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cubanmixed2

Bo2

Nov 9th, 2018
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  1.  
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7. Player = game.Players.LocalPlayer
  8.     Character = Player.Character
  9.     local txt = Instance.new("BillboardGui", Character)
  10.     txt.Adornee = Character.Head
  11.     txt.Name = "_status"
  12.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  13.     txt.StudsOffset = Vector3.new(-9, 10, 0)
  14.     local text = Instance.new("TextLabel", txt)
  15.     text.Size = UDim2.new(10, 0, 7, 0)
  16.     text.FontSize = "Size24"
  17.     text.TextScaled = true
  18.     text.TextTransparency = 0
  19.     text.BackgroundTransparency = 1
  20.     text.TextTransparency = 0
  21.     text.TextStrokeTransparency = 0
  22.     text.Font = "Fantasy"
  23.     text.TextStrokeColor3 = Color3.new(1,0,0)
  24.         text.Text = "Normal"
  25.  
  26. --//====================================================\\--
  27. --||               CREATED BY SHACKLUSTER EDIT BY NAMECLAN
  28. --\\====================================================//--
  29.  
  30. script:ClearAllChildren()
  31. wait(0.2)
  32.  
  33. Player = game:GetService("Players").LocalPlayer
  34. PlayerGui = Player.PlayerGui
  35. Cam = workspace.CurrentCamera
  36. Backpack = Player.Backpack
  37. Character = Player.Character
  38. Humanoid = Character.Humanoid
  39. Mouse = Player:GetMouse()
  40. RootPart = Character["HumanoidRootPart"]
  41. Torso = Character["Torso"]
  42. Head = Character["Head"]
  43. RightArm = Character["Right Arm"]
  44. LeftArm = Character["Left Arm"]
  45. RightLeg = Character["Right Leg"]
  46. LeftLeg = Character["Left Leg"]
  47. RootJoint = RootPart["RootJoint"]
  48. Neck = Torso["Neck"]
  49. RightShoulder = Torso["Right Shoulder"]
  50. LeftShoulder = Torso["Left Shoulder"]
  51. RightHip = Torso["Right Hip"]
  52. LeftHip = Torso["Left Hip"]
  53. local TIME = 0
  54. local sick = Instance.new("Sound",Torso)
  55.  
  56. IT = Instance.new
  57. CF = CFrame.new
  58. VT = Vector3.new
  59. RAD = math.rad
  60. C3 = Color3.new
  61. UD2 = UDim2.new
  62. BRICKC = BrickColor.new
  63. ANGLES = CFrame.Angles
  64. EULER = CFrame.fromEulerAnglesXYZ
  65. COS = math.cos
  66. ACOS = math.acos
  67. SIN = math.sin
  68. ASIN = math.asin
  69. ABS = math.abs
  70. MRANDOM = math.random
  71. FLOOR = math.floor
  72.  
  73. --//=================================\\
  74. --||          USEFUL VALUES
  75. --\\=================================//
  76.  
  77. Animation_Speed = 3
  78. local FORCERESET = false
  79. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  80. local Speed = 18
  81. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  82. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  83. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  84. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  85. local DAMAGEMULTIPLIER = 1
  86. local ANIM = "Idle"
  87. local ATTACK = false
  88. local EQUIPPED = false
  89. local HOLD = false
  90. local COMBO = 1
  91. local Rooted = false
  92. local SINE = 0
  93. local KEYHOLD = false
  94. local CHANGE = 2 / Animation_Speed
  95. local WALKINGANIM = false
  96. local VALUE1 = false
  97. local VALUE2 = false
  98. local ROBLOXIDLEANIMATION = IT("Animation")
  99. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  100. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  101. --ROBLOXIDLEANIMATION.Parent = Humanoid
  102. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  103. WEAPONGUI.Name = "BanishV3Gui"
  104. local Weapon = IT("Model")
  105. Weapon.Name = "Adds"
  106. local Effects = IT("Folder", Weapon)
  107. Effects.Name = "Effects"
  108. local KnifeM = IT("Model")
  109. KnifeM.Name = "KAdds"
  110. local ANIMATOR = Humanoid.Animator
  111. local ANIMATE = Character:FindFirstChild("Animate")
  112. local UNANCHOR = true
  113. local TOBANISH = {}
  114. script.Parent = PlayerGui
  115. local FADERS = true
  116. local MODE = "Infectist"
  117. local SONG = 155334395
  118. local VOLUME = 3.5
  119. local PITCH = 0.89
  120. local SIZE = 1
  121. local GHOSTS = {}
  122. ANIMATE:remove()
  123. Character.Archivable = true
  124. script.Parent = WEAPONGUI
  125. local GHOSTBASE = Character:Clone()
  126. GHOSTBASE.Parent = nil
  127. GHOSTBASE.Name = "Infected"
  128. for _, c in pairs(GHOSTBASE:GetChildren()) do
  129.     if c.ClassName == "Part" and c.Transparency < 1 then
  130.         c.Color = C3(0,0,0)
  131.         if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  132.             c:remove()
  133.         end
  134.     end
  135. end
  136. local Effects = IT("Folder", Character)
  137. Effects.Name = "Effects"
  138. Character.Archivable = false
  139. local BODY = {}
  140. local SHOCKSOUND = 1544280726
  141. local RINGSOUND = 340505360
  142. local ULTHIT = 412831137
  143.  
  144. --//=================================\\
  145. --\\=================================//
  146.  
  147.  
  148. --//=================================\\
  149. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  150. --\\=================================//
  151.  
  152. ArtificialHB = Instance.new("BindableEvent", script)
  153. ArtificialHB.Name = "ArtificialHB"
  154.  
  155. script:WaitForChild("ArtificialHB")
  156.  
  157. frame = Frame_Speed
  158. tf = 0
  159. allowframeloss = false
  160. tossremainder = false
  161. lastframe = tick()
  162. script.ArtificialHB:Fire()
  163.  
  164. game:GetService("RunService").Heartbeat:connect(function(s, p)
  165.     tf = tf + s
  166.     if tf >= frame then
  167.         if allowframeloss then
  168.             script.ArtificialHB:Fire()
  169.             lastframe = tick()
  170.         else
  171.             for i = 1, math.floor(tf / frame) do
  172.                 script.ArtificialHB:Fire()
  173.             end
  174.         lastframe = tick()
  175.         end
  176.         if tossremainder then
  177.             tf = 0
  178.         else
  179.             tf = tf - frame * math.floor(tf / frame)
  180.         end
  181.     end
  182. end)
  183.  
  184. --//=================================\\
  185. --\\=================================//
  186.  
  187. --//=================================\\
  188. --||          SOME FUNCTIONS
  189. --\\=================================//
  190.  
  191. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  192.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  193. end
  194.  
  195. function PositiveAngle(NUMBER)
  196.     if NUMBER >= 0 then
  197.         NUMBER = 0
  198.     end
  199.     return NUMBER
  200. end
  201.  
  202. function NegativeAngle(NUMBER)
  203.     if NUMBER <= 0 then
  204.         NUMBER = 0
  205.     end
  206.     return NUMBER
  207. end
  208.  
  209. function Swait(NUMBER)
  210.     if NUMBER == 0 or NUMBER == nil then
  211.         ArtificialHB.Event:wait()
  212.     else
  213.         for i = 1, NUMBER do
  214.             ArtificialHB.Event:wait()
  215.         end
  216.     end
  217. end
  218.  
  219. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  220.     local NEWMESH = IT(MESH)
  221.     if MESH == "SpecialMesh" then
  222.         NEWMESH.MeshType = MESHTYPE
  223.         if MESHID ~= "nil" and MESHID ~= "" then
  224.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  225.         end
  226.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  227.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  228.         end
  229.     end
  230.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  231.     NEWMESH.Scale = SCALE
  232.     NEWMESH.Parent = PARENT
  233.     return NEWMESH
  234. end
  235.  
  236. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  237.     local NEWPART = IT("Part")
  238.     NEWPART.formFactor = FORMFACTOR
  239.     NEWPART.Reflectance = REFLECTANCE
  240.     NEWPART.Transparency = TRANSPARENCY
  241.     NEWPART.CanCollide = false
  242.     NEWPART.Locked = true
  243.     NEWPART.Anchored = true
  244.     if ANCHOR == false then
  245.         NEWPART.Anchored = false
  246.     end
  247.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  248.     NEWPART.Name = NAME
  249.     NEWPART.Size = SIZE
  250.     NEWPART.Position = Torso.Position
  251.     NEWPART.Material = MATERIAL
  252.     NEWPART:BreakJoints()
  253.     NEWPART.Parent = PARENT
  254.     return NEWPART
  255. end
  256.  
  257.     local function weldBetween(a, b)
  258.         local weldd = Instance.new("ManualWeld")
  259.         weldd.Part0 = a
  260.         weldd.Part1 = b
  261.         weldd.C0 = CFrame.new()
  262.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  263.         weldd.Parent = a
  264.         return weldd
  265.     end
  266.  
  267.  
  268. function QuaternionFromCFrame(cf)
  269.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  270.     local trace = m00 + m11 + m22
  271.     if trace > 0 then
  272.         local s = math.sqrt(1 + trace)
  273.         local recip = 0.5 / s
  274.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  275.     else
  276.         local i = 0
  277.         if m11 > m00 then
  278.             i = 1
  279.         end
  280.         if m22 > (i == 0 and m00 or m11) then
  281.             i = 2
  282.         end
  283.         if i == 0 then
  284.             local s = math.sqrt(m00 - m11 - m22 + 1)
  285.             local recip = 0.5 / s
  286.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  287.         elseif i == 1 then
  288.             local s = math.sqrt(m11 - m22 - m00 + 1)
  289.             local recip = 0.5 / s
  290.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  291.         elseif i == 2 then
  292.             local s = math.sqrt(m22 - m00 - m11 + 1)
  293.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  294.         end
  295.     end
  296. end
  297.  
