local L_348_ = Instance.new("Part")
- L_348_.CFrame = CFrame.new(Vector3.new(66.4686813, 3.99917364, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_348_.CanCollide = false
- L_348_.TopSurface = Enum.SurfaceType.Smooth
- L_348_.BottomSurface = Enum.SurfaceType.Smooth
- L_348_.Material = Enum.Material.SmoothPlastic
- L_348_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_348_.BrickColor = BrickColor.new("Hot pink")
- L_348_.Friction = 0.30000001192093
- L_348_.Shape = Enum.PartType.Ball
- L_348_.Parent = L_316_
- -- 34 - Part
- local L_349_ = Instance.new("Part")
- L_349_.CFrame = CFrame.new(Vector3.new(66.6615219, 4.14917231, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_349_.CanCollide = false
- L_349_.TopSurface = Enum.SurfaceType.Smooth
- L_349_.BottomSurface = Enum.SurfaceType.Smooth
- L_349_.Material = Enum.Material.SmoothPlastic
- L_349_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_349_.BrickColor = BrickColor.new("Hot pink")
- L_349_.Friction = 0.30000001192093
- L_349_.Shape = Enum.PartType.Ball
- L_349_.Parent = L_316_
- -- 35 - Part
- local L_350_ = Instance.new("Part")
- L_350_.CFrame = CFrame.new(Vector3.new(66.8712616, 4.16257238, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_350_.CanCollide = false
- L_350_.TopSurface = Enum.SurfaceType.Smooth
- L_350_.BottomSurface = Enum.SurfaceType.Smooth
- L_350_.Material = Enum.Material.SmoothPlastic
- L_350_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_350_.BrickColor = BrickColor.new("Hot pink")
- L_350_.Friction = 0.30000001192093
- L_350_.Shape = Enum.PartType.Ball
- L_350_.Parent = L_316_
- -- 36 - Part
- local L_351_ = Instance.new("Part")
- L_351_.CFrame = CFrame.new(Vector3.new(66.7165604, 3.82596827, 6.77684546)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_351_.CanCollide = false
- L_351_.TopSurface = Enum.SurfaceType.Smooth
- L_351_.BottomSurface = Enum.SurfaceType.Smooth
- L_351_.Material = Enum.Material.SmoothPlastic
- L_351_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_351_.BrickColor = BrickColor.new("Hot pink")
- L_351_.Friction = 0.30000001192093
- L_351_.Shape = Enum.PartType.Ball
- L_351_.Parent = L_316_
- -- 37 - Part
- local L_352_ = Instance.new("Part")
- L_352_.CFrame = CFrame.new(Vector3.new(66.9846878, 4.27417517, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_352_.CanCollide = false
- L_352_.TopSurface = Enum.SurfaceType.Smooth
- L_352_.BottomSurface = Enum.SurfaceType.Smooth
- L_352_.Material = Enum.Material.SmoothPlastic
- L_352_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_352_.BrickColor = BrickColor.new("Hot pink")
- L_352_.Friction = 0.30000001192093
- L_352_.Shape = Enum.PartType.Ball
- L_352_.Parent = L_316_
- -- 38 - Part
- local L_353_ = Instance.new("Part")
- L_353_.CFrame = CFrame.new(Vector3.new(67.1641541, 4.10096312, 6.93975735)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_353_.CanCollide = false
- L_353_.TopSurface = Enum.SurfaceType.Smooth
- L_353_.BottomSurface = Enum.SurfaceType.Smooth
- L_353_.Material = Enum.Material.SmoothPlastic
- L_353_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_353_.BrickColor = BrickColor.new("Hot pink")
- L_353_.Friction = 0.30000001192093
- L_353_.Shape = Enum.PartType.Ball
- L_353_.Parent = L_316_
- -- 39 - Part
- local L_354_ = Instance.new("Part")
- L_354_.CFrame = CFrame.new(Vector3.new(66.792038, 4.26077843, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_354_.CanCollide = false
- L_354_.TopSurface = Enum.SurfaceType.Smooth
- L_354_.BottomSurface = Enum.SurfaceType.Smooth
- L_354_.Material = Enum.Material.SmoothPlastic
- L_354_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_354_.BrickColor = BrickColor.new("Hot pink")
- L_354_.Friction = 0.30000001192093
- L_354_.Shape = Enum.PartType.Ball
- L_354_.Parent = L_316_
- -- 40 - Part
- local L_355_ = Instance.new("Part")
- L_355_.CFrame = CFrame.new(Vector3.new(66.5005493, 3.71436262, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_355_.CanCollide = false
- L_355_.TopSurface = Enum.SurfaceType.Smooth
- L_355_.BottomSurface = Enum.SurfaceType.Smooth
- L_355_.Material = Enum.Material.SmoothPlastic
- L_355_.Size = Vector3.new(0.25, 0.25, 0.25)
- L_355_.BrickColor = BrickColor.new("Hot pink")
- L_355_.Friction = 0.30000001192093
- L_355_.Shape = Enum.PartType.Ball
- L_355_.Parent = L_316_
- -- 41 - stretches
- local L_356_ = Instance.new("Model")
- L_356_.Name = "stretches"
- L_356_.Parent = L_315_
- -- 42 - stretchlol
- local L_357_ = Instance.new("Part")
- L_357_.CFrame = CFrame.new(Vector3.new(67.162117, 3.13544774, 6.8847661)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- L_357_.CanCollide = false
- L_357_.Transparency = 1
- L_357_.TopSurface = Enum.SurfaceType.Smooth
- L_357_.BottomSurface = Enum.SurfaceType.Smooth
- L_357_.Material = Enum.Material.SmoothPlastic
- L_357_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_357_.BrickColor = BrickColor.new("Pastel brown")
- L_357_.Friction = 0.30000001192093
- L_357_.Shape = Enum.PartType.Ball
- L_357_.Name = "stretchlol"
- L_357_.Parent = L_356_
- -- 43 - stretchlol
- local L_358_ = Instance.new("Part")
- L_358_.CFrame = CFrame.new(Vector3.new(67.1951675, 3.40412855, 7.69050598)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- L_358_.CanCollide = false
- L_358_.Transparency = 1
- L_358_.TopSurface = Enum.SurfaceType.Smooth
- L_358_.BottomSurface = Enum.SurfaceType.Smooth
- L_358_.Material = Enum.Material.SmoothPlastic
- L_358_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_358_.BrickColor = BrickColor.new("Pastel brown")
- L_358_.Friction = 0.30000001192093
- L_358_.Shape = Enum.PartType.Ball
- L_358_.Name = "stretchlol"
- L_358_.Parent = L_356_
- -- 44 - stretchlol
- local L_359_ = Instance.new("Part")
- L_359_.CFrame = CFrame.new(Vector3.new(67.5038223, 3.48357916, 7.48069382)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- L_359_.CanCollide = false
- L_359_.Transparency = 1
- L_359_.TopSurface = Enum.SurfaceType.Smooth
- L_359_.BottomSurface = Enum.SurfaceType.Smooth
- L_359_.Material = Enum.Material.SmoothPlastic
- L_359_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_359_.BrickColor = BrickColor.new("Pastel brown")
- L_359_.Friction = 0.30000001192093
- L_359_.Shape = Enum.PartType.Ball
- L_359_.Name = "stretchlol"
- L_359_.Parent = L_356_
- -- 45 - stretchlol
- local L_360_ = Instance.new("Part")
- L_360_.CFrame = CFrame.new(Vector3.new(67.1641541, 4.12207699, 6.93975687)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_360_.CanCollide = false
- L_360_.Transparency = 1
- L_360_.TopSurface = Enum.SurfaceType.Smooth
- L_360_.BottomSurface = Enum.SurfaceType.Smooth
- L_360_.Material = Enum.Material.SmoothPlastic
- L_360_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_360_.BrickColor = BrickColor.new("Pastel brown")
- L_360_.Friction = 0.30000001192093
- L_360_.Shape = Enum.PartType.Ball
- L_360_.Name = "stretchlol"
- L_360_.Parent = L_356_
- -- 46 - stretchlol
- local L_361_ = Instance.new("Part")
- L_361_.CFrame = CFrame.new(Vector3.new(66.8712616, 4.18368626, 7.47166586)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_361_.CanCollide = false
- L_361_.Transparency = 1
- L_361_.TopSurface = Enum.SurfaceType.Smooth
- L_361_.BottomSurface = Enum.SurfaceType.Smooth
- L_361_.Material = Enum.Material.SmoothPlastic
- L_361_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_361_.BrickColor = BrickColor.new("Pastel brown")
- L_361_.Friction = 0.30000001192093
- L_361_.Shape = Enum.PartType.Ball
- L_361_.Name = "stretchlol"
- L_361_.Parent = L_356_
- -- 47 - stretchlol
- local L_362_ = Instance.new("Part")
- L_362_.CFrame = CFrame.new(Vector3.new(66.8260345, 4.14528561, 6.81669378)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_362_.CanCollide = false
- L_362_.Transparency = 1
- L_362_.TopSurface = Enum.SurfaceType.Smooth
- L_362_.BottomSurface = Enum.SurfaceType.Smooth
- L_362_.Material = Enum.Material.SmoothPlastic
- L_362_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_362_.BrickColor = BrickColor.new("Pastel brown")
- L_362_.Friction = 0.30000001192093
- L_362_.Shape = Enum.PartType.Ball
- L_362_.Name = "stretchlol"
- L_362_.Parent = L_356_
- -- 48 - stretchlol
- local L_363_ = Instance.new("Part")
- L_363_.CFrame = CFrame.new(Vector3.new(66.7104797, 3.88547921, 7.57276678)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_363_.CanCollide = false
- L_363_.Transparency = 1
- L_363_.TopSurface = Enum.SurfaceType.Smooth
- L_363_.BottomSurface = Enum.SurfaceType.Smooth
- L_363_.Material = Enum.Material.SmoothPlastic
- L_363_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_363_.BrickColor = BrickColor.new("Pastel brown")
- L_363_.Friction = 0.30000001192093
- L_363_.Shape = Enum.PartType.Ball
- L_363_.Name = "stretchlol"
- L_363_.Parent = L_356_
- -- 49 - stretchlol
- local L_364_ = Instance.new("Part")
- L_364_.CFrame = CFrame.new(Vector3.new(67.0637207, 4.06047773, 7.48850012)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_364_.CanCollide = false
- L_364_.Transparency = 1
- L_364_.TopSurface = Enum.SurfaceType.Smooth
- L_364_.BottomSurface = Enum.SurfaceType.Smooth
- L_364_.Material = Enum.Material.SmoothPlastic
- L_364_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_364_.BrickColor = BrickColor.new("Pastel brown")
- L_364_.Friction = 0.30000001192093
- L_364_.Shape = Enum.PartType.Ball
- L_364_.Name = "stretchlol"
- L_364_.Parent = L_356_
- -- 50 - stretchlol
- local L_365_ = Instance.new("Part")
- L_365_.CFrame = CFrame.new(Vector3.new(66.7165604, 3.84708691, 6.77684498)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_365_.CanCollide = false
- L_365_.Transparency = 1
- L_365_.TopSurface = Enum.SurfaceType.Smooth
- L_365_.BottomSurface = Enum.SurfaceType.Smooth
- L_365_.Material = Enum.Material.SmoothPlastic
- L_365_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_365_.BrickColor = BrickColor.new("Pastel brown")
- L_365_.Friction = 0.30000001192093
- L_365_.Shape = Enum.PartType.Ball
- L_365_.Name = "stretchlol"
- L_365_.Parent = L_356_
- -- 51 - stretchlol
- local L_366_ = Instance.new("Part")
- L_366_.CFrame = CFrame.new(Vector3.new(66.9846878, 4.29528904, 7.14047909)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_366_.CanCollide = false
- L_366_.Transparency = 1
- L_366_.TopSurface = Enum.SurfaceType.Smooth
- L_366_.BottomSurface = Enum.SurfaceType.Smooth
- L_366_.Material = Enum.Material.SmoothPlastic
- L_366_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_366_.BrickColor = BrickColor.new("Pastel brown")
- L_366_.Friction = 0.30000001192093
- L_366_.Shape = Enum.PartType.Ball
- L_366_.Name = "stretchlol"
- L_366_.Parent = L_356_
- -- 52 - stretchlol
- local L_367_ = Instance.new("Part")
- L_367_.CFrame = CFrame.new(Vector3.new(66.868927, 3.45350599, 6.82578087)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- L_367_.CanCollide = false
- L_367_.Transparency = 1
- L_367_.TopSurface = Enum.SurfaceType.Smooth
- L_367_.BottomSurface = Enum.SurfaceType.Smooth
- L_367_.Material = Enum.Material.SmoothPlastic
- L_367_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_367_.BrickColor = BrickColor.new("Pastel brown")
- L_367_.Friction = 0.30000001192093
- L_367_.Shape = Enum.PartType.Ball
- L_367_.Name = "stretchlol"
- L_367_.Parent = L_356_
- -- 53 - stretchlol
- local L_368_ = Instance.new("Part")
- L_368_.CFrame = CFrame.new(Vector3.new(67.287262, 3.10603261, 7.30382156)) * CFrame.Angles(9.1487750708552e-09, -0.34906616806984, -1.0471986532211)
- L_368_.CanCollide = false
- L_368_.Transparency = 1
- L_368_.TopSurface = Enum.SurfaceType.Smooth
- L_368_.BottomSurface = Enum.SurfaceType.Smooth
- L_368_.Material = Enum.Material.SmoothPlastic
- L_368_.Size = Vector3.new(1.79999995, 1.04999995, 1.04999995)
- L_368_.BrickColor = BrickColor.new("Pastel brown")
- L_368_.Friction = 0.30000001192093
- L_368_.Shape = Enum.PartType.Cylinder
- L_368_.Name = "stretchlol"
- L_368_.Parent = L_356_
- -- 54 - stretchlol
- local L_369_ = Instance.new("Part")
- L_369_.CFrame = CFrame.new(Vector3.new(66.4686813, 4.02028799, 7.16550922)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_369_.CanCollide = false
- L_369_.Transparency = 1
- L_369_.TopSurface = Enum.SurfaceType.Smooth
- L_369_.BottomSurface = Enum.SurfaceType.Smooth
- L_369_.Material = Enum.Material.SmoothPlastic
- L_369_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_369_.BrickColor = BrickColor.new("Pastel brown")
- L_369_.Friction = 0.30000001192093
- L_369_.Shape = Enum.PartType.Ball
- L_369_.Name = "stretchlol"
- L_369_.Parent = L_356_
- -- 55 - stretchlol
- local L_370_ = Instance.new("Part")
- L_370_.CFrame = CFrame.new(Vector3.new(66.6615219, 4.17028332, 7.3953228)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_370_.CanCollide = false
- L_370_.Transparency = 1
- L_370_.TopSurface = Enum.SurfaceType.Smooth
- L_370_.BottomSurface = Enum.SurfaceType.Smooth