  298. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  299.     local xs, ys, zs = x + x, y + y, z + z
  300.     local wx, wy, wz = w * xs, w * ys, w * zs
  301.     local xx = x * xs
  302.     local xy = x * ys
  303.     local xz = x * zs
  304.     local yy = y * ys
  305.     local yz = y * zs
  306.     local zz = z * zs
  307.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  308. end
  309.  
  310. function QuaternionSlerp(a, b, t)
  311.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  312.     local startInterp, finishInterp;
  313.     if cosTheta >= 0.0001 then
  314.         if (1 - cosTheta) > 0.0001 then
  315.             local theta = ACOS(cosTheta)
  316.             local invSinTheta = 1 / SIN(theta)
  317.             startInterp = SIN((1 - t) * theta) * invSinTheta
  318.             finishInterp = SIN(t * theta) * invSinTheta
  319.         else
  320.             startInterp = 1 - t
  321.             finishInterp = t
  322.         end
  323.     else
  324.         if (1 + cosTheta) > 0.0001 then
  325.             local theta = ACOS(-cosTheta)
  326.             local invSinTheta = 1 / SIN(theta)
  327.             startInterp = SIN((t - 1) * theta) * invSinTheta
  328.             finishInterp = SIN(t * theta) * invSinTheta
  329.         else
  330.             startInterp = t - 1
  331.             finishInterp = t
  332.         end
  333.     end
  334.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  335. end
  336.  
  337. function Clerp(a, b, t)
  338.     local qa = {QuaternionFromCFrame(a)}
  339.     local qb = {QuaternionFromCFrame(b)}
  340.     local ax, ay, az = a.x, a.y, a.z
  341.     local bx, by, bz = b.x, b.y, b.z
  342.     local _t = 1 - t
  343.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  344. end
  345.  
  346. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  347.     local frame = IT("Frame")
  348.     frame.BackgroundTransparency = TRANSPARENCY
  349.     frame.BorderSizePixel = BORDERSIZEPIXEL
  350.     frame.Position = POSITION
  351.     frame.Size = SIZE
  352.     frame.BackgroundColor3 = COLOR
  353.     frame.BorderColor3 = BORDERCOLOR
  354.     frame.Name = NAME
  355.     frame.Parent = PARENT
  356.     return frame
  357. end
  358.  
  359. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  360.     local label = IT("TextLabel")
  361.     label.BackgroundTransparency = 1
  362.     label.Size = UD2(1, 0, 1, 0)
  363.     label.Position = UD2(0, 0, 0, 0)
  364.     label.TextColor3 = TEXTCOLOR
  365.     label.TextStrokeTransparency = STROKETRANSPARENCY
  366.     label.TextTransparency = TRANSPARENCY
  367.     label.FontSize = TEXTFONTSIZE
  368.     label.Font = TEXTFONT
  369.     label.BorderSizePixel = BORDERSIZEPIXEL
  370.     label.TextScaled = false
  371.     label.Text = TEXT
  372.     label.Name = NAME
  373.     label.Parent = PARENT
  374.     return label
  375. end
  376.  
  377. function NoOutlines(PART)
  378.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  379. end
  380.  
  381. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  382.     local NEWWELD = IT(TYPE)
  383.     NEWWELD.Part0 = PART0
  384.     NEWWELD.Part1 = PART1
  385.     NEWWELD.C0 = C0
  386.     NEWWELD.C1 = C1
  387.     NEWWELD.Parent = PARENT
  388.     return NEWWELD
  389. end
  390.  
  391. local S = IT("Sound")
  392. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  393.     local NEWSOUND = nil
  394.     coroutine.resume(coroutine.create(function()
  395.         NEWSOUND = S:Clone()
  396.         NEWSOUND.Parent = PARENT
  397.         NEWSOUND.Volume = VOLUME
  398.         NEWSOUND.Pitch = PITCH
  399.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  400.         NEWSOUND:play()
  401.         if DOESLOOP == true then
  402.             NEWSOUND.Looped = true
  403.         else
  404.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  405.             NEWSOUND:remove()
  406.         end
  407.     end))
  408.     return NEWSOUND
  409. end
  410.  
  411. function CFrameFromTopBack(at, top, back)
  412.     local right = top:Cross(back)
  413.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  414. end
  415.  
  416. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  417. function WACKYEFFECT(Table)
  418.     local TYPE = (Table.EffectType or "Sphere")
  419.     local SIZE = (Table.Size or VT(1,1,1))
  420.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  421.     local TRANSPARENCY = (Table.Transparency or 0)
  422.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  423.     local CFRAME = (Table.CFrame or Torso.CFrame)
  424.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  425.     local ROTATION1 = (Table.RotationX or 0)
  426.     local ROTATION2 = (Table.RotationY or 0)
  427.     local ROTATION3 = (Table.RotationZ or 0)
  428.     local MATERIAL = (Table.Material or "Neon")
  429.     local COLOR = (Table.Color or C3(1,1,1))
  430.     local TIME = (Table.Time or 45)
  431.     local SOUNDID = (Table.SoundID or nil)
  432.     local SOUNDPITCH = (Table.SoundPitch or nil)
  433.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  434.     coroutine.resume(coroutine.create(function()
  435.         local PLAYSSOUND = false
  436.         local SOUND = nil
  437.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  438.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  439.             PLAYSSOUND = true
  440.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  441.         end
  442.         EFFECT.Color = COLOR
  443.         local MSH = nil
  444.         if TYPE == "Sphere" then
  445.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  446.         elseif TYPE == "Block" then
  447.             MSH = IT("BlockMesh",EFFECT)
  448.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  449.         elseif TYPE == "Wave" then
  450.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  451.         elseif TYPE == "Ring" then
  452.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  453.         elseif TYPE == "Slash" then
  454.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  455.         elseif TYPE == "Round Slash" then
  456.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  457.         elseif TYPE == "Swirl" then
  458.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  459.         elseif TYPE == "Skull" then
  460.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  461.         elseif TYPE == "Crystal" then
  462.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  463.         end
  464.         if MSH ~= nil then
  465.             local MOVESPEED = nil
  466.             if MOVEDIRECTION ~= nil then
  467.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  468.             end
  469.             local GROWTH = SIZE - ENDSIZE
  470.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  471.             if TYPE == "Block" then
  472.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  473.             else
  474.                 EFFECT.CFrame = CFRAME
  475.             end
  476.             for LOOP = 1, TIME+1 do
  477.                 Swait()
  478.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  479.                 if TYPE == "Wave" then
  480.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  481.                 end
  482.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  483.                 if TYPE == "Block" then
  484.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  485.                 else
  486.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  487.                 end
  488.                 if MOVEDIRECTION ~= nil then
  489.                     local ORI = EFFECT.Orientation
  490.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  491.                     EFFECT.Orientation = ORI
  492.                 end
  493.             end
  494.             if PLAYSSOUND == false then
  495.                 EFFECT:remove()
  496.             else
  497.                 SOUND.Stopped:Connect(function()
  498.                     EFFECT:remove()
  499.                 end)
  500.             end
  501.         else
  502.             if PLAYSSOUND == false then
  503.                 EFFECT:remove()
  504.             else
  505.                 repeat Swait() until SOUND.Playing == false
  506.                 EFFECT:remove()
  507.             end
  508.         end
  509.     end))
  510. end
  511.  
  512. function MakeForm(PART,TYPE)
  513.     if TYPE == "Cyl" then
  514.         local MSH = IT("CylinderMesh",PART)
  515.     elseif TYPE == "Ball" then
  516.         local MSH = IT("SpecialMesh",PART)
  517.         MSH.MeshType = "Sphere"
  518.     elseif TYPE == "Wedge" then
  519.         local MSH = IT("SpecialMesh",PART)
  520.         MSH.MeshType = "Wedge"
  521.     end
  522. end
  523.  
  524. function SpawnTrail(FROM,TO,BIG)
  525.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Toothpaste", "Trail", VT(0,0,0))
  526.     MakeForm(TRAIL,"Cyl")
  527.     local DIST = (FROM - TO).Magnitude
  528.     if BIG == true then
  529.         TRAIL.Size = VT(1.5,DIST,1.5)
  530.     else
  531.         TRAIL.Size = VT(0.25,DIST,0.25)
  532.     end
  533.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  534.     coroutine.resume(coroutine.create(function()
  535.         for i = 1, 5 do
  536.             Swait()
  537.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  538.         end
  539.         TRAIL:remove()
  540.     end))
  541. end
  542.  
  543. function SpawnTrail2(FROM,TO,BIG)
  544.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  545.     MakeForm(TRAIL,"Cyl")
  546.     local DIST = (FROM - TO).Magnitude
  547.     if BIG == true then
  548.         TRAIL.Size = VT(8.5,DIST,8.5)
  549.     else
  550.         TRAIL.Size = VT(6.25,DIST,6.25)
  551.     end
  552.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  553.     coroutine.resume(coroutine.create(function()
  554.         for i = 1, 5 do
  555.             Swait()
  556.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  557.         end
  558.         TRAIL:remove()
  559.     end))
  560. end
  561.  
  562. Debris = game:GetService("Debris")
  563.  
  564. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  565.     local DIRECTION = CF(StartPos,EndPos).lookVector
  566.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  567. end
  568.  
  569. function turnto(position)
  570.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  571. end
  572. local asd = Instance.new("ParticleEmitter")
  573. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  574. asd.LightEmission = .1
  575. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  576. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  577. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  578. asd.Transparency = bbb
  579. asd.Size = aaa
  580. asd.ZOffset = .9
  581. asd.Acceleration = Vector3.new(0, -15, 0)
  582. asd.LockedToPart = false
  583. asd.EmissionDirection = "Back"
  584. asd.Lifetime = NumberRange.new(1, 2)
  585. asd.Rotation = NumberRange.new(-100, 100)
  586. asd.RotSpeed = NumberRange.new(-100, 100)
  587. asd.Speed = NumberRange.new(10)
  588. asd.Enabled = false
  589. asd.VelocitySpread = 999
  590.  
  591. function getbloody(victim,amount)
  592.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Lime green", "Blood", victim.Size)
  593.     PART.CFrame = victim.CFrame
  594.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  595.     Debris:AddItem(PART,5)
  596.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  597.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  598.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  599.     local prtcl = asd:Clone()
  600.     prtcl.Parent = PART
  601.     prtcl:Emit(amount*10)
  602. end
  603.  
  604. local Particle = IT("ParticleEmitter",nil)
  605. Particle.Enabled = false
  606. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  607. Particle.LightEmission = 0.5
  608. Particle.Rate = 150
  609. Particle.ZOffset = 1
  610. Particle.Rotation = NumberRange.new(-180, 180)
  611. Particle.RotSpeed = NumberRange.new(-180, 180)
  612. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  613. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  614.  
  615. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  616. function ParticleEmitter(Table)
  617.     local PRTCL = Particle:Clone()
  618.     local Speed = Table.Speed or 5
  619.     local Drag = Table.Drag or 0
  620.     local Size1 = Table.Size1 or 1
  621.     local Size2 = Table.Size2 or 5
  622.     local Lifetime1 = Table.Lifetime1 or 1
  623.     local Lifetime2 = Table.Lifetime2 or 1.5
  624.     local Parent = Table.Parent or Torso
  625.     local Emit = Table.Emit or 100
  626.     local Offset = Table.Offset or 360
  627.     local Acel = Table.Acel or VT(0,0,0)
  628.     local Enabled = Table.Enabled or false
  629.     PRTCL.Parent = Parent
  630.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  631.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  632.     PRTCL.Speed = NumberRange.new(Speed)
  633.     PRTCL.VelocitySpread = Offset
  634.     PRTCL.Drag = Drag
  635.     PRTCL.Acceleration = Acel
  636.     if Enabled == false then
  637.         PRTCL:Emit(Emit)
  638.         Debris:AddItem(PRTCL,Lifetime2)
  639.     else
  640.         PRTCL.Enabled = true
  641.     end
  642.     return PRTCL
  643. end
  644.  
  645. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  646.     coroutine.resume(coroutine.create(function()
  647.         local FADE = IT("Model",Effects)
  648.         if PARENT ~= nil then
  649.             FADE.Parent = PARENT
  650.         end
  651.         FADE.Name = "FadingEffect"
  652.         for _, c in pairs(Character:GetChildren()) do
  653.             if c.ClassName == "Part" then
  654.                 c.CanCollide = false
  655.                 local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Really red"), c.Name, c.Size, true)
  656.                 FADER.CFrame = c.CFrame
  657.                 FADER.Color = C3(0,0,0)
  658.                 if FADER.Name == "Head" then
  659.                     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  660.                 elseif FADER.Name == "HumanoidRootPart" then
  661.                     FADE.PrimaryPart = FADER
  662.                     FADER.Transparency = 1
  663.                 end
  664.             end
  665.         end
  666.         local TRANS = 0.25/TIMER
  667.         local DIST = nil
  668.         if MOVEDIRECTION ~= nil then
  669.             DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  670.         end
  671.         for i = 1, TIMER do
  672.             Swait()
  673.             for _, c in pairs(FADE:GetChildren()) do
  674.                 if c.ClassName == "Part" then
  675.                     c.Transparency = c.Transparency + TRANS
  676.                 end
  677.             end
  678.             if MOVEDIRECTION ~= nil then
  679.                 local ORI = FADE.PrimaryPart.Orientation
  680.                 FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  681.             end
  682.         end
  683.         FADE:remove()
  684.     end))
  685. end
  686.  
  687. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  688.     if FLOOR ~= nil then
  689.         for i = 1, AMOUNT do
  690.             local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  691.             DEBREE.Material = FLOOR.Material
  692.             DEBREE.Color = FLOOR.Color
  693.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  694.             if DOES360 == true then
  695.                 DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  696.             else
  697.                 DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  698.             end
  699.             coroutine.resume(coroutine.create(function()
  700.                 Swait(15)
  701.                 DEBREE.Parent = workspace
  702.                 DEBREE.CanCollide = true
  703.                 Debris:AddItem(DEBREE,SWAIT)
  704.             end))
  705.         end
  706.     end
  707. end
  708.  
  709. local Decal = IT("Decal")
  710. function SpawnBulletHole(POSITION)
  711.     local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  712.     local decal = Decal:Clone()
  713.     decal.Parent = O1
  714.     decal.Face = "Top"
  715.     decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  716.     local decal2 = Decal:Clone()
  717.     decal2.Parent = O1
  718.     decal2.Face = "Bottom"
  719.     decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  720.     O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  721.     Debris:AddItem(O1,5)
  722. end
  723.  
  724. function R_RANDOM(CFRAME,DIST)
  725.     return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  726. end
  727.  
  728. function BulletDetection(FROM,TO)
  729.     local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  730.     coroutine.resume(coroutine.create(function()
  731.         if AIMHIT ~= nil then
  732.             if AIMHIT.Parent ~= Character then
  733.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  734.                     if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  735.                         ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  736.                     elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  737.                         if AIMHIT.Parent.ClassName == "Accessory" then
  738.                             if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  739.                                 AIMHIT.Parent.Parent:BreakJoints()
  740.                                 if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  741.                                     getbloody(AIMHIT.Parent.Parent.Head,15)
  742.                                     AIMHIT.Parent.Parent.Head:remove()
  743.                                 end
  744.                             else
  745.                                 ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  746.                             end
  747.                         elseif AIMHIT.Name == "Head" then
  748.                             getbloody(AIMHIT,15)
  749.                             AIMHIT.Parent:BreakJoints()
  750.                             AIMHIT:remove()
  751.                         end
  752.                     end
  753.                 else
  754.                     CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  755.                     SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  756.                 end
  757.             end
  758.         end
  759.     end))
  760.     return AIMHIT,AIMPOS,NORMAL
  761. end
  762.  
  763. --//=================================\\
  764. --||         WEAPON CREATION
  765. --\\=================================//
  766.  
  767. local LASTPART = Head
  768. for i = 1, 20 do
  769.     local MATH = (1-(i/25))
  770.     if LASTPART == Head then
  771.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  772.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  773.         LASTPART = Horn
  774.         Horn.Color = C3((i*3-3)/255,0,0)
  775.     else
  776.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  777.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  778.         LASTPART = Horn
  779.         Horn.Color = C3((i*3-3)/255,0,0)
  780.     end
  781. end
  782. local LASTPART = Head
  783. for i = 1, 20 do
  784.     local MATH = (1-(i/25))
  785.     if LASTPART == Head then
  786.         local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  787.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  788.         LASTPART = Horn
  789.         Horn.Color = C3((i*3-3)/255,0,0)
  790.     else
  791.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  792.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  793.         LASTPART = Horn
  794.         Horn.Color = C3((i*3-3)/255,0,0)
  795.     end
  796. end
  797.  
  798. function refit()
  799.     Character.Parent = workspace
  800.     for e = 1, #BODY do
  801.         if BODY[e] ~= nil then
  802.             local STUFF = BODY[e]
  803.             local PART = STUFF[1]
  804.             local PARENT = STUFF[2]
  805.             local MATERIAL = STUFF[3]
  806.             local COLOR = STUFF[4]
  807.             local TRANSPARENCY = STUFF[5]
  808.             if PART.ClassName == "Part" and PART ~= RootPart then
  809.                 PART.Material = MATERIAL
  810.                 PART.Color = COLOR
  811.                 PART.Transparency = TRANSPARENCY
  812.             end
  813.             if PART.Parent ~= PARENT then
  814.                 Humanoid:remove()
  815.                 PART.Parent = PARENT
  816.                 Humanoid = IT("Humanoid",Character)
  817.             end
  818.         end
  819.     end
  820. end
  821.  
  822. local SKILLTEXTCOLOR = C3(0,1,0)
  823. local SKILLFONT = "Antique"
  824. local SKILLTEXTSIZE = 7
  825.  
  826. Humanoid.Died:connect(function()
  827.     refit()
  828.     ATTACK = true
  829. end)
  830.  
  831. function printbye(Name)
  832.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  833.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  834. end
  835.  
  836. workspace.ChildAdded:connect(function(instance)
  837.     for BANISH = 1, #TOBANISH do
  838.         if TOBANISH[BANISH] ~= nil then
  839.             if instance.Name == TOBANISH[BANISH] then
  840.                 coroutine.resume(coroutine.create(function()
  841.                     printbye(instance.Name)
  842.                     instance:ClearAllChildren()
  843.                     Debris:AddItem(instance,0.0005)
  844.                 end))
  845.             end
  846.         end
  847.     end
  848. end)
  849.  
  850.  
  851. --//=================================\\
  852. --||        WEAPON HOLDER
  853. --\\=================================//
  854.  