- L_370_.Material = Enum.Material.SmoothPlastic
- L_370_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_370_.BrickColor = BrickColor.new("Pastel brown")
- L_370_.Friction = 0.30000001192093
- L_370_.Shape = Enum.PartType.Ball
- L_370_.Name = "stretchlol"
- L_370_.Parent = L_356_
- -- 56 - stretchlol
- local L_371_ = Instance.new("Part")
- L_371_.CFrame = CFrame.new(Vector3.new(66.753746, 3.12474751, 7.32704115)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- L_371_.CanCollide = false
- L_371_.Transparency = 1
- L_371_.TopSurface = Enum.SurfaceType.Smooth
- L_371_.BottomSurface = Enum.SurfaceType.Smooth
- L_371_.Material = Enum.Material.SmoothPlastic
- L_371_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_371_.BrickColor = BrickColor.new("Pastel brown")
- L_371_.Friction = 0.30000001192093
- L_371_.Shape = Enum.PartType.Ball
- L_371_.Name = "stretchlol"
- L_371_.Parent = L_356_
- -- 57 - stretchlol
- local L_372_ = Instance.new("Part")
- L_372_.CFrame = CFrame.new(Vector3.new(67.2306061, 4.11047649, 7.28319883)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_372_.CanCollide = false
- L_372_.Transparency = 1
- L_372_.TopSurface = Enum.SurfaceType.Smooth
- L_372_.BottomSurface = Enum.SurfaceType.Smooth
- L_372_.Material = Enum.Material.SmoothPlastic
- L_372_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_372_.BrickColor = BrickColor.new("Pastel brown")
- L_372_.Friction = 0.30000001192093
- L_372_.Shape = Enum.PartType.Ball
- L_372_.Name = "stretchlol"
- L_372_.Parent = L_356_
- -- 58 - stretchlol
- local L_373_ = Instance.new("Part")
- L_373_.CFrame = CFrame.new(Vector3.new(67.0756683, 3.79114079, 7.63403416)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- L_373_.CanCollide = false
- L_373_.Transparency = 1
- L_373_.TopSurface = Enum.SurfaceType.Smooth
- L_373_.BottomSurface = Enum.SurfaceType.Smooth
- L_373_.Material = Enum.Material.SmoothPlastic
- L_373_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_373_.BrickColor = BrickColor.new("Pastel brown")
- L_373_.Friction = 0.30000001192093
- L_373_.Shape = Enum.PartType.Ball
- L_373_.Name = "stretchlol"
- L_373_.Parent = L_356_
- -- 59 - stretchlol
- local L_374_ = Instance.new("Part")
- L_374_.CFrame = CFrame.new(Vector3.new(66.5005493, 3.73548079, 7.38994217)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_374_.CanCollide = false
- L_374_.Transparency = 1
- L_374_.TopSurface = Enum.SurfaceType.Smooth
- L_374_.BottomSurface = Enum.SurfaceType.Smooth
- L_374_.Material = Enum.Material.SmoothPlastic
- L_374_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_374_.BrickColor = BrickColor.new("Pastel brown")
- L_374_.Friction = 0.30000001192093
- L_374_.Shape = Enum.PartType.Ball
- L_374_.Name = "stretchlol"
- L_374_.Parent = L_356_
- -- 60 - stretchlol
- local L_375_ = Instance.new("Part")
- L_375_.CFrame = CFrame.new(Vector3.new(67.6487045, 3.41425848, 7.1938138)) * CFrame.Angles(-2.0021269321442, 1.2287007570267, 1.6869416236877)
- L_375_.CanCollide = false
- L_375_.Transparency = 1
- L_375_.TopSurface = Enum.SurfaceType.Smooth
- L_375_.BottomSurface = Enum.SurfaceType.Smooth
- L_375_.Material = Enum.Material.SmoothPlastic
- L_375_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_375_.BrickColor = BrickColor.new("Pastel brown")
- L_375_.Friction = 0.30000001192093
- L_375_.Shape = Enum.PartType.Ball
- L_375_.Name = "stretchlol"
- L_375_.Parent = L_356_
- -- 61 - stretchlol
- local L_376_ = Instance.new("Part")
- L_376_.CFrame = CFrame.new(Vector3.new(67.3677139, 3.85357118, 7.33310223)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_376_.CanCollide = false
- L_376_.Transparency = 1
- L_376_.TopSurface = Enum.SurfaceType.Smooth
- L_376_.BottomSurface = Enum.SurfaceType.Smooth
- L_376_.Material = Enum.Material.SmoothPlastic
- L_376_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_376_.BrickColor = BrickColor.new("Pastel brown")
- L_376_.Friction = 0.30000001192093
- L_376_.Shape = Enum.PartType.Ball
- L_376_.Name = "stretchlol"
- L_376_.Parent = L_356_
- -- 62 - stretchlol
- local L_377_ = Instance.new("Part")
- L_377_.CFrame = CFrame.new(Vector3.new(66.6352844, 3.40356588, 7.06651878)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_377_.CanCollide = false
- L_377_.Transparency = 1
- L_377_.TopSurface = Enum.SurfaceType.Smooth
- L_377_.BottomSurface = Enum.SurfaceType.Smooth
- L_377_.Material = Enum.Material.SmoothPlastic
- L_377_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_377_.BrickColor = BrickColor.new("Pastel brown")
- L_377_.Friction = 0.30000001192093
- L_377_.Shape = Enum.PartType.Ball
- L_377_.Name = "stretchlol"
- L_377_.Parent = L_356_
- -- 63 - stretchlol
- local L_378_ = Instance.new("Part")
- L_378_.CFrame = CFrame.new(Vector3.new(66.7236328, 4.28189754, 7.20509195)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_378_.CanCollide = false
- L_378_.Transparency = 1
- L_378_.TopSurface = Enum.SurfaceType.Smooth
- L_378_.BottomSurface = Enum.SurfaceType.Smooth
- L_378_.Material = Enum.Material.SmoothPlastic
- L_378_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_378_.BrickColor = BrickColor.new("Pastel brown")
- L_378_.Friction = 0.30000001192093
- L_378_.Shape = Enum.PartType.Ball
- L_378_.Name = "stretchlol"
- L_378_.Parent = L_356_
- -- 64 - stretchlol
- local L_379_ = Instance.new("Part")
- L_379_.CFrame = CFrame.new(Vector3.new(66.5712891, 4.02028799, 6.8835969)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_379_.CanCollide = false
- L_379_.Transparency = 1
- L_379_.TopSurface = Enum.SurfaceType.Smooth
- L_379_.BottomSurface = Enum.SurfaceType.Smooth
- L_379_.Material = Enum.Material.SmoothPlastic
- L_379_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_379_.BrickColor = BrickColor.new("Pastel brown")
- L_379_.Friction = 0.30000001192093
- L_379_.Shape = Enum.PartType.Ball
- L_379_.Name = "stretchlol"
- L_379_.Parent = L_356_
- -- 65 - stretchlol
- local L_380_ = Instance.new("Part")
- L_380_.CFrame = CFrame.new(Vector3.new(66.4981842, 3.66047978, 7.01661682)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_380_.CanCollide = false
- L_380_.Transparency = 1
- L_380_.TopSurface = Enum.SurfaceType.Smooth
- L_380_.BottomSurface = Enum.SurfaceType.Smooth
- L_380_.Material = Enum.Material.SmoothPlastic
- L_380_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_380_.BrickColor = BrickColor.new("Pastel brown")
- L_380_.Friction = 0.30000001192093
- L_380_.Shape = Enum.PartType.Ball
- L_380_.Name = "stretchlol"
- L_380_.Parent = L_356_
- -- 66 - stretchlol
- local L_381_ = Instance.new("Part")
- L_381_.CFrame = CFrame.new(Vector3.new(66.7920303, 4.28189754, 7.01715183)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_381_.CanCollide = false
- L_381_.Transparency = 1
- L_381_.TopSurface = Enum.SurfaceType.Smooth
- L_381_.BottomSurface = Enum.SurfaceType.Smooth
- L_381_.Material = Enum.Material.SmoothPlastic
- L_381_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_381_.BrickColor = BrickColor.new("Pastel brown")
- L_381_.Friction = 0.30000001192093
- L_381_.Shape = Enum.PartType.Ball
- L_381_.Name = "stretchlol"
- L_381_.Parent = L_356_
- -- 67 - stretchlol
- local L_382_ = Instance.new("Part")
- L_382_.CFrame = CFrame.new(Vector3.new(66.5950623, 4.18188763, 7.05188084)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_382_.CanCollide = false
- L_382_.Transparency = 1
- L_382_.TopSurface = Enum.SurfaceType.Smooth
- L_382_.BottomSurface = Enum.SurfaceType.Smooth
- L_382_.Material = Enum.Material.SmoothPlastic
- L_382_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_382_.BrickColor = BrickColor.new("Pastel brown")
- L_382_.Friction = 0.30000001192093
- L_382_.Shape = Enum.PartType.Ball
- L_382_.Name = "stretchlol"
- L_382_.Parent = L_356_
- -- 68 - stretchlol
- local L_383_ = Instance.new("Part")
- L_383_.CFrame = CFrame.new(Vector3.new(67.4115601, 3.73646879, 7.01420689)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- L_383_.CanCollide = false
- L_383_.Transparency = 1
- L_383_.TopSurface = Enum.SurfaceType.Smooth
- L_383_.BottomSurface = Enum.SurfaceType.Smooth
- L_383_.Material = Enum.Material.SmoothPlastic
- L_383_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_383_.BrickColor = BrickColor.new("Pastel brown")
- L_383_.Friction = 0.30000001192093
- L_383_.Shape = Enum.PartType.Ball
- L_383_.Name = "stretchlol"
- L_383_.Parent = L_356_
- -- 69 - stretchlol
- local L_384_ = Instance.new("Part")
- L_384_.CFrame = CFrame.new(Vector3.new(66.8643951, 3.88548112, 7.14990711)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_384_.CanCollide = false
- L_384_.Transparency = 1
- L_384_.TopSurface = Enum.SurfaceType.Smooth
- L_384_.BottomSurface = Enum.SurfaceType.Smooth
- L_384_.Material = Enum.Material.SmoothPlastic
- L_384_.Size = Vector3.new(1.04999995, 1.04999995, 1.04999995)
- L_384_.BrickColor = BrickColor.new("Pastel brown")
- L_384_.Friction = 0.30000001192093
- L_384_.Shape = Enum.PartType.Ball
- L_384_.Name = "stretchlol"
- L_384_.Parent = L_356_
- -- 70 - stretchlol
- local L_385_ = Instance.new("Part")
- L_385_.CFrame = CFrame.new(Vector3.new(67.4108353, 3.29388237, 6.88037777)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- L_385_.CanCollide = false
- L_385_.Transparency = 1
- L_385_.TopSurface = Enum.SurfaceType.Smooth
- L_385_.BottomSurface = Enum.SurfaceType.Smooth
- L_385_.Material = Enum.Material.SmoothPlastic
- L_385_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_385_.BrickColor = BrickColor.new("Pastel brown")
- L_385_.Friction = 0.30000001192093
- L_385_.Shape = Enum.PartType.Ball
- L_385_.Name = "stretchlol"
- L_385_.Parent = L_356_
- -- 71 - stretchlol
- local L_386_ = Instance.new("Part")
- L_386_.CFrame = CFrame.new(Vector3.new(67.1960983, 3.65356374, 6.79175806)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_386_.CanCollide = false
- L_386_.Transparency = 1
- L_386_.TopSurface = Enum.SurfaceType.Smooth
- L_386_.BottomSurface = Enum.SurfaceType.Smooth
- L_386_.Material = Enum.Material.SmoothPlastic
- L_386_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_386_.BrickColor = BrickColor.new("Pastel brown")
- L_386_.Friction = 0.30000001192093
- L_386_.Shape = Enum.PartType.Ball
- L_386_.Name = "stretchlol"
- L_386_.Parent = L_356_
- -- 72 - stretchlol
- local L_387_ = Instance.new("Part")
- L_387_.CFrame = CFrame.new(Vector3.new(66.944519, 3.22988653, 7.64748716)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- L_387_.CanCollide = false
- L_387_.Transparency = 1
- L_387_.TopSurface = Enum.SurfaceType.Smooth
- L_387_.BottomSurface = Enum.SurfaceType.Smooth
- L_387_.Material = Enum.Material.SmoothPlastic
- L_387_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_387_.BrickColor = BrickColor.new("Pastel brown")
- L_387_.Friction = 0.30000001192093
- L_387_.Shape = Enum.PartType.Ball
- L_387_.Name = "stretchlol"
- L_387_.Parent = L_356_
- -- 73 - stretchlol
- local L_388_ = Instance.new("Part")
- L_388_.CFrame = CFrame.new(Vector3.new(66.851532, 3.04020095, 7.04717398)) * CFrame.Angles(-3.058357000351, 0.5446692109108, 2.5818355083466)
- L_388_.CanCollide = false
- L_388_.Transparency = 1
- L_388_.TopSurface = Enum.SurfaceType.Smooth
- L_388_.BottomSurface = Enum.SurfaceType.Smooth
- L_388_.Material = Enum.Material.SmoothPlastic
- L_388_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_388_.BrickColor = BrickColor.new("Pastel brown")
- L_388_.Friction = 0.30000001192093
- L_388_.Shape = Enum.PartType.Ball
- L_388_.Name = "stretchlol"
- L_388_.Parent = L_356_
- -- 74 - stretchlol
- local L_389_ = Instance.new("Part")
- L_389_.CFrame = CFrame.new(Vector3.new(66.5551376, 3.48395109, 7.33871603)) * CFrame.Angles(-2.4803557395935, 1.123170375824, 2.1302044391632)
- L_389_.CanCollide = false
- L_389_.Transparency = 1
- L_389_.TopSurface = Enum.SurfaceType.Smooth
- L_389_.BottomSurface = Enum.SurfaceType.Smooth
- L_389_.Material = Enum.Material.SmoothPlastic
- L_389_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_389_.BrickColor = BrickColor.new("Pastel brown")
- L_389_.Friction = 0.30000001192093
- L_389_.Shape = Enum.PartType.Ball
- L_389_.Name = "stretchlol"
- L_389_.Parent = L_356_
- -- 75 - stretchlol
- local L_390_ = Instance.new("Part")
- L_390_.CFrame = CFrame.new(Vector3.new(66.8069, 3.60357046, 7.60786104)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_390_.CanCollide = false
- L_390_.Transparency = 1
- L_390_.TopSurface = Enum.SurfaceType.Smooth
- L_390_.BottomSurface = Enum.SurfaceType.Smooth
- L_390_.Material = Enum.Material.SmoothPlastic
- L_390_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_390_.BrickColor = BrickColor.new("Pastel brown")
- L_390_.Friction = 0.30000001192093
- L_390_.Shape = Enum.PartType.Ball
- L_390_.Name = "stretchlol"
- L_390_.Parent = L_356_
- -- 76 - stretchlol
- local L_391_ = Instance.new("Part")
- L_391_.CFrame = CFrame.new(Vector3.new(67.0182953, 3.88547921, 6.72704411)) * CFrame.Angles(-3.1415927410126, 0.34906616806984, 2.6179955005646)
- L_391_.CanCollide = false
- L_391_.Transparency = 1
- L_391_.TopSurface = Enum.SurfaceType.Smooth
- L_391_.BottomSurface = Enum.SurfaceType.Smooth
- L_391_.Material = Enum.Material.SmoothPlastic
- L_391_.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- L_391_.BrickColor = BrickColor.new("Pastel brown")
- L_391_.Friction = 0.30000001192093
- L_391_.Shape = Enum.PartType.Ball
- L_391_.Name = "stretchlol"
- L_391_.Parent = L_356_
- L_315_.PrimaryPart = L_318_
- local L_392_ = L_356_:GetChildren()
- for L_399_forvar1, L_400_forvar2 in pairs(L_392_) do
- L_400_forvar2.Anchored = true
- L_400_forvar2.Parent = L_315_
- end
- for L_401_forvar1, L_402_forvar2 in pairs(L_316_:GetChildren()) do
- L_402_forvar2.Anchored = true
- L_402_forvar2.Parent = L_315_
- end
- L_316_:Destroy()
- L_356_:Destroy()
- local L_393_ = nil
- for L_403_forvar1, L_404_forvar2 in pairs(L_315_:GetChildren()) do
- if L_404_forvar2:IsA('BasePart') then
- if L_393_ then
- local L_405_ = Instance.new('Weld', L_404_forvar2)
- L_405_.Part0 = L_404_forvar2
- L_405_.Part1 = L_393_
- L_405_.C0 = L_404_forvar2.CFrame:inverse() * L_393_.CFrame
- L_393_.Anchored = false
- L_393_.CanCollide = false
- local L_406_ = L_404_forvar2
- L_405_.AncestryChanged:connect(function(L_407_arg1, L_408_arg2)
- wait()
- L_405_.Parent = L_406_
- end)
- end
- L_393_ = L_404_forvar2
- end
- end
- L_393_.Anchored = false
- L_393_.CanCollide = false
- L_315_:SetPrimaryPartCFrame(L_291_.CFrame * CFrame.Angles(0, math.rad(180), 0) + Vector3.new(0, 100, 0))
- -- 2 - Part
- local L_394_ = Instance.new("Part")
- L_394_.CFrame = CFrame.new(Vector3.new(50.5, 141, 5.5))
- L_394_.Transparency = 0.80000001192093
- L_394_.Material = Enum.Material.Neon
- L_394_.CFrame = CFrame.new(L_318_.Position)
- L_394_.Size = Vector3.new(5, math.huge, 5)
- L_394_.BrickColor = BrickColor.new("New Yeller")
- L_394_.Friction = 0.30000001192093
- L_394_.Shape = Enum.PartType.Block
- L_394_.Parent = L_291_
- -- 3 - Mesh
- local L_395_ = Instance.new("CylinderMesh")
- L_395_.Parent = L_394_
- local L_396_ = Instance.new('BodyPosition', L_324_)
- local L_397_ = Instance.new('BodyPosition', L_394_)
- L_397_.P = 100000
- L_397_.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- L_396_.MaxForce = Vector3.new(10000, 10000, 10000)
- for L_409_forvar1 = 1, 100 do
- L_397_.Position = L_318_.Position
- L_315_:SetPrimaryPartCFrame(CFrame.new(L_315_.PrimaryPart.Position) * CFrame.Angles(math.rad(L_291_.Orientation.X), math.rad(L_291_.Orientation.Y), math.rad(L_291_.Orientation.Z)) * CFrame.Angles(0, math.rad(180), 0))
- L_396_.Position = L_291_.Position + (L_291_.CFrame.rightVector * 0.5)
- wait()
- end
- L_396_:Destroy()
- local L_398_ = Instance.new('Weld', L_318_)
- L_398_.C0 = CFrame.new(2.5, 0.2, 0) * CFrame.Angles(0, math.rad(180), 0)
- L_398_.Part0 = L_318_
- L_398_.Part1 = L_291_
- L_394_:Destroy()
- L_275_ = false
- end
- function katanamode()
- L_279_ = "katana"
- -- 1 - weeb shit
- local L_410_ = L_291_
- -- 16 - top cap
- local L_411_ = Instance.new("Part")
- L_411_.CFrame = CFrame.new(Vector3.new(206.400146, 11.5499945, 5.00058556)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
- L_411_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_411_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_411_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_411_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_411_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_411_.Size = Vector3.new(0.1, 0.05, 0.05) --0.65, 0.65
- L_411_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_411_.Anchored = false
- L_411_.BrickColor = BrickColor.new("Really black")
- L_411_.Friction = 0.30000001192093
- L_411_.Shape = Enum.PartType.Cylinder
- L_411_.Name = "top cap"
- L_411_.Parent = L_410_
- local L_412_ = Instance.new('Weld', L_411_)
- L_412_.Part0 = L_411_
- L_412_.Part1 = L_291_
- L_412_.C1 = CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048)
- --weld,part,endsize,endpos,amntime
- grow(L_412_, L_411_, Vector3.new(0.1, 0.65, 0.65), CFrame.new(0.6, 0, 0, 1.00000048, 0, 0, 0, 1, 0, 0, 0, 1.00000048), 0.1)
- -- 8 - blade
- local L_413_ = Instance.new("Part")
- L_413_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_413_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_413_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_413_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_413_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_413_.Material = Enum.Material.Metal
- L_413_.Size = Vector3.new(0.23, 0.05, 0.1)
- L_413_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_413_.Anchored = false
- L_413_.BrickColor = BrickColor.new("Dark stone grey")
- L_413_.Friction = 0.30000001192093
- L_413_.Shape = Enum.PartType.Block
- L_413_.Name = "blade"
- L_413_.Parent = L_410_
- L_413_:BreakJoints()
- local L_414_ = L_413_
- local L_415_ = Instance.new('Weld', L_413_)
- L_415_.Part0 = L_413_
- L_415_.Part1 = L_291_
- L_415_.C1 = CFrame.new(0.75, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90))
- local L_416_ = coroutine.wrap(function()
- grow(L_415_, L_413_, Vector3.new(0.23, 1.17, 0.1), CFrame.new(1.25, 0, 0) * CFrame.Angles(math.rad(180), 0, math.rad(-90)), 0.05)
- end)
- L_416_()
- -- 9 - blade
- local L_417_ = Instance.new("Part")
- L_417_.CFrame = CFrame.new(Vector3.new(206.475388, 13.3372736, 5.00158167)) * CFrame.Angles(-0, 0, 0.052359949797392)
- L_417_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_417_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_417_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_417_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_417_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_417_.Material = Enum.Material.Metal
- L_417_.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- L_417_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_417_.Anchored = false
- L_417_.BrickColor = BrickColor.new("Pearl")
- L_417_.Friction = 0.30000001192093
- L_417_.Shape = Enum.PartType.Block
- L_417_.Name = "blade"
- L_417_.Parent = L_413_
- local L_418_ = L_417_
- local L_419_ = Instance.new('Weld', L_417_)
- L_419_.Part0 = L_417_
- L_419_.Part1 = L_413_
- L_419_.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(L_419_, L_417_, Vector3.new(0.100000009, 1.17, 0.0500000007), CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0), 0.05)
- -- 10 - blade
- local L_420_ = Instance.new("Part")
- L_420_.CFrame = CFrame.new(Vector3.new(206.26973, 14.458313, 5)) * CFrame.Angles(-0, 0, 0.10472027212381)
- L_420_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_420_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_420_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_420_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_420_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_420_.Material = Enum.Material.Metal
- L_420_.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
- L_420_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_420_.Anchored = false
- L_420_.BrickColor = BrickColor.new("Dark stone grey")
- L_420_.Friction = 0.30000001192093
- L_420_.Shape = Enum.PartType.Block
- L_420_.Name = "blade"
- L_420_.Parent = L_410_
- local L_421_ = Instance.new('Weld', L_420_)
- L_421_.Part0 = L_420_
- L_421_.Part1 = L_413_
- L_421_.C1 = CFrame.new(-0.01, 0.55, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095)
- local L_422_ = coroutine.wrap(function()
- grow(L_421_, L_420_, Vector3.new(0.23, 1.17, 0.1), CFrame.new(-0.0285797119, 1.14634609, -1.14440918e-05, 0.998631477, 0.0523363762, -1.25522347e-05, 0.0523363687, -0.998631358, -8.97663813e-06, -1.3056685e-05, 8.01841452e-06, -1.00000095), 0.1)
- end)
- L_422_()
- -- 11 - blade
- local L_423_ = Instance.new("Part")
- L_423_.CFrame = CFrame.new(Vector3.new(206.384079, 14.4703341, 5.00158167)) * CFrame.Angles(-0, 0, 0.10472027212381)
- L_423_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_423_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_423_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_423_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_423_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_423_.Material = Enum.Material.Metal
- L_423_.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- L_423_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_423_.Anchored = false
- L_423_.BrickColor = BrickColor.new("Pearl")
- L_423_.Friction = 0.30000001192093
- L_423_.Shape = Enum.PartType.Block
- L_423_.Name = "blade"
- L_423_.Parent = L_410_
- local L_424_ = Instance.new('Weld', L_420_)
- L_424_.Part0 = L_420_
- L_424_.Part1 = L_423_
- L_424_.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(L_424_, L_423_, Vector3.new(0.100000009, 1.16999841, 0.0500000007), CFrame.new(-0.11, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
- -- 15 - blade
- local L_425_ = Instance.new("Part")
- L_425_.CFrame = CFrame.new(Vector3.new(206.36055, 13.3312511, 5)) * CFrame.Angles(-0, 0, 0.052359949797392)
- L_425_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_425_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_425_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_425_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_425_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_425_.Material = Enum.Material.Metal
- L_425_.Size = Vector3.new(0.229999945, 0.55, 0.100000009)
- L_425_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_425_.Anchored = false
- L_425_.BrickColor = BrickColor.new("Dark stone grey")
- L_425_.Friction = 0.30000001192093
- L_425_.Shape = Enum.PartType.Block
- L_425_.Name = "blade"
- L_425_.Parent = L_410_
- local L_426_ = Instance.new('Weld', L_425_)
- L_426_.Part0 = L_425_
- L_426_.Part1 = L_420_
- L_426_.C1 = CFrame.new(-0.01, -0.55, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006)
- local L_427_ = coroutine.wrap(function()
- grow(L_426_, L_425_, Vector3.new(0.229999945, 1.17000151, 0.100000009), CFrame.new(-0.0274810791, -1.13038063, 0, 0.99863112, -0.0523363762, 5.34574838e-07, -0.0523363203, -0.998631358, 9.75034527e-06, 9.04611142e-08, -1.00508332e-05, -1.0000006), 0.1)
- end)
- L_427_()
- -- 12 - blade
- local L_428_ = Instance.new("Part")
- L_428_.CFrame = CFrame.new(Vector3.new(206.50705, 12.1849957, 5.00158167)) * CFrame.Angles(-0, 0, -0)
- L_428_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_428_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_428_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_428_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_428_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_428_.Material = Enum.Material.Metal
- L_428_.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- L_428_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_428_.Anchored = false
- L_428_.BrickColor = BrickColor.new("Pearl")
- L_428_.Friction = 0.30000001192093
- L_428_.Shape = Enum.PartType.Block
- L_428_.Name = "blade"
- L_428_.Parent = L_410_
- local L_429_ = Instance.new('Weld', L_428_)
- L_429_.Part0 = L_428_
- L_429_.Part1 = L_425_
- L_429_.C1 = CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(L_429_, L_428_, Vector3.new(0.100000009, 1.16999841, 0.0500000007), CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
- -- 14 - blade
- local L_430_ = Instance.new("Part")
- L_430_.CFrame = CFrame.new(Vector3.new(206.155365, 15.3628922, 5)) * CFrame.Angles(-0, 0, 0.15708021819592)
- L_430_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_430_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_430_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_430_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_430_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_430_.Material = Enum.Material.Metal
- L_430_.Size = Vector3.new(0.229999945, 0.05, 0.100000009)
- L_430_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_430_.Anchored = false
- L_430_.BrickColor = BrickColor.new("Dark stone grey")
- L_430_.Friction = 0.30000001192093
- L_430_.Shape = Enum.PartType.Block
- L_430_.Name = "blade"
- L_430_.Parent = L_410_
- local L_431_ = Instance.new('Weld', L_430_)
- L_431_.Part0 = L_430_
- L_431_.Part1 = L_425_
- L_431_.C1 = CFrame.new(-0.01, 0.45, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1)
- local L_432_ = coroutine.wrap(function()
- grow(L_431_, L_430_, Vector3.new(0.229999945, 0.700001657, 0.100000009), CFrame.new(-0.0191650391, 0.911635399, -1.43051147e-06, 0.99862963, 0.0522801876, -1.10407145e-05, 0.0522794127, 0.998632491, -1.50609173e-06, 8.47656065e-06, 1.7598054e-06, 1), 0.1)
- end)
- L_432_()
- -- 13 - blade
- local L_433_ = Instance.new("Part")
- L_433_.CFrame = CFrame.new(Vector3.new(206.268967, 15.3808832, 5.00158167)) * CFrame.Angles(-0, 0, 0.15708021819592)
- L_433_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_433_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_433_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_433_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_433_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_433_.Material = Enum.Material.Metal