  855. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  856. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  857. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  858. MakeForm(Part,"Wedge")
  859. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  860. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  861. MakeForm(Part,"Wedge")
  862. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  863. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  864. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  865. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  866. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  867. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  868. MakeForm(Part,"Cyl")
  869. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  870. for i = 1, 8 do
  871.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  872.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  873. end
  874. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  875. MakeForm(Part,"Cyl")
  876. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  877. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  878. MakeForm(Part,"Ball")
  879. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  880. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  881. MakeForm(Part,"Wedge")
  882. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  883. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  884. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  885. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  886. MakeForm(Part,"Cyl")
  887. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  888. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  889. MakeForm(Part,"Cyl")
  890. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  891. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  892. MakeForm(Part,"Cyl")
  893. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  894. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  895. MakeForm(Part,"Wedge")
  896. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  897. local LASTPART = Handle
  898. for i = 1, 10 do
  899.     if LASTPART == Handle then
  900.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  901.         LASTPART = Part
  902.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  903.     else
  904.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  905.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  906.         LASTPART = Part
  907.     end
  908. end
  909.  
  910. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  911. MakeForm(Barrel,"Cyl")
  912. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  913. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  914. MakeForm(Part,"Cyl")
  915. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  916. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  917. MakeForm(Part,"Wedge")
  918. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  919. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  920. MakeForm(Hole2,"Cyl")
  921. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  922. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  923. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  924. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  925. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  926. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  927. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  928. coroutine.resume(coroutine.create(function()
  929.     while wait() do
  930.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  931.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  932.     end
  933. end))
  934.  
  935. for _, c in pairs(Weapon:GetDescendants()) do
  936.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  937.         c.Material = "Glass"
  938.         c.Color = C3(0,0,0)
  939.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  940.         c.Color = C3(1,0,0)
  941.         c.Material = "Neon"
  942.     end
  943. end
  944.  
  945. Weapon.Parent = Character
  946. for _, c in pairs(Weapon:GetChildren()) do
  947.     if c.ClassName == "Part" then
  948.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  949.     end
  950. end
  951.  
  952. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  953. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  954. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  955. MakeForm(Part,"Wedge")
  956. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  957. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  958. MakeForm(Part,"Wedge")
  959. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  960. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  961. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  962. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  963. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  964. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  965. MakeForm(Part,"Cyl")
  966. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  967. for i = 1, 8 do
  968.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  969.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  970. end
  971. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  972. MakeForm(Part,"Cyl")
  973. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  974. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  975. MakeForm(Part,"Ball")
  976. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  977. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  978. MakeForm(Part,"Wedge")
  979. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  980. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  981. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  982. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  983. MakeForm(Part,"Cyl")
  984. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  985. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  986. MakeForm(Part,"Cyl")
  987. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  988. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  989. MakeForm(Part,"Cyl")
  990. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  991. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  992. MakeForm(Part,"Wedge")
  993. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  994. local LASTPART = Handle
  995. for i = 1, 10 do
  996.     if LASTPART == Handle then
  997.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  998.         LASTPART = Part
  999.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1000.     else
  1001.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1002.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1003.         LASTPART = Part
  1004.     end
  1005. end
  1006.  
  1007. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1008. MakeForm(Barrel,"Cyl")
  1009. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1010. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1011. MakeForm(Part,"Cyl")
  1012. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1013. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1014. MakeForm(Part,"Wedge")
  1015. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1016. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1017. MakeForm(Hole,"Cyl")
  1018. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1019. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1020. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1021. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1022. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1023. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1024. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1025. coroutine.resume(coroutine.create(function()
  1026.     while wait() do
  1027.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1028.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1029.     end
  1030. end))
  1031.  
  1032. for _, c in pairs(Weapon:GetDescendants()) do
  1033.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1034.         c.Material = "Glass"
  1035.         c.Color = C3(0,0,0)
  1036.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  1037.         c.Color = C3(1,0,0)
  1038.         c.Material = "Neon"
  1039.     end
  1040. end
  1041.  
  1042. Weapon.Parent = nil
  1043. for _, c in pairs(Weapon:GetChildren()) do
  1044.     if c.ClassName == "Part" then
  1045.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1046.     end
  1047. end
  1048.  
  1049. local Knife = CreatePart(3, KnifeM, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  1050. local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Knife, CF(0,-1.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1051. CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0))
  1052. local A = IT("Attachment",Knife)
  1053. A.Position = VT(-0, 0.2, 0.136)
  1054. local B = IT("Attachment",Knife)
  1055. B.Position = VT(-0, -0.95, -0.982)
  1056. local Trail = IT("Trail",Knife)
  1057. Trail.Attachment0 = B
  1058. Trail.Attachment1 = A
  1059. Trail.Lifetime = 0.1
  1060. Trail.Transparency = NumberSequence.new(0.5, 1)
  1061. Trail.Texture = "http://www.roblox.com/asset/?id=1472703539"
  1062. Trail.Enabled = true
  1063.  
  1064. KnifeM.Parent = nil
  1065. for _, c in pairs(KnifeM:GetChildren()) do
  1066.     if c.ClassName == "Part" then
  1067.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1068.     end
  1069. end
  1070.  
  1071. local POWER = 250
  1072. local MAXPOWER = 500
  1073.  
  1074. --//=================================\\
  1075. --||        TRANSFORMATIONS
  1076. --\\=================================//
  1077.  
  1078. function Switch1()
  1079.     ATTACK = true
  1080.     Rooted = true
  1081.     if MODE == "Infectist" then
  1082.         CreateSound(363808674, Torso, 10, 1, false)
  1083.         for i=0, 1, 0.1 / Animation_Speed do
  1084.             Swait()
  1085.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1086.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1088.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1089.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1090.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1091.         end
  1092. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1093. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1094. Weapon.Parent = Character
  1095.         SONG = 1873219898
  1096.         Speed = 32
  1097.         VOLUME = 1.5
  1098.         text.Text = "Superior Gunner"
  1099.         MODE = "Plagues"
  1100.     elseif MODE == "Plagues" then
  1101.         CreateSound(363808674, Torso, 10, 1, false)
  1102.         for i=0, 1, 0.1 / Animation_Speed do
  1103.             Swait()
  1104.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1105.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1106.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(22 + -11 * COS(SINE / 23)), RAD(-10), RAD(-45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1107.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-15 + -11 * COS(SINE / 23)), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1108.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1109.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1110.         end
  1111. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1112. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1113. Weapon.Parent = nil
  1114.         SONG = 155334395
  1115.         VOLUME = 3.5
  1116.         Speed = 18
  1117.         text.Text = "Normal"
  1118.         MODE = "Infectist"
  1119.     end
  1120.     ATTACK = false
  1121.     Rooted = false
  1122. end
  1123.  
  1124. function Switch2()
  1125.     ATTACK = true
  1126.     Rooted = true
  1127.     if MODE == "Plagues" then
  1128.         CreateSound(363808674, Torso, 10, 1, false)
  1129.         for i=0, 1, 0.1 / Animation_Speed do
  1130.             Swait()
  1131.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1132.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1133.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1134.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1135.             RightHip.C0 = Clerp(RightHip.C0, CF(0.5, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1136.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1137.         end
  1138.         SONG = 1382488262
  1139.         Speed = 0.5
  1140.         VOLUME = 2
  1141.         text.Text = "Justice Levitation"
  1142.         MODE = "Levithan"
  1143.     elseif MODE == "Levithan" then
  1144.         CreateSound(363808674, Torso, 10, 1, false)
  1145.         for i=0, 1, 0.1 / Animation_Speed do
  1146.             Swait()
  1147.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1148.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1150.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1151.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1152.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1153.         end
  1154.         SONG = 1873219898
  1155.         Speed = 32
  1156.         VOLUME = 1.5
  1157.         text.Text = "Superior Gunner"
  1158.         MODE = "Plagues"
  1159.     end
  1160.     ATTACK = false
  1161.     Rooted = false
  1162. end
  1163.  
  1164. function Switch3()
  1165.     ATTACK = true
  1166.     Rooted = true
  1167.     if MODE == "Infectist" then
  1168.         CreateSound(363808674, Torso, 10, 1, false)
  1169.         for i=0, 1, 0.1 / Animation_Speed do
  1170.             Swait()
  1171.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1172.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1174.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1175.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1176.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1177.         end
  1178. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1179. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1180. KnifeM.Parent = Character
  1181. for _, c in pairs(KnifeM:GetChildren()) do
  1182.     if c.ClassName == "Part" then
  1183.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1184.     end
  1185. end
  1186.         SONG = 1564523997
  1187.         Speed = 32
  1188.         VOLUME = 1.5
  1189.         text.Text = "Crazed"
  1190.         MODE = "Jester"
  1191.     elseif MODE == "Jester" then
  1192.         CreateSound(363808674, Torso, 10, 1, false)
  1193.         for i=0, 1, 0.1 / Animation_Speed do
  1194.             Swait()
  1195.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1196.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1197.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(22 + -11 * COS(SINE / 23)), RAD(-10), RAD(-45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1198.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-15 + -11 * COS(SINE / 23)), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1199.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1200.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1201.         end
  1202. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1203. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
  1204. KnifeM.Parent = nil
  1205.         SONG = 155334395
  1206.         VOLUME = 3.5
  1207.         Speed = 18
  1208.         text.Text = "Normal"
  1209.         MODE = "Infectist"
  1210.     end
  1211.     ATTACK = false
  1212.     Rooted = false
  1213. end
  1214.  
  1215. --//=================================\\
  1216. --||            DAMAGING
  1217. --\\=================================//
  1218.  