- L_433_.Size = Vector3.new(0.100000009, 0.05, 0.0500000007)
- L_433_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_433_.Anchored = false
- L_433_.BrickColor = BrickColor.new("Pearl")
- L_433_.Friction = 0.30000001192093
- L_433_.Shape = Enum.PartType.Block
- L_433_.Name = "blade"
- L_433_.Parent = L_410_
- local L_434_ = Instance.new('Weld', L_433_)
- L_434_.Part0 = L_433_
- L_434_.Part1 = L_430_
- L_434_.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(L_434_, L_433_, Vector3.new(0.100000009, 0.699998796, 0.0500000007), CFrame.new(0.11, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
- -- 18 - blade
- local L_435_ = Instance.new("WedgePart")
- L_435_.CFrame = CFrame.new(Vector3.new(206.077118, 15.85674, 5)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
- L_435_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_435_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_435_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_435_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_435_.Material = Enum.Material.Metal
- L_435_.Size = Vector3.new(0.100000009, 0.05, 0.230000108)
- L_435_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_435_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_435_.Anchored = false
- L_435_.BrickColor = BrickColor.new("Dark stone grey")
- L_435_.Friction = 0.30000001192093
- L_435_.Name = "blade"
- L_435_.Parent = L_410_
- local L_436_ = Instance.new('Weld', L_435_)
- L_436_.Part0 = L_435_
- L_436_.Part1 = L_430_
- L_436_.C1 = CFrame.new(-0.015, 0.299937057, 2.86102295e-06) * CFrame.Angles(0, math.rad(-90), 0)
- local L_437_ = coroutine.wrap(function()
- grow(L_436_, L_435_, Vector3.new(0.1, 0.3, 0.23), CFrame.new(0, 0.499937057, 2.86102295e-06) * CFrame.Angles(0, math.rad(-90), 0), 0.1)
- end)
- L_437_()
- -- 19 - blade
- local L_438_ = Instance.new("WedgePart")
- L_438_.CFrame = CFrame.new(Vector3.new(206.096375, 15.8952179, 5.00177383)) * CFrame.Angles(1.5707963705063, -1.4137160778046, 1.5707963705063)
- L_438_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_438_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_438_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_438_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_438_.Material = Enum.Material.Metal
- L_438_.Size = Vector3.new(0.0500000007, 0.05, 0.280000091)
- L_438_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_438_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_438_.Anchored = false
- L_438_.BrickColor = BrickColor.new("Pearl")
- L_438_.Friction = 0.30000001192093
- L_438_.Name = "blade"
- L_438_.Parent = L_410_
- local L_439_ = Instance.new('Weld', L_438_)
- L_439_.Part0 = L_438_
- L_439_.Part1 = L_435_
- L_439_.C1 = CFrame.new(0, 0, -0.029) * CFrame.Angles(0, 0, 0)
- local L_440_ = coroutine.wrap(function()
- grow(L_439_, L_438_, Vector3.new(0.05, 0.37, 0.28), CFrame.new(0, 0.011, -0.029) * CFrame.Angles(0, 0, 0), 0.1)
- end)
- L_440_()
- end
- function gunmode()
- L_275_ = true
- L_275_ = false
- end
- function knifemode()
- L_279_ = "knife"
- -- 6 - thicc cap
- local L_441_ = Instance.new("Part")
- L_441_.CFrame = CFrame.new(Vector3.new(202.399948, 10.5999813, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
- L_441_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_441_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_441_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_441_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_441_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_441_.Size = Vector3.new(0.3, 0.3, 0.3)
- L_441_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_441_.Anchored = false
- L_441_.BrickColor = BrickColor.new("Really black")
- L_441_.Friction = 0.30000001192093
- L_441_.Shape = Enum.PartType.Ball
- L_441_.Name = "thicc cap"
- L_441_.Parent = L_291_
- local L_442_ = Instance.new('Weld', L_441_)
- L_442_.Part0 = L_441_
- L_442_.Part1 = L_291_
- L_442_.C0 = CFrame.new(0.4, 0, 0)
- grow(L_442_, L_441_, Vector3.new(0.3, 0.3, 0.3), CFrame.new(-0.15, 0, 0), 0.1)
- -- 8 - thicc top cap
- local L_443_ = Instance.new("Part")
- L_443_.CFrame = CFrame.new(Vector3.new(202.399963, 11.3000078, 5.00099993)) * CFrame.Angles(-0, 0, 3.5017728805542e-07)
- L_443_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_443_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_443_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_443_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_443_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_443_.Size = Vector3.new(0.3, 0.3, 0.3)
- L_443_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_443_.Anchored = false
- L_443_.BrickColor = BrickColor.new("Really black")
- L_443_.Friction = 0.30000001192093
- L_443_.Shape = Enum.PartType.Ball
- L_443_.Name = "thicc top cap"
- L_443_.Parent = L_291_
- local L_444_ = Instance.new('Weld', L_443_)
- L_444_.Part0 = L_443_
- L_444_.Part1 = L_291_
- L_444_.C0 = CFrame.new(-0.4, 0, 0)
- grow(L_444_, L_443_, Vector3.new(0.3, 0.3, 0.3), CFrame.new(0.15, 0, 0), 0.1)
- -- 4 - thicc blade
- local L_445_ = Instance.new("Part")
- L_445_.CFrame = CFrame.new(Vector3.new(202.40007, 12.1600046, 5.00099707)) * CFrame.Angles(-0, 0, -0)
- L_445_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_445_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_445_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_445_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_445_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_445_.Material = Enum.Material.Metal
- L_445_.Size = Vector3.new(0.23, 0.1, 0.1)
- L_445_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_445_.Anchored = false
- L_445_.BrickColor = BrickColor.new("Dark stone grey")
- L_445_.Friction = 0.30000001192093
- L_445_.Shape = Enum.PartType.Block
- L_445_.Name = "blade"
- L_445_.Parent = L_291_
- local L_446_ = Instance.new('Weld', L_445_)
- L_446_.Part0 = L_445_
- L_446_.Part1 = L_291_
- L_446_.C0 = CFrame.new(0, -0.535, 0) * CFrame.Angles(0, 0, math.rad(90))
- local L_447_ = coroutine.wrap(function()
- grow(L_446_, L_445_, Vector3.new(0.23, 1.19, 0.1), CFrame.new(0.5, 0, 0), 0.1)
- end)
- L_447_()
- -- 5 - thicc blade
- local L_448_ = Instance.new("Part")
- L_448_.CFrame = CFrame.new(Vector3.new(202.507141, 12.1749954, 5.00158167)) * CFrame.Angles(-0, 0, -0)
- L_448_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_448_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_448_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_448_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_448_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_448_.Material = Enum.Material.Metal
- L_448_.Size = Vector3.new(0.100000009, 0.1, 0.0500000007)
- L_448_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_448_.Anchored = false
- L_448_.BrickColor = BrickColor.new("Pearl")
- L_448_.Friction = 0.30000001192093
- L_448_.Shape = Enum.PartType.Block
- L_448_.Name = "blade"
- L_448_.Parent = L_291_
- local L_449_ = Instance.new('Weld', L_448_)
- L_449_.Part0 = L_448_
- L_449_.Part1 = L_445_
- L_449_.C0 = CFrame.new(0.09, 0, 0) * CFrame.Angles(0, 0, 0)
- grow(L_449_, L_448_, Vector3.new(0.1, 1.19, 0.05), CFrame.new(0, 0, 0), 0.1)
- -- 3 - thicc blade
- local L_450_ = Instance.new("WedgePart")
- L_450_.CFrame = CFrame.new(Vector3.new(202.40007, 12.9000006, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
- L_450_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_450_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_450_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_450_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_450_.Material = Enum.Material.Metal
- L_450_.Size = Vector3.new(0.1, 0, 0.23)
- L_450_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_450_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_450_.Anchored = false
- L_450_.BrickColor = BrickColor.new("Dark stone grey")
- L_450_.Friction = 0.30000001192093
- L_450_.Name = "blade"
- L_450_.Parent = L_291_
- local L_451_ = Instance.new('Weld', L_450_)
- L_451_.Part0 = L_450_
- L_451_.Part1 = L_445_
- L_451_.C0 = CFrame.new(0, -0.595, 0) * CFrame.Angles(math.rad(0), math.rad(270), math.rad(0))
- local L_452_ = coroutine.wrap(function()
- grow(L_451_, L_450_, Vector3.new(0.1, 0.3, 0.23), CFrame.new(0, 0.15, 0), 0.05)
- end)
- L_452_()
- -- 2 - thicc blade
- local L_453_ = Instance.new("WedgePart")
- L_453_.CFrame = CFrame.new(Vector3.new(202.423431, 12.9305696, 5.00099707)) * CFrame.Angles(-0, -1.5707963705063, 0)
- L_453_.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- L_453_.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- L_453_.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- L_453_.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- L_453_.Material = Enum.Material.Metal
- L_453_.Size = Vector3.new(0.05, 0, 0.26)
- L_453_.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- L_453_.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- L_453_.Anchored = false
- L_453_.BrickColor = BrickColor.new("Lily white")
- L_453_.Friction = 0.30000001192093
- L_453_.Name = "blade"
- L_453_.Parent = L_291_
- local L_454_ = Instance.new('Weld', L_453_)
- L_454_.Part0 = L_453_
- L_454_.Part1 = L_445_
- L_454_.C0 = CFrame.new(0, -0.595, 0) * CFrame.Angles(math.rad(0), math.rad(270), math.rad(0))
- grow(L_454_, L_453_, Vector3.new(0.05, 0.33, 0.24), CFrame.new(-0.02, 0.165, 0), 0.05)
- end
- function raep()
- L_275_ = true
- pcall(function()
- local L_455_ = Instance.new("Sound", L_291_)
- L_455_.SoundId = "rbxassetid://420701460"
- L_455_.Volume = 5
- L_455_:Play()
- L_455_.TimePosition = 0.6
- --[[local waitwhatthefuck = Instance.new("Sound", dab)
- waitwhatthefuck.SoundId = "rbxassetid://864314263"
- waitwhatthefuck:Play()]]--
- local L_456_ = coroutine.wrap(function()
- wait(1.95)
- L_455_.TimePosition = 2.8
- end)
- L_456_()
- local L_457_ = Instance.new("Weld", L_278_.HumanoidRootPart)
- L_457_.Part0 = L_278_.HumanoidRootPart
- L_457_.Part1 = L_278_.Torso
- local L_458_ = Instance.new("Weld", L_278_["Right Arm"])
- L_458_.Part0 = L_278_["Torso"]
- L_458_.Part1 = L_278_["Right Arm"]
- L_458_.C0 = CFrame.new(1.5, 0, 0)
- local L_459_ = Instance.new("Weld", L_278_["Left Arm"])
- L_459_.Part0 = L_278_.Torso
- L_459_.Part1 = L_278_["Left Arm"]
- L_459_.C0 = CFrame.new(-1.5, 0, 0)
- L_278_.Humanoid.WalkSpeed = 16
- local L_460_ = coroutine.wrap(function()
- lerp(L_458_, L_458_.C0, CFrame.new(1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(50)), 0.2)
- end)
- local L_461_ = coroutine.wrap(function()
- lerp(L_457_, L_457_.C0, CFrame.new(0, -0.25, 0) * CFrame.Angles(math.rad(-15), math.rad(-45), math.rad(0)), 0.2)
- end)
- L_460_()
- L_461_()
- lerp(L_459_, L_459_.C0, CFrame.new(-1.75, 0, -0.35) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.2)
- local L_462_ = Instance.new("ParticleEmitter")
- L_462_.LightEmission = 3
- L_462_.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.fromRGB(42, 0, 255)),
- ColorSequenceKeypoint.new(0.25, Color3.fromRGB(248, 153, 0)),
- ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))
- })
- L_462_.LightInfluence = 0.75
- L_462_.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(1, 0)
- })
- L_462_.Lifetime = NumberRange.new(0.1, 0.5)
- L_462_.Rate = 50
- L_462_.RotSpeed = NumberRange.new(300, 300)
- L_462_.Speed = NumberRange.new(0, 1)
- L_462_.SpreadAngle = Vector2.new(90, 90)
- L_462_.Parent = L_291_
- for L_467_forvar1, L_468_forvar2 in pairs(L_291_["pink toy"]:GetChildren()) do
- if L_468_forvar2:IsA("Part") then
- cooldildo = L_462_:Clone()
- cooldildo.Parent = L_468_forvar2
- end
- end
- L_462_:Remove()
- wait(1)
- L_282_ = true
- L_278_.Humanoid.WalkSpeed = 75
- local L_463_ = coroutine.wrap(function()
- lerp(L_458_, L_458_.C0, CFrame.new(1.6, 0.5, -0.75) * CFrame.Angles(0, math.rad(55), math.rad(90)), 0.06)
- end)
- local L_464_ = coroutine.wrap(function()
- lerp(L_457_, L_457_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.06)
- end)
- local L_465_ = coroutine.wrap(function()
- lerp(L_292_, L_292_.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270), math.rad(-90), math.rad(180)), 0.06)
- end)
- L_463_()
- L_464_()
- L_465_()
- lerp(L_459_, L_459_.C0, CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.06)
- local L_466_ = 0
- repeat
- wait(0.05)
- L_466_ = L_466_ + 0.05
- until L_289_ ~= nil or L_466_ > 2
- L_455_:Destroy()
- L_278_.Humanoid.WalkSpeed = 16
- L_282_ = false
- if L_289_ == nil then
- for L_472_forvar1, L_473_forvar2 in pairs(L_291_["pink toy"]:GetChildren()) do
- if L_473_forvar2:IsA("Part") then
- L_473_forvar2:FindFirstChild("ParticleEmitter"):Destroy()
- end
- end
- local L_469_ = coroutine.wrap(function()
- lerp(L_458_, L_458_.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.08)
- end)
- local L_470_ = coroutine.wrap(function()
- lerp(L_457_, L_457_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.08)
- end)
- local L_471_ = coroutine.wrap(function()
- lerp(L_292_, L_292_.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180), math.rad(-90), 0), 0.08)
- end)
- L_469_()
- L_470_()
- L_471_()
- lerp(L_459_, L_459_.C0, CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.08)
- L_459_:Remove()
- L_458_:Remove()
- L_457_:Remove()
- if L_6_ and L_278_:FindFirstChild("Torso") and L_278_:FindFirstChild("HumanoidRootPart") then
- local L_474_ = L_6_:Clone()
- L_474_.Part0 = L_278_.HumanoidRootPart
- L_474_.Part1 = L_278_.Torso
- L_474_.Parent = L_278_.HumanoidRootPart
- end
- if L_3_ and L_278_:FindFirstChild('Left Arm') and L_278_:FindFirstChild('Torso') then
- local L_475_ = L_3_:Clone()
- L_475_.Part0 = L_278_.Torso
- L_475_.Part1 = L_278_["Left Arm"]
- L_475_.Parent = L_278_.Torso
- end
- if L_2_ and L_278_:FindFirstChild('Right Arm') and L_278_:FindFirstChild('Torso') then
- local L_476_ = L_2_:Clone()
- L_476_.Part0 = L_278_.Torso
- L_476_.Part1 = L_278_["Right Arm"]
- L_476_.Parent = L_278_.Torso
- end
- else
- pcall(function()
- L_289_.HumanoidRootPart:Destroy()
- end)
- pcall(function()
- ragdollpart(L_289_, "Right Arm")
- ragdollpart(L_289_, "Right Leg")
- ragdollpart(L_289_, "Left Arm")
- ragdollpart(L_289_, "Left Leg")
- end)
- pcall(function()
- ragdollpart(L_289_, "RightUpperArm")
- ragdollpart(L_289_, "RightUpperLeg")
- ragdollpart(L_289_, "LeftUpperArm")
- ragdollpart(L_289_, "LeftUpperLeg")
- end)
- pcall(function()
- local L_482_ = Instance.new('Weld', L_289_.Torso)
- L_482_.Part0 = L_289_.Torso
- L_482_.Part1 = L_291_
- L_482_.C0 = CFrame.new(0.2, -2.5, 2) * CFrame.Angles(math.rad(135), 0, math.rad(-90))
- for L_483_forvar1, L_484_forvar2 in pairs(L_291_["pink toy"]:GetChildren()) do
- if L_484_forvar2:IsA('BasePart') and L_484_forvar2.Name == "stretchlol" then
- L_484_forvar2.BrickColor = L_289_.Torso.BrickColor
- L_484_forvar2.Transparency = 0
- end
- end
- end)
- pcall(function()
- local L_485_ = Instance.new('Weld', L_289_.UpperTorso)
- L_485_.Part0 = L_289_.UpperTorso
- L_485_.Part1 = L_291_
- L_485_.C0 = CFrame.new(0.2, -2.5, 2) * CFrame.Angles(math.rad(135), 0, math.rad(-90))
- for L_486_forvar1, L_487_forvar2 in pairs(L_291_["pink toy"]:GetChildren()) do
- if L_487_forvar2:IsA('BasePart') and L_487_forvar2.Name == "stretchlol" then
- L_487_forvar2.BrickColor = L_289_.UpperTorso.BrickColor
- L_487_forvar2.Transparency = 0
- end
- end
- end)
- lerp(L_458_, L_458_.C0, CFrame.new(1.6, 1, -0.5) * CFrame.Angles(0, math.rad(55), math.rad(145)), 0.06)
- wait(2)
- for L_488_forvar1, L_489_forvar2 in pairs(L_289_:GetDescendants()) do
- if L_489_forvar2:IsA('Weld') then
- L_489_forvar2:Destroy()
- end
- end
- pcall(function()
- ragdollpart(L_289_, "Head")
- end)
- pcall(function()
- local L_490_ = "Torso"
- if L_289_:FindFirstChild('UpperTorso') then
- L_490_ = "UpperTorso"
- end
- local L_491_ = Instance.new('Part', L_289_)
- L_491_.Size = Vector3.new(0.2, 0.2, 0.2)
- L_491_.BrickColor = BrickColor.new('Maroon')
- L_491_.Material = Enum.Material.SmoothPlastic
- L_491_.Name = "ayybleed"
- L_491_.CanCollide = false
- L_491_.Transparency = 1
- L_491_.CFrame = L_289_[L_490_].CFrame
- L_491_:BreakJoints()
- local L_492_ = Instance.new('Attachment', L_491_)
- L_492_.Position = Vector3.new(0, -1, 0)
- L_492_.Orientation = Vector3.new(180, 0, 0)
- local L_493_ = Instance.new('Attachment', L_289_[L_490_])
- if L_493_ and L_492_ then
- local L_495_ = Instance.new("HingeConstraint")
- L_495_.Attachment0 = L_493_
- L_495_.Attachment1 = L_492_
- L_495_.LimitsEnabled = true
- L_495_.UpperAngle = 0
- L_495_.LowerAngle = 0
- L_495_.Parent = L_289_
- end
- local L_494_ = coroutine.wrap(function()
- bleed(L_491_, true)
- end)
- L_494_()
- end)
- L_289_ = nil
- pcall(function()
- for L_496_forvar1, L_497_forvar2 in pairs(L_291_["pink toy"]:GetChildren()) do
- if L_497_forvar2:IsA('BasePart') and L_497_forvar2.Name == "stretchlol" then
- L_497_forvar2.Transparency = 1
- end
- end
- end)
- local L_477_ = coroutine.wrap(function()
- lerp(L_458_, L_458_.C0, CFrame.new(1.6, -0.25, 0.75) * CFrame.Angles(0, math.rad(55), math.rad(145)), 0.04)
- end)
- local L_478_ = coroutine.wrap(function()
- lerp(L_457_, L_457_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.04)
- end)
- L_477_()
- L_478_()
- lerp(L_459_, L_459_.C0, CFrame.new(-1.75, 0, 0.35) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.04)
- wait(0.1)
- local L_479_ = coroutine.wrap(function()
- lerp(L_458_, L_458_.C0, CFrame.new(1.6, -0.5, 1) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.08)
- end)
- local L_480_ = coroutine.wrap(function()
- lerp(L_457_, L_457_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.08)
- end)
- local L_481_ = coroutine.wrap(function()
- lerp(L_292_, L_292_.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180), math.rad(-90), 0), 0.08)
- end)
- L_479_()
- L_480_()
- L_481_()
- lerp(L_459_, L_459_.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.08)
- L_459_:Remove()
- L_458_:Remove()
- L_457_:Remove()
- if L_6_ and L_278_:FindFirstChild("Torso") and L_278_:FindFirstChild("HumanoidRootPart") then
- local L_498_ = L_6_:Clone()
- L_498_.Part0 = L_278_.HumanoidRootPart
- L_498_.Part1 = L_278_.Torso
- L_498_.Parent = L_278_.HumanoidRootPart
- end
- if L_3_ and L_278_:FindFirstChild('Left Arm') and L_278_:FindFirstChild('Torso') then
- local L_499_ = L_3_:Clone()
- L_499_.Part0 = L_278_.Torso
- L_499_.Part1 = L_278_["Left Arm"]
- L_499_.Parent = L_278_.Torso
- end
- if L_2_ and L_278_:FindFirstChild('Right Arm') and L_278_:FindFirstChild('Torso') then
- local L_500_ = L_2_:Clone()
- L_500_.Part0 = L_278_.Torso
- L_500_.Part1 = L_278_["Right Arm"]
- L_500_.Parent = L_278_.Torso
- end
- end
- end)
- L_275_ = false
- end
- function katanaQ()
- L_275_ = true
- L_280_ = true
- L_281_ = true
- pcall(function()
- local L_501_ = Instance.new("Weld", L_278_["Right Arm"])
- local L_502_ = Instance.new("Weld", L_278_.HumanoidRootPart)
- pcall(function()
- L_501_.Part0 = L_278_["Torso"]
- L_501_.Part1 = L_278_["Right Arm"]
- L_501_.C0 = CFrame.new(1.5, 0, 0)
- L_502_.Part0 = L_278_.HumanoidRootPart
- L_502_.Part1 = L_278_.Torso
- end)
- L_278_:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
- local L_503_ = Instance.new("Attachment", L_291_)
- local L_504_ = Instance.new("Attachment", L_291_)
- L_503_.Visible = false
- L_503_.Position = Vector3.new(5, 0, 0)
- L_504_.Visible = false
- L_504_.Position = Vector3.new(1, 0, 0)
- local L_505_ = Instance.new("Trail", L_291_)
- L_505_.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
- ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))
- })
- L_505_.LightEmission = 0.25
- L_505_.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9),
- NumberSequenceKeypoint.new(1, 1)
- })
- L_505_.Lifetime = 0.10
- L_505_.MinLength = 0.05
- L_505_.Attachment0 = L_503_
- L_505_.Attachment1 = L_504_
- local L_506_ = coroutine.wrap(function()
- lerp(L_501_, L_501_.C0, CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.08)
- end)
- L_506_()
- lerp(L_292_, L_292_.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270), math.rad(-90), math.rad(180)), 0.08)
- local L_507_ = 0
- while L_285_ == nil and L_507_ < 1 do
- wait(0.05)
- L_507_ = L_507_ + 0.05
- end
- L_278_:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- L_281_ = false
- L_280_ = false
- if L_285_ then
- wait(2)
- pcall(function()
- local L_509_ = Instance.new("Sound", L_285_.Torso)
- local L_510_ = math.random(1, 3)
- if L_510_ == 1 then
- L_509_.SoundId = "rbxassetid://4207014604"
- end
- if L_510_ == 2 then
- L_509_.SoundId = "rbxassetid://420701460"
- end
- if L_510_ == 3 then
- L_509_.SoundId = "rbxassetid://420701460"
- end
- L_509_:Play()
- end)
- ragdollpart(L_285_, "Head")
- for L_511_forvar1, L_512_forvar2 in pairs(L_285_:GetDescendants()) do
- if L_512_forvar2:IsA('Weld') then
- L_512_forvar2:Destroy()
- end
- end
- L_285_ = nil
- end
- L_505_:Destroy()
- L_503_:Destroy()
- L_504_:Destroy()
- lerp(L_292_, L_292_.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180), math.rad(-90), 0), 0.05)
- local L_508_ = coroutine.wrap(function()
- lerp(L_502_, L_502_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.08)
- end)
- L_508_()
- lerp(L_501_, L_501_.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.08)
- L_501_:Destroy()
- L_502_:Destroy()
- if L_2_ and L_278_:FindFirstChild('Right Arm') and L_278_:FindFirstChild('Torso') then
- local L_513_ = L_2_:Clone()
- L_513_.Part0 = L_278_.Torso
- L_513_.Part1 = L_278_["Right Arm"]
- L_513_.Parent = L_278_.Torso
- end
- if L_6_ and L_278_:FindFirstChild('Torso') and L_278_:FindFirstChild('HumanoidRootPart') then
- local L_514_ = L_6_:Clone()
- L_514_.Part0 = L_278_.HumanoidRootPart
- L_514_.Part1 = L_278_.Torso
- L_514_.Parent = L_278_.HumanoidRootPart
- end
- end)
- L_280_ = false
- L_281_ = false
- L_275_ = false
- end
- local function L_294_func()
- L_275_ = true
- L_280_ = true
- L_284_ = true
- pcall(function()
- local L_515_ = Instance.new("Weld", L_278_["Right Arm"])
- local L_516_ = Instance.new("Weld", L_278_.HumanoidRootPart)
- L_515_.Part0 = L_278_["Torso"]
- L_515_.Part1 = L_278_["Right Arm"]
- L_515_.C0 = CFrame.new(1.5, 0, 0)
- L_516_.Part0 = L_278_.HumanoidRootPart
- L_516_.Part1 = L_278_.Torso
- L_278_:FindFirstChildOfClass('Humanoid').WalkSpeed = 100
- local L_517_ = Instance.new("Attachment", L_291_)
- local L_518_ = Instance.new("Attachment", L_291_)
- L_517_.Visible = false
- L_517_.Position = Vector3.new(5, 0, 0)
- L_518_.Visible = false
- L_518_.Position = Vector3.new(1, 0, 0)
- local L_519_ = Instance.new("Trail", L_291_)
- L_519_.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
- ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))
- })
- L_519_.LightEmission = 0.25
- L_519_.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9),
- NumberSequenceKeypoint.new(1, 1)
- })
- L_519_.Lifetime = 0.10
- L_519_.MinLength = 0.05
- L_519_.Attachment0 = L_517_
- L_519_.Attachment1 = L_518_
- local L_520_ = coroutine.wrap(function()
- lerp(L_515_, L_515_.C0, CFrame.new(2, 1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(60)), 0.08)
- end)
- L_520_()
- lerp(L_292_, L_292_.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(270), math.rad(-270), math.rad(0)), 0.08)
- wait(1)
- L_278_:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- L_519_:Destroy()
- L_517_:Destroy()
- L_518_:Destroy()
- lerp(L_292_, L_292_.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180), math.rad(-90), 0), 0.05)
- local L_521_ = coroutine.wrap(function()
- lerp(L_516_, L_516_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.08)
- end)
- L_521_()
- lerp(L_515_, L_515_.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.08)
- L_515_:Destroy()
- L_516_:Destroy()
- if L_2_ and L_278_:FindFirstChild('Right Arm') and L_278_:FindFirstChild('Torso') then
- local L_522_ = L_2_:Clone()
- L_522_.Part0 = L_278_.Torso
- L_522_.Part1 = L_278_["Right Arm"]
- L_522_.Parent = L_278_.Torso
- end
- if L_6_ and L_278_:FindFirstChild('Torso') and L_278_:FindFirstChild('HumanoidRootPart') then
- local L_523_ = L_6_:Clone()
- L_523_.Part0 = L_278_.HumanoidRootPart
- L_523_.Part1 = L_278_.Torso
- L_523_.Parent = L_278_.HumanoidRootPart
- end
- end)
- L_280_ = false
- L_284_ = false
- L_275_ = false
- end
- function begoneTHOUGHT()
- L_275_ = true
- pcall(function()
- local L_524_ = Instance.new("Sound", L_278_)
- L_524_.SoundId = "rbxassetid://420701460"
- L_524_.Volume = 1
- L_524_.TimePosition = 0.5
- L_524_.PlaybackSpeed = 1
- L_524_.EmitterSize = L_1_.CameraMaxZoomDistance + 1
- L_524_.MaxDistance = L_1_.CameraMaxZoomDistance + 1
- L_524_:Play()
- local L_525_ = Instance.new("Weld", L_278_["Right Arm"])
- local L_526_ = Instance.new("Weld", L_278_.HumanoidRootPart)
- L_525_.Part0 = L_278_["Torso"]
- L_525_.Part1 = L_278_["Right Arm"]
- L_525_.C0 = CFrame.new(1.5, 0, 0)
- L_526_.Part0 = L_278_.HumanoidRootPart
- L_526_.Part1 = L_278_.Torso
- local L_527_ = coroutine.wrap(function()
- lerp(L_525_, L_525_.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.25)
- end)
- L_527_()
- lerp(L_526_, L_526_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), 0.25)
- wait(0.5)
- local L_528_ = Instance.new("Sound", L_278_.Head)
- L_528_.SoundId = "rbxassetid://420701460"
- L_528_.Volume = 1
- L_528_:Play()
- local L_529_ = coroutine.wrap(function()
- lerp(L_525_, L_525_.C0, CFrame.new(2, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.04)
- end)
- L_529_()
- lerp(L_526_, L_526_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.04)
- wait(0.04)
- local L_530_ = Instance.new('Part', workspace)
- L_530_.Shape = Enum.PartType.Cylinder
- L_530_.CanCollide = false
- L_530_.Anchored = false
- L_530_.Size = Vector3.new(0.5, 2, 2)
- L_530_.TopSurface = Enum.SurfaceType.Smooth
- L_530_.BottomSurface = Enum.SurfaceType.Smooth