  1219. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1220.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  1221.     defence.Name = ("HitBy"..Player.Name)
  1222.     game:GetService("Debris"):AddItem(defence, 0.001)
  1223.     Damage = Damage * DAMAGEMULTIPLIER
  1224.     if Humanoid.Health ~= 0 then
  1225.         local CritChance = MRANDOM(1,100)
  1226.         if Damage > Humanoid.Health then
  1227.             Damage = math.ceil(Humanoid.Health)
  1228.             if Damage == 0 then
  1229.                 Damage = 0.1
  1230.             end
  1231.         end
  1232.         Humanoid.Health = Humanoid.Health - Damage
  1233.     end
  1234. end
  1235.  
  1236. function Ghostify(POSITION,RANGE)
  1237.     local CHILDREN = workspace:GetDescendants()
  1238.     for index, CHILD in pairs(CHILDREN) do
  1239.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1240.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1241.             if HUM then
  1242.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1243.                 if TORSO then
  1244.                     if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1245.                         local GHOST = GHOSTBASE:Clone()
  1246.                         GHOST.Parent = Effects
  1247.                         GHOST.Torso.CFrame = TORSO.CFrame
  1248.                         table.insert(GHOSTS,GHOST)
  1249.                         CHILD:remove()
  1250.                     end
  1251.                 end
  1252.             end
  1253.         end
  1254.     end
  1255. end
  1256.  
  1257. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1258.     for index, CHILD in pairs(workspace:GetDescendants()) do
  1259.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1260.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1261.             if HUM then
  1262.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1263.                 if TORSO then
  1264.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1265.                         if INSTAKILL == true then
  1266.                             CHILD:BreakJoints()
  1267.                         else
  1268.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  1269.                             ApplyDamage(HUM,DMG)
  1270.                         end
  1271.                         if FLING > 0 then
  1272.                             for _, c in pairs(CHILD:GetChildren()) do
  1273.                                 if c:IsA("BasePart") then
  1274.                                     local bv = Instance.new("BodyVelocity")
  1275.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1276.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1277.                                     bv.Parent = c
  1278.                                     Debris:AddItem(bv,0.05)
  1279.                                 end
  1280.                             end
  1281.                         end
  1282.                     end
  1283.                 end
  1284.             end
  1285.         end
  1286.     end
  1287. end
  1288.  
  1289. function Banish(Foe)
  1290.     if Foe then
  1291.         coroutine.resume(coroutine.create(function()
  1292.             --if game.Players:FindFirstChild(Foe.Name) then
  1293.                 table.insert(TOBANISH,Foe.Name)
  1294.                 printbye(Foe.Name)
  1295.             --end
  1296.             Foe.Archivable = true
  1297.             local CLONE = Foe:Clone()
  1298.             Foe:Destroy()
  1299.             CLONE.Parent = Effects
  1300.             CLONE:BreakJoints()
  1301.             local MATERIALS = {"Glass","Neon"}
  1302.             for _, c in pairs(CLONE:GetDescendants()) do
  1303.                 if c:IsA("BasePart") then
  1304.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1305.                         CreateSound(340722848, c, 10, 1, false)
  1306.                     end
  1307.                     c.Anchored = true
  1308.                     c.Transparency = c.Transparency + 0.2
  1309.                     c.Material = MATERIALS[MRANDOM(1,2)]
  1310.                     c.Color = C3(0,1,0)
  1311.                     if c.ClassName == "MeshPart" then
  1312.                         c.TextureID = ""
  1313.                     end
  1314.                     if c:FindFirstChildOfClass("SpecialMesh") then
  1315.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1316.                     end
  1317.                     if c:FindFirstChildOfClass("Decal") then
  1318.                         c:FindFirstChildOfClass("Decal"):remove()
  1319.                     end
  1320.                     c.Name = "Banished"
  1321.                     c.CanCollide = false
  1322.                 else
  1323.                     c:remove()
  1324.                 end
  1325.             end
  1326.             local A = false
  1327.             for i = 1, 35 do
  1328.                 if A == false then
  1329.                     A = true
  1330.                 elseif A == true then
  1331.                     A = false
  1332.                 end
  1333.                 for _, c in pairs(CLONE:GetDescendants()) do
  1334.                     if c:IsA("BasePart") then
  1335.                         c.Anchored = true
  1336.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1337.                         c.Transparency = c.Transparency + 0.8/35
  1338.                         if A == false then
  1339.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1340.                         elseif A == true then
  1341.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1342.                         end
  1343.                     end
  1344.                 end
  1345.                 Swait()
  1346.             end
  1347.             CLONE:remove()
  1348.         end))
  1349.     end
  1350. end
  1351.  
  1352. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1353.     local CHILDREN = workspace:GetDescendants()
  1354.     for index, CHILD in pairs(CHILDREN) do
  1355.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1356.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1357.             if HUM then
  1358.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1359.                 if TORSO then
  1360.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1361.                         if ISBANISH == true then
  1362.                             Banish(CHILD)
  1363.                         else
  1364.                             if ISBANISH == "Gravity" then
  1365.                                 HUM.PlatformStand = true
  1366.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1367.                                     local grav = Instance.new("BodyPosition",TORSO)
  1368.                                     grav.D = 15
  1369.                                     grav.P = 20000
  1370.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1371.                                     grav.position = TORSO.Position
  1372.                                     grav.Name = "V3BanishForce"..Player.Name
  1373.                                 else
  1374.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1375.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1376.                                 end
  1377.                             else
  1378.                                 HUM.PlatformStand = false
  1379.                             end
  1380.                         end
  1381.                     elseif ISBANISH == "Gravity" then
  1382.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1383.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1384.                             HUM.PlatformStand = false
  1385.                         end
  1386.                     end
  1387.                 end
  1388.             end
  1389.         end
  1390.     end
  1391. end
  1392.  
  1393. function Kill(Char)
  1394.     local NewCharacter = IT("Model",Effects)
  1395.     NewCharacter.Name = "Ow im ded ;-;"
  1396.     for _, c in pairs(Char:GetDescendants()) do
  1397.         if c:IsA("BasePart") and c.Transparency == 0 then
  1398.             if c.Parent == Char then
  1399.                 getbloody(c,5)
  1400.             end
  1401.             c:BreakJoints()
  1402.             c.Material = "Glass"
  1403.             c.Color = C3(1,0,0)
  1404.             c.CanCollide = true
  1405.             c.Transparency = 0.3
  1406.             if c:FindFirstChildOfClass("SpecialMesh") then
  1407.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1408.             end
  1409.             if c.Name == "Head" then
  1410.                 c:ClearAllChildren()
  1411.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1412.             end
  1413.             if c.ClassName == "MeshPart" then
  1414.                 c.TextureID = ""
  1415.             end
  1416.             if c:FindFirstChildOfClass("BodyPosition") then
  1417.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  1418.             end
  1419.             if c:FindFirstChildOfClass("ParticleEmitter") then
  1420.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1421.             end
  1422.             c.Parent = NewCharacter
  1423.             c.Name = "DeadPart"
  1424.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1425.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1426.         end
  1427.     end
  1428.     Char:remove()
  1429.     Debris:AddItem(NewCharacter,5)
  1430. end
  1431.  
  1432. local DECAL = IT("Decal",nil)
  1433. function MagicRing(PART,CFRAME)
  1434.     local RING = CreatePart(3, Effects, "Granite", 0, 1, "Really red", "MagicRing", VT(0,0,0),false)
  1435.     local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  1436.     local MESH = IT("BlockMesh",RING)
  1437.     local BOTTOMTEXTURE = DECAL:Clone()
  1438.     BOTTOMTEXTURE.Parent = RING
  1439.     BOTTOMTEXTURE.Face = "Bottom"
  1440.     BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=2237986353"
  1441.     BOTTOMTEXTURE.Name = "BottomTexture"
  1442.     local TOPTEXTURE = DECAL:Clone()
  1443.     TOPTEXTURE.Parent = RING
  1444.     TOPTEXTURE.Face = "Top"
  1445.     TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=2237986353"
  1446.     TOPTEXTURE.Name = "TopTexture"
  1447.     local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Really red".Color, Color2 = BRICKC"Really red".Color})
  1448.     T.LockedToPart = true
  1449.     return RING,WELD,MESH
  1450. end
  1451.  
  1452. function AfterZap(Humanoid,Times,Dmg)
  1453.     coroutine.resume(coroutine.create(function()
  1454.         if Humanoid ~= nil then
  1455.             local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Really red".Color, Color2 = BRICKC"Really red".Color})
  1456.             ZAP.Rate = 75
  1457.             for i = 1, Times do
  1458.                 wait(1)
  1459.                 if Humanoid ~= nil and Humanoid.Health > 0 then
  1460.                     Humanoid.Health = Humanoid.Health - Dmg
  1461.                     CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false)
  1462.                 else
  1463.                     break
  1464.                 end
  1465.             end
  1466.             ZAP.Enabled = false
  1467.             Debris:AddItem(ZAP,3)
  1468.         end
  1469.     end))
  1470. end
  1471.  
  1472. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER)
  1473.     local CHILDREN = workspace:GetDescendants()
  1474.     for index, CHILD in pairs(CHILDREN) do
  1475.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1476.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1477.             if HUM then
  1478.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1479.                 if TORSO then
  1480.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1481.                         if DOESAFTERZAP == true then
  1482.                             AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7))
  1483.                         end
  1484.                         local DMG = MRANDOM(MINDMG,MAXDMG)
  1485.                         ApplyDamage(HUM,DMG,TORSO)
  1486.                         if FLING > 0 then
  1487.                             for _, c in pairs(CHILD:GetChildren()) do
  1488.                                 if c:IsA("BasePart") then
  1489.                                     local bv = Instance.new("BodyVelocity")
  1490.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1491.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1492.                                     bv.Parent = c
  1493.                                     Debris:AddItem(bv,0.05)
  1494.                                 end
  1495.                             end
  1496.                         end
  1497.                     end
  1498.                 end
  1499.             end
  1500.         end
  1501.     end
  1502. end
  1503. --//=================================\\
  1504. --||    ATTACK FUNCTIONS AND STUFF
  1505. --\\=================================//
  1506.  
  1507. function Bullet1()
  1508.     ATTACK = true
  1509.     Rooted = false
  1510.     for i=0, 0.1, 0.1 / Animation_Speed do
  1511.         Swait()
  1512.         turnto(Mouse.Hit.p)
  1513.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1514.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(-15), RAD(0)), 0.15 / Animation_Speed)
  1515.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(-36), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1516.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(-36), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1517.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1518.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1519.     end
  1520.     repeat
  1521.         for i=0, 0.2, 0.1 / Animation_Speed do
  1522.             Swait()
  1523.             turnto(Mouse.Hit.p)
  1524.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1525.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(-15), RAD(0)), 0.15 / Animation_Speed)
  1526.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(-63), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1527.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(-63), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1528.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1529.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1530.         end
  1531.         local HIT,POS = CastProperRay(Head.Position, Mouse.Hit.p, 1000, Character)
  1532.         SpawnTrail2(Head.Position,POS)
  1533.         if HIT ~= nil then
  1534.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1535.                 Kill(HIT.Parent)
  1536.             end
  1537.         end
  1538.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3.75,0,3.75), Size2 = VT(25,6.25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 151414336, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1539.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3.75,0,3.75), Size2 = VT(25,6.25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1540.         for i=0, 0, 0.1 / Animation_Speed do
  1541.             Swait()
  1542.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1543.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(-15), RAD(0)), 0.15 / Animation_Speed)
  1544.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1545.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1546.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1547.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1548.         end
  1549.     until KEYHOLD == false
  1550.     ATTACK = false
  1551.     Rooted = false
  1552. end
  1553.  
  1554. function Bullet2()
  1555.     ATTACK = true
  1556.     Rooted = false
  1557.     for i=0, 0.9, 0.1 / Animation_Speed do
  1558.         Swait()
  1559.         turnto(Mouse.Hit.p)
  1560.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1561.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1562.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1563.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1564.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1565.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1566.     end
  1567.     repeat
  1568.         for i=0, 0.1, 0.1 / Animation_Speed do
  1569.             Swait()
  1570.             turnto(Mouse.Hit.p)
  1571.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1572.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1573.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1574.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1575.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1576.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1577.         end
  1578.         local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  1579.         SpawnTrail(Hole2.Position,POS)
  1580.         if HIT ~= nil then
  1581.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1582.                 Kill(HIT.Parent)
  1583.             end
  1584.         end
  1585.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1586.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
  1587.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1588.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1589.         for i=0, 0.2, 0.1 / Animation_Speed do
  1590.             Swait()
  1591.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1592.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1593.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1594.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1595.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1596.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1597.         end
  1598.             local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1599.         SpawnTrail(Hole.Position,POS)
  1600.         if HIT ~= nil then
  1601.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1602.                 Kill(HIT.Parent)
  1603.             end
  1604.         end
  1605.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1606.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
  1607.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1608.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1609.     until KEYHOLD == false
  1610.     ATTACK = false
  1611.     Rooted = false
  1612. end
  1613.  
  1614. function Infect()
  1615.     ATTACK = true
  1616.     Rooted = false
  1617.     local GYRO = IT("BodyGyro",RootPart)
  1618.     GYRO.D = 750
  1619.     GYRO.P = 20000
  1620.     GYRO.MaxTorque = VT(0,40000000,0)
  1621.     for i=0, 1, 0.1 / Animation_Speed do
  1622.         Swait()
  1623.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1624.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1625.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.1)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(-35)), 0.75 / Animation_Speed)
  1626.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1627.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1628.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50 - 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1629.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85 - 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1630.     end
  1631.     GYRO:remove()
  1632.     CreateSound(696483710, Hole2, 5, 1, false)
  1633.     WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1634.     coroutine.resume(coroutine.create(function()
  1635.         local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really red", "Sinful bullet", VT(0,0,0))
  1636.         CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
  1637.         Bullet.CFrame = Hole2.CFrame*CF(1.5,0.5,0)
  1638.         local AIMPOINT = Mouse.Hit.p
  1639.         local STARTPOS = Hole2.CFrame*CF(1.5,0.5,0).p
  1640.         local VECTOR = CF(STARTPOS,AIMPOINT)
  1641.         local IMPACTED = false
  1642.         CreateSound(1393698948, Bullet, 10, 1, true)
  1643.         for E = 1, 50 do
  1644.             if IMPACTED == true then
  1645.                 break
  1646.             end
  1647.             local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p
  1648.             Bullet.CFrame = CF(Bullet.Position,TARGETPOINT)
  1649.             for i = 1, 5 do
  1650.                 Swait()
  1651.                 WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1652.                 Bullet.CFrame = Bullet.CFrame*CF(0,0,-1)
  1653.                 local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character)
  1654.                 if AIMHIT ~= nil then
  1655.                     IMPACTED = true
  1656.                     break
  1657.                 end
  1658.             end
  1659.         end
  1660.         WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1661.         for i = 1, 7 do
  1662.             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1663.         end
  1664.         Ghostify(Bullet.Position,10)
  1665.         Bullet:remove()
  1666.     end))
  1667.     for i=0, 0.3, 0.1 / Animation_Speed do
  1668.         Swait()
  1669.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1670.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  1671.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1672.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1673.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50 - 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1674.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85 - 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1675.     end
  1676.     ATTACK = false
  1677.     Rooted = false
  1678. end
  1679.  
  1680. function AttackTemplate()
  1681.     ATTACK = true
  1682.     Rooted = false
  1683.     for i=0, 1, 0.1 / Animation_Speed do
  1684.         Swait()
  1685.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1686.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 0.1)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1687.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1688.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1689.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1690.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1691.     end
  1692.     ATTACK = false
  1693.     Rooted = false
  1694. end
  1695.  
  1696. function Locked()
  1697.     local TARGET = Mouse.Target
  1698.     if TARGET ~= nil then
  1699.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1700.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1701.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1702.             if ROOT and HUM.Health > 0 then
  1703.                 local FOE = Mouse.Target.Parent
  1704.                 ATTACK = true
  1705.                 Rooted = true
  1706.                 CharacterFade(C3(0,0,0),70)
  1707.                 RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1708.                 ROOT.Anchored = true
  1709.                 CreateSound(289556450, RootPart, 5, 1.4, false)
  1710.                 for i=0, 2, 0.1 / Animation_Speed do
  1711.                     Swait()
  1712.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718.                 end
  1719.                 local RIGHTCUFF = nil
  1720.                 local LEFTCUFF = nil
  1721.                 local ChainLink = nil
  1722.                 CreateSound(1279090548, ROOT, 10, 1.4, false)
  1723.                 for _, c in pairs(FOE:GetChildren()) do
  1724.                     if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1725.                         LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1726.                         LEFTCUFF.CFrame = c.CFrame
  1727.                         weldBetween(c,LEFTCUFF)
  1728.                     end
  1729.                 end
  1730.                 for _, c in pairs(FOE:GetChildren()) do
  1731.                     if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1732.                         RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1733.                         RIGHTCUFF.CFrame = c.CFrame
  1734.                         weldBetween(c,RIGHTCUFF)
  1735.                     end
  1736.                 end
  1737.                 if RIGHTCUFF and LEFTCUFF then
  1738.                     local A = IT("Attachment",RIGHTCUFF)
  1739.                     local B = IT("Attachment",LEFTCUFF)
  1740.                     ChainLink = IT("Beam",FOE)
  1741.                     ChainLink.Texture = "rbxassetid://73042633"
  1742.                     ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1743.                     ChainLink.TextureSpeed = 0
  1744.                     ChainLink.Width0 = 1
  1745.                     ChainLink.Width1 = 1
  1746.                     ChainLink.Segments = 25
  1747.                     ChainLink.TextureLength = 3
  1748.                     ChainLink.Attachment0 = B
  1749.                     ChainLink.Attachment1 = A
  1750.                     ChainLink.FaceCamera = true
  1751.                     ChainLink.Transparency = NumberSequence.new(0)
  1752.                 end
  1753.                 coroutine.resume(coroutine.create(function()
  1754.                     CreateSound(447682521, ChainLink, 1e1, 0.6, false)
  1755.                     wait(3)
  1756.                     if RIGHTCUFF and LEFTCUFF then
  1757.                         RIGHTCUFF:remove()
  1758.                         LEFTCUFF:remove()
  1759.                         ChainLink:remove()
  1760.                         local bv = Instance.new("BodyVelocity",ROOT)
  1761.                         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1762.                         bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1763.                         Debris:AddItem(bv,0.05)
  1764.                         Kill(HUM.Parent)
  1765.                         HUM.PlatformStand = false
  1766.                         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 4})
  1767.                         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 4})
  1768.                     end
  1769.                 end))
  1770.                 for i=0, 1.5, 0.1 / Animation_Speed do
  1771.                     Swait()
  1772.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1774.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1775.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1776.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778.                 end
  1779.                 HUM.PlatformStand = true
  1780.                 ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1781.                 ROOT.Anchored = false
  1782.                 for i=0, 3, 0.1 / Animation_Speed do
  1783.                     Swait()
  1784.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1785.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1786.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1787.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1788.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790.                 end
  1791.                 ATTACK = false
  1792.                 Rooted = false
  1793.             end
  1794.         end
  1795.     end
  1796. end
  1797.  