- L_530_.Transparency = 0.8
- L_530_.Material = Enum.Material.Neon
- L_530_.BrickColor = BrickColor.new('Toothpaste')
- L_530_.CFrame = L_291_.CFrame * CFrame.Angles(0, 0, math.rad(90))
- L_530_:BreakJoints()
- local L_531_ = Instance.new("Sound", L_530_)
- L_531_.SoundId = "rbxassetid://420701460"
- L_531_:Play()
- local L_532_ = Instance.new('BodyVelocity', L_530_)
- L_532_.Velocity = L_530_.CFrame.rightVector * 50
- L_532_.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- local L_533_ = coroutine.wrap(function()
- for L_535_forvar1 = 1, 21 do
- local L_536_ = L_530_.CFrame
- L_530_.Size = L_530_.Size + Vector3.new(0, 2, 2)
- L_530_.CFrame = L_536_
- wait()
- end
- for L_537_forvar1 = 1, 4 do
- local L_538_ = L_530_.CFrame
- L_530_.Size = L_530_.Size + Vector3.new(0, 2, 2)
- L_530_.CFrame = L_538_
- L_530_.Transparency = L_530_.Transparency + 0.05
- wait()
- end
- L_530_:Destroy()
- end)
- L_533_()
- L_530_.Touched:connect(function(L_539_arg1)
- if L_539_arg1.Parent and L_539_arg1.Parent ~= L_278_ and L_539_arg1.Parent:FindFirstChildOfClass('Humanoid') then
- L_539_arg1.Parent:FindFirstChildOfClass('Humanoid').Health = 100
- ragdollpart(L_539_arg1.Parent, "Head")
- end
- end)
- wait(0.5)
- local L_534_ = coroutine.wrap(function()
- lerp(L_525_, L_525_.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- end)
- L_534_()
- lerp(L_526_, L_526_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
- L_525_:Destroy()
- L_526_:Destroy()
- if L_2_ and L_278_:FindFirstChild('Right Arm') and L_278_:FindFirstChild('Torso') then
- local L_540_ = L_2_:Clone()
- L_540_.Part0 = L_278_.Torso
- L_540_.Part1 = L_278_["Right Arm"]
- L_540_.Parent = L_278_.Torso
- end
- if L_6_ and L_278_:FindFirstChild('Torso') and L_278_:FindFirstChild('HumanoidRootPart') then
- local L_541_ = L_6_:Clone()
- L_541_.Part0 = L_278_.HumanoidRootPart
- L_541_.Part1 = L_278_.Torso
- L_541_.Parent = L_278_.HumanoidRootPart
- end
- end)
- L_275_ = false
- end
- function katanaswing()
- L_275_ = true
- pcall(function()
- local L_542_ = Instance.new("Weld", L_278_["Right Arm"])
- local L_543_ = Instance.new("Weld", L_278_["Left Arm"])
- local L_544_ = Instance.new("Weld", L_278_.HumanoidRootPart)
- L_542_.Part0 = L_278_["Torso"]
- L_542_.Part1 = L_278_["Right Arm"]
- L_542_.C0 = CFrame.new(1.5, 0, 0)
- L_543_.Part0 = L_278_.Torso
- L_543_.Part1 = L_278_["Left Arm"]
- L_543_.C0 = CFrame.new(-1.5, 0, 0)
- L_544_.Part0 = L_278_.HumanoidRootPart
- L_544_.Part1 = L_278_.Torso
- local L_545_ = coroutine.wrap(function()
- lerp(L_544_, L_544_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), 0), 0.08)
- end)
- L_545_()
- lerp(L_542_, L_542_.C0, CFrame.new(1.35, 0.5, -1.2) * CFrame.Angles(0, math.rad(110), math.rad(90)), 0.08)
- wait(0.2)
- local L_546_ = Instance.new("Attachment", L_291_)
- local L_547_ = Instance.new("Attachment", L_291_)
- L_546_.Visible = false
- L_546_.Position = Vector3.new(5, 0, 0)
- L_547_.Visible = false
- L_547_.Position = Vector3.new(1, 0, 0)
- local L_548_ = Instance.new("Trail", L_291_)
- L_548_.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, L_548_.Parent.Color),
- ColorSequenceKeypoint.new(1, L_548_.Parent.Color)
- })
- L_548_.LightEmission = 0.25
- L_548_.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.9),
- NumberSequenceKeypoint.new(1, 1)
- })
- L_548_.Lifetime = 0.10
- L_548_.MinLength = 0.05
- L_548_.Attachment0 = L_546_
- L_548_.Attachment1 = L_547_
- L_280_ = true
- local L_549_ = coroutine.wrap(function()
- lerp(L_544_, L_544_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), 0), 0.04)
- end)
- L_549_()
- lerp(L_542_, L_542_.C0, CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)), 0.04)
- wait(0.2)
- L_280_ = false
- L_548_:Destroy()
- L_546_:Destroy()
- L_547_:Destroy()
- local L_550_ = coroutine.wrap(function()
- lerp(L_544_, L_544_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.08)
- end)
- L_550_()
- lerp(L_542_, L_542_.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.08)
- L_542_:Destroy()
- L_543_:Destroy()
- L_544_:Destroy()
- if L_2_ and L_278_:FindFirstChild('Right Arm') and L_278_:FindFirstChild('Torso') then
- local L_551_ = L_2_:Clone()
- L_551_.Part0 = L_278_.Torso
- L_551_.Part1 = L_278_["Right Arm"]
- L_551_.Parent = L_278_.Torso
- end
- if L_3_ and L_278_:FindFirstChild('Left Arm') and L_278_:FindFirstChild('Torso') then
- local L_552_ = L_3_:Clone()
- L_552_.Part0 = L_278_.Torso
- L_552_.Part1 = L_278_["Left Arm"]
- L_552_.Parent = L_278_.Torso
- end
- if L_6_ and L_278_:FindFirstChild('Torso') and L_278_:FindFirstChild('HumanoidRootPart') then
- local L_553_ = L_6_:Clone()
- L_553_.Part0 = L_278_.HumanoidRootPart
- L_553_.Part1 = L_278_.Torso
- L_553_.Parent = L_278_.HumanoidRootPart
- end
- end)
- L_275_ = false
- end
- function throw()
- L_275_ = true
- pcall(function()
- local L_554_ = L_278_["Right Arm"]:FindFirstChild("Weld")
- local L_555_ = L_278_["Left Arm"]:FindFirstChild("Weld")
- local L_556_ = Instance.new("Weld", L_278_.HumanoidRootPart)
- L_556_.Part0 = L_278_.HumanoidRootPart
- L_556_.Part1 = L_278_.Torso
- local L_557_ = Instance.new("Sound", L_278_.Head)
- L_557_.SoundId = "rbxassetid://420701460"
- L_557_.PlaybackSpeed = 0.75
- local L_558_ = coroutine.wrap(function()
- lerp(L_556_, L_556_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.04)
- end)
- local L_559_ = coroutine.wrap(function()
- lerp(L_554_, L_554_.C0, CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)), 0.04)
- end)
- L_558_()
- L_559_()
- L_288_:Remove()
- L_557_:Play()
- local L_560_ = Instance.new("BodyThrust")
- L_560_.Force = Vector3.new(0, 3000, -2000)
- pcall(function()
- L_560_.Parent = L_287_.Torso
- end)
- pcall(function()
- L_560_.Parent = L_287_.UpperTorso
- end)
- lerp(L_555_, L_555_.C0, CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)), 0.04)
- wait(0.15)
- L_560_:Remove()
- local L_561_ = coroutine.wrap(function()
- lerp(L_555_, L_555_.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), 0.08)
- end)
- local L_562_ = coroutine.wrap(function()
- lerp(L_554_, L_554_.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), 0.08)
- end)
- L_561_()
- L_562_()
- lerp(L_556_, L_556_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.08)
- L_555_:Remove()
- L_554_:Remove()
- L_556_:Remove()
- if L_2_ and L_278_:FindFirstChild('Right Arm') and L_278_:FindFirstChild('Torso') then
- local L_564_ = L_2_:Clone()
- L_564_.Part0 = L_278_.Torso
- L_564_.Part1 = L_278_["Right Arm"]
- L_564_.Parent = L_278_.Torso
- end
- if L_3_ and L_278_:FindFirstChild('Left Arm') and L_278_:FindFirstChild('Torso') then
- local L_565_ = L_3_:Clone()
- L_565_.Part0 = L_278_.Torso
- L_565_.Part1 = L_278_["Left Arm"]
- L_565_.Parent = L_278_.Torso
- end
- if L_6_ and L_278_:FindFirstChild('Torso') and L_278_:FindFirstChild('HumanoidRootPart') then
- local L_566_ = L_6_:Clone()
- L_566_.Part0 = L_278_.HumanoidRootPart
- L_566_.Part1 = L_278_.Torso
- L_566_.Parent = L_278_.HumanoidRootPart
- end
- local L_563_ = L_287_
- spawn(function()
- wait(2)
- unstun(L_563_)
- end)
- end)
- L_287_ = nil
- L_275_ = false
- end
- function whoosh(L_567_arg1)
- L_567_arg1.Parent = workspace
- L_567_arg1.Name = "Projectile"
- L_567_arg1.CFrame = CFrame.new(L_278_.Head.CFrame.p, L_7_.Hit.p) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- L_567_arg1.Anchored = true
- L_567_arg1.Velocity = Vector3.new(0, 0, 0)
- L_567_arg1.RotVelocity = Vector3.new(0, 0, 0)
- L_567_arg1.Anchored = false
- game:GetService('Debris'):AddItem(L_567_arg1, 10)
- local L_568_ = Instance.new('BodyVelocity', L_567_arg1)
- L_568_.Velocity = L_567_arg1.CFrame.rightVector * 200
- local L_569_ = false
- for L_570_forvar1, L_571_forvar2 in pairs(L_567_arg1:GetChildren()) do
- if L_571_forvar2:IsA('BasePart') then
- L_571_forvar2.Touched:connect(function(L_572_arg1)
- local L_573_ = L_567_arg1.CFrame
- if L_569_ == false then
- if L_572_arg1 and L_572_arg1.Parent and L_572_arg1.Transparency ~= 1 and L_572_arg1.Parent:FindFirstChildOfClass('Humanoid') and L_572_arg1.Parent ~= L_278_ then
- L_569_ = true
- local L_574_ = L_572_arg1.Anchored
- L_567_arg1.Anchored = true
- L_567_arg1.Velocity = Vector3.new(0, 0, 0)
- L_567_arg1.RotVelocity = Vector3.new(0, 0, 0)
- L_567_arg1.CFrame = L_567_arg1.CFrame - (L_567_arg1.CFrame.rightVector)
- L_572_arg1.Anchored = true
- L_568_:Destroy()
- pcall(function()
- local L_575_ = Instance.new('Weld', L_572_arg1)
- L_575_.Part0 = L_572_arg1
- L_575_.Part1 = L_567_arg1
- L_575_.C0 = L_572_arg1.CFrame:toObjectSpace(L_567_arg1.CFrame)
- local L_576_ = Instance.new('Part', L_572_arg1)
- L_576_.Size = Vector3.new(0.2, 0.2, 0.2)
- L_576_.BrickColor = BrickColor.new('Maroon')
- L_576_.Material = Enum.Material.SmoothPlastic
- L_576_.Name = "ayybleed"
- L_576_.CanCollide = false
- L_576_.Transparency = 1
- L_576_.CFrame = L_572_arg1.CFrame
- L_576_:BreakJoints()
- local L_577_ = Instance.new('Attachment', L_576_)
- local L_578_ = Instance.new('Attachment', L_572_arg1)
- for L_580_forvar1, L_581_forvar2 in pairs(L_567_arg1:GetChildren()) do
- if L_581_forvar2.Name == "blade" and L_581_forvar2.Size == Vector3.new(0.23, 1.19, 0.1) then
- L_581_forvar2.Name = "REEEE"
- end
- end
- L_577_.Orientation = L_567_arg1["REEEE"].Orientation + Vector3.new(90, 0, 0)
- L_578_.Position = L_572_arg1.CFrame:toObjectSpace(L_567_arg1["REEEE"].CFrame).p - (L_572_arg1.CFrame:toObjectSpace(L_567_arg1["REEEE"].CFrame).upVector)
- if L_578_ and L_577_ then
- local L_582_ = Instance.new("HingeConstraint")
- L_582_.Attachment0 = L_578_
- L_582_.Attachment1 = L_577_
- L_582_.LimitsEnabled = true
- L_582_.UpperAngle = 0
- L_582_.LowerAngle = 0
- L_582_.Parent = L_578_
- end
- local L_579_ = coroutine.wrap(function()
- bleed(L_576_)
- end)
- L_579_()
- if L_572_arg1.Name ~= "Head" and L_572_arg1.Name ~= "UpperTorso" and L_572_arg1.Name ~= "Torso" and L_572_arg1.Name ~= "LowerTorso" then
- game:GetService('Debris'):AddItem(L_576_, 7.5)
- end
- end)
- L_572_arg1.Anchored = L_574_
- L_567_arg1.Anchored = false
- L_567_arg1.CanCollide = true
- pcall(function()
- L_567_arg1:FindFirstChildOfClass('Trail'):Destroy()
- end)
- for L_583_forvar1, L_584_forvar2 in pairs(L_567_arg1:GetChildren()) do
- if L_584_forvar2:IsA('BasePart') then
- L_584_forvar2.CanCollide = true
- end
- end
- if L_572_arg1.Name == "Head" or L_572_arg1.Name == "UpperTorso" or L_572_arg1.Name == "Torso" or L_572_arg1.Name == "LowerTorso" then
- pcall(function()
- L_572_arg1.Parent.HumanoidRootPart:Destroy()
- end)
- pcall(function()
- ragdollpart(L_572_arg1.Parent, "Left Arm")
- ragdollpart(L_572_arg1.Parent, "Left Leg")
- ragdollpart(L_572_arg1.Parent, "Right Arm")
- ragdollpart(L_572_arg1.Parent, "Right Leg")
- end)
- pcall(function()
- ragdollpart(L_572_arg1.Parent, "LeftUpperLeg")
- ragdollpart(L_572_arg1.Parent, "RightUpperLeg")
- ragdollpart(L_572_arg1.Parent, "LeftUpperArm")
- ragdollpart(L_572_arg1.Parent, "RightUpperArm")
- end)
- spawn(function()
- wait(5)
- ragdollpart(L_572_arg1.Parent, "Head")
- end)
- else
- pcall(function()
- ragdollpart(L_572_arg1.Parent, L_572_arg1.Name)
- end)
- end
- elseif L_572_arg1 and L_572_arg1.CanCollide == true and L_572_arg1.Parent and L_572_arg1.Parent ~= L_278_ then
- L_569_ = true
- local L_585_ = L_572_arg1.Anchored
- L_567_arg1.Anchored = true
- L_567_arg1.Velocity = Vector3.new(0, 0, 0)
- L_567_arg1.RotVelocity = Vector3.new(0, 0, 0)
- L_572_arg1.Anchored = true
- L_568_:Destroy()
- L_567_arg1.CFrame = L_567_arg1.CFrame - L_567_arg1.CFrame.rightVector
- pcall(function()
- local L_586_ = Instance.new('Weld', L_572_arg1)
- L_586_.Part0 = L_572_arg1
- L_586_.Part1 = L_567_arg1
- L_586_.C0 = L_572_arg1.CFrame:toObjectSpace(L_567_arg1.CFrame)
- end)
- pcall(function()
- L_567_arg1:FindFirstChildOfClass('Trail'):Destroy()
- end)
- L_572_arg1.Anchored = L_585_
- L_567_arg1.Anchored = false
- end
- end
- end)
- end
- end
- end
- function fling()
- L_275_ = true
- pcall(function()
- local L_587_ = Instance.new("Weld", L_278_["Right Arm"])
- local L_588_ = Instance.new("Weld", L_278_["Left Arm"])
- L_587_.Part0 = L_278_["Torso"]
- L_587_.Part1 = L_278_["Right Arm"]
- L_587_.C0 = CFrame.new(1.5, 0, 0)
- L_588_.Part0 = L_278_.Torso
- L_588_.Part1 = L_278_["Left Arm"]
- L_588_.C0 = CFrame.new(-1.5, 0, 0)
- local L_589_ = Instance.new("Weld", L_278_.HumanoidRootPart)
- L_589_.Part0 = L_278_.HumanoidRootPart
- L_589_.Part1 = L_278_.Torso
- local L_590_ = Instance.new("Attachment", L_291_)
- local L_591_ = Instance.new("Attachment", L_291_)
- L_590_.Visible = false
- L_590_.Position = Vector3.new(2, 0, 0)
- L_591_.Visible = false
- L_591_.Position = Vector3.new(-0.3, 0, 0)
- local L_592_ = Instance.new("Trail", L_291_)
- L_592_.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
- ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))
- })
- L_592_.LightEmission = 0.25
- L_592_.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75),
- NumberSequenceKeypoint.new(1, 1)
- })
- L_592_.Lifetime = 0.10