  1798. function InfectedFog()
  1799.     ATTACK = true
  1800.     Rooted = false
  1801.     for i=0, 2, 0.1 / Animation_Speed do
  1802.         Swait()
  1803.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1804.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1805.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1806.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1807.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1808.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1809.     end
  1810.     CreateSound(769072651, RightArm, 10, 1, false)
  1811.     for i=0, 2, 0.1 / Animation_Speed do
  1812.         Swait()
  1813.         WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0.5,0.5,0.5), Size2 = VT(2.5,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  1814.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1815.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1816.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1817.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1818.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1819.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1820.         end
  1821.     CreateSound(138931042, Torso, 10, 2.4, false)
  1822.     WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(300,300,300), Transparency = 0.8, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  1823.     Swait(100)
  1824.     Ghostify(Torso.Position,135)
  1825.     Swait(20)
  1826.     CreateSound(138271815, GHOSTBASE, 0.8, 0.9, false)
  1827.     ATTACK = false
  1828.     Rooted = false
  1829. end
  1830.  
  1831. function RedBlast()
  1832.     if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1833.         ATTACK = true
  1834.         Rooted = true
  1835.         local GYRO = IT("BodyGyro",RootPart)
  1836.         GYRO.D = 25
  1837.         GYRO.P = 20000
  1838.         GYRO.MaxTorque = VT(0,4000000,0)
  1839.         GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1840.         CreateSound(429459101,Torso,5,1.5,false)
  1841.         local GYROING = true
  1842.         coroutine.resume(coroutine.create(function()
  1843.             repeat
  1844.                 Swait()
  1845.                 GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1846.             until GYROING == false
  1847.             GYRO:Remove()
  1848.         end))
  1849.         for i=0, 1, 0.1 / Animation_Speed do
  1850.             Swait()
  1851.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1854.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1855.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1856.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  1857.         end
  1858.         for i = 1, 13 do
  1859.             WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1860.         end
  1861.         CreateSound(1368637781,Torso,5,1.5,false)
  1862.         WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1863.         for index, CHILD in pairs(Character:GetChildren()) do
  1864.             if CHILD:IsA("BasePart") then
  1865.                 CHILD.Transparency = CHILD.Transparency + 1
  1866.             elseif CHILD:IsA("Accessory") then
  1867.                 CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  1868.             end
  1869.         end
  1870.         GYROING = false
  1871.         coroutine.resume(coroutine.create(function()
  1872.             coroutine.resume(coroutine.create(function()
  1873.                 for i=1, 25 do
  1874.                     Swait()
  1875.                     RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  1876.                 end
  1877.             end))
  1878.             repeat
  1879.                 Swait()
  1880.                 CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1881.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1883.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1884.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1885.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1886.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1887.             until ATTACK == false
  1888.         end))
  1889.         coroutine.resume(coroutine.create(function()
  1890.             local BULLETCFRAME = RootPart.CFrame
  1891.             local EXPLODED = false
  1892.             coroutine.resume(coroutine.create(function()
  1893.                 repeat
  1894.                     Swait()
  1895.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1896.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1897.                 until EXPLODED == true
  1898.             end))
  1899.             for i=1, 50 do
  1900.                 Swait()
  1901.                 BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  1902.                 local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  1903.                 if RAY then
  1904.                     ApplyAoE2(BULLETCFRAME.p,25,12,54,350,false)
  1905.                     WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1906.                     break
  1907.                 end
  1908.             end
  1909.             wait(0.5)
  1910.             WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1911.             WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1912.             for E = 1, 3 do
  1913.                 for i = 1, 5 do
  1914.                     WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1915.                 end
  1916.             end
  1917.             EXPLODED = true
  1918.             ApplyAoE2(BULLETCFRAME.p,125,1e2,1e2,250,false)
  1919.             for i = 1, 15 do
  1920.                 Swait()
  1921.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1922.             end
  1923.         end))
  1924.         wait(0.5)
  1925.         for index, CHILD in pairs(Character:GetChildren()) do
  1926.             if CHILD:IsA("BasePart") then
  1927.                 CHILD.Transparency = CHILD.Transparency - 1
  1928.             elseif CHILD:IsA("Accessory") then
  1929.                 CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  1930.             end
  1931.         end
  1932.         ATTACK = false
  1933.         Rooted = false
  1934.     end
  1935. end
  1936.  
  1937. function VirusCloaker()
  1938.     if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1939.         ATTACK = true
  1940.         Rooted = false
  1941.         UNANCHOR = false
  1942.         FADERS = false
  1943.         coroutine.resume(coroutine.create(function()
  1944.             coroutine.resume(coroutine.create(function()
  1945.                 for i=0.5, 25 do
  1946.                     Swait()
  1947.                     RootPart.CFrame = RootPart.CFrame*CF(0,0,0)
  1948.                 end
  1949.             end))
  1950.             repeat
  1951.                 Swait()
  1952.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1954.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1955.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1956.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1957.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1958.             until ATTACK == false
  1959.         end))
  1960.         WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1961.         WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1962.         for i = 0.5, 50 do
  1963.             Swait()
  1964.             CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1965.             for index, CHILD in pairs(Character:GetChildren()) do
  1966.                 if CHILD:IsA("BasePart") then
  1967.                     CHILD.Transparency = CHILD.Transparency + 1/50
  1968.                 elseif CHILD:IsA("Accessory") then
  1969.                     CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1970.                 end
  1971.             end
  1972.         end
  1973.         for i = 0.5, 25 do
  1974.             Swait()
  1975.             CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1976.         end
  1977.         RootPart.CFrame = CF(Mouse.Hit.p+VT(0,5,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1978.         for i = 0.5, 5 do
  1979.             WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1980.             WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1981.         end
  1982.         ApplyAoE2(Torso.Position,15,12,22,150,false)
  1983.         CreateSound(331666014,Torso,5,1,false)
  1984.         for i = 0.5, 12 do
  1985.             Swait()
  1986.             CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1987.         end
  1988.         for i = 0.5, 50 do
  1989.             Swait()
  1990.             CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1991.             for index, CHILD in pairs(Character:GetChildren()) do
  1992.                 if CHILD:IsA("BasePart") then
  1993.                     CHILD.Transparency = CHILD.Transparency - 1/50
  1994.                 elseif CHILD:IsA("Accessory") then
  1995.                     CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1996.                 end
  1997.             end
  1998.         end
  1999.         UNANCHOR = true
  2000.         ATTACK = false
  2001.         Rooted = false
  2002.         FADERS = true
  2003.     end
  2004. end
  2005.  
  2006. function PlagueStomp()
  2007.     ATTACK = true
  2008.     Rooted = false
  2009.     local GRAV = IT("BodyPosition",RootPart)
  2010.     GRAV.D = 250
  2011.     GRAV.P = 20000
  2012.     GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  2013.     GRAV.Position = RootPart.Position
  2014.     local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0))
  2015.     CreateSound(RINGSOUND,RING,5,1,false)
  2016.     local STRENGTH = 100
  2017.     local TIER = 1
  2018.     repeat
  2019.         Swait()
  2020.         STRENGTH = STRENGTH + 0.3
  2021.         if STRENGTH > 200 then
  2022.             STRENGTH = 200
  2023.         end
  2024.         if MESH.Scale.X < 120 then
  2025.             MESH.Scale = MESH.Scale + VT(3,0,3)
  2026.         elseif MESH.Scale.X < 200 then
  2027.             MESH.Scale = MESH.Scale + VT(0.3,0,0.3)
  2028.         end
  2029.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 22 * SIN(SINE / 0.05)), RAD(0 - 22 * SIN(SINE / 0.05)), RAD(0)), 1 / Animation_Speed)
  2031.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2032.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2033.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0 + 11 * SIN(SINE / 0.1)), RAD(90 + 1 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15 + 11 * SIN(SINE / 0.1)), RAD(-90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035.     until KEYHOLD == false and MESH.Scale.X >= 120
  2036.     if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then
  2037.         POWER = POWER - 45
  2038.         TIER = 2
  2039.     elseif STRENGTH == 200 and POWER >= 100 then
  2040.         POWER = POWER - 100
  2041.         TIER = 3
  2042.     end
  2043.     for i=0, 0.2, 0.1 / Animation_Speed do
  2044.         Swait()
  2045.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 22 * SIN(SINE / 0.05)), RAD(0 - 22 * SIN(SINE / 0.05)), RAD(0)), 1 / Animation_Speed)
  2047.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2048.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2049.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10 + 11 * SIN(SINE / 0.1)), RAD(90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15 + 11 * SIN(SINE / 0.1)), RAD(-90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2051.     end
  2052.     for i=0, 0.2, 0.1 / Animation_Speed do
  2053.         Swait()
  2054.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 22 * SIN(SINE / 0.05)), RAD(0 - 22 * SIN(SINE / 0.05)), RAD(0)), 1 / Animation_Speed)
  2056.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0 - 22 * SIN(SINE / 0.1)), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2057.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0 - 22 * SIN(SINE / 0.1)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2058.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20 + 11 * SIN(SINE / 0.1)), RAD(90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25 + 11 * SIN(SINE / 0.1)), RAD(-90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2060.     end
  2061.     coroutine.resume(coroutine.create(function()
  2062.         if TIER == 1 then
  2063.             local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Really red", "Stomp", VT(30,0,30))
  2064.             AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  2065.             local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(1,0,0) })
  2066.             PARTCL.Rate = 999
  2067.             CreateSound(304999618,AOE,5,1,false)
  2068.             CreateSound(130972023,AOE,4,1,false)
  2069.             ApplyAoE3(AOE.Position,15,15,25,35,true,5)
  2070.             WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  2071.             wait(2)
  2072.             PARTCL.Enabled = false
  2073.             Debris:AddItem(AOE,2)
  2074.         elseif TIER == 2 then
  2075.             local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Really red", "Stomp", VT(40,0,40))
  2076.             AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  2077.             local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(1,0,0)})
  2078.             PARTCL.Rate = 999
  2079.             CreateSound(304999618,AOE,5,1,false)
  2080.             CreateSound(130972023,AOE,4,1,false)
  2081.             ApplyAoE3(AOE.Position,20,25,35,35,true,6)
  2082.             WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  2083.             wait(2)
  2084.             PARTCL.Enabled = false
  2085.             Debris:AddItem(AOE,2)
  2086.         elseif TIER == 3 then
  2087.             local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Really red", "Stomp", VT(50,0,50))
  2088.             AOE.CFrame = CF(RightLeg.Position-VT(0,1,0))
  2089.             local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(1,0,0)})
  2090.             PARTCL.Rate = 999
  2091.             CreateSound(304999618,AOE,5,1,false)
  2092.             CreateSound(130972023,AOE,4,1,false)
  2093.             for i = 1, 3 do
  2094.                 ApplyAoE3(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
  2095.                 wait(0.5)
  2096.             end
  2097.             wait(1.5)
  2098.             PARTCL.Enabled = false
  2099.             Debris:AddItem(AOE,2)
  2100.         end
  2101.     end))
  2102.     for i=0, 2, 0.1 / Animation_Speed do
  2103.         Swait()
  2104.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2105.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 22 * SIN(SINE / 0.05)), RAD(0 - 22 * SIN(SINE / 0.05)), RAD(0)), 1 / Animation_Speed)
  2106.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0 - 22 * SIN(SINE / 0.1)), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2107.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0 - 22 * SIN(SINE / 0.1)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2108.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20 + 11 * SIN(SINE / 0.1)), RAD(90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2109.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25 + 11 * SIN(SINE / 0.1)), RAD(-90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2110.     end
  2111.     RING.Anchored = true
  2112.     WELD:remove()
  2113.     coroutine.resume(coroutine.create(function()
  2114.         for i = 1, 25 do
  2115.             Swait()
  2116.             RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25
  2117.             RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25
  2118.             MESH.Scale = MESH.Scale - VT(3,0,3)
  2119.         end
  2120.         RING:remove()
  2121.     end))
  2122.     GRAV:remove()
  2123.     ATTACK = false
  2124.     Rooted = false
  2125. end
  2126.  
  2127. --//=================================\\
  2128. --||      ASSIGN THINGS TO KEYS
  2129. --\\=================================//
  2130.  
  2131. function MouseDown(Mouse)
  2132.     if ATTACK == false then
  2133.     end
  2134. end
  2135.  
  2136. function MouseUp(Mouse)
  2137. HOLD = false
  2138. end
  2139.  
  2140. function KeyDown(Key)
  2141.     KEYHOLD = true
  2142.     if Key == "z" and ATTACK == false then
  2143.         if MODE == "Plagues" then
  2144.         PlagueStomp()
  2145.         elseif MODE == "Infectist" then
  2146.         RedBlast()
  2147.         elseif MODE == "Levithan" then
  2148.         VirusCloaker()
  2149.        end
  2150.     end
  2151.  
  2152.     if Key == "x" and ATTACK == false then
  2153.         if MODE == "Plagues" then
  2154.         elseif MODE == "Infectist" then
  2155.         Locked()
  2156.         elseif MODE == "Levithan" then
  2157.        end
  2158.     end
  2159.  
  2160.     if Key == "c" and ATTACK == false then
  2161.         if MODE == "Plagues" then
  2162.         Bullet2()
  2163.         elseif MODE == "Infectist" then
  2164.         Bullet1()
  2165.         elseif MODE == "Levithan" then
  2166.        end
  2167.     end
  2168.        
  2169.     if Key == "v" and ATTACK == false then
  2170.         if MODE == "Plagues" then
  2171.         Infect()
  2172.         elseif MODE == "Infectist" then
  2173.         InfectedFog()
  2174.         elseif MODE == "Levithan" then
  2175.        end
  2176.     end
  2177.  
  2178.     if Key == "q" and ATTACK == false then
  2179.         Switch1()
  2180.     end
  2181.  
  2182.     if Key == "r" and ATTACK == false then
  2183.         Switch3()
  2184.     end
  2185.  
  2186.     if Key == "e" and ATTACK == false then
  2187.         Switch2()
  2188.     end
  2189.     end
  2190.  
  2191. function KeyUp(Key)
  2192.     KEYHOLD = false
  2193. end
  2194.  
  2195.     Mouse.Button1Down:connect(function(NEWKEY)
  2196.         MouseDown(NEWKEY)
  2197.     end)
  2198.     Mouse.Button1Up:connect(function(NEWKEY)
  2199.         MouseUp(NEWKEY)
  2200.     end)
  2201.     Mouse.KeyDown:connect(function(NEWKEY)
  2202.         KeyDown(NEWKEY)
  2203.     end)
  2204.     Mouse.KeyUp:connect(function(NEWKEY)
  2205.         KeyUp(NEWKEY)
  2206.     end)
  2207.  
  2208. --//=================================\\
  2209. --\\=================================//
  2210.  
  2211.  
  2212. function unanchor()
  2213.     if UNANCHOR == true then
  2214.         g = Character:GetChildren()
  2215.         for i = 1, #g do
  2216.             if g[i].ClassName == "Part" then
  2217.                 g[i].Anchored = false
  2218.             end
  2219.         end
  2220.     end
  2221. end
  2222.  
  2223.  
  2224. --//=================================\\
  2225. --||    WRAP THE WHOLE SCRIPT UP
  2226. --\\=================================//
  2227.  
  2228. Humanoid.Changed:connect(function(Jump)
  2229.     if Jump == "Jump" and (Disable_Jump == true) then
  2230.         Humanoid.Jump = false
  2231.     end
  2232. end)
  2233.  
  2234. while true do
  2235.     Swait()
  2236.     ANIMATE.Parent = nil
  2237.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  2238.         Humanoid = IT("Humanoid",Character)
  2239.     end
  2240.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2241.         v:Stop();
  2242.     end
  2243.     SINE = SINE + CHANGE
  2244.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2245.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2246.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2247.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2248.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2249.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2250.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2251.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2252.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2253.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2254.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2255.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2256.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2257.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2258.         end
  2259.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2260.         ANIM = "Jump"
  2261.         if ATTACK == false then
  2262.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2263.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2264.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2265.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2266.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2267.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2268.         end
  2269.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2270.         ANIM = "Fall"
  2271.         if ATTACK == false then
  2272.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2273.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2274.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2275.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2276.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2277.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2278.         end
  2279.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2280.         ANIM = "Idle"
  2281.         if ATTACK == false then
  2282.             if MODE == "Plagues" then
  2283.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2284.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 1)), RAD(-15)), 1 / Animation_Speed)
  2285.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(33 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2286.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(-22 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2287.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55 - 11 * SIN(SINE / 0.5)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2288.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74 - 11 * SIN(SINE / 0.5)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2289.             elseif MODE == "Infectist" then
  2290.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2291.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2292.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(55 + -11 * COS(SINE / 23)), RAD(-10), RAD(-75)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2293.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2294.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2295.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2296.             elseif MODE == "Levithan" then
  2297.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2298.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.2 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2300.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2301.             RightHip.C0 = Clerp(RightHip.C0, CF(0.5, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2302.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.5, 0.15, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2303.             elseif MODE == "Jester" then
  2304.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2305.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2306.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 + -25 * COS(SINE / 23)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2307.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2308.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2309.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2310.          end
  2311.       end
  2312.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2313.         ANIM = "Walk"
  2314.         if ATTACK == false then
  2315.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2316.             if MODE == "Plagues" then
  2317.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 1)), RAD(-15)), 1 / Animation_Speed)
  2318.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(-75 - 22 * SIN(SINE / 0.5)), RAD(-90), RAD(0 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2319.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(-75- 22 * SIN(SINE / 0.5)), RAD(90), RAD(0 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2320.             elseif MODE == "Infectist" then
  2321.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2322.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 + -25 * COS(SINE / 10)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2323.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 + -25 * COS(SINE / 10)), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2324.             elseif MODE == "Levithan" then
  2325.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2326.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2327.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2328.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2329.             end
  2330.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  2331.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  2332.         end
  2333.     end
  2334.     if ANIM ~= "No" and FADERS == true then
  2335.         if MRANDOM(1,7) == 1 then
  2336.             CharacterFade(C3(0,0,0),65,R_RANDOM(Torso.CFrame,0.5).p)
  2337.         end
  2338.     end
  2339.     unanchor()
  2340.     Humanoid.MaxHealth = "inf"
  2341.     Humanoid.Health = "inf"
  2342.     if Rooted == false then
  2343.         Disable_Jump = false
  2344.         Humanoid.WalkSpeed = Speed
  2345.     elseif Rooted == true then
  2346.         Disable_Jump = true
  2347.         Humanoid.WalkSpeed = 0
  2348.     end
  2349.     sick.Parent = Torso
  2350.     sick:resume()
  2351.     sick.Volume = VOLUME
  2352.     sick.Pitch = PITCH
  2353.     sick.SoundId = "rbxassetid://"..SONG
  2354.     sick.Name = "Infection"
  2355. end
  2356.  
  2357. --//=================================\\
  2358. --\\=================================//
  2359.  
  2360.  
  2361.  
  2362.  
  2363.  
  2364. --//====================================================\\--
  2365. --||                     END OF SCRIPT
  2366. --\\====================================================//--
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