- L_592_.MinLength = 0.05
- L_592_.Attachment0 = L_590_
- L_592_.Attachment1 = L_591_
- local L_593_ = coroutine.wrap(function()
- lerp(L_587_, L_587_.C0, CFrame.new(1.75, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(45)), 0.07)
- end)
- L_593_()
- lerp(L_588_, L_588_.C0, CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)), 0.07)
- local L_594_ = coroutine.wrap(function()
- lerp(L_587_, L_587_.C0, CFrame.new(1.75, 1, 0.25) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(150)), 0.07)
- end)
- local L_595_ = coroutine.wrap(function()
- lerp(L_589_, L_589_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-45), math.rad(0)), 0.07)
- end)
- local L_596_ = coroutine.wrap(function()
- lerp(L_292_, L_292_.C0, CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0), 0.12)
- end)
- L_594_()
- L_595_()
- L_596_()
- lerp(L_588_, L_588_.C0, CFrame.new(-1.75, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), 0.07)
- wait(0.2)
- local L_597_ = coroutine.wrap(function()
- lerp(L_587_, L_587_.C0, CFrame.new(1.5, 1, 0.25) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(170)), 0.03)
- end)
- local L_598_ = coroutine.wrap(function()
- lerp(L_589_, L_589_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.03)
- end)
- L_597_()
- L_598_()
- lerp(L_588_, L_588_.C0, CFrame.new(-1, 0, -0.45) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(45)), 0.03)
- local L_599_ = coroutine.wrap(function()
- lerp(L_587_, L_587_.C0, CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(90)), 0.03)
- end)
- local L_600_ = coroutine.wrap(function()
- lerp(L_589_, L_589_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(45), math.rad(0)), 0.01)
- end)
- L_599_()
- L_600_()
- whoosh(L_291_:Clone())
- for L_605_forvar1, L_606_forvar2 in pairs(L_291_:GetChildren()) do
- if L_606_forvar2:IsA("Part") then
- L_606_forvar2.Transparency = 1
- end
- end
- L_291_.Transparency = 1
- L_592_:Remove()
- L_590_:Remove()
- L_591_:Remove()
- lerp(L_588_, L_588_.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)), 0.01)
- local L_601_ = coroutine.wrap(function()
- lerp(L_587_, L_587_.C0, CFrame.new(0.5, 0.4, -1) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(75)), 0.04)
- end)
- local L_602_ = coroutine.wrap(function()
- lerp(L_589_, L_589_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(55), math.rad(0)), 0.04)
- end)
- L_601_()
- L_602_()
- lerp(L_588_, L_588_.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(45), math.rad(0), math.rad(0)), 0.04)
- wait(0.2)
- local L_603_ = coroutine.wrap(function()
- lerp(L_587_, L_587_.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.07)
- end)
- local L_604_ = coroutine.wrap(function()
- lerp(L_589_, L_589_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.07)
- end)
- L_603_()
- L_604_()
- lerp(L_588_, L_588_.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.07)
- for L_607_forvar1, L_608_forvar2 in pairs(L_291_:GetChildren()) do
- if L_608_forvar2:IsA("Part") then
- L_608_forvar2.Transparency = 0
- end
- end
- L_291_.Transparency = 0
- L_292_.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180), math.rad(-90), 0)
- L_588_:Remove()
- L_587_:Remove()
- L_589_:Remove()
- if L_6_ and L_278_:FindFirstChild("Torso") and L_278_:FindFirstChild("HumanoidRootPart") then
- local L_609_ = L_6_:Clone()
- L_609_.Part0 = L_278_.HumanoidRootPart
- L_609_.Part1 = L_278_.Torso
- L_609_.Parent = L_278_.HumanoidRootPart
- end
- if L_3_ and L_278_:FindFirstChild('Left Arm') and L_278_:FindFirstChild('Torso') then
- local L_610_ = L_3_:Clone()
- L_610_.Part0 = L_278_.Torso
- L_610_.Part1 = L_278_["Left Arm"]
- L_610_.Parent = L_278_.Torso
- end
- if L_2_ and L_278_:FindFirstChild('Right Arm') and L_278_:FindFirstChild('Torso') then
- local L_611_ = L_2_:Clone()
- L_611_.Part0 = L_278_.Torso
- L_611_.Part1 = L_278_["Right Arm"]
- L_611_.Parent = L_278_.Torso
- end
- end)
- L_275_ = false
- end
- function kill()
- L_275_ = true
- pcall(function()
- local L_612_ = L_278_["Right Arm"]:FindFirstChild("Weld")
- local L_613_ = L_278_["Left Arm"]:FindFirstChild("Weld")
- local L_614_ = Instance.new("Weld", L_278_.HumanoidRootPart)
- L_614_.Part0 = L_278_.HumanoidRootPart
- L_614_.Part1 = L_278_.Torso
- local L_615_ = Instance.new("Sound", L_287_.Head)
- L_615_.SoundId = "rbxassetid://420701460"
- L_615_.PlaybackSpeed = 1.2
- local L_616_ = Instance.new("Sound", L_287_.Head)
- L_616_.SoundId = "rbxassetid://420701460"
- L_616_.PlaybackSpeed = 1
- L_616_.Volume = 1
- local L_617_ = Instance.new("Sound", L_278_.Head)
- L_617_.SoundId = "rbxassetid://420701460"
- L_617_.PlaybackSpeed = 0.75
- local L_618_ = Instance.new("Sound", L_287_.Head)
- L_618_.SoundId = "rbxassetid://420701460"
- L_618_.TimePosition = 3
- L_618_.PlaybackSpeed = 1
- local L_619_ = Instance.new("Sound", L_287_.Head)
- L_619_.SoundId = "rbxassetid://420701460"
- L_619_.PlaybackSpeed = 1.5
- L_619_.Volume = 1
- pitchun = math.random(9, 12) / 10
- pitchdos = math.random(9, 13) / 10
- L_615_.PlaybackSpeed = pitchun
- L_616_.PlaybackSpeed = pitchdos
- L_618_.PlaybackSpeed = pitchun
- pcall(function()
- L_287_.HumanoidRootPart:Destroy()
- end)
- lerp(L_612_, L_612_.C0, CFrame.new(0.5, 0.7, -0.70) * CFrame.Angles(0, math.rad(100), math.rad(105)), 0.1)
- wait(0.2)
- lerp(L_612_, L_612_.C0, CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)), 0.04)
- L_615_:Play()
- L_616_:Play()
- L_618_:Play()
- L_619_:Play()
- local L_620_ = Instance.new('Part', L_287_)
- L_620_.Size = Vector3.new(0.2, 0.2, 0.2)
- L_620_.BrickColor = BrickColor.new('Maroon')
- L_620_.Material = Enum.Material.SmoothPlastic
- L_620_.Name = "ayybleed"
- L_620_.CanCollide = false
- L_620_.Transparency = 0.5
- L_620_.CFrame = L_287_.Head.CFrame
- L_620_:BreakJoints()
- local L_621_ = Instance.new('Attachment', L_620_)
- L_621_.Position = Vector3.new(-0.55, 0, 0)
- L_621_.Orientation = Vector3.new(90, 0, -90)
- local L_622_ = Instance.new('Attachment')
- pcall(function()
- L_622_.Parent = L_287_.Torso
- end)
- pcall(function()
- L_622_.Parent = L_287_.UpperTorso
- end)
- if L_622_ and L_621_ then
- local L_633_ = Instance.new("HingeConstraint")
- L_633_.Attachment0 = L_622_
- L_633_.Attachment1 = L_621_
- L_633_.LimitsEnabled = true
- L_633_.UpperAngle = 0
- L_633_.LowerAngle = 0
- pcall(function()
- L_633_.Parent = L_287_.Torso
- end)
- pcall(function()
- L_633_.Parent = L_287_.UpperTorso
- end)
- end
- local L_623_ = coroutine.wrap(function()
- bleed(L_620_)
- end)
- L_623_()
- wait(0.2)
- local L_624_ = Instance.new("Attachment", L_291_)
- local L_625_ = Instance.new("Attachment", L_291_)
- L_624_.Visible = false
- L_624_.Position = Vector3.new(2, 0, 0)
- L_625_.Visible = false
- L_625_.Position = Vector3.new(-0.3, 0, 0)
- local L_626_ = Instance.new("Trail", L_291_)
- L_626_.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
- ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))
- })
- L_626_.LightEmission = 0.25
- L_626_.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75),
- NumberSequenceKeypoint.new(1, 1)
- })
- L_626_.Lifetime = 0.10
- L_626_.MinLength = 0.05
- L_626_.Attachment0 = L_624_
- L_626_.Attachment1 = L_625_
- lerp(L_612_, L_612_.C0, CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-40), math.rad(15)), 0.08)
- lerp(L_612_, L_612_.C0, CFrame.new(1.5, 0.15, 0.4) * CFrame.Angles(0, math.rad(-30), math.rad(15)), 0.1)
- local L_627_ = coroutine.wrap(function()
- lerp(L_292_, L_292_.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), 0), 0.07)
- lerp(L_292_, L_292_.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180), math.rad(-90), 0), 0.09)
- end)
- L_627_()
- local L_628_ = coroutine.wrap(function()
- lerp(L_614_, L_614_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.04)
- end)
- L_628_()
- L_288_:Remove()
- L_617_:Play()
- local L_629_ = Instance.new("BodyThrust")
- L_629_.Force = Vector3.new(0, 3000, -1000)
- pcall(function()
- L_629_.Parent = L_287_.Torso
- end)
- pcall(function()
- L_629_.Parent = L_287_.UpperTorso
- end)
- L_626_:Remove()
- L_624_:Remove()
- L_625_:Remove()
- lerp(L_613_, L_613_.C0, CFrame.new(-1.3, 0.7, -1) * CFrame.Angles(0, math.rad(-70), math.rad(-105)), 0.04)
- pcall(function()
- ragdollpart(L_287_, "Left Arm")
- ragdollpart(L_287_, "Left Leg")
- ragdollpart(L_287_, "Right Arm")
- ragdollpart(L_287_, "Right Leg")
- end)
- pcall(function()
- ragdollpart(L_287_, "LeftUpperLeg")
- ragdollpart(L_287_, "RightUpperLeg")
- ragdollpart(L_287_, "LeftUpperArm")
- ragdollpart(L_287_, "RightUpperArm")
- end)
- wait(0.15)
- L_629_:Remove()
- local L_630_ = coroutine.wrap(function()
- lerp(L_613_, L_613_.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), 0.08)
- end)
- local L_631_ = coroutine.wrap(function()
- lerp(L_612_, L_612_.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), 0.08)
- end)
- L_630_()
- L_631_()
- lerp(L_614_, L_614_.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.08)
- L_613_:Remove()
- L_612_:Remove()
- L_614_:Remove()
- if L_6_ and L_278_:FindFirstChild("Torso") and L_278_:FindFirstChild("HumanoidRootPart") then
- local L_634_ = L_6_:Clone()
- L_634_.Part0 = L_278_.HumanoidRootPart
- L_634_.Part1 = L_278_.Torso
- L_634_.Parent = L_278_.HumanoidRootPart
- end
- if L_3_ and L_278_:FindFirstChild('Left Arm') and L_278_:FindFirstChild('Torso') then
- local L_635_ = L_3_:Clone()
- L_635_.Part0 = L_278_.Torso
- L_635_.Part1 = L_278_["Left Arm"]
- L_635_.Parent = L_278_.Torso
- end
- if L_2_ and L_278_:FindFirstChild('Right Arm') and L_278_:FindFirstChild('Torso') then
- local L_636_ = L_2_:Clone()
- L_636_.Part0 = L_278_.Torso
- L_636_.Part1 = L_278_["Right Arm"]
- L_636_.Parent = L_278_.Torso
- end
- local L_632_ = coroutine.wrap(function()
- local L_637_ = L_287_
- local L_638_ = true
- local L_639_ = 0
- while L_638_ == true do
- local L_640_ = pcall(function()
- if L_639_ < 20 then
- L_637_:FindFirstChildOfClass('Humanoid').Health = L_637_:FindFirstChildOfClass('Humanoid').Health - 4.9
- L_639_ = L_639_ + 1
- if L_637_:FindFirstChildOfClass('Humanoid').Health <= 0 then
- L_638_ = false
- end
- else
- L_638_ = false
- end
- end)
- if L_640_ == false then
- L_638_ = false
- end
- if L_638_ == true then
- wait(0.2)
- end
- end
- ragdollpart(L_637_, "Head")
- end)
- L_632_()
- L_617_:Remove()
- L_615_:Remove()
- end)
- L_287_ = nil
- L_275_ = false
- end
- function release()
- L_275_ = true
- pcall(function()
- unstun(L_287_)
- L_287_ = nil
- L_288_:Destroy()
- removewelds(L_278_["Right Arm"])
- removewelds(L_278_["Left Arm"])
- local L_641_ = Instance.new("Weld", L_278_["Right Arm"])
- local L_642_ = Instance.new("Weld", L_278_["Left Arm"])
- L_641_.Part0 = L_278_["Torso"]
- L_641_.Part1 = L_278_["Right Arm"]
- L_641_.C0 = CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105))
- L_642_.Part0 = L_278_.Torso
- L_642_.Part1 = L_278_["Left Arm"]
- L_642_.C0 = CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105))
- local L_643_ = coroutine.wrap(function()
- lerp(L_641_, L_641_.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.08)
- end)
- local L_644_ = coroutine.wrap(function()
- lerp(L_292_, L_292_.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180), math.rad(-90), 0), 0.08)
- end)
- L_643_()
- L_644_()
- lerp(L_642_, L_642_.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.08)
- L_642_:Remove()
- L_641_:Remove()
- if L_3_ and L_278_:FindFirstChild('Left Arm') and L_278_:FindFirstChild('Torso') then
- local L_645_ = L_3_:Clone()
- L_645_.Part0 = L_278_.Torso
- L_645_.Part1 = L_278_["Left Arm"]
- L_645_.Parent = L_278_.Torso
- end
- if L_2_ and L_278_:FindFirstChild('Right Arm') and L_278_:FindFirstChild('Torso') then
- local L_646_ = L_2_:Clone()
- L_646_.Part0 = L_278_.Torso
- L_646_.Part1 = L_278_["Right Arm"]
- L_646_.Parent = L_278_.Torso
- end
- end)
- L_275_ = false
- end
- function grab()
- L_275_ = true
- pcall(function()
- local L_647_ = Instance.new("Weld", L_278_["Right Arm"])
- local L_648_ = Instance.new("Weld", L_278_["Left Arm"])
- L_647_.Part0 = L_278_["Torso"]
- L_647_.Part1 = L_278_["Right Arm"]
- L_647_.C0 = CFrame.new(1.5, 0, 0)
- L_648_.Part0 = L_278_.Torso
- L_648_.Part1 = L_278_["Left Arm"]
- L_648_.C0 = CFrame.new(-1.5, 0, 0)
- local L_649_ = Instance.new("Attachment", L_291_)
- local L_650_ = Instance.new("Attachment", L_291_)
- L_649_.Visible = false
- L_649_.Position = Vector3.new(2, 0, 0)
- L_650_.Visible = false
- L_650_.Position = Vector3.new(-0.3, 0, 0)
- local L_651_ = Instance.new("Trail", L_291_)
- L_651_.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)),
- ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255))
- })
- L_651_.LightEmission = 0.25
- L_651_.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75),
- NumberSequenceKeypoint.new(1, 1)
- })
- L_651_.Lifetime = 0.10
- L_651_.MinLength = 0.05
- L_651_.Attachment0 = L_649_
- L_651_.Attachment1 = L_650_
- local L_652_ = coroutine.wrap(function()
- lerp(L_292_, L_292_.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), 0), 0.07)
- lerp(L_292_, L_292_.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0), 0.07)
- end)
- L_652_()
- local L_653_ = coroutine.wrap(function()
- lerp(L_647_, L_647_.C0, CFrame.new(2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(90)), 0.08)
- end)
- L_653_()
- lerp(L_648_, L_648_.C0, CFrame.new(-2, 0.5, 0) * CFrame.Angles(0, math.rad(0), math.rad(-90)), 0.08)
- wait(0.15)
- L_286_ = true
- local L_654_ = coroutine.wrap(function()
- lerp(L_647_, L_647_.C0, CFrame.new(1, 0.7, -0.75) * CFrame.Angles(0, math.rad(95), math.rad(105)), 0.08)
- end)
- L_654_()
- lerp(L_648_, L_648_.C0, CFrame.new(-1.25, 0.7, -0.75) * CFrame.Angles(0, math.rad(-140), math.rad(-105)), 0.08)
- L_649_:Remove()
- L_650_:Remove()
- L_651_:Remove()
- wait(0.3)
- L_286_ = false
- if L_287_ == nil then
- local L_655_ = coroutine.wrap(function()
- lerp(L_647_, L_647_.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.08)
- end)
- local L_656_ = coroutine.wrap(function()
- lerp(L_292_, L_292_.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-180), math.rad(-90), 0), 0.08)
- end)
- L_655_()
- L_656_()
- lerp(L_648_, L_648_.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.08)
- L_648_:Remove()
- L_647_:Remove()
- if L_3_ and L_278_:FindFirstChild('Left Arm') and L_278_:FindFirstChild('Torso') then
- local L_657_ = L_3_:Clone()
- L_657_.Part0 = L_278_.Torso
- L_657_.Part1 = L_278_["Left Arm"]
- L_657_.Parent = L_278_.Torso
- end
- if L_2_ and L_278_:FindFirstChild('Right Arm') and L_278_:FindFirstChild('Torso') then
- local L_658_ = L_2_:Clone()
- L_658_.Part0 = L_278_.Torso
- L_658_.Part1 = L_278_["Right Arm"]
- L_658_.Parent = L_278_.Torso
- end
- end
- end)
- L_275_ = false
- end
- L_7_.KeyDown:connect(function(L_659_arg1)
- local L_660_ = L_659_arg1:lower()
- if L_274_ and L_275_ == false then
- if L_660_ == "z" then
- if L_277_ == false then
- if L_10_ then
- L_10_ = false
- notify("Equipped || Press X or C to equip one of two weapons", true)
- else
- notify("Equipped")
- end
- equip()
- else
- notify("Unequipped")
- unequip()
- end
- elseif L_660_ == "x" then
- if L_279_ ~= "katana" and L_277_ == true then
- getrid(L_291_)
- if L_11_ then
- L_11_ = false
- notify("Katana mode enabled || Press Q, E, or click to perform an action", true)
- else
- notify("Katana mode enabled")
- end
- katanamode()
- elseif L_279_ == "katana" then
- getrid(L_291_)
- notify("Katana mode disabled")
- end
- elseif L_660_ == "v" then
- if L_279_ ~= "gun" and L_277_ == true then
- getrid(L_291_)
- if L_14_ then
- L_14_ = false
- notify("Gun mode enabled || Click to perform an action", true)
- else
- notify("Gun mode enabled")
- end
- gunmode()
- elseif L_279_ == "gun" then
- getrid(L_291_)
- notify("Gun mode disabled")
- end
- elseif L_660_ == "b" then
- if L_15_ == false then
- if L_279_ ~= "dildo" and L_277_ == true then
- getrid(L_291_)
- if L_13_ then
- L_13_ = false
- notify("DAB mode enabled || Click to perform an action", true)
- else
- notify("DAB mode enabled")
- end
- dildo()
- elseif L_279_ == "dildo" then
- notify("Dildo mode disabled")
- getrid(L_291_)
- end
- end
- elseif L_660_ == "c" then
- if L_279_ ~= "knife" and L_277_ == true then
- getrid(L_291_)
- if L_12_ then
- L_12_ = false
- notify("dab mode enabled || Press F, E, T, or Q to set modes; Click to perform an action", true)
- else
- notify("dab mode enabled")
- end
- knifemode()
- elseif L_279_ == "knife" then
- notify("Knife mode disabled")
- getrid(L_291_)
- end
- elseif L_660_ == "q" then
- if L_279_ == "katana" then
- notify()
- katanaQ()
- elseif L_279_ == "knife" then
- L_276_ = "release"
- notify("Mode changed to "..L_276_)
- end
- elseif L_660_ == "e" then
- if L_279_ == "katana" then
- notify()
- L_294_func()
- elseif L_279_ == "knife" then
- L_276_ = "throw"
- notify("Mode changed to "..L_276_)
- end
- elseif L_660_ == "f" then
- if L_279_ == "dab" then
- notify([[LOOK AT MY DAB]])
- begoneTHOUGHT()
- elseif L_279_ == "knife" then
- L_276_ = "kill"
- notify("Mode changed to "..L_276_)
- end
- elseif L_660_ == "t" then
- if L_279_ == "knife" then
- L_276_ = "fling"
- notify("Mode changed to "..L_276_)
- end
- end
- end
- if L_660_ == "m" and L_283_ == false then
- --badass mode
- pcall(function()
- if L_290_.Playing == false then
- L_283_ = true
- for L_661_forvar1, L_662_forvar2 in pairs(workspace:GetDescendants()) do
- if L_662_forvar2:IsA('Sound') and L_662_forvar2 ~= L_1_.Character.Head.Badass then
- L_662_forvar2:Stop()
- end
- end
- L_290_:Play()
- L_290_.Volume = 10
- L_283_ = false
- else
- L_283_ = true
- for L_663_forvar1 = 1, 100 do
- L_290_.Volume = L_290_.Volume - 0.1
- wait()
- end
- L_290_.Volume = 0
- L_290_:Stop()
- L_283_ = false
- end
- end)
- end
- if L_660_ == "r" then
- L_8_ = true
- if L_8_ == true and L_9_ == true then
- oogabooga()
- end
- end
- if L_660_ == "g" then
- L_9_ = true
- if L_8_ == true and L_9_ == true then
- oogabooga()
- end
- end
- end)
- L_7_.KeyUp:connect(function(L_664_arg1)
- if L_664_arg1 == "r" then
- L_8_ = false
- end
- if L_664_arg1 == "g" then
- L_9_ = false
- end
- end)
- L_291_.ChildAdded:connect(function(L_665_arg1)
- if L_665_arg1:IsA('BasePart') then
- L_665_arg1.CanCollide = false
- if L_665_arg1.Name == "blade" then
- L_665_arg1.Touched:connect(function(L_666_arg1)
- if L_279_ == "katana" and L_280_ then
- if L_281_ then
- if L_285_ == nil then
- if L_666_arg1.Parent:FindFirstChildOfClass('Humanoid') and L_666_arg1.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and L_666_arg1.Parent ~= L_278_ then
- local L_667_ = Instance.new("Sound", L_278_.Torso)
- local L_668_ = math.random(1, 3)
- if L_668_ == 1 then
- L_667_.SoundId = "rbxassetid://420701460"
- end
- if L_668_ == 2 then
- L_667_.SoundId = "rbxassetid://420701460"
- end
- if L_668_ == 3 then
- L_667_.SoundId = "rbxassetid://420701460"
- end
- L_667_:Play()
- L_285_ = L_666_arg1.Parent
- pcall(function()
- L_285_.HumanoidRootPart:Destroy()
- end)
- pcall(function()
- ragdollpart(L_285_, "Right Arm")
- ragdollpart(L_285_, "Right Leg")
- ragdollpart(L_285_, "Left Arm")
- ragdollpart(L_285_, "Left Leg")
- end)
- pcall(function()
- ragdollpart(L_285_, "RightUpperArm")
- ragdollpart(L_285_, "RightUpperLeg")
- ragdollpart(L_285_, "LeftUpperArm")
- ragdollpart(L_285_, "LeftUpperLeg")
- end)
- pcall(function()
- local L_669_ = Instance.new('Weld', L_285_.Torso)
- L_669_.Part0 = L_285_.Torso
- L_669_.Part1 = L_291_
- L_669_.C0 = CFrame.new(0, 0, 2) * CFrame.Angles(math.rad(90), 0, math.rad(-90))
- end)
- pcall(function()
- local L_670_ = Instance.new('Weld', L_285_.UpperTorso)
- L_670_.Part0 = L_285_.UpperTorso
- L_670_.Part1 = L_291_
- L_670_.C0 = CFrame.new(0, 0, 2) * CFrame.Angles(math.rad(90), 0, math.rad(-90))
- end)
- pcall(function()
- local L_671_ = "Torso"
- if L_285_:FindFirstChild('UpperTorso') then
- L_671_ = "UpperTorso"
- end
- local L_672_ = Instance.new('Part', L_285_)
- L_672_.Size = Vector3.new(0.2, 0.2, 0.2)
- L_672_.BrickColor = BrickColor.new('Maroon')
- L_672_.Material = Enum.Material.SmoothPlastic
- L_672_.Name = "ayybleed"
- L_672_.CanCollide = false
- L_672_.Transparency = 1
- L_672_.CFrame = L_285_[L_671_].CFrame
- L_672_:BreakJoints()
- local L_673_ = Instance.new('Attachment', L_672_)
- L_673_.Position = Vector3.new(0, 0, 0)
- L_673_.Orientation = Vector3.new(-90, 0, -90)
- local L_674_ = Instance.new('Attachment', L_285_[L_671_])
- if L_674_ and L_673_ then
- local L_676_ = Instance.new("HingeConstraint")
- L_676_.Attachment0 = L_674_
- L_676_.Attachment1 = L_673_
- L_676_.LimitsEnabled = true
- L_676_.UpperAngle = 0
- L_676_.LowerAngle = 0
- L_676_.Parent = L_285_
- end
- local L_675_ = coroutine.wrap(function()
- bleed(L_672_)
- end)
- L_675_()
- end)
- end
- end
- elseif L_284_ then
- if L_666_arg1.Parent and L_666_arg1.Parent:FindFirstChildOfClass('Humanoid') and L_666_arg1.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and L_666_arg1.Parent ~= L_278_ then
- local L_677_ = Instance.new("Sound", L_278_.Torso)
- local L_678_ = math.random(1, 3)
- if L_678_ == 1 then
- L_677_.SoundId = "rbxassetid://420701460"
- end
- if L_678_ == 2 then
- L_677_.SoundId = "rbxassetid://420701460"
- end
- if L_678_ == 3 then
- L_677_.SoundId = "rbxassetid://420701460"
- end
- L_677_:Play()
- ragdollpart(L_666_arg1.Parent, L_666_arg1.Name, false)
- end
- else
- if L_666_arg1.Parent:FindFirstChildOfClass('Humanoid') and L_666_arg1.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and L_666_arg1.Parent ~= L_278_ then
- local L_679_ = Instance.new("Sound", L_278_.Torso)
- local L_680_ = math.random(1, 3)
- if L_680_ == 1 then
- L_679_.SoundId = "rbxassetid://420701460"
- end
- if L_680_ == 2 then
- L_679_.SoundId = "rbxassetid://420701460"
- end
- if L_680_ == 3 then
- L_679_.SoundId = "rbxassetid://420701460"
- end
- L_679_:Play()
- L_280_ = false
- ragdollpart(L_666_arg1.Parent, "Head", true, false)
- end
- end
- elseif L_279_ == "knife" then
- if L_286_ == true and L_287_ == nil then
- if L_666_arg1.Parent:FindFirstChildOfClass('Humanoid') and L_666_arg1.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and L_666_arg1.Parent ~= L_278_ then
- L_287_ = L_666_arg1.Parent
- stun(L_287_)
- local L_681_ = Instance.new("Weld", L_278_.Torso)
- L_681_.Part0 = L_278_.Torso
- pcall(function()
- L_681_.Part1 = L_287_.Torso
- end)
- pcall(function()
- L_681_.Part1 = L_287_.UpperTorso
- end)
- L_681_.C0 = CFrame.new(-0.45, 0, -1)
- L_288_ = L_681_
- end
- end
- end
- end)
- end
- elseif L_665_arg1:IsA("Model") then
- L_665_arg1.ChildAdded:connect(function(L_682_arg1)
- if L_682_arg1:IsA('BasePart') then
- L_682_arg1.Touched:connect(function(L_683_arg1)
- if L_282_ == true then
- if L_683_arg1.Parent:FindFirstChildOfClass('Humanoid') and L_683_arg1.Parent:FindFirstChildOfClass('Humanoid').Health > 0 and L_683_arg1.Parent ~= L_278_ then
- local L_684_ = Instance.new('Sound', L_683_arg1.Parent.Head)
- L_684_.SoundId = 'rbxassetid://420701460'
- L_684_.Volume = 5
- L_684_:Play()
- local L_685_ = Instance.new("Sound", L_683_arg1.Parent.Head)
- L_685_.Volume = 5.5
- L_685_.SoundId = "rbxassetid://420701460"
- L_685_:Play()
- pcall(function()
- for L_686_forvar1, L_687_forvar2 in pairs(L_683_arg1.Parent.Head:GetChildren()) do
- if L_687_forvar2:IsA('Decal') then
- L_687_forvar2:Destroy()
- end
- end
- end)
- pcall(function()
- local L_688_ = Instance.new('Decal', L_683_arg1.Parent.Head)
- L_688_.Name = "face"
- L_688_.Texture = "rbxassetid://153298245"
- end)
- L_282_ = false
- L_289_ = L_683_arg1.Parent
- for L_689_forvar1, L_690_forvar2 in pairs(L_291_["pink toy"]:GetChildren()) do
- if L_690_forvar2:IsA("Part") then
- L_690_forvar2:FindFirstChild("ParticleEmitter"):Destroy()
- end
- end
- end
- end
- end)
- end
- end)
- end
- end)
- L_7_.Button1Down:connect(function(L_691_arg1)
- if L_274_ and L_275_ == false and L_277_ then
- if L_279_ == "katana" then
- notify()
- katanaswing()
- elseif L_279_ == "knife" then
- notify()
- if L_287_ == nil then
- if L_276_ == "fling" then
- fling()
- else
- grab()
- end
- elseif L_287_ ~= nil then
- if L_276_ == "kill" then
- kill()
- elseif L_276_ == "throw" then
- throw()
- elseif L_276_ == "release" then
- release()
- end
- end
- elseif L_279_ == "dildo" then
- raep()
- end
- end
- end)
- end
- spawned()
- L_1_.CharacterAdded:connect(function()
- spawned()
- end)
- local L_49_ = {}
- game:GetService('RunService').Heartbeat:connect(function(L_692_arg1)
- local L_693_ = math.floor((60 / (L_692_arg1 * 60)) * 10) / 10
- if #L_49_ > 100 then
- table.remove(L_49_, 1)
- end
- table.insert(L_49_, #L_49_ + 1, L_693_)
- local L_694_ = 0
- for L_695_forvar1, L_696_forvar2 in pairs(L_49_) do
- L_694_ = L_694_ + L_696_forvar2
- end
- L_694_ = math.floor(L_694_ / #L_49_)
- L_42_.Text = 'FPS: '..tostring(L_694_)
- end)
- while true do
- for L_697_forvar1, L_698_forvar2 in pairs(L_21_) do
- if L_698_forvar2.Parent ~= nil then
- if L_698_forvar2:FindFirstChildOfClass('Humanoid') and L_698_forvar2:FindFirstChildOfClass('Humanoid').Health > 0 then
- for L_699_forvar1, L_700_forvar2 in pairs(L_698_forvar2:GetChildren()) do
- if L_700_forvar2:IsA('Tool') then
- L_700_forvar2.ManualActivationOnly = true
- wait()
- if game:GetService('Players'):GetPlayerFromCharacter(L_698_forvar2) then
- L_700_forvar2.Parent = game:GetService('Players'):GetPlayerFromCharacter(L_698_forvar2).Backpack
- L_700_forvar2.ManualActivationOnly = false
- end
- end
- end
- L_698_forvar2:FindFirstChildOfClass('Humanoid').PlatformStand = true
- L_698_forvar2:FindFirstChildOfClass('Humanoid').Sit = false
- L_698_forvar2:FindFirstChildOfClass('Humanoid').JumpPower = 0
- L_698_forvar2:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
- L_698_forvar2:FindFirstChildOfClass('Humanoid').Name = "hecc"
- else
- table.remove(L_21_, L_697_forvar1)
- end
- else
- table.remove(L_21_, L_697_forvar1)
- end
- end
- wait()
- end
